I have history with Countdown. Nothing personally with this movie written and directed by Justin Dec but because of the concept, a killer countdown ticking down to a specific person’s ultimate demise. In 2015, a screenwriting pal of mine Joe Marino and I were developing a TV series pitch for… a mystery involving a website counting down to the specific second of specific people’s deaths. We even called it… “Countdown.” Our pitch, which we presented to a producer and, as far as I know, never got further than that, would have opened bigger and bigger, starting with a mysterious slasher killer on a college campus that opens up to, eventually, a self-aware machine arranging life-and-death judgements and manipulating technology to see it through. I still have the pitch document and, if I do say so, it’s not bad. I don’t hold any suspicion with Dec and the filmmakers behind this version of Countdown. Anyone can independently come up with the same high-concept premise, it’s just funny to me the similarities between the two. It’s also unfortunate because, after having seen this 2019 Countdown, that there won’t be any other versions of this worthwhile premise.
Quinn Harris (Elizabeth Lail) is a nurse who is still coming to terms with her mother’s tragic death, her feelings of guilt over the accident that caused it, and being harassed by her boss (Peter Facinelli). Her younger sister downloads a new cool app that predicts when a user will die. It’s only a countdown timer and some people get ninety years and others get three days. Quinn tries deleting the app, even buying a new phone, but it cannot be stopped, and she’s now having strange visions and meeting up with other users who fear the app’s threats are very real.
There’s a reason Countdown almost kind of works. The premise has power. It’s a modern mash-up of The Ring and Final Destination, with a technological trap that curses the user like The Ring and then as the seconds tick closer it becomes a paranoid guessing game of what could befall the victim, much like the sneaky appeal of the Destination movies. This is all evident in the film’s opening eight-minute prologue, which is actually, genuinely a good watch. Had Countdown merely consisted of this opening segment, it could have been an enjoyable short film. It establishes its premise, some degree of rules, then simmers in the dread, and produces a few solid creepy moments and a clever conclusion that signals what Plan A had been for the victim’s demise. It’s got enough punch and dread that I could see it performing well on a fest circuit.
The problem comes when the movie tries to arrange a reasonable explanation for all the supernatural spookery. The mystery of the unknown, a haunted app, is going to be better than uncovering the secrets behind the app and its “terms of agreement.” The mystery behind the app is less interesting to watch than the question of how a character is going to die, which is why this would work better in a smaller time frame like as a short where it plays its trick once. The killer app cites breach in agreement terms if users “alter their acceptance of fate.” It’s legally vague but could basically apply to any time any person cancels plans (an introvert’s worst nightmare come true). This is a silly notion because why is a magical phone app so particular about plans? Then there’s the moment where we get the specs on the data for this app and it’s… bigger than expected (“Like a whole season of Game of Thrones on your phone”). I guess that’s slightly unexpected but who cares? It’s little things like this that start to break down the internal logic of the movie’s menace and Countdown was better off when it didn’t have to support a feature.
The movie starts to crack when it tosses in subplots to fulfill a feature-length running time. Again, this premise could sustain a movie (and even a series) but when the conclusion is simply that the app is demonic and uses divine evil powers, then any sense of mystery about the particulars around it feels like jogging in place. What does it matter when the app can justify any action, counter action, or outlandish scenario because of its demonic nature? Our characters gang together with the belief they can somehow break the curse if they beat the counter by one second, but why would they have any sense this could work and with a supernatural presence that can just change the rules? When you’re dealing with, you know, evil demons, they’re not trustworthy. This explanation means that whatever happens can change at any time just because. It makes it feel like all of the untangled mysteries and the determination to beat the system through some assumed understanding of agreed-upon rules as unsatisfying detours.
The most egregious subplot happens to be a very serious case of sexual harassment and assault by Quinn’s boss. This feels entirely out of place for “scary phone app” movie, and it very much feels grafted on by some studio executive who thought they would make their movie more relevant with the changing times. Like some exec said, “Hey, throw in some of that Me Too stuff. That will show we care. Bring in the women. It’s a very real problem.” I understand that the filmmakers wanted to present a villain who could be conquered in the place of an unknowably powerful demonic entity. It feels monumentally tacky to awkwardly cram in a real story of sexual assault as a questionable means of making the film more topical.
I think there’s an interesting story potential of people, knowing the exact second of their death, using it as a motivator good and bad. Perhaps it motivates them to quit their job and finally tackle a long list of personal goals, ask that one girl out, write that novel as some sort of legacy. Or perhaps it motivates them to live a life free of consequences and to take vengeance against others knowing full well their remaining years have been cut short. There could be an entire group of people who view themselves almost as spiritual warriors who have been blessed with foresight so they run roughshod over society’s rules. There could be lots of interesting sociological and psychological areas this degree of foreknowledge could provide, so it feels a little reductive to simply have it be a demonic curse that nobody thinks much more about.
After appearing on numerous Worst of the Year lists, a countdown in its own right, I was expecting Countdown to be an awful, intelligence-insulting experience. I didn’t hate this. In fact, I think it’s rather competently directed with some effectively eerie moments for a PG-13 horror movie. I enjoyed the TWO comic relief characters, a sarcastic and unscrupulous phone salesman (Tom Segura) and a nerdy priest who is eager to help (P.J. Byrne). I thought the opening eight minutes could have served as a complete short film that would have gotten attention. The film even presents some interesting ideas and complications with its premise. It’s not a good movie, especially with its lackluster conclusions to a lackluster mystery, but it’s not really a bad movie either. It’s 85 minutes of a killer premise but lacking necessary development to keep the interest level high, which is why the jump scares with grabby, clammy demon hands pop up. Countdown isn’t bad as much as it’s more disappointing, a premise that could have been so much more.
Nate’s Grade: C