Monthly Archives: June 2016
Roald Dahl is the kind of highly imaginative, inventive, and subversive children’s author that makes one wonder why more of his books don’t end up as movies. Charlie and the Chocolate Factory is the best known, and there’s Fantastic Mr. Fox, Matilda, James and the Giant Peach, and the rather spooky for kids 90s film, The Witches (it at least spooked me as a kid). For such a prolific author, it’s a little curious he has so few film credits. Steven Spielberg is one of the most successful directors of the modern era, so if anyone could wrangle Dahl’s wondrous worlds onto the big screen, he should. The BFG should be a transporting experience brought to vivid life with cutting-edge technology. All the special effects in the world, however, can’t solve a raft of nagging script problems that manage to take the fantastic and make it boring and predictable.
In 1980s London, little orphan Sophie (newcomer Ruby Barnhill) is abducted one night when she spots a giant blowing a mysterious trumpet into the windows of sleeping children. Fortunately for Sophie her captor is the BFG (Mark Rylance), which stands for Big Friendly giant, and he’s a vegetarian, having sworn off the bone-eating habits of his nastier giant peers. In Giant Country, the BFG collects and cultivates dream particles, concocting special mixtures that he then shares with sleeping children. The other giants bully and snidely dismiss the puny BFG. Sophie and the kindly BFG must work together to stop the larger giants from going back to London and dining on innocent children.
The BFG has some pretty big friendly problems when it comes to its misshapen plot structure and its alarming lack of urgency or escalation. We’re all familiar, consciously or unconsciously, to the three-act story structure at this point, which is the principle formula for screenwriting. The BFG gets started pretty quickly, abducting Sophie and taking her to the land of giants by around the 15-minute mark, and from there the movie seems to take a leisurely stroll. I can’t really tell you where the act breaks are because the movie just sort of luxuriates in the meandering interaction between the BFG and his human pupil. There’s the initial threat that the other cannibalistic giants will discover her and this threat pops up in a handful of set pieces where Sophie has to constantly find new hiding places. Unfortunately, this threat never really magnifies or changes. She might get caught, and then she doesn’t. She might get caught, and then she doesn’t. There’s a repetition to this threat with our antagonists at no point getting more threatening. This is and a lack of a narrative motor make the movie feel rudderless, plodding from one moment to the next without a larger sense of direction. And then the third act comes (spoilers), presumably, when Sophie and the BFG travel back to London to try and recruit the Queen of England’s (Penelope Wilton) help. This sequence includes an extended breakfast that it punctuated by the memorable climax of watching the Queen fart and her little corgies fly around the room powered by their flatulence. It has to be the climax because what follows certainly doesn’t follow. Within five minutes, the BFG leads the Brits back to the land of giants and they restrain and airlift all the other giants in shockingly easy fashion. It’s a victory that feels relatively hollow because of its ease. These giants were never much of a threat to begin with, which is why we spent more time deliberating over dream ingredients than a retreat from man-eating colossuses.
Another aspect of Dahl’s novel that falls flat on screen is his verbal gymnastics and witticisms. It just doesn’t work with actors repeating the words without the text in front of your eyes. Listening to the BFG talk for any extended period of time is like being stuck with a crazy person muttering to him or herself. I would estimate that at least 60% of the BFG’s dialogue is folksy malapropisms. It’s not endearing and grows rather tiresome, especially with the unshakable stagnation of the movie’s plot. And so we get scene after scene of a big CGI creature talking verbal nonsense. Are children going to be entertained by any of this? Are they going to be engaged with the giant’s gibberish or will they find it one more impenetrable aspect of a movie and a story that seems to keep the audience at length? I couldn’t engage with the movie because it never gave me a chance to invest in what was happening. The BFG is a gentle soul and shouldn’t be bullied by his giant brethren, but that doesn’t mean I’m going to automatically love him. I didn’t.
For a Spielberg movie this feels oddly absent his more charming and whimsical touches. There are scant moments where it feels like Spielberg is playing to his abilities in this fantasy motion capture world, like exploring the underwater land where the BFG gathers his dream ingredients, and in the narrow and messy escapes Sophie has not to be caught. It’s a shame that the creative highs of Spielberg in full imagination mode are too often absent the rest of the movie. He too feels like he’s coasting, allowing the technology and the fantasy setting to do the heavy lifting. The land of the giants is a bit too underwhelming as far as fantasy worlds go. It’s simply too recognizable except for slight peculiarities, like “snozcumbers.” It’s not an enchanting location and we’re not given enchanting characters, and with the little narrative momentum or escalating stakes. I experienced a lot more fun and whimsy from Spielberg’s other major mo-cap movie, the nearly forgotten 2011 Adventures of Tintin. The action sequences especially had such a lively sense of comic brio and imagination that was pure Spielberg. I get no such feeling from The BFG. If you told me that Robert Zemeckis had made this movie I wouldn’t have blinked. I don’t know if Spielberg was hoping to recapture that E.T. magic with screenwriter Melissa Mathison (who passed away in 2015) but this isn’t close.
I will credit the special effects department for the amount of work put into Rylance’s BFG visage, which looks eerily like the Oscar-winning actor. The range of the facial expressions is another sign that mo-cap performances are just as legitimate as live action flesh-and-blood performances. I can admire the technical feats of the character while not exactly feeling that much enjoyment from that character. The interaction between the computer elements and the real-life elements could be better, most bothersome with little Sophie interacting with the giant’s giant personal things.
I was left wondering whom The BFG is supposed to appeal to. I think kids and adults will be bored by its slow pace and stagnant, minimal stakes, weird and unengaging characters and their annoyingly impenetrable speech habits, and the overall lack of charm and wonder. It’s saying something significant when the most mesmerizing part of a fantasy movie is watching the Queen of England, her dogs, and a room full of her royal servants violently fart green clouds of noxious gas. That was the one moment in my screening where the kids in the room seemed to be awake. Otherwise the BFG character must have calmly put them to sleep with his prattling gibberish. It’s not an insufferable movie and there are fleeting moments of entertainment, but they drift away like a memory of a dream. There just isn’t enough going on in this movie to justify its near two-hour running time. Not enough conflict, not enough world exploration, not enough character bonding, not enough whimsy, and not enough entertainment. It feels too lightweight to matter and too dull to enchant. The BFG could have used more farts. That would be a sign of life.
Nate’s Grade: C+
I can recall actively counting down the days until Independence Day was released in 1996, gobbling up every newspaper clipping and magazine article I could. I was a big fan of director Roland Emmerich’s Stargate, which is still a terrific movie, and I was eager to watch the end of the world, as we know it, in the privacy of my local theater. It was a blast, no pun intended, and one of the biggest box-office successes at the time. Surely there would be a sequel, especially after it helped launch Will Smith into another level of stardom. Flash forward twenty years, and here comes Independence Day: Resurgence, a sequel that misses what marked the original as escapist entertainment.
Twenty years later, human beings have been planning for the eventual return of their intergalactic invaders. Former president Whitmore (Bill Pullman) and CIA director David Levinson (Jeff Goldblum) have been trying to get the world prepared and studying our alien enemy. A psychic link is still formed from Whitmore’s brief bond in the first movie, and he keeps drawing mysterious symbols. Whitmore’s daughter, Patricia (Maika Munroe), is a former fighter pilot who works for the current president (Sela Ward). Patricia’s boyfriend and fellow fighter pilot, Jake Morrison (Liam Hemsworth), is stationed on the moon building a defense system. Then the aliens come back and pick up where they left off, annihilating Earth’s landmarks and population centers. It seems that their spaceship is going to suck out the Earth’s molten core, and by all accounts, that’s bad. Our ragtag group of characters must come together and overcome substantial odds once more to save the Earth from certain doom.
So where exactly did things go wrong? I’m not one to simply state that the filmmakers missed their window of making a quality sequel. While twenty years is a long time in between outings, it doesn’t mean that you will fail to come up with a compelling movie. Mad Max was 30 years between movies and this didn’t stop Fury Road from being a masterpiece. By most accounts, yes, there is certainly less of an appetite for an Independence Day sequel in 2016 than there would have been in 1998, but the first film is still fondly remembered and a worthy sequel would be welcomed regardless.
I think one of the bigger causes to Resurgence not working is the fact that the rest of the moviegoing world has caught up when it comes to big screen spectacle, therefore spectacle by itself is not enough without a zeitgeist edge. In 1996, cutting-edge special effects-laden destruction on a global scale was reason enough to buy a ticket and the largest tub of popcorn. In the ensuring two decades, large-scale cataclysm has become commonplace on the big screen; just about every climax of a Marvel movie involves some world-devastating threat. What once quickened pulses has now become ho-hum. Emmerich himself has become a modern-day Irwin Allen since the first Independence Day, almost specifically focused on global disaster movies. I honestly don’t think there’s a better director working in Hollywood for that gig (his next movie is about the moon crashing into the Earth, so “familiar” territory). I think Emmerich’s skill and vision for big screen spectacle goes unheralded too often and he gets lumped in with empty visual stylists like Zack Snyder and Michael Bay. He’s better than that. However, the tide has turned, and audiences have become sated from empty spectacle. They need something more, or at least something compelling, and Resurgence struggles to achieve this. It feels like the aliens are back and they’re bigger, and that’s about it, folks.
Disaster movies are generally judged by their set pieces, and what is most surprising about Resurgence is that it really doesn’t have action set pieces as it does skirmishes. The movie is only two hours long, which seems like a rarity nowadays, but this is one of the few movies I think could have benefited from some extra breathing room. It feels too rushed, its internal logic often forcibly contrived, and this is evident most in its action sequences. A better term would be “skirmishes” because the sequences themselves are so curiously brief save for the climactic fight during the third act. We’ll get bursts of intensity or dread that comes to a head with violence, but then that’s it and the movie moves along. It’s usually mere moments of brief alien destruction. The action lacks proper development. One of the keys to great action sequences is naturally complicating and developing the events. Resurgence doesn’t even change gears. It provides exactly what you expect, and then it’s over, the surprise being how unsatisfying and short the unimaginative experience was for all parties. It’s a long wait until the third act where the alien queen comes outside to play. The movie shifts into a giant monster melee and it’s the one time where Resurgence feels most lively. It still follows a contrived logic (the Queen has a shield… now she doesn’t…) but I’ll credit the movie with at least saving the best for last and finally letting the action expand. I had enough fun with the final act of Resurgence that I was able to forgive some of its early transgressions.
The first Independence Day wasn’t by any means a cinematic milestone but it was fun and had a clean enough throughline. We spent the first hour in typical Emmerich fashion being introduced to the different characters and then watching the dispirit elements come together. The mystery of what was out there was intriguing and it became a step-by-step process of deducing how mankind should respond. When their hostile intent was revealed, it then became a learning experience as to how to fight back. Aerial dogfights won’t work. Nuclear weapons won’t work. It was a simplistic examination of the threat. While the solution of giving an alien operating system a virus is still a head-scratcher, at that point the movie had earned its ham-fisted solution because it had followed a logically satisfying path of discovery and response from the moment of first contact. Resurgence lacks any real internal logic. Things just sort of happen when the plot requires them and then don’t. If you’re establishing a science-fiction landscape, establishing the rules of what is possible and allowable is essential to the audience’s understanding and enjoyment. Otherwise it feels arbitrary, much like Judd Hirsch driving a school bus of children across the salt flats into danger. This literally happens in Resurgence.
Also fighting for time is a slew of new characters that are charisma-free and contribute little to nothing to the larger story. The biggest offender may be Dylan Hiller (Jessie T. Usher), the son of Will Smith’s character. What does Dylan offer as a character? His entire characterization is, and I kid you not, that he’s upset with Jake over a training accident. He punches Jake in the first act and then… he just sort of pilots ships and shoots things in the sky. That’s it. He doesn’t feel the burden of living up to his father’s reputation, or trying to make his own name for himself. He just has a quarrel to settle and does and then he still just sort of exists in the movie and the screenwriters were like, “Oh right, he’s still here. Well, have him fly something.” Jake and the rest of the young pilots don’t fare that much better as characters. Besides superficial distinguishing characteristics, they’re all variations on the same person. They’re a multi-ethnic collection of vacuous character placeholders; it’s like you took Randy Quaid’s kids from the first movie and made them on par with Smith and Goldblum. These bland characters inspire little love and are often boring with little investment. If the next movie started with them in a car and a giant pillar crushing it, I would not mourn their cinematic loss.
There are some familiar faces returning but none of them are able to compensate for the deficit of charisma and screen presence that is Will Smith. Goldblum is on autopilot and doing his stare off into the distance and talk deadly serious thing. Pullman shows up again as a warning of what was coming, though a superfluous one at that. The biggest screen presence from the first movie belongs to Brent Spiner (TV’s Star Trek) as the Area 51 scientist who conveniently has also been in a coma for twenty years. Some of his comic relief is rather labored and cheesy, but it’s at least something. Charlotte Gainsbourg (Nymphomaniac) collects a check as a psychiatrist who has little bearing other than to be Goldblum’s ex. The most interesting new character feels like he stepped out of a Street Fighter arcade game; he’s an African warlord (Deobia Oparei) who likes to use a pair of machetes to kill the aliens. “You have to get them from behind,” he keeps insisting, and I keep snickering. There’s also that Emmerich staple of an officious government weakling who comically grows a spine. It just so happens this part is played by one of the screenwriters of Resurgence, Nicolas Wright. He studied, apparently.
The best thing Resurgence has going for it is the expansive world building, one of the few aspects of the movie that shows actual thought and care. This is one of the few movies I can recall where people actually try and use the technology of their defeated invaders. Rather than just throwing all those dead spaceships on a junk pile, mankind has decided to backwards engineer technological advancements. As a result, the contemporary feels like a sci-fi hybrid of humanity and the alien technology. It’s interesting to see what advancements have been made and how these have been integrated into regular society. I do question why we only have one defensive weapon/colony on the moon when there’s also one as far as Saturn. I wanted a bit more of a sociological examination on what life post-War of 1996 means. Life would be so fundamentally altered by the realization we are not alone in the universe, and not only that but that we need to play catch up fast to survive. The assumption would be that they will be back. The threat of annihilation unifies the world but what are those consequences? What are the consequences of living in a permanent military state of readiness and anxiety, wondering is it all going to be enough?
If you have fond feelings for the original Independence Day, there may be enough good will with the sequel to appease your demands, though probably only barely. Resurgence suffers from CGI-heavy spectacle that has long lost its appeal without supplying helpful additions like characters to care about, exciting action sequences that develop and impact the plot, meaningful plot turns, and a story that follows some form of logic. It’s not a disaster in all senses of the word. In a summer that’s already building a reputation for its mediocrity, I think there may be enough that Independence Day: Resurgence has to offer that select moviegoers will walk away feeling momentary entertainment. It’s not that the first film was intellectually rigorous sci-fi, but it went about its destructive business with a satisfying precision. This movie all too often just feels like things happening, then not happening, and with characters that are there but without any compelling reason beyond survival. The end of the movie sets up an intended sequel and possible extended franchise of sequels with a larger galactic war against the alien invaders. It’s both hopeful and naïve, dangling the promise of another tantalizing humans vs. aliens throwdown. It’s also a bit aggravating because the premise of the hypothetical sequel (I’m going on record saying it won’t come to fruition for another 20 years) is much better than the “they came back again” sequel we get with Resurgence. Don’t make me pay my money and then tease me with a better movie down the road. Nothing should be taken for granted. Independence Day: Resurgence takes too much for granted, and that’s likely why this resurgence will stop with one entry.
Nate’s Grade: C
The first Now You See Me was a pleasant surprise that took a simple concept (magician heist) and injected enough sly fun, style, and humor and made a memorable action thriller. As success demands, a sequel was commanded, but I had hopes considering the blueprint of its success could be repeated because those core elements were strong. We all love heist movies, we all love to be fooled, we all love to watch a smart people befuddle those in power, and the reveals made it even more enjoyable. I wasn’t expecting Now You See Me 2 to drop much of what made the first film appealing and shamble through its set pieces with a disinterested sense of sequel duty. The magic is gone.
The Four Horsemen magic act (Jessie Eisenberg, Woody Harrelson, Dave Franco, Lizzy Caplan) has made quite a few enemies. They’re a group that attacks the fraud, exploitation, and greed of those rich and powerful who feel untouchable. This merry band of Robin Hoods is transported against their will to Macau, China by Walter Mabry (Daniel Radcliffe). Walter lost a lot of money from the Horsemen’s antics in the first film and demands they steal a super microchip that will allow him to erase his identity and stay private permanently. Meanwhile, the Horsemen’s handler, Agent Dylan Rhodes (Mark Ruffalo), is blackmailed by famous and currently incarcerated Thaddeus Bradley (Morgan Freeman). Bradley has a score to settle with the Horsemen and uses Rhodes to escape from prison. All forces are headed to Macau and much more will be learned of the Horsemen’s behind-the-scene organization, The Eye.
It feels like the filmmakers aren’t even trying to keep one foot in reality this time. It’s not like the first Now You See Me was a deeply grounded movie but it took pains to at least offer varying explanations for how these illusions were accomplished. Some of the answers were clever and some were preposterous, but at least they tried to show you their work, which made the Horsemen even cleverer, in my book. Understanding the preparation for the illusions and the execution of them adds to their impressive aura. The characters in the sequel don’t even attempt to explain the far majority of their tricks, and it’s simply not as fun. The opening job is a fun refresher because we see the different characters working together but also because we can see how they’re getting away with their shenanigans. As the movie continues, those magic acts get bigger and bigger and more ludicrous and harder to explain and then the movie just stops trying to explain. At this point magic might as well be real and the Horsemen are wizards. There’s suspension of belief and then there’s simply obliterating all connections to reality. When Eisenberg can control the direction of rain itself without any explanation, it cheapens the thrill. Because if there isn’t some level of limitations, requiring the tricks to be based in reality, then the on screen efforts lose their appeal because it doesn’t matter. It’s like haphazardly just writing, “The Horsemen do some magic junk and get away.” It’s just not as satisfying when it feels like the trick is ultimately on the audience.
Another complaint I have is that the scattered script seems littered with missed opportunities. One of the bigger misses that comes to mind is Harrelson’s twin brother, an obvious Matthew McConaughey impression from his True Detective costar. The character isn’t nearly as funny as Harrelson or the producers believe. He isn’t particularly memorable or necessary to the plot at all, but that’s not even his biggest offense. In a movie about magicians playing sleight-of-hand trickery, how in the world do we not have a switcheroo with the twins? That would justify his existence for the plot. I was shocked this never happened because it seemed so obvious. Why is he a twin? What does being a brother to Harrelson have to do with anything related to the plot? The script also gets overcrowded with antagonists, introducing Radcliffe and then bringing back Michael Caine and Morgan Freeman. The characters don’t so much compete with one another as they operate in separate spheres until a “twist” reveals more about their connections. Their agendas are too opaque. Radcliffe wants them to steal a super microchip so he can fully be “off the grid.” A man of his means shouldn’t have a problem with this. It’s not like he’s hiding out from the law for some kind of corporate espionage. It’s a convoluted reason to bring the Horsemen to his hiding spot in Macau. It’s just one in a long line of ideas that never feel fully developed. Even the magic set pieces don’t feel as fun. Seriously, one of the climactic magic set pieces is a human game of three-card Monty.
Director John M. Chu (G.I. Joe: Retaliation, Jem and the Holograms) has worked with action before and certainly knows his way around choreography, but he feels too hesitant this time. The action scenes are rare and the chase sequences are muted. Outside of the tricks, there isn’t a standout action scene in the whole movie. In the first film we had a pretty fun magic fight that was wild and surprising and loaded with small payoffs. In this movie we have a motorcycle chase that plays out as expected. We have a foot chase that plays out as expected. You have professional illusionists at your disposal; action set pieces should not play out as expected. The most fun sequence is fairly straightforward but easily the best developed, and that’s the Mission: Impossible-esque heist of the microchip that is outfitted onto a playing card. It’s also clearly the most visually inventive sequence as the Horsemen play a game of keep away and the camera literally at times tumbles into their clothes. I think what makes this easily the best sequence in the movie is because it’s moderately grounded, the stakes are explained, and the audience is in on the trick, enjoying all the flimflam obfuscation. It also means when there are complications to the plan the sequence generates suspense. When you don’t know what’s going on and don’t know when things are going wrong, or how they could go wrong, it’s hard to generate genuine suspense. Being involved in the action is much more fun.
The actors all seem on autopilot, falling back to the broader descriptions for their characters. Eisenberg is a smug and cocky. Harrelson is smooth and shrewd. Franco is awkward and insecure. Isla Fisher is replaced by the capable Lizzy Caplan (TV’s Masters of Sex) as the requisite Female Horsemen. She makes a good impression but part of it is that Capaln seems to be the only member allowed to be comedic. It feels like there are three straight guys to her comedy cut-up. She’s good but without variation it also starts to lose its appeal when only one character seems to be trying. Ruffalo (Spotlight) seems too often unrelated the Horsemen story as he discovers more info about his father. He’s the only character that actually has something of a storyline, though his playing of both sides and attempts to hide his role to the FBI is just another ludicrous element. I miss Melanie Laurent too.
Now You See Me 2 (how could this not be called Now You Don’t?) is a lackluster sequel that seems to have forgotten what made the first film the enjoyable caper that it was.
Nate’s Grade: C+
Victims of their own meteorically raised expectations, there’s still never been such a thing as a “bad Pixar” movie, and yet that doesn’t stop a growing lower tier from emerging, mostly the non-Toy Story sequels. I was wary about their latest, Finding Dory, mostly because I wasn’t completely enamored with its predecessor and also because it felt like writer/director Andrew Stanton was resorting to safe territory after helming the high profile flop, John Carter. It’s an amusing, cute, and effortlessly beautiful movie to watch but the threadbare plot reminds me of those direct-to-DVD sequels that were born from many a Disney animated classic from the 1990s. This is simply a story that didn’t need telling, much like Monster’s University, Cars 2, and The Good Dinosaur. This narratively fishy fish tale is firmly in that lesser league of Pixar cinematic adventures. I laughed here and there and there are some emotionally resonant moments as Dory looks for her missing parents, but so much of the plot feels transparently utilitarian, moving pieces around, and without the imagination and wonder the original provided. Hank the octopus feels less like a fully defined character and more a merchandizing opportunity. The majority of the plot takes place at a marine park, which limits the discoveries. Where are the narrative payoffs and economical storytelling of Stanton’s masterpiece, WALL-E? There’s an emotional lesson during the third act that would have hit harder had the filmmakers had the courage to see it through. I was picking up a heavy parallel with Dory and raising children with special needs. I would imagine much like the brilliant Inside Out that parents might get more out of the film’s emotional relationships than children. Finding Dory is fun and difficult to dislike, what with its loveably optimistic lead character; however, it does too little thematically to separate itself from a sea of imitators.
Nate’s Grade: B
The biggest enemy of the celebrated Coen brothers always seems to be expectations. I count only two misfires during their storied filmmaking careers, but sometimes their larks are pilloried for not quite measuring up to their masterpieces. Hail, Caesar! is on par with Burn After Reading and O Brother, Where Art Thou? It’s still a fun, fizzy, and entertaining film and a celebration of Old Hollywood and its movie magic. Loosely centered on an embittered studio head (Josh Brolin), the film is a series of vignettes highlighting different 1940/50s pastiches, including the realms of Esther Williams, Carmen Miranda, Gene Kelly, and John Wayne. If you’re a fan of the old Hollywood pictures and their stars, the indulgences will play better; you can certainly feel the warmth the Coens have for the films of yesteryear. The plot kicks off with a major star (George Clooney) kidnapped, but it’s really the small side stories and moments that are most memorable, and the Coens are still unbeatable when it comes to being silly and clever. I loved a scene where Brolin asks religious advisors for approval over the script of his biblical epic and they offer legitimate notes over flawed story logic. There’s also a delightful song and dance numbers with a group of sailors lamenting the lack of ladies (“But mermaids ain’t got no gams”). The real star of the movie is Alden Ehrenreich (soon to be young Han Solo) as singing cowboy-turned-actor-turned-studio-sleuth. The sequence where his character tries to rapidly adapt into a “serious actor” on the set of some British melodrama makes for great fish-out-of-water comedy, gamely matched by an increasingly exasperated Ralph Fiennes as the director. The ending doesn’t exactly tie everything together but Hail, Caesar! is more a movie of distractions, of spinning plates, or bumbling bosses trying to hide bad behavior from the press and keep hold of their sanity. If you’re a fan of old Hollywood, there should be just enough to make you smile. If you’re not a fan, then you’ll shrug off the Coens and their latest film lark.
Nate’s Grade: B
It’s been a long five years since we last saw a movie directed under the name Duncan Jones. He’s not just the son of David Bowie (R.I.P.) but also a talented and nimble director of science fiction thrillers with a rewarding intelligence and visual acumen. Moon and Source Code are two strong entries for anybody’s resume. After flirting with Hollywood franchises for a while, Jones latched onto a personal project, spearheading a Warcraft film adaptation based upon the popular online multi-player role-playing game that boasts over 12 million subscribers. Jones has gone on record saying he is a Warcraft player himself. He co-wrote the script and embarked on a long development process working with heavy use of special effects and actors in motion capture to bring to life the otherworldly fantasy races. It’s been a tumultuous road for the expensive final product, and Warcraft, as a movie, is proof that some concepts are best left to your home computer.
The orc race is in need of a new home because their old world is dying. Their leader, a wizard named Gul’dan (Daniel Wu), uses magic to open a portal to the peaceful world of Azeroth. The orcs invade and plunder although one orc, Daruton (Tony Kebbel), is wary of the motives of his leaders. He’s looking for stability rather than constant conquering. He finds an unlikely ally with Anduin Lothar (Travis Fimmel), a human warrior serving King Wrynn (Dominic Cooper) and his sister, Lady Taria (Ruth Negga). The humans seek help from their own wizard, the Guardian Medvih (Ben Foster). Someone must be collaborating with the orcs to allow the inter-dimensional portal to open. Medvih’s apprentice, the mage Khadgar (Ben Schentzer), teams up with Lothar to investigate and find a way to thwart the oncoming orc invaders.
Unless you are a fan well versed in the lore and characters of the popular online game, Warcraft will leave you sputtering to construct cohesion from what seems like a lot of incidents without explanation, connective tissue, and a compelling reason to engage with this fantasy trope mess. It felt like every third page of the screenplay was ripped out of the shooting script; things merely just happen without proper setup and development. All of a sudden this character will be evil, or that character will have some prized piece of knowledge, or these two characters will be a romantic item. Things just happen in this movie and they are far too rarely given the context necessary to matter. This is less a story than a collection of ideas scattered onscreen. Take for instance our protagonists, or what you would assume are the protagonists, a pair of capable warriors trying to prevent mass causalities on both sides of the human/orc war. Except the orc character never really translates as an effective parallel to his human counterpart. You would naturally think they would be equal in significance as they try and steer their two warring sides to making less destructive decisions. I can’t tell you anything about the worlds we’re spirited to and from. We got elves and dwarves and mages and wizards and portals and dark magic and good magic and guns that feel entirely out of place in this universe and all sorts of names we’re expected to keep up with. There is little that leaves an impact, and after a while the movie ends up becoming the metaphorical equivalent of cartoon characters that run in place while the interchangeable backgrounds alternate behind them. Besides the fact that sometimes a guy wears a crown to help you realize he’s king, or a guy flashes a ball of energy in his hand, you’re left on your own to interpret the characters and why they are meaningful. The plot is simple, orcs versus humans and bad warmongering leaders at fault, but it’s the deluge of underdeveloped characters, subplots, and world building that make what was once simple hard to understand. I couldn’t tell you why anything was happening. There is no way the casual moviegoer will be able to keep up with the speed that Warcraft hurls information at them without careful setup and meaning. You need an instruction guide to make this stuff accessible.
Fantasy is a naturally transporting genre of storytelling but unless you actually develop and explain the worlds, the inhabitants, and perhaps some of the cultures, you’re destined to feel like a stranger bumbling through a most foreign and unfriendly place. Warcraft does a terrible job of making its worlds feel lived in, never mind accessible. Every new location should tell us more about the world and its characters, their interactions and conflicts, differences and similarities. This is just bad storytelling, people. Ultimately, it doesn’t matter where any of these locations are because they don’t impact the plot. The only story is about the conflict between the orcs and humans, but this could happen anywhere. There are some “important” characters on both sides of this battle but good luck trying to engage with any of these characters. The human characters are bland. I didn’t care about anyone and gave up trying. Cooper and Negga are both considerably more entertaining and effectively utilized on AMC’s Preacher. It takes an hour just for Warcraft to finally establish the relationships between its various stock characters.
It’s the orc characters that showcase the most humanity, and credit goes more to the special effects artists and motion capture actors than the screenwriting. I appreciate how the movie devotes time to both sides of the conflict and finds figures of honor, and its best representation is Durotan. Kebbell seems like an actor who really feels a sense of freedom with mo-cap performances (he was excellent as the simian villain Koba in Dawn of the Planet of the Apes). I initially thought the creature design of the orc, what with their hulking underbites, was going to be hard to render emotive performances, but there were glimmers where you could witness the shadings of the actors beneath the underbites. It’s an impressive technical feat considering the obstacles that all parties had to overcome. Sadly, this only further exposes just how shoddy the storytelling is considering the technology was capable. Darotan is a loving husband and father who is leery of his leaders intentions, but this too is just a means to serve the ultimate ends of the plot. There isn’t a thoughtful moral anti-war argument to be had here. As a whole, the orcs are a rather personality-free race of creatures. Sure they talk a big game and have some curious decorative flourishes (tusk piercings!), but to this Warcraft layman, they come across like any other barbarian group. Early on I was mentally thinking of the Klingons from Star Trek and then I concluded that this was an inappropriate comparison because Klingons have memorable personality and culture.
The actor who gets my greatest sympathy is Paula Patton (Baggage Claim) as the half-orc/half-human outcast, Garona. First of all, given the immense physicality of the orcs, I imagine any form of fornication with a human would prove highly fatal. It would be like an elephant mating with a labradoodle. Trapped between the two groups, Patton is painted green and given a lesser underbite that is reminiscent of snake fangs. When realized on an actual person, as opposed to a creation from the realm of computer effects, it’s not terribly convincing. Patton tries her best to speak all her gobbledygook lines of dialogue but the reverse vampire fangs make it awfully difficult for her to properly enunciate. She looks too ridiculous to be an effective character, and the fact that she is pushed into a romance with a human without any sense of setup beyond the universal law that pretty people should be together with pretty people is deflating. Why does the only female character of significance have to be shoved into a romantic subplot? Your poor poor jaw muscles, Paula Patton. At least you didn’t have to wear a metal bikini. Yet.
With all of this stated, Warcraft is not a horrible movie, and credit for that should go to Jones as a director. In the same token, Jones is also the co-writer so I guess he also deserves blame for the storytelling shortcomings. Jones very smartly limits his camera movements. Character will move within the frame but usually the camera point is fixed, which allows the focus to be more attuned to what exists within the frame. This is especially helpful during battles and with the multitude of CGI elements. This stylistic choice allows the film to be more visually immersive. The fighting sequences do get a tad repetitive as one guy with a sword or club runs at another guy. I saw Warcraft in 3D at my screening and I might actually recommend people see it this way, which is something I hardly ever do. It’s not that the 3D elements will compare to the experiences of modern standard-bearers like Life of Pi or Gravity, but it’s a pleasurable experience and the presentation of the visuals is crisp. I was worried about the usual effect of the glasses darkening the onscreen image and this was not the case at all. From a purely visual standpoint, Warcraft is worth watching at least once. The special effects vary between photo-realism and extended video game cut scene, but overall the visuals are colorful and fun and easy to discern. When the action heats up, you’ll be able to cleanly follow what is happening to whom. If only this same clean precision had been applied to the half-baked screenplay.
I will admit I have never played a single minute of the Warcraft game. I am not familiar with any of the worlds, characters, or races beyond what I have watched from other more popular fantasy films and series. I am not coming at this movie from the perspective of a fan who has been eagerly awaiting the holy grail of video game movies. If you’re willing to look past its flaws, mainly its bereft characterization and haphazard plotting, then I’m sure there is a forgivable and sporadically entertaining movie here. As a man who has reviewed over 20 films directed by notorious video game adapter Uwe Boll, this is no unbridled suckfest. However, it’s still too limited for its own good. The visuals can be immersive but the story is certainly not, and there are numerous points where the movie just actively forgets that an audience requires servicing. You need to introduce us to the characters, allow us to get a sense of who they are, their internal and external battles, their relationships with one another, their significance to the plot, and relevant history and culture as it relates to the larger story. In a rush to visit all the different game settings, the movie’s screenplay zips along when it should be building its narrative. At times it feels like a travelogue with very exotic locals. Warcraft is a repository of incidents and events, almost as if it were awaiting a user to plug in and control the storyline and provide the meaning. It’s no unmitigated disaster but I don’t believe this was worth the five-year price for Jones.
Nate’s Grade: C
“We all know the third movie is the worst,” says young Jean Grey (Sophie Turner) in a curious moment that is too meta for its own good. It’s meant to be an in-joke, and possible a jab at 2006’s heavily derided X-Men: The Last Stand, but it ends up summarizing more than one X-Men movie. Easily the weakest of the prequel series, X-Men: Apocalypse is a muddled super hero movie that marginalizes its interesting characters, lacks a thematic linchpin, pushes a new batch of boring and often superfluous new mutants, and feels like everyone is running through the paces of what they think an X-Men movie should be. It’s not Last Stand, the near franchise-killer that Days of Future Past had to wipe out of existence, but this movie is a dull and clear example of the lousy mediocrity of compounded missed chances suffered at the expense of loyalty to formula.
In 1983, Charles Xavier (James McAvoy) is running his school for gifted youngsters, a.k.a. mutants, and has a new class of students including Jean Grey, Scott “Cyclops” Summers (Tye Sheridan), Kurt “Nightcrawler” Wagner (Kurt Smit-McPhee). Magneto (Michael Fassbender) is trying to live a simple life and exclude himself from a larger fight between humans and mutants. Mystique (Jennifer Lawrence) is crossing the globe and discovering new mutants to rescue. Everything changes when an ancient mutant is awakened in Egypt. Apocalypse (Oscar Isaac) is thousands of years old and is rumored to be the first mutant. He collects four mutant helpers he deems his Horsemen, and in 1983 it happens to be a young Storm (Alexandra Shipp), Psylocke (Olivia Munn), Archangel (Ben Hardy), and Magneto. Apocalypse promises a world built for only the strongest mutants and will wipe the planet with those found lesser.
Let’s start with the empty void that is the titular super villain; Apocalypse is a complete waste and a complete bore. Oscar Isaac is a terrific and soulful actor who can be so malleable to roles as diverse as misanthropic Llewyn Davis to dreamy X-wing pilot Poe Damaron. He is buried under pounds of purple makeup that limit his expression, coupled with a heavy costume that also limits his movement. Apocalypse should have probably been a motion capture performance. Andy Serkis has proven that mo-cap performances can exhibit tremendous emotive qualities and the technology can support it. Mo-cap would have been better than staring at Ivan Ooze lumbering around. Then there’s his haphazard characterization. Apocalypse is both too all-powerful and shackled with powers that are too vaguely ill defined. He doesn’t seem like the kind of guy that needs an entourage for support despite the whole snazzy “Four Horsemen” backing band name. Apocalypse should be the solo act; he doesn’t need a backup band. You could have written Storm and Psylocke out entirely and had no impact on the plot whatsoever. My pal Eric Muller even jokes that Psylocke literally walks off the movie. Allow me to indulge my X-Men fandom a moment and just say how Apocalypse is my favorite X-Men villain and Psylocke was one of my favorite X-Men way back when I was reading the comics consistently in the 90s. I loved the psychic blade of Psylocke, though in this movie it’s pretty much just a laser arm sword, which is a underwhelming. Seeing both of these characters completely wasted is particularly disappointing to 90s me.
But back to Apocalypse, he seems too powerful to need to seek out a select group of super lieutenants and part of this is also because of how poorly the movie explains the specifics or limitations of his powers. He absorbs the powers of his host mutants but what are those powers exactly? The movie never specifies beyond the weird shifting-humans-into-walls thing that looks a bit too silly to be truly terrifying. Every time he displays a new fancy power we just have to accept it, but if he keeps unleashing powers we never know about then why does he even need assistance? We already see Apocalypse turning the world into dust clouds, so why does he need Magneto to, I believe, rip the metal core out of the Earth? It’s not like he has a meaningful relationship with Magneto, the only Horseman who truly matters. Apocalypse should be the mutant equivalent of a god, and credit to my pal Ben Bailey on this assertion, and the world of mutants should be forced to make a choice to follow this god who genuinely wants a new world consisting only of his “children.” Instead he’s just a bloviating and boring demagogue that makes a terrible lead villain. For a guy who might be the “first mutant” and inspire the Bible, it sure seems like squandered potential.
The trio of the core characters of the prequels (Professor X, Magneto, Mystique) is largely sidelined and you can certainly tell that the actors are eyeing the exit door, no more than Lawrence. These are the characters we’ve gotten to know and the ones we’ve built up an emotional attachment to, so why not just push them to the outer edges of your story and shove some new even younger X kids in place to dominate the narrative? Lawrence and Fassbender especially are given the least to do. When Mystique has to become a de facto X-Men leader and teacher, you can feel like everyone is just going through the motions. They just look bored or at least unable to hide their ambivalence with the muddled screenplay. The new X kids are also fairly bland with little charisma. I think there’s an actual scene where Nightcrawler is walking around a mall in plain sight. The X kids are here to take over for the Magneto/Xavier/Mystique unit and provide a bridge to the original X-Men series. It is here where I must now gripe because First Class was set in 1961 and Apocalypse is set in 1983 and nobody looks like they’ve aged. Maybe that’s a mutant ability plot device but then Rose Byrne’s human character hasn’t aged much either. Her character is also completely pointless in this movie. She might not be as badly shoehorned into the action as Lois Lane was in Batman vs. Superman, but then again there still isn’t anything as terrible as anything in BvS.
The X-Men franchise from the beginning has been a super hero saga with subtext and social commentary. It might not be completely subtle but it was effective and brings greater relevance and emotional power to the struggles of our mutant heroes. The first prequel was about a core philosophical divide between Xavier and Magneto; the second movie was about the individual versus society and was personally exemplified by the moral crisis of Mystique’s hunt for vengeance that would lead to the downfall of humanity. This third movie has none of that. Magneto is suffering from a personal tragedy caused by prejudice and fear but the basic theme is the same from First Class just not nearly as well articulated. Here it’s more just blunt “kill ‘em all” vengeance, and he’s made to be a practically mute cipher until called upon at the very end for some tidy plot work. I haven’t even talked about the tacky return to a concentration camp. The characters are either fighting the bad guy or fighting with the bad guy. That’s it. There isn’t any major personal or philosophical conflict that is highlighted by the subtext of the plot. It’s all just more grist for world-ending CGI nonsense.
Apocalypse at best is a series of moments, and the overall quality level rarely rises beyond competently acceptable, not exactly a ringing endorsement. The movie’s action sequences are rather dull and visually repetitive, making poor use of geography and development. The entire third act is a blandly extended action sequence in the dusty ruins of Cairo. Things just sort of happen and then more things just sort of happen. The opening action sequence in Days of Future Past is better than 99% of the scenes in this movie. The clear highlight that everyone will rightly cite is Quicksilver (Evan Peters) showcasing the amazing potential of his super speedy powers, but even this is a repeat of a highlight from a previous movie. It’s like the producers decided to take the moment everybody loved and do it bigger and better. It was a real fun surprise in the first time, and now it’s become the newest part of the X-Men formula. Still, it’s a fantastic sequence with great visual panache and a lively sense of humor. When the world slows down and Quicksilver steps into the frame, it’s almost like a hero moment for the audience to cheer. He saves a school of mutants, and a dog, from a colossal explosion, but it too is just another moment that could have been cut from the movie entirely. It’s a fantastic moment, the obvious highpoint, and yet it’s still superfluous. The other highpoint is an extended cameo at Alkali Lake, and again it is superfluous and calls into question greater franchise continuity.
Speaking of continuity, there are some major events in Days of Future Past but especially Apocalypse that make me question how the events in the 2000s X-Men still stand. According to the events of the prequels, Mystique “outed” herself to the world and proved the existence of mutants to the wider public when she tried killing Boliver Trask (Peter Dinklage) and infiltrated the Nixon White House. Cut to 1983 and Apocalypse broadcasts a message to every human and mutant on the planet. He launches the world’s entire arsenal of nuclear weapons into space. That seems like a big deal, the kind of deal that would dramatically alter the events in the 2000s to the point that a mutant registration act would seem hilariously quaint and far too late. The character relationships in the first X-Men movie must also be reassessed with the events of Alkali Lake. It’s hard for me to reconcile the earlier films matching up with these prequels at this point.
The studio execs and producers behind the X-Men series have already gone on record speculating that their next movie will take place in the 1990s and have Mr. Sinister as its chief villain. I think they’re getting a little too ahead of themselves with the larger franchise vision much like what happened to Sony after their 2012 Amazing Spider-Man reboot. They started plotting two sequels, a spin-off, and lost sight of simply making a good movie with characters you care about and memorable action sequences. They lost track and had to reboot their Spider-Man franchise yet again, this time with an assist from the Marvel bigwigs. I don’t need an X-Men-a-decade adventure. I just want good movies. Out of six movies, half of them are great and the rest are acceptable to terrible. Apocalypse won’t kill its franchise but I think the negative and indifferent response from the public, as well as less-than-robust box-office returns, will give the studio caution. Don’t just throw out an X-Men movie in order to lay the tracks for the next two X-Men movies. Make a compelling and entertaining X-Men film that stands on its own. If you can’t do that, then there won’t be too many more X adventures, period.
Nate’s Grade: C