Coming ten years too late, the inane sequel to The Strangers is a home invasion thriller that was so bad that I had to stop it five separate times to collect myself. It’s about a boring family that takes a vacation (?) to a trailer park (?) and is terrorized by mask-wearing strangers who insist on killing set to diegetic 80s pop music (?). Seriously, the music is part of the scene and these imbecilic killers almost have an OCD-level compulsion to have to listen to their kickin’ tunes when they’re kicking in heads. One killer literally won’t leave a car radio until he gets that exact right soundtrack. This is the only aspect of note in what is otherwise a thoroughly rote slasher film. At one point one of the killers is going to be unmasked and the film plays it up as great reveal? Who could it be? Oh, it’s nobody, because the anonymity is the point but the movie forgot. I paused this movie to give myself a break and only 20 minutes had passed! Here’s another example of the bad plotting: we have a teen girl kicked out of school for some rebellious, disciplinary action. Surely, you would assume, that in the final act, she will make use of this same skill to save herself, you know attaching a payoff to a setup. This never happens. It’s just one poorly executed attack sequence after another with nothing to offer but forced irony. It feels like random scenes that just stretch and stretch and it’s hard to even bother paying attention. The kills are lame, the suspense set pieces are dumb, and the attackers are boring. How the hell do these people get the jump on everybody? It’s like they can choose to make sound or not. Listen for the looming 80s soundtrack as a giveaway, people. The Strangers: Prey at Night is worth burying in the past.
I have no real investment in Mary Poppins as a character or the original 1964 movie, so I was expecting to walk out of Mary Poppins Returns with a shrug, likely finding it middling at worse. I was unprepared for what I endured, and endured is the accurate statement. Mary Poppins Returns is an insane movie and one of the most maddening and painful experiences in a theater I’ve had all year, and no number of spoonfuls of sugar will help this bad medicine go far enough down.
It’s the “Great Slump,” a.k.a. Depression, in London and the Banks children have grown up. Michael (Ben Whishaw) has three young children of his own and he’s struggling to maintain his job at the bank and be the father they need in the wake of his wife’s death. His sister, Jane (Emily Mortimer), has moved into help but it’s still not enough. Enter that famous nanny, Mary Poppins (Emily Blunt), who takes it upon herself to watch over the children, help them through the grieving process, and explore the outer reaches of London with some help from some friends, chiefly Jack (Lin Manuel-Miranda). The Banks family is in danger of losing their home to the head of the bank (Colin Firth) unless they can find a specific title of shares that will grant them a wealth denied their adult lives.
This movie felt like it was eight hours long and I had no sense of how much time was passing, mostly because of its misshaped structure and general lack of pacing. Mary Poppins Returns feels like it could have been renamed The Tony Awards: The Movie. It’s one unrelated song-and-dance number after another, rarely building from the previous one, and so it feels like an eternal televised awards show that just shuffles from one set piece to the next, never providing a sense of direction or finality. Things just happen in this movie and then different things happen but rarely do they feel consequential. This makes the film feel endless because you have no real concept of progression. It’s just another unrelated song into an unrelated magical realm that doesn’t really seem like it matters, and then we’re off to the next. I think some part of me is still trapped watching Mary Poppins Returns, never allowed to leave.
This would be mitigated if the songs were any good. There are over a dozen and not a single one is memorable. It was mere minutes after leaving the theater that I pressed myself into trying to hum any one of them, and I could not. They instantly vanish from your memory because there are no melodies or interesting production aspects that cause them to stand out. They assault you with their blandness and staid orchestration. They’re a careful recreation of an older sounding, 1950s musical, an antiquated sound that doesn’t have the same traction today. The only way you can remember one of these songs is if you have a traumatic experience forever linked to one of these mediocre, warbling collection of sounds.
There are two astoundingly peculiar songs. “Trip a Little Light Fantastic” is a big ensemble number involving the lamp lighters lead by Miranda. However, the song reference is clearly evocative of the Timothy Leary “trip the light fantastic” comment about LSD. It’s strange to think this is only a coincidence when the lamp lighters are dubbed “learies.” It’s not a good song to begin with and the performance literally involves men on BMX bicycles flying around and doing tricks. How is any of this happening in a reported Disney family film? The Meryl Streep “Turning Turtle” song may be the most excruciating five minutes I’ve sat through for all 2018. It’s just embarrassing to watch and made me honestly think of the children’s movie disaster, The Ooogieloves, where you watch once proud actors debase themselves and their legacies in depressing fashion. That’s the level of dread and mourning I had watching Streep slog through a Bela Lugosi accent and dance upside down. It has to be seen to be believed but you shouldn’t ever have to see this. I have a new appreciation for the La La Land songs.
The continual removal of stakes robs the movie of feeling like anything onscreen genuinely matters. Mary Poppins is a magical creature without clearly defined rules or limits. At any point she might simply have the solution to a problem that she wasn’t sharing. Take for instance the ending (spoilers for the duration of this paragraph, but really, who cares?) where the lamp lighters and the Banks family race to ole Big Ben to literally “turn back time” by adjusting the clock hands. The lamp lighters use their ladders to free climb the face of the clock to the very top, only to be undone by not being able to reach the minute hand at it nears twelve. Then all of a sudden Mary Poppins scoffs to herself and flies up to the clock face to adjust it. If she could do this the whole time why did these very mortal men risk their lives in this exercise? I think Mary Poppins may be a cruel god (more on this later). The concluding dash to ensure the Banks family can keep their home involves not one, not two, but three deus ex machinas, a “Turducken of ex machinas” as my pal Ben Bailey termed it. Ultimately all of their actions do not even matter because the film routinely provides an unknown escape route that invalidates their efforts. It turns out, in the end, they weren’t even going to lose their home thanks to (at my best guess) a magical bird head that is best friends with the head of a bank and who never mentioned this before, the same head of the bank who has just been off in what appears to be an adjacent room for whatever reason and that also knows that Michael Banks has accrued a hefty fortune from a childhood investment, and has never mentioned it as well except in this crucial moment. Why, why does Mary Poppins Returns do this? Why does it present stakes or the illusion of stakes only to sabotage them every time?
Is Mary Poppins really a creature of good or does her need to be loved prove her a fickle god who demands adulation, subservience, and obedience? When Mary Poppins travels from world to world, some live action, some animated, all fanciful, every inhabitant seems to know this woman and love her unconditionally despite her prevalent smarm. The bigger question is do these magical worlds exist independent of Mary Poppins? Is there a pocket universe in existence on the side of a chipped porcelain bowl, or did it only come into existence when Mary Poppins decided it would be a lovely vacation spot? If so, that means she is calling into being a throng of adoring creatures that exist to validate her impulsive whims. She is a selfish god that demands an audience of servants and sycophants, not unlike the Javier Bardem character in Darren Aronofsky’s polarizing polemic, mother!.
The actors acquit themselves fine for their roles. Blunt (A Quiet Place) and Miranda (Moana) will still be charming performers even when given substandard material. Blunt holds your attention with her prissy, schoolmarm persona, balancing the audience’s memories of Julie Andrews without going into parody. Her singing (as also evidenced from 2014’s Into the Woods) is above average and can help make some of the songs more tolerable to listen to. Miranda is a talent bursting with charisma and range, which makes it all the more frustrating to squeeze him into the narrow confines of a cockney scamp. He does get a rapping reprise in “A Cover is Not the Book” with a group of cartoon penguins. The stranger element is that it really feels like Miranda’s character wants to have sex with Mary Poppins. They slot him as a forced romantic option for Mortimer’s underwritten sister, but his eyes are clearly set for the woman who bosses people around and has magic in her fingers. He remembers her when he was a boy chimney sweep and I think he’s been fantasizing about her every day since. Plus, she hasn’t aged in 30 years.
Mary Poppins Returns is a bizarre artifact of a displaced time, taking great pains to recreate a style but without providing a purpose or sense of feeling beyond emulation. I don’t know who this movie is for besides the hardcore fans of the original. There are dancing dolphins, talking dogs, bathtub portals, an upside down house, flying balloons, union protests, Angelina Lansbury or an animatronic lookalike, and there’s lots of songs you will be unable to recall and a story that repeatedly removes any stakes or grounding from beneath itself so that the movie never feels firm or purposeful. There were several points where I just wanted to throw up my hands and ask, “What am I watching?” I still don’t know. Mary Poppins Returns is a movie musical that is nothing short of super-cali-fragil-awful.
Nate’s Grade: D+
Technically the eighth movie in a franchise spanning five different decades, I think every ticket buyer knows exactly what they are getting with Creed II. It’s more of the same formula that’s been packing in audiences because it works. Once again Adonis Creed (Michael B. Jordan), son of the legendary Apollo Creed, climbs high, only to be brought low by a challenger, the son of Ivan Drago (Dolph Lundgren), the man who killed his father in the ring. Once more he finds himself with something to prove, a personal score to settle that blinds him as a fighter. I was able to predict every major plot beat from early on, and that’s beside the point. Creed II is at its peak performance when it offers small, well-developed character moments to go along with the training montages and boxing beat downs. Spending more time with the characters is where this movie elevates itself from the formula. There’s a potently dramatic subplot where Adonis’s wife, played by Tessa Thompson, worries that she may have past down her degenerative hearing loss their newborn child. There’s a wordless scene of looks that explains everything over the course of an auditory test, and it’s gut wrenching. I wasn’t expecting the film to humanize the villains as well. Ivan has been living in shame since his loss to Rocky (Sylvester Stallone), cast out by the elites of his society, and his own wife walked out on him and his son. They both see this opportunity as a way to prove something to the woman who abandoned them and the country that turned its back. It’s not just a scene either; the Russians (Ukrainians?) get the second biggest storyline of the movie. It made it so that I was genuinely having mixed emotions during the climactic bout, not wanting either side to really lose. That’s solid writing, movie. The performances are uniformly strong (even Lundgren!) and the emotions build and build until it crescendos. Creed II likely won’t be the last in the franchise, and even though I can predict the sequel already, as long as the filmmakers find room to meaningfully flesh out these enjoyable and winning characters, I’m game.
Nate’s Grade: B
Ralph (voiced by John C. Reilly) and his best pal Vanellope (voiced by Sarah Silverman) must venture out of their arcade home once Vanellope’s game gets broken. She’s in danger of having her racing game shelved for good unless they can find a new steering wheel controller. Thanks to the installation of wi-fi, Ralph and Vanellope hop along the information super highway and visit an online metropolis bursting with life and possibility. It’s a world of advanced games, races, and interactivity and Vanellope might not want to go back to her old world, much to the chagrin of Ralph.
Fear not, this is not Disney’s rehash of The Emoji Movie, a slapdash gallivant through Internet culture, apps, and the most famous online brands. The first forty minutes or so of Ralph Breaks the Internet are silly and visually appealing as our familiar characters expand their horizons to the world of online gaming. Much like the first film, there are a lot of rules and mechanics to establish as a foundation before things can get too complicated. The first Wreck-It Ralph was a bit more structured and clean in this aspect whereas the sequel gets to feel a tad episodic. The Grand Theft Auto/Twisted Metal world of street racing provides a splendid contrast and plenty of satirical touches. It’s still amusing as Ralph and Vanellope discover the new worlds and we see how the filmmakers choose to depict their inner workings, like a concierge working a search bar or spammers as pushy street promoters. Although it also leads to some questions, like this world has Google but no YouTube, instead combining YouTube and Buzzfeed into one entity where hearts count as upvotes/likes. Is there a reason Disney might not want to have steered children to YouTube? Or is there something more corporate about promoting a rival media company when Disney is planning their own online streaming magical kingdom? It’s an entertaining beginning but I started to get worried about whether or not this was the extent of what we were going to get with a Ralph sequel. Is this really all going to be about raising money to buy an arcade controller wheel?
It’s about the forty-five minute mark where the film takes a welcomed turn, where it focuses far more on the character relationships between Ralph and Vanellope, and that’s when the film deepens into something much more special. The antics beforehand were colorful and amusing but too episodic, but once Ralph and Vanellope are split apart, now those same imaginative antics are used in the service of developing characters and exploring their inner conflicts. It’s like the movie went next level with its potential. Vannelope’s excursion into the Disney Corporate Realm leads to fun cameos (Groot), and newly sad cameos (Stan Lee, R.I.P.), but the meta interaction with the Disney princesses is a hoot. The film cleverly ribs the Disney traditions of old but, and this is the key part, finds ways to relate it back to character conflicts and assumptions. The Disney princesses lead Vanellope into a new soul-searching direction, which leads to an inspired musical number that’s filled with silly, ironic non-sequitors and a declaration of purpose, a wonderful melding of the Disney storytelling of old and new. From here, the movie gets better and better as Ralph goes to greater lengths to sabotage Vanellope’s plans to leave him for a new game. The final act grows from this misguided attempt to hold onto selfish needs and rebuke change, and it culminates in a climax that is built around the characters and what they’re willing to give up for one another. For a movie that starts with silly gags about eBay and Twitter, it grows into something that genuinely could bring some tears.
The overall message, that growing apart is okay and can be healthy, that friendships will inevitably change over time and to not stand in the way of change, is a lesson I was not anticipating from a “family film.” I was expecting Ralph Breaks the Internet to mostly cover the dark side of the Internet, in an albeit family-friendly manner, about the casual cruelty and lack of empathy that is magnified from the perceived anonymity. The movie does cover some of this material briefly when Ralph stumbles into a hall of mean-spirited comments (“First rule of the Internet: never read the comments”). I was expecting a more simplified and pat lesson about the evils of the Internet, but instead the filmmakers deliver something far more applicable and important for young people. They could have gone for easy life lessons about online behavior, and instead Ralph Breaks the Internet goes above and beyond to make its message more personal and sympathetic.
Reilly (Kong: Skull Island) provides a lot of heart to his doofus; enough to keep him grounded even when his character starts making bad decisions to keep the status quo. Silverman (Battle of the Sexes) has a harder time just because she’s asked to keep her voice at a childlike level, which can be grating at certain points. She is still able to convey an array of emotions. The relationship between Ralph and Vanellope is key to the series being more than the sum of its parts, and both actors help this through their sometimes warm, sometimes bickering interactions. The biggest new addition is Gal Gadot (Wonder Woman) as Shank, the leader of a gang of car thieves. She’s a tough lady that takes an immediate shine to the attitude and gusto of Vanellope. The character and her world are more welcomed than Gadot as a vocal actor. She’s fairly limited in range. I did enjoy that they specifically animated Jason Mantzoukas (Netflix’s Big Mouth) as a nerdy question-asker and Oscar-nominee June Squibb (Nebraska) for five seconds each.
The Wreck-It Ralph franchise is another stellar plank in a growing armada of Disney animated franchises that could challenge Pixar for supremacy. Walking away from Ralph Breaks the Internet, I had to think it over but I concluded that I was more emotionally fulfilled and pleased than with Pixar’s Incredibles 2. I’m not going to argue that Ralph is the better of the two movies when it comes to storytelling, visual inventiveness, or action, but I was happier and more satisfied leaving Ralph. This is an imaginative, colorful, cheerful, and heartfelt movie with a valuable message and the understanding of narrative structure to see it through. I’m now thinking about a potential third Ralph movie (the director says there won’t be another, but let’s see what Disney says after those box-office grosses come in). We’ve gone to the realm of online gaming, so what’s next? Maybe Ralph’s game gets transferred to a collector’s home out of the country, like in Japan, and then it’s about Japanese gaming culture. Or my pal Ben Bailey suggested Ralph’s game gets relocated into a movie theater, one of the few places arcade machines are still present, and it’s Ralph in the world of the movies. The fact that I’m pitching sequels says something about the franchise’s potential and its accomplishment. Ralph Breaks the Internet is a worthy sequel with of equal parts compassion and wit.
Nate’s Grade: A-
When they adjusted the Hobbit movies so there was going to be three instead of two, it required some very noticeable padding and filler material to meet out that requirement. The second Fantastic Beasts film (of a planned five film series, expanded from a trilogy) feels exactly that way, a mostly table-setting movie with more incidents than plot, a few pertinent revelations, and not much in the manner of resolution. The second Fantastic Beasts does improve on its predecessor in several regards. It introduces a formidable villain that’s well played by Johnny Depp. It introduces a compelling younger version of Albus Dumbledore that’s played by the dashing Jude Law. It also finds more purpose for its hero, the shy magical zookeeper Newt (Eddie Redmayne), as the series inches closer to a wizards-vs-wizards world war. Things take a turn for the darker; within the First Act, a baby is murdered. They didn’t even do that in the new Halloween. The larger world building of Beasts, written by author J.K. Rowling for the screen and directed by longtime stalwart David Yates, has been its biggest draw. The supporting characters are back, though not everyone has much to do. Rowling is improving as a screenwriter but she still has trouble executing exposition-heavy scenes, resorting to sequence after sequence of characters prattling on. Ultimately, it doesn’t feel like there’s much of consequence until the very end, so we endure characters running through underdeveloped and contrived storylines. One of these involves Katherine Waterston mistakenly believing Newt is engaged (his brother is) and somehow, despite having access to magic let alone other forms of media, never findings out the easy truth. It’s stuff like that that show me Rowling was struggling to find material for every character to push them forward on this now extended journey. Crimes of Gindelwald is an overall step in the right direction for the prequel series even if this individual movie has trouble standing on its own magical merits.
Nate’s Grade: B-
It’s been 40 years since the original Halloween changed the horror industry. That is no overstatement. The low-budget 1978 movie by John Carpenter was a box-office sensation and ushered in a decade-plus of bloody slasher cinema. It’s even been 20 years since Halloween: H20, which was a 20-years-later sequel bringing original scream queen Jamie Lee Curtis back into the mix. It’s now been another full H20 of time since that film, which makes me feel old, personally. Rob Zombie revived the franchise in 2007 with a back-story for methodical killing machine Michael Myers that nobody asked for (surprise: his family life was not great). Now an H40 later, director David Gordon Green and actor/writer Danny McBride have revived the franchise by going back to its roots, namely by ignoring all of the seven sequels and bringing back Curtis yet again. The new Halloween 2018 edition is a strange experience for fans. The first half feels like an elusive parody of the franchise, and then the second half drops comedic pretext and becomes much more serious and straightforward. As my pal Ben Bailey said, I can understand people hating this movie or loving it depending upon the half they focus on. This new Halloween ends on a high note but still could have been so much more.
In the decades since the original murders on Halloween, Laurie Strode (Curtis) is living a hermetic life. She’s never fully recovered from the events of her traumatic youth, and so has been preparing intensely for Michael’s eventual return. She rigorously trained her own daughter, Karen (Judy Greer), for self-defense to be a survivalist, locking her in the basement and training her with an array of firearms. Laurie thought she was drilling her daughter to be strong and a survivor, but the state had other interpretations, and so Karen was removed from her mother’s home and grew up resenting her oppressive, paranoid mom who took away her childhood. Karen has forbidden her own daughter, Allyson (Andi Matichak), from interacting with her crazy grandma, but both find ways. Michael Myers breaks loose from a prison transport and is heading back to Haddonfield with a mission to find and kill Laurie. They’re on a collision course H40 years in the making.
Let’s focus on that peculiar first half first. There were several points that made me shake my head and wonder if they were trying to be subtlety tongue-in-cheek or bad on purpose, and because of the pedigree behind the project, I had to give it the benefit of the doubt, but to what end? Why skewer horror tropes in a subtle way that could be construed as simply being bad instead? Why even do it for this franchise and then mostly drop it by the second half? There were several moments where I had to laugh and I wasn’t fully sure it was intended. This was my dilemma watching Halloween 2018 and I’m sure others will have a similar experience, scratching their heads and wondering why the movie is going the route that it is. Take for instance the horror trope of the bad babysitter. We have another situation where a nubile high school girl is going to invite her boyfriend over for some late-night action, nodding to the 1978 original film. Except the kid being babysat sees through everything and calls out his babysitter. He’s a street-smart kid who speaks with the voice of the knowing participant, like when he tells the boyfriend that he will die if he goes upstairs (spoiler alert: this kid is prophetic). There’s a string of kills that feel perfunctory, like the filmmakers have noticed that too much time has passed and have to satiate audience bloodlust to buy them another ten or so minutes of setup and characters. The kills themselves are lackluster. Even the gratuitous nudity is fleeting, confined to a quick flashback relating to young Michael Myers spying on his big sister (one of these days a slasher movie is going to be replete with wall-to-wall male nudity and no boobs just to mess with its target audience). There’s the trope of the ineffective police officer. After finding out Michael Myers is on the loose, an officer bluntly says, “What are we gonna do? Cancel Halloween?” The answer is, yes, you cancel the trick-or-treat activities for the town where this guy is clearly heading and you adequately warn the populace. You ask for assistance from anyone with a cell phone to broadcast the whereabouts of fugitive Michael Myers. The guy is pretty large and easy to spot, plus he’s not that traditionally fast. A citywide digital manhunt might have made for a more interesting movie premise with some genuine cultural commentary.
Or take for instance the stupid side characters meant to be fodder for the merciless kill count. The movie mysteriously gives these disposable characters little one-minute asides to present a glimpse of another story that we’re just not privy to. There’s the little kid who doesn’t want to go hunting and wants to be accepted by his father as a dancer. Okay, that’s a more interesting conflict than I thought, and then the dad immediately stops at the site of a bus crash with wandering chained inmates and says, “I’m gonna check this out, stay here.” It’s like Green and McBride gave us one page of characters from an indie drama and then had them smash back into idiotic plot devices making the most headache-inducing decisions. Another instance is a pair of cops debating over adult meals and bread. I appreciate the effort to try and flesh out the characters in a way that makes them feel more real, but then they have no larger bearing than being the next in a line of victims. There are other strange reminders that things just aren’t exact with the movie, at least for the first half. It’s this curiously overwrought, off sensation that keeps the audience from fully engaging, being told to possibly laugh with or at the movie.
I also think the film is fundamentally flawed in its approach, namely by elevating Laurie’s granddaughter as a co-lead. Allyson is too removed from the situation to give an interesting perspective, so she becomes any other teenage heroine we’ve seen in scores of slasher cinema likely meant to appeal to a teenage ticket-buying audience. The real conflict and the real story is the relationship between Laurie and her estranged adult daughter. There is so much drama there to unpack and the movie would be far better had the filmmakers eliminated the majority of the extraneous characters and focused on these two women and their decades-long acrimony. Get rid of Allyson’s boyfriend, who gets way too much screen time to simply be jettisoned without resolution (his lone purpose seems to be disposing of her cell phone). Get rid of his friend, a supposed “nice guy” with his own entitlement issues. Get rid of the babysitter friend and her dumb boyfriend. Get rid of the cops. Get rid of the Doctor Loomis prison doctor replacement, nicknamed the “new Loomis.” Get rid of them all, including Allyson. I would have preferred Allyson being murdered in the middle of the second act as a means of raising the stakes and forcing Laurie and Karen together again. This is very much a PTSD film about the long ramifications of trauma and how it affects multiple generations. I would have loved seeing that play out in the interplay between Laurie and the daughter that she pushed away in an attempt to save her life. There is so much palpable drama there that I’m genuinely shocked how little Karen figures in Halloween 2018. It’s such wasted dramatic potential as well as a better focal point for the movie.
It’s the second half, and in particular the third act, that saved the movie for me. The finale is everything fans would want, transforming into a surging siege thriller built around Laurie’s well-armed abode. It’s here where the movie becomes a multi-generational fight to the finish and the Strode women must team up to fight the man responsible for the long lingering trauma that has defined their lives in innumerable ways. It’s a climax that feels elevated by the pull of history, and it’s terrific and terrifically satisfying. Watching Laurie stalk the house in search of Michael Myers, going from room to room and locking them down, is the first actually nervous sequence in the film, benefiting from the investment we have in Laurie as an avenging figure. It’s during this sequence where Curtis (Freaky Friday) and Greer (Jurassic World) remind us what wonderful actors they can be. It made me wish for my more realized version of the two of them and their relationship even more. This is where Green (Stronger) also demonstrates his best sense of geography and escalation. Beforehand there are a few nifty tracking shots, paying homage to the opening of the original, but they’re self-contained, congratulatory moments. It’s the finale that made me realize what this movie should have been from its first frame. Lucky for Halloween 2018 it ends a high note (excluding the cliche post-credit revelation).
The newest Halloween movie has lit up the recent box-office charts and ensures this won’t be the last we see of Michael Myers and potentially old lady Laurie Strode. That’s kind of a shame because Green’s movie serves up a fitting finale for the series that could work as a capper for Laurie as a character and a survivor of trauma. But alas, the ringing of cash registers will be enough to extend the franchise and carry on more blood-letting adventures for the man in the William Shatner mask. Halloween 2018 starts off fairly rocky with a question concerning overall tone and intent. There’s humor that feels grafted on from other parallel reality versions of this story, somehow blurring together into a weird final product. The second half works much better than the first when it stops cracking wise and takes itself seriously enough to realize where the real drama lies, with Laurie facing down her demons and working together with the women of her family for maximum vengeance. Watching three generations of Strode women fighting together is a triumphant conclusion. It’s a shame that it won’t actually exist as a conclusion for that much longer.
Nate’s Grade: C+
Ditching the supernatural threat for something even scarier, Unfriended 2 follows the original film’s found footage-as-computer screen storytelling model but takes a dark dive into the Dark Web of the Internet, a playground for all kinds of shady criminal activities. A group of ethnically diverse friends gathers online to play a cross-country game and run afoul of a very vengeful man who wants his laptop back. Apparently our protagonist, Matias (Colin Woodell), stole it at a lost and found to better work on his sign language reading app to communicate with his deaf girlfriend. It was touches like that where the movie felt far more developed than I was expecting. The movie builds a nice sense of momentum and dread as the friends get further and further into uncovering the Dark Web conspiracy of for-hire snuff films and sex trafficking, and at every point there are moments they could turn away and avoid their doomed fates. The suspense sequences are well thought-out, like where the group has to quickly adopt a façade playing a game while a wifi connection is in play, and as soon as it goes out they breathlessly communicate their next desperate plan of action. There is one great kill and a few nifty twists and turns, especially as things get even more dangerous for our characters. Writer/director Stephen Susco finds ways to keep his film visually engaging and still character-centric in the decision-making, avoiding the escalations from feeling contrived and artificial. I enjoyed myself right up until the end, though the film does become more preposterous as it goes. The Dark Web as a whole is vague enough to be whatever the horror audience needs. The movie doesn’t have much to offer in the way of online culture commentary beyond a pretty standard “be careful what you wish for” warning. The characters aren’t terribly dimensional but they held my interest and contributed in small but meaningful ways. With Unfirended 2, it’s a fitting and palpable story engine for a clever thriller. If you enjoyed the recent indie hit Searching, check out some of the Unfriended films too.
Nate’s Grade: B
It’s been 31 years since the first Predator strutted its camouflaged self onto the big screen and bedeviled Arnold Schwarzenegger and company. Since then the dreadlock-sporting intergalactic sportsman has become a familiar vaginal face to movie audiences around the world. One of those company deaths in the original movie was none other than Shane Black, years before the writer/director became a bankable Hollywood commodity. Black is going back home to revive the dormant franchise with The Predator, a big-budget sequel/reboot that aims for the stars and falls far, far too short.
An alien spaceship belonging to a rogue Predator crashes on Earth, scattering important debris. Quinn McKenna (Boyd Holbrook) is a black ops sniper and the only surviving member of his team who happened to be on site when the ship crashed. The government says he’s crazy and transfers him onto a bus filled with other mentally disturbed military vets who call themselves “the Loonies” (Trevante Rhodes, Keegan-Michael Key, Thomas Jane, Alfie Allen, Augusto Aguilera). A tough-talking government agent, Traeger (Sterling K. Brown), seeks out a biological specialist, Dr. Brackett (Olivia Munn), to examine their interstellar prize. At the secret lab, the Predator breaks free, Dr. Brackett chases after the specimen, and she teams up with the “Loonies” to track down the alien. After his initial Predator encounter, Quinn mailed the alien helmet and other evidence to his son, Rory McKenna (Jacob Tremblay), a young boy with autism who cracks the alien code and becomes the target of a Predator, a Super Predator, and the government.
The Predator is a supremely messy movie, often feeling like two separate screenplays inelegantly stitched together, one a big bloody action thriller, the other a winky Shane Black vehicle with a cavalier, macabre sense of humor. It doesn’t quite work because the movie can’t fully settle on a tone, or a direction, and thus it keeps providing glimpses of the many versions of the kind of movie it could have been instead. I’ll openly admit to being a Shane Black fan when he embraces his sly instincts, command of genre, and ribald wit (Kiss Kiss Bang Bang is a modern comic masterpiece; The Nice Guys is… pretty good), so the Black touches were my favorite part especially because they stood out the most. I enjoyed the characters entering into scene-breaking asides, like Dr. Brackett questioning why the alien would be named a “predator” given its behavior is more akin to a hunter or a fisherman, and Traeger shrugging, “Yeah, well, we took a vote and ‘predator’ was cooler. Right guys?” Or when a character is being held at tranquilizer gunpoint and mocks the danger, only to be tranqued point blank in the eye, killing him. Or a bully suddenly getting drilled by the defense mechanisms of the Predator helmet and murdered. It’s these moments that kept me most entertained, demonstrating Black’s unique voice that can take genre filmmaking within a studio sphere and turn it on its head with a devilish grin. If The Predator had been more a Shane Black vehicle than a Shane Black studio reboot, then perhaps the final product would have risen above the mediocrity that sinks it.
Much of that mediocrity comes from the middling plotting, mostly after the first act. For a solid half hour, I think Black has something promising, having set up the various characters and gotten them to intersect and go on the run together as a merry band of outlaws and amateur alien hunters. Once the “Loonies” break free with Dr. Brackett is where the movie loses its sense of direction. The plot just stumbles from one set piece to another, rarely with good reason. One minute they’re running away from a Predator creature and the next they run into an apparently unlocked high school building rather than flee in cars and RVs. Most of the plot movement follows little Rory, first reaching him before the bad men do, then rescuing him from Predator dogs, and Predator, and then he’s kidnapped by the bad guys, then he’s hunted by the Super Predator and I’m tired. This kid is a spectrum-walking, spectrum-talking plot device (more on that below). It feels decidedly odd to have a super sniper paired with a renegade group of mentally disturbed and dangerous military castoffs and instead of them primarily hunting and killing a space alien they are rescuing a little boy with special needs. It would be like having a Tarantino rouges gallery teaming up to teach a child how to read. It feels like a misapplication of the character dynamics onscreen, which again gets to my central criticism of the final film feeling too much like separate movies in conflict. The studio elements (supportive yet feisty ex-wife, autistic savant, Predator dogs) feel too obvious.
The action is serviceable with a few dandy practical gore effects. There’s a nasty, visceral quality of the action that proudly wears its R-rating as a badge of honor, as a PG-13 Predator movie would be a disservice to the universe’s most fearsome hunter (the first Alien vs. Predator was PG-13; I suppose acid and florescent blood are less traumatic to be seen gushing from hacked limbs?). The action gets a lot more boring once the Super Predator is introduced, an eleven-foot all-CGI monstrosity that needed a bit more work. Beforehand the Predator is a combination of makeup and practical effects, allowing longer interaction with its environment. I enjoyed the Predator breaking out of the lab. I did not enjoy the team taking on the Super Predator at night in the middle of the woods because it decided to go… sporting. Seriously, the second-to-last action set piece has the flimsiest formation. Rather than accomplish its mission, the Super Predator invites all the humans to one more game, though the alien acknowledges that “McKenna” is their only true champion. It devolves to jump scares in the spooky woods, but hey, at least characters can start being eliminated (some of them so abruptly that it’s a blink-and-you’ll-miss-it exit). There are touches throughout the action that keep things lively before ultimately succumbing yet again to the freefall of the project’s creative dissonance.
The actors are enjoyable but I felt bad they weren’t given more. Holbrook (Logan) is consistently upstaged by his eccentric band of compatriots, but only Jane, Key, and Rhodes get any personality. The other guys are just kind of there. I don’t think I laughed once at Key’s (Netflix’s Friends from College) many, many wisecracks. The Tourette’s syndrome tic given to Jane (TV’s The Expanse) is rarely funny, and yet Black goes back to it again and again (the adolescent kid behind me in my theater thought every profanity was the funniest thing ever committed to film). The actors glide by on Black’s signature macho, cocksure style, clinging to every new quip like a lifeline. Munn (X-Men: Apocalypse) has a few fun, feisty moments but is still basically featured as The Girl. Tremblay (Wonder) is making me rethink my evaluation of him after Room. The best actor in the movie, by far, is Brown (Black Panther) who has a malevolent charm that connects most fluidly with Black’s sensibilities. Even his self-satisfied laughter made me laugh.
We need to talk about the film’s views on autism (there will be some spoilers in this paragraph, so skip ahead if desired). Rory McKenna is of that kind of Hollywood Autism, the kind we see on TV (The Good Doctor) or of classic movies (Rain Man). It’s the designation of autism as a gateway to super powers (never mind that having savant abilities only impacts ten percent at best). Whatever, it’s an unrealistic depiction in an age of better, more nuanced depictions of mental health and disabilities. Where The Predator gets crazy is when Dr. Brackett offers this nugget: “You know many people think autism is just the next step in human evolution.” No. Nobody thinks this. As someone who has worked extensively with children with autism, this is not a thing. I’m not saying by any rationale that those with autism are lesser by any means but they’re no more the next stage in human evolution than any other condition. Ask a person with autism if they feel like the next stage in human evolution, like an X-Men mutant. What makes matters worse is that Black confirms this strange notion when the Super Predator, surprise surprise, was most impressed with Rory McKenna and not his big bad dad. The Super Predator plans to take the kid back to, presumably, harvest his autism DNA so the future predators will… know how to fly their spaceships that they already know how to fly? I don’t know.
The Predator is part sequel, part reboot, part Shane Black genre riff, part muscular R-rated action movie, part chase movie, and part Hollywood mishmash. Apparently the film underwent extensive reshoots as well, retooling the entire third act, which seems obvious in hindsight and only magnifies the disconnect between the central story elements. Shane Black’s signature elements are but glimmers of what could have been. It needed to be more of a genre send-up of 80s-action farce, or a more straight-up action movie, or something where the plot generally made sense and had characters we liked. Was Shane Black playing a joke on the studio? The Predator will probably be most known for editing out a real-life sexual predator, or from its dreadlocked alien dog being domesticated after getting shot in the head, or its depiction of autism, or anything that isn’t really the entertainment level of a mediocre rehash. Check out Predators instead.
Nate’s Grade: C
The Equalizer 2 is lucky that the threshold for entertainment is just low enough to cover even middling affairs where Denzel Washington dishes out righteous justice to the cocky criminals and ne’er-do-wells of the world. This is very much a strict formulaic second entry for 2015’s original movie, based on the TV series. It’s lesser in just about every regard although it returns Washington, director Antoine Fuqua, and writer Richard Wenk. It’s hard not to feel like a paycheck venture where everyone went on some autopilot. The plot takes a bit long to get into gear and it’s desperately missing the first movie’s lead mob investigator to create an enticing game of cat and mouse. I miss the gradual escalation, as Washington’s character gets in worse and worse trouble as he moves up the ranks of the Russian mafia. I would actually say Equalizer 2 is a movie that peaks in its first act (my favorite moment was an episodic dishes of violent retribution with a group of arrogant sexual assaulters). There just isn’t anything truly memorable here. The action can often feel murky with how it’s been photographed, and there is the occasional questionable quirk that would take me out rather than fully engage (baking flour is combustible now?). There is a satisfying storyline where Washington reaches out to an at-risk youth to dissuade him from joining a gang. It has some nicely drawn character moments that feel meaningful, but then it’s back to the grind of whatever an Equalizer movie means in the twenty-first century. I enjoyed the first Equalizer as a modern-day Canon action vehicle with some pretty sickly entertaining deaths and taut action/suspense sequences. It was a movie that made its presence felt beyond Washington’s cool charisma. With the sequel, all we’re left with is Washington’s charisma performing the heavy lifting.
Nate’s Grade: C+
Coming down from the surging adrenaline rush, I was trying to determine when was the last time an action movie made me feel the immersive, delirious highs that Mission: Impossible – Fallout offers in spades, and what I came up with 2015’s Mad Max: Fury Road. Simply put, this is the best straightforward action movie in three years. It’s the best Mission: Impossible movie in the series, which, if it hadn’t already, has assumed the peak position of the most consistent, most entertaining, and best action franchise in Hollywood. Allow me to explain how returning writer/director Christopher McQuarrie (Jack Reacher) makes an action movie that demolishes the competition.
Ethan Hunt (Tom Cruise) has been pulled back into spy action thanks to the lingering fallout (eh, eh?) of the capture of Solomon Lane (Sean Harris), whose followers, nicknamed The Apostles, have stolen three plutonium cores. It’s Ethan Hunt’s fault the nuclear cores got loose, and so he and his team, Luther (Ving Rhames) and Benji (Simon Pegg), must clean up after their mess. The CIA sends its own asset, the burly August Walker (Henry Cavill), to help oversee the mission and specifically Ethan Hunt, who must pose as a shadowy terrorist broker to maintain appearances with important figures in the criminal underworld. In order to get the nuclear parts, Ethan Hunt has to retrieve Solomon Lane and release him back into the open. Complicating matters further is Ilsa Faust (Rebecca Ferguson) who needs Solomon dead to clear her own spy debts.
Every action movie lives or dies depending upon its unique set pieces, often the first thing constructed by a studio and then the plot mechanics are ladled on merely as the barest of connecting tissue. They need to have stakes, they need to have purpose, they need to be memorable, and they need to be understood and develop organically. Mission: Impossible – Fallout could be taught in filmmaking schools about how to properly build action set pieces. They are brilliant. McQuarrie finds interesting ways to set them up, complicate them, and just keep the escalation going in a manner that still maintains the believability of the moment. Take for instance a foot chase where Ethan Hunt is trying to nab a bad guy through downtown London. Where McQuarrie pushes into the extraordinary is by having that foot chase on a multi-level terrain. Ethan Hunt has to chase after his target but multiple stories above the ground, and so he’s leaping out windows, jumping over rooftops simply to keep up. It’s a simple twist that takes what we’re familiar with and, literally, elevates it to new heights. Or take for instance the mission in Paris to capture Solomon Lane. At first it’s capture, then it’s flee police, then it’s flee another assassin. There are multiple stages to this sequence, each with a new goal, each with new complications, and each with new eye-popping stunts and escapes. The action finds natural points to progress, making smart use of the geography, and keeping different elements at play to come in and out to add more problems. This is how you do action right. As soon as the half-hour mark settles in with the arrival of Walker, the movie is practically nonstop in its set pieces until the very end. At a steep 147 minutes, this is the longest Mission: Impossible movie yet but it’s breathless in its execution.
Amazing set pieces that are cleverly designed is one aspect of a great action movie, but if you can’t tell what’s going on, what’s the point of all that cleverness? Fortunately, McQuarrie understands this and adheres to a visceral depiction of the action that creates gloriously immersive and pulse-pounding sequences. The set pieces are terrific, so it stands to reason the stuntwork should be terrific, and to make sure you appreciate the stuntwork, McQuarrie makes sure the photography highlights the verisimilitude. It’s a symbiotic (or as the Venom trailer tells me, “sym-BI-oat-ic”) relationship but when done correctly, as evidenced in this film, it’s the key to truly kinetic action sequences. Take for instance a parachute jump that marks the start of the second act. McQuarrie films it as a sustained long take, and as the camera plummets to the ground chasing after the two men, our brains can tell us that there is some special effects trickery to mitigate the dangers, but our senses are overwhelmed with the sustained illusion of tension. The fight choreography is equally up to the challenge. A bathroom brawl with Ethan Hunt and Walker and another man becomes a lesson in how many things can be smashed and what can be used as a weapon. A high-speed motorcycle chase through Parisian streets gets even more frantic when Ethan Hunt drives against traffic, and the scene becomes even more exciting when McQuarrie’s lens allows us to see the danger in all its glory.
The Mission: Impossible franchise has been notable for its insane stuntwork but also, chiefly after the second installment, its edict to practical effects and maintaining the believability of its reality. It’s still movie spy shenanigans and globetrotting adventures, yes, but the moment-to-moment thrills feel like they’re really happening. The Fast and Furious franchise has gained great acclaim for the bombast of its physics-defying spectacle, and the Mission: Impossible franchise seems to have gone purposely in the opposite direction. It’s real Tom Cruise jumping off that building, it’s real Tom Cruise riding through traffic on a motorcycle, and it’s real Tom Cruise falling and climbing up a speeding helicopter during the thrilling finale. Cruise has had a death wish when it comes to throwing himself into the high-wire stunts of his franchise, but even at 56 years old he’s still at it, essentially trying to commit suicide on film for all of our amusement. Cruise is one of the few remaining movie stars and his commitment is without question.
This is also the first Mission: Impossible film that feels like the characters matter. It’s a direct continuation from the previous film, 2015’s Rogue Nation, bringing back the (somewhat lackluster) villain, the newest spy counterpart/potential love interest, the CIA and IMF brass, and the essential supporting team members from prior engagements. Because of this it feels more like what happened previously was establishment for a new story building upon that foundation. Rather than starting all over, the characters find ways to deepen their relationships, and the film opens up Ethan Hunt as a character and the toll his duty takes on those closest to him. There are some nice quiet moments that examine these characters as actual people. Several complications are as a direct result of personal character decisions, some good and some bad. I was joking with my pal Ben Bailey beforehand about wondering whether they’d find a way for Ving Rhames to matter, since he hasn’t been much more than “a guy in the van” for four movies, and by God they make him matter. They make each team member matter, finding moments to give them, mini-goals they’re entrusted with. During the dizzying helicopter chase in the finale, supporting players are left with their own task. Luther has to defuse a bomb but doesn’t have enough hands. Benji has to find something valuable in a very needle-haystack situation designed to torment and waste precious time. Ilsa is at cross-purposes for most of the film, not wanting to harm her fellow allies but also being given her own orders to prove her loyalty and protect her future. All of this comes to a head and it makes the parts feel as important as the whole. That’s great storytelling.
Let’s talk about that million-dollar mustache of Cavill’s. It was a year ago that Justice League re-shoots required Cavill and the Mission: Impossible team refused to allow their actor to shave his mustache, thus leading to that unsettling fake baby lip Superman was sporting in a majority of his scenes in the haphazard Justice League film. I just read an AV Club interview with McQuarrie where he for the first time discusses the whole mustache brouhaha and apparently Paramount estimated that it would have cost them three million for the effects to uphold Cavill’s upper lip continuity. Warner Brothers refused to pay up and so went down that ill-fated CGI mustache-removing route. It was shortly afterwards that Cruise shattered his ankle in a roof-leaping stunt (that is in the finished film and advertisements) and the production had to shut down for a month. If only Warner Brothers had waited, perhaps we all could have avoided this mustache mess.
Mission: Impossible – Fallout is a new highpoint for the best action franchise going in movies today (I’m still waiting for a third Raid film, Gareth Evans). The set pieces are memorable and unique, leading from one into the next with exquisite precision and thought. The action sequences are stunning and shot with stunning photography, highlighting the stunning stuntwork by the best death-defying professionals. It’s the first Mission: Impossible movie that doesn’t climax at its middle; in fact there’s a pretty obvious reveal that feels like it was going to be a late Act Three twist, but McQuarrie recognizes the audience thinking ahead, and there’s like a whole other exciting 45 minutes after. The stakes are better felt because the characters matter and are integrated in meaningful ways. This is the most I’ve enjoyed Henry Cavill in a movie (with possible exception of another spy movie, Man From U.N.C.L.E.), and you know what, his mustache works too. While the vertigo-inducing Burj Khalifa sequence is the best set piece in the franchise, Fallout has everything else beat at every level. Mission: Impossible – Fallout is a reminder that there are few things in the world of cinema better than a properly orchestrated, properly filmed, and properly developed action movie operating at full throttle. This is one of the reasons why we go to the movies, folks. See it in IMAX if possible. Soak it up.
Nate’s Grade: A