I have history with Countdown. Nothing personally with this movie written and directed by Justin Dec but because of the concept, a killer countdown ticking down to a specific person’s ultimate demise. In 2015, a screenwriting pal of mine Joe Marino and I were developing a TV series pitch for… a mystery involving a website counting down to the specific second of specific people’s deaths. We even called it… “Countdown.” Our pitch, which we presented to a producer and, as far as I know, never got further than that, would have opened bigger and bigger, starting with a mysterious slasher killer on a college campus that opens up to, eventually, a self-aware machine arranging life-and-death judgements and manipulating technology to see it through. I still have the pitch document and, if I do say so, it’s not bad. I don’t hold any suspicion with Dec and the filmmakers behind this version of Countdown. Anyone can independently come up with the same high-concept premise, it’s just funny to me the similarities between the two. It’s also unfortunate because, after having seen this 2019 Countdown, that there won’t be any other versions of this worthwhile premise.
Quinn Harris (Elizabeth Lail) is a nurse who is still coming to terms with her mother’s tragic death, her feelings of guilt over the accident that caused it, and being harassed by her boss (Peter Facinelli). Her younger sister downloads a new cool app that predicts when a user will die. It’s only a countdown timer and some people get ninety years and others get three days. Quinn tries deleting the app, even buying a new phone, but it cannot be stopped, and she’s now having strange visions and meeting up with other users who fear the app’s threats are very real.
There’s a reason Countdown almost kind of works. The premise has power. It’s a modern mash-up of The Ring and Final Destination, with a technological trap that curses the user like The Ring and then as the seconds tick closer it becomes a paranoid guessing game of what could befall the victim, much like the sneaky appeal of the Destination movies. This is all evident in the film’s opening eight-minute prologue, which is actually, genuinely a good watch. Had Countdown merely consisted of this opening segment, it could have been an enjoyable short film. It establishes its premise, some degree of rules, then simmers in the dread, and produces a few solid creepy moments and a clever conclusion that signals what Plan A had been for the victim’s demise. It’s got enough punch and dread that I could see it performing well on a fest circuit.
The problem comes when the movie tries to arrange a reasonable explanation for all the supernatural spookery. The mystery of the unknown, a haunted app, is going to be better than uncovering the secrets behind the app and its “terms of agreement.” The mystery behind the app is less interesting to watch than the question of how a character is going to die, which is why this would work better in a smaller time frame like as a short where it plays its trick once. The killer app cites breach in agreement terms if users “alter their acceptance of fate.” It’s legally vague but could basically apply to any time any person cancels plans (an introvert’s worst nightmare come true). This is a silly notion because why is a magical phone app so particular about plans? Then there’s the moment where we get the specs on the data for this app and it’s… bigger than expected (“Like a whole season of Game of Thrones on your phone”). I guess that’s slightly unexpected but who cares? It’s little things like this that start to break down the internal logic of the movie’s menace and Countdown was better off when it didn’t have to support a feature.
The movie starts to crack when it tosses in subplots to fulfill a feature-length running time. Again, this premise could sustain a movie (and even a series) but when the conclusion is simply that the app is demonic and uses divine evil powers, then any sense of mystery about the particulars around it feels like jogging in place. What does it matter when the app can justify any action, counter action, or outlandish scenario because of its demonic nature? Our characters gang together with the belief they can somehow break the curse if they beat the counter by one second, but why would they have any sense this could work and with a supernatural presence that can just change the rules? When you’re dealing with, you know, evil demons, they’re not trustworthy. This explanation means that whatever happens can change at any time just because. It makes it feel like all of the untangled mysteries and the determination to beat the system through some assumed understanding of agreed-upon rules as unsatisfying detours.
The most egregious subplot happens to be a very serious case of sexual harassment and assault by Quinn’s boss. This feels entirely out of place for “scary phone app” movie, and it very much feels grafted on by some studio executive who thought they would make their movie more relevant with the changing times. Like some exec said, “Hey, throw in some of that Me Too stuff. That will show we care. Bring in the women. It’s a very real problem.” I understand that the filmmakers wanted to present a villain who could be conquered in the place of an unknowably powerful demonic entity. It feels monumentally tacky to awkwardly cram in a real story of sexual assault as a questionable means of making the film more topical.
I think there’s an interesting story potential of people, knowing the exact second of their death, using it as a motivator good and bad. Perhaps it motivates them to quit their job and finally tackle a long list of personal goals, ask that one girl out, write that novel as some sort of legacy. Or perhaps it motivates them to live a life free of consequences and to take vengeance against others knowing full well their remaining years have been cut short. There could be an entire group of people who view themselves almost as spiritual warriors who have been blessed with foresight so they run roughshod over society’s rules. There could be lots of interesting sociological and psychological areas this degree of foreknowledge could provide, so it feels a little reductive to simply have it be a demonic curse that nobody thinks much more about.
After appearing on numerous Worst of the Year lists, a countdown in its own right, I was expecting Countdown to be an awful, intelligence-insulting experience. I didn’t hate this. In fact, I think it’s rather competently directed with some effectively eerie moments for a PG-13 horror movie. I enjoyed the TWO comic relief characters, a sarcastic and unscrupulous phone salesman (Tom Segura) and a nerdy priest who is eager to help (P.J. Byrne). I thought the opening eight minutes could have served as a complete short film that would have gotten attention. The film even presents some interesting ideas and complications with its premise. It’s not a good movie, especially with its lackluster conclusions to a lackluster mystery, but it’s not really a bad movie either. It’s 85 minutes of a killer premise but lacking necessary development to keep the interest level high, which is why the jump scares with grabby, clammy demon hands pop up. Countdown isn’t bad as much as it’s more disappointing, a premise that could have been so much more.
Nate’s Grade: C
As I’ve been making a concerted effort to provide thoughtful film reviews for local Ohio projects, I’ve had to acknowledge my potential bias in several circumstances, having personal or professional connections to those behind and in front of the camera. Well, when it comes to the genre comedy Night Work, this is the most biased I may ever get for a project not carrying my name. Writer/director Kyle Rayburn cast a good friend of mine, Valerie Gilbert, in a key supporting role, and I was so inspired with her character’s unique situation that I went and wrote a 9-part rom-com Web series called The Spirit Inside Me exploring that dynamic in the context of a different genre. Gilbert co-starred in my production, served as my co-creator, and Kyle not only gave us his blessing for our own independent project, he offered constant encouragement and assistance, opening his home to us to film one of the episodes (our lead actress threatened to kidnap his sweetheart of a dog). If it wasn’t for Kyle’s creativity, and later his generosity, there would be no Spirit Inside Me, and I’m very grateful for that outcome (look for the first batch of Spirit episodes in late 2019?). Now I get to review the man’s finished film that he made throughout the fall of 2018 in central Ohio and instead of just blaring, “It’s awesome, go see it,” I feel like I can better serve the filmmakers by providing as objective and professional a review as I can especially for a fun movie that deserves to be seen on the festival circuit and later on home video release.
It’s a world of monsters and men living side-by-side. The Night Work team operate as a for-hire crew to bust some ghosts, keep some creepy crawlies in line, and handle the many supernatural beasties hassling the common folk. Frank Rooker (Scott Wood) is the grizzled, hard-drinking, punch-first-ask-questions-later partner with a tragic past. His young daughter Elizabeth was possessed by a spirit and she has been missing for years. Mysterious clues start to emerge pointing toward Elizabeth being alive, and Frank enlists the help of his magic-oriented, irritable Night Work partner Chase Hardy (Virgil Schnell) and Val (Gilbert), a strong-armed bartender who offers handjobs for a fee (she’s also shares her body with a lesbian samurai). Together, this motley crew will shake down creeps and fakes to find out what really happened to Elizabeth.
The fact that Rayburn and his company of first-time filmmakers threw themselves into the mix unabated and holding to their ambition to tell a funky indie version of True Blood meets Men in Black is impressive. They could have gone an introspective mumblecore route, or a teens-lost-in-the-woods genre slasher, but instead they went with a micro-budgeted fantasy/horror buddy film replete with monsters, vampires, and assorted lesbian samurai possessions. Given the budget, inexperience, and ambitions, I take my hat off to the entire Night Work cast and crew not just for going for broke with a twisted, silly comic vision but also seeing it through.
First and foremost, Night Work is a fun movie that seems to be bristling with weirdness and ideas. There are offhand statements that make me curious about additional stories within this universe of humans and the everyday supernatural. It feels like every scene has so much storytelling potential just around the edges, which may be one of the reasons I took a character concept on the peripheral (love story between two people in one body) and creatively ran with it, writing a whole project devoted simply to exploring that very concept. Each time we’re introduced to a new character with a special power or predicament, the world feels richer and more alive and lived in. That sense permeates the film and provides an enjoyment level no matter the scene. You’ll find something to smile about or to be intrigued over in just about every moment, and that’s because Rayburn and his collaborators have certainly given thought to this unusual world. I enjoyed that characters will make references we don’t fully comprehend (“I thought it was gonna be another Baton Rouge”) but point toward more lived-in experiences to unpack. This is a highly amusing and inherently interesting world open for deeper exploration, possibly in linked sequels, and I think that’s a strong necessity for any storyteller creating a setting different than our own.
Night Work is also a funny movie, borrowing from the likes of Sam Raimi and Kevin Smith. There’s a crude, juvenile humor to the movie, and even when characters are confronted with terrifying monsters and the unknown, they meet it with a devilish glee. If the movie could be condensed into a single expression it would be a mirthful smirk. I laughed out loud at a child getting punched in the face. There’s a playful camaraderie between the various players where they always seem on the cusp of cracking a joke. Rather than be annoying, it keeps things light even when we’re dealing with some pretty spooky stuff, allowing Night Work to maintain a ball-busting comedic tone. It’s the film’s way of telling its audience to enjoy the ride, soak up the characters, and not to be too troubled by the rest, even if there are certain implications that might be more troublesome like a diet of male phalluses. I laughed at several points but smiled even more consistently. Night Work didn’t quite have the budget to achieve affecting horror, so it dives headlong into slapstick, banter, and spunky mischievousness. This works well because clever doesn’t need a dollar amount, only a strong writer and a clearly articulated vision.
The performers are just as enjoyable as the funny banter they’re given. Scott Wood is so damn charismatic that it feels like he simply is Frank Rooker. His line readings have such spit and shine to them that the man can find jokes that I didn’t even know were in the lines; he discovers them with his sozzled, sarcastic nonchalance. He’s a presence that kept drawing me toward him and he serves as a terrific anchor for a movie. Wood needs more film work. His onscreen partner, Virgil Schnell, plays the straight man role growing more exasperated. They have a winning chemistry and, mysteriously, if you close your eyes and listen, Schnell’s voice sounds shockingly identical to Keegan Michael-Key. Gilbert (Pinheads, and, ahem, The Spirit Inside Me) is a welcomed addition and is cheerful and wry no matter what gets thrown at her. I wished she was in the movie even more. Gracie Hayes-Plazolles makes a strong impression as a late character who jostles back and forth between innocence and wickedness and has great fun playing those contrasts.
Because of its micro-budget nature, there are certain aspects of filmmaking you simply have to be charitable over as long as they don’t blunt the overall impact of the intent. There’s not much in the way of a sound mix or advanced lighting or set dressing, and I didn’t care, because this is a movie carried by the colorful characters, weird world, and spirited performances. The fact that Gilbert is splayed with what appears to be a blast of light from God (from an open car trunk in reality) doesn’t matter as much as the excellence with how she delivers an incredulous F-bomb after getting spat in the face as part of a protective ritual. The content of ideas, and the energy and commitment, overcome most of the production shortcomings and can provide their own homespun sense of lo-fi charm. There’s a later sequence where an entire conversation and fight inside a bar occurs through the use of silent movie-style inter-titles. I’m certain it was shot and/or edited this way from the realities of not being able to record good sound in a working bar at the time. However, it’s an unexpected and memorable moment that shows a silly and adaptable side at the ready.
With all that being said, there are some limitations that do affect the overall execution of Night Work and limit where the storytelling can go. For starters, this is a very heavily expositional movie. Going into a new world with monsters and magic requires a degree of expected world building which requires an expected degree of explanation. The trick is to make it seem as natural as possible and match it to the action on screen. Night Work follows a film noir-esque storyline where we follow our heroes from spot to spot, shaking down characters, following trails, picking up clues, and this also lends itself to monologues and interrogations. With Night Work, unfortunately there are too many moments of characters just talking and talking and unloading information about the world, its history, its differences, and it can feel like we just left one scene of characters talking to the audience and entered another scene of characters talking to the audience. Again, some of this is unavoidable, but the mission is to make exposition as invisible as possible and judiciously integrated, showing and not telling. It feels a bit like reading the game manual rather than playing the game. Some of this could have been mitigated by pairing it more through action, making the exposition more fluid. Instead of a character unloading information on what something does, we see it. Instead of learning what monsters exist, we see them, maybe even sitting pretty at a bar. I circle back to Men in Black and how it was able to slowly pull back and reveal more of its droll world and how it operated as needed.
The pacing can be strained at times and my theory is because of the effort to get the final product over the finish line of an 80-minute feature running time. Some scenes and shots feel like they go on longer than necessary to convey information or mood, and there are multiple scenes of watching people drive set to soundtrack music or watching people walk down the street, sometimes sped up, set to soundtrack music. It’s different later when we watch Frank and Chase slowly creep through an abandoned building because there’s tension and mystery, anticipation, but watching people drive while listening to music feels like mood setting at best and filler at worst. You can get away with some of this to establish a sense of style and place, but if you choose this route too often, it starts to feel like there just wasn’t enough material available.
Then this makes me think about what could have been added, namely more visual or demonstrative elements and general coverage. Val’s samurai ghost demands some form of visual insert to pair with her recounting of being visited in her dreams. Even if it was brief glimpses, something to show them “together.” Otherwise, this aspect only exists as a theoretical, with the exception of some Japanese words espoused (does the ghost assist with the handjobs?). The same goes with the tragic backstory with Frank’s family. We’re treated to a small moment of his daughter becoming possessed, but the rest is delivered via extended voice over while Frank trundles around his home. Moments that could be ten seconds are stretched to two minutes, to cover for the voice over, to cover for the running time, or simply because there weren’t other editing options. Rarely will sequences feel like there are more than two to three angles to select from, and this isn’t a problem by itself except when it comes to some edits. Without inserts or tighter shots (I can only recall a mere handful of close-ups) there aren’t opportunities to wipe clean edits, so occasionally the same shot will awkwardly dissolve to a different take of the same shot. It’s moments like that where the amateurism, which I find as a general badge of honor for the project, can become an unwanted interference.
Night Work is a fun, ribald little movie that has its own sense of charm, from its budgetary limitations to the expansive possibilities of its strange world. As soon as it was drawing to a close, with some life-changing circumstances and reunions, I was thinking, “Man, I almost wish that movie was starting right now.” It’s a great, drama-heavy starting point for a movie, and I’d be lying if part of me didn’t wish Night Work began at that point rather than ended there. However, what we do get with Night Work feels like the first step in a larger universe of monsters and mishaps, one I hope Rayburn’s promised next project, Satanic Soccer Mom from Ohio, will synch up with, further exploring the outer edges of this dark and demented playing field. The actors are committed and highly amusing with a special commendation for Wood’s efforts. Rayburn and his entire team, populated with friends, family, and amateur craftsmen, have aimed high and mostly hit their entertainment targets, using limitations mostly to their benefit. This is a charming movie with a strong sense of itself and the desire to entertain in a broad, goofy style. Even with adjusted expectations, there should be something for fans of genre cinema, unconventional comedies, and monsters to dig into. Night Work feels like a promising beginning, both for the filmmakers and its world. Rayburn did it, he made a movie on his own, and now with one movie under his belt, I hope he keeps cranking out more genre comedies happy to be genre comedies.
Nate’s Grade: B-
The new Hellboy reboot is utterly fascinating but in a way I doubt the filmmakers intended. The confluence of bizarre, arbitrary plotting, budget limitations, artistic self-indulgences, and tonal imbalances makes for a truly entertaining watch but for all the wrong reasons. A recent apt comparison would be the Wachowskis’ 2015 shining artifact-of-hubris Jupiter Ascending, an expensive and ambitious mess that left me dumbfounded how something like that could slip through the studio system. Right from the 500 A.D. opening prologue of Hellboy I was laughing under my breath, trying valiantly to make sense of what I was watching. It played like camp, ridiculous high-end camp, but I don’t think that was the intent of director Neil Marshall (The Descent) and company. I think they were going for a cocky, carefree sense of apathetic cool and wanted to have fun unleashing an adolescent fantasy of monsters, violence, and droll one-liners. Hellboy is an experience, all right.
Hellboy (David Harbour), child of hell and intended tool for evil Nazi world domination, has been raised by his surrogate father, Professor Bloom (Ian Mcshane), as a valuable asset in the Bureau of Paranormal Research and Defense (BPRD), the fighters against the things that go bump in the night. An ancient evil witch, The Blood Queen (Milla Jovovich), is being resurrected one dismembered piece at a time. Hellboy and his associates, psychic smartass Alice Monaghan (Sasha Lane) and agent/were-jaguar Major Ben Daimio (Daniel Dae Kim), must track the whereabouts of the Blood Queen before she can fulfill her goal of unleashing hell on Earth.
The storytelling for the 2019 Hellboy is its biggest hurdle that it cannot get over. I think ninety percent of this movie’s dialogue, and storytelling in general, is expositional, and the remaining ten percent are groan-worthy quips (after kissing a gross witch, Hellboy says, “Somebody get me a mint” — har har). Every moment is explaining the person in the scene, the stakes of the scene, the purpose of the scene, the setting of the scene, the other people in the scene, and then re-explaining one of these elements. Every single freaking scene. Every ten minutes a new character is thrown into the mix and the cycle starts anew; it feels like the screenplay is cramming for a test by the end credits. In addition to these expository present-day scenes, there are five separate flashback sequences to explain superfluous back-stories. Do we need a flashback to explain the motivation behind the pig man, who is pretty much a standard henchman? Would the audience not believe he has a grudge against Hellboy if we lacked a key flashback to set up the history between our protagonist and this unimportant side villain? Does Daimio need a flashback to showcase his military team being attacked by something vaguely mysterious? Or can he just say he was attacked and we reveal later the full extent of his… were-jaguar powers? Did we need an entire segment where Hellboy travels to another dimension to tussle with the imprisoned witch Baba Yaga to find out a location? Did we need an entire Arthurian legend to set up a super special weapon that will kill our villain, or could it have been anything else? Then there are prophecies and counter-prophecies and I was exhausted by the end of these relentless two hours. It feels less like a coherent two-hour movie and more like an aborted television pilot intending to set up weekly wacky adventures and preview a larger realm of potential storytelling avenues. We even get the extended set-up for a hopeful sequel that will all most certainly never materialize.
The bonkers narrative inconsistency and runaway pacing make it feel like anything can happen at any moment, but not in a good way. It makes it feel like very little onscreen legitimately matters because the next second a character could just say, “Hey, here’s that thing,” or, “Here’s a new person that cancels out that previous thing.” It feels like the internal rules of the storytelling are completely ephemeral. I kept shaking my head and shrugging my shoulders, just like the breathless inconsistency of Jupiter Ascending. I was not a fan of the original 2004 Hellboy (if I recall I cited it as one of the worst films of that year) and one major reason was just the sheer number of goofy elements that felt overwhelming to any sense of a baseline of believability for me to gravitate toward. I feel like if I were to revisit the original Hellboy I might be more charitable (I enjoyed the second film), but this 2019 edition is an even bigger culprit because it feels like nothing in any previous ten minutes matters. The screenplay is structured like one disposable video game fetch-quest after another.
You can almost see the movie that Marshall and his team were aiming for, a weird hard-R action/sci-fi film with strange creatures and smarmy attitude. There are moments where you can tell a lot of fun was had designing certain ghouls and monsters, like the hell beasts unleashed that include a spike-legged monstrosity that ka-bobs people as it stomps. It’s moments like that where you see the zeal of crazy creativity that must have attracted Marshall and others to this project. It’s too bad there aren’t enough of them. There’s a sequence where Hellboy takes on a trio of giants that’s filmed in a style meant to evoke one long tracking shot. It doesn’t quite get there thanks to the limits of the budget’s special effects to conceal the seams. This is an issue throughout the movie. The special effects can get surprisingly shoddy, especially a spirit late in the film that shockingly resembled something akin to an early 2000s PS2 game. If the budget could not adequately handle these sequences then maybe there should have been less new characters and excursions and we could have concentrated on what we had and done it better.
I pity Harbour (Stranger Things) for stepping into the oversized shoes of fan favorite Ron Perlman. It’s quite a challenge to follow up the guy who seemed born to play this part, but Harbour does a good job with what he’s been given. The character is a bit more sulky and surly than we’ve seen in the previous incarnations. It makes Hellboy feel like a giant moody teenager chaffing under his dad’s house rules and saying nobody understands him. The practical makeup is great and still allows Harbour the ability to emote comfortably though he always appears to be grimacing. MacShane (TV’s American Gods) is a more ornery father figure than John Hurt, and he seems in a hurry to get through his lines and get out of here. Jovovich (Resident Evil… everything) is an enjoyably hammy villain with her withering sneers and overly dramatic intonations, but she knows what she’s doing here. The same can be said for what might be the most pointless character in the whole movie, a Nazi hunter known as “Lobster Johnson,” played by Thomas Haden Church (Easy A), who plays it like he’s in one of those heightened propaganda inserts from 1997’s Starship Troopers. The actual side characters for Hellboy are the weakest because the film doesn’t know what to do with them. Lane (American Honey) and Kim (TV’s Lost) are both good actors but the movie doesn’t understand that a character foil is more than a bickering, doubtful sidekick.
I would almost recommend watching the new Hellboy reboot for the same reasons I would Jupiter Ascending. It’s rare to see a big screen stumble where it feels like the movie is just being made up as it transpires before your eyes, where the mishmash of tones, intent, and mishandled execution is confusing, disconcerting, and even a little bit thrilling. This might not be a good film for various reasons but it can be a good watch. If that sounds like your own version of heaven, give the newest Hellboy a passing chance.
Nate’s Grade: C
A group of college friends spend Spring Break south of the border and stumble into a deadly game of… truth or dare? Blumhouse has spun gold out of just about any high-concept horror property but can it make Truth or Dare work? Here’s the truth: nope.
This is a powerfully dumb movie that caused me to yell at the screen several times, shake my head even more, and contemplate my own life choices. The entertainment level is related to every befuddling choice this movie makes, and it makes many of them. Take basic dramatic opportunities that it weirdly pushes aside. One character is gay and hasn’t come out to his father yet, so the demon-inhabited game dares him to come out. Rather than watch this genuinely dramatic moment play out, Truth or Dare has it all take place entirely off-screen. Hilariously, the gay student comes back and recaps the audience what they missed (“Yeah, I came out to my dad, and he said some things, and we’re good now.”). Imagine if an action movie did something similar (“Hey, yeah, so I jumped out of a flaming helicopter onto that skyscraper and then scaled down only using my pants as a makeshift rope”). That’s bad writing no matter the genre. Take another scene where Olivia (Lucy Hale) tracks down the old Mexican lady who supposedly started the curse. She gets there but is told by the granddaughter to wait outside. So she does. Then we cut to a later scene where the granddaughter says, “She has agreed to see you.” Why did we need that first scene denying them entry? If all it does it kill mere seconds in the running time, why is it even included? This scene also involves the granddaughter being coy when Olivia asks to speak to the old lady. She cut out her tongue long ago and the granddaughter knows this but is just being a jerk. These are basic storytelling miscues that Truth or Dare doesn’t seem capable of overcoming.
We must talk about these silly demonically possessed faces. Oh the faces. It looks like a bad Snapchat filter promotion. I am convinced some studio exec saw a Snapchat filter and said, “Hey, we can make a horror movie based on that” (Look out for the upcoming dogface filter horror movie in 2019). The faces are so dumb. They pinch into pained rictuses, big eyes, and triangular, pointy chins. It’s not a creepy image at all. It’s like a bad special effect trying to turn the cast into caricature. Then they even directly address it, as one character literally cites the look as a “Snapchat filter.” Don’t hang a lampshade on it, movie, and make us all realize that even you know how dumb and derivative you are. The accompanying scary modulated voice is also worth a hoot. The end credits even end on the demonic voice challenging the audience to a game of truth or dare. Joke’s on you, movie, because nobody stuck around for the end credits of this one (except for me). The faces are never scary, are always goofy, and always funny looking, and that’s all we get.
The scariest thing in Truth or Dare is the uproariously bad dialogue. These are actual lines of dialogue spoken in the movie: “The game followed us home from Mexico.” Oh? “We’re not playing the game, it’s playing us.” Uh huh. “I dare you to get on the pool table and show everyone your pool cue.” Oh, PG-13 movie, how naughty of you. “I know things have been a little Bette and Joan since Mexico.” No, movie, you do not earn referencing Bette Davis and Joan Crawford or even Bettie and Joan from Mad Men.
The characters might be as bad as the cringe-inducing, laughable dialogue. Our protagonist is kind of a terrible human being (spoilers to follow). Olivia is obviously in love with her best friend Markie’s (Violett Beane) boyfriend Lucas (Tyler Posey), blurts out her best friend’s cheating ways to the whole world, will eventually sleep with the best friend’s boyfriend (more on that later), and then also reveals a painful secret regarding her best friend’s deceased father, namely she is indirectly responsible for his death, suggesting he kill himself after he tried to sexually assault her. All of these abuses are targeted at her best friend, and yet she constantly keeps trying to say, “You have to trust me,” as if these cruel torments should be waved away. It’s so one-sided and directed at one person, her ostensible best friend, that it becomes comical. At one point Markie has a gun to her head and screams she has nothing left. “You have me,” Olivia says, and I wanted Markie to pull the trigger right then because this was after Olivia told her everything. Hale (TV’s Pretty Little Liars) has a fixed expression of confusion with her large doe eyes, which don’t require that much in the way of adjustment for the Snapchat filter face. I don’t think we’re supposed to care about any of these characters, including our eventual Final Girl played by Hale. I was rooting for the demon to bump them off in bulk.
The mysteries of Truth or Dare are exasperating and demand further analysis, which I will ably try and perform for you, dear reader. First off, the rules of this game are very sketchy and feel rather arbitrary. A demon will jump around participants but needs more contestants, like the Ring cursed videotape. Eventually more players will be roped in but the old players are still part of the game, I guess, which means there’s no escape. This all started because some demon was released from its containment pot at an abandoned monastery, and it just so happened there was a group of teens playing truth or dare. So the evil demonic spirit said, “Hey, why not?” and adopted the game as its own? What if they had been playing spin the bottle or “Head’s up 7 UP”? I am almost certain, given the cannibalization of the horror genre, there has to be an evil spin the bottle movie somewhere (a cursory Internet search found a 2011 film with the premise). I feel like the other demons at Hell High pick on this particular demon and with good cause.
When given a choice between answering a question and doing some dangerous dare the choice seems obvious. The game seems to know this as well, which is why halfway through the characters are not allowed to choose “truth” any longer. This seems like cheating. The game is called “truth or dare” and not “…or dare.” By removing the choice it stops becoming a game. Admittedly, most human beings will tap out of horrible truths to reveal after a while unless you happen to be a politician. After a while it will just resort to making people talk about their Internet search histories. When these people have to blurt out painful truths, why do they scream them? Could not whispering achieve the same results? There’s the question of what constitutes finishing a dare as well. Since one’s life is on the line, it’s important to see the dare through. There’s one scene where the game dares Olivia to have sex with her best friend’s boyfriend. I don’t know about you, but if somebody said, “an evil force says I must have sex with you or else I’ll die” it would be a real mood killer. Regardless, they strip off their clothes and take the wanton opportunity given to them (Her: “You’re just doing this because you have to” Him: “No, you do. I’m doing this because I want to”). Except in the middle of their coitus the dare demon returns and possesses Olivia, challenging Lucas to pick next. Has Olivia finished fulfilling her dare? What constitutes “finishing” when it comes to sexual congress? The dares also escalate to an arbitrary degree, often robbing the player of a real chance to see it through. When the demon dares you to kill one of two people and the previous dare was far less significant, then it feels like the movie is compensating for a lack of developing thrills. If I go, “I dare you to eat that cheese,” and then next, “I dare you to rip it out of your intestines,” it feels like too much too soon. Alas, demon party games and pacing.
Then there’s the would-be solution, which as you could assume also doesn’t make much in the way of logical sense. They can rope the demon itself into the game if they reach the hallowed spot where the game began and time things right. the demon has the ability to alter your vision and hearing, so it can already alter your reality to its whims to whatever ends it wants. When the rules are arbitrary and you’re dealing with a supernatural presence that flouts mortality, what good is any of this going to do? It’s like the kids from a Final Destination movie scheming to have Death killed by Death. This isn’t the only movie to offer false hope as far as defeating a supernatural curse, like with The Ring and It Follows. Actually a lot of the plot is similar to It Follows. Just watch It Follows.
Truth or Dare is a thoroughly entertaining and thoroughly bad movie. It’s not scary and it’s not effectively dramatic. It’s confusing and capricious and hilarious. And yet, it does find that ineffable groove to come across as something in the “so bad it’s good” echelon, something I wouldn’t mind watching again with a group of friends and some adult beverages at hand. Truth or Dare is this year’s Bye Bye Man. I dare you to watch it.
Nate’s Grade: D
It’s amazing to me that The Conjuring series has become a literal billion-dollar franchise and in only four cost-effective movies. Rare is the film franchise that births spin-offs so readily, but The Conjuring has already introduced two Annabelle movies, one Nun film, and an upcoming Crooked Man feature. It’s almost as if any supernatural creature given a minor spotlight in the James Wan-produced series is destined for greater things. It’s like the Conjuring universe is a pipeline to stardom for America’s next big malevolent demon. I’m thinking the Conjuring 3 could spend 30 seconds on some tall tale about a haunted plunger and it would be spun off into its own franchise within a year, tops. The Nun is the fifth film in the series, the second spin-off film, and probably the movie with the least amount of narrative substance given its starting material. It’s a mixture of old horror staples and exorcism mumbo-jumbo, and it’s also not half bad.
In 1950s Romania, a small abbey is being haunted by an evil presence that had been confined behind a door that ominously warned, “God ends here.” A nun has committed suicide under mysterious circumstances. Father Burke (Demian Bichir) is called by the Vatican to investigate the strange happenings. He teams up with a local nun-in-training, Sister Irene (Taissa Farmiga), and a traveling merchant Frenchie (Jonas Bloquet) who first discovered the dead nun’s body. The sisters inside the abbey are behaving oddly and it’s not long before our characters realize they’re trapped in the abbey with something wicked looking for a human host to escape.
There’s not really much to the plot of The Nun so the emphasis comes in the realm of atmosphere, unsettling visuals, and unnerving set pieces. The investigative process with our priest and nun-in-training doesn’t amount to many revelations, and the information won’t be new for the audience considering this specific demon Valak has been seen in two other Conjuring-related movies now (maybe three?). It becomes a haunted house thriller and, like the earlier and much ballyhooed Hereditary, a movie of moments. So your mileage will vary depending upon how affected you are by the atmospherics and imagery. With The Nun, I felt like the visuals were built upon more rigorous Catholic religious iconography and a foundation of decades of accumulated exorcism film imagery. Plus the very design of the titular nun is just super unsettling by itself, let alone placed in a spooky setting with spooky lighting. Director Corin Hardy (The Hallow) finds visually pleasing and distressing imagery that he emphasizes for better effect, like a team of faceless nuns standing in formation, or a tormented boy with a snake that slithers out of his screaming mouth. It’s not subtle in the slightest but credit for not relying upon an inordinate number of jump scares for its chief spooks. In the realm of schlocky horror, The Nun is actually a little restrained when it isn’t being ridiculous, but it’s the kind of ridiculous that makes you laugh and anticipate the next scene rather than check your watch. Again, your mileage will vary, but I enjoyed the theatrics and imagery more than the overrated Hereditary.
This brings me to the biggest head-scratcher in the movie that would have seemed designed to ensure audience investment. I had no idea Taissa Farmiga (TV’s American Horror Story) was going to be in this movie let alone the co-lead of the movie. As soon as I saw her face I leaned forward, newly intrigued. My working assumption was that the younger Farmiga was going to be the prequel version of the character played by her older sister, Vera Farmiga (yes, they’re sisters and not mother/daughter). Suddenly this made her character that much more interesting and created a direct connection from the events of the nuns to the larger Conjuring universe, providing a back-story for the Warrens to lean upon. It also allowed me to transfer my feelings for the character onto Taissa Farmiga, making me care far more about her well-being as she creeped around dimly lit corners than if she had been any other woman in a habit in a bad place. The fact that The Nun had so effectively hidden Taissa Farmiga’s presence from the marketing made it feel like an intentional surprise, something to let the audience know the filmmakers weren’t skating by. It raised my opinion of the movie and my enjoyment from scene-to-scene.
And then I found out Taissa Farmiga’s Sister Irene is a separate character from Lorraine Warren. Huh? Of all the young actresses in the world to select, choosing the literal younger sister of Vera Farmiga, who looks strikingly similar, feels far too intentional to be coincidental. Why isn’t she just the younger version of Lorraine Warren, setting her up for a life of hunting the supernatural after this formative experience? She’s even presented as a nun in training and not a full-fledged bride of Christ. Even the decades in age difference would add up. It’s not like you’re playing that close to the facts of the case when it concerns the Warrens who, by modern accounts, are considered frauds by many. Come on, James Wan. Come on Conjuring universe. What are you doing here? The solution was right within reach and you deliberately ignored it.
The Nun is a moderately entertaining movie subsisting on strong production design, exorcism iconography, and solid performances from capable actors. It’s not really more than the sum of its parts but, for me, there were enough effectively creepy moments and punchy images that won me over by the end of its 96 minutes. If you’re a fan of the Conjuring series, or particularly demonic possession/exorcism movies, then you’ll likely find enough entertainment to be had, even if the filmmakers absurdly decide not to have Taissa Farmiga play the younger version of an already established central character. Was this a late-in-the-game rewrite to absolve her of her connection to Vera Farmiga? I’m happy for anyone connected to the production to contact me and clear this up (after my surprising conversation with a key creative on Sherlock Gnomes, I’ll just start openly asking for clarifying correspondence from Hollywood filmmakers now). The Nun in essence does just enough to be silly or scary when needed and possibly worth a watch for horror fans. Now about that haunted toilet plunger. I may have a pitch ready if you’re open to it, James Wan. After all, what’s scarier than a broken toilet?
Nate’s Grade: C+
Hereditary has built up a great roaring buzz from film festivals and its oblique marketing. Numerous critics are hailing writer/director Ari Aster’s debut film as one of the scariest movies of a generation. The studio, A24, which has built up a fine reputation for art movies and genre fare, is releasing it. Except A24 has some trouble when it comes to its horror thrillers. Last year’s It Comes at Night was similarly beloved by critics yet audiences generally disliked it, angered by the misleading marketing that framed it as a supernatural horror (there was none, no titular “it” to come at night). I wonder if A24 learned their lesson and that’s why the trailers and ads for Hereditary have been intentionally hard to follow. After watching Hereditary and feeling let down, I wonder if A24 is in for another disparity between critics and audiences. This is a sloppy, unfocused film with little sense of structure, pacing, or payoffs. It’s a movie of moments and from there your mileage will vary.
Annie (Toni Collette) and Steve (Gabriel Byrne) are ordinary middle-class parents living with two teenage children, the older Peter (Alex Wolff) and the younger Charlie (Millie Shapiro), a girl given to peculiar habits. Following a tragic accident, the family is struggling to come to terms with their loss and their new lives. Annie seeks out comfort from a group meeting, and that’s where she meets Joan (the great Ann Dowd) who shows her how to contact the spirits of the dead via a handy incantation. From there, Annie tries to establish a connection to the realm beyond and possibly unleashes a spirit targeting her family.
With the rapturous critical acclaim that Hereditary has garnered, I was expecting something far more engrossing and far less sloppy. Structurally, this movie is a mess. It feels very directionless from a story standpoint, like the movie is wading around and blindly looking for an escape route into the next scene. Rarely will scenes have lasting impact or connect to the following scene; you could literally rearrange the majority of the scenes in this movie and not affect the understanding whatsoever. That’s, simply put, poor screenwriting when your scenes lack a more pertinent purpose other than contributing to an ongoing atmosphere of paranoia (more on that later). I’m struggling to make broader connections or add lasting thematic relevance to much of the plotting, and that’s because it feels so convoluted and repetitious for so long, until Aster decides it’s time to throw the audience the most minimal of lifelines. There is a moment late in the second act where a character finds a convenient exposition dump by looking through a photo album and a book that is literally highlighted. That at least explains the intent of the final act, but even as that plays out, by the end it’s still mostly confounding. The film ends with another exposition dump, this time as voice over, and I got to thinking that if it wasn’t for these two offhand moments you would have no idea why anything is happening. I had a friend whose girlfriend had been bugging him for Hereditary spoilers for months, so I carefully explained the movie to them as precisely as I could. By the end, he told me, “I still don’t get it.” Yeah, I didn’t get it either and I was actively trying.
There is a type of horror fan that will lap up Hereditary, namely the kind that places the creation of dread and atmosphere and memorable moments above all else. If you’re a gushing fan of David Lynch movies or Dario Argento and their sense of strange dream logic, you’ll be more ready to prize the sum rather than the whole of Hereditary. The aesthetics are pleasurable thanks to crafty production designer Grace Yun (First Reformed) and the moody photography from Pawel Pogorzelski (Tragedy Girls) that maximizes the space and draws out the anticipatory dread. There are effective moments where I gasped or squirmed, but there were also moments where I wanted to laugh. The key term is “moments.” Without a structure, sense of development, and attachment to the characters and their lives, Hereditary left me chasing fleeting entertainment.
Now when it comes to horror moments, I’ll again admit that everyone’s mileage will vary. Some people will watch Hereditary and be scared stupid. Others will shrug. That’s a deeply personal response. I can look at a movie like A Quiet Place and point to its intricate structure and execution to explain why its suspense was so affecting and satisfying. With Hereditary, because all it supplies is moments, I can’t explain why something will work or won’t for a person. Maybe you have a thing against headless corpses. Maybe you have a thing for jump scares (there are more than a few). Maybe you have a thing for invisible girls making clicking noises with their tongues. Then again maybe you’d enjoy a narrative that gave you a better reason to care and that organically built meaningful scares through tangible circumstances.
If you can hang onto the final nightmarish act, that’s when Hereditary is at its best, finally picking up a sense of momentum and finality. The first forty-five minutes of this movie more closely resemble something like Manchester by the Sea, a family unit becoming undone through grief and guilt, simmering grievances just under the surface. It’s well acted, especially by Toni Collette (Krampus) as a mother barely escaping the pull of her boiling anger at her son and the universe as a whole. She gets a few quality moments to blow up and it feels like years of painful buildup coming out. The awkward family interaction is chilly but missing greater nuance. It has marked elements that should bring nuance and engagement (Personal Tragedy, Mental Instability, Blame, Guilt, Obsession), but with Aster’s undercooked screenplay those elements never coalesce. This is a movie experience that is never more than the sum of its spooky parts. Byrne (The 33) is essentially just there, and the fact that the 68-year-old actor has two teenage children is a little hard to swallow. Wolff (Jumanji: Welcome to the Jungle) does a fine job of showing his deteriorating mind late in the movie. The problem is that these characters just aren’t that interesting, so when the supernatural acceleration creeps in, there’s already a ceiling as far as how much we, the audience, will care about what befalls them. What are the stakes if you don’t understand what’s happening and don’t genuinely care about the central characters?
My pal Ben Bailey chided me after seeing Hereditary that I was trying to do the movie’s work for it by looking for deeper connections and foreshadowing clues. Is there some greater meaning for the headless women motif? Is there a larger reason why the dollhouse God imagery is prevalent? Is there a reason, after finding out about the haunting, that the family still leaves their beleaguered son alone? Is there a mental illness connection or is it all a manifestation of hysterical grief? The English teacher discusses the Greek tragedy of Iphigenia (see: a better movie following this model, 2017’s Killing of a Sacred Deer) and whether being predestined for sacrifice is more tragic than choosing your own self-destruction, and is that a glimpse at thematic relevance in a way that seems almost half-hearted? The problem with a long, incoherent story built upon a heaping helping of creepy imagery and atmosphere is that it can often fall into the lazy trap where the filmmaker will just throw up their hands as if to say, “Well, it’s up for interpretation.” I don’t mind a challenging movie experience (I was on the side that enjoyed, if that’s the correct term, Darren Aronofsky’s mother!). I can appreciate a movie that’s trying to be ambiguous and ambitious. However, the pieces have to be there to form a larger, more meaningful picture to analyze and discuss, and Hereditary just doesn’t offer those pieces. It’s an eerie horror movie with its moments of intrigue and dread but it’s also poorly developed, too convoluted, and prone to lazy writing and characterization. I’ll highlight it for you, Hereditary-style: if you’re looking for more than atmosphere and tricks, seek another horror movie.
Nate’s Grade: C
XX is the first horror anthology comprised entirely of female writers and directors. That’s the most noteworthy thing for this relatively disappointing movie. None of the four main segments are that interesting and several don’t really have endings. The first segment has the most potential, “The Box,” about a child that stops eating after getting a peak inside a stranger’s wrapped gift. The family joins him one by one except for the mother. That’s it. There’s no resolution, one moment of shocking gore, and the rest is straightforward maternal ennui. The second is from musician St. Vincent (née Annie Clark) called “The Birthday Party” and it’s not really horror so much as it is dark comedy with a heaping helping of slapstick. Melanie Lynskey (Togetherness) is an overextended mother who discovers the dead body of her husband on the morning of their daughter’s birthday. She has to go to elaborate measures to hide the body while still juggling all the responsibilities others expect from her. It’s amusing in spurts but is often too obvious. The third segment “Don’t Fall” is the most professionally realized and has some nasty special effects, but it’s nothing more than another throwaway entry in the teens-meddle-with-forces-in-nature-and-are-swiftly-punished subgenre. It’s the shortest segment so that helps too. Finally, Karyn Kusama (Jennifer’s Body) writes and directs “Her Only Living Son” which intends to flip the script on the Rosemary’s Baby scenario. The segment reveals its secrets slowly, which makes it a more engaging short to digest. However, it too ends on a perfunctory note. I know there are many talented female filmmakers out there biding their time, waiting for their chance to show their mettle in genre filmmaking, an area that skews heavily male. That’s what makes XX so frustrating. There has to be better material and better filmmakers out there who would kill for this kind of showcase. Maybe next time (XX2?).
Nate’s Grade: C
Horror is one genre where sequels rarely if ever satisfy. Usually the repetition is mind numbing and what was once scary has been eradicated. The true signs of great horror is the dread of what’s coming next, and to this end James Wan has shown tremendous skill at playing an audience and their fears. The Conjuring 2 isn’t quite the thrilling success that its predecessor was but it still upholds the best parts of what made the first movie frightening. We follow the Warrens once more, the husband and wife paranormal investigators, and this time to England where a malevolent spirit is haunting a family. One of the few miscues is delaying the meeting of the Warrens with the beleaguered family to almost an hour, pushing the running time to a needlessly overblown 133 minutes. The movie seems to be stretching out the ghost set pieces. Fortunately, Wan knows exactly how to build tension and let it simmer. The demon nun imagery is effectively unsettling, and there’s a brilliant sequence where Mrs. Warren (Vera Farmiga) has to slowly pull a light cord, all while the portrait of the demon nun hangs visibly in the dark. It’s a small scene that explains in full the clever construction of the whole. It sets up the parameters, develops them, and then lets the audience dread what it knows is coming. These are not cheap scares or lame jump scares but genuinely earned terror within a carefully constructed atmosphere. It might not be as good as the first one but The Conjuring 2 is still plenty good, which by default makes it possibly one of the greatest horror sequels of all time. Let’s hope the demon nun spinoff goes better than Anabelle.
Nate’s Grade: B+
Why wouldn’t Frankenstein’s monster (henceforth referred to as Adam) be the focal point in a war between heaven and hell? And why wouldn’t the angels really be gargoyles and live in cathedrals? And why wouldn’t the demons be trying to get their demony hands on Dr. F’s book on reviving the dead? And why wouldn’t we jump ahead 200 years to modern-day, where “Adam” should be a rotted corpse? Transparently an attempt to replicate the surprisingly enduring Underworld franchise, this secret supernatural war is a lame monster movie disguised as a lamer superhero film. It’s also absurdly idiotic in just about every capacity, as if no department had any communication with one another. Aaron Eckhart grumbles and trudges his way through this awful mess but you can feel his disdain for the entire enterprise. It’s not even deliciously campy, choosing to try and re-envision the classic monster in a modern and realistic setting. The action sequences are mundane when they’re not incoherent. I, Frankenstein feels like a movie version based upon the video game of some other source material. It’s loud and inept and campy but mostly outrageously dumb. I can’t wait to watch someone else in Hollywood recycle this cheap plot setup for a desperate supernatural franchise (“Okay, the Creature from the Black Lagoon finds itself in the center of a war between centaurs and…”). When people talk about the dregs of Hollywood, and the echo chamber of stripping away creativity, let I, Frankenstein be a prime example of the worst of us.
Nate’s Grade: D
The Conjuring was one of the breakout hits of 2013, so it’s no surprise that Hollywood fast-tracked a spin-off to take advantage of Conjurin’ fever. Enter John R. Leonetti, the accomplished cinematographer on The Conjuring and director of bad sequels like Butterfly Effect 2 and Mortal Kombat: Annihilation. Now in the spotlight, little Annabelle is proving to be a star of her own as far as box-office grosses are concerned. It’s too bad her new movie is about as lifeless as she is.
In the late 1960s, Mia (Annabelle Wallis) is pregnant with her first child when murderous cultists terrorize her home. They are dispatched but not before one young woman slices her own throat holding one of Mia’s expensive porcelain dolls, the Annabelle one. Her husband (Ward Horton, who looks like a living Ken doll) is afraid to leave her alone and reaches out to the church to help his wife. Strange things are going on in their home, mostly concerning the infamous Annabelle doll.
The impact of Annabelle will depend directly upon your good will concerning The Conjuring and what your law of diminishing returns is with a creepy doll. To be abundantly clear, the Annabelle doll is one creepy looking thing. But how much can an audience take of a creepy looking doll that doesn’t have any articulation or expression? The character, and it feels like a stretch to label the doll as such, worked effectively as a prologue to The Conjuring due to the relative brief appearance. The doll was creepy enough for ten minutes and then the audience moved on. Now in a starring vehicle all to herself, Annabelle risks overexposure and the realization of just how limited this little demonic figure might be. A killer doll that comes to life is a genuinely unsettling proposition, one richly explored in a classic Twilight Zone episode that’s still spooky to this day. However, Annabelle doesn’t really do anything, and I suppose that’s the point. The doll is a conduit for the larger, invisible demonic force at play. We already know that it’s not the doll or a ghost but a demon posing as such. Ultimately, the doll isn’t anything more than a device to go back to again and again, a horror staple in place of true unnerving tension and dread. Hey, it’s hard to carefully manufacture and ratchet suspense, so why not just keep going back to a creepy looking doll instead?
With a lackluster antagonist, it’s no surprise then that Annabelle has to rely on all the hoary tropes of horror just to fill out its running time. The plot by writer Gary Dauberman plays out like the filmmakers watched Rosemary’s Baby, a documentary special on Sharon Tate, and said, “That’s it, we got out movie.” The Manson family-like cult is a plot element cast aside too quickly. They bring the demon to the doll, but the followers of this demonic presence never terrorize the couple again. It seems like one of many missed opportunities. Instead we get a slow series of events of the doll/demon messing around with Mia. There’s the kindly older priest that’s called into service, who does nothing. There’s a helpful neighbor mourning the loss of her own child who ends up an insulting plot device (more on this later with spoilers). And oh are there characters behaving stupidly, chief among them our heroine. She’s rather slow to realize the danger she is in and often leaves her baby alone to investigate said supernatural shenanigans. You know, the baby that is the object of desire for this demonic force. Rather than be proactive and have any sense of agency, Mia is that older type of horror heroine who runs around screaming and cowering in corners. It gets tired. There’s one scene where she’s trying to escape via an elevator that keeps opening on the same haunted floor. She literally hits the elevator button four times each time expecting something different, and the camera angle remains the same, leading to titters from my audience.
While The Conjuring certainly wasn’t a brave new direction in the realm of cinematic horror, it was skillfully executed and masterfully setup its scares. Annabelle does have a few decent boo moments, many of which were showcased in the trailer, but it cannot overcome the burden of all its clichés and wooden characters. Audiences are used to characters making poor decisions in horror films, but you still should have some level of believability or internal logic to their decision-making that doesn’t make your brain hurt. Sadly, Annabelle cannot rise above the limitations of its titular “monster” and so it has to rely upon an assemblage of familiar horror tropes to make due.
This paragraph is going into spoilers concerning the ending so I’d advise any reader wishing to remain pure to skip to the next paragraph. The great actress Alfre Woodard plays that grieving neighbor lady, the one who is joyously buying Mia baby clothes for her little one. During a climactic confrontation, Mia demands to know what the demon entity wants. It communicates via crayon scrawls on the ceiling: “Her soul.” One of the film’s creepier moments. Then the baby disappears and she wants to know what it will take to save her child. Mia looks to a window and written on it is, “Your soul,” just as it gently pushes itself open. Again, a creepy moment. I was starting to get the impression the film was picking up momentum. She’s about to sacrifice herself when she’s pulled back inside. This is where the film goes from bad to insultingly bad. I kept repeating under my breath, “Don’t do it, don’t do it,” and wouldn’t you know, they did it. Woodard realizes her purpose: she must sacrifice herself so this nice white couple will be safe. She dives out the window and evil is vanquished… sort of. It’s a stupid character arc made all the more unpleasant by the racial casting choices. I’d rather Woodard just save herself.
This small prequel has proven to be a smash at the box-office, so where does Annabelle go from here? Another prequel seems unlikely considering the events of this movie cover the birth of the demonic doll and lead directly to the prologue of The Conjuring, where this spunky little doll met her match with the married paranormal investigators played by Vera Farmiga and Patrick Wilson. The real Annabelle is encased in a glass prison. The only direction seems to be forward, with Annabelle breaking free of her prison and having a night on the town. Maybe she can locate Chucky and that Twilight Zone doll. I just hope future adventures with Annabelle, and its box-office grosses almost assure there will be, veer away from the overload of uninspired genre clichés. There’s not enough effort on display to warrant this solo side project for a creepy doll that mostly just remains creepy. Annabelle the film could have used less of Annabelle the doll. Then again an unblinking and silent doll was still the most interesting character on screen.
Nate’s Grade: C-