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Ant-Man and the Wasp (2018)

Coming off the cataclysm of Avengers: Infinity War, Marvel’s latest serves as a palate cleanser, a breezy and light-hearted comic adventure with little more on its mind than having fun with its possibilities and leaving the audience happy. The basic premise of a team of thieves that can shrink or expand at will calls for a light touch, and returning director Peyton Reed (Bring it On) and his team have a strong idea of what an Ant-Man movie should be. Ant-Man and the Wasp won’t blow anyone away with its story or characters but it hits a sweet spot of silly comic affability that kept me smiling.

Scott Lang (Paul Rudd) is close to ending his two-year house arrest following the events of the Berlin brawl in Captain America: Civil War. His old partner Hope Van Dyne (Evangeline Lily) a.k.a. the Wasp is working with her scientist father, Hank Pym (Michael Douglas), to discover the location of the missing Janet Van Dyne (Michelle Pfeiffer), lost for decades in the subatomic quantum realm. They need Scott’s help to steal the final parts necessary to complete their quantum field transporter. There are other forces looking to make use of Hank Pym’s technology, namely Ghost (Hannah John-Kamen), a woman who can phase through matter, and an unscrupulous local buyer (Walton Goggins) looking to profit. With the help of the Wasp, Scott Lang must protect his friends and allies so they can rescue Janet Van Dyne before she’s lost for good, and he cannot be caught before his house arrest period comes to an end or he’ll go to jail.

When any action movie has unique circumstances, especially those in the superhero realm because of their unique powers, I crave the proper development of the concept and the action sequences to make clever and imaginative use of their available tools. If you have characters that can shrink, that can make other objects big or small, and there’s a villain that can phase, then I expect a thorough and fun implementation of these elements to separate the movie from others. It takes a while to get going, but once the streamlined exposition is behind us, including multiple instances of explaining the plot to the audience, Ant-Man and the Wasp zips by on its sheer sense of sprightly whimsy and visual wonder. Paul Rudd (Wet Hot American Summer) is still as effortlessly charming as ever and elevates every scene partner. When it’s moving, the film does a fine job at entertaining, with funny quips and charming actors and visual panache. When it slows things down to explain or introduce perfunctory characters (looking at you, Laurence Fishburne) that’s when it becomes less than mighty. Ant-Man and the Wasp kept me laughing throughout, especially with the triumphant return of series MVP Michael Pena (CHIPs) as the energetic, motor-mouthed Luis. There are enjoyable payoffs strewn throughout and solid comic asides. It doesn’t feel too jokey to the point that nobody involved cares. It feels like everyone is united with the same mission statement.

The final act in particular is a blast, as now we have our MacGuffin and all of the various teams vying for it in an elaborate series of chase scenes. The cars are racing back and forth, under and over one another, with characters constantly jockeying for top position. It’s an exciting flourish to a conclusion, and every time a car went tiny for a split-second escape, or an ordinary item like a Pez dispenser went huge to form an obstacle, I grew happier and happier. The screenwriters unleashed a flurry of fun and zippy action ideas. Some will balk at the lower level of stakes in the Ant-Man films, or their general aw-shucks silly charm, but I view both as a virtue. Just because it’s a superhero movie doesn’t mean there can’t be a healthy degree of amusement, if properly executed and applied.

The villains are kept interesting enough, through concept or casting. With Ghost, here’s another character that can manipulate matter to her advantage. Her back-story is pretty ordinary (science experiment, looking for way to end pain/save her life) and kept mostly uncomplicated, as her plan is a matter of life and death. Hannah John-Kamen (Ready Player One) has a terrific look and physicality to her, but she’s lacking anything really memorable to do as a performer. Her character has some cool moves but that’s all. It feels like more could have been done with this antagonist. Then there’s genteel local criminal Sonny Burch who is given great gusto by Walton Goggins (The Hateful Eight). It’s like he simply plugged his Justified character’s smooth charisma. He’s a gentleman robber who has just enough self-awareness to acknowledge the absurd. A highlight of the film is an exchange between Goggins and Pena. He’s so good in such a relatively throwaway criminal role that I wish Marvel had saved Goggins for something grander down the line, something to really let his charisma seep into his wild, anarchic energy below the surface.

With all that said, the events involving the rescue of Janet Van Dyne are the weakest parts of the movie, and this saps the other Van Dyne characters as well. I just found myself caring very little for this excursion into the quantum realm, especially when we have fancy heists and opponents who can walk through walls. I understand the importance the rescue mission has with the other characters, but it didn’t feel that important to me. I was more invested in Scott’s ever-increasing near misses being caught breaking his house arrest, which was days away from being lifted by the FBI. Those scenes gave me the delightful Randall Park too (TV’s Fresh Off the Boat). Maybe it’s a casualty of the film’s genial tone, but I think the real culprit why I found myself unmoved is that the Janet rescue is the core storyline attached to Hope and Hank. Beforehand, Hank Pym served as a grumpy mentor figure for Scott, and now he’s mostly complaining about Scott’s exploits and how they invariably jeopardize the retrieval of his wife. Hope gets her spotlight, and name in the title, as Wasp, but she too is saddled with the same humdrum boring material. Lily (The Hobbit films) goes from scene to scene with a cloud of pinched annoyance. They’ve taken two characters who were more interesting in the first film, sanded off things that made them interesting, and bumped up their screen time, which is not a great formula. Everyone seems so irritable around this plotline, and when you haven’t invested much in it, that irritation becomes dangerously off-putting.

If you’re looking for silly, lighthearted escapism, Ant-Man and the Wasp is a superhero flick with entertainment as its top priority and enough infectious fun to achieve its more modest goal. It doesn’t follow the heist formula of the first film but it still finds room for comic asides and stacking payoffs for a lively, inventive final act. It’s definitely a lesser movie in the Marvel Cinematic Universe (MCU) but you need adventures in lower stakes too, especially after twenty movies and counting. Ant-Man and the Wasp could have used some fine-tuning and tightening, especially in its second act, and the quantum stuff definitely didn’t register for me, but it’s a mostly fun and acceptable summer escapade.

Nate’s Grade: B

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Jurassic World: Fallen Kingdom (2018)

There has always been an element of suspension of disbelief with the Jurassic Park films even with the hubris-pushing premise, but the sequels specifically have had to manage a rising tide of incredulity and sense of dumb. You can only keep going back to a dinosaur-infested island or thinking this time mucking with the DNA of large, extinct, highly advanced killing machines will be different. Jurassic World: Fallen Kingdom may be the dumbest yet, and while it does have moments of fun and excitement, the dumb outweighs all else.

Years after the deadly attacks at Jurassic World, the volcano on the island has reactivated and the remaining dinosaurs are in imminent danger of another extinction (except for the flying ones, but whatever). Claire (Bryce Dallas Howard), with sensible footwear this go-round, is looking to raise money and awareness to save the thunder lizards. A wealthy magnate (James Cromwell) wants to save the dinosaurs and whisk them to a wildlife preserve far from mankind, but first they must secure the raptor Blue, and in order for that to happen Claire needs to convince her former flame and co-worker Owen (Chris Pratt) to go back. They venture back to the endangered island only to run into more trouble from stampeding dinosaurs, new super predators, and a plot to house and sell the creatures off the island.

Maybe it’s just a side effect of being the fifth movie in a generation-spanning franchise, or maybe it’s a holdover effect of the 2015 film’s meta-commentary about audiences becoming complacent with what used to inspire awe, but it feels like returning screenwriters Colin Trevorrow (The Book of Henry) and Derek Connolly (Safety Not Guaranteed) couldn’t be bothered picking a tone or developing their plot. It reminds me of the seventh season of HBO’s Game of Thrones, specifically the back half of episodes. It felt like the creators had certain conclusions in mind and rather than smarty develop storylines that would naturally reach those conclusions, the “how” of the narrative became jumbled, confounding, and frustrating. I felt the same way while watching Fallen Kingdom; the stylish set pieces were likely established first and foremost and the stuff in between, you know the story and characters and their interaction, was given far less attention. It didn’t matter how we got from one set piece to another. This lack of consideration leads to many moments that keep you from fully engaging with the movie, namely dumb and/or awful characters doing dumb things for dumb reasons. The conclusion of Fallen Kingdom seems meant to leverage interest in a third movie, which is already scheduled for release in 2021. Was this 128 minutes the best way to get there?

When people repeatedly do stupid things, it tests your limits of empathy. This happens to me with horror movies and it happened for me with Fallen Kingdom. It’s the kind of movie where a little girl runs into her bedroom and hides under her covers from an approaching hungry dinosaur. The ensuing image of the stalking beast entering the bed with the claws is a killer image, but what did we lose getting here? This little girl was not established as some dumb kid either. The preceding hour showed her as resourceful and plucky, so this just erases all that. There’s another moment where characters have to choose between escaping through an ordinary door or an open window and crawling along the edge of the roof… and guess what they choose. This is the kind of movie where characters will be in danger and then, hooray, another character arrived in time to save the day, and then another character arrived to save the shortly-after next day. Then there’s a bad guy who enters a dinosaur cage simply to retrieve a dino tooth for his personal necklace of dinosaur teeth. I’ll repeat that. He’s not extracting them to sell to another bio-engineering company for its DNA (the opening scene presents this very example). He’s removing dinosaur teeth for his own personal decorative hobby. My preview screening groaned in unison loudly at how stupid all of this was. How am I supposed to even enjoy this dumb character’s inevitable death when they’re this dumb and undefined?

The dumbest action of all is tied to its central premise of saving the dinosaurs. When Jeff Goldblum’s Ian Malcolm (relegated to a two-minute cameo, don’t expect much) was championing letting the dinosaurs go extinct again and the folly of mankind playing God in the realm of genetics, I was right with him, and I’m no GMO spook. Bringing gigantic, killing machines back to life was clearly a mistake as five movies have now shown in great, bloody detail. At some point a lesson must be learned. I know that Fallen Kingdom is meant to imbue the dinosaurs in an animal rights lens, with Claire trying to atone for her time shaping and selling these creatures for public consumption. The animal rights angle never clicked for me. There are moments the film really tries, wanting you to shed a few tears for the fate of these gigantic creatures. Maybe you will, and there are a few shameless sequences to make you (the child sitting next to me was losing it at points). That’s why it’s not enough to have the bad guys have bad guy plans but they also have to be cruel and abusive in their treatment of the dinosaurs. The multi-million dollar ploy to weaponize the dinos also baffled me. Are they going to be that much better than firepower? There’s a reason we don’t just drop hungry lions into our war zones.

The new characters fail to add anything of merit to the story and larger Jurassic world. Cromwell’s Benjamin Lockwood is basically just a John Hammond stand-in (“Oh, there were TWO super rich dudes who funded the research and park now”). He’s confined to a bed for most of the movie and adds little besides his bank account. Then there are the two main team members, computer whiz Franklin Webb (Justice Smith) and med vet Zia Rodriguez (Daniella Pineda). He’s only here for comic relief and to do computer magic whenever called upon, and she’s only here for spiky attitude (she gets called a “nasty woman” for commentary?) and to do medical magic when called upon. Each of these characters is less a person than a handy plot resolution. When the movie transitions into its second half, both of them are kept on the sidelines. Then there’s little Maisie (Isabella Sermon) who has her own secret that really doesn’t come to much of anything and begs further examination. I suppose her perspective relates to a difficult moral choice at the end over the value of life, but she still felt underdeveloped. Even the villains are disappointing with the exception of Toby Jones (Atomic Blonde) as a slimy, one percent businessman looking for new thrills. I wish the screenplay had devoted more time to establishing the rich’s entitled sense of privilege even as it comes to a new world with living dinosaurs as the next big, commoditized play thing to buy and sell.

With all that said, there are moments of enjoyment and excitement to be had with Fallen Kingdom. Director J.A. Bayona (A Monster Calls) has a great gift for finding the right image and holding onto it for maximum impact. He showcased this in his crafty, brooding, and highly effective ghost story The Orphanage and in his emotionally uplifting and harrowing tsunami survival drama The Impossible. With his first crack at a major studio movie, Bayona comes most alive in its second half when the movie transitions into a haunted house thriller in a mansion of secrets. His command of visuals and mood comes into sharper focus and there are some tense, delightful sequences. As much as I wrote about Fallen Kingdom being a movie of set pieces and little else, those set pieces are actually pretty entertaining. The island material only lasts about a half hour, wasting little time in getting the important pieces in play. There’s one long take inside a submerged capsule taking on water that keeps spinning and ratcheting up the tension that reminded me a bit of Alfonso Cuaron’s Children of Men. There’s another sequence involving a blood transfusion that I thought married comedy and tension better than anything else in the film, and it served a purpose that was credible.

If you can shut off your brain and stuff your mouth with a steady supply of popcorn to thwart your incredulous grumbling, there might be enough to enjoy with Jurassic World: Fallen Kingdom. It’s technically well made and the special effects are pretty good, the photography is evocative, and there are potent set pieces and imagery to stimulate the pulse. It’s loud, dumb fun, but for me, this time, the dumb outweighed the fun.

Nate’s Grade: C

 

Solo: A Star Wars Story (2018)

The notorious back-story behind Solo: A Star Wars Story has more than eclipsed whatever else this “young Han Solo” prequel appeared to offer. Directors Phil Lord and Chris Miller were responsible for a string of fast-paced, silly hits like The Lego Movie and the 21 Jump Street films, and when producer Kathleen Kennedy hired them, it felt like an inspired infusion of new blood to make a Star Wars movie different in tone and approach. Five months into shooting and mere weeks away from completing photography, Miller and Lord were fired. The on-set rumors and sources have relayed a badly conceived marriage between the directors, given to improv and irreverence, and Kennedy’s sense of what a Star Wars movie should include. Enter Ron Howard, no stranger to the world of George Lucas, and an extensive battalion of reshoots, and you’re left with Solo, which only lists Howard as director. With that as its genesis, it feels like this movie should be a train wreck. It’s not that. Instead, Solo is fitfully entertaining but underwhelming diversion weighed down by its untapped potential.

Years before that noisy Mos Eisley cantina, Han Solo (Alden Ehrenreich) is a low-level criminal trying to find a better life. He loses his girl, Qi’ra (Emilia Clarke), joins the Imperial Army, and defects, finding a partner in a big hairy wookie named Chewbacca (Joonas Suatamo). The two of them join a crew of thieves run by Beckett (Woody Harrelson), and after a job gone wrong, everyone is in grave danger and deep debt to the crime lord Dryden Vos (Paul Bettany). The crew must even the score and make things right, and they must navigate unreliable allies like Lando Calrissian (Donald Glover), his trusted robotic assistant L3-37 (Phoebe Waller-Bridge), and, most surprisingly, Qui’ra herself, working as one of Vos’ top criminal consultants.

Solo is hard to justify except as an increasingly tedious appeasement to the greater altar of fan service. The movie reminded me of those young author biopics like Finding Neverland where everything is given the unspoken-though-heavily implied significance of dramatic irony, where the audience knows, “Oh, this will be where that comes from, or that’s the first time that happened, etc.” Solo provides further light on the Star Wars minutia that only a scant few will work up real excitement over. For every interesting revelation, like Han and Chewbacca first meeting and bonding, there are numerous others that could best be characterized as cataloging the story of Who Gives a Crap?: The Movie. Who cares how Han got his dice? On that note, did I just not remember this trinket being as heavily showcased in the original trilogy as these new films emphasize? Also, who cares about how Han gets the Millennium Falcon? Who cares how Han got into the smuggling business? Who cares why Han was on Tatooine to begin with? The film expects audiences to supply the significance for scenes that lack that on their own. Too much of the script by Lawerence and Jonathan Kasdan (In the Land of Women) coasts along on audience good will carried over from the original trilogy.

As far as being a heist movie, Solo doesn’t put much concentrated thought with its heist set pieces. Much of the plot hinges on a “job” to recover a large amount of fuel owed to the scary crime boss, so the job itself should be treated as important. Once topside, the characters stick to their ruse for about five minutes and things immediately go bad and then it’s just one messy, ongoing action sequence. I could understand carefully planning a scheme only for it to unexpectedly go wrong, but the appeal of heists are their intricacy, development, and complications, and Solo sadly snuffs this appeal out. The high-point of the film is an early Act Two heist that’s the sci-fi equivalent of a train robbery. Things start off promising with the space craft being able to rotate around its rail, which tickles the imagination for plenty of dire hangings on. We even get a few preparatory words for the plan, though even those are fairly general. And then things start and they immediately go bad and stay that way without satisfying complication. Part of the appeal of heists is seeing the curve balls, the unexpected complications, and how our team reacts and recovers. It’s a fun sequence with some thrilling visuals but it never rises beyond the sum of its action particulars, and so an important set piece is held back from going for greatness. The action throughout Solo is serviceable but rarely does it feel like what’s onscreen is the best version of what it could have been. Serviceable, sure.

Which brings about the inevitable analysis over what can be gleaned from the final product that traces back to its original team of directors. There are a handful of comic asides that feel like the lasting touch of Miller and Lord. Beyond that, Solo feels very much like Howard’s movie, though much like Rogue One, the mind conjures the possibilities of the original version. One of the biggest changes is that Howard added Bettany’s gangster character. He’s on screen for really two sequences though his importance stretches over the entire film. Solo feels cohesively like one movie to the degree that if you had never heard about the headline-grabbing production tumult, you wouldn’t suspect anything had happened behind-the-scenes. However, the lasting impact seems deeper, namely that many of these sequences feel, to some degree, interchangeable by design. The execution and development feel lacking. It’s a lingering feeling that what you’ve been watching isn’t fully coming together. It’s not fully engaging the attention and making the most of its beloved characters. It feels less like a seminal moment in the story of Han, Chewie, and Lando and more like an extended episode of a television series. I was too detached and grew restless too often. I started waiting for it to be over rather than waiting to see what happened next.

Ehrenreich showed enormous promise with 2016’s Hail, Caesar! both with comedy chops and leading man appeal, so he seemed like a capable choice for a young Han Solo. After rumors of having to hire an emergency acting coach on set, I was expecting a poor performance. He’s decent, grinning through the indignities, stumbling along with a sardonic sensibility that still plays into a confident sense of optimism against the odds. Ehrenreich, much like most of the movie, is perfectly fine, entertaining at times, but far too often a passing blip. The real star of the movie is Glover (TV’s Atlanta) who is brimming with charisma. Plus Lando’s suave, pansexual nature and tendency toward shady scheming lends itself to a more fascinating glimpse at a character we know decidedly less about.

Clarke (HBO’s Game of Thrones) is saddled with a non-starter of a storyline as the old girlfriend who got away. Harrelson (Three Billboards) plays another cranky father figure role. Bettany (Avengers: Infinity War) is generally wasted as a villain lacking a stronger sense of identity or menace. His weapons of choice, two laser-edged knives, seem like where the depth of character creation ended with him. Oh, he also has scars over his face, so that’s about the same as a personality. The lone supporting player that leaves an impression is Waller-Bridge (Fleabag) as the android, L3-37. I could have used an entire movie with her and Lando. She becomes a political revolutionary by accident over the mistreatment of droids, and L3-37 does what the other supporting characters, and even what Ehrenreich to some extent, do not — leave you wanting more.

After its problematic history, it would be easy to look for ways to carve up Solo as a Hodge-podge creation of studio interference but that’s too tidy an explanation. I’m not against the idea of a “young Han Solo” film franchise, though it needs to find the right stories to shed new and meaningful light on this classic rogue. Han Solo was, like, mid thirties at the oldest in 1977’s Star Wars and Ehrenreich’s early-to-mid 20s version doesn’t afford a great many differences (he was already a “young” character to start with). If you’ve bought into the Star Wars universe, there should be enough to at least be entertained by, and if you’re a nascent fan, then Solo might be an easily digestible fun adventure. The mitigated or underdeveloped potential nagged at me as I was watching. It’s got aliens and space heists and most of the time I was approaching boredom. I’ll label the movie with its own Scarlet F: it’s… “fine.” It’s the kind of movie you shrug your shoulders at afterwards, not necessarily regretting the experience but moving along. Perhaps we’re just at a natural point in the post-Disney-purchase of Star Wars, and now we’re facing less-than-ideal time-discharged product. I was hoping for more, either good or bad, but had to settle for a relatively lackluster prequel. I don’t know if there will be further escapades with the “young” Han Solo but I wish they choose them more wisely. Even the title feels bland.

Nate’s Grade: C+

Avengers: Infinity War (2018)

It’s hard to draw comparisons to the major commitment to long-form storytelling that the Marvel Cinematic Universe (MCU) has dabbled with over the course of ten record-shattering years of success. I can think of movie franchises that have been popular over long periods of time, like James Bond, but rarely do they keep to continuity. It’s been 18 movies and ten years since the caddish Robert Downey Jr. first stole our hearts in the original Iron Man, and its stable of heroes and villains has grown exponentially. Looking at the poster for Avengers: Infinity War, it’s hard to believe there’s even enough space just for all of the actors’ names. Infinity War feels like a massive, culminating years-in-the-making film event and it reminded me most of Peter Jackson’s concluding Lord of the Rings chapter, Return of the King. After so long, we’re privy to several separate story threads finally being braided as one and several dispirit characters finally coming together. This is a blockbuster a full decade in the making and it tends to feel overloaded and burdened with the responsibility of being everything to everyone. It’s an epic, entertaining, and enjoyable movie, but Infinity War can also leave you hanging.

Thanos (Josh Brolin) has finally come to collect the six infinity stones stashed around the universe. With their power, he will be able to achieve his ultimate goal of wiping out half of all life in the universe. Standing in his murderous way is a divided Avengers squad, with Tony Stark (Downey Jr.) still on the outs with a wanted-at-large Captain America (Chris Evans) and Black Widow (Scarlett Johansson). One of the in-demand infinity stones resides in the head of the Vision (Paul Bettany), who is in hiding with his romantic partner, Scarlet Witch (Elizabeth Olsen). They know Thanos will be coming for Vision eventually. On the other side are the Guardians of the Galaxy who have a few personal scores to settle with Thanos, the adopted father of Gomora (Zoe Saldana) and Nebula (Karen Gillan). Elsewhere, Thor (Chris Hemsworth) strikes out looking for the key to defeating the big purple menace. Thanos’ loyal lieutenants attack Earth to gather the remaining infinity stones, drawing the attention and push-back of Doctor Strange (Benedict Cumberbatch) and Peter Parker (Tom Holland). The various heroes of Earth and space unite to eliminate the greatest threat the universe has ever known.

Avengers: Infinity War serves not as much a series of payoffs as it is climaxes, with climactic event right after another, and this time it’s for keeps (more on that below). There are moments that feel like major payoffs and moments that feel like shrug-worthy Last Jedi-style payoffs. Infinity War is the longest MCU movie yet at 149 minutes but it has no downtime. That’s because it has to find room for dozens of heroes across the cosmos. With the exception of three super heroes, everyone is in this movie, and I mean everyone. This is an overstuffed buffet of comic book spectacle, and whether it feels like overindulgence will be determined by the viewer’s prior investment with this cinematic universe. If this is your first trip to the MCU, I’d advise holding off until later. Any newcomer will be very lost. I’ve deduced the seven MCU movies that are the most essential to see to successfully comprehend the totality of the Infinity War dramatics, and they are Iron Man, The Avengers, Captain America: Winter Soldier, Guardians of the Galaxy, Captain America: Civil War, Doctor Strange, and Thor: Ragnarok. Naturally, being intimately familiar with the previous 18 movies will be best, but if you don’t have thirty hours to spare then please follow my seven-film lineup and you’ll be solid.

As far as the stakes, the MCU has been notoriously reluctant about killing off its characters, but Infinity War is completely different. I won’t spoil circumstances or names, of course, but the march of death happens shockingly early and carries on throughout. There are significant losses that will make fans equally gasp and cry. This is a summer blockbuster that leaves behind an impressive body count across the known universe and ends in a downbeat manner that will naturally trigger reflexive Empire Strikes Back comparisons. It’s hard to feel the full impact of the drastic decisions, and the grief over their losses because I know there is a Part Two coming summer 2019, and with that comes the almost certainty that several important events will be diminished or straight-out reversed. After all, in comics, nobody is ever really dead, though with movies the heroes have the nagging habit of aging. With that said, you better believe I was holding my breath during some standoffs, tearing up at some sudden goodbyes, and reflecting upon journeys shared.

This is very much Thanos’ movie, which was one of the bigger surprises for me. Beforehand, our exposure to the big purple guy has been relatively minor, a brief moment here or a cameo there during a post-credit scene. Considering Thanos is supposed to be the universe’s biggest bad, it makes sense to finally give him his due, and that is what Infinity War does. Thanos gets the most screen time of any character and is given an honest-to-God character arc. He’s a villain who goes on an actual emotional journey as he follows a path that he feels compelled to even as it tests him personally. He finally opens up as a character rather than some malevolent force that is oft referred to in apocalyptic terms. We get his back-story and motivation, which is less a romantic appeal to Death like in the comics and more a prevention of the apocalypse reminiscent of the Reapers in the Mass Effect series. Thanos sees himself as a necessary corrective force and not as a villain. He’s never portrayed in a maniacal, gleeful sense of wickedness. Instead he seems to carry the heaviness of his mission and looks at the Avengers and other heroes sympathetically. He understands their struggle and defiance. Having an actor the caliber of Brolin (Deadpool 2) is a necessity to make this character work and effectively sell the emotions. Thanos is the most significant addition to the MCU appearing the latest, so there’s a lot of heavy lifting to do, and Infinity War fleshes him out as a worthy foe.

As an action spectacle, however, Infinity War is good but not great. The action sequences are interesting enough but there’s nothing special and little development. There’s nothing that rivals the delirious nerdgasm of the airport battle in Civil War pitting hero-against-hero to dizzying degree. The characters are separated into units with their own goals leading to a final confrontation that feels more climactic conceptually than in execution. That’s because this is an Avengers film that falls into some of the trappings of the glut of super hero cinema, namely the army of faceless foot soldiers for easy slaughtering, the over exaggerated sense of scale of battle, the apocalyptic stakes that can feel a bit like a bell rung too many times, and even minor things like the lackluster supporting villains. Thanos’ team of lieutenants are all the same kind of sneering heavy with the exception of one, a sort of alien cleric heralding the honor of death from Thanos. Carrie Coon (HBO’s The Leftovers) is generally wasted providing the mo-cap for the Lady Lieutenant That Sounds Like a Band Fronted by Jared Leto, a.k.a. Proxima Midnight. There are far too many scenes where characters reluctantly strike a deal to give up an infinity stone if Thanos will spare the life of a beloved comrade. The film’s greatest point of entertainment isn’t with its action but the character dynamics. The fun is watching years-in-the-making character interactions and seeing the sparks fly. There’s more joy in watching Downey Jr. and Cumberbatch try and out smarm one another than with any CGI collision of a faceless army of monsters. There are so many characters that few are given fully defined arcs. Most are given beginnings and stopping places. Though the eventual sequel will have fewer characters needing to share precious screen time.

The standouts on screen are Hemsworth (12 Strong) carrying a large portion of the movie and not missing a beat of his well-honed comic rhythms from Ragnarok, Bettany (Solo) brings a sad soulfulness to Vision as a man who knows fate is likely unavoidable, and Dave Bautista (Blade Runner 2049) is perfectly deadpan as Drax and has the funniest lines in the movie followed closely by the exuberant Holland (Lost City of Z). To even say which characters deal with more complex emotions might be a spoiler in itself but there are several actors showing an emotive level unseen so far in the bustling MCU.

Avengers: Infinity War marks a significant concluding chapter for one of cinema’s most popular series, until at least the next movie possibly makes it feel less conclusive. I pity Marvel because expectations are going to be astronomical for this climactic showdown. There are so many characters, so many crossovers, and so much to still establish, like Thanos as a character more than a spooky force of annihilation, that it feels rather breathless even at nearly two-and-a-half hours. You may be feeling a rush of exhilaration on your way out or an equally compelling sense of exhaustion. Infinity War doesn’t have the imaginative highs of a Dcotor Strange, the funky personality and style of a Guardians of the Galaxy, the wonderfully thought-out structure of a Spider-Man: Homecoming, the adroit weirdness of a Thor: Ragnarok, or even the hero-against-hero catharsis of a Civil War (still my favorite). What it does have is a sense of long-gestating finality, of real stakes and dire consequences. It’s not all pervading doom and gloom; this is still a fun movie, buoyed by crackling character team-ups and interactions. While, Infinity War won’t be all things to all people, myself included, it will please many fans, casual and diehard alike.

Nate’s Grade: B

A Quiet Place (2018)

I’m going to write a sentence I’ve never written in my history of writing about film: make sure you get all the gas out of your system before sitting down to watch A Quiet Place in the theater. This intense little thriller relies upon a nearly silent film experience which makes you, in the audience, hyper aware of just about every little noise permeating your surroundings. Munching popcorn, opening candy wrappers, brief coughs, you’ll become highly attuned to the faintest of noises. This is why you, dear reader, should be advised to make sure you have no bodily gasses stored in your system. Unless that’s your plan all along, to break the tension with a well-timed expelling of flatulence, going from screening to screening, finding new purpose with being that guy, eating plates of beans in preparation for the long withholding. With all that being said, A Quiet Place is an ingenious little thriller with near flawless execution.

It’s over a year into a world overrun by monsters that are trained to attack the smallest of sounds. What’s left of humanity has had to adapt to a very quiet way of life. The Abbott family has ironically be given a head start to adapt into this scary new world that prioritizes silence. Lee (John Krasinski, also co-writer and director) and Evelyn (Emily Blunt) have a daughter, Regan (Millicent Simmonds), who is deaf, so the family has learned to communicate via sign language. The family walks barefoot on paths of sand and resides in a farmhouse on the edge of a rural community. The Abbott clan is still overcoming the loss of their youngest child who, at and innocent and naïve four years old, was taken by the monsters. Now Evelyn is expecting a new child and the Abbotts must stick together if they are going to survive.

A Quiet Place is a brilliantly simple concept that’s exceptionally well developed and executed. Using the very concept of sound itself as the monster, or the prelude to the monster, is so clever and completely relatable. It trains the audience to fear sound itself. It also serves the role of placing the audience in a hyper aware state of continuous dread. Any little sound we deeply dread, and there are so many ways to make sound in this world above a whisper. The emptiness of the aural landscape creates a template to build upon, so that any small noise feels like an alarm to the sense. The gripping sound design brings a sense of the looming dangers as we hear the thundering claps and crashes of the monsters approach. Krasinski also very cleverly communicates the world from Regan’s deaf perspective. When the camera focuses on her, the sound levels drop entirely, and then when another character is onscreen, they rise back up. It’s an extremely effective and smart way to drop the audience into her vulnerable position.

This is a movie that sets up the stakes upfront. A young child dies for doing something stupid but entirely in character for a young child (whom I’m assuming never personally encountered these creatures). A Quiet Place establishes immediately that this new world is unforgiving of mistakes. A distracted mind, a false step, a sudden impulse, and anyone can be gone forever.

Like the similarly themed Don’t Breathe, the fun is setting up the world, the playing space, and the rules, and then watching it all play out. A Quiet Place does a great job of establishing its world and surroundings and once the action hits midway through it doesn’t let up until the end credits. Fortunately, the thrills never get old too because Krasinski and the other screenwriters, Bryan Woods and Scott Beck, keep finding new and intelligent challenges to explore. The pieces all add up and the details make this world feel extremely well realized, from the marked squeaky floorboards to the routines if separated to the colored warning lights. The tension is already at a constant simmer from its very effective opening sequence that sets the mood. A simple exposed nail on a stair can be a returning point of tremendous uncertainty time and again. The very presence of a pregnancy with a looming due date feels like a bomb waiting to explode. How in the world will a baby be born in a world that punishes sound? I watched this movie with my hand covering my mouth for a far majority of it. Even the jump scares feel well distributed and earned in this movie. Mostly, it’s a film that makes you twist in that delicious sense of anxiety as you wait. It’s nerve-rattling in the best possible way.

Another aspect of what makes the film so worthwhile that won’t get as many headlines is how well developed it is as a drama about a family overcoming grief and guilt. Each member of the Abbott family feels some level of blame for the tragedy and is punishing his or herself. In a way, the events of the film are about processing that grief and handing over the protection of the family. It’s an unspoken shroud that hangs over the entire family, you can see it on their faces, with the heaviness in their eyes, and in their day-to-day anxiety. The film does a great job through the character of Marcus (Noah Jupe), the middle child, of showcasing how this terrifying new normal would affect and fray one’s psyche. He’s petrified with fear and consumed with the scary burden of having to ascend into the role of protector and provider that his father is trying to groom him for when the inevitable comes. The happy version of “the inevitable” is Evelyn and Lee growing old and feeble. The more realistic version is the two of them at some point being felled by these murderous monsters. When Marcus is given a moment to let his guard down, to not worry about the volume of his voice, it’s a sweet father/son moment of bonding that feels entirely fulfilling as well as insightful about this new, peculiar way of life.

A central conflict is the friction between Regan and her father and their desire to understand and empathize with one another. The film’s biggest emotional moment is the conclusion of this, and it feels so fully earned and poignant that even typing it out now stirs me. It’s the culmination of a well-structured screenplay that has found its moments for character development in a nearly silent movie, so that when declarations are made, even with the monsters and its creepy gimmick, you’ll still feel something. These characters matter and their struggles are universal and emotionally appealing. The acting all around by the young children and Krasinski and Blunt is completely believable and engaging.

For a relatively low-budget thriller, I was surprised how much of the monsters we actually saw onscreen. Krasinski still prefers to keep his monsters on the peripheral or in the background, letting the audience’s imagination fill in the horrifying rest. That’s where I thought the movie would stay, but it does not. There are several close-ups of the creatures at work, a mass of teeth and auditory sensors. Their heads open up like blossoming flowers. I know the designs are CGI and yet they looked very realistic, as realistic as a fanciful monster can, naturally. It had the sheen of practical effects, which is the best compliment. The monsters reminded me of the Cloverfield creatures mixed with the Pitch Black aliens. It’s a spooky design and under Krasinski’s attention the menacing creatures never stop being scary.

Who knew John Krasinski had this in him? The affable actor best known for portraying Jim Halpert on the long-running American version of The Office has directed before, an adaptation of a David Foster Wallace book and an indie family dramedy. He’s never ventured into genre filmmaking before. But then again, neither had fellow funnyman Jordan Peele, who came out of nowhere in 2017 with Get Out and rode that to box-office riches, critical acclaim, and an Oscar for Best Original Screenplay. Maybe more performers we view simply through the lens of comedy have tremendous potential to be genre virtuosos. A Quiet Place is not an outright silent movie but one where silence is most keenly felt. The simple premise is beautifully realized, the characters and their plights are affecting, the details are fully thought through (though newspaper publishing is questionably late into this sound apocalypse), and the structure is smartly placed and paced. If you’re looking for a suspenseful, intense, and invigorating movie, A Quiet Place feels like a work out for the senses.

Nate’s Grade: A-

Isle of Dogs (2018)

The quirky imagination of Wes Anderson and his stylized, symmetrical, painterly approach to filmmaking has always seemed like a natural fit for the world of animation. Stop-motion has a wonderfully tactile and woebegone appreciation that furthermore seems like a natural fit, and 2009’s Fantastic Mr. Fox is one of Anderson’s best and most enjoyable films. If it were not for the considerable time it takes to make animated films, I’d be happy if Anderson stayed in this realm. Isle of Dogs is about a future where dogs are blamed for an infectious disease and as a result are banned and quarantined to a garbage island off the coast of Japan. One little boy dares to venture to this island to find his beloved missing dog. From there, he’s escorted by a pack of dogs, led by Chief (voiced by Bryan Cranston), across dangerous tracks of the island while avoiding the boy’s adopted family, the mayor of Nagasaki. This is a whimsical, beguiling, detail-rich world to absorb, but it also has splashes of unexpected darkness and violence to jolt (though the dark turns are consistently nullified). It’s a highly entertaining movie although the characters and story are rather thin. The different dogs are kept as stock roles, and the main boy, Atari, is pretty much a cipher for dog owners. However, the film can tap into an elemental emotional response when discussing the relationship between man and dog. If you’re a dog person, it’s hard not to feel a twinge of emotions when a dog is given a loving owner and sense of family. There is one element of the movie that feels notably off, and that’s the fact that the dogs speak English and the local Japanese characters speak their native tongue but without the aid of subtitles. it doesn’t exactly feel like Anderson is doing this as a source of humor, but I can’t figure out a good alternative reason for it. I’m sure Cranston’s distinctive growl would have sounded just as good speaking Japanese. Regardless, Isle of Dogs is a mid-pack Wes Anderson fantasia of inventive imagination and well worth getting lost within.

Nate’s Grade: B

Pacific Rim: Uprising (2018)

The original Pacific Rim brought out my inner child with its gee-whiz spectacle of giant robots fighting giant monsters, and under the artistic vision of Guillermo del Toro. I was eager for a sequel, as was my inner child. Thanks to China, a sequel was granted, though del Toro left to go win Best Director and Best Picture at the Oscars. The new director replacing del Toro, Steven S. DeKnight, came to fame on shows like Buffy the Vampire Slayer, Spartacus, and Netflix’s Daredevil. DeKnight acquits himself well in a world of big-budgets and big worlds, and while Pacific Rim Uprising is definitely lesser than the original, it’s still a whole lot of fun. John Boyega (The Last Jedi) leads the way as the son of Idris Elba’s character. It’s been ten years since the events of the first film and humanity is considering replacing Jaeger pilots with more cost-efficient drones. Then a rogue Jaeger starts attacking the remnants of the fleet, and Boyega and a scrappy pre-teen girl have to team up with a bunch of other Jaeger recruits to save the day. Where the first Pacific Rim rode the wave carefully to find a middle ground between cheese and awe, this time the movie swerves far more into cheese. Stuff gets silly, but if you can’t abide a little silliness then what are you doing watching this movie? The mythology and world building deepen, building off the last film, and they even supply a motivation for the aliens. It does feel at times like a pilot for a TV series, Jaeger Academy, and oddly the plot seems to follow Independence Day 2, Iron Man 2, Ender’s Game, and then ends right back with Independence Day 2’s closing sales pitch for a sequel that was never destined to be. Boyega has a fine reserve of charm and much is asked of him since the remaining characters are pretty slight. The action takes place almost entirely in daylight, a positive change from the original. The monsters don’t appear until the final act, which is not a positive change. It’s fun, goofy, and entertaining in the way that Saturday morning cartoons of your youth were entertaining. Uprising probably won’t be saved by China this time, but if you’re a fan of the first I have to think you’ll still enjoy the sequel.

Nate’s Grade: B-

Ready Player One (2018)

Ready Player One was a best-selling book that established a future world built upon the pop-culture artifacts of the 1980s, a future that celebrates and looks back to the past, to a halcyon childhood of classic and not-so-classic video games, movies, comics, and music. It was no surprise that author Ernest Cline’s novel would become a success, as we’ve been in a full-blown 80s nostalgic renaissance for quite some time now. When living legend Steven Spielberg got aboard as director, it seemed like fate. As a non-reader, my worry was could the big-budget, Hollywood version of this movie, lead by a Hollywood master, be more than the sum of its parts, more than the nostalgia and pop-culture references? I feared the finished product would be Avatar meets VH1’s I Love the 80s (“Hey, remember that thing? We do too.”). My fears were overblown, but then so is Ready Player One a bit, an entertaining vision that glides by with little else but vigor.

In the future, most of humanity spends their days living out fantasies and dreams in the Oasis, a virtual reality hub with different worlds, games, and features, allowing players to design their own avatars and their own adventures. The Oasis was created by Halliday (Mark Rylance), a reclusive genius who also programmed a contest upon his death. Whoever finds three hidden keys would win ownership of the Oasis. Wade (Tye Sheridan) is a regular kid living in Columbus, Ohio (woot, represent!) but when he’s in the VR world he’s Parzival, a more confident and assertive player. He’s fascinated and intimidated by Artemis (Olivia Cooke), a fierce competitor who brushes aside others. Together they team up to thwart the evil corporation IOI (Innovative Online Industries) run by Sorrento (Ben Mendelsohn). They want to own the Oasis, riddle it with ads and product placement, and restrict the freedoms to a lucrative caste system. Parzival and Artemis must find the keys, stay ahead of IOI and their team of super players, and hide their real-world identities before they can be unplugged one way or another.

Ready Player One is a first-rate action spectacle from one of cinema’s masters of spectacle. Spielberg unleashes his incredible imagination with the full-force of a pretend world where any thrill-seeking adventure can happen. You can feel his genuine sense of joy at getting a chance to play in such a big world where anything is possible. This is best encapsulated with a race that challenges all laws of physics and good sense. The obstacles are extreme and as the cars careen into one another, King Kong trounces the track, and various nasty surprises await, it becomes a propulsive, thrilling, and ridiculously entertaining set piece. The last time I can recall a Spielberg film feeling this downright fun, first and foremost, was perhaps 2011’s Tin Tin, an underrated adventure. Spielberg has a delightful comic touch when it comes to constructing creative and satisfying action set pieces, laying the foundation for future payoffs and complications. There’s an extended sequence where the players have to infiltrate the Overlook hotel from Stanley Kubrick’s The Shining, and it’s glorious. It’s the most sustained pop-culture reference and nostalgia point, but it actually lines up cleverly with a mission goal. The overpowering flurry of pop-culture references I was worried about never come to much more than momentary visual signifiers (“Look, he’s driving the car from Back to the Future. Look, he’s got the Holy Hand Grenade.”). You don’t need the background to enjoy the film, and the references are just a bonus for those nostalgic aficionados in-the-know. It rises above the hefty anchor of nostalgia to tell its own story on its own epic terms.

With that being said, Ready Player One is also little more than its eye-catching spectacle. There’s very little substance here to be had. The film is 140 minutes long and feels breathless, allowing nary a moment to catch contemplate, deepen the characters, or explore the outside world in greater detail. The movie is packed with expository plot beats about the inner workings of the Oasis and every time it hops to a new level it resets and we have to learn more rules and surprises. It kept me entertained, don’t get me wrong, but when you come out the other end you can look back and see little. It’s a thrill ride first and foremost but one that feels entirely ephemeral. There’s so little to hold onto that generally matters. It’s the film equivalent of fast food, a tasty jaunt but something not exactly made from the best ingredients. It even takes that’s 80s pop-culture appreciation and transforms into feeling like an 80s movie, complete with an ending where even the bad guy gets his just deserts in a comical low-stakes way. We’re watching a bunch of teenagers fight against The Man taking control of their play space and corporatizing it. That feels like the VR equivalent of, “We gotta save the rec center from those evil land developers who just don’t get the communal power of art, man.”

I didn’t really get a sense of any of the characters and it felt like the “be whoever you want to be” freedom of the Oasis could have been better employed. Take for instance Artemis, who in real life is Samantha and has a blotchy birthmark on her face. I understand that she’s self-conscious about the mark but she still looks like Olivia Cooke (a pretty girl with a birth mark still looks like a pretty girl). The romantic relationship between Parzival and Artemis feels like user projection, falling for the cool, kickass gamer girl. She rightly retorts, “You think you’re in love. You don’t know me, only what I show you.” This stand for female agency regrettably melts away and Artemis/Sam fall into that familiar dance of emotions. The side characters feel more like second or third tier team members on a spy mission, offering little variance. I didn’t really get a sense of any of the central characters from a personality standpoint except for their loving appreciation of pop-culture, which is then morphed into a pop-culture artifact itself. The larger mystery of Halliday’s past regrets is rather predictable and amounts to little more than “seize the day,” which is also a pretty 80s message if you think about it.

Another aspect hampering the impact is the dire lack of stakes. As far as I can tell, the biggest loss the players experience is their in-game credits and achievements. They may have spent months or years accumulating those, but if they were to disappear there’s no real larger harm to anyone. It’s a mere inconvenience, the same thing with dying in the game. I was waiting for another step where dying in the game would translate into the real world (“You die in the game, you die for real!”). They even introduce a fancy VR suit you can wear to literally feel the action of the game, though why anyone would want to feel the pain inflicted via a video game is beyond me (the pleasure I can understand). When we watch characters fight against incredible odds, the most that’s at stake is having to regenerate at a different location and get back into battle. It makes the struggle feel less realized and certainly less substantial. It plays into the already ephemeral spectacle. I heard from my seat neighbor, who had read Cline’s novel, that (book spoilers) one of the players is killed by the evil corporation by finding out where he lives and throwing him out a building. The movie needed a moment like that. Imagine, Sorrento being confronted by Parzival and friends, and he points to one and says, we know where you live, we’re breaking down the door now. The guy turns around, hearing the sounds coming from his real-life environment. Then Sorrento gets a radio call about breaching the room and a gun is placed against the character’s head. His scream is cut short as the sound of a gunshot echoes and his avatar disappears. Then Sorrento points to the remaining players and says we know where each of you live. That scene would have raised the stakes for the final act, not to mention be a sly nod to The Matrix. Unfortunately, even when the bad guys are trying to kill people, the stakes feel small.

I think part of the lower stakes is also because we never get a clear sense of life outside the Oasis. If just about every human being is wired into this VR world, how is all that electricity being generated to power this experience? What is the economy of this world? What do people do to subsist in their homes? Is money related to in-game achievements? These loyalty pods, which are essentially a twenty-first century debtor’s prison that profits off virtual slave labor, how are they legal? What exactly is the legal system like in this world? Also, we see people running outdoors with their VR helmets on. Won’t they run into traffic or a building or some kind of obstruction? I never understood how this world operated. Perhaps that’s the reason Spielberg spent a solid 75 percent in the Oasis, keeping our minds occupied with shiny things before we can begin to question.

Sheridan (Mud) is a handsome and likeable leading man, though he just came from another movie where he wears a visor over his eyes (X-Men: Apocalypse). He leaves enough of a favorable impression to make you wish he had more going on. The same with Cooke (Me, Earl, and the Dying Girl) who plays the spunky, spiky love interest and experienced gamer girl. It’s a role that Cooke performs nonchalantly, evoking the ethos of being enviably cool and thus desirable to legions of gamer boys. Cooke is capable of much more, as evidenced recently by her phenominal performance in Thoroughbreds, but I’m happy that she’s getting a big platform and from Spielberg too. The other castmates add a needed sense of diversity to this future world, though I was wondering why the pop-culture references were almost entirely American. Surely Halliday would have been the kind of guy that was entranced by the gee-whiz cool artifacts of other cultures like Japan. The best actor is Mendelsohn (Rouge One) who seems to be carving out a fine career in Hollywood movies as an officious middle-manager villain. He’s the right kind of slimy while still being weak at his core that fits so perfectly for these kinds of roles. Sorrento also employs a fierce female enforcer (Killjoy’s Hannah John-Karmen) with some sharp bangs who reminded me of Luv from Blade Runner 2049. Even more 80s-ness!

With Spielberg at the helm, it feels like he’s the perfect person to bring Ready Player One to the big screen considering he’s one of the biggest progenitors of our 80s nostalgia. It’s a loving homage to pop-culture without being suffocated by the cumulative artifacts of pop-culture. It’s a rousing, imaginative adventure with some terrific special effects and stunning action set pieces. It’s an enjoyable trifle of a movie, lacking larger substance, characterization, and sustainable stakes. It feels too light, but then maybe that’s another argument for its adherence to the feel of 80s movies, where problems could be solved with dance-offs or choice montages set to Jefferson Starship. Ready Player One should delight fans of the book and even those ignorant of all its myriad references. Whether audiences cherish this alongside those keepsakes of the past is another matter.

Nate’s Grade: B

Annihilation (2018)

Alex Garland has been one of Hollywood’s most stable sci-fi screenwriters for some time. In 2015, Garland made his directorial debut with Ex Machina, a sly and invigorating potboiler that made you think. It helped make Alicia Vikander a star and Garland himself was nominated for an Academy Award for his original screenplay. The movie even won an Oscar for best visual effects, beating out some pretty pricey competition. With one movie, Garland displayed a natural knack for directing. His follow-up, Annihilation, is based on a book by Jeff VanderMeer and has already run into some trouble. After poor test screenings, the producer tried to force changes but these were refused. In a face-saving outreach, Annihilation will only be playing theatrically in North America and will debut on Netlfix weeks later for the rest of the world. The suits are not confidant in the larger public clicking with Annihilation, and they might be right. This isn’t going to be one of those films that people leave declaring their love over in effusive terms, despite what the critical praise may lead you to believe. This is a movie that you leave saying, “Huh.” It’s so powerfully inscrutable to the point that most other conventional forms of cinematic entertainment and narrative are smothered. And yet, it’s that inscrutability that might be the movie’s biggest point and might be its biggest asset.

Lena (Natalie Portman) is a biologist whose husband (Oscar Isaac) has been missing for a year ever since he ventured into a strange environmental disaster zone. Then he reappears with a mysterious illness and little memory of the events. Lena joins an all-female crew of scientists (Jennifer Jason Leigh, Tessa Thompson, Gina Rodriguez, Tuva Novotny) to find out some answers by exploring The Shimmer, the site where an alien meteorite collided with coastal land and has been changing local life forms at an alarming pace.

Like I said, this movie is a conundrum, not just in a “What did I just watch?” sort of analysis but also in a, “Did I actually like that movie?” personal introspection. There isn’t really a mystery here to unpack as there is an enigmatic experience to explain. I’m doing something I don’t normally like to do, which is immediately type my review shortly after seeing a movie. I generally like to marinate on my feelings after experiencing a movie; however, with this one I felt compelled to put furious fingers to the keyboard, trying to explore my myriad conflicted feelings and find my way out the other side, or at least articulate that journey. I’ll try and steer away from any major spoilers though I worry that even discussing some of my confounding responses will require some thematic and plot context, so beware readers who wish to go into this experience completely pure.

Annihilation is an existential horror movie about biology’s indifference to mankind; at least that’s my best thematic interpretation. In the beginning, Lena is explaining the history of cellular life, the simple splitting of cells that begat all life on the planet. There was no larger forethought, no agenda, and no malice, only the enacting of DNA programming. Ultimately, I think the alien mutations are running on a similar principle. This isn’t an invasion by any traditional definition. This isn’t anything nefarious. This isn’t even anything as clearly identifiable as a virus spreading its illness. This is simply life stirring in a few new recipes. There’s a general level of indifference to the overall setting, which makes the environmental wonders and horrors more dispiriting. For those who demand clear answers from their storytelling, they will be left sorely disappointed. Annihilation doesn’t have any real answers for why these things are happening. They just are occurring, much like the beginning steps of cellular life that found new modes of survival on Earth billions of years prior. It’s just another stage in the development of life. The fact that humanity can be so easily cast aside, it’s hard not to feel insignificant. There’s a mounting sense of existential dread about man’s inevitable demise. One character dubs their mission suicidal and is corrected by another. “People confuse suicide with self-destruction,” she says. “Very few people are suicidal, but all of us are self-destructive.” The plotline confirms this as characters fall victim to hubris and curiosity. However, one may argue there is biological in destruction and reconstitution.

Be warned, dear reader, this is a rather slow movie with a lot of space for breathing, the kind of thing meant to establish a particular atmospheric mood. If you connect with the material, it works, obviously. The problem with Annihilation is that because it’s so inscrutable, because it keeps you at a distance on purpose, that it allows more opportunities to check out. We’re anticipating weirdness and a general breakdown in the group of scientists, and Garland seems to understand this, which may be why he gradually delivers his genre scares. There is an amazing sequence in the middle that is the fuel of nightmares, made all the more searing and scaring by a horrifying sound design that’s even worse when you connect it with the visual source. I was almost compelled to look away and spare my memory this ghastly sight. There are other unsettling moments and the overall feel of the film is definitely one of discomfort and dread, but it’s this scene I’ll always remember and that also solidified the nasty surprises from Mother Nature. Unfortunately, these moments are few and far between. The eventual ending should be easy enough to predict thanks to Garland’s flash-forwards tipping your expectations, that is, if you can actually understand the ending. I still cannot say for certain what happened and why or whether I cared about a why. If, as stated above, the point of the movie is man’s inability to find a recognizable motive in the replication of life by biological factors, then that lends itself to a generally unsatisfying end.

One interesting idea that I regret gets short shrift is just the fact that this is an all-female group of scientists venturing where literally only men have gone before. I’m not celebrating this as some sort of nod at feminism but because it offered an interesting storytelling avenue. All the previous groups were all men and they either were killed by the new environmental dangers or went crazy and killed each other. Minor spoilers, but the women fall under the same sway, destined to the same fate, and it feels like a shame. If you’re going to make a point of questioning whether the deterioration of order and sanity is related to an all-masculine entanglement of thinkers, then don’t just have the women repeat the same decline. Or maybe that’s the point? I don’t know.

Portman (Jackie) does an convincing job of alternating looking confused and spooked, mimicking most of the audience reaction. Her character isn’t asking to be found likeable, only capable, though the first time we get a little taste of her as a person is far too late into the movie. Her marriage might not have been built on the strongest foundation, which again leads to the potential thematic deliberation over self-destruction and rebirth. Leigh (The Hateful Eight) is a bit too flatly monotone for my liking. It feels like she’s sleepwalking through the film, like maybe she was on Ambien and can’t remember even performing in this movie. Tessa Thompson is underwhelming especially with knowing how fully captivating she can be onscreen (see: Thor: Ragnarok). The other notable actress is Rodriguez (TV’s Jane the Virgin) who put on some muscle and swagger and has a terrific breakdown sequence that showcases some unnerving desperation.

I still cannot even say if I liked Annihilation. There are aspects I can definitely admire, like the commitment of its actors, the emphasis on a more scientific approach to an outbreak/invasion thriller, and Garland’s general sense of place. I still think the majority of audiences are going to leave shrugging. Annihilation is more akin to an Under the Skin or Solaris than a monster hunt. It’s quiet, philosophical, and also often boring. It has its thrilling points, its moments of mystery and intrigue, but it also feels like a slow windup to the eventually disappointing reveal that won’t be enough to justify the lethargic pacing. In the end, this is a difficult movie, but not in a way that requires a thorough decoding like mother! or even in a way that requires repeat viewings to play out the twists. Annihilation is difficult by design, keeping its audience from fully engaging, and then offering little in the way of answers or resolution. And I still don’t know if I like that. Dear reader, this is a confounding movie but it might not be the good kind of confounding.

Nate’s Grade: C+

The Cloverfield Paradox (2018)

The most interesting part of The Cloverfield Paradox might be the film’s release. Following the model of secrecy and subterfuge from producer J.J. Abrams, this was originally a script called God Particle by Oren Uziel (Shimmer Lake). It was reworked by Doug Jung (Star Trek Beyond) to meld it into the ongoing Cloverfield universe. It was originally scheduled for theatrical release in February, and then pushed back to April, and then it was scaled back to being released directly through Netflix. The first time the public saw a frame of this movie was during a high-profile Super Bowl spot that advertised it would be available for viewing as soon as the big game was over (the ad spot cost $4 million, or about one-sixth of the film’s modest budget). The Cloverfield Paradox is an intermittently entertaining film with some nice visuals, curious moments, and a bevy of good actors looking frantic and perplexed in space. It’s also a bit of a storytelling misfire and an underwhelming addition to the larger Cloverfield mythology.

High in space, a team of scientists is testing a cutting-edge particle accelerator that, if functioning, will provide abundant and renewable power for an Earth that is plunged on the brink of a world war thanks to depleted energy resources. Hamilton (Gugu Mbatha-Raw) is one of the scientists and wondering if she will ever get back to Earth and see her husband again. Then one fateful day, the accelerator works but then goes on the fritz, slamming everyone around the station. When they come to they realize that the Earth and moon are missing and they are adrift. That’s not the last of the peculiarities. A woman (Elizabeth Dibecki) is found inside the station, connected to the wiring. Where did this woman come from, where are the scientists, and what happened to the Earth?

The Cloverfield Paradox is never going to be confused as great sci-fi, but it can be good enough depending upon the tastes of the individual viewer. The opening very succinctly establishes the stakes of the mission as well as the toll of the repeated failures. Once the station does its wonky thing and the Earth vanishes, that’s when it hooked me. Are they in a different part of the universe? Did they accidentally wipe out the Earth? These are pertinent and intriguing mysteries deserving of attention. The visuals in the movie are slick and well lit by cinematographer Dan Mindel (Star Wars: Force Awakens), who ignores the old staple of the poorly lit space corridors throughout the film. The actors are all well cast and provide the kind of performances that make you care enough. Mbatha-Raw (Black Mirror’s “San Junipero”) is a terrific lead. She’s strong, smart, but also given a tragic back-story that informs her decision-making when the weirdness hits. Dibecki (Guardians of the Galaxy vol. 2) is primarily directed to be a statuesque mystery. Chris O’Dowd (Molly’s Game) is the comic relief that doesn’t wear out his welcome. None of the characters do anything that stupid. It’s just enough that you might feel sorry for some of them when they eventually perish. There are workable elements throughout the movie that will hold your attention and curiosity.

It’s shortly after its inciting incident of being mysteriously vanished that you start to realize the deeper story problems inherent with The Cloverfield Paradox. The central mystery (where are we? what happened to the Earth?) is enough of a hook but doesn’t allow for much in the way of a clear-cut throughline of how to uncover these answers. The clues that occur throughout the second act serve as almost random points of weirdness that rarely add up to anything significant. Little things like missing worms, the missing gyroscopic GPS drive, and a crawling arm serve as points of peculiarity but they feel disconnected from anything else happening. It’s during this stretch of the film where the film feels like anything can happen and not in a good way. The strange occurrences don’t follow any rhyme or reason even after it’s revealed what is causing them. They just happen because, most likely, somebody thought it would be cool or unexpected. This will only get you so far in plotting unless to can tie events back to character. The resulting explanation is a shaky experiment-gone-wrong that plays out like an unmemorable Star Trek episode, with the crew discerning what their new reality is and why. If you read about the original screenplay, when it was called God Particle and unrelated to anything Cloverfield, there was a lot more hard sci-fi intrigue and a paranoia plot reminiscent of the breakdown in civility in the flawed but serviceable thriller It Comes at Night. It’s hard not to have the opinion that the original screenplay by Uziel was made more generic.

The third act goes all-in on the action heroics and survival thrills, pitting characters against one another for the well being of their homes. What once began as a trippy, reality-distorted sci-fi film becomes a lazy climax where one character stalks corridors and casually shoots people. It’s a conclusion that feels too expected and rote for all of the weirdness that transpired earlier. It’s not quite the steep crash that was the final act for Danny Boyle’s otherwise engaging 2007 film Sunshine, but it’s certainly a less interesting way to tie up your movie. There are some fun set pieces. O’Dowd interacting with his missing appendage is a funny almost buddy comedy. Some of the deaths are visually interesting as they make use of the cold vacuum of space in killer ways. There’s a nice climactic moment involving a character coming to terms with his or her personal grief that feels moderately earned though still facile enough to be unmovable. It feels like another in a series of checklists as far as what kind of character arcs, set pieces, twists and turns are to be expected from a mid-range sci-fi thriller. I thought last year’s Life did all of this better and with more style and nasty menace. If you’re going to watch a derivative space station thriller, at least make it one where the filmmakers have more of a plan from scene-to-scene and a genuine appreciation for their source material.

Now let’s talk about what exactly makes this a Cloverfield movie. Much like 2016’s agile contained thriller 10 Cloverfield Lane, this is a follow-up where the Cloverfield elements feels inelegantly grafted on. I suppose the use of the giant particle accelerator in space may have opened a hole in space-time for giant monsters to come through, but I thought it had been previously established as an alien invasion? Regardless, the only real storyline that tenuously connects the events in space to the larger Cloverfield universe is the storyline on the ground with Hamilton’s husband, Michael (Roger Davies). He’s recovering from whatever went wrong in space, which has resulted in cataclysmic damage across the Earth. He finds a lost and scared little girl and takes her under his protection, swearing to reach out to her family. They take refuge in a shelter. Every time the movie cuts back to Michael trying to reach his wife, or anyone really, and pacing nervously, I was getting bored. Who cares about this little kid when we have realty-bending mysteries up in space? If we don’t know what’s going on topside, or if the movie refuses to entertain some kind of accessible mystery, then every moment spent away from the space station is a moment wasted. The concluding conversation Michael has over the phone is simply there to remind the audience once again that this is indeed a Cloverfield movie, with an obvious visual reminder that feels too late.

The Cloverfield Paradox is another Cloverfield movie where the Cloverfield elements feel like the least interesting part. I don’t know if this is exactly the best plan for extending this franchise. With 10 Cloverfield Lane, I felt the gnawing suspense of an effectively developed contained thriller. With The Cloverfield Paradox, the space mystery and its ensuing twists and turns feel too arbitrary and disconnected to have more than their immediate impact. It’s a movie that sadly gets less interesting every moment it marches closer to its generic action-thriller conclusion. Still, there are moments here that will entertain and I’m happy that Netflix is becoming a breeding ground for the mid-range sci-fi films that Hollywood no longer seems willing to give space for. If you’re a fan of the Cloverfield series or high-concept space thrillers, there may be enough here to warrant a viewing and justify your time. I look forward to this model continuing, the next Cloverfield movie having even less to do with the Cloverfield universe. Maybe we’re only years away from an Oscar-bait film about overcoming adversity set amidst World War II and Cloverfield monsters. It’s like a recipe: just add Cloverfield monsters (or are they aliens?).

Nate’s Grade: C+

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