Rampage is exactly as advertised, a big, dumb monster movie based upon a flimsy premise of an arcade smash-‘em-up, and it’s also just about everything you’d ask it to be. This movie is ridiculous, no question, but I walked away feeling like the filmmakers recognized this and embraced its ridiculousness.
Davis Okoye (Dwayne “The Rock” Johnson) is a primatologist at the San Diego Zoo. His prized primate, an albino gorilla named George, is undergoing very dramatic changes. A canister of secret genetic-altering gas has fallen from a scientific space station, landing in George’s gorilla pen, the hills of Montana, and in the Everglades. Separately, a wolf and a crocodile are rapidly growing in size, as is George, who is also becoming more aggressive and violent. Dr. Kate Caldwell (Naomie Harris) is a disgraced scientist who may know how to reverse the changes. The U.S. government, lead by Harvey Russell (Jeffrey Dean Morgan), relocates George to a government lab; however, he breaks loose midair. He and the other monstrous animals are heading to Chicago, lured by a signal intentionally staged to draw them in one very smashable location.
It’s not exactly a winking, satirical statement on the monster movie genre, but I think Rampage is still self-aware. Take for instance what befalls The Rock. His character is literally shot in the gut (no exit wound) and miraculously recovers and runs through crumbling buildings, leaps over rubble, tussles with giant monsters, and even outruns them on the ground, and is thrown this way and that. This happens for the entirety of the last act while, and I don’t think I can stress this enough, A BULLET IS STILL LODGED INSIDE HIS CHEST CAVITY. However, he is The Rock, our modern equivalent to a living Superman, so the movie shrugs and asks us to just go along with it, and because I was entertained I did. There were several moments where I just shrugged and said, “Sure, let’s do that,” but usually these decisions were in the service of the blockbuster elements that I would want to see with this kind of premise. It’s silly and stupid and baffling at times, but Rampage knows what elements to pump up and what elements an audience won’t really care about. The villain’s plot is completely nonsensical and amounts to, “Step 1) lure the giant monsters to one central tower in Chicago, Step 2) ?, and Step 3) profit.” I have no idea what they were hoping to accomplish but their lamebrain thinking efficiently facilitated the monsters getting closer to peak smashing form.
You can look at three performances to get a sense of those who understand the big, dumb, fun movie they’re in, and those who have misjudged what kind of movie they’re in. Jeffrey Dean Morgan (TV’s Walking Dead) knows exactly what kind of movie he is starring in and has the time of his life as a scenery chewing, gun slinging, folksy quipping cartoon. Every scene he slides into, the man has a gleeful glint in his eye at what he gets to do. You almost expect like a musical motif to accompany him every time on screen. It’s enough that you think he might just strut off into another movie all his own. On the opposite end are the film’s villains, callous, rich, and almost bumbling in their sense of evil. To their credit, Malin Akerman (TV’s Billions) and Jake Lacy (TV’s I’m Dying Up Here) are mostly meant to verbalize their villainy for the audience. Whenever we cut back to them, the brother and sister are helpfully explaining the lengths of their scheme. Lacy is goofy dumb and relatively useless outside of deliverer of exposition. Akerman fares worse trying to be a no-nonsense bitch of business and is far too serious. When both of these actors are onscreen, the movie powers down, sapping its fun. When Morgan appears, it’s like Rampage can once again be the big, dumb, fun movie we crave.
Unexpectedly, the best relationship in the movie is that of The Rock and a giant CGI albino ape, proving once again that Johnson’s charming bonafides know no limits. George the gorilla is given far more nuance than any of the other supporting characters, which isn’t saying much, yet Johnson’s charisma is able to lift all on screen partners. Their funny, warm-hearted relationship may actually stir some emotions in you come its heroic climax, and that by itself is astounding. Johnson’s character back-story is kept to a relative minimum as not to gum up the narrative expediency (he prefers animals over people, but not in… that way). He’s a reliable anchor for audience engagement that he can sell the most ridiculous, as detailed above. It’s been quite an ascent for Johnson over the course of the last ten years, and my pal Dan Nye observed that he’s now been playing actual characters rather than recognizable versions of himself. Davis Okoye is more or less The Rock: Zoologist, but it’s still a welcomed development. The Rock could star alongside an actual rock and glue your eyes to the screen.
The special effects are also quite good for this sort of brainless caper. George comes across as a genuine creature, not necessarily with the depths of say Andy Serkis’ Caesar, but what CGI-performance does? The computer effects do an excellent job of communicating actor Jason Liles’ (Death Note) mo-cap performance and make the big guy sympathetic even as he rages out. I enjoyed that, much like Alex Garland’s Annihilation, the animals are not necessarily demonized for behaving like nature intended. They’re creatures undergoing a change they cannot understand and acting accordingly like animals would. The crocodile is impressive for its evolutionary mutations and textured, especially when we see its gaping mouth open.
As far as its stated mission, Rampage smashes things up but good. Director Brad Peyton showed with 2015’s San Andreas that he’s essentially the diet version of Roland Emmerich, and that’s okay. The action is fun above all else and Peyton prefers long visible shots. If we’re going to see a bunch of monsters, let’s actually see them (ahem, 2014 Godzilla). I felt like Peyton was far more invested in this movie and his shot selections finding interesting arrangements, like a slow-mo shot of jaws snapping together on a passing fighter plane. Peyton understands the significance of scale, letting the sheer size of the monsters communicate the immeasurable danger. There’s an early confrontation with the giant wolf in a Wyoming forest that’s chaotic, suspenseful, and demonstrates how freaking fast these creatures can be at their size. A prologue in space is genuinely thrilling and the zero gravity aerobatics provide an extra feeling of helplessness against a mutant attacker. By the end, when all three monsters descend on Chicago, Rampage becomes the popcorn movie experience that it has promised.
Nobody is going to label Rampage as a smart movie but it is aware of what it is. This is a big, dumb movie that aspires to merely be an awesome big, dumb movie, and that prioritized sense of fun pervades the relatively fast-paced film. The Rock is running around with his hulking ape-bro and wrecking havoc. This is the kind of movie where a giant gorilla mimes the universal physical symbol for sexual congress. This is the kind of movie where they feed a person to that giant gorilla. This is also the kind of movie where The Rock has a bullet lodged in his gut for the entire climax. This is a movie that has no airs about it and simply wants to entertain a mass audience. The Rock is a consistently charming and very capable action lead, and the relationship he has with his giant ape-bro is surprisingly chummy and sweet. If you’re looking for a monster movie that has no embarrassment about what it is, let alone being based on an arcade game, then Rampage is going to be a stupidly enjoyable time out at the movies.
Nate’s Grade: B-
Peter Berg is becoming the go-to director for inspirational true-life thrillers following the heroic exploits of everyday Americans thrust into danger. It began with Lone Survivor, it will continue this year with the Boston bombing drama Patriot’s Day, and in between there is Deepwater Horizon about the oil rig drillers and the culminating explosion that lead to the worst environmental disaster in U.S. history. It’s a sober and reverent movie, with Berg and his screenwriters taking great care to educate the audience on the science of drilling, the technology, the geography of the floating rig, and just exactly why things went as badly as they did that fateful night. The windup lasts about half the movie but that’s because when the explosion hits there isn’t much plot left (the movie is barely 100 minutes). Deepwater Horizon becomes a full-tilt disaster movie by that point with Mark Wahlberg stalking hallways and looking for injured survivors. The tension prior to the blown pipeline can get genuinely powerful, and the action that follows is suitably rousing as the rig resembles a snapshot of hell. Flames and heat consume the rig and escape seems nigh impossible. The sound design is sensational. The characters are mostly stock roles, with Wahlberg as our blue-collar everyman, Kurt Russell as the irritable boss fighting for his workers, and John Malkovich as the villainous penny-pinching BP representative. Malkovich’s campy performance almost needs to be seen to be believed. It’s like he’s visiting from another planet, the garbled Cajun representative. The lack of politics and curiously narrow focus (nothing about Halliburton, nothing about BP consequences, no environmental effects) does hamper any greater impact the film could have had. It’s a respectful slice-of-life drama that humanizes some of the lives lost that day but only by keeping to formula and stock action character development. It’s like a Towering Inferno-style Hollywood disaster movie, except one that treats its subject with stiff-lipped seriousness. In this new docu-action sub-genre, Berg and Wahlberg are kings.
Nate’s Grade: B
I can recall actively counting down the days until Independence Day was released in 1996, gobbling up every newspaper clipping and magazine article I could. I was a big fan of director Roland Emmerich’s Stargate, which is still a terrific movie, and I was eager to watch the end of the world, as we know it, in the privacy of my local theater. It was a blast, no pun intended, and one of the biggest box-office successes at the time. Surely there would be a sequel, especially after it helped launch Will Smith into another level of stardom. Flash forward twenty years, and here comes Independence Day: Resurgence, a sequel that misses what marked the original as escapist entertainment.
Twenty years later, human beings have been planning for the eventual return of their intergalactic invaders. Former president Whitmore (Bill Pullman) and CIA director David Levinson (Jeff Goldblum) have been trying to get the world prepared and studying our alien enemy. A psychic link is still formed from Whitmore’s brief bond in the first movie, and he keeps drawing mysterious symbols. Whitmore’s daughter, Patricia (Maika Munroe), is a former fighter pilot who works for the current president (Sela Ward). Patricia’s boyfriend and fellow fighter pilot, Jake Morrison (Liam Hemsworth), is stationed on the moon building a defense system. Then the aliens come back and pick up where they left off, annihilating Earth’s landmarks and population centers. It seems that their spaceship is going to suck out the Earth’s molten core, and by all accounts, that’s bad. Our ragtag group of characters must come together and overcome substantial odds once more to save the Earth from certain doom.
So where exactly did things go wrong? I’m not one to simply state that the filmmakers missed their window of making a quality sequel. While twenty years is a long time in between outings, it doesn’t mean that you will fail to come up with a compelling movie. Mad Max was 30 years between movies and this didn’t stop Fury Road from being a masterpiece. By most accounts, yes, there is certainly less of an appetite for an Independence Day sequel in 2016 than there would have been in 1998, but the first film is still fondly remembered and a worthy sequel would be welcomed regardless.
I think one of the bigger causes to Resurgence not working is the fact that the rest of the moviegoing world has caught up when it comes to big screen spectacle, therefore spectacle by itself is not enough without a zeitgeist edge. In 1996, cutting-edge special effects-laden destruction on a global scale was reason enough to buy a ticket and the largest tub of popcorn. In the ensuring two decades, large-scale cataclysm has become commonplace on the big screen; just about every climax of a Marvel movie involves some world-devastating threat. What once quickened pulses has now become ho-hum. Emmerich himself has become a modern-day Irwin Allen since the first Independence Day, almost specifically focused on global disaster movies. I honestly don’t think there’s a better director working in Hollywood for that gig (his next movie is about the moon crashing into the Earth, so “familiar” territory). I think Emmerich’s skill and vision for big screen spectacle goes unheralded too often and he gets lumped in with empty visual stylists like Zack Snyder and Michael Bay. He’s better than that. However, the tide has turned, and audiences have become sated from empty spectacle. They need something more, or at least something compelling, and Resurgence struggles to achieve this. It feels like the aliens are back and they’re bigger, and that’s about it, folks.
Disaster movies are generally judged by their set pieces, and what is most surprising about Resurgence is that it really doesn’t have action set pieces as it does skirmishes. The movie is only two hours long, which seems like a rarity nowadays, but this is one of the few movies I think could have benefited from some extra breathing room. It feels too rushed, its internal logic often forcibly contrived, and this is evident most in its action sequences. A better term would be “skirmishes” because the sequences themselves are so curiously brief save for the climactic fight during the third act. We’ll get bursts of intensity or dread that comes to a head with violence, but then that’s it and the movie moves along. It’s usually mere moments of brief alien destruction. The action lacks proper development. One of the keys to great action sequences is naturally complicating and developing the events. Resurgence doesn’t even change gears. It provides exactly what you expect, and then it’s over, the surprise being how unsatisfying and short the unimaginative experience was for all parties. It’s a long wait until the third act where the alien queen comes outside to play. The movie shifts into a giant monster melee and it’s the one time where Resurgence feels most lively. It still follows a contrived logic (the Queen has a shield… now she doesn’t…) but I’ll credit the movie with at least saving the best for last and finally letting the action expand. I had enough fun with the final act of Resurgence that I was able to forgive some of its early transgressions.
The first Independence Day wasn’t by any means a cinematic milestone but it was fun and had a clean enough throughline. We spent the first hour in typical Emmerich fashion being introduced to the different characters and then watching the dispirit elements come together. The mystery of what was out there was intriguing and it became a step-by-step process of deducing how mankind should respond. When their hostile intent was revealed, it then became a learning experience as to how to fight back. Aerial dogfights won’t work. Nuclear weapons won’t work. It was a simplistic examination of the threat. While the solution of giving an alien operating system a virus is still a head-scratcher, at that point the movie had earned its ham-fisted solution because it had followed a logically satisfying path of discovery and response from the moment of first contact. Resurgence lacks any real internal logic. Things just sort of happen when the plot requires them and then don’t. If you’re establishing a science-fiction landscape, establishing the rules of what is possible and allowable is essential to the audience’s understanding and enjoyment. Otherwise it feels arbitrary, much like Judd Hirsch driving a school bus of children across the salt flats into danger. This literally happens in Resurgence.
Also fighting for time is a slew of new characters that are charisma-free and contribute little to nothing to the larger story. The biggest offender may be Dylan Hiller (Jessie T. Usher), the son of Will Smith’s character. What does Dylan offer as a character? His entire characterization is, and I kid you not, that he’s upset with Jake over a training accident. He punches Jake in the first act and then… he just sort of pilots ships and shoots things in the sky. That’s it. He doesn’t feel the burden of living up to his father’s reputation, or trying to make his own name for himself. He just has a quarrel to settle and does and then he still just sort of exists in the movie and the screenwriters were like, “Oh right, he’s still here. Well, have him fly something.” Jake and the rest of the young pilots don’t fare that much better as characters. Besides superficial distinguishing characteristics, they’re all variations on the same person. They’re a multi-ethnic collection of vacuous character placeholders; it’s like you took Randy Quaid’s kids from the first movie and made them on par with Smith and Goldblum. These bland characters inspire little love and are often boring with little investment. If the next movie started with them in a car and a giant pillar crushing it, I would not mourn their cinematic loss.
There are some familiar faces returning but none of them are able to compensate for the deficit of charisma and screen presence that is Will Smith. Goldblum is on autopilot and doing his stare off into the distance and talk deadly serious thing. Pullman shows up again as a warning of what was coming, though a superfluous one at that. The biggest screen presence from the first movie belongs to Brent Spiner (TV’s Star Trek) as the Area 51 scientist who conveniently has also been in a coma for twenty years. Some of his comic relief is rather labored and cheesy, but it’s at least something. Charlotte Gainsbourg (Nymphomaniac) collects a check as a psychiatrist who has little bearing other than to be Goldblum’s ex. The most interesting new character feels like he stepped out of a Street Fighter arcade game; he’s an African warlord (Deobia Oparei) who likes to use a pair of machetes to kill the aliens. “You have to get them from behind,” he keeps insisting, and I keep snickering. There’s also that Emmerich staple of an officious government weakling who comically grows a spine. It just so happens this part is played by one of the screenwriters of Resurgence, Nicolas Wright. He studied, apparently.
The best thing Resurgence has going for it is the expansive world building, one of the few aspects of the movie that shows actual thought and care. This is one of the few movies I can recall where people actually try and use the technology of their defeated invaders. Rather than just throwing all those dead spaceships on a junk pile, mankind has decided to backwards engineer technological advancements. As a result, the contemporary feels like a sci-fi hybrid of humanity and the alien technology. It’s interesting to see what advancements have been made and how these have been integrated into regular society. I do question why we only have one defensive weapon/colony on the moon when there’s also one as far as Saturn. I wanted a bit more of a sociological examination on what life post-War of 1996 means. Life would be so fundamentally altered by the realization we are not alone in the universe, and not only that but that we need to play catch up fast to survive. The assumption would be that they will be back. The threat of annihilation unifies the world but what are those consequences? What are the consequences of living in a permanent military state of readiness and anxiety, wondering is it all going to be enough?
If you have fond feelings for the original Independence Day, there may be enough good will with the sequel to appease your demands, though probably only barely. Resurgence suffers from CGI-heavy spectacle that has long lost its appeal without supplying helpful additions like characters to care about, exciting action sequences that develop and impact the plot, meaningful plot turns, and a story that follows some form of logic. It’s not a disaster in all senses of the word. In a summer that’s already building a reputation for its mediocrity, I think there may be enough that Independence Day: Resurgence has to offer that select moviegoers will walk away feeling momentary entertainment. It’s not that the first film was intellectually rigorous sci-fi, but it went about its destructive business with a satisfying precision. This movie all too often just feels like things happening, then not happening, and with characters that are there but without any compelling reason beyond survival. The end of the movie sets up an intended sequel and possible extended franchise of sequels with a larger galactic war against the alien invaders. It’s both hopeful and naïve, dangling the promise of another tantalizing humans vs. aliens throwdown. It’s also a bit aggravating because the premise of the hypothetical sequel (I’m going on record saying it won’t come to fruition for another 20 years) is much better than the “they came back again” sequel we get with Resurgence. Don’t make me pay my money and then tease me with a better movie down the road. Nothing should be taken for granted. Independence Day: Resurgence takes too much for granted, and that’s likely why this resurgence will stop with one entry.
Nate’s Grade: C
Batman and Superman have been a collision course for a while. The two most famous superheroes were once scheduled to combat in 2003. Then the budget got a tad too high for Warner Brothers’ liking and it was scrapped. Flash forward a decade and now it seems that money is no longer a stumbling point, especially as Batman vs. Superman: Dawn of Justice cost an estimated $250 million dollars. I wasn’t a fan of director Zack Snyder’s first take on Superman, 2013’s Man of Steel, so I was tremendously wary when he was already tapped to direct its follow-up, as well as the inevitable follow-up follow-up with 2017’s Justice League. You see DC has epic plans to create its own universe of interlocked comics franchises patterned after Marvel’s runaway success. Instead of building to the super team-up, they’re starting with it and hoping one movie can kick off possibly half a dozen franchises. There’s a lot at stake here for a lot of people. That’s what make the end results all the more truly shocking. Batman vs. Superman isn’t just a bad movie, and I never thought I’d type these words, it’s worse than Batman and Robin.
Eighteen months after the cataclysmic events of Man of Steel, Metropolis is rebuilding and has an uneasy relationship with its alien visitor, Superman (Henry Cavill). Billionaire Bruce Wayne (Ben Affleck) is convinced that an all-powerful alien is a threat to mankind, especially in the wake of the dead and injured in Metropolis. But how does man kill a god? Enter additional billionaire Lex Luthor (Jessie Eisenberg) and his acquisition of a giant hunk of kryptonite. Bruce runs into a mysterious woman (Gail Gadot a.k.a. Wonder Woman) also looking into the secrets held within Luthor’s vaults. Clark Kent is pressing Wayne for comment on this bat vigilante trampling on civil liberties in nearby Gotham City, and Wayne is annoyed at the news media’s fawning treatment over an unchecked all-powerful alien. The U.S. Senate is holding hearings on what responsibilities should be applied to Superman. Lois Lane (Amy Adams) is worried that her boyfriend is getting too caught up in the wrong things. Lex Luthor is scheming in the shadows to set up one final confrontation that will eliminate either Batman or Superman, and if that doesn’t work he’s got a backup plan that could spell their doom.
Let’s start with Batman because quite frankly he’s the character that the American culture prefers (his name even comes first in the title for a Superman sequel). Ben Affleck (Gone Girl) was at the bad end of unrelenting Internet fanboy-fueled scorn when the news came out that he was going to play the Caped Crusader, but he’s one of the best parts of this movie, or perhaps the better phrasing would be one of the least bad parts. He’s a much better Bruce Wayne than Batman but we don’t really get much of either in this movie from a character standpoint. There isn’t much room for character development of any sort with a plot as busy and incomprehensible as Batman vs. Superman, and so the movie often just relies upon the outsized symbolism of its mythic characters. We have a Batman who is Tough and Dark and Traumatized and looking for (Vigilante) Justice. We only really get a handful of scenes with Batman in action, and while there’s a certain entertainment factor to watching an older, more brutal Batman who has clearly given up the whole ethical resolve to avoid killing the bad guys, under Snyder’s attention, the character is lost in the action. The opening credits once again explain Batman’s origin story, a tale that should be burned into the consciousness of every consumer. We don’t need it, yet Snyder feels indebted to what he thinks a Batman movie requires. So he’s gruff, and single-minded, and angry, but he’s never complex and often he’s crudely rendered into the Sad Man Lashing Out. He’s coming to the end of his career in tights and he knows it, and he’s thinking about his ultimate legacy. That’s a great starting point that the multitude of live-action Batman cinema has yet to explore, but that vulnerability is replaced with resoluteness. He’s determined to kill Superman because Superman is dangerous, and also I guess because the Metropolis collateral damage crushed a security officer’s legs, a guy he’s never met before. The destructive orgy of Metropolis is an excellent starting point to explain Bruce Wayne’s fear and fury. I don’t know then why the movie treats Wayne as an extremist. I don’t really understand why there’s a memorial for the thousands who lost their lives in the Metropolis brawl that includes a statue of Superman. Isn’t that akin to the Vietnam Wall erecting a giant statue of a Vietcong soldier stabbing an American GI with a bayonet? This may be the most boring Batman has ever been onscreen, and I repeat, Ben Affleck is easily one of the best parts of this woefully begotten mess.
Next let’s look at the other titular superhero of the title, the Boy Scout in blue, Superman. The power of Superman lies with his earnest idealism, a factor that has always made him a tougher sell than the gloomy Batman. With Man of Steel, Warner Brothers tried making Superman more like Batman, which meant he was darker, mopey, theoretically more grounded, and adopted the same spirit of being crushed by the weight of expectations and being unable to meet them. Cavill (The Man from U.N.C.L.E.) was a Superman who didn’t want to be Superman, where dear old Pa Kent advocated letting children drown rather than revealing his powers (Father’s Day must have been real awkward in the Kent household). It wasn’t a great step and I wrote extensively about it with Man of Steel. The problem is that Superman and Batman are supposed to be contradictory and not complimentary figures. If one is brooding and the other is slightly more brooding, that doesn’t exactly create a lot of personal and philosophical conflicts now does it? It clearly feels that Snyder and everybody really wanted to make a Batman movie and Superman just tagged along. Superman clearly doesn’t even want to be Superman in the Superman sequel, often looking at saving others with a sigh-inducing sense of duty. He’s still working as a journalist and making moral arguments about the role of the media, which seems like a really lost storyline considering the emphasis on blood and destruction. He wants Superman to be seen as a force of good even if others deify him. That’s a powerfully interesting angle that’s merely given lip service, the concept of what Superman’s impact has on theology and mankind’s relationship to the universe and its sense of self. Imagine the tectonic shifts acknowledging not only are we not alone but we are the inferior race. We get a slew of truly surprising cameos for a superhero movie arguing this debate (Andrew Sullivan?) but then like most else it’s dropped. Clark is trying to reconcile his place in the world but he’s really just another plot device, this time a one-man investigation into this bat vigilante guy. The other problem with a Batman v. Superman showdown is that Superman is obviously the superior and would have to hold back to make it thrilling. We already know this Superman isn’t exactly timid about killing. The climax hinges on a Batman/Superman connection that feels so trite as to be comical, and yet Snyder and company don’t trust the audience enough to even piece that together and resort to a reconfirming flashback.
Arguably the most problematic area of a movie overwhelmed with problems and eyesores, Eisenberg’s (Now You See Me) version of Lex Luthor is a complete non-starter. He is essentially playing his Mark Zuckerberg character but with all the social tics cranked higher. His socially awkward mad genius character feels like he’s been patched in from a different movie (Snyder’s Social Network?) and his motivation is kept murky. Why does he want to pit Batman and Superman against each other? It seems he has something of a god complex because of a nasty father. He is just substantially disappointing as a character, and his final scheme, complete with the use of an egg timer for wicked purposes, is so hokey that it made me wince. If you’re going with this approach for Lex then embrace it and make it make sense. Late in the movie, Lex Luthor comes across a treasure-trove of invaluable information, and yet he does nothing substantive with this except create a monster that needs a super team-up to take down (this plot point was already spoiled by the film’s marketing department, so I don’t feel guilty about referring to it). If you’re working with crafty Lex, he doesn’t just gain leverage and instantly attack. This is a guy who should be intricately plotting as if he was the John Doe killer in Seven. This is a guy who uses his intelligence to bend others to his will. This Lex Luthor throws around his ego, nattering social skills, and force-feeds people Jolly Ranchers. This is simply a colossal miscalculation that’s badly executed from the second he steps onscreen. The movie ends up being a 150-minute origin story for how Lex Luthor loses his hair.
The one character that somewhat works is Wonder Woman and this may be entirely due to the fact that her character is in the movie for approximately twenty minutes. Like Lois, she has little bearing on the overall plot, but at least she gets to punch things. I was skeptical of Gadot (Triple 9) when she was hired for the role that should have gone to her Furious 6 co-star, Gina Carano (Deadpool). She didn’t exactly impress me but I’ll admit I dropped much of my skepticism. I’m interested in a Wonder Woman movie, especially if, as reported, the majority is set during World War I. There is a definite thrill of seeing the character in action for the first time, even if she’s bathed in Snyder’s desaturated color-corrected palate of gloom. Realistically, Wonder Woman is here to introduce her franchise, to setup the Justice League movies, and as a tether to the other meta-humans who each have a solo film project on the calendar for the next four years. Wonder Woman gets to play coy and mysterious and then extremely capable and fierce during the finale. One of the movie’s biggest moments of enjoyment for me was when Wonder Woman takes a punch and her response is to smile. I look forward to seeing more of her in action and I hope the good vibes I have with the character, and Gadot, carry onward.
The last act of this movie is Snyder pummeling the audience into submission, and it’s here where I just gave up and waited for the cinematic torment to cease. The action up to this point had been rather mediocre, save for that one Batman fight, and I think with each additional movie I’m coming to the conclusion that Snyder is a first-class visual stylist but a terrible action director. The story has lacked greater psychological insights or well-rounded characters, so it’s no surprise that the final act is meant to be the gladiatorial combat Lex has hyped, the epic showdown between gods. In essence, superheroes have taken a mythic property in our pop-culture, and Batman and Superman are our modern Mt. Olympus stalwarts. This showdown should be everything. The operatic heaviness of the battle at least matches with the overwrought tone of the entire movie. It’s too bad then that the titular bout between Batman and Superman lasts a whole ten minutes long. That’s it, folks, because then they have to forget their differences to tackle a larger enemy, the exact outcome that every single human being on the planet anticipated. I’m not even upset that the film ends in this direction, as it was fated. What I am upset about is a climax that feels less than satisfyingly climactic and more like punishment, as well as a conclusion that no single human being on the planet will believe. Snyder’s visual style can be an assault on the senses but what it really does is break you down. The end fight is an incoherent visual mess with the screen often a Where’s Waldo? pastiche of electricity, debris, smoke, fire, explosions, and an assortment of other elements. It’s a thick soup of CGI muck that pays no mind to geography or pacing. It’s like Michael Bay got drunk on Michael Bay-filmmaking. What the hell is the point of filming this movie in IMAX when the visual sequences are either too hard to decipher or something unworthy of the IMAX treatment? Do we need an entire close-up of a shell hitting the ground in glorious IMAX? The Doomsday character looks like a big grey baby before he grows his spikes. I was shocked at how bad the special effects looked for a movie that cost this much money, as if ILM or WETA said, “Good enough.” Once it was all over, I sat and reflected and I think even Snyder’s Sucker Punch had better action.
Another problem is that there are just way too many moments that don’t belong in a 150-minute movie. There’s an entire contrivance of Lois disposing of a valuable tool and then having to go back and retrieve it that made me roll my eyes furiously. It’s an inept way of keeping Lois involved in the action. How does Lois even know the relevancy of this weapon against its new enemy? Then there’s her rescue, which means that even when the movie shoehorns Lois into the action to make her relevant, she still manages to become a damsel in needing of saving. She feels shoehorned in general with the screenplay, zipping from location to location really as a means of uncovering exposition. Then there’s the fact that there is a staggering THREE superfluous dream sequences, and we actually get a flashback to one of those dumb dream sequences. The most extended dream sequence is a nightmarish apocalyptic world where Batman rebels against a world overrun by Superman and his thugs. There’s a strange warning that comes with this extended sequence of future action but it doesn’t involve this movie. Batman vs. Superman suffers from the same sense of over-extension that plagued Age of Ultron. It’s trying to set up so many more movies and potential franchises that it gets lost trying to simply make a good movie rather than Step One in a ten-step film release. In the age of super franchises that are intertwined with super monetary investments, these pilot movies feel more like delivery systems than rewarding storytelling. Payoffs are sacrificed for the promise of future payoffs, and frankly DC hasn’t earned the benefit of the doubt here.
I must return to my central, headline-grabbing statement and explain how Batman vs. Superman is a worse movie than the infamous Batman and Robin. I understand how loaded that declaration is so allow me to unpack it. This is a bad movie, and with that I have no doubt. It’s plodding, incoherent, tiresome, dreary, poorly developed, and so self-serious and overwrought to the point that every ounce of fun is relinquished. It feels more like punishment than entertainment, a joyless 150-minute exercise in product launching. By the end of the movie I sat in my chair, defeated and weary. Here is the most insidious part. Batman vs. Superman: Dawn of Justice obliterates any hope I had for the larger DC universe, let alone building anything on par with what Marvel has put together. If this is the direction they’re going, the style, the tone, then I don’t see how any of these will work. What’s to like here? “Fun” is not a dirty word. Fun does not mean insubstantial nor does it mean that larger pathos is mitigated. If you’re going to have a movie about Batman and Superman duking it out, it better damn well be entertaining, and yes fun. It’s not a Lars von Trier movie. The Marvel movies are knocked for not being serious, but they take their worlds and characters seriously enough. They don’t need to treat everything like a funeral dirge, which is what Batman vs. Superman feels like (it even opens and closes on funerals). This movie confirms all the worst impulses that Man of Steel began, and because it gutted all hope I have for the future of these oncoming superhero flicks, I can’t help but lower its final grade. Batman and Robin almost killed its franchise but it was in decline at the time. As campy and innocuous as it was, Batman vs. Superman goes all the way in the other direction to the extreme, leaving a lumbering movie that consumes your hopes. The novelty of the premise and seeing its famous characters standing side-by-side will be enough for some audience members. For everyone else, commence mourning.
Nate’s Grade: D
Sometimes all you want with a movie, especially a disaster movie, is some good dumb fun, and sometimes that fun is a little too dumb. Such is the case with San Andreas, chronicling massive earthquakes shredding California. After a slightly clever opening, the film goes rapidly downhill as we’re stuck with one-note stock characters. The Rock and Carla Gugino as a divorced couple who will, naturally, be brought back together over the course of events. They also have to travel to San Francisco to save their daughter (True Detective’s GIF-exploding Alexandra Daddario). I have to admit, that is one hell of an attractive family. There is no loser in that gene pool. From an action standpoint, San Andreas does a serviceable enough job with a few memorable images of Mother Nature’s fury. The script is definitely an excuse to just get from one big falling thing to another. I’m not expecting Shakespeare but the story shows very little effort. Oh no, the record-breaking earthquake is going to broken by another newer record-breaking earthquake. Oh no, a small child is huddling in a corner and needs to be saved. Oh no, a character is deprived of oxygen for like five minutes onscreen but magically comes back to life. If that doesn’t cause brain damage this script will. One of the problems with San Andreas is that it doesn’t have any real disposable characters. These kinds of movies thrive on having meat for the grinder, but from the first act onwards there’s nobody we truly fear will bite the dust. There was one major missed opportunity: the cowardly step-father (Ioan Gruffudd) abandons others, narrowly escapes disaster, and he should have continued doing so, avoiding another near-certain demise just to intensify the audience’s demand for his end. It would have been a satisfying payoff. Oh well. San Andreas starts to become a lot of hollow PG-13 carnage. Watching this gave me a further appreciation for Roland Emmerich (2012, Day After Tomorrow), who has such a better handle on large-scale destruction. That man knows how to make good dumb fun disaster movies peppered with all sorts of visually arresting images. If you’re desperate for disaster, you could do worse than San Andreas and its onslaught of CGI thrills, but you could certainly do better.
Nate’s Grade: C
Ever since the organic, years-in-the-making cult ascent of The Room, every blogger and journalist has been trying to scour the world of inept cinema to crown the next great worst movie of all time. We all want to be kingmakers of camp. In the summer of 2009, After Last Season mystified audiences and seemed like it could be an excellent camp candidate, until people actually saw the film and discovered that it was more painful awful than pleasurable awful. Then a few months ago a new contender emerged — Birdemic: Shock and Terror. The extremely low-budget ($10,000) film, curiously dubbed a “romantic thriller,” is the THIRD film from writer/director/former software engineer James Nguyen. The Sundance Film Festival rejected his aviary masterpiece in 2009 but that didn’t stop Nguyen. He took a van, decorated it with (fake) dead birds, drove around promoting the film with the aid of screeching eagle cries, enticing people to come inside and watch the movie (sounds like the first reel of a serial killer film to me). The magic mixture of romance and eco terror has captured the interest of major media outlets like The New York Times, Entertainment Weekly, The Guardian, USA Today, BBC News, The Wall Street Journal, CBS News and ABC News, and the collective sugar-high rush to judgment says that Birdemic is “the worst film of all time.” Naturally, I had to see anything that vies for that hallowed honor.
For a movie citing the shock and terror of birds, it may be something of a shock that, short of a poorly rendered CGI dead bird on the beach, the first 40 minutes of this movie are absent the titular winged creatures. The first half of this movie is a mostly boring yet hugely personally eventful week for Rod (Alan Bagh) and Nathalie (Whitney Moore), our witless leads. Rod scores million dollar sales at his software company, which leads to Oracle buying the company for a billion dollars. He also successfully finds a venture capitalist to invest $10 million in his own solar panel startup. Nathalie, Rod’s high school classmate, is an underwear model. She goes from a photo shoot –in a one hour photo store in a strip mall!– to the cover of the Victoria’s Secret catalogue. They meet at a diner and then go on a series of dull dates, culminating in Rod responding to a goodnight kiss on the cheek with the request of going upstairs in her apartment (total misread of the signs). Regardless, Nathalie tells her mother that Rod is a special guy who’s not just interested in one thing, conveniently ignoring the end of the date. He meets mom and then after a night of hilariously, uncoordinated Caucasian dancing at a vacant bar, the two decide to consummate the relationship in the most romantic fashion possible — a seedy motel bedroom. And yes, they both have homes. It was at this point that I checked my watch and yelled, “Where the hell are the birds already?!”
It is after the off-screen lovemaking that the birdemic finally strikes. The next morning, for no discernable reason, birds turn into kamikaze agents and dive-bomb gas stations, cars, homes, and whatever else, causing explosions citywide. Rod and Nathalie team up with another motel pair, Ramsey (Adam Sessa) and Becky (Catherine Batcha), who conveniently have a stash of high-powered automatic weapons in their van. The gang fights their way to the van and then the rest of the movie turns into a series of mini-adventures finding victims and survivors of the birdemic.
I will give Mr. Nguyen his due. His clueless naiveté is endearing, which makes the movie much easier to appreciate. Plus, unlike the filmmakers behind After Last Season, Nguyen has at least a competent idea of how movies are supposed to work. He doesn’t have any visual talent but he at least knows how camera compositions are supposed to be established, how editing orients the audience, and how to construct a story that people can at minimum follow. This is not intended as backhanded compliments, just another reminder at how monstrously appalling After Last Season was. It’s gotten to the point that basic competency is considered a virtue. Nguyen knows basic cinematic rules and the visual vocabulary that goes with cameras. He doesn’t have the skill to do anything else. The film was shot on DV and yet it constantly has focus issues. Characters will be stationed at distances that render them blurry. If Nguyen had a focus limit, why have the actors routinely wander outside that safe zone and into the blurry reaches of nothingness? Then there will be moments where it is painfully obvious that the background is a green screen, but why was that necessary? Nguyen will have two characters sit down at a restaurant, and then the rest of the table conversation will be green screen. That has to be the weakest excuse for a green screen ever (“We couldn’t afford to shoot people sitting at a table for an extended period of time”).
The editing is frequently choppy, jumping around to disorient the viewer, breaking visual rules of geography, but the editing seems on a timed delay. Every new shot/scene seems to start three seconds later than it should. The worst offense in the whole movie is the sound quality. Clearly using only the built-in microphone from his camera, Nguyen allows great portions of his movie to be un-listenable. A day at the beach turns into listening to the wild howl while it obscures all dialogue.
Birdemic has all the requisite components that make up a delightfully bad movie: bad acting, bad dialogue, plot holes, bizarre directorial and script decisions, and extreme awkwardness. For an outbreak of killer birds, everybody seems so resolutely casual about this aviary apocalypse. There is no sense of urgency or danger; characters will stroll in their walks and frequently make outdoor pit stops. One female character is killed after she wanders needlessly far from the safety of the van to pee. They didn’t decide that an indoor bathroom would be safer? The gang also decides to wander through a crowded forest, a habitat that might, you know, attract birds. Then there’s the careless frolic on the beach, again needlessly far from the refuge of the van. Rod is held up by one motorist for gas (yes, society has broken down that far in hours, and yet you can watch hundreds of cars pass along the other half of the road, foolishly driving toward the birdemic and their doom). But then Rod leaves behind the full gas container and hops back into the van, escaping a not so imminent bird attack. They keep venturing to outdoor areas to escape an enemy that utilizes the sky. They even have a picnic! In short, these people are dumb.
But, to be fair, maybe they’re reacting with such relaxation because the birds are more laughable than intimidating. Nguyen recycles the same low-rent special effects of birds mysteriously levitating. They flap their wings but don’t ever seem to be moving. These CGI creatures look like early computer effects from the 1990s. These birds seem to explode on impact. I wouldn’t be too alarmed, either. When the gang leaves the motel, the bids hover and squawk, and some characters use coat hangers to swing away their non-moving antagonists. Ramsey doesn’t even try to fight them off after a few seconds. He just stand there while the birds fail to do anything. They keep appearing in swarms, though they seem to purposely be following our band of dumb characters. The second half of this movie mostly follows characters shooting and driving. You start to anticipate that the Duck Hunter dog is going to appear at some point and pick up the fallen carcasses and snicker. Avatar, this ain’t.
To call any of this acting would be a generous use of the term. Moore, as Nathalie, might actually be a plausible actress. She handles the material the best. Her onscreen love interest, on the other hand, is astoundingly bad. Bagh has mastered the aloof, dead-eyed stare, which he uses as his specialty. When Rod first meets Nathalie he gazes in one long unbroken stare, which communicates more “Did I leave the gas on?” then, “Is that the girl I sat behind in an English class and never talked to?” Bagh seems to have learned his lines phonetically because his line delivery is steeped in a singsong rhythm. The dialogue is mostly short exclamations that give no indication of character or plot. It’s hard to gauge the acting ability of clear non-actors in a trashy movie. It’s all a sliding scale.
Nguyen has been working on the story of Birdemic for five years. This labor of love was also Nguyen’s platform to make mankind think about its effect on the environment. Yes, the movie has all sorts of environmental messages squeezed in, where characters debate the ecological motivations of the bird attacks. A Tree Hugger (that’s his literal screen credit) theorizes that the birds are fighting back to protect Mother Nature, that’s why they seem to go after cars and gas stations. A doctor in Canada (we’re informed that the van leaves the country by watching it drive past an arrow pointing to the U.S. border written in sidewalk chalk) theorizes that the birds from Canada were infected with the notorious bird flu, and then it spread south. The doctor also gets the opportunity to declare man the most deadliest threat of them all, thus fulfilling a sci-fi disaster movie requirement. The TV news alerts about the peril of global warming, and even though the film is set in 2008, the characters see An Inconvenient Truth at the theaters (“An important movie!”). The environmental message doesn’t begin to approach cohesive commentary.
As I was watching, I got the weird impression that Nguyen had been commissioned to film a tourist video for the city of Half Moon Bay, California. Then somewhere along the line the promotional project was scuttled and Nguyen looked at his assembled footage and said, “Well, why not make the most of it?” Ladies and gentlemen, Birdemic: Shock and Terror is “the most of it.” There are numerous scenes that serve no purpose other than highlighting some of the offerings of Half Moon Bay, from the quaint local shops, to the lighthouse, to its beaches and natural beauty, truly Half Moon Bay is where you want to spend your next vacation. There are pointless scenes of extended driving. The first three minutes of this movie is watching Rod drive to the office from the scenic view of his dashboard. The opening sequence mirrors Manos: The Hands of Fate, which began with over 10 minutes of uninterrupted driving shots. The opening is even more mind numbing because Nguyen plays the same 55-second piece of music over and over. So the next time you’re driving through California, think about stopping in Half Moon Bay, home of the world-famous birdemic.
Now comes the inevitable, and somewhat subjective part, where the critic must place Birdemic upon the scale of Absolute Awful ranging worst of the worst (Manos: The Hands of Fate) to the best of the worst (The Room). The people behind Birdemic are trying to streamline the cult phenom process. It premiered in New York City in early 2010 and is already being funneled to many markets. It all feels a little too manufactured for my tastes, like the media is so eager to be ahead of the hipster curve. Birdemic is a perfectly enjoyable laugh-out-loud experience best had with a bunch of your friends and perhaps some adult beverages. It’s a fine piece of derisive entertainment thanks to the sincerity of Nguyen. But in the world of bad, The Room still reigns supreme. Whereas Birdemic has plenty of bad housed in 90 minutes, it’s pretty much the same bad decisions and limitations. I look forward to Nguyen’s next film, Peephole: The Perverted. You just can’t go wrong when a movie has a subtitle, “The Perverted.” He may not be Tommy Wiseau, but this man knows how to make some tasty trash.
Nate’s (Derisive Enjoyment) Grade: B+
Knowing is a movie about the consequences of seeing the Eternal Plan. If you could know the exact day of your death, would you want to know? How would that impact your life? Would you feel motivated to live every other day to its fullest, or would it cast a pall over the rest of your time? One character in Knowing is told the day of her death and it destroys the rest of her life. I think this topic is interesting but perhaps I’m in the minority. Knowing has been savaged by film critics, and I can certainly see the validity of some of their complaints. It’s not a flawless movie by any means, but I found Knowing to be an effective and suspenseful B-movie.
In 1959, a Massachusetts school buried a time capsule with drawn predictions of what students though the world would be like in 2009 (lots of robots and rockets, how we’ve let them down). One girl, Lucinda Embry, wrote a series of numbers. Flash forward 50 years. MIT professor John Koestler (Nicolas Cage) is a widower raising his eight-year-old son, Caleb (Chandler Canterbury). When the school reopens the time capsule, the schoolteachers pass out the individual letters to students. Naturally Caleb is given the envelope with the number code. He brings it home to show his father, who becomes intrigued and looks for patterns. John reasons that the string of numbers is an eerie predictor for major disasters around the world. They predict the date, the number that die, and the location via longitude and latitude. All of the numbered disasters have already taken place (including the hotel fire that killed John’s wife), but there are three more numbered disasters that have yet to happen. It?s about this time that Caleb is visited by mysterious thin men in long black trench coats. John seeks out assistance from Lucinda’s daughter (Rose Byrne), whose daughter also hears the same voices that Caleb does about an impending doom.
Count me genuinely surprised at how taut I found Knowing. This movie builds a good head of steam and I dreaded what was to follow (in the good sense). When John figures out the exact design of the numbers, pinpointing date and location of disasters, he feels compelled to try and prevent the loss of life. Would you do the same? I think if I had been given a secret celestial code that predicted cataclysmic disasters that I would make sure to steer clear from those locales, rather than running to them. Director Alex Proyas (Dark City, I, Robot) expertly stages the carnage, to the point that I was grimacing and wincing. The plane crash, all shown in one unending shot, is a realistic nightmare that gets more and more disturbing. John hops through the wreckage to attempt to save people and encounters one burning victims after another, all screaming in terror. There are subsequent explosions amongst the wreckage that engulf more people in flames. The scene is spellbinding and unflinchingly horrific. The same can be said about the second disaster sequence in New York City, indelicately evoking some 9/11 memories. After these sequences I was dreading every moment leading up to the next, yet I was also perversely interested to see what would happen next.
I?m glad that the screenwriters tackled the fallacy of numerology early. One of John’s MIT colleagues says that people see what they want to see in the numbers, and surprise then they find them. This was completely the case with the ridiculous 2007 thriller, The Number 23. Jim Carrey went crazy deducing everything to one number, but it was the human mind projecting what it desired to see. The same thing goes for psychics who express vague statements so that the poor saps paying can fill in the details and make it personally relevant (“I’m thinking of a grandfather who died… He was a man?”). I had less of a logic gap with the numbers in Knowing. Granted, I have no idea which set of numbers the code is going with. For example, it lists a set number of deaths for the 2004 tsunami that killed over 250,000 people. But with such a massive event, how do we calculate the dead? There could be loads of people missing and presumed killed by the tsunami. Do people that die as a result of injuries count as direct victims, or are they victims of infection? My point is either the number code is going by the reported estimate on the news or has the exact number, which would be different than what the estimate was in the press. Either way, it presents a mild discrepancy for John.
The movie paints itself into a corner and the astute viewer will realize that it?s only a matter of time before one of the two supernatural A-words gets dropped as the force behind the strange occurrences (or a hybrid of both options). While the movie gets somewhat silly toward the end with its apocalyptic resolution, Knowing refrains from getting stupid. Yes it’s weird that John somehow lives in a giant house decorated to look like some peeling haunted mansion. Yes it’s weird that some supernatural force could predict every man-made disaster yet decide not to intervene in the biggest one. Yes it’s weird when Cage screams, “We have to go where the numbers want us to go.” But here’s the thing, Knowing is packed with ideas, some of them derivative (the ending borrows liberally from Arthur C. Clarke’s novel, Childhood’s End), but there is an ongoing discussion over the nature of science, religion, destiny and free will, and this discussion does not pander. I would have expected a conventional movie to transform John back into a man of faith over the amazing course of events, but it never fully happens. The movie never deduces that religious faith is the right prescription for our ailing times, and it even questions the ideas of divine intervention, namely that we live in a universe of determination rather than randomness, though it won’t specify what that determination is. The movie adheres to its pessimistic viewpoint right down to the end, which result in some ballsy choices for a mainstream Hollywood thriller. The heavy-handed ending didn’t break the enjoyment of the movie for me, though I expect it will for many.
Not that it was needed but Knowing offers some nice little moments of characterization. I really enjoyed John’s monologue about his wife’s passing. He laments what he was doing at the time of her death, mainly blowing leaves off the lawn. He thought you were supposed to know, to feel something when your loved ones are in peril. He was just tending to the leaves, unaware of his wife’s fiery death. I really appreciated this insight into John and also how realistic the scenario felt: the depressing realization that the universe let you down. This seems like a much more believable reason for John’s scientific atheism than anything Mel Gibson went through in Signs.
The acting is cranked up to an exaggerated level of screaming. Cage spends a good portion of the movie with his mouth agape. The rest of the time he’s frantically screaming, which could account for most of the acting. It alternates between catatonic and hysterical. Cage is rather decent as his life is consumed by mysteries. I must say though that the acting only made me raise my eyebrow a few times and never pulled me out of the movie. This is no Wicker Man embarrassment of monumental proportions.
[Knowing is a solid B-movie with some super special effects to go along with its haunting scenes of disaster. It?s a step above your average sci-fi flick thanks to a lack of pandering to easy answers. I’m somewhat amazed that a movie this fatalistic and bleak would be greenlighted and given the budget it has. Proyas make sure the movie doesn’t succumb to numerology hokum, though the movie does tilt a bit toward the silly by its conclusion. I went into Knowing knowing little beyond the fact that the movie was ripped apart by other critics. Perhaps my positive reaction is born completely out of low expectations, but I found Knowing to be a juicy bit of sci-fi escapism that diverted the time nicely
Nate’s Grade: B