I implore all filmmakers to be cautious about titling your movies. When you use absolutes in your titles, it’s laying forth a claim that you better be able to back up, and when you also present easy-to-apply summations of your movie in the title, it’s another dare I hope you’re capable of meeting. Nobody should name their movie Waste of Time and make a pointless and lazy movie because you can already see the summary blurb that awaits. In the case of the new low-budget Ohio-made comedy Worst. Christmas. Ever., you better be plenty funny to avoid the obvious put-down, “Worst. Christmas. Movie. Ever.” Unfortunately, while this low-budget movie has energy and bad taste to spare, it’s woefully short on ideas, jokes, characterization, and fun.
It’s Christmas Eve in East Jesus, Ohio and Sophia (Raychael Lane) has learned that she is pregnant. Her loser boyfriend Trey (Leonardo Mancini) is the father, though he doesn’t seem like a good prospective parent as he’s shiftless and cheating on her with Madison Fatcheck (KateLynn Newberry). Sophia doesn’t know what to do and definitely can’t tell her mom and stepdad. We interact with different bizarre locals, drug dealers, trigger-happy cops, crazy relatives, and an ex-con mall Santa (Craig Brophy) who breaks into homes. Over the course of one long crazy night, Sophia must decide what she wants to do with her life and the possible new life inside her.
There is a grand tradition of the irreverent anti-Christmas comedy, a holiday setting brimming with sentimentality. Whether it’s A Christmas Story or Gremlins or Bad Santa, there’s something appealing about undercutting all that holiday good cheer with a little irreverent fun. The problem with Worst. Christmas. Ever. is that writer/director Johnny Chechitelli (a credited writer for FOX Sports and UFC fights) settles too often on the easiest joke, that is, when there are jokes. Sometimes it feels like the film has just gone on auto-pilot, like an improv session gone awry. That drifting, directionless feel pertains especially to the characters, which are uniformly boring. There are some strong archetypes that have potential, especially a lecherous Santa up to no good. There are just too many disposable characters cluttering this narrative that seem to exist in their own alternate universe movies with too few jokes. The world of East Jesus, Ohio feels wacky but without forethought. This is the kind of movie where a former overweight girl has the last name Fatcheck, and apparently this factor is what defines her character. There are small moments of satire but they’re never really honed into a more coherent or clever message. The stepfather plays a violent video game as an armed Jesus shooting Santa Claus to death. A rap song about a bad Santa seems to revel in gaudy cliches without providing commentary or entertaining contrasts. The treatment of African-American characters seems to play tragedy as cheap comedy, setting them up for traumatic police encounters that lack commentary on racism or ignorance. Sophia goes off on a team of carolers for their religious beliefs, but the movie seems too timid to go further with mocking Christmas rituals or religious hypocrisy. There are ideas here, not all of them good, but rarely do the ideas evolve into sustained plot beats or jokes.
Let’s analyze one scene in particular and why it doesn’t work from a comedy standpoint and what could have been done with a little more attention. Sophia and her pal Noah (Chase Crawford) go to her boyfriend’s house. Sophia is defending him but Noah says he’s likely just sitting around and getting high. When they peek through the window, they find Trey sitting around with marijuana, and Sophia tries to excuse it, not wanting to admit that Noah’s negative characterization was correct. Then he smokes a pipe and a scantily clad Madison Fatcheck comes in and nuzzles up beside him. Trey sees Sophia watching and freaks out. I ask you, dear reader, where was the joke? The fact that Trey is a loser is already assumed, so that reveal isn’t enough. What could have happened was Sophia’s pained attempts to continue denying the obvious reality. Rather than catch her bad boyfriend with drugs and then a new girl, this scene could have been extended to make things even more ridiculous. He had drugs, but Sophia was saying maybe he was just sorting it, and then he’s using the drugs, and Sophia says well at least it’s not hard stuff, and then he breaks out a hypodermic needle and she says, well maybe he just needs an insulin shot. It’s a comedy scenario that prospers from escalating desperation and absurdity. It could have been funny. Instead, we’re given maybe one joke, which is obvious, and little else. There is a lack of creativity when it comes to the comedy construction throughout Worst. Christmas. Ever.
There is a difference between a gross-out gag and something that is simply gross. Making your audience experience discomfort can be a useful resource for comedy, but you have to be aware of what the returns are for the indulgence. I’m reminded of a scene in Seth MacFarlane’s A Million Days to Die in the West where Neil Patrick Harris defecates into a cowboy boot. He’s humiliated, it’s extended, and the joke lands, but then McFarlane cannot help himself and has to show a two-second insert shot of the messy feces inside the boot. The joke would have worked best without literally getting into the muck. Think back on Dumb and Dumber with Jeff Daniels and his epic diarrhea sequence atop that unfortunate toilet. It’s all in the performance and the cascading and noxious sound effects. The Farrelly Brothers didn’t need to put us in the bowl. This brings me to our Worst. Christmas. Ever. because I think its uses gross shock humor to cover for its poor comedy efforts. This happens early with Sophia throwing up in a Salvation Army collection bucket. That alone works as a joke, but then the director puts us in the vomit and uses this image to put his credit onscreen. There it is, he seems to say, I’m the guy responsible for this mess. There’s another scene where a character pees into a toilet and we just watch multiple seconds of a stream of urine and then on the floor as well. I kept thinking that maybe the movie would come back to this, that taking so much time to set up pee on the floor would lead to an accident later, but nothing happened. I guess just the sight of urine was supposed to be funny, just like the sight of vomit in a bucket was supposed to be funny. This lazy ethos pervades the movie and is dispiriting.
There are crude animated sequences in Act One that I initially had hopes for. It’s a stylistic touch to separate the movie but it could also have been a smart way around larger set pieces that would have been too expensive. These are mostly confined to Sophia’s flashbacks about her dead father and then this device is never seen again after the 20-minute mark. The six-minute segment about her bad drug addict father using the last of his money on drugs, then robbing a convenience store to also use on drugs is simply not a story demanding six minutes of our time. It’s not funny and it’s not informative and it gets tiresome and repetitive. This same information could have been conveyed with Sophia through a monologue of why she hates the holidays and it would have had a more immediate and lasting emotional impact than an animated interlude. The animated segments reminded me of MS Paint but with more detail. The style is fine but the purpose is questionable. The story we get through the animation isn’t necessary other than it provides an additional six-plus minutes of running time to desperately get us to a feature-length.
This brings me to the fact that this 80-minute movie is really only a scant 63 minutes long. The end credits begin shortly after the one-hour mark and from there we’re treated to short additional scenes for resolution and then bloopers and then an extended music video of our rapping Santa. The actual credits move at a snail’s pace to reach that magical 80-minute runtime. This is the problem with a scattershot narrative that doesn’t seem like it’s going anywhere. One could argue that Worst. Christmas. Ever. is not the kind of movie beholden to character arcs and great strides in personal growth but you still need to do something with the time you have as a storyteller. For a comedy, we need more escalation than some dead bodies by the end. There needs to be amusing complications, there needs to be struggles, and there needs to be variation. Worst. Christmas. Ever. has the feeling of watching several short films that have been stitched together with minimal care. The consequences feel as throwaway as everything else in this movie. There is a dearth of satisfaction by the end because it’s missing all the important things like clear goals, meaningful character development, and culminating gags built around careful setups and escalation. I was a bit flabbergasted by the movie essentially giving up at 63 minutes but also grateful for the end.
It’s my duty to find some highlights to praise for Worst. Christmas. Ever. and I think the cast is generally a strong asset. Given the low-budget nature, not everyone is quite so polished, but the amateurism actually adds an authenticity to the proceedings of making a real small-town indie in Youngstown, Ohio. Lane (To See the Moon in the Morning Sky) has a wholesome appeal as our protagonist. Brophy creates a welcomed impression as a sleazy Santa, and his rap skills aren’t too shabby either. The entire rap video sequence is actually one of the best in the film. The song production is more accomplished than I would have expected given the low-budget. By far the actor I enjoyed the most was Wantatah (The Con) as the stepfather. His performance is the one where the actor melts into the character and you see the least amount of “acting.” He just is, and it’s entertaining to watch his grumpy incredulity and then inebriated disasters. I hope Wantatah can get even more work from here that takes advantage of his fine comedy instincts and commitment.
I’m not going to lie, Worst. Christmas. Ever. was a difficult movie for me to watch. Even at little over an hour, I struggled to keep my attention and I rarely laughed. More often I was befuddled at the sloppy attempts at comedy that too often settled on shock value and bad taste because it couldn’t be bothered to actually think about jokes. There’s a difference where poop is a funny joke and when it’s just gross, and this movie doesn’t quite comprehend that distinction. Frankly, there just isn’t enough going on here to merit your time. From a comedy standpoint, there’s little to leave you satisfied. I laughed more from Killer Raccoons 2. From a character standpoint, there are weirdos who get their individual scenes but the main character’s unplanned pregnancy feels like an afterthought for how little it pushes the other characters. Imagine Juno if nobody paid attention to Juno’s pregnancy. From a production standpoint, there are definitely limitations given the lower budget and the wintry Midwestern climate but this doesn’t lead to necessary creative ingenuity. This is more a premise and an attitude than it is a full-fledged movie. Worst. Christmas. Ever. peaks at its poster.
Nate’s Grade: D
At its core, The Curse of Lilith Ratchet is a low-budget horror movie stuck between two paths of entertainment and sadly reaching neither. It could have been a genuinely good horror movie, one where its concept begets creative ingenuity, like a Lights Out or Final Destination, where the set pieces are well developed, the characters are interesting and meaningful, and there are pertinent themes linked to character to make the horror more immediate and impactful. Or it could have gone a completely different route and declared itself a schlocky horror movie, owning a trashy flair of fun while doling out exploitation elements of sex and violence to provide the prurient thrills of genre satisfaction. Unfortunately, Lilith Ratchet isn’t good enough to be legitimately good and it’s not knowingly bad enough to be particularly entertaining. It’s just another disappointing low-budget horror movie with too little thought given to its story and characters and horror sequences.
A group of friends steal a shrunken head belonging to the notorious Lilith Ratchet, a Civil War-era woman who murdered her cheating husband with an axe and was then killed herself. She would curse anyone who would say her name and attached nursery rhyme. Alice (KateLynn Newberry) and her pals offer the famous head to popular paranormal radio host, Hunter Perry (Rob Jaeger). He broadcasts from a dance club for a special Halloween show and brings in volunteers for a game of hot potato with the shrunken head (again, this is designed for an auditory medium, which doesn’t seem wise). The evil spirit roams the Earth, striking down in order those who held her shrunken head, and Alice scrambles for a potential way out.
Here’s an example that hits both areas I cited above as it concerns that middle ground between well-developed horror and schlocky camp (mild spoilers I guess). Our first Lilith Ratchet victim, after the prologue, is abruptly run over by a car. This news does not reach his girlfriend, Lauren (Brianna Burke), until Alice delivers it in person, which seems beyond bizarre to me. Side note: cell phones do not seem to really exist in this universe. They do appear every so often, but when it comes to reaching others during times of crisis, or distributing key information, nobody picks up their phone to dial or text. They instead wait to hear face-to-face, and that consistent delay of communication breaks the tenuous reality of the movie. Writer/director Eddie Lengyel (Scarred, Mother Krampus 2) might as well have set the film during the 1980s or beforehand if modern technology matters so minimally. These characters are still talking about a popular radio show; not a viral podcast but, an alternative radio show. It doesn’t quite feel of today.
Back to my example, Lauren is informed her boyfriend has died. She retreats indoors to take a long bubble bath. She doesn’t exactly seem too broken up after her immediate response but hey we all grieve in different ways. Now, considering we’re dealing with a supernatural presence, why not take the form of the dead boyfriend? This would make the encounter more personal; the spirit could dig into Lauren’s suffering and perhaps any feelings of guilt, it would be an opportunity to open her more up as a character before her inevitable death, and it would simply be more interesting. Sadly, the film doesn’t go this route. Instead, she lounges in her bathwater and oblivious to the Big Scary Lady walking around the room. Then she’s violently pulled into the water and released, and this happens maybe four times. I don’t know about you but if I’m being yanked by a malevolent spirit in my bathtub, I’m getting out of that tub quick. Lauren leisurely tries to catch her breath. So, if we weren’t going with the more character-focused and developed death, then we should go for something memorable or truly horrifying. Instead, we get a woman being pulled under her bathwater and it happens three to four times. It’s not interesting and it becomes repetitious to the point of unintentional comedy. It’s also a bathing kill that veers away from T&A or anything too tawdry, which means it fails to register either as effective, engaging traditional horror and as schlocky, fun, campy horror. It just made me think of the obvious homage to Nightmare on Elm Street and then it didn’t offer anything more.
Even with its low budget, that didn’t consign The Curse of Lilith Ratchet to certain doom. The problems begin early when it comes to establishing its universe and its rules in a way that feels consistent and credible. The script requires plenty of sloppy exposition and a questionable structure of this information. We should know the rules of Lilith Ratchet early to play along. It isn’t until over an hour into the movie where the characters even piece things together. There are also scenes that have no need to exist or their placement is questionable. Do we need a scene where the characters chat with a local shop owner who warns them about his open “not for sale” display? If we cut that scene, then it presents the characters as more devious when they explain how they obtained the shrunken head. When we do get the Lilith Ratchet back-story, we get it twice, first when Hunter is presented with the shrunken head and then second on his paranormal radio broadcast. Why not condense this into one experience? Why not even open with the back-story, then pull back and reveal him on his radio broadcast, and then from there have the characters on his doorstep with the shrunken head, knowing from the broadcast he was a fan? That’s a cleaner structure. There is a weird plurality of scenes of people consoling Dylan (Roger Conners), but it’s always someone informing you after-the-fact about relationships. I didn’t know he was best friends with a murder victim, and now everyone on the street wants to console him like he’s an unofficial mayor of the city. It’s storytelling that’s trying to fill you in on significance after it matters. If you’re going to be late giving us information to understand the characters’ emotional states, don’t bother.
As a horror movie, there are too many moments that are expected. It feels like we’re running through the motions to include certain moments because they’re expected. The opening prologue introduces a threat and some mild gore, but the massacre of this sorority doesn’t have any larger ramifications for the entire story. We see some of the dead girls, which means that Lilith Ratchet can indeed take the form of the dead, but they don’t act too suspiciously. It’s simply a quick visual cue for the audience not to trust these onscreen women. If she can take this form, I wish she had done it more often, especially as people started getting dispatched. The opening also has what might be the funniest moment in the entire film. One of our sorority girls sees the evil spirit, runs upstairs, hides in her bathroom without locking the door, climbs into the shower as a meager form of protection, and this is even funnier because the shower is a clear glass door. I don’t know what she was expecting hiding behind a completely transparent cover in an accessible room. Are we supposed to ridicule this person? I don’t get the sense anything is done for laughs. Likewise, there’s a preponderance of jump scares in place of cleverly designed set pieces of terror. There’s nothing tailored toward Lilith Racthet’s personal history to make it her feel more than a generic haunt.
The real star of the movie is Lilith Ratchet and the actress behind the spirit, Crissy Kolarik (Mother Krampus 2). It’s rare for a horror movie to not just create a spooky creature but to even create an affecting silhouette, something easily identified and quickly felt. Lilith Ratchet is a great looking creation. She’s in a flowing Gothic gown, her clawed fingernails stretched at her sides, her Victorian era hairstyle and pale face. It’s a creepy image and Kolarik has a really strong sense of poise and presence as she patiently stalks the sets, enough that I was reminded of The Nun, another immediately creepy specter with a clearly identifiable silhouette. The backlit moments that highlight Lilith’s shape also have an unsettling impact. I wish that this evil spirit had a more interesting story to utilize this actress and setup. While the movie never calls for her to do anything terrible different, Kolarik excels at being the big bad boo and glaring menacingly.
Under its DVD release title, American Poltergeist: The Curse of Lilith Ratchet is a bit misleading considering she’s not a poltergeist. Or a demon. Or much of a ghost really. She’s kind of a walking idea, a version of the Bloody Mary urban legend. This lack of clarity and personal alignment is symptomatic of the movie as a whole. It’s certainly not a bad looking movie for its reported $15,000 budget. It has professional lighting that establishes a mood and solid makeup and gore effects, and even the score can have its draw. The acting is acceptable even with characters absent goals, dimension, or general points of interest. I have seen far worse movies with far bigger budgets. What I’m getting at is that The Curse of Lilith Ratchet had effective and appealing technical merits and a capable cast that could convey dismay and confusion. It had a starting foundation that could have delivered had they been given a good and interesting story. Alas, the screenplay feels too unfocused, sloppy, overcrowded, and lacking in direction and escalation and personal stakes beyond the obvious. We’re talking about stuff like an extended sequence of hot potato with a shrunken head for a radio show. If you’re not going to make smartly designed scary sequences, then perhaps try your hand at making a campy, gory, silly, knowing movie. The tongue-in-cheek version of this movie could have been a blast. The Curse of Lilith Ratchet is a middling horror movie that just comes and goes, leaving little impression other than a lingering sense that somehow it should have been better.
Nate’s Grade: C-
As far as Ohio indies go, Mock & Roll might have one of the smartest creative approaches. It’s a mockumentary following the mishaps of a Columbus, Ohio band trying to make it big. Director/co-writer/editor Ben Bacharach-White (Jimmie Van Zant’s American DeTour) and his cast and crew make good use of limited resources, blessed casting, but the movie could have been even more had it devoted more attention to its comedy writing and doc tricks.
We follow the band Liberty Mean, with lead singer Robin (Aditi Molly Bhanja), guitarist Rick (Chris Wolfe), bass player Tom (Pakob Jarernpone), and drummer Bun (Andrew Yackel). They are a parody band that sticks to only one source, parodying the songs from the rock band The Black Owls. Their mission is to put together an album, gather enough fans, and take the South by Southwest Festival by storm. Robin’s brother, Sully (William Scarborough), is documenting the band and their wacky hijinks as they play punk bars, try crowdfunding, undergo drug trials, stumble into the underground world of art dealing, and land in jail.
Mock & Roll is an amiable experience and one comparison became so fundamentally clear to me that afterwards it’s all I could envision. This movie feels exactly like a Nickelodeon or Disney Channel live-action tween series. I know that may sound like a complaint but it’s not intended as one. The comparison just became so obvious to me that I was amused throughout to see the finished film hold to this creative endeavor, whether intentional or unintentional (I’m guessing unintentional). The exuberant energy level of the performers, the comedy scene writing that has specific beginnings and ends, the episodic nature of plot, the “let’s put on a show with our friends” mentality, the wacky hijinks, the direct communication with the camera, it felt like an extended collection of episodes for iCarly or Wizards of Waverly Place or Hannah Montana. Again, I do not intend this as a criticism, but the style and delivery of storytelling, as well as the genial likability of its cast, made me draw this comparison.
The best thing this mockumentary has going for it is its spirited cast who go beyond their limited characters. The difference maker in mockumentaries is characterization. The Christopher Guest mock docs (Best in Show, Waiting for Guffman) don’t have revolutionary storytelling but rely upon seasoned actors to really dig in deep with their unique characters, so that no matter the situation, something will spring out of the interaction and response to conflict. The characters in Mock & Roll are scant. The one with the most outward personality is Rick, puffing his chest out with bravado and swagger. The other two male characters, Tom and Bun, are working on the same note, basically deadpan absurdity. They’ll wax philosophical or bizarre at any moment. Robin, unfortunately, seems to be the straight-man role to center the rest of the group.
While these roles limit what comedy styles are available in the different vignettes, the performers go above and beyond and make the movie enjoyable. Wolfe (Where Are You, Bobby Browning?) is a standout as Rick and his voice reminded me of T.J. Miller. He has a natural charisma but also can easily channel a grinning doofus, which gives him the widest comedy berth. I would happily watch Wolfe in other movies and think he has a bright future in comedy. I would hire him. Yackle (False Flag) appears to be the best improviser on the set, able to pull wonderfully bizarre details from thin air and deliver them with understated care. His riff about Beethoven being deaf, and also blind, and having wooden hands, and that’s what made him great got a solid laugh from me. Jarernpone (Dark Iris) has a similar acting technique except it’s unloading deep philosophy without breaking a sweat, also performed at an understated rate, where the comedy best resides. Bhanja is a welcomed presence among the boys and I wish she had been given more to do. She shows promise and an engaging personality even in limited form. There are two supporting players of note, Scarborough (The Incredible Jake Parker) as Robin’s mostly unseen documentarian brother Sully, and Ohio superstar KateLynn Newberry (Dark Iris, Widow’s Point) as Rick’s girlfriend tasked with building a crowdfunding campaign for the band. Both are enjoyable to the point I wish they had been onscreen more often. Newberry has such a great nonplussed frustration with the band’s self-deluded antics.
The episodic nature works for Mock & Roll until it simply doesn’t. At 77 minutes long pre-end credits, the movie feels far more like a collection of scenes than as a film narrative with a recognizable three-act structure. The vignettes don’t last longer than maybe eight minutes, which is another reason why they feel like anecdotal segments of a 22-minute TV episode. There is an advantage where if I’m not engaged in one scenario, and many are hit-or-miss, I know that another is coming up (after these commercial breaks). A disadvantage, however, is that nothing feels like it builds off the previous actions of the story. You could rearrange any of the first hour and would only impact the overall plot minimally (a reference to a crowdfunding campaign here and there). The episodic nature robs the movie from feeling like its plotting matters or builds to needed payoffs and running gags that make it more satisfying to watch than, say, a collection of unrelated skits.
Then in the last quarter of the film it becomes a prolonged segment that transforms into a baffling Boogie Nights homage. The gang get involved in art theft transportation (a miss), and then it happens again with a criminal art smuggler Dante (Brian Bowman, Dark Iris). This entire segment feels like the Wonderland/Rahad Jackson sequence late in Boogie Nights. Bowman is meant to be Alfred Molina in an open bathrobe, wavering between inebriated and dangerous. The plot beats follow the sequence and even some of the dialogue exchanges are similar. So the question arises, naturally, why even bother? The segment isn’t funny and doesn’t seem designed to be funny. Throwing the characters into an increasingly uncomfortable scenario that presents more and more danger could produce some great cringe-worthy moments of awkward comedy. This doesn’t happen. It just keeps going and it’s the only segment that actually builds off the events of previous segments, and I wanted it all to just go away. It’s too long, too turgid, and doesn’t have nearly enough construction in its comedy to justify the jaunt into criminality. The ending is also so flippant that it feels like it could all have been removed for the impact it has. If you’re going to break the formula established for an hour, it better be worth the excursion.
This transitions into some of Mock & Roll’s design flaws that keep it from being a stronger movie. The fact that the central band is a parody band of The Black Owls will mean next to nothing to an audience, the far majority who do not know whether The Black Owls are a real band or not. They are real but a quick check on Spotify shows they haven’t exactly crossed a listening threshold, so when the Liberty Mean band members talk about the band’s real songs, we won’t know the reference points. We don’t know the reference so we can’t appreciate the parodies, and the performances of Liberty Mean are fleeting, and many don’t even allow us to hear the parody songs themselves. If this was the given reality, Mock & Roll would have been better to just have them parody a silly fake band, or a band that everyone in the audience would be familiar with, rather than settling on a local rock band that allowed their music to be given featured placement. The idea of Liberty Mean as a parody band, and the nature of parody, also feels sadly underutilized. I was hoping the movie would go into a direction where one of the band members splits off, forms their own band, but it’s a parody band of Liberty Mean, so a warped parody of a parody.
There are many fun possibilities for comedy with a parody band (a rival band nemesis, per se) but the comic shenanigans that Liberty Mean encounters are lackluster. The comedy segments are one-idea concepts that fail to develop and surprise as they go. The band plays at a punk bar and everyone seems to make a big deal out of this like it’s a grave offense, but the audience doesn’t understand why this would be any different. We’re not graced with any unsavory “punk bar patrons,” or specifics beyond that the acoustics might not be as precise. The band agrees to take part in an experimental drug experiment and the results are boring. They get high, they see hallucinations, but it’s nothing terribly interesting or different than you would expect. I’m starting to loathe drug tripping sequences in comedy because too many assume characters acting stoned is funny enough. There is also a lack of editing used for comedy potential with Mock & Roll. Watch The Office, or any other faux doc series, and an added benefit is that edits are part of its intention, so a quick cut or an inserted interview line allows a dense layering of jokes. Or at least the opportunity. Strangely, none of the band members are ever filmed individually for their takes. There are many comic and storytelling options through mockumentary that aren’t used.
Mock & Roll is a smartly modest film that coasts on the good will of its exuberant cast. Crafting a mockumentary approach for a fictional band is a clever way to make an indie film that can stand out with limited resources. The technical attributes are solid, especially the sound, though there are occasional questions like whether what we’re seeing is meant to be doc footage or simply reality, because when Sully is the only cameraman, who else is filming when he’s in the shot? The good nature of the movie is enough to warrant the time spent with an agreeable cast that seem to be having a good deal of fun. The episodic pacing works to keep things moving; however, it also makes the events interchangeable and lacking stakes. The comedy writing is often underdeveloped and reliant upon the performers to do most of the heavy lifting. It is breezy, genial, and fun, thanks to a cast that has great chemistry. I could see further adventures for Liberty Mean but would prefer a new creative approach. Mock & Roll could have been weirder, wilder, or simply better written and make better use of its documentary format.
Nate’s Grade: C+
i71 Films is a small collective of filmmakers that came out of nowhere in 2016 for the Columbus, Ohio 48 Hour Film Festival, a yearly timed filmmaking competition, and won several awards. They’ve been flying ever since, and the fact that within two years of essentially being a collective they had a full movie out and available on services like Amazon Prime is ridiculously impressive and inspiring. This is a company that can hustle like few others. They have several other projects in development and I doubt we’ll see them fade from the film community any time soon with the momentum they’re building. With that said, I peeked into their first feature, 2018’s Dark Iris, whose cover looks like something out from the Underworld universe. The description made me think I was in for a Matrix-like sci-fi action thriller of meta-human combat. It’s a genre thriller that doesn’t fully seem comfortable with being a genre thriller, downplaying the elements that would separate it from the pack, and falling back on rote characters, rote action, and rote twists. It’s proof that i71 can make a disposable action movie, but disposable is not necessarily the same as good.
Iris Black (KateLynn Newberry) is a waitress with a bad boyfriend, a creepy boss, and a mysterious woman (Rebekah Hart Franklin) stalking her who may or may not be her long-lost sister. People around her keep winding up dead in ritualistic murders that she seems to know nothing about. The FBI (Marylee Osbourne, Jose W. Byers) begins looking into the unassuming barista that might be more than she seems. Little do any of them know that a secret government program named the Hyde Project gifted 13 individuals with advanced DNA and embedded technology that made them superior hunters. It also made them killers with killer urges. A pair of MI6 agents (Kyle Hotz, Jesi Jensen) is tracking down the living super soldiers and killing them one-by-one, and they believe Iris is their last target.
Dark Iris could instantly improve by pruning its overpopulated cast and narrowing its focus. There are far too many characters to keep track of without being given better identifying characteristics. We have Agent Fry, Agent Roman, Agent Dillion, Agent Mooney, Agent Lee, Agent Lance, Agent Adams, two MI6 agents, their boss, his underlings including Simone who has more pictures on the IMDB page than either lead actress, Iris’ friend and fellow put-upon waitress, Iris’ friend’s mom, Iris’s bad boyfriend and bad boss, a coroner, and a team of masked mercenaries, and all of these people are introduced within twenty minutes. That’s before a hilariously gun-toting reverend shows up too. I challenge anyone who watches Dark Iris to tell me what characters were named what and what they can recall about identifying characteristics for those characters beyond physical distinctions (this guy had glasses). Yes you can argue that these characters are not the main characters, with the exception of the MI6 agents figuring prominently, and therefore not necessary for character development or personalities to stand out, but if that was the case then why do we have so many of them eating away at the time that could be spent on the characters that actually do matter? There is a glut of unimportant characters jostling for positioning in this movie. It feels like something I’ve seen in some other local films and that’s the excuse to squeeze in friends and family into a project. The characters aren’t as important as simply cramming your pals into your movie. When you have masked mercenaries or characters intending to do little else but feature as extras, this can work. Every movie needs its background players. But when these needless side characters begin to overcrowd the movie, and literally overcrowding tightly shot location scenes at that, then you have a story problem.
The question begins to arise whose movie this actually is with the split attention, and I fully believe Dark Iris would have worked better if it was almost completely from Ms. Black’s perspective. A bunch of FBI agents picking up clues aren’t as interesting as a woman who is under investigation and begins to doubt her own sanity. By re-framing the entire film perspective to its heroine, Dark Iris would instantly have more mystery and shave away plenty of unnecessary information and characters. Her point of the story is the emotional core but also the most interesting perspective, because without extraneous side characters filling in exposition at every turn, the audience would be learning just as its heroine does, trying to piece together the clues or what is happening and who they could trust. It would also be a better move because Newberry and Franklin (Code 207, A Wicked Breed) are two of the best actors in the film. From a storytelling standpoint, refocusing to have Iris as the driving perspective better personalizes the film and gives it more emotional punch via a distressed woman whose life is falling apart. You’re not going to feel an emotional connection or loss for the dozen FBI characters and vague villains meeting in the shadows. You will feel for an ordinary woman who is going through hell.
Simply put, if you don’t have a lead character that you care about in a world of crazy killers, then it feels like the impetus was to make your own version of Wanted or any late-night action clone that confused style for substance, preening for perception. And if that’s the way you want to go, with a collection of killers, then we need people who have personalities that pop. I’m not saying they need to be broad Batman villains but it would help if more attention was made to consider how to make them full characters rather than Human Holders of Guns. Just because you slap a Russian accent onto one character doesn’t mean she now has a distinctive personality. The better way of doing this is to link characters to theme when possible. If this character represents a specific point of view, then you can better tailor them to that perspective, so that each character can represent something different. Dark Iris suffers because it’s not devoting enough time to the character with the most dramatic potential and it’s not devoting time to making its other supporting characters stand out or connect more meaningfully.
Much of the world-building of this story in the opening text amounts to nothing. We have super assassins with super biology mixed with super computers who then have super urges to kill because they feel like gods. The most we get from this is a lackluster fight scene and some easily duped people who are decidedly less than super. If you’re providing this sort of starting point, there should be some appeal to the dark side, the idea that embracing what makes you special is to fully live, coaxing our nervous heroine who doesn’t feel like she can become who she was born to be if it means succumbing to her baser impulses. There should be characters who present different points of view, who demonstrate the highs of their powers, and act as a temptation for Iris, but Dark Iris has none of this. The entire opening could be rewritten as, “A group of genetic experiments were created, then released, and now the government is looking to clean up its mistakes by eliminating the last living evidence of the project.” Boom, I just saved you multiple screens of text. One would think they would bring back the doctor who created the 13 super killers who then disappeared, but nope. There’s no reason for the science fiction elements to even be here if they are just going to be so readily forgotten and inconsequential.
The action, when it does happen, can be pretty underwhelming. I was willing to forgive the low budget if the filmmakers utilized ingenuity to their advantage. There’s a cat-and-mouse moment in a church, where one character is hiding behind pews, and I was thinking the movie would make use of drawing out the suspense, making smart choices with its shot selections to play with the distance, using sound as a useful tool to maximize suspense. None of this happens. Instead the character pops up and starts firing. Much of the action consists of two people at opposite ends firing guns at one another. The action isn’t tailored to locations or character skills and lacks organic complications to change things up. When the movie does focus on its fight choreography, the camera is so close to the action and the editing is jumbled that it’s hard to even understand what is going on. There was one moment where two people were fighting in the background and somebody got stabbed to death, but I only knew this because of an additional “stab/dying” sound effect that communicated what the scene by itself left vague. If you have the time to showcase a fight, wouldn’t you want to devote a shot for the audience to savor one character triumphing over another, especially if it’s good guy versus bad guy?
I have a theory to possibly explain the slapdash nature of the action and I think it amounts to simply running out of time. The production for Dark Iris has professional lighting (occasionally overdone with certain looks, like a set of window blinds that must be behind the brightest Bat signal) and cinematography. However, I started noticing that many of the scenes consisted of a lot of only two angles alternating, like the filmmakers only had enough time for two shot setups and had to forgo more coverage. There are dramatic reveals that made me wish I had a closer shot on a person’s face to watch their response, or some awkwardly framed angles that made me wish the characters moved to different blocking or there were more options how to visually compose this specific scene. It feels like they only had so many selections to use because they ran out of time. There are more shots and coverage of people arming themselves for battle than typically the battle itself; that equation should be reversed. If the production knew it was limited with its time and locations, I feel like there are clever workarounds, namely thinking through the stakes of each action scene, what its goal is, how to throw in new challenges, and how it can relate to the personal journey of the good guys and reveal the skills of the bad guys. Action doesn’t have to be just a bunch of people repeatedly firing guns and moving to a new spot to repeat the process.
The biggest asset Dark Iris has is its cast and there are three standouts. Newberry (Widow’s Point, Notes from Melanie) is a tremendous talent who provides a great emotional anchor for the story. She’s nervous and alarmed and confused by much of the movie and Newberry sells every scene in a manner that feels appropriate and even natural despite the unnatural circumstances. She draws your attention immediately and creates a connection even when her character’s purposely left in the dark. Another reason I wanted Dark Iris to re-calibrate is because I can see that Newberry has so much more she can offer as an actress, so it would behoove the movie to give her even more challenges. Newberry has risen to prominence in such a short amount of time in the Ohio indie film scene and with good cause. Look out for her name, folks, because she’s going to be famous and deservedly so. A real surprise was Hotz (The Penitent Thief, Operation Dunkirk) who, while not given material to separate himself from the pack, does so thanks to the innate charisma and presence of the actor. He has a weariness to him that tempers his scenes of violence and contemplation. He’s deserving of his own starring action vehicle. And finally, we have Dan Nye (Harvest Lake, Bong of the Living Dead) who wins the award for doing the most with the least. He’s just another one of those many FBI agents, but he becomes the much-needed comic relief. He has a few offhand lines that made me chuckle, but he also gets a big hero’s sendoff, which is strangely played as a dramatic high-point for a character that doesn’t really earn that emotional curtain call. Nye has a fun nonplussed nature to him and little asides that can elevate more mundane moments.
Dark Iris is the first film from i71 Films, and it’s impressively assembled with professional-looking technical aspects and some damn good actors, as well as a story that has plenty of exciting elements, from super spies to special powers to serial killers to psychological disassociation. It’s got the potential to be a fun action thriller to showcase the skills of this up-and-coming production team, but unfortunately Dark Iris cannot fully tap that larger potential. It’s too cluttered with interchangeable characters, the focus needed to be tighter, the action needed to be more distinguishable and given more consideration, the mystery is a bit predictable (the movie is called “Dark Iris” after all and the tagline says she has a “dark secret”), and the story of who is doing what is kept rather vague or undeveloped, as if the filmmakers themselves are silently acknowledging that the story is in service of just making a slick product. The pieces were there; a woman who can’t trust her own senses and memory, a group of elite killers who could tempt her into their amoral lifestyle, a chance at cool and memorable anti-heroes and rogues. The production doesn’t have the desire to embrace exploitation film elements, so we’re left with cool parts of a story that never quite assemble together into a satisfying and engaging whole. Dark Iris serves as proof that i71 Films has unbelievable hustle and determination. I hope their future endeavors also employ more attention to storytelling and making the best use of their available resources.
Nate’s Grade: C-