After watching it twice on Netflix, I have come to the conclusion that The Mitchells vs. The Machines is my favorite animated film since 2018’s Into the Spider-Verse. It’s so colorful, so exuberant, so clever, while still being heartfelt on its own terms and packing more jokes into a minute than any studio comedy in years. Everyone should check out 2021’s first cinematic treat.
The Mitchells are known as the weird family in their community. Rick (voiced by Danny McBride) is more about the outdoors and hands-on activities. His teenage daughter, Katie (Abbi Jacobson), is more about the digital sphere and creates her own sardonic, strange videos. She’s leaving for college and eager to fly the coop. Rick feels his last opportunity to bond with his daughter is leaving with her, so he forces the family into a cross-country road trip to drop Katie off at her school. Linda Mitchell (Maya Rudolph) is doing her best to be supportive of her husband and daughter while trying to bridge their divide. Youngest son Aaron just wants everyone to get along and talk about dinosaurs endlessly. The road trip gets even more precarious with a machine uprising and flying robots rounding up humans to eventually jettison them into space.
This is a gloriously entertaining movie that looks absolutely gorgeous. The animation is accentuated with similar styles from Into the Spider-Verse, so the filmmakers have implemented an overlay that adds a two-dimensional shaping and shading to the characters to provide more distinct definition. It’s a new design I heartily enjoyed in the Oscar-winning Spider-Verse and I hope more major animation projects employ it. It’s combining the fluidity and scale of 3D animation with the tactile and personal flavor of traditional animation. The movie also echoes its Gen Z-YouTube culture with cute hand drawn additions that will pop on the screen as accents or take over as quick freeze frames. I thought it was fun and a good indicator of Katie’s meta-drenched sense of humor and creative voice. This is also an explosively colorful movie with vibrant arrays popping off the screen. There were several visual sequences that took my breath away just at the arrangement of colors. The heavy use of neon pastels made me wonder if Nicolas Winding Refn (Neon Demon) was a visual consultant. There’s a stretch that highlights pinkish sunsets and the beautiful light blues of approaching dusk that I said this was the Nomadland of animated movies. Even when this movie has nothing happening, it’s a pleasure just to take it in and appreciate the artistry.
But oh my goodness there is so much happening with The Mitchells vs. The Machines. It’s a longer animated movie at 110 minutes but it’s also so fast-paced and antic, filled with ideas and jokes and moments it feels like it cannot wait to share. In some ways it feels like talking with a hyper-literate, boundlessly excited little kid, and I don’t mean that as a negative. I’m sure there will be more than a few viewers who will tire out early or find the pacing exhausting, but if you’re a fan of The Lego Movie and its hyperactive style of comedy, then you should be able to adapt here. The movie is densely packed with jokes, some that zip by in fractions of a millisecond to reward multiple viewings. I was laughing throughout and besides myself at several points, laughing hysterically from the slapstick to the offhand one-liners to the callbacks and silliness. There’s a little of everything here comedy-wise and it all works. It’s a buffet of laughs. One joke that is simply a tonally serious push-in on the question of mortality had me howling and it’s only a one-second gag. There’s a segment in a deserted shopping mall with the re-emergence of Furbys that is inspired lunacy (“Behold, the twilight of man!”). You have to be this good to be this smartly silly. This is the kind of comedy you can only do in the realm of animation, packing as much into the visual frame as possible and moving at the clip of the creative’s imagination. The side characters are the film’s secret weapons. The dumb dog made me laugh just about every time he was onscreen, and the fact that the movie legitimately finds a significant solution with this dog later is fantastic. The family also come across a pair of malfunctioning robots (voiced by Beck Bennett and Fred Armisen) and take them in as part of their unconventional family, and the robots are a terrific team for comedy bits, from their early entrance trying to ineptly persuade the family they are in fact humans (“Yum yum. Yum yum good.”) to their one-off remarks from a confused perspective had me laughing regularly.
The movie is more than just an assembly line of expertly calibrated gags, though again it must be said how flat-out hilarious this movie can be, like it’s disarming how instant the funny can break. The Mitchells vs. The Machines is also a well written movie from a character perspective and makes the audience genuinely care about this self-described clan of weirdos. My girlfriend looked at the running time for the movie and initially balked at how long it was, especially since we had seemingly come to a part that could serve as its Act Two break. “It better be worth that extra time,” she warned, and by the end even she agreed that it was time very well spent.
The heart of the movie is on the father-daughter relationship and while the other characters don’t get shut out, they become helpers to their various sides of this fractured relationship. The conflict is relatable, about the disconnection between two loved ones who just don’t feel like they have much in common any longer. For Rick, he doesn’t understand technology, the thing that Katie thrives in, and he’s struggling to adjust to her growing older. Those familiar daddy-daughter points of bonding don’t have the same appeal to her as a young woman increasingly embarrassed by her Luddite father. There’s a sincere warmth between the two, it’s just they don’t know how to express it fully to the other person and be seen as how they would like to be seen. It’s a generation gap, yes (Rick’s fear of technology will ring true to those with Boomer parents), but it’s also just two people who cannot use the same old tools to get the same results. The screenplay serves up both sides so that we see where each is coming from, understand their frustrations and overreaches, and pull for their reconciliation and growth. The themes are kept simple but expertly developed and with wonderful payoffs not just for Rick and Katie but for everyone. Each member of the Mitchell family unit has a character arc with a payoff, and each is utilized in a meaningful way with our outlandishly joyous climax, and that includes the dog and robots! Even the villain’s perspective is a parallel to our central family conflict, and that is just good writing. The story is deceptively clever and there’s more going on under the surface.
Besides the visuals, the comedy gold, and the heartwarming family relationships, there’s amazingly even more reasons to enjoy The Mitchells vs. The Machines. The voice acting is great, with McBride (This is the End) being a surprise standout as a loving middle-aged father. Also, of note, is that 2/3 of the principal cast of Netflix’s Disenchanted series are found in this movie (where for art thou, Nat Faxon?). The thrumming musical score by Mark Mothersbaugh is a synth-heavy blast that made me recall the scores for Blade Runner 2047 and his own Thor: Ragnarok score. The movie even features inclusivity in a casual manner; the son’s autism and the daughter being LGBTQ are treated with “yeah, sure” acceptance. At no point is either called out or featured in a moment to highlight this but neither are they dismissed as unimportant. Stick around because there are extra levels to the end credits, and I was happy for each because I didn’t want this wonderful time to end, so I kept hoping for more resolution to play out.
The movie was originally meant to be released a year and a half ago but COVID pulled its release date, and eventually Sony sold their project to Netflix for a cool $100 million. It’s hard for me to put an exact price on a work of art (what is this, an NFT? Seriously, someone explain these things to me) but I’m happy Netflix saved this movie and gave it a home. At this point, I’m willing to give producers Phil Lord and Christopher Miller the utmost benefit of the doubt when it comes to anything animated. After Cloudy with a Chance of Meatballs, The Lego Movie, Spider-Verse, and now this, they haven’t let me down yet. The Mitchells vs. The Machines is an eye-popping action movie and a superb comedy that the whole family can enjoy.
Nate’s Grade: A
Mortal Kombat is video game royalty, and if you were a Millennial that grew up in the 90s, then you likely have your own personal connection to this bone-crunching franchise. Released in 1992, the halcyon decade of fighting games, the arcade game gained notoriety and parental infamy for its photo-realistic fighters and for the over-the-top violence. Players could finish off their opponents in brutal and bloody fashion, drawing the condemnation of parents and politicians and only making teenagers want to play the games even more. I can recall my disappointment over the Super Nintendo port of the first game lacking the blood and gore of the arcade, something my Sega Genesis friends could lord over me with their faithful port (there was a code where you could turn the copious amount of sweat red, but it wasn’t the same). This was corrected with the release of Mortal Kombat II, and I think I devoted two whole years of my teenage life to playing that game, memorizing every player’s special moves and deadly finishes. I never really kept up with the franchise after the third game, and from what I’ve seen with the newest versions, I can safely say they just aren’t for me anymore. The gore of the 90s games was campy and ridiculous and the gore of the current games is too medically graphic for me (I’m not alone; apparently the game developers also needed therapy as they suffered trauma from their research and detailed recreation of the intensely destructive violence upon human bodies).
I can recall seeing the 1995 Mortal Kombat movie at the local drive-in with my friend and fellow fan of the franchise, and we lapped it up eager to see any live-action version of our video game obsession. We were so excited and ignored the faults of the film, and we weren’t alone. It gained the reputation as one of the “better video game movies,” which is a criminally low bar to clear. I never watched the 1997 sequel, Annihilation, but it’s widely regarded as a so-bad-it’s-good farce and definitely an insult to fans of the games. From there, fans have been savoring the day another Kombat film could find its way to the big screen, something to wash away the taste of the cheesy 90s movies that were both PG-13 and lacking the signature gore of the series. The new 2021 Mortal Kombat movie is firmly rated R and is chiefly made for the diehard fans. It’s a fun and bloody movie with some flaws, but I don’t know what more I should have expected from a franchise that, from its very beginning, has literally spelled “combat” with a K.
The plot is straightforward for a game centered around a super-powered inter-dimensional fighting tournament. The Outworld has won nine tournaments in a row and with one more victory they will gain control over Earthrealm. Sorcerer Shang Tsung (Chin Sun) is the ruler of the Outworld and has the bright idea that if he kills all of Earth’s chosen fighters ahead of time, it will make his next tournament victory that much easier. He sends powerful assassins to Earth to locate the Chosen One, an MMA fighter named Cole Young (Lewis Tan) who doesn’t know he’s the descendant of a destined family line of warriors. Cole is taken under protection by Sonya Blade (Jessica McNamee) and Lord Raiden (Tadanobu Asano), where he is trained to reach his true potential. He needs to unleash a hidden superpower to compete with the best of Outworld.
First off, if you’re looking for a Kombat movie that is faithful to the atmosphere of the games, then you should walk away happy. Nobody is going into this movie and expecting Oscar-level material. We’re here for the fights, the crazy characters, and the gasp-inducing gore effects, and to that end the third film incarnation of Mortal Kombat mostly delivers the goods. Compared to the 1995 movie, populated with majority white actors with varying degrees of martial arts skills, and “varying” might be charitable, this is a clear winner. These are actors here from The Raid, Wu Assassins, Into the Badlands, The Twilight Samurai, Mongol, and plenty other worthy martial arts spectacles, so the filmmakers clearly valued having actors who could credibly perform the complex fight choreography. It’s also worth noting that we have Asian actors playing Asian characters, so that’s a bonus for authenticity and reverence as well.
The opening six minutes of the movie really sets up how serious and potentially great it can be. It’s the early 1600s, and we’re introduced to the quiet family man, Hanzo Hasashi (Hiroyuki Sanada), a member of a Japanese ninja clan that is being hunted by Bi-Han (Joe Taslim), a dangerous warrior from a rival Chinese ninja clan. The opening is patient, thoughtful, and eerie, and when the fighting breaks out it’s done in longer takes where we can watch the actors strut their physical stuff. The fighting makes specific use of each character’s skills and is a satisfying start. The movie never quite lives up to these artistic heights again, at least for a sustained duration, but this taste of a legitimately good Mortal Kombat movie is enough to make you believe we can return here again.
The rest of the movie is decidedly fun and clearly doesn’t take itself too seriously (they even make fun of the “combat” with a K spelling). It’s got characters that can shoot lasers from their eyes, invisible monsters, four-armed strongmen, metal arms, and just about every character introduction is another opportunity for the movie to shrug and just accept its inherent weirdness of its rogue’s gallery. There’s a lady with dinosaur wings and another guy with a really sharp hat. What you want is for the filmmakers to present a world where these characters work, something that didn’t succeed with the goofy 1990s movies. I think the script by Greg Russo and Dave Callahan (Wonder Woman 1984) accomplish this feat and presents a world that finds a credible middle ground between campy indulgence and self-serious blather. It’s serious enough to not break out into derisive laughter but it’s still not too serious that the filmmakers have forgotten what the audience has paid to see. The gore effects are sticky and impressive and gross without being offensively so. The creative process for this movie was likely crafting a list of all the red-strewn finishing moves from the games and figuring out how best to squeeze them into the royal rumble. Every character gets a signature move, along with plenty of clunky catchphrases also crammed in for fan approval. If you’re a fan of the games, they’ve designed this movie with your demands primarily in mind.
Where the movie falters are with decisions of pacing, structure, and some editing. Centering the story on a newcomer seems odd when any other established character could have sufficed, until you realize they’re setting up Cole Young to inherit the legacy of his ancestor and likely become the Scorpion we know so well from the games. Except that’s not quite what happens, which makes the decision to center him as an entry point perspective more confusing. It’s not like Cole is that interesting on his own. He’s a boring MMA fighter who wants to protect his family and that’s about it. He needs to summon his special power, and when he does, prepare to be underwhelmed. Another issue is that the second act is far too long and protracted. It’s mainly comprised of training exercises and people being told, “You’re not ready,” and vague force fields and teleportation powers that invite questions over whether they could have been used earlier. It’s too much training without the bloody reward of the gnarlier fights. This leaves the final act to be rushed and many of the climactic one-on-one fights are pushed into a measly montage. Finally, the editing of the fighting can become too choppy and jumbled to fully appreciate the onscreen action. The opening sequence is an example of where careful edits can highlight the choreography.
The new Mortal Kombat movie is fun, cool, bloody, and probably exactly what diehard fans would hope for from a big-screen rendition. It’s ridiculous but not tongue-in-cheek in tone. The visuals and special effects can often be weirdly beautiful especially with the crystalizing powers of Sub-Zero, the game’s popular ninja with the power to freeze and create deadly daggers of ice. There are some standout “wow” visual moments, like when Sub-Zero freezes a bullet firing from the blast of a rifle, or when he freezes his opponent’s spurting blood to form a knife. There were as many moments that brought a smile to my face as made me check the time. The dialogue is flat and the only actor who seems to really be enjoying himself is the proudly profane Josh Lawson as Kano. But when it comes to the fighting, the fatalities, and the franchise’s glorious selling point, it might not be a flawless victory but it’s still a victory nonetheless for fans.
Nate’s Grade: B-
Chaos Walking has been shrouded under the ominous reputation of “troubled production” from its very inception. It’s based on a 2008 YA science fiction series by Patrick Ness and has gone through writer after writer, trying to hone this story into a visual medium. At one point, Charlie Kaufman was attached as the screenwriter, and if Kaufman, the man who turned his struggle to adapt a book about flowers into a meditative and meta experience, can’t find a way to make your story work, then I doubt many other Hollywood writers can. It began filming in 2017 with director Doug Liman (Edge of Tomorrow) and sat on the shelf for years, with the studio execs reportedly dismissing the finished version as “un-releasable.” Fifteen million dollars in reshoots took place in 2019, helmed by Fede Alvarez (Don’t Breathe), and now the finished movie has been quietly dumped to theaters and on-demand markets. Chaos Walking is, indeed, chaotic, but it’s mostly dull and simplistic with a premise that feels ripe for social commentary that the movie has no interest in because it would detract from its eighteenth depiction of another forest chase.
In the future, mankind has settled on an alien world with some unexpected results. There is a strange quirk about this planet – the men are incapable of hiding their inner thoughts, which materialize in front of their heads as visuals with their narration echoing (nick-named “The Noise”). Women, for whatever reason, are unaffected. It’s been so long since another supply ship from Earth has come that life on this alien world has begun to resemble the struggles of the early terrestrial pioneers. Todd (Tom Holland) wants to impress his small town’s authority figure, Mayor Prentiss (Mads Mikkelsen), and become an adult faster than he might be ready. Viola (Daisy Ridley) has made the multiple-generations trip from Earth but her spaceship crashes. Todd finds her and panics because she may very well be the only woman alive on the planet. He elects to hide her and try and reach an old technological outlet, while the Mayor leads a posse to round her up and maybe kill Viola.
Given that premise, you would think that Chaos Walking was setting itself up for some sharp, uncomfortable, and relevant social commentary about the plight of being a woman in a modern society. If Get Out was a horror story about being a black man in America, I was thinking Chaos Walking would be a horror story about being a woman in America, but I was wrong. Think about the premise, with every woman subjected to a society of men that cannot hide their unconscious objectification, their leering harassment, their distressing ulterior motives, where every man’s uncontrollable thoughts will be broadcast. It’s an empathetic and horrifying glimpse into the daily dismissal, exploitation, and condescension that woman experience. You add the extra element that women are immune and now they also become the subject of projected male resentment, that they feel judged, and this only makes the men more hostile and confrontational. Being “the last woman” also presents an obvious threat of sexual violence as well. It’s all right there, and yet Chaos Walking barely even toys with its explosive gender commentary; there’s a reason all the women are dead on the planet, but it’s not exactly revelatory, and its inclusion, at the expense of all other notable social or political commentary, makes the explanation feel more perfunctory. Why even bother having a premise that features a gender disparity if you’re not going to really say something about the treatment of women? If you think about those old movies where it’s one man on a planet entirely of women, or some similar dynamic where there is a giant gender upheaval, and they always say something about it. What would be the point of making an exception for one kind of person and then ignoring the larger implications? Well, I’ll never truly know, because Chaos Walking doesn’t seem to know either.
I can see why this premise works on the page where the reader is already able to immerse themselves in the inner thoughts of a point of view character. I’ve never read the source material but I can imagine it being like a jigsaw puzzle of first-person perspectives. It’s a little harder to translate into a visual atmosphere in a clear and meaningful way, especially when you’re limiting what it all says. As its portrayed onscreen, The Noise is often muddled and visually hard to decipher, and while it mimics the half-formed nature of thoughts (people don’t typically think in complete, declarative sentences) it’s still too abstract and confusing. The wispy visuals are opaque and glisten like sunlight in gasoline pools, which makes the imagery less easy to determine. It’s like someone made a sci-fi thriller and just ladled on extraneous visual elements but didn’t want anyone to properly decode these special effects. Sometimes the premise works, like when Todd is trying to hide his fears, like when he envisions a beat-down from a dangerous crowd, or when he purposely imagines scary imagery to spook a rival’s horse. Too often The Noise just feels exactly like that when it comes to the narrative. It’s a peculiarity that is underdeveloped and could well be forgotten. It’s such a strange experience to watch a high-concept movie where the filmmakers are seized by indifference with their high-concept. I don’t know if maybe this is a subtle acknowledgement of defeat.
There’s one character that symbolizes the futile adaptation of The Noise and that’s Reverend Aaron (David Oyelowo). He’s living in conflict with his own community and his Noise is more apocalyptic, fire and brimstone, and he views The Noise as a connection between man and God. Now that is interesting, looking at this quirk as a gift or curse from God and trying to make a spiritual understanding over why man, and only man, has been given this ability. It seems to radicalize him. At long last, here is a character with a direct and personal relationship with The Noise, the hook. How does this change his relationship with God, his sense of self, and his feeling of disconnect from being so far away from home in this alien world? Well, all of that tantalizing characterization and potential depth is cast aside. Reverend Aaron is merely a religious zealot and a boring one at that. It’s hard to determine whether he’s gone over into violent extremism or is seeking absolution, which makes him just another dangerous antagonist that appears here and there but you can’t quite square. This character could have been legitimately intriguing from the story specifics of how he would respond to drastic change, isolation, introspection, and a crisis of faith brought on by the environmental turmoil. Instead, he just becomes a secondary heavy chasing characters for vaguely unsatisfying reasons.
Chaos Walking is not a fascinating failure or a so-bad-it’s-amazing fiasco, it’s just a mediocre chase movie. It’s patterned after Westerns visually and structurally, with the frontier town being lead by a Black Hat who is chasing after the Drifter who represents a threat to the status quo. It’s not just the horses, dusty trails, vilified natives, and small-towns shootouts, Chaos Walking is very intentionally a science fiction Western, a pairing that seems to keep getting tried on by Hollywood studios like an old pair of cowboy boots they’re positive fit perfectly once long ago. As far as space Westerns go, it’s fine. The action is fine, though I grew tired of the visual mundanity of characters continuing to walk in the woods, run through the woods, and take refuge in the woods. For an alien landscape, Chaos Walking often feels frustratingly plain and unimaginative. All of these interesting science fiction asides and additions and it’s really just interested in being a second-rate space Western. The screenplay is held together as a series of rote chases. The main characters are bland and Ridley’s straw-like blonde wig gave me bad memories of Kate Mara’s bad wig from the infamous Fantastic Four reshoots. For its 110 minutes, you won’t exactly be repelled from the screen with boredom but you won’t be tempted to pay close attention either. Chaos Walking is too generic, too safe, and too derivative to be anything more than passing entertainment. I wish it was more chaotic and un-releaseable just to be more memorable and worth your time.
Nate’s Grade: C
Godzilla vs. Kong is the kind of movie where you need to question what your qualifications would be for its true entertainment value. Four films into the fledgling MonsterVerse, we’ve set up its Batman vs. Superman, its Infinity War, its climax, the biggest names on the biggest stage to settle the score once and for all. With indie director Adam Wingard at the helm, best known for peculiarly violent genre-defying movies like You’re Next and The Guest, the results with G vs. K (I’m not writing the full name every time) strictly fall into the realm of dumb fun. It’s up to you which of those categorical designations will reign supreme, the dumb or the fun.
The gigantic 100-foot tall ape Kong is being kept in a caged atrium by the Monarch organization. Godzilla is running amuck and attacking a shady company that may have a shady conspiracy afoot. Kong and Godzilla are two alpha predators, the last known titans, and it’s believed that Godzilla is seeking out Kong to put him down for good. The government is trying to protect its great ape, figure out why the big lizard is acting up, and maybe explore this kooky Hollow Earth theory. There’s a reason I haven’t mentioned any human character names because, once again, they don’t really matter.
This movie is going to entirely depend on how much your love of monster brawls can, essentially, push aside crazy, incoherent plotting and meaningless human characters. If you’re the kind of fan going to G vs. K and expecting nothing else than bruising knockdown fights that decimate the landscape and ensure untold death, no matter how many times we’re told the entire city of Hong Kong has miraculously evacuated in minutes, then the movie delivers. There are three big brawls and each one of them is satisfying and has a weighty quality to them; they really do feel like heavyweight title fights, with each side giving it their all and then some. It’s an epic showdown and we demand the best from this clash of the titans, and Wingard comes alive during these sequences, finding stylish ways to demonstrate and develop the carnage so that the brawls feel unique rather than stale. Each of the three major battles takes place in a different location and uses that environment to its advantage when developing its action particulars. The first bout is at sea and Kong is chained to the galley of a warship, so Godzilla capsizes the ship, attempting to drown Kong. The water is also a far more friendly place for Godzilla, with Kong forced to jump from ship to ship like platforms in an old school video game. The rematch takes place in downtown Hong Kong and offers the traditional metropolitan cataclysm we’ve come to expect from disaster escapades (again, with vague reminders that somehow all these buildings are empty). Godzilla’s fire breath becomes a laser field that Kong must avoid with drastic escapes. Wingard’s camera finds fun ways to communicate the back and forth, at one point seemingly attached to the monsters as they pummel and move, like an arty Darren Aronofsky film. He finds ways to make two age-old creatures fighting still appear visually fresh and exciting. When the creatures are slugging it out, G vs. K is at its best as big-budget popcorn escapism.
I also must applaud that filmmakers that, four movies in, we finally have monster fights where the audience can see what is happening. 2014’s Godzilla reboot kept teasing the big lizard and giving glimpses, a foot there, a closing door here, that built anticipation but also tried audience patience. My biggest complaint was I wanted more Godzilla in my Godzilla movie, and 2019’s King of the Monsters answered this complaint, providing four different monsters to duke it out for monster supremacy. However, the supernatural slug-fests were undercut by sequences that were hard to see. Whether it was in the rain, at night, in a blizzard, in the fog or smoke, it was hard to tell what was happening because of all the annoying visual obfuscation. We had more monster fights, yes, but they weren’t that much easier to see than in 2014. Thankfully, this movie seems like a direct response to that chief criticism. The big fights take place entirely during the day, and not only that, it’s clear and even sunny, making sure we can soak up every loving CGI detail of these two giant pretend creatures having their big pretend rumble. It may sound like I shouldn’t be too congratulatory for a franchise that dares to allow its paying customers to actually see the spectacle that they paid to see, but after several other films of mitigating results, I’m happy we at least can enjoy the big brawls after so much build-up and delayed gratification.
But if you expect more from a versus film other than predicated pugilism from your preferred participants, then G vs. K is going to disappoint. It is a vast understatement to say that this movie is extremely loony. It is so goofy that you will either shrug and go with the silly twists and turns, or you’ll be like several of my friends, and my girlfriend, who just stared stupefied and shook their heads, muttering how much more crazy-pants bananas things could possibly get.
For a franchise that started fairly grounded in 2014 from a science standpoint, and whose sequels have more or less hewn to that tonal vision, G vs. K says, “Hey, what if we…,” and injects whatever it deems might be insane and awesome, like an improv game that never meets resistance. Whatever you may be prepared for, this movie goes deeper and crazier. It literally goes to the center of the Earth and back. If I were to describe the parameters of the final fight, it would sound like I was drunk or needing of mental check-ups from concerned loved ones. It feels like the Asylum version of what a Godzilla and Kong match-up would be, and by that I refer to the low-budget studio known for its schlocky knockoffs and crazy all-you-can-eat buffet-style sci-fi plotting. There’s one solution that literally involves dumping alcohol onto a computer. Again, maybe your exact sensibilities will be a match for this wilder, sillier tonal wavelength; maybe you felt the earlier MonsterVerse entries took themselves too seriously. I’ll readily admit that they devoted far too much time to human drama I felt was, no pun intended, irritatingly small-scale. 2017’s Kong: Skull Island is the high watermark for this monster cinematic universe, and definitely better than you remember, and it didn’t take itself too seriously but found an agreeable baseline that allowed the film to have its spectacle while holding the human drama to be meaningful and entertaining itself. The movie was stylish, fun, and your brain didn’t melt when the big creatures were off-screen for long duration.
With G vs. K, any sense of established connectivity with the other movies is thrown out the window. Sure, there are faces that reappear (hey, Millie Bobby Brown), but they might as well be new characters. Even more than that, the tone of the movie is shifted so forcefully into self-parody, cheesy ludicrousness, including a spaceship serving as a moving defibrillator and psychic skulls, that it’s hard to take anything remotely seriously. I can already hear some detractors saying why should a movie about a giant ape fighting a giant lizard ever be taken seriously, and maybe you’re right you detractor you, but every movie needs an established baseline to provide a foundation of what is real, what is meaningful, and what is exceptional. If everything is crazy, it makes the monster action seem more mundane, and if anything can happen at any moment, it makes the plotting less important of careful setups and development, and satisfaction will be capped.
If you’re just looking for a movie about a giant ape punching a giant lizard with top-notch special effects, well Godzilla vs. Kong has that aplenty, and if that’s enough for you, then enjoy. It’s far more of a Kong sequel with the occasional special appearance from Godzilla, so if you’re more a fan of the big lizard you may be a little miffed at the big guy being a second banana. The action is fun and splashy, and I wish I watched this titanic title match on the big screen where it belongs, and I’ll admit that likely has dulled some of my experience. The sharp tonal shift for the MonsterVerse, and the escalating silliness that climaxes into insanity is either going to be selling point or a breaking point for every viewer. You’ll either rock with glee and happy that this franchise has finally evolved into the schlocky spectacle you’ve been dying for, or you’ll be trying to hang on to the silly, over-the-top plotting to orient your staggered senses. Godzilla vs. Kong is everything the title suggests and little else, and for many that will be enough. For me, I think it kind of lost me somewhere between here and Albuquerque.
Nate’s Grade: C+
Zack Snyder had a unique situation that many filmmakers would never get close to fulfilling. He departed the 2017 Justice League movie in the wake of a family tragedy, Joss Whedon was hired to direct and rewrite extensive reshoots that totaled an estimated additional $30 million dollars, and the world was given the strange amalgamation of two different filmmakers, along with the nightmare-inducing CGI baby lip to replace actor Henry Cavill’s mustache. The 2017 theatrical release of Justice League was meant to be a significant milestone for the DCU, launching an all-star assembly of superheroes and setting up future solo adventures and franchises. It was meant to be a major kickoff and it was simply a major shrug. The general public was indifferent to the 2017 League, and it seems like the DC brass is positioning for a cinematic universe do-over, retaining the elements they liked (Jason Momoa, Gal Gadot) and jettisoning the other pieces to start anew. In the ensuing years, fans have been petitioning for the fabled “Snyder Cut,” a theoretical version of Justice League that was closer to Snyder’s original artistic vision before the studio intervention and interloping of Whedon. It became a joke on social media and then one day it became real. Warner executives, seeing opportunity with the rabid fanbase, decided to give Snyder an additional $70 million to finish his version of Justice League. It would be an exclusive to their new streaming platform, HBO MAX, and Snyder could complete his version without artistic compromise. The resulting four-hour version, titled Zack Snyder’s Justice League, is less a movie than a mini-series, and a rare chance for a director to complete the story they wanted to tell without artistic compromise. After having watched the full four hours, along with re-watching the 2017 version again for comparison, The Snyder Cut just feels like the original version only longer. I would actually advise people that if they haven’t watched either Justice League to simply catch the 2017 version. At least its mediocrity is half your time investment.
Once again, months (?) after the death of Superman (Cavill), Bruce Wayne (Ben Affleck) is traveling the world and recruiting a very specific group of job candidates. He needs serious help to combat an oncoming alien adversary, Steppenwolf (voiced by Cirian Hinds). The cosmic Big Bad is looking for three special boxes, a.k.a. mother boxes, to destroy the world and make way for his master, Darkseid. Wonder Woman (Gal Gadot) helps Batman convince the half-man/half-machine hybrid Cyborg (Ray Fisher), underwater dweller Aquaman (Jason Momoa), and hyperactive speedster Flash (Ezra Miller) to form a league of sorts to thwart Steppenwolf.
I think it’s unfair to judge the 2017 film to the Snyder Cut as a movie simply because this version never would have been released in theaters. No studio would have released a four-hour version. The two edicts that Whedon was given by the studio when coming aboard the project was that it could not be over two hours and to lighten it up. Imagine what the 2021 Snyder Cut would look like if Snyder was then tasked to cut it down to a more manageable two-hour running length. I predict many of the same scenes being eliminated or dramatically trimmed down. That’s the main takeaway from the Snyder Cut, that there is more room for everything, and quite often too much room. I swear a full hour of this movie might be ponderous slow-motion sequences. Plot-wise, Zack Snyder’s Justice League is pretty close to what was released in theaters in 2017. The action sequences are extended longer (Steppenwolf’s attack on the Amazons has increased from six minutes to a whopping twelve minutes) but I don’t know if they’re dramatically improved. Instead of two punches there’s four; instead of one chase, there’s two. It’s that kind of stuff, filling out the sequences but not really elaborating on them in an exciting fashion that reorients the moment. I liked some additions, like the inclusion of blood during the underwater Atlantis fight because it added a neat visual flair, but the added action is often obscured by visual decisions that dis-empower the experience (more on that later). I found myself growing restless with the movie. All that added time allows some sequences and plot beats to breathe better, but it also allows Snyder to meander to his greater indulgence (more on that later as well, notably on the multiple epilogues). The four hours feel like Snyder’s kitchen sink approach, and with the benefit of years of hindsight from the critical and fan reception of the 2017 version, he’s able to spend tens of millions to correct mistakes and improve a flawed film.
I hate how this movie looks for multiple reasons. The most obvious difference is that the aspect ratio has been altered to a 4:3 ratio more reminiscent of pre-widescreen television. Why is this the case? Snyder has said he cropped his movie to this boxy format so that it could be played on IMAX screens. That’s fine, but why crop your movie now months if not possible years before it will ever play on IMAX screens? When it comes time to adjust for the IMAX screen, adjust then. Why must every viewer see this limited version now on their widescreen televisions at home? It’s just so bizarre to me. It would be like if Quentin Tarantino reasoned that his movies will eventually play on airplanes, so he better get ready and cut back his widescreen into a flat, pan-and-scan mode, and he might as well include alternate takes and scenes to cover for those that would be deemed too profane or intense for the all-ages captive audience of an airplane, and then that version was the one he released to all audiences and we were stuck with it. Snyder had millions of dollars to reshoot his epic and he lopped off the edges, meaning you’re getting more movie but also less (at least the footage predating the new reshoots) in every second because of the framing. The grandeur of the superhero saga is also extremely hampered by the drab color palette. Snyder has always preferred muted colors to his movies but his Justice League drains all life and vibrancy. Everything is literal shades of grey. Color is not allowed to exist in this universe. A sunset is almost comical. Apparently, there’s going to be an official black-and-white version but we’re already practically there. Some could argue the oppressive grey is meant to evoke the grief and heaviness of the picture, and I’ll give you some leeway with that, but the drab colors also nullify the visuals. It’s simply harder to see everything that’s happening even during the daytime, and then you tack on the ugly CGI that makes everything look like a fuzzy video game. For a movie that has cost potentially over $350 million dollars combined, Justice League looks so phony. Maybe that’s part of Snyder’s overall stylized look, he’s never really been one to visually ground his operatic action spectacles, but I feel like the aspect ratio and color palate just make it worse. For those four hours, this is often a very visually unappealing movie to watch.
With the added time, there are definite benefits and characters that are lifted by the extra attention. Chief among them is Cyborg, a character that felt like a Swiss army knife in the original who was just there to perform whatever techno jazz the movie required at a moment’s notice. With the Snyder Cut, the character becomes more engaging and given a fuller arc relating to the relationship between father and son. The father’s placement in the story actually matters and Cyborg has more of a personal journey coming to terms with his new abilities. There is a back-story with his frayed relationship with his father, his accident that caused him to become the creature he is, and a reoccurring theme of a son blaming his father and the father trying to reconnect with the son he refused to part with. I still think Cyborg ranks low on the list of superheroes, but the additional scenes give the character more weight, more tragedy, and more intrigue. Another added benefit is that Steppenwolf’s motivation is improved as well as his look. He’s now outfitted with a herring-bone armor that twitches over his body. It’s a more intimidating look than what he had going on in 2017. I also appreciated that he now has more motivation other than “conquer the universe” because now it’s “conquer the universe to get back in the good graces of the boss.” Steppenwolf is trying to repay a debt and make amends, and that makes him slightly more interesting than his generic motivation in the original theatrical cut.
However, not all the new editions are as smooth or as helpful. The added time with the rest of the Justice League doesn’t seem to have added anything to their characters. Each one’s arc is more or less the same from the 2017 version, except now we have even more scenes of Wonder Woman wondering whether she needs to get off the sidelines and be more involved (the events of WW84 conflict with this timeline) and Aquaman rejecting his call to adventure from the Atlanians. Neither is a richer portrayal and the scenes are redundant. Take Wonder Woman finding out about Steppenwolf’s attack. In the 2017 version, her mother lights an arrow and it sails into Greek ruins, signaling her daughter, who knows what this means. In the Snyder cut, the arrow still lights the Greek ruins, but now Wonder Woman visits the ruins, she gathers a stick, she wraps a cloth around it, she dips it in kerosene, she lights it on fire, she enters a secret room because of the arrow, she jumps down a cliff, she finds a hidden temple with hieroglyphics warning about Steppenwolf and the mother boxes and Darkseid. Even if you really wanted the end where she sees those hieroglyphic warnings, why did we need these many steps to get there? The opening hostage/bank heist scene is given far more attention, with multiple scenes of hostages being terrorized, and then Wonder Woman literally vaporizes the chief terrorist. A little girl looks at her, likely traumatized for life by the whole experience, and says wistfully, “I want to be like you when I grow up.” She wants to be a murderer? In Snyder’s universe, Superman kills people, Batman kills people, so why not Wonder Woman too?
The revised introduction of Barry Allen is also regrettable. He’s applying for a dog walking job and a car accident occurs and he saves the day, but not before slowing down time in a frustrating manner. This is because he seems to be dawdling while the rest of the world is frozen, which makes the event seem less special. His movements seem less urgent than Quicksilver in the X-Men films when he would perform the same memorable slow-mo set pieces. I disliked that the Flash’s big involvement in the final showdown was literally running around in a circle, a repeat of what he had done prior. Also making the slow-mo save introduction less special is the fact that the Flash picks up a hotdog floating in midair for silly reasons. It’s drawn out with interminable slow-motion and the song choice is baffling, a common theme throughout Snyder’s movies. I think he’s been smarting ever since he painfully paired Leonard Cohen’s “Hallelujah” with a sex scene in 2009’s Watchmen, and now we must al endure similar awkward auditory pairings. Every song inclusion just feels wrong here. As Aquaman is drinking and walking along a pier, in slow motion, we hear “There is a Kingdom” by Nick Cave, and it just doesn’t pair right, especially in contrast with the hard-rocking guitar riffs from The White Stripes in the 2017 version. For good measure, Snyder even includes another “Hallelujah” cover by the end for good measure, as if he’s still fighting this same battle over musical taste.
And then there’s the barrage of epilogues, each the start of a story never to be continued, and it approaches the realm of self-parody (spoilers to follow). We get three endings, the first an extension of the post-credit scene from the 2017 version where Lex Luthor (Jessie Eisenberg) suggests the formation of a Legion of Doom for villains. He even shares with Deathstroke (Joe Manganiello) that Bruce Wayne is Batman. Well, that could be an interesting next step, but we know it’s not to be so it becomes just a teasing preview. The next ending cuts forward in time to the dusty, apocalyptic vision that Batman had in Batman vs. Superman, and he’s got a crew including an older Flash, Meera (Amber Heard, why does she have a British accent now?), and even Jared Leto’s Joker. They’re facing off against a villainous Superman who has been driven mad by the death of Lois Lane (Amy Adams), which is pretty much the plot of the Injustice games. The Joker is antagonizing Batman with some references to killing someone close to the Dark Knight, and this whole sequence amounts to Snyder basically saying, “Hey, here’s where I wanted to go with things but you’ll never see it.” Then there’s a third ending, because the second is revealed to be another dream/vision for Batman, where he meets Martian Manhunter, a character that, other than diehard comic aficionados, no one cares about and has been given any reason to care about. The guy just introduces himself and Batman is like, “Oh, cool,” and that’s the ending Snyder decides to close his four hours with. There is a literal half-hour of epilogues and false endings to finish with and I was exhausted. I owe Peter Jackson an apology.
In my original review of the 2017 Justice League, I wrote, “I think I might have actually preferred Joss Whedon not being involved and simply releasing the full Zack Snyder cut. It would have been stylistically more coherent. Much of the Whedon reshoots do not feel like they are for the better. To be fair, he came in late and this franchise behemoth had already gone too far to fully alter its fate. There are small moments that work but the big moments are what fail. This movie is missing setups, payoffs, and character arcs. It’s missing pathos and emotion. It’s missing memorable action sequences that are exciting and varied. It’s missing basic internal logic. It’s missing a greater relevance.” Some of those issues are resolved with the four-hour Snyder cut and too many others still remain. At the end of the day, this is still just a longer, bloodier version of a mediocre superhero movie, except now we get stuff like Batman saying the F-word, so I guess that’s cool. I have more of an artistic appreciation for what Whedon had to pull off to even wrangle this beast into two hours. I’m happy Snyder was able to fulfill his complete vision and that HBO MAX offered a platform that would provide such a rare opportunity of expensive art unencumbered by studio meddling. I can’t say it’s worth your four hours, nor can I say it’s dramatically better than the 2017 version because whatever benefits it offers are weighed down by the extraneous, the redundancies, and the length. As it stands, I feel I have no choice but to grade Zack Snyder’s Justice League the same as the 2017 Justice League.
Nate’s Grade: C
It’s a time loop action movie where Frank Grillo (The Purge: Anarchy) plays a special forces agent going through one long, hellish, bullet-heavy day of violence on repeat. As with other time loop movies, the joy is watching the many different iterations and building from previous excursions and finding the fun detours to discover with the many “what if” scenarios at play. Boss Level is simply fun and disposable entertainment. We watch Grillo strut through the day with amazing clairvoyance and annoyance as he does over and over again, with a team of flashy Smokin’ Aces-esque super assassins chasing him down through the day to score the big hit. The story is rather generic with Grillo learning to take responsibility for being a father, with a generic villain played by Mel Gibson and a generic damsel-in-distress ex-wife played by Naomi Watts. The appeal is Grillo and his gruff charm as well as the darkly comic violence and the creative ingenuity of Grillo dying over and over and then persevering. The action, while definitely scaled down through its lower budget, is filled with fast cars, explosions, gun fights, and pulpy over-the-top deaths to really make the movie feel like perhaps the best video game adaptation even if it was never a video game. The biggest drawback is that this movie is packed, wall-to-wall, with excessive and grating voice over where Grillo’s character will explain EVERYTHING on screen and I just wanted him to shut up. It’s not like his constant verbal commentary is really adding anything; he’s not exactly a character with a strong personality. I am not kidding when I say that 90 percent of this voice over could be eliminated entirely. Imagine being stuck beside an annoying and ceaselessly chatty neighbor in a theater and having that intrusion drown out the experience of the movie, and that’s how prevalent and irritable the constant voice over can be. Seriously, there’s more voice over than dialogue here. Otherwise, Boss Level is a suitably stylish, slick, and action-packed B movie with enough flair and imagination to fill up 90 minutes of entertainment. Three time loop movies in under one year makes me wonder what genre will next be explored. Get ready for the medical drama time loop, the courtroom thriller time loop, and maybe even the disaster movie time loop. Whatever they may be, they guarantee at least a watch from me.
Nate’s Grade: B-
Reader, I love time loop movies and their very playful nature of storytelling that allows for plenty of payoffs and creativity and inherent pathos of being stuck reliving life experiences. Palm Springs was my second favorite movie of 2020, so how soon am I ready for yet another time loop romantic comedy, this time from a very Young Adult perspective and with an overly precious title? The Map of Tiny Perfect Things is very much a time loop formula by heavy amounts of YA twee whimsy and worldly lessons. It’s charming, witty, predictable, and maybe a little too content, much like its central characters, to meander when there was more meaning to explore.
17-year-old Mark (Kyle Allen) lives in a small town and is stuck in a time loop living the same day over and over. He argues with his younger sister, rolls his eyes at his out-of-work father’s Civil War novel he’s devoted to writing, and skateboarding around town and skipping school. His buddy Henry is stuck on the same video game level, his mom leaves for work before he wakes up, and every night his father tries to talk to Mark about what he wants to do with a future that he will never see. Then Mark meets Margaret (Kathryn Newton) who appears to be aware of the same loop. Now he has a partner and together they have fun being mischievous in a world where people are eternally asleep and unaware, a world without larger consequence.
The Map of Tiny Perfect Things is an immediately entertaining movie that glides by on charm and cuteness before bringing the heavier emotional catharsis we know is coming. Kyle’s daily routine is reminiscent of the beginning of Palm Springs (for fairness, I’ll try to refrain from making comparisons at every turn) where we see the breadth of the man’s knowledge and implication of how long he’s had to accrue this god-like understanding of timed events. It’s fun to watch Mark push a man out of the way before getting pooped on by a bird, or catch a falling book in the library, or know the answer before a person can even ask their question. The movie takes a while to fully get going but it keeps entertaining you in the meantime with these pleasant quirks. This is indicative throughout the movie. Even when the plot is just coasting, screenwriter Lev Grossman (adapting from his own short story) keeps things swift and entertaining. There’s a montage of Mark getting awful haircuts and sending pictures to Margaret, and then lamenting maybe they can meet up the next day instead once his hair resets. The script is packed with quick-witted jokes and fun visuals that it can return to for elevated and imaginative payoffs. Each side character has their own sustained loop and checking in on each is a reminder that they all have their own little universe of struggle and desire and despair. It’s one of those benefits of time loop movies; they are like getting 32 flavors of stories in one delicious 90-minute serving.
Just like Palm Springs (I lied), the big plot change comes with the discovery of a partner also re-living the same day in infinity. From there, the story becomes a very standard YA romance but set in an extraordinary setting. Margaret doesn’t qualify as a Manic Pixie Dream Girl but she is more blunt, assertive, and seeking out a deeper meaning for their shared purgatory. She’s not the quirky free spirit we associate with the type. She’s more goal-oriented and literal than Mark, and she even takes on teaching him algebra. Once the love interest is introduced, the movie starts a countdown clock for how long it will take for a romance to kindle. Mark is clearly lonely and we see his failed attempt to spark up a potential romance with another girl who will forever be trapped in, at best, a first date mentality. You can’t build a relationship when everyone else only has 24 hours unless it’s like Before Sunrise. Margaret expresses a deep reluctance about anything going beyond the platonic, especially if she and Mark are the only two humans in this “temporal anomaly” for a potential eternity. Just imagine a failed relationship with a co-worker and having to uncomfortably mingle at the same job for years. Mark, being the headstrong young lad in a YA drama, is certain he can win her over in the long run and that his feelings must be true and therefore honored. Since the movie is being told from his perspective, his yearning is given primacy and it makes for an uncomfortable arc.
But it’s the last act of the movie where the larger emotional connection takes root and where the actual life lessons are to be had. This is not a movie about stopping to enjoy the little things in life that otherwise might go ignored. That element is present, and the subsequent scavenger hunt across town to catalogue all the cute little moments of humanity and nature dominates Act Two. It’s a cute little premise and something we’ve seen in countless other YA tales, finding the hidden beauty right under our noses in our lives. The message is clear and fine, but it’s what takes place toward the end where The Map of Tiny Perfect Things takes off from its YA orbital decay of preciousness. If you’ve watched enough movies, you should likely start to guess where Margaret disappears every day after six o’clock and what secrets she may be hiding. I won’t spoil what is revealed but I was waiting for Mark to wise up as quickly as I did. He does, and the movie takes on a transformation toward the end that changes perspective, weight, and even provides a little subversion on the previous male gaze that was our primary filter. The end provides a satisfying enough conclusion that examines the nature of grief and processing. The way the secret design of this universe is discovered is slight and ridiculous, but it doesn’t take away from the movie successfully landing the most difficult part of its emotional journey.
It also helps that both of our leads have great chemistry and are genuinely likeable. Allen (All My Life) has a laid-back presence that fits nicely with the genial vibes of the movie. He’s funny without being obnoxious and emotive without being melodramatic. He starts off sardonic and flip but becomes more earnest as his character learns to stop and listen and invest in others. Newton (Freaky) is enjoyably no-nonsense without being prickly. Margaret is a character with layers and ultimately, you’ll wish the movie had been retold from her point of view from the very beginning. There’s a reason for this, but there’s much more depth and sadness to Margaret. Still, even just hanging out with them as they observe the day, share their stories and discoveries, and pop-culture-heavy banter back and forth is entertaining because the writing and acting carry the day.
What holds The Map of Tiny Perfect Things back is that it never really goes into larger questions of self, identity, and the existential conundrum of at once being the center of a universe with limitless time and being unable to move forward. It feels a bit too content to stay on a lower level and dust off many familiar YA tropes to have a diverting good time. That’s fine, though in direct comparison to something like Palm Springs (my apologies), it can feel lacking. Think about Mark’s inability to see his mother again and how that unique circumstance forms its own loss. More attention to these details would have been preferred than on-the-nose pop-culture references and deep cuts for hipster points. It’s a good cheerful time with plenty of wry amusement and some well-earned emotions, but it also feels a little too content to simply hang around and follow the YA map for programmed spiritual affirmation. It manages to subvert the quirky-girl-shows-guy-how-to-carpe-his-diem formula, but that’s not before devoting plenty of time walking the same walk for a little longer than needed. If you’re a fan of time loop parables, YA stories, or unconventional rom-coms, check out The Map of Tiny Perfect Things and then, maybe, if you haven’t already, also Palm Springs.
Nate’s Grade: B
Luc Besson sci-fi opera by way of South Korea, the unfortunately named Space Sweepers is a wonderful surprise of a movie that could unfairly get lost amid the glut of Netflix. It’s immediately engaging and filled with intriguing world-building. In 2093, Earth is a garbage dump and the rich (and primarily white people) have migrated to an orbiting space station that needs protecting from space debris. That’s where the space sweepers come into play, ragtag teams competing to claim space junk to sell back to The Company, though never able to escape their crushing debt. The Company is looking to colonize Mars and put more effort into making it habitable than salvaging Earth. A little girl might be the key to a flourishing Mars or resurgent Earth. She finds her way into the custody of a colorful group of malcontents, each with a clearly defined personality, motivation, and character arc, including the snippy robot who likes to harpoon ships in space. Spending time with this world and these characters is such an enjoyable experience because it just uncovers more and more layers to the hefty world-building and history. The story itself isn’t revolutionary, and the villain is a megalomaniacal CEO (Richard Armitage), and you’ll fully anticipate that the same space scrappers that want to sell off this little girl will eventually grow close to her and will be willing to die for her. The plot itself, at least in broad strokes, might be familiar, but it’s the level of detail and imagination and especially execution that sets Space Sweepers apart. I enjoyed how diverse the depiction of this future was, where people from different languages would simply speak their native tongues and be perfectly understood thanks to in-ear translators. The action sequences are exiting and visually immersive. I’ve never seen a harpoon in space battles before. It feels like a living anime moment. The special effects are consistently impressive. The set designs are large and lived-in. The small details all manage to add up, and small character moments still resonate, like one character’s constant loss of his shoes for greater sacrifices or a robot that feels seen for the first time as they are. A late twist had me nearly applauding for the emotional impact it altered with a big standard doomsday scenario. It’s a supremely fun and imaginative setting, enough that I thought it would have sustained a whole series on Netflix. I was happy it was a movie, though, because then I got all the payoffs and climaxes in one slightly two-hour setting. I’m impressed every year at the sheer high quality of the genre movies that South Korean filmmakers have been delivering. I highly advise fans of frothy, fun sci-fi like The Fifth Element to find this movie on Netflix and give it a watch. It’s a surprise treat and proof positive that old concepts can still shine with the right effort and careful development.
Nate’s Grade: A-
The Canadian quintet Astron-6 is a production company that specializes in practical horror effects to delight the eyes and churn the stomachs. In 2011, they decided to make their own films and released Manborg, a hilarious if sketchy and stretched-out horror-comedy replete with loving references to 1980s culture and movies. Their crazy, low-budget schlocky efforts have developed a following, and they earned extra credibility when they played things gravely serious and terrifying in 2016’s The Void. Now writer/director Steven Kostanski (one-fifth of Astron-6) has delivered Psycho Goreman, and this is what happens when gonzo, genre filmmakers are working at the top of their chintzy, delightfully deranged capability. The results are highly entertaining with equal parts great, good, and bad-good, and lovers of silly, schlock cinema will be in high heaven.
Mimi (Nita-Josee Hanna) is a little girl used to bullying her big brother Luke (Owen Myre) and generally getting her way. She and her brother discover a gem hidden in their backyard and it just so happens to connect to a powerful and murderous alien monster, the self-described “Archduke of Nightmares,” named by Mimi as Psycho Goreman (Matthew Ninaber), or PG for short. The creature was imprisoned by a galactic council who feared that unleashed he might conquer the universe in fire and blood. Unfortunately for PG, he’s at the mercy of Mimi, who can command him thanks to her ownership of that magic gem. For her, PG is her greatest new friend and play partner and woe unto thee anyone who tries to take PG away from her.
The movie feels like a cleverly constructed episode of Rick and Morty where a crazy idea is given unusual consideration and development and layers of humor and ridiculousness are uncovered so that the whole enterprise impresses. The basic premise is what if a brat had the power to control a monster, and while the movie pretends like life lessons will be learned or earned (“humans are the real monsters” is so trite that it’s an obvious put-upon), the movie also never downplays how much of a terror the little girl can be. It might be an easy joke but it’s still a good one, the fact that the universe shouldn’t fear this hideous monster but really this mean little girl is a fact that many parents will nod along with. The movie does some effort to redeem her, if that’s really important to you, but it also doesn’t soften her rough edges and her impudence. She is a brat, and she will inflict pain on others, and the fact that she has awesome power makes her a scary being the entire universe should really be quaking over.
The enjoyable fish-out-of-water dynamic elevates the comedy and payoffs of Psycho Goreman. This powerful monster is beholden to the childish whims and forced to do the bidding of a child, and he hates being out of control and every moment he is forced to play with her. The begrudging acclimation makes for several fun scenarios where he learns from her and also learns how far she’s willing to go. I enjoyed PG trying to make sense of Mimi’s made-up game and its nonsensical rules, and I enjoyed the levels of bizarre family domestic drama as PG integrates himself with this terrified clan. Having a normal dinner between humans and a blood-thirsty alien marauder is rife with comedic potential, and that’s even before the additional side story of the strife between the put-upon mother and the father who is just a gigantic loser. Their ongoing relationship troubles relate to some hilarious motivational turnarounds, like the father (Adam Brooks, another Astron-6 member) resenting the mother for thinking he’s a loser, so he’ll prove her wrong by being a supportive parent, which just happens to include helping his daughter’s involvement with a killer alien. He has an inspirational speech to his daughter late in the movie that had me cackling. The movie is more than its crazy, schlocky moments of gore and rubber costumes. It’s a fun but cleverly constructed comedy that understands the tenets of what makes crazy so genuinely funny.
But along the lines of gore and rubber costumes, Psycho Goreman is like a gloriously inappropriate Power Rangers episode for adults. The elaborate care and design of these monster and alien costumes is outstanding, especially for a relatively low-budget movie. It might look cheap from time to time, though I would argue this is also part of its unassailable charm, but the filmmakers show their real priorities with their monster designs. They are so varied and weird and good looking and have levels of detail to them as well. There’s one design that is simply a living cauldron of corpses (I think voiced by Rich Evans from Red Letter Media). Every new character is a new joy to behold, and when the clashes begin, as they inevitably do, you discover the extra care put into the creature designs with how they viciously come apart. There is a simple pleasure watching the great production design of the costumes and outfits as well as the outrageous gore. I loved that a kid is turned into a giant living brain monster and nobody seems to really care and it becomes a running joke of how callously everyone has viewed this child, including his own indifferent parents. If you’re a fan of goofy monster costumes and extravagant gore, this film is a twisted treat.
Mimi is going to be a love-her-or-hate-her character because she is exactly what Angela Pickles (Rugrats) would be like if given ultimate, unchecked authority over human life. She wields her power flippantly and will joke about siccing PG on her brother to kill him. She also hoots and hollers for PG’s violence against innocents because to her it’s all a big show of amusement. I found the high level of energy of Hanna’s performance to be the difference maker for me. Her character is an unrepentant brat but she’s so entertaining to watch because she holds to this very specific vision. Hanna is downright brilliant in her smarty-pants, mean girl articulation and has great physical expression. Watching her dance in discombobulated movements like the queen of the world made me laugh every time. I thought Hanna was terrific and her comedic timing was so well-honed for being so young. I understand many will find Mimi grating or overbearing or simply too much to handle. I get it, and I don’t think Psycho Goreman will be nearly as enjoyable for anyone who dislikes Mimi. You’re not meant to approve of her actions and warpath of destruction, but you can still enjoy the mayhem all the same.
If you’re a fan of low-rent, cheesy midnight movies, the deranged and demented, and giant silly costumes and bloody excess, Psycho Goreman will be everything you hope it to be. I will admit it peters out a little right before its big showdown, but otherwise the movie is consistently entertaining, consistently strange, and consistently funny. The comedy is better than you think as the filmmakers refuse to rest on the appeal of easy jokes and easy sentiment. They know why you’re watching and deliver, but the work under the surface is impressive and admirable. The filmmakers know they have a very specific, tailored audience that will celebrate their unique retro pastiche sensibilities, and if you happen to live on that same wavelength as I do, then you too will find Psycho Goreman to be an insane near masterpiece of low-budget, high-concept schlock. Give your 2021 a boost by checking out this Canadian splatter comedy and give in to the madness.
Nate’s Grade: A-
Big, colorful, and brimming with optimism easy to scoff at, Wonder Woman 1984 (WW84) is finally here to save Christmas and maybe movie theaters and it’s an escapist treat. It won’t register among the best of superhero cinema but will likely keep a smile on your face.
In 1984, Diana (Gald Gadot) is working at the Smithsonian Museum in Washington D.C. and fighting crime as her costumed alter ego. She’s never quite moved on from the death of Steve Trevor (Chris Pine) back in WWI and she dearly needs some friends. Barbara (Kristen Wiig) is a mousy co-worker who comes across a mystical artifact, a rock that magically grants wishes. Barbara wishes to be strong like her boss/idol Diana and she gains new intoxicating power. Max Lord (Pedro Pascal) is a wannabe TV pitchman and an empty suit, fleecing investors and barely keeping ahead of his own Ponzi scheme. He learns of the magic rock and wishes himself to become the rock itself, turning him into a living genie. From there, Max’s wishes are spinning out of control, placing the world in greater crisis. Diana is torn because, before Max absconded with the wish rock, she wished for her heart’s desire, the return of Steve. Stopping Max and reversing the effect of the wishes means having to say goodbye to Steve all over again.
The original Wonder Woman was a break from the pallid doom and gloom motifs that Zack Snyder established, and the sequel goes even further with its candy-colored recreation of the 1980s. I was wondering if there would be a good reason to set the movie specifically during the 80s, and it’s mostly for the Cold War and Yuppies. I was pleasantly surprised that Jenkins and company don’t overdo the 80s nostalgia or the fish-out-of-water comedy for Steve Trevor. I thought this was going to be the entire reason for the throwback setting, and this time instead of Diana marveling at a modern world she did not understand it would be Steve. If you’ve watched the film’s trailer, then you’ve seen all of those jokes at Steve’s expense. That’s it. WW84 can manage to surprise you, mostly in a pleasant manner. Its sincerity is its biggest virtue. It’s a movie about plenty of goofy things but at its core it’s about relatable desires and struggle.
WW84 is an improvement over the original in the action department. Returning director Patty Jenkins feels freed of emulating Snyder’s house style and brings a welcomed sense of levity and playfulness to the action. The fight choreography makes significant use of Diana’s lasso, opening up the playing field for her to swing around wildly, at times even literally riding the lightning. At points the lasso seems to have a mind of its own and able to divide into fragments. It’s something that helps separate WW84 from the glut of other superhero movies and it offers pleasing visual variance for the fights. There’s a car chase midway through the film where Diana has to leap from speeding truck to speeding truck, dodging goon gunfire. It’s an exciting and sustained action sequence, yet even across the Middle East, chase clichés will reappear, like dumb kids playing in the street ignorant to any emerging noise like a caravan of speeding vehicles. Jenkins seems even more adept behind the camera for the action, delivering big stunts and memorable spectacle ready to make a splash on a big screen. However, some of the CGI can be shockingly dodgy for a big-budget blockbuster and a final confrontation with a CGI-hybrid creature unfortunately reminded me of the lamentable Cats.
The magic wish rock setup shouldn’t be any harder to believe than, say, a secret island of immortal female warriors or just about anything in the absurd and absurdly entertaining 2018 Aquaman feature film. If I can accept a drumming octopus, I can accept a magic wish rock. WW84 hinges on the concept of the drawbacks of creating your own false reality where every wish comes with a cost and an increasing flood of alarming consequences. It it better to just accept the comfort of lies or accept hard truths? The characters even name-check the classic short story The Monkey’s Paw recognizing the ironic trap. That doesn’t stop characters from struggling with the pull of their burning desires, and it makes for an agreeable return for Steve Trevor. Ever since it was revealed that Pine’s character was returning, I was worried what the possible explanations could have been, pessimistic it would be satisfying. Is he going to be a clone? Reincarnation? The grandson who happens to look identical? The screenplay by Jenkins, Geoff Johns, and Dave Callaham finds a way to make it work by bringing him back through magic but with restrictions. In a very Source Code sort of style, Steve is operating in someone else’s body, but only Diana sees Steve. It’s a decision that frames the return in a personal way that also reminds us what is eating at her. It’s been 70 years and she hasn’t moved on from the man she loved, which can be viewed as sad, romantic, and unquestionably unhealthy. It’s a familiar character arc, having to move on from a loved one and accept grief, but it still works, and it humanizes this mighty Amazon warrior woman. It’s a worthwhile development that opens up these living gods into emotional, vulnerable beings.
With the wish plot comes some gripes and lingering questions. I kept asking, “Is everyone simply not seeing what’s happening?” or, “Is everyone forgetting what has happened?” The scale of the wish consequences is substantial and very public but it never feels like the world is registering just how fantastic these supernatural shenanigans are. In 1984, Wonder Woman is fighting crime as a hobby but still not a named and identified hero. The world does not seem aware of the presence of super beings and amazing powers living among us. So as Max continues his wish-granting ways there are immediate consequences of huge staggering scale, but nobody seems to register how weird and not normal things are, like a giant 50-foot wall suddenly appearing in Egypt. People should be asking what is going on or what others are doing. Therein lies the lingering problem with setting this movie in the past. Much like the 80s-set X-Men: Apocalypse, the events presented generate questions to why future-set movies seem to be ignorant of these same events. If Wonder Woman comes forward and addresses the world, why is she still hiding her identity in 2016’s Batman vs. Superman? And if she learns more about her own super abilities, why does she not make use of these very helpful skills in 2017’s Justice League? These sound like quibbles, and they mostly are, but the movie would have benefited from being a little more judicious with its rules and applications because I started wondering if everyone was oblivious.
I was genuinely surprised how much screen time and consideration was afforded to the primary villain. No, I’m not talking about Barbara/Cheetah, who could have been completely cut from the film. I’m talking about Max Lord. He’s arguably in the film as much as Diana. He’s a con man trying to be a successful TV pitchman and oil tycoon but really he’s trying to be a “somebody” to make his son proud. The problem is that his goal always seems to be just out of reach no matter what is gained. This part confused me. After successful wishes with power and money, Max seems to desperately continue searching for more. I suppose it could just be a general “power-hungry corruption” explanation but I kept asking when enough was enough, and that’s likely the point. I don’t know if Max Lord is a character deserving of this much consideration, but the approach appeals to the film’s empathetic mentality that no one is beyond reach. Rather than the villain having to be physically defeated, WW84 rests on emotionally appealing to a broken man’s sense of self. It makes for a more intriguing conclusion in a superhero realm than merely out-punching the CGI antagonist, like the clunky, lumbering finale from the prior Wonder Woman movie.
The conclusion of WW84 rests upon millions having to make a personal sacrifice for the greater good, which is a lovely sentiment that we could all use at this point after a dispiriting 2020. However, this year has also proven for me that the conclusion of WW84 is pure escapist fantasy. Throughout a deadly pandemic, the United States has been beset by too many people refusing to endure inconveniences in the name of protecting others and saving lives from COVID-19. The cost-benefit doesn’t add up for many if they can’t see the results, never mind the harsh yet sterile reality of over 300,000 dead Americans and counting aided by this selfish obstinance.
Gadot might not ever escape the long shadow of playing a famous superhero but she’s settled into the role nicely and even gets to flex some untapped acting muscles. I was skeptical of Gadot early when she was hired but became a believer in 2017. She definitely has an unmistakable presence onscreen. Gadot’s best moments aren’t even the punching and kicking, which she does with gusto, but the moments where she has to make grand appeals and hard decisions. There are a few emotional moments where Gadot’s familiarity with the character blends together and she and the filmmakers are not afraid to show strength in other ways other than brawn. Gadot still has a very enjoyable chemistry with Pine (Hell or High Water) that makes them a winning pair. One of the film’s highlights is a personal flight through fireworks that delivers sheer joy for Steve Trevor. His awe about the future and getting one more spin with life itself is heartwarming. Pascal (The Mandalorian) is going big and hammy with his performance that reminded me of the Richard Donner Superman movies. Wiig (Ghostbusters) is the big miss for me. She’s not convincing as a threatening foe and her early scenes as a klutzy, put-upon dweeb feel overdone and yet insufficient. We needed more establishment of Barbara’s life before her wish to better recognize why she would never want to go back. One reoccurring street harasser doesn’t cut it.
Wonder Woman 1984 is fun, splashy, and doesn’t lose sight of its characters and their emotional states even as it elevates the world-annihilation stakes. It’s a movie that seems more confident in its identity than the first film. It accepts that it can be silly, it can be sincere, it can be exciting, it can be smaller and more personal, it can be hokey, it can appeal to your best self. It’s overly long (the opening flashback of young Dianna in the Amazon Games could have been ditched entirely) and not everything works, but the problems are easier to digest and forgive with what does work. It might be the last blockbuster for some time given the uncertain theatrical landscape so I’ll take it. WW84 isn’t the swaggering solo venture the first film proved to be, but I would say it still makes for a mostly satisfying and fun experience that plays to the strength of the creative team.
Nate’s Grade: B-