I have never read any of Stephen King’s popular fantasy series, The Dark Tower, so I walked into the long-awaited film adaptation with no investment. I walked out with very little investment. The film peaked at its casting, with Idris Elba as the mythic Gunslinger hunting down a notorious evil sorcerer, The Man in Black (Matthew McConaughey), a.k.a. Randall Flagg. For the first fifteen minutes or so, the world building is pretty straightforward and accessible. The Man in Black is looking across universes for special psychic children whose abilities he can focus to destroy the titular Dark Tower, a monument protecting the stability of all universes. A young kid is having prophetic dreams but appears emotionally disturbed to his family. Before a group of rat people hiding behind human masks can kidnap him, he runs away, finding a portal to Midworld, and into the path of the Gunslinger, who seeks personal vengeance against the Man in Black. From there the movie gets pretty hazy with its rules and lore. The production design of this alien world is a bit bare. The characters stay in an archetypal range and don’t give you much reason to care. The action is serviceable but unmemorable, the Gunslinger credo is rather cheesy especially when repeated with such self-seriousness, and sometimes it feels like McConaughey is in a different movie altogether. If you’re a fan of the series, I have to imagine you’ll be processing some level of disappointment by the end of the film. If you’re a franchise novice, like me, you may find some stray things to enjoy in the moment, but the film evaporates from your mind immediately after leaving the theater, banished to the dustbin of bland sci-fi action.
Nate’s Grade: C
Watching the trailers for French maverick Luc Besson’s latest, the sci-fi opus Valerian and the City of a Thousand Planets, I was wondering where it would fall on a scale between Besson’s own funky, enjoyable Fifth Element and the lackluster and laughable Jupiter Ascending. It looked to tell a big story in a big world and with its director’s quirky visual hallmarks. It should at least be fun, I reasoned, and it is for a while. Unfortunately, Besson’s film (the most expensive European production in history) is a movie that almost needs to be seen to be believed but I wouldn’t actually advise people go see it. Perhaps a better title for this movie would have been Valerian and the City of a Thousand Better Ideas.
Based upon the comic series by Pierre Christin and Jean-Claude Mezieres, we flash forward to the twenty-eight century with agents Valerian (Dane DeHaan) and Sgt. Laureline (Cara Delevingne). Their mission is to retrieve a special alien something-or-other that will relate to a larger conspiracy involving the eradication of an alien home world.
Besson’s face-first dive into the wacky world of sci-fi will frustrate the hell out of you, chiefly because it does such an amazing job of creating a vibrant, weird, wild, and luscious world brimming with alien life only to toy with interesting subjects and then indifferently discard them. The elements are all there, it’s just that Besson doesn’t integrate them in meaningful ways, retreating back to being an overly caffeinated, erratic tour guide. My friend Ben Bailey and I came up with several different revisions that would have instantly improved the movie, and that only took us twenty minutes after leaving the theater (more on that below in full detail). Over the course of 137 self-indulgent, hyperactive yet meandering minutes of story, I am stunned at the level of ineptitude.
It’s not all bad, and in fact the first 30 minutes are some measure of good to great. The prologue is a thing of beauty and the highlight of the movie (if you walked out immediately after, when the title popped up, you would be better off). Set entirely to David Bowie’s “Space Oddity,” we visually chart the history of man’s habitation of space. Stock footage of 1970s space missions gives rise to the early twenty-first century construction of a working space station. The station’s captain accepts each new national group with a magnanimous handshake. Each scene is a jump forward in time, wordlessly building a stronger sense of community and the accomplishment of man’s dreams. Eventually this greeting also extends to First Contact and different alien species come aboard, and they too are given the same handshake of peace. It’s an earnest sequence that comes across as genuinely moving and uplifting. Finally, we see that the space station has, over the course of hundreds of years, collected into a massive floating home to thousands of alien species that came from far to explore and intermingle.
The next part is also wordless, following the idyllic existence of a planet of Na’vi-like lithe, blue-skinned alien natives who frolic along a beach and collect pearls. It’s another rather sincere visual sequence. This tranquil CGI world comes to a screeching halt when fiery debris begins to rain down from the atmosphere, followed by a gigantic alien spaceship that crashes and causes an extinction-level event. One of our lithe aliens is trapped behind and comes to terms with her fate. She sends out her spirit in one last radiant burst before the pyroclastic cloud engulfs everything. These two sequences engender good will with the audience and show the potential power of Besson’s transporting vision.
Shortly afterwards we get the first major set piece of the opening act, an inter-dimensional bazaar known as Big Market. In one dimension it’s just a large expanse of empty desert, but with the right gloves and glasses visitors can interact with alien vendors and shop to their hearts content. It’s a fantastic setting and Besson takes time to set up the different particulars and rules and then lets it loose. It’s exciting and imaginative and the only sequence where the character of Valerian feels in trouble or at a disadvantage. It’s a wonderfully knotty sci-fi set piece with multiple points of action interweaving into a satisfying spectacle. There’s even a fun alien crime boss voiced by John Goodman. I whispered to my friend that this was already better than Jupiter Ascending. I regrettably spoke too soon.
Everything afterwards is a cascading mess that assaults your senses and wastes your time. There isn’t a strong narrative drive to the movie, never felt more than during its protracted second act that is nothing but a series of wearisome narrative cul-de-sacs. The movie errs significantly by establishing Clive Owen as an obvious villain so early (he’s torturing a Na’vi-like alien in the friggin’ first act). Owen’s character becomes the supposed MacGuffin that propels the characters forward. They have to retrieve him, but when the audience already knows so early that he’s not worth the effort, the sense of urgency deflates, not that there was much of a sense to begin with. The movie quickly adopts a flippant attitude where it feels like nothing matters, and so nothing does. We jump from one detour to another as if they were single-issue comics that Besson was determined to realize on the big screen. The characters never feel in danger because Besson deploys contrived solutions at every turn. A special jellyfish on the head is a solution to finding a missing Valerian. Simply jumping down a floor grate is a solution to charging aliens. It’s like Besson throws his characters into dilemmas and merely points to the exit door conveniently there the whole time. That’s not satisfying or entertaining. It makes the movie feel episodic, listless, and like it’s just filling up time. What started so promisingly rapidly degenerates into overly exuberant camp nonsense.
Another major issue is that the main characters are awfully boring and miscast. Valerian is supposed to be a charming rogue, a swaggering playboy, a fearsome cop, and none of these attributes work with DeHann. The guy has been excellent in other movies but is entirely unbelievable as the title hero, intimidating nobody and impressing even less. He’s supposed to be a talented expert operative but the results on screen don’t back up the praise. His combat moves require a large suspension of disbelief. DeHann (A Cure for Wellness) speaks in a baffling 90s Keanu Reeves voice for the entire movie, relegating his entire emotional range to a grating monotone. Valerian isn’t charming whatsoever but Besson seems to think an audience will fall for him. He’s an irksome misogynist who sets his sights on his partner, Laureline. Their “romance” is unconvincing and hindered with some laughably clunky dialogue. The movie runs like you have a pre-existing relationship with these characters, but we don’t know them or their back-stories or their shared history. He’s immediately hitting on her and proposing marriage in the first act, though it all seems like a sleazy scheme just to sleep with her. Delevingne (Suicide Squad) has a striking look to her but I can’t tell if she can act yet. Granted the roles I’ve watched ask her to mostly serve as a model. Her character is stiff and unemotive and equally boring, though slightly more convincing as an aloof badass. It’s a shame she gets sidelined as a damsel needing rescue when she seems far more capable than her partner. These two are the living embodiment of prioritizing attitude over characterization.
There’s a very late moment when Besson has his two lead characters just spout transparent exposition at one another to communicate themes and character arcs, and it took everything I had not to laugh out loud. Laureline is about to give an alien something valuable and Valerian pulls her aside and tells her they can’t. “I follow the rules,” he says, and I snapped my head back in alarming whiplash. What? This dolt has been breaking everything and doing whatever he has wanted for hours, and now at the last minute Besson is trying to force him to articulate a paradoxical character description? Being saddled with these two distant, glib, irritating leads is bad enough, but DeHann and Delevinghe have as much chemistry as a batch of dead fish. No danger of sparks flying here.
Before I got into some spoiler detail with my suggestions on how to improve Valerian and the City of a Thousand Planets, let me appreciate some of its virtues. The movie is often a technical marvel bursting with detail at every edge of the frame. Besson’s quirky sense of humor and playfulness is on display from the imaginative alien designs to the lived-in settings. The movie isn’t afraid to get weird, and some of those details are delightful like a two-barreled gun that can point in different directions. There’s even a small creature that will poop out copies of whatever it eats. Even when the characters and story let you down, the visuals provide a reason to keep going. I enjoyed Rihanna’s shape-shifting alien, a burlesque dancer whose routine feels almost like a medical test to determine which Rihanna fetish works best for you (rollergirl, French maid, naughty nurse, S&M kitten, torch singer, school girl?). Part of her appeal is that she’s the only supporting character in the movie. Her presence changes the character dynamics of Valerian and Laureline and gives us somebody new to hang onto. I liked the dopey aliens that resemble the sloth from the Ice Age movies, and I especially enjoyed a surprise payoff for their insistence that Laureline wear a stupidly large hat. Whether these moments are enough to cancel out the rampant excess will be up to the individual moviegoer.
This next section is going to involve spoilers, though I don’t think this is a movie where knowing the plot is going to really ruin the experience. Still, you have been warned, and if you wish to remain spoiler-free, please skip to the last paragraph (though do come back later).
I was beside myself in frustration because it feels like there are story elements ripe for the plucking that would have instantly improved Valerian and Besson is just too oblivious. Firstly, none of the characters that Valerian and Laureline run into seem to matter in the slightest. That alien mob boss who swore vengeance? Never returns. The aliens that kidnap Laureline and offer her up as a tasty treat to their king? Never return. Besson’s Fifth Element benefited from establishing different groups of characters with conflicting purposes that would continually run into one another and complicate matters. It makes the movie much more fun and it allows characters to have greater meaning than one-off appearances. We should be building a team and gaining a new member from every new location visited, which would make the visits more meaningful and lighten the time spent only with Valerian and Laureline. My first solution would be to bring back these different alien antagonists in comical and bungling ways, especially for Act Three. Another solution is to radically change the angelic, Na’vi-like ethereal aliens. It’s revealed they’ve been hiding on the station for decades (though not in a different dimension, another missed potential payoff). They just want to go home, though whether that’s a replication or a different dimension is unclear. What if these peaceful aliens didn’t forgive humanity for obliterating their planet? What if the key to bringing back their home world was to suck the life force out of the space station or Earth itself? That would flip the script and make you question whether these displaced aliens are morally justified in their actions. It would also set the stage for a rollicking third act that culminates in a frantic chase through all the different levels and communities introduced throughout the film, complete with the various antagonists complicating matters with their own motivations. This would all be infinitely better than the third act we get, which left me flabbergasted at how slack and uninspiring it is (defusing a bomb?). Why build up this strange and wonderful world and do nothing with it by the end?
Getting back to my original question: is Valerian and the City of a Thousand Planets better or worse than the Wachowski sisters’ misfire, Jupiter Ascending? Besson’s latest certainly looks lovely and is crammed to the rafters with ideas, several of which you desperately wish had garnered more attention and development. This is an overstuffed movie, especially at 137 minutes, and yet it will leave you seriously wanting. The disinterested lead actors slog their way from one uninspired chase scene to another, gallivanting in a world that will have no real significance once we move onto the next expensive set. It all feels like manic decoration meant to stimulate and distract from the glaring deficiencies with characters and story. It starts out great and then degenerates into kitschy futuristic junk. It feels like somebody made a PG-13 Barbarella but mandated that nobody ever smile. DeHann is grossly miscast as a rakish rogue and his onscreen relationship with his leggy costar is painfully realized. I think I respect Jupiter Ascending more because that cinematic world could have sustained something interesting and they took it all seriously enough even when things got absurdly silly. Valerian is so flippant and stuck with sourpuss leads. A better movie was within reach, which makes it all the sadder that Valerian and the City of a Thousand Planets is reluctantly the movie we get, a visual spectacle that bores as it overwhelms. If you put this movie on mute and did some peyote, maybe it would achieve its true artistic value.
Nate’s Grade: C
Matt Reeves is a director who seems to have found his true calling refashioning the work of others. He remade the Swedish film Let the Right One In and improved it in several areas, though having Richard Jenkins and Chloe Grace Mortiz and a complete lack of CGI cats certainly helps. Then he inherited the new Apes franchise with 2014’s Dawn of the Planet of the Apes and the fledgling franchise didn’t miss a beat. I’ve been pleasantly surprised about these damn dirty apes ever since the 2011 prequel kicked things off. Reeves took control of the franchise and deepened it, following a very non-Hollywood playbook that embraced subtleties, patience, and quiet moments. It had its crazy apes action but it was a movie in service to its characters first and foremost. Reeves, serving as co-writer once more with Mark Bomback, brings the franchise to its natural and thrilling conclusion. War for the Planet of the Apes is a blockbuster with soul.
It’s been fifteen years after the outbreak of the devastating Simian Flu. Mankind is dwindling and falling victim to a secondary virus as well. There are only pockets of humans left and small militias taking the fight to the super-intelligent apes. Caesar (Andy Serkis once more in mo-cap) and his followers have taken refuge near a waterfall. The ape community is ambushed by soldiers led by The Colonel (Woody Harrelson). With their home exposed, Caesar splits up the remaining numbers and sends them out to find a new shelter. He is determined to seek out the Colonel for vengeance. Eventually the other apes are captured and put into a slave labor camp and Caesar and company must rescue them and flee mankind’s last gasp at staying atop the food chain.
This may be one of the bleakest blockbusters in recent memory, especially when you consider that you’ll be actively cheering for the relative extinction of mankind by the end credits. Human beings are on the brink of extinction and this has drawn out the worst fight-or-flight instincts in the remaining numbers. This is about a final fight for survival on a visceral, us versus them level, and after two movies it should be abundantly clear what direction this is all heading. Even as humankind is doing a terrific job of wiping itself off the planet, humans still present a clear threat to the remaining apes. The second film explored how a working trust was improbable and unfathomable to many on both sides of the conflict because of the injustices. That’s pretty heady for a talking ape summer blockbuster. War closes the series with an even bigger and bleaker scenario, as humanity is entering the hospice phase of its social dominance. Roger Ebert referred to the movie theater as an empathy machine, and it’s amazing how far you will empathize with non-human characters. You will feel their triumphs, setbacks, loss, and anger, and you will root for the demise of mankind. We had a good run but maybe it’s time for a different species to become the caretakers of dear Mother Earth.
This is a final film that makes allusions to some of the darkest aspects of human history including, but not limited to, slavery and the Holocaust. It doesn’t traffic in black-and-white moral absolutes. There is good in some humans, several of whom were thrown into military service unprepared, under-trained, and simply existentially lost. There are apes that have made the calculation that it’s better to work with the humans than be killed. That’s right, there are collaborationist apes, and Reeves doesn’t look down on them. They too are allowed complexity and nuance and even the possibility of redemption. No one, man or ape, is beyond the capacity for compassion. You strongly feel their shame brought from moral compromises. It’s hard not to think about real-life analogues like the Jewish police that chose to work at the behest of their Nazi oppressors. They’re all still victims.
There is great suffering and vengeance on display with War, and it’s all too easy for characters to justify it on a literal specist argument (“Apes aren’t people, and they would have done the same to you”). Caesar is trying his best to manage a fragile co-existence, though this becomes untenable with every new attack. It’s a cycle of violence that only knows recriminations and fear. This struggle is personalized for Caesar as he wrestles with his own selfish, self-destructive impulses to seek out vengeance at the potential cost of the greater good for apekind. Caesar is still haunted by the ghost of Koba (Toby Kebbel, in a welcomed albeit brief appearance), the ape he slew in the previous film. Koba could not let go of the hatred he carried for mankind for their myriad abuses. It consumed him at great cost. Caesar is battling these same impulses but is self-aware about his responsibilities as the leader of his people, but even that might not be enough to dissuade him. To have that kind of emotional conflict within a CGI animal who happens to be the protagonist in a major Hollywood production is simply remarkable.
I don’t want to scare people away. War for the Planet of the Apes is still a very entertaining and gripping movie that can easily warrant stuffing your face full of popcorn. It’s also a blockbuster with tremendous weight. At a steep 140 minutes long, I still could have used even more of this movie. Reeves displays an uncommon sense of patience for a blockbuster filmmaker given a big studio’s checkbook. A majority of this movie is silent and this doesn’t panic Reeves. The director tells his story in a visually appealing and accessible way that doesn’t scrimp on characterization and depth. For long stretches the only communication on screen is ape sign language (small quibble: the apes too often fail to look at one another when they do this). There’s a lingering hush over much of the film, allowing the audience to immerse themselves fully. When the action does heat up, the sounds and music matter more. The solemn silences, hunting parties, and tense standoffs should remind people of Westerns and prisoner-of-war movies. This is the second big-budget 2017 movie making direct Vietnam parallels concerning a man-vs-apes conflict. The prison escape structure of the second half is immediately compelling and just as well developed as what came before. The multiple points needed for an elaborate escape are presented one-by-one and organically. The mini-goals and geography are clear at all times. It leads to an all-out assault climax that is thrilling on multiple levels but also deeply satisfying because of the extensive legwork.
Serkis (Star Wars: The Force Awakens) has been the beating heart of this franchise and his work as Casaer has been a monumental achievement in the advancement of special effects (the series has never won an Oscar for its VFX). Caesar is a fully formed character with relatable flaws and doubts, and thanks to the wizards at Weta, you can see the nuances flash across his face. Serkis brings an impressive range of emotions to a non-human character that’s piercingly silent often. It’s a performance that deserves shared credit to the animators and to Serkis, who is deserving once again of awards consideration that I know will unfairly never come. Harrelson (Now You See Me 2) is definitely evoking a Colonel Kurtz homage, a man given over to the darkness. I appreciated that his character has a credible back-story that informs his actions. He’s not simply a maniacal madman. He respects Caesar and the apes, but views life as a zero-sum game, which makes genocide an appealing last-ditch option. The pleasant surprise among the cast is Steve Zahn (Captain Fantastic) who plays Bad Ape. It’s a character that seems prone to comic relief non-sequitors, but he’s scarred from his own survival experiences. This is an ape still going through PTSD and that presents even the comedic with a twinge of tragedy. The unseen actors behind their mo-cap performances breathe startling life into the numerous non-human characters, bringing unparalleled realism to this sci-fi realm.
As the conclusion to the Apes prequel trilogy, you will also experience plenty of powerful emotions. I full-on cried twice and teared up about four other separate occasions. I cannot even remember another major summer tentpole that triggered that kind of emotional response (maybe a Pixar title or two). We’ve traveled with Caesar and several of these apes for three movies and six years. We’re emotionally invested. I knew I was going to lose it if anything happened to the orangutan, Maurice (I won’t confirm his fate). The community and empathy we’ve shared with these characters for three movies comes to a gratifying conclusion that feels appropriate, sizeable, and aching with potential for further adventures in this new and exciting world.
War for the Planet of the Apes is a movie so rewarding, so engaging, that you walk away angry that other Hollywood blockbusters can’t be this good or aren’t even trying to be. It’s emotionally rich and resonant, hitting you in the heart just as often as it quickens your pulse. Because of the investment in the characters, and their ongoing progression, we genuinely care about what happens like few blockbusters. The characters don’t take a backseat to the plot mechanics. Serkis and his amazing cast of mo-cap performers have delivered performances that rival live-action actors. There are clever nods to the original series that fans will enjoy but this Apes franchise has been its own beast from the beginning. This is a thoughtful, reflective, and contemplative film that fits well for such a thoughtful and contemplative series, and yet it still knows how to deliver stupendous sci-fi action (our lives are just that much more complete having watched an ape fire dual machine guns while riding a horse). I would declare Dawn as the best action of the trilogy, but I think War is the best movie because of how much everything matters and finishes. I think once the initial dust settles, it’s time to start thinking about this new Apes trilogy place among the all-time great movie trilogies. It’s been consistently enthralling from the beginning and has treated its animal cast as equally worthy of the greatest stories movies can deliver. War for the Planet of the Apes is powerful proof of what blockbuster filmmaking is capable of offering at its absolute finest.
Nate’s Grade: A
15 years. 6 movies. 3 different lead actors. 2 reboots. I wouldn’t be surprised if a majority of the American public likely knows more about Spider-Man than their relatives. In 2002, the first Spider-Man movie kicked off the new century by affirming to studios that superhero movies are a sound financial investment. Director Sam Raimi and Tobey Maguire kicked off the glut of superhero cinema, paving the path for the massive Marvel Cinematic Universe (MCU) and its own unparalleled run of financial and critical success. Then the overreach killed off Raimi’s Spider franchise in 2007 and overreach again killed off Sony’s Spider reboot in 2014. Sony wisely sought out an assist from the gurus of Marvel, striking a deal and having the web-slinger return to the MCU. Fans rejoiced. Spider-Man: Homecoming announces itself as a brash, exhilarating, hilarious, and amazingly assured film that immediately lines up with the upper tier of the MCU. Marvel should use this as Exhibit A, submit it to Fox, and say, “Here’s how we can do your franchises better.”
Peter Parker (Tom Holland) is your ordinary 15-year-old from Queens, New York who was given amazing powers after being bit by a radioactive (or genetically modified) spider. It’s been weeks since he was called into action by Tony Stark (Robert Downey Jr.) to thwart Captain America (Chris Evans). Now Peter is back home and waiting for his literal call to adventure, for Stark to officially call him up to join the Avengers. Peter anxiously waits for school to end so he can don his Spider-Man suit, modified by Stark Industries, and fight local crime and injustice. This mostly amounts to stopping bicycle thieves, helping old ladies with directions, and other inglorious tasks. Peter’s Aunt May (Marisa Tomei) would prefer he focus on his studies rather than the time he’s been spent on the “Stark internship” (his fib to cover said crime-fighting). New weapons begin appearing on the streets, built from the discarded alien technology from The Battle for New York. Spider-Man investigates the source, Adrian Toomes (Michael Keaton), a pilot who adopts the moniker of The Vulture while in the sky with his winged jet pack. The formidable weapons pose a real pressing danger to society, and Peter pushes further, at his own peril, to confront the Vulture and stop the flow of high-tech weapons.
For many fans of the webhead, this will feel like the first time they’re watching the Spider-Man of the comics on screen. This is the first film incarnation where Peter remains in high school for the entire duration of the movie, and it’s also thankfully the only telling that eschews an origin story. He just is Spider-Man, however, the arc of the movie is him settling into that identity. It’s in many ways a coming-of-age story for the superhero set, as Peter has to come to terms with his earnest desire to help others and his own maturation, both as Spider-Man and as a high school sophomore. He’s learning just as much to be Peter as he is Spider-Man. Just because he has these powers doesn’t mean he’s ready for the rigors of the world. Homecoming is very much a high school movie. There are familiar John Hughes influences throughout, and the film smartly subverts certain high school tropes (driving lessons, prom dad from hell). It presents our hero struggling with asking the cute upperclassman (Laura Harrier) to the dance just as much as the demands of being a fledgling local superhero. His interior life is much more available and relatable but he’s still a teen navigating the world. Also, by having Peter be the youngest film incarnation yet, it allows for the satisfying indulgence of superhero wish-fulfillment. Whereas the X-Men powers are naturally linked to the progression of puberty, those are usually portrayed as a curse, something that ostracizes, confuses, and produces great anxiety and fear. With Spider-Man, being a superhero is the coolest thing in the world. He’s not consumed with angst like Andrew Garfield’s broody Peter Parker and his weirdly special DNA (what was the deal with his parents and that conspiracy? Oh well). Watching this exuberant Peter Parker embrace his new abilities with glee is a great way to keep the movie light and bouncy.
This is also, bar none, the funniest film yet in the MCU (yes, even dethroning Guardians of the Galaxy). With the lighter tone, the movie finds consistent opportunities to inject comedy, from the irony of Peter trying to lead a normal life, to the awkwardness of Peter’s attempts at crime-fighting, to his over eager demeanor, to misunderstandings and hasty excuse-making to conceal his double life, to the sterling supporting cast of characters that contribute different flavors of jokes when called upon. If anything there is so many talented supporting players I wanted even more time with them (Donald Glover, Hannibal Buress, Martin Starr). This cast is a comedic embarrassment of riches.
I was laughing pretty much from beginning to end with Homecoming. Just thinking back on the school’s morning announcements (complete with anchor Betty Brant) makes me giggle. Peter’s best friend Ned (Jacob Batalon) is the movie’s chief source of comic relief, and in less careful hands he would become rapidly annoying. Instead, he’s a reliable presence and given a character arc with a payoff of his own, his desire to be Peter’s “guy in the chair.” It’s genuinely impressive screenwriting when even the comic relief sidekicks have arcs. Zendaya does an impressive job of selling every one of her jokes, which traffic in a very specific smart-aleck, apathetic tone. She’s graduated from the Disney Channel to the bigger leagues. There’s a hysterical series of inspirational education videos featuring Captain America, and if you stay past the end credits there’s a great payoff for that. There’s even some sly meta jokes calling back to Raimi’s Spider-Man. Every joke at least lands and most of them hit hard, benefiting from strong development and timing.
Nevertheless, just because it happens to be one of the funniest movies of the year, Spider-Man: Homecoming still finds plenty of space to be dramatic and thrilling. The comedy doe not tonally detract from the other elements. This is not an insubstantial movie just because it knows how to have some fun (take notes, Zack Snyder and DC). This is not a flippant movie because of tone or the heavy joke quotient. There are sincerely sweet moments born out of the characterization, like when Aunt May takes it upon herself to teach Peter how to dance (this would not be possible with a geriatric Aunt May). Director Jon Watts (Cop Car) has a steady command with his high-flying visuals and maintains the tight walk of tone that allows all the elements to work together as a blissful whole.
There are superb action sequences that advance the story forward and allow for the characters to grow. It’s exactly what good action is supposed to do, besides, you know, quicken the pulse. The humor can also arise naturally from these set pieces. Take for instance Peter suiting up while attending a suburban house party. He spots some alarming energy discharges on the other side of the suburb, but without any tall buildings for him to latch onto, he has to hoof it the whole way on foot. It’s a smart comedic aside and it helps to remind us that this Spider-Man isn’t an instant pro after getting his powers. It all comes together best in a D.C. rescue at the Washington Monument. It bridges the personal with the action. The bifurcated ferry set piece serves as the Act Two break and it’s a killer segment that pushes Peter to his limits to solve a dilemma that seems incapable of being fixed. There may not be any action scene to rival Raimi’s finest but the character-centric action and the organic development of the complications lays a foundation for a consistently entertaining film littered with joyful payoffs.
The biggest fear I’ve read from Spidey fans was that the involvement of Robert Downey Jr. would tip the scales, turning a Spider-Man movie into a defaco Iron Man sequel. Considering America loves Iron Man, I don’t see how his inclusion is a problem. Civil War was still very much a Captain America film even though Iron Man was the co-lead. Tony Stark represents a distant mentor for Peter and also the gatekeeper. Peter is anxious to become an Avenger and looking for Stark’s approval, which brings an enjoyably unorthodox paternal side from Downey. If there is a complaint I can foresee, it will be that Spider-Man is too similar to Iron Man thanks to the special suit. Spider-Man’s suit has its own Jarvis-style A.I. program (adeptly voiced by Jennifer Connelly, wife to Paul Bettany, former voice of Jarvis) and extra special gadgets including a spider drone and unusual web shooting options. It provides a new sense of discovery for the character since we’re already starting with him powered. The second act is Peter getting accustomed to the boost his suit gives him, becoming reliant upon them, and then having it stripped away as a natural Act Two break so that the conclusion has even more stakes without the security of the suit. It makes Peter much more vulnerable. The Iron Man parts are more a background motivational force and this is still very much a Spider-Man film.
Holland (The Lost City of Z) is already my favorite Spider-Man. Period. He made such an immediate and strong impression in Civil War that I was greatly looking forward to his first big starring venture, and Holland does not disappoint. This is the first Spider-Man that doesn’t feel crushed by the heavy burden of being a superhero. He’s a kid eager to grow up and join the world of other caped crusaders, but he’s modeled his crime fighting from what he’s seen on TV. He doesn’t really know what he’s doing. He’s still an awkward kid, and Holland brings great authenticity to the smaller character moments and the bigger heroic strides (while maintaining a convincing American accent). This is a more relatable, vulnerable, and interesting Peter Parker. Even though he thinks he should be beyond the mundane life of high school, he doesn’t ever act pompous or look down on other characters, which is endearing. At times Holland feels like he’s going to explode with energy, as if life is too much to process in the intermediary. He’s a teenager and the world feels so big and open. It’s an instantly engaging and likeable portrayal that wonderfully capitalizes on the introduction from Civil War. This is a Spider-Man, and his spider world, that I want multiple sequels to further explore and challenge.
Keaton’s Vulture already ranks as one of the best villains in the MCU (a low bar, I admit), and that’s because the movie humanizes him and gives him significant moments. He’s just a regular working-class man trying to provide for his family. In fact the first five minutes of the movie focus exclusively on Toomes and explains his sticky situation. He feels cast aside by those in the upper echelons of power. His eventual “you and I are the same” speech to Spider-Man has credible points. You can see, from his perspective, how he’s an underdog sticking it to the rich elites. Shockingly, there’s only one death in the entire movie and even that is an accident. Toomes is not your standard comic book villain, and there’s a brilliant third act twist that makes him even more centrally involved in the narrative. That opens a delicious sequence of dramatic irony. Keaton has a quiet menace to him that’s very unsettling. It’s all in the lower register. His character doesn’t blow up. He just narrows his brow and intensifies that scary stare. I’m glad the filmmakers realized that more Keaton was an asset to the film.
Let’s also take some time to celebrate the sixth Spider-Man movie for having a diverse population of characters that would actually represent Queens. Peter’s best friend is of Filipino descent, the girl he crushes on is biracial, the loner girl is biracial, and even the high school bully, Flash Thompson, is Hispanic, played by Tony Revolori from The Grand Budapest Hotel. This might be Marvel’s most diverse cast yet, though “yet” being the operative word considering that Black Panther is arriving in early 2018.
This movie is a total blast. Spider-Man: Homecoming actually manages to give new life to a character that has already appeared in five other movies. That’s an amazing feat. Another amazing feat is that six different screenwriters, including the director, are credited with this movie, yet it feels fully coherent in its vision and presentation. This is Peter Parker, the teenager struggling with self-doubt, hormones, and an eagerness to grow up, and the movie feels much more human-scaled, forgoing giant CGI smash-em-ups for something more grounded, personally involving, and ultimately successful. Just because Homecoming is fast-paced and funny doesn’t mean it lacks substance. I was elated during long portions of this movie, impressed by the steady stream of setups and payoffs, the incorporation of the many characters and comedic voices, and the varied action set pieces that were focused on character progression. If you are tired of superhero stories, I’d still heartily recommend this movie. Dear reader, I feel like I’m failing you and turning into a frothing fanboy because I can only think, at worst, of negligible quibbles against the film. Everything in this movie works. Everything. It’s everything I was hoping for and then some.
Nate’s Grade: A
Unlike many of my critical brethren, I do not view Michael Bay as the devil incarnate. I think the man has definite talent and is one of the finest visual stylists working in the realm of film. I’ve enjoyed about half of the Transformers franchise and don’t consider it the end-all-be-all of modern American cinema. Transformers: The Last Knight is exactly what the detractors have railed against from the start: a cacophonous ejaculation of incomprehensible nonsense. The charge has often been made against Bay’s long filmography that his stories are unintelligible, but Transformers 5 proves to be the new measuring point for incensed incredulity. This isn’t only the worst Transformers entry in a seemingly never-ending franchise (thanks product placement, merchandising, and toy sales) but an early contender for worst film of 2017.
Cade Yeager (Mark Wahlberg) is hiding out with other Autobots in a South Dakota junkyard awaiting the return of Optimus Prime (voiced by Peter Cullen). Prime ventured into space to find the remnants of the Autobot home world, Cybertron. Once found, he’s brainwashed by the Cybertron goddess Quintessa (Gemma Chan) into being her servant. She’s after an ancient staff that will prove to be the key to restarting Cybertron. It was last seen on Earth during the Dark Ages and rumor has it was given to Merlin. Cade is enlisted by a centuries-long secret society to help find the staff before the evil forces at bay get hold of it.
It feels like the Transformers 5 writers were on a week-long cocaine bender when they cobbled together this impenetrable narrative. Let me give you but a taste of the confusing, muddled, and overall mind-numbing plot as it exists. There’s a magic staff from the robot world that will recharge the robot world, and it just so happens 12 robot knights, which form a giant robot dragon, landed on Earth and gave it to Merlin, played by a soused Stanley Tucci who was already a different character in the fourth Transformers movie, who then established a secret order that would keep the giant alien robots secret even as they were doing things as high-profile as literally killing Hitler, and the members of this secret society include Frederick Douglass and Queen Elizabeth and Shia LeBouf, and this staff needs to be retrieved from an underwater spaceship under Stonehenge by Merlin’s blood progeny and will be aided by an alien talisman that forms an alien sword that does something, and the evil alien robots are going to recharge their planet by scraping the Earth’s crust, which has horns protruding from it that once aligned with Pangaea, and there’s an evil alien robot goddess who brainwashes Optimus Prime to retrieve her magical items on demand and then Megatron is being hired the U.S. government and a team of special ops are trailing him to get to the staff and… I’m sorry; did your brain start bleeding out your ears? I looked over to my friend Ben Bailey during the screening and saw him slumped over in his chair and thought, for a fraction of a second, that the movie had literally killed him (he had just fallen asleep for the third time). What an ignoble end.
The movie is a nonstop barrage of yelling and movement, an assault on the senses that leaves you dumbfounded and dazed, and without anything to moor onto. Almost every single actor is on screen for one of two purposes: quips or exposition. These are not characters but devices for words that ultimately don’t make sense. Wahlberg has two different female sidekicks. For the first half, he’s got a plucky teen that serves as a surrogate daughter figure. Izabella (Isabella Moner) is a kid with attitude and carefully arranged strands of hair that always fall over her face in every single shot in the entire movie. Izabella’s introduction actually might be the highlight of an otherwise soul-crushing experience. Then Wahlberg leaves for England and he adopts a new sidekick, this time the hot smart woman who changes into a more comfortable outfit but literally keeps her heels. Vivian (Laura Haddock) is pretty much the next in a long line of highly sexualized, tawny female characters under Bay’s alluring gaze (I wrote about the second film: “Women don’t seem to exist in the Michael Bay world, only parts and pieces of women.”). Her mother doesn’t care about the end of the human world, or her daughter’s many academic credentials, and instead pesters her about getting herself a man. This leads to one of the film’s worst comedic moments, as Vivian’s mother and friends giggle and eavesdrop on her and Wahlberg trashing a library as a spontaneous bout of sexy time. Wouldn’t it be weird for anyone’s mother to take pleasure in listening to your escapades and offer a play-by-play?
But the strangest characters are Anthony Hopkins’ Sir Edmund Burton and his 4-foot robot ninja (voiced by Jim Carter). You can clearly tell that Hopkins didn’t care at all what he was saying. He uncorks ungainly monologues with relish and then transitions into strained comedy as a doddering old man. The robot butler begins as a C3PO-esque prim and proper servant with a disarming fighting ability, and it works. However, as the movie progresses, the robot butler gets downright belligerent and seemingly drunk. It’s truly bizarre, as if this robot is acting out to be seen like he’s one of the cool kids, but whom exactly is he trying to impress? At one point, he tells Wahlberg that he is “on my shit list” and torpedoes out of a submarine, brings back fish, prepares a sushi dinner for the humans while supplying ingredients that were totally not found on a WWII-era sub that was parked as a tourist locale up until 20 minutes ago. The character makes no sense and seems to bounce around behavioral extremes. Take this passage late into the film:
Robot Butler: “Of all the earls I’ve served-“
Me: “You were the greatest?”
Robot Butler: “-You were the coolest.”
Another confusing part of the film is the setting of its story. We’re five movies in to an alien civil war taking place on Earth, so you would assume that normal life shouldn’t feel normal after so many catastrophes. Egypt was destroyed in the second film (only Six Wonders of the World left in your punch card, Bay), Chicago was decimated in the third film, and China was blown up in the fourth film. It’s about time that people started paying attention to these things and behaving differently. A new government agency is tasked with hunting down Transformers and there are war zone portions of the world that are quarantined, but that’s about it. I initially thought this fifth movie was going to take place in a somewhat post-apocalyptic Earth where human beings have to struggle to survive. That’s not Transformers 5 at all. It seems all too easy to ignore reality; Wahlberg’s daughter is away at college. After four movies, the world of this franchise needed a jump in its stakes. Bay’s films have always possessed an alarming sense of urgency but it rarely feels earned. Characters yelling, running, and explosions going off like fireworks isn’t the same thing as genuinely developed stakes.
Another confusing aspect of Transformers 5 is Bay’s jumbled aspect ratios (i.e. how wide the frame of the movie is presented). Sizeable portions were shot on IMAX, which has become all the rage for action movie directors since Nolan’s The Dark Knight. I expected that. What I didn’t expect was three different aspect ratios that jumped from shot to shot. Two characters will be having a conversation and the aspect ratio will cycle and it rips me out of the movie every time (there are SIX credited editors). The Dark Knight’s IMAX sequences worked because they were sustained sequences. I expect the higher-grade IMAX film stock for the expansive action or picturesque landscapes to take in the natural splendor. What I wasn’t expecting was measly interior conversations to be filmed in IMAX. Did I really need to watch a conversation with Vivian and her mother in IMAX to fully appreciate their bookshelf? Like much else in this perfunctory movie, this game of pin-the-tail-on-the-aspect-ratio makes no sense.
I don’t normally like to quote myself, but reading over my concluding paragraph of 2011’s Dark of the Moon, I was struck by how much of my assessment could equally apply to the fifth film, even down to the exact running-time: “Transformers: Dark of the Moon is likely everything fans would want from a franchise built around the concept of robots that fight. There’s wanton destruction, a plethora of noisy explosions, and plenty of eye candy both in special effects wizardry and pouty, full-lipped women. But at a colossal 150-minute running time, this is a Transformers film that punishes as much as it entertains. There’s really no reason a movie about brawling robots should be this long. There’s no reason it should have to resort to so much dumb comedy. There’s no reason that the women should be fetishized as if they were another sleek line of sexy cars. There’s no reason why something labeled a ‘popcorn movie’ can’t deliver escapist thrills and have a brain too.” Take this assessment and times it by ten for The Last Knight. The incomprehensible plotting, infantile humor, nonchalant misogyny, empty action bombast, and dispiriting nature of the film are enough to suck the life out of you. I was bored tremendously and contemplated walking out on the movie (I stayed for you, dear reader). It feels like the screenplay was put into a blender. Transformers 5 is exhausting and exhaustively mechanical, and if this is the first start in a larger Expanded Transformers Cinematic Universe (ETCU?) then resistance may be futile. Still, it’s worth fighting against brain-dead spectacle that only moves you to the exits.
Nate’s Grade: D
In my many years as a film critic, it’s always interesting to discover when I veer from the critical herd, whether liking a movie others do not or having issues with a movie that others lionize like La La Land. After seeing an avalanche of bad reviews, I was fully prepared to dismiss Tom Cruise’s The Mummy as another example of Hollywood hubris, but as the movie continued I found myself enjoying the proceedings. I left the theater completely dumbfounded why my critical brethren disliked it so vehemently. One critic even said this was Tom Cruise’s worst movie of his career. I can’t understand the hate for what is essentially a fun B-movie, so my review is going to be a little different. I’ve read through a bevy of bad reviews and lifted the major criticisms leveled at the film. I’ll be addressing them one-by-one and why I disagree or think the broadsides are overblown.
Here’s a quick plot synopsis for some general context. Thousands of years ago, Ahmanet (Sofia Boutella) was next in line for the Egyptian throne, and then her pharaoh father had a son. Rather than be sidelined, Ahmanet made a deal with the god Set to kill her family with a magic knife and become an all-powerful being. She was thwarted in the middle of the human-sacrifice ritual and she’s sentenced to being buried alive. She was buried thousands of miles away and the magic jewel, needed to complete the magic knife, was buried in England in a Crusader’s crypt. In present-day Iraq, Nick Morton (Tom Cruise), his sidekick (Jake Johnson), and his love interest (Annabelle Wallis) stumble upon the tomb of Ahmanet. They’re transporting her sarcophagus back to England when a cloud of crows attacks their Army plane. The plane crashes, with Nick on it, but he awakens unscathed on a morgue slab. Apparently Nick is marked by Ahmanet as her chosen vessel.
This is the number one indictment in all the critiques but it feels more like critics just used The Mummy as a jumping off point to add to a thesis statement on the dearth of originality in a franchise-obsessed Hollywood. I get it. In the wake of the Marvel Cinematic Universe’s unparalleled run of success, it’s not just about franchises now but also about a series of inter-connected franchises forming a universe of stories. There is also DC’s failed efforts to try their own universe, a possible Hasbro Universe (Transformers, G.I. Joe), the ongoing and morphing X-Men universe, and now the emergence of the Dark Universe, a studio’s attempt to repackage the classic monster properties of old. When done poorly, the cinematic universes reek of nakedly obvious crass commercialism. However, just being opposed to these cinematic universes on principle alone feels misguided. It’s presumptuous. It all depends on whether or not the stories can exist on their own. Batman vs. Superman and Suicide Squad didn’t crash and burn merely because they were overextended by tie-ins to other movies. They failed because they were bad stories and were terribly executed, and yes being overextended was a component but not the only one by far. Movies still need to be good.
The Mummy only gives a sense of a larger universe through the appearances of Dr. Henry Jekyll (Russell Crowe) the leader of Prodigium, a S.H.I.E.L.D.-esque agency tasked with monitoring the world of “gods and monsters.” That’s about it, a preview of a larger world of monsters with some visual Easter eggs scattered here and there. The character of Jekyll is a learned scientist that can unload a larger picture, and his institution also provides a setup for false security. He is organically placed into the narrative and Prodigium actually supplies a credible reason why they don’t just smash the key crystal that Ahmanet needs for her resurrection purposes. Crowe (The Nice Guys) is one of the best parts of the movie, and when he gets to slip into Hyde mode the movie allows him to have a malicious sense of fun. I don’t think the visual element of Hyde quite works but it doesn’t sabotage the scenes. Not all of Crowe’s exposition is necessary, especially the opening sequence finding the buried Crusaders, but he provides a stable presence, until he also presents Prodigium as a pragmatic threat. This is why I think that the most critics are condemning the idea of the Dark Universe and what it stands for in broader terms and not on the actual merits of how it set up its larger universe.
I’m a fan of Cruise as an actor and especially as the lead in action movies. The man is a natural movie star and he gives his all with every performance. As a paying moviegoer, I respect that work ethic. Having Cruise play a rakish surveyor of antiquities seems like a good fit for his abilities. He’s played charming, dangerous rogues before. Here’s the thing that critics don’t seem to be processing: Cruise’s character is meant to be a jerk. He’s self-centered and prone to making impulsive decisions, like shooting a rope keeping a sarcophagus suspended in liquid mercury. Plus if you don’t like Cruise as a person or an actor he’s routinely beaten up in the movie to fine comic results. His character arc is about him becoming the kind of person who’s willing to think about others and a greater good. It’s simple but it works. I do think The Mummy goes too far in trying to explain the signposts of his character arc. Occasionally they undercut the moment to great effect. There’s a scene where Wallis (Annabelle) tries to encourage Norton that she knows there’s a good man inside him. After all, he gave her the only parachute as the plane went down. He then sheepishly says, “I thought… there was another one.” I laughed out loud so hard. The movie does work a little too hard to announce Nick’s swaggering Lothario ways (“Me thinks the lady doth protest too much”), and there’s a 25-year age gap between Wallis and Cruise, but these aren’t faults invented by only this movie. Cruise was an enjoyable lead for me and his ease with comedy, action, and drama prevailed.
3) “Tone issues abound.”
Critics are lambasting the film for being too many things with too many tones, but much like cinematic universes, it all comes down to execution. The Mummy has elements of action, horror, especially its zombie-mummies, dark comedy, like Johnson showing back up as zombie comic relief a la An American Werewolf in London, and even some inspired slapstick. When Nick is fighting a batch of zombie-mummies, he thrusts his fist through one skull and hangs another sideways against a wall, and both keep on fighting. The different elements added to my entertainment rather than detracting from it. I enjoyed that the movie could be suspenseful or silly depending upon the scene. The action sequences are serviceable to good, the highlight being the zero gravity plummet within the body of the plane. Alex Kurtzman (a writer responsible for Star Trek, Transformers, and other big studio pictures) makes an adequate director without any distinguishing sense of style. I feel like the more memorable aspects of the action are from Kurtzman thinking as a writer. Take for instance a scene where Nick is swimming underwater and we watch subterranean tombs open. The zombie-mummy Crusaders then start swimming after Nick, providing a terrific visual. The action sequences vary and develop and make good use of their geography. I also appreciated that the third act does not fall into the superhero standard of CGI monster slugfest that loses perspective and scale (even Wonder Woman suffers from this). Also, apparently in the time since Stephen Sommers’ campy 1999 Mummy film, everyone championing that movie seems to have forgotten that it was a mess of tones as well. The Brendan Frasier mummy movies were a fun, spirited, winking big-budget B-movies with style and personality. I don’t think Cruise’s Mummy film reaches those same heights but there are enough positive similarities.
4) “Underwritten female characters.”
This is a legitimate criticism when discussing Wallis’ character. She offers very little to the overall story except to verbally explain exposition or character beats. The fact that she needs rescuing is a given. It’s an underwritten role and clearly just an excuse for a good-looking actress to be at Cruise’s side during moments of peril and derring-do. However, this accusation overlooks Boutella’s character, Princess Ahmanet. Her very back-story involves a woman striking back against a patriarchy that wouldn’t value her unless it had no alternative. She’s a killer but she has her reasons, but more importantly she’s an interesting antagonist even if her overall goal is basic world conquering. Boutella (Star Trek Beyond) has a magnetic presence on screen and seems to enjoy stretching herself with different physicalities from an alien to a mummy to a blade-legged henchwoman. She enjoys playing kickass women who lead by example, and Ahmanet is no exception. I was pleased that Ahmanet was not going to be reserved as a strictly Act Three villain. She’s prominent throughout the narrative and burrowed inside her marked man’s head, leading to dessert flashbacks and a general repetition of Boutella’s partial nude scene. The filmmakers are getting the most out of one shadow-draped PG-13 nude scene.
Suffice to say, in my view The Mummy does not deserve its savaging by the critical community. I think too many critics are assailing larger points (Tom Cruise as a person, cinematic universes) and losing sight of the actual movie itself. The Mummy is not a perfect film by any stretch but it’s a movie that has a strong sense of its identity and how to meet its goals. The Mummy is a modest B-movie with a sense of fun that offers enough surprises, suspense and action sequences, and clever visuals to entertain. If this is the start to the Dark Universe then I feel optimistic about where else the newest creature features will lead. I recommend giving this one a chance once the dust settles. You may be just as surprised.
Nate’s Grade: B
Was Prometheus really as bad a movie as fans made it out to be? While the 2012 Alien prequel could be rather obtuse, and the characters made some of the stupidest decisions as reportedly intelligent scientists, it had an intriguing central mystery, moody sense of atmosphere, great sets, some viciously memorable sequences like Noomi Rapace’s self-directed surgical operation, and a delightfully supercilious Michael Fassbender bot. By the film’s end there were still plenty of outstanding questions unanswered, and so five years later director Ridley Scott has returned with Alien: Covenant to further confound and entertain. The crew of a colony ship takes a detour to land on a habitable world and trace the mysterious transmission belonging to the android David (Fassbender). As expected, all is not what it seems and the crew is almost immediately put into jeopardy. For fans who wanted more answers from Prometheus, there is a surprising amount of carryover to serve as a resolution for the prior film. There are a few big reveals, particularly about the xenomorph evolution, but the overall Alien storyline is moved just mere inches forward, slightly closer to the events of the 1979 original. The biggest problem with Covenant is that it’s too pedestrian for far too often. It sticks pretty close to the formula we’ll all familiar with, so we know it’s only a matter of time before the xenomorphs hit the fan. There is a dearth of memorable scenes here. The characters in Covenant aren’t that much smarter and make their fair share of stupid decisions (hey, let’s ignore the existence of wheat on an alien world or the possibility of killer microbes being in this breathable air). There’s just more of them to be killed off. The movie doesn’t really bother getting to know a far majority of them, consigned to the fact that they’re only here to be later ripped apart and exploded in gore. Katherine Waterston (Fantastic Beasts and Where to Find Them) does a fine job as a Ripley replacement. Danny McBride (Eastbound and Down) has some effective dramatic moments too. But the best reason to watch Covenant, an altogether middling Alien sequel/prequel, is for twice the Fassbender robot action (there’s a Fassbender-on-Fassbender kiss, which will likely break Tumblr). Alien: Covenant is a missed opportunity of a movie hampered by a disappointingly predictable script, tedious characters, and a lack of strong set pieces. It’s acceptable entertainment but not much more. The moral: don’t be a dick to robots.
Nate’s Grade: C+
If Marvel was ever going to have a dud in its near historic run of blockbuster success, it should have been Guardians of the Galaxy, a movie that asked audiences to care about a talking raccoon and a tree creature who could only say three words. And yet that movie had me in tears by the end, and I was not alone. Writer/director James Gunn (Slither, Super) graduated from Troma to demented indie films to the Big Time with studio tentpoles. A sequel was fast-tracked and is definitely one of the most highly anticipated films of 2017 not named Star Wars. Can Gunn still deliver fans what they want without falling into the morass that is fan service, a sticky trap that can sap big-budget sequels of differentiation and make them feel more like product?
Set mere months after the events of the first film, the Guardians are enjoying their newfound celebrity and taking lucrative for-hire jobs. Star-Lord a.k.a. Peter Quill (Chris Pratt) and Gamora (Zoe Saldana) are still going through their will-they-won’t-they sexual tension. Gamora’s sister Nebula (Karen Gillan) is still looking to gain the upper hand. Baby Groot (voiced by Vin Diesel) is growing up and still cute. Drax (Dave Bautista) is still mourning his family and trying to better fit in. And Rocket (voiced by Bradley Cooper) is still making rebellious, self-destructive decisions, like stealing valuables from The Sovereign, a race of genetically bred golden snobs. The leader of the Sovereign, Ayesha (Elizabeth Debicki, looking good in gold), declares a bounty on the Guardians for their disrespect. The Ravagers are hired to collect the Guardians, though Captain Yondu (Michael Rooker) is hesitant to go after his surrogate son, Peter. Complicating matters further is the arrival of Ego (Kurt Russell), a mystifying man who happens to also be a living planet and Peter’s biological father.
Guardians of the Galaxy vol. 2 is highly enjoyable with great moments, great action, and great characters but I was left feeling like it was a step or two behind the original and I’ve been trying to articulate just why that is. I thought perhaps it was better to be upfront. I think it all stems from the fact that it’s not as fresh the second time, it doesn’t quite have the same blast of attitude and personality to disarm and take you by surprise, and I’ll admit part of this is just due to the fact that it’s a sequel to a hugely popular movie. However, also because of this there are now a set of expectations that Gunn is leaning towards because audiences now have acute demands.
We have an idea of what a Guardians of the Galaxy movie can provide, and from those demands spur creative decisions that don’t fully feel as integrated this go-round as they did in the first film. It feels like Gunn is trying to also work within a box he’s created for himself, and for the most part he succeeds admirably, but it still feels slightly lesser. The standout musical moment occurs during an opening credits that involve an action sequence from a Baby Groot-eyed point of view. As the Guardians are flying and falling to destroy a ferocious alien blob in the background, Groot is strutting and dancing to “Mr. Blue Sky” by ELO. It’s a moment of unrestrained pleasure and it also undercuts action movie conventions by having a majority of the events obscured or implied. It’s the moment that feels the most like that electric feeling of discovery from the first film. There are also 80s pop-culture references and cameos and some off-kilter comedy again. Much of it is fun, especially one cameo in particular as it relates to Peter’s father, but they also have the noticeable feel of boxes to be checked, expected items that now must be incorporated in what a Guardians of the Galaxy feature should be. Expectations can lead to fan service and then that leads to less chances and originality. Hey, I loved the 2014 original and consider it my favorite Marvel movie so I don’t want them to simply chuck out everything that worked just for something one hundred percent different. You want what you loved but you don’t want it exactly the same, which is the creative bind. Gunn leans into what the audience wants and I can’t fault him too hard. It’s still a really good film.
What Guardians vol. 2 does best is remind you why you love these characters. It even elevates a group of supporting players from the first movie into characters you genuinely care about, chiefly Nebula and Yondu. Both of these characters were slightly defanged antagonists in the first film, problems but problems you didn’t want to see go away. Yondu gets the biggest boost thanks to the thematic bridge of Peter’s search for his father. The notorious leader of the Ravagers has a definite soft spot for the scrappy human and it’s finally come to a head with his tempestuous crew. They mutiny on Yondu and declare him to be an unfit leader, unable to do what is necessary. This direction allows for a lot of introspection for a character that was essentially just Michael Rooker in blue paint. He has a history to him and he makes a moral deviation from his expected path, one that bears ongoing consequences. He’s Peter’s real surrogate father, and his acceptance of this reality brings a snarling secondary antagonist into the realm of a full-blown character that earns our empathy (a Mary Poppins joke also had me in stitches).
The same can be said for Nebula, who is working out some serious daddy issues. She is the stepsister to Gamora and holds quite a grudge against her green sibling. It seems that their father, Thanos, would constantly pit them against one another, and Nebula would always lose, and with each loss came a painful consequence. It’s the kind of back-story that’s given more time to breathe and develop. It opens up an antagonist into another person who is dealing with trauma and pain and who doesn’t play well with others, which seems as good a job description to join the Guardians as anything. Nebula has a fearsome sense of competition with her sister, and that parlays into some fun over-the-top action sequences. When the movie allows the two women to talk, as surviving sisters of rather than enemies, is where Nebula comes into her own.
Gunn makes sure there’s a grounded and emotional core to his characters, which makes these appealing underdogs and antiheroes ever easier to root for. Guardians vol. 2 doesn’t really move the overall plot forward too much but it does explore the relationships and their personal lives with greater depth and clarity. The characters are spread out into smaller pairings for a majority of the extended second act, which allows interesting connections and developments due to the personalities. Drax is paired with Ego’s assistant/pet Mantis (Pom Klementieff) and it’s an instantly winning couple, a man who only speaks literally and a woman who is able to channel the feelings of strangers through touch. They’re both relied upon for the greatest amount of comic relief and they routinely deliver. Klementieff (Old Boy) is a wide-eyed delight. Rocket and Yondu being stuck together allows for both to come to realizations that feel organic though also too fated by Gunn’s hand. Their general disregard for decorum leads to some great action sequences. Gamora and Nebula are working through their family issues and it makes both more interesting. When they come to a form of resolution it still feels awkward but earnest and right. But the biggest personal exploration is Peter and his own lingering space daddy issues.
Another fantastic addition to the movie was the character of Ego because of the wonderfully charming Russell (The Hateful Eight) and also because of what the character allows for. The very fact that Ego is a millions-year-old living planet is a clever curveball for the Peter Quill “who’s your daddy?” mystery sweepstakes. It also opens all sorts of intriguing questions that the second act wades through, like the exact mechanics of how Ego exists, projects a Russell-looking avatar, and what is his ultimate purpose. I’m going to steer away from spoilers but fans of the comic will already have suspicions where this whole father/son reconciliation may lead, and you won’t be disappointed. Russell radiates paternal warmth and it goes a ways to cover up the purposeful obfuscation of the character. Because Gunn has to hold back on certain revelations, some of them gasp-worthy, he can’t open up the father/son dynamic too fast or too unambiguous. As a result, the latent bonding relies upon more familiar touchstones, like throwing the ball out back with your pops or sharing a love of music. Russell makes even the most ridiculous thing sound reasonable, which is important considering we’re talking about a planet boning ladies.
Gunn also takes several steps forward as a visual filmmaker with the sequel. He has a great feel for visual comedy and how to undercut the more boilerplate heroic moments in other superhero fair. He fills his screen with crazy, bight, psychedelic colors and has a Tarantino-esque instinct for marrying film with the right song. The sequel doesn’t have as many iconic moments set to music but it will play most agreeably. The special effects are pretty terrific all around but I appreciate that Gunn doesn’t allow the movie to feel overwhelmed by them, which is important considering there are fundamentally CGI-only characters. Gunn’s action sequences, chases, escapes, and breakouts are presented with plenty of dazzling style and witty attitude to spare without feeling obnoxious. The comedy is consistently funny and diverting. There’s a bit with the need for tape that just keeps going and actually becomes funnier the longer it goes, undercutting the end-of-the-universe stakes with the search for something as mundane as tape. My screening was presented in 3D and I was worried about the film being set in space and being too dark. This is not the case at all, and while the 3D isn’t a high selling point like it was for Doctor Strange, it is a nice experience that doesn’t dilute Gunn’s gonzo color scheme. The level of thought put into his novelties can be staggering, like an end credits series of dancing clips that also manages to play upon a character note for Drax. Gunn manages to further comment on characterization even during the freaking end credits. The final showdown goes on a bit longer than necessary and is the only section of the movie that feels consumed by CGI spectacle, but the fact that only the end feels this way can be considered another small triumph of Gunn fighting through a corporate system.
Marvel knows what it’s doing to a molecular level. Almost ten years into their system, they know what works in their criss-crossing franchises and how to calibrate them for maximum audience satisfaction. At this point after Guardians, Ant-Man, and Doctor Strange, they’ve more than earned the benefit of the doubt no matter the premise. However, entrenched success has a way of calcifying audience expectations. Guardians of the Galaxy was so funky, so different, so anarchic, and so wildly enjoyable. It should only be expected that the things that made it different would now be folded into audience expectations. The misfits can only be misfits for so long. It may not be as brash and fun or memorable as the first edition but it does benefit from the strong rapport of its cast and the deeper characterization, tackling some serious subjects while still slow motion stepping to a murder montage set to the golden oldies of the 1970s. The movie matters not because of the action, or the funny one-liners, or the adorableness of Baby Groot. It’s because we genuinely love these oddball characters. The first one introduced them and brought them together, and the second film deepens their bonds and widens their scope of family. Guardians of the Galaxy vol. 2 is a sequel that provides just about everything that fans should want. If it feels slightly lesser it’s probably just because it can’t be fresh twice, but Guardians vol. 2 still dances to its own beat and it’s still a beautiful thing.
Nate’s Grade: B+
When news broke that Hollywood was going to make a live-action version of the much-beloved 1995 anime Ghost in the Shell, fans were understandably nervous and excited. The original movie was a major hit that crossed over into the mainstream much like Akira, another movie Hollywood has long been trying to bring to life (run away, Jordan Peele!). People got extra worried when they heard that Scarlett Johansson was going to play the main character and cries of “whitewashing” were hurled across the chasm of the Interwebs. The “white washing” charge, which in context is possibly misapplied, might have been the smaller worry. The 2017 Ghost in the Shell remake is missing just about everything that made the original a standout. It’s a ghost, if you will, of its former, superior self.
In a cyberpunk future, Major (Scarlett Johansson) is an android fighter working for a special operations group tasked with taking down cyber criminals. The Major was injured in a terrorist attack and her brain was placed in a robotic shell (looking like ScarJo is one of the upgrade features). Every so often she gets hallucinations of events she cannot recall. After an encounter with the hacker criminal Kuze (Michael Pitt), a fellow android, she begins to doubt the true intentions of her superiors and what they have told her.
If you’re a fan of the original Ghost in the Shell, you might be depressed from what the live-action Hollywood adaptation does to its noteworthy source material. If you’ve never seen the anime, then you might find some scraps of entertainment to be had in what is essentially a drizzly cyberpunk product dumbed down for the largest mass audience that would be adrift with any minor hint of ambiguity. The 2017 Ghost in the Shell is not a good movie and it’s an even worse Ghost in the Shell movie. First off, we don’t need live-action versions of superior animated films just to have them, and this same statement goes for the equally underwhelming Beauty and the Beast remake. Just because a film lacks “real people” does not mean it is missing some crucial element, and I bristle at the notion that animated films are somehow inherently inferior or not “real movies.” With that being said, Ghost in the Shell will invariably disappoint fans of the original anime. There are visual signifiers and shots that it mimics with fealty; it’s just the overall story, characters, narrative complexity and mystery, and everything else that lacks that same level of fealty. Who cares if the main character is a shell of herself because, hey, they recreated this one shot fairly accurately, and that’s why we go to the movies, right?
Whereas the original was thoughtful and trusted the intelligence of an audience, the 2017 Ghost in the Shell resorts to explaining everything all the time, and even that it does badly. This is a muddled and frequently incoherent plotline, and the magnitude of its ineptitude is even higher considering how stupidly obvious the screenwriters make every twist and turn. This is the most obvious, simplistic conspiracy you could possible write. When Major wakes up in the opening scene and is being told what happened, the audience should already be alert with suspicion. This secret conspiracy goes in the most obvious direction (the good guys might not be the good guys after all) in a manner that should be transparently obvious to anyone except those unfortunate souls who have never seen another movie before in their lifetimes. So much of the plot is the untangling of this mystery, the Major’s real back-story, who the true villains are. To make it as obvious as possible and still devote so much time is not a good decision. The movie is constantly tagging characters to explain all exposition, leaving no subtleties to chance. The sadder part is that the plot is still muddled for long stretches even with all this handholding to straighten things out for the neediest.
The world building and themes are kept at a distance, further denying the movie depth and substance. With any science fiction world, let alone one borrowed from other famous cinematic influences, it’s important for the viewer to get a sense of how the world operates. This can be done with small moments and larger moments, enough to properly contextualize this brave new world. With Ghost in the Shell, we’re told that mankind has become increasingly intertwined with machines and that cybernetic enhancements are en vogue. Except we never see this in the outside. We see loads of floating hologram advertisements, an overblown visual motif, but outside of our three main characters, this aspect that they felt merited inclusion in text before the movie gets underway is weirdly absent. It makes the characters feel less like they belong in an environment that makes sense. The larger themes of self-identity, the nature of humanity, and the questions over body autonomy are glossed over with the faintest of observations. Major is discovering her identity, but it leads her to what may be the most tired of conclusions. You would think having a robotic body would create some sort of existential reflection. You would be mistaken. Sure, Major feels unsure of herself and out of place, though why should she since we’re told man-robot hybrids are all the rage in this vague future landscape. I’m surprised someone didn’t just start explaining what the title meant at any given point.
The movie feels entirely surface-level and that’s where it has one redeeming value — its visual presentation. Director Rupert Sanders (Snow White and the Huntsman) is an above average visual stylist who benefits from strong production design and cinematography. At least the visual aesthetics could keep my attention, even if part of that attention was occupied in playing a compare-and-contrast game with certain scenes. The special effects are suitable and stylish enough, borrowing more than a few elements from the original. The action sequences are relatively muted, occurring in bursts but never really developing further. There’s an initial attack, then a response, and sometimes a chase, but that’s about it. The tech also doesn’t seem to factor in the combat. The strike team has the ability to communicate telepathically, but if they can do this why would they ever turn off this secret channel? It’s also lazy as it means we can just focus on filming scenes and record whatever dialogue we need later, as if the screenplay was incomplete.
The 2017 Ghost in the Shell live-action version is a disappointing cyberpunk thriller that pays lip service to its source material, copying the movements but losing sense of the substance and soul. I’d advise people to merely watch the 1995 anime instead or the TV series that followed. It all feels like an expensive, slick, yet peculiarly ramshackle production that loses sight of the bigger picture by worrying at every turn whether a mainstream audience is going to need help understanding the most obvious. Johansson can be a great actress, which is important to remind yourself because she goes on kickass heroine autopilot with this movie. The action is short and inadequate, the visuals are impressive albeit derivative to the source material and its myriad influences, and the story has nuance, ambiguity, philosophy, reflection, and general substance replaced with a generic conspiracy structure that renders much uninteresting. The 2017 Ghost in the Shell doesn’t quite go to the insulting derisive lows of the Dragonball Z live-action remake, but it’s certainly not a good use of anyone’s time, and that includes you, the audience.
Nate’s Grade: C
If you were a 90s kid, you know about Power Rangers. Who would have known that a TV show that combined Japanese monster fighting footage with cheesy teen drama and slapstick would become a pop phenom and nostalgic touchstone for a generation of kids? As Hollywood is want to do with anything nostalgic, it was only a matter of time before the series got its own mighty morphin’ big screen revision.
In the coastal town of Angel Grove, five teenagers meet in detention and are destined for monster-smashing greatness. Jason (Dacre Montogmery) is a star football player and natural leader. Billy (RJ Cyler) is a nerdy whiz kid on the spectrum. Kimberly (Naomi Scott) is a former cheerleader who has been abandoned by her friends. Zack (Ludi Lin) and Trini (Becky G) are barely at school, both of them tracking their loner paths. One day the fivesome come across strange glowing rocks that imbue them with powers like super strength and agility. “Are we like Spider-Man or Iron Man?” Billy asks, to help orient a superhero savvy audience. They’re neither, of course, for they are the Power Rangers, an intergalactic warrior organization meant to protect worlds from threats. Zordon (Bryan Crantson) used to be a ranger millions of years ago and is now a floating head. He assembles the teens because of the looming threat of Rita Repulsa (Elizabeth Banks), a former ranger tuned bad and bent on your standard world destruction. The angst-ridden, misunderstood teens must come together to stop Rita and save the Earth.
What tone does one adopt for a $100 million dollar reboot of a popular decades-spanning franchise intended for children that involves such names as Zords, Rita Repulsa, Zordon, Goldar, and the catch-phrase, “It’s morphin’ time”? Apparently the answer is a cross between Chronicle and Iron Man. For a show that even the most ardent fans would say was anything but serious, we have a fairly serious take on the material, at least serious enough when it wants to be. The filmmakers take a somewhat grounded approach to the sillier elements and that means a lot of palpable Breakfast Club-style teen angst and alienation, and it works. I was genuinely surprised that the second act’s focus on the teamwork and training of the five rangers was my favorite part of the film. It is an origin movie so expect a learning curve as the characters adjust to mastering their powers and abilities and the alien technology. You can’t just throw out a movie about space ninja cops that ride inside giant robot dinosaurs and battle monsters at the behest of a giant alien floating head without some setup. The training sessions cover a lot of ground but in fun ways that also build sequentially. The ascension of skills and confidence helps the characters open up and bond, and while some moments can be clunky (are any of their parents concerned where these kids go for seeming days on end?) it’s pleasant and satisfying to watch the outsiders finally find an understanding community of peers. The teen stars leave a positive impression, most notably Cyler (Earl of Me, Earl, and the Dying Girl) and Scott (The 33), who definitely seems poised for bigger things.
The characters have enough relatable conflicts, drama, and insecurities to produce just enough shades of characterization to make them interesting and worth rooting for. Those conflicts are also somewhat surprisingly adult and modern, often in clash with their parents’ requests, something that might lead to some weird conversations in the car if parents bring their young kids. Jason is fighting against his popular image, Billy has a hard time fitting in and making friends because of being autistic, and Zack is the caregiver to his dying mother, and these guys are in a lesser tier of adult conflicts, so think about that. Trini is stifling against her parents expectations and labels, notably implying her own sexual orientation that seems to be tearing her up on the inside, something that she cannot even fully articulate at this time. Maybe the movie is trying to have it both ways by not referencing the word “gay” but it at least felt like a more valid inclusion of conflict and diversity than the recent live-action Beauty and the Beast. Lastly, Kimberly used to be the chief mean girl and the reason why she was jettisoned by the popular set is because she was cyber bullying a would-be friend. She spread a private nude picture her friend sent her boyfriend and shared it throughout school (Jason tries to helpfully mitigate this by saying, “Thousands of pictures are sent in school,” which begs the question about Angel Grove’s underreported sexting epidemic). The team dynamic and the characters opening up to one another were enjoyable enough that I didn’t mind the relative dearth of action for 90 minutes of the two-hour running time.
It’s a backdoor superhero movie that finds some interesting dark twists on its source material. The original TV show sought, in the most 90s way, “teenagers with attitude,” but the would-be rangers were just sort of normal teenagers. The 2017 movie at least provides that attitude and edge in a way that doesn’t feel as generic as a kid riding a skateboard and drinking a Mountain Dew eight inches away from his face. The TV show was campy and colorful and relatively trifling, and the movie version attempts to put more danger and loss into the emotional stakes. Zordon is given a new back-story; no longer is he simply a disembodied mentor, now he has a scheming reason for the rangers to succeed. It’s a small thing but it opens up the character of a floating alien head, and I cannot believe I just wrote that sentence. The friendship between our core group of characters matters so that, in the end, when it looks like they might lose, it does feel like something is going to be lost. With that being said, this isn’t a reboot that’s all gloom and doom. The reality of waking up one day and having super powers is played to the hilt of teen wish fulfillment and it makes for a fun series of self-discovery moments. These are teenagers adjusting to their new powers (heavy-handed puberty metaphor?) and enjoying the new potential unleashed for them. Their fun is contagious as is their camaraderie.
In fact, the conclusion where the rangers do morph and don their armored suits and drive their robotic dinosaur Zords may be the weakest part of the movie. The ultimate payoff feels a bit lackluster and mechanical, as if it’s simply falling back on cataclysmic citywide destructive action because that’s what is expected in these kinds of movies. Every person should anticipate a giant monster on giant robot brawl to conclude the story as it concluded every one of the 830 episodes. It’s just not that interesting especially since the big bad Goldar is simply a big personality-free heavy that looks like he’s made from runny Velveeta cheese. Rita, as portrayed with screechy, kooky camp by Banks (Pitch Perfect 2), feels like she’s been transported from a different Rangers universe. She literally gobbles gold to summon her colossal champion. She didn’t feel like an effective antagonist, and that’s even before her wicked scheme correlated with shameless product placement. Rita, Goldar, and their overall evil scheme makes for a rather perfunctory conclusion that feels like a downturn from the earlier, better events. Director Dean Israelite (Project Almanac) has a directorial style I’ll dub “Michael Bay lite” considering how much his hyperkinetic, blue-tinted, light flared universe jibes with fellow Bay production disciple, Jonathan Liebesman (Teenage Mutant Ninja Turtles). His visual compositions can get excessively busy at the worst times, making it hard to fully engage in the onscreen action especially during the climax. There isn’t that much action until the final confrontation, and I think this unexpectedly works as an asset to a franchise-starter that functions as an origin tale. Akin to the elongated tease from 2014’s Godzilla, there is a sense of relief from watching the rangers in their full suits and fighting with full powers. However, it lacks more payoffs. The movie expects that delaying the final presentation of its heroes is good enough to arouse audience satisfaction, and it’s not.
The revised, souped-up Power Rangers (nee Mighty Morphin’ Power Rangers) is a fitfully entertaining movie that works more often than it doesn’t. Fans of the TV show will probably be pleased with the big budget big screen heroics and the reverence shown, though older fans might feel a bit closed off from the teen-centric tone. The relatable angst and group camaraderie made for efficient characterization that helped make the rangers feel like people rather than suits of armor and superfluous gymnastics. I enjoyed the characters enough so that I didn’t miss the scattershot action and its slow motion stylistic indulgences. The special effects are fine and transparent its filmic influences, from Chronicle to Iron Man to even The Breakfast Club. It feels familiar but yet still different enough from the cheesy TV show, so it manages to justify itself. As far as my own history, I was just a bit too old once Power Rangers hit, so it was never my nostalgia. I found the new movie an acceptable origin tale that walks a delicate tone that allows serious moments to have weight and non-serious moments to be fun. If you’re a Power Rangers kid, I’m sure you’ll find enough to sate your demands. If you watched the trailer and thought it looked like something worthwhile, you might find enough to be suitably entertained, especially with well-calibrated expectations. If you’re anyone else, then I doubt there’s enough to necessitate your mighty morphin’ dollars.
Nate’s Grade: B-