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Spider-Man (2002) [Review Re-View]
Originally released May 3, 2002:
Hollywood take note, Spider-Man is the prototype for a summer popcorn movie. It has all the necessary elements. It has exciting action, great effects used effectively, characters an audience can care for, a well toned story that gives shades of humanity to those onscreen, fine acting and proper and expert direction. I recommend movie execs take several note pads and go see Spider-Man (if they can get in one of the many sold out shows). What summer needs are more movies in the same vein as Spider-Man, and less Tomb Raider’s and Planet of the Apes.
Peter Parker (Tobey Maguire) is a dweebish photographer for his school yearbook clinging to the lowest rung of the popularity ladder. He lives with his loving Aunt and Uncle who treat him like a son. Peter has been smitten with girl-next-door Mary Jane Watson (Kirsten Dunst) ever since he can remember, but he’s been too timid to say anything.
At a field trip to the genetically altered spider place (there’s one in every town) Peter is snapping pictures when he is bitten by one of the eight-legged creatures. He thinks nothing of it and awakes the next day to a startling change. He has no need for his rimmed glasses anymore and has a physique that diet ads would kill for. He also discovers he can cling to surfaces, jump tall building in a single bound and shoot a sticky rope-like substance from his wrists. Hairs on his palms and shooting a sticky substance from his body? Hello puberty allusion! Peter tries to use his new abilities to win the girl and when that doesn’t work out he turns to profiting from them. He enters a wrestling contest in a homemade costume and proceeds to whup Randy Savage. Following the fight Peter’s Uncle Ben is dying after being involved in a car jacking Peter inadvertently let happen. Haunted by grief Peter becomes Spider-Man and swings from building to building as an amazing arachnid crime stopper.
But every hero needs a villain, and that is personified in the Norman Osborn (Willem Dafoe), scientist and businessman. Osborn is experimenting with an aerial rocket glider and a dangerous growth serum. When the military threatens to cut his funding and shop elsewhere Osborn haphazardly undergoes the serum himself. What it creates is a duality of personalities; one is Norman, the other is a sinister and pragmatic one. The evil alter ego dons the glider and an exoskeleton suit and calls himself the Green Goblin. The Goblin destroys all that are in his way, and has his yellow eyes set on the pesky Spider-Man.
The casting of mopey-eyed indie actor Tobey Maguire over more commercial names like a DiCaprio or a Prinze Jr. (I shudder to think of a Freddie Prinze Jr. Spider-Man) left some people scratching their heads. Of course the casting of Mr. Mom to portray the Dark Knight likely got the same reaction in the 80s. Maguire plays the nerdish and nervous Peter Parker to a perfected awkwardness with his sensitive passivity. When he explores his new powers with exuberant abandon then begins crime fighting, we as an audience are with him every step of the way pulling for Peter.
Kirsten Dunst was also a surprising casting choice but works out very well. She allows the audience to fall for her along with Peter. Her chemistry with Maguire is great and could be a major reason why rumors have surfaced about the two leads taking the onscreen romance off screen.
Willem Dafoe is one of the creepiest actors in the business (though he made an effective creepy-free Jesus) and delves deliciously headfirst into the cackling menace of Spider-Man’s nemesis. Dafoe, with a face that looks like hardened silly putty and jutting rows of teeth, relishes every maniacal glare and endless evil grin. But instead of being one-note he adds certain amounts of sympathy and understanding as Norman Obsorn. No one could have done this role better than Dafoe.
Director Sam Raimi was most known for his cult splatter house Evil Dead series, but he’s got a new resume topper now. Raimi was chosen over a field of directors because of his passion for the character and story. Raimi brings along integrity but with a joyous gluttony of spectacular action sequences. He expertly handles the action and daring-do all the while smoothly transitioning to the sweet love story. He has created the movie Spidey fans have been dreaming of for 40 years.
Spider-Man swings because of the respect the source material has been given, much like 2000’s X-Men. The story follows the exploits of the comic fairly well but has some stable legs of its own. The multitudes of characters are filled with life and roundness to them, as well as definite elements of humanity. You can feel the sweet romance budding between the two young stars, the tension and affection between Osborn and son, but also the struggle with Norman and his new sinister alter ego.We all know villains are the coolest part anyway. Isn’t that the only reason the last two Batman films were made?
There’s the occasional cheesy dialogue piece but there is that one standard groaner line. In X-Men it was Halle Berry’s query about what happens when lightening hits a toad. In Spider-Manit was the response to the Green Goblin’s offer to join him, to which he asked “Are you in or are you out?” (Obviously channeling George Clooney). The dreaded response: “You’re the one who’s out Goblin. Out of his mind!” Sigh. Maybe a well placed “freaking” before “mind” would have made the line better.
Spider-Man is the best kind of popcorn film: one that leaves me anxiously anticipating the sequel (which will come out two years to the day the first one was released).
Nate’s Grade: A-
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WRITER REFLECTIONS 20 YEARS LATER
Twenty years ago, 2002’s Spider-Man changed the landscape of studio blockbusters. Since swinging into theaters twenty years ago, we’ve gone through three different actors playing three different Spider-Men in three different franchises, plus an Oscar-winning animated movie, and oodles of toys. If X-Men’s success in 2000 made Spider-Man possible, then Spider-Man’s record-breaking success, the first film to earn more than $100 million in a weekend, made the Marvel Cinematic Universe, the defining chain of blockbusters for our age, possible. X-Men provided a template and Spider-Man was the confirmation for those curious bean counters in studio offices. From there, it was a gold rush to secure their own superhero franchise. Universal launched Hulk. Fox launched Daredevil and the Fantastic Four. Warner Brothers started trying to reboot Batman and Superman again. It was an IP scramble and not every property proved worthy (see: 2004’s Catwoman, or better yet don’t see it). For better or worse, 2002’s Spider-Man ushered in the modern era of superhero mega blockbusters. Now with twenty years of hindsight and influence, it’s interesting to go back to the OG Spider-Man, especially after the nostalgic revisit with 2021’s Spider-Man: No Way Home, and see why this movie was so successful.
Created in 1962 by Steve Ditko and Stan Lee, the friendly neighborhood Spider-Man took a circuitous path toward big screen stardom. He had a popular cartoon in the 1970s, a cheesy U.S. tv show, and Lee even licensed the character into a 1978 television series in Japan that is well and truly insane. The main character is a racer injected with alien blood, from planet Spider no less, who leaps into a giant robot to fight giant monsters (it’s basically Power Rangers before Power Rangers). Legendary genre house Cannon Films bought the film rights and then sold them to Carolco, the studio killed by Cutthroat Island’s bombing in 1995. Carolco reached out to reported king of the (blockbuster) world James Cameron to rewrite an existing draft with Peter in college. He envisioned Edward Furlong as Perter Parker and Arnold Schwarzenegger as Doctor Octopus. Later, his new Spider-Man script was reset in high school, brought back in a previously absent Mary Jane, and involved Electro and Sandman as the primary villains, and apparently was going for an R-rating with language and an intended sex scene between Peter and Mary Jane on the Brooklyn Bridge, which brings into further question his organic web-shooting inclusion.
It all fell apart when it was revealed Carolco didn’t actually own the full rights to Spider-Man. After Carolco’s bankruptcy and the ensuing legal wrangling, Sony eventually ended up with the rights for a deal that is absolutely brutal in retrospect: a mere $7 million plus five percent of film grosses and half of merchandising. That’s it. For a character that earns over a literal billion dollars a year in merchandise even when there are no movies being released. As of this writing, No Way Home has made almost two billion dollars world-wide at the box-office.
Sam Raimi was picked as director because he was so passionate for the project, owning over 20,000 comic books and knowing the character and his universe inside and out. It’s not like Raimi was some schlub that Sony just drafted from the street in a contest either. The man was a genre visionary from the beginning with the chaotically kinetic Evil Dead movies. When the studios were unsure about tapping him for comic book movies, Raimi decided to make his own with 1991’s Darkman, a gloriously fun, weird, and gory Phantom of the Opera-esque action movie with Liam Neeson and Frances McDormand. After that, Raimi expanded his style by directing four very different movies in different genres (The Quick and the Dead, A Simple Plan, For Love of the Game, The Gift), and by that time the studios had come around to embracing Raimi as their trusted shepherd of coveted comic book IP. Director Chris Columbus also turned down the job first, instead opting for the Harry Potter cinematic universe. I don’t know if Spider-Man would have been as successful with anyone else at the helm. Let’s not pretend that the movie would have been a commercial failure with some other director attached (I’m sure, prior to Cutthroat Island, there was a very real chance of “Renny Harlan’s Spider-Man” – that’s right, the hits just keep on coming, Cutthroat Island). But Sam Raimi perfectly encapsulates the combination that has worked so well for other later superhero directors: passion and peculiarity.
Raimi is a first-rate visual stylist with the comedy of The Three Stooges, and I don’t mean this as a negative. He has a rare, instinctive sense, much like Cameron and Steven Spielberg, about what will play best on the big screen with a packed crowd, those kinds of blockbuster moments. The one thing you can say about any Raimi feature is that they are exploding with verve and energy. The man nailed a camera to a plank of wood and chased after Bruce Campbell in 1980, and he’s been running wild ever since. That gleeful, childlike sense of entertainment exists in a Raimi picture. His horror instincts and influences are readily apparent in his editing, tone, and setup, across all pictures and genres. Horror is such a precise genre, and Raimi knows the ins and outs of developing scares, tension, and payoffs, and he also knows that editing can make everything sing. A Raimi film might be more self-conscious with its antic camera angles, movements, and editing, but this man is a natural conductor of the chaos of moviemaking. He is a natural for big stages and has only made one movie for less than a hundred million in the last twenty years (2009’s throwback, Drag Me to Hell). It’s also a little disappointing that Raimi has only directed one movie in the last 13 years (2013’s failed franchise-starter, Oz: The Great and Powerful).
Raimi’s movies also have a deep sense of humor, twisted and loony, not afraid to get gross or goofy. When I watched Drag Me to Hell, his first film after leaving Peter Parker’s orbit, I was busting a gut as often as my stomach was churning. Raimi’s Spider-Man 2 sequence where Doctor Octopus (Alfred Molina) awakens and his cybernetic arms slaughter the doctors has been repeatedly re-evaluated in social media circles as a nigh perfect sequence. Raimi isn’t afraid to veer to the edges of what is considered conventional; he’s not afraid to be goofy just as he’s not afraid to be sincere. This is a director who embraces his peculiarities but also has a reverence for visual storytelling and blockbusters. With the exception of Oz, I cannot recall a Raimi film that just felt like a slapdash work-for-hire job. The man has a signature style. It was what Marvel insisted they wanted when they hired him to direct the Doctor Strange sequel (now in theaters!). Finding auteurs with peculiar sensibilities, zany humor, and new ideas for studio projects is what has allowed directors such as Joss Whedon (Avengers), James Gunn (Guardians of the Galaxy), Taika Waititi (Thor: Ragnarok), and Jon Watts (the Tom Holland Spidey films) to flourish.
Revisiting OG Spider-Man, we have two more versions of this universe to compare with, three if you count the animated escapades of 2018’s Into the Spider-Verse, so some things just seem a little more quaint, like an old story from your childhood. Part of this is because the character and his lore have become as familiar in popular culture as Batman or Superman. That’s why the Holland version skipped the origin part of how Peter Parker got his super powers and lost his dear old dead Uncle Ben (just like we don’t need to ever see Batman’s parents die onscreen again). The first two Spider-Man films still hold up; I re-watched Spider-Man 2 shortly after 2017’s Homecoming to see which was the overall best Spider-Man film, and it was still very good. They’re earnest and cheesy but easily transporting and you feel the passion for those involved. Raimi clearly loves this character and wants you to love him as well, and we do. There are a few moments that just speak to the dated nature of culture from twenty years hence, like Peter Parker cracking an unfortunate homophobic joke about his wrestling opponent. The special effects are still strong throughout and benefit from Spider-Man’s costume lacking exposed skin. The action sequences are a bit tame and especially lacking compared to even later Spider-Man films.
Maguire might even be regarded as the least favorite Spider-Man actor at this time after the successful revamping of Andrew Garfield’s version from No Way Home. He stands out from Garfield and forever boyish Holland. He was 26 when he began playing Peter the high schooler. His prior indie film roles would make him seem more likely to be cast as a moody school shooter than as a clean-cut superhero (I guess it worked for Ezra Miller), and the fact that he pulled it off is a credit to both Maguire and Raimi. Maguire hasn’t been able to escape the long shadow of Spider-Man and he seems to be fine with that, having only appeared in one movie since 2014. The conniving celebrity poker player that Michael Cera played in Molly’s Game is believed to be Maguire in real life. Dunst was maligned throughout the original trilogy and you can clearly see her disinterest in the character. To her credit, this iteration of Mary Jane is fairly one-dimensional. She’s little more than the object of Peter’s desires and a damsel to be saved. Dunst has become a much more interesting actress after shedding the Spider-Man universe with Melancholia, season 2 of Fargo, and The Power of the Dog, earning her first Oscar nomination.
Dafoe had to beat out many actors for the role that seems perfected by him. Raimi intended for Billy Crudup (Almost Famous) to be his Norman Osbourn but the producers worried Crudup was too young to portray a middle-aged scientist. Dafoe’s normal face already resembles the Goblin mask. He demanded to do as many of his stunts as possible, and apparently he was a natural learner with the Green Goblin’s winged glider. Dafoe loved the part so much he begged Raimi to find ways to include him again even after his character died. I grew to love him even more after No Way Home reminded everyone of the mental anguish of Norman, a man torn apart by his demons. Dafoe is so maniacal and vulnerable and indispensable in this role. It’s no wonder they even bent space and time to have him generously visit us once more.
I was worried that my older review from 2002 was going to be overly flattering, gushing about what the filmmakers had gotten right and a little too pleased with results that haven’t aged as well with so many others running with what Raimi and company established. It’s still a solidly enjoyable movie that moves along at a steady pace and still finds time to have important character moments so that the quiet still matters paired with the spectacle. We’ve had a generation grow up with the Maguire Spider-Man trilogy and for many of us these early superhero films have a special place in our hearts. There’s a nostalgic factor. The first Spider-Man was more successful in creating an exciting kickoff than X-Men, though that film had bigger hurdles in adaptation, and it still has a lasting appeal at its core because of the skill and passion of the filmmakers involved. I’m very curious about revisiting 2007’s Spider-Man 3, where it all fell apart and seeing if it’s due some begrudging respect, though I doubt it (I know what I’ll be watching in 2027). Spider-Man is a little dated but still swings mighty high.
Re-View Grade: B+
Spider-Man: No Way Home (2021)
This is going to be a difficult review to write. It’s the third Spider-Man movie in the Tom Holland era, though his sixth Marvel Cinematic Universe (MCU) appearance as the character, that much can be said. The MCU has been teasing a universe of parallel universes for a while now, even famously in 2019’s Far From Home, the previous Spider-Man film, and which No Way Home opens seconds later to deal with its immediate aftermath. The scuttlebutt with this new Spider-Man movie is that it is the most Spider-Man in all senses, bringing past iterations from the original Tobey Maguire run (2002-2007) and the maligned Andrew Garfield reboot (2012-2014). We know villains from each non-MCU Spider-Man film are making special appearances, and there are expectations for plenty more special appearances, so by that notion, writing a film review about a movie built upon surprise inclusions and secret revelations can be daunting to even be readable without giving too much away. I’ll do my best, dear reader. Spider-Man: No Way Home is not the best Spider-Man movie, in the MCU or prior, but it’s a rollicking adventure that will play like catnip for fans of the series, all iterations, and has some of the strongest moments of any web-slinging blockbuster.
In the wake of Mysterio framing Spider-Man (Holland) and revealing Peter Parker’s real identity, life has not been kind to your friendly neighborhood Spidey. The public has turned on him and even his best friends are suffering the consequences of their personal relationship. It’s enough that Peter seeks out his old pal, the wizard Doctor Strange (Benedict Cumberbatch), to cast a spell to erase the world’s memory of who Spider-Man really is. The magic spell, naturally, goes wrong, and villains of Spider-Man from other universes begin to appear. These larger-than-life characters are dangerous but also confused; this isn’t their universe, and this isn’t their Peter Parker. Doctor Strange is happy to send them all back to their primary universes, to correct the loose ends of the spell, but Peter doesn’t want to send them all to their fated deaths. He wonders if maybe they can be cured or reformed and if it’s too late to still do the right thing.
First things first, you need to know that this movie is going to play much, much better if you are familiar with, and especially if you’re a fan of, the previous Spider-Man movies. No Way Home almost feels like it was written by a fan who has been nurturing a desire to do right by all past Spider-Man films. This feels like someone who had assembled a list of unresolved issues from different Spider-Man movies for over twenty years and said, “Hey, could I write these characters another ending that can redeem them and provide better closure in a way that is meaningful?” Because of that, each new character that comes through has a definite jolt of fan excitement like an all-star reunion, especially for characters you never thought you would see again. Certainly, some characters have more meaning than others, but I was pleasantly surprised how well integrated and written so many of the villains come across. Returning screenwriters Erik Sommers and Chris McKenna have ret-conned and redeemed the various Spider-Man missteps of old and have given characters more attention and fitting resolution, which makes this a surprisingly emotionally deep Spider-Man in ways you weren’t expecting. There are character reunions and resolutions that I didn’t know I needed, and I was smiling and even battling back tears of my own at various points. If you’re a fan of the recent Holland run, then the movie will still play well, but if you’ve been with Spider-Man from his cinematic beginning (if you really want to feel old, the original Spider-Man teaser involved the World Trade Center) then this movie will feel like a nostalgic blanket to warm you all over.
I think it’s safe to discuss some of the villains that have been prominent in the advertisement and later trailers, but if you wish to skip any character details, then skip to the next paragraph. It shouldn’t be much of a surprise that the two biggest villains are the ones with the biggest screen time and most allowance at redemption. Willem Dafoe as Norman Osborne (Green Goblin) and Alfred Molina as Doctor Octavius (Doc Ock) are treasures. It’s so good to see them again in these roles and each actor is just as good as you recall from their time 15-plus years ago. I was worried that bringing Doc Ock back could spoil the redemptive turn he has at the end of 2004’s Spider-Man 2, sacrificing himself to save the day from his own dangerous experiment. Little did I know that the entire movie was going to seek redemptive arcs for a veritable Sinister Six-worth of Spider-Man villains. It becomes the backbone of the movie, and I was skeptical at first but the movie found ways to win me over with just about every character’s inclusion. Norman and Octavius are similar in that they are battling other sinister personas in their heads, and when the real versions of each man break through, it’s often in heartbreaking moments of existential confusion and sadness. This is a movie that has time to fit in Spider-Man memes as well as question the moral culpability. It’s fascinating that a huge Marvel movie is so concerned with providing glimpses of humanity and compassion to bad guys from movies that the general public didn’t even generally like.
This is the best acting of Holland’s Spider-Man run. He really gets put through the wringer about the consequences of trying to make the moral choice, both good and bad. His most emotional moments got me each time because of the investment in his character growth over six movies as well as the added investment in the supporting characters too. This is the most integrated and important both Ned (Jacob Batalon) and MJ (Zendaya) have been to the plot, and they have a platonic hug at the end that sent me into a tailspin of emotions for what it meant. The humor and natural camaraderie of the actors is still there, a hallmark of the MCU Spider-Man series. I laughed plenty, especially with certain characters deconstructing their parallels and connections (“Gotta watch where you fall,” a villainous understatement). However, this is the most emotional Spider-Man likely ever, and the actors all perform ably. I want to single out Marissa Tomei as Aunt May because she’s been undervalued in these movies until now. This is the biggest role Aunt May has played and she serves as the voice of morality to push Peter to do what he knows is right even in the face of outlandish adversity and personal cost.
No Way Home works better thematically than as a well-constructed plot. The solutions to the villain redemption are laughably convenient, and while it’s not as expressly magic as Doctor Strange’s spells, it’s pretty much the equivalent of technological magic. That’s fine, because it’s less the struggle of invention and more the choice that matters for each character. The mechanics of the ending also feel overly convenient and tidy (you could have just done this the whole time?). When Doctor Strange is chastising characters for hasty decision-making, it’s the movie calling attention to its own cheats. The movie splits so much of its time across multiple villains and drafting off of your old feelings. There are other narrative shortcuts taken and abbreviated, especially Strange’s involvement. He’s left out of much of the movie for the same reason Captain Marvel was left out of much of the final battle with Thanos in 2019’s Avengers: Endgame: he’s too powerful to have on the board. I’m not saying the screenwriters made the wrong choices on what to emphasize. The emotional beats of this movie hit strongly, and if they have to rely on a few cheats and nit-picky hand-waves to get there, then so be it.
From an action standpoint, I think this might rank last for me in the series. Returning director John Watts has never wowed me as an action director. He’s not bad at staging the big moments but he seems more present in zippy tone than in style on a big stage. The added wow factor of seeing the various characters assembled on screen will compensate for much of the action feeling contained to dank sound stages. I think this was done as a cautionary measure to keep the secrets from being leaked, but it also shortchanges the action possibility. There’s nothing in this movie, from a pure action standpoint, that rivals the Venice or London sequences in Far From Home. The movie utilizes portals, and it got my hopes up for clever action inventions, but it serves as more plot device than action complication. There have been some artistic sacrifices, narratively and visually, to accommodate the Spider-Man Movie All-Stars approach, and while I think the filmmakers have emphasized the correct parts, it does still feel like there are some nagging shortcomings to an overall experience that plays exuberantly.
Finding a comfortable medium between fan service and creative constriction, Spider-Man: No Way Home is not the best Spider-Man movie but at the same time it just might be. It serves as a salve to the rest of the franchise, five iterations across two different runs, and because of that level of attention and compassion, the past movies get a little bit better, with more added resolution, more character moments, and second chances to correct miscues and blunders. Who among us wouldn’t want another opportunity to correct our mistakes? While ostensibly setting up the troubles ahead for the MCU (the trailer for 2022’s Doctor Strange: The Madness of the Multiverse is the final post-credit scene), the movie feels entirely backward-looking, rewarding fans of the character and resolving to do better where other films had gone awry. Maybe (Disney)Fox could do something like this for the bad X-Men movies? I don’t know if the same punitive charges of being slavishly nostalgic will hit No Way Home like they’ve done for the new Ghostbusters and Star Wars. It’s definitely still accessible for newer fans but plays best to the people with the longest investment, but isn’t that every continuing movie series? No Way Home is a rewarding cinematic experience of many highs and fun surprises and cameos as well as a humane redemption for the sins of Spider-Man’s past. It’s not the best superhero movie but it might be the most joyous one yet.
Nate’s Grade: B+
Ghostbusters: Afterlife (2021)
As I stated in my review for the 2016 Ghostbusters, allow me to wax nostalgic and explain my own private history with the franchise: “Growing up in the 80s, other kids had Transformers, or G.I. Joe, or He-Man, but I was a Ghostbusters kid. I fell in love with the 1984 original movie, slept below the poster for most of my childhood, and obsessively collected all of the action figures and toys, watched with glee the animated TV series, and hold the world and its characters in a special personal place.” This franchise means something to me. I think about the hours I spent playing in this world and my imagination and my own stories illustrated with marker and crayon, and it makes me extremely happy as well as reminds me how I fell in love with weird storytelling and macabre, ironic humor. I’ve been waiting for more Ghostbusters movies for my adult life. The 2016 movie was fine, I wasn’t enraged by it in the slightest, but it didn’t scratch that itch. While replicating some of the same plot beats, the 2016 movie was not reverent to its source material. Now the 2021 Ghostbusters, delayed over a year and a half from COVID, goes completely in the other direction. Ghostbusters: Afterlife is reverent to a fault, and while it has been met with mixed reviews and complaints of overdosing on slavish fan nostalgia, I found it to be a charming and fun family adventure that left me laughing, cheering, and even crying.
Egon Spangler (Harold Ramis, R.I.P.), original Ghostbuster, is dead, killed by a malevolent spirit. His estranged adult daughter, Callie (Carrie Coon), and her two teen children, Trevor (Finn Wolfhard) and Phoebe (Mackenna Grace), are shocked to learn of his death and their unexpected inheritance: a dirt farm in small-town nowheresville Oklahoma. They don’t know much about their grandfather and the kids are not exactly excited about relocating to a secluded mining town. Phoebe starts discovering weird pieces of technology hidden in the old house of her grandfather’s. A presence seems to be reaching out and trying to get the family to understand their real legacy. It appears that Gozer the Gozerian was not fully defeated on top of that New York City skyscraper in 1984, and Phoebe and her family must learn about the past in order to make sure we all have a future.
I can understand the charges of Afterlife being too nostalgic, but I don’t understand the charges of it being so enamored with its past that it poses a disservice to the movie standing on its own. This movie is intended at its very DNA to live within the shadow of the original films. The director and co-writer, Jason Reitman, is the son of the original films’ director, Ivan. It’s going to be reverent but that’s not an automatic bad thing. Whereas the 2016 reboot shrugged at past convention and went completely comedic, this edition takes the opposite approach, hugging onto the lore and past of Ghostbusters with heartfelt affection. If you’re a fan of the franchise, this adoring approach will likely be more favorable, not that the 2016 film is wrong for eschewing the established canon of the franchise and trying something new. If Afterlife had been a completely original story set in a Ghostbusters universe, I would have happily accepted that. However, just because something is outwardly nostalgic, or taps into fan service, does not mean it is destined to be an exclusive retread that only satisfies the hardcore base. I didn’t need the gratuitous Easter eggs of passing shots of a twinkie or Crunch bar, but they’re blink-and-you’ll-miss-them moments that don’t really relate to anything of consequence, so I can excuse them. Afterlife is similar to The Force Awakens in that it uses familiar plot beats to mirror events of its predecessors to ease back fans and new members to the fanclub, most especially in Act Three where Gozer’s demonic pooches are unleashed. I can understand many chaffing at this, but I feel that Afterlife does enough to justify its own creative existence even in facsimile rather than as some insular, facile, fan-stroking cash-grab.
This is, by far, the most dramatic of the Ghostbusters movies, a series that has existed in the realm of comedy. The prior movies were never spooky on adult terms, but they reached back into a primal, childlike curiosity and anxiousness over the unknown that made them creepy when they wanted to be. I don’t understand the umbrage some have expressed over Afterlife being more of a drama. First, the comedy is present throughout the movie with the characters making specific and wry observations that feel fitting for their situation. The humor is not as forced as the loping line-a-rama improv jazz riffs of Paul Feig’s 2016 film. I think this universe can sustain different kinds of stories being told, and I think that drama is perfectly acceptable as long as it’s earned, just like the comedy or horror elements. The central premise involves an estranged family coming to know the secret life of an absentee relative who abandoned them, so the more they learn about his Ghostbusting past and responsibilities, the closer they come to uncovering a clearer picture of who this man really was as well as their connections to him. Reitman and co-screenwriter Gil Kenan (Monster House) have smartly connected the investigation of the past into the development of personal relationships. We in the audience know the significance of the Ecto One and the ghost traps, but the new characters do not. We await them to understand the knowledge we already attain, but the movie doesn’t play this as characters dawdling. Each discovery unlocks new potential for the characters to shape who they choose to be, and each one gets them closer to their grandfather and reshaping their conception of the man who they wrongfully believed abandoned them for folly.
This all leads to a climax that had me genuinely in tears. I won’t exactly spoil it but Afterlife’s conclusion is less concerned with beating the Big Bad Gozer yet again and saving the universe. Reitman and company have smartly placed the real climax as an emotional catharsis; it’s more in keeping with Field of Dreams than some huge Marvel apocalyptic showdown. The ending is personal, emotional, and reaches into our universal desire for closure, for having that one last moment with a beloved who we no longer have any moments left to share, Reitman is clearly missing Ramis, a close family friend and inspiration who died in 2014, and this is his own way of processing his personal grief, offering an emotional output for the fans to share in, and allowing a grieving character/surrogate to find that needed release. It serves as a fitting conclusion and a special end note for any Ghostbusters fan who has held this franchise close to their heart for several decades, especially if shared with a paternal figure who may be gone.
The film also successfully channels a childhood perspective of awkward and awesome. It’s hard to create a story where a group of precocious adolescents discover strange things cooking in their sleepy small town without suggesting Stephen King and Stranger Things, but this isn’t necessarily a total negative. The earlier movies were always from a more cynical adult perspective. Yes, there were characters like Ray (Dan Ackroyd) and Egon who were true believers, but they were often set up for easy laughs. The tone of the series was mostly tied to the irony of the character of Peter Venkman (Bill Murray) that looked at the supernatural with droll detachment. This is the first Ghostbusters entry where the primary perspective is from children, and there’s something hopeful and heartfelt about a younger point of view with the supernatural material. These kids are excited and eager to learn more about the somethings strange in their neighborhood. It becomes endearing to ride along with them as they get to jump into the action. I loved the concept of a sidecar gunner seat for the Ecto One and how it felt like a childhood dream coming true. But it’s more than fan service because it serves as a point of progression for Phoebe’s sense of self, of embracing her scientific interests and roots, and taking charge in the face of unknown danger. It’s a coming out of sorts. When the kids are driving through (the always empty?) town and chasing a runaway ghost, wrecking storefronts from the boom of the proton pack, it’s a blast for them and us.
This is Reitman’s most commercial and mainstream film of his Oscar-nominated career. It’s interesting to me that this indie darling, who was on such a hot streak in the late 2000s, hit some speed bumps with the critical misfires of 2013’s Labor Day, 2014’s Men, Women, and Children, and 2018’s The Front Runner, so the next movie is a retreat to a big-budget franchise film. Reitman doesn’t necessarily have the best feel for large-scale spectacle, but he knows intimate character dramas and guides his actors well. Grace (Gifted, Haunting of Hill House) is wonderful as our plucky lead. Unfortunately for Wolfhard (It, Stranger Things), his dull character has nothing to do but pine for a local girl, scoff at his family, and then fix up the old ghostbustin’ mobile. Paul Rudd (Ant-Man) is as charming as ever as the school science teacher, especially as he nerds out over interacting with the Ghostbusters paraphernalia like an excitable fanboy living out his childhood dream. I wish Coon (The Leftovers) had more to do, but that’s my primary complaint in any movie where Carrie Coon is a supporting actress. Her chemistry with Rudd is strong and they could have done so much more together as adults trying to make sense of madness. They could have eliminated Wolfhard’s mopey older brother character entirely and given us more time with the goofy adults too. One feels like there is some secret contract where anything relating to 80s nostalgia requires the hiring of Wolfhard on hand.
Ghostbusters: Afterlife will not be the best movie of 2021. There are areas that could have been improved and streamlined and better developed. However, Ghostbusters: Afterlife will most assuredly be my favorite film experience of 2021. It’s a heart-warming continuation for fans with enough wit and whimsy to charm while owning its obvious and intended connections to the original. I may not be the most objective source on this particular matter, but I know what I like, and this movie had moments of pure happiness that just shot right through to my dopamine center. We’ll see if this movie can restart the dormant franchise, and strike more on its own, but even if this lone 2021 entry is all that we eventually get, I’m happy I got to experience this magic once again. I can’t wait to see it again with my dad.
Nate’s Grade: B+
The Tomorrow War (2021)
Amazon’s new movie, The Tomorrow War, is the costliest original blockbuster of the summer, and it’s skipping theaters entirely. The $200 million-dollar sci-fi movie was originally slated for theatrical release in December 2020, then pushed to summer 2021, then sold to Amazon streaming for the cost of its production budget. It’s easy to grasp the excitement of its premise and how it could translate into engrossing escapism. At the 2022 World Cup, a flash of light transports a team of future soldiers who need enlistments. In a matter of months, the world will be facing a war between alien monsters, and by 2050 we will be on the verge of losing for good. Dan Forrester (Chris Pratt) is a science teacher/ex-veteran who is conscripted into the future war, along with some other unlikely soldiers, and thrown into the future. His tour will last one week and then he’ll be sent back to 2022, if he survives, and only twenty percent come back.
Perhaps it was the allusions or homages to Starship Troopers, but I found the first act and the action before the action to be the most interesting part of The Tomorrow War. I was hoping with its time travel premise of a future war fought by the past that there would be some attention paid to the world building and implications of its premise, at least before it became hunting down monsters and shooting in corridors, and thankfully the movie actually takes some sweet time to lay its foundations before being conscripted itself into action movie spectacle. Much like Starship Troopers, we have people unprepared for a war against an alien species and essentially being tossed into basic training as cannon fodder for the military industrial complex. I enjoyed that the screenplay by Zach Dean (Deadfall) actually plays out some of the larger effects that its future confirmation would stir. Effectively, humanity knows that in thirty years it’s all over. There is a definitive end date. Knowing that thirty years is all civilization has remaining would cause all sorts of global, social, and psychological upheavals. Why bother going to school if it’s all over in thirty years? Why try and start that business if it’s all over in thirty years? Why start a family if your children will be doomed in thirty years or less? Society would be irrevocably changed, and sectors and populations would refuse to go back to the way things were, and instability would flare up with generations sore over their lack of Earthly inheritance.
That’s just one factor that gets attention during this first 45-minute section. The nature of the future conscripting people of the past to fight their war has plenty of political commentary about generational conflict, proxy wars, and how the poor are disproportionately affected with less choice. The soldiers being taken from the past are older and an unorthodox pool of candidates that wouldn’t meet contemporary military recruitment standards. This is because the people being sent to fight are already dead by the time 2050 rolls around to avoid any time paradox concerns. There are interesting implications here. It’s like their own governments are saying, “Well, you’ll be dead anyway, so you might as well die now rather than much later and maybe you’ll provide a more immediate need other than taxes. Thank you for your service, now die.” Again, the psychology and ripples of that can be fascinating. I’m skeptical why more 2022 Americans are not disputing why they should fight 2050’s war with their own flesh and blood. I suppose I wanted this intriguing premise to be played out more in the span of an ongoing TV series, something along the lines of the elegant existential bummer of HBO’s The Leftovers. As a feature, The Tomorrow War gets beaten into blockbuster shape to become another noisy sci-fi spectacle, but the potential of its premise and the bombshells of its world-building deserved even more deliberate consideration.
When the action picks up, The Tomorrow War follows a predictable path of alien invasion military thrillers. Dan’s unit must go into enemy territory and retrieve an important thing before the aliens overrun the facility as well as before the Army firebombs the block. There are many ticking clocks built into the plot mechanisms, from Dan’s week-long sojourn into the future ticking clock, the overall “humanity’s last stand” ticking clock, the ticking clock of getting needed lab components before destruction, the ticking clock of synthesizing a magic alien cure, and there’s likely others I haven’t even noticed. That cluttering of urgency extends also to its personal exploration of two sets of frayed familial relationships, father/daughter and father/son across three generations. It’s simply too much and detracts from more time and attention being given to the elements that demand the most development. The father/daughter relationship has the most meaningful drama considering it covers multiple periods of time and pushes Dan into thinking more critically about sacrifice and legacy. The broken father/son relationship between Dan and his absentee dad (a buff J.K. Simmons) is unnecessary and put on hold for too long and then hastily tied together. The Tomorrow War is an unlikely candidate of having too many conflict elements and points of urgency that they can dilute one another.
This also gets into an extended third act that feels entirely tacked on. After a critical climax, I grabbed my remote to pause the movie with the belief that things were wrapping up shortly. I was shocked to see I still had another 30 minutes left to go. The mountain-set final action set piece feels like a late studio addition rather than an outgrowth of what was established in the screenplay. Strangely, the characters don’t seem to be acknowledging the reality of cancelling out the alien-invasion nightmare future with their actions. If Dan has the magic elixir to thwart aliens, and goes back to 2022, then he can prevent the billions of eventual deaths. I suppose that does nothing for those in 2022 that got zapped into 2050 and died in the line of duty, but it spares everyone else from 2023 onward. I started yelling at the screen that preventing the terrible future meant good things.
As far as the quality of action, it’s a cut above thanks to director Chris McKay (The Lego Batman Movie), making his live-action film debut. I’ve noticed with other directors who primarily got their start in the realm of animation that they have such a great command of filling up the screen. Brad Bird, Travis Knight, Phil Lord and Christopher Miller, and Tim Burton, all of them have an extra artistic sense of how to use the space of the frame to immerse the viewer. I greatly appreciated that many of the sequences where the soldiers fight the alien monsters use long takes and clear editing. There’s one scene where soldiers are trying to wrangle a monster as a hostage and all the fighting and buckling is impressively presented with sufficient distance so we can see the soldiers react and go flying. The introduction of the alien monsters is drawn out of the shadows, but from that moment onward the movie presents the monsters clearly, and I enjoyed the squid-meets-feline creature design enough that I welcomed more closeups. There’s also a horrifying and darkly comic tech mishap where the future accidentally zaps its new recruits into 2050, but instead of re-materializing five feet above the ground it’s 100-plus feet high, so we watch people hurtle to their awful deaths. McKay can replicate standard studio action movie grist seen in plenty of other big-budget blowouts (there are multiple examples of characters slow-motion jumping out of the way of explosions), but more often McKay has a natural eye for visual compositions and how to bring out more with his sci-fi spectacle.
One of the bigger miscues of the movie was the hiring and prominence of Pratt (Jurassic World) as the lead. He’s got the presence and build to be convincingly ex-military, but he’s not a good fit for an everyman, let alone a family man everyman scientist. He’s a high school science teacher going through personal malaise because he feels like he’s meant for something bigger (what’s bigger than saving humanity, guy?) and this ordinary life just ain’t cutting it. Except Pratt can do charming and affable, he can even do heroic, but this part does not play to the actor’s strengths, so Dan often comes across as plain and bland. He’s stuck as the square-jawed straight man for the movie and is boring once he goes into action or thinking mode.
I wished the movie had been retold from the point of view of Charlie, played by reliable comic Sam Richardson (Veep, Werewolves Within). He’s a welcomed voice of panic and reason among the avalanche of sci-fi, science, and military jargon. He’s a widower, losing his wife on her own tour of duty, and he feels greatly out of place. The actor is so amusing and the character so unexpectedly entertaining that I wish Pratt’s hero had bit the dust early as a meta head-fake (think of Seagal getting killed off early in 1996’s Executive Decision) and we were left to follow Charlie as humanity’s unexpected savior. Along the conversation of waste, Betty Gilpin (The Hunt) is shortchanged as Dan’s wife in 2022 world. They introduce a plot point that family members can be conscripted in place, and then there’s the transport glitch that kills all but a few, so I assumed that an actress of Gilpin’s kick-ass capability would find herself in the future fighting too. Alas, dear reader, Gilpin is just here to be the concerned wife at home waiting for her man to return.
The Tomorrow War is an original story though it’s built from older, recognizable parts, a little Independence Day here, a little Alien there, and a dash of Edge of Tomorrow. It’s derivative but it still has its own points of interest, chief for me is the world building and premise. The action is solid and filmed well. The scope of the special effects fits comfortably in the blockbuster studio range. It’s a good-looking movie with plenty of action and enough time travel quirks, though your attention may also flag as the movie lurches to a protracted close with its extended third act. It does more right than wrong as blockbuster spectacle. I think it had offshoots of better potential that could have been tapped, but as a big screen entertainment ported to your smaller home screen, The Tomorrow War is destined to win fans with lowered expectations and 140 minutes of free time.
Nate’s Grade: B-
Zack Snyder’s Justice League (2021)
Zack Snyder had a unique situation that many filmmakers would never get close to fulfilling. He departed the 2017 Justice League movie in the wake of a family tragedy, Joss Whedon was hired to direct and rewrite extensive reshoots that totaled an estimated additional $30 million dollars, and the world was given the strange amalgamation of two different filmmakers, along with the nightmare-inducing CGI baby lip to replace actor Henry Cavill’s mustache. The 2017 theatrical release of Justice League was meant to be a significant milestone for the DCU, launching an all-star assembly of superheroes and setting up future solo adventures and franchises. It was meant to be a major kickoff and it was simply a major shrug. The general public was indifferent to the 2017 League, and it seems like the DC brass is positioning for a cinematic universe do-over, retaining the elements they liked (Jason Momoa, Gal Gadot) and jettisoning the other pieces to start anew. In the ensuing years, fans have been petitioning for the fabled “Snyder Cut,” a theoretical version of Justice League that was closer to Snyder’s original artistic vision before the studio intervention and interloping of Whedon. It became a joke on social media and then one day it became real. Warner executives, seeing opportunity with the rabid fanbase, decided to give Snyder an additional $70 million to finish his version of Justice League. It would be an exclusive to their new streaming platform, HBO MAX, and Snyder could complete his version without artistic compromise. The resulting four-hour version, titled Zack Snyder’s Justice League, is less a movie than a mini-series, and a rare chance for a director to complete the story they wanted to tell without artistic compromise. After having watched the full four hours, along with re-watching the 2017 version again for comparison, The Snyder Cut just feels like the original version only longer. I would actually advise people that if they haven’t watched either Justice League to simply catch the 2017 version. At least its mediocrity is half your time investment.
Once again, months (?) after the death of Superman (Cavill), Bruce Wayne (Ben Affleck) is traveling the world and recruiting a very specific group of job candidates. He needs serious help to combat an oncoming alien adversary, Steppenwolf (voiced by Cirian Hinds). The cosmic Big Bad is looking for three special boxes, a.k.a. mother boxes, to destroy the world and make way for his master, Darkseid. Wonder Woman (Gal Gadot) helps Batman convince the half-man/half-machine hybrid Cyborg (Ray Fisher), underwater dweller Aquaman (Jason Momoa), and hyperactive speedster Flash (Ezra Miller) to form a league of sorts to thwart Steppenwolf.
I think it’s unfair to judge the 2017 film to the Snyder Cut as a movie simply because this version never would have been released in theaters. No studio would have released a four-hour version. The two edicts that Whedon was given by the studio when coming aboard the project was that it could not be over two hours and to lighten it up. Imagine what the 2021 Snyder Cut would look like if Snyder was then tasked to cut it down to a more manageable two-hour running length. I predict many of the same scenes being eliminated or dramatically trimmed down. That’s the main takeaway from the Snyder Cut, that there is more room for everything, and quite often too much room. I swear a full hour of this movie might be ponderous slow-motion sequences. Plot-wise, Zack Snyder’s Justice League is pretty close to what was released in theaters in 2017. The action sequences are extended longer (Steppenwolf’s attack on the Amazons has increased from six minutes to a whopping twelve minutes) but I don’t know if they’re dramatically improved. Instead of two punches there’s four; instead of one chase, there’s two. It’s that kind of stuff, filling out the sequences but not really elaborating on them in an exciting fashion that reorients the moment. I liked some additions, like the inclusion of blood during the underwater Atlantis fight because it added a neat visual flair, but the added action is often obscured by visual decisions that dis-empower the experience (more on that later). I found myself growing restless with the movie. All that added time allows some sequences and plot beats to breathe better, but it also allows Snyder to meander to his greater indulgence (more on that later as well, notably on the multiple epilogues). The four hours feel like Snyder’s kitchen sink approach, and with the benefit of years of hindsight from the critical and fan reception of the 2017 version, he’s able to spend tens of millions to correct mistakes and improve a flawed film.
I hate how this movie looks for multiple reasons. The most obvious difference is that the aspect ratio has been altered to a 4:3 ratio more reminiscent of pre-widescreen television. Why is this the case? Snyder has said he cropped his movie to this boxy format so that it could be played on IMAX screens. That’s fine, but why crop your movie now months if not possible years before it will ever play on IMAX screens? When it comes time to adjust for the IMAX screen, adjust then. Why must every viewer see this limited version now on their widescreen televisions at home? It’s just so bizarre to me. It would be like if Quentin Tarantino reasoned that his movies will eventually play on airplanes, so he better get ready and cut back his widescreen into a flat, pan-and-scan mode, and he might as well include alternate takes and scenes to cover for those that would be deemed too profane or intense for the all-ages captive audience of an airplane, and then that version was the one he released to all audiences and we were stuck with it. Snyder had millions of dollars to reshoot his epic and he lopped off the edges, meaning you’re getting more movie but also less (at least the footage predating the new reshoots) in every second because of the framing. The grandeur of the superhero saga is also extremely hampered by the drab color palette. Snyder has always preferred muted colors to his movies but his Justice League drains all life and vibrancy. Everything is literal shades of grey. Color is not allowed to exist in this universe. A sunset is almost comical. Apparently, there’s going to be an official black-and-white version but we’re already practically there. Some could argue the oppressive grey is meant to evoke the grief and heaviness of the picture, and I’ll give you some leeway with that, but the drab colors also nullify the visuals. It’s simply harder to see everything that’s happening even during the daytime, and then you tack on the ugly CGI that makes everything look like a fuzzy video game. For a movie that has cost potentially over $350 million dollars combined, Justice League looks so phony. Maybe that’s part of Snyder’s overall stylized look, he’s never really been one to visually ground his operatic action spectacles, but I feel like the aspect ratio and color palate just make it worse. For those four hours, this is often a very visually unappealing movie to watch.
With the added time, there are definite benefits and characters that are lifted by the extra attention. Chief among them is Cyborg, a character that felt like a Swiss army knife in the original who was just there to perform whatever techno jazz the movie required at a moment’s notice. With the Snyder Cut, the character becomes more engaging and given a fuller arc relating to the relationship between father and son. The father’s placement in the story actually matters and Cyborg has more of a personal journey coming to terms with his new abilities. There is a back-story with his frayed relationship with his father, his accident that caused him to become the creature he is, and a reoccurring theme of a son blaming his father and the father trying to reconnect with the son he refused to part with. I still think Cyborg ranks low on the list of superheroes, but the additional scenes give the character more weight, more tragedy, and more intrigue. Another added benefit is that Steppenwolf’s motivation is improved as well as his look. He’s now outfitted with a herring-bone armor that twitches over his body. It’s a more intimidating look than what he had going on in 2017. I also appreciated that he now has more motivation other than “conquer the universe” because now it’s “conquer the universe to get back in the good graces of the boss.” Steppenwolf is trying to repay a debt and make amends, and that makes him slightly more interesting than his generic motivation in the original theatrical cut.
However, not all the new editions are as smooth or as helpful. The added time with the rest of the Justice League doesn’t seem to have added anything to their characters. Each one’s arc is more or less the same from the 2017 version, except now we have even more scenes of Wonder Woman wondering whether she needs to get off the sidelines and be more involved (the events of WW84 conflict with this timeline) and Aquaman rejecting his call to adventure from the Atlanians. Neither is a richer portrayal and the scenes are redundant. Take Wonder Woman finding out about Steppenwolf’s attack. In the 2017 version, her mother lights an arrow and it sails into Greek ruins, signaling her daughter, who knows what this means. In the Snyder cut, the arrow still lights the Greek ruins, but now Wonder Woman visits the ruins, she gathers a stick, she wraps a cloth around it, she dips it in kerosene, she lights it on fire, she enters a secret room because of the arrow, she jumps down a cliff, she finds a hidden temple with hieroglyphics warning about Steppenwolf and the mother boxes and Darkseid. Even if you really wanted the end where she sees those hieroglyphic warnings, why did we need these many steps to get there? The opening hostage/bank heist scene is given far more attention, with multiple scenes of hostages being terrorized, and then Wonder Woman literally vaporizes the chief terrorist. A little girl looks at her, likely traumatized for life by the whole experience, and says wistfully, “I want to be like you when I grow up.” She wants to be a murderer? In Snyder’s universe, Superman kills people, Batman kills people, so why not Wonder Woman too?
The revised introduction of Barry Allen is also regrettable. He’s applying for a dog walking job and a car accident occurs and he saves the day, but not before slowing down time in a frustrating manner. This is because he seems to be dawdling while the rest of the world is frozen, which makes the event seem less special. His movements seem less urgent than Quicksilver in the X-Men films when he would perform the same memorable slow-mo set pieces. I disliked that the Flash’s big involvement in the final showdown was literally running around in a circle, a repeat of what he had done prior. Also making the slow-mo save introduction less special is the fact that the Flash picks up a hotdog floating in midair for silly reasons. It’s drawn out with interminable slow-motion and the song choice is baffling, a common theme throughout Snyder’s movies. I think he’s been smarting ever since he painfully paired Leonard Cohen’s “Hallelujah” with a sex scene in 2009’s Watchmen, and now we must al endure similar awkward auditory pairings. Every song inclusion just feels wrong here. As Aquaman is drinking and walking along a pier, in slow motion, we hear “There is a Kingdom” by Nick Cave, and it just doesn’t pair right, especially in contrast with the hard-rocking guitar riffs from The White Stripes in the 2017 version. For good measure, Snyder even includes another “Hallelujah” cover by the end for good measure, as if he’s still fighting this same battle over musical taste.
And then there’s the barrage of epilogues, each the start of a story never to be continued, and it approaches the realm of self-parody (spoilers to follow). We get three endings, the first an extension of the post-credit scene from the 2017 version where Lex Luthor (Jessie Eisenberg) suggests the formation of a Legion of Doom for villains. He even shares with Deathstroke (Joe Manganiello) that Bruce Wayne is Batman. Well, that could be an interesting next step, but we know it’s not to be so it becomes just a teasing preview. The next ending cuts forward in time to the dusty, apocalyptic vision that Batman had in Batman vs. Superman, and he’s got a crew including an older Flash, Meera (Amber Heard, why does she have a British accent now?), and even Jared Leto’s Joker. They’re facing off against a villainous Superman who has been driven mad by the death of Lois Lane (Amy Adams), which is pretty much the plot of the Injustice games. The Joker is antagonizing Batman with some references to killing someone close to the Dark Knight, and this whole sequence amounts to Snyder basically saying, “Hey, here’s where I wanted to go with things but you’ll never see it.” Then there’s a third ending, because the second is revealed to be another dream/vision for Batman, where he meets Martian Manhunter, a character that, other than diehard comic aficionados, no one cares about and has been given any reason to care about. The guy just introduces himself and Batman is like, “Oh, cool,” and that’s the ending Snyder decides to close his four hours with. There is a literal half-hour of epilogues and false endings to finish with and I was exhausted. I owe Peter Jackson an apology.
In my original review of the 2017 Justice League, I wrote, “I think I might have actually preferred Joss Whedon not being involved and simply releasing the full Zack Snyder cut. It would have been stylistically more coherent. Much of the Whedon reshoots do not feel like they are for the better. To be fair, he came in late and this franchise behemoth had already gone too far to fully alter its fate. There are small moments that work but the big moments are what fail. This movie is missing setups, payoffs, and character arcs. It’s missing pathos and emotion. It’s missing memorable action sequences that are exciting and varied. It’s missing basic internal logic. It’s missing a greater relevance.” Some of those issues are resolved with the four-hour Snyder cut and too many others still remain. At the end of the day, this is still just a longer, bloodier version of a mediocre superhero movie, except now we get stuff like Batman saying the F-word, so I guess that’s cool. I have more of an artistic appreciation for what Whedon had to pull off to even wrangle this beast into two hours. I’m happy Snyder was able to fulfill his complete vision and that HBO MAX offered a platform that would provide such a rare opportunity of expensive art unencumbered by studio meddling. I can’t say it’s worth your four hours, nor can I say it’s dramatically better than the 2017 version because whatever benefits it offers are weighed down by the extraneous, the redundancies, and the length. As it stands, I feel I have no choice but to grade Zack Snyder’s Justice League the same as the 2017 Justice League.
Nate’s Grade: C
21 Bridges (2019)
21 Bridges would have been a more interesting movie if it had simply been a conversation between the police detective, Andre David (Chadwick Boseman), and the mayor of New York City as he proposes shuttling all twenty-one bridges leading out of Manhattan to catch a pair of cop killers. My pal Ben Bailey surmised it should go with the mayor flatly refusing and telling them they should use actual police investigative work to catch the criminals, like all casework, instead. It’s not like Manhattan houses millions of people with deep subway networks and somebody could remain unseen for some time, or the fact that there are more ways off an island than bridges. This concept doesn’t even factor into the story in a meaningful way; the police could have just as easily used the bridges as checkpoints for the difference it makes. This eliminates the ticking clock factor. Another miscalculation was splitting so much of the narrative between the two sides, Andre and the cops doing the hunting, and the criminals trying to run away. I’m not emotionally invested in these guys escaping, and it doesn’t ratchet tension as the cops get closer. If anything it alleviates tension as I know we’re closer to them being captured. The shootouts, foot chases, car chases, and machismo barking are all serviceable from director Brian Kirk, a veteran of television. It’s fine if this is a genre you enjoy but there isn’t anything new in 21 Bridges, or anything new that works, to open up that entertainment for anyone else. It’s entirely predictable every step of the way, enough that I was correctly guessing the real villains before the movie even started. The actors all do respectable work. It’s all competent from top to bottom, but it’s in service for a forgettable by-the-numbers cop thriller. I have to believe the original script for this was something more daring, perhaps opening up Andre’s character and his reputation as a “cop killer killer” and what effects that has had on him. He really shouldn’t be the hero. He should be the guy who comes to learn his culpability in being part of a corrupt system of justice, pushing him toward an anti-hero reclamation arc. What we get isn’t even close to that level of character exploration, so I must believe 21 Bridges was noted to death by studio exec mismanagement. Otherwise what did the star of Black Panther and the directors of Avengers: Endgame see in this story that urgently had to be told on the big screen? It feels like some relic from the 90s that would have starred Wesley Snipes and absent any modern commentary on the role of a police state in urban communities. Alas, you get what you get with 21 Bridges, which could have been 18 Bridges, but some exec must have said, “No, that’s not enough bridges. But 30 is too many. Gentlemen, were gonna stay up all night if we have to in order to solve this number-of-bridges conundrum.” If you have a soft spot for this kind of thriller, you might find some fleeting moments of entertainment. Everyone else can look away.
Nate’s Grade: C+
Spider-Man: Far From Home (2019)
Spider-Man: Far From Home arrives as the tasty dessert to the epic five-course meal that was Avengers: Endgame. It picks up weeks after the events of the climactic chapter, starting right away with the consequences in a clever, albeit light manner. Peter Parker (Tom Holland) is excited to go on a class trip to Europe and has big plans to confess his true feelings to his crush, MJ (Zendaya). He’s pulled into hero work by a testy Nick Fury (Samuel L. Jackson) who needs Spider-Man to stop a group of inter-dimensional elemental monsters. Quentin Beck (Jake Gyllenhaal), dubbed “Mysterio” by the Italian media, is the last survivor of that other dimension and looking for assistance to thwart them and save this Earth. Peter tries to live a “normal life” and balance his superhero duties, but his secret life is increasingly intruding upon his actual life, especially as the world looks for the next superhero to step up in the absence of Tony Stark. Far From Home is an enjoyable road trip movie that feels like Junior Spy Hijinks for the first half. It’s funny but I definitely felt like the filmmakers weren’t fully engaged in telling that story, so I was left a tad disengaged. There’s a big reason for this and it’s a turn that comes halfway through, and from there out the movie is mostly great. The action sequences are directed with flair and even better visual acuity by returning director John Watts (Cop Car), there are some vivid nightmarish hallucinations that are glorious and disorientating. Gyllenhaal (Nightcralwer) becomes much more interesting in the second half and makes better use of the actor’s comic and dramatic range. It almost feels like some of the staid back-story from the first half is a satirical point of the second half, but you have to get through it all first. This bait-and-switch storytelling structure leads to certain pluses and minuses, and had it gone on much longer it would have more negatively affected the overall enjoyment factor. The first post-credit scene is definitely a game-changer in the world of Spider-Man and has a fantastic character debut that made me cheer and will be big especially for fans of the recent hit PS4 game. Far From Home doesn’t have the polish and brilliant structure of 2017’s Spider-Man: Homecoming but it’s a Spidey sequel that doesn’t lose track of the characters, presents an interesting villain as something we haven’t quite seen before, and has a good sense of humor while still being able to thrill and chill. The MCU is in a different world now after Endgame and with Holland and company leading the way, I could use more of this Spider-Man pronto.
Nate’s Grade: B
The Front Runner (2018)
In 1987, former Colorado senator and governor Gary Hart (Hugh Jackman) was the leading Democrat in primary polling and a sure bet to take on George H.W. Bush for the White House. In three weeks time, his campaign was in tatters and he folded. It all stems from a supposed affair he was conducting with Donna Rice (Sara Paxton). They deny anything but Gary acts like he has something to hide, evading the media’s questions about his marriage and his past history with infidelity. Enough time has passed in the political landscape to take a deeper dive into Gary Hart’s disintegration in the spotlight, and the moment serves a tipping point for changing media coverage. Journalists talk about the “old days” where candidate infidelity and ailments were just ignored as a gentleman’s agreement of sorts between the gatekeepers, but should they have? While a candidate’s martial relations are significantly less important than policy and governance, they do reflect character and what he or she (but, let’s face it, mostly he) acts with authority. Strangely, The Front Runner wants to paint the hungry journalists digging into Hart’s past as the real enemy, going above and beyond the bounds of ethics for crass sensationalism. This is directed and co-written by Jason Reitman (Tully, Up in the Air), a shrewd storyteller with a knack for human drama, which makes the “both sides are bad” equivocation all the more curious. Jackman is strong and has several scenes of righteous speeches talking about how he didn’t sign away his privacy, except when you run for president, you kind of do, and the American public deserve to know if their leaders abuse power. The movie favors long takes with a wide supporting cast of players that speak like they stepped out of an Aaron Sorkin workshop (an exchange celebrating the “integrity” of news anchors wearing bad suits feels ripped right from Sorkin’s unguarded typewriter). The film is nicely sympathetic to the “other woman” in this scenario and treats her like a human being with dimension. The PR recovery and shady deeds of Hart’s team reminded me of the Chappaquiddick, which placed an unfavorable scrutiny on Ted Kennedy and his team of political spin masters after his deadly car accident. It all makes for an entertaining movie with solid performances and interesting character shading, but its perspective is too wobbly, trying to lay the blame on everyone it can find.
Nate’s Grade: B
Justice League (2017)
The story behind the Justice League movie is one of turmoil and turnover. Zack Snyder has been the cinematic voice for the DC film universe (DCU) and, if you listen to enough critics and fans, the weight holding down the franchise. Justice League began filming in the spring of 2016, which means they had a considerable lead time before release. Either they went into production with a script they were unhappy with or they learned it. A year later, in the spring of 2017, Snyder bowed out of his directorial duties to spend more time with his family in the aftermath of his daughter’s suicide. Enter Joss Whedon, the wunderkind behind Marvel’s record-breaking Avengers. The studio was unhappy with Snyder’s rough-cut, deeming the footage “useable,” and tapped Whedon to make drastic reshoots. He rewrote the film enough to earn a writing credit from the WGA. Complicating the already pricey reshoots was star Henry Cavill’s mustache, a holdover from the filming of Mission: Impossible 6. He wasn’t permitted to shave his ‘stach, and so Warner Bros. was forced to pay likely millions… to digitally erase Cavill’s facial hair (DCU is 0-2 when it comes to mustaches this year). The final product is being met with great fanfare, hope, and curiosity. If anybody could save this project it’s Whedon, right? Well Justice League could have been renamed Super Hero Fatigue: The Movie.
Months (?) after the death of Superman (Cavill), Bruce Wayne (Ben Affleck) is traveling the world and recruiting a very specific group of job candidates. He needs serious help to combat an oncoming alien adversary, Steppenwolf (voiced by Cirian Hinds). The cosmic Big Bad is looking for three special boxes, a.k.a. mother boxes, to destroy the world. Wonder Woman (Gal Gadot) helps Batman convince the half-man/half-machine hybrid Cyborg (Ray Fisher), underwater dweller Aquaman (Jason Momoa), and hyperactive speedster Flash (Ezra Miller) to form a league of sorts to thwart Steppenwolf.
Aggressively bland, lazy, and unmemorable, I was genuinely left questioning whether Justice League was somehow worse because it wasn’t worse. It’s not the aggravating stew that was Batman vs. Superman or Suicide Squad, but those weren’t exactly difficult hurdles to clear. To put it in another colorful analogy: while it may not be a flaming dumpster fire, it’s just a dumpster, something you wouldn’t give any mind to because, hey, it’s just a normal dumpster, and why would you even want to spend time looking at that anyway? That’s Justice League for you, a DCU super hero film that’s better by default and still disappointing to the point that you wish it would be mercy killed to spare us a prolonged death rattle. This movie is ground down to the raw pulp of a super hero movie. It lacks personality. Stop me if you’ve heard this one before from a modern super hero film. An ensemble of poorly developed characters must band together to stop a dumb villain from world annihilation with a giant energy portal in the sky. There have been now five DCU films in this sputtering cinematic universe and three movies fit that formulaic description. Even the 2015 Fantastic Four remake followed this. The draw of this film is its mythical heroes, yet they are so lazily developed that we rarely feel any sense of awe or reverence with them. The cast chemistry is relatively strong and the actors have been well chosen, but let’s go person-by-person in this league to determine just how poorly the story serves them.
Batman has become the Nick Fury of this new post-Superman world, taking charge assembling a team to combat a more dire, powerful alien threat. He’s the least super in many regards and has fleeting moments contemplating his mortality, but just when you think they might give the older Batman some depth, they pull back. His biggest relationship is with Wonder Woman and their central conflict feels contrived. He’s angry at her for not getting more involved (hey, Wonder Woman, you got out there for WWI but sat out the Holocaust?). It feels like a strange managerial tiff. Affleck (Live by Night) seems to have gotten more growly and smug. Gadot (Keeping Up with the Joneses) scowls and scoffs. Considering they’ve each lead a DCU movie, we should be more attached to them in this story. He’s not fun to be around and neither is she. The new members have some degree of promise.
Aquaman is a gruff, shaggy, tattooed loner embodied by Jason Momoa, and his performance works better than the character does. Momoa (Game of Thrones) is charismatic as a wild man but he comes across as a fraternity jock. His cocky, carefree persona and aesthetic are trying too hard to re-imagine Aquaman as a sexy superhero for today. The underwater action scene in Atlantis is so cumbersomely filmed and staged that I think I realized, in that moment, how visually dreary underwater fight scenes are. There goes any last shred of interest in the solo Aquaman film coming in 2018. Cyborg is basically a modern Frankenstein story and should have had affecting characterization about the battle over reclaiming his humanity. Instead he becomes the plot equivalent of a Swiss army knife, able to open any locked device or technological obstacle.
The Flash/Barry Allen is the best part of the film by default (a familiar term in this review). Miller’s (Perks of Being a Wallflower) extra jubilant performance feels like a course correction from the criticism of how unflinchingly gloomy BvS was. He’s the stars-in-his-eyes rookie who is also a fanboy first, geeking out about getting to work with legends. It’s not just that the fanboy-as-hero angle was already tackled better by Marvel in Tom Holland’s newest edition of Spider-Man, it’s also that the film doesn’t know when to stop. Barry Allen has to quip for every occasion. While some belie his insecurity and nervousness about being promoted to the front lines of hero work, several are forced. The coolest thing he can do is run so fast time slows down, yet we’ve already seen this displayed better and with more witty panache in the recent X-Men films with Quicksilver. Flash is the only character with anything resembling an arc, and this amounts to little more than not being as terrible at fighting and getting a job. He makes his dad proud… by getting a job, and this is sadly the best example of a character arc in Justice League.
Another course correction was ditching overly complicated plotting for simplification, which can be a virtue. With Justice League, simplicity gives way to a dispirited lack of ambition and effort. The plot is thusly: Batman has to recruit a team to stop a Big Bad from getting three boxes buried around the world. Perhaps some will characterize this as a facetious oversimplification, but that’s really all that’s going on for two hours. The only other significant plot turn is the resurrection of Superman. The concluding image of BvS was the dirt hovering over Clark Kent’s casket, heavily implying he was coming back, so this really shouldn’t be a spoiler. The heroes suddenly decide the mother boxes can bring Superman back, and they know how to do it, and then just do it, without any setup. If it had been Cyborg who came up with this plan since he shares the alien technology that could have made some degree of sense. No, it’s Bruce Wayne who comes up with this idea, a man with no experience with alien technology. The heroes use one of the magic mother boxes to bring Superman back from the dead and then, inexplicably, leave it behind for our villain to capture. Literally the characters look over their shoulders and, whoops, a giant energy vortex has sucked up the final item needed to destroy the world. Maybe one of you should have had somebody watching that important thing.
There are other moments that speak to the troubles of simplicity leading to laziness. The opening sequence with Wonder Woman involves a group of criminals taking hostages in a bank. Oh, these are sophisticated bank robbers you might guess. No, these are, in their own outlandish words, “reactionary terrorists,” and they’re here to set off a bomb. Why did you have to enter the bank, let alone take hostages, and call attention to yourselves then? Would a bevy of car bombs not get the job done? These guys are on screen just to be dispatched by Wonder Woman, but at least put some effort into them. Here’s another example of the effects of oversimplification. Steppenwolf’s base of operations is an Eastern European/Russian bloc city in the wake of an abandoned nuclear facility. We see one desperate family fret over the flying Steppenwolf hench-demons and barricade themselves in their home. We then keep cutting back to them again and again. Will they have a greater importance? Is the final mother box to be found underneath their home? No, they are merely an on-the-ground a perspective and offer no insights, complications, or interest. We just keep checking in with them as if they are the most irrelevant war correspondent. When the climactic battle ensues, they’re the sole lives we see in danger from the epic fighting.
The villain is also a severe liability, as Steppenwolf feels plucked from a mid 2000s video game. He feels like a mini-boss from a God of War game. Not a boss battle, a mini-boss. His entire character design is ugly and resembls a goat. He may be twelve feet tall or whatever he is but he is completely unremarkable and nonthreatening. He wants to bring about the end of the world by collecting his three world-destroying MacGuffins and making them cross the streams. His back-story happens midway through the film and is shockingly a rip-off of the Cate Blanchett-narrated prologue from The Lord of the Rings. All the races of the world and beyond teamed up against this dumb dude and then they took possession of his source of power, the three boxes to rule them all, and divided them up among the different races for safety. They’re even dressed like Middle Earth fantasy characters. They foolishly split up the boxes in a way that the bad guy would know exactly where they are if he ever came back. This lame villain is also hampered with a lame back-story. I don’t understand what about this character makes him invincible in the first half and what changes to make him beatable in the second half. His powers and potential weaknesses are ill defined and you too will struggle to work up any interest for what may be one of the most boring and useless villains in super hero film history. According to my pal Ben Bailey, Steppenwolf makes Malakeith (Christopher Eccleston) of Thor 2 look like Loki (Tom Hiddelston) in Thor 2.
Justice League feels like two movies indelicately grafted together, and if you have a trained eye for cinematography you’ll easily be able to spot the difference between the Snyder parts and the Whedon parts (final product looks 70 percent Snyder, 30 percent Whedon). Snyder is much more the visual stylist so his camera arrangements are far more dynamic, and his cinematography also makes more use of space within the frame, especially from the foreground and background. His scenes also have a more crisp, filmic look. By contrast, the Whedon scenes feel overly clumsy and with too much strained humor. The Whedon humor holds on a beat longer, as if it’s waiting for a canned laughter response to clear. Lois Lane (Amy Adams) remarks about how Superman smells, Martha Kent (Diane Lane) drops a malapropism about her son calling Lois the “thirstiest reporter,” Barry Allen’s inability to grasp what is brunch, which is the only thing shoehorned into the middle of Snyder footage. Then the brunch joke is brought up again in the first post-credit scene, which had me convinced that Whedon was going to produce some sort of meta moment with the Justice League final post-credit scene mirroring The Avengers, with the team out enjoying a casual meal together. Not only do I think I enjoyed the Snyder parts better but I think I also enjoyed the humor of the Snyder parts better.
The color correction is also completely different. Check out the Justice League trailers and you’ll see two different climaxes, one before Whedon that takes place in Snyder’s typical landscape of diluted grays and blues, and another after Whedon that looks to be set on Mars. An unintended consequence of altering the color correction so decisively is that the costumes suffer. These outfits were clearly designed for the landscape of colors for Snyder’s darker vision. Whedon’s brightening up makes the costumes look like discount cosplay. It’s not that the Snyder parts are that much better, it’s that the Whedon parts aren’t that great.
The action sequences are just as unmemorable as the rest of the movie. Action sequences need variation, they need mini-goals, and they need multiple points of action. There’s a reason many film climaxes involve different pairs or groups fighting different villains. It keeps the action fresh, involves all of the characters in meaningful ways, and provides more payoffs. The action becomes more dynamic and complex and simply entertaining. The action in Justice League is thoroughly underwhelming. With the exception of Cyborg being a hacker plot device, none of the characters use their powers in integral ways. All they do is punch and jump. When that happens the heroes are too interchangeable. They also don’t seem to do anything different in the third act nor does the climax require them to do anything different, so their victory as a team feels perfunctory and arbitrary. The special effects feel unfinished and unpolished for a $300 million movie. A sequence set on Wonder Woman’s home island looks like it was taken from a cheesy Dynasty Warriors video game. A montage during the conclusion has shockingly bad CGI of the Flash running in a goofy, gangly, leg-failing way that made me doubt Whedon’s eyesight. The most hilarious special effect, possibly of all time, is the fake Superman upper lip. It kept me analyzing every Cavill mouth I saw. His upper lip looked too waxy with shine and indented too widely. We are not there yet my friends for realistic mustache removal technology. We’ll just have to go back to old-fashioned razors and rue this primitive existence of ours.
Batman vs. Superman and Suicide Squad have already conditioned audiences to expect the worst, and the fact that Justice League is better may make some mistakenly believe this is a good super hero adventure. It’s not. While not the spectacular failure of its predecessors, this is extraordinarily forgettable and thoroughly underwhelming from top to bottom. I think I might have actually preferred Joss Whedon not being involved and simply releasing the full Zack Snyder cut. It would have been stylistically more coherent. Much of the Whedon reshoots do not feel like they are for the better. To be fair, he came in late and this franchise behemoth had already gone too far to fully alter its fate. There are small moments that work but the big moments are what fail. This movie is missing setups, payoffs, and character arcs. It’s missing pathos and emotion. It’s missing memorable action sequences that are exciting and varied. It’s missing basic internal logic. It’s missing a greater relevance. The villain is just an obstacle to be overcome without any larger thematic relevance. I struggled to care about what was happening. Ultimately, the finished product feels like Zack Snyder’s garage sale (“Here’s all the stuff you’re used to and maybe you’re tired of but I’m not gonna put that much effort into this so maybe we can haggle”). And then Joss Whedon bought it all, repackaged it, and sold it back to you, America. As dreadful as the previous movies were they at least had moments that stood out, many of them for the wrong reasons, admittedly. Justice League isn’t as bad and yet is paradoxically less watchable.
Nate’s Grade: C
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