Coming down from the surging adrenaline rush, I was trying to determine when was the last time an action movie made me feel the immersive, delirious highs that Mission: Impossible – Fallout offers in spades, and what I came up with 2015’s Mad Max: Fury Road. Simply put, this is the best straightforward action movie in three years. It’s the best Mission: Impossible movie in the series, which, if it hadn’t already, has assumed the peak position of the most consistent, most entertaining, and best action franchise in Hollywood. Allow me to explain how returning writer/director Christopher McQuarrie (Jack Reacher) makes an action movie that demolishes the competition.
Ethan Hunt (Tom Cruise) has been pulled back into spy action thanks to the lingering fallout (eh, eh?) of the capture of Solomon Lane (Sean Harris), whose followers, nicknamed The Apostles, have stolen three plutonium cores. It’s Ethan Hunt’s fault the nuclear cores got loose, and so he and his team, Luther (Ving Rhames) and Benji (Simon Pegg), must clean up after their mess. The CIA sends its own asset, the burly August Walker (Henry Cavill), to help oversee the mission and specifically Ethan Hunt, who must pose as a shadowy terrorist broker to maintain appearances with important figures in the criminal underworld. In order to get the nuclear parts, Ethan Hunt has to retrieve Solomon Lane and release him back into the open. Complicating matters further is Ilsa Faust (Rebecca Ferguson) who needs Solomon dead to clear her own spy debts.
Every action movie lives or dies depending upon its unique set pieces, often the first thing constructed by a studio and then the plot mechanics are ladled on merely as the barest of connecting tissue. They need to have stakes, they need to have purpose, they need to be memorable, and they need to be understood and develop organically. Mission: Impossible – Fallout could be taught in filmmaking schools about how to properly build action set pieces. They are brilliant. McQuarrie finds interesting ways to set them up, complicate them, and just keep the escalation going in a manner that still maintains the believability of the moment. Take for instance a foot chase where Ethan Hunt is trying to nab a bad guy through downtown London. Where McQuarrie pushes into the extraordinary is by having that foot chase on a multi-level terrain. Ethan Hunt has to chase after his target but multiple stories above the ground, and so he’s leaping out windows, jumping over rooftops simply to keep up. It’s a simple twist that takes what we’re familiar with and, literally, elevates it to new heights. Or take for instance the mission in Paris to capture Solomon Lane. At first it’s capture, then it’s flee police, then it’s flee another assassin. There are multiple stages to this sequence, each with a new goal, each with new complications, and each with new eye-popping stunts and escapes. The action finds natural points to progress, making smart use of the geography, and keeping different elements at play to come in and out to add more problems. This is how you do action right. As soon as the half-hour mark settles in with the arrival of Walker, the movie is practically nonstop in its set pieces until the very end. At a steep 147 minutes, this is the longest Mission: Impossible movie yet but it’s breathless in its execution.
Amazing set pieces that are cleverly designed is one aspect of a great action movie, but if you can’t tell what’s going on, what’s the point of all that cleverness? Fortunately, McQuarrie understands this and adheres to a visceral depiction of the action that creates gloriously immersive and pulse-pounding sequences. The set pieces are terrific, so it stands to reason the stuntwork should be terrific, and to make sure you appreciate the stuntwork, McQuarrie makes sure the photography highlights the verisimilitude. It’s a symbiotic (or as the Venom trailer tells me, “sym-BI-oat-ic”) relationship but when done correctly, as evidenced in this film, it’s the key to truly kinetic action sequences. Take for instance a parachute jump that marks the start of the second act. McQuarrie films it as a sustained long take, and as the camera plummets to the ground chasing after the two men, our brains can tell us that there is some special effects trickery to mitigate the dangers, but our senses are overwhelmed with the sustained illusion of tension. The fight choreography is equally up to the challenge. A bathroom brawl with Ethan Hunt and Walker and another man becomes a lesson in how many things can be smashed and what can be used as a weapon. A high-speed motorcycle chase through Parisian streets gets even more frantic when Ethan Hunt drives against traffic, and the scene becomes even more exciting when McQuarrie’s lens allows us to see the danger in all its glory.
The Mission: Impossible franchise has been notable for its insane stuntwork but also, chiefly after the second installment, its edict to practical effects and maintaining the believability of its reality. It’s still movie spy shenanigans and globetrotting adventures, yes, but the moment-to-moment thrills feel like they’re really happening. The Fast and Furious franchise has gained great acclaim for the bombast of its physics-defying spectacle, and the Mission: Impossible franchise seems to have gone purposely in the opposite direction. It’s real Tom Cruise jumping off that building, it’s real Tom Cruise riding through traffic on a motorcycle, and it’s real Tom Cruise falling and climbing up a speeding helicopter during the thrilling finale. Cruise has had a death wish when it comes to throwing himself into the high-wire stunts of his franchise, but even at 56 years old he’s still at it, essentially trying to commit suicide on film for all of our amusement. Cruise is one of the few remaining movie stars and his commitment is without question.
This is also the first Mission: Impossible film that feels like the characters matter. It’s a direct continuation from the previous film, 2015’s Rogue Nation, bringing back the (somewhat lackluster) villain, the newest spy counterpart/potential love interest, the CIA and IMF brass, and the essential supporting team members from prior engagements. Because of this it feels more like what happened previously was establishment for a new story building upon that foundation. Rather than starting all over, the characters find ways to deepen their relationships, and the film opens up Ethan Hunt as a character and the toll his duty takes on those closest to him. There are some nice quiet moments that examine these characters as actual people. Several complications are as a direct result of personal character decisions, some good and some bad. I was joking with my pal Ben Bailey beforehand about wondering whether they’d find a way for Ving Rhames to matter, since he hasn’t been much more than “a guy in the van” for four movies, and by God they make him matter. They make each team member matter, finding moments to give them, mini-goals they’re entrusted with. During the dizzying helicopter chase in the finale, supporting players are left with their own task. Luther has to defuse a bomb but doesn’t have enough hands. Benji has to find something valuable in a very needle-haystack situation designed to torment and waste precious time. Ilsa is at cross-purposes for most of the film, not wanting to harm her fellow allies but also being given her own orders to prove her loyalty and protect her future. All of this comes to a head and it makes the parts feel as important as the whole. That’s great storytelling.
Let’s talk about that million-dollar mustache of Cavill’s. It was a year ago that Justice League re-shoots required Cavill and the Mission: Impossible team refused to allow their actor to shave his mustache, thus leading to that unsettling fake baby lip Superman was sporting in a majority of his scenes in the haphazard Justice League film. I just read an AV Club interview with McQuarrie where he for the first time discusses the whole mustache brouhaha and apparently Paramount estimated that it would have cost them three million for the effects to uphold Cavill’s upper lip continuity. Warner Brothers refused to pay up and so went down that ill-fated CGI mustache-removing route. It was shortly afterwards that Cruise shattered his ankle in a roof-leaping stunt (that is in the finished film and advertisements) and the production had to shut down for a month. If only Warner Brothers had waited, perhaps we all could have avoided this mustache mess.
Mission: Impossible – Fallout is a new highpoint for the best action franchise going in movies today (I’m still waiting for a third Raid film, Gareth Evans). The set pieces are memorable and unique, leading from one into the next with exquisite precision and thought. The action sequences are stunning and shot with stunning photography, highlighting the stunning stuntwork by the best death-defying professionals. It’s the first Mission: Impossible movie that doesn’t climax at its middle; in fact there’s a pretty obvious reveal that feels like it was going to be a late Act Three twist, but McQuarrie recognizes the audience thinking ahead, and there’s like a whole other exciting 45 minutes after. The stakes are better felt because the characters matter and are integrated in meaningful ways. This is the most I’ve enjoyed Henry Cavill in a movie (with possible exception of another spy movie, Man From U.N.C.L.E.), and you know what, his mustache works too. While the vertigo-inducing Burj Khalifa sequence is the best set piece in the franchise, Fallout has everything else beat at every level. Mission: Impossible – Fallout is a reminder that there are few things in the world of cinema better than a properly orchestrated, properly filmed, and properly developed action movie operating at full throttle. This is one of the reasons why we go to the movies, folks. See it in IMAX if possible. Soak it up.
Nate’s Grade: A
The story behind the Justice League movie is one of turmoil and turnover. Zack Snyder has been the cinematic voice for the DC film universe (DCU) and, if you listen to enough critics and fans, the weight holding down the franchise. Justice League began filming in the spring of 2016, which means they had a considerable lead time before release. Either they went into production with a script they were unhappy with or they learned it. A year later, in the spring of 2017, Snyder bowed out of his directorial duties to spend more time with his family in the aftermath of his daughter’s suicide. Enter Joss Whedon, the wunderkind behind Marvel’s record-breaking Avengers. The studio was unhappy with Snyder’s rough-cut, deeming the footage “useable,” and tapped Whedon to make drastic reshoots. He rewrote the film enough to earn a writing credit from the WGA. Complicating the already pricey reshoots was star Henry Cavill’s mustache, a holdover from the filming of Mission: Impossible 6. He wasn’t permitted to shave his ‘stach, and so Warner Bros. was forced to pay likely millions… to digitally erase Cavill’s facial hair (DCU is 0-2 when it comes to mustaches this year). The final product is being met with great fanfare, hope, and curiosity. If anybody could save this project it’s Whedon, right? Well Justice League could have been renamed Super Hero Fatigue: The Movie.
Months (?) after the death of Superman (Cavill), Bruce Wayne (Ben Affleck) is traveling the world and recruiting a very specific group of job candidates. He needs serious help to combat an oncoming alien adversary, Steppenwolf (voiced by Cirian Hinds). The cosmic Big Bad is looking for three special boxes, a.k.a. mother boxes, to destroy the world. Wonder Woman (Gal Gadot) helps Batman convince the half-man/half-machine hybrid Cyborg (Ray Fisher), underwater dweller Aquaman (Jason Momoa), and hyperactive speedster Flash (Ezra Miller) to form a league of sorts to thwart Steppenwolf.
Aggressively bland, lazy, and unmemorable, I was genuinely left questioning whether Justice League was somehow worse because it wasn’t worse. It’s not the aggravating stew that was Batman vs. Superman or Suicide Squad, but those weren’t exactly difficult hurdles to clear. To put it in another colorful analogy: while it may not be a flaming dumpster fire, it’s just a dumpster, something you wouldn’t give any mind to because, hey, it’s just a normal dumpster, and why would you even want to spend time looking at that anyway? That’s Justice League for you, a DCU super hero film that’s better by default and still disappointing to the point that you wish it would be mercy killed to spare us a prolonged death rattle. This movie is ground down to the raw pulp of a super hero movie. It lacks personality. Stop me if you’ve heard this one before from a modern super hero film. An ensemble of poorly developed characters must band together to stop a dumb villain from world annihilation with a giant energy portal in the sky. There have been now five DCU films in this sputtering cinematic universe and three movies fit that formulaic description. Even the 2015 Fantastic Four remake followed this. The draw of this film is its mythical heroes, yet they are so lazily developed that we rarely feel any sense of awe or reverence with them. The cast chemistry is relatively strong and the actors have been well chosen, but let’s go person-by-person in this league to determine just how poorly the story serves them.
Batman has become the Nick Fury of this new post-Superman world, taking charge assembling a team to combat a more dire, powerful alien threat. He’s the least super in many regards and has fleeting moments contemplating his mortality, but just when you think they might give the older Batman some depth, they pull back. His biggest relationship is with Wonder Woman and their central conflict feels contrived. He’s angry at her for not getting more involved (hey, Wonder Woman, you got out there for WWI but sat out the Holocaust?). It feels like a strange managerial tiff. Affleck (Live by Night) seems to have gotten more growly and smug. Gadot (Keeping Up with the Joneses) scowls and scoffs. Considering they’ve each lead a DCU movie, we should be more attached to them in this story. He’s not fun to be around and neither is she. The new members have some degree of promise.
Aquaman is a gruff, shaggy, tattooed loner embodied by Jason Momoa, and his performance works better than the character does. Momoa (Game of Thrones) is charismatic as a wild man but he comes across as a fraternity jock. His cocky, carefree persona and aesthetic are trying too hard to re-imagine Aquaman as a sexy superhero for today. The underwater action scene in Atlantis is so cumbersomely filmed and staged that I think I realized, in that moment, how visually dreary underwater fight scenes are. There goes any last shred of interest in the solo Aquaman film coming in 2018. Cyborg is basically a modern Frankenstein story and should have had affecting characterization about the battle over reclaiming his humanity. Instead he becomes the plot equivalent of a Swiss army knife, able to open any locked device or technological obstacle.
The Flash/Barry Allen is the best part of the film by default (a familiar term in this review). Miller’s (Perks of Being a Wallflower) extra jubilant performance feels like a course correction from the criticism of how unflinchingly gloomy BvS was. He’s the stars-in-his-eyes rookie who is also a fanboy first, geeking out about getting to work with legends. It’s not just that the fanboy-as-hero angle was already tackled better by Marvel in Tom Holland’s newest edition of Spider-Man, it’s also that the film doesn’t know when to stop. Barry Allen has to quip for every occasion. While some belie his insecurity and nervousness about being promoted to the front lines of hero work, several are forced. The coolest thing he can do is run so fast time slows down, yet we’ve already seen this displayed better and with more witty panache in the recent X-Men films with Quicksilver. Flash is the only character with anything resembling an arc, and this amounts to little more than not being as terrible at fighting and getting a job. He makes his dad proud… by getting a job, and this is sadly the best example of a character arc in Justice League.
Another course correction was ditching overly complicated plotting for simplification, which can be a virtue. With Justice League, simplicity gives way to a dispirited lack of ambition and effort. The plot is thusly: Batman has to recruit a team to stop a Big Bad from getting three boxes buried around the world. Perhaps some will characterize this as a facetious oversimplification, but that’s really all that’s going on for two hours. The only other significant plot turn is the resurrection of Superman. The concluding image of BvS was the dirt hovering over Clark Kent’s casket, heavily implying he was coming back, so this really shouldn’t be a spoiler. The heroes suddenly decide the mother boxes can bring Superman back, and they know how to do it, and then just do it, without any setup. If it had been Cyborg who came up with this plan since he shares the alien technology that could have made some degree of sense. No, it’s Bruce Wayne who comes up with this idea, a man with no experience with alien technology. The heroes use one of the magic mother boxes to bring Superman back from the dead and then, inexplicably, leave it behind for our villain to capture. Literally the characters look over their shoulders and, whoops, a giant energy vortex has sucked up the final item needed to destroy the world. Maybe one of you should have had somebody watching that important thing.
There are other moments that speak to the troubles of simplicity leading to laziness. The opening sequence with Wonder Woman involves a group of criminals taking hostages in a bank. Oh, these are sophisticated bank robbers you might guess. No, these are, in their own outlandish words, “reactionary terrorists,” and they’re here to set off a bomb. Why did you have to enter the bank, let alone take hostages, and call attention to yourselves then? Would a bevy of car bombs not get the job done? These guys are on screen just to be dispatched by Wonder Woman, but at least put some effort into them. Here’s another example of the effects of oversimplification. Steppenwolf’s base of operations is an Eastern European/Russian bloc city in the wake of an abandoned nuclear facility. We see one desperate family fret over the flying Steppenwolf hench-demons and barricade themselves in their home. We then keep cutting back to them again and again. Will they have a greater importance? Is the final mother box to be found underneath their home? No, they are merely an on-the-ground a perspective and offer no insights, complications, or interest. We just keep checking in with them as if they are the most irrelevant war correspondent. When the climactic battle ensues, they’re the sole lives we see in danger from the epic fighting.
The villain is also a severe liability, as Steppenwolf feels plucked from a mid 2000s video game. He feels like a mini-boss from a God of War game. Not a boss battle, a mini-boss. His entire character design is ugly and resembls a goat. He may be twelve feet tall or whatever he is but he is completely unremarkable and nonthreatening. He wants to bring about the end of the world by collecting his three world-destroying MacGuffins and making them cross the streams. His back-story happens midway through the film and is shockingly a rip-off of the Cate Blanchett-narrated prologue from The Lord of the Rings. All the races of the world and beyond teamed up against this dumb dude and then they took possession of his source of power, the three boxes to rule them all, and divided them up among the different races for safety. They’re even dressed like Middle Earth fantasy characters. They foolishly split up the boxes in a way that the bad guy would know exactly where they are if he ever came back. This lame villain is also hampered with a lame back-story. I don’t understand what about this character makes him invincible in the first half and what changes to make him beatable in the second half. His powers and potential weaknesses are ill defined and you too will struggle to work up any interest for what may be one of the most boring and useless villains in super hero film history. According to my pal Ben Bailey, Steppenwolf makes Malakeith (Christopher Eccleston) of Thor 2 look like Loki (Tom Hiddelston) in Thor 2.
Justice League feels like two movies indelicately grafted together, and if you have a trained eye for cinematography you’ll easily be able to spot the difference between the Snyder parts and the Whedon parts (final product looks 70 percent Snyder, 30 percent Whedon). Snyder is much more the visual stylist so his camera arrangements are far more dynamic, and his cinematography also makes more use of space within the frame, especially from the foreground and background. His scenes also have a more crisp, filmic look. By contrast, the Whedon scenes feel overly clumsy and with too much strained humor. The Whedon humor holds on a beat longer, as if it’s waiting for a canned laughter response to clear. Lois Lane (Amy Adams) remarks about how Superman smells, Martha Kent (Diane Lane) drops a malapropism about her son calling Lois the “thirstiest reporter,” Barry Allen’s inability to grasp what is brunch, which is the only thing shoehorned into the middle of Snyder footage. Then the brunch joke is brought up again in the first post-credit scene, which had me convinced that Whedon was going to produce some sort of meta moment with the Justice League final post-credit scene mirroring The Avengers, with the team out enjoying a casual meal together. Not only do I think I enjoyed the Snyder parts better but I think I also enjoyed the humor of the Snyder parts better.
The color correction is also completely different. Check out the Justice League trailers and you’ll see two different climaxes, one before Whedon that takes place in Snyder’s typical landscape of diluted grays and blues, and another after Whedon that looks to be set on Mars. An unintended consequence of altering the color correction so decisively is that the costumes suffer. These outfits were clearly designed for the landscape of colors for Snyder’s darker vision. Whedon’s brightening up makes the costumes look like discount cosplay. It’s not that the Snyder parts are that much better, it’s that the Whedon parts aren’t that great.
The action sequences are just as unmemorable as the rest of the movie. Action sequences need variation, they need mini-goals, and they need multiple points of action. There’s a reason many film climaxes involve different pairs or groups fighting different villains. It keeps the action fresh, involves all of the characters in meaningful ways, and provides more payoffs. The action becomes more dynamic and complex and simply entertaining. The action in Justice League is thoroughly underwhelming. With the exception of Cyborg being a hacker plot device, none of the characters use their powers in integral ways. All they do is punch and jump. When that happens the heroes are too interchangeable. They also don’t seem to do anything different in the third act nor does the climax require them to do anything different, so their victory as a team feels perfunctory and arbitrary. The special effects feel unfinished and unpolished for a $300 million movie. A sequence set on Wonder Woman’s home island looks like it was taken from a cheesy Dynasty Warriors video game. A montage during the conclusion has shockingly bad CGI of the Flash running in a goofy, gangly, leg-failing way that made me doubt Whedon’s eyesight. The most hilarious special effect, possibly of all time, is the fake Superman upper lip. It kept me analyzing every Cavill mouth I saw. His upper lip looked too waxy with shine and indented too widely. We are not there yet my friends for realistic mustache removal technology. We’ll just have to go back to old-fashioned razors and rue this primitive existence of ours.
Batman vs. Superman and Suicide Squad have already conditioned audiences to expect the worst, and the fact that Justice League is better may make some mistakenly believe this is a good super hero adventure. It’s not. While not the spectacular failure of its predecessors, this is extraordinarily forgettable and thoroughly underwhelming from top to bottom. I think I might have actually preferred Joss Whedon not being involved and simply releasing the full Zack Snyder cut. It would have been stylistically more coherent. Much of the Whedon reshoots do not feel like they are for the better. To be fair, he came in late and this franchise behemoth had already gone too far to fully alter its fate. There are small moments that work but the big moments are what fail. This movie is missing setups, payoffs, and character arcs. It’s missing pathos and emotion. It’s missing memorable action sequences that are exciting and varied. It’s missing basic internal logic. It’s missing a greater relevance. The villain is just an obstacle to be overcome without any larger thematic relevance. I struggled to care about what was happening. Ultimately, the finished product feels like Zack Snyder’s garage sale (“Here’s all the stuff you’re used to and maybe you’re tired of but I’m not gonna put that much effort into this so maybe we can haggle”). And then Joss Whedon bought it all, repackaged it, and sold it back to you, America. As dreadful as the previous movies were they at least had moments that stood out, many of them for the wrong reasons, admittedly. Justice League isn’t as bad and yet is paradoxically less watchable.
Nate’s Grade: C
Batman and Superman have been a collision course for a while. The two most famous superheroes were once scheduled to combat in 2003. Then the budget got a tad too high for Warner Brothers’ liking and it was scrapped. Flash forward a decade and now it seems that money is no longer a stumbling point, especially as Batman vs. Superman: Dawn of Justice cost an estimated $250 million dollars. I wasn’t a fan of director Zack Snyder’s first take on Superman, 2013’s Man of Steel, so I was tremendously wary when he was already tapped to direct its follow-up, as well as the inevitable follow-up follow-up with 2017’s Justice League. You see DC has epic plans to create its own universe of interlocked comics franchises patterned after Marvel’s runaway success. Instead of building to the super team-up, they’re starting with it and hoping one movie can kick off possibly half a dozen franchises. There’s a lot at stake here for a lot of people. That’s what make the end results all the more truly shocking. Batman vs. Superman isn’t just a bad movie, and I never thought I’d type these words, it’s worse than Batman and Robin.
Eighteen months after the cataclysmic events of Man of Steel, Metropolis is rebuilding and has an uneasy relationship with its alien visitor, Superman (Henry Cavill). Billionaire Bruce Wayne (Ben Affleck) is convinced that an all-powerful alien is a threat to mankind, especially in the wake of the dead and injured in Metropolis. But how does man kill a god? Enter additional billionaire Lex Luthor (Jessie Eisenberg) and his acquisition of a giant hunk of kryptonite. Bruce runs into a mysterious woman (Gail Gadot a.k.a. Wonder Woman) also looking into the secrets held within Luthor’s vaults. Clark Kent is pressing Wayne for comment on this bat vigilante trampling on civil liberties in nearby Gotham City, and Wayne is annoyed at the news media’s fawning treatment over an unchecked all-powerful alien. The U.S. Senate is holding hearings on what responsibilities should be applied to Superman. Lois Lane (Amy Adams) is worried that her boyfriend is getting too caught up in the wrong things. Lex Luthor is scheming in the shadows to set up one final confrontation that will eliminate either Batman or Superman, and if that doesn’t work he’s got a backup plan that could spell their doom.
Let’s start with Batman because quite frankly he’s the character that the American culture prefers (his name even comes first in the title for a Superman sequel). Ben Affleck (Gone Girl) was at the bad end of unrelenting Internet fanboy-fueled scorn when the news came out that he was going to play the Caped Crusader, but he’s one of the best parts of this movie, or perhaps the better phrasing would be one of the least bad parts. He’s a much better Bruce Wayne than Batman but we don’t really get much of either in this movie from a character standpoint. There isn’t much room for character development of any sort with a plot as busy and incomprehensible as Batman vs. Superman, and so the movie often just relies upon the outsized symbolism of its mythic characters. We have a Batman who is Tough and Dark and Traumatized and looking for (Vigilante) Justice. We only really get a handful of scenes with Batman in action, and while there’s a certain entertainment factor to watching an older, more brutal Batman who has clearly given up the whole ethical resolve to avoid killing the bad guys, under Snyder’s attention, the character is lost in the action. The opening credits once again explain Batman’s origin story, a tale that should be burned into the consciousness of every consumer. We don’t need it, yet Snyder feels indebted to what he thinks a Batman movie requires. So he’s gruff, and single-minded, and angry, but he’s never complex and often he’s crudely rendered into the Sad Man Lashing Out. He’s coming to the end of his career in tights and he knows it, and he’s thinking about his ultimate legacy. That’s a great starting point that the multitude of live-action Batman cinema has yet to explore, but that vulnerability is replaced with resoluteness. He’s determined to kill Superman because Superman is dangerous, and also I guess because the Metropolis collateral damage crushed a security officer’s legs, a guy he’s never met before. The destructive orgy of Metropolis is an excellent starting point to explain Bruce Wayne’s fear and fury. I don’t know then why the movie treats Wayne as an extremist. I don’t really understand why there’s a memorial for the thousands who lost their lives in the Metropolis brawl that includes a statue of Superman. Isn’t that akin to the Vietnam Wall erecting a giant statue of a Vietcong soldier stabbing an American GI with a bayonet? This may be the most boring Batman has ever been onscreen, and I repeat, Ben Affleck is easily one of the best parts of this woefully begotten mess.
Next let’s look at the other titular superhero of the title, the Boy Scout in blue, Superman. The power of Superman lies with his earnest idealism, a factor that has always made him a tougher sell than the gloomy Batman. With Man of Steel, Warner Brothers tried making Superman more like Batman, which meant he was darker, mopey, theoretically more grounded, and adopted the same spirit of being crushed by the weight of expectations and being unable to meet them. Cavill (The Man from U.N.C.L.E.) was a Superman who didn’t want to be Superman, where dear old Pa Kent advocated letting children drown rather than revealing his powers (Father’s Day must have been real awkward in the Kent household). It wasn’t a great step and I wrote extensively about it with Man of Steel. The problem is that Superman and Batman are supposed to be contradictory and not complimentary figures. If one is brooding and the other is slightly more brooding, that doesn’t exactly create a lot of personal and philosophical conflicts now does it? It clearly feels that Snyder and everybody really wanted to make a Batman movie and Superman just tagged along. Superman clearly doesn’t even want to be Superman in the Superman sequel, often looking at saving others with a sigh-inducing sense of duty. He’s still working as a journalist and making moral arguments about the role of the media, which seems like a really lost storyline considering the emphasis on blood and destruction. He wants Superman to be seen as a force of good even if others deify him. That’s a powerfully interesting angle that’s merely given lip service, the concept of what Superman’s impact has on theology and mankind’s relationship to the universe and its sense of self. Imagine the tectonic shifts acknowledging not only are we not alone but we are the inferior race. We get a slew of truly surprising cameos for a superhero movie arguing this debate (Andrew Sullivan?) but then like most else it’s dropped. Clark is trying to reconcile his place in the world but he’s really just another plot device, this time a one-man investigation into this bat vigilante guy. The other problem with a Batman v. Superman showdown is that Superman is obviously the superior and would have to hold back to make it thrilling. We already know this Superman isn’t exactly timid about killing. The climax hinges on a Batman/Superman connection that feels so trite as to be comical, and yet Snyder and company don’t trust the audience enough to even piece that together and resort to a reconfirming flashback.
Arguably the most problematic area of a movie overwhelmed with problems and eyesores, Eisenberg’s (Now You See Me) version of Lex Luthor is a complete non-starter. He is essentially playing his Mark Zuckerberg character but with all the social tics cranked higher. His socially awkward mad genius character feels like he’s been patched in from a different movie (Snyder’s Social Network?) and his motivation is kept murky. Why does he want to pit Batman and Superman against each other? It seems he has something of a god complex because of a nasty father. He is just substantially disappointing as a character, and his final scheme, complete with the use of an egg timer for wicked purposes, is so hokey that it made me wince. If you’re going with this approach for Lex then embrace it and make it make sense. Late in the movie, Lex Luthor comes across a treasure-trove of invaluable information, and yet he does nothing substantive with this except create a monster that needs a super team-up to take down (this plot point was already spoiled by the film’s marketing department, so I don’t feel guilty about referring to it). If you’re working with crafty Lex, he doesn’t just gain leverage and instantly attack. This is a guy who should be intricately plotting as if he was the John Doe killer in Seven. This is a guy who uses his intelligence to bend others to his will. This Lex Luthor throws around his ego, nattering social skills, and force-feeds people Jolly Ranchers. This is simply a colossal miscalculation that’s badly executed from the second he steps onscreen. The movie ends up being a 150-minute origin story for how Lex Luthor loses his hair.
The one character that somewhat works is Wonder Woman and this may be entirely due to the fact that her character is in the movie for approximately twenty minutes. Like Lois, she has little bearing on the overall plot, but at least she gets to punch things. I was skeptical of Gadot (Triple 9) when she was hired for the role that should have gone to her Furious 6 co-star, Gina Carano (Deadpool). She didn’t exactly impress me but I’ll admit I dropped much of my skepticism. I’m interested in a Wonder Woman movie, especially if, as reported, the majority is set during World War I. There is a definite thrill of seeing the character in action for the first time, even if she’s bathed in Snyder’s desaturated color-corrected palate of gloom. Realistically, Wonder Woman is here to introduce her franchise, to setup the Justice League movies, and as a tether to the other meta-humans who each have a solo film project on the calendar for the next four years. Wonder Woman gets to play coy and mysterious and then extremely capable and fierce during the finale. One of the movie’s biggest moments of enjoyment for me was when Wonder Woman takes a punch and her response is to smile. I look forward to seeing more of her in action and I hope the good vibes I have with the character, and Gadot, carry onward.
The last act of this movie is Snyder pummeling the audience into submission, and it’s here where I just gave up and waited for the cinematic torment to cease. The action up to this point had been rather mediocre, save for that one Batman fight, and I think with each additional movie I’m coming to the conclusion that Snyder is a first-class visual stylist but a terrible action director. The story has lacked greater psychological insights or well-rounded characters, so it’s no surprise that the final act is meant to be the gladiatorial combat Lex has hyped, the epic showdown between gods. In essence, superheroes have taken a mythic property in our pop-culture, and Batman and Superman are our modern Mt. Olympus stalwarts. This showdown should be everything. The operatic heaviness of the battle at least matches with the overwrought tone of the entire movie. It’s too bad then that the titular bout between Batman and Superman lasts a whole ten minutes long. That’s it, folks, because then they have to forget their differences to tackle a larger enemy, the exact outcome that every single human being on the planet anticipated. I’m not even upset that the film ends in this direction, as it was fated. What I am upset about is a climax that feels less than satisfyingly climactic and more like punishment, as well as a conclusion that no single human being on the planet will believe. Snyder’s visual style can be an assault on the senses but what it really does is break you down. The end fight is an incoherent visual mess with the screen often a Where’s Waldo? pastiche of electricity, debris, smoke, fire, explosions, and an assortment of other elements. It’s a thick soup of CGI muck that pays no mind to geography or pacing. It’s like Michael Bay got drunk on Michael Bay-filmmaking. What the hell is the point of filming this movie in IMAX when the visual sequences are either too hard to decipher or something unworthy of the IMAX treatment? Do we need an entire close-up of a shell hitting the ground in glorious IMAX? The Doomsday character looks like a big grey baby before he grows his spikes. I was shocked at how bad the special effects looked for a movie that cost this much money, as if ILM or WETA said, “Good enough.” Once it was all over, I sat and reflected and I think even Snyder’s Sucker Punch had better action.
Another problem is that there are just way too many moments that don’t belong in a 150-minute movie. There’s an entire contrivance of Lois disposing of a valuable tool and then having to go back and retrieve it that made me roll my eyes furiously. It’s an inept way of keeping Lois involved in the action. How does Lois even know the relevancy of this weapon against its new enemy? Then there’s her rescue, which means that even when the movie shoehorns Lois into the action to make her relevant, she still manages to become a damsel in needing of saving. She feels shoehorned in general with the screenplay, zipping from location to location really as a means of uncovering exposition. Then there’s the fact that there is a staggering THREE superfluous dream sequences, and we actually get a flashback to one of those dumb dream sequences. The most extended dream sequence is a nightmarish apocalyptic world where Batman rebels against a world overrun by Superman and his thugs. There’s a strange warning that comes with this extended sequence of future action but it doesn’t involve this movie. Batman vs. Superman suffers from the same sense of over-extension that plagued Age of Ultron. It’s trying to set up so many more movies and potential franchises that it gets lost trying to simply make a good movie rather than Step One in a ten-step film release. In the age of super franchises that are intertwined with super monetary investments, these pilot movies feel more like delivery systems than rewarding storytelling. Payoffs are sacrificed for the promise of future payoffs, and frankly DC hasn’t earned the benefit of the doubt here.
I must return to my central, headline-grabbing statement and explain how Batman vs. Superman is a worse movie than the infamous Batman and Robin. I understand how loaded that declaration is so allow me to unpack it. This is a bad movie, and with that I have no doubt. It’s plodding, incoherent, tiresome, dreary, poorly developed, and so self-serious and overwrought to the point that every ounce of fun is relinquished. It feels more like punishment than entertainment, a joyless 150-minute exercise in product launching. By the end of the movie I sat in my chair, defeated and weary. Here is the most insidious part. Batman vs. Superman: Dawn of Justice obliterates any hope I had for the larger DC universe, let alone building anything on par with what Marvel has put together. If this is the direction they’re going, the style, the tone, then I don’t see how any of these will work. What’s to like here? “Fun” is not a dirty word. Fun does not mean insubstantial nor does it mean that larger pathos is mitigated. If you’re going to have a movie about Batman and Superman duking it out, it better damn well be entertaining, and yes fun. It’s not a Lars von Trier movie. The Marvel movies are knocked for not being serious, but they take their worlds and characters seriously enough. They don’t need to treat everything like a funeral dirge, which is what Batman vs. Superman feels like (it even opens and closes on funerals). This movie confirms all the worst impulses that Man of Steel began, and because it gutted all hope I have for the future of these oncoming superhero flicks, I can’t help but lower its final grade. Batman and Robin almost killed its franchise but it was in decline at the time. As campy and innocuous as it was, Batman vs. Superman goes all the way in the other direction to the extreme, leaving a lumbering movie that consumes your hopes. The novelty of the premise and seeing its famous characters standing side-by-side will be enough for some audience members. For everyone else, commence mourning.
Nate’s Grade: D
Guy Ritchie’s big screen reboot of the 1960s TV show is the right kind of fizzy summer escapist entry that goes down smooth and entertains with just enough swanky style to pass the time. The Man from U.N.C.L.E. is equal parts spy thriller and straight-laced genre satire, hewing closer, and more successfully, to a marriage between Ritchie early cockney gangster flicks and his big-budget Sherlock Holmes action franchise. It’s often fun and surprising at how well it holds its tone between comedy and action; it almost feels like a screwball romance with guns and bombs. The trio of leads, Henry Cavill as the American agent, Armie Hammer as the KGB agent, and Alicia Vikander (Ex Machina) as the German asset, make an engaging group with plenty of conflicts to explore. It’s surprisingly more character-based than driven by its action set-pieces. Cavill shows far more life and personality than I’ve ever seen from him on screen. Vikander and Hammer have an amusing chemistry together and the movie allows them to roughhouse without pushing either character in a direction that feels too safe. Their series of will-they-won’t-they near misses will drive certain portions of the audience mad. The movie gets into danger when Ritchie and his co-screenwriter Lionel Wigram get too cute, especially with a narrative technique where the movie doubles back or highlights action that was in the background at least four times. The world of this movie is also another asset, as the period costumes, soundtrack, Italian locations and production design are terrific and further elevate the swanky mood. It’s an ebullient throwback that serves up enough entertainment with its own cock-eyed sense of throwback charm.
Nate’s Grade: B
I think I began my review for 2006’s Superman Returns the same way but I don’t care. Does Superman have any relevant appeal in today’s society? I understand being a moral pinnacle has been his MO from the start, and I understand that today’s generation likes its heroes dark and broody and tortured. I know you can make Superman into an interesting figure (the man just celebrated his 75th anniversary, so there have to be some people who identify), though it is a bigger challenge, surely. I think taking a darker tack can be achievable but needs finesse. Christopher Nolan and David Goyer, having fashioned the highly successful Dark Knight trilogy, seem like a formidable pair to shepherd a darker Superman into the twenty-first century. Combine that with director Zack Snyder (300, Watchmen), and you’re guaranteed a pretty movie. Where does Man of Steel go wrong?
You know the drill at this point: Superman a.k.a. Clark Kent (Henry Cavill) was originally born on the doomed alien planet Krypton. His biological father, Jor-El (Russell Crowe), sent his son to Earth with the hope that he could survive and achieve great things. Raised by Jonathan and Martha Kent (Kevin Costner and Diane Lane), he then accepts his destiny to be mankind’s protector, butting heads and flirting with dogged reporter Lois Lane (Amy Adams). Except now Superman has the entire genetic code of Krypton’s history (?) transported into him via a “codex” (whish resembles a charred baby skull). General Zod (Michael Shannon), imprisoned off planet when Krypton was destroyed, is determined to retrieve that code and start his race anew. He and his crew travel to Earth and demand superman turn himself in, or else Earth will suffer.
Where this movie gets into deep trouble is that it fashions Superman into an inactive loner, turning him into a super bore. He has such superhuman strength at his command but his doubtful dad has taught him that humanity would lose its mind if he revealed himself. And so Superman goes through half this movie hiding his super ability. He actively avoids conflict and confrontation. It’s basically the same formula as the Incredible Hulk TV show, where Bruce Banner would drift from town to town, warning others not to make him angry, then mournfully have to leave yet again. He can’t help himself save lives but, in flashback, dearly departed dad admonishes him for it (Clark: “Should I just have let them die?” Pa Kent: “Maybe.”). I think the isolation the character endures is essential to understanding his heavy burden, but at the same time this was compensated by Clark Kent, Superman’s opportunity to blend in with the natives, assume a frail phony identity, and to flash some much needed personality. In Man of Steel, he doesn’t become Clark Kent, news reporter, until the very last scene. It’s not a movie about a man becoming Superman but Clark Kent, experience-free reporter.
Two of the chief complaints about Bryan Singer’s 2006 Superman movie were that it was too reverent to its source material, namely the Richard Donner films, and it lacked sufficient action. Well, both of those issues are tackled in the very opening of Man of Steel. Goyer reworks plenty of Superman mythology from a science fiction angle, and so we get stuff about alien invaders, genetic bloodlines, clone baby labs, teraforming, and all sorts of spaceships. The characters keep referring to Superman as “the alien,” and dad worries that the knowledge of his super son will upset people’s worldviews about humanity and God (have no fear, there’s still messianic imagery to sledgehammer you with). I’m fine with Goyer playing fast and loose with Superman’s history but his alterations need to have solid reasoning. Nolan played around with Batman’s history and it worked because, in the context of the world and characters he developed, it fit. Does Jor-El riding a dragon like a live-action Heavy Metal fit? Does a billion people’s DNA transposed into Superman’s cells fit? Do Superman’s actions during the quite controversial ending fit? Does Clark’s stepdad, Jonathan Kent, willingly dying in a tornado fit? Does Lois Lane immediately knowing who Superman is, before he even adopts the Clark Kent disguise, fit? I doubt it, though it still could have worked. However, Goyer’s script is a mess structurally, preventing the story from gaining serious traction. First, we start with twenty-something minutes on Krypton, which could be condensed in half, then we slam into the present and this new formula appears: present, flashback, present, flashback, present. That happens for another twenty minutes. Then there’s 40 minutes of Superman dithering as the reluctant hero. Then the last hour plus is a nonstop barrage of meaningless action that squeezes out room for character growth.
I’ll credit Snyder and company for likely tripling the action quotient of any previous Superman movie (maybe even all of them combined), but I never thought such action would be so boring. Oh sure, it delights for a while with advanced special effects and Snyder’s eye for visuals, but the action sequences drag out far too long. A long action sequence? Isn’t that what you’re always demanding, critic Nate? Well anonymous and theoretical detractor, yes, I enjoy a well-developed and sustained action sequence. The problem with action sequences is that they have to matter. They have to accomplish something even if it’s just there are less enemies or the hero got from point A to point B. There has to be, at bare minimum, something that is accomplished. Sadly, this is not the case with the action in Man of Steel, which is why the sequences drag and feel like they are twice as long as their already bloated length. There’s a brawl between two evil Kryptonians and Superman and after a whole 10-15 minutes of sparring, the bad guys get on a ship and leave. Come on, Zod has like a crew of twelve henchmen. Can’t one of them at least die in a preliminary battle? Worse, the final confrontation between Zod and Superman could just as easily been eliminated. They punch and yell and punch and yell and stuff gets all smashy, but by the end of the fight, nothing has substantially changed, except the foundational surroundings (more on that below). Having two invincible beings punch each other for a half hour is not engrossing. For a lengthy action sequence to work there need to be complications, organic to the situation, and the stakes should escalate. James Cameron and Steven Spielberg are masters at crafting escalating action. J.J. Abrams is pretty good himself. Even Michael Bay has his merits. I don’t know whether to lay the crux of the blame on Snyder or the screenplay he had to give life.
As the plodding action continued to pound me senseless, I was left to seriously ponder just how epic the scale of Superman’s collateral damage truly is. At one point, when Supes is fighting in the small-town center of Smallville, he tells the residents to, “Stay inside. It’s not safe.” What then proceeds to happen is a fight that rips up almost all the pavement in town, takes down a helicopter, a few fighter jets that crash in town, exploding, as well as a train car, plenty of ricocheting gunfire, and debris everywhere. But have no fear because those citizens stayed away from the windows and locked their doors! More than likely they are dead. The concluding clash in Metropolis is like 9/11 times eight. I counted three different skyscrapers that came tumbling down, and this is after the Krypton gravity field has ripped up the city and smashed it to dust, as well as missiles exploding around the city and Zod’s various spaceships. Then there’s the fight where Zod and Superman are blasting through just about every high-rise office building, and even when they collide outside it creates such force that buildings crater. They even fly into space, destroy a satellite, which then comes down as fiery debris that rains down on poor Metropolis. The final plan to foil the bad guys involves, get this, opening a black hole above a major city. It’s not like that sounds as if it will have catastrophic blowback.
The 9/11 imagery is unmistakable and I don’t care if it has been 12 years now. Couldn’t Superman at least react to the desolation he was causing? I really hope some enterprising soul via the Internet tallies the number of estimated deaths because I sincerely believe it would reach into the millions (Update: Ask and ye shall receive). Superman decimates the city and I thought less about the gee-whiz factor of the special effects and more about the innocent lives being lost amidst the CGI devastation. It looks like an atomic bomb went off. Perhaps a sequel will start with Lex Luthor rebuilding Metropolis.
And that’s the problem when you try and make sense of Man of Steel’s more realistic, grounded approach. This is a Superman that came of age in the 80/90s. While touches like young Clark experiencing sensory overload with his powers, like a scared autistic child, are clever and nice avenues toward relatability, you still have to square the more bombastic, over-the-top, and downright stupid moments that clash with that refined tone of greater realism. Nolan wanted Batman to exist in a recognizable world, so it makes sense that he and Goyer would attempt to do likewise with DC’s other champion. The prospect of an invincible alien among us is a potent source for some thoughtful and topical drama. It’s just not going to happen when Superman can demolish cities without blinking an eye or when anyone else fails to register the scale of this tremendous trauma. We don’t even have outside reactions or opinions to the earth-shattering revelation that we are not alone in the universe.
Then there are just the little things that annoyed me. Jonathan Kent dies in an effort to save the family dog. This comes off as lame, especially when Superman could save dad but has to hold back, per pa’s wishes, so as not to expose himself. Except, by the end, when the United States accepts Superman, doesn’t this invalidate all of Pa Kent’s worldview? If so, then the man died for nothing. Also, General Zod wants to transform Earth into Krypton. Except… on Earth all Kryptonians have godlike powers. Wouldn’t the man just want to keep that? Also, why does Zod never dispatch more than two Krypton lackeys to fight Superman? He has all these godlike warriors and decides to just keep them locked away in his spaceship. That just doesn’t make sense from a tactical standpoint. Also, Pa Kent tells his son to do his best to blend in, but in one scene bullies harass Clark as he’s reading from Plato. Yes, because your typical teenager can’t rip himself or herself away from the likes of Plato. Careful: Plato is a gateway read to Epicurus. Then there’s the overbearing product placement. Usually I give movies a pass if they’re not obnoxious with product placement; however, Man of Steel stages entire action sequences so we can get long-lasting looks at the logos for Sears, 7-11, and IHOP: “This callous destruction brought to you by the good (surviving) people at Sears.”
Cavill (Immortals, TV’s The Tudors) sure has the look for the part. He’s appropriately bulky but because the role is too often inactive loner, always holding back, that makes his performance somewhat bland and more reticent than necessary. Part of this is also that Snyder has historically been a poor actor’s director. You can tell throughout the film as talented, Oscar-nominated and winning thespians like Crowe and Shannon will just give off deliveries, little tinny trills that clunk, moments that a director should have stepped in for. Shannon (Take Shelter, Premium Rush) is one of our best working wacko actors, but even he comes across as a bit too unrestrained and stiff, especially when he has to scream “I will find HIM” half a dozen times in a row. I thought Zod’s second-in-command played by German actress Antje Traue (Pandorum) had more personality and better moments. Adams (The Master, Trouble with the Curve) is a good choice for a plucky Lois Lane, especially one sharp enough to see through Clark’s disguise. The movie is packed with good character actors like Laurence Fishburne, Harry Lennix, Christopher Meloni, Michael Kelly, Richard Schiff, Mackenzie Gray, and two actors from Battlestar Galactica. That’s nice. The best actor in the movie is Dylan Sprayberry as teen Clark.
Snyder’s reworked Superman for our modern age just doesn’t cut it as popular entertainment. Its misshapen structure, heavy with exposition, doesn’t provide enough space for the characters to develop, and the general edict to make Superman an inactive loner on the fringes of society is a surefire way to keep an audience at bay. The CGI-heavy action sequences feel like they go on for an eternity, straining and struggling to keep your attention because the stakes fail to escalate or have consequences outside ridiculous amounts of collateral damage to rival the worst of Mother Nature. The over-amped sci-fi reworking tries to make a clean break from the demands of Superman’s mythology, and while some revamps work, most feel needless and ham-fisted, like Pa Kent’s somewhat pointless death. But the worst charge is that the movie is just too boring. I know people have levied this charge against Superman movies in the past, particularly the 2006 Singer film that I will still stand by my positive review for. Man of Steel is a good looking movie for certain, often a great looking movie, but all those pretty pictures are for naught because of a flawed approach and overindulgence with tedious action sequences. Given its box-office riches, I expect this Superman retread will garner the sequel that Singer’s film did not. I just hope the next chapter in the new adventures of Superman experiences a Dark Knight-level rise in quality.
Nate’s Grade: C+
Director Tarsem Singh has only made two movies but is widely regarded as one of the finest visual artists working in the film medium. He’s made tons of commercials, which is apt because his first feature, 2000’s The Cell, felt like the world’s longest perfume ad. While amazing in its design, the movie was incredibly stupid. I haven’t seen his other feature, the more personal work The Fall, a movie that nobody wanted to make. It’s probably because they regrettably saw The Cell. Now the guy seems downright prolific, with a Greek mythology action movie in release and next year an update on the Snow White fairytale, the first shot in the Great Snow White Duel of 2012 (Kristen Stewart stars in the other, next summer’s Snow White and the Huntsman).
In 1200 B.C., King Hyperion (Mickey Rourke) is marching an army across Greece, laying waste to city after city. He’s looking for the mythical Epirus Bow, believed to be the only weapon capable of unleashing the titans, who were imprisoned after a war with the Olympian gods. Mankind’s only hope is Theseus (Henry Cavil), a strapping young lad born into low class. His real father is Zeus (Luke Evans) who keeps tabs on his spry son by posing as a wise old man (John Hurt). Phaedra (Freida Pinto) is a virgin oracle, a priestess who has been granted prophetic visions. Theseus rescues her and other prisoners of Hyperion. Together, they must find the bow and convince their countrymen to fight against the overwhelming forces of Hyperion. In the meantime, Zeus has sworn death to any god who interferes in the affairs of man and helps Theseus on his important quest.
One word I feel accurately that sums up the experience of watching Immortals is… “viscera.” This movie is obsessed with filming the destruction of human bodies in the most gloriously beautiful ways possible. The violence and gore are given an intensely operatic boost. One moment involves a god zips around the slow-moving mortals, smashing one head after another with his humongous war hammer. The scene plays out at a slower speed, allowing the explosions of glistening blood and skull to fill the screen, each a mesmerizing fireworks display of human goo. The visuals are often a balletic, phantasmagorical, Grand Guignol display of human carnage. When you watch this at home, you may need a squeegee to clean your TV. It’s mesmerizing to watch, getting lost in the painstaking yet sumptuous visuals, even when it’s buckets of spaltterific gore. There’s one scene involving a sledgehammer that’s guaranteed to make every male in the theater uncomfortably cross his legs. The final image is also memorably striking – the sky filled with thousands of battling titans and Olympians, suspended high in the air and hacking and slashing away (Grecian weather report: 50 percent chance of blood showers. Bring an umbrella).
Tarsem never skimps out when it comes to the look of his movies. Immortals looks like a living Renaissance painting; the director of photography should be credited to Caravaggio. Unlike Tarsem’s earlier films, this movie does not take place within the realm of imagination, but that doesn’t hamper the movie’s aesthetics. Taking a cue from the golden-hued Greek/Roman epics of recent year, notably Zack Snyder’s 300, the film exists in a heightened reality. We’re dealing with mythology after all (more on the specifics of that later). The iconic imagery of Greek mythology is all there, stunningly realized in lavish CGI and a production design that is frequently jaw dropping. The action sequences are resolutely exciting, with special mention for the climactic gods vs. titans battle. The gods, decked out in spiffy gold armor and capes, bounce off the walls aided by Matrix-style moves and slice and dice their wicked immortal brethren in creatively gruesome ways. It’s a thrilling sequence that almost makes you forget the movie’s catalogue of sins.
The movie plays fairly fast and loose with the Greek lore. The Theseus of legend was mainly known for slaying the ferocious Minotaur, the guardian of a great labyrinth. His father was Poseidon, not Zeus. Some versions even have Phaedra falling in love with Theseus’ son from his first wife (Theseus was a busy boy, taking after his father). These details, and more, may seem inconsequential but if they’re going to be so loose in the adaptation, why even bother keeping the name Theseus? Immortals does have an interesting albeit brief bit where the Minotaur is seen as a human warrior wearing a bull mask made of barbed wire. Short of the gods and titans, there isn’t any depiction of the supernatural occurring on Earth. The monsters and mythic creatures are absent, leaving some Greeks to question the validity of the gods. The movie takes an unexpected twist early by declaring, in a self-serious tone, that immortals can… die. It seems that the gods just discovered one day that they could kill each other. I would have liked to be there for that discovery (“Yeah, go ahead and lick that electrical socket.”). The film lays out that the titans and the gods were one in the same, it’s just that the winners of the battle of the heaven called the losers “titans.” If they’re the same then why do the titans act like feral monkey creatures and look like ashen, Hindi gods (no disrespect, one billion Hindus)? Have they simply gone wild after being locked away in such a unique prison? When they fight, the titans move at the speed of mortals, not gods. I also believe the titans were supposed to be considerably larger.
But as enchanting as the visuals are, there are still the other senses that are criminally malnourished. The screenplay by brothers Charlie and Vlas Parlapanides is about as bare-bones as you can get. It’s your basic hero’s quest, trusting young stud Theseus with finding a magic item and stopping a bad man. If that sounds plainly generic then congratulations, you’ve seen more than one movie with men in togas (Animal House does not count). Mysterious parentage? Check. Close relative that dies early to spur vengeance motivation? Check. Noble sacrifices by members of his team? Check. Eventual intervention of the gods? Check. What I just described could also have been the plot for 2010’s joyless Clash of the Titans remake. What’s up with Zeus and these noncommittal gods? He refuses to get directly involved in the affairs of man, but if King Hyperion releases the titans (should have gone the long route and unleashed the Kraken) then the Olympians are jeopardized. It seems like they have an interest in giving Theseus a mighty assist. The magic item, a bow that creates unlimited arrows when plucked back, is pretty much a forgotten relic. It gets used, I kid you not, exactly three times in the entire movie. All of this fuss over a super weapon that the characters can’t be bothered to utilize. They’d rather fight it out with a traditional bronze sword. What exactly does it mean to be immortal when even the gods can die? King Hyperion says he’ll be immortal by essentially raping a nation of women, keeping his bloodline alive for centuries (the Genghis Kahn defense, your honor). But if having kids is being immortal, I think we’re setting the bar pretty low.
The Phaedra character is so underwritten that she almost comes across as a parody of the role of women in these guy-heavy action spectacles. As portrayed, Phaedra is the definition of convenience. She doles out a prophetic vision to save the day, provides some grade-A eye candy thanks to the splendor of Pinto (Slumdog Millionaire), and even casually slips into Theseus’ bed for a deflowering (sorry guys, it’s clearly a body double). She will be haunted by visions of the future until the moment she loses her virginity. Let’s stop and think about this. Having one member of your team be able to SEE INTO THE FUTURE seems like a decisive tactical advantage. I understand the lure of a naked and willing Pinto, but Theseus needed to think beyond the needs of his little Greek. In an abrupt and off-putting turn, Phaedra is never really dealt with in any capacity after this seismic bout of lovemaking, nor do she or Theseus talk about what has transpired. She just provided some casual sex while the hero was recuperating and then checked out. Her major prophetic vision of Theseus and Hyperion joining sides is also just forgotten, turning out to be a letdown.
The actors were basically hired for their visual appeal, and to that end they succeed. Cavill (TV’s The Tudors), tapped to wear Superman’s cape in 2013 by Zack Snyder, is suitably buff and hunky. His performance is rather flat, no matter how many times he makes his eyes go big with anger. In contrast, Rourke (Iron Man 2) will chew whatever scenery he can find. His flamboyantly costumed villain at one point seems to wear a lobster claw on his head. He wants to punish the gods because they refused to intervene when Hyperion’s wife and child were slaughtered. When the gods do intervene to save Theseus, that’s when the character should go off the rails. Rourke just plays it in the same sleepy menace. Pinto gets to stare off into the distance regularly and pray. It’d be a stretch to say that the material challenges any of these actors.
Immortals is a testosterone-soaked action movie that feels like it minored in Art History. The production design, CGI, and practical special effects, all attuned to the extraordinary vision of Tarsem, makes for a brilliant looking movie with several sequences of memorable carnage. But we entered the age of “talkies” since 1927, and Immortals suffers when it concerns dialogue, story, characterization, and acting. The movie is a pretty loose adaptation of Greek mythology, falling back on a rote hero’s quest and leaving plenty of narrative dead spaces for the visuals to fill in the interest. Even a movie as visually resplendent as Immortals can only go as far as its story will allow. In this case, Immortals might just be the best-looking piece of borderline mediocrity you’ll ever see in your life.
Nate’s Grade: C+