The story behind the Justice League movie is one of turmoil and turnover. Zack Snyder has been the cinematic voice for the DC film universe (DCU) and, if you listen to enough critics and fans, the weight holding down the franchise. Justice League began filming in the spring of 2016, which means they had a considerable lead time before release. Either they went into production with a script they were unhappy with or they learned it. A year later, in the spring of 2017, Snyder bowed out of his directorial duties to spend more time with his family in the aftermath of his daughter’s suicide. Enter Joss Whedon, the wunderkind behind Marvel’s record-breaking Avengers. The studio was unhappy with Snyder’s rough-cut, deeming the footage “useable,” and tapped Whedon to make drastic reshoots. He rewrote the film enough to earn a writing credit from the WGA. Complicating the already pricey reshoots was star Henry Cavill’s mustache, a holdover from the filming of Mission: Impossible 6. He wasn’t permitted to shave his ‘stach, and so Warner Bros. was forced to pay likely millions… to digitally erase Cavill’s facial hair (DCU is 0-2 when it comes to mustaches this year). The final product is being met with great fanfare, hope, and curiosity. If anybody could save this project it’s Whedon, right? Well Justice League could have been renamed Super Hero Fatigue: The Movie.
Months (?) after the death of Superman (Cavill), Bruce Wayne (Ben Affleck) is traveling the world and recruiting a very specific group of job candidates. He needs serious help to combat an oncoming alien adversary, Steppenwolf (voiced by Cirian Hinds). The cosmic Big Bad is looking for three special boxes, a.k.a. mother boxes, to destroy the world. Wonder Woman (Gal Gadot) helps Batman convince the half-man/half-machine hybrid Cyborg (Ray Fisher), underwater dweller Aquaman (Jason Momoa), and hyperactive speedster Flash (Ezra Miller) to form a league of sorts to thwart Steppenwolf.
Aggressively bland, lazy, and unmemorable, I was genuinely left questioning whether Justice League was somehow worse because it wasn’t worse. It’s not the aggravating stew that was Batman vs. Superman or Suicide Squad, but those weren’t exactly difficult hurdles to clear. To put it in another colorful analogy: while it may not be a flaming dumpster fire, it’s just a dumpster, something you wouldn’t give any mind to because, hey, it’s just a normal dumpster, and why would you even want to spend time looking at that anyway? That’s Justice League for you, a DCU super hero film that’s better by default and still disappointing to the point that you wish it would be mercy killed to spare us a prolonged death rattle. This movie is ground down to the raw pulp of a super hero movie. It lacks personality. Stop me if you’ve heard this one before from a modern super hero film. An ensemble of poorly developed characters must band together to stop a dumb villain from world annihilation with a giant energy portal in the sky. There have been now five DCU films in this sputtering cinematic universe and three movies fit that formulaic description. Even the 2015 Fantastic Four remake followed this. The draw of this film is its mythical heroes, yet they are so lazily developed that we rarely feel any sense of awe or reverence with them. The cast chemistry is relatively strong and the actors have been well chosen, but let’s go person-by-person in this league to determine just how poorly the story serves them.
Batman has become the Nick Fury of this new post-Superman world, taking charge assembling a team to combat a more dire, powerful alien threat. He’s the least super in many regards and has fleeting moments contemplating his mortality, but just when you think they might give the older Batman some depth, they pull back. His biggest relationship is with Wonder Woman and their central conflict feels contrived. He’s angry at her for not getting more involved (hey, Wonder Woman, you got out there for WWI but sat out the Holocaust?). It feels like a strange managerial tiff. Affleck (Live by Night) seems to have gotten more growly and smug. Gadot (Keeping Up with the Joneses) scowls and scoffs. Considering they’ve each lead a DCU movie, we should be more attached to them in this story. He’s not fun to be around and neither is she. The new members have some degree of promise.
Aquaman is a gruff, shaggy, tattooed loner embodied by Jason Momoa, and his performance works better than the character does. Momoa (Game of Thrones) is charismatic as a wild man but he comes across as a fraternity jock. His cocky, carefree persona and aesthetic are trying too hard to re-imagine Aquaman as a sexy superhero for today. The underwater action scene in Atlantis is so cumbersomely filmed and staged that I think I realized, in that moment, how visually dreary underwater fight scenes are. There goes any last shred of interest in the solo Aquaman film coming in 2018. Cyborg is basically a modern Frankenstein story and should have had affecting characterization about the battle over reclaiming his humanity. Instead he becomes the plot equivalent of a Swiss army knife, able to open any locked device or technological obstacle.
The Flash/Barry Allen is the best part of the film by default (a familiar term in this review). Miller’s (Perks of Being a Wallflower) extra jubilant performance feels like a course correction from the criticism of how unflinchingly gloomy BvS was. He’s the stars-in-his-eyes rookie who is also a fanboy first, geeking out about getting to work with legends. It’s not just that the fanboy-as-hero angle was already tackled better by Marvel in Tom Holland’s newest edition of Spider-Man, it’s also that the film doesn’t know when to stop. Barry Allen has to quip for every occasion. While some belie his insecurity and nervousness about being promoted to the front lines of hero work, several are forced. The coolest thing he can do is run so fast time slows down, yet we’ve already seen this displayed better and with more witty panache in the recent X-Men films with Quicksilver. Flash is the only character with anything resembling an arc, and this amounts to little more than not being as terrible at fighting and getting a job. He makes his dad proud… by getting a job, and this is sadly the best example of a character arc in Justice League.
Another course correction was ditching overly complicated plotting for simplification, which can be a virtue. With Justice League, simplicity gives way to a dispirited lack of ambition and effort. The plot is thusly: Batman has to recruit a team to stop a Big Bad from getting three boxes buried around the world. Perhaps some will characterize this as a facetious oversimplification, but that’s really all that’s going on for two hours. The only other significant plot turn is the resurrection of Superman. The concluding image of BvS was the dirt hovering over Clark Kent’s casket, heavily implying he was coming back, so this really shouldn’t be a spoiler. The heroes suddenly decide the mother boxes can bring Superman back, and they know how to do it, and then just do it, without any setup. If it had been Cyborg who came up with this plan since he shares the alien technology that could have made some degree of sense. No, it’s Bruce Wayne who comes up with this idea, a man with no experience with alien technology. The heroes use one of the magic mother boxes to bring Superman back from the dead and then, inexplicably, leave it behind for our villain to capture. Literally the characters look over their shoulders and, whoops, a giant energy vortex has sucked up the final item needed to destroy the world. Maybe one of you should have had somebody watching that important thing.
There are other moments that speak to the troubles of simplicity leading to laziness. The opening sequence with Wonder Woman involves a group of criminals taking hostages in a bank. Oh, these are sophisticated bank robbers you might guess. No, these are, in their own outlandish words, “reactionary terrorists,” and they’re here to set off a bomb. Why did you have to enter the bank, let alone take hostages, and call attention to yourselves then? Would a bevy of car bombs not get the job done? These guys are on screen just to be dispatched by Wonder Woman, but at least put some effort into them. Here’s another example of the effects of oversimplification. Steppenwolf’s base of operations is an Eastern European/Russian bloc city in the wake of an abandoned nuclear facility. We see one desperate family fret over the flying Steppenwolf hench-demons and barricade themselves in their home. We then keep cutting back to them again and again. Will they have a greater importance? Is the final mother box to be found underneath their home? No, they are merely an on-the-ground a perspective and offer no insights, complications, or interest. We just keep checking in with them as if they are the most irrelevant war correspondent. When the climactic battle ensues, they’re the sole lives we see in danger from the epic fighting.
The villain is also a severe liability, as Steppenwolf feels plucked from a mid 2000s video game. He feels like a mini-boss from a God of War game. Not a boss battle, a mini-boss. His entire character design is ugly and resembls a goat. He may be twelve feet tall or whatever he is but he is completely unremarkable and nonthreatening. He wants to bring about the end of the world by collecting his three world-destroying MacGuffins and making them cross the streams. His back-story happens midway through the film and is shockingly a rip-off of the Cate Blanchett-narrated prologue from The Lord of the Rings. All the races of the world and beyond teamed up against this dumb dude and then they took possession of his source of power, the three boxes to rule them all, and divided them up among the different races for safety. They’re even dressed like Middle Earth fantasy characters. They foolishly split up the boxes in a way that the bad guy would know exactly where they are if he ever came back. This lame villain is also hampered with a lame back-story. I don’t understand what about this character makes him invincible in the first half and what changes to make him beatable in the second half. His powers and potential weaknesses are ill defined and you too will struggle to work up any interest for what may be one of the most boring and useless villains in super hero film history. According to my pal Ben Bailey, Steppenwolf makes Malakeith (Christopher Eccleston) of Thor 2 look like Loki (Tom Hiddelston) in Thor 2.
Justice League feels like two movies indelicately grafted together, and if you have a trained eye for cinematography you’ll easily be able to spot the difference between the Snyder parts and the Whedon parts (final product looks 70 percent Snyder, 30 percent Whedon). Snyder is much more the visual stylist so his camera arrangements are far more dynamic, and his cinematography also makes more use of space within the frame, especially from the foreground and background. His scenes also have a more crisp, filmic look. By contrast, the Whedon scenes feel overly clumsy and with too much strained humor. The Whedon humor holds on a beat longer, as if it’s waiting for a canned laughter response to clear. Lois Lane (Amy Adams) remarks about how Superman smells, Martha Kent (Diane Lane) drops a malapropism about her son calling Lois the “thirstiest reporter,” Barry Allen’s inability to grasp what is brunch, which is the only thing shoehorned into the middle of Snyder footage. Then the brunch joke is brought up again in the first post-credit scene, which had me convinced that Whedon was going to produce some sort of meta moment with the Justice League final post-credit scene mirroring The Avengers, with the team out enjoying a casual meal together. Not only do I think I enjoyed the Snyder parts better but I think I also enjoyed the humor of the Snyder parts better.
The color correction is also completely different. Check out the Justice League trailers and you’ll see two different climaxes, one before Whedon that takes place in Snyder’s typical landscape of diluted grays and blues, and another after Whedon that looks to be set on Mars. An unintended consequence of altering the color correction so decisively is that the costumes suffer. These outfits were clearly designed for the landscape of colors for Snyder’s darker vision. Whedon’s brightening up makes the costumes look like discount cosplay. It’s not that the Snyder parts are that much better, it’s that the Whedon parts aren’t that great.
The action sequences are just as unmemorable as the rest of the movie. Action sequences need variation, they need mini-goals, and they need multiple points of action. There’s a reason many film climaxes involve different pairs or groups fighting different villains. It keeps the action fresh, involves all of the characters in meaningful ways, and provides more payoffs. The action becomes more dynamic and complex and simply entertaining. The action in Justice League is thoroughly underwhelming. With the exception of Cyborg being a hacker plot device, none of the characters use their powers in integral ways. All they do is punch and jump. When that happens the heroes are too interchangeable. They also don’t seem to do anything different in the third act nor does the climax require them to do anything different, so their victory as a team feels perfunctory and arbitrary. The special effects feel unfinished and unpolished for a $300 million movie. A sequence set on Wonder Woman’s home island looks like it was taken from a cheesy Dynasty Warriors video game. A montage during the conclusion has shockingly bad CGI of the Flash running in a goofy, gangly, leg-failing way that made me doubt Whedon’s eyesight. The most hilarious special effect, possibly of all time, is the fake Superman upper lip. It kept me analyzing every Cavill mouth I saw. His upper lip looked too waxy with shine and indented too widely. We are not there yet my friends for realistic mustache removal technology. We’ll just have to go back to old-fashioned razors and rue this primitive existence of ours.
Batman vs. Superman and Suicide Squad have already conditioned audiences to expect the worst, and the fact that Justice League is better may make some mistakenly believe this is a good super hero adventure. It’s not. While not the spectacular failure of its predecessors, this is extraordinarily forgettable and thoroughly underwhelming from top to bottom. I think I might have actually preferred Joss Whedon not being involved and simply releasing the full Zack Snyder cut. It would have been stylistically more coherent. Much of the Whedon reshoots do not feel like they are for the better. To be fair, he came in late and this franchise behemoth had already gone too far to fully alter its fate. There are small moments that work but the big moments are what fail. This movie is missing setups, payoffs, and character arcs. It’s missing pathos and emotion. It’s missing memorable action sequences that are exciting and varied. It’s missing basic internal logic. It’s missing a greater relevance. The villain is just an obstacle to be overcome without any larger thematic relevance. I struggled to care about what was happening. Ultimately, the finished product feels like Zack Snyder’s garage sale (“Here’s all the stuff you’re used to and maybe you’re tired of but I’m not gonna put that much effort into this so maybe we can haggle”). And then Joss Whedon bought it all, repackaged it, and sold it back to you, America. As dreadful as the previous movies were they at least had moments that stood out, many of them for the wrong reasons, admittedly. Justice League isn’t as bad and yet is paradoxically less watchable.
Nate’s Grade: C
With the continued runaway success of the box-office juggernaut that is the Marvel Cinematic Universe (MCU), it becomes more and more preposterous just how strange and unique it can be. You would think a mega franchise this valuable would be more prone to playing it safe, hiring established visual stylists who can produce product. Instead, the MCU finds interesting creative voices that can succeed within their very big sandbox. Enter New Zealand actor and quirky director Taika Waititi (What We Do in the Shadows), one of the most surprising directorial hires in a decade of blockbusters. The Thor movies are generally considered some of the weakest films in the MCU, so there’s already plenty of room for improvement. With Waititi, Thor: Ragnarok is easily the best Thor movie and one of the funniest to date for the MCU. It’s finally a Thor movie that embraces its silly, campy, ridiculous world and finds space to cram in more eccentricity.
Thor (Chris Hemsworth) has returned to his home world of Asgard to find it in great peril. His brother Loki (Tom Hiddleston) has been ruling in their father’s stead, and that’s not even the worst part. Thor’s heretofore-unannounced older sister Hera (Cate Blanchett) has been unleashed from her prison and is seeking the throne she feels is rightfully hers. She is the goddess of death and chafes at Asgard’s revisionist history, trying to paint over its history as conquerors for something kinder and gentler. Thor is banished to an outlying planet, Sakaar, that’s essentially a junkyard for the universe. He’s captured by Valkyrie (Tessa Thompson) and sold to fight in the Grandmaster’s (Jeff Goldblum) arena. Thor is trained to fight in gladiatorial combat, and his opponent and reigning champion is none other than the Hulk a.k.a. Bruce Banner’s (Mark Ruffalo) alter ego. Thor must break free, convince the Hulk for help, get off this planet, and save Asgard before it’s too late.
Waititi has acclimated himself extremely well in the large-scaled world of blockbuster filmmaking, and yet his signature quirky sense of style and humor are still evident throughout, making Ragnarok the best Thor film. Let’s face it, the Thor films are completely ridiculous and trying to treat them as anything but is wasted effort. These movies involve alien Norse gods traveling by rainbow bridges and even though they can traverse the cosmos in spaceships they still sling giant broad swords. The more the films embrace the inherent silliness of the series the better. Ragnarok is the Thor movie that gets all the serious stuff out of the way in the first act, tying up loose ends from 2013’s Dark World, checking in with Anthony Hopkins’ Odin and the requisite MCU cameo (a superfluous Doctor Strange), and then introducing Thor’s long-lost twisted sister. From Blanchett’s intro, the movie becomes what it was set out to be, a lavish and consistently funny buddy comedy. Gone are all the Earthly constraints from the prior two films. It’s all aliens from here on out. Thor has everything stripped from him, his hammer, his family, his hair, and becomes an underdog once again. It’s a surefire way to make a living god more relatable. Fighting from the ground up, Thor makes all sorts of new friends and enemies, and it’s this evolution into an ensemble comedy where Waititi’s film shines. There’s a jovial touch to the world building that extends from the visuals to the variety of odd characters. Thor has never been more entertaining as Hemsworth (Ghostbusters) is able to stop being so serious and embrace his underutilized comedic chops. The man has a stunning sense of comedic delivery and a dry wit that’s right at home for Waititi. Hemsworth and his daffy sense of humor have never been better in the MCU.
Even with the added comic refinery, Thor is still the most boring of the Avengers, so Ragnarok solves this by introducing a new bevy of side characters that steal the show. The wacky world of the Thor universe was always its best aspect, and each new film pushes the boundaries a little further out, revealing more weird and wild planets and creatures. It feels like a Star Wars where we spend our time with the weird, scuzzy part of the universe. Ragnarok pushes those boundaries the furthest yet and introduces an entire cadre of loveable supporting players that you want to spend more time with. Tessa Thompson has a wonderful and intimidating introduction as she swoops in on a spaceship, makes her badass claim of her prized bounty, and then trips and falls, as she is quite tipsy from drinking. She regains her literal footing and still seems a bit out of it, but the ensuring process she goes through to claim what is hers is thoroughly impressive. As a Valkyrie, this is one tough woman, and Thompson (Creed) has great fun playing bad. She really reminded me of a female Han Solo. Thompson has a wily screwball chemistry with Hemsworth, and both actors elevate the other with lively give-and-take. Thompson is a terrific new addition. She has an enticing, irascible appeal without overt sexualization that sometimes befalls the Marvel female sidekicks (Black Widow, Pepper Potts).
Another character you’ll fall in love with is Korg, a rock monster gladiator played in motion-capture and drolly voiced by director Waititi himself. My question: is it possible for a director to steal his own movie? This is a character that feels stripped from one of Waititi’s dry, absurdist comedies and placed into the MCU. Korg is a would-be revolutionary but really he’s a joke machine and just about every line is gold. By the end of the movie, I needed a Korg spin-off series to further explore this unusual character.
The requisite villains of the film definitely play their roles to full camp, enjoying every moment. Blanchett (Carol) is like a Gothic Joan Crawford, marching with a slinky step and a sneer. Her multi-antler helmet completes the operatic sweep of the character. You’ll forgive me for my above comment on recognizing female characters independent of their sexuality, but man oh man does Goth Blanchett make me happy (especially with her hair down). It’s a shame that the movie doesn’t really know what to do with Hela though. Every time we cut back to her I found myself getting somewhat impatient. I wanted to return back to the weird and wild world Thor was on. Blanchett is entertaining but her character can’t help but feel a bit shoehorned in (“Hey, you had a long-lost sister, and oh by the way, she’s basically Death itself, and she’s coming by to retake everything, so have fun with that and sorry for the short notice”). Goldblum (Independence Day: Resurgence) is left to his Goldblum devices and it’s everything you would want. His signature stuttering deadpan is just as potent in the MCU, and the film finds strange little asides for him to make him even more entertaining. Karl Urban (Star Trek Beyond) has a plum role as Hela’s second-in-command who doesn’t really want the job. They actually gave this guy a character arc. It’s simple, sure, but it was more than I was expecting.
Ragnarok is a swan dive into a stylized, candy-colored explosion of 80s album covers come alive. The visuals and action feel inspired as much from the art of Jack Kirby as they do the pages of Heavy Metal. The overwhelming feel is one of irresistible fun, something you lean back, soak up, and smile from ear to ear in between handfuls of popcorn. The final battle feels suitably climactic and revisits Led Zeppelin’s immortal “Immigrant Song” once the action peaks, coalescing into a crescendo of cool. The trinkly 80s synth score from Mark Mothersbaugh (The Lego Movie) is fantastic and helps to achieve an extra kitschy kick. This movie is just flat-out fun throughout. It finds fun things for the characters to do, like when Banner has to not Hulk out on an alien world filled with stressors to trigger such an occurrence. That sequence almost feels like the grown-up, polished version of Adam West desperately running around as TV’s Batman in need of trying to find a place to dispose of a lit bomb. There’s an archness to the action and character interactions that is playful without being obnoxiously glib. I also enjoyed a climax that involved more than just out-punching the villains. Some might even charitably read it as a commentary on the over reliance of apocalyptic grandeur.
Playing from behind because of its hero’s limitations, Thor: Ragnarok finally embraces the silliness of its franchise, opening up more comic channels and vastly improving its entertainment quotient. The weird word and its collection of odd and oddly compelling characters is the best feature, and though it takes Ragnarok a bit of time for house cleaning, it becomes a steadily amusing big-budget blockbuster that maintains a cracked and lively sense of humor. It’s allowed to be strange and silly and campy. Waititi’s imaginative voice is still very present throughout the film, pushing the movie into fun and funny directions while still delivering the sci-fi action spectacle we’ve come to expect from the MCU. Ragnarok isn’t as deep as Civil War, as perfectly structured as Homecoming, or as subversive and different as Guardians of the Galaxy, but with a droll creative mind like Waititi, it becomes about the best possible Thor movie it can be.
Nate’s Grade: B+
It’s confession time, dear reader. I do not love Blade Runner. In fact I find it to be overrated and then some. I’ll freely admit that it’s been an extremely influential science fiction work and its noir-soaked depiction of a cyber punk future has been the starting point for cinematic storytelling in that vein for decades. It’s got merits but I find the real merits to be its amazing use of production design, special effects, and the establishment of an overall atmosphere. It has some big ideas, yes, but it doesn’t know what to do with them, neglecting them for a slapdash story with some so-so acting. Rutger Hauer’s soulful yet doomed replicant should have been our central perspective. I wish I enjoyed the film more but I cannot attach myself without nagging reservation, and that’s not even accounting Ridley Scott’s numerous re-edits and the harebrained idea to imply that Harrison Ford was really a replicant after all even though that runs counter to the logic and themes of the film and Scott had to splice in unused unicorn footage from a movie he shot years later, thus proving this new twist ending was never part of anyone’s original story conceit. Anyway, what I’m saying is that the 1982 Blade Runner was not going to be an impossible hurdle to clear as far as I was concerned. The sequel 35 years in the making, Blade Runner 2049, is a better and more accomplished film experience and film story than the original, and it’s also one of the best, most visionary movies of the year.
Set in 2049, replicants have been shuttered and replaced with a new breed of android slave labor controlled by the enigmatic Niander Wallace (Jared Leto). He’s after a very special kind of replicant, one that will lead to even greater success, allowing mankind to reach further out into the stars. Agent K (Ryan Gosling) is a blade runner who finds himself looking for this same special kind of replicant. He must find it before Niander does and K’s journey of self takes him right to the doorstep of retired blade runner, Deckard (Ford).
Apologies for the frustratingly vague plot synopsis above, but I’m trying to keep things as relatively spoiler-free as possible because I think that will improve the overall viewing experience. In an age where trailers and TV advertisements tell us everything about a movie in a zealous attempt to get our butts in seats, I was genuinely surprised at significant plot beats the 2049 advertising had successfully and deliberately kept under wraps. There are intriguing plot turns and character moments that I want to leave the reader to discover on their own. It will be worth the wait.
Director Denis Villeneuve (Arrival, Sicario) has created a filmgoing experience that immerses you in feeling. Every set, every little corner, every minor character goes toward enriching this world and making it feel real, like we’re just dropping in for a visit. He builds off the iconography from Scott in the first film and creates a future that is hypnotic and eerily beautiful, aided by the greatest living cinematographer, Roger Deakins. Seriously, if Deakins finally doesn’t win his long overdue Oscar for this, then the Academy is just never going to favor him. The visual landscapes of this movie are jaw dropping and the use of lighting is gorgeous. There’s a late sequence set in an irradiated Las Vegas where an orange fog hovers over the empty landscape of earthly pleasures. There’s a hiding sequence that takes place in a casino showroom, with holographic dancers and even Elvis fritzing in and out, static movements and bursts of sound that make for a dream-like encounter. Another wonderful hypnotic sequence is a threesome between K, a prostitute, and a virtual intelligence (V.I.) named Joi (Ana de Armas). Reminiscent of Spike Jonze’s Her, the sequence has one woman literally folded over another as hands caress, mouths kiss, and the whole sequence has an alluring disconnect during the acts of physical intimacy. This is a gorgeous movie to simply take in and appreciate the sumptuous visual brilliance. Villeneuve has quickly become one of the best big screen visual artists we have today.
What separates 2049 and makes it better than the original is that here is a film that takes big ideas and knows what to do with them. This is an intelligent film that finds time to develop its ideas and to linger with them. This is a long movie (2 hours 43 minutes, the longest film so far of 2017) and one that many will decry as boring. That’s because Villeneuve and screenwriters Michael Green (Alien: Covenant) and Hampton Fancher (Blade Runner) commit to allowing the movie time to breathe, and scenes can take on an elegant life of their own becoming something of stunning power. Take for instance a scene where K visits the woman in charge of creating the false memories for replicants. Because of an autoimmune disorder, her life is behind glass, but she gets to create her own world to thrive in, and we watch her fine-tune the memory of a child’s birthday party while K asks her questions over her work. He has questions over the validity of memories, and this opens up a deep discussion over the concept of self, authenticity, and ownership over memory, all while still being character-based. It’s lovely. It’s like somebody saw the potential of the original Blade Runner and added the missing poetry.
2049 is driven by a central mystery but it’s also an exciting action movie. The sequences are few and far between but when they do happen they too luxuriate in the extra ordinary. The way the replicants are able to move again brings up that visual disconnect that can be so pleasing. A replicant-on-replicant fight is like a sci-fi superhero brawl. Dutch actress Sylvia Hoeks is our chief antagonist, Niander’s muscle on the outside. She might not have the languid magnetism of Daryl Hannah or playful philosophy of Hauer but she more than makes for a memorable and impressive physical force. The action and chase sequences are minimal, but when they do pop up Villeneuve doesn’t put the rest of the movie on pause. The characters are still important, the story is still important, and Deakins’ visual arrangements are still vastly important. 2049 is a movie at its best when it’s still and meditative, savoring the moment, but it can also quicken your pulse when called.
Gosling (La La Land) is uniquely suited for this character, another in the legacy of Sam Spade and Phillip Marlowe. His taciturn nature is essential to his character. This is a man going from day to day. His only emotional attachment is to Joi, the V.I. projection, and even that relationship is called into question knowing she is a product meant to serve. This relationship is given a healthy dose of ambiguity so that an audience never fully knows whether Joi genuinely cares or is just following the dictates of her programming. Gosling provides a quiet yet impactful turn as a man searching for answers. In the opening scene, Dave Bautista (Guardians of the Galaxy vol. 2) plays an older replicant that K must “retire.” Bautista says the difference between them is one of faith, as he has seen a miracle, and this allows him to believe in something greater. This opening interaction lays the foundation for K’s character arc, as he searches for his own faith. It’s not necessarily a spiritual faith per se but definitely a belief in a renewed hope.
Another aspect lovingly recreated is the trance-inducing synth score from Vangelis, this time cranked up all the way to eleven by composers Hans Zimmer and Benjamin Walfisch (It). It comes in like waves, blaring loudly to the point that you swear you can hear the theater’s speakers rattling. It’s omnipresent and oppressive and it’s so freaking loud. I challenge anybody to fall asleep in the theater and actually stay asleep.
Blade Runner 2049 is one of those rare sequels that not only justify its existence but also improve upon its predecessor (again, not the biggest fan of Scott’s movie). It’s reverent to the older film and its film legacy while still charting a path all its own that it can stand upon. It takes a far more interesting narrative perspective to jump forward, possibly serving as a corrective to the original. I was fully engaged from the start as it challenged and entertained me to its concluding image of snowfall (oh no, spoilers!). This is a long movie but your patience pays off and then some. This is a deeper dive into the themes of author Phillip K. Dick and a better development of them. See it on as big a screen as possible, make sure to get your bathroom visits out of the way before it starts, and prepare for your eardrums to bleed from Zimmer’s blaring tones. Villeneuve has created a thoughtful, mature, exciting, and absorbing work of art that will stand the test of time. It won’t be as monumentally influential as the original Blade Runner but it is the better movie, and right now, in 2017, that’s a much more important factor for me as a viewer.
Nate’s Grade: A
I’ve written before that director Matthew Vaughn is the best big screen filmmaker when it comes to making the most of studio money. This is the man who made Daniel Craig Bond, rejuvenated the dormant X-Men franchise, and gifted Fox a twenty-first century James Bond of its own. The first Kingsman movie was one of the best films of 2015 and was bursting with attitude, style, and perverse entertainment. It was my favorite James Bond movie that was never a Bond movie. Success demanded a sequel, and now Kingsman: The Golden Circle is upon us and proof that Vaughn may be mortal after all.
Eggsy (Taron Eagleton) is living a charmed life now that he’s earned his place within the ultra-secret, ultra-powerful Kingsman spy organization. In between battling villains and the riffraff, Eggsy tries to maintain some semblance of a normal life with his girlfriend Tilde (Hanna Alstrom), who, yeah, happens to be the princess of Sweden. Poppy (Julianne Moore) is a drug baron in the vein of Martha Stewart. She’s tired of lurking in seclusion in the jungles of Cambodia and wants the credit she deserves as the most successful businesswoman. She locates the homes of the remaining Kingsman and blows them up, leaving only Eggsy and Merlin (Mark Strong). Poppy takes aim at the war on drugs. She infects her own product with a deadly agent and holds the world hostage. Unless global leaders decriminalize drugs, millions of infected people will die. In the meantime, Eggsy and Merlin travel to Kentucky to seek out help from their American brethren, the Statesmen (Jeff Bridges, Channing Tatum, Halle Berry), a clandestine spy organization that also doubles as a gargantuan bourbon distillery.
With Vaughn back at the helm I expected the best, and while Kingsman: The Golden Circle has plenty to like there is noticeably less to love. Being a sequel means that what once felt fresh will now lose some measure of its appeal and charm, and Vaughn and company do falter at times under the pressure to live up to what they established with their rip-roaring spy caper of an original. The brilliant structure of the first movie (mentorship, spy camp competition, class conflict themes) cannot be readily duplicated. There are interesting story elements here but Golden Circle doesn’t seem to know what to do with them, including with the titular Golden Circle. The villains never really feel that threatening. Poppy’s scheme is great and the 1950s diner iconography of her home is an eye-catching lair worthy of a demented Bond villain. It’s just that it feels like we never get a villain worthy of their wicked scheme. Where did she get all of this tech? Her henchmen are lackluster and a lackey with a cybernetic arm (Edward Holcroft) is no competition for Sofia Boutella (The Mummy) and her slashing blade legs. When the bad guys don’t feel like much of a challenge, it deflates the stakes and enjoyment factor of the big finale. It’s a series of ideas that need to be pushed further, refined, revised, and better developed. The first film was packed with surprises and payoffs both big and small, and the sequel feels lacking in payoffs of any kind.
The Statesmen are more a pit stop than integral plot element. You would think a majority of the film would be the international clash between Yanks and Brits, supplying some of that class friction that energized the first film. With the exception of Pedro Pascal (Narcos), you could eliminate them from the movie with minimal damage to the story. Channing Tatum (Logan Lucky) has gotten large placement in the advertisement but he is literally put on ice for a majority of the movie. The exaggerated cartoon nature of the Statesmen feels like Vaughn’s goof on American hyper machismo, but they stay at that same cartoon level throughout. They feel like parody figures, and Vaughn sidelines their involvement. The spy missions are a letdown. There’s an enemy compound atop a mountain in Italy, and all they do is walk inside, immediately grab the thing they need, and immediately run away. It all adds up to a two-hour-plus movie that’s still consistently enjoyable but also consistently unmemorable.
There are things in The Golden Circle that feel like they’re here just because of fan response rather than narrative necessity. The biggest offender is the return of Harry (Colin Firth). He served his purpose bringing Eggsy into the clandestine yet dapper world of the Kingsman, modeling as a father figure, and dying to push our protagonist onward. Bringing him back to life doesn’t serve the story except to bring back a character we genuinely liked. In this sequel, his return and subsequent amnesia doesn’t force Eggsy to retrain his former mentor. Instead he’s mostly a tag-along as another character to shoot the bad guys. Harry simply shouldn’t be here, and resurrecting him takes away from the shock of his death and the weight of his loss. They even recreate the “manners maketh man” bar fight, except the inclusion is so contrived that I thought it was all some kind of Statesman plan to ease Harry back into fighting shape. Nope. Another aspect that feels forced is Eggsy’s relationship with the princess of Sweden. This feels like an apology for the crass joke from the first movie that upset people’s delicate sensibilities (apparently this was worse than a montage of people’s heads exploding). The relationship feels forced and every time the movie cuts back to his troubles with Tilde, they feel small and annoying. It’s like Vaughn is trying to salvage a risqué joke by turning them into a committed couple. Then again the “mucus membrane” moment in Golden Circle (you’ll know it when you see it) seems like a renewed attempt at being transgressive.
The action set pieces have their moments but like everything else there are few that stand out or will stand the test of time. The film starts off strong with a brutal fistfight inside a speeding car. Even with the cramped quarters, it feels easy to follow, creatively inventive, and exciting. As the fight continues, the sequence loses its creative verve and becomes indistinguishable from any other silly Bond car chase. The big finale where the remaining Kingsman storm Poppy’s jungle compound has some cool moments, like Eggsy taking cover behind a giant rolling donut. Regrettably, the action sequences lack the snap and imagination that have defined Vaughn’s films, proving to be yet another underdeveloped aspect. The hand-to-hand fight choreography is still strong and stylish. The final fight between Eggsy and the metallically armed henchman has the fluidity, vision, and fun that were missing from the other scuffles. I’ll credit Vaughn with finding ways to make a lasso and whip look badass and integrating it elegantly with fight choreography (no easy task, right, season five of Game of Thrones?). I kept patiently waiting for any sequence that grabbed my attention like the insane church massacre.
There are two elements in The Golden Circle that rise to the level of entertainment of the first film, and one of those is literally Elton John. It starts off as a cameo with John being kidnapped and forced to perform for Poppy’s private audience. Then he just keeps appearing. He passes over from cameo to downright supporting actor, and just when you think you’ve had enough and that Vaughn has overindulged his Elton John fandom, here comes a climactic solution that is inspired and completely justifies the repeated John appearances. I howled with laughter and wanted to clap in appreciation. It was the best setup-payoff combo in the entire film. The other creative highpoint is a treacherous left turn into the politics of the war on drugs. Poppy argues how legal consumables like alcohol and sugar are far more deadly and addictive. I’ve heard all those arguments before about the hypocritical nature of the war on drugs from every armchair philosopher. Where the film really surprised me was when it gave voice to a nasty perspective I’ve heard in response to the rising opioid crisis in America. Some view drug addicts more as criminals needing to be punished rather than victims needing a helping hand and treatment. When Poppy makes her demands, there are government representatives that openly cheer her ploy, believing they can wipe out the junkie scum. This unsympathetic yet eerily resonant response felt like Vaughn and company finding organic ways to raise the stakes and bring in more sinister forces.
The movie never addresses one holdover from the original Kingsman that I think deserves at least a passing mention, and that’s the fact that every government leader or head of state in Western democracy had their head explode. That kind of public service vacuum would sow plenty of chaos and controversy, especially when people discovered that their elected leaders were complicit with the plan to kill the world’s remaining population. I feel like this was such a huge event that it at least deserves a cursory mention of some sort.
With the glut of disappointing and alternatively maddening action cinema this year, I’ll still gladly take Vaughn’s reheated leftovers. Kingsman: The Golden Circle feels like it’s succumbing to the bombastic spy hijinks it was satirizing before, losing some semblance of its identity and wit to crank out an acceptable though unmemorable sequel. It lacks the sense of danger and genre reinvention that powered the first film. Vaughn’s signature style is still present and there are fun and intriguing story elements available; however, the development is what’s missing. The cool stuff is there but Golden Circle just doesn’t know what to do with it, and so we gallop to the finale feeling a mild dissatisfaction. Apparently the studio execs at Fox want Vaughn to get started on a third Kingsman as soon as possible. I just hope he hasn’t lost his interest in the franchise he birthed. It would be a shame for something like this to become just another underwhelming franchise.
Nate’s Grade: B-
Matt Reeves is a director who seems to have found his true calling refashioning the work of others. He remade the Swedish film Let the Right One In and improved it in several areas, though having Richard Jenkins and Chloe Grace Mortiz and a complete lack of CGI cats certainly helps. Then he inherited the new Apes franchise with 2014’s Dawn of the Planet of the Apes and the fledgling franchise didn’t miss a beat. I’ve been pleasantly surprised about these damn dirty apes ever since the 2011 prequel kicked things off. Reeves took control of the franchise and deepened it, following a very non-Hollywood playbook that embraced subtleties, patience, and quiet moments. It had its crazy apes action but it was a movie in service to its characters first and foremost. Reeves, serving as co-writer once more with Mark Bomback, brings the franchise to its natural and thrilling conclusion. War for the Planet of the Apes is a blockbuster with soul.
It’s been fifteen years after the outbreak of the devastating Simian Flu. Mankind is dwindling and falling victim to a secondary virus as well. There are only pockets of humans left and small militias taking the fight to the super-intelligent apes. Caesar (Andy Serkis once more in mo-cap) and his followers have taken refuge near a waterfall. The ape community is ambushed by soldiers led by The Colonel (Woody Harrelson). With their home exposed, Caesar splits up the remaining numbers and sends them out to find a new shelter. He is determined to seek out the Colonel for vengeance. Eventually the other apes are captured and put into a slave labor camp and Caesar and company must rescue them and flee mankind’s last gasp at staying atop the food chain.
This may be one of the bleakest blockbusters in recent memory, especially when you consider that you’ll be actively cheering for the relative extinction of mankind by the end credits. Human beings are on the brink of extinction and this has drawn out the worst fight-or-flight instincts in the remaining numbers. This is about a final fight for survival on a visceral, us versus them level, and after two movies it should be abundantly clear what direction this is all heading. Even as humankind is doing a terrific job of wiping itself off the planet, humans still present a clear threat to the remaining apes. The second film explored how a working trust was improbable and unfathomable to many on both sides of the conflict because of the injustices. That’s pretty heady for a talking ape summer blockbuster. War closes the series with an even bigger and bleaker scenario, as humanity is entering the hospice phase of its social dominance. Roger Ebert referred to the movie theater as an empathy machine, and it’s amazing how far you will empathize with non-human characters. You will feel their triumphs, setbacks, loss, and anger, and you will root for the demise of mankind. We had a good run but maybe it’s time for a different species to become the caretakers of dear Mother Earth.
This is a final film that makes allusions to some of the darkest aspects of human history including, but not limited to, slavery and the Holocaust. It doesn’t traffic in black-and-white moral absolutes. There is good in some humans, several of whom were thrown into military service unprepared, under-trained, and simply existentially lost. There are apes that have made the calculation that it’s better to work with the humans than be killed. That’s right, there are collaborationist apes, and Reeves doesn’t look down on them. They too are allowed complexity and nuance and even the possibility of redemption. No one, man or ape, is beyond the capacity for compassion. You strongly feel their shame brought from moral compromises. It’s hard not to think about real-life analogues like the Jewish police that chose to work at the behest of their Nazi oppressors. They’re all still victims.
There is great suffering and vengeance on display with War, and it’s all too easy for characters to justify it on a literal specist argument (“Apes aren’t people, and they would have done the same to you”). Caesar is trying his best to manage a fragile co-existence, though this becomes untenable with every new attack. It’s a cycle of violence that only knows recriminations and fear. This struggle is personalized for Caesar as he wrestles with his own selfish, self-destructive impulses to seek out vengeance at the potential cost of the greater good for apekind. Caesar is still haunted by the ghost of Koba (Toby Kebbel, in a welcomed albeit brief appearance), the ape he slew in the previous film. Koba could not let go of the hatred he carried for mankind for their myriad abuses. It consumed him at great cost. Caesar is battling these same impulses but is self-aware about his responsibilities as the leader of his people, but even that might not be enough to dissuade him. To have that kind of emotional conflict within a CGI animal who happens to be the protagonist in a major Hollywood production is simply remarkable.
I don’t want to scare people away. War for the Planet of the Apes is still a very entertaining and gripping movie that can easily warrant stuffing your face full of popcorn. It’s also a blockbuster with tremendous weight. At a steep 140 minutes long, I still could have used even more of this movie. Reeves displays an uncommon sense of patience for a blockbuster filmmaker given a big studio’s checkbook. A majority of this movie is silent and this doesn’t panic Reeves. The director tells his story in a visually appealing and accessible way that doesn’t scrimp on characterization and depth. For long stretches the only communication on screen is ape sign language (small quibble: the apes too often fail to look at one another when they do this). There’s a lingering hush over much of the film, allowing the audience to immerse themselves fully. When the action does heat up, the sounds and music matter more. The solemn silences, hunting parties, and tense standoffs should remind people of Westerns and prisoner-of-war movies. This is the second big-budget 2017 movie making direct Vietnam parallels concerning a man-vs-apes conflict. The prison escape structure of the second half is immediately compelling and just as well developed as what came before. The multiple points needed for an elaborate escape are presented one-by-one and organically. The mini-goals and geography are clear at all times. It leads to an all-out assault climax that is thrilling on multiple levels but also deeply satisfying because of the extensive legwork.
Serkis (Star Wars: The Force Awakens) has been the beating heart of this franchise and his work as Casaer has been a monumental achievement in the advancement of special effects (the series has never won an Oscar for its VFX). Caesar is a fully formed character with relatable flaws and doubts, and thanks to the wizards at Weta, you can see the nuances flash across his face. Serkis brings an impressive range of emotions to a non-human character that’s piercingly silent often. It’s a performance that deserves shared credit to the animators and to Serkis, who is deserving once again of awards consideration that I know will unfairly never come. Harrelson (Now You See Me 2) is definitely evoking a Colonel Kurtz homage, a man given over to the darkness. I appreciated that his character has a credible back-story that informs his actions. He’s not simply a maniacal madman. He respects Caesar and the apes, but views life as a zero-sum game, which makes genocide an appealing last-ditch option. The pleasant surprise among the cast is Steve Zahn (Captain Fantastic) who plays Bad Ape. It’s a character that seems prone to comic relief non-sequitors, but he’s scarred from his own survival experiences. This is an ape still going through PTSD and that presents even the comedic with a twinge of tragedy. The unseen actors behind their mo-cap performances breathe startling life into the numerous non-human characters, bringing unparalleled realism to this sci-fi realm.
As the conclusion to the Apes prequel trilogy, you will also experience plenty of powerful emotions. I full-on cried twice and teared up about four other separate occasions. I cannot even remember another major summer tentpole that triggered that kind of emotional response (maybe a Pixar title or two). We’ve traveled with Caesar and several of these apes for three movies and six years. We’re emotionally invested. I knew I was going to lose it if anything happened to the orangutan, Maurice (I won’t confirm his fate). The community and empathy we’ve shared with these characters for three movies comes to a gratifying conclusion that feels appropriate, sizeable, and aching with potential for further adventures in this new and exciting world.
War for the Planet of the Apes is a movie so rewarding, so engaging, that you walk away angry that other Hollywood blockbusters can’t be this good or aren’t even trying to be. It’s emotionally rich and resonant, hitting you in the heart just as often as it quickens your pulse. Because of the investment in the characters, and their ongoing progression, we genuinely care about what happens like few blockbusters. The characters don’t take a backseat to the plot mechanics. Serkis and his amazing cast of mo-cap performers have delivered performances that rival live-action actors. There are clever nods to the original series that fans will enjoy but this Apes franchise has been its own beast from the beginning. This is a thoughtful, reflective, and contemplative film that fits well for such a thoughtful and contemplative series, and yet it still knows how to deliver stupendous sci-fi action (our lives are just that much more complete having watched an ape fire dual machine guns while riding a horse). I would declare Dawn as the best action of the trilogy, but I think War is the best movie because of how much everything matters and finishes. I think once the initial dust settles, it’s time to start thinking about this new Apes trilogy place among the all-time great movie trilogies. It’s been consistently enthralling from the beginning and has treated its animal cast as equally worthy of the greatest stories movies can deliver. War for the Planet of the Apes is powerful proof of what blockbuster filmmaking is capable of offering at its absolute finest.
Nate’s Grade: A
Unlike many of my critical brethren, I do not view Michael Bay as the devil incarnate. I think the man has definite talent and is one of the finest visual stylists working in the realm of film. I’ve enjoyed about half of the Transformers franchise and don’t consider it the end-all-be-all of modern American cinema. Transformers: The Last Knight is exactly what the detractors have railed against from the start: a cacophonous ejaculation of incomprehensible nonsense. The charge has often been made against Bay’s long filmography that his stories are unintelligible, but Transformers 5 proves to be the new measuring point for incensed incredulity. This isn’t only the worst Transformers entry in a seemingly never-ending franchise (thanks product placement, merchandising, and toy sales) but an early contender for worst film of 2017.
Cade Yeager (Mark Wahlberg) is hiding out with other Autobots in a South Dakota junkyard awaiting the return of Optimus Prime (voiced by Peter Cullen). Prime ventured into space to find the remnants of the Autobot home world, Cybertron. Once found, he’s brainwashed by the Cybertron goddess Quintessa (Gemma Chan) into being her servant. She’s after an ancient staff that will prove to be the key to restarting Cybertron. It was last seen on Earth during the Dark Ages and rumor has it was given to Merlin. Cade is enlisted by a centuries-long secret society to help find the staff before the evil forces at bay get hold of it.
It feels like the Transformers 5 writers were on a week-long cocaine bender when they cobbled together this impenetrable narrative. Let me give you but a taste of the confusing, muddled, and overall mind-numbing plot as it exists. There’s a magic staff from the robot world that will recharge the robot world, and it just so happens 12 robot knights, which form a giant robot dragon, landed on Earth and gave it to Merlin, played by a soused Stanley Tucci who was already a different character in the fourth Transformers movie, who then established a secret order that would keep the giant alien robots secret even as they were doing things as high-profile as literally killing Hitler, and the members of this secret society include Frederick Douglass and Queen Elizabeth and Shia LeBouf, and this staff needs to be retrieved from an underwater spaceship under Stonehenge by Merlin’s blood progeny and will be aided by an alien talisman that forms an alien sword that does something, and the evil alien robots are going to recharge their planet by scraping the Earth’s crust, which has horns protruding from it that once aligned with Pangaea, and there’s an evil alien robot goddess who brainwashes Optimus Prime to retrieve her magical items on demand and then Megatron is being hired the U.S. government and a team of special ops are trailing him to get to the staff and… I’m sorry; did your brain start bleeding out your ears? I looked over to my friend Ben Bailey during the screening and saw him slumped over in his chair and thought, for a fraction of a second, that the movie had literally killed him (he had just fallen asleep for the third time). What an ignoble end.
The movie is a nonstop barrage of yelling and movement, an assault on the senses that leaves you dumbfounded and dazed, and without anything to moor onto. Almost every single actor is on screen for one of two purposes: quips or exposition. These are not characters but devices for words that ultimately don’t make sense. Wahlberg has two different female sidekicks. For the first half, he’s got a plucky teen that serves as a surrogate daughter figure. Izabella (Isabella Moner) is a kid with attitude and carefully arranged strands of hair that always fall over her face in every single shot in the entire movie. Izabella’s introduction actually might be the highlight of an otherwise soul-crushing experience. Then Wahlberg leaves for England and he adopts a new sidekick, this time the hot smart woman who changes into a more comfortable outfit but literally keeps her heels. Vivian (Laura Haddock) is pretty much the next in a long line of highly sexualized, tawny female characters under Bay’s alluring gaze (I wrote about the second film: “Women don’t seem to exist in the Michael Bay world, only parts and pieces of women.”). Her mother doesn’t care about the end of the human world, or her daughter’s many academic credentials, and instead pesters her about getting herself a man. This leads to one of the film’s worst comedic moments, as Vivian’s mother and friends giggle and eavesdrop on her and Wahlberg trashing a library as a spontaneous bout of sexy time. Wouldn’t it be weird for anyone’s mother to take pleasure in listening to your escapades and offer a play-by-play?
But the strangest characters are Anthony Hopkins’ Sir Edmund Burton and his 4-foot robot ninja (voiced by Jim Carter). You can clearly tell that Hopkins didn’t care at all what he was saying. He uncorks ungainly monologues with relish and then transitions into strained comedy as a doddering old man. The robot butler begins as a C3PO-esque prim and proper servant with a disarming fighting ability, and it works. However, as the movie progresses, the robot butler gets downright belligerent and seemingly drunk. It’s truly bizarre, as if this robot is acting out to be seen like he’s one of the cool kids, but whom exactly is he trying to impress? At one point, he tells Wahlberg that he is “on my shit list” and torpedoes out of a submarine, brings back fish, prepares a sushi dinner for the humans while supplying ingredients that were totally not found on a WWII-era sub that was parked as a tourist locale up until 20 minutes ago. The character makes no sense and seems to bounce around behavioral extremes. Take this passage late into the film:
Robot Butler: “Of all the earls I’ve served-“
Me: “You were the greatest?”
Robot Butler: “-You were the coolest.”
Another confusing part of the film is the setting of its story. We’re five movies in to an alien civil war taking place on Earth, so you would assume that normal life shouldn’t feel normal after so many catastrophes. Egypt was destroyed in the second film (only Six Wonders of the World left in your punch card, Bay), Chicago was decimated in the third film, and China was blown up in the fourth film. It’s about time that people started paying attention to these things and behaving differently. A new government agency is tasked with hunting down Transformers and there are war zone portions of the world that are quarantined, but that’s about it. I initially thought this fifth movie was going to take place in a somewhat post-apocalyptic Earth where human beings have to struggle to survive. That’s not Transformers 5 at all. It seems all too easy to ignore reality; Wahlberg’s daughter is away at college. After four movies, the world of this franchise needed a jump in its stakes. Bay’s films have always possessed an alarming sense of urgency but it rarely feels earned. Characters yelling, running, and explosions going off like fireworks isn’t the same thing as genuinely developed stakes.
Another confusing aspect of Transformers 5 is Bay’s jumbled aspect ratios (i.e. how wide the frame of the movie is presented). Sizeable portions were shot on IMAX, which has become all the rage for action movie directors since Nolan’s The Dark Knight. I expected that. What I didn’t expect was three different aspect ratios that jumped from shot to shot. Two characters will be having a conversation and the aspect ratio will cycle and it rips me out of the movie every time (there are SIX credited editors). The Dark Knight’s IMAX sequences worked because they were sustained sequences. I expect the higher-grade IMAX film stock for the expansive action or picturesque landscapes to take in the natural splendor. What I wasn’t expecting was measly interior conversations to be filmed in IMAX. Did I really need to watch a conversation with Vivian and her mother in IMAX to fully appreciate their bookshelf? Like much else in this perfunctory movie, this game of pin-the-tail-on-the-aspect-ratio makes no sense.
I don’t normally like to quote myself, but reading over my concluding paragraph of 2011’s Dark of the Moon, I was struck by how much of my assessment could equally apply to the fifth film, even down to the exact running-time: “Transformers: Dark of the Moon is likely everything fans would want from a franchise built around the concept of robots that fight. There’s wanton destruction, a plethora of noisy explosions, and plenty of eye candy both in special effects wizardry and pouty, full-lipped women. But at a colossal 150-minute running time, this is a Transformers film that punishes as much as it entertains. There’s really no reason a movie about brawling robots should be this long. There’s no reason it should have to resort to so much dumb comedy. There’s no reason that the women should be fetishized as if they were another sleek line of sexy cars. There’s no reason why something labeled a ‘popcorn movie’ can’t deliver escapist thrills and have a brain too.” Take this assessment and times it by ten for The Last Knight. The incomprehensible plotting, infantile humor, nonchalant misogyny, empty action bombast, and dispiriting nature of the film are enough to suck the life out of you. I was bored tremendously and contemplated walking out on the movie (I stayed for you, dear reader). It feels like the screenplay was put into a blender. Transformers 5 is exhausting and exhaustively mechanical, and if this is the first start in a larger Expanded Transformers Cinematic Universe (ETCU?) then resistance may be futile. Still, it’s worth fighting against brain-dead spectacle that only moves you to the exits.
Nate’s Grade: D
The Cars franchise is like the “goofy uncle” that nobody chooses to talk about at family reunions. We acknowledge it at most because we have to and then move onto other chipper subjects. I didn’t think it could get worse for Pixar than Cars 2. Then I watched Cars 3.
Lightning McQueen (voiced by Owen Wilson) is starting to lose his championship luster when a new rival, Jackson Storm (Armie Hammer), speeds onto the circuit. Humbled and wondering whether his time is up, Lightning trains to be faster than ever and regain his title. He goes through a series of training struggles with Cruz Ramirez (Cristela Alonzo), a spunky racing coach. Lightning misses Doc Hudson (Paul Newman, posthumously reappearing) and seeks out Doc’s old trainer, Smokey (Chris Cooper). Together, they plan to win back Lightning’s title and prove he still has what it takes.
I was ready for this movie to be over after its first ten minutes, and that’s chiefly because it repeats just about all the paces of the original Cars. Once again Lightning McQueen is bested by a new rival and has to re-learn the basics of racing, center himself as much as a car can, and open himself up to the help of others. Except the villain isn’t really a villain, as Jackson Storm is just a newer model. He’s self-centered and cocky, sure, but so was Lightning McQueen. He barely registers as a character and more as a symbol of newer, faster, more contemporary racers. If there is an antagonist in the movie it might actually be aging, which raises more questions about this Cars universe that I’ll unpack later. The plot formula will remind you of another franchise’s third entry, Rocky III. The hero is bested by a newer champ, seeks out a new trainer because their old mentor died, and there’s even a beach training montage. Then the movie goes from Rocky III to Creed in its final act, and I’m thinking why not remake Rocky IV instead? There’s already a robot butler in that one (it practically writes itself). Suffice to say, the generic formula of going back to basics and believing in one’s self, this time with fewer side characters, is even less interesting 11 years after the first film revved its limited story engine.
I was flabbergasted at just how lazy the storytelling was (there aren’t even that many car puns). It feels too much like a rehash without any memorable set pieces. There’s a segment at a demolition derby that has potential but it never really hits its stride and just relies on the initial particulars. The relationship between Lightning and the other cars is also rather weak. His new mentor Smokey is simply a surrogate Doc. The bulk of the film after the first act is the relationship between Lightning and Cruz Ramirez. It would have been stronger if there were more to her fledgling character. She’s consumed by self-doubt and gave up on her dream of being a racer, which should tip off every audience member where her arc is destined. She’s assertive, optimistic, and highly energetic, but her defining character obstacle is her self-doubt, which limits her. All she needs to do is gain confidence, which is a pretty straightforward solution in a sports film replete with training montages. I don’t know if she was told she wasn’t good enough because she wasn’t “made” to be a racer, or if it’s because she’s a girl, so her perhaps her ascension can be seen as an improbably empowering moment for lady cars everywhere.
The most fascinating aspect of the Cars universe has never been the characters or the stories but the world itself. In a land of sentient motor vehicles, how are they born? We see them age but where do the little cars come from? How do they make anything considering they have tires instead of opposable thumbs? Why do the cars have teeth? What is the point of designating gender? Did any adult car tell Ramirez that she was a girl car and girl cars aren’t supposed to do boy car things like racing? How old is Doc’s mentor considering Doc died of old age? Where do the dead cars go? Is there a junkyard burial ground? Do they get recycled into new cars? Speaking of mortality, this entire world has to be some post-apocalyptic hellscape, right? There’s got to be like a Forbidden Zone, and just along the other side of a steep ridge is mountain after mountain of human skulls. The self-driving cars became sentient, following the SkyNet model, and rose up against mankind. In the ensuring thousands of years after, the sentient cars have adopted our ways even though they clearly don’t match up to their circumstances. They have forgotten the world of humans but are still trying to remake our world as theirs. Do these cars do anything other than watch races? Is this pastime the hierarchy’s form of bread and circuses? What kind of day-to-day existence do they have? Considering every living being is a motor vehicle that runs on fossil fuels, are the sentient cars aware of climate change and the greenhouse effect? Are they hastening the planet’s demise? What if inside every car were the mummified remains of a human inhabitant? What if during Lightning’s big accident a human skeleton pops out of the windshield? That might lead to an existential crisis in the Cars world that would make them rethink their place in history.
Somebody out there has to like these movies. I don’t know whom Cars 3 is intended for. It doesn’t present enough excitement or humor for children, and it doesn’t present enough substance and characterization for adults. It retreads familiar ground with lesser characters for lesser rewards. I knew every step of where this journey was headed, and without effective humor, characters, and surprises, I was tilting my head against my chair and just waiting for this mess to end. The reason there are three Cars movies is merely the profits Disney reaps from the toy sales and merchandizing (they estimate making a billion dollars in toy sales alone per Cars movie). There’s no other reason to supply the world three entries in the Cars universe before even getting a second Incredibles. The time with these anemic characters is not worth the 100 minutes on screen. I never thought I would reappraise Cars 2 but at least that movie had some exciting and colorful racing sequences and tried telling a different, albeit not successful story. Even a badly executed spy caper starring Larry the Cable Guy had something to it. In contrast, Cars 3 just goes in circles and expects you to be grateful for the same trip.
Nate’s Grade: C-
Rest assured fans, Pirates of the Caribbean: Dead Men Tell No Tales is a definite improvement over its waterlogged 2011 predecessor, but I can’t help feeling like the magic of this franchise, and even the high spirits of the immediate sequels, has been squelched. It’s a multi billion-dollar franchise born from a theme park ride and now I think I’m ready for that ride to come to an end.
Captain Jack Sparrow (Johnny Depp) is once again in the middle of some high seas hijinks. Everyone is on a collision course with the world’s most infamous, swishy, and soused pirate. The ghostly Captain Salazar (Javier Bardem) and his undead crew are looking for a release from their curse and of course vengeance against Sparrow, and Barbossa (Geoffrey Rush) is their key to reaching their target. Henry Turner (Brenton Thwaites), the son of Elizabeth Swan and Will Turner, is looking to retrieve the mystical Trident to erase all nautical curses, thus freeing his father’s indentured servitude aboard the Flying Dutchman. Carina Smyth (Kaya Scodelario) is looking to discover the whereabouts of her father via clues tied into astronomy. All the parties are fighting to be the first to discover the location of the Trident and get what they feel is deserved.
Pirates of the Caribbean: Dead Men Tell No Tales has some advantages that are worth discussing before attention turns to what’s wrong with the franchise as a whole. Unlike Rob Marshall, directors Joachim Ronning and Espen Sandberg (Kon-Tiki) understand how to expressly direct action sequences. They have a strong sense of visuals and know how to hit some majestic big screen imagery, whether it’s a see-through silhouette of a zombie shark, or Salazar’s ship splaying like a retracting ribcage, or a runaway bank heist with a literal runaway building. There’s a terrific scene of visual comedy and action when Sparrow is trapped in a spinning guillotine, with the blade coming perilously close only to fall away from gravity and then repeat the process. That was a moment that made me think of the original 2003 film’s comic inventiveness. Instead of just having cool ideas and concepts (carnivorous mermaids, a psychically controlled ship), Pirates 5 at least puts them to better effect. It feels like greater care has been put into meaningfully incorporating the elements of the story, though there are still noticeable shortcomings. I loved the look of Bardem’s villain and the CGI texture that made him seem like he was underwater. It added an unsettling dreamlike quality. Jack Sparrow is thankfully once again a supporting character. There are also several other characters that are worthy of our attention, plus the welcomed return of Barbossa. The movie comes together quite well for an extravagant final set-piece that reasonably serves as an emotional climax.
For the last couple days since my screening, I’ve been turning over in my head reasons why the Pirates sequels, especially of late, have felt so removed from the original film and even the lesser sequels from 2006 and 2007. I think I have deduced the three essential missing ingredients: clarity, urgency, and characters.
The first three Pirates films were gloriously complicated and convoluted, a series of spinning plotlines that weaved in and out, intertwined with conspiracy, collusion, and reversals. They’re overly plotted affairs, and eventually the third films succumbs to the pitfalls of convolution. However, something readily apparent in those movies was a sense of clarity in the individual scenes. Perhaps the overall picture was murky but in the moment you knew what needed to happen, which characters had opposing goals, and what those conflicts were. It’s those opposing goals that provide much of the enjoyable confrontations and complications in the film. Take for instance the first meeting with Jack Sparrow and Will Turner in the blacksmith’s shop. Jack is looking to free himself of his shackles and escape. Will is looking to capture Jack, for his believed assault on Elizabeth, and he’s also looking to prove himself as a swordsman. One of them wants to leave and one of them wants to delay that leave. It’s clear. The scene plays out as the characters clash but we, the audience, know the needs of the scene, and it allows each to reveal their character through action. The majority of the first three films follow this edict. The allegiances are all in conflict: Barbossa wants to alleviate his curse, Jack wants vengeance and to regain his ship, Will wants to rescue Elizabeth, and none of them trust the other. While the dynamics are complicated they are built upon classic storytelling devices of conflict/opposing goals and there’s a genuine clarity in the micro. You know what the characters need scene-to-scene and why they are in conflict and what those goals are. In Pirates 5, the goals are too vague or overly generalized, and from scene-to-scene there’s little internal logic established for the actions to have significance.
The next missing element is urgency, which is a natural byproduct of clarity. If you don’t know what your characters are doing or what their goals are then it’s hard to maintain a sense of urgency. The stakes of this franchise have felt a bit wishy washy after the culmination of 2007’s At World’s End. Before, the characters felt like they had something to lose, something that might not be accomplished. Look at the first Pirates film and you see that those goals are being accomplished poorly. There are complications and unexpected detours, but the stakes felt real because there were ongoing challenges. I think the absolving of stakes in the franchise has gone directly hand-in-hand with the series becoming more jokey. Once characters become cartoons the sense of danger dissipates and then anything can become lazily excusable. There is no recognition of an over-the-top anymore, which then makes the characters feel limitless. That’s not good when they’re supposed to be going against supernatural villains who present their own special powers. In Pirates 5, the characters bumble through every sort of scenario, and while they may not be in control at the moment, you never really fear for them. It’s a safe series of chases and escapes like a Saturday morning cartoon you know will merely reset its characters back to their starting positions by the next adventure. It feels weightless, which is shocking considering the Macguffin everyone is after eliminates all known curses.
Finally, with the series becoming jokier, it’s become more of the Jack Sparrow Show to its overall detriment. Maybe it’s too much of a good thing, or maybe it’s a latent realization that Sparrow was never the main character of the original trilogy, but Depp’s iconic figure has simply lost some of his luster. It feels like Depp is on sashay autopilot. He’s still a charming rogue but it’s become drastically obvious that he needs supporting characters that can stand on their own to serve as foils. He’s a character that leaps off the screen; however, if he’s our only focus, then his act starts to curdle into schtick. There are sequences that only serve to deliver misapplied comedy, like a beachside wedding where Jack is strong-armed into marrying an ugly woman. Jack should not be the lead character but he also still needs to be a character with a sufficient storyline and arc, which has not happened since At World’s End. He’s become the Halloween costume of Captain Jack Sparrow, content to coast on audience good will repeating the same act and delivering the same punchlines. Likewise, the characters supporting Jack Sparrow need their own individually compelling stories and motivations to alleviate some of the pressure.
Fortunately, one of the more noticeable improvements with Pirates 5 is that there are some interesting supporting characters, chiefly Scodelario (The Maze Runner). She could have been a discount version of Keria Knightley, much in the same way that Thwaits (The Giver) is so bland he comes across as a discount Orlando Bloom. While she follows the same feisty, independent-woman-ahead-of-her-time model, she manages to separate with her own identity, a woman who loves science, pushes against authority, and is desperate to discover the whereabouts of her father. Her discovery of her lineage provides the film with an unanticipated degree of emotion. She’s a fun character who can provide a rich, exasperated sense of irony as a learned woman constantly being mistaken for a witch, and then when called upon, she provides the heart of the story with her family drama. Likewise, Barbossa has always been one of the series highlights and in particular the MVP of On Stranger Tides. As he’s waffled between friend and foe, Rush has always found a way to make him worthy of our attention. He gets what I’ll call the Yondo treatment in Guardians of the Galaxy vol. 2 (supporting character elevated into force that can legitimately elicit audience emotion). He comes into the film late but he dominates the second half. Pirates 5 also has a superior villain to On Stranger Tides. Javier Bardem (Skyfall) eats up every second as his ghostly captain and his enjoyment is infectious. He’s weird and creepy and just the right kind of crazy to make him even more dangerous.
Also worth noting is a flashback scene that explores the personal connections between Sparrow and Salazar, though Salazar’s back-story is still rather weak even with the mysterious Caribbean volcanic lava pits. The sequence is noticeable for the fact that it employs the de-aging CGI technology on Depp, making him look like a plasticized version of himself circa… Edward Scissorhands? It’s a neat trick and it seems like nobody does the de-aging effect better than Disney at this point (Michael Douglas in Ant-Man, Robert Downey Jr. in Civil War). But then the movie keeps featuring the effect, showcasing it in ill-advised close-ups, and the magic starts to fade and we’re reminded of its fakeness. It’s a moment that inadvertently sums up the later Pirates sequels: a neat trick undone by sloppy repetition and a lack of self-control.
If you’re a fan of the Pirates of the Caribbean franchise, by all means you’ll find enough to satisfy your appetite with the fifth installment. At this point audience expectations have become entrenched, which is one of the reasons why Jack Sparrow has morphed into a Looney Tunes cartoon rather than a fleshed-out comic character with depths of danger. I don’t regret seeing the latest Pirates film but I would also shed few tears if this were the last time we visit this universe. The recent sequels leave the inescapable impression of listless fan fiction. They’re trying to recapture the magic formula of the original but missing the crucial elements that made a movie about drunken pirates and zombies a zeitgeist-harnessing, culture-defining classic. The sequels have lacked consistently effective clarity, urgency, and characterization to register as anything but generally incomprehensible, vacant, disposable mass entertainment. It’s become product, and maybe that was inevitable for what once felt like something so different and subversive, especially coming from the Mouse House. Age softens all franchises and a safe sense of routine creeps in. They start becoming imitations of themselves and then imitations of the imitations. Pirates of the Caribbean: Dead Men Tell No Tales is a fitfully entertaining venture that saves its best stuff for last, has some solid supporting turns, and decent fantasy-horror visuals. It’s also a reminder of what has been lost and, unless the franchise changes course, will continue to be lost.
Nate’s Grade: B-
Was Prometheus really as bad a movie as fans made it out to be? While the 2012 Alien prequel could be rather obtuse, and the characters made some of the stupidest decisions as reportedly intelligent scientists, it had an intriguing central mystery, moody sense of atmosphere, great sets, some viciously memorable sequences like Noomi Rapace’s self-directed surgical operation, and a delightfully supercilious Michael Fassbender bot. By the film’s end there were still plenty of outstanding questions unanswered, and so five years later director Ridley Scott has returned with Alien: Covenant to further confound and entertain. The crew of a colony ship takes a detour to land on a habitable world and trace the mysterious transmission belonging to the android David (Fassbender). As expected, all is not what it seems and the crew is almost immediately put into jeopardy. For fans who wanted more answers from Prometheus, there is a surprising amount of carryover to serve as a resolution for the prior film. There are a few big reveals, particularly about the xenomorph evolution, but the overall Alien storyline is moved just mere inches forward, slightly closer to the events of the 1979 original. The biggest problem with Covenant is that it’s too pedestrian for far too often. It sticks pretty close to the formula we’ll all familiar with, so we know it’s only a matter of time before the xenomorphs hit the fan. There is a dearth of memorable scenes here. The characters in Covenant aren’t that much smarter and make their fair share of stupid decisions (hey, let’s ignore the existence of wheat on an alien world or the possibility of killer microbes being in this breathable air). There’s just more of them to be killed off. The movie doesn’t really bother getting to know a far majority of them, consigned to the fact that they’re only here to be later ripped apart and exploded in gore. Katherine Waterston (Fantastic Beasts and Where to Find Them) does a fine job as a Ripley replacement. Danny McBride (Eastbound and Down) has some effective dramatic moments too. But the best reason to watch Covenant, an altogether middling Alien sequel/prequel, is for twice the Fassbender robot action (there’s a Fassbender-on-Fassbender kiss, which will likely break Tumblr). Alien: Covenant is a missed opportunity of a movie hampered by a disappointingly predictable script, tedious characters, and a lack of strong set pieces. It’s acceptable entertainment but not much more. The moral: don’t be a dick to robots.
Nate’s Grade: C+
If Marvel was ever going to have a dud in its near historic run of blockbuster success, it should have been Guardians of the Galaxy, a movie that asked audiences to care about a talking raccoon and a tree creature who could only say three words. And yet that movie had me in tears by the end, and I was not alone. Writer/director James Gunn (Slither, Super) graduated from Troma to demented indie films to the Big Time with studio tentpoles. A sequel was fast-tracked and is definitely one of the most highly anticipated films of 2017 not named Star Wars. Can Gunn still deliver fans what they want without falling into the morass that is fan service, a sticky trap that can sap big-budget sequels of differentiation and make them feel more like product?
Set mere months after the events of the first film, the Guardians are enjoying their newfound celebrity and taking lucrative for-hire jobs. Star-Lord a.k.a. Peter Quill (Chris Pratt) and Gamora (Zoe Saldana) are still going through their will-they-won’t-they sexual tension. Gamora’s sister Nebula (Karen Gillan) is still looking to gain the upper hand. Baby Groot (voiced by Vin Diesel) is growing up and still cute. Drax (Dave Bautista) is still mourning his family and trying to better fit in. And Rocket (voiced by Bradley Cooper) is still making rebellious, self-destructive decisions, like stealing valuables from The Sovereign, a race of genetically bred golden snobs. The leader of the Sovereign, Ayesha (Elizabeth Debicki, looking good in gold), declares a bounty on the Guardians for their disrespect. The Ravagers are hired to collect the Guardians, though Captain Yondu (Michael Rooker) is hesitant to go after his surrogate son, Peter. Complicating matters further is the arrival of Ego (Kurt Russell), a mystifying man who happens to also be a living planet and Peter’s biological father.
Guardians of the Galaxy vol. 2 is highly enjoyable with great moments, great action, and great characters but I was left feeling like it was a step or two behind the original and I’ve been trying to articulate just why that is. I thought perhaps it was better to be upfront. I think it all stems from the fact that it’s not as fresh the second time, it doesn’t quite have the same blast of attitude and personality to disarm and take you by surprise, and I’ll admit part of this is just due to the fact that it’s a sequel to a hugely popular movie. However, also because of this there are now a set of expectations that Gunn is leaning towards because audiences now have acute demands.
We have an idea of what a Guardians of the Galaxy movie can provide, and from those demands spur creative decisions that don’t fully feel as integrated this go-round as they did in the first film. It feels like Gunn is trying to also work within a box he’s created for himself, and for the most part he succeeds admirably, but it still feels slightly lesser. The standout musical moment occurs during an opening credits that involve an action sequence from a Baby Groot-eyed point of view. As the Guardians are flying and falling to destroy a ferocious alien blob in the background, Groot is strutting and dancing to “Mr. Blue Sky” by ELO. It’s a moment of unrestrained pleasure and it also undercuts action movie conventions by having a majority of the events obscured or implied. It’s the moment that feels the most like that electric feeling of discovery from the first film. There are also 80s pop-culture references and cameos and some off-kilter comedy again. Much of it is fun, especially one cameo in particular as it relates to Peter’s father, but they also have the noticeable feel of boxes to be checked, expected items that now must be incorporated in what a Guardians of the Galaxy feature should be. Expectations can lead to fan service and then that leads to less chances and originality. Hey, I loved the 2014 original and consider it my favorite Marvel movie so I don’t want them to simply chuck out everything that worked just for something one hundred percent different. You want what you loved but you don’t want it exactly the same, which is the creative bind. Gunn leans into what the audience wants and I can’t fault him too hard. It’s still a really good film.
What Guardians vol. 2 does best is remind you why you love these characters. It even elevates a group of supporting players from the first movie into characters you genuinely care about, chiefly Nebula and Yondu. Both of these characters were slightly defanged antagonists in the first film, problems but problems you didn’t want to see go away. Yondu gets the biggest boost thanks to the thematic bridge of Peter’s search for his father. The notorious leader of the Ravagers has a definite soft spot for the scrappy human and it’s finally come to a head with his tempestuous crew. They mutiny on Yondu and declare him to be an unfit leader, unable to do what is necessary. This direction allows for a lot of introspection for a character that was essentially just Michael Rooker in blue paint. He has a history to him and he makes a moral deviation from his expected path, one that bears ongoing consequences. He’s Peter’s real surrogate father, and his acceptance of this reality brings a snarling secondary antagonist into the realm of a full-blown character that earns our empathy (a Mary Poppins joke also had me in stitches).
The same can be said for Nebula, who is working out some serious daddy issues. She is the stepsister to Gamora and holds quite a grudge against her green sibling. It seems that their father, Thanos, would constantly pit them against one another, and Nebula would always lose, and with each loss came a painful consequence. It’s the kind of back-story that’s given more time to breathe and develop. It opens up an antagonist into another person who is dealing with trauma and pain and who doesn’t play well with others, which seems as good a job description to join the Guardians as anything. Nebula has a fearsome sense of competition with her sister, and that parlays into some fun over-the-top action sequences. When the movie allows the two women to talk, as surviving sisters of rather than enemies, is where Nebula comes into her own.
Gunn makes sure there’s a grounded and emotional core to his characters, which makes these appealing underdogs and antiheroes ever easier to root for. Guardians vol. 2 doesn’t really move the overall plot forward too much but it does explore the relationships and their personal lives with greater depth and clarity. The characters are spread out into smaller pairings for a majority of the extended second act, which allows interesting connections and developments due to the personalities. Drax is paired with Ego’s assistant/pet Mantis (Pom Klementieff) and it’s an instantly winning couple, a man who only speaks literally and a woman who is able to channel the feelings of strangers through touch. They’re both relied upon for the greatest amount of comic relief and they routinely deliver. Klementieff (Old Boy) is a wide-eyed delight. Rocket and Yondu being stuck together allows for both to come to realizations that feel organic though also too fated by Gunn’s hand. Their general disregard for decorum leads to some great action sequences. Gamora and Nebula are working through their family issues and it makes both more interesting. When they come to a form of resolution it still feels awkward but earnest and right. But the biggest personal exploration is Peter and his own lingering space daddy issues.
Another fantastic addition to the movie was the character of Ego because of the wonderfully charming Russell (The Hateful Eight) and also because of what the character allows for. The very fact that Ego is a millions-year-old living planet is a clever curveball for the Peter Quill “who’s your daddy?” mystery sweepstakes. It also opens all sorts of intriguing questions that the second act wades through, like the exact mechanics of how Ego exists, projects a Russell-looking avatar, and what is his ultimate purpose. I’m going to steer away from spoilers but fans of the comic will already have suspicions where this whole father/son reconciliation may lead, and you won’t be disappointed. Russell radiates paternal warmth and it goes a ways to cover up the purposeful obfuscation of the character. Because Gunn has to hold back on certain revelations, some of them gasp-worthy, he can’t open up the father/son dynamic too fast or too unambiguous. As a result, the latent bonding relies upon more familiar touchstones, like throwing the ball out back with your pops or sharing a love of music. Russell makes even the most ridiculous thing sound reasonable, which is important considering we’re talking about a planet boning ladies.
Gunn also takes several steps forward as a visual filmmaker with the sequel. He has a great feel for visual comedy and how to undercut the more boilerplate heroic moments in other superhero fair. He fills his screen with crazy, bight, psychedelic colors and has a Tarantino-esque instinct for marrying film with the right song. The sequel doesn’t have as many iconic moments set to music but it will play most agreeably. The special effects are pretty terrific all around but I appreciate that Gunn doesn’t allow the movie to feel overwhelmed by them, which is important considering there are fundamentally CGI-only characters. Gunn’s action sequences, chases, escapes, and breakouts are presented with plenty of dazzling style and witty attitude to spare without feeling obnoxious. The comedy is consistently funny and diverting. There’s a bit with the need for tape that just keeps going and actually becomes funnier the longer it goes, undercutting the end-of-the-universe stakes with the search for something as mundane as tape. My screening was presented in 3D and I was worried about the film being set in space and being too dark. This is not the case at all, and while the 3D isn’t a high selling point like it was for Doctor Strange, it is a nice experience that doesn’t dilute Gunn’s gonzo color scheme. The level of thought put into his novelties can be staggering, like an end credits series of dancing clips that also manages to play upon a character note for Drax. Gunn manages to further comment on characterization even during the freaking end credits. The final showdown goes on a bit longer than necessary and is the only section of the movie that feels consumed by CGI spectacle, but the fact that only the end feels this way can be considered another small triumph of Gunn fighting through a corporate system.
Marvel knows what it’s doing to a molecular level. Almost ten years into their system, they know what works in their criss-crossing franchises and how to calibrate them for maximum audience satisfaction. At this point after Guardians, Ant-Man, and Doctor Strange, they’ve more than earned the benefit of the doubt no matter the premise. However, entrenched success has a way of calcifying audience expectations. Guardians of the Galaxy was so funky, so different, so anarchic, and so wildly enjoyable. It should only be expected that the things that made it different would now be folded into audience expectations. The misfits can only be misfits for so long. It may not be as brash and fun or memorable as the first edition but it does benefit from the strong rapport of its cast and the deeper characterization, tackling some serious subjects while still slow motion stepping to a murder montage set to the golden oldies of the 1970s. The movie matters not because of the action, or the funny one-liners, or the adorableness of Baby Groot. It’s because we genuinely love these oddball characters. The first one introduced them and brought them together, and the second film deepens their bonds and widens their scope of family. Guardians of the Galaxy vol. 2 is a sequel that provides just about everything that fans should want. If it feels slightly lesser it’s probably just because it can’t be fresh twice, but Guardians vol. 2 still dances to its own beat and it’s still a beautiful thing.
Nate’s Grade: B+