Category Archives: 2019 Movies
James Cameron has been dreaming about making Alita: Battle Angel for decades. He bought the rights to the 90s manga and has been sitting on the property, having to continuously push it back because of technological demands and the demands of, at last count, a thousand Avatar sequels. Cameron co-wrote the screenplay and handed the directorial duties over to Robert Rodriguez (Sin City), a talented visual stylist who has been struggling of late. The marriage looks good and the final 122-minute feature is the closest a live-action film has ever gotten into replicating the look and feel of an anime, for better and worse.
Hundreds of years after the fall of civilization, a lonely scrapper and doctor, Dr. Ido (Christoph Waltz) discovers the remains of a cyborg with a still beating heart. He puts her back together with a new body and names her Alita (Rosa Salazar). She’s special and learning about the big new world, trying to unlock her memories of the past, and we’re talking way way back into the past. She’s old technology, something that’s quite valuable for the street gangs that strip amputees for parts and for the global corporation whose emissary (Mahershala Ali) needs to reclaim the powerful tech. Alita falls in love, learns about her sense of humanity, and fights lots and lots of robotic villains.
This visual decadence of Battle Angel is the greatest reason to see it, especially on the big screen if able. The future setting is immediately visually engaging, with people walking around with mechanical limbs that look like they were literally cobbled together with whatever junk was lying around. There is a have/have not dichotomy between the huddled masses trying to eek out a living in a garbage city and the floating metropolis above that regularly dumps its trash onto the people below. It’s easy to see the influences of Battle Angel in other media, like Elysium, as well as its own cyberpunk influences, from the likes of Blade Runner to recycling the chief sport of Rollerball. The character design is to die for in this movie, with exceptionally assembled figures that stand out in memorable, dangerous, sometimes junky ways. There are a number of different robotic killers with colorful and unique weapons and personalities, and the larger world invites further scrutiny. There is a bustling post-apocalyptic life here and it’s plastered on a splashy, broad visual canvas with some spectacular special effects. Not all of the effects are at the highest level, from some compositing issues with faces to the big anime eyes (more on that later), but Battle Angel is an expensive movie that puts it all onscreen. The world is fun to watch and the action sequences feel ripped directly from the manga, with larger-than-life creatures fighting in vicious and frenetic ways. Even when the movie feels like it’s losing its momentum there’s always the visuals to enjoy.
The central idea of this post-apocalyptic junk town being populated with deadly bounty hunters who work for a mysterious conspiracy is a great starting point. There is a bevy of killers with different allegiances and different codes, and then you throw in a powerful new addition who doesn’t remember her hidden past and you’ve got a recipe for drama and conflict with some crazy characters. There are even little dark touches that I would have thought would have been clipped in the adaptation process. Battle Angel has so much going for it that it can get a little frustrating when it feels like it’s spending so long to stay in the same place. The plot revelations are fairly predictable but still effective, but the long delays between them are filled with numerous action set pieces that diminish a sense of progression. I liked the Alita character and her relationship with her surrogate human father, but I didn’t think enough of any other relationship she had in the film. I wasn’t that invested in uncovering her past, which was still a bit too vague for me as a non-reader of the source material. At the end of the story, Rodriguez has set up his audience for a continuing saga of strife that feels too incomplete. Alita has learned more about herself (though I’m still confused) and has a goal of vengeance (against a force that is left too vague) and a renewed sense of purpose (built upon a relationship that doesn’t feel that affecting). It’s a curious end point and a questionable decision for a movie this expensive to assume it would secure demand for a presumptive sequel.
Where Battle Angel began losing me was because its title character, Alita, became too overpowered for her own good, eliminating a sense of stakes early on. The battle calculus skewed far too quickly. After the first act, actually from her first fight onward, there is never any doubt whether Alita will triumph. She doesn’t undergo any training or any real learning curve when it comes to her superhuman defense. Right from the get-go she’s doing amazing acts of fight choreography and making it all look easy. She even defeats an enemy when she’s only a one-armed torso. That’s admittedly impressive but another indicator that there is no real threat that can be posed against her. No matter how huge the cyborg, or how many pointy appendages at their disposal, it’s only a matter of time before our little pint-sized warrior is eventually triumphant. There is really only one fight where she’s presented with any slight disadvantage, the aforementioned one-armed torso sequence, but this too is shortly rectified. She goes from having a nigh-invincible body to an even more nigh-invincible body, making her, you guessed it, even more powerful. This reality takes something away from the numerous cyborg-on-cyborg battles, and without greater variance on the scene-to-scene needs, the fights become somewhat stale. Visually they are still impressive with a sense of fun watching the manga pages come to startling life, but without stakes and variance, it’s all the same punches with less power.
Now Battle Angel isn’t the only story to deal with an overwhelmingly powerful protagonist (see: Neo, Superman, just about every character on Dragonball). The solution is usually a specifically applied weakness or, most often, the vulnerability of those closest to the hero. It’s the regular people that can be gotten to, that can be endangered, that approximate the “weakness” for the overpowered protagonist. However, for this to work, you need an emotional connection to the characters in order to feel their potential loss. This cannot work if the characters are stuck in archetypal mode and add little help. That’s the problem with Battle Angel; I didn’t really care about any of the other characters. They had points of interest, a tragic shared back-story, a dream to escape their earthbound poverty, some secrets they don’t want getting out, but it’s never enough to make them feel that much more refined than the secondary background players. The film doesn’t even go the route of really threatening the more vulnerable people in Alita’s life, which is a strange miscalculation. What we’re left with is a very kickass robot woman doing her thing and taking down the big bad cyborgs. It’s entertaining and there’s enough of an interest in bullies being beaten by the underdog, but Alita isn’t really the underdog and so the many action sequences become a tad tedious.
Salazar (The Maze Runner: The Death Cure) gives an expressive performance and enables her superhuman cyborg to find a semblance of her humanity. Because of the character design the degree of performance capture relies much on the micro expressions of Salazar, so if she overdoes it then Alita can lose that tenuous sense of reality. She finds a balance that makes her feel real, at least real enough to exist in this world. Waltz (Downsizing) is enjoyably paternal with a few dark secrets of his own. His rocket-powered pickax thingy falls under my category of something that’s futuristic but not exactly practical. This wouldn’t present much of a problem except his character is an expert at using the parts he can scrounge up to get the job done. Skrein (Deadpool) has found a real career for being sneering villains with oh-so punchable faces, and he succeeds yet again. Ali (Green Book) and Jennifer Connelly (Only the Brave) deliver enough with so little that you wish the screenplay asked more of them than the occasional in-shadows skulking. It’s interesting to look at this cast, which has four Oscars to their names (possibly another one for Ali), and an additional nominee with Jackie Earl Haley.
Let’s talk about those eyes. The film is based upon a popular manga and anime and James Cameron was determined, from the earliest point, to recreate that stylized big-eyed look famous to Japanese art. It’s one thing on the page and another brought into real life, and the response has been all over the place. Some cite the uncanny valley and cringe while others argue it makes Alita more vulnerable, the eyes being the window to the soul and all. It does set her apart from the crowd, which is supposed to befit her character and where she came from, so to that end it works. It’s not as distracting as I feared and you do grow accustomed to them. However, was any of it necessary? Would we feel any different for Alita if she had more human-sized eyes? I doubt it. The costly effect of a very costly movie ($200 million reported) made me think of a similar quirk with the 2011 Green Lantern film where Ryan Reynolds’ suit was a CGI effect. Rather than simply wearing a costume the filmmakers spent millions applying one in post-production, and in the end what of value did it offer to the experience?
It’s hard for me to watch Alita: Battle Angel and understand why this was a property that James Cameron set aside for almost two decades. What about this makes it special or at least separates it from the pack of imitators? It’s a world with points of interest and characters that could be interesting, though many stop short at the design phase. The live-action version is entertaining and visually sumptuous, but I was finding myself grow tired of the film’s loose stakes, predictable plotting, simplistic themes, and archetypal characterization. The action can be pretty fun but even as Alita lines up more obstacles and more enemies we never feel threatened or concerned. Without a larger sense of danger and plot development the many fights start to grow monotonous. The special effects are wild but they service a story that seems ordinary genre. Alita: Battle Angel ought to please fans of the source material but it short-circuited for my attention.
Nate’s Grade: C+
On one hand I can admire the “who gives a damn?” ethic behind the sequel to Happy Death Day, a fun time loop of slasher cinema tropes. The original had some darkly comic edges but mostly played its premise straight in the realm of horror. The sequel doesn’t play anything straight. It’s completely bonkers and looking to turn anything into a joke. This provides a charming carefree sense of bravado; however, if you were a fan of the first film, it also might rub you the wrong way and seem overly flippant and messy. We get a science fiction explanation involving parallel universes as to why the time loops are happening, and now our heroine Tree (Jessica Rothe) is stuck in a parallel version of her looped day. The film sidesteps a Back to the Future 2 sense of repetition but doesn’t stray too far from the outlines of the original Happy Death Day, just with a few new surprises. The big question is whether Tree will return to her home dimension or stay as a tourist in this new dimension, a world where her mother is still alive but her boyfriend is with somebody else. As should be obvious, this hard choice isn’t really that hard considering that she could always still get with the would-be boyfriend again. There are some comedic sequences that borderline on farcical sitcom, like a montage of suicide set to Paramore’s “Hard Times” and a woman faking being a bumbling blind student, and too many of the plot complications feel artificial and random, especially the delays to return to the home dimension. The world can often feel constrained as well, like this bustling campus only comprises the same eight faces (and their bushy eyebrows). My biggest gripe is that the first act is completely superfluous and it presented a more compelling mystery, a student from a future trying to kill their past self to avert a crisis. That’s way more interesting than another dopey killer in the baby mask. Still, the movie never pretends to be anything other than a fun couple of hours with sprightly visual comedy and a terrific anchor in Rothe, a comic stalwart. Happy Death Day 2U gets more ridiculous as it goes and I hope it just keeps digging further, never finding its bottom.
Nate’s Grade: B-
Filmmaker Peter Jackson has performed a miracle and given voice and life back to the dead. His special effects technicians have taken World War One footage and cleaned it up, slowed the frame rate down, and made it a truly immersive experience that brings out the humanity of those who fought and fell. You see their faces, their movements, and their existence in a way like never before. It’s remarkable to watch the difference in the century-old footage, allowing history to come alive. Jackson also has a running soundtrack of BBC interviews from the 1960s and 70s, where a collage of veterans recounts their experiences from many aspects of the war. It’s wonderful to listen to their personal stories and insights from the men themselves rather than through some recreation or actor’s reading. I could have listened to much more anecdotes from the men who lived them (the last WWI vet died only a few years ago; they’re all wiped away now). There is nothing else to this 99-minute documentary other than the archival footage spiffed up and the synched interviews. Jackson’s documentary focuses on the British experience from jubilant, nationalistic start to weary, haunted conclusion. There is scant new insight into the Great War that a thousand other television specials and documentaries haven’t covered, but it’s the immediacy of the sights and sounds that makes They Shall Not Grow Old compelling. My screening was in 3D and I can’t quite say it was worth it (the projector may have been improperly attuned, or it could just be the limitations of 100-year-old footage). Anyway, this is a must-watch for history buffs but there might not be much for your casual viewer to chew over.
Nate’s Grade: B
Polar is such a thoroughly unpleasant film experience I was wondering if Lars von Trier had somehow made a comic book movie. I enjoy exploitation movies, I enjoy slick hitman spectacles, and I enjoy audaciously stylish indie films with their own lingering sense of cool, but Polar is gratuitous in every sense of the word and a chore to sit through.
Duncan (Mads Mikkelsen) is the top assassin in an organization filled with colorful personalities with guns. The head of the agency, Blut (Matt Lucas), has a surefire plan to pay off his debts. Rather than pay the assassins their pensions once they hit the mandatory retirement age of 50, he’ll just kill them. Brilliant. Duncan sets off to enjoy his last few days before his big birthday by settling down in a sleepy small town, getting to know his meek neighbor, Camille (Vanessa Hudgens). This quiet new life is interrupted by a team of crazy killers determined to eliminate their colleague and collect his riches.
The tonal disparity with Polar never settles down, which makes it hard to find any sense of a baseline of what is acceptable reality. What is normal here? The film veers from grotesque, brutish, gory violence to cartoonish, grating, juvenile slapstick. The violence is far too gross and brutal for the light tone it wishes to maintain. It’s the kind of violence where every gunshot necessitates a lurid explosion of blood, and why stop at one gunshot when a dozen will do? There’s an extended torture montage that lasts a total of four days when it could have just been a single session if the point is to kill the hero. It’s close-ups of skin peeling and being penetrated, and I’m not averse to gore effects and exploitation elements but when it’s paired with this flippant, nasty tone it cheapens the violence. This is a film that wallows in the grotesque, tittering to itself and trying so damn hard to be so provocative that it becomes exhausting. It’s jam-packed with style-for-style’s-sake choices that further call attention to its overall emptiness. I started counting the number of shots that existed simply to highlight a woman’s butt, and mostly that of Ruby O. Fee (The Invisibles). I swear her entire role seems to be butt-centric. Then there’s one shot composed entirely of butts shaking in Katheryn Winnick’s (Vikings) face. She’s having a phone call and her face is squeezed between two strippers shaking butts just because. It’s hilariously and transparently gratuitous. So many edits, shots, and even scenes exist just to call attention to its supposed sense of cool. However, cool movies, just like people, don’t have to convince you that they’re cool, they just are.
Let’s take the evil assassins that chase after Duncan. They’re the kind of glib movie assassins that all seem defined by one or two quirks and costume styling guidelines. It’s a diverse group of ridiculous cartoon villains who seem reverse-engineered as toy figures. Why are they also working for an employer that plans on killing them all to escape paying them upon retirement? Why would you willfully work for someone who is so open about betraying you? It’s astoundingly shortsighted thinking. Regardless, other movies have utilized colorful criminals to better establish a sense of fun, particularly the early works of Guy Ritchie. These villains bounce from person-to-person tracking down their target, killing with callous indifference mixed with childish glee, but there’s no personality, no menace, so the bloodletting feels gratuitous and ugly. Scene after scene feels like the actors had large trunks of costumes and props and were told to dig around and grab anything they wanted before they began filming. It makes every one of their appearances feel annoying and trite, especially when one scene, again, exists simply to highlight Fee’s butt in jean shorts. The killers’ big plan is to shoot their target while receiving oral sex from Fee’s character. Then the others will bulrush and shoot some more. Or, and I’m not an expert here, they could simply break in while their target sleeps and shoot them in the back? This lame group of hired killers is the big threat… and then they’re taken out with half the movie left. They are removed with such haste that I was shocked. We had spent so much time with these antagonists and then they’re gone. It’s a fantastic waste of time for a group of characters that didn’t even merit one minute. There’s even one scene where Richard Dreyfuss (Jaws) shows up and is never seen again.
The supreme villain is played by Matt Lucas (Doctor Who) and it just does not work. It’s like Toby Jones’ second cousin found the relics of Elton John’s closet and decided to try and play a Bond villain. I enjoy Lucas normally for his daft comedy roles and I think he’s trying to adopt a Goldfinger impersonation but it does not work. Once again it’s the entire tonal execution and narrative development at fault here. Blut is an officious dweeb prone to yelling at people and running away. He has no standout scene and poses no real threat once the hired guns and goons are taken care of. He cannot hold his own. This is why killing off the team of assassins with half the movie left relates to a dire misstep.
The only thing that does work in this movie is Mikkelsen (Rogue One), who is doing everything in his power to provide an anchor for the pitiable audience. He is way too good for Polar. He takes everything one hundred percent seriously and is genuinely emoting while everyone else is chewing whatever scenery isn’t nailed down. It very much feels like Mikkelsen is in some other different movie, or is pretending to be in a different, better movie. His interactions with Hudgens are a high point, taking her under his wing and showing small glimpses of sympathy and guilt. Their ultimate relationship is predictable, and she disappointingly becomes trapped as a damsel in distress for the final act. Mikkelsen does have a terrific brawl in a hallway (the location of all film fights now it seems) that is well choreographed and very physical without feeling like he’s superhuman. I wish I were watching the better movie Mads Mikkelsen thought he was in.
Everything about Polar feels unnecessary. The sex scenes are gratuitous, the violence is gratuitous, the style is gratuitous, and when everything feels tacked on for cheap thrills, the movie becomes hollow, calculated, and lazy. The suspense sequences should be exciting or an example of our protagonist’s expertise but little feels clever. There are one or two moments, glimmers of what could have been had more attention been given to developing the sequences. As I was watching this two-hour cartoon I was strongly reminded of the 1990s Tarantino knock-off, The Big Hit, which was an exaggerated cartoon of tiresome depravity. It tried so hard to evoke a carefree hipness when it came to its criminals, their depraved acts, their comedic interactions, the debauched humor, that it all felt like two hours of collective flop sweat. Polar is very much in that same description, a movie that is trying too hard to be a fun, breezy, exploitation movie. Except it feels adrift and phony and unpleasant. Polar doesn’t deserve Mads Mikkelsen and it doesn’t deserve a minute of your time, butts and all.
Nate’s Grade: D+
M. Night Shyamalan has had a wildly fluctuating career, but after 2017’s killer hit Split he’s officially back on the upswing and the Shyamalan bandwagon is ready for more transplants. At the very end of Split it was revealed it had secretly existed in the same universe as Unbreakable, Shyamalan’s so-so 2000 movie about real-life superheroes. Fans of the original got excited and Shyamalan stated his next film was a direct sequel. Glass is the long-anticipated follow-up and many critics have met it with a chilly response. Shyamalan’s comeback is still cruising, and while Glass might not be as audacious and creepy clever as Split it’s still entertaining throughout its two-hour-plus run time.
It’s been 18 years since David Dunn (Bruce Willis) discovered his special abilities thanks to the brilliant but criminally insane Elijah Price (Samuel L. Jackson), a.k.a. “Mr. Glass.” David has been going on “walks” from his security day job to right wrongs as “The Overseer,” the rain slicker-wearing man who is incapable of being harmed (exception: water). He looks to stop David Wendell Crumb (James McAvoy), a.k.a. The Horde, a disturbed man inhabited by over dozens of personalities. David Dunn and Kevin are captured and placed in the same mental health facility as Elijah. The three are under the care of Dr. Ellie Staple (Sarah Paulson) who specializes in a specific form of mental illness with those who believe to be superheroes. She has only so many days to break through to these dangerous men or else more extreme and irrevocable measures might be taken.
Shyamalan has a lot on his mind and spends much of the second half exploring the classical ideas of superheroes via Dr. Staple and her unorthodox therapy treatments. She’s trying to convince each man they are simply wounded individuals and not superior beings blessed with superior powers. Because the audience already knows the fantastic truth, I’m glad Shyamalan doesn’t belabor this angle and make the crux of the movie about her convincing them otherwise. The second act is something of a sleeping predator, much like the wheelchair-bound, brittle-bone Elijah Price. You’re waiting for the larger scheme to take shape and the snap of the surprise, and Shyamalan throws out plenty of red herrings to keep you guessing (I’ve never been more glad that convenient news footage of a new skyscraper opening meant absolutely nothing for the final act setting). Part of the enjoyment is watching the characters interact together and play off one another. The conversations are engaging and the actors are uniformly good, so even these “slow parts” are interesting to watch.
It’s fun to watch both Willis and Jackson to slip right into these old characters and conflicts, but it’s really McAvoy’s movie once more, to our immense benefit. Between a ho-hum character who has accepted his ho-hum city guardian role, and an intellectual elite playing possum, the narrative needs Kevin Wendell Crumb/The Horde to do its heavy lifting. McAvoy is phenomenal again and seamlessly transitions from one personality to another, aided by Dr. Staple’s magic personality-switching light machine. The command that McAvoy has and range he establishes for each character is impressive. He reserves different postures, different expressions, and different muscles for the different personas. I was genuinely surprised how significant Ana Taylor-Joy (Thoroughbreds) was as the returning character Casey, the heroine that escaped Kevin’s imprisonment in Split. She’s concerned for the well being of Kevin, the original personality who splintered into many as a means of protection from his mother’s horrifying abuse. I was worried the movie was setting her up to be a disciple of Kevin’s, looking to break him out having fallen under an extreme Stockholm syndrome. This is not the case. She actually has a character arc about healing that is important and the thing to save Kevin’s soul. There are in-Kevin personalities here with more character arcs than the other famous leads.
Shyamalan has been improving in his craft as a director with each movie, and stripping down to the basics for a contained thriller gave him a better feel for atmospherics and visual spacing with his frame. With Glass, the cinematography by Mike Gioulakis (It Follows, Us) smartly and elegantly uses color to help code the characters and the development of their psychological processes. The direction by Shyamalan feels a bit like he’s looking back for a sense of visual continuity from his long takes and pans from Unbreakable, which places greater importance on the performances and precise framing.
I think the disappointment expressed in many of the mixed-to-negative critical reviews comes down to a departure in tone as well as the capitalization of being an Unbreakable sequel. Both of the previous movies in this trilogy were less action vehicles than psychological thrillers that emphasized darker human emotions and personal struggle. Shyamalan purposely grounded them, as much as one can, in a sense of vulnerable realism, which only made both of their endings stick out a little more. The movies weren’t about existing in a superhero universe but more so about unknown heroes and villains of comic-sized scale living amongst us every day. It was about the real world populated with super beings. Because of that tonal approach, Unbreakable was the epic tale of a security guard taking down one murderous home invader and surviving drowning. It was more the acceptance of the call, and part of that was getting an audience that had not been fed as much superhero mythos as today to also accept that secret reality hiding in plain sight. 18 years later, movie audiences have become highly accustomed to superheroes, their origins, and the tropes of the industry, so I was looking forward to Shyamalan’s stamp. I think our new cultural environment gave Shyamalan the room to expand, and Glass moves into a less realistic depiction of these elements. It’s not the gritty, understated, and more psychologically drawn dramas of his past. It’s more comfortable with larger, possibly sillier elements and shrugging along with them. There are moments where characters will just flat-out name the tropes happening on screen, with straight-laced exposition. It can lead to some chuckles. I think fans of the original might find a disconnect in tone between the three films, especially with this capper. They might ask themselves, “I waited 18 years for these characters to just become like other supers?”
And that refrain might be common as well, namely, “I waited 18 years for this?” While it’s inherently true that a filmmaker doesn’t owe fans anything beyond honest effort, an extended time between sequels does create the buildup of anticipation and the question of whether the final product was worth that excited expectation. Fans of Unbreakable might be somewhat disappointed by the fact that Glass feels like more of a sequel to Split. McAvoy is top-billed for a reason. Perhaps Shyamalan had more of a desire to foster the continuation from a recent hit than an 18-year-old movie. Whatever the rationale, David Dunn gets short shrift. After the opening segment, he’s being institutionalized but he’s not actively trying to escape. As a result, the attention focuses far more onto our two villains, and one of them doesn’t says a word until an hour into the movie. This further exacerbates the disproportionate emphasis on Kevin Wendell Crumb (and The Horde). As stated above, I think that’s where the emphasis should be because he has the most storytelling potential, and McAvoy is amazing. However, if you’ve been waiting 18 years for another face-off between Mr. Glass and the Unbreakable Man, then this might not seem like the special event you dreamt about. Shyamalan still has difficulty staging action sequences. The fights with David and The Beast are pretty lackluster and involve the same non-responsive choke hold moves. There are like half a dozen characters involved with the climactic showdown but half of them are bystanders waiting to be tapped in when the narrative needs them to console their fighter.
I think the ending will also turn some people off for what it does and what it doesn’t do (I’ll avoid spoilers but will be speaking in vague terms this paragraph, so be warned, dear reader). The ending opens up a larger world that leaves you wanting more, even if it was only a passing scene acknowledging the resolution to the final actions. This holds true with an organization that you get only the smallest exposure to that adds to the deluge of questions seeking answers. It sets up a bigger picture with bigger possibilities that will ultimately be left unattended, especially if Shyamalan’s recent interviews are to be taken at face value. What Glass does not do is play with the implications of its ending and explore the newer developments. The ending we do get is indeed ballsy. I gasped. Shyamalan takes some big chances with the direction he chooses to take his story, and I can admire his vision and sense of closure. On the other end, I know that these same decisions will likely inflame the same contingent of disgruntled and disappointed fans.
Shyamalan’s third (and final?) film in his Unbreakable universe places the wider emphasis on the three main characters and their interactions. While McAvoy and Kevin get the light of the spotlight, there are strong moments with Elijah and David Dunn. There are some nifty twists and turns that do not feel cheap or easily telegraphed, which was also a Shyamalan staple of his past. It’s not nearly as good or unnerving as Split, the apex of the Shyamalanaissance, but it entertains by different means. If you were a fan of Unbreakable, you may like Glass, but if you were a fan of Split, I think you’ll be more likely to enjoy Glass. It might not have been worth 18 years but it’s worth two hours.
Nate’s Grade: B