After two years and three movies sent straight to Disney’s burgeoning streaming service, Pixar returns with a theatrical movie that taps back to the very beginnings of this storied storytelling company. We’re told, via opening text, that Lightyear was Andy’s favorite movie and thus the reason he was so excited to bring home a Buzz Lightyear action figure in the first Toy Story. However, if this is Andy’s “favorite movie,” then this kid needs to be exposed to more movies. It’s an acceptable sci-fi story about Buzz (voiced by Chris Evans) learning the value of others and that being vulnerable is not the same as being weak. He’s a space ranger stranded on an alien world. Every time he attempts to restart their fuel system, it jumps him forward in time four years, and soon enough he’s a man out of time and those stranded have built a colony civilization over 100 years. There’s a band of misfits, who aren’t terribly funny, and some laser fights and action sequences, which aren’t terribly exciting, and the third act twist is predictable. The animation is top-notch, but the storytelling is definitely a few notches below infinity and beyond. What astounds me is that Andy could watch this movie and want a Buzz toy instead of the real breakout, the robotic cat Sox (voiced by Peter Sohn) who is wonderfully droll. I cannot fathom anyone watching this movie and desiring owning another character above this delightful supporting character. This movie makes me think a little less of Andy as a discerning arbiter of pop-culture zeitgeist. Lightyear is fine as escapist entertainment but too facile and inessential to the Toy Story universe.
Luck is the first animated feature from Skydance, a production company that entered the animated realm by hiring former Pixar head John Lasseter as their chief creative executive. In some ways, Luck feels reminiscent of early Pixar movies, exploring the “secret life of” those in charge of dictating the forces of luck. The problem with Luck is that it is overwritten and overburdened with world building that crushes the emotional core. We follow a young woman aging out of the foster system and she’s been besieged with bad luck all her life. She follows a talking cat and discovers a hidden world where workers mine luck crystals and have lucky pennies as portal generators and there’s a dragon, for some reason, as the CEO of Good Luck, and to get back home she needs to team up with the cat to find a thing, but to find that thing they need to go to a place, but to go to that place they need to – and you get it. The plot is overworked with a chain of tasks that explain more of this world’s mechanics without connecting to the emotional journey of the character, like in 2015’s Inside Out. I was amazed that this woman lacks even a shred of bitterness about her own trenchant bad luck. There’s a nice message about accepting the bad with the good in life, and how both are opportunities for growth, but I kept wondering why our hero didn’t once lash out at those responsible. I’m also a little hesitant about using whether a little girl will be stood up by her potential new foster family as the stakes of completing the good luck reset goal. That seems pretty heavy for wackiness. The animation isn’t quite at the level of Pixar, or the best of Dreamworks, but it’s colorful and bright even if lacking more advanced lighting and texture. Luck lacks enough gravitas and development to really appeal to adults but it’s also probably too busy and convoluted to entertain small kids.
Even though it’s based on a popular series of children’s books, if you’ve seen Zootopia, you’ve seen the better version of The Bad Guys. As far as entertainment aimed at the wee ones, you can certainly do worse. It’s brisk, silly, and the animation is quite enjoyable, adding hand-drawn overlays and accents that really make the images pop and provide additional, gratifying textures. The story, on the other hand, is the same old-same old. We have a group of “scary animals” in a world where anthropomorphized creatures walk side-by-side with humans. These spooky creatures get a bad rap because people fear them, so they lean into social prejudices and become a notorious criminal gang. Except now they might want to go good because being good feels better than being bad. Thematically, it’s the same territory that Zootopia trod and with better world-building. We have “bad animals” that are tired of being looked as bad because people wrongly interpret them as scary threats. It’s the predator/prey dynamic but without the depth. Having an all-animal heist crew provides some creative entertainment and Ocean’s 11-style moments of frothy fun; I especially enjoyed that the giant shark is the team’s master of disguise and always very obvious. The character arcs, supposed betrayals, redemption, and plot should be familiar and predictable, which means much of the movie must coast on the appeal of the animation, vocal actors, and general sense of humor. The comedy can be amusing but too often falls upon cheap gags, like the piranha’s defining trait of being a nervous farter. The Bad Guys is suitable for animation aficionados, fans of the book series, and people who have never seen Zootopia, and if that’s you, then just watch Zootopia.
Nate’s Grade: C+
It’s fair to start to wonder whether Disney has some kind of grudge against Pixar at this time. The last three Pixar movies have been pulled from theatrical release and made exclusively available as part of their streaming war chest with Disney Plus. You can blame COVID for Soul being pulled, and the theatrical market was still recovering by the time Luca was scheduled to be released during the middle of summer 2021, but this didn’t stop Disney from releasing both of its own in-house animated efforts to theaters. Both Raya and the Last Dragon and Encanto played in theaters in 2021 and both under-performed at the box-office, which is clearly not close to where it was pre-pandemic. No animated movie has earned over $100 million at the U.S. box-office since COVID, and maybe that’s the reason that Turning Red has become the third Pixar movie to go directly to streaming. There are rumors that this trend has been demoralizing for Pixar employees, and explanations by Disney brass that these movies move valuable subscribers to their service, but I guess we’ll see when the Buzz Lightyear movie comes out summer 2022. Regardless, Turning Red is a high quality movie that made me feel warm and fuzzy all over.
Meilin Lee (voiced by Rosalie Chiang) is a 12-year-old student trying to live her best life in Toronto circa 2002. That means she’s one way with her friends and one way with her domineering mother, Ming (Sandra Oh). Mei is an overachieving student, devoted daughter to her family’s business caring for a Chinese temple honoring their ancestors and red pandas, and a fangirl in the extreme for the popular boy band, 4-Town (even though there are five members). Mei’s mother does not approve of her devotion to this band, or the influence of her friends, and doesn’t understand the new person her daughter is turning into. However, Mei also happens to turn into a giant red panda whenever she feels any strong emotion. She has to keep herself in check, which is hard to do with mean students, an embarrassing mother, and the prospect of scrounging up enough money so she and her three besties can see their favorite boy band live.
I had to consider what about Turning Red worked for me and what about Luca did not. They’re both relatively smaller scale movies about characters who transform into fantastical creatures, who have to hide their secret, deal with parental disapproval, and come of age while pushing their personal boundaries and re-examining who they are and what they felt was important. There are several points of comparison but I found Luca to be broadly lackluster and low in stakes. With Turning Red, I found the movie to be much more engaging and poignant. So what’s the difference where one feels shallow and the other feels personal and resonant? I think the difference is that Turning Red’s relationships feel more realized and complex. The mother-daughter dynamic is fraught with tension, as trying to live up to the standards of the prior generation is often a surefire way to disappointment. That stuff is relatable, and the drama is potent, but the movie doesn’t lose sight of the generational love underneath all the headaches. Both movies are in essence about growing up and finding your identity, relishing different parts of you that stand out as unique, and coming to terms with differences in perception, but I felt with Turning Red that the film embraced these themes, integrated them better, and also built a sturdier foundation of enriched character relationships.
The animation is irrepressibly gorgeous but I really enjoyed the added style of Turning Red. It had a more tactile physical presence that reminded me of the Aardman models (Wallace and Gromit, Chicken Run). The color balance also emphasized bright colors that popped with subdued hues as a background. I especially enjoyed playful little touches from anime that emphasized the overly dramatic nature of the personal stakes, like when Mei is sweating over whether her mom will find her notebook filled with pictures of a crush that she felt compelled to draw. There’s a definite energy to this movie that’s missing from plenty of other Pixar movies. It follows the perspective of its heroine, so it’s joyfully excitable and goofy at points and definitely over-the-top, like when she’s calling out her besties and we flash to a rotating mountain they’re all triumphantly scaling. It’s adopted her perspective in a way that makes the movie feel more personable, and I appreciated Mei’s character even more. Special credit should go to whoever was in charge of designing the fur textures for the red panda. When she fully panda’s out, Mei resembles a wonderfully realized version of a Totoro-styled demigod.
It was the third act where Turning Red went from amusing to surprisingly poignant for me. The central conflict is between Mei trying to be herself and the version her mother thinks she should be, which is naturally more deferential and devoted to the family at the expense of independence. This isn’t the first story to explore the difference between traditional families and their children becoming more influenced by Western pop-culture. It’s also not the first story about finding your voice and making a stand, or about parents coming to terms with the realization that their little kid isn’t so little any more. That’s fine. The supernatural elements are also pretty straightforward to follow and in service of the central relationships and metaphors. It’s the personal details that make this movie feel specific to its voice while still being accessible and relatable. It’s easy to cringe when Mei’s mother shares Mei’s private drawings with her fleeting crush. While many of us might not have been diehard fans of a boy band, we all had some phase where we felt more mature, more grown up, and dramatically different because of what this interest meant for us. I found myself battling genuine tears by the end. The end comes down to a conflict between mother and daughter, itself an echo of past conflicts, of overbearing generations being less flexible. It’s also ultimately about acceptance, but the idea that the aspects about yourself that you feel embarrassed or insecure about do not need to be expunged from your identity I think is a worthwhile message about growing up. It’s not about shedding parts of yourself, killing off things you dislike. It’s more about transformation and acceptance of self.
Turning Red is a briskly paced comedy with a precise, charismatic lead character letting us in on the pressures of her world and of being a teenage girl in the early twentieth century. It’s colorful and frenetic at points but feels completely in keeping with the personality of our plucky protagonist. The combination of puberty and monster transformation has been a ripe area for films especially in the realm of horror. This also might be the horniest Pixar movie to date, and a climactic confrontation involves shaking one’s butt, as they kids are wont to do in leisure. It’s got the substance I felt was missing with Luca and the simplified and streamlined world building that I felt could have improved Soul. In short, Turning Red isn’t top-tier Pixar but it’s an irresistible urban fantasy that has plenty of heart and whimsy to enchant audiences no matter the age.
Nate’s Grade: B+
No more and no less than exactly what you’re expecting, Rumble is a giant monsters wrestling movie that’s cute enough to entertain young kids and pass the time agreeably and not much more. The world isn’t exactly fleshed out and the characters are very archetypal and the plot is entirely predictable, but I found it mostly fun and low-level escapism. It’s nothing that will wrestle with the better animated films of the year, but if you have little ones that are fans of wrestling or giant monsters then that might be enough to keep their attention for 90 minutes.
Nate’s Grade: C+
2021 has been quite a year for Lin-Manuel Miranda who has provided the musical accompaniment to three movies, Vivo, In the Heights, and now Encanto, Disney’s latest animated musical (Miranda also has the live-action Little Mermaid, though that’s 2023). It would be unfair to expect a generation-defining Hamilton-esque masterpiece every time Miranda sets pen to paper; I’d happily settle for even a lesser Moana, as far as quality goes (to be fair, Moana is also brilliant). With Encanto, the musical numbers have interesting tone/melody shifts and the hip-hop syncopation we’re used to from Miranda’s style, but none of them will be able to be hummed by the end credits. They evaporate from memory pretty quickly. They seem on par with Vivo and less than In the Heights. With that being said, I found the remainder of Encanto to be quite charming and emotionally resonant. It’s set in Columbia and follows a magic home to a magic family where at a certain age the children are blessed with a unique magic power with a ceremony and celebration. Except for Mirabel (voiced by Stephanie Beatriz) who was denied a power and is looked at with skepticism by her Abuela, who insists on sticking to their family traditions no matter if her children and grandchildren chafe from her expectations. This is a much more insular and contained musical, almost taking place entirely on the family grounds. Its great quest is much more about repairing family relationships and actually listening to another person rather than making assumptions about their life because of their status. Because of this story design, it leads to plenty of catharsis and reconciliation, and it made me blubber like a baby at points. I bought into the emotional stakes of the family, of Mirabel feeling like an outsider, and the pressure to conform. I enjoyed that near everyone in this extended family gets a chance to share their own perspective. The story felt very empathetic to its supporting players while still remembering to be entertaining and funny. The conclusion feels a bit rushed, with happy endings being doled out rather hastily, but quite satisfying. I found Encanto to be colorful, rich in feeling and theme, and delightful to experience. Also, the animated short with the raccoons beforehand hit me hard too.
Nate’s Grade: B+
For a generation of millennials, those of us who came of age in the 1990s, Space Jam has miraculously accrued a nostalgic fixation. Michael Jordan starred alongside cartoon favorites and we all learned valuable lessons about teamwork. The soundtrack also, as the kids say, slapped, with that titular banger welcoming us to the jam and the R. Kelly eponymous ballad, “I Believe I Can Fly.” Flash forward 25 years, and a new basketball superstar is looking to relaunch the franchise and reinvigorate the Looney Tunes pals for a new generation. Lebron James plays a fictionalized version of himself struggling to connect with one of his sons. He wants the boy to take basketball seriously but worries about his commitment and thinks video games, the child’s true passion, are a distraction for him. He and his son get sucked into the “server-verse” of Warner Bros. studios thanks to an angry A.I. (Don Cheadle) who just wants respect. The scornful A.I. challenges Lebron to a basketball game while tempting Lebron’s son to the dark side. Lebron teams up with Bugs Bunny to reunite the classic Tunes to put together a winning team.
This movie is clearly not intended for adults but at the same time it feels engineered from their references. Are children going to understand William Shatner impressions? Parodies of The Matrix, or Mad Max: Fury Road, or Casablanca? To that end, I question if we’ve come to a point in popular entertainment where the Looney Tunes characters have been eclipsed. When I grew up, cable television, let alone channels devoted to entertaining children, were just beginning in the 1980s, so I did grow up with classic cartoons from decades prior. I knew about Bugs and Daffy and Tom and Jerry and Hannah Barbara and the old guard. Modern American children have grown up with a generation of original cartoons and programming and I would argue they have more nostalgic reverence for shows like The Fairly Odd Parents, Gumball, and other popular Cartoon Network originals. I strongly doubt that the majority of the movie’s stated target audience, children, have any emotional investment or recognition for the old Looney Tunes characters. Perhaps the entire Space Jam sequel is designed to reignite interest in a certain younger demographic, and this wouldn’t surprise me as its real source for existence. To be fair, the original 1996 Space Jam was created to sell sneakers, so it’s not like this is out of step for the franchise’s integrity.
The conception of this movie is less about Lebron James interacting with the classic Looney Tunes characters than Lebron James being the spokesman for a catalogue of Warner Bros. intellectual property (IP). What children are sitting around saying, “I can’t wait to interact with all my favorite Warner properties?” Children do not think like this, they don’t segregate into tribes for different corporate masters. They like what they like and don’t think about whether its corporate parentage is with Disney or Viacom or whatever. Space Jam: A New Legacy feels less like a story or even a movie and more like a catalogue launch for the Warner Bros. gift shop (get your Grandma Matrix sweaters just in time for the fourth movie coming out these holidays!).
The intermingling of different worlds and properties can be done, see The Lego Movie, but more needs to be done other than transporting characters into a world they do not belong. Watching Granny perform moves from The Matrix isn’t funny because what is even being set up for comedy? It’s not a tweaking or commentary on the original, nor is there any recognizable comedy angle; it’s what Family Guy typically does – repeating the scenarios but with different faces. There is a key difference between reference and parody (a point I have discussed at EXTENSIVE LENGTH in my reviews of the very bad Friedberg and Seltzer spoofs). Nobody cares that much about these characters that just seeing them in a different environment is enough. Watching Wile E. Cayote as one of the War Boys in Fury Road is not enough, and I absolutely adore that movie and consider it an instant classic, but if I wanted to just watch Fury Road, I would gladly just watch Fury Road (they do not even call it “Furry Road,” come on!).
By far, the most confounding part of this new Space Jam is the decision-making process over what IP should be included and what should be excluded. I would be fascinated to watch a documentary series just on the creative clashes with studio execs. There are some bizarre choices selected to attend the culminating basketball game as rowdy spectators. I can understand memorable figures like King Kong, Dorothy from the Wizard of Oz, the Iron Giant, and the Scooby Doo van. Those are immediately recognizable for modern-day children. However, why is Jim Carey’s Mask character there? Why is the grotesque Danny DeVito version of the Penguin there? Why is the Night King from Game of Thrones there? Why is Pennywise the Clown, a vicious and frightening character, there? Why are the droogs from A Clockwork Orange there? Who is that supposed to appeal to? Why would anyone in their right mind include a gang best known for wanton violence and rape to be faces in the crowd to cheer on a basketball game? It would be akin to taking the hillbillies who rape Ned Beatty in Deliverance and placing them side-by-side with cartoons for a movie intended for children. If the droogs and Pennywise made the cut, what inappropriate characters from the vaults of Warner Bros. were denied? This fascinates me.
I also have problems when Bugs and the other Tunes step into the third dimension. Characters that were intended for two-dimensions always look awkward when transported into a three-dimensional realm. It was a smart move keeping the cartoons as their standard hand-drawn selves in the original Space Jam. When the big basketball game commences, the Tunes and James are pulled into three dimensions and the characters do not look good. The circumference of their heads and how it relates to their mouths moving looks all wrong. Bugs looks like a Mylar birthday balloon that has somehow gained sentience. This extra step is likely meant to appeal to modern-day audiences who have turned their noses on more traditional hand-drawn animation in feature films (Tangled and Frozen began as 2-D animated films before going to 3-D). It’s another curious case meant to modernize the Looney Tunes and appeal to a younger demo, and yet it runs counter to so much more of the programming choices and contradictory decision-making.
Is Space Jam: A New Legacy a good movie? Quite simply, no, but then by objective standards neither was the original Space Jam. Lebron James may still be trailing his Airness in a few more NBA records but King James has more natural charisma and acting ability than Jordan who settled as straight man/pitch man. There is an occasional joke that earned a laugh from me, the best being the bait-and-switch reveal of Michael Jordan returning to the Tune Squad, which also seems to imply that Sylvester the cat is kind of racist. I liked Lil’ Rel. Congrats also to the filmmakers for bringing back Lola Bunny, having her voiced by Zendaya, and realizing she can just be a lady bunny good at playing basketball. The original Lola Bunny was hyper sexualized and I’ve already read too many comments from dregs on the Internet upset this new rabbit doesn’t make them feel funny in their pants (“IF I CANNOT OBJECTIFY THIS CARTOON RABBIT, THEN WHY AM I EVEN WATCHING A MOVIE INTENDED FOR CHILDREN?”). The moral or message is pretty simple about accepting others for who they are and not how you demand, which is weirdly exemplified in a cross-generational conflict where Lebron will not allow his son to play video games because his coach growing up thought they were a waste of time. As if he’s only allowed to play basketball with every waking and sleeping second of his existence. Lebron grew up in the late 90s when video games were mainstream and great. His son is an obvious game design prodigy, but it will take him the whole movie to see.
Feeling like the unholy IP orgies that were Ready Player One and The Emoji Movie, the Space Jam sequel (or reboot) feels more like a catalogue launch or a streaming channel opening its vast archives for ready-made consumer consumption. There are several moments where I just shrugged and said to myself, “Well, that happened,” like Granny doing her fancy Matrix moves or Porky Pig battle rapping. I think the idea of Lebron helping the classic Looney Tunes characters in another wacky edition of basketball would have made for a suitable children’s movie. The original only focuses on the Looney Tunes and gets by. For whatever reason, the studio execs insisted to the six credited screenwriters (pity them all, and the sixty un-credited) that this serve not as a franchise relaunch but as a corporate portfolio branding showcase. The movie gets lost in the shuffle from all the haphazard and contradictory impulses to see this through, turning from the game of basketball into decades-past-their-prime Austin Powers jokes. Regardless, Space Jam: A New Legacy is less new and more everything Warner Bros. owns the rights to in the past that they would like to remind you about. Watch it all now on HBO MAX, folks!
Nate’s Grade: C-
Final Fantasy is an exciting venture in the history of animation. It’s the second video game to be turned into a feature film this summer, though exponentially better than Tomb Raider. It took the makers of Final Fantasy four years and the creation of new technology to capture what will be a benchmark in animation for years to come.
The story concerns a future Earth where aliens have crashed and invaded long ago. These “phantoms” are slightly invisible energy creatures of different size and roam around various areas with the ability to suck the life force or soul from a human being. General Hein (James Woods) is trying to convince the Earth council to allow him to fire a satellite called the Zeus Cannon to obliterate the alien menace. In opposition to Hein is Dr. Sid (Donald Sutherland) who believes with his adventurous pupil Aki Ross (Ming-Na) that the Zeus Cannon will obliterate the “spirit” of Earth. Their solution it to collect eight spirits in whatever forms they might be including plants and small animals to gather together and… do something that will send the alien life force repelling.
Now I know Hein is supposed to be the bad guy as he’s a military man complete with the evil looking black leather cloak, but I couldn’t help but find myself agreeing with his logic. He wants to use something that has already been proven to kill the aliens whereas these two new age scientists want to collect a bunch of plants and animals and have their collective spirits ward off the interplanetary menace. I’d stand in my chair and say thank you to Hein when he dismisses the doctor’s plot. I know that Aki and Sid are the heroes and of course whatever theories they have will be proven true, but hell, I found myself agreeing more with General Hein than these two.
Complicating matters Aki is infected with a piece of the alien phantom that is slowly taking control over her body. Along in her quest to discover the final spirits is aided by a military commander Grey (Alec Baldwin) and his company of men. Turns out Grey and Aki are former sweethearts, so of course expect them to reconcile before the end credits.
The plot consists of something that could be an average episode on Star Trek: Voyager but does meander along at times. The dialogue is typical sci-fi buzzwords like “Fire in the hole” “The perimeter’s been breached” and the sort. Final Fantasy does have great excitement to it and some terrific action sequences better than most anything this summer. The ending is a disappointment as all the action hinges on two globs of energy propelled against one another. Globs or energy are not exciting. I thought we would have learned this by now.
Final Fantasy is a landmark in animation. Never has so much detail been put into a movie and pulled off so amazingly well. To the nit-pickers out there the animation isn’t exactly the Holy Grail of photo-realism, but it’s closer than anything ever before. At times the characters come off as too plasticy (like Jude Law in A.I.) and tend to move too much, notwithstanding that their mouths don’t always follow the words coming out of them. Put aside these small grievances and what you have is stunning animation that makes one constantly forget it is animation. There are numerous moments of eerie precision like when a character’s nostril flares and their nose scrunches up in response, and the movement of every one of Aki’s 60,000 strands of gorgeous hair, to even a kiss between two characters. Even inanimate objects like a crumbled wall, a glass of alcohol, or a gun and its rounds are given startling accuracy. Backgrounds and scenic vistas are beautifully rendered with great care. There has been nothing ever like Final Fantasy before and it is the first movements toward an exciting area in animation.
The discussion must be raised can actors be phased out by computers now and will they ever? No, never. Actors can portray nuances that computers will never be able to master. Despite some actors best attempts to prove otherwise, we will always need actors. Now that you have the near photo realism one might be led to question what is the greatness of creating a fully realistic looking CGI tree when one can just be shot on film for millions of dollars cheaper. The all CGI world will not replace the real world of film making.
The mediocre story can be excused by the awe-inspiring animation. Despite the clunker of a plot Final Fantasy is entirely enjoyable because it always gives the viewer something to sit in wonder and take in. There’s always something to mesmerize the eyes on screen.
Nate’s Grade: B
WRITER REFLECTIONS 20 YEARS LATER
There was a time where the world wondered whether 2001’s Final Fantasy: The Spirits Within was going to put actors out of business. The Columbia/Sony animated feature, the first the studio released theatrically since the second Care Bears Movie, was a big technological leap. Square Studios, the makers behind the extremely popular video game RPG series, opened a new studio stationed in Hawaii to enter the realm of Hollywood, and they devoted four years and countless hours of processing to create photo-realistic visuals. This was still at the dawn of CGI animated features taking over the landscape and the leap was impressive. None other than Roger Ebert wrote in his review that he considered the movie a milestone along the lines of the first talkies. Before its release, there was scuttlebutt whether or not this was the wave of the future and actors would be replaced with computer versions, never mind that vocal actors were still being employed. The lead “actor,” Aki, was depicted in a swimsuit on a Maxim cover as an icky promotion. The 2002 movie S1mone satirizes this concept further, with Al Pacino fed up with temperamental industry actors so he secretly uses a photo-realistic computer program instead.
I don’t really know why people got so worried. There are nuances that humans can convey that machines cannot, but even beyond that distinction, it’s simply a lot cheaper to hire an actor, put a costume on them, and record them than to build a model from scratch in a computer and toil for hours just to get the right look of the character raising an eyebrow. The listed budget for Spirits Within is $137 million, though has been rumored to be as high as $170 million (even more than Waterworld). For reference, the budgets of other 2001 movies include $125 million for the first Harry Potter, $93 million for Jurassic Park 3, $100 million for the Tim Burton Planet of the Apes, and $93 million for The Fellowship of the Ring. Even if you view Spirits Within as paving the way for motion-capture animated movies, the kind Robert Zemeckis spent a decade of his career slaving over, even those were eventually deemed too expensive for their returns. I think we can, at least for the time being, put this question to rest. Beyond the complexity that real actors can bring to performances, there’s the ease and cost that cannot be beat by a computer. Maybe in time this will change but for now rest easy Tom Hanks. You’re not going anywhere.
Twenty years later, the animation that once inspired awe now feels dated and surpassed. That’s the nature of the speed of technological advancement; even the company had to redesign scenes from the movie as they finished because the tech improved dramatically over the four-year development process. The visuals of the movie have become the norm for modern-day video games. There are aspects of the animation that are missing or just unable to be fully formed at the time. The faces look too slick and plastic, absent grooves and pores and imperfections that provide texture to people’s faces. The human appendages move like rubber. The hair seems to flow like it’s captured from a bouncy shampoo ad (apparently a fifth of the processing power went to animate the lead heroine’s 60,000 follicles). The character’s mouths look to be wired shut and unable to articulate their words. From a 2021 standpoint, the animation looks more like an extended video game cut scene from late 2000s. Its innovation has become commonplace.
It should be no surprise that the script went through numerous rewrites. All the attention for Sony and Square was on the technical achievements and much less so on the story, which I guess they assumed would come together at some point. The project began with the Final Fantasy writers coming up with the initial plot, which would make sense until you realize the RPG fantasy series isn’t known for its sense of realism or cohesion. The plot of Spirits Within is not very in keeping with the more fantastical Final Fantasy series world. Screenwriter Jeff Vintar (I, Robot) was asked to read the script because the studio reportedly did not understand the project at all. His analysis was that they should completely start from scratch. The studio asked if he wanted to rewrite the script and gave him three weeks. His words were translated from English to Japanese and then back into English, which left something lost in translation a couple times over.
It’s surprising that the movie is even slightly coherent with everything it’s been through. It’s still a mess of a plot, with aliens having crashed onto Earth and made parts of the planet uninhabitable by their presence. They’re also revealed to be ghosts. So… alien ghosts. And there are eight horcruxes, I mean, um, spirits that need to be found to… something. The screenplay, under all of its laborious mutations, is really about a military team and a pair of scientists collecting MacGuffins and trying to use dreams to thwart a fascist from using a doomsday laser. It is simultaneously overly simplistic and overly complicated and quite silly. The villain, voiced by James Woods, even gets the full Nazi wardrobe but his viewpoint seems logical considering he’s pitted against scientists saying they need to break through to the “spirit of the Earth.” It’s hard to take their claims and wild speculation seriously in this more realistic world. Apparently, there was a plot development where Aki was revealed to be pregnant and her unborn child was the eighth and final spirit needed. You can still see its place in the plot. Reportedly, this storyline was cut because it was deemed “too Japanese” and I have no idea what that means.
The real reason to ever watch The Spirits Within has come and gone. It’s now a footnote in animation history and a mild curiosity at best. I suppose you can still try and think how cool everything must have been to experience in 2001, and then your mind will wander because the nonsensical story will do little to hold your attention. It was such a financial disaster that Square Studios closed down and the company went back to focusing on video games full time with the occasional CGI direct-to-DVD movie (2004’s Advent Children and 2016’s Kingsglaive). Square Studio did make one of the CGI animated segments for 2003’s Animatrix, a concept paving the way for other ambitious animated anthologies like Netflix’s Love, Death, and Robots. The entire emphasis of this expensive production was slated onto its visual decadence, but the story was muddled, confusing, trite, and alien to the source material and the fanbase it was appealing to. I want to give my 2001 self a high-five because I’m happy that even at 19 years old in my original review I could see the evident faults of the mediocre storytelling as well as the arguments for replacing real actors with virtual facsimiles. Back in 2001, I said Final Fantasy: The Spirits Within had the benefit of always giving the viewer “something to sit in wonder and take in.” Twenty years later, that lone benefit has all but disappeared. Conversely, video games have become so much more ambitious, artistic, and emotionally engaging since 2001. So skip the movie and just play a game instead.
Re-View Grade: C
Pixar’s second straight direct-to-Disney-plus outing, Luca, is a decidedly lesser movie from the creative powerhouse. It’s more in keeping with the low stakes and minimal characterization of something like the Cars franchise or Monster’s University. It has its gentle charms and important themes about acceptance, accessibility, and identity, but Luca feels a bit too shallow and lacking in magic. Two sea monster boys want to feel the thrill and freedom of living on land, and it just so happens they transform into looking like humans as long as they don’t get wet. They must learn the ways of blending in, keep their secret, and win the local triathlon to achieve their dream of owning a Vespa scooter. Yes, ostensibly it’s about two kids, and a third once they become friends with a rambunctious redheaded girl in town, wanting to win a race to get a scooter, and you can see the larger theme about friendship and self-acceptance in the name of intolerance, but the movie feels like Ponyo meets The Little Mermaid with the setting of Call Me By Your Name (with maybe some of its coming-of-age queer coding?). The movie barely gets to 84 minutes long, pre-credits, and even that feels very lackadaisical and padded, stretching a thin storyline with minimal development. The animation is expectantly gorgeous and colorful, the lovely daubs of light are so soothing to watch, though I didn’t care for the Gravity Falls-style character designs. The stakes are low and personal but I didn’t really care about the broad characters. There are some fun farcical hijinks trying to hide their monster selves from being seen, and the conclusion has a sweet message without being overtly sentimental, but Luca is little more than a fitfully amusing yet slight seaside vacation for your hungry eyes.
Nate’s Grade: B-
Beautifully animated with painterly water color visuals, Wolfwalkers is another treat from the acclaimed Irish studio that is single-handedly trying to bring back hand-drawn animation. The visuals are a delight and styled in a flat dimensional space reminiscent of Medieval tapestries (and Wes Anderson movies). The story brings to life 17th century Celtic mythology in a way that is still relevant today and concerns weighty themes about family identity, female independence, religious persecution, prejudice, colonial occupation and exploitation, and environmental conservation. It’s part Miyazaki and Brave and also reverent to its own cultural heritage, and it’s emotionally affecting and engrossing as well as being a treat for the eyes. We watch a young girl befriend a wild “wolfwalker,” a girl who can transform into a wolf when she sleeps. their bond will push each other to fight against forces trying to dominate the forest and morality. The filmmakers have carefully laid out the rules of their story and the implementation of the special powers so that everything happens through gradual circumstances where the plot feels as if it is following an entirely organic path. The voice acting is excellent and heartrending and perfectly paired for the exaggerated, wood-block-styled character designs. It’s a lovely and entertaining supernatural fable with enough thematic relevance, girl power, and visual grace to reaffirm just how magical traditional animation can still be.
Nate’s Grade: A-
After watching it twice on Netflix, I have come to the conclusion that The Mitchells vs. The Machines is my favorite animated film since 2018’s Into the Spider-Verse. It’s so colorful, so exuberant, so clever, while still being heartfelt on its own terms and packing more jokes into a minute than any studio comedy in years. Everyone should check out 2021’s first cinematic treat.
The Mitchells are known as the weird family in their community. Rick (voiced by Danny McBride) is more about the outdoors and hands-on activities. His teenage daughter, Katie (Abbi Jacobson), is more about the digital sphere and creates her own sardonic, strange videos. She’s leaving for college and eager to fly the coop. Rick feels his last opportunity to bond with his daughter is leaving with her, so he forces the family into a cross-country road trip to drop Katie off at her school. Linda Mitchell (Maya Rudolph) is doing her best to be supportive of her husband and daughter while trying to bridge their divide. Youngest son Aaron just wants everyone to get along and talk about dinosaurs endlessly. The road trip gets even more precarious with a machine uprising and flying robots rounding up humans to eventually jettison them into space.
This is a gloriously entertaining movie that looks absolutely gorgeous. The animation is accentuated with similar styles from Into the Spider-Verse, so the filmmakers have implemented an overlay that adds a two-dimensional shaping and shading to the characters to provide more distinct definition. It’s a new design I heartily enjoyed in the Oscar-winning Spider-Verse and I hope more major animation projects employ it. It’s combining the fluidity and scale of 3D animation with the tactile and personal flavor of traditional animation. The movie also echoes its Gen Z-YouTube culture with cute hand drawn additions that will pop on the screen as accents or take over as quick freeze frames. I thought it was fun and a good indicator of Katie’s meta-drenched sense of humor and creative voice. This is also an explosively colorful movie with vibrant arrays popping off the screen. There were several visual sequences that took my breath away just at the arrangement of colors. The heavy use of neon pastels made me wonder if Nicolas Winding Refn (Neon Demon) was a visual consultant. There’s a stretch that highlights pinkish sunsets and the beautiful light blues of approaching dusk that I said this was the Nomadland of animated movies. Even when this movie has nothing happening, it’s a pleasure just to take it in and appreciate the artistry.
But oh my goodness there is so much happening with The Mitchells vs. The Machines. It’s a longer animated movie at 110 minutes but it’s also so fast-paced and antic, filled with ideas and jokes and moments it feels like it cannot wait to share. In some ways it feels like talking with a hyper-literate, boundlessly excited little kid, and I don’t mean that as a negative. I’m sure there will be more than a few viewers who will tire out early or find the pacing exhausting, but if you’re a fan of The Lego Movie and its hyperactive style of comedy, then you should be able to adapt here. The movie is densely packed with jokes, some that zip by in fractions of a millisecond to reward multiple viewings. I was laughing throughout and besides myself at several points, laughing hysterically from the slapstick to the offhand one-liners to the callbacks and silliness. There’s a little of everything here comedy-wise and it all works. It’s a buffet of laughs. One joke that is simply a tonally serious push-in on the question of mortality had me howling and it’s only a one-second gag. There’s a segment in a deserted shopping mall with the re-emergence of Furbys that is inspired lunacy (“Behold, the twilight of man!”). You have to be this good to be this smartly silly. This is the kind of comedy you can only do in the realm of animation, packing as much into the visual frame as possible and moving at the clip of the creative’s imagination. The side characters are the film’s secret weapons. The dumb dog made me laugh just about every time he was onscreen, and the fact that the movie legitimately finds a significant solution with this dog later is fantastic. The family also come across a pair of malfunctioning robots (voiced by Beck Bennett and Fred Armisen) and take them in as part of their unconventional family, and the robots are a terrific team for comedy bits, from their early entrance trying to ineptly persuade the family they are in fact humans (“Yum yum. Yum yum good.”) to their one-off remarks from a confused perspective had me laughing regularly.
The movie is more than just an assembly line of expertly calibrated gags, though again it must be said how flat-out hilarious this movie can be, like it’s disarming how instant the funny can break. The Mitchells vs. The Machines is also a well written movie from a character perspective and makes the audience genuinely care about this self-described clan of weirdos. My girlfriend looked at the running time for the movie and initially balked at how long it was, especially since we had seemingly come to a part that could serve as its Act Two break. “It better be worth that extra time,” she warned, and by the end even she agreed that it was time very well spent.
The heart of the movie is on the father-daughter relationship and while the other characters don’t get shut out, they become helpers to their various sides of this fractured relationship. The conflict is relatable, about the disconnection between two loved ones who just don’t feel like they have much in common any longer. For Rick, he doesn’t understand technology, the thing that Katie thrives in, and he’s struggling to adjust to her growing older. Those familiar daddy-daughter points of bonding don’t have the same appeal to her as a young woman increasingly embarrassed by her Luddite father. There’s a sincere warmth between the two, it’s just they don’t know how to express it fully to the other person and be seen as how they would like to be seen. It’s a generation gap, yes (Rick’s fear of technology will ring true to those with Boomer parents), but it’s also just two people who cannot use the same old tools to get the same results. The screenplay serves up both sides so that we see where each is coming from, understand their frustrations and overreaches, and pull for their reconciliation and growth. The themes are kept simple but expertly developed and with wonderful payoffs not just for Rick and Katie but for everyone. Each member of the Mitchell family unit has a character arc with a payoff, and each is utilized in a meaningful way with our outlandishly joyous climax, and that includes the dog and robots! Even the villain’s perspective is a parallel to our central family conflict, and that is just good writing. The story is deceptively clever and there’s more going on under the surface.
Besides the visuals, the comedy gold, and the heartwarming family relationships, there’s amazingly even more reasons to enjoy The Mitchells vs. The Machines. The voice acting is great, with McBride (This is the End) being a surprise standout as a loving middle-aged father. Also, of note, is that 2/3 of the principal cast of Netflix’s Disenchanted series are found in this movie (where for art thou, Nat Faxon?). The thrumming musical score by Mark Mothersbaugh is a synth-heavy blast that made me recall the scores for Blade Runner 2047 and his own Thor: Ragnarok score. The movie even features inclusivity in a casual manner; the son’s autism and the daughter being LGBTQ are treated with “yeah, sure” acceptance. At no point is either called out or featured in a moment to highlight this but neither are they dismissed as unimportant. Stick around because there are extra levels to the end credits, and I was happy for each because I didn’t want this wonderful time to end, so I kept hoping for more resolution to play out.
The movie was originally meant to be released a year and a half ago but COVID pulled its release date, and eventually Sony sold their project to Netflix for a cool $100 million. It’s hard for me to put an exact price on a work of art (what is this, an NFT? Seriously, someone explain these things to me) but I’m happy Netflix saved this movie and gave it a home. At this point, I’m willing to give producers Phil Lord and Christopher Miller the utmost benefit of the doubt when it comes to anything animated. After Cloudy with a Chance of Meatballs, The Lego Movie, Spider-Verse, and now this, they haven’t let me down yet. The Mitchells vs. The Machines is an eye-popping action movie and a superb comedy that the whole family can enjoy.
Nate’s Grade: A