Beautifully animated with painterly water color visuals, Wolfwalkers is another treat from the acclaimed Irish studio that is single-handedly trying to bring back hand-drawn animation. The visuals are a delight and styled in a flat dimensional space reminiscent of Medieval tapestries (and Wes Anderson movies). The story brings to life 17th century Celtic mythology in a way that is still relevant today and concerns weighty themes about family identity, female independence, religious persecution, prejudice, colonial occupation and exploitation, and environmental conservation. It’s part Miyazaki and Brave and also reverent to its own cultural heritage, and it’s emotionally affecting and engrossing as well as being a treat for the eyes. We watch a young girl befriend a wild “wolfwalker,” a girl who can transform into a wolf when she sleeps. their bond will push each other to fight against forces trying to dominate the forest and morality. The filmmakers have carefully laid out the rules of their story and the implementation of the special powers so that everything happens through gradual circumstances where the plot feels as if it is following an entirely organic path. The voice acting is excellent and heartrending and perfectly paired for the exaggerated, wood-block-styled character designs. It’s a lovely and entertaining supernatural fable with enough thematic relevance, girl power, and visual grace to reaffirm just how magical traditional animation can still be.
Nate’s Grade: A-
Mortal Kombat is video game royalty, and if you were a Millennial that grew up in the 90s, then you likely have your own personal connection to this bone-crunching franchise. Released in 1992, the halcyon decade of fighting games, the arcade game gained notoriety and parental infamy for its photo-realistic fighters and for the over-the-top violence. Players could finish off their opponents in brutal and bloody fashion, drawing the condemnation of parents and politicians and only making teenagers want to play the games even more. I can recall my disappointment over the Super Nintendo port of the first game lacking the blood and gore of the arcade, something my Sega Genesis friends could lord over me with their faithful port (there was a code where you could turn the copious amount of sweat red, but it wasn’t the same). This was corrected with the release of Mortal Kombat II, and I think I devoted two whole years of my teenage life to playing that game, memorizing every player’s special moves and deadly finishes. I never really kept up with the franchise after the third game, and from what I’ve seen with the newest versions, I can safely say they just aren’t for me anymore. The gore of the 90s games was campy and ridiculous and the gore of the current games is too medically graphic for me (I’m not alone; apparently the game developers also needed therapy as they suffered trauma from their research and detailed recreation of the intensely destructive violence upon human bodies).
I can recall seeing the 1995 Mortal Kombat movie at the local drive-in with my friend and fellow fan of the franchise, and we lapped it up eager to see any live-action version of our video game obsession. We were so excited and ignored the faults of the film, and we weren’t alone. It gained the reputation as one of the “better video game movies,” which is a criminally low bar to clear. I never watched the 1997 sequel, Annihilation, but it’s widely regarded as a so-bad-it’s-good farce and definitely an insult to fans of the games. From there, fans have been savoring the day another Kombat film could find its way to the big screen, something to wash away the taste of the cheesy 90s movies that were both PG-13 and lacking the signature gore of the series. The new 2021 Mortal Kombat movie is firmly rated R and is chiefly made for the diehard fans. It’s a fun and bloody movie with some flaws, but I don’t know what more I should have expected from a franchise that, from its very beginning, has literally spelled “combat” with a K.
The plot is straightforward for a game centered around a super-powered inter-dimensional fighting tournament. The Outworld has won nine tournaments in a row and with one more victory they will gain control over Earthrealm. Sorcerer Shang Tsung (Chin Sun) is the ruler of the Outworld and has the bright idea that if he kills all of Earth’s chosen fighters ahead of time, it will make his next tournament victory that much easier. He sends powerful assassins to Earth to locate the Chosen One, an MMA fighter named Cole Young (Lewis Tan) who doesn’t know he’s the descendant of a destined family line of warriors. Cole is taken under protection by Sonya Blade (Jessica McNamee) and Lord Raiden (Tadanobu Asano), where he is trained to reach his true potential. He needs to unleash a hidden superpower to compete with the best of Outworld.
First off, if you’re looking for a Kombat movie that is faithful to the atmosphere of the games, then you should walk away happy. Nobody is going into this movie and expecting Oscar-level material. We’re here for the fights, the crazy characters, and the gasp-inducing gore effects, and to that end the third film incarnation of Mortal Kombat mostly delivers the goods. Compared to the 1995 movie, populated with majority white actors with varying degrees of martial arts skills, and “varying” might be charitable, this is a clear winner. These are actors here from The Raid, Wu Assassins, Into the Badlands, The Twilight Samurai, Mongol, and plenty other worthy martial arts spectacles, so the filmmakers clearly valued having actors who could credibly perform the complex fight choreography. It’s also worth noting that we have Asian actors playing Asian characters, so that’s a bonus for authenticity and reverence as well.
The opening six minutes of the movie really sets up how serious and potentially great it can be. It’s the early 1600s, and we’re introduced to the quiet family man, Hanzo Hasashi (Hiroyuki Sanada), a member of a Japanese ninja clan that is being hunted by Bi-Han (Joe Taslim), a dangerous warrior from a rival Chinese ninja clan. The opening is patient, thoughtful, and eerie, and when the fighting breaks out it’s done in longer takes where we can watch the actors strut their physical stuff. The fighting makes specific use of each character’s skills and is a satisfying start. The movie never quite lives up to these artistic heights again, at least for a sustained duration, but this taste of a legitimately good Mortal Kombat movie is enough to make you believe we can return here again.
The rest of the movie is decidedly fun and clearly doesn’t take itself too seriously (they even make fun of the “combat” with a K spelling). It’s got characters that can shoot lasers from their eyes, invisible monsters, four-armed strongmen, metal arms, and just about every character introduction is another opportunity for the movie to shrug and just accept its inherent weirdness of its rogue’s gallery. There’s a lady with dinosaur wings and another guy with a really sharp hat. What you want is for the filmmakers to present a world where these characters work, something that didn’t succeed with the goofy 1990s movies. I think the script by Greg Russo and Dave Callahan (Wonder Woman 1984) accomplish this feat and presents a world that finds a credible middle ground between campy indulgence and self-serious blather. It’s serious enough to not break out into derisive laughter but it’s still not too serious that the filmmakers have forgotten what the audience has paid to see. The gore effects are sticky and impressive and gross without being offensively so. The creative process for this movie was likely crafting a list of all the red-strewn finishing moves from the games and figuring out how best to squeeze them into the royal rumble. Every character gets a signature move, along with plenty of clunky catchphrases also crammed in for fan approval. If you’re a fan of the games, they’ve designed this movie with your demands primarily in mind.
Where the movie falters are with decisions of pacing, structure, and some editing. Centering the story on a newcomer seems odd when any other established character could have sufficed, until you realize they’re setting up Cole Young to inherit the legacy of his ancestor and likely become the Scorpion we know so well from the games. Except that’s not quite what happens, which makes the decision to center him as an entry point perspective more confusing. It’s not like Cole is that interesting on his own. He’s a boring MMA fighter who wants to protect his family and that’s about it. He needs to summon his special power, and when he does, prepare to be underwhelmed. Another issue is that the second act is far too long and protracted. It’s mainly comprised of training exercises and people being told, “You’re not ready,” and vague force fields and teleportation powers that invite questions over whether they could have been used earlier. It’s too much training without the bloody reward of the gnarlier fights. This leaves the final act to be rushed and many of the climactic one-on-one fights are pushed into a measly montage. Finally, the editing of the fighting can become too choppy and jumbled to fully appreciate the onscreen action. The opening sequence is an example of where careful edits can highlight the choreography.
The new Mortal Kombat movie is fun, cool, bloody, and probably exactly what diehard fans would hope for from a big-screen rendition. It’s ridiculous but not tongue-in-cheek in tone. The visuals and special effects can often be weirdly beautiful especially with the crystalizing powers of Sub-Zero, the game’s popular ninja with the power to freeze and create deadly daggers of ice. There are some standout “wow” visual moments, like when Sub-Zero freezes a bullet firing from the blast of a rifle, or when he freezes his opponent’s spurting blood to form a knife. There were as many moments that brought a smile to my face as made me check the time. The dialogue is flat and the only actor who seems to really be enjoying himself is the proudly profane Josh Lawson as Kano. But when it comes to the fighting, the fatalities, and the franchise’s glorious selling point, it might not be a flawless victory but it’s still a victory nonetheless for fans.
Nate’s Grade: B-
I feel like we were just here a matter of months ago, another aimless Melissa McCarthy comedy vehicle written and directed by her husband and chief enabler, Ben Falcone. With Thunder Force, McCarthy becomes an accidental superhero and that premise should be enough with this star to power a silly and amusing 90 minutes of entertainment. Once again it’s a dispiriting comedy that feels like it’s just sitting around and waiting for the performers to find something funny in their scenes and family-friendly improv ramblings. The energy of this movie is completely slack, and scenes feel adrift, lacking proper direction or purpose. The whole movie feels gassed and grasping. It takes 45 minutes for McCarthy to train to be a hero and sometimes there just aren’t jokes. Take one instance where McCarthy literally throws a bus, a point strangely referred to multiple times earlier as a setup for this long-desired moment, and then under Falcone’s uninspired direction we don’t even see the messy results. We don’t even see the bus crashing into, like, an orphanage or something that would provide an actual punchline. The comedy malpractice can be staggering. It’s the kind of movie that resorts to characterization where everything is clumsily reported to us, like, “You’ve always been this way since…” The chemistry between McCarthy and Octavia Spencer (The Witches) is lukewarm at best for these longtime friends. The buddy comedy doesn’t even seem like it was developed beyond its initial pitch. The shining light of this movie is easily Jason Bateman (Ozark), who plays a crab-armed mutant criminal that becomes an improbable romantic suitor for McCarthy’s character. If there is anything that made me laugh, it was related to this character (and an ordinary henchman named Andrew who may or may not be targeted as the next to get killed by his evil boss played by Bobby Cannavale). I even loved the simple image of Bateman crab walking off screen with his arms in the air. The sheer weirdness is enough to make you realize what potential could have been tapped with this super premise and with McCarthy, who can be so charming and disarming when she gives into her odd impulses. Just give me a full movie where a middle-aged superwoman tries to make a relationship with a crab-man super villain work. I wish that Thunder Force had more courage to chase its weird rather than settle, time and again, as an action comedy that is middling with its action and middling with its comedy. I think I had more fun with 2020’s Super Intelligence, another mediocre Falcone collaboration.
Nate’s Grade: C
You would imagine a movie about a possessed pair of pants would be outrageously entertaining, and yet the Canadian horror comedy Slaxx is too stretched out and made from conflicting material. This movie needed to be more… something; more ridiculous, more exploitative, more gory and over-the-top, more satirical. It feels like a lost Tales From the Crypt episode that is over-extended and repeating the same points and carnage over and over. The haunted pants are unleashing a trail of vengeance against a department store’s employees one long night before a social media star makes an special live appearance. The kills are bloody without being very memorable or clever given the unique circumstances of the monster. Much of the gore is done off-screen as well, denying one more potential point of appeal for a movie that is supposed to be crazy. I found the movie and its social commentary to be rather tame and limited, which meant I was watching the same annoying, one-note joke supporting characters repeat the same abrasive activities and points. It got so redundant, and without really outrageous kills, that I just became bored as the movie dithered. The jeans are haunted by the victims of overseas child labor, and the serious points about labor exploitation are undercut by the goofy asides, like the pants dancing a Bollywood jig from unseen puppeteers (the highlight of the movie). By the time it concludes at the 70-minute mark, Slaxx feels like it’s been creatively gasping for some time. It’s not scary. It’s not really funny. It’s not gross. It’s not crazy enough. It’s just a killer jeans movie that could have been condensed down into an entertaining short film of fifteen minutes max. As a feature, Slaxx is slack.
Nate’s Grade: C
Shadow in the Cloud feels like a lot of movies smashed together with the slapdash glue of a SyFy Channel Original movie, combining crazy and crazier elements like a Jenga tower teetering on the brink of total disaster. Chloe Grace Moretz plays Maude, a female pilot during World War II and hitching a ride on a B-17 bomber plane leaving New Zealand. She says she has a secret mission to see through and a valuable package that cannot he opened. The men on the plane are skeptical and banish her to the lower turret on the plane. It’s there that she discovers they have another unwanted passenger, a furry, winged, blood-thirsty gremlin tearing apart the plane’s engines. Maude pleads for the men to listen to her warnings and ultimately takes matters into her own hands to ensure their safety and survival.
The first thing needed to be discussed is the wiry elephant in the room, namely the involvement of writer Max Landis. For those unaware, the successful Hollywood screenwriter of edgy, often glib genre fare (American Ultra, Bright, Chronicle) has faced a reckoning for his many years of abusive behavior with a litany of ex-girlfriends that accused him of gleefully manipulating them and bragging about giving them eating disorders. Landis’ script has since been rewritten by the director, Roseanne Liang, but it’s impossible to say what was on the page before and what was a new addition without reviewing multiple drafts. Suffice to say, Landis’ involvement may very well be a non-starter for many viewers, but it’s the first half that really makes things even more uncomfortable with his name attached. For about half of the movie, Maude is trapped and harassed by a bevy of off-screen men who joke about having their way with her and belittle her existence as a woman. I don’t believe that the movie is ever endorsing this misogynist and borderline rapey perspective of the men, but it is dwelling in this muck for quite some time, and to think that the famous screenwriter, who was credibly accused by multiple women of predatory and awful behavior, is writing these words, well it sure makes the entire protracted discomfort seem gratuitous and even risible. I’m sure women dealt with this sort of dismissive and harassing behavior while serving during wartime, obviously, but there’s a difference between reflecting realism and exploiting it for titillation. Was this aspect even worse before the director’s rewrites? Did she put her stamp on this harassment? It’s hard to say, but the lingering discomfort is a distraction to the overall entertainment value. It’s so heavy-handed that it becomes counterproductive to whatever message is attempted and becomes the lasting takeaway.
With that being said, Shadow in the Cloud is a mess of a movie that feels rattled and tonally confused. I thought given the premise that this was going to be a mostly silly movie. We’re talking about a gremlin attacking an aircraft, which is pretty much a remake of that famous Twilight Zone episode “Nightmare at 20,000 Feet” starring William Shatner. There’s only so much you can do with, “There’s something on the wing” declarations and people not believing the crazy accusations. I wasn’t expecting fighting a literal furry, bat-like monster with the tension of whether or not the main character might be assaulted by a gang of men in the sky. If the filmmakers wanted to go with the grueling and uneasy tension of Maude being at the mercy of potentially lethal men, that would be fine, but don’t include a silly monster too. The moments simply don’t jibe. There’s a moment where Maude falls from the plane and a Japanese Zero plane above her explodes and the resulting explosion propels her back into her own plane. It’s like a cartoon. You could very easily eliminate any and all of the supernatural elements from this story and I think it would have been better served at that. There’s enough tension to be had with the Zero planes being out there and the crew not believing that Maude saw the enemy, let alone a monster. The musical score is all retro 80s synths and it feels jarringly discordant. I did not like it immediately. The tone veers so rapidly, at times from scene-to-scene, and while this can offer a sense of unpredictability, it can also hamper whatever had been working. The suspenseful time in the ball turret is mitigated with a finale that is so goofy that it exists in another universe. The movie ends on real-life footage of women serving in WWII and any sort of feminist inspiration is completely unearned from the crazy little contained thriller about mid-air monster battles and scrappy dames.
When the movie is locked in that ball turret, that’s when Shadow in the Cloud is at its best and presents an intriguing degree of potential before flaming out into self-parody. There are some genuinely well-wrought moments in that small space, and the natural tension of a woman on an all-male crew is enough to establish a dividing line of suspicion for the dismissive men. The director is also at her best during these sequences and finding resourceful use of her small space to still tell her story and reflect the dilemma of our protagonist. There’s a satisfying problem-solution plot formula to employ. There are a few mysteries to ponder, like why does Maude have a gun, what’s put her arm in a sling, what is her mission, and what is in that package she swears is more important than anything else? It’s enough to hold your intrigue while the men coalesce into a chorus of harassing voices interrogating her as their captive. She’s in such a vulnerable position and the movie can play up paranoia, vertigo, and claustrophobia all together to really ratchet up our fraying nerves. As the movie settled into this tight setting, I accepted that it might just be nothing more than a cost-effective contained thriller, and that excited me because it felt like the filmmakers were finding ways to make that idea work. I started getting visions of the last contained thriller that really knocked my proverbial socks off, 2010’s Buried. Alas, I was never taken with the silly gremlin aspect of the screenplay and how easily forgotten it becomes. This killer gremlin just sort of comes and goes whenever the story needs a convenient extra dash of blood. It’s likely what got the movie sold as a pitch but the first thing I wish had been removed.
I have enjoyed Chloe Grace Moretz for years, all the way back in 2010’s Kick-Ass. While she’s now in her early twenties, she still comes across as so young, and the reveals relating to Maude and her motivation make it harder to accept Moretz in the role. I recognize that she is no longer a young girl and can elect to play adult women onscreen, but she never felt fully believable for me. She can do action and has proven herself to be tough and courageous, but something was lacking with the depiction of Maude. It felt too much like a kid playing war. Every other actor might as well be a vocal actor because the movie is pretty much a radio play with the exception of the first five minutes and the final ten minutes. The male voices tend to blend together and lack distinct personalities. When they’re all harassing and condescending then it makes it quite difficult to distinguish characters (“Oh, this is the OTHER gross guy with the higher pitch”). It’s excessive and another element exaggerated to the point that its aims become another self-sabotaging fault.
I’m sure there are more than a few that will have a blast with Shadow in the Cloud. They’ll celebrate the harshness of Maude’s harassment as a needed historical reality check. They’ll laugh up the goofiness of the gremlin attacks. They’ll shift nervously during the contained thriller centerpiece in the ball turret. They may even cheer during the big cheesy climactic brawl in the mud. However, I found the sum of its many parts to be too lacking. Shadow in the Cloud would have been better with a little more pruning, a little less Max Landis, and some tonal consistency. It might be crazy enough to entertain for its 80 minutes but it feels like its gasping for air by the ridiculous finish.
Nate’s Grade: C
Rare is the Hollywood movie where the biggest question afterwards is simply, “What in the world were all these talented people thinking?” Why did Robert Zemeckis want to remake The Witches after a perfectly good and eerie 1990 movie starring Anjelica Huston? Why did the screenplay adjust the action to be set during a segregationist South without any added social commentary? What exactly is Anne Hathaway, as the lead witch, even doing with an accent that sounds like she’s blindly jumping from nationality to nationality? In one second she’s Hungarian, in another she’s Scottish, in another she’s Swedish. What was with this bizarre character design for the witches that gives them dinosaur talons and one-toed clog feet and, most off-putting, extended mouths visible with slits along the sides that they don’t even bother concealing? Why does the movie keep making fun of the chubby kid at every opportunity for being chubby? Why, even in life-and-death stakes, is the chubby kid unable to stop himself from losing all willpower around food? Why does Octavia Spencer’s grandmother character sound almost exactly like a rambling Grandpa Simpson when she’s just given enough room (“So I had an onion on my belt, as it was the style of the time…”)? How could a screenplay, that includes the likes of Oscar-winner Guilermo del Toro, include lines like, “That’s the thing about snow — it’s slippery”? I was groaning throughout this movie and just beside myself trying to make sense of the inexplicable creative decision-making on display. I also felt embarrassed for Hathaway, an actress I have enjoyed and find to be quite accomplished, who is just inhaling every piece of scenery that is not bolted down on set. It’s such a crazily misconceived performance of theatrical bombast that I felt like Zemeckis had done Hathaway wrong. This is a big hot mess of a movie and it’s so joyless.
Nate’s Grade: D+
Big, colorful, and brimming with optimism easy to scoff at, Wonder Woman 1984 (WW84) is finally here to save Christmas and maybe movie theaters and it’s an escapist treat. It won’t register among the best of superhero cinema but will likely keep a smile on your face.
In 1984, Diana (Gald Gadot) is working at the Smithsonian Museum in Washington D.C. and fighting crime as her costumed alter ego. She’s never quite moved on from the death of Steve Trevor (Chris Pine) back in WWI and she dearly needs some friends. Barbara (Kristen Wiig) is a mousy co-worker who comes across a mystical artifact, a rock that magically grants wishes. Barbara wishes to be strong like her boss/idol Diana and she gains new intoxicating power. Max Lord (Pedro Pascal) is a wannabe TV pitchman and an empty suit, fleecing investors and barely keeping ahead of his own Ponzi scheme. He learns of the magic rock and wishes himself to become the rock itself, turning him into a living genie. From there, Max’s wishes are spinning out of control, placing the world in greater crisis. Diana is torn because, before Max absconded with the wish rock, she wished for her heart’s desire, the return of Steve. Stopping Max and reversing the effect of the wishes means having to say goodbye to Steve all over again.
The original Wonder Woman was a break from the pallid doom and gloom motifs that Zack Snyder established, and the sequel goes even further with its candy-colored recreation of the 1980s. I was wondering if there would be a good reason to set the movie specifically during the 80s, and it’s mostly for the Cold War and Yuppies. I was pleasantly surprised that Jenkins and company don’t overdo the 80s nostalgia or the fish-out-of-water comedy for Steve Trevor. I thought this was going to be the entire reason for the throwback setting, and this time instead of Diana marveling at a modern world she did not understand it would be Steve. If you’ve watched the film’s trailer, then you’ve seen all of those jokes at Steve’s expense. That’s it. WW84 can manage to surprise you, mostly in a pleasant manner. Its sincerity is its biggest virtue. It’s a movie about plenty of goofy things but at its core it’s about relatable desires and struggle.
WW84 is an improvement over the original in the action department. Returning director Patty Jenkins feels freed of emulating Snyder’s house style and brings a welcomed sense of levity and playfulness to the action. The fight choreography makes significant use of Diana’s lasso, opening up the playing field for her to swing around wildly, at times even literally riding the lightning. At points the lasso seems to have a mind of its own and able to divide into fragments. It’s something that helps separate WW84 from the glut of other superhero movies and it offers pleasing visual variance for the fights. There’s a car chase midway through the film where Diana has to leap from speeding truck to speeding truck, dodging goon gunfire. It’s an exciting and sustained action sequence, yet even across the Middle East, chase clichés will reappear, like dumb kids playing in the street ignorant to any emerging noise like a caravan of speeding vehicles. Jenkins seems even more adept behind the camera for the action, delivering big stunts and memorable spectacle ready to make a splash on a big screen. However, some of the CGI can be shockingly dodgy for a big-budget blockbuster and a final confrontation with a CGI-hybrid creature unfortunately reminded me of the lamentable Cats.
The magic wish rock setup shouldn’t be any harder to believe than, say, a secret island of immortal female warriors or just about anything in the absurd and absurdly entertaining 2018 Aquaman feature film. If I can accept a drumming octopus, I can accept a magic wish rock. WW84 hinges on the concept of the drawbacks of creating your own false reality where every wish comes with a cost and an increasing flood of alarming consequences. It it better to just accept the comfort of lies or accept hard truths? The characters even name-check the classic short story The Monkey’s Paw recognizing the ironic trap. That doesn’t stop characters from struggling with the pull of their burning desires, and it makes for an agreeable return for Steve Trevor. Ever since it was revealed that Pine’s character was returning, I was worried what the possible explanations could have been, pessimistic it would be satisfying. Is he going to be a clone? Reincarnation? The grandson who happens to look identical? The screenplay by Jenkins, Geoff Johns, and Dave Callaham finds a way to make it work by bringing him back through magic but with restrictions. In a very Source Code sort of style, Steve is operating in someone else’s body, but only Diana sees Steve. It’s a decision that frames the return in a personal way that also reminds us what is eating at her. It’s been 70 years and she hasn’t moved on from the man she loved, which can be viewed as sad, romantic, and unquestionably unhealthy. It’s a familiar character arc, having to move on from a loved one and accept grief, but it still works, and it humanizes this mighty Amazon warrior woman. It’s a worthwhile development that opens up these living gods into emotional, vulnerable beings.
With the wish plot comes some gripes and lingering questions. I kept asking, “Is everyone simply not seeing what’s happening?” or, “Is everyone forgetting what has happened?” The scale of the wish consequences is substantial and very public but it never feels like the world is registering just how fantastic these supernatural shenanigans are. In 1984, Wonder Woman is fighting crime as a hobby but still not a named and identified hero. The world does not seem aware of the presence of super beings and amazing powers living among us. So as Max continues his wish-granting ways there are immediate consequences of huge staggering scale, but nobody seems to register how weird and not normal things are, like a giant 50-foot wall suddenly appearing in Egypt. People should be asking what is going on or what others are doing. Therein lies the lingering problem with setting this movie in the past. Much like the 80s-set X-Men: Apocalypse, the events presented generate questions to why future-set movies seem to be ignorant of these same events. If Wonder Woman comes forward and addresses the world, why is she still hiding her identity in 2016’s Batman vs. Superman? And if she learns more about her own super abilities, why does she not make use of these very helpful skills in 2017’s Justice League? These sound like quibbles, and they mostly are, but the movie would have benefited from being a little more judicious with its rules and applications because I started wondering if everyone was oblivious.
I was genuinely surprised how much screen time and consideration was afforded to the primary villain. No, I’m not talking about Barbara/Cheetah, who could have been completely cut from the film. I’m talking about Max Lord. He’s arguably in the film as much as Diana. He’s a con man trying to be a successful TV pitchman and oil tycoon but really he’s trying to be a “somebody” to make his son proud. The problem is that his goal always seems to be just out of reach no matter what is gained. This part confused me. After successful wishes with power and money, Max seems to desperately continue searching for more. I suppose it could just be a general “power-hungry corruption” explanation but I kept asking when enough was enough, and that’s likely the point. I don’t know if Max Lord is a character deserving of this much consideration, but the approach appeals to the film’s empathetic mentality that no one is beyond reach. Rather than the villain having to be physically defeated, WW84 rests on emotionally appealing to a broken man’s sense of self. It makes for a more intriguing conclusion in a superhero realm than merely out-punching the CGI antagonist, like the clunky, lumbering finale from the prior Wonder Woman movie.
The conclusion of WW84 rests upon millions having to make a personal sacrifice for the greater good, which is a lovely sentiment that we could all use at this point after a dispiriting 2020. However, this year has also proven for me that the conclusion of WW84 is pure escapist fantasy. Throughout a deadly pandemic, the United States has been beset by too many people refusing to endure inconveniences in the name of protecting others and saving lives from COVID-19. The cost-benefit doesn’t add up for many if they can’t see the results, never mind the harsh yet sterile reality of over 300,000 dead Americans and counting aided by this selfish obstinance.
Gadot might not ever escape the long shadow of playing a famous superhero but she’s settled into the role nicely and even gets to flex some untapped acting muscles. I was skeptical of Gadot early when she was hired but became a believer in 2017. She definitely has an unmistakable presence onscreen. Gadot’s best moments aren’t even the punching and kicking, which she does with gusto, but the moments where she has to make grand appeals and hard decisions. There are a few emotional moments where Gadot’s familiarity with the character blends together and she and the filmmakers are not afraid to show strength in other ways other than brawn. Gadot still has a very enjoyable chemistry with Pine (Hell or High Water) that makes them a winning pair. One of the film’s highlights is a personal flight through fireworks that delivers sheer joy for Steve Trevor. His awe about the future and getting one more spin with life itself is heartwarming. Pascal (The Mandalorian) is going big and hammy with his performance that reminded me of the Richard Donner Superman movies. Wiig (Ghostbusters) is the big miss for me. She’s not convincing as a threatening foe and her early scenes as a klutzy, put-upon dweeb feel overdone and yet insufficient. We needed more establishment of Barbara’s life before her wish to better recognize why she would never want to go back. One reoccurring street harasser doesn’t cut it.
Wonder Woman 1984 is fun, splashy, and doesn’t lose sight of its characters and their emotional states even as it elevates the world-annihilation stakes. It’s a movie that seems more confident in its identity than the first film. It accepts that it can be silly, it can be sincere, it can be exciting, it can be smaller and more personal, it can be hokey, it can appeal to your best self. It’s overly long (the opening flashback of young Dianna in the Amazon Games could have been ditched entirely) and not everything works, but the problems are easier to digest and forgive with what does work. It might be the last blockbuster for some time given the uncertain theatrical landscape so I’ll take it. WW84 isn’t the swaggering solo venture the first film proved to be, but I would say it still makes for a mostly satisfying and fun experience that plays to the strength of the creative team.
Nate’s Grade: B-
I don’t know who this new 2020 Craft is intended for and I don’t think the movie knows as well. If you’re a fan of the 1996 original, which has developed quite a reputation for many millennials, then I think you’re going to be relatively disappointed with this remake/reboot/sequel, whatever Blumhouse is calling this. By that description it should be evident that The Craft: Legacy has a bit of an identity crisis. It’s not exactly a remake because it retains so little from the original except in its witchy teenage premise, it’s not exactly a reboot because it doesn’t come together on its own for a new identity, and it’s not exactly a sequel because the only tangential connection to the original is tacked on in the literal final seconds of the movie. If it was trying to please fans of the original, it’s too lacking, and if it’s trying to chart its own course for a new generation of fans, well that doesn’t work either. As a result, it’s another PG-13 remake of an R-rated move that feels like it’s playing to a different crowd.
Lily (Cailee Spaeny, Bad Times at the El Royale) is the new girl at school. Her mother (Michelle Monaghan) is remarrying Adam (David Duchovny), a popular motivational speaker with three older sons of his own. She befriends a group of diverse teenagers when they suspect Lily might have the potential for special gifts. The girls try sending Lily a psychic message and then ask her to join their fledgling coven. The four of them combine their powers and promise to use their synchronicity for good to push back against the patriarchy.
That narrative uncertainty of writer/director Zoe Lister-Jones (Band-Aid) seeps into every moment of the 97 minutes. You get a sense that Jones had a central topic she wanted to provide commentary and then a checklist of “witch stuff” to include that she wasn’t sure about. The activation of the powers in the original related to outcasts grabbing a power denied to them, getting even, going too far, learning some lessons, and then our protagonist having to topple her new friends and the danger they posed thanks to their new powers. With The Craft: Legacy, the magic feels like an afterthought to changing hearts and minds. We only really see one spell and its lengthy outcome where Lily makes her high school bully woke, and he stays that way and joins the girl group as their sensitive pal. This is, by far, the most interesting part of the movie, and yet there’s a larger implication that the movie ignores because it would place our heroines in an uncomfortable light. They’ve reformed the bully into a model citizen of a modern mature man who can admit his vulnerabilities, but they’ve also robbed him of agency and free will. Is this version of him what’s really hiding underneath, or is he simply being manipulated by their spell? This subplot gets more attention than any of the other witches combined. I don’t know anything about the other friends in the group, besides they take their witchy duties seriously and one of them is trans. They get assigned elemental powers later (Earth, Fire, Wind, Water) and that is more definite characterization than anything else. If you asked me what their names were or their defining personality traits I would be stumped.
After last year’s Black Christmas remake, it’s peculiar how closely The Craft: Legacy is following a similar formula. I applaud the diversity behind the camera and having female directors remake these stories for a new time and a new audience, and the concept of toxic masculinity as a threat to all women is potent and provides plenty to work into a horror/thriller dynamic. Yet Black Christmas had to go one step further by saying the evil fraternity that was preying upon women was secretly mind controlled by an evil magic goo of evil. It lets them off the hook. Now with The Craft: Legacy, we have an obvious villain as a symbol of toxic masculinity, and because he’s so obvious I kept waiting for him to be a more insidious foe, manipulating young men into a warped way of thinking about strength and virtue. However, this doesn’t happen. The antagonist feels like any generic abusive husband on any disposable Lifetime original TV movie. The topic doesn’t feel explored or nuanced for its big theme or cleverly matched up with the iconography of horror for extra genre commentary. What about the different sons? couldn’t they reflect different stages of his influence? Or the young and more innocent son, couldn’t he be a target of reprogramming? The movie doesn’t give us anything to really chart. It feels like much must have been left behind through several edits. If Jones and her team wanted to use their movie to make a pertinent statement on toxic masculinity, I was hoping for more than a relatively obvious, “It’s not good.” Even the Black Christmas remake gave its theme more consideration than this and talked about its generational impact.
In the original, each member of the foursome has a backstory, a personality, a central conflict before and after developing her powers. While the conclusion was like Wicca X-Men, the rest of the movie was an effective high school drama with relatable characters. They were Catholic schoolgirls rebelling against their school and their families in the 1990s by practicing witchcraft. It was a statement. Now, the girls practicing witchcraft in a regular school during modern times just feels like an accepted experimentation from a culture that has become more tolerant, and that’s fine, but that means the movie has to provide other avenues to make new statements. The lackadaisical response to the supernatural really harms the movie. It makes it feel like the hook could have been anything. If the characters are given great power, use it sparingly, and then decide they might not be responsible enough so soon after, that’s simply boring storytelling. That’s the equivalent of a man finding a wish-granting genie, and then after the first wish where he asks for new pants he decides, “Oh, too much for me.” This is what I mean by The Craft: Legacy being too timid about being a supernatural horror thriller. It’s got the feminist perspective you’d expect from the underdog characters gaining powers, but it’s lacking a fundamental understanding or appreciation of its genre. It’s mostly confined to multiple nightmares and the occasional jump scare. The concluding good powers versus evil powers face-off is so awkward and cheesy that it deflates any good will earned.
The Craft: Legacy is a perfunctory remake/reboot that doesn’t seem interested in its characters, in its supernatural horror aspects (a sleepwalking brother that’s used as a jump scare and never explained?), or even in the exploration of its major theme on toxic masculinity. There isn’t much in the movie that is outright bad but there is nothing that shines either or proves to be memorable. The 1996 original isn’t exactly a genre classic but it looks so in direct comparison to this flat rehash.
Nate’s Grade: C
Take Attack the Block and mix with The Lost Boys and you get a perfectly enjoyable B- kind of fun B-movie about a group of Bronx tweens combating blood-suckers gentrifying their neighborhood, and vampires too. It’s a pleasant experience that hankers back to enjoyable 80s ensembles and it maintains a sweetness without being sappy and an edge that feels appropriate for its age-range without getting too heavy or too simplistic. We follow our core characters as they investigate the would-be vampires, uncover their real estate schemes for the neighborhood, and then plan how best to thwart them. It’s a reliable formula but it works. I enjoyed Shea Whigham (Kong: Skull Island) as the vampire middleman, and I enjoyed how his own character arc as a subservient villain is tied into another teen’s arc about not following in the steps of his criminal older brother and rejecting people who only want to use you. That’s smart writing, finding room to draw parallels and connect the personal to the thematic. The lead kids all have their own personalities and problems and I enjoyed spending time with them as they bonded, bickered, and bandied together as a team. Their chemistry made them feel like real friends. The horror doesn’t really ever approach being scary or intense; when the vampires are in full teeth-baring mode, they seem more like the goofy, cheesy, cloaked figures from the TV soap Dark Shadows. It also feels like the movie runs a bit out of steam as it carries on into its final attack/assault on the vampire’s nest. Still, Vampires vs. The Bronx is a funny and light-hearted 90 minutes with likeable characters and an enjoyably relaxed supernatural caper. It’s not going to be too deep but you can tell the filmmakers care about these characters, the film’s genre influences, and telling an accessible adventure to kids.
Nate’s Grade: B-
A new horror movie was filmed around Columbus, Ohio by a fledgling studio, Genre Labs, and a group of filmmakers who have made other successful Ohio thrillers and is now available for digital viewing on multiple platforms. Evil Takes Root is the most impressive looking and sounding Ohio indie I have seen yet. I mean this in all sincerity when I say it “looks like a real movie.” Even the poster art looks snazzy.
Dr. Thane Noles (Sean Carrigan) is still mourning the loss of his wife Mandy (Constance Brenneman) from mysterious circumstances (vague voice mail, hanging from a tree, black eyes, etc.). His daughter Sarah (Stevie Lynn Jones) is struggling with her grief and befriends a girl, Christina (Reagan Belhorn), going through a similar loss. Christina is desperate to bring her mother back and is doing the bidding of a supernatural presence to make this wish come true. The result is that Sarah becomes the vessel for this evil spirit, a Baitbat, a mythological figure from Philippines’ culture. Felix Fojas (Nicholas Gonzalez) is back in town to investigate the death of Mandy, the woman he still loves after an affair many years ago. Felix is a professor and a big believer in the supernatural, and he strongly believes evil is present and busy in Ohio.
The production is glowing with professionalism that we associate with larger-budget studio ventures. Sure, you still slightly sense its lower budget in how much bang for your buck we get onscreen, but there are more than enough moments that impressed me from the technical aspects of moviemaking. The sound design is sensational. This has often been the biggest hindrance with local indies, and wow what a difference a professional sound design team can have on a horror movie. The creeping and scratchy noises of the Baitbat and its demonic intonations are unsettling and worthy of a few jumps. A great sound design team can goose any moment into being scarier. The spooky set pieces on their own weren’t imaginative or innovative but the sound design and photography elevated them. On the other side, this is a great looking movie, even with the drained color wash I usually dislike. Director and co-writer Chris W. Freeman (Sorority Party Massacre) knows how to make a horror movie with plenty of pleasing visual compositions by cinematographer Roy Rossovich (Union Furnace). Freeman is ready for a bigger stage, folks. There are a few instances of sweeping camera movements that made me go, “Whoa.” One involves a chase scene in the woods where naked witches run from their bonfire into the dark of the woods to kill an interloper, and the camera moves over the terrain with smooth velocity, and the way the fire illuminated the bodies as they went from one light source to another is simply stunning to watch. If it wasn’t for the topless women, I would expect a shot like that to be in the trailer. The focus levels, the way the camera movements enhance the frame and tension, even the use of a rain machine for mood, it’s all superbly impressive. The editing by Jason Heinrich and Jamie Marsh is great as well and makes the movie feel even more indistinguishable from Hollywood genre fare.
That impressive level of professionalism doesn’t extend to the story, sadly. Evil Takes Root is a very generic story told with very generic characters. I kept waiting for little moments to round them out, little moments to make me think differently about a character, to bring their conflicts into a new focus or coalesce their themes into the obstacles they’re confronting. I was simply looking for more personality than the five stages of grief at work. I can tell you what the characters do, as well as their larger plot designations, but I can’t tell you about who they are as people. There really isn’t one thing terribly interesting that any character does onscreen. They go about the discovery of the supernatural haunting, and then it’s concluded in a way that is anticlimactic in how easy it seems to be resolved. I read on another review that, according to the director’s commentary, that the movie underwent a troubled production and worked to fit footage that was shot many years apart. In that regard, it feels like a consistent product. I can’t see any obvious seams that show I’m watching a movie with significant scheduling gaps. Congratulations. But it also feels like any other small-scale Hollywood genre horror thriller, something like 2009’s The Unborn. Do you remember The Unborn? Do you remember it actually co-starred Gary Oldman? All that technical acumen put toward a mediocre story overstuffed with redundant characters (more on that below) and it’s a shame. The spooky set pieces are too short-lived and lack anything particularly memorable as well. Too much about this movie makes it burdensome to attempt to remember because it’s skating on generic and familiar tropes without leaving its stamp.
This is disappointing considering I haven’t really seen too many American horror movies tackle the mythology of the Philippines. There must be plenty of fun choices to select for a big screen fright fest and for a majority of Western viewers, it would be a new kind of monster. I desperately wanted to learn more about the Baitbat and what made this creature unique. However, we don’t even know what this malevolent creature is until literally the last ten minutes, and I have no idea why the filmmakers held that from the audience for so long. The Baitbat is the lone thing to better help separate this movie from the glut of other possession/demon movies, so I don’t know why you wouldn’t make it more of a feature and try and tap into that potential and history. The viewer needs to know specific rules related to this spirit and it’s only a hasty exposition drop at the very end where we learn what the spirit is and what it wants. Imagine The Exorcist if you never knew what was going on with Regan until the last ten minutes. The Baitbat is our chief antagonist. We need to know more and earlier in order to make the movie more interesting. The tree root-tenatcle design of the creature is creepy and lends itself well to low-light silhouettes, which makes sense why it was chosen for a cost-conscious production. Other wicked cool Philippines monsters deserving of horror spotlights include a manananggal, a creature that separates its torso to fly, and a tikbalang, a creature with the head of a horse, the body of a man, and the feet of a horse.
There is a shocking amount of redundancy in this story best exemplified by the glut of characters. We have two grieving fathers raising teenage girls, we have two men who loved the same woman who was killed in the opening scene, we have two spiritual figures trying to combat evil possession, we have two teenage girls struggling with their loss of their mothers, we even have three authority figures (doctor, cop, pastor) all inserting themselves into this strange case. There’s so much crossover with these characters and their comparative stories that I’m quite surprised the filmmakers didn’t do some serious collapsing to better prune their narrative. If you’re going to have such character redundancy, you would think you’d highlight their parallel journeys as well as whatever can separate them. This is done to some extent but the differences are usually superficially one-note and never really affect the plot. Take for instance the commonality between Felix and Dr. Thane Noles. Felix was the “other man” in an affair and never lost his feelings for Mandy, though she lost hers for him. Felix blames himself for Mandy’s death but he’s still hung up on her after nine years since their tryst. A smart screenplay would really dive into this character dynamic, two men who shared the love of the same woman, but each should be able to provide insight into creating a bigger picture of this woman. The kind of woman she was with Felix should be different than who she was with her husband, not necessarily better but different. This would then provide a bridge for both men to find a level of understanding through these trying circumstances, not bonding per se but each discovering a little more about the woman they loved, getting to learn something new in her absence. Unfortunately, the film leaves all this drama unfulfilled, using the shared love as merely an excuse why Felix sticks around and why Dr. Noles doesn’t quite like him. Why do we need two spiritual warriors too except for maybe some sort of Exorcist homage? Make these character points matter more.
The same scrutiny could be applied to both daughters as well. Why do we need both girls vying for screen time and going through the paces of the same story? Because of the juggling, they drop out for long stretches of the movie’s 95 minutes, like right after Sarah gets possessed. You would think that lost time experience, as well as her involvement in a murder, would be an enticing thing to further explore. You would think a spirit taking over her body and getting more oppressive would be a natural escalation with urgency to watch. We’d witness Sarah freak out as she wakes up from more and more shocking behavior. It’s an easy story because it makes sense, watching our possessed schoolgirl lose her mind and body. However, Evil Takes Root only tags in Sarah when it wants to, and this means her ongoing development as a demon vessel is curiously left underdeveloped. In contrast, Christina is immediately the more interesting character because she has a hearing disability and a lingering resentment over her father. Christina is even willing to explore with dark arts to bring her mother back from the dead. Dear reader, I ask you why can these two characters not simply be combined? If one girl is stepping into the supernatural, why not have her as the own affected? Why do her actions need to be carried out on a different character who has a similar back-story but who happens to not personally involve the supernatural to try and bring her dead mom back? Why have Sarah volunteer at a hearing-impaired school when we could just follow Christina at that same school from the point of view of someone who is already hearing impaired? These are the central relationships and characters and yet they could have been streamlined or retooled for more concise and developed drama.
Evil Takes Root is a horror movie that makes me feel stuck in the middle of praise and shrugging. It looks and sounds like a professional movie with real technical acumen, but it’s also a lot of effort to tell a deeply generic story with deeply generic characters and no standout set pieces. The sound design, editing, cinematography, and spindly special effects are impressive and seamlessly blended together. The monster needed more screen time. Nobody should be ashamed to have this movie on their resume, though the screenwriters (the director and the producer) might not feel that same degree of pride. Perhaps the mediocre story is a result of the production problems trying to make dispirit pieces come together into a meaningful and cogent whole. I cannot say. Whatever the reasons, Evil Takes Root is a very good-looking yet methodically generic horror movie.
Nate’s Grade: C+