The new Hellboy reboot is utterly fascinating but in a way I doubt the filmmakers intended. The confluence of bizarre, arbitrary plotting, budget limitations, artistic self-indulgences, and tonal imbalances makes for a truly entertaining watch but for all the wrong reasons. A recent apt comparison would be the Wachowskis’ 2015 shining artifact-of-hubris Jupiter Ascending, an expensive and ambitious mess that left me dumbfounded how something like that could slip through the studio system. Right from the 500 A.D. opening prologue of Hellboy I was laughing under my breath, trying valiantly to make sense of what I was watching. It played like camp, ridiculous high-end camp, but I don’t think that was the intent of director Neil Marshall (The Descent) and company. I think they were going for a cocky, carefree sense of apathetic cool and wanted to have fun unleashing an adolescent fantasy of monsters, violence, and droll one-liners. Hellboy is an experience, all right.
Hellboy (David Harbour), child of hell and intended tool for evil Nazi world domination, has been raised by his surrogate father, Professor Bloom (Ian Mcshane), as a valuable asset in the Bureau of Paranormal Research and Defense (BPRD), the fighters against the things that go bump in the night. An ancient evil witch, The Blood Queen (Milla Jovovich), is being resurrected one dismembered piece at a time. Hellboy and his associates, psychic smartass Alice Monaghan (Sasha Lane) and agent/were-jaguar Major Ben Daimio (Daniel Dae Kim), must track the whereabouts of the Blood Queen before she can fulfill her goal of unleashing hell on Earth.
The storytelling for the 2019 Hellboy is its biggest hurdle that it cannot get over. I think ninety percent of this movie’s dialogue, and storytelling in general, is expositional, and the remaining ten percent are groan-worthy quips (after kissing a gross witch, Hellboy says, “Somebody get me a mint” — har har). Every moment is explaining the person in the scene, the stakes of the scene, the purpose of the scene, the setting of the scene, the other people in the scene, and then re-explaining one of these elements. Every single freaking scene. Every ten minutes a new character is thrown into the mix and the cycle starts anew; it feels like the screenplay is cramming for a test by the end credits. In addition to these expository present-day scenes, there are five separate flashback sequences to explain superfluous back-stories. Do we need a flashback to explain the motivation behind the pig man, who is pretty much a standard henchman? Would the audience not believe he has a grudge against Hellboy if we lacked a key flashback to set up the history between our protagonist and this unimportant side villain? Does Daimio need a flashback to showcase his military team being attacked by something vaguely mysterious? Or can he just say he was attacked and we reveal later the full extent of his… were-jaguar powers? Did we need an entire segment where Hellboy travels to another dimension to tussle with the imprisoned witch Baba Yaga to find out a location? Did we need an entire Arthurian legend to set up a super special weapon that will kill our villain, or could it have been anything else? Then there are prophecies and counter-prophecies and I was exhausted by the end of these relentless two hours. It feels less like a coherent two-hour movie and more like an aborted television pilot intending to set up weekly wacky adventures and preview a larger realm of potential storytelling avenues. We even get the extended set-up for a hopeful sequel that will all most certainly never materialize.
The bonkers narrative inconsistency and runaway pacing make it feel like anything can happen at any moment, but not in a good way. It makes it feel like very little onscreen legitimately matters because the next second a character could just say, “Hey, here’s that thing,” or, “Here’s a new person that cancels out that previous thing.” It feels like the internal rules of the storytelling are completely ephemeral. I kept shaking my head and shrugging my shoulders, just like the breathless inconsistency of Jupiter Ascending. I was not a fan of the original 2004 Hellboy (if I recall I cited it as one of the worst films of that year) and one major reason was just the sheer number of goofy elements that felt overwhelming to any sense of a baseline of believability for me to gravitate toward. I feel like if I were to revisit the original Hellboy I might be more charitable (I enjoyed the second film), but this 2019 edition is an even bigger culprit because it feels like nothing in any previous ten minutes matters. The screenplay is structured like one disposable video game fetch-quest after another.
You can almost see the movie that Marshall and his team were aiming for, a weird hard-R action/sci-fi film with strange creatures and smarmy attitude. There are moments where you can tell a lot of fun was had designing certain ghouls and monsters, like the hell beasts unleashed that include a spike-legged monstrosity that ka-bobs people as it stomps. It’s moments like that where you see the zeal of crazy creativity that must have attracted Marshall and others to this project. It’s too bad there aren’t enough of them. There’s a sequence where Hellboy takes on a trio of giants that’s filmed in a style meant to evoke one long tracking shot. It doesn’t quite get there thanks to the limits of the budget’s special effects to conceal the seams. This is an issue throughout the movie. The special effects can get surprisingly shoddy, especially a spirit late in the film that shockingly resembled something akin to an early 2000s PS2 game. If the budget could not adequately handle these sequences then maybe there should have been less new characters and excursions and we could have concentrated on what we had and done it better.
I pity Harbour (Stranger Things) for stepping into the oversized shoes of fan favorite Ron Perlman. It’s quite a challenge to follow up the guy who seemed born to play this part, but Harbour does a good job with what he’s been given. The character is a bit more sulky and surly than we’ve seen in the previous incarnations. It makes Hellboy feel like a giant moody teenager chaffing under his dad’s house rules and saying nobody understands him. The practical makeup is great and still allows Harbour the ability to emote comfortably though he always appears to be grimacing. MacShane (TV’s American Gods) is a more ornery father figure than John Hurt, and he seems in a hurry to get through his lines and get out of here. Jovovich (Resident Evil… everything) is an enjoyably hammy villain with her withering sneers and overly dramatic intonations, but she knows what she’s doing here. The same can be said for what might be the most pointless character in the whole movie, a Nazi hunter known as “Lobster Johnson,” played by Thomas Haden Church (Easy A), who plays it like he’s in one of those heightened propaganda inserts from 1997’s Starship Troopers. The actual side characters for Hellboy are the weakest because the film doesn’t know what to do with them. Lane (American Honey) and Kim (TV’s Lost) are both good actors but the movie doesn’t understand that a character foil is more than a bickering, doubtful sidekick.
I would almost recommend watching the new Hellboy reboot for the same reasons I would Jupiter Ascending. It’s rare to see a big screen stumble where it feels like the movie is just being made up as it transpires before your eyes, where the mishmash of tones, intent, and mishandled execution is confusing, disconcerting, and even a little bit thrilling. This might not be a good film for various reasons but it can be a good watch. If that sounds like your own version of heaven, give the newest Hellboy a passing chance.
Nate’s Grade: C
I already know my computer’s spell check is going to hate this review. In the wake of the box-office bonanza of It, prolific author Stephen King is a hot property once again for studios and everything old is new again. Pet Sematary (yes it’s intentionally misspelled) is a remake of a 1989 that was a hit back in the day. It was never regarded as a good movie but had its campy entertainment, so there was some room for improvement. Early reviews were positive and I raised my hopes for the 2019 edition, but after having seen the finished product, maybe some movies too are better off left dead.
Louis (Jason Clarke) and Rachel (Amy Seimetz) have moved to small-town Maine for a little peace and quiet and to spend more time with their children, nine-year-old Ellie (Jete Laurence) and their toddler, Gage. They happen to live next to a busy road with dangerous drivers speeding at all hours. An accident claims the life of their beloved family cat, but the kindly old neighbor Jud (John Lithgow) has a piece of advice. Beyond the “pet sematary” in the woods is a place where the buried dead come back to life. The cat comes back, though is mean and different. Later, another accident takes the life of Ellie, and Louis cannot let her go. He buries her in the hallowed grounds, she comes back, but she’s not daddy’s little girl any longer, and people will pay a high price.
Eschewing a sense of camp, the film risks being overrun by its own sense of seriousness, which only works if there is room given to explore the ramifications of grief, the choices people make when they’re hurting, and the irony of good intentions. If you’re going to go in a serious direction then you need the confidence and dedication to play to that decision, and that’s not the case with the 2019 Pet Sematary. It’s lacking those important moments of contemplation or even dwelling with the horror of bringing back a loved one from the dead. There’s only so much evil hissing cat you can have before you hit a limit and start saying, “What else you got?” There’s going to be an escalation, I don’t think it’s much of a spoiler, considering the nature of the premise but also its predecessor being 30 years old, that one of the children will die only to be brought back. It’s also an easy speculation that they will “come back wrong” but the drama is processing this decision and trying to mitigate the mounting consequences. How far will a parent go to protect their child even if that child is an undead murderer? The trials should strain the moral resolve or our protagonist while reveling in the grotesque.
Because every viewer is going to already expect this much, it’s the film’s job to develop this premise in a satisfying manner and/or provide surprises from our expectations. Pet Sematary 2019 unfortunately does neither, barreling through the dramatic downtime when it could be developing its horror and unleashing standard slasher jump scares. When Louis is brushing his daughter’s tangled hair he runs his fingers over the metal staples in the back of her skull holding her head together. It’s a stark reminder that she is not the same, and it goes beyond her scraggly voice and unyielding stares meant to convey the same information. The film needed more moments like this, small details to unnerve and remind, rather than making her essentially The Ring girl from the start. The movie voluntarily eliminates its own storytelling runway, giving it little room to ramp things up and being forced to simply jump to the big bad killer demon girl. The filmmakers try and compensate somewhat by giving Rachel her own independent haunting, seeing hallucinations of her dead, twisted deformed sister. Those sequences reminded me of the slow stirring sequences in 2017’s It, drawing in the audience to dread what will happen next. It’s a side plot that could be eliminated entirely and I enjoyed these sequences the most because it was at least something pregnant with possibility.
Many of the new additions feel like the filmmakers are fumbling for something else to be scary because they’ve consciously or unconsciously admitted defeat with their zombie. She’s creepy, sure, but she starts at full creepy and stays there. We get things like animal masks reminiscent of 2013’s home invasion thriller You’re Next. We get the spooky visions of ghosts that the child can see. We get Rachel’s taunting visions that never feel fully integrated into the larger whole with any thematic value. It could have tapped into her guilt praying for the demise of her sister for a well-earned sense of relief, and this same feeling coming ahead anew with her reanimated child, challenging her to reconcile her past actions and personal culpability and goad her into action. But like most aspects of the supernatural be-careful-what-you-wish-for parable, it’s given precious little deliberation and instead it’s more standard thriller moments to goose scares. I do appreciate that the film takes its sense of bleakness to the very bitter end, departing from the 1989 original for an even darker conclusion. The only problem is that it left me wanting the sequel. By the end, I think many viewers will agree that they wish a Pet Sematary movie, at least one under this oh-so-serious-slasher direction, had started at this end point instead and gone forward, exploring the full ramifications of the larger world.
As is wont for the Internet, there has been some gnashing of teeth over the fact that the remake kills a different child, but I think this is the smart move. It allows the remake to stand apart from the original and chart a path of its own, not that it’s very far. It also boosts the practicality of what it can do for horror. As any parent may attest, there’s more to worry about what a nine-year-old can do than a two-year-old. Even reanimated and filled with supernatural power, it’s still a small child that can be overwhelmed. An evil pre-schooler has a bit more limited mobility for their murder rampages.
For fans of King, or fans of genre horror, there may be enough standard thrills and chills to enjoy the new Pet Sematary. In the extremely spotty spectrum of King movie adaptations, it’s definitely somewhere in the middle, not bad per se but nothing special.
Nate’s Grade: C+
I think it’s important to state that Us is not Get Out and that’s perfectly okay. Not every movie can be a Get Out, an experience that was so refreshing, socially relevant, wickedly fun and dynamic that I immediately wanted to see it again and tell everyone I know to join in. Writer/director Jordan Peele shed his funnyman past and flexed his impressive genre know-how to make a knockout of a movie with an amazingly structured story, allowing all of the pieces to snap together with clever precision. It was my own second favorite film of 2017 and I was highly looking forward to Peele’s follow-up in the realm of what goes bump in the night. Don’t go into Us expecting Get Out. It’s not quite the sum of its parts and has some storytelling shortcomings that limit the impact of its visceral thrills. It’s an engaging horror movie, but it’s far more allegorical and far less tidy and satisfying.
The Wilson family is spending their summer vacation at a rental home in Santa Cruz, California. Adelaide (Lupita Nyong’o) and her husband Gabe (Winston Duke) are trying to enjoy a getaway with their children, teenage daughter Zora (Shahadi Wright Joseph) and young son Jason (Evan Alex), when strange coincidences keep occurring. This is the same beach town where many years ago Adelaide had a traumatic childhood experience getting lost from her bickering parents. Then one night Jason informs his family that there’s another family standing in their driveway. The Wilson family is hounded by mysterious doppelgangers, each a cracked mirror version of themselves. This new family wants what the Wilsons have and will use any bloody means to see that they get it.
Us is more a straight horror film and has plenty of excellent, terrifying, and smartly directed scenes to make an audience squirm in their seat. Peele has established in two movies a strong instinct for horror and how to expertly stage a scene. His camera is judicious in what it does and does not show the audience, holding onto moments to escalate tension and providing no escape for an eager audience. The majority of the second act is a home invasion thriller and these scenes and subsequent chases and escapes can be nerve-wracking. Each character has their own opponent and each has their own method of trying to outsmart or out maneuver their downtrodden doppelganger. I was getting plenty of Funny Games vibes, a movie I downright despise, but what it could have been if the creator actually cared about the inhabitants. The family and their bonding is a strong empathetic anchor for the audience, so we watch each member of the family battle a literal incarnation of their inner demons. Peele also assembles an effective collection of spooky imagery, from caged rabbits, to the slice of golden scissors, to a carnival funhouse, to even the nature of that 80s social event, Hands Across America. You can sense Peele’s love of horror and the entertainment value horror movies afford. There’s a strong central mystery to guide the narrative and the sense of discovery from Act Two onward keeps things fresh as we learn more and more about these doubles.
From a technical craft standpoint, Us has the upper hand over Get Out. This is a movie that wants to scare you and Peele has devoted great consideration into his artistic elements to achieve that key principle. Peele knows exactly how to craft a particular mood and what genre elements to pepper in and to what amount for the right response. The photography by Mike Gioulakis (It Follows) is evocative and makes great use of limited light to capture an eerie and unsettling feeling. The musical score by Michael Abels is also exceptional, making the most of each heightened scene and doing wonders with a dark, operatic version of the chill 90s song “I Got 5 On It” by Luniz. It makes for a fun, frightening, and favorable film experience in the moment-to-moment sequences of build and release.
The performances are another strength, with each member of the family getting extra range thanks to their dual roles. Nyong’o (Black Panther, 12 Years a Slave) is the standout and emotional center of the movie. Her double is the leader of her clan and the only one that has the ability to speak, except speaking isn’t quite the right word. It’s more like the words escape her throat, raspy and without intonation. It’s a remarkable commitment on her part and she tries a lot of weird character tics, most of them work, from her herky-jerky to robotically possessed physical movements, unblinking eyes, and then there’s that startling voice. Duke (Black Panther) finds his footing as a comedic foil, starting as a corny but loving dad and thrust into a family defender that gets more and more tired of the horror movie nonsense he endures. The kids all do solid, effective work with what they’re given, seizing their moments. Elizabeth Moss (The Handmaid’s Tale) plays a bourgeoisie friend and has a fantastic moment with lip gloss that made me horrified and entranced all at once.
This is where the merits of the film start running into conflict with Peele’s muddled intentions and messy execution toward the finish. As I said, it’s far more allegorical in approach; meaning for the longest time it seems to be a film outside the bounds of literal interpretation. That’s fine since many horror films rely upon a heaping helping of metaphor for larger implications. I was prepared for Us to stay in this creative territory. Except Peele makes a late decision to squeeze his movie into a bizarre and distracting middle ground, where it feels like the metaphor is the real message, if you can decode it. Once you stand back and assess the full Us, it doesn’t hold together in allegory or explanation.
Even hours after seeing the movie, I cannot say whatsoever what the intended theme is for Us, and this really befuddles me since Get Out was laser-focused in this regard. Peele isn’t just cranking out fun, throwaway genre movies, he’s trying to make statements through horror and elevating the genre in artistic ways. Get Out postulated how being a black man in America was like living in a horror movie and a Stepford Wives-meets-Being John Malkovich commentary on the usurpation of minority agency and the commodification of black bodies. It’s not every day that a horror movie wins an Oscar for Best Original Screenplay, let alone deserves it, and Peele’s treatise on race relations was perfectly structured, each piece snapping together and better informing the whole, with setups and payoffs galore, and at its heart was its relevant message. With Us, I don’t really know what Peele is trying to say here. There’s a simple duality theme but that seems pretty weak and underdeveloped. There may be a have/have not inequality discussion but this gets into trouble in the final act (more on that below). I don’t think race even factors into the overall message, as a late turn reveals that the doppelgangers extend beyond our central African-American family. What is Peele trying to say with Us? I’m at a real loss and I’m trying to process that confusion and my own expectations.
This might have worked better had Peele not elected to supply a hasty sci-fi explanation for why things are the way they are, and in the process he strands his film in a contentious middle zone that tries to find a logical context to plant his allegory. I won’t get into what exactly the details of this explanation are but suffice to say it doesn’t really hold together and invites far more questions, each one picking apart the reality of the film, which disintegrates at an ever-increasing speed. How far-reaching is this conspiracy? What is the ultimate goal? How do these people think they will win? Why now? There’s also a big twist ending that should be obvious for anyone paying attention, but what makes this decision worse is not that it’s predictable but that it hardly sheds any new dimension to what came before. It doesn’t really change our reading of certain people because of the time it happened and so the big meaning is its existence as a twist. It doesn’t redefine the narrative in the way that great twists should. It might play into a larger thematic point except, as described above, that area is hard to ascertain. The last third of Us gives a sense of scope and rationale but the movie also loses its form, trading in dream logic and then trying to provide a new real world context that cannot hold.
Friends have already asked me whether Us is a good movie, and I’ve found myself saying, “Yes, but…” Peele’s follow-up left me with more questions than answers and a nagging sense of dissatisfaction that began to eat away at my otherwise good time in the theater. Us has some fantastic moments and tense scares but I cannot say what its muddled theme is, the hazy explanation doesn’t really work, and the overall intent left me perplexed. It’s an evocative horror movie with solid to great performances from a very game cast of characters. Given its more free-floating plot, it feels like the kind of movie that would hold together by a strong thematic core. I think most people will leave Us somewhat scratching their heads and wondering what it was all about, but not as an accessible puzzle to decode. It’s more a puzzle that doesn’t resemble the picture on the box and is frustratingly missing a few too many pieces to come together.
Nate’s Grade: B
Wonder Woman may have beaten her to the punch but Carol Danvers, a.k.a. Captain Marvel, deserves her own share of headlines as the first woman to have her own starring vehicle in the highly successful Marvel Cinematic Universe (MCU). Her presence was first teased in the post-credit scene of Infinity War. After twenty-one films, Captain Marvel gets squeezed into the penultimate chapter before closing the book on the MCU as we know it for a decade, and it feels like a throwback in both good and bad ways.
Carol Danvers (Brie Larson), or “Vers” as she’s known on the Kree home planet, is part of an elite alien squad of “noble warrior heroes” fighting in a long-running war against another alien race, the shape-shifting Skrulls. Carol Danvers goes back to her home planet of Earth (a.k.a. Planet C-53) in the 1990s to look for a hidden weapon linked to a mentor she can’t quite remember, a woman (Annette Bening) from her past life on Earth as an Air Force pilot. Carol Danvers must try and recall who she is with the help of Agent Nick Fury (Samuel L. Jackson) and stay one step ahead from the invading Skrulls.
This definitely feels like a lower-to-mid tier Marvel entry, something more akin to the Phase One years (2008-2012) where the initial franchises were just starting to get a sense of direction and personality. They were also lacking the larger depth of character development, social and political messaging, as well as judicious independence from the overall studio formula that has come to define dozens of superhero blockbusters. It’s not a bad movie, and is fairly entertaining throughout its 124-minute run time, but it’s hard not to notice the shortcomings that, frankly, haven’t been this transparent in an MCU movie for some years now. I had to think back on a comparable MCU experience and I had to go back to 2015 with Avengers: Age of Ultron or maybe even 2013’s Thor: The Dark World. In short, Captain Marvel just feels a little less super in many important areas.
This is the first female-lead superhero film in the MCU (sorry Black Widow) and Carol Danvers has been a character in Marvel comics since 1968, and yet the film doesn’t put together a compelling case why she is the one getting her big screen moment. The character suffers that wonderfully tired movie trope of the foggy memory, so we have a protagonist trying to discover who she is alongside the audience. This would be a fine starting point for her to essentially reclaim her humanity and her agency as she travels back to good ole C-53 and learns more about her past. There’s a core of a beginning theme already present there, the nature of what it means to be human, and how it can be viewed as a weakness by n alien species and how it comes to be a strength for her. Maybe that’s too pat but it’s a start. The problem is that Carol Danvers isn’t seen to be that interesting. She’s somewhat boring and the presentation feels a tad inauthentic; when she’s quippy it feels forced, and when she’s badass it feels lethargic. There’s a personal journey that challenges her to assess her preconceived notions of good and evil in an ongoing intergalactic conflict, but it’s so impersonal. Even when she’s revisiting with friends and reminiscing (what she can) it doesn’t feel like we’re getting that much more insight than we had before. She’s a warrior. She’s upstanding. She definitely doesn’t like men telling her what she can and cannot do. But what else do we know besides her increasingly invincible super powers? What is most important to her that drives her? What are her flaws other than a faulty memory? When she goes full super saiyan it should be celebratory and joyous and instead it feels more weirdly perfunctory.
I love Larson as an actress and have been singing her praises for dramas (Room, Short Term 12) and comedies (21 Jump Street, Scott Pilgrim) for years, and I kept waiting and waiting to be wowed by her in this role. I was left unfulfilled. Larson is a terrific actress and can be so expressive, resolute, heartbreaking, and inspiring, and I grew frustrated as the movie kept her talents buttoned up for too long. She seems too removed from the action even as it’s happening in the moment. It’s not that she’s too serious (“smile more” chime the denizens of cretinous “men’s rights activists”) because her character should be serious. It’s that she hasn’t been given enough depth and interest a hero deserves.
Jackson (Glass) and Mendelsohn (Ready Player One) were my favorite parts of the movie. Watching a 40-something Jackson front and center looking like he was ripped out from 90s cinema is remarkable. The movie is at its best when Jackson and Larson are working their 90s buddy cop chemistry together. There’s a fun running joke about how Fury loses his eye with some near-misses played for comedy (reminiscent of Crispin Glover’s eventual armless bellhop in Hot Tub Time Machine) and while the film does a disservice to Carol Danvers’ character it opens up Fury even more as a person. Mendelsohn has become a go-to villain for Hollywood and the filmmakers use this to their advantage. He slinks around having a good time being bad, but there’s also a surprising turn that provides unexpected pathos and depth to what could have been a one-note scary-looking bad guy. In a movie that deserves headlines for being the first female-lead MCU entry, the supporting dudes end up having the most depth and success, which is rather odd.
Captain Marvel is missing a larger sense of vision and purpose, which is why it feels more like a throwback to those early days. Directing/co-witting husband-and-wife team Anna Bodin and Ryan Fleck (Half Nelson, Mississippi Grind) don’t manage to have a feel for the material and for action as a whole. There are some pretty-looking sequences and some moments that strike their intended effect well, but the structure of their movie could use a bit of an overhaul. The first act, the pre-Earth return, is a bit convoluted and could be condensed. This even goes for the Kree Special Forces team (Kree Team Six?), which comprise many differentiated soldiers when really three non-Jude Law members would suffice. The Kree characters are stranded for the middle act and when they come back it’s hard not to feel disinterest. The concluding act brings the various plotlines together better with some good twists I did not see coming and appreciated. However, the climax is missing out on its triumphant jubilation because of the spotty characterization and the haphazard action direction. From the start, the action is unimpressive and poorly choreographed and edited. The chases are humdrum and the special effects are surprisingly substandard at too many turns. It’s hard to tell what’s happening in many fight scenes, and once Carol Danvers gets her full super laser-blasting powers, the screen becomes even more obstructed and even harder to decipher. Bodin and Fleck have showcased a natural feel for visual storytelling but action appears beyond their grasp for now.
Captain Marvel suffers from being asked to do too much, slap together an origin tale for the last essential character for the conclusion to a larger multi-movie storyline, also forging the beginning of the MCU timeline as a prequel for Fury and S.H.I.E.L.D, as well as some connective back-story with the Guardians universe. It has to do a lot of heavy lifting in two hours that the screenplay and characterization do not seem best equipped to handle. The humor is a bit dull and unsure of itself, relying upon certain beats one too may times, notably a cute orange cat tagging along. Even the 90s setting feels like something tacked on for easy jokes about dial-up Internet and references to Radio Shack. It feels like simple nostalgia and that goes to the soundtrack selections as well. This must have been the easiest job the music supervisor ever had for a film, having to do a mere cursory scan of 90s alternative rock for the hits. An action sequence set to No Doubt’s “Just a Girl” should have more attitude than it does. A dream/trance sequence set to Nirvana’s “Come As You Are” should be creepier and more unsettling. By the end, as the credits flash onscreen set to the guitar chords of Hole’s “Celebrity Skin,” I felt certifiable 90s fatigue.
I feel like I’m piling on Captain Marvel with complaints and quibbles and presenting the impression that it’s a bad or dimly entertaining film. It’s not a bad experience but it definitely has its share of flaws that hinder the enjoyment factor. As a white guy in his thirties, Hollywood has been making movies tailor-made for me as their default setting. I cannot underestimate the cultural and personal impact this will have for millions of women and young girls who have been eagerly waiting for a big-budget movie with a strong female protagonist front and center. Wonder Woman was a cultural and commercial touchstone that might diminish the luster of Captain Marvel for some, but the MCU is its own unparalleled zeitgeist. Having a woman carry a movie in this special high-profile film universe will mean considerably much to many. I wish it was a better movie, but even lower-tier Marvel is still better than plenty, and that may be enough. I’ll look forward to see how other screenwriters and filmmakers make use of the character in the ensuing Avengers sequel coming out next month. I’ll reserve my final judgment on the character after I see how she fits into the larger picture and with storytelling talents that have shown more aptitude toward the super stuff.
Nate’s Grade: B-
A group of college friends spend Spring Break south of the border and stumble into a deadly game of… truth or dare? Blumhouse has spun gold out of just about any high-concept horror property but can it make Truth or Dare work? Here’s the truth: nope.
This is a powerfully dumb movie that caused me to yell at the screen several times, shake my head even more, and contemplate my own life choices. The entertainment level is related to every befuddling choice this movie makes, and it makes many of them. Take basic dramatic opportunities that it weirdly pushes aside. One character is gay and hasn’t come out to his father yet, so the demon-inhabited game dares him to come out. Rather than watch this genuinely dramatic moment play out, Truth or Dare has it all take place entirely off-screen. Hilariously, the gay student comes back and recaps the audience what they missed (“Yeah, I came out to my dad, and he said some things, and we’re good now.”). Imagine if an action movie did something similar (“Hey, yeah, so I jumped out of a flaming helicopter onto that skyscraper and then scaled down only using my pants as a makeshift rope”). That’s bad writing no matter the genre. Take another scene where Olivia (Lucy Hale) tracks down the old Mexican lady who supposedly started the curse. She gets there but is told by the granddaughter to wait outside. So she does. Then we cut to a later scene where the granddaughter says, “She has agreed to see you.” Why did we need that first scene denying them entry? If all it does it kill mere seconds in the running time, why is it even included? This scene also involves the granddaughter being coy when Olivia asks to speak to the old lady. She cut out her tongue long ago and the granddaughter knows this but is just being a jerk. These are basic storytelling miscues that Truth or Dare doesn’t seem capable of overcoming.
We must talk about these silly demonically possessed faces. Oh the faces. It looks like a bad Snapchat filter promotion. I am convinced some studio exec saw a Snapchat filter and said, “Hey, we can make a horror movie based on that” (Look out for the upcoming dogface filter horror movie in 2019). The faces are so dumb. They pinch into pained rictuses, big eyes, and triangular, pointy chins. It’s not a creepy image at all. It’s like a bad special effect trying to turn the cast into caricature. Then they even directly address it, as one character literally cites the look as a “Snapchat filter.” Don’t hang a lampshade on it, movie, and make us all realize that even you know how dumb and derivative you are. The accompanying scary modulated voice is also worth a hoot. The end credits even end on the demonic voice challenging the audience to a game of truth or dare. Joke’s on you, movie, because nobody stuck around for the end credits of this one (except for me). The faces are never scary, are always goofy, and always funny looking, and that’s all we get.
The scariest thing in Truth or Dare is the uproariously bad dialogue. These are actual lines of dialogue spoken in the movie: “The game followed us home from Mexico.” Oh? “We’re not playing the game, it’s playing us.” Uh huh. “I dare you to get on the pool table and show everyone your pool cue.” Oh, PG-13 movie, how naughty of you. “I know things have been a little Bette and Joan since Mexico.” No, movie, you do not earn referencing Bette Davis and Joan Crawford or even Bettie and Joan from Mad Men.
The characters might be as bad as the cringe-inducing, laughable dialogue. Our protagonist is kind of a terrible human being (spoilers to follow). Olivia is obviously in love with her best friend Markie’s (Violett Beane) boyfriend Lucas (Tyler Posey), blurts out her best friend’s cheating ways to the whole world, will eventually sleep with the best friend’s boyfriend (more on that later), and then also reveals a painful secret regarding her best friend’s deceased father, namely she is indirectly responsible for his death, suggesting he kill himself after he tried to sexually assault her. All of these abuses are targeted at her best friend, and yet she constantly keeps trying to say, “You have to trust me,” as if these cruel torments should be waved away. It’s so one-sided and directed at one person, her ostensible best friend, that it becomes comical. At one point Markie has a gun to her head and screams she has nothing left. “You have me,” Olivia says, and I wanted Markie to pull the trigger right then because this was after Olivia told her everything. Hale (TV’s Pretty Little Liars) has a fixed expression of confusion with her large doe eyes, which don’t require that much in the way of adjustment for the Snapchat filter face. I don’t think we’re supposed to care about any of these characters, including our eventual Final Girl played by Hale. I was rooting for the demon to bump them off in bulk.
The mysteries of Truth or Dare are exasperating and demand further analysis, which I will ably try and perform for you, dear reader. First off, the rules of this game are very sketchy and feel rather arbitrary. A demon will jump around participants but needs more contestants, like the Ring cursed videotape. Eventually more players will be roped in but the old players are still part of the game, I guess, which means there’s no escape. This all started because some demon was released from its containment pot at an abandoned monastery, and it just so happened there was a group of teens playing truth or dare. So the evil demonic spirit said, “Hey, why not?” and adopted the game as its own? What if they had been playing spin the bottle or “Head’s up 7 UP”? I am almost certain, given the cannibalization of the horror genre, there has to be an evil spin the bottle movie somewhere (a cursory Internet search found a 2011 film with the premise). I feel like the other demons at Hell High pick on this particular demon and with good cause.
When given a choice between answering a question and doing some dangerous dare the choice seems obvious. The game seems to know this as well, which is why halfway through the characters are not allowed to choose “truth” any longer. This seems like cheating. The game is called “truth or dare” and not “…or dare.” By removing the choice it stops becoming a game. Admittedly, most human beings will tap out of horrible truths to reveal after a while unless you happen to be a politician. After a while it will just resort to making people talk about their Internet search histories. When these people have to blurt out painful truths, why do they scream them? Could not whispering achieve the same results? There’s the question of what constitutes finishing a dare as well. Since one’s life is on the line, it’s important to see the dare through. There’s one scene where the game dares Olivia to have sex with her best friend’s boyfriend. I don’t know about you, but if somebody said, “an evil force says I must have sex with you or else I’ll die” it would be a real mood killer. Regardless, they strip off their clothes and take the wanton opportunity given to them (Her: “You’re just doing this because you have to” Him: “No, you do. I’m doing this because I want to”). Except in the middle of their coitus the dare demon returns and possesses Olivia, challenging Lucas to pick next. Has Olivia finished fulfilling her dare? What constitutes “finishing” when it comes to sexual congress? The dares also escalate to an arbitrary degree, often robbing the player of a real chance to see it through. When the demon dares you to kill one of two people and the previous dare was far less significant, then it feels like the movie is compensating for a lack of developing thrills. If I go, “I dare you to eat that cheese,” and then next, “I dare you to rip it out of your intestines,” it feels like too much too soon. Alas, demon party games and pacing.
Then there’s the would-be solution, which as you could assume also doesn’t make much in the way of logical sense. They can rope the demon itself into the game if they reach the hallowed spot where the game began and time things right. the demon has the ability to alter your vision and hearing, so it can already alter your reality to its whims to whatever ends it wants. When the rules are arbitrary and you’re dealing with a supernatural presence that flouts mortality, what good is any of this going to do? It’s like the kids from a Final Destination movie scheming to have Death killed by Death. This isn’t the only movie to offer false hope as far as defeating a supernatural curse, like with The Ring and It Follows. Actually a lot of the plot is similar to It Follows. Just watch It Follows.
Truth or Dare is a thoroughly entertaining and thoroughly bad movie. It’s not scary and it’s not effectively dramatic. It’s confusing and capricious and hilarious. And yet, it does find that ineffable groove to come across as something in the “so bad it’s good” echelon, something I wouldn’t mind watching again with a group of friends and some adult beverages at hand. Truth or Dare is this year’s Bye Bye Man. I dare you to watch it.
Nate’s Grade: D
I have no real investment in Mary Poppins as a character or the original 1964 movie, so I was expecting to walk out of Mary Poppins Returns with a shrug, likely finding it middling at worse. I was unprepared for what I endured, and endured is the accurate statement. Mary Poppins Returns is an insane movie and one of the most maddening and painful experiences in a theater I’ve had all year, and no number of spoonfuls of sugar will help this bad medicine go far enough down.
It’s the “Great Slump,” a.k.a. Depression, in London and the Banks children have grown up. Michael (Ben Whishaw) has three young children of his own and he’s struggling to maintain his job at the bank and be the father they need in the wake of his wife’s death. His sister, Jane (Emily Mortimer), has moved into help but it’s still not enough. Enter that famous nanny, Mary Poppins (Emily Blunt), who takes it upon herself to watch over the children, help them through the grieving process, and explore the outer reaches of London with some help from some friends, chiefly Jack (Lin Manuel-Miranda). The Banks family is in danger of losing their home to the head of the bank (Colin Firth) unless they can find a specific title of shares that will grant them a wealth denied their adult lives.
This movie felt like it was eight hours long and I had no sense of how much time was passing, mostly because of its misshaped structure and general lack of pacing. Mary Poppins Returns feels like it could have been renamed The Tony Awards: The Movie. It’s one unrelated song-and-dance number after another, rarely building from the previous one, and so it feels like an eternal televised awards show that just shuffles from one set piece to the next, never providing a sense of direction or finality. Things just happen in this movie and then different things happen but rarely do they feel consequential. This makes the film feel endless because you have no real concept of progression. It’s just another unrelated song into an unrelated magical realm that doesn’t really seem like it matters, and then we’re off to the next. I think some part of me is still trapped watching Mary Poppins Returns, never allowed to leave.
This would be mitigated if the songs were any good. There are over a dozen and not a single one is memorable. It was mere minutes after leaving the theater that I pressed myself into trying to hum any one of them, and I could not. They instantly vanish from your memory because there are no melodies or interesting production aspects that cause them to stand out. They assault you with their blandness and staid orchestration. They’re a careful recreation of an older sounding, 1950s musical, an antiquated sound that doesn’t have the same traction today. The only way you can remember one of these songs is if you have a traumatic experience forever linked to one of these mediocre, warbling collection of sounds.
There are two astoundingly peculiar songs. “Trip a Little Light Fantastic” is a big ensemble number involving the lamp lighters lead by Miranda. However, the song reference is clearly evocative of the Timothy Leary “trip the light fantastic” comment about LSD. It’s strange to think this is only a coincidence when the lamp lighters are dubbed “learies.” It’s not a good song to begin with and the performance literally involves men on BMX bicycles flying around and doing tricks. How is any of this happening in a reported Disney family film? The Meryl Streep “Turning Turtle” song may be the most excruciating five minutes I’ve sat through for all 2018. It’s just embarrassing to watch and made me honestly think of the children’s movie disaster, The Ooogieloves, where you watch once proud actors debase themselves and their legacies in depressing fashion. That’s the level of dread and mourning I had watching Streep slog through a Bela Lugosi accent and dance upside down. It has to be seen to be believed but you shouldn’t ever have to see this. I have a new appreciation for the La La Land songs.
The continual removal of stakes robs the movie of feeling like anything onscreen genuinely matters. Mary Poppins is a magical creature without clearly defined rules or limits. At any point she might simply have the solution to a problem that she wasn’t sharing. Take for instance the ending (spoilers for the duration of this paragraph, but really, who cares?) where the lamp lighters and the Banks family race to ole Big Ben to literally “turn back time” by adjusting the clock hands. The lamp lighters use their ladders to free climb the face of the clock to the very top, only to be undone by not being able to reach the minute hand at it nears twelve. Then all of a sudden Mary Poppins scoffs to herself and flies up to the clock face to adjust it. If she could do this the whole time why did these very mortal men risk their lives in this exercise? I think Mary Poppins may be a cruel god (more on this later). The concluding dash to ensure the Banks family can keep their home involves not one, not two, but three deus ex machinas, a “Turducken of ex machinas” as my pal Ben Bailey termed it. Ultimately all of their actions do not even matter because the film routinely provides an unknown escape route that invalidates their efforts. It turns out, in the end, they weren’t even going to lose their home thanks to (at my best guess) a magical bird head that is best friends with the head of a bank and who never mentioned this before, the same head of the bank who has just been off in what appears to be an adjacent room for whatever reason and that also knows that Michael Banks has accrued a hefty fortune from a childhood investment, and has never mentioned it as well except in this crucial moment. Why, why does Mary Poppins Returns do this? Why does it present stakes or the illusion of stakes only to sabotage them every time?
Is Mary Poppins really a creature of good or does her need to be loved prove her a fickle god who demands adulation, subservience, and obedience? When Mary Poppins travels from world to world, some live action, some animated, all fanciful, every inhabitant seems to know this woman and love her unconditionally despite her prevalent smarm. The bigger question is do these magical worlds exist independent of Mary Poppins? Is there a pocket universe in existence on the side of a chipped porcelain bowl, or did it only come into existence when Mary Poppins decided it would be a lovely vacation spot? If so, that means she is calling into being a throng of adoring creatures that exist to validate her impulsive whims. She is a selfish god that demands an audience of servants and sycophants, not unlike the Javier Bardem character in Darren Aronofsky’s polarizing polemic, mother!.
The actors acquit themselves fine for their roles. Blunt (A Quiet Place) and Miranda (Moana) will still be charming performers even when given substandard material. Blunt holds your attention with her prissy, schoolmarm persona, balancing the audience’s memories of Julie Andrews without going into parody. Her singing (as also evidenced from 2014’s Into the Woods) is above average and can help make some of the songs more tolerable to listen to. Miranda is a talent bursting with charisma and range, which makes it all the more frustrating to squeeze him into the narrow confines of a cockney scamp. He does get a rapping reprise in “A Cover is Not the Book” with a group of cartoon penguins. The stranger element is that it really feels like Miranda’s character wants to have sex with Mary Poppins. They slot him as a forced romantic option for Mortimer’s underwritten sister, but his eyes are clearly set for the woman who bosses people around and has magic in her fingers. He remembers her when he was a boy chimney sweep and I think he’s been fantasizing about her every day since. Plus, she hasn’t aged in 30 years.
Mary Poppins Returns is a bizarre artifact of a displaced time, taking great pains to recreate a style but without providing a purpose or sense of feeling beyond emulation. I don’t know who this movie is for besides the hardcore fans of the original. There are dancing dolphins, talking dogs, bathtub portals, an upside down house, flying balloons, union protests, Angelina Lansbury or an animatronic lookalike, and there’s lots of songs you will be unable to recall and a story that repeatedly removes any stakes or grounding from beneath itself so that the movie never feels firm or purposeful. There were several points where I just wanted to throw up my hands and ask, “What am I watching?” I still don’t know. Mary Poppins Returns is a movie musical that is nothing short of super-cali-fragil-awful.
Nate’s Grade: D+
When they adjusted the Hobbit movies so there was going to be three instead of two, it required some very noticeable padding and filler material to meet out that requirement. The second Fantastic Beasts film (of a planned five film series, expanded from a trilogy) feels exactly that way, a mostly table-setting movie with more incidents than plot, a few pertinent revelations, and not much in the manner of resolution. The second Fantastic Beasts does improve on its predecessor in several regards. It introduces a formidable villain that’s well played by Johnny Depp. It introduces a compelling younger version of Albus Dumbledore that’s played by the dashing Jude Law. It also finds more purpose for its hero, the shy magical zookeeper Newt (Eddie Redmayne), as the series inches closer to a wizards-vs-wizards world war. Things take a turn for the darker; within the First Act, a baby is murdered. They didn’t even do that in the new Halloween. The larger world building of Beasts, written by author J.K. Rowling for the screen and directed by longtime stalwart David Yates, has been its biggest draw. The supporting characters are back, though not everyone has much to do. Rowling is improving as a screenwriter but she still has trouble executing exposition-heavy scenes, resorting to sequence after sequence of characters prattling on. Ultimately, it doesn’t feel like there’s much of consequence until the very end, so we endure characters running through underdeveloped and contrived storylines. One of these involves Katherine Waterston mistakenly believing Newt is engaged (his brother is) and somehow, despite having access to magic let alone other forms of media, never findings out the easy truth. It’s stuff like that that show me Rowling was struggling to find material for every character to push them forward on this now extended journey. Crimes of Gindelwald is an overall step in the right direction for the prequel series even if this individual movie has trouble standing on its own magical merits.
Nate’s Grade: B-
The idea of remaking Dario Argento’s horror classic Suspiria seems like movie heresy. How could any filmmaker attempt to come close to the Italian master’s original? Though that has not stopped Hollywood from remaking other horror classics of yore. Italian director Luca Guadagnino (Call Me By Your Name, A Bigger Splash) tempts the unwise with a new version of Suspiria, this time following the exploits of Susie (Dakota Johnson) in Cold War Germany as she is seduced by a private dance company lead by Madame Blanc (Tilda Swinton) that’s really a front for the occult. The new Suspiria is a worthy, splashy artistic endeavor but it suffers from too much airy meandering in the name of redundant atmosphere, vague and arbitrary plotting, and poor characters.
We’re told up front this is a story in six acts and a resolution but frankly the first two acts could have been completely eliminated. Their bearing on the overall story is minimal, but then I could say the same thing about much of the characters. Chloe Grace Moritz’s role could have been entirely cut. The majority of the story is strange things happening very slowly in the background of a dance school. The characters that do investigate aren’t our protagonists, which then traps us with people who know too much and won’t share, people who don’t know anything, and people who don’t want to know anything. It gets frustrating spending that much time with them, especially when the end destination (coven conspiracy sacrifice) is obvious even if you haven’t watched the 1977 original. I was told that Guadagnino edited an hour out of the final movie. How? What in the world was left out? It feels like everything they could have shot found its way into the finished film, whether it needed to be there or not. There’s an ongoing subplot about the Red Army Faction (a.k.a. Baader-Meinhof Gang) that we keep returning to as if there’s supposed to be larger relevancy. It’s a left-wing conspiracy that translated post-war anger into violence against the government. If I work really hard I can make a larger thematic connection to witches and women, but I won’t. With Suspiria 2018, it’s really just historical atmosphere that adds little but yet is returned to again and again. There is even a post-credit scene of a character doing something unclear while looking toward the camera. Why include any of that? It’s arbitrary and superfluous to the very end.
The new Suspiria toggles through three tepid lead characters: 1) Johnson’s new dance recruit, 2) Swinton’s artistic director at the school, and 3) Swinton in old-age makeup as a grieving psychiatrist trying to make sense of his life (yes, “his,” as she plays a man). Two of these characters matter in strict plot terms and only one of them are granted some degree of characterization. Susie is essentially an empty vessel who is extremely passive, going along with whatever she’s told (there is a reason for this but it falls under the category of contrived dues ex machina). There are hints of the connection she has to some occult force at play, but we don’t really see any transformation on her part because she’s so opaque to start with. Madame Blanc is the most interesting character, somewhat by default, but she only becomes that in the last third of the film when her personal feelings for Susie make her doubt how far she’s willing to go to achieve the coven’s goal. It’s the only character with a direct internal conflict that seems to matter to the story. The old man has no reason to be in this movie. By the end, it feels like the film has found a significant story reason for his inclusion, one that will actually produce some thematic relevance for Swinton also playing this role, but nope. He serves no purpose other than exposition and to hammer home a tangential historical context of generational guilt. There is a nice character moment between two characters in the resolution but by then it’s too little too late. Even this nice moment doesn’t really need to happen. I think the reason the film toggles between these three characters is even it knows you will get bored with them.
When the horror hits, that’s when Suspiria is at its most rattling. Watching a woman’s body betray her, one excruciating limb convulsion after another, culminating in her own jaw seeming to rotate out of her head, is wince-inducing and terrifying. The sudden jolts of violence made me gasp and squirm every time. This culminates in a third act that is heavy on blood and lunacy, so much so that it feels like the finale to another movie. If the proceeding two hours was understated, atmospheric horror, the last thirty minutes feels like the splatterific Sam Raimi Evil Dead 2. There’s an explicit campiness that feels at odds with the self-serious meanderings of earlier. There are also moments that cannot be described as any other word than “goofy.” There’s an ongoing shot of characters being dispatched in a very exaggerated and theatrical manner, and the fact that we watch thirty of these in a row just invites some degree of laughter. I know I laughed. The final act and confrontation is my favorite part of the film, delivering some long-sought vengeance, but it feels like a different movie. It’s also where Guadagnino’s “put the camera anywhere” stylistic approach betrays him. It’s hard to tell what exactly is happening on a literal level, let alone understanding it, and that’s not even taking into account the muffled sound design of several characters when they hoarsely whisper aloud whatever.
I would be more forgiving if the new Suspiria had not been as exasperatingly long, a full hour longer than the 1977 original. Long movies only feel long when they haven’t fully engaged you, and there are generally only so many ways to keep an audience’s sustained attention and investment. I understand wanting to allow a movie to breathe or wanting to create an uncertain atmosphere of intoxicating dread, but there has to be more than that. There’s also what I’ll affectionately coin the Nicolas Refn Trap, meaning where all of that breathing space ultimately exposes a lot of empty indulgences and vamping. Suspiria 2018 falls into this trap too often; there simply isn’t enough of anything to spread over those 150 minutes. The odd comparison I would make is to the notorious 1980 Western disaster, Heaven’s Gate, a movie I watched for the first time two years ago and actually appreciated. Let me be more specific: I appreciated the 100-minute very good movie somewhere inside there suffocated by the artistic excesses and peculiar and mercurial artistic demands from its uncompromising director (the man refused to shoot anything for ten hours until he got a cloud positioned exactly where he wanted). I’m convinced there’s a potentially great movie in Suspiria but it’s going to require a lot of excavation to allow it to see the outside.
I was interested in re-watching Argento’s 1977 original for the first time in years, and some things have aged better and some things have aged worse. Argento is a first-class visual stylist and his famous use of color makes the cinematography often beautifully horrific as young women are terrorized. There is even less plot than I remembered, a series of surreal murders finally leading to the obvious reveal of the dance company being a coven of witches. The characterization is even thinner than the thin 2018 film, which means that Guadagnino and company had a lot of room to roam when it came to their grandly grotesque remake. Argento’s film is a remarkable example of the immersive power of the screen, with his gorgeous use of light and color, production design, and a pulsating score that is perhaps a bit too omnipresent and anxious. There is one reoccurring musical sting that sounded precisely like the beginning of “Footloose” and it made me laugh every time, imagining Kevin Bacon dancing through the hallways. It’s a testament to the transcendent power of style when done by a first-rate stylist, and it works so far as to create a nightmarish, oppressive atmosphere. However, that eerie atmosphere and technical craft are about all the original Suspiria has to offer since there is a gnawing scarcity when it comes to characters, structure, and story. That makes the 2018 Suspiria a little more confounding. While it clearly works as an homage to Argento it’s also radically different, and yet it still manages to also have underwritten characters and bad storytelling choices even when it could have ditched the original’s original sins. At least Argento’s version is only 90 minutes and a lot easier to watch in one sitting.
The Suspiria remake was clearly a labor of love and not a soulless paycheck for all those involved. The technical craft is accomplished, and even though it lacks the vibrant colors of Argento’s original the cinematography is still highly evocative and unsettling. Guadagnino has put a concerted effort into making his movie operatic, lavish, and radically different from the source material. I think it’s different yet reverent enough that fans of the original will find something to enjoy as the film asserts its own identity. And yet the moody atmosphere is undercut by the shortcomings of the characters and the contrived nature of the overly padded and meandering plot. The more I think back on the movie the more it falls apart under further scrutiny. Suspiria is a tonally confused movie that doesn’t have enough substantial material to fill out its gargantuan 150-minute running time. There will be blood but what there needed to be was a more judicious editor.
Nate’s Grade: C
Who could have guessed that splatterhouse horror director Eli Roth (Hostel, The Green Inferno) was the right candidate to helm a children’s movie that hearkens back to the 90s era of Disney Channel? The House with a Clock in Its Walls is a whimsical and enjoyable family movie that is definitely made primarily for those under the age of twelve. It features a young boy (Owen Vaccaro) going to live with his uncle (Jack Black) who is a warlock and where the neighbor (Cate Blanchett) is a witch. He learns magic, self-confidence, and the legend of the hidden clock that may or may not trigger a doomsday. The 1950s house itself and its magical elements is practically another character in the movie and there’s a cheerful sense of discovery throughout, with a dog-like armchair, a topiary griffin, and a stained glass window that keeps changing. The school scenes could have been trimmed entirely, especially when you consider our main kid had enough motivation to try and bring his departed mom back to life. He didn’t need to impress a bully at school because he wanted a friend. Black (Jumanji 2) is charming as ever and a natural with children. The visuals are colorful and fun. The signature weird and icky details Roth adds made me smile, like pumpkins that vomit pumpkin guts as a weapon. Kyle Maclachlin (TV’s Twin Peaks) plays an evil wizard who wants to end the world after seeing the horrors of the Holocaust. That’s a dark implication for a “children’s movie,” and I appreciate that the film allows for the existence of darkness, which also includes unvarnished appearances of the occult and a red-eyed demon. How about that? The House with a Clock in Its Walls is an entertaining fantasy adventure for families whose kids like to tip-toe into spooky material but aren’t quite ready yet for the harder edged PG-13 scares.
Nate’s Grade: B
It’s amazing to me that The Conjuring series has become a literal billion-dollar franchise and in only four cost-effective movies. Rare is the film franchise that births spin-offs so readily, but The Conjuring has already introduced two Annabelle movies, one Nun film, and an upcoming Crooked Man feature. It’s almost as if any supernatural creature given a minor spotlight in the James Wan-produced series is destined for greater things. It’s like the Conjuring universe is a pipeline to stardom for America’s next big malevolent demon. I’m thinking the Conjuring 3 could spend 30 seconds on some tall tale about a haunted plunger and it would be spun off into its own franchise within a year, tops. The Nun is the fifth film in the series, the second spin-off film, and probably the movie with the least amount of narrative substance given its starting material. It’s a mixture of old horror staples and exorcism mumbo-jumbo, and it’s also not half bad.
In 1950s Romania, a small abbey is being haunted by an evil presence that had been confined behind a door that ominously warned, “God ends here.” A nun has committed suicide under mysterious circumstances. Father Burke (Demian Bichir) is called by the Vatican to investigate the strange happenings. He teams up with a local nun-in-training, Sister Irene (Taissa Farmiga), and a traveling merchant Frenchie (Jonas Bloquet) who first discovered the dead nun’s body. The sisters inside the abbey are behaving oddly and it’s not long before our characters realize they’re trapped in the abbey with something wicked looking for a human host to escape.
There’s not really much to the plot of The Nun so the emphasis comes in the realm of atmosphere, unsettling visuals, and unnerving set pieces. The investigative process with our priest and nun-in-training doesn’t amount to many revelations, and the information won’t be new for the audience considering this specific demon Valak has been seen in two other Conjuring-related movies now (maybe three?). It becomes a haunted house thriller and, like the earlier and much ballyhooed Hereditary, a movie of moments. So your mileage will vary depending upon how affected you are by the atmospherics and imagery. With The Nun, I felt like the visuals were built upon more rigorous Catholic religious iconography and a foundation of decades of accumulated exorcism film imagery. Plus the very design of the titular nun is just super unsettling by itself, let alone placed in a spooky setting with spooky lighting. Director Corin Hardy (The Hallow) finds visually pleasing and distressing imagery that he emphasizes for better effect, like a team of faceless nuns standing in formation, or a tormented boy with a snake that slithers out of his screaming mouth. It’s not subtle in the slightest but credit for not relying upon an inordinate number of jump scares for its chief spooks. In the realm of schlocky horror, The Nun is actually a little restrained when it isn’t being ridiculous, but it’s the kind of ridiculous that makes you laugh and anticipate the next scene rather than check your watch. Again, your mileage will vary, but I enjoyed the theatrics and imagery more than the overrated Hereditary.
This brings me to the biggest head-scratcher in the movie that would have seemed designed to ensure audience investment. I had no idea Taissa Farmiga (TV’s American Horror Story) was going to be in this movie let alone the co-lead of the movie. As soon as I saw her face I leaned forward, newly intrigued. My working assumption was that the younger Farmiga was going to be the prequel version of the character played by her older sister, Vera Farmiga (yes, they’re sisters and not mother/daughter). Suddenly this made her character that much more interesting and created a direct connection from the events of the nuns to the larger Conjuring universe, providing a back-story for the Warrens to lean upon. It also allowed me to transfer my feelings for the character onto Taissa Farmiga, making me care far more about her well-being as she creeped around dimly lit corners than if she had been any other woman in a habit in a bad place. The fact that The Nun had so effectively hidden Taissa Farmiga’s presence from the marketing made it feel like an intentional surprise, something to let the audience know the filmmakers weren’t skating by. It raised my opinion of the movie and my enjoyment from scene-to-scene.
And then I found out Taissa Farmiga’s Sister Irene is a separate character from Lorraine Warren. Huh? Of all the young actresses in the world to select, choosing the literal younger sister of Vera Farmiga, who looks strikingly similar, feels far too intentional to be coincidental. Why isn’t she just the younger version of Lorraine Warren, setting her up for a life of hunting the supernatural after this formative experience? She’s even presented as a nun in training and not a full-fledged bride of Christ. Even the decades in age difference would add up. It’s not like you’re playing that close to the facts of the case when it concerns the Warrens who, by modern accounts, are considered frauds by many. Come on, James Wan. Come on Conjuring universe. What are you doing here? The solution was right within reach and you deliberately ignored it.
The Nun is a moderately entertaining movie subsisting on strong production design, exorcism iconography, and solid performances from capable actors. It’s not really more than the sum of its parts but, for me, there were enough effectively creepy moments and punchy images that won me over by the end of its 96 minutes. If you’re a fan of the Conjuring series, or particularly demonic possession/exorcism movies, then you’ll likely find enough entertainment to be had, even if the filmmakers absurdly decide not to have Taissa Farmiga play the younger version of an already established central character. Was this a late-in-the-game rewrite to absolve her of her connection to Vera Farmiga? I’m happy for anyone connected to the production to contact me and clear this up (after my surprising conversation with a key creative on Sherlock Gnomes, I’ll just start openly asking for clarifying correspondence from Hollywood filmmakers now). The Nun in essence does just enough to be silly or scary when needed and possibly worth a watch for horror fans. Now about that haunted toilet plunger. I may have a pitch ready if you’re open to it, James Wan. After all, what’s scarier than a broken toilet?
Nate’s Grade: C+