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Warcraft (2016)
It’s been a long five years since we last saw a movie directed under the name Duncan Jones. He’s not just the son of David Bowie (R.I.P.) but also a talented and nimble director of science fiction thrillers with a rewarding intelligence and visual acumen. Moon and Source Code are two strong entries for anybody’s resume. After flirting with Hollywood franchises for a while, Jones latched onto a personal project, spearheading a Warcraft film adaptation based upon the popular online multi-player role-playing game that boasts over 12 million subscribers. Jones has gone on record saying he is a Warcraft player himself. He co-wrote the script and embarked on a long development process working with heavy use of special effects and actors in motion capture to bring to life the otherworldly fantasy races. It’s been a tumultuous road for the expensive final product, and Warcraft, as a movie, is proof that some concepts are best left to your home computer.
The orc race is in need of a new home because their old world is dying. Their leader, a wizard named Gul’dan (Daniel Wu), uses magic to open a portal to the peaceful world of Azeroth. The orcs invade and plunder although one orc, Daruton (Tony Kebbel), is wary of the motives of his leaders. He’s looking for stability rather than constant conquering. He finds an unlikely ally with Anduin Lothar (Travis Fimmel), a human warrior serving King Wrynn (Dominic Cooper) and his sister, Lady Taria (Ruth Negga). The humans seek help from their own wizard, the Guardian Medvih (Ben Foster). Someone must be collaborating with the orcs to allow the inter-dimensional portal to open. Medvih’s apprentice, the mage Khadgar (Ben Schentzer), teams up with Lothar to investigate and find a way to thwart the oncoming orc invaders.
Unless you are a fan well versed in the lore and characters of the popular online game, Warcraft will leave you sputtering to construct cohesion from what seems like a lot of incidents without explanation, connective tissue, and a compelling reason to engage with this fantasy trope mess. It felt like every third page of the screenplay was ripped out of the shooting script; things merely just happen without proper setup and development. All of a sudden this character will be evil, or that character will have some prized piece of knowledge, or these two characters will be a romantic item. Things just happen in this movie and they are far too rarely given the context necessary to matter. This is less a story than a collection of ideas scattered onscreen. Take for instance our protagonists, or what you would assume are the protagonists, a pair of capable warriors trying to prevent mass causalities on both sides of the human/orc war. Except the orc character never really translates as an effective parallel to his human counterpart. You would naturally think they would be equal in significance as they try and steer their two warring sides to making less destructive decisions. I can’t tell you anything about the worlds we’re spirited to and from. We got elves and dwarves and mages and wizards and portals and dark magic and good magic and guns that feel entirely out of place in this universe and all sorts of names we’re expected to keep up with. There is little that leaves an impact, and after a while the movie ends up becoming the metaphorical equivalent of cartoon characters that run in place while the interchangeable backgrounds alternate behind them. Besides the fact that sometimes a guy wears a crown to help you realize he’s king, or a guy flashes a ball of energy in his hand, you’re left on your own to interpret the characters and why they are meaningful. The plot is simple, orcs versus humans and bad warmongering leaders at fault, but it’s the deluge of underdeveloped characters, subplots, and world building that make what was once simple hard to understand. I couldn’t tell you why anything was happening. There is no way the casual moviegoer will be able to keep up with the speed that Warcraft hurls information at them without careful setup and meaning. You need an instruction guide to make this stuff accessible.
Fantasy is a naturally transporting genre of storytelling but unless you actually develop and explain the worlds, the inhabitants, and perhaps some of the cultures, you’re destined to feel like a stranger bumbling through a most foreign and unfriendly place. Warcraft does a terrible job of making its worlds feel lived in, never mind accessible. Every new location should tell us more about the world and its characters, their interactions and conflicts, differences and similarities. This is just bad storytelling, people. Ultimately, it doesn’t matter where any of these locations are because they don’t impact the plot. The only story is about the conflict between the orcs and humans, but this could happen anywhere. There are some “important” characters on both sides of this battle but good luck trying to engage with any of these characters. The human characters are bland. I didn’t care about anyone and gave up trying. Cooper and Negga are both considerably more entertaining and effectively utilized on AMC’s Preacher. It takes an hour just for Warcraft to finally establish the relationships between its various stock characters.
It’s the orc characters that showcase the most humanity, and credit goes more to the special effects artists and motion capture actors than the screenwriting. I appreciate how the movie devotes time to both sides of the conflict and finds figures of honor, and its best representation is Durotan. Kebbell seems like an actor who really feels a sense of freedom with mo-cap performances (he was excellent as the simian villain Koba in Dawn of the Planet of the Apes). I initially thought the creature design of the orc, what with their hulking underbites, was going to be hard to render emotive performances, but there were glimmers where you could witness the shadings of the actors beneath the underbites. It’s an impressive technical feat considering the obstacles that all parties had to overcome. Sadly, this only further exposes just how shoddy the storytelling is considering the technology was capable. Darotan is a loving husband and father who is leery of his leaders intentions, but this too is just a means to serve the ultimate ends of the plot. There isn’t a thoughtful moral anti-war argument to be had here. As a whole, the orcs are a rather personality-free race of creatures. Sure they talk a big game and have some curious decorative flourishes (tusk piercings!), but to this Warcraft layman, they come across like any other barbarian group. Early on I was mentally thinking of the Klingons from Star Trek and then I concluded that this was an inappropriate comparison because Klingons have memorable personality and culture.
The actor who gets my greatest sympathy is Paula Patton (Baggage Claim) as the half-orc/half-human outcast, Garona. First of all, given the immense physicality of the orcs, I imagine any form of fornication with a human would prove highly fatal. It would be like an elephant mating with a labradoodle. Trapped between the two groups, Patton is painted green and given a lesser underbite that is reminiscent of snake fangs. When realized on an actual person, as opposed to a creation from the realm of computer effects, it’s not terribly convincing. Patton tries her best to speak all her gobbledygook lines of dialogue but the reverse vampire fangs make it awfully difficult for her to properly enunciate. She looks too ridiculous to be an effective character, and the fact that she is pushed into a romance with a human without any sense of setup beyond the universal law that pretty people should be together with pretty people is deflating. Why does the only female character of significance have to be shoved into a romantic subplot? Your poor poor jaw muscles, Paula Patton. At least you didn’t have to wear a metal bikini. Yet.
With all of this stated, Warcraft is not a horrible movie, and credit for that should go to Jones as a director. In the same token, Jones is also the co-writer so I guess he also deserves blame for the storytelling shortcomings. Jones very smartly limits his camera movements. Character will move within the frame but usually the camera point is fixed, which allows the focus to be more attuned to what exists within the frame. This is especially helpful during battles and with the multitude of CGI elements. This stylistic choice allows the film to be more visually immersive. The fighting sequences do get a tad repetitive as one guy with a sword or club runs at another guy. I saw Warcraft in 3D at my screening and I might actually recommend people see it this way, which is something I hardly ever do. It’s not that the 3D elements will compare to the experiences of modern standard-bearers like Life of Pi or Gravity, but it’s a pleasurable experience and the presentation of the visuals is crisp. I was worried about the usual effect of the glasses darkening the onscreen image and this was not the case at all. From a purely visual standpoint, Warcraft is worth watching at least once. The special effects vary between photo-realism and extended video game cut scene, but overall the visuals are colorful and fun and easy to discern. When the action heats up, you’ll be able to cleanly follow what is happening to whom. If only this same clean precision had been applied to the half-baked screenplay.
I will admit I have never played a single minute of the Warcraft game. I am not familiar with any of the worlds, characters, or races beyond what I have watched from other more popular fantasy films and series. I am not coming at this movie from the perspective of a fan who has been eagerly awaiting the holy grail of video game movies. If you’re willing to look past its flaws, mainly its bereft characterization and haphazard plotting, then I’m sure there is a forgivable and sporadically entertaining movie here. As a man who has reviewed over 20 films directed by notorious video game adapter Uwe Boll, this is no unbridled suckfest. However, it’s still too limited for its own good. The visuals can be immersive but the story is certainly not, and there are numerous points where the movie just actively forgets that an audience requires servicing. You need to introduce us to the characters, allow us to get a sense of who they are, their internal and external battles, their relationships with one another, their significance to the plot, and relevant history and culture as it relates to the larger story. In a rush to visit all the different game settings, the movie’s screenplay zips along when it should be building its narrative. At times it feels like a travelogue with very exotic locals. Warcraft is a repository of incidents and events, almost as if it were awaiting a user to plug in and control the storyline and provide the meaning. It’s no unmitigated disaster but I don’t believe this was worth the five-year price for Jones.
Nate’s Grade: C
Wreck-It Ralph (2012)
Disney has taken plenty of drubbings with its non-Pixar animation output. They’ve all but abandoned traditional 2D animation, and the failure of The Princess and the Frog is unlikely to alter that decision-making. The Disney stand-alones have gotten better in quality; last year’s Tangled was well received and banked some nice dough. I expect Wreck-It Ralph to do even better. A film about the lives of video game characters seems ripe for a merchandizing bonanza, plus all the parents will need something to shut up their sweet little bundles of joy for two hours of relief.
Wreck-It Ralph (voiced by John C. Reilly) is the villain of a classic arcade game. He climbs a condo building, Donkey Kong-style, and smashes windows. Felix (Jack McBrayer) is the handyman the player controls, hopping from ledge to ledge fixing what is broken with his magic hammer. But Ralph is tired of always being the bad guy, getting hurled off the roof at the end of every game by the residents. He’s labeled as a “bad guy” but he doesn’t believe he’s so bad. To convince the townspeople of his game of his worth, Ralph abandons his game to seek a medal like what Felix earns at the end of every game. He trounces around an assortment of games, including a space Marine shoot-em-up led by the no-nonsense Calhoun (Jane Lynch), before landing in Sugar Rush, a girlie version of Mario Kart. Here he meets the rascally girl Vanellope (Sarah Silverman). She agrees to help Ralph get his medal if he’ll help her build a racing car and get her in the game. Vanellope lives on the run as a glitch in programming. The other game characters tell her she’s a mistake, but she knows she’s a racer at heart. Except without Ralph, Felix and the other game characters seem like they’re glitching. If they can’t get him back, they may lose their game and their home.
It’s essentially a Toy Story for gamers, discovering the hidden world of video games when nobody’s looking. There’s a great sense of fun and discovery learning about these characters and their worlds as well as what they do off the clock. I love the idea of a support group for video game villains coping with their lot in life. I feel like this could have been a movie unto itself and I would have been pleased. There are plenty of references to games from the 80s and 90s, before everything became an endless variation on first-person shoot and kill games of sport. Really the references are only going to work for former or current gamers in their 20s or 30s, maybe even 40s. Are teenagers even going to understand the famous Konami code or get the subway scrawl, “All your base are belong to us”? Heck, are teenagers even going to know what arcades are at this point? The cameos are kept to a minimum as we switch over to our main characters. Wreck-It Ralph isn’t as clever or groundbreaking as the Toy Story films, but it gets points for trying something different than most family films, which are content with the somehow irresistible combination of fart jokes and inappropriate pop-culture references. Even non-gamers will likely find something to enjoy with the movie. I’ve gone on record saying that there will likely never be a good video game movie. Allow me to amend that statement: there will never be a good movie BASED upon a video game.
Set in the world of video games is another matter. The animation style is very colorful and impressive, with some fun quirks to give the movie an extra dash of personality. I really enjoyed how the Weeble-like people in Ralph’s game move in staccato 8-bit style; a herky-jerky movement that left me smiling every time. The running jokes helped to turn a half-hearted gag into a thing of beauty, like Calhoun’s tragic bridal backstory. The antagonist of King Candy (voiced by an unrecognizable Alan Tudyk) proves to be more interesting than at first glance. The different game settings all have very different tones, allowing the movie to present a nice variety of visual imagery. Some of the more frenzied action of the “Hero’s Duty” game might scare young children. The animation looks wonderful and even the recreation of the graphically limited games is cause for some amusement. That’s probably the best word for Wreck-It Ralph; it’s routinely amusing and provides enough chuckles for me to mildly recommend to others. I would not, however, recommend seeing this movie in 3D. You would think a world of video games would be quite a boon in the extra dimension, but the 3D is hardly noticeable at all. This may be the worst 3D rendering of a major movie I’ve ever seen, and usually animated films are the best ones to see with 3D. Regardless, the substandard 3D won’t detract from what is an enjoyable theatrical experience.
What helps smooth over the film’s flaws is the presence of heart. Yes it too can get saccharine at turns, and that’s not a joke about Sugar Rush, but you’ll be surprised that by the end of the movie, you may actually be feeling things in your heart-space for these characters and their plights. Again, here is another 2012 movie that rips off the ending to the brilliant 1999 animated classic, The Iron Giant. Perhaps some of my emotional engagement is residual association from that masterpiece. If this is true, and Hollywood filmmakers have found the secret formula to make audiences feel emotions, then I await the onslaught of movies copying the ending to The Iron Giant (I won’t spoil it but for God’s sake, go out and see that movie). After about 30 minutes, the film really becomes a buddy picture between Ralph and Vanellope, outcasts from their games. Neither character is that deep, though perhaps that goes with the programming. They both are denied better lives because of others prejudices against them. When they join forces as a team to buck the establishment is when the movie finds a wealth of sweetness. While their character arcs will be completely predictable, from the misunderstanding and reconciliation, but that doesn’t mean it misses the mark. Their relationship, and the film’s simple goals, can get bogged down in the messy plot mechanics of the movie (there are a lot of rules to digest). The climax, though, is filled with all number of payoffs, some big some small, some you’d forgotten about; I’m genuinely impressed how smoothly the movie ties together storylines, finding a perfect return of the bad guy support group pledge to form an emotional peak.
There is a fun to be had and Wreck-It Ralph has enough colorful imagery to make your eyes glaze over. However, the story is a blend of familiar “be yourself” aphorisms given a retro polish. The motivation for Ralph, and Vanellope as well, is very flimsy, and the more time they repeat these miniscule goals (get a medal/compete in a race) the flimsier they become. Ralph is risking it all to get a medal because a shiny award is all it takes to convince the people in his game that he deserves better. The dubious logic seems pulled right out of a video game. There’s also a fair amount of messages about not being trapped by labels, breaking from the herd, believing in yourself, all those sorts of Disney beatitudes they’ve been dishing since the 90s. The plot also seems to fly well below its potential. We’re talking about a world of video games, and there’s a definite interest in seeing these realms mix and match. Unfortunately, the movie spends 2/3 of its running time in the candy-coated land of Sugar Rush. It’s here where Vanellope takes over the movie. Her relationship with Ralph works in fits and starts, and her annoyance level will vary sharply depending upon your tolerance index for Silverman’s baby-doll voice. Aside from a few retro cameos and puns, the humor is assuredly juvenile and filled with endless slapstick. Hope you like three minutes of “duty/doodie” jokes. You’re better than this, Wreck-It Ralph.
There’s one glaring plot hole that I feel deserves some deliberation. Throughout the film we glimpse Felix’s hammer magically fixing things that are broken. Just one whap and good as new. A late conflict arrives with the danger of the Sugar Rush game getting its plug pulled. The residents of the game could flee, but Vanellope would be stuck because she is a glitch, she cannot escape the game if it goes dead. Well couldn’t Felix use his hammer, tap Vanellope, and then “fix” her? To that end, what happens if the whole arcade goes out of business? We see the displaced game characters hang out at the surge protector, modeled like a train station. But what if that gets unhooked as well? How far can these guys run away to? They all seem inevitably doomed due to the dwindling business of arcades. Maybe somebody should start up a non-profit charity. Cue the Sarah McLachlan song (for just quarters a day, you can help a video game character in need…).
Colorful, vibrant, and occasionally witty, Wreck-It Ralph is Disney’s latest animated film to succeed with a solid formula of heart, attitude, and with an extra dash of nostalgia. I did enjoy the film but I always kept thinking there were so many better movies ready to be made given this setup. It does seem a little confused about who its audience is. It’s a bit too childish for grown-ups and a bit too plot-heavy and full of nostalgia for little kids. It packs a lot of jokes and plot into 108 minutes, which feels draggy at turns but flies by with enough spirit and energy that it’s hard to complain. Wreck-It Ralph is a perfectly entertaining movie that fits the definition of cute. It manages to make you care about the characters, which is a small miracle when you’re dealing with characters named Vanellope. Now that they’ve established this universe, hopefully Disney and the writers can expand their storytelling and really have fun with the possibilities at play.
Oh, and the short before the movie about a couple looking to find one another in the big city is rather cute though I liked it better before it went overboard with the supernatural.
Nate’s Grade: B
Bloodrayne: The Third Reich (2011)
It took five years and three movies, but notorious film director Uwe Boll has finally gotten to the original time period of the Bloodrayne video game. The popular game concerns a lithe, redheaded half-vampiric lass killing nefarious Nazis in World War II. You would have thought that would make for a decent starting point. But Boll instead took his time, possibly always envisioning a trilogy to do the character and his storytelling ambition proper service. Or it was just a way to make more money. So after stops in 18th-century Romania and the Wild West, Rayne comes home, so to speak in Bloodrayne: The Third Reich. What if somebody was adapting the Grand Theft Auto franchise into a film and took Boll’s dawdling approach? The first film would probably start with horses and buggies.
Rayne (Natassia Malthe), our favorite dhampir, is back at slaying them dead. She teams up with Nathaniel (Brendan Fletcher) and his band of resistance fighters on the Eastern front. They rescue one train filled with prisoners and get into a shootout with Commandant Ekhart Brand (Michael Paré). But Rayne makes the unfortunate mistake of biting the Commandant before impaling the guy. She has unknowingly turned the Nazi officer into a vampire like her, one that can walk in daylight. You would think after 200 years of existence she would have a handle on this. The Commandant is educated in the ways of the vampire by a mad scientist, Dr. Mangler (Clint Howard), who enjoys torturing human and vampire alike for science. At one point the doc says, while slicing up a living body,” Vampires no longer have any bonds to the moral laws of man.” That seems like a pot/kettle situation to me. The Commandant assembles his own undead army of vampire soldiers. Rayne feels responsible for this ugly mess and vows to kill the Commandant again and to a satisfying degree of dead this time.
For a while, Bloodrayne III looks like it might be the best in the trilogy, admittedly a dubious honor. Despite all my misgivings, Bloodrayne III almost works on its own lowered-expectation exploitation genre level. Almost. The campy combination of Nazis and vampires is a wild premise, though hardly original, and should reap some ripe and schlocky exploitation entertainment. The locations in Croatia are terrific and add just enough authenticity for a story about a vampire lady killing Nazis. In fact one sequence plays like Boll’s take on Tarantino’s Inglourious Basterds, involving a tavern showdown where people play a tense game of secret identities. There are moments that work, little bursts of promise, but they get reaped all too quickly. Boll’s action choreography is sadly limited in scope and editing. He sticks too close to his characters, never allowing for complicated tussles or expanding the scope of the action. There are a few serviceable explosions, some minor gore effects, but Boll does nobody any favor when the action is too brief and brittle. Everything feels pared down so most of the fights involve minimal players and the sequences themselves mostly give way to redundant posturing.
The failings of Bloodrayne III are roughly the same failings that dogged Bloodrayne II: Boll does not embrace his film’s inherent cheesiness. I wrote about 2007’s Bloodrayne: Deliverance: “Boll seems uneasy about embracing its supernaturally campy potential. Bloodrayne II has little blood, zero gore, no nudity, no sex, and a pitifully scant amount of action. In other words, it’s missing all of the exploitation elements that make a movie like Bloodrayne II worth watching.” While Boll has seen fit to correct the absence of certain genre elements, notably blood and boobs, he still cannot seize the pulpy premise into Grand Guignol. Nazi vampires, an immortal Hitler, a 200-year-old ass-kicking woman with signature arm-blades AND Clint Howard as a mad Nazi scientist and this is the best you can do? That’s unacceptable. The supernatural potential is wasted here. Rayne’s vampire side is barely utilized. She bites people, she jumps high once, but there’s nothing really vampiric about her beside one scene where she complains about having to drink pig’s blood. She might as well be anything else if you’re not going to take advantage of what makes a vampire a vampire. At one point, the Commandant turns his best tracker into a vampire for the purposes of finding Rayne (her secret hideout turns out to be a not very discreet large castle). That idea had great promise, all things considered, but like most of the other fights, it’s one-and-done. Rayne takes out the guy and we move along. Rayne is betrayed by one of the brothel girls who has her eyes set on running the business (“You’re a cocksucking entrepreneur,” someone declares, though I wouldn’t put that exact terminology on a resume). She gets turned into a vampire too. All right, she could work as a character that could get close to Rayne. But then she too is dispatched with mercurial swiftness. Why the hurry? Bloodrayne III runs a total 72 minutes before end credits. The film could have used a lot more fleshing out, and it could have benefited from being less serious with something so flatly ridiculous.
It wouldn’t be a Boll movie without the whiplash-inducing shifts in tone. One second we’re dwelling on the campy idea of Herr Hitler becoming a powerful vampire (there’s even a goofy dream sequence where Rayne is terrorized by Adolf with fangs) and the next minute the film descends into soft-core porn territory. Rayne visits a brothel to get an oiled massage, because apparently being a centuries-old undead slayer of evil can really cause some killer knots that only hookers are properly trained to knead away. Anyway, Rayne saves one of the brothel girls from an abusive Nazi john, and the women of the brothel wish to show their gratitude via some sex “on the house.” We’re then treated to a solid four minutes of heavy breathing and gauzy soft-focus shots of hands, nipples, and crevices. To Boll’s credit, it’s on par with most soft-core porn productions. When Rayne is beating the Nazi john she becomes a feminist mouthpiece: “I can’t punish you for the legions of women who have been brutalized by men, but I’ll give it my best shot.” If Sucker Punch proved anything, it’s hard to stand on a feminist soapbox when your characters are pure male fantasy figures. The onscreen lesbian tryst would fit the context of the film better if Boll kept a continuity of tawdry sensuality. I don’t recall any other lesbian leanings in previous entries but I suppose spontaneous lesbians/opportune bisexuality just goes with direct-to-DVD territory. The only other element of sexuality occurs late in Bloodrayne III, like ten minutes to credits. Rayne and Nathaniel decide it’s time to get it on. Oh, did I mention that they come to this decision while in the back of a German transport truck on the way to Berlin. Nonetheless, an awkward and deeply unerotic sex scene follows before their rescue. They appear to be making the most of their time, though curiously both participants leave their fingerless gloves on while they copulate. I call it “hobo lovemaking.
Boll doesn’t seem to understand what a truly juicy concept vampire Nazis are so we are treated to a lot of talking. But it’s not talking that really establishes character, setting, or plot; it’s mostly a jumble of self-aggrandizing, hyperbolic asides as heroes and villains are constantly reconfirming the stakes. Vampire Nazis. Trust us, we get it. But alas, the Commandant keeps gripping his fists and speaking about being “power incarnate” and how everyone shall bow to his power and how he’s “the prodigal son of the Third Reich,” which I don’t think is the proper analogy to apply. Dr. Mangler (too on-the-nose or an attempt to reference Dr. Mengele? You be the judge) will not let any situation to bray about the obvious go to waste, sometimes with peculiar anachronisms. Over the course of the film, this talkative evil scientist will reference Shakespeare, say “the world is your oyster,” and even, “The times they are a changin’, gyspy.” He even slams the father of penicillin, saying, “Alexander Fleming had his fungi. I have [Rayne].” But the worst offenders have to be Rayne and Nathaniel. At one point they bellow, “He’s not just a vampire! He’s a vampire with an entire German army behind him!” You know, in case you couldn’t grasp the subtleties of the narrative. Rayne is given to long passages of voice over where we get to listen to her wax poetic about man’s inhumanity to man, the cycle of violence, and other hilarious grasps at being mistaken as having, you know, depth or thoughts. This is the same character who ends the film saying, “Guten tach, mother fuckers!” Yeah, this one’s a regular Rodin.
The film is populated entirely with Boll’s stock players, so you know the acting returns will be fairly diminished. Malthe (Elektra) returns for her second go-round as the titular half-vampire half-human heroine. For what reason, I could not say. Perhaps the former Maxim model had a large gas bill one winter. Malthe hasn’t advanced much as an actress in the layover between sequels. Malthe looks deathly pale in the film with alabaster skin. Apparently in the 60 years since the events of Bloodrayne II, she decided to keep the cleavage-accentuated fighting outfits but lose her skin tone and her heretofore signature red hair. But fear not video game aficionados because this Rayne has streaks of bright red amongst her otherwise jet black tresses. I suppose she found the one Hot Topic open on the Eastern front. Malthel looks the part, no matter what improbable form-fitting outfit she chooses to slay evil in, until she opens her mouth and destroys the illusion. To be fair, the Rayne character is mostly defined by costuming and weaponry. Don’t believe me? Read the user reviews by fanboys and see what they quibble over most.
It wouldn’t be a Boll film without his lucky charm, Paré (11 Boll film appearances!). The plainspoken actor was actually a fine fit in Bloodrayne II as a cowpoke. He’s not so well a good fit as an evil Nazi officer. Paré is never truly threatening in any capacity as a Nazi or a vampire. That’s pretty sad. He’s given tough guy things to say, and he bites people, but he never comes across as menacing. He’s letting the uniform do the acting for him. Likewise, Howard (first Boll appearance since 2003’s House of the Dead) gets lost in the broad generalization of his character. Howard always seems like he’s on the verge of breaking into third person. He seems lost in a daze too often. Howard comes across as more Igor than mad scientist. He’s definitely not going to be one the scientists other countries offer asylum for at war’s end.
Bloodrayne: The Third Reich could have been a ridiculously yet enjoyably campy B-movie that knew how to play to its strengths – vampire Nazis, attractive woman killing vampire Nazis. You would think that salaciously junky concept would write itself. The problem is that Boll seems to have made a movie that seemed like it would write itself. It’s not enough to just have a handful of genre elements (vampires, Hitler, lesbians!), you have to present those elements in an appealing manner. The premise is workable but the plot, characters, action, and tone are not given necessary attention. I never thought I would say this, but there’s just not enough holding together a movie about vampire Nazis. The dialogue is mostly characters talking in circles, rehashing what should be obvious, explaining why the bad guys should be threats when they fail to be credible onscreen. The film might be the best of the ongoing trilogy, but what exactly is that saying? Barely covering 75 minutes, with negligible action and an overall rushed pace, Bloodrayne III is a sterling example of disposable entertainment that hasn’t even been given the necessary components to be “entertainment.” Instead it’s just eminently disposable. The saddest part is knowing it’s only so long before this character gets resurrected for a fourth movie. Perhaps by then Boll will have figured out what to do with his vampire-killing lead. Fourth time’s the charm, right?
Nate’s Grade: C-
Resident Evil: Afterlife (2010)
I won’t pretend these movies are anywhere close to good, but each one has provided some mild, mindless thrills. However, the fourth film in a franchise going nowhere is the first of the series that just says, “To hell with trying to be even remotely real.” This is a living video game, especially the opening sequence where it’s a nonstop barrage of self-conscious visual tricks, hails of bullets, gore, and a general kick in the balls to the laws of physics. I’m not asking for much, but I’d like my mindless violence to be of a quality where it doesn’t feel 100 percent gratuitous and, frankly, boring. If every single scene involves someone doing something fantastic, over-the-top, and absurd, then where can my interest go but down? Director Paul W.S. Anderson returns to the series he begat in 2002. Get ready for more zombies, more weird mutant creatures that will act however they damn well feel like, and more Milla Jovovich confusing toughness with cold stares. The action is ripped purely from a video game with no regards for geography, setup, tension, development, or anything that would matter. It’s just all flashes of violence one after the other. It’s a mostly depressing enterprise. But where do they go from here? The second movie was subtitled “Apocalypse” (little too hasty there), the third “Extinction,” and now this one is subtitled, “Afterlife.” Is the next one going to be, “Reincarnation”? And the certainty of a fifth movie only adds to my depression level.
Nate’s Grade: C-
Prince of Persia: The Sands of Times (2010)
This video game adaptation has the curious distinction of being both too simplistic and too complicated, sometimes in the very same breath. The harried screenplay could have used a lot more clarity concerning back-story, exposition, character roles, setting, rules of this Middle Eastern time period, supernatural rules, etc. At the same time, Prince of Persia is saddled with a pretty dopey story with weak characters. The plot is far too repetitious; somebody has the magic dagger that can turn back time, they lose it, they regain it, they lose it, repeat for over an hour. It feels like the story is never getting anywhere despite the fact that new, and still weak, characters are being introduced. The tone and look of the movie feels too beholden to its video game roots; the action is momentarily rousing but then seems overly coordinated to squeeze in all the game’s special signature moves. You’ll grow tired of all the wall flipping, wondering if a controller is stuck somewhere. For a movie dealing with a time-traveling dagger, give me more time travel. This fantastic plot device is used too sparingly in a ho-hum plot about an adopted son (Jake Gyllenhall, buff and with a sporting accent) of the king being accused of killing the king. Despite the Disney name, this feels less like a Pirates of the Caribbean knockoff and more cut from the same cloth that gave us the Mummy sequels. It’s loud, stuffed with empty special effects, and feels like junk food for your brain but it’s not even good junk food. Weirdest of all, the movie is one big metaphor for the U.S. invasion of Iraq (acting on false intelligence about some country aiding an enemy by manufacturing weapons). Seems Prince of Persia is Hollywood’s second attempt to rewrite our past political blunders in the Gulf and come up with a dubious happy ending.
Nate’s Grade: C
Max Payne (2008)
I have no idea whatsoever what the point of this movie was. Adapted from the popular video game, Max Payne follows a hardened police officer played hysterically super serious by a grumpy Mark Wahlberg. He scowls, he grumbles, he chews over laugh-out-loud “tough guy” dialogue as he searches for his wife’s killer. For whatever reason, this storyline dovetails with a super drug on the streets that makes people see hallucinations of winged demons/angels. The entire storyline has no merit except to squeeze in some semi-cool effects shots. But when you know they’re all just hallucinations, what does it matter? Can that really be scary? But then these creatures seem to interact with reality and pull people to their deaths, so what are the rules here? There’s not an ounce of fun to be had amidst this drabby neo-noir landscape. The plot is a formulaic revenge tale, where every turn is easily telegraphed and every character is a one-note stock role, complete with the video game favorite of doe-eyed pixie girl who carries huge guns (Mila Kunis, why?). Even the action sequences are dour and dull. Max Payne is a movie that was built to exist in moments and not as a whole. The most troublesome aspect of this whole sodden adventure is how much the film openly fetishizes guns. The end credits are like a reel of money shots, watching glistening CGI guns rattle off. What better way to end such a thoughtless exercise in pseudo entertainment.
Nate’s Grade: D
Street Fighter: The Legend of Chun-Li (2009)
It’s not every day that Jean Claude Van Damme gets some marginal level of redemption. The original 1994 Street Fighter film took the classic arcade fighting game and took it as seriously as possible, which meant it was incredibly silly. Van Damme was Colonel Guile and entrusted to rescue hostages from the evil dictator, Bison (Raul Julia). The big screen adaptation rewrote entire characters but managed to keep the stuff fans really care about, like catchphrases, costumes, and super moves. God forbid that audiences see Cammy (Kylie Minogue, yes that Kylie Minogue) make the wrong victory pose. It’s always the unimportant things that somehow matter the most to execs. Street Fighter is a campy blast. How could you despise a movie that has its villain say, “For you, the day Bison graced your village was the most important day of your life. But for me… it was Tuesday.” Though the movie does have the depressing distinction of being Julia’s last film before he died. Let this be a lesson to all actors looking to take a paycheck role. Years later, in the wake of a writer’s strike, the execs at Fox thought they could pump new blood into a Street Fighter franchise. Street Fighter: The Legend of Chun-Li purports to tell the back-story of one of its most popular fighters, the diminutive fireball-tossing lass with Princess Leia’s haircut. This movie proves that you don’t need a Van Damme to make a boring and mediocre action movie.
Chun-Li (Kristin Kreuk) is trained to be a master pianist and also a master martial arts warrior. You don’t realize the kinds of dangers classical pianists constantly run into. Her father is kidnapped by the crime lord Bison (Neal McDonough) for some reason or other. Three years later, a mysterious scroll falls into her possession. She travels to Bangkok to find her father. Bison has the ingenious plan of buying waterfront property, introduce high levels of crime, and then making money on lowered property values, which is simultaneously confusing and stupid. Bison has a few evil henchmen, notably the giant boxer Balrog (Michael Clarke Duncan) and the masked warrior Vega (Taboo from the Black Eye Peas), who help wipe out his criminal competition. In Bangkok, Chun-Li is mentored by Gen (Robin Shou, who played Liu Kang in two Mortal Kombat movies) and together they attempt to thwart Bison and his dastardly real estate scheme.
For a movie about streets and fighting, well there’s a clear shortage of the latter. Much of the movie is structured around Chun-Li conducting her own private investigation and achieving some level of inner peace. She decides to try and make it on the streets of Bangkok. There are forgettable training exercises with forgettable platitudes disguised as wisdom (“You’re hurting me,” “No, you’re hurting yourself”). There are a handful of lackluster fights and chases, some of them through streets even, but the movie has a scarce amount of action until it revs up for a climactic showdown. The action is also poorly shot and poorly edited, distracting the senses and making it downright impossible to understand. The choreography is nothing special. When the movie suddenly introduces a supernatural element the other characters don’t even bat an eye. Screenwriting neophyte Justin Marks has too much revenge-seeking father drama and real estate scheming and not enough brawling. The Legend of Chun-Li has zero respect for the intelligence of its audience. It has flashbacks to flashbacks that just aired minutes earlier. How hard would it have been to just actually base a Street Fighter movie on a fighting tournament?
Director Andrzej Bartkowiak (Doom, Romeo Must Die) shoots the movie in such a dull manner that the fight sequences fail to even elicit any interest. There’s one scene in the middle of the film that serves as a testament to the lack of care put into this movie. Chun-Li has battled a Bison henchwoman in a women’s bathroom. The bathroom set design includes partition walls with portholes. Chun-Li is on one side and the henchwoman tries to punch her through the porthole. Chun-Li grabs the woman’s arm and squeezes. The camera angle is from the side of the actresses, so it would make the most sense to have the henchwoman’s right arm caught, that way her expression could be seen. Nope. Chun-Li is gripping the woman’s left arm, meaning that her raised arm and shoulder block any view of the woman’s face, and yet she talks through this scene. How difficult would it have been to just switch arms? Why purposely obscure an actor’s face, especially in a scene that doesn’t require a stunt double?
Here’s a curious item. Chun-Li has always been a full-blooded Chinese woman in the history of the video game. When we see her as a child, baby Chun-Li and child Chun-Li are very obviously Chinese in features. Flash forward a few years and she’s transformed into looking like Kreuk, who is half-Chinese. Apparently, one of the less common side effects of trauma is becoming less Chinese looking as you age. Along these same strange ethnic lines, we’re told that Bison was the child of Irish missionaries and was left behind in Bangkok. And yet, the child grown up completely in Southeast Asia manages to sport an Irish accent. Anybody want to explain that particular linguistic loophole?
Kreuk (TV’s Smallville) is one of the film’s biggest handicaps. The script saddles her with great amounts of pointless voice over, to the point that half of her performance is listlessly explaining what is literally happening on screen. Kreuk is a dead-eyed robot in this movie; she displays some glimpses of human emotion, like sadness and rage, but they never feel remotely credible, like someone who only knows the definitions of emotions and not proper application. Her lesbian seduction dance is a small moment of absurdity. She thrashes on the dance floor and her “dancing” reminded me more of a bird’s mating dance without the excessive plumage displaying. Kreuk can run and flex well enough, which is also a nice benefit for a martial arts action flick.
The acting is terrible but there is one bright spot in a most unexpected location. Ladies and gentlemen, I present to you the best worst performance of the year, brought to you by Chris Klein (American Pie). Klein plays Interpol agent Charlie Nash who is conducting a parallel investigation into Bison’s Bangkok activities. He’s partnered up with a local gangland homicide detective (Moon Bloodgood) who takes extra care to showcase her cleavage thanks to work outfits with plunging necklines. Klein is awful to a powerful degree but here’s the thing — I’m fairly certain it’s one hundred percent intentional. Being a conosoire of trashy cinema, I feel that I’ve adopted the skill of being able to deduce when an actor is hopelessly serious or just goofing off. Klein comes across like a self-aware man; he knows this is a crummy movie with crummy dialogue, so he’s going to have as much fun as possible. His performance is all forced swagger, from the way he constantly swivels his head to the way he cannot purposely walk in a straight line. He overemphasizes lines, chewing over the faux hard boiled detective talk and spitting it out in a singsong delivery. He grimaces and furrows his brow, widens his eyes to comical levels, and when he crouches in a gunfight the man spreads his legs as far apart so that he looks like he could have effectively doubled as a backup dancer in an MC Hammer music video. It’s obvious that Klein has given a staggering performance, but the observant will note that this is not an inept performance. This man knows exactly the kind of movie he’s in. I always tabbed Klein as a wooden actor that came across like Diet Keanu Reeves, but I must credit him for making a bold acting choice to knowingly dig deeper when it comes to being bad.
Readers know that I am skeptical and dismissive about the prospect of a good movie ever being born from a video game adaptation. Games call for interactivity and movies passivity. But if you’re going to make a movie called Street Fighter than stick to the script. This borefest wants to be a gangland drama with a tacked-on buddy cop side plot. Street Fighter: The Legend of Chun-Li is an awful work partially redeemed from the sheer amount of unintentional hilarity. Kreuk is extremely miscast as a warrior woman. The acting is bad, the direction is bad, the writing is bad, and Chris Klein tries to outdo them all in badness, and I admire the chap for trying something different in an admittedly abysmal movie. To be fair, I was never a big fan of the original video game. The special moves always seemed much more tricky to pull off. How many different incarnations of Street Fighter II were there before they eventually mastered basic math and released Street Fighter III? These are the things I was thinking about wistfully whenever Klein or Bloodgood wasn’t on screen.
Nate’s Grade: D
Fary Cry (2008)
Say what you will about Uwe Boll as a writer and director; Lord knows I’ve written nearly a Master’s thesis on the notorious schlock filmmaker. However, this man would be an asset to have as a producer, at least initially. The German tax loophole was closed and yet the man still finds a way to make like three to four movies a year. He can pull together resources and organization as well as anybody in the business. So what if the final product happens to be substandard? This man knows how to produce. He’s just not as skilled at other positions. Far Cry, Boll’s latest video game adaptation, is a clunky action movie that treats genre clichés as virtues. It is not a bad movie but it’s not a good bad movie either. It’s just Boll’s version of disposable action.
Valerie (Emmanuelle Vaugier) is a Vancouver newspaper reporter who has got a great lead on a story. Turns out Dr. Krieger (Udo Kier), your classic mad scientist, is running experiments on a nearby island and he has an armored guard. Our spunky heroine is determined to investigate. Her uncle Max (Ralf Moeller) is actually working for the mad doctor and having misgivings, which is why he tries to send Valerie classified info on the experiments. Dr. Krieger is bankrolled by the (Canadian?) government to develop genetically modified super soldiers. They have a layer of armor under their skin and the only foolproof way to kill these super soldiers is to shoot them in the eye or mouth. My best guess why is because they both lead to the brain, but then why stop there? Why not shooting into ear and nose cavities? Anyway, the super soldiers won’t take orders so the mad doctor and his mercenaries capture Max and turn him into the newest test subject. Valerie has chartered a boat to meet up with her uncle. The boat captain, Jack (Til Schweiger, who sounds like his voice was dubbed by an actor that could not widen his mouth to enunciate), just happens to be an old Special Forces buddy of Max’s. This comes in handy when both Jack and Valerie are attacked once they reach the island. The duo must run for their lives and inflict much ass-kicking justice.
Far Cry is a mediocre cliché-ridden action vehicle. You’ve got so many formula elements widely circulated in numerous other action flicks, and I’m not even talking about the standards like that the good guys are marksmen, the bad guys are terrible shots, and anyone can move unfazed if they get shot in the shoulder. We also have the fact that all evil hideouts, when not hewn into volcanic rock, must be located in giant warehouses with too many catwalks and chains and extraneous machinery that do little else but spit sparks when called upon. Jack also pulls the timeless tactic of stripping an enemy solider, putting on his uniform, and then infiltrating the enemy camp under a flawless disguise – a change in clothes. Let’s not also forget the tried-and-true method of throwing a rock in a different direction to cause a distraction. I think at this point only dogs fall for that. By the thirty-minute point, we’ve already seen two separate shots of Jack swimming underwater while an explosion rages above the surface. Though the word has likely lost all meaning to Boll, I would describe that as excessive.
Another major cliché of action movies is the forced coupling between Jack and Valerie. It doesn’t take long before their bickering leads to smooching. Shortly after just escaping mercenaries and a helicopter explosion in a lake, Jack and Valerie find a shack nearby and tend to their wounds. She changes out of wet clothes and makes sure that he doesn’t catch a peek (he does) and he dresses a flesh wound on his rippled abdomen. Eventually she crawls under the blankets on a bed to warm herself for the night. He does too, to stay warm of course. “I have to take off my wet pants, you know,” he reasons (oldest trick in the book). But after they’re in bed together they have to still talk about how cold they each are still, and then Jack suggests, “shared body heat,” you know, just to stay dry. After what seems like forever, these two just give up this charade and start kissing and have them some sex. Naturally, the introduction of an attractive female character in an action movie is designed so that she can snuggle and then be put in danger. Valerie does little else to the story. I want to know why either of these two is acting so casual moments after they escaped fiery death. They know that they’re still being hunted, and the shack is within walking distance from the crash site, which is being investigated by the mercenaries. For that matter, why do the bad guys call off each attack to search and confirm for kills? Are they that concerned with paperwork?
Far Cry feels like every generic moment rises from the shadow of other generic action movies. The final conflict between Jack and Max the Super Solider boils down to an appeal to the man inside the monster, trying to tap the humanity buried beneath the killing machine. You’ve seen this in countless other movies. Dr. Krieger has a dominatrix-esque second-in-command that has some personality to her; it must be hard to be a female henchwoman, having to be even more evil than the henchmen to prove her self. The initial plot setup even reminds me of Ed Wood’s Bride of the Monster — girl reporter investigates mad scientist. The whole island-based setting, with the aquatic inclined stunts, led by a Central European action star, buddied up with a yammering idiot as a comic sidekick … it oddly reminds me of the entirely forgettable 1998 Jean Claude Van-Damme movie, Knock-Off, with also had the misfortune of co-starring Rob Schneider. A knock-off of Knock-Off? Well it is time for the tenth anniversary after all.
Boll stubbornly tries to make his mundane action movie into a comedy. The comic elements never fully gel with the rest of the film, and yet Boll keeps transforming the movie into this screwy action comedy. There’s the bickering between Jack and Valerie, which is expected territory for the genre, but then the movie fills its time with excessive wisecracks, strange digressions, and so much comic relief that it fails to be relief (or comic). Chris Coppola chews as much scenery as possible as Emilio, the irritating, hapless sidekick to Jack. He’s introduced at almost the hour mark and seems to be trying to make up for lost time in annoyance. He’ll offer to help Jack fight but then recoil and scamper off. This is the kind of movie that has the overweight Coppola lovingly caress a sandwich and coo, “I’ve been thinking about you all day.” Get it? He’s fat. Fat people love food.
But by far the funniest and weirdest aspect abut Far Cry is how unbelievably prepared Jack is for any situation. He hands Valerie a handcuff key from his pocket, which he always carried with him because, presumably, Jack lands in handcuffs often or cannot be trusted to remember his “safe word.” But then late in the movie, Jack is handcuffed and he literally regurgitates ANOTHER handcuff key. This means that Jack keeps a key in his pocket and swallows a spare. Does he eat these daily? What else is hidden among his body? The man could be a human Swiss army knife.
No one ever seems to question what the chances are that a German former Special Forces agent will work at a Canadian lab, within reach of his Canadian niece ace reporter, who will charter a boat from another German former Special Forces agent who also happens to be within reach of this lab. I guess when you’ve got invincible super soldiers you don’t sweat the details.
Despite all its flaws and general laziness, Far Cry is a semi-decent action movie, especially one with a low budget. Boll manages to construct some passing action sequences with respectable camerawork, and the end battles between our heroes and the Super Soldiers is actually well-edited, with sharp cuts that help ratchet up the energy level, and has plenty of good stunt work. A chase through the nondescript warehouse between Jack and a super soldier actually makes use of some spiffy Parkour choreography, a welcomed addition. The forced comedy can actually succeed at times during the action, like when Valerie is hurling grenades with the pins still attached or when she accidentally lassos a helicopter with a harpoon gun (Dr Krieger scolds her, “You know, you owe me a helicopter.”).
In the pantheon of Boll movies, Far Cry lands more toward the top. It’s a middling action movie that tries too hard to constantly inject misguided humor into every freaking minute. The movie suffers from the same boneheaded flaws that plague the action movie genre, but by the end of its admittedly brief running time, Boll has pulled off a minor success. Far Cry is not a good movie and has too many derivative and unimaginative elements, but Boll seems to have cranked this one out. While Far Cry is not a particularly good action movie, it is relatively indecipherable from the thousands of other cheap mediocre action movies that pollute the direct-to-DVD market. He’s made an easily digestible product that isn’t even bad enough or weird enough to be memorable. To him that’s victory, but to me, an avid Boll expert, that’s just plain boring.
Nate’s Grade: C
In the Name of the King: A Dungeon Siege Tale (2008)
I have no idea how it happened but someone gave infamously reviled director Uwe Boll a bunch of money to adapt a fantasy video game called Dungeon Siege into a star-laden movie. In the Name of the King: A Dungeon Siege Tale seemed to be Boll’s stab at achieving mainstream credibility. He assembled his best cast yet with plenty of recognizable stars. At one point, I remember reading that Boll wanted to divide this film into two, Kill Bill-style, or release a 180-minute version. Until this movie, no Boll film had ever gone over barely an hour and a half. After seeing a slimmed down version that runs a little over two hours, I honestly have no idea what more Boll could have. In the Name of the King struggles to fill two hours worth with crap.
In a far off land, there lives a farmer named, coincidentally enough, Farmer (Jason Statham). His world is turned upside down when his family is killed by a band of creatures known as the Krug. He and his friend (Ron Perlman) must track down Farmer’s captured wife (Claire Forlani) and inflict some peasant vengeance of their own.
Evil wizard Gallian (Ray Liotta) was the cause of the attack. He has built up a whole army of Krug to challenge the King (Burt Reynolds) for the throne. Gallian also has two unwitting allies. The King’s nephew, the Duke (Matthew Lilard), wants to rule and is willing to plot with the evil wizard to achieve this goal. Muriella (Leelee Sobieski) is secretly sleeping with Gallian; he says he is teaching her how to use her blooming magical powers (remove your mind from the gutter) but he is really stealing her powers.
Farmer reluctantly becomes a leader to protect the kingdom. Gallian is stupefied that this simple farmer is somehow beyond the control of his magic. That’s because Farmer should probably change his name to Prince because he is the long-lost son of the King and some stable girl. Merick (John Rhys-Davies) serves as the King’s most trusted advisor but he is also the father of Muriella. He scolds her for being so foolish and being used by Gallian. She suits up like Joan of Arc and wants to fight, but her father won’t allow it.
Eventually this all leads to a large-scale battle between the forces of good and evil where Gallian uses his magic powers to create a cyclone of books to stop Farmer. There you have it.
If I were Peter Jackson, I might consider a copyright infringement suit, because In the Name of the King is a sloppy Lord of the Rings rip-off through and through. The long-lost heir to the throne must accept his magisterial destiny … just like in Lord of the Rings. There is a 10-minute fight sequence that happens in a swath of woods … just like in Fellowship of the Ring. The villain relies on an army of stupid supernatural hordes … just like Lord of the Rings. There is a wizard-on-wizard duel … just like Lord of the Rings. A noble woman wishes to fight but her father does not approve, so she sneaks off in armor and does fight … just like in Return of the King. There is a shadowy “other” world that goes beyond our dimension … just like in Lord of the Rings. The eventual trek of our heroes leads to a volcano, but not just that, it’s also the villain’s lair … just like in Lord of the Rings. Bastian (William Sanderson, in his sixth Boll movie) serves no purpose other than to resemble Legolas. John Rhys-Davies you should know better; you freaking starred IN the Lord of the Rings trilogy.
So what does a $60 million budget get Boll? Lots and lots of crane shots. Boll relies on extended aerial photography and zooming, CGI landscapes that serve to remind you how much better Lord of the Rings was and that Vancouver is no New Zealand. There are some segments that lack a firm geographic bearing because Boll wants to jump from expansive crane shot to expansive crane shot. I get that he wants to showcase the depth of the battles, which do feature a fair amount of background action, but the repetition of any camera technique will always grow old if it doesn’t feel congruent to the onscreen drama. I’m happy that Boll wants to open up the scope, but when he relies on a multitude of high-angle crane shots in motion the effect becomes wearisome. The audience can never settle into the action because Boll is too forceful with wanting to demonstrate what he bought with his budget. The cinematography is a notable step up for Boll and longtime director of photography Mathias Neumann. Then again, if I had a $60 million budget I’m sure my movie would look good too, or at least better.
In the Name of the King is the biggest budget Boll has ever had, but it seems like proper costumes must have still been out of his price range. The marauding horde of Orcs, oh I’m sorry, the Krug look like cheesy low-rent Power Rangers villains in goofy rubber outfits. The camera never lets you get a good glimpse of these creatures because even Boll knows how crummy they look. You get another idea of how bad the creatures look when Farmer utilizes the familiar dress-in-other-guy’s-uniform-to-pretend-to-blend-in ploy that was perfected by the aging action stars of the 1980s. So Farmer knocks out a Krug creature, throws on its spongy armor, and is able to walk around the Krug camp.
The special effects also seem to run the gamut. The green screen work is painfully ineffective and very transparent, like when Farmer is swinging down a rope across a gorge. When Boll tries to show large fields of soldiers it also exposes how fake the CGI work looks. The many battalions of soldiers look like a dated computer video game. The special effects for Alone in the Dark were better and that film had, reportedly, half the budget of this movie. Realizing all this, it’s no wonder that Boll tries to use as many real sets as he can.
And yet despite all of this, In the Name of the King is high-class camp. Boll achieves a workable level of derisive enjoyment that manages to keep the movie entertaining even while its spins into stupidity. The fight scenes are actually decent and Boll manages to compose a few shots here and there that look quite good, like when the camera scans over a field of dead bodies. During the action centerpiece, the 10-minute battle in the woods between man and Krug, Boll’s camera manages to frame some solid, if unspectacular, action with some good angles. It’s also cut to be mostly coherent. The fight choreography is credited to Siu-tung Ching who also did the choreography for Hero and House of the Flying Daggers. He must have procrastinated until the night before his choreography was due. It will pass but there’s little creativity there; however, Boll must have been flabbergasted. I think the true test for derisive viewer enjoyment will be when the ninjas come out of nowhere at the King’s disposal. All of a sudden in the middle of a medieval style fantasy fight there are flipping black-clad ninjas. I loved it for its sheer anachronistic absurdity. To me, it felt like Boll was trying to cram in everything that he thought was theoretically cool into one massive fight sequence. He just didn’t have the money to also include pirates and robots and hobos and vampires and bears and Batman.
Fantasy is just not Boll’s preferred territory and it mostly shows. He really wants to make his own entry in the style of Lord of the Rings, but you can tell his mind is elsewhere. The plot is a mess but that isn’t indicative of Boll’s lack of interest with the film, it’s just indicative of a typical Boll movie. In the Name of the King feels like Boll is following a checklist of what is expected in a modern fantasy epic, except that Boll cannot provide the epic part. Here’s my proof: the vine-swinging tree nymphs led by Elora (Kristanna Loken). If Boll was really invested in this movie he would have paid more attention to these alluring vixens. These anti-war ladies have sworn off men (take that for what you will) and live their lives like Cirque du Soliel jungle performers. This stuff is right up Boll’s exploitation rich alley, and yet he and the film treat these women of the woods like afterthoughts. They show up and save the day when the film requires an inexplicable savior. I don’t know how helpful tree-dwelling women would be in a fight either unless it was fought in a well-forested area. Boll not capitalizing on these women warriors proves to me that his heart isn’t in this movie.
Screenwriter Doug Taylor was clearly cobbling a story together by his fading memory of the Lord of the Rings trilogy, and yet this being a Boll movie, there are still plenty of head-scratching decisions that defy logic even for a would-be fantasy film. For instance, why does Farmer fight with a boomerang? How effective can a weapon be when it gets thrown and then needs to be picked up? The boomerangs that I know can hit people, sure, but usually hitting someone stops its path of movement. Then again, these could be magic boomerangs. How did Gallian raise such a massive monster army to rival that of the King’s without anyone noticing? I’m sure the excuse for that is also magic-related. The Duke takes out two legions of soldiers for his own purposes, and when one man asks where the commanding officers are the Duke, in front of everyone, stabs him. It seems like a lousy way to lead but I’m sure Joseph Stalin would approve. A telekinetic sword fight sounds cool on paper until you realize it is just actors standing passively while CGI swords clang around them. During the climactic battle it’s dark and raining (hey, like in Lord of the Rings) for the King’s army vs. the Krug, but then as Farmer and Elora race to the Volcano Lair it is light out. How many time zones does this kingdom have? Also during this climactic battle, the King’s army has the high ground thanks to a hill and the Krug race up the raised land. The archers atop the hill fire their flaming arrows at an angle pointing up, which would sail over the heads of all their targets. I suppose the King’s archery education program has been suffering some severe budget cutbacks.
The dialogue is pretty corny amidst all the sword-and-sorcery antics and induces its fair share of giggles. When Muriella asks Gallian if he always appears out of nowhere he responds, “No. I appear suddenly. Out of somewhere.” Thanks for clearing that semantic argument up. He also has a very icky conversation with his bedfellow Muriella dripping with double entendres: “I knew you would come,” “I told you I would,” “I felt it before you came,” “You told me I could come and go as I please.” I think my favorite moment is when the King is on his deathbed and addressing Farmer. He advises the man of agricultural means to try using seaweed to enrich his soil. “How do you know this?” asks Farmer. “Because I am king,” he replies.
The actors all feel like they are in separate movies on a collision course with one another. Boll has never had a firm command with actors. The big name actors feel their way around a scene with little guidance from Boll, which means they routinely experiment and play their roles like they were an exercise instead of a final performance. A fine example is a single line spoken at a family table; it’s just perfectly off enough to prick your ears to Boll’s tone-deaf direction. I think Boll either doesn’t care that much about performances or is easily cowed into submission by actors. Staham is recycling his glaring machismo that he’s turned into an action movie franchise, but he seems to me like a modern-day Steven Segal who dispatches foes in a monotone whisper. Luckily for Boll, Statham is adept at picking up fight choreography and so the movie benefits by watching the actor clearly in the middle of the fracas performing his own sword fights.
Most of the actors also seem to be falling back on past performances as inspiration for what to do under Boll’s laissez faire direction. Perlman plays his standard gruff tough with a deadpan delivery. Sobieski hasn’t acted in a movie for some time. She comes across as her usual inexpressively empty self, which is her thing, along with being a physical clone of Helen Hunt. Loken shows she can swing from a vine but not master a vague British accent. Forlani gets to cower and weep. Burt Reynolds is playing Burt Reynolds, and Rhys-Davies falls back on his trademark gravitas. Only Lillard seems to find enjoyment out of Boll’s vacuum of direction. His accent mirrors his wildly over the top style of acting that sometimes feels like a fish flopping around for air. His physical mannerisms are uncontrolled and he sneers through much of his lines, but I’ll give it to Lilard, he is much more fun to watch than any of the other slumming stars.
Special attention must be made to Liotta, who is on a different plane of terrible. It’s bad enough that he’s chewing the scenery in his typical manic, bug-eyed crazy yell-speak he refers to as acting, but the movie has to open on the discomfiting image of Liotta trying to suck Leelee Sobieski’s face inside out via kissing. Liotta’s character Gallian feels and looks out of place; he resembles a skuzzy Las Vegas magician with a pompadour and a long leather jacket and a button-down shirt. Where did this man come from? His performance is astonishing in how deeply the awful goes, and when he tells Farmer’s wife, “I feel him inside you,” try your best not to shudder.
After seeing eight of his films and writing 17,000 words on the man (including 2,600 for this review), I feel like I have a special connection to Uwe Boll. I just don’t sense that Boll’s heart was truly in this venture. In the Name of the King seems to be the last time I think we’ll see Boll flirt with mainstream Hollywood genre filmmaking. I think his time luring known actors has come to a merciful end. His next slew of films seem destined to all direct-to-DVD and feature no name casts that are mostly the same actors he has worked with before. In the Name of the King will stand as a ridiculous Lord of the Rings rip-off that has some workable action alongside its many laughably awful moments. It’s a lousy fantasy movie with too many extraneous characters and too familiar a plot outline. Even for a $60 million film, Boll finds new ways to prove that no matter what sized budget the man has he will always try to grasp something beyond his reach.
Nate’s Grade: D+









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