The Equalizer 2 is lucky that the threshold for entertainment is just low enough to cover even middling affairs where Denzel Washington dishes out righteous justice to the cocky criminals and ne’er-do-wells of the world. This is very much a strict formulaic second entry for 2015’s original movie, based on the TV series. It’s lesser in just about every regard although it returns Washington, director Antoine Fuqua, and writer Richard Wenk. It’s hard not to feel like a paycheck venture where everyone went on some autopilot. The plot takes a bit long to get into gear and it’s desperately missing the first movie’s lead mob investigator to create an enticing game of cat and mouse. I miss the gradual escalation, as Washington’s character gets in worse and worse trouble as he moves up the ranks of the Russian mafia. I would actually say Equalizer 2 is a movie that peaks in its first act (my favorite moment was an episodic dishes of violent retribution with a group of arrogant sexual assaulters). There just isn’t anything truly memorable here. The action can often feel murky with how it’s been photographed, and there is the occasional questionable quirk that would take me out rather than fully engage (baking flour is combustible now?). There is a satisfying storyline where Washington reaches out to an at-risk youth to dissuade him from joining a gang. It has some nicely drawn character moments that feel meaningful, but then it’s back to the grind of whatever an Equalizer movie means in the twenty-first century. I enjoyed the first Equalizer as a modern-day Canon action vehicle with some pretty sickly entertaining deaths and taut action/suspense sequences. It was a movie that made its presence felt beyond Washington’s cool charisma. With the sequel, all we’re left with is Washington’s charisma performing the heavy lifting.
Nate’s Grade: C+
Coming down from the surging adrenaline rush, I was trying to determine when was the last time an action movie made me feel the immersive, delirious highs that Mission: Impossible – Fallout offers in spades, and what I came up with 2015’s Mad Max: Fury Road. Simply put, this is the best straightforward action movie in three years. It’s the best Mission: Impossible movie in the series, which, if it hadn’t already, has assumed the peak position of the most consistent, most entertaining, and best action franchise in Hollywood. Allow me to explain how returning writer/director Christopher McQuarrie (Jack Reacher) makes an action movie that demolishes the competition.
Ethan Hunt (Tom Cruise) has been pulled back into spy action thanks to the lingering fallout (eh, eh?) of the capture of Solomon Lane (Sean Harris), whose followers, nicknamed The Apostles, have stolen three plutonium cores. It’s Ethan Hunt’s fault the nuclear cores got loose, and so he and his team, Luther (Ving Rhames) and Benji (Simon Pegg), must clean up after their mess. The CIA sends its own asset, the burly August Walker (Henry Cavill), to help oversee the mission and specifically Ethan Hunt, who must pose as a shadowy terrorist broker to maintain appearances with important figures in the criminal underworld. In order to get the nuclear parts, Ethan Hunt has to retrieve Solomon Lane and release him back into the open. Complicating matters further is Ilsa Faust (Rebecca Ferguson) who needs Solomon dead to clear her own spy debts.
Every action movie lives or dies depending upon its unique set pieces, often the first thing constructed by a studio and then the plot mechanics are ladled on merely as the barest of connecting tissue. They need to have stakes, they need to have purpose, they need to be memorable, and they need to be understood and develop organically. Mission: Impossible – Fallout could be taught in filmmaking schools about how to properly build action set pieces. They are brilliant. McQuarrie finds interesting ways to set them up, complicate them, and just keep the escalation going in a manner that still maintains the believability of the moment. Take for instance a foot chase where Ethan Hunt is trying to nab a bad guy through downtown London. Where McQuarrie pushes into the extraordinary is by having that foot chase on a multi-level terrain. Ethan Hunt has to chase after his target but multiple stories above the ground, and so he’s leaping out windows, jumping over rooftops simply to keep up. It’s a simple twist that takes what we’re familiar with and, literally, elevates it to new heights. Or take for instance the mission in Paris to capture Solomon Lane. At first it’s capture, then it’s flee police, then it’s flee another assassin. There are multiple stages to this sequence, each with a new goal, each with new complications, and each with new eye-popping stunts and escapes. The action finds natural points to progress, making smart use of the geography, and keeping different elements at play to come in and out to add more problems. This is how you do action right. As soon as the half-hour mark settles in with the arrival of Walker, the movie is practically nonstop in its set pieces until the very end. At a steep 147 minutes, this is the longest Mission: Impossible movie yet but it’s breathless in its execution.
Amazing set pieces that are cleverly designed is one aspect of a great action movie, but if you can’t tell what’s going on, what’s the point of all that cleverness? Fortunately, McQuarrie understands this and adheres to a visceral depiction of the action that creates gloriously immersive and pulse-pounding sequences. The set pieces are terrific, so it stands to reason the stuntwork should be terrific, and to make sure you appreciate the stuntwork, McQuarrie makes sure the photography highlights the verisimilitude. It’s a symbiotic (or as the Venom trailer tells me, “sym-BI-oat-ic”) relationship but when done correctly, as evidenced in this film, it’s the key to truly kinetic action sequences. Take for instance a parachute jump that marks the start of the second act. McQuarrie films it as a sustained long take, and as the camera plummets to the ground chasing after the two men, our brains can tell us that there is some special effects trickery to mitigate the dangers, but our senses are overwhelmed with the sustained illusion of tension. The fight choreography is equally up to the challenge. A bathroom brawl with Ethan Hunt and Walker and another man becomes a lesson in how many things can be smashed and what can be used as a weapon. A high-speed motorcycle chase through Parisian streets gets even more frantic when Ethan Hunt drives against traffic, and the scene becomes even more exciting when McQuarrie’s lens allows us to see the danger in all its glory.
The Mission: Impossible franchise has been notable for its insane stuntwork but also, chiefly after the second installment, its edict to practical effects and maintaining the believability of its reality. It’s still movie spy shenanigans and globetrotting adventures, yes, but the moment-to-moment thrills feel like they’re really happening. The Fast and Furious franchise has gained great acclaim for the bombast of its physics-defying spectacle, and the Mission: Impossible franchise seems to have gone purposely in the opposite direction. It’s real Tom Cruise jumping off that building, it’s real Tom Cruise riding through traffic on a motorcycle, and it’s real Tom Cruise falling and climbing up a speeding helicopter during the thrilling finale. Cruise has had a death wish when it comes to throwing himself into the high-wire stunts of his franchise, but even at 56 years old he’s still at it, essentially trying to commit suicide on film for all of our amusement. Cruise is one of the few remaining movie stars and his commitment is without question.
This is also the first Mission: Impossible film that feels like the characters matter. It’s a direct continuation from the previous film, 2015’s Rogue Nation, bringing back the (somewhat lackluster) villain, the newest spy counterpart/potential love interest, the CIA and IMF brass, and the essential supporting team members from prior engagements. Because of this it feels more like what happened previously was establishment for a new story building upon that foundation. Rather than starting all over, the characters find ways to deepen their relationships, and the film opens up Ethan Hunt as a character and the toll his duty takes on those closest to him. There are some nice quiet moments that examine these characters as actual people. Several complications are as a direct result of personal character decisions, some good and some bad. I was joking with my pal Ben Bailey beforehand about wondering whether they’d find a way for Ving Rhames to matter, since he hasn’t been much more than “a guy in the van” for four movies, and by God they make him matter. They make each team member matter, finding moments to give them, mini-goals they’re entrusted with. During the dizzying helicopter chase in the finale, supporting players are left with their own task. Luther has to defuse a bomb but doesn’t have enough hands. Benji has to find something valuable in a very needle-haystack situation designed to torment and waste precious time. Ilsa is at cross-purposes for most of the film, not wanting to harm her fellow allies but also being given her own orders to prove her loyalty and protect her future. All of this comes to a head and it makes the parts feel as important as the whole. That’s great storytelling.
Let’s talk about that million-dollar mustache of Cavill’s. It was a year ago that Justice League re-shoots required Cavill and the Mission: Impossible team refused to allow their actor to shave his mustache, thus leading to that unsettling fake baby lip Superman was sporting in a majority of his scenes in the haphazard Justice League film. I just read an AV Club interview with McQuarrie where he for the first time discusses the whole mustache brouhaha and apparently Paramount estimated that it would have cost them three million for the effects to uphold Cavill’s upper lip continuity. Warner Brothers refused to pay up and so went down that ill-fated CGI mustache-removing route. It was shortly afterwards that Cruise shattered his ankle in a roof-leaping stunt (that is in the finished film and advertisements) and the production had to shut down for a month. If only Warner Brothers had waited, perhaps we all could have avoided this mustache mess.
Mission: Impossible – Fallout is a new highpoint for the best action franchise going in movies today (I’m still waiting for a third Raid film, Gareth Evans). The set pieces are memorable and unique, leading from one into the next with exquisite precision and thought. The action sequences are stunning and shot with stunning photography, highlighting the stunning stuntwork by the best death-defying professionals. It’s the first Mission: Impossible movie that doesn’t climax at its middle; in fact there’s a pretty obvious reveal that feels like it was going to be a late Act Three twist, but McQuarrie recognizes the audience thinking ahead, and there’s like a whole other exciting 45 minutes after. The stakes are better felt because the characters matter and are integrated in meaningful ways. This is the most I’ve enjoyed Henry Cavill in a movie (with possible exception of another spy movie, Man From U.N.C.L.E.), and you know what, his mustache works too. While the vertigo-inducing Burj Khalifa sequence is the best set piece in the franchise, Fallout has everything else beat at every level. Mission: Impossible – Fallout is a reminder that there are few things in the world of cinema better than a properly orchestrated, properly filmed, and properly developed action movie operating at full throttle. This is one of the reasons why we go to the movies, folks. See it in IMAX if possible. Soak it up.
Nate’s Grade: A
Coming off the cataclysm of Avengers: Infinity War, Marvel’s latest serves as a palate cleanser, a breezy and light-hearted comic adventure with little more on its mind than having fun with its possibilities and leaving the audience happy. The basic premise of a team of thieves that can shrink or expand at will calls for a light touch, and returning director Peyton Reed (Bring it On) and his team have a strong idea of what an Ant-Man movie should be. Ant-Man and the Wasp won’t blow anyone away with its story or characters but it hits a sweet spot of silly comic affability that kept me smiling.
Scott Lang (Paul Rudd) is close to ending his two-year house arrest following the events of the Berlin brawl in Captain America: Civil War. His old partner Hope Van Dyne (Evangeline Lily) a.k.a. the Wasp is working with her scientist father, Hank Pym (Michael Douglas), to discover the location of the missing Janet Van Dyne (Michelle Pfeiffer), lost for decades in the subatomic quantum realm. They need Scott’s help to steal the final parts necessary to complete their quantum field transporter. There are other forces looking to make use of Hank Pym’s technology, namely Ghost (Hannah John-Kamen), a woman who can phase through matter, and an unscrupulous local buyer (Walton Goggins) looking to profit. With the help of the Wasp, Scott Lang must protect his friends and allies so they can rescue Janet Van Dyne before she’s lost for good, and he cannot be caught before his house arrest period comes to an end or he’ll go to jail.
When any action movie has unique circumstances, especially those in the superhero realm because of their unique powers, I crave the proper development of the concept and the action sequences to make clever and imaginative use of their available tools. If you have characters that can shrink, that can make other objects big or small, and there’s a villain that can phase, then I expect a thorough and fun implementation of these elements to separate the movie from others. It takes a while to get going, but once the streamlined exposition is behind us, including multiple instances of explaining the plot to the audience, Ant-Man and the Wasp zips by on its sheer sense of sprightly whimsy and visual wonder. Paul Rudd (Wet Hot American Summer) is still as effortlessly charming as ever and elevates every scene partner. When it’s moving, the film does a fine job at entertaining, with funny quips and charming actors and visual panache. When it slows things down to explain or introduce perfunctory characters (looking at you, Laurence Fishburne) that’s when it becomes less than mighty. Ant-Man and the Wasp kept me laughing throughout, especially with the triumphant return of series MVP Michael Pena (CHIPs) as the energetic, motor-mouthed Luis. There are enjoyable payoffs strewn throughout and solid comic asides. It doesn’t feel too jokey to the point that nobody involved cares. It feels like everyone is united with the same mission statement.
The final act in particular is a blast, as now we have our MacGuffin and all of the various teams vying for it in an elaborate series of chase scenes. The cars are racing back and forth, under and over one another, with characters constantly jockeying for top position. It’s an exciting flourish to a conclusion, and every time a car went tiny for a split-second escape, or an ordinary item like a Pez dispenser went huge to form an obstacle, I grew happier and happier. The screenwriters unleashed a flurry of fun and zippy action ideas. Some will balk at the lower level of stakes in the Ant-Man films, or their general aw-shucks silly charm, but I view both as a virtue. Just because it’s a superhero movie doesn’t mean there can’t be a healthy degree of amusement, if properly executed and applied.
The villains are kept interesting enough, through concept or casting. With Ghost, here’s another character that can manipulate matter to her advantage. Her back-story is pretty ordinary (science experiment, looking for way to end pain/save her life) and kept mostly uncomplicated, as her plan is a matter of life and death. Hannah John-Kamen (Ready Player One) has a terrific look and physicality to her, but she’s lacking anything really memorable to do as a performer. Her character has some cool moves but that’s all. It feels like more could have been done with this antagonist. Then there’s genteel local criminal Sonny Burch who is given great gusto by Walton Goggins (The Hateful Eight). It’s like he simply plugged his Justified character’s smooth charisma. He’s a gentleman robber who has just enough self-awareness to acknowledge the absurd. A highlight of the film is an exchange between Goggins and Pena. He’s so good in such a relatively throwaway criminal role that I wish Marvel had saved Goggins for something grander down the line, something to really let his charisma seep into his wild, anarchic energy below the surface.
With all that said, the events involving the rescue of Janet Van Dyne are the weakest parts of the movie, and this saps the other Van Dyne characters as well. I just found myself caring very little for this excursion into the quantum realm, especially when we have fancy heists and opponents who can walk through walls. I understand the importance the rescue mission has with the other characters, but it didn’t feel that important to me. I was more invested in Scott’s ever-increasing near misses being caught breaking his house arrest, which was days away from being lifted by the FBI. Those scenes gave me the delightful Randall Park too (TV’s Fresh Off the Boat). Maybe it’s a casualty of the film’s genial tone, but I think the real culprit why I found myself unmoved is that the Janet rescue is the core storyline attached to Hope and Hank. Beforehand, Hank Pym served as a grumpy mentor figure for Scott, and now he’s mostly complaining about Scott’s exploits and how they invariably jeopardize the retrieval of his wife. Hope gets her spotlight, and name in the title, as Wasp, but she too is saddled with the same humdrum boring material. Lily (The Hobbit films) goes from scene to scene with a cloud of pinched annoyance. They’ve taken two characters who were more interesting in the first film, sanded off things that made them interesting, and bumped up their screen time, which is not a great formula. Everyone seems so irritable around this plotline, and when you haven’t invested much in it, that irritation becomes dangerously off-putting.
If you’re looking for silly, lighthearted escapism, Ant-Man and the Wasp is a superhero flick with entertainment as its top priority and enough infectious fun to achieve its more modest goal. It doesn’t follow the heist formula of the first film but it still finds room for comic asides and stacking payoffs for a lively, inventive final act. It’s definitely a lesser movie in the Marvel Cinematic Universe (MCU) but you need adventures in lower stakes too, especially after twenty movies and counting. Ant-Man and the Wasp could have used some fine-tuning and tightening, especially in its second act, and the quantum stuff definitely didn’t register for me, but it’s a mostly fun and acceptable summer escapade.
Nate’s Grade: B
There has always been an element of suspension of disbelief with the Jurassic Park films even with the hubris-pushing premise, but the sequels specifically have had to manage a rising tide of incredulity and sense of dumb. You can only keep going back to a dinosaur-infested island or thinking this time mucking with the DNA of large, extinct, highly advanced killing machines will be different. Jurassic World: Fallen Kingdom may be the dumbest yet, and while it does have moments of fun and excitement, the dumb outweighs all else.
Years after the deadly attacks at Jurassic World, the volcano on the island has reactivated and the remaining dinosaurs are in imminent danger of another extinction (except for the flying ones, but whatever). Claire (Bryce Dallas Howard), with sensible footwear this go-round, is looking to raise money and awareness to save the thunder lizards. A wealthy magnate (James Cromwell) wants to save the dinosaurs and whisk them to a wildlife preserve far from mankind, but first they must secure the raptor Blue, and in order for that to happen Claire needs to convince her former flame and co-worker Owen (Chris Pratt) to go back. They venture back to the endangered island only to run into more trouble from stampeding dinosaurs, new super predators, and a plot to house and sell the creatures off the island.
Maybe it’s just a side effect of being the fifth movie in a generation-spanning franchise, or maybe it’s a holdover effect of the 2015 film’s meta-commentary about audiences becoming complacent with what used to inspire awe, but it feels like returning screenwriters Colin Trevorrow (The Book of Henry) and Derek Connolly (Safety Not Guaranteed) couldn’t be bothered picking a tone or developing their plot. It reminds me of the seventh season of HBO’s Game of Thrones, specifically the back half of episodes. It felt like the creators had certain conclusions in mind and rather than smarty develop storylines that would naturally reach those conclusions, the “how” of the narrative became jumbled, confounding, and frustrating. I felt the same way while watching Fallen Kingdom; the stylish set pieces were likely established first and foremost and the stuff in between, you know the story and characters and their interaction, was given far less attention. It didn’t matter how we got from one set piece to another. This lack of consideration leads to many moments that keep you from fully engaging with the movie, namely dumb and/or awful characters doing dumb things for dumb reasons. The conclusion of Fallen Kingdom seems meant to leverage interest in a third movie, which is already scheduled for release in 2021. Was this 128 minutes the best way to get there?
When people repeatedly do stupid things, it tests your limits of empathy. This happens to me with horror movies and it happened for me with Fallen Kingdom. It’s the kind of movie where a little girl runs into her bedroom and hides under her covers from an approaching hungry dinosaur. The ensuing image of the stalking beast entering the bed with the claws is a killer image, but what did we lose getting here? This little girl was not established as some dumb kid either. The preceding hour showed her as resourceful and plucky, so this just erases all that. There’s another moment where characters have to choose between escaping through an ordinary door or an open window and crawling along the edge of the roof… and guess what they choose. This is the kind of movie where characters will be in danger and then, hooray, another character arrived in time to save the day, and then another character arrived to save the shortly-after next day. Then there’s a bad guy who enters a dinosaur cage simply to retrieve a dino tooth for his personal necklace of dinosaur teeth. I’ll repeat that. He’s not extracting them to sell to another bio-engineering company for its DNA (the opening scene presents this very example). He’s removing dinosaur teeth for his own personal decorative hobby. My preview screening groaned in unison loudly at how stupid all of this was. How am I supposed to even enjoy this dumb character’s inevitable death when they’re this dumb and undefined?
The dumbest action of all is tied to its central premise of saving the dinosaurs. When Jeff Goldblum’s Ian Malcolm (relegated to a two-minute cameo, don’t expect much) was championing letting the dinosaurs go extinct again and the folly of mankind playing God in the realm of genetics, I was right with him, and I’m no GMO spook. Bringing gigantic, killing machines back to life was clearly a mistake as five movies have now shown in great, bloody detail. At some point a lesson must be learned. I know that Fallen Kingdom is meant to imbue the dinosaurs in an animal rights lens, with Claire trying to atone for her time shaping and selling these creatures for public consumption. The animal rights angle never clicked for me. There are moments the film really tries, wanting you to shed a few tears for the fate of these gigantic creatures. Maybe you will, and there are a few shameless sequences to make you (the child sitting next to me was losing it at points). That’s why it’s not enough to have the bad guys have bad guy plans but they also have to be cruel and abusive in their treatment of the dinosaurs. The multi-million dollar ploy to weaponize the dinos also baffled me. Are they going to be that much better than firepower? There’s a reason we don’t just drop hungry lions into our war zones.
The new characters fail to add anything of merit to the story and larger Jurassic world. Cromwell’s Benjamin Lockwood is basically just a John Hammond stand-in (“Oh, there were TWO super rich dudes who funded the research and park now”). He’s confined to a bed for most of the movie and adds little besides his bank account. Then there are the two main team members, computer whiz Franklin Webb (Justice Smith) and med vet Zia Rodriguez (Daniella Pineda). He’s only here for comic relief and to do computer magic whenever called upon, and she’s only here for spiky attitude (she gets called a “nasty woman” for commentary?) and to do medical magic when called upon. Each of these characters is less a person than a handy plot resolution. When the movie transitions into its second half, both of them are kept on the sidelines. Then there’s little Maisie (Isabella Sermon) who has her own secret that really doesn’t come to much of anything and begs further examination. I suppose her perspective relates to a difficult moral choice at the end over the value of life, but she still felt underdeveloped. Even the villains are disappointing with the exception of Toby Jones (Atomic Blonde) as a slimy, one percent businessman looking for new thrills. I wish the screenplay had devoted more time to establishing the rich’s entitled sense of privilege even as it comes to a new world with living dinosaurs as the next big, commoditized play thing to buy and sell.
With all that said, there are moments of enjoyment and excitement to be had with Fallen Kingdom. Director J.A. Bayona (A Monster Calls) has a great gift for finding the right image and holding onto it for maximum impact. He showcased this in his crafty, brooding, and highly effective ghost story The Orphanage and in his emotionally uplifting and harrowing tsunami survival drama The Impossible. With his first crack at a major studio movie, Bayona comes most alive in its second half when the movie transitions into a haunted house thriller in a mansion of secrets. His command of visuals and mood comes into sharper focus and there are some tense, delightful sequences. As much as I wrote about Fallen Kingdom being a movie of set pieces and little else, those set pieces are actually pretty entertaining. The island material only lasts about a half hour, wasting little time in getting the important pieces in play. There’s one long take inside a submerged capsule taking on water that keeps spinning and ratcheting up the tension that reminded me a bit of Alfonso Cuaron’s Children of Men. There’s another sequence involving a blood transfusion that I thought married comedy and tension better than anything else in the film, and it served a purpose that was credible.
If you can shut off your brain and stuff your mouth with a steady supply of popcorn to thwart your incredulous grumbling, there might be enough to enjoy with Jurassic World: Fallen Kingdom. It’s technically well made and the special effects are pretty good, the photography is evocative, and there are potent set pieces and imagery to stimulate the pulse. It’s loud, dumb fun, but for me, this time, the dumb outweighed the fun.
Nate’s Grade: C
The prevailing problem with Pixar sequels (and prequels) lacking “Toy” in their title is that they never feel like stories needing to be told, tales that will enrich our understanding of the characters and their larger world. I would much more gladly like a Monster’s Inc. sequel where Adult Boo is visited by her old closet-dwelling friends rather than an inoffensively cute prequel explaining how characters became friends long ago. The Incredibles universe always seemed like the one most demanding of a real sequel. Writer/director Brad Bird created a rich retro-futuristic world with numerous possibilities. I’m happy to report that Incredibles 2, while not soaring to the exact heights of its predecessor, is still a very worthy sequel that even manages to outshine the original in select areas.
Taking place literally seconds after the conclusion of the 2004 film, the Parr family fights together against the Underminer. The city, however, is none too happy about the collateral damage. Superheroes are still illegal. There’s no more relocation either. The Parrs are stuck, until a pair of billionaire siblings (voiced by Bob Odenkirk, Catherine Keener) reaches out to try and repeal the superhero ban. They want to position Helen Parr a.k.a. Elastigirl (Holy Hunter) for the public relations campaign (she causes a lot less collateral damage than her husband). Bob Parr a.k.a. Mr. Incredible (Craig T. Nelson) encourages his wife to go out and save the day, though he’s barely holding back his jealousy. He takes on the domestic duties, helping Dash (Huck Milner), moody daughter Violet (Sarah Vowell), and the young baby, Jack-Jack (Eli Fucile, reprising the role of voicing a baby, for real). A villain known as the Screenslaver is terrorizing the city and hypnotizing citizens through hijacked broadcasts. Elastigirl tries to uncover the mystery of the Screenslaver while Mr. Incredible tries to juggle the realities of stay-at-home parenthood.
Bird’s sense of visual inventiveness is still heartily alive and whimsically well in the medium of animation. Bird’s original film was an imaginative marvel with its intricate action sequences, some of which are the best in any medium, animated or live-action. He’s a choreographer of action that upholds the basic tenants of action, namely that if you have characters with special abilities, they should be utilized, along with attention toward geography and the purpose of the scene. It’s a genuine pleasure to watch well developed action sequences that go beyond flashy style, that account for mini-goals and organic complications. Take for instance Elastigirl’s motorcycle chase scene. It’s exciting as is but when the bike breaks apart, taking advantage of Elastigirl’s stretchy powers, that’s when it becomes even more gratifying and clever. There is a group of lesser super heroes that come out of the shadows thanks to Elastigirl’s heroics. At first they’re played for primarily comedic value, but Bird smartly turns them into a force to be reckoned with when they band together. I especially appreciate having a character with portal-manifesting powers and finding many opportunities to explore this unique power. When the film is humming with its visual energy and inventiveness, Incredibles 2 is a gloriously entertaining and satisfying action movie told by one of the best on the business.
The action is on par (no pun intended) with the first film even as the overall experience lacks the emotional stakes and depths of the first Incredibles. That should not be seen as some destabilizing deficiency as The Incredibles was a nearly flawless film (it’s my second favorite Pixar film after WALL-E). There were moments in the original film that transcended the superhero setting, where they Parr family felt like real people with real emotions and relatable stakes, like Mr. Incredible’s confession that he’s not strong enough to suffer the loss of his family. While Bird’s film made several homages to the James Bond cannon, there were real stakes. People could die. Many superheroes did, albeit mostly off-screen. This was Pixar’s first PG-rated film and that’s because it dealt with some heavy thematic issues in a mature manner. The bad guys weren’t like the movies, Helen Parr warned; they would kill children if given the chance. Incredibles 2 doesn’t have any real moments like that to cut through the whiz-bang.
This time it’s Elastigirl enjoying the limelight, and there’s a notable feminist message of a woman finally getting her due. She relishes the adventure though is willing to sacrifice it for her family if needed, which her husband will refuse to allow her to do. Her success is his success, he reminds himself. The sooner she succeeds the sooner he can also get back out there to fight crime. I think one of the reasons the characterization isn’t as developed this time is because of the abbreviated time frame. We’re literally picking up seconds from the first movie and dealing with the immediate consequences. We’re only following the events of a few weeks, maybe months at most, and while the Parr family undergoes trials and disappointments, It feels like maybe there just wasn’t enough space for the characters to have succinct arcs and grow substantially. This is a quibble for an otherwise great movie. Incredibles 2 still stay true to the characters you love.
The exploration of Mr. Incredible’s descent into domestic life was my favorite part of the film, and I had been worried it would be outdated Mr. Mom-style jokes. The movie steers away from most of the tired gender tropes, moving past simply having an incompetent man performing household duties in hilariously incompetent ways. The jokes aren’t dependent upon a man doing them so much as someone who feels out of step and beleaguered, so parenthood in general. The first movie was about midlife identity crises and that has carried over into this sequel as well. Bob has a meaningful challenge with each one of his children, having to re-learn old concepts with his son and adapt to new ones, having to tackle the minefield of dating with his daughter and finding the right tone, and the increasingly the demands of a child with, let’s call them, special needs. The Jack-Jack segments are inspired pieces of old school Looney Tunes slapstick. Each new power provides another point of discovery for our characters that, remember, are initially clueless about Jack-Jack’s amazing abilities. Mr. Incredible is so eager to get back to being a super hero that forcing him to confront his own inadequacies as a parent is a smart way to better open him up as a three-dimensional character. I enjoyed the action of Elastigirl’s spotlight missions but I kept looking forward to returning to the other Parrs.
In a few areas I would even say Incredibles 2 has its original beat, especially in the realm of comedy and visual inventiveness. Part of that is simply the advancement of the technology allowing Bird more freedom to up the ante as well as showcase more intricate facial emotions. There are some areas that just cannot compare, which is not to say that they are bad on their own. The late twist of the villain’s identity should be more than obvious for anyone paying attention. The themes of this movie are much hazier this time around. There are a few that pop up, like police surveillance and body cams, then a general screed against the general social malaise brought on from technology, then breaking unjust laws to serve a more realized sense of justice, and then finally the movie settles on what seems like its true theme, the danger of being too dependent on, essentially, government assistance. If the superheroes represent the government, the villain’s plot is to shake people away from waiting for the superheroes to fix everything and growing over reliant on outside assistance (finally a summer blockbuster with a message even Paul Ryan could love). Bird has featured some Randian ideals in past films, The Incredibles a prime example. My pal Ben Bailey strongly believes that the first film’s villain had the right idea though wrong method. Superheroes are by design egotistical. The belief that there are people who are better and deserving of a elite, preferential status seems antithetical with the sequel’s major theme. Or maybe it’s the mutated evolution of Ayn Rand’s sense of political objectivism. Feel free to debate at the kitchen table with your own family.
If the major fault of Incredibles 2 (there is no “The;” look it up if you doubt me) is that it can’t quite live up to the dizzying heights of the original, then that’s hardly a damning fault. In the 14 ensuing years, the superhero movie has become the dominant Hollywood blockbuster, and Bird needed to think long and hard about how his return visit would distinguish itself from a cluttered landscape of super heroics. Bird finds meaningful and interesting stories for both the “normal” version of his family unit as well as their super selves. Fans of the original should find more than enough to entertain themselves with even if the depth and characterization aren’t as wonderfully realized. There’s great comedy, great action, and great fun to be had with Pixar’s best sequel not with “Toy” in its title.
Nate’s Grade: A-
The Ocean’s movies, with the exception of the too-cool-for-school 12, have glided by on their charm, style, and a knack for having fun with cool characters and satisfying twists and turns. After 2007’s rebounding Ocean’s 13, it looked like the franchise was going back to dormancy, and then writer/director Gary Ross (The Hunger Games) resuscitated it with an all-female team, following the exploits of recently paroled Debbie Ocean (Sandra Bullock). Like her (recently deceased?!) older brother, Debbie has a big score in mind, the New York Met Gala, but more specifically a $150 million diamond necklace to be worn by self-involved acting starlet, Daphne Kluger (Anne Hathaway). Debbie gathers a team of specialists and, with the help of he best friend Lou (Cate Blanchett), the assembled eight schemes to get rich off the neck of Ms. Kluger. Like its predecessors, this movie glides on by thanks to fun characters to root for and a fun heist that packs enough setups, payoffs, and reversals. The heist formula demands a protracted setup but this gives way to a bevy of payoffs, when done correctly, and even more payoffs when complications must be dealt with in a rapid time. Each of the ladies get a significant part of the heist, though not all of them have the same level of memorable involvement in the movie itself. Ocean’s Eight is a slick crime fantasy given a feminine twist, dipping into gaga fashions, killer jewelry, and celebrity worship. Bullock is a strong lead but it’s Blanchett that won my heart, so confidant in her wardrobe of striking men’s wear. Hathaway is a cut-up as a flaky actress needing constant validation. Part of the allure of the movie, and the heist itself, are the high-end clothes and accessories. Its prime escapism for the target audience to “ooo” and “ahhh,” as my theater did. Ross follows the house style of Steven Soderbergh closely with lots of tracking shots, zooms, and a consistent sense of movement. The pacing is swift and thankfully there’s a significant resolution after the heist that still finds time for even more payoffs. It’s not quite on par with the original, but I’d declare Ocean’s Eight the best of the sequels. It’s fizzy fun, but what happens if there are three more of them?
Nate’s Grade: B
It’s hard to draw comparisons to the major commitment to long-form storytelling that the Marvel Cinematic Universe (MCU) has dabbled with over the course of ten record-shattering years of success. I can think of movie franchises that have been popular over long periods of time, like James Bond, but rarely do they keep to continuity. It’s been 18 movies and ten years since the caddish Robert Downey Jr. first stole our hearts in the original Iron Man, and its stable of heroes and villains has grown exponentially. Looking at the poster for Avengers: Infinity War, it’s hard to believe there’s even enough space just for all of the actors’ names. Infinity War feels like a massive, culminating years-in-the-making film event and it reminded me most of Peter Jackson’s concluding Lord of the Rings chapter, Return of the King. After so long, we’re privy to several separate story threads finally being braided as one and several dispirit characters finally coming together. This is a blockbuster a full decade in the making and it tends to feel overloaded and burdened with the responsibility of being everything to everyone. It’s an epic, entertaining, and enjoyable movie, but Infinity War can also leave you hanging.
Thanos (Josh Brolin) has finally come to collect the six infinity stones stashed around the universe. With their power, he will be able to achieve his ultimate goal of wiping out half of all life in the universe. Standing in his murderous way is a divided Avengers squad, with Tony Stark (Downey Jr.) still on the outs with a wanted-at-large Captain America (Chris Evans) and Black Widow (Scarlett Johansson). One of the in-demand infinity stones resides in the head of the Vision (Paul Bettany), who is in hiding with his romantic partner, Scarlet Witch (Elizabeth Olsen). They know Thanos will be coming for Vision eventually. On the other side are the Guardians of the Galaxy who have a few personal scores to settle with Thanos, the adopted father of Gomora (Zoe Saldana) and Nebula (Karen Gillan). Elsewhere, Thor (Chris Hemsworth) strikes out looking for the key to defeating the big purple menace. Thanos’ loyal lieutenants attack Earth to gather the remaining infinity stones, drawing the attention and push-back of Doctor Strange (Benedict Cumberbatch) and Peter Parker (Tom Holland). The various heroes of Earth and space unite to eliminate the greatest threat the universe has ever known.
Avengers: Infinity War serves not as much a series of payoffs as it is climaxes, with climactic event right after another, and this time it’s for keeps (more on that below). There are moments that feel like major payoffs and moments that feel like shrug-worthy Last Jedi-style payoffs. Infinity War is the longest MCU movie yet at 149 minutes but it has no downtime. That’s because it has to find room for dozens of heroes across the cosmos. With the exception of three super heroes, everyone is in this movie, and I mean everyone. This is an overstuffed buffet of comic book spectacle, and whether it feels like overindulgence will be determined by the viewer’s prior investment with this cinematic universe. If this is your first trip to the MCU, I’d advise holding off until later. Any newcomer will be very lost. I’ve deduced the seven MCU movies that are the most essential to see to successfully comprehend the totality of the Infinity War dramatics, and they are Iron Man, The Avengers, Captain America: Winter Soldier, Guardians of the Galaxy, Captain America: Civil War, Doctor Strange, and Thor: Ragnarok. Naturally, being intimately familiar with the previous 18 movies will be best, but if you don’t have thirty hours to spare then please follow my seven-film lineup and you’ll be solid.
As far as the stakes, the MCU has been notoriously reluctant about killing off its characters, but Infinity War is completely different. I won’t spoil circumstances or names, of course, but the march of death happens shockingly early and carries on throughout. There are significant losses that will make fans equally gasp and cry. This is a summer blockbuster that leaves behind an impressive body count across the known universe and ends in a downbeat manner that will naturally trigger reflexive Empire Strikes Back comparisons. It’s hard to feel the full impact of the drastic decisions, and the grief over their losses because I know there is a Part Two coming summer 2019, and with that comes the almost certainty that several important events will be diminished or straight-out reversed. After all, in comics, nobody is ever really dead, though with movies the heroes have the nagging habit of aging. With that said, you better believe I was holding my breath during some standoffs, tearing up at some sudden goodbyes, and reflecting upon journeys shared.
This is very much Thanos’ movie, which was one of the bigger surprises for me. Beforehand, our exposure to the big purple guy has been relatively minor, a brief moment here or a cameo there during a post-credit scene. Considering Thanos is supposed to be the universe’s biggest bad, it makes sense to finally give him his due, and that is what Infinity War does. Thanos gets the most screen time of any character and is given an honest-to-God character arc. He’s a villain who goes on an actual emotional journey as he follows a path that he feels compelled to even as it tests him personally. He finally opens up as a character rather than some malevolent force that is oft referred to in apocalyptic terms. We get his back-story and motivation, which is less a romantic appeal to Death like in the comics and more a prevention of the apocalypse reminiscent of the Reapers in the Mass Effect series. Thanos sees himself as a necessary corrective force and not as a villain. He’s never portrayed in a maniacal, gleeful sense of wickedness. Instead he seems to carry the heaviness of his mission and looks at the Avengers and other heroes sympathetically. He understands their struggle and defiance. Having an actor the caliber of Brolin (Deadpool 2) is a necessity to make this character work and effectively sell the emotions. Thanos is the most significant addition to the MCU appearing the latest, so there’s a lot of heavy lifting to do, and Infinity War fleshes him out as a worthy foe.
As an action spectacle, however, Infinity War is good but not great. The action sequences are interesting enough but there’s nothing special and little development. There’s nothing that rivals the delirious nerdgasm of the airport battle in Civil War pitting hero-against-hero to dizzying degree. The characters are separated into units with their own goals leading to a final confrontation that feels more climactic conceptually than in execution. That’s because this is an Avengers film that falls into some of the trappings of the glut of super hero cinema, namely the army of faceless foot soldiers for easy slaughtering, the over exaggerated sense of scale of battle, the apocalyptic stakes that can feel a bit like a bell rung too many times, and even minor things like the lackluster supporting villains. Thanos’ team of lieutenants are all the same kind of sneering heavy with the exception of one, a sort of alien cleric heralding the honor of death from Thanos. Carrie Coon (HBO’s The Leftovers) is generally wasted providing the mo-cap for the Lady Lieutenant That Sounds Like a Band Fronted by Jared Leto, a.k.a. Proxima Midnight. There are far too many scenes where characters reluctantly strike a deal to give up an infinity stone if Thanos will spare the life of a beloved comrade. The film’s greatest point of entertainment isn’t with its action but the character dynamics. The fun is watching years-in-the-making character interactions and seeing the sparks fly. There’s more joy in watching Downey Jr. and Cumberbatch try and out smarm one another than with any CGI collision of a faceless army of monsters. There are so many characters that few are given fully defined arcs. Most are given beginnings and stopping places. Though the eventual sequel will have fewer characters needing to share precious screen time.
The standouts on screen are Hemsworth (12 Strong) carrying a large portion of the movie and not missing a beat of his well-honed comic rhythms from Ragnarok, Bettany (Solo) brings a sad soulfulness to Vision as a man who knows fate is likely unavoidable, and Dave Bautista (Blade Runner 2049) is perfectly deadpan as Drax and has the funniest lines in the movie followed closely by the exuberant Holland (Lost City of Z). To even say which characters deal with more complex emotions might be a spoiler in itself but there are several actors showing an emotive level unseen so far in the bustling MCU.
Avengers: Infinity War marks a significant concluding chapter for one of cinema’s most popular series, until at least the next movie possibly makes it feel less conclusive. I pity Marvel because expectations are going to be astronomical for this climactic showdown. There are so many characters, so many crossovers, and so much to still establish, like Thanos as a character more than a spooky force of annihilation, that it feels rather breathless even at nearly two-and-a-half hours. You may be feeling a rush of exhilaration on your way out or an equally compelling sense of exhaustion. Infinity War doesn’t have the imaginative highs of a Dcotor Strange, the funky personality and style of a Guardians of the Galaxy, the wonderfully thought-out structure of a Spider-Man: Homecoming, the adroit weirdness of a Thor: Ragnarok, or even the hero-against-hero catharsis of a Civil War (still my favorite). What it does have is a sense of long-gestating finality, of real stakes and dire consequences. It’s not all pervading doom and gloom; this is still a fun movie, buoyed by crackling character team-ups and interactions. While, Infinity War won’t be all things to all people, myself included, it will please many fans, casual and diehard alike.
Nate’s Grade: B
The original Pacific Rim brought out my inner child with its gee-whiz spectacle of giant robots fighting giant monsters, and under the artistic vision of Guillermo del Toro. I was eager for a sequel, as was my inner child. Thanks to China, a sequel was granted, though del Toro left to go win Best Director and Best Picture at the Oscars. The new director replacing del Toro, Steven S. DeKnight, came to fame on shows like Buffy the Vampire Slayer, Spartacus, and Netflix’s Daredevil. DeKnight acquits himself well in a world of big-budgets and big worlds, and while Pacific Rim Uprising is definitely lesser than the original, it’s still a whole lot of fun. John Boyega (The Last Jedi) leads the way as the son of Idris Elba’s character. It’s been ten years since the events of the first film and humanity is considering replacing Jaeger pilots with more cost-efficient drones. Then a rogue Jaeger starts attacking the remnants of the fleet, and Boyega and a scrappy pre-teen girl have to team up with a bunch of other Jaeger recruits to save the day. Where the first Pacific Rim rode the wave carefully to find a middle ground between cheese and awe, this time the movie swerves far more into cheese. Stuff gets silly, but if you can’t abide a little silliness then what are you doing watching this movie? The mythology and world building deepen, building off the last film, and they even supply a motivation for the aliens. It does feel at times like a pilot for a TV series, Jaeger Academy, and oddly the plot seems to follow Independence Day 2, Iron Man 2, Ender’s Game, and then ends right back with Independence Day 2’s closing sales pitch for a sequel that was never destined to be. Boyega has a fine reserve of charm and much is asked of him since the remaining characters are pretty slight. The action takes place almost entirely in daylight, a positive change from the original. The monsters don’t appear until the final act, which is not a positive change. It’s fun, goofy, and entertaining in the way that Saturday morning cartoons of your youth were entertaining. Uprising probably won’t be saved by China this time, but if you’re a fan of the first I have to think you’ll still enjoy the sequel.
Nate’s Grade: B-
It’s been a couple of hours after watching Sherlock Gnomes and I still have alcohol working through my bloodstream (a byproduct of having to watch Sherlock Gnomes) and so I thought why not begin the review writing process and see where this goes. A little pretext first: I had no intention of watching this movie. Every time its trailer came before a movie I was watching, I cringed harder than I ever have. I cannot remember another movie trailer that I would describe as soul-killing as this one, with its emphasis on butt humor and an extended joke about a thong-wearing gnome farting in the mud. To watch this trailer was to look into the empty abyss and have it look back into you. It was this repulsed reaction that entertained my friend Ben Bailey so much that he insisted that we watch Sherlock Gnomes one fateful evening (he paid for my ticket and my suffering). I loaded up at the theater’s bar and the bartender made the easiest upsell he ever did in his life, and I took my tall adult beverage, sat in the theater, and awaited the end, like a man heading toward execution. Then a funny thing happened and Sherlock Gnomes was not the film advertised in its abysmal, life-questioning trailer. It’s still not great, though.
Following the events from the 2011 original, Gnomeo and Juliet, the garden gnomes have relocated to a new home in London. Gnomeo (voiced by James McAvoy) and Juliet (voiced by Emily Blunt) are entrusted with the gnome-specific responsibilities of the garden by gnome leadership. I guess it’s about making the place look nice. Anyway, Sherlock Gnomes (voiced by Johnny Depp) and his trusty sidekick Watson (voiced by Chiwetel Ejiofor) are looking into the disappearance of gnomes all over. One unfortunate day, while Gnomeo and Juliet are away from their garden, the rest of the gnomes have been kidnapped. Sherlock Gnomes and the others vow to find them, believing the culprit to be Sherlock’s longtime nemesis, Moriarty (voiced by Jamie Demetriou).
Remarkably, a solid 80 percent of the trailer for Sherlock Gnomes is not in the finished film. The fart Jacuzzi? Gone. The “no ship Sherlock” bit? Gone? The thong-wearing gnome twerking? Gone. This fascinates me. We’ve long been plagued with trailers that ultimately have moments not in the final product, but I’ve never seen a movie, let alone an animated feature, where the clear majority of its trailer does not exist. Animated films take many years in development and are generally costly. If a live-action film cuts footage in its final edit, it lost those days of work. If an animated film cuts footage in its final edit, it lost months if possible years of toil. How does this happen? Was the trailer an intentional ruse meant to advertise a far more juvenile, base, and dispiriting movie? The trailer features several jokes or references that, I assumed, were never intended for the final product because these scenes involve the other gnomes who were kidnapped. That means they were animated and either radically changed the story or these jokes were cynically constructed to produce a misleading trailer to appeal to children with farts. This truly fascinates me and befuddles me, a worthy mystery for Sherlock Gnomes (UPDATE: theory confirmed!).
The actual Sherlock Gnomes film I sat through wasn’t actively painful but it wasn’t particularly engaging or rewarding either, a mediocre children’s movie that will vanish from memory upon the ride home. There were a handful of moments where I rolled my eyes but no joke, no pun, even approached the pain of that trailer. On the flip side, there was perhaps two jokes that drew a mild chuckle and that was it. For the majority of the 86-minute running time, I just sat and took it all in, never really engaging. It was boring yet inoffensive, colorful yet unimaginative, and derivative yet silly enough to be a trifle. The look of the animation as a bit more polished than I was anticipating. The use of lighting and scale is well balanced. The voice acting was acceptable from the star-studded cast and I didn’t feel any great sadness for anyone’s involvement. The lessons and plot twists will be predictable enough for someone over the age of eight, but hey, everybody needs to learn some time. The use of the Elton John song catalogue (he is a primary producer) is the most forced element in the film, elbowing in one song or another, including “original songs” that you won’t even remember. Much like the rest, John’s contributions are mediocre and easily forgotten.
I kept wondering about the strange world building and its implications. This is a clear application of Pixar’s oft-used formula of the secret-life-of, this time with garden gnomes. Except there’s a segment where Sherlock and Juliet go to a club populated with dolls, stuffed animals, and toys of all sorts. So it’s not just garden gnomes that are secretly alive, it’s also children’s toys. Which means this is essentially the same universe as Toy Story. For whatever reason, and maybe it’s a misplaced sense of novelty, we stick with the gnomes. These creatures worry about being smashed, though can they be put back together much like Humpty Dumpty (except he couldn’t be put back together even with the help of all the king’s men and horses, no never mind this references. Also, what good are horses going to do putting together the shattered pieces of an egg-man? Do horses have thumbs to pick up the broken pieces? I feel like this entire aside might be attributable to the alcohol still in my system). If breaking is their biggest fear, why do these gnomes take such unnecessary risks with their safety and well-being? When Gnomeo is tossing Juliet in the air atop a ladder, I worried for her little gnome life. This cavalier attitude prevails amidst the larger gnome community, and my only conclusion is that these creatures are either thrill-seeking junkies or masochists. Then I began thinking of the life of other garden gnomes. I assume most gnome-owners don’t exactly have an entire menagerie of these things, and so the majority of gnome existence must seem awfully isolated and lonely. Their communities must be few and far between. Then I started thinking about transforming past Best Picture-winners into gnome format, and let’s just say that 12 Years a Garden Gnome was not a good idea for anyone.
This is a sequel and combined spin-off for the animated gnomes world, so the holdover characters often feel superfluous. This is clearly more of a Sherlock vehicle and there are even references to the Hound of Baskervilles and The Final Problem, among others. This is trying to establish a Sherlock Gnomes franchise first and foremost. The Gnomeo and Juliet subplot feels rushed and foolishly resolved. Now tasked with running the garden, Juliet feels overwhelmed with pressure and Gnomeo feels like he isn’t getting attention. Rather than support her, or see things from her perspective, he pouts and accuses her of taking him for granted. To conclude this storyline, she actually apologizes, and I shouted, “Apologize for what?” A better rendition of this storyline is realized with Sherlock Gnomes repeatedly being indifferent to Watson’s contributions. When the main theme, character arcs, and plot points involve new characters, you might as well get rid of the holdovers and go all-in on Sherlock Gnomes. Was there a picky audience that would have said, “I will only accept another gnome-related children’s film if it has the tiniest connection to the last gnome-related children’s film”? Also, there’s another garden gnome children’s film on the horizon, Gnome Alone, so stay tuned, gnome aficionados.
The victory is that Sherlock Gnomes is not the seventh-seal-breaking apocalyptic event that its reprehensible, punishing, life-sapping trailer suggested. Hooray for you, Sherlock Gnomes filmmakers. The finished product is still a mostly middling time-waster that feels like a Gnomes relaunch. I fully admit this movie was never intended for someone my age, but I attempted to see its merits for its intended audience. If you have young kids, this is a reasonable 86-minute time waster while you, presumably their parent, can do something better with that time. Go back to that novel you keep pushing off. Have some alone time with yourself or another person. Or simply close your eyes and enjoy the silence. Whatever you do, Sherlock Gnomes is an adequate comic adventure that will afford you time to think.
Nate’s Grade: C
Side note: While looking up images, I came across an entirely gallery of Sherlock Gnomes poster parodies for movies like I, Tonya, The Shape of Water, Lady Bird, Darkest Hour, The Disaster Artist, The Post, and even Call Me By Your Name and All the Money in the World. Even All the Money in the World but in gnome form! This is inane!
UPDATE: Thanks to the amazing connectivity of the Internet, someone closely involved with the Sherlock Gnomes production contacted me to inform me that my theory about the trailer discrepancy was correct. Paramount’s marketing team wrote the trailer and insisted the production spend valuable time animating it. The more juvenile jokes were designed, as this source indicated, to put as many butts in the seats opening weekend, and that the marketing department said they knew best, and that was that. The production spent time creating scenes for a trailer they had no intention of ever being in the finished film with scenes that badly characterized what kind of movie it would be. This drove the production team crazy. You can blame Paramount’s marketing department for the soul-killing trailer. Thanks, Sherlock Gnomes source, for reaching out and clearing up that mystery.