I have no real investment in Mary Poppins as a character or the original 1964 movie, so I was expecting to walk out of Mary Poppins Returns with a shrug, likely finding it middling at worse. I was unprepared for what I endured, and endured is the accurate statement. Mary Poppins Returns is an insane movie and one of the most maddening and painful experiences in a theater I’ve had all year, and no number of spoonfuls of sugar will help this bad medicine go far enough down.
It’s the “Great Slump,” a.k.a. Depression, in London and the Banks children have grown up. Michael (Ben Whishaw) has three young children of his own and he’s struggling to maintain his job at the bank and be the father they need in the wake of his wife’s death. His sister, Jane (Emily Mortimer), has moved into help but it’s still not enough. Enter that famous nanny, Mary Poppins (Emily Blunt), who takes it upon herself to watch over the children, help them through the grieving process, and explore the outer reaches of London with some help from some friends, chiefly Jack (Lin Manuel-Miranda). The Banks family is in danger of losing their home to the head of the bank (Colin Firth) unless they can find a specific title of shares that will grant them a wealth denied their adult lives.
This movie felt like it was eight hours long and I had no sense of how much time was passing, mostly because of its misshaped structure and general lack of pacing. Mary Poppins Returns feels like it could have been renamed The Tony Awards: The Movie. It’s one unrelated song-and-dance number after another, rarely building from the previous one, and so it feels like an eternal televised awards show that just shuffles from one set piece to the next, never providing a sense of direction or finality. Things just happen in this movie and then different things happen but rarely do they feel consequential. This makes the film feel endless because you have no real concept of progression. It’s just another unrelated song into an unrelated magical realm that doesn’t really seem like it matters, and then we’re off to the next. I think some part of me is still trapped watching Mary Poppins Returns, never allowed to leave.
This would be mitigated if the songs were any good. There are over a dozen and not a single one is memorable. It was mere minutes after leaving the theater that I pressed myself into trying to hum any one of them, and I could not. They instantly vanish from your memory because there are no melodies or interesting production aspects that cause them to stand out. They assault you with their blandness and staid orchestration. They’re a careful recreation of an older sounding, 1950s musical, an antiquated sound that doesn’t have the same traction today. The only way you can remember one of these songs is if you have a traumatic experience forever linked to one of these mediocre, warbling collection of sounds.
There are two astoundingly peculiar songs. “Trip a Little Light Fantastic” is a big ensemble number involving the lamp lighters lead by Miranda. However, the song reference is clearly evocative of the Timothy Leary “trip the light fantastic” comment about LSD. It’s strange to think this is only a coincidence when the lamp lighters are dubbed “learies.” It’s not a good song to begin with and the performance literally involves men on BMX bicycles flying around and doing tricks. How is any of this happening in a reported Disney family film? The Meryl Streep “Turning Turtle” song may be the most excruciating five minutes I’ve sat through for all 2018. It’s just embarrassing to watch and made me honestly think of the children’s movie disaster, The Ooogieloves, where you watch once proud actors debase themselves and their legacies in depressing fashion. That’s the level of dread and mourning I had watching Streep slog through a Bela Lugosi accent and dance upside down. It has to be seen to be believed but you shouldn’t ever have to see this. I have a new appreciation for the La La Land songs.
The continual removal of stakes robs the movie of feeling like anything onscreen genuinely matters. Mary Poppins is a magical creature without clearly defined rules or limits. At any point she might simply have the solution to a problem that she wasn’t sharing. Take for instance the ending (spoilers for the duration of this paragraph, but really, who cares?) where the lamp lighters and the Banks family race to ole Big Ben to literally “turn back time” by adjusting the clock hands. The lamp lighters use their ladders to free climb the face of the clock to the very top, only to be undone by not being able to reach the minute hand at it nears twelve. Then all of a sudden Mary Poppins scoffs to herself and flies up to the clock face to adjust it. If she could do this the whole time why did these very mortal men risk their lives in this exercise? I think Mary Poppins may be a cruel god (more on this later). The concluding dash to ensure the Banks family can keep their home involves not one, not two, but three deus ex machinas, a “Turducken of ex machinas” as my pal Ben Bailey termed it. Ultimately all of their actions do not even matter because the film routinely provides an unknown escape route that invalidates their efforts. It turns out, in the end, they weren’t even going to lose their home thanks to (at my best guess) a magical bird head that is best friends with the head of a bank and who never mentioned this before, the same head of the bank who has just been off in what appears to be an adjacent room for whatever reason and that also knows that Michael Banks has accrued a hefty fortune from a childhood investment, and has never mentioned it as well except in this crucial moment. Why, why does Mary Poppins Returns do this? Why does it present stakes or the illusion of stakes only to sabotage them every time?
Is Mary Poppins really a creature of good or does her need to be loved prove her a fickle god who demands adulation, subservience, and obedience? When Mary Poppins travels from world to world, some live action, some animated, all fanciful, every inhabitant seems to know this woman and love her unconditionally despite her prevalent smarm. The bigger question is do these magical worlds exist independent of Mary Poppins? Is there a pocket universe in existence on the side of a chipped porcelain bowl, or did it only come into existence when Mary Poppins decided it would be a lovely vacation spot? If so, that means she is calling into being a throng of adoring creatures that exist to validate her impulsive whims. She is a selfish god that demands an audience of servants and sycophants, not unlike the Javier Bardem character in Darren Aronofsky’s polarizing polemic, mother!.
The actors acquit themselves fine for their roles. Blunt (A Quiet Place) and Miranda (Moana) will still be charming performers even when given substandard material. Blunt holds your attention with her prissy, schoolmarm persona, balancing the audience’s memories of Julie Andrews without going into parody. Her singing (as also evidenced from 2014’s Into the Woods) is above average and can help make some of the songs more tolerable to listen to. Miranda is a talent bursting with charisma and range, which makes it all the more frustrating to squeeze him into the narrow confines of a cockney scamp. He does get a rapping reprise in “A Cover is Not the Book” with a group of cartoon penguins. The stranger element is that it really feels like Miranda’s character wants to have sex with Mary Poppins. They slot him as a forced romantic option for Mortimer’s underwritten sister, but his eyes are clearly set for the woman who bosses people around and has magic in her fingers. He remembers her when he was a boy chimney sweep and I think he’s been fantasizing about her every day since. Plus, she hasn’t aged in 30 years.
Mary Poppins Returns is a bizarre artifact of a displaced time, taking great pains to recreate a style but without providing a purpose or sense of feeling beyond emulation. I don’t know who this movie is for besides the hardcore fans of the original. There are dancing dolphins, talking dogs, bathtub portals, an upside down house, flying balloons, union protests, Angelina Lansbury or an animatronic lookalike, and there’s lots of songs you will be unable to recall and a story that repeatedly removes any stakes or grounding from beneath itself so that the movie never feels firm or purposeful. There were several points where I just wanted to throw up my hands and ask, “What am I watching?” I still don’t know. Mary Poppins Returns is a movie musical that is nothing short of super-cali-fragil-awful.
Nate’s Grade: D+
Walking out of Brad Bird’s hotly anticipated sequel to The Incredibles, I was convinced there wouldn’t be a better-animated film for the rest of the calendar year. Then I saw Ralph Wrecks the Internet and felt the same conclusion. What could top these two incredible movies from Disney? I wasn’t expecting a parallel world Spider-Man animated film to contend with that heralded echelon, but after watching Spider-Man: Into the Spider-Verse, I am now certain. This is the best-animated film of the year and one of the best films of the year, full stop. It’s rich, imaginative, exciting, satisfying, and way too much fun.
Miles Morales (voiced by Shameik Moore) is an ordinary teenager starting a new school he’s eager to leave. His police officer father, Jefferson Davis (voiced by Brian Tyree Henry), is pushing him and can be embarrassing. His cooler uncle Aaron (voiced by Mahershala Ali) encourages Miles to express himself through his graffiti art. One night, Miles encounters the famous Spider-Man, a particle collider, and a special spider from another dimension that bites him. He develops super powers and seeks out Peter Parker (voiced by Jake Johnson) as the only other person who might understand what he’s experiencing. Except there happens to be multiple Spider-laden heroes, including Spider Gwen, a.k.a. Gwen Stacy (voiced by Hailee Steinfeld), Spider-Pig (voiced by John Mulaney), Spider-Man Noir (voiced by Nicolas Cage), and an anime heroine Peni Parker with a giant spider robot friend. They’re all from alternate dimensions, dragged into Miles’ world thanks to Kingpin’s (voiced by Liev Schreiber) particle collider. If they don’t get back to their original worlds they’ll glitch out of existence, and Miles’ own world, and everyone inside it, is threatened by the instability of that collider.
Into the Spider-Verse is bursting with color, imagination, kinetic energy, and a real celebration of the art form of animation and comics. Once that super spider bites Miles, the visual mechanics of the movie alter as well as him. Suddenly his thoughts are louder and appear in floating boxes (only we can see), in addition to thought bubbles, sound effects, and the occasional panel shifting transition device. It gets far closer than Ang Lee’s Hulk at recreating the experience of a living comic, and it’s joyous. The animation style too recreates the cross-shading effect of comic artists and the fluidity of the animation has purposely removed frames, giving it a slight stutter-step more often found in stop-motion animation. This distinct style might be off-putting to certain audience members accustomed to the smooth movements of modern animation mimicking real life, but for comic fans, it better approaches the captured stills of comic panels being connected into a whole. The different animation styles of the new Spider characters, Looney Tunes to anime to stark noir Frank Miller riffs, become reminders of separate universes with their own visual rules that keep things fun. The film is vibrantly colorful and gorgeous to watch on the big screen where a person can best luxuriate in that flamboyant palette. The finale feels like an explosion of splash pages and graphic designs merging together, even mimicking the sprawling graffiti art of Miles. It’s a spectacular visual feast that manages to be that rare treat of something new yet familiar.
The action of Into the Spider-Verse is delightful when it’s comedic and thrilling when it’s serious, but at every turn its fun, well developed, and wonderfully rendered. Early on, as Miles learns the tricks of his new and confusing abilities, the action is wildly funny. Take for instance a sequence where he becomes attached to an unconscious Peter Parker through the Spider-Man webbing. Soon after, the police approach Miles, and now he has to make a break for it while still attached to another body, forcing him into a series of comic escapes. It’s highly spirited and filled with enjoyable jokes. Later, as Miles gets more centrally involved in Kingpin’s scheme, the action becomes harsher, more violent, and dangerous. A battle between Miles and The Prowler gets more and more extreme, especially after some twists an audience may or may not see coming depending upon their source material knowledge (this is a parallel universe, after all). The action is frenetic, inventive, and visually engaging, easy to follow and filled with wonderful organic complications that allow each scene to feel vital and different from the last.
Into the Spider-Verse is also brashly hilarious from beginning to end. Being co-written by the writers responsible for The Lego Movie and 22 Jump Street, I was expecting a combination of clever and antic, and that’s what they delivered and then some. There are brilliantly conceived and executed jokes but, and this is what separates the professionals, they do not distract from the larger work of the characterization. Often the humor is built through the characters, their personality and motivation differences, and the unique circumstances, so even when its zany it feels connected or grounded. There’s a silly joke about getting more bread from a waiter that works on multiple levels and they keep going back to it for further meaning, and it’s one example of many that shows the work put into their funny is meaningful and smart. After six movies and several animated series, audiences are well versed in the origin of Spider-Man, so Into the Spider-Verse even turns that knowledge into a source of humor itself, laying a formula for each new Spider character to introduce themselves with the same fill-in-the-blanks origin speech. The alternate universe Spider heroes do not overstay their welcome and, miraculously, even find themselves with some potent small character moments, which is an amazing feat given the 100-minute running time. The laboratory break-in with Peter Parker and Miles is a comic highlight with plenty of complications, and there’s a smart, sly joke about personal biases that just slides by nonchalantly that had me howling. The post-credit scene had me laughing so hard that I was crying. Please, I implore you, stick around for it and go out laughing with the biggest smile on your face.
Besides being a great comic book movie and a great action movie, Into the Spider-Verse is also just a great movie. The Spider-Man character is so familiar that the film easily could have gone on autopilot yet it puts in the work to build characters we care about, give them arcs, and provide setups and payoffs both big and small to maximize audience satisfaction. Miles is a terrific new character with a voice all his own, and his teenage foibles are both recognizable and refreshing. He’s a hero worth rooting for, and his more personal family issues can be just as compelling as the end-of-the-world adventures. That’s the core of what makes Spider-Man still an invigorating character 50 years later, and Into the Spider-Verse taps into that essential element even with an alternate universe Spider hero. It’s got the DNA of Stan Lee and Steve Ditko’s original creation and given a welcomed jolt of relevancy thanks to the onscreen racial diversity and youthful perspective.
There are two relationships at the core: Miles and his father and Miles and Peter Parker. The latter is an unexpected mentor/pupil relationship that provides the enjoyment of watching both members grow through their bond, and the former allows a familial baseline to come back to and demonstrate how far we’ve come. The Peter Parker/Miles relationship has that big brother/little brother angst that keeps things sharp while still maintaining an undercurrent of emotional need. There were genuine moments where my eyes welled up. The film can be that affecting because it is so well structured and developed from a characterization standpoint. Even the chief villain, the Kingpin, has a motivation that is personal and effectively empathetic. Everyone involved gets careful consideration, even the bad guys.
Let me cite one prime example that showcases how great the storytelling can be (minor spoilers). At one point, Miles is bound and gagged by the other heroes to prevent him from joining them in a dangerous activity they do not believe he is ready for. They’re removing him from the team for his own good. Then, at this low point, his father comes to visit him and tries talking to him through the other side of his dormitory door. They’ve had some challenging moments between them and what Mr. Davis has to say is extra challenging. He’s trying to connect with a son he feels he’s losing touch with, and it’s a one-sided conversation where Miles is unable to respond to his father’s pleas, who eventually walks away knowing his son is there but not ready to talk. Right there, the screenwriters have gone from the fantastic to the personal, finding a way to bring Miles even lower but in an organic fashion that plays right into his ongoing communication problems. It’s a simple moment to start with, standard even, but then having it contribute to the father/son estrangement is beautiful and handled so well. The sparkling screenplay for Into the Spider-Verse is packed with moments like this.
The voice acting is perfectly suited for their roles. Moore (The Get Down) is an expressive and capable young actor that brings a terrific vulnerability to Miles, selling every emotion with authenticity. Johnson (Tag) is the absolute best choice for a slacker Spider-Man who has become jaded and self-indulgent. His laid back rhythms gel nicely with Moore’s eager breathlessness. Henry (Widows) is so paternal it hurts your heart. Steinfeld (Bumblebee) is poised and enjoyably spry. Cage (Mandy) is doing everything you’d want a Nicolas Cage-voiced crime fighter to be. Schreiber (Ray Donovan) can be threatening in his sleep with that velvety voice of his. Plus you get Katheryn Hahn as a villain, Zoe Kravitz as Mary Jane, and Lily Tomlin as Aunt May, and they’re all great.
As the credits rolled for Spider-Man: Into the Spider-Verse, I tried searching my brain for any flaws, minor quibbles, anything that would hold the film back from an entertainment standpoint. The only thing I could think of is that animation style, but different people will either find that look appealing or irritating. This is a glorious and gloriously entertaining movie replete with humor, heart, surprises, payoffs, and a great creative energy that bursts from the big screen. This really is a movie to see on the big screen as well, to better feast on the eye-popping visuals and pop-art comic book aesthetics that leap from the page to the screen. It’s the second best Spidey movie, after 2017’s impeccably structured solo venture, Homecoming. The late addition of the other alternate universe Spider heroes keeps things silly even as it raises the stakes. The film is a wonderful blending of tones and styles, from the different characters and universes to the heartfelt emotions and vicarious thrills of being young and super powered. This is a movie that even Spider novices can climb aboard and fall in love with. Into the Spider-Verse is a film for fans of all ages and nothing short of the best animated film of 2018. It’s as good as advertised, folks.
Nate’s Grade: A
Ralph (voiced by John C. Reilly) and his best pal Vanellope (voiced by Sarah Silverman) must venture out of their arcade home once Vanellope’s game gets broken. She’s in danger of having her racing game shelved for good unless they can find a new steering wheel controller. Thanks to the installation of wi-fi, Ralph and Vanellope hop along the information super highway and visit an online metropolis bursting with life and possibility. It’s a world of advanced games, races, and interactivity and Vanellope might not want to go back to her old world, much to the chagrin of Ralph.
Fear not, this is not Disney’s rehash of The Emoji Movie, a slapdash gallivant through Internet culture, apps, and the most famous online brands. The first forty minutes or so of Ralph Breaks the Internet are silly and visually appealing as our familiar characters expand their horizons to the world of online gaming. Much like the first film, there are a lot of rules and mechanics to establish as a foundation before things can get too complicated. The first Wreck-It Ralph was a bit more structured and clean in this aspect whereas the sequel gets to feel a tad episodic. The Grand Theft Auto/Twisted Metal world of street racing provides a splendid contrast and plenty of satirical touches. It’s still amusing as Ralph and Vanellope discover the new worlds and we see how the filmmakers choose to depict their inner workings, like a concierge working a search bar or spammers as pushy street promoters. Although it also leads to some questions, like this world has Google but no YouTube, instead combining YouTube and Buzzfeed into one entity where hearts count as upvotes/likes. Is there a reason Disney might not want to have steered children to YouTube? Or is there something more corporate about promoting a rival media company when Disney is planning their own online streaming magical kingdom? It’s an entertaining beginning but I started to get worried about whether or not this was the extent of what we were going to get with a Ralph sequel. Is this really all going to be about raising money to buy an arcade controller wheel?
It’s about the forty-five minute mark where the film takes a welcomed turn, where it focuses far more on the character relationships between Ralph and Vanellope, and that’s when the film deepens into something much more special. The antics beforehand were colorful and amusing but too episodic, but once Ralph and Vanellope are split apart, now those same imaginative antics are used in the service of developing characters and exploring their inner conflicts. It’s like the movie went next level with its potential. Vannelope’s excursion into the Disney Corporate Realm leads to fun cameos (Groot), and newly sad cameos (Stan Lee, R.I.P.), but the meta interaction with the Disney princesses is a hoot. The film cleverly ribs the Disney traditions of old but, and this is the key part, finds ways to relate it back to character conflicts and assumptions. The Disney princesses lead Vanellope into a new soul-searching direction, which leads to an inspired musical number that’s filled with silly, ironic non-sequitors and a declaration of purpose, a wonderful melding of the Disney storytelling of old and new. From here, the movie gets better and better as Ralph goes to greater lengths to sabotage Vanellope’s plans to leave him for a new game. The final act grows from this misguided attempt to hold onto selfish needs and rebuke change, and it culminates in a climax that is built around the characters and what they’re willing to give up for one another. For a movie that starts with silly gags about eBay and Twitter, it grows into something that genuinely could bring some tears.
The overall message, that growing apart is okay and can be healthy, that friendships will inevitably change over time and to not stand in the way of change, is a lesson I was not anticipating from a “family film.” I was expecting Ralph Breaks the Internet to mostly cover the dark side of the Internet, in an albeit family-friendly manner, about the casual cruelty and lack of empathy that is magnified from the perceived anonymity. The movie does cover some of this material briefly when Ralph stumbles into a hall of mean-spirited comments (“First rule of the Internet: never read the comments”). I was expecting a more simplified and pat lesson about the evils of the Internet, but instead the filmmakers deliver something far more applicable and important for young people. They could have gone for easy life lessons about online behavior, and instead Ralph Breaks the Internet goes above and beyond to make its message more personal and sympathetic.
Reilly (Kong: Skull Island) provides a lot of heart to his doofus; enough to keep him grounded even when his character starts making bad decisions to keep the status quo. Silverman (Battle of the Sexes) has a harder time just because she’s asked to keep her voice at a childlike level, which can be grating at certain points. She is still able to convey an array of emotions. The relationship between Ralph and Vanellope is key to the series being more than the sum of its parts, and both actors help this through their sometimes warm, sometimes bickering interactions. The biggest new addition is Gal Gadot (Wonder Woman) as Shank, the leader of a gang of car thieves. She’s a tough lady that takes an immediate shine to the attitude and gusto of Vanellope. The character and her world are more welcomed than Gadot as a vocal actor. She’s fairly limited in range. I did enjoy that they specifically animated Jason Mantzoukas (Netflix’s Big Mouth) as a nerdy question-asker and Oscar-nominee June Squibb (Nebraska) for five seconds each.
The Wreck-It Ralph franchise is another stellar plank in a growing armada of Disney animated franchises that could challenge Pixar for supremacy. Walking away from Ralph Breaks the Internet, I had to think it over but I concluded that I was more emotionally fulfilled and pleased than with Pixar’s Incredibles 2. I’m not going to argue that Ralph is the better of the two movies when it comes to storytelling, visual inventiveness, or action, but I was happier and more satisfied leaving Ralph. This is an imaginative, colorful, cheerful, and heartfelt movie with a valuable message and the understanding of narrative structure to see it through. I’m now thinking about a potential third Ralph movie (the director says there won’t be another, but let’s see what Disney says after those box-office grosses come in). We’ve gone to the realm of online gaming, so what’s next? Maybe Ralph’s game gets transferred to a collector’s home out of the country, like in Japan, and then it’s about Japanese gaming culture. Or my pal Ben Bailey suggested Ralph’s game gets relocated into a movie theater, one of the few places arcade machines are still present, and it’s Ralph in the world of the movies. The fact that I’m pitching sequels says something about the franchise’s potential and its accomplishment. Ralph Breaks the Internet is a worthy sequel with of equal parts compassion and wit.
Nate’s Grade: A-
The second go at a twenty-first century feature-length Grinch movie is a thoroughly, spectacularly bland movie. This mediocre enterprise barely stretches to feature length at 86 minutes and it lacks the charm of the original Dr. Seuss cartoon. Benedict Cumberbatch voices the green recluse with his three-sizes-too-small heart set on stealing the Christmas celebration of others. That’s great casting, but why is he settling for his Doctor Strange-style American voice? The man has such a natural, rich, velvety voice. Another miscue is the fact that this Grinch isn’t really feared by the people of Whoville. He lives just outside of ton and isn’t really that mean. He’s less a villain and more just a grumpy sad guy who has to over explain everything for the audience to understand (“I thought stealing Christmas would make me feel better, but really I was running from myself…”). This movie is brightly colored and nicely animated but it’s strictly just for little kids. The lessons are pretty simplistic. The characters are mostly annoying, precocious, or mute. The humor is mostly slapstick. There is nothing to engage bigger thinkers. This Grinch movie actually made me start re-evaluating the 2000 Ron Howard version, which at least tried something and had an enjoyably hammy Jim Carrey performance with some creepy good makeup prosthetics, and I didn’t even like that movie. The new animated Grinch film is inoffensively lackluster. At best it’s a disposable 90 minutes to distract easily distractible children and give mom and dad time for a nap.
Nate’s Grade: C
The prevailing problem with Pixar sequels (and prequels) lacking “Toy” in their title is that they never feel like stories needing to be told, tales that will enrich our understanding of the characters and their larger world. I would much more gladly like a Monster’s Inc. sequel where Adult Boo is visited by her old closet-dwelling friends rather than an inoffensively cute prequel explaining how characters became friends long ago. The Incredibles universe always seemed like the one most demanding of a real sequel. Writer/director Brad Bird created a rich retro-futuristic world with numerous possibilities. I’m happy to report that Incredibles 2, while not soaring to the exact heights of its predecessor, is still a very worthy sequel that even manages to outshine the original in select areas.
Taking place literally seconds after the conclusion of the 2004 film, the Parr family fights together against the Underminer. The city, however, is none too happy about the collateral damage. Superheroes are still illegal. There’s no more relocation either. The Parrs are stuck, until a pair of billionaire siblings (voiced by Bob Odenkirk, Catherine Keener) reaches out to try and repeal the superhero ban. They want to position Helen Parr a.k.a. Elastigirl (Holy Hunter) for the public relations campaign (she causes a lot less collateral damage than her husband). Bob Parr a.k.a. Mr. Incredible (Craig T. Nelson) encourages his wife to go out and save the day, though he’s barely holding back his jealousy. He takes on the domestic duties, helping Dash (Huck Milner), moody daughter Violet (Sarah Vowell), and the young baby, Jack-Jack (Eli Fucile, reprising the role of voicing a baby, for real). A villain known as the Screenslaver is terrorizing the city and hypnotizing citizens through hijacked broadcasts. Elastigirl tries to uncover the mystery of the Screenslaver while Mr. Incredible tries to juggle the realities of stay-at-home parenthood.
Bird’s sense of visual inventiveness is still heartily alive and whimsically well in the medium of animation. Bird’s original film was an imaginative marvel with its intricate action sequences, some of which are the best in any medium, animated or live-action. He’s a choreographer of action that upholds the basic tenants of action, namely that if you have characters with special abilities, they should be utilized, along with attention toward geography and the purpose of the scene. It’s a genuine pleasure to watch well developed action sequences that go beyond flashy style, that account for mini-goals and organic complications. Take for instance Elastigirl’s motorcycle chase scene. It’s exciting as is but when the bike breaks apart, taking advantage of Elastigirl’s stretchy powers, that’s when it becomes even more gratifying and clever. There is a group of lesser super heroes that come out of the shadows thanks to Elastigirl’s heroics. At first they’re played for primarily comedic value, but Bird smartly turns them into a force to be reckoned with when they band together. I especially appreciate having a character with portal-manifesting powers and finding many opportunities to explore this unique power. When the film is humming with its visual energy and inventiveness, Incredibles 2 is a gloriously entertaining and satisfying action movie told by one of the best on the business.
The action is on par (no pun intended) with the first film even as the overall experience lacks the emotional stakes and depths of the first Incredibles. That should not be seen as some destabilizing deficiency as The Incredibles was a nearly flawless film (it’s my second favorite Pixar film after WALL-E). There were moments in the original film that transcended the superhero setting, where they Parr family felt like real people with real emotions and relatable stakes, like Mr. Incredible’s confession that he’s not strong enough to suffer the loss of his family. While Bird’s film made several homages to the James Bond cannon, there were real stakes. People could die. Many superheroes did, albeit mostly off-screen. This was Pixar’s first PG-rated film and that’s because it dealt with some heavy thematic issues in a mature manner. The bad guys weren’t like the movies, Helen Parr warned; they would kill children if given the chance. Incredibles 2 doesn’t have any real moments like that to cut through the whiz-bang.
This time it’s Elastigirl enjoying the limelight, and there’s a notable feminist message of a woman finally getting her due. She relishes the adventure though is willing to sacrifice it for her family if needed, which her husband will refuse to allow her to do. Her success is his success, he reminds himself. The sooner she succeeds the sooner he can also get back out there to fight crime. I think one of the reasons the characterization isn’t as developed this time is because of the abbreviated time frame. We’re literally picking up seconds from the first movie and dealing with the immediate consequences. We’re only following the events of a few weeks, maybe months at most, and while the Parr family undergoes trials and disappointments, It feels like maybe there just wasn’t enough space for the characters to have succinct arcs and grow substantially. This is a quibble for an otherwise great movie. Incredibles 2 still stay true to the characters you love.
The exploration of Mr. Incredible’s descent into domestic life was my favorite part of the film, and I had been worried it would be outdated Mr. Mom-style jokes. The movie steers away from most of the tired gender tropes, moving past simply having an incompetent man performing household duties in hilariously incompetent ways. The jokes aren’t dependent upon a man doing them so much as someone who feels out of step and beleaguered, so parenthood in general. The first movie was about midlife identity crises and that has carried over into this sequel as well. Bob has a meaningful challenge with each one of his children, having to re-learn old concepts with his son and adapt to new ones, having to tackle the minefield of dating with his daughter and finding the right tone, and the increasingly the demands of a child with, let’s call them, special needs. The Jack-Jack segments are inspired pieces of old school Looney Tunes slapstick. Each new power provides another point of discovery for our characters that, remember, are initially clueless about Jack-Jack’s amazing abilities. Mr. Incredible is so eager to get back to being a super hero that forcing him to confront his own inadequacies as a parent is a smart way to better open him up as a three-dimensional character. I enjoyed the action of Elastigirl’s spotlight missions but I kept looking forward to returning to the other Parrs.
In a few areas I would even say Incredibles 2 has its original beat, especially in the realm of comedy and visual inventiveness. Part of that is simply the advancement of the technology allowing Bird more freedom to up the ante as well as showcase more intricate facial emotions. There are some areas that just cannot compare, which is not to say that they are bad on their own. The late twist of the villain’s identity should be more than obvious for anyone paying attention. The themes of this movie are much hazier this time around. There are a few that pop up, like police surveillance and body cams, then a general screed against the general social malaise brought on from technology, then breaking unjust laws to serve a more realized sense of justice, and then finally the movie settles on what seems like its true theme, the danger of being too dependent on, essentially, government assistance. If the superheroes represent the government, the villain’s plot is to shake people away from waiting for the superheroes to fix everything and growing over reliant on outside assistance (finally a summer blockbuster with a message even Paul Ryan could love). Bird has featured some Randian ideals in past films, The Incredibles a prime example. My pal Ben Bailey strongly believes that the first film’s villain had the right idea though wrong method. Superheroes are by design egotistical. The belief that there are people who are better and deserving of a elite, preferential status seems antithetical with the sequel’s major theme. Or maybe it’s the mutated evolution of Ayn Rand’s sense of political objectivism. Feel free to debate at the kitchen table with your own family.
If the major fault of Incredibles 2 (there is no “The;” look it up if you doubt me) is that it can’t quite live up to the dizzying heights of the original, then that’s hardly a damning fault. In the 14 ensuing years, the superhero movie has become the dominant Hollywood blockbuster, and Bird needed to think long and hard about how his return visit would distinguish itself from a cluttered landscape of super heroics. Bird finds meaningful and interesting stories for both the “normal” version of his family unit as well as their super selves. Fans of the original should find more than enough to entertain themselves with even if the depth and characterization aren’t as wonderfully realized. There’s great comedy, great action, and great fun to be had with Pixar’s best sequel not with “Toy” in its title.
Nate’s Grade: A-
The quirky imagination of Wes Anderson and his stylized, symmetrical, painterly approach to filmmaking has always seemed like a natural fit for the world of animation. Stop-motion has a wonderfully tactile and woebegone appreciation that furthermore seems like a natural fit, and 2009’s Fantastic Mr. Fox is one of Anderson’s best and most enjoyable films. If it were not for the considerable time it takes to make animated films, I’d be happy if Anderson stayed in this realm. Isle of Dogs is about a future where dogs are blamed for an infectious disease and as a result are banned and quarantined to a garbage island off the coast of Japan. One little boy dares to venture to this island to find his beloved missing dog. From there, he’s escorted by a pack of dogs, led by Chief (voiced by Bryan Cranston), across dangerous tracks of the island while avoiding the boy’s adopted family, the mayor of Nagasaki. This is a whimsical, beguiling, detail-rich world to absorb, but it also has splashes of unexpected darkness and violence to jolt (though the dark turns are consistently nullified). It’s a highly entertaining movie although the characters and story are rather thin. The different dogs are kept as stock roles, and the main boy, Atari, is pretty much a cipher for dog owners. However, the film can tap into an elemental emotional response when discussing the relationship between man and dog. If you’re a dog person, it’s hard not to feel a twinge of emotions when a dog is given a loving owner and sense of family. There is one element of the movie that feels notably off, and that’s the fact that the dogs speak English and the local Japanese characters speak their native tongue but without the aid of subtitles. it doesn’t exactly feel like Anderson is doing this as a source of humor, but I can’t figure out a good alternative reason for it. I’m sure Cranston’s distinctive growl would have sounded just as good speaking Japanese. Regardless, Isle of Dogs is a mid-pack Wes Anderson fantasia of inventive imagination and well worth getting lost within.
Nate’s Grade: B
It’s been a couple of hours after watching Sherlock Gnomes and I still have alcohol working through my bloodstream (a byproduct of having to watch Sherlock Gnomes) and so I thought why not begin the review writing process and see where this goes. A little pretext first: I had no intention of watching this movie. Every time its trailer came before a movie I was watching, I cringed harder than I ever have. I cannot remember another movie trailer that I would describe as soul-killing as this one, with its emphasis on butt humor and an extended joke about a thong-wearing gnome farting in the mud. To watch this trailer was to look into the empty abyss and have it look back into you. It was this repulsed reaction that entertained my friend Ben Bailey so much that he insisted that we watch Sherlock Gnomes one fateful evening (he paid for my ticket and my suffering). I loaded up at the theater’s bar and the bartender made the easiest upsell he ever did in his life, and I took my tall adult beverage, sat in the theater, and awaited the end, like a man heading toward execution. Then a funny thing happened and Sherlock Gnomes was not the film advertised in its abysmal, life-questioning trailer. It’s still not great, though.
Following the events from the 2011 original, Gnomeo and Juliet, the garden gnomes have relocated to a new home in London. Gnomeo (voiced by James McAvoy) and Juliet (voiced by Emily Blunt) are entrusted with the gnome-specific responsibilities of the garden by gnome leadership. I guess it’s about making the place look nice. Anyway, Sherlock Gnomes (voiced by Johnny Depp) and his trusty sidekick Watson (voiced by Chiwetel Ejiofor) are looking into the disappearance of gnomes all over. One unfortunate day, while Gnomeo and Juliet are away from their garden, the rest of the gnomes have been kidnapped. Sherlock Gnomes and the others vow to find them, believing the culprit to be Sherlock’s longtime nemesis, Moriarty (voiced by Jamie Demetriou).
Remarkably, a solid 80 percent of the trailer for Sherlock Gnomes is not in the finished film. The fart Jacuzzi? Gone. The “no ship Sherlock” bit? Gone? The thong-wearing gnome twerking? Gone. This fascinates me. We’ve long been plagued with trailers that ultimately have moments not in the final product, but I’ve never seen a movie, let alone an animated feature, where the clear majority of its trailer does not exist. Animated films take many years in development and are generally costly. If a live-action film cuts footage in its final edit, it lost those days of work. If an animated film cuts footage in its final edit, it lost months if possible years of toil. How does this happen? Was the trailer an intentional ruse meant to advertise a far more juvenile, base, and dispiriting movie? The trailer features several jokes or references that, I assumed, were never intended for the final product because these scenes involve the other gnomes who were kidnapped. That means they were animated and either radically changed the story or these jokes were cynically constructed to produce a misleading trailer to appeal to children with farts. This truly fascinates me and befuddles me, a worthy mystery for Sherlock Gnomes (UPDATE: theory confirmed!).
The actual Sherlock Gnomes film I sat through wasn’t actively painful but it wasn’t particularly engaging or rewarding either, a mediocre children’s movie that will vanish from memory upon the ride home. There were a handful of moments where I rolled my eyes but no joke, no pun, even approached the pain of that trailer. On the flip side, there was perhaps two jokes that drew a mild chuckle and that was it. For the majority of the 86-minute running time, I just sat and took it all in, never really engaging. It was boring yet inoffensive, colorful yet unimaginative, and derivative yet silly enough to be a trifle. The look of the animation as a bit more polished than I was anticipating. The use of lighting and scale is well balanced. The voice acting was acceptable from the star-studded cast and I didn’t feel any great sadness for anyone’s involvement. The lessons and plot twists will be predictable enough for someone over the age of eight, but hey, everybody needs to learn some time. The use of the Elton John song catalogue (he is a primary producer) is the most forced element in the film, elbowing in one song or another, including “original songs” that you won’t even remember. Much like the rest, John’s contributions are mediocre and easily forgotten.
I kept wondering about the strange world building and its implications. This is a clear application of Pixar’s oft-used formula of the secret-life-of, this time with garden gnomes. Except there’s a segment where Sherlock and Juliet go to a club populated with dolls, stuffed animals, and toys of all sorts. So it’s not just garden gnomes that are secretly alive, it’s also children’s toys. Which means this is essentially the same universe as Toy Story. For whatever reason, and maybe it’s a misplaced sense of novelty, we stick with the gnomes. These creatures worry about being smashed, though can they be put back together much like Humpty Dumpty (except he couldn’t be put back together even with the help of all the king’s men and horses, no never mind this references. Also, what good are horses going to do putting together the shattered pieces of an egg-man? Do horses have thumbs to pick up the broken pieces? I feel like this entire aside might be attributable to the alcohol still in my system). If breaking is their biggest fear, why do these gnomes take such unnecessary risks with their safety and well-being? When Gnomeo is tossing Juliet in the air atop a ladder, I worried for her little gnome life. This cavalier attitude prevails amidst the larger gnome community, and my only conclusion is that these creatures are either thrill-seeking junkies or masochists. Then I began thinking of the life of other garden gnomes. I assume most gnome-owners don’t exactly have an entire menagerie of these things, and so the majority of gnome existence must seem awfully isolated and lonely. Their communities must be few and far between. Then I started thinking about transforming past Best Picture-winners into gnome format, and let’s just say that 12 Years a Garden Gnome was not a good idea for anyone.
This is a sequel and combined spin-off for the animated gnomes world, so the holdover characters often feel superfluous. This is clearly more of a Sherlock vehicle and there are even references to the Hound of Baskervilles and The Final Problem, among others. This is trying to establish a Sherlock Gnomes franchise first and foremost. The Gnomeo and Juliet subplot feels rushed and foolishly resolved. Now tasked with running the garden, Juliet feels overwhelmed with pressure and Gnomeo feels like he isn’t getting attention. Rather than support her, or see things from her perspective, he pouts and accuses her of taking him for granted. To conclude this storyline, she actually apologizes, and I shouted, “Apologize for what?” A better rendition of this storyline is realized with Sherlock Gnomes repeatedly being indifferent to Watson’s contributions. When the main theme, character arcs, and plot points involve new characters, you might as well get rid of the holdovers and go all-in on Sherlock Gnomes. Was there a picky audience that would have said, “I will only accept another gnome-related children’s film if it has the tiniest connection to the last gnome-related children’s film”? Also, there’s another garden gnome children’s film on the horizon, Gnome Alone, so stay tuned, gnome aficionados.
The victory is that Sherlock Gnomes is not the seventh-seal-breaking apocalyptic event that its reprehensible, punishing, life-sapping trailer suggested. Hooray for you, Sherlock Gnomes filmmakers. The finished product is still a mostly middling time-waster that feels like a Gnomes relaunch. I fully admit this movie was never intended for someone my age, but I attempted to see its merits for its intended audience. If you have young kids, this is a reasonable 86-minute time waster while you, presumably their parent, can do something better with that time. Go back to that novel you keep pushing off. Have some alone time with yourself or another person. Or simply close your eyes and enjoy the silence. Whatever you do, Sherlock Gnomes is an adequate comic adventure that will afford you time to think.
Nate’s Grade: C
Side note: While looking up images, I came across an entirely gallery of Sherlock Gnomes poster parodies for movies like I, Tonya, The Shape of Water, Lady Bird, Darkest Hour, The Disaster Artist, The Post, and even Call Me By Your Name and All the Money in the World. Even All the Money in the World but in gnome form! This is inane!
UPDATE: Thanks to the amazing connectivity of the Internet, someone closely involved with the Sherlock Gnomes production contacted me to inform me that my theory about the trailer discrepancy was correct. Paramount’s marketing team wrote the trailer and insisted the production spend valuable time animating it. The more juvenile jokes were designed, as this source indicated, to put as many butts in the seats opening weekend, and that the marketing department said they knew best, and that was that. The production spent time creating scenes for a trailer they had no intention of ever being in the finished film with scenes that badly characterized what kind of movie it would be. This drove the production team crazy. You can blame Paramount’s marketing department for the soul-killing trailer. Thanks, Sherlock Gnomes source, for reaching out and clearing up that mystery.
It’s not quite one of their bests but even a mid-level Aardman movie still presents enough pleasures to justify one viewing. Early Man is in that big-eyed, big-toothed stop-motion clay animation style they’re renowned for, so it makes even more visual sense that we’re following cavemen. What I wasn’t expecting was that the entire movie would be a sports film about the cavemen facing the team of elite soccer players of the Bronze Age. Once that realization settled in, I began lowering my expectations, which lowered further from the less imaginative use of comedy. I chuckled here and there but this is a comedy that relies much upon slapstick. It’s at its best when it veers off into strange tangents or really doubles down on its absurdities, like a pig posing as a masseuse or a recording pigeon that acts out its messages. The character work is pretty minimal and relies upon a lot of stock characters, with the supporting players given one trait or less. While lacking in some areas, Early Man is still an amusing story that has its moments of goofy whimsy even amidst the sports clichés. I especially enjoyed Tom Hiddleston’s vocal performance as the ignorant, effete leader of the Bronze Age. It’s no Chicken Run or Pirates: Band of Misfits, but the gentle comic rhythms of an Aardman movie can still be refreshing.
Nate’s Grade: B-
Taking a cue from Miyazaki’s Spirited Away, Pixar’s newest animated wonder is a leap into a fantasy world with a young protagonist trying to get back to his family through trials of courage. A young boy wants to be a musician but his older grandmother forbids it, blaming music for luring away her grandfather and almost ruining the family. He steals a famous celebrity’s guitar from his crypt and is transported to the world of the dead on Dia de los Muertos (Day of the Dead). The boy is able to meet his departed family members but if he can’t make it home by the end of the night he’ll stay there forever. This is a pretty dense film with a lot of rules to remember and yet the movie’s wonderfully structured story doesn’t give you more than you can handle. One rule leads to another organically, and you’re fully invested in the world and the characters. The Mexican culture and heritage is portrayed with extreme reverence while still being playful. This is a movie about death that treats it seriously but can still have fun when it counts. It’s lively, joyful, and sneaks up on you emotionally, as all great Pixar movies seem to do. I was wiping away tears by the end, and I’m sure fathers will be wiping away even more. The screenplay takes staid concepts (power of dreams, importance of family, respect for elders) and finds meaningful ways to personalize them. It’s ultimately a story about sacrifices and relationships between generations, how we honor and remember those we cherish. The visuals are colorful and gorgeous, though I didn’t feel the world of the dead was as memorable in its various locations and developments as the characters. Coco is a funny, charming, heartfelt, poignant, and vastly entertaining movie that soars with great imagination, story development, and an enrichment of characters to fall in love with.
Nate’s Grade: A
The Cars franchise is like the “goofy uncle” that nobody chooses to talk about at family reunions. We acknowledge it at most because we have to and then move onto other chipper subjects. I didn’t think it could get worse for Pixar than Cars 2. Then I watched Cars 3.
Lightning McQueen (voiced by Owen Wilson) is starting to lose his championship luster when a new rival, Jackson Storm (Armie Hammer), speeds onto the circuit. Humbled and wondering whether his time is up, Lightning trains to be faster than ever and regain his title. He goes through a series of training struggles with Cruz Ramirez (Cristela Alonzo), a spunky racing coach. Lightning misses Doc Hudson (Paul Newman, posthumously reappearing) and seeks out Doc’s old trainer, Smokey (Chris Cooper). Together, they plan to win back Lightning’s title and prove he still has what it takes.
I was ready for this movie to be over after its first ten minutes, and that’s chiefly because it repeats just about all the paces of the original Cars. Once again Lightning McQueen is bested by a new rival and has to re-learn the basics of racing, center himself as much as a car can, and open himself up to the help of others. Except the villain isn’t really a villain, as Jackson Storm is just a newer model. He’s self-centered and cocky, sure, but so was Lightning McQueen. He barely registers as a character and more as a symbol of newer, faster, more contemporary racers. If there is an antagonist in the movie it might actually be aging, which raises more questions about this Cars universe that I’ll unpack later. The plot formula will remind you of another franchise’s third entry, Rocky III. The hero is bested by a newer champ, seeks out a new trainer because their old mentor died, and there’s even a beach training montage. Then the movie goes from Rocky III to Creed in its final act, and I’m thinking why not remake Rocky IV instead? There’s already a robot butler in that one (it practically writes itself). Suffice to say, the generic formula of going back to basics and believing in one’s self, this time with fewer side characters, is even less interesting 11 years after the first film revved its limited story engine.
I was flabbergasted at just how lazy the storytelling was (there aren’t even that many car puns). It feels too much like a rehash without any memorable set pieces. There’s a segment at a demolition derby that has potential but it never really hits its stride and just relies on the initial particulars. The relationship between Lightning and the other cars is also rather weak. His new mentor Smokey is simply a surrogate Doc. The bulk of the film after the first act is the relationship between Lightning and Cruz Ramirez. It would have been stronger if there were more to her fledgling character. She’s consumed by self-doubt and gave up on her dream of being a racer, which should tip off every audience member where her arc is destined. She’s assertive, optimistic, and highly energetic, but her defining character obstacle is her self-doubt, which limits her. All she needs to do is gain confidence, which is a pretty straightforward solution in a sports film replete with training montages. I don’t know if she was told she wasn’t good enough because she wasn’t “made” to be a racer, or if it’s because she’s a girl, so her perhaps her ascension can be seen as an improbably empowering moment for lady cars everywhere.
The most fascinating aspect of the Cars universe has never been the characters or the stories but the world itself. In a land of sentient motor vehicles, how are they born? We see them age but where do the little cars come from? How do they make anything considering they have tires instead of opposable thumbs? Why do the cars have teeth? What is the point of designating gender? Did any adult car tell Ramirez that she was a girl car and girl cars aren’t supposed to do boy car things like racing? How old is Doc’s mentor considering Doc died of old age? Where do the dead cars go? Is there a junkyard burial ground? Do they get recycled into new cars? Speaking of mortality, this entire world has to be some post-apocalyptic hellscape, right? There’s got to be like a Forbidden Zone, and just along the other side of a steep ridge is mountain after mountain of human skulls. The self-driving cars became sentient, following the SkyNet model, and rose up against mankind. In the ensuring thousands of years after, the sentient cars have adopted our ways even though they clearly don’t match up to their circumstances. They have forgotten the world of humans but are still trying to remake our world as theirs. Do these cars do anything other than watch races? Is this pastime the hierarchy’s form of bread and circuses? What kind of day-to-day existence do they have? Considering every living being is a motor vehicle that runs on fossil fuels, are the sentient cars aware of climate change and the greenhouse effect? Are they hastening the planet’s demise? What if inside every car were the mummified remains of a human inhabitant? What if during Lightning’s big accident a human skeleton pops out of the windshield? That might lead to an existential crisis in the Cars world that would make them rethink their place in history.
Somebody out there has to like these movies. I don’t know whom Cars 3 is intended for. It doesn’t present enough excitement or humor for children, and it doesn’t present enough substance and characterization for adults. It retreads familiar ground with lesser characters for lesser rewards. I knew every step of where this journey was headed, and without effective humor, characters, and surprises, I was tilting my head against my chair and just waiting for this mess to end. The reason there are three Cars movies is merely the profits Disney reaps from the toy sales and merchandizing (they estimate making a billion dollars in toy sales alone per Cars movie). There’s no other reason to supply the world three entries in the Cars universe before even getting a second Incredibles. The time with these anemic characters is not worth the 100 minutes on screen. I never thought I would reappraise Cars 2 but at least that movie had some exciting and colorful racing sequences and tried telling a different, albeit not successful story. Even a badly executed spy caper starring Larry the Cable Guy had something to it. In contrast, Cars 3 just goes in circles and expects you to be grateful for the same trip.
Nate’s Grade: C-