Neil Breen is the closest thing we have today to a living Ed Wood, a filmmaker so determined to ell his stories without a clue how to accomplish this feat, routinely finding new and astounding ways to transform the medium of film into an incomprehensible experience that can only be best appreciated through the howls of incredulous laughter. In 2013, Neil Breen came to attention among a certain select audience seeking the pleasures of a so-bad-it’s-good movie, and I count myself chief among this nation. I was fascinated by Fateful Findings and have since sought out Breen’s other films, using them as the main attraction for a gathering of like-minded friends and adult beverages. He may not be the next Tommy Wiseau or produce an accidental masterpiece like The Room (I don’t think an Oscar-nominee will be playing Breen in any biopic, though I pick Eric Roberts). Breen is taking advantage of the pocketbooks of eager midnight movie enthusiasts but he refuses to see his movies in that derisive light. To him, and God bless him, they are legitimate pieces of art and he personally disallows any marketing of them as “midnight” or “cult” movies (I saw portions of his actual contract he sent to our local art house theater playing his newest picture). His latest is Twisted Pair, a “psychological thriller” with double the onscreen Breen. It may not rise to the craptacular heights of Fateful Findings, but Twisted Pair is a worthy and hilarious entry in the ever-expanding yet mordantly redundant Neil Breen cinematic universe.
To explain the premise or story is almost superfluous, like trying to find a logical interpretation in a David Lynch movie or a Jackson Pollack splotchy painting. I’ll try. Cade and Cale Altaire (Breen) are twins who were… abducted by aliens… and given supernatural powers thanks to… A.I. technology? Back on Earth, Cade (or Cale?) has a wife (Sara Meritt) and plant bombs in the buildings of evil corporations, I think. Cale (or Cade?) is addicted to drugs (maybe?), has an addict girlfriend, and abducts corrupt CEOs, politicians, and authority figures and chains them in a murder dungeon where he lectures them and occasionally shoots them casually in the kneecap or shoulder. There’s also a conspiracy about trying to… do nefarious things with a cutting-edge A.I. virtual reality program… that shouldn’t fall into the wrong hands? Cade (or Cale?) must stop these evil forces from doing… evil things… by blowing them up? Also, his wife may be a spy.
If the above sounds like pure insanity straight from the cuckoo source, then you have read it clearly. Twisted Pair doesn’t abide by any traditional standards of film or storytelling.There isn’t so much a plot with a beginning, middle, and end as there are a jumble of scenes that could have been placed in any order whatsoever and lost nothing. With Neil Breen as writer and director, we typically get a lot of visual repetition; whatever info can be imparted in one moment Breen decides to impart in five. On the other side, storylines and characters will be summarily dropped or introduced with little context. Take for instance the villain who, as best I can tell, speaks with a voice modulated tone in real life. It’s not like he’s holding some mask to his mouth or anything that would alter his voice to that super deep register. Apparently he just speaks this way normally, and it’s hard to understand half of what he says, and it’s hilarious. Does this character matter in the scheme of things? Not really. He’s there to be another face to a vaguely defined conspiracy of forces that Breen is determined to thwart. The villainous character just happens to fondle dollar-store costume jewelry as a side bonus.
As another sign of repetition, Neil Breen obviously bought a package of special effects, and he is determined to get all his money’s worth. Thanks to the alien A.I. (I think), Cade and Cale are gifted with super powers but these only seem to involve jumping. Cade will form a Super Mario Bros.-esque jumping pose, or spread out onto the ground like Spider-Man, and then magically leap fifty feet in the air. It’s a cheesy effect that looked more realistic on the Six-Million Dollar Man in the 1970s, but Breen is going to make sure you become familiar with it again and again. Sometimes the jumping seems more trouble than it’s worth, as Breen’s character could have more easily take a flight of stairs. A similar effects package must have been explosions, so you’ll see the same fiery effect over and over across a variety of surfaces, though never impacting those surfaces or leaving anything resembling debris. You may become ore familiar with this oft-repeated explosion than the faces of your own relatives. There’s also a strange addition where whenever Cade touches a presumably locked door a little light goes on, as if to communicate he is unlocking it. This happens a lot. The last scene of the movie, Cade addresses the camera directly, touches his heart with two fingers that glow, and says without a hint or irony, “I’ll be right here.” He has to know he’s ripping off E.T., right? By the rules clearly established, does this mean he’s unlocking his own heart?
The side storyline with the twin could have been cut entirely (not that there’s much that genuinely serves a larger story). I was expecting more interaction between the two Breens and for each to reflect some sort of dichotomy between good and evil. Nope. The second Breen, Cale, is a vengeful vigilante in a hooded sweatshirt and a gloriously fake beard. He shouts questions like, “Who am I? What am I?” but doesn’t seem that torn up. He kidnaps some corrupt officials and promises to hold them an undetermined period of time, occasionally shooting or beating them. Then the screen starts to have other images of other chained officials superimpose while an eerie soundtrack kicks in, seemingly implying the sheer numbers of Cale’s victims. At no point are we meant to see Cale as a wayward figure succumbed to his darker impulses. In fact, Cale and Cade aren’t that different at all; both of them destroy the apparatus of corruption and take human life. The prisoners have a hilarious moment that feels like an improv run amok as they try and top one another with all the bad things they have been committing. They almost run over each other in their carefree confessions of moral decay. Yet these missing people, presumably important enough to attract the attention of the police and investigators, never impact the larger plot. You would think only naturally that an identical twin kidnapping people would have some direct mistaken identity complications. Either the bad guys come after Cade or the authorities do, thinking he’s the other brother. Nope. Strangely, the brothers only interact in dreams and brief flashbacks.
There’s a distinct reason that Neil Breen’s onscreen characters are always lionized as heroes. It’s filmmaking as therapy session, and as I wrote for my Fateful Findings review: “Assessing the film, it sure comes across like Breen’s attempt to bolster his sense of self. In every scenario, people treat him as a treasured human being, he’s at the center of a diabolical conspiracy, he’s gifted with magic powers that separate him from normal men, all women want to seduce him, and then in the end he’s the one who makes the world a better place by exposing corruption. It sounds like a hero complex to me. Even acts that deserve harsh scrutiny, like his enabling of his wife’s addiction or his blasé attitude about carrying on an affair, are ignored. In this universe, [Breen] is always right, always desired, always respected, and always special.” This may be why even his “twisted pair” is spared any sort of scrutiny for their own bad behavior.
There are numerous sequences that just make you shake your head. My favorites include an interlude with a slow-motion hawk that Breen nuzzles up next to. Seriously, there is a lot of green screen work throughout the film including a Wiseau-style fixation on things that shouldn’t need green screen. Why green screen the exterior of a building? Could Neil Breen not find one building exterior in all of his home state of Nevada? There’s a sequence where a woman materializes and literally turns on another Neil Breen movie, firmly establishing the connected universe theory. This same woman leads a man inside a literally red-lit abode (more on lighting below) and you suspect someone will be killed, either the woman or the mysterious john you never see above the neck. Nothing comes of it. Occasionally we’ll get a wide shot and watch Cade or Cale walking… for thirty seconds, and sometimes a tree will obstruct our view and we’ll wait for him to appear on the other side of the tree…. but instead he’ll be in the tree! Aha, you weren’t suspecting that, were you, complacent audience member? I would estimate a solid 80 percent of the movie’s dialogue is Breen’s voice over stating the obvious or the preposterous. In consecutive lines of voice over he says, “I miss my brother,” and, “I miss what I never knew.” But you knew your brother; we’ve seen footage of you two together.
The relationship with Cade’s wife is baffling. It begins with Cade running into a woman and profusely apologizing and declaring he will make it up with dinner. She is not interested in the slightest but he doesn’t acknowledge her discomfort at all and persists. He then FOLLOWS her home. He then BREAKS INTO her home. He then ATTACKS her and ostensibly tries to rape her while calling her a “bitch.” This awkward moment then transitions into the eventual revelation that it was all one big role-play. What? Neil Breen purposely staged his character attempting rape and made it into a sex game for he and his ever-accommodating wife? That’s so weird and off-putting. I don’t think Neil Breen is the kind of artist to attempt something approaching Elle.
The technical specs are spotty, especially the lighting. There seems to be two prevalent styles of lighting a scene: 1) overblown to hell, casting harsh shadows, and 2) with a small diagonal sliver. This sliver approach happens in numerous scenes and always seems to find the faces of the actors in the scene, or Breen or whoever will use it as a mark, walking into that small sliver of light and exposing their face. It happened so often that my rowdy theatrical audience turned it into a game, loudly cheering whenever a character “met their mark” and was highlighted by that available strand of light. I think this is what Breen thinks makes a professional looking movie or a film noir.
The acting hasn’t gotten any better over time. As I wrote about Breen’s performance in Fateful Findings: “Let’s start with Breen himself, who is fairly listless and deadpan throughout. He raises his voice but rarely does he change how he’s responding. He’s aloof and strikingly self-serious at the same time.” Since there are two Breens, consider this observation even more fitting. The rest of the actors don’t have much to work with. There isn’t a natural performance in the film. Often the delivery is stilted or overemphasized, pausing at weird points or simply raising the volume for effect. At least with previous Breen outings there was another actor or two to single out, usually not in a positive way mind you. With Twisted Pair, it’s all Breen, all the time, for better or worse.
So ultimately where does Twisted Pair fall on the curve of so-bad-it’s-good cinema? It is a hoot, a misguided and poorly executed sci-fi thriller with baffling and repetitious plot turns, characterization, and puzzling decisions at nearly every level of filmmaking. Having digested five Breen movies (and lived to tell the tale) I can attest that there are patterns that emerge in each one of his films. He’s always going to be portrayed as a crusading hero against the corrupt forces out there bewildering the little guy, he’ll have a dash of supernatural elements that will never be adequately explained, his idea of romance is comically chaste and usually involves women face down and topless, and he’ll gift the audience with head-smacking redundancy of scenes, motifs, messages. If you have to skip out to the bathroom at any point, whatever you miss will be covered again. Twisted Pair is mid-range Breen, no quite as high as his crowning achievement, Fateful Findings. It runs out of steam in the final fifteen minutes and even my rowdy midnight-movie crowd sensed the drop-off. The movie is playing one-night-only screenings across the country. If you get a chance, and love the weird world of sincerely made bad movies, then I highly recommend gathering a group of friends and checking out Twisted Pair and doing your best to make sense of it during and after the film.
Nate’s Grade: F
Entertainment Value: A-
It’s been 31 years since the first Predator strutted its camouflaged self onto the big screen and bedeviled Arnold Schwarzenegger and company. Since then the dreadlock-sporting intergalactic sportsman has become a familiar vaginal face to movie audiences around the world. One of those company deaths in the original movie was none other than Shane Black, years before the writer/director became a bankable Hollywood commodity. Black is going back home to revive the dormant franchise with The Predator, a big-budget sequel/reboot that aims for the stars and falls far, far too short.
An alien spaceship belonging to a rogue Predator crashes on Earth, scattering important debris. Quinn McKenna (Boyd Holbrook) is a black ops sniper and the only surviving member of his team who happened to be on site when the ship crashed. The government says he’s crazy and transfers him onto a bus filled with other mentally disturbed military vets who call themselves “the Loonies” (Trevante Rhodes, Keegan-Michael Key, Thomas Jane, Alfie Allen, Augusto Aguilera). A tough-talking government agent, Traeger (Sterling K. Brown), seeks out a biological specialist, Dr. Brackett (Olivia Munn), to examine their interstellar prize. At the secret lab, the Predator breaks free, Dr. Brackett chases after the specimen, and she teams up with the “Loonies” to track down the alien. After his initial Predator encounter, Quinn mailed the alien helmet and other evidence to his son, Rory McKenna (Jacob Tremblay), a young boy with autism who cracks the alien code and becomes the target of a Predator, a Super Predator, and the government.
The Predator is a supremely messy movie, often feeling like two separate screenplays inelegantly stitched together, one a big bloody action thriller, the other a winky Shane Black vehicle with a cavalier, macabre sense of humor. It doesn’t quite work because the movie can’t fully settle on a tone, or a direction, and thus it keeps providing glimpses of the many versions of the kind of movie it could have been instead. I’ll openly admit to being a Shane Black fan when he embraces his sly instincts, command of genre, and ribald wit (Kiss Kiss Bang Bang is a modern comic masterpiece; The Nice Guys is… pretty good), so the Black touches were my favorite part especially because they stood out the most. I enjoyed the characters entering into scene-breaking asides, like Dr. Brackett questioning why the alien would be named a “predator” given its behavior is more akin to a hunter or a fisherman, and Traeger shrugging, “Yeah, well, we took a vote and ‘predator’ was cooler. Right guys?” Or when a character is being held at tranquilizer gunpoint and mocks the danger, only to be tranqued point blank in the eye, killing him. Or a bully suddenly getting drilled by the defense mechanisms of the Predator helmet and murdered. It’s these moments that kept me most entertained, demonstrating Black’s unique voice that can take genre filmmaking within a studio sphere and turn it on its head with a devilish grin. If The Predator had been more a Shane Black vehicle than a Shane Black studio reboot, then perhaps the final product would have risen above the mediocrity that sinks it.
Much of that mediocrity comes from the middling plotting, mostly after the first act. For a solid half hour, I think Black has something promising, having set up the various characters and gotten them to intersect and go on the run together as a merry band of outlaws and amateur alien hunters. Once the “Loonies” break free with Dr. Brackett is where the movie loses its sense of direction. The plot just stumbles from one set piece to another, rarely with good reason. One minute they’re running away from a Predator creature and the next they run into an apparently unlocked high school building rather than flee in cars and RVs. Most of the plot movement follows little Rory, first reaching him before the bad men do, then rescuing him from Predator dogs, and Predator, and then he’s kidnapped by the bad guys, then he’s hunted by the Super Predator and I’m tired. This kid is a spectrum-walking, spectrum-talking plot device (more on that below). It feels decidedly odd to have a super sniper paired with a renegade group of mentally disturbed and dangerous military castoffs and instead of them primarily hunting and killing a space alien they are rescuing a little boy with special needs. It would be like having a Tarantino rouges gallery teaming up to teach a child how to read. It feels like a misapplication of the character dynamics onscreen, which again gets to my central criticism of the final film feeling too much like separate movies in conflict. The studio elements (supportive yet feisty ex-wife, autistic savant, Predator dogs) feel too obvious.
The action is serviceable with a few dandy practical gore effects. There’s a nasty, visceral quality of the action that proudly wears its R-rating as a badge of honor, as a PG-13 Predator movie would be a disservice to the universe’s most fearsome hunter (the first Alien vs. Predator was PG-13; I suppose acid and florescent blood are less traumatic to be seen gushing from hacked limbs?). The action gets a lot more boring once the Super Predator is introduced, an eleven-foot all-CGI monstrosity that needed a bit more work. Beforehand the Predator is a combination of makeup and practical effects, allowing longer interaction with its environment. I enjoyed the Predator breaking out of the lab. I did not enjoy the team taking on the Super Predator at night in the middle of the woods because it decided to go… sporting. Seriously, the second-to-last action set piece has the flimsiest formation. Rather than accomplish its mission, the Super Predator invites all the humans to one more game, though the alien acknowledges that “McKenna” is their only true champion. It devolves to jump scares in the spooky woods, but hey, at least characters can start being eliminated (some of them so abruptly that it’s a blink-and-you’ll-miss-it exit). There are touches throughout the action that keep things lively before ultimately succumbing yet again to the freefall of the project’s creative dissonance.
The actors are enjoyable but I felt bad they weren’t given more. Holbrook (Logan) is consistently upstaged by his eccentric band of compatriots, but only Jane, Key, and Rhodes get any personality. The other guys are just kind of there. I don’t think I laughed once at Key’s (Netflix’s Friends from College) many, many wisecracks. The Tourette’s syndrome tic given to Jane (TV’s The Expanse) is rarely funny, and yet Black goes back to it again and again (the adolescent kid behind me in my theater thought every profanity was the funniest thing ever committed to film). The actors glide by on Black’s signature macho, cocksure style, clinging to every new quip like a lifeline. Munn (X-Men: Apocalypse) has a few fun, feisty moments but is still basically featured as The Girl. Tremblay (Wonder) is making me rethink my evaluation of him after Room. The best actor in the movie, by far, is Brown (Black Panther) who has a malevolent charm that connects most fluidly with Black’s sensibilities. Even his self-satisfied laughter made me laugh.
We need to talk about the film’s views on autism (there will be some spoilers in this paragraph, so skip ahead if desired). Rory McKenna is of that kind of Hollywood Autism, the kind we see on TV (The Good Doctor) or of classic movies (Rain Man). It’s the designation of autism as a gateway to super powers (never mind that having savant abilities only impacts ten percent at best). Whatever, it’s an unrealistic depiction in an age of better, more nuanced depictions of mental health and disabilities. Where The Predator gets crazy is when Dr. Brackett offers this nugget: “You know many people think autism is just the next step in human evolution.” No. Nobody thinks this. As someone who has worked extensively with children with autism, this is not a thing. I’m not saying by any rationale that those with autism are lesser by any means but they’re no more the next stage in human evolution than any other condition. Ask a person with autism if they feel like the next stage in human evolution, like an X-Men mutant. What makes matters worse is that Black confirms this strange notion when the Super Predator, surprise surprise, was most impressed with Rory McKenna and not his big bad dad. The Super Predator plans to take the kid back to, presumably, harvest his autism DNA so the future predators will… know how to fly their spaceships that they already know how to fly? I don’t know.
The Predator is part sequel, part reboot, part Shane Black genre riff, part muscular R-rated action movie, part chase movie, and part Hollywood mishmash. Apparently the film underwent extensive reshoots as well, retooling the entire third act, which seems obvious in hindsight and only magnifies the disconnect between the central story elements. Shane Black’s signature elements are but glimmers of what could have been. It needed to be more of a genre send-up of 80s-action farce, or a more straight-up action movie, or something where the plot generally made sense and had characters we liked. Was Shane Black playing a joke on the studio? The Predator will probably be most known for editing out a real-life sexual predator, or from its dreadlocked alien dog being domesticated after getting shot in the head, or its depiction of autism, or anything that isn’t really the entertainment level of a mediocre rehash. Check out Predators instead.
Nate’s Grade: C
Coming off the cataclysm of Avengers: Infinity War, Marvel’s latest serves as a palate cleanser, a breezy and light-hearted comic adventure with little more on its mind than having fun with its possibilities and leaving the audience happy. The basic premise of a team of thieves that can shrink or expand at will calls for a light touch, and returning director Peyton Reed (Bring it On) and his team have a strong idea of what an Ant-Man movie should be. Ant-Man and the Wasp won’t blow anyone away with its story or characters but it hits a sweet spot of silly comic affability that kept me smiling.
Scott Lang (Paul Rudd) is close to ending his two-year house arrest following the events of the Berlin brawl in Captain America: Civil War. His old partner Hope Van Dyne (Evangeline Lily) a.k.a. the Wasp is working with her scientist father, Hank Pym (Michael Douglas), to discover the location of the missing Janet Van Dyne (Michelle Pfeiffer), lost for decades in the subatomic quantum realm. They need Scott’s help to steal the final parts necessary to complete their quantum field transporter. There are other forces looking to make use of Hank Pym’s technology, namely Ghost (Hannah John-Kamen), a woman who can phase through matter, and an unscrupulous local buyer (Walton Goggins) looking to profit. With the help of the Wasp, Scott Lang must protect his friends and allies so they can rescue Janet Van Dyne before she’s lost for good, and he cannot be caught before his house arrest period comes to an end or he’ll go to jail.
When any action movie has unique circumstances, especially those in the superhero realm because of their unique powers, I crave the proper development of the concept and the action sequences to make clever and imaginative use of their available tools. If you have characters that can shrink, that can make other objects big or small, and there’s a villain that can phase, then I expect a thorough and fun implementation of these elements to separate the movie from others. It takes a while to get going, but once the streamlined exposition is behind us, including multiple instances of explaining the plot to the audience, Ant-Man and the Wasp zips by on its sheer sense of sprightly whimsy and visual wonder. Paul Rudd (Wet Hot American Summer) is still as effortlessly charming as ever and elevates every scene partner. When it’s moving, the film does a fine job at entertaining, with funny quips and charming actors and visual panache. When it slows things down to explain or introduce perfunctory characters (looking at you, Laurence Fishburne) that’s when it becomes less than mighty. Ant-Man and the Wasp kept me laughing throughout, especially with the triumphant return of series MVP Michael Pena (CHIPs) as the energetic, motor-mouthed Luis. There are enjoyable payoffs strewn throughout and solid comic asides. It doesn’t feel too jokey to the point that nobody involved cares. It feels like everyone is united with the same mission statement.
The final act in particular is a blast, as now we have our MacGuffin and all of the various teams vying for it in an elaborate series of chase scenes. The cars are racing back and forth, under and over one another, with characters constantly jockeying for top position. It’s an exciting flourish to a conclusion, and every time a car went tiny for a split-second escape, or an ordinary item like a Pez dispenser went huge to form an obstacle, I grew happier and happier. The screenwriters unleashed a flurry of fun and zippy action ideas. Some will balk at the lower level of stakes in the Ant-Man films, or their general aw-shucks silly charm, but I view both as a virtue. Just because it’s a superhero movie doesn’t mean there can’t be a healthy degree of amusement, if properly executed and applied.
The villains are kept interesting enough, through concept or casting. With Ghost, here’s another character that can manipulate matter to her advantage. Her back-story is pretty ordinary (science experiment, looking for way to end pain/save her life) and kept mostly uncomplicated, as her plan is a matter of life and death. Hannah John-Kamen (Ready Player One) has a terrific look and physicality to her, but she’s lacking anything really memorable to do as a performer. Her character has some cool moves but that’s all. It feels like more could have been done with this antagonist. Then there’s genteel local criminal Sonny Burch who is given great gusto by Walton Goggins (The Hateful Eight). It’s like he simply plugged his Justified character’s smooth charisma. He’s a gentleman robber who has just enough self-awareness to acknowledge the absurd. A highlight of the film is an exchange between Goggins and Pena. He’s so good in such a relatively throwaway criminal role that I wish Marvel had saved Goggins for something grander down the line, something to really let his charisma seep into his wild, anarchic energy below the surface.
With all that said, the events involving the rescue of Janet Van Dyne are the weakest parts of the movie, and this saps the other Van Dyne characters as well. I just found myself caring very little for this excursion into the quantum realm, especially when we have fancy heists and opponents who can walk through walls. I understand the importance the rescue mission has with the other characters, but it didn’t feel that important to me. I was more invested in Scott’s ever-increasing near misses being caught breaking his house arrest, which was days away from being lifted by the FBI. Those scenes gave me the delightful Randall Park too (TV’s Fresh Off the Boat). Maybe it’s a casualty of the film’s genial tone, but I think the real culprit why I found myself unmoved is that the Janet rescue is the core storyline attached to Hope and Hank. Beforehand, Hank Pym served as a grumpy mentor figure for Scott, and now he’s mostly complaining about Scott’s exploits and how they invariably jeopardize the retrieval of his wife. Hope gets her spotlight, and name in the title, as Wasp, but she too is saddled with the same humdrum boring material. Lily (The Hobbit films) goes from scene to scene with a cloud of pinched annoyance. They’ve taken two characters who were more interesting in the first film, sanded off things that made them interesting, and bumped up their screen time, which is not a great formula. Everyone seems so irritable around this plotline, and when you haven’t invested much in it, that irritation becomes dangerously off-putting.
If you’re looking for silly, lighthearted escapism, Ant-Man and the Wasp is a superhero flick with entertainment as its top priority and enough infectious fun to achieve its more modest goal. It doesn’t follow the heist formula of the first film but it still finds room for comic asides and stacking payoffs for a lively, inventive final act. It’s definitely a lesser movie in the Marvel Cinematic Universe (MCU) but you need adventures in lower stakes too, especially after twenty movies and counting. Ant-Man and the Wasp could have used some fine-tuning and tightening, especially in its second act, and the quantum stuff definitely didn’t register for me, but it’s a mostly fun and acceptable summer escapade.
Nate’s Grade: B
There has always been an element of suspension of disbelief with the Jurassic Park films even with the hubris-pushing premise, but the sequels specifically have had to manage a rising tide of incredulity and sense of dumb. You can only keep going back to a dinosaur-infested island or thinking this time mucking with the DNA of large, extinct, highly advanced killing machines will be different. Jurassic World: Fallen Kingdom may be the dumbest yet, and while it does have moments of fun and excitement, the dumb outweighs all else.
Years after the deadly attacks at Jurassic World, the volcano on the island has reactivated and the remaining dinosaurs are in imminent danger of another extinction (except for the flying ones, but whatever). Claire (Bryce Dallas Howard), with sensible footwear this go-round, is looking to raise money and awareness to save the thunder lizards. A wealthy magnate (James Cromwell) wants to save the dinosaurs and whisk them to a wildlife preserve far from mankind, but first they must secure the raptor Blue, and in order for that to happen Claire needs to convince her former flame and co-worker Owen (Chris Pratt) to go back. They venture back to the endangered island only to run into more trouble from stampeding dinosaurs, new super predators, and a plot to house and sell the creatures off the island.
Maybe it’s just a side effect of being the fifth movie in a generation-spanning franchise, or maybe it’s a holdover effect of the 2015 film’s meta-commentary about audiences becoming complacent with what used to inspire awe, but it feels like returning screenwriters Colin Trevorrow (The Book of Henry) and Derek Connolly (Safety Not Guaranteed) couldn’t be bothered picking a tone or developing their plot. It reminds me of the seventh season of HBO’s Game of Thrones, specifically the back half of episodes. It felt like the creators had certain conclusions in mind and rather than smarty develop storylines that would naturally reach those conclusions, the “how” of the narrative became jumbled, confounding, and frustrating. I felt the same way while watching Fallen Kingdom; the stylish set pieces were likely established first and foremost and the stuff in between, you know the story and characters and their interaction, was given far less attention. It didn’t matter how we got from one set piece to another. This lack of consideration leads to many moments that keep you from fully engaging with the movie, namely dumb and/or awful characters doing dumb things for dumb reasons. The conclusion of Fallen Kingdom seems meant to leverage interest in a third movie, which is already scheduled for release in 2021. Was this 128 minutes the best way to get there?
When people repeatedly do stupid things, it tests your limits of empathy. This happens to me with horror movies and it happened for me with Fallen Kingdom. It’s the kind of movie where a little girl runs into her bedroom and hides under her covers from an approaching hungry dinosaur. The ensuing image of the stalking beast entering the bed with the claws is a killer image, but what did we lose getting here? This little girl was not established as some dumb kid either. The preceding hour showed her as resourceful and plucky, so this just erases all that. There’s another moment where characters have to choose between escaping through an ordinary door or an open window and crawling along the edge of the roof… and guess what they choose. This is the kind of movie where characters will be in danger and then, hooray, another character arrived in time to save the day, and then another character arrived to save the shortly-after next day. Then there’s a bad guy who enters a dinosaur cage simply to retrieve a dino tooth for his personal necklace of dinosaur teeth. I’ll repeat that. He’s not extracting them to sell to another bio-engineering company for its DNA (the opening scene presents this very example). He’s removing dinosaur teeth for his own personal decorative hobby. My preview screening groaned in unison loudly at how stupid all of this was. How am I supposed to even enjoy this dumb character’s inevitable death when they’re this dumb and undefined?
The dumbest action of all is tied to its central premise of saving the dinosaurs. When Jeff Goldblum’s Ian Malcolm (relegated to a two-minute cameo, don’t expect much) was championing letting the dinosaurs go extinct again and the folly of mankind playing God in the realm of genetics, I was right with him, and I’m no GMO spook. Bringing gigantic, killing machines back to life was clearly a mistake as five movies have now shown in great, bloody detail. At some point a lesson must be learned. I know that Fallen Kingdom is meant to imbue the dinosaurs in an animal rights lens, with Claire trying to atone for her time shaping and selling these creatures for public consumption. The animal rights angle never clicked for me. There are moments the film really tries, wanting you to shed a few tears for the fate of these gigantic creatures. Maybe you will, and there are a few shameless sequences to make you (the child sitting next to me was losing it at points). That’s why it’s not enough to have the bad guys have bad guy plans but they also have to be cruel and abusive in their treatment of the dinosaurs. The multi-million dollar ploy to weaponize the dinos also baffled me. Are they going to be that much better than firepower? There’s a reason we don’t just drop hungry lions into our war zones.
The new characters fail to add anything of merit to the story and larger Jurassic world. Cromwell’s Benjamin Lockwood is basically just a John Hammond stand-in (“Oh, there were TWO super rich dudes who funded the research and park now”). He’s confined to a bed for most of the movie and adds little besides his bank account. Then there are the two main team members, computer whiz Franklin Webb (Justice Smith) and med vet Zia Rodriguez (Daniella Pineda). He’s only here for comic relief and to do computer magic whenever called upon, and she’s only here for spiky attitude (she gets called a “nasty woman” for commentary?) and to do medical magic when called upon. Each of these characters is less a person than a handy plot resolution. When the movie transitions into its second half, both of them are kept on the sidelines. Then there’s little Maisie (Isabella Sermon) who has her own secret that really doesn’t come to much of anything and begs further examination. I suppose her perspective relates to a difficult moral choice at the end over the value of life, but she still felt underdeveloped. Even the villains are disappointing with the exception of Toby Jones (Atomic Blonde) as a slimy, one percent businessman looking for new thrills. I wish the screenplay had devoted more time to establishing the rich’s entitled sense of privilege even as it comes to a new world with living dinosaurs as the next big, commoditized play thing to buy and sell.
With all that said, there are moments of enjoyment and excitement to be had with Fallen Kingdom. Director J.A. Bayona (A Monster Calls) has a great gift for finding the right image and holding onto it for maximum impact. He showcased this in his crafty, brooding, and highly effective ghost story The Orphanage and in his emotionally uplifting and harrowing tsunami survival drama The Impossible. With his first crack at a major studio movie, Bayona comes most alive in its second half when the movie transitions into a haunted house thriller in a mansion of secrets. His command of visuals and mood comes into sharper focus and there are some tense, delightful sequences. As much as I wrote about Fallen Kingdom being a movie of set pieces and little else, those set pieces are actually pretty entertaining. The island material only lasts about a half hour, wasting little time in getting the important pieces in play. There’s one long take inside a submerged capsule taking on water that keeps spinning and ratcheting up the tension that reminded me a bit of Alfonso Cuaron’s Children of Men. There’s another sequence involving a blood transfusion that I thought married comedy and tension better than anything else in the film, and it served a purpose that was credible.
If you can shut off your brain and stuff your mouth with a steady supply of popcorn to thwart your incredulous grumbling, there might be enough to enjoy with Jurassic World: Fallen Kingdom. It’s technically well made and the special effects are pretty good, the photography is evocative, and there are potent set pieces and imagery to stimulate the pulse. It’s loud, dumb fun, but for me, this time, the dumb outweighed the fun.
Nate’s Grade: C
The notorious back-story behind Solo: A Star Wars Story has more than eclipsed whatever else this “young Han Solo” prequel appeared to offer. Directors Phil Lord and Chris Miller were responsible for a string of fast-paced, silly hits like The Lego Movie and the 21 Jump Street films, and when producer Kathleen Kennedy hired them, it felt like an inspired infusion of new blood to make a Star Wars movie different in tone and approach. Five months into shooting and mere weeks away from completing photography, Miller and Lord were fired. The on-set rumors and sources have relayed a badly conceived marriage between the directors, given to improv and irreverence, and Kennedy’s sense of what a Star Wars movie should include. Enter Ron Howard, no stranger to the world of George Lucas, and an extensive battalion of reshoots, and you’re left with Solo, which only lists Howard as director. With that as its genesis, it feels like this movie should be a train wreck. It’s not that. Instead, Solo is fitfully entertaining but underwhelming diversion weighed down by its untapped potential.
Years before that noisy Mos Eisley cantina, Han Solo (Alden Ehrenreich) is a low-level criminal trying to find a better life. He loses his girl, Qi’ra (Emilia Clarke), joins the Imperial Army, and defects, finding a partner in a big hairy wookie named Chewbacca (Joonas Suatamo). The two of them join a crew of thieves run by Beckett (Woody Harrelson), and after a job gone wrong, everyone is in grave danger and deep debt to the crime lord Dryden Vos (Paul Bettany). The crew must even the score and make things right, and they must navigate unreliable allies like Lando Calrissian (Donald Glover), his trusted robotic assistant L3-37 (Phoebe Waller-Bridge), and, most surprisingly, Qui’ra herself, working as one of Vos’ top criminal consultants.
Solo is hard to justify except as an increasingly tedious appeasement to the greater altar of fan service. The movie reminded me of those young author biopics like Finding Neverland where everything is given the unspoken-though-heavily implied significance of dramatic irony, where the audience knows, “Oh, this will be where that comes from, or that’s the first time that happened, etc.” Solo provides further light on the Star Wars minutia that only a scant few will work up real excitement over. For every interesting revelation, like Han and Chewbacca first meeting and bonding, there are numerous others that could best be characterized as cataloging the story of Who Gives a Crap?: The Movie. Who cares how Han got his dice? On that note, did I just not remember this trinket being as heavily showcased in the original trilogy as these new films emphasize? Also, who cares about how Han gets the Millennium Falcon? Who cares how Han got into the smuggling business? Who cares why Han was on Tatooine to begin with? The film expects audiences to supply the significance for scenes that lack that on their own. Too much of the script by Lawerence and Jonathan Kasdan (In the Land of Women) coasts along on audience good will carried over from the original trilogy.
As far as being a heist movie, Solo doesn’t put much concentrated thought with its heist set pieces. Much of the plot hinges on a “job” to recover a large amount of fuel owed to the scary crime boss, so the job itself should be treated as important. Once topside, the characters stick to their ruse for about five minutes and things immediately go bad and then it’s just one messy, ongoing action sequence. I could understand carefully planning a scheme only for it to unexpectedly go wrong, but the appeal of heists are their intricacy, development, and complications, and Solo sadly snuffs this appeal out. The high-point of the film is an early Act Two heist that’s the sci-fi equivalent of a train robbery. Things start off promising with the space craft being able to rotate around its rail, which tickles the imagination for plenty of dire hangings on. We even get a few preparatory words for the plan, though even those are fairly general. And then things start and they immediately go bad and stay that way without satisfying complication. Part of the appeal of heists is seeing the curve balls, the unexpected complications, and how our team reacts and recovers. It’s a fun sequence with some thrilling visuals but it never rises beyond the sum of its action particulars, and so an important set piece is held back from going for greatness. The action throughout Solo is serviceable but rarely does it feel like what’s onscreen is the best version of what it could have been. Serviceable, sure.
Which brings about the inevitable analysis over what can be gleaned from the final product that traces back to its original team of directors. There are a handful of comic asides that feel like the lasting touch of Miller and Lord. Beyond that, Solo feels very much like Howard’s movie, though much like Rogue One, the mind conjures the possibilities of the original version. One of the biggest changes is that Howard added Bettany’s gangster character. He’s on screen for really two sequences though his importance stretches over the entire film. Solo feels cohesively like one movie to the degree that if you had never heard about the headline-grabbing production tumult, you wouldn’t suspect anything had happened behind-the-scenes. However, the lasting impact seems deeper, namely that many of these sequences feel, to some degree, interchangeable by design. The execution and development feel lacking. It’s a lingering feeling that what you’ve been watching isn’t fully coming together. It’s not fully engaging the attention and making the most of its beloved characters. It feels less like a seminal moment in the story of Han, Chewie, and Lando and more like an extended episode of a television series. I was too detached and grew restless too often. I started waiting for it to be over rather than waiting to see what happened next.
Ehrenreich showed enormous promise with 2016’s Hail, Caesar! both with comedy chops and leading man appeal, so he seemed like a capable choice for a young Han Solo. After rumors of having to hire an emergency acting coach on set, I was expecting a poor performance. He’s decent, grinning through the indignities, stumbling along with a sardonic sensibility that still plays into a confident sense of optimism against the odds. Ehrenreich, much like most of the movie, is perfectly fine, entertaining at times, but far too often a passing blip. The real star of the movie is Glover (TV’s Atlanta) who is brimming with charisma. Plus Lando’s suave, pansexual nature and tendency toward shady scheming lends itself to a more fascinating glimpse at a character we know decidedly less about.
Clarke (HBO’s Game of Thrones) is saddled with a non-starter of a storyline as the old girlfriend who got away. Harrelson (Three Billboards) plays another cranky father figure role. Bettany (Avengers: Infinity War) is generally wasted as a villain lacking a stronger sense of identity or menace. His weapons of choice, two laser-edged knives, seem like where the depth of character creation ended with him. Oh, he also has scars over his face, so that’s about the same as a personality. The lone supporting player that leaves an impression is Waller-Bridge (Fleabag) as the android, L3-37. I could have used an entire movie with her and Lando. She becomes a political revolutionary by accident over the mistreatment of droids, and L3-37 does what the other supporting characters, and even what Ehrenreich to some extent, do not — leave you wanting more.
After its problematic history, it would be easy to look for ways to carve up Solo as a Hodge-podge creation of studio interference but that’s too tidy an explanation. I’m not against the idea of a “young Han Solo” film franchise, though it needs to find the right stories to shed new and meaningful light on this classic rogue. Han Solo was, like, mid thirties at the oldest in 1977’s Star Wars and Ehrenreich’s early-to-mid 20s version doesn’t afford a great many differences (he was already a “young” character to start with). If you’ve bought into the Star Wars universe, there should be enough to at least be entertained by, and if you’re a nascent fan, then Solo might be an easily digestible fun adventure. The mitigated or underdeveloped potential nagged at me as I was watching. It’s got aliens and space heists and most of the time I was approaching boredom. I’ll label the movie with its own Scarlet F: it’s… “fine.” It’s the kind of movie you shrug your shoulders at afterwards, not necessarily regretting the experience but moving along. Perhaps we’re just at a natural point in the post-Disney-purchase of Star Wars, and now we’re facing less-than-ideal time-discharged product. I was hoping for more, either good or bad, but had to settle for a relatively lackluster prequel. I don’t know if there will be further escapades with the “young” Han Solo but I wish they choose them more wisely. Even the title feels bland.
Nate’s Grade: C+
It’s hard to draw comparisons to the major commitment to long-form storytelling that the Marvel Cinematic Universe (MCU) has dabbled with over the course of ten record-shattering years of success. I can think of movie franchises that have been popular over long periods of time, like James Bond, but rarely do they keep to continuity. It’s been 18 movies and ten years since the caddish Robert Downey Jr. first stole our hearts in the original Iron Man, and its stable of heroes and villains has grown exponentially. Looking at the poster for Avengers: Infinity War, it’s hard to believe there’s even enough space just for all of the actors’ names. Infinity War feels like a massive, culminating years-in-the-making film event and it reminded me most of Peter Jackson’s concluding Lord of the Rings chapter, Return of the King. After so long, we’re privy to several separate story threads finally being braided as one and several dispirit characters finally coming together. This is a blockbuster a full decade in the making and it tends to feel overloaded and burdened with the responsibility of being everything to everyone. It’s an epic, entertaining, and enjoyable movie, but Infinity War can also leave you hanging.
Thanos (Josh Brolin) has finally come to collect the six infinity stones stashed around the universe. With their power, he will be able to achieve his ultimate goal of wiping out half of all life in the universe. Standing in his murderous way is a divided Avengers squad, with Tony Stark (Downey Jr.) still on the outs with a wanted-at-large Captain America (Chris Evans) and Black Widow (Scarlett Johansson). One of the in-demand infinity stones resides in the head of the Vision (Paul Bettany), who is in hiding with his romantic partner, Scarlet Witch (Elizabeth Olsen). They know Thanos will be coming for Vision eventually. On the other side are the Guardians of the Galaxy who have a few personal scores to settle with Thanos, the adopted father of Gomora (Zoe Saldana) and Nebula (Karen Gillan). Elsewhere, Thor (Chris Hemsworth) strikes out looking for the key to defeating the big purple menace. Thanos’ loyal lieutenants attack Earth to gather the remaining infinity stones, drawing the attention and push-back of Doctor Strange (Benedict Cumberbatch) and Peter Parker (Tom Holland). The various heroes of Earth and space unite to eliminate the greatest threat the universe has ever known.
Avengers: Infinity War serves not as much a series of payoffs as it is climaxes, with climactic event right after another, and this time it’s for keeps (more on that below). There are moments that feel like major payoffs and moments that feel like shrug-worthy Last Jedi-style payoffs. Infinity War is the longest MCU movie yet at 149 minutes but it has no downtime. That’s because it has to find room for dozens of heroes across the cosmos. With the exception of three super heroes, everyone is in this movie, and I mean everyone. This is an overstuffed buffet of comic book spectacle, and whether it feels like overindulgence will be determined by the viewer’s prior investment with this cinematic universe. If this is your first trip to the MCU, I’d advise holding off until later. Any newcomer will be very lost. I’ve deduced the seven MCU movies that are the most essential to see to successfully comprehend the totality of the Infinity War dramatics, and they are Iron Man, The Avengers, Captain America: Winter Soldier, Guardians of the Galaxy, Captain America: Civil War, Doctor Strange, and Thor: Ragnarok. Naturally, being intimately familiar with the previous 18 movies will be best, but if you don’t have thirty hours to spare then please follow my seven-film lineup and you’ll be solid.
As far as the stakes, the MCU has been notoriously reluctant about killing off its characters, but Infinity War is completely different. I won’t spoil circumstances or names, of course, but the march of death happens shockingly early and carries on throughout. There are significant losses that will make fans equally gasp and cry. This is a summer blockbuster that leaves behind an impressive body count across the known universe and ends in a downbeat manner that will naturally trigger reflexive Empire Strikes Back comparisons. It’s hard to feel the full impact of the drastic decisions, and the grief over their losses because I know there is a Part Two coming summer 2019, and with that comes the almost certainty that several important events will be diminished or straight-out reversed. After all, in comics, nobody is ever really dead, though with movies the heroes have the nagging habit of aging. With that said, you better believe I was holding my breath during some standoffs, tearing up at some sudden goodbyes, and reflecting upon journeys shared.
This is very much Thanos’ movie, which was one of the bigger surprises for me. Beforehand, our exposure to the big purple guy has been relatively minor, a brief moment here or a cameo there during a post-credit scene. Considering Thanos is supposed to be the universe’s biggest bad, it makes sense to finally give him his due, and that is what Infinity War does. Thanos gets the most screen time of any character and is given an honest-to-God character arc. He’s a villain who goes on an actual emotional journey as he follows a path that he feels compelled to even as it tests him personally. He finally opens up as a character rather than some malevolent force that is oft referred to in apocalyptic terms. We get his back-story and motivation, which is less a romantic appeal to Death like in the comics and more a prevention of the apocalypse reminiscent of the Reapers in the Mass Effect series. Thanos sees himself as a necessary corrective force and not as a villain. He’s never portrayed in a maniacal, gleeful sense of wickedness. Instead he seems to carry the heaviness of his mission and looks at the Avengers and other heroes sympathetically. He understands their struggle and defiance. Having an actor the caliber of Brolin (Deadpool 2) is a necessity to make this character work and effectively sell the emotions. Thanos is the most significant addition to the MCU appearing the latest, so there’s a lot of heavy lifting to do, and Infinity War fleshes him out as a worthy foe.
As an action spectacle, however, Infinity War is good but not great. The action sequences are interesting enough but there’s nothing special and little development. There’s nothing that rivals the delirious nerdgasm of the airport battle in Civil War pitting hero-against-hero to dizzying degree. The characters are separated into units with their own goals leading to a final confrontation that feels more climactic conceptually than in execution. That’s because this is an Avengers film that falls into some of the trappings of the glut of super hero cinema, namely the army of faceless foot soldiers for easy slaughtering, the over exaggerated sense of scale of battle, the apocalyptic stakes that can feel a bit like a bell rung too many times, and even minor things like the lackluster supporting villains. Thanos’ team of lieutenants are all the same kind of sneering heavy with the exception of one, a sort of alien cleric heralding the honor of death from Thanos. Carrie Coon (HBO’s The Leftovers) is generally wasted providing the mo-cap for the Lady Lieutenant That Sounds Like a Band Fronted by Jared Leto, a.k.a. Proxima Midnight. There are far too many scenes where characters reluctantly strike a deal to give up an infinity stone if Thanos will spare the life of a beloved comrade. The film’s greatest point of entertainment isn’t with its action but the character dynamics. The fun is watching years-in-the-making character interactions and seeing the sparks fly. There’s more joy in watching Downey Jr. and Cumberbatch try and out smarm one another than with any CGI collision of a faceless army of monsters. There are so many characters that few are given fully defined arcs. Most are given beginnings and stopping places. Though the eventual sequel will have fewer characters needing to share precious screen time.
The standouts on screen are Hemsworth (12 Strong) carrying a large portion of the movie and not missing a beat of his well-honed comic rhythms from Ragnarok, Bettany (Solo) brings a sad soulfulness to Vision as a man who knows fate is likely unavoidable, and Dave Bautista (Blade Runner 2049) is perfectly deadpan as Drax and has the funniest lines in the movie followed closely by the exuberant Holland (Lost City of Z). To even say which characters deal with more complex emotions might be a spoiler in itself but there are several actors showing an emotive level unseen so far in the bustling MCU.
Avengers: Infinity War marks a significant concluding chapter for one of cinema’s most popular series, until at least the next movie possibly makes it feel less conclusive. I pity Marvel because expectations are going to be astronomical for this climactic showdown. There are so many characters, so many crossovers, and so much to still establish, like Thanos as a character more than a spooky force of annihilation, that it feels rather breathless even at nearly two-and-a-half hours. You may be feeling a rush of exhilaration on your way out or an equally compelling sense of exhaustion. Infinity War doesn’t have the imaginative highs of a Dcotor Strange, the funky personality and style of a Guardians of the Galaxy, the wonderfully thought-out structure of a Spider-Man: Homecoming, the adroit weirdness of a Thor: Ragnarok, or even the hero-against-hero catharsis of a Civil War (still my favorite). What it does have is a sense of long-gestating finality, of real stakes and dire consequences. It’s not all pervading doom and gloom; this is still a fun movie, buoyed by crackling character team-ups and interactions. While, Infinity War won’t be all things to all people, myself included, it will please many fans, casual and diehard alike.
Nate’s Grade: B
I’m going to write a sentence I’ve never written in my history of writing about film: make sure you get all the gas out of your system before sitting down to watch A Quiet Place in the theater. This intense little thriller relies upon a nearly silent film experience which makes you, in the audience, hyper aware of just about every little noise permeating your surroundings. Munching popcorn, opening candy wrappers, brief coughs, you’ll become highly attuned to the faintest of noises. This is why you, dear reader, should be advised to make sure you have no bodily gasses stored in your system. Unless that’s your plan all along, to break the tension with a well-timed expelling of flatulence, going from screening to screening, finding new purpose with being that guy, eating plates of beans in preparation for the long withholding. With all that being said, A Quiet Place is an ingenious little thriller with near flawless execution.
It’s over a year into a world overrun by monsters that are trained to attack the smallest of sounds. What’s left of humanity has had to adapt to a very quiet way of life. The Abbott family has ironically be given a head start to adapt into this scary new world that prioritizes silence. Lee (John Krasinski, also co-writer and director) and Evelyn (Emily Blunt) have a daughter, Regan (Millicent Simmonds), who is deaf, so the family has learned to communicate via sign language. The family walks barefoot on paths of sand and resides in a farmhouse on the edge of a rural community. The Abbott clan is still overcoming the loss of their youngest child who, at and innocent and naïve four years old, was taken by the monsters. Now Evelyn is expecting a new child and the Abbotts must stick together if they are going to survive.
A Quiet Place is a brilliantly simple concept that’s exceptionally well developed and executed. Using the very concept of sound itself as the monster, or the prelude to the monster, is so clever and completely relatable. It trains the audience to fear sound itself. It also serves the role of placing the audience in a hyper aware state of continuous dread. Any little sound we deeply dread, and there are so many ways to make sound in this world above a whisper. The emptiness of the aural landscape creates a template to build upon, so that any small noise feels like an alarm to the sense. The gripping sound design brings a sense of the looming dangers as we hear the thundering claps and crashes of the monsters approach. Krasinski also very cleverly communicates the world from Regan’s deaf perspective. When the camera focuses on her, the sound levels drop entirely, and then when another character is onscreen, they rise back up. It’s an extremely effective and smart way to drop the audience into her vulnerable position.
This is a movie that sets up the stakes upfront. A young child dies for doing something stupid but entirely in character for a young child (whom I’m assuming never personally encountered these creatures). A Quiet Place establishes immediately that this new world is unforgiving of mistakes. A distracted mind, a false step, a sudden impulse, and anyone can be gone forever.
Like the similarly themed Don’t Breathe, the fun is setting up the world, the playing space, and the rules, and then watching it all play out. A Quiet Place does a great job of establishing its world and surroundings and once the action hits midway through it doesn’t let up until the end credits. Fortunately, the thrills never get old too because Krasinski and the other screenwriters, Bryan Woods and Scott Beck, keep finding new and intelligent challenges to explore. The pieces all add up and the details make this world feel extremely well realized, from the marked squeaky floorboards to the routines if separated to the colored warning lights. The tension is already at a constant simmer from its very effective opening sequence that sets the mood. A simple exposed nail on a stair can be a returning point of tremendous uncertainty time and again. The very presence of a pregnancy with a looming due date feels like a bomb waiting to explode. How in the world will a baby be born in a world that punishes sound? I watched this movie with my hand covering my mouth for a far majority of it. Even the jump scares feel well distributed and earned in this movie. Mostly, it’s a film that makes you twist in that delicious sense of anxiety as you wait. It’s nerve-rattling in the best possible way.
Another aspect of what makes the film so worthwhile that won’t get as many headlines is how well developed it is as a drama about a family overcoming grief and guilt. Each member of the Abbott family feels some level of blame for the tragedy and is punishing his or herself. In a way, the events of the film are about processing that grief and handing over the protection of the family. It’s an unspoken shroud that hangs over the entire family, you can see it on their faces, with the heaviness in their eyes, and in their day-to-day anxiety. The film does a great job through the character of Marcus (Noah Jupe), the middle child, of showcasing how this terrifying new normal would affect and fray one’s psyche. He’s petrified with fear and consumed with the scary burden of having to ascend into the role of protector and provider that his father is trying to groom him for when the inevitable comes. The happy version of “the inevitable” is Evelyn and Lee growing old and feeble. The more realistic version is the two of them at some point being felled by these murderous monsters. When Marcus is given a moment to let his guard down, to not worry about the volume of his voice, it’s a sweet father/son moment of bonding that feels entirely fulfilling as well as insightful about this new, peculiar way of life.
A central conflict is the friction between Regan and her father and their desire to understand and empathize with one another. The film’s biggest emotional moment is the conclusion of this, and it feels so fully earned and poignant that even typing it out now stirs me. It’s the culmination of a well-structured screenplay that has found its moments for character development in a nearly silent movie, so that when declarations are made, even with the monsters and its creepy gimmick, you’ll still feel something. These characters matter and their struggles are universal and emotionally appealing. The acting all around by the young children and Krasinski and Blunt is completely believable and engaging.
For a relatively low-budget thriller, I was surprised how much of the monsters we actually saw onscreen. Krasinski still prefers to keep his monsters on the peripheral or in the background, letting the audience’s imagination fill in the horrifying rest. That’s where I thought the movie would stay, but it does not. There are several close-ups of the creatures at work, a mass of teeth and auditory sensors. Their heads open up like blossoming flowers. I know the designs are CGI and yet they looked very realistic, as realistic as a fanciful monster can, naturally. It had the sheen of practical effects, which is the best compliment. The monsters reminded me of the Cloverfield creatures mixed with the Pitch Black aliens. It’s a spooky design and under Krasinski’s attention the menacing creatures never stop being scary.
Who knew John Krasinski had this in him? The affable actor best known for portraying Jim Halpert on the long-running American version of The Office has directed before, an adaptation of a David Foster Wallace book and an indie family dramedy. He’s never ventured into genre filmmaking before. But then again, neither had fellow funnyman Jordan Peele, who came out of nowhere in 2017 with Get Out and rode that to box-office riches, critical acclaim, and an Oscar for Best Original Screenplay. Maybe more performers we view simply through the lens of comedy have tremendous potential to be genre virtuosos. A Quiet Place is not an outright silent movie but one where silence is most keenly felt. The simple premise is beautifully realized, the characters and their plights are affecting, the details are fully thought through (though newspaper publishing is questionably late into this sound apocalypse), and the structure is smartly placed and paced. If you’re looking for a suspenseful, intense, and invigorating movie, A Quiet Place feels like a work out for the senses.
Nate’s Grade: A-
The quirky imagination of Wes Anderson and his stylized, symmetrical, painterly approach to filmmaking has always seemed like a natural fit for the world of animation. Stop-motion has a wonderfully tactile and woebegone appreciation that furthermore seems like a natural fit, and 2009’s Fantastic Mr. Fox is one of Anderson’s best and most enjoyable films. If it were not for the considerable time it takes to make animated films, I’d be happy if Anderson stayed in this realm. Isle of Dogs is about a future where dogs are blamed for an infectious disease and as a result are banned and quarantined to a garbage island off the coast of Japan. One little boy dares to venture to this island to find his beloved missing dog. From there, he’s escorted by a pack of dogs, led by Chief (voiced by Bryan Cranston), across dangerous tracks of the island while avoiding the boy’s adopted family, the mayor of Nagasaki. This is a whimsical, beguiling, detail-rich world to absorb, but it also has splashes of unexpected darkness and violence to jolt (though the dark turns are consistently nullified). It’s a highly entertaining movie although the characters and story are rather thin. The different dogs are kept as stock roles, and the main boy, Atari, is pretty much a cipher for dog owners. However, the film can tap into an elemental emotional response when discussing the relationship between man and dog. If you’re a dog person, it’s hard not to feel a twinge of emotions when a dog is given a loving owner and sense of family. There is one element of the movie that feels notably off, and that’s the fact that the dogs speak English and the local Japanese characters speak their native tongue but without the aid of subtitles. it doesn’t exactly feel like Anderson is doing this as a source of humor, but I can’t figure out a good alternative reason for it. I’m sure Cranston’s distinctive growl would have sounded just as good speaking Japanese. Regardless, Isle of Dogs is a mid-pack Wes Anderson fantasia of inventive imagination and well worth getting lost within.
Nate’s Grade: B
The original Pacific Rim brought out my inner child with its gee-whiz spectacle of giant robots fighting giant monsters, and under the artistic vision of Guillermo del Toro. I was eager for a sequel, as was my inner child. Thanks to China, a sequel was granted, though del Toro left to go win Best Director and Best Picture at the Oscars. The new director replacing del Toro, Steven S. DeKnight, came to fame on shows like Buffy the Vampire Slayer, Spartacus, and Netflix’s Daredevil. DeKnight acquits himself well in a world of big-budgets and big worlds, and while Pacific Rim Uprising is definitely lesser than the original, it’s still a whole lot of fun. John Boyega (The Last Jedi) leads the way as the son of Idris Elba’s character. It’s been ten years since the events of the first film and humanity is considering replacing Jaeger pilots with more cost-efficient drones. Then a rogue Jaeger starts attacking the remnants of the fleet, and Boyega and a scrappy pre-teen girl have to team up with a bunch of other Jaeger recruits to save the day. Where the first Pacific Rim rode the wave carefully to find a middle ground between cheese and awe, this time the movie swerves far more into cheese. Stuff gets silly, but if you can’t abide a little silliness then what are you doing watching this movie? The mythology and world building deepen, building off the last film, and they even supply a motivation for the aliens. It does feel at times like a pilot for a TV series, Jaeger Academy, and oddly the plot seems to follow Independence Day 2, Iron Man 2, Ender’s Game, and then ends right back with Independence Day 2’s closing sales pitch for a sequel that was never destined to be. Boyega has a fine reserve of charm and much is asked of him since the remaining characters are pretty slight. The action takes place almost entirely in daylight, a positive change from the original. The monsters don’t appear until the final act, which is not a positive change. It’s fun, goofy, and entertaining in the way that Saturday morning cartoons of your youth were entertaining. Uprising probably won’t be saved by China this time, but if you’re a fan of the first I have to think you’ll still enjoy the sequel.
Nate’s Grade: B-
Ready Player One was a best-selling book that established a future world built upon the pop-culture artifacts of the 1980s, a future that celebrates and looks back to the past, to a halcyon childhood of classic and not-so-classic video games, movies, comics, and music. It was no surprise that author Ernest Cline’s novel would become a success, as we’ve been in a full-blown 80s nostalgic renaissance for quite some time now. When living legend Steven Spielberg got aboard as director, it seemed like fate. As a non-reader, my worry was could the big-budget, Hollywood version of this movie, lead by a Hollywood master, be more than the sum of its parts, more than the nostalgia and pop-culture references? I feared the finished product would be Avatar meets VH1’s I Love the 80s (“Hey, remember that thing? We do too.”). My fears were overblown, but then so is Ready Player One a bit, an entertaining vision that glides by with little else but vigor.
In the future, most of humanity spends their days living out fantasies and dreams in the Oasis, a virtual reality hub with different worlds, games, and features, allowing players to design their own avatars and their own adventures. The Oasis was created by Halliday (Mark Rylance), a reclusive genius who also programmed a contest upon his death. Whoever finds three hidden keys would win ownership of the Oasis. Wade (Tye Sheridan) is a regular kid living in Columbus, Ohio (woot, represent!) but when he’s in the VR world he’s Parzival, a more confident and assertive player. He’s fascinated and intimidated by Artemis (Olivia Cooke), a fierce competitor who brushes aside others. Together they team up to thwart the evil corporation IOI (Innovative Online Industries) run by Sorrento (Ben Mendelsohn). They want to own the Oasis, riddle it with ads and product placement, and restrict the freedoms to a lucrative caste system. Parzival and Artemis must find the keys, stay ahead of IOI and their team of super players, and hide their real-world identities before they can be unplugged one way or another.
Ready Player One is a first-rate action spectacle from one of cinema’s masters of spectacle. Spielberg unleashes his incredible imagination with the full-force of a pretend world where any thrill-seeking adventure can happen. You can feel his genuine sense of joy at getting a chance to play in such a big world where anything is possible. This is best encapsulated with a race that challenges all laws of physics and good sense. The obstacles are extreme and as the cars careen into one another, King Kong trounces the track, and various nasty surprises await, it becomes a propulsive, thrilling, and ridiculously entertaining set piece. The last time I can recall a Spielberg film feeling this downright fun, first and foremost, was perhaps 2011’s Tin Tin, an underrated adventure. Spielberg has a delightful comic touch when it comes to constructing creative and satisfying action set pieces, laying the foundation for future payoffs and complications. There’s an extended sequence where the players have to infiltrate the Overlook hotel from Stanley Kubrick’s The Shining, and it’s glorious. It’s the most sustained pop-culture reference and nostalgia point, but it actually lines up cleverly with a mission goal. The overpowering flurry of pop-culture references I was worried about never come to much more than momentary visual signifiers (“Look, he’s driving the car from Back to the Future. Look, he’s got the Holy Hand Grenade.”). You don’t need the background to enjoy the film, and the references are just a bonus for those nostalgic aficionados in-the-know. It rises above the hefty anchor of nostalgia to tell its own story on its own epic terms.
With that being said, Ready Player One is also little more than its eye-catching spectacle. There’s very little substance here to be had. The film is 140 minutes long and feels breathless, allowing nary a moment to catch contemplate, deepen the characters, or explore the outside world in greater detail. The movie is packed with expository plot beats about the inner workings of the Oasis and every time it hops to a new level it resets and we have to learn more rules and surprises. It kept me entertained, don’t get me wrong, but when you come out the other end you can look back and see little. It’s a thrill ride first and foremost but one that feels entirely ephemeral. There’s so little to hold onto that generally matters. It’s the film equivalent of fast food, a tasty jaunt but something not exactly made from the best ingredients. It even takes that’s 80s pop-culture appreciation and transforms into feeling like an 80s movie, complete with an ending where even the bad guy gets his just deserts in a comical low-stakes way. We’re watching a bunch of teenagers fight against The Man taking control of their play space and corporatizing it. That feels like the VR equivalent of, “We gotta save the rec center from those evil land developers who just don’t get the communal power of art, man.”
I didn’t really get a sense of any of the characters and it felt like the “be whoever you want to be” freedom of the Oasis could have been better employed. Take for instance Artemis, who in real life is Samantha and has a blotchy birthmark on her face. I understand that she’s self-conscious about the mark but she still looks like Olivia Cooke (a pretty girl with a birth mark still looks like a pretty girl). The romantic relationship between Parzival and Artemis feels like user projection, falling for the cool, kickass gamer girl. She rightly retorts, “You think you’re in love. You don’t know me, only what I show you.” This stand for female agency regrettably melts away and Artemis/Sam fall into that familiar dance of emotions. The side characters feel more like second or third tier team members on a spy mission, offering little variance. I didn’t really get a sense of any of the central characters from a personality standpoint except for their loving appreciation of pop-culture, which is then morphed into a pop-culture artifact itself. The larger mystery of Halliday’s past regrets is rather predictable and amounts to little more than “seize the day,” which is also a pretty 80s message if you think about it.
Another aspect hampering the impact is the dire lack of stakes. As far as I can tell, the biggest loss the players experience is their in-game credits and achievements. They may have spent months or years accumulating those, but if they were to disappear there’s no real larger harm to anyone. It’s a mere inconvenience, the same thing with dying in the game. I was waiting for another step where dying in the game would translate into the real world (“You die in the game, you die for real!”). They even introduce a fancy VR suit you can wear to literally feel the action of the game, though why anyone would want to feel the pain inflicted via a video game is beyond me (the pleasure I can understand). When we watch characters fight against incredible odds, the most that’s at stake is having to regenerate at a different location and get back into battle. It makes the struggle feel less realized and certainly less substantial. It plays into the already ephemeral spectacle. I heard from my seat neighbor, who had read Cline’s novel, that (book spoilers) one of the players is killed by the evil corporation by finding out where he lives and throwing him out a building. The movie needed a moment like that. Imagine, Sorrento being confronted by Parzival and friends, and he points to one and says, we know where you live, we’re breaking down the door now. The guy turns around, hearing the sounds coming from his real-life environment. Then Sorrento gets a radio call about breaching the room and a gun is placed against the character’s head. His scream is cut short as the sound of a gunshot echoes and his avatar disappears. Then Sorrento points to the remaining players and says we know where each of you live. That scene would have raised the stakes for the final act, not to mention be a sly nod to The Matrix. Unfortunately, even when the bad guys are trying to kill people, the stakes feel small.
I think part of the lower stakes is also because we never get a clear sense of life outside the Oasis. If just about every human being is wired into this VR world, how is all that electricity being generated to power this experience? What is the economy of this world? What do people do to subsist in their homes? Is money related to in-game achievements? These loyalty pods, which are essentially a twenty-first century debtor’s prison that profits off virtual slave labor, how are they legal? What exactly is the legal system like in this world? Also, we see people running outdoors with their VR helmets on. Won’t they run into traffic or a building or some kind of obstruction? I never understood how this world operated. Perhaps that’s the reason Spielberg spent a solid 75 percent in the Oasis, keeping our minds occupied with shiny things before we can begin to question.
Sheridan (Mud) is a handsome and likeable leading man, though he just came from another movie where he wears a visor over his eyes (X-Men: Apocalypse). He leaves enough of a favorable impression to make you wish he had more going on. The same with Cooke (Me, Earl, and the Dying Girl) who plays the spunky, spiky love interest and experienced gamer girl. It’s a role that Cooke performs nonchalantly, evoking the ethos of being enviably cool and thus desirable to legions of gamer boys. Cooke is capable of much more, as evidenced recently by her phenominal performance in Thoroughbreds, but I’m happy that she’s getting a big platform and from Spielberg too. The other castmates add a needed sense of diversity to this future world, though I was wondering why the pop-culture references were almost entirely American. Surely Halliday would have been the kind of guy that was entranced by the gee-whiz cool artifacts of other cultures like Japan. The best actor is Mendelsohn (Rouge One) who seems to be carving out a fine career in Hollywood movies as an officious middle-manager villain. He’s the right kind of slimy while still being weak at his core that fits so perfectly for these kinds of roles. Sorrento also employs a fierce female enforcer (Killjoy’s Hannah John-Karmen) with some sharp bangs who reminded me of Luv from Blade Runner 2049. Even more 80s-ness!
With Spielberg at the helm, it feels like he’s the perfect person to bring Ready Player One to the big screen considering he’s one of the biggest progenitors of our 80s nostalgia. It’s a loving homage to pop-culture without being suffocated by the cumulative artifacts of pop-culture. It’s a rousing, imaginative adventure with some terrific special effects and stunning action set pieces. It’s an enjoyable trifle of a movie, lacking larger substance, characterization, and sustainable stakes. It feels too light, but then maybe that’s another argument for its adherence to the feel of 80s movies, where problems could be solved with dance-offs or choice montages set to Jefferson Starship. Ready Player One should delight fans of the book and even those ignorant of all its myriad references. Whether audiences cherish this alongside those keepsakes of the past is another matter.
Nate’s Grade: B