The new Hellboy reboot is utterly fascinating but in a way I doubt the filmmakers intended. The confluence of bizarre, arbitrary plotting, budget limitations, artistic self-indulgences, and tonal imbalances makes for a truly entertaining watch but for all the wrong reasons. A recent apt comparison would be the Wachowskis’ 2015 shining artifact-of-hubris Jupiter Ascending, an expensive and ambitious mess that left me dumbfounded how something like that could slip through the studio system. Right from the 500 A.D. opening prologue of Hellboy I was laughing under my breath, trying valiantly to make sense of what I was watching. It played like camp, ridiculous high-end camp, but I don’t think that was the intent of director Neil Marshall (The Descent) and company. I think they were going for a cocky, carefree sense of apathetic cool and wanted to have fun unleashing an adolescent fantasy of monsters, violence, and droll one-liners. Hellboy is an experience, all right.
Hellboy (David Harbour), child of hell and intended tool for evil Nazi world domination, has been raised by his surrogate father, Professor Bloom (Ian Mcshane), as a valuable asset in the Bureau of Paranormal Research and Defense (BPRD), the fighters against the things that go bump in the night. An ancient evil witch, The Blood Queen (Milla Jovovich), is being resurrected one dismembered piece at a time. Hellboy and his associates, psychic smartass Alice Monaghan (Sasha Lane) and agent/were-jaguar Major Ben Daimio (Daniel Dae Kim), must track the whereabouts of the Blood Queen before she can fulfill her goal of unleashing hell on Earth.
The storytelling for the 2019 Hellboy is its biggest hurdle that it cannot get over. I think ninety percent of this movie’s dialogue, and storytelling in general, is expositional, and the remaining ten percent are groan-worthy quips (after kissing a gross witch, Hellboy says, “Somebody get me a mint” — har har). Every moment is explaining the person in the scene, the stakes of the scene, the purpose of the scene, the setting of the scene, the other people in the scene, and then re-explaining one of these elements. Every single freaking scene. Every ten minutes a new character is thrown into the mix and the cycle starts anew; it feels like the screenplay is cramming for a test by the end credits. In addition to these expository present-day scenes, there are five separate flashback sequences to explain superfluous back-stories. Do we need a flashback to explain the motivation behind the pig man, who is pretty much a standard henchman? Would the audience not believe he has a grudge against Hellboy if we lacked a key flashback to set up the history between our protagonist and this unimportant side villain? Does Daimio need a flashback to showcase his military team being attacked by something vaguely mysterious? Or can he just say he was attacked and we reveal later the full extent of his… were-jaguar powers? Did we need an entire segment where Hellboy travels to another dimension to tussle with the imprisoned witch Baba Yaga to find out a location? Did we need an entire Arthurian legend to set up a super special weapon that will kill our villain, or could it have been anything else? Then there are prophecies and counter-prophecies and I was exhausted by the end of these relentless two hours. It feels less like a coherent two-hour movie and more like an aborted television pilot intending to set up weekly wacky adventures and preview a larger realm of potential storytelling avenues. We even get the extended set-up for a hopeful sequel that will all most certainly never materialize.
The bonkers narrative inconsistency and runaway pacing make it feel like anything can happen at any moment, but not in a good way. It makes it feel like very little onscreen legitimately matters because the next second a character could just say, “Hey, here’s that thing,” or, “Here’s a new person that cancels out that previous thing.” It feels like the internal rules of the storytelling are completely ephemeral. I kept shaking my head and shrugging my shoulders, just like the breathless inconsistency of Jupiter Ascending. I was not a fan of the original 2004 Hellboy (if I recall I cited it as one of the worst films of that year) and one major reason was just the sheer number of goofy elements that felt overwhelming to any sense of a baseline of believability for me to gravitate toward. I feel like if I were to revisit the original Hellboy I might be more charitable (I enjoyed the second film), but this 2019 edition is an even bigger culprit because it feels like nothing in any previous ten minutes matters. The screenplay is structured like one disposable video game fetch-quest after another.
You can almost see the movie that Marshall and his team were aiming for, a weird hard-R action/sci-fi film with strange creatures and smarmy attitude. There are moments where you can tell a lot of fun was had designing certain ghouls and monsters, like the hell beasts unleashed that include a spike-legged monstrosity that ka-bobs people as it stomps. It’s moments like that where you see the zeal of crazy creativity that must have attracted Marshall and others to this project. It’s too bad there aren’t enough of them. There’s a sequence where Hellboy takes on a trio of giants that’s filmed in a style meant to evoke one long tracking shot. It doesn’t quite get there thanks to the limits of the budget’s special effects to conceal the seams. This is an issue throughout the movie. The special effects can get surprisingly shoddy, especially a spirit late in the film that shockingly resembled something akin to an early 2000s PS2 game. If the budget could not adequately handle these sequences then maybe there should have been less new characters and excursions and we could have concentrated on what we had and done it better.
I pity Harbour (Stranger Things) for stepping into the oversized shoes of fan favorite Ron Perlman. It’s quite a challenge to follow up the guy who seemed born to play this part, but Harbour does a good job with what he’s been given. The character is a bit more sulky and surly than we’ve seen in the previous incarnations. It makes Hellboy feel like a giant moody teenager chaffing under his dad’s house rules and saying nobody understands him. The practical makeup is great and still allows Harbour the ability to emote comfortably though he always appears to be grimacing. MacShane (TV’s American Gods) is a more ornery father figure than John Hurt, and he seems in a hurry to get through his lines and get out of here. Jovovich (Resident Evil… everything) is an enjoyably hammy villain with her withering sneers and overly dramatic intonations, but she knows what she’s doing here. The same can be said for what might be the most pointless character in the whole movie, a Nazi hunter known as “Lobster Johnson,” played by Thomas Haden Church (Easy A), who plays it like he’s in one of those heightened propaganda inserts from 1997’s Starship Troopers. The actual side characters for Hellboy are the weakest because the film doesn’t know what to do with them. Lane (American Honey) and Kim (TV’s Lost) are both good actors but the movie doesn’t understand that a character foil is more than a bickering, doubtful sidekick.
I would almost recommend watching the new Hellboy reboot for the same reasons I would Jupiter Ascending. It’s rare to see a big screen stumble where it feels like the movie is just being made up as it transpires before your eyes, where the mishmash of tones, intent, and mishandled execution is confusing, disconcerting, and even a little bit thrilling. This might not be a good film for various reasons but it can be a good watch. If that sounds like your own version of heaven, give the newest Hellboy a passing chance.
Nate’s Grade: C
Director Tim Burton has always been attracted to the weirdos, the outsiders, the freaks, so it seems fitting that he attached his name to a big-budget, live-action remake of Disney’s 1941 animated film of the flying pachyderm, Dumbo.
Shortly after World War I, Holt Farrier (Colin Farrell) is returning home and reuniting with his two children, Milly (Nico Parker) and Joe (Finley Hobbins). They’re rebuilding in the wake of their mother’s loss and Holt’s war amputation. He and his horse-wrangling wife used to be the star attraction for their traveling circus run by Max Medici (Danny DeVito). The circus is on hard times until Max purchases a pregnant elephant that gives birth to a big-eared baby with a special ability to fly. Suddenly the crowds come pouring back and a bigwig like V.A. Vandevere (Michael Keaton) sees a big opportunity. He offers the circus to move to his state-of-the-art theme park, Dreamland, and for Dumbo to perform with his famed trapeze artist, Colette (Eva Green, seeming to take the mantle of Burton’s Raven-Haired Muse, after Helena Bonham Carter, and before her Lisa Marie, and before her Wynona Rider — seriously, look it up, there are only four movies in his whole career that don’t feature these actresses). The big new stage only serves as a reminder of how lonely Dumbo is and the family plots to reunite him with his mother.
As we enter a precipitous new age of Disney live-action over saturation, each new remake must be asked the question, why does this film need to exist? I feel like we can classify the glut of live-action remakes into two categories, namely the older, less revered films and the newer, more revered. Take for instance two 2016 remakes, The Jungle Book and Pete’s Dragon, as both films felt enough distance from their sources’ release that they had the comfort to be different. In the case of both movies, especially the beautifully lyrical Pete’s Dragon, I’d say they are improvements. But those movies are old and the nostalgia for them is minimal. That’s the not the case for films like Beauty and the Beast and Aladdin and The Lion King, where the originals are beloved by an audience that still remembers them fondly and vividly, now slightly older, and looking for fidelity rather than artistic invention. When the live-action 2017 Beauty and the Beast, an otherwise dreary and pointless remake of a new classic, makes a billion dollars, Disney has a pretty clear indication of what the wider audience wants with their remakes. Dumbo is a movie that actually has some room for new artistic life, especially with a talent like Burton adding his own signature dash of razzle-dazzle. There are some things from the source material that could use further examination, like animal abuse, and some things from the 1941 original that could deservedly be eliminated, like the racist “Jim Crows.” It may be early but I think Dumbo will be my favorite of the 2019 Disney remakes.
There’s an enjoyable sense of whimsy and wonder to the film that also belies a darker underbelly, something that Burton has featured since Beetlejuice and Edward Scissorhands. Early on, Burton and screenwriter Ehren Kruger (Ghost in the Shell, The Ring) establish the world by returning dear old dad back but with one less arm. It undercuts the reunion and also leads to a crossroads of mounting questions about his viability as a performer and adaptability. The children and the father are the real stars of the film, a family trying to reconfigure their new identity in the absence of their mother and the readjustment of their father after he can no longer be a headliner. It’s enough to ground the movie emotionally and provide a sense of stakes. The motley crew of circus performers and sideshow acts serves as a non-traditional family unit, a found family, and one fighting for their own slice of dignity. I’m likely reading more into this than intended but the fact that I can shows that Burton and company at least put in solid efforts to stake a foundation. The wonderfully macabre, askew Burton elements are present as well, especially in the production design for Dreamland, which looks like another fantasy neighborhood straight out of Halloweentown in Nightmare Before Christmas. The presence of Eva Green is another enjoyable highlight as a French acrobat that becomes close to Dumbo and the Farrier family as a whole. It’s sweet with a little touch of the eccentric, which is another fine way of describing Max Medici and DeVito’s affectionate performance. There is an offbeat sense of humor to and visual whimsy to the film that works with the standard heartwarming family elements rather than against it. It’s a movie that can hit you in the gut and then make you smile the next minute.
Dumbo is less a character than he is a symbol, but it works for the most part even if it hampers the larger storytelling prowess of the film. He’s a symbol for every person to import their own feelings, an outsider who feels like they do not belong. He’s also a symbol of innocence as a gentle animal, something to tug at the heartstrings when he’s mistreated or separated from his mother. It’s hard not to feel something when the camera gets the special close-up for his big, soulful eyes. He’s even more sad looking in garish clown makeup. The animal rights angle isn’t heavy-handed but enough to get you feeling sympathy for poor creature. It sets up a big escape to reunite mother and son and free them from captivity that reminded me of a 90s kids movies, but not necessarily in a negative way. I think that’s one of the achievements of Burton’s movie is that he has reshaped an older children’s movie model with his unique touches. It’s a far more successful alchemy than 2010’s dull Alice in Wonderland.
I also have to call special attention to Michael Keaton’s villainous character specifically because it is an obvious stand-in for Walt Disney. Not only does he own a theme park, where the customers come to him rather than the other way around, but also he’s a showman who’s underhanded, greedy, and backbiting, ready to cut anyone loose. There’s even a scene that shows him comically inept when it comes to actually performing any actual practical skill, like controlling an electrical panel (Keaton’s exaggerated movements made me think of a child pretending to be an adult at work). Keaton is also wonderfully daft as the blowhard. He feels like he’s in a very different movie that only he knows about, and while it didn’t exactly fit it made every one of his scenes more entertaining. Burton and his team were biting the hand that feeds them, calling into question the intentions and actions of the man that gave birth to the empire, and Disney miraculously approved of this. Maybe they felt they had gotten so big (sayonara, 20th Century Fox) that criticism didn’t matter, or maybe it somehow slipped under their collective radar, I cannot say, but its inclusion is both welcome and fascinatingly bizarre for a 2019 Disney release.
At its core, Dumbo is an enjoyable if limited remake, a movie that sets its ambitions low but sets out to try a few different things with modest success. There are some scenes that go too far, whether it’s the extended reaction shots of crowds vocally heckling… an elephant, or a pretty lazy message that we can all be special because of what we have inside, that reminded me what the finished film could have been, namely far worse. It doesn’t quite soar but it does rise above my expectations and kept me pleasantly entertained.
Nate’s Grade: B
How to train your expectations for the concluding chapter in the How to Train Your Dragon franchise: step one, lower them. I was dispirited to discover what a disappointing final chapter The Hidden World comes across, especially considering the previous movies, including the 2014 sequel, are good to great. At its core it’s always been a tale of prejudice and family, dressing up a simple boy-and-his-dog story with fantasy elements. It also presents a world with danger and cost; even the fist film ended with the main character, Hiccup, losing a freaking foot. He loses his father in the second film. It’s a series that has grown naturally with heart, imagination, and a real sense of stakes. This is why I’m sad to report that the third film feels like a different creative team made it. The villain is a repeat of the second film, a dragon hunter with little to be memorable over. The plot is very redundant, stuck in an endless loop of capture, escape, capture, escape, etc. The addition of the new lady dragon is a perfunctory means to drive a wedge between Hiccup and toothless, his dragon. The lady dragon has no personality and needs rescuing too often. Her inclusion relates to a rather regressive emphasis on the need for coupling and marriage. The titular Hidden World amounts to a grand total of five minutes of screen time. The action starts off well involving the various colorful side characters but misses out on that sense of danger that defined the other movies. It feels goofy and safe and listless. How to Train Your Dragon: The Hidden World is a sizeable disappointment and coasts on the emotional investment of the first two movies. You’ll feel something by the end, sure, but it’s because of the hard work of others and not this movie.
Nate’s Grade: C
When I saw the trailer for Welcome to Marwen my first response was pained wincing. Robert Zemeckis is one of the most daring, inventive, and imaginative filmmakers working today, but this movie just looked misguided with its approach. Welcome to Marwen is so fascinating, so tonally off, that I might almost recommend people watch it.
Mark Hogancamp (Steve Carell) was a war illustrator until the day he was attacked by a gang of neo Nazis. In the ensuring months, Mark has lost portions of his memory, is unable to use his hands to illustrate any longer, and has become something of a shut-in. He has gained notoriety through his new artistic outlet. Mark has created a WWII era Belgian town called Marwen with a group of dolls fighting evil Nazis. We escape into fantasy sequences where Mark imagines himself as Cap’N Hogie and his gang of supportive ladies. Nicol (Leslie Mann) moves in next door to Mark and he takes an immediate interest in her (she even appears in Marwen in doll form). Mark must grapple with his feelings and work up the courage to attend the court hearing to make sure the men who hurt him stay in prison.
I was amazed at how miscalculated Welcome to Marwen plays out. It feels like Steve Carell’s Patch Adams, a sentimental movie where every step seems strange, mistaken, maudlin, and false. Firstly, this is the second documentary that Zemeckis has taken and adapted into a live-action film, as if the man is spending the wee hours of his nights pouring over award-winning documentaries of the past and determining which he can add a little razzle dazzle to with visual whimsy. Look out The Cove because maybe an undersea realm of talking dolphins will open up that horrifying Oscar-winner to a whole new mainstream audience. I’d have less of an issue with Zemeckis remaking the documentary if it didn’t seem like his entire rationale was the fantasy interludes.
The original documentary is about one man and his unique brand of healing through art. He is becoming further whole by building an intricate world through his imagination. By visualizing the fantasy worlds, Zemeckis is turning the doll segments into literal escapism that becomes tedious, obvious, and often redundant. The doll segments are about his gang of girls supporting him, expressing his interest in his kind new neighbor, and tackling the Nazis in a safe space where he can win. Every time we cut to the doll sequences it feels like the movie is spinning its wheels with these ill advised fantasy cut scenes. It gets boring watching the doll segments without any sense of stakes. The special effects are creepy and there are aspects that amplify this, like one doll’s penchant for having her top ripped off in combat, revealing her stout, rounded chest. Keep in mind that the female dolls, with the exception of one, are all analogues for people in his life, so then Mark is consistently indulging in stripping one woman of her clothes. Even though the movie sets this character up to be a potential love interest, it’s still not a good choice. Zemeckis intends to literalize Mark’s struggles and fears so that he can triumph over them, but it feels like it’s minimizing the complexity of trauma into digestible whimsy. With every trip to Marwen, I was eager to return back to the land of human beings where they might still be over-the-top but at least I wouldn’t have to watch creepy doll CGI.
The most significant doll is the blue-haired Deja Thoris (Diane Kruger) who is meant to represent Mark’s suicidal impulses. He keeps her atop his wall so that she can watch over him, and in his sleep he dreams about her whispering in his ear, “Nobody will ever love you like I do. You should just end it now.” Oh man, that’s heavy, but when applied through the prism of a talking Barbie doll it loses its sense of seriousness. If you don’t lose yourself in the central conceit and take the dolls seriously, the movie will fall flat. Take for instance the cross-dressing aspect of Mark, which is what lead to his brutal beating. It’s a delicate subject and something easy to get muddled, and that’s exactly what happens in the presentation of this movie. The shoe fetish is initially portrayed as wacky and then becomes serious and then becomes like an artifact of horror. It’s another sign that the tone for this movie is mismatched. These things require a delicate touch with some ambiguity and sensitivity. Welcome to Marwen turns these into a loud, noisy cartoon that bumbles into its messages. Things that are meant to be charming or endearing or emotional can come across as goofy or campy or even uncomfortable.
I felt bad for so many of the actors. Carell (Vice) is trying to maintain his character’s sense of dignity throughout, but the story often goes into contrived contortions to force him into dramatic confrontations. It turns out the court appearance is rescheduled to be the same day of Mark’s photographic exhibit. Will he be able to triumph over these forces to stand up for himself? Carell is a capable dramatic actor but he’s struggling here to find stable footing because of the mish mashing tones. The development of Mark makes him come across as a creep in some moments, like his one-sided advances for Nicol, and a simpleton at other moments, where he might have sustained brain damage. Mann (Blockers) is sweet and gentle but strangely the movie hides her most interesting character aspects, like the prospect of a deceased child. You would think overcoming tragedy would be a tool for Nicol and Mark to bond. Merritt Wever (Godless) is another sweet and gentle woman in a world that seems overstocked with them. It feels like everyone in this small town exists just to be nice to Mark. She’s clearly romantically interested in Mark but he doesn’t care until the very end. She deserves better than being someone’s runner-up choice, especially only after he was turned down.
A movie that deals with delicate issues through fantasy escapism can work, but it requires a precise hand with tone and with its storytelling detours. Guillermo del Toro has been able to prove he can tell rich, adult stories with the assistance of whimsical, weird fantasy elements. Charlie Kaufman has been able to weird the mundane and the fantastic. It can be done and Zemeckis has done it himself before, best evidenced by the masterpiece, Who Framed Roger Rabbit?. However, Welcome to Marwen is a sizeable tonal misfire. The serious elements don’t blend well with the fantasy elements, and even worse, they are made less serious and approach the realm of camp. The fun, fantasy elements are given bizarre and unsettling contexts that make them creepy and inappropriate. Escaping into Mark’s imagination winds up stripping him of much of his agency, and literalizing his psychological push-and-pull feels like a misguided examination on depression. I left my theater in a daze, trying to make sense of what I had just witnessed. The filmmakers and cast certainly mean well and want the film to be a triumph of the human spirit. I found it to be two meandering hours of watching somebody play with their disused toys.
Nate’s Grade: C-
It’s hard not to talk about the fledgling DCU without grading on a curve. Wonder Woman was a great success and a definite step in the right direction but it still had clear Act Three problems. However, when your previous movies are the abysmal Suicide Squad and Batman vs. Superman, anything in the right direction is seen as enlightenment. There are currently no planned Superman films, no planned Batman films, and it looks like the teetering DCU is banking its future on the success of Wonder Woman and Aquaman. If you had told me that the future of an interconnected series of franchises would rest upon the shoulders of a man who talks to fish, I would have laughed. Enter director James Wan, best known for the Conjuring franchise and plugging into Furious 7 without missing a beat. Warner Bros. desperately wanted Wan’s stewardship to get a notoriously difficult comics property to float in the modern market. The early marketing was not encouraging but I held out a slim degree of hope that Wan would make it work. While Aquaman as a whole has its share of problems, Wan has done it. He’s made a big screen Aquaman movie that is fun, visually immersive, weird, and packed with great action. I was just as surprised as you, dear reader, but the smile on my face was evident.
Arthur Curry (Jason Momoa) is heir to the undersea throne of Atlantis. His mother (Nicole Kidman) fled her arranged marriage and had a son with a human lighthouse keeper. She retreated back into the ocean to prevent further harm to her shore side family. Arthur is approached by princess Meera (Amber Heard) to return to Atlantis and claim his birthright to the throne, currently occupied by Arthur’s half-brother, King Orm (Patrick Wilson). The reigning king is planning to unite the seven sea kingdoms to launch an attack against the surface-dwellers. Arthur must go back to the people who reportedly killed his mother and challenge his half-brother for supremacy. Along the way he’ll have to venture across the globe with Meera for a series of adventures to reclaim lost artifacts, while also dodging Black Manta (Yahya Abdul-Mateen II), a pirate gifted with underwater technology who swears vengeance against Arthur for letting his father die.
Make no mistake, there is definitely a ceiling capped for Aquaman. The characterization is pretty standard stuff with little added nuance. It’s a dash of Chosen One destined to bridge communities, a dash of Prodigal Son outcast trying to make amends and duty, and there’s the general pledged vengeance that reappears again and again for motivation. The plot is reminiscent of a video game, structured so that Arthur and Meera have to travel from one stage to another, finding an important artifact and then going to the next stage. Sometimes there are mini-bosses at these various video game stages. The antagonists are acceptable but without much in the way of depth or charisma. You might even find yourself agreeing with King Orm as far as his pre-emptive strike over mankind (the latent racism of “half-breeds” maybe not as much). The leads are also given little. Momoa (Justice League) is a naturally charismatic actor but his range is limited; he basically has two modes, off and on. This might have been one reason why the screenplay resolves to merely push him toward his “call to action,” which I thought was his Justice League arc. Still he’s an affable and handsome presence even with lesser material. Heard (London Fields) is struggling to find her character’s place in the story. She’s a romantic interest, quest cohort, and there are attempts to push through more feminist agency but it’s too murky. It feels like she’s trapped by her character and her giant Halloween store red wig. If you cannot get over these deficits, it’s going to feel like a relentless 143-minute video game.
And yet the movie works thanks to the talents of Wan and the overall abundant sense of exuberant fun. Wan has become a first-class chameleon, able to adapt his skill set to whatever genre he attaches himself to, be it high-octane car chase thriller, slow burn horror to grisly torture porn, or now splashy superhero blockbuster. Early on, I knew we were in good hands when Wan showcases a destructive fight scene between Kidman and a group of aqua storm troopers in long takes and wide angles, letting the choreography speak for itself and allowing the audience to fully take in every smash and crash. The action is consistently interesting and filmed in ways to highlight its best points. An underwater brotherly battle takes the movement within water into account, adapting fight choreography to add this new dimension. That’s what good action movies should be doing, applying their unique settings into the action development. There isn’t a boring action moment in the film. Even when we get to the big CGI armies duking it out, Wan instinctively knows to pull back to avoid overkill. Even the otherwise normal hand-to-hand combat is clever and consistently entertaining. The highlight of the movie is actually on land, an extended chase through the villas of Tuscany. Arthur and Meera are battling Black Manta but they’re also divided, and Wan’s camera will zoom back and forth between the two, connecting each on their parallel tracks. They jump from tiled roof to tiled roof, escaping danger. There’s one super aqua storm trooper who takes a more direct approach and just runs through room after room, and the camera follows him on this direct line of destruction. There’s even a payoff where Meera uses her powers in a wine shop to her great advantage. It’s moments like this where Wan is clearly having fun and demonstrating that he and his team have put good thought into their action.
The visuals are wildly immersive and amplify the sense of fun the film has to offer. There are plenty of cinematic reference points of influence here, from George Lucas to James Cameron, but Wan and his team do an excellent job of making this universe feel full. We visit many different undersea realms and people, including seahorse people, crab people, and just taking ownership of the weirdness without irony is refreshing. With the exception of Momoa’s need to undercut moments with quips, the film feels genuine and proud of its old-fashioned mentality, taking the ridiculousness and treating it with sincerity. That doesn’t mean there aren’t campy and absurd moments that are enjoyable precisely because of their camp and absurdity. There are people riding great white sharks and battling crab people to the death. How can that not be silly? There’s one group of creatures that feel plucked from Pitch Black, a band of feral monsters vulnerable to fire. There’s a fun and effective sequence where Arthur and Meera must dive to escape with their lit flare and we see the full totality of their situation, a literal sea of these monsters breaking apart just so as they dive. It’s a creepy moment made even better by Wan’s visual choices, which always seem to correspond to what’s best for the experience. The special effects are uniformly great and the attention to the undersea worlds is pristine.
Ultimately your view of Aquaman will come down to what you’re willing to forgive in the name of fun spectacle. Its best Marvel Cinematic Universe (MCU) equivalent are the pre-Ragnarok Thor films. There are definite deficits with the minimal characterization and the familiar hero’s journey plot arc, but the execution level and the sheer energetic entertainment are enough to rise above. The action sequences are routinely thrilling, eye-catching, and wonderfully alive and clever thanks to Wan. They’ve found a way to make Aquaman cool and fun, which is what rules the day when it comes to the film version. Aquaman is another step in the right direction for the notoriously gloomy DCU. If Wan was attached for a sequel, I’d genuinely be interested. This is nothing you haven’t seen before in any number of movies (just now underwater), it’s not exactly intellectually stimulating or emotionally involving, and yet the sheer success of the visuals, action orchestration, and the sense of fun override the rest of the detractions for me. It reminds me of the Fast and Furious franchise. I don’t care a lick for any non-Rock/Statham characters; I’m just there for the physics-defying stunts and set pieces. It provides the goods when it comes to action spectacle, and so does this movie. If you’re looking for a 90s throwback to big, fun action movies, then take the dive with Aquaman.
Nate’s Grade: B
The second go at a twenty-first century feature-length Grinch movie is a thoroughly, spectacularly bland movie. This mediocre enterprise barely stretches to feature length at 86 minutes and it lacks the charm of the original Dr. Seuss cartoon. Benedict Cumberbatch voices the green recluse with his three-sizes-too-small heart set on stealing the Christmas celebration of others. That’s great casting, but why is he settling for his Doctor Strange-style American voice? The man has such a natural, rich, velvety voice. Another miscue is the fact that this Grinch isn’t really feared by the people of Whoville. He lives just outside of ton and isn’t really that mean. He’s less a villain and more just a grumpy sad guy who has to over explain everything for the audience to understand (“I thought stealing Christmas would make me feel better, but really I was running from myself…”). This movie is brightly colored and nicely animated but it’s strictly just for little kids. The lessons are pretty simplistic. The characters are mostly annoying, precocious, or mute. The humor is mostly slapstick. There is nothing to engage bigger thinkers. This Grinch movie actually made me start re-evaluating the 2000 Ron Howard version, which at least tried something and had an enjoyably hammy Jim Carrey performance with some creepy good makeup prosthetics, and I didn’t even like that movie. The new animated Grinch film is inoffensively lackluster. At best it’s a disposable 90 minutes to distract easily distractible children and give mom and dad time for a nap.
Nate’s Grade: C
A Wrinkle in Time is based on a beloved children’s classic published in 1961. It’s directed by Ava DuVernay, who was responsible for Selma, one of the best films of 2014. There’s a reason that Marvel offered her the directing gig for Black Panther. This film has big names, a big budget, and big talent behind the camera with a focus on upping the inclusion at the Mouse House… so why is the movie so unfortunately awful? A Wrinkle in Time is one of the worst experiences I’ve had in a theater. I was so thoroughly unattached that I started questioning how something this bad was so beloved for decades by different generations of, what I must now assume, children with terrible taste.
Meg (Storm Reid) is a teenager still dealing with the pain and anger from the four-year disappearance of her father, Mr. Murry (Chris Pine). He was a scientist trying to discover a new form of space-time travel powered by… love, I think. Mrs. Murry (Gugu Mbatha-Raw) is stuck trying to rear he troublesome daughter and Meg’s adopted little brother, Charles Wallace (Deric McCabe). Then one day they and Meg’s crush, Calvin (Levi Miller), are visited by a trio of strange, powerful (aliens? witches? fairies? spirits?) women: Mrs. Which (Oprah Winfrey), Mrs. Who (Mindy Kaling), and Mrs. Whatsit (Reese Witherspoon). They inform Meg and company that they know where her father is. They must travel the universe to save him, battle the source of negativity, The It (no relation to Stephen King), and maybe learn a thing or two about accepting one’s true self, faults and all.
A Wrinkle in Time is simultaneously over complicated and meaninglessly shallow. I was baffled throughout the entirely of its near two-hour running time trying to make sense of anything. The story felt like it was written by computer that had been programmed with the scraps of genre storytelling as an exercise. There is no real internal logic that holds everything together, which makes every moment feel arbitrary. The story also lacks another vital aspect every fantasy movie needs — clarity. The goal is for the kids to find and rescue Mr. Murry, but every step leading to this goal feels unclear. Scene-to-scene, moment-to-moment, you don’t have any clue how what they are doing will lead them any closer to achieving this goal. Every scene just asserts itself, and then something happens, and then something else happens, and then it’s done. Hey one minute the kids are going to talk with flowers because, for whatever reason, they’re the little gossips of the plant world. Then Mrs. Whatsit turns into a plant mantis goddess giant. Then the kids hop on her back and fly, and then fly on her while she’s also flying, and then one kid falls off, so whoops, but the gossipy plants catch him. And then none of that matters. Even the villain is a nebulous concept of negativity designed to link up with a character’s personal journey. There’s a plot insofar as stuff happens and then it doesn’t. The rules of this universe are never properly established. Anything is just anything in this movie. The final planet, where they do indeed find Mr. Murry, could just have easily been their first stop. If a fantasy movie doesn’t properly orient the audience to its world and rules, it’s only a matter of time before that same audience checks out, frustrated and uninterested.
Afterwards, I did something I hardly ever do and ventured to read the Wikipedia summary to discover what was in the original story by author Madeline L’Engle. Surely the screenwriters must have butchered this oft-touted children’s classic. To my surprise, the summary of the book is pretty close to what ends up in DuVernay’s film, with some slight modernizing and name changing (I wonder why DuVernay might not have wanted the Big Evil Source of All Negativity to be called “The Black Thing.” Hmmm.). I think maybe the book was never good but was liked by kids, and then they remembered it being better and passed it along to their kids, and so on and so on, until somebody finally runs screaming through the streets, trying to get everyone to realize the harsh reality.
Another factor that doesn’t seem developed or helpful or fulfilling are the three magical beings played by Oprah, Mindy Kaling, and Reese Witherspoon. It feels like they’re more award show hosts constantly changing their wardrobes than characters. They offer very Oprah-like self-help platitudes about acceptance, courage, and self-actualization. I felt sympathy for each actress being wasted, in particular Kaling, who speaks only in quotes and a plethora of reaction shots where she practices a wise expression. Witherspoon is definitely overdoing it and Oprah has settled into being talk show Oprah. They felt like rejects from a discarded Alice in Wonderland movie but with less personality. I think you could cut all three out of the film completely. The only meaningful way these three characters impact the plot is as expositional devices, but even that is whimsical nonsense.
Speaking of exposition, oh boy is this script really bad when it comes to dialogue. There’s an early scene that exists purely to inform the audience about the Murry children and to be eavesdropped upon by Charles Wallace (that name deserves to belong to a tax attorney or a serial killer). “She’s smart but hasn’t been the same since her dad left,” says one teacher. “Yeah, but that little brother of hers, he’s got potential but he sure is weird.” The conversation feels painfully inauthentic and transparent. Don’t these teachers have other students of equal interest at the school to discuss? The Murry children’s father disappeared four years ago and they’re still talking about them this sloppily? The final film is stuffed with these moments, with characters transparently telling the each other who they are or how they should feel at all times. The pointless romantic sidekick, Calvin, is literally introduced as coming over and saying, “Hey I sorta know you from school, and I felt like I should be here,” as if he could feel the screenplay calling him. Also, Meg just happens to live next door to her chief bully in school, who is still bullying her every day for whatever reason. It’s been four freaking years since her father left, and apparently this still offends this girl on a daily basis? Most of the dialogue made me wince.
It will sound mean but we need to talk about the bad child acting in A Wrinkle in Time. In the modern age, after Room, It, and The Florida Project in particular, there really is no excuse for bad child acting. If you cannot feature quality child actors, you aren’t looking hard enough or that may be a fault of the director’s own abilities. McCabe (Stephanie) is, in particular, a bad choice to carry much of the movie’s emotional climax at the end. He even gets possessed by the Bad Negative Force and must channel menace. It comes across more like a petulant child throwing a temper tantrum in a store. Much of the conclusion hinges on tight close-ups of McCabe bellowing. It’s unfortunate for everyone. Reid (12 Years a Slave) fares a little better but is relatively inexpressive, going even beyond the general withdrawn nature of her character. Miller’s (Pan) character serves no purpose. He offers no skill or breakthrough for the plot. He is just there, blank-faced, and providing PG-rated prepubescent romantic tension. Or perhaps Meg really needs to hear the strong encouragement from the voice of an attractive white male in order to finally personally succeed?
DuVernay’s direction has some nice, sweeping visuals but the movie as a whole feels far more awkward and misapplied with its budget. Some of the special effects are shockingly shoddy for this kind of major release from Disney. The fantasy worlds feel like holdovers from other fantasy movies with little memorable distinction. There is one effective moment visually that stands supreme, and that’s when the trio encounter a suburban neighborhood populated with Children of the Damned-style kids all bouncing balls in sync. Their individual mothers come out and march in the same eerie synchronicity, and it’s the best-conceived and executed piece in the film. It’s also one of the few sequences where the editing is a benefit. The editing is conspicuously poor. Early on, when Mrs. Whatsit had first introduced herself, every cut failed to match, every camera movement created a disconnect of space, and it generally felt off. It didn’t get better from there. When you notice the editing, unless you’re in a Scorsese or Aranofsky movie, it’s a bad sign.
In many ways, this film reminds me of the misguided, flabbergasting, and fascinating failed passion project that was 2014’s A Winter’s Tale. I could dissect that movie and its multitudinous of wrong-ness for hours. With A Wrinkle in Time, I just wanted to leave. I wanted to enjoy the movie and root for DuVernay being given the reins of a major studio film. I loved Selma and diversity behind the camera is hard to come by in Hollywood, let alone a woman of color given this sort of platform. Sadly, it feels like DuVernay wasn’t quite ready. A Wrinkle in Time gave me nothing to engage with early on. I didn’t care about the characters, the plot felt like it was being made up as it went, the rules were unclear, the dialogue was inauthentic, there was no sense of momentum, and when it does accidentally stumble into something slightly interesting, it quickly moves along again. It’s about the power of love overcoming the power of negativity. I don’t know whom this movie is for. Children will be bored. Adults will shrug. This movie doesn’t work on a fundamental level and it left me bored. I closed my eyes and dreamed of a better movie but it never came to be. My dear father, who had the misfortune of enduring this experience with me, turned to me during the end credits and said, “I am now going to treat you… by taking you far away from this movie.” It’s that bad, folks.
Nate’s Grade: D
Jumanji: Welcome to the Jungle is a twenty-year plus sequel that is way more fun than you would have expected for a twenty-year plus sequel. It’s updated to modern-day by ditching a living board game and instead transporting four Breakfast Club high school stereotypes into the world of an old school adventure video game. The biggest boost is the camaraderie and comic interplay of the four leads (Dwayne Johnson, Kevin Hart, Karen Gillan, Jack Black), each blessed with memorable moments to shine and a satisfying arc. The adults are great at playing as children-in-adult-bodies. The film does a good job of introducing the rules of its world while also explaining the mechanics of video games (cut scenes, life meters, re-entering the game), at the same time holding your hand through it all. The satire of video games is often amusing like the strengths/weaknesses discussion, and there’s a very good reason why Gillan is dressed in a skimpy outfit, which even the movie calls out. It’s a simple story told without subtlety but this movie is packed with payoffs and spreads them evenly throughout. The actors are truly delightful and this should be a breakout role for Gillan. She is very adept at being silly with physical comedy and has a wonderful bit where she tries to seduce some guards after some flirting coaching from Jack Black. Thankfully, Black being a self-obsessed teen girl on the inside doesn’t veer into transphobic/homophobic mockery. The awkwardness of the body swap scenario is never forgotten, which lends itself to consistent comedy and heart. There are a lot of great little moments and enjoyable set pieces. Jumanji is a tremendously fun movie that won’t insult fans of the original. If you’re looking for an unexpected amount of entertainment this holiday season, check out the Jumanji sequel and one of the year’s best comic teams.
Nate’s Grade: B+
Netflix has been fighting to get into the world of theatrical features. While its original series have met remarkable acclaim, Netflix still wants to draw filmmakers. There have been a few high-profile film buys like Brad Pitt’s War Machine, the live-action American Death Note, and it’s become Adam Sandler’s new home. Bright is a $90 million dollar fantasy film directed by David Ayer (Suicide Squad, End of Watch) and written by Max Landis (American Ultra, Dirk Gently). The big buzzy movie has been met with big derision from critics, some even referring to it as the worst film of 2017. After watching Bright, I think my friend Drew Brigner sums it up pretty well: “It’s not terrible, but it’s not great.” Slap that onto the poster, Netlfix.
In an alternate Los Angeles, humans exist side-by-side with fantasy creatures like fairies, elves, and orcs. Daryl Ward (Will Smith) is assigned a “diversity hire,” Jakoby (Joel Edgerton), the first orc on the force. Nobody wants to work with him. The humans are looking for whatever means they can of getting rid of the orc, and Ward’s superiors are looking for his assistance. Then one night on patrol, Ward and Jakoby come across a nightmarish crime scene. Bodies are burned in place. A woman is stuck in a wall. There’s one survivor, Tikka (Lucy Fry), an elf who has gotten hold of a magic wand. It so happens that magic wands are powerful weapons and only Brights can hold them. Word gets out about their discovery and every group in L.A. is after this powerful item. Ward and Jakoby have to escape gangs, orcs, corrupt cops, and an elf cult leader, Leilah (Noomi Rapace), who needs the wand to summon her Dark Lord back to dominate Earth.
For the first 48 minutes or so of Bright I was willing to give it a welcomed chance. The world building from Landis presented enough interesting wrinkles to keep me intrigued. The banter felt believable enough to fit into its desired genre. Edgerton (It Comes at Night) is engaging and charming as a good-hearted orc whose life’s dream is to be a police officer. He is viewed as a traitor by his own kind, so that makes us like him even more for what he’s willing to sacrifice for this precarious position. There’s a personal source of conflict between Ward and Jakoby that is introduced early for them to work through. There are magic police, which is kind of cool. The world feels lived-in with clever details even though it could have used more of that sense of living. Too often it feels like the only difference in this new L.A. are scattered creatures in different locales. Elves are the rich elite. Orcs are the poor and disadvantaged. I could have used more magical creatures in the mix. What about dwarves, wizards, dragons, anything? Still, Landis’ script was providing enough breadcrumbs to carry me along, building up to the wallop of finding the magic wand. It forces Ward to make a startling personal choice that will define the rest of the film. It took a while to get going, but I was still willing to give Bright the benefit of the doubt.
However, it’s after the 48-minute mark that Bright begins its disjointed descent and never truly recovers, disassembling at an alarming rate. What follows is a series of poorly developed, poorly shot action sequences as the characters bump into one violent group after another. The interesting plot development gets put on hold and the weaker elements begin taking greater significance. It wouldn’t be a fantasy film without a great prophecy, which comes into bearing in the most contrived of ways. Speaking of contrived, there is a coincidental rescue late in the second act that made me loudly groan. Then there’s redoubling back to previous locations presumably to save money on set design. Once the movie sets things in motion for the mad scramble for the wand, it just feels like one unrelated sequence after another to keep our characters on the run. Even with the fantastical world building, you’ll be hard-pressed to muster genuine surprise. That’s because all of the later plot turns are readily telegraphed, like the coincidental save. We’re told that only a Bright can handle a magic wand and anybody else that touches it will explode. First off, why doesn’t this make the magic wand a defensive weapon if you know how rare Brights are? If you know idiots are going to have grabby hands, why not slide it toward your enemies? Regardless, knowing that dichotomy, you know one of the two main character will be revealed to be a Bright during a climactic moment, because why else have it? Anticipating payoffs isn’t necessarily a bad thing, but when you can anticipate all of them, then you’re in trouble. The most surprising aspect of Bright is how ultimately it’s still a formulaic buddy copy movie dressed up with some extra fantasy spectacle.
Another weakness that becomes more apparent as the film continues is the characters. Ward and Jokoby are pretty thinly sketched out with a few clarifying details. Ward is the lightly racist archetype who learns to accept his partner’s differences over the course of one long night. He’s pretty indistinguishable from the character Smith plays in the Bad Boys films. I suppose his prejudice and desire to better support his family is enough setup to question whether he’ll follow in the corrupt patterns of his colleagues. But after he makes his choice at that 48-minute mark, it’s like his character growth just stops. He still barks orders, he still quips one-liners, and he makes the big sacrificial gesture, but his character development is iced for a solid hour. Jakoby has more ground to cover and fairs somewhat better as the Jackie Robinson of the orc community. Except this guy seems way too inexperienced, clumsy, naïve, and simply not good at his job. In order to be the first diversity hire, I’m expecting this guy to have to go above-and-beyond to even be considered for a position. It reminds me of Shonda Rhimes quote where she says, as a black woman, “you have to be twice as good as them to get half of what they have.” I didn’t believe Jakoby was the best candidate for shattering that orc-sized glass ceiling. The harassment from the other cops can be painfully juvenile as well, like tacking on a stupid middle school-esque “kick me” sign to his back. He wants to make more of himself and because of that dream he’s shunned by his fellow orcs and distrusted by humans. That perspective should be far more interesting than what we get with Bright.
The supporting characters fare even worse as bodies given momentary activity. Tikka is merely a plot device and not a character. She doesn’t even speak until close to 85 minutes into the movie, and it wasn’t really worth the wait. A toaster could have replaced her and the plot would remain relatively the same. She is the definition of a prop. She has no personality, no agency, and no goal beyond keep the powerful thing away from the villain. Because she’s a Bright she’s one of the few who can wield the magic wand, but even those rare occurrences are underwhelming. If this thing is as advertised, a “nuclear bomb that grants wishes,” then why doesn’t Tikka just utilize it to destroy the villains once and for all or at least help Ward and Jakoby? Poor Fry (The Darkness) just gets yanked around from scene to scene, shivering and generally looking frail. She’s got some killer eyebrows though.
Noomi Rapace (Prometheus) doesn’t have much to work with as the chief villain, Leilah. She’s an acrobatic murder machine who wants to summon the Big Evil Thing of Old, and that’s about it. Rapace does have a naturally elfin-looking face, so it’s solid casting. The other characters, especially the various antagonists, are just slight variations on heavies. No real personalities. No dimension. They’re just a video game stage of slightly different looking goons to be cleared before the next stage. Maybe there’s a larger point about the similar darker impulses all races are tempted by, but I think that’s giving the movie more credit than it deserves.
On that front, the racial commentary of this alternate L.A. is muddled, to say the least. The orcs are obviously meant to take the place of lower-class African-Americans in this newfangled City of Angels. However, what does the movie do with this? The orcs are judged to be troublemakers, prone to violence, and generally subhuman, with several people holding a thousand-year-old grudge over the mistakes of previous orcs. Under Ayer’s murky direction, the orcs easily resemble the black and Latino gangs we’ve seen in many of his police dramas. They’re meant to be an underclass. What does that make black people? There’s a tone-deaf joke in the opening where Ward yells, “fairy lives don’t matter” before swatting the winged nuisance to its death. I guess racism against orcs has replaced all other forms of intra-human racism. Landis’ script takes a hot button issue and drops the ball on making the commentary meaningful. Just think about what Zootopia did with its racial allegory on predators and prey. They took a serious topic and had something to say about it. Landis takes a serious topic and ignores the greater potential. By the end of the film, it feels oddly like Landis just took an old buddy cop story concept and grafted some incidental fantasy elements onto it and called it a full day.
Ayer doesn’t help matters by filming in his Suicide Squad-vision of drizzly grays, cool blues, lens flares, and lots of dim shadows. The very look of the movie is so downcast and the action sequences are too poorly developed and choreographed. The combat is very often close-quartered and the jumpy edits and slippery sense of geography make the brawls practically incomprehensible. The sequences don’t develop organic complications. It’s just the same concept over and over, get to that place, shoot the bad guys before they shoot you, repeat. The action also misses opportunities to connect with the character motivations and to derive mini-goals that can help spice things up. Bright has none of that. Even with the inclusion of magic and magical creatures! The best scene is an attack in a convenience store that gets closest to involving parallel lines of action with some organic consequences related to its specific setting. Otherwise it’s a lot of shootouts in locations you’ve seen in other grimy cop movies (alleys, warehouses, strip bars, etc).
Bright is the most expensive movie in Netflix’s history and they’re already reportedly developing a potential sequel. The world Landis has created has enormous potential. It’s unfortunate that it’s not realized in this first edition. It’s not as bad as some film critics have been harping about but Bright should have been much better. The characters are lacking, the world building feels unfulfilled, the narrative is predictable, the social commentary is simplistic, and the action sequences are dreary and unexciting. I think something like Bright might in the end be intended as a loss leader for Netflix, something they initially lose money on but ultimately draws in new subscribers. It’s almost the same cost for that canceled Baz Luhrmann series, The Get Down (at least got eleven episodes from that). Bright is an underdeveloped genre mash-up that might make you reach for a magic wand of your own, your remote.
Nate’s Grade: C