This may be my least useful review in my career as a critic but I’ll try my best when it comes to Detective Pikachu. I’m not a Pokemon fan. It came to popularity as I started high school and was generally after my time. I can state unequivocally that this movie is not made for people like me, and that’s fine. I imagine fans of the long-running television series and games will be delighted to see this world brought to life with great care and top-notch special effects. I sat through the 105 minutes slightly amused but feeling no strong feelings one way or another. It’s a pleasant enough movie with decent world building and a predictable plot (taken verbatim from the game of the same name apparently). It’s charming enough for an outsider but offers not much else. It feels like a PG-Deadpool Ryan Reynolds attached to a Who Framed Roger Rabbit?-style universe where Pokemon and humans interact normally. No one ever seems to fully articulate how the Pokemon battles are essentially dog fighting and that they’re enslaving these creatures for blood sport, but it’s not like I was expecting that commentary either. In a world of living monsters, the human characters are a bit boring. Justice Smith’s character is annoying and inconsistent. He seems a bit oblivious to how much he remembers about his missing father, which is more curious with some end reveals. Bill Nighy appears as the most obvious villain. Suki Waterhouse is here as a shape-shifting hench woman. The real draw is Reynolds as the voice to a Pikachu looking to pick up the pieces of its lost memory. The humor is brisk and has more hits than misses, even if the aim is somewhat low. Detective Pikachu is a family-friendly comedy that will likely please the hardcore legion of Pokemon fans and leave the rest of us shrugging our shoulders and saying to ourselves, “Well, that was a thing.”
Nate’s Grade: B-
When we last left human killing machine John Wick (Keanu Reeves) he was on the run. He had just committed the cardinal sin in this world of professional hired guns — killing a protected man on safe ground. As a result, The High Table, which governs this ordered realm of trained assassins, has excommunicated Mr. Wick and placed a $15 million dollar bounty on his head. John is desperate for an exit and leans on old pals (Angelica Huston, Halle Berry) before coming home once again to face off against all the gun-toting wrath The High Table can offer.
Plenty of Hollywood action movies can elicit cheers and thrills, and John Wick 3 is definitely in that mix, but what sets it apart is the sheer number of “Oooo”s, “Oww”s, and, “Holy shit”s. Most other action movies have one or two moments that make you wince or make you shake your head in astonishment of something intense, gnarly, or self-evidently awesome. John Wick 3 is packed with these moments. There are numerous examples just in the opening action sequence. There’s one long extended fight where John uses whatever is at his disposal, including knives and shards of broken glass and mirror, to take down his mounting enemies, and then he pulls these deadly projectiles out of their bodies to use again in a pinch. By the end of this action sequence, my preview audience burst into applause. I can’t think of another movie where this happened especially in Act One. The movie has lots of standout action sequences and the good sense to let the audience enjoy the disciplined, imaginative fight choreography in full with long expansive takes. There are moments that are just incredible to witness, like John Wick utilizing a kicking horse to his advantage, or seeing the full take-down effect of whirling attack dogs in combat, and a two-on-one fight where every glass cage in sight must be smashed to bits. For action fans, the John Wick series is a simplified adrenaline shot where the director and star are working in unison to compose goose bump-triggering action cinema for the masses.
Another hallmark of the series is its sense of macabre humor and the world building peculiarities. Amidst the wild carnage and bloodshed, there are moments that shocked me with how funny they were. I was almost in tears toward one baffling moment toward the very end. I loved that the chief antagonist, a samurai sword-wielding Zero (Mark Dacascos), can also be a fanboy. During a rare moment of downtime, he gets to gush and freak out that he’s actually interacting with the John Wick. There’s a new character played by Asia Kate Dillion (TV’s Billions, Orange is the New Black) who behaves like a peeved middle manager trying to get back on the next red-eye home. She’s the best new addition in Chapter Three. Don’t expect much from high-profile new faces like Angelica Huston and Halle Berry as their screen time is brokered into short segments. There’s a sequence where John combats trained soldiers in body armor, and so he has to constantly be reloading because it takes multiple precise shots to down the bad guys. It’s a smart way to escalate the stakes of the scene while staying true to its world, because who wouldn’t wear everything and the kitchen sink when being tasked with killing John Wick? I laughed out loud when Wick returned to an armory perturbed that he had to reload so soon, muttering to himself in agitation.
The action is relentless and all kinds of fun to watch but the movie starts to lose its momentum by the conclusion. Part of this is by the sense of lowered emotional stakes in its finale (more on that below) and another factor is its general plot-less nature. The entire story of John Wick 3 is the title character trying to outrun the people set out to kill him, jumping from one supposed safe landing spot to another. This works for a frenetic sense of pacing, knowing that any lag time will be minimal before the next kickass brawl. Because the movie rarely catches its collective breath, it can also feel like a mindless video game, with each new location a new level and with innumerable, faceless cohorts rushing in to be battled. The violence can be brutal but also feel a bit programmed, lacking some of the visceral dynamic realism of The Raid movies, the closest equivalent action franchise I can think of. There’s nothing here that challenges the brilliant set pieces and organic complications from the last Mission: Impossible movie. It’s a fun action franchise but it runs the risk of resting on its (considerable) laurels, feeling too same-y, and that can prove deadly. The clever fight choreography, sense of humor, and conviction of Reeves does enough to mask the negative effects of this artistic choice. This may affect people differently especially fans of the series, as lavishly produced action can be rewarding enough to ignore other pressing faults. For me, I was feeling as gassed as John Wick by the end.
The further and further we get from the events of the original John Wick, the less emotional involvement the series seems to ingratiate, especially with its central baddies onscreen. Every dog-loving audience member was wiling Wick to get his vengeance in the first movie. We wanted him to get the bad guy in the sequel. Now it’s basically wave after wave of hired guns that he has to defeat, and without a better connection to that opposing force, the movie franchise runs the risk of losing any longstanding personal stakes. The bad guys are just interchangeable and only present to be dispatched. There’s no emotional victory or satisfaction for the audience if Bad Guy #12 gets toppled by the climax. The John Wick franchise is magnifying this accelerating problem; by making the conflict carry over into an additional movie, and now into another additional movie, the audience is getting further and further distance from the origin of this conflict, and thus its resolution becomes less of a desirable and satisfying goal and more a perfunctory endpoint. I would recommend the John Wick team review 2008’s Quantum of Solace to see a recent example of a big action movie hampered by overextending a thin storyline.
If you’re coming to John Wick 3 for another heaping of high-quality action, you won’t leave disappointed on that front. If you’re looking for signature moves, dark humor, and lots and lots of casual headshots, then you won’t leave disappointed. If you’re looking for a thrilling good time at the movies, you won’t leave disappointed. As a fan of the series, this was the movie I was wanting from the first sequel, dealing with the larger consequences of his rule-breaking life-and-death decision. As the third act ramped up for John Wick 3, I turned to my friend and said, “If this was the second movie, it would end right here.” Perhaps if you watch John Wick 2 and the third movie in short succession some of the problems would be smoothed out, namely a depleted sense of personal stakes and too little plot stretched over multiple movies and counting. I’ll happily continue watching further adventures of John Wick, though I’d be just as interested in an exploration of the world without its titular star. At some point it may be necessary to retire John Wick (Reeves seems to have lost a step, but he’s still like a hundred steps beyond most of us) and when they do, I hope this interesting and peculiar world is allowed to house further weird and exciting adventures. In the meantime, John Wick 3 will more than delight those action urges and sate the action appetites of its fans.
Nate’s Grade: B
At the start of 2019, there were an amazing three Hollywood remakes of foreign films released. It was a peculiar time where we had the American version of France’s global hit The Intoucheables (The Upside), the American version of Norway’s quirky and violent In Order of Disappearance (Cold Pursuit), and the American version of Mexico’s searing beauty pageant crime thriller, Miss Bala. The films didn’t seem like a studio dump job, the new regime quietly dropping doomed movies into the early months of the year to go hopefully unnoticed. The Upside was a $100-million grossing hit, once again proving the durable and international power of that story. The remake I was most concerned about was Miss Bala, which looked via trailers to have strayed so far from the original. It felt like a potent and tragic movie was being turned into an empowerment vehicle, pretty much flipping the artistic intent of the 2011 Mexican original.
Gloria (Gina Rodriguez) is a pageant makeup artist visiting her good friend in Tijuana. The nightclub they’re in becomes a scene of gag violence and Gloria is a reluctant witness to who was responsible. As a result, the cartel gang kidnaps her and forces her to do their bidding, including unwittingly driving a car full of explosives to a DEA safe house. Gloria is forced to be a DEA informant, a courier for the cartel, and all the while she’s searching to find her friend Suzu (Cristina Rodlo). By the end this new “Miss Bala” (“bala” means bullet in Spanish) will be forged by fire and find her strength to fight.
This is a very different version of the Miss Bala story, and for the purposes of this review and critical clarification, I think it would be helpful to reprint my brief analysis of the 2011 film for easier comparison. So here is my 2011 review in full:
“Miss Bala (Mexico’s foreign film Oscar entry for 2011) is an unwavering, startling, and deeply tense movie about one woman’s tragic and unwilling association with a powerful drug cartel. Laura (Stephanie Sigman) wants to be the next Miss Baja California, but she’s unwittingly pulled into a life of crime after she witnesses a gang hit. The cartel ensures that Laura wins the beauty pageant and becomes a courier for them. The movie takes a Lars von Trier approach to storytelling, putting its heroine through a torture chamber of anxiety and terror. This woman only wants to escape the hell she has accidentally found herself a part of, but every attempt to escape, be it going to the police or confessing assassination plots to the intended targets, gets her corralled back into the fray. For Laura, there is no escape. The movie packs a near-constant surge of paranoia, as we fear that at any time something awful will happen. In fact it’s usually only a matter of time. Laura is more a symbol of the collateral damage of Mexico’s billion-dollar drug war than a character, and she kind of becomes a numb zombie by the movie’s latter half, perhaps accepting her doomed fate. Director Gerado Naranjo favors long unwinding takes and handheld cameras, which add a gritty realism and sense of compounding dread to the picture. The movie has an unflinching level of realism to it that makes it all the more haunting, stripping the romanticism from a life of crime. Much like Italy’s heralded crime film Gomorrah, this bleak but impassioned movie shows the inescapable tentacles of organized crime and gives a face to innocents caught in the middle. Miss Bala is a testament to the hidden toll of a nation at war with itself.”
That sounds like a pretty interesting movie, right? It is and is worth checking out regardless of your feelings for the 2019 Miss Bala. The original protagonist was simply a victim of being in the wrong place at the wrong time, and as a result she became a pawn in a larger game of leverage between warring factions. Her entire goal was to simply escape the terrible danger she was in, but every refuge just put her back into the fray or used her for their own devious purposes. The protagonist wasn’t completely passive since she’s constantly reacting to the dangers and dangerous men around her, assessing her ability to escape, who she can trust and when, but she is decidedly less empowered.
That is the biggest divergence with the 2019 Miss Bala, making our protagonist an empowered woman who struts in slow-mo in a ball gown and an automatic weapon, the kind of image you’d see in any number of schlocky Michael Bay action thrillers. Over the course of her harrowing experience, Gloria becomes a Strong Woman, a Fighter Who Fights Back, whereas the protagonist of the 2011 film, Laura, was just trying to be a Survivor first and foremost. There’s a distinct difference in intention and execution there. One is curated with more realism and the other becomes a revenge fantasy. One is meant to disquiet and jar a crowd and the other is meant to be a fist-pumping crowd-pleaser.
I’ll admit there was less action in the 2019 Miss Bala than I had feared from the commercials. However, the action that does occur is indistinguishable from other bigger budget crime shootouts. You’ve got grenade launchers, exploding cars, nightclub shootouts, and other cliché moments handled in relatively cliché ways. There is a final confrontation between Gloria and one of her chief antagonists that includes the line, “I did what I had to do. We both did!” I’m stunned they didn’t feel the need to have the villain denote, “You know you and I are not that different.” Actually, now that I think about it, I’m fairly certain this scene did exist between these characters, with the guy talking about his American upbringing as a means of making connections with her. What I’m ultimately saying is that 2019 Miss Bala kind of misses the point of 2011 Miss Bala. It’s like using the Iron Giant, a figure of pacifism (“I am not a gun”) into a weapon of war (ahem, Steven Spielberg, Ready Player One).
But why don’t you judge the movie on its own merits instead of simply comparing it to its superior source material? That’s a reasonable argument so allow me to do so, dear reader. The new Miss Bala doesn’t work as the fist-pumping crowd-pleaser because it doesn’t know what to do to build its tension and escalation. Take for instance a scene after Gloria is taken in by a rogue DEA agent (Matt Lauria) and told she works for them now. She’s sent back to the clutches of the cartel and then alone in a bedroom with a leader. This guy tells her to start taking off her clothes. It’s certainly an uncomfortable moment, and the camera weirdly lingers on Rodriguez’s breasts as she’s about to remove her bra, but the scene is merely a scuzzy guy wanting to see her skin. What if she was wearing a wire or had been hiding something from the DEA, and then removing her clothes would put her in far more danger than being uncomfortable? To further hammer this home, we have a second scene where he acts sleazy to her, touching her and making her uncomfortable, so why do we need two scenes of this making the same point?
The Gloria of 2019 Miss Bala is also a bit too predisposed to be that figure of empowerment in the face of dismissive and dangerous men. Again, nothing wrong with this storytelling perspective, it’s just the film makes it so obvious and clunky at every turn. Within the first minute of screen time, we see Gloria apply her artistic skills at home, go to work, and be dismissed by a snooty male pageant worker telling her, “We’re not paying you to think.” So, as you can see, subtlety is going to be this movie’s strength. Within the next few minutes she travels to Mexico and gets a friendship bracelet from her BFF and she declares, “You are my family.” Again, subtle. Once the club attack goes down, Gloria’s mission becomes finding her missing friend who she assumes is still alive. In the original (here I go again), the protagonist was only interested in escaping and staying alive, and here we have a main character that must save others. The problem with this development is that the movie, like the above described scene, doubles down needlessly. Gloria is already threatened by the cartel that if she escapes they will harm her godson. Why does she need two personal reasons to stay in the thick of the cartel? She already has the DEA pressuring her to do their bidding or else she’ll never find her way back to the United States. The extra conflicts don’t feel like escalations but more like redundancies.
Rodriguez (TV’s Jane the Virgin) is the best thing going with the 2019 Miss Bala. She is a luminescent actress with skills and was unrecognizable for her in Annihilation. The best thing director Catherine Hardwicke (Twilight) does is train her camera closely on Rodriguez’s face to gauge the pained, panicked expressions playing out across her very expressive face and glassy eyes. Rodriguez is a real talent who can carry herself in an action vehicle (her muscular turn in Annihilation was a genuine pleasure). She could headline an action movie, but this isn’t the one for her. Her desperation and fear gives way to a quiet confidence that loses the “quiet” part as she undergoes a slow-mo action hero transformation when the movie needs her to zip to the end of her character arc.
I would thoroughly recommend the 2011 Miss Bala for fans of thoughtful, intense, and affecting thrillers. The paranoia and dread were strong throughout that combustible movie that had more on its mind than some cheap thrills. Comparatively, the 2019 Miss Bala remake feels only designed for cheap thrills and a misguided empowerment message. As the main character is turned from a survivor into a fighter, the edges smooth out, the complexity gets distilled, and the movie becomes any other number of action thrillers where our fragile, scared character becomes an avenging angel by the climax. If that’s your recipe for an enjoyable movie, 2019 Miss Bala still has problems with its execution and poor development. You won’t regret watching the new Miss Bala but your time would be better spent watching the original film and hoping better for Rodriguez.
Nate’s Grade: C
The new Hellboy reboot is utterly fascinating but in a way I doubt the filmmakers intended. The confluence of bizarre, arbitrary plotting, budget limitations, artistic self-indulgences, and tonal imbalances makes for a truly entertaining watch but for all the wrong reasons. A recent apt comparison would be the Wachowskis’ 2015 shining artifact-of-hubris Jupiter Ascending, an expensive and ambitious mess that left me dumbfounded how something like that could slip through the studio system. Right from the 500 A.D. opening prologue of Hellboy I was laughing under my breath, trying valiantly to make sense of what I was watching. It played like camp, ridiculous high-end camp, but I don’t think that was the intent of director Neil Marshall (The Descent) and company. I think they were going for a cocky, carefree sense of apathetic cool and wanted to have fun unleashing an adolescent fantasy of monsters, violence, and droll one-liners. Hellboy is an experience, all right.
Hellboy (David Harbour), child of hell and intended tool for evil Nazi world domination, has been raised by his surrogate father, Professor Bloom (Ian Mcshane), as a valuable asset in the Bureau of Paranormal Research and Defense (BPRD), the fighters against the things that go bump in the night. An ancient evil witch, The Blood Queen (Milla Jovovich), is being resurrected one dismembered piece at a time. Hellboy and his associates, psychic smartass Alice Monaghan (Sasha Lane) and agent/were-jaguar Major Ben Daimio (Daniel Dae Kim), must track the whereabouts of the Blood Queen before she can fulfill her goal of unleashing hell on Earth.
The storytelling for the 2019 Hellboy is its biggest hurdle that it cannot get over. I think ninety percent of this movie’s dialogue, and storytelling in general, is expositional, and the remaining ten percent are groan-worthy quips (after kissing a gross witch, Hellboy says, “Somebody get me a mint” — har har). Every moment is explaining the person in the scene, the stakes of the scene, the purpose of the scene, the setting of the scene, the other people in the scene, and then re-explaining one of these elements. Every single freaking scene. Every ten minutes a new character is thrown into the mix and the cycle starts anew; it feels like the screenplay is cramming for a test by the end credits. In addition to these expository present-day scenes, there are five separate flashback sequences to explain superfluous back-stories. Do we need a flashback to explain the motivation behind the pig man, who is pretty much a standard henchman? Would the audience not believe he has a grudge against Hellboy if we lacked a key flashback to set up the history between our protagonist and this unimportant side villain? Does Daimio need a flashback to showcase his military team being attacked by something vaguely mysterious? Or can he just say he was attacked and we reveal later the full extent of his… were-jaguar powers? Did we need an entire segment where Hellboy travels to another dimension to tussle with the imprisoned witch Baba Yaga to find out a location? Did we need an entire Arthurian legend to set up a super special weapon that will kill our villain, or could it have been anything else? Then there are prophecies and counter-prophecies and I was exhausted by the end of these relentless two hours. It feels less like a coherent two-hour movie and more like an aborted television pilot intending to set up weekly wacky adventures and preview a larger realm of potential storytelling avenues. We even get the extended set-up for a hopeful sequel that will all most certainly never materialize.
The bonkers narrative inconsistency and runaway pacing make it feel like anything can happen at any moment, but not in a good way. It makes it feel like very little onscreen legitimately matters because the next second a character could just say, “Hey, here’s that thing,” or, “Here’s a new person that cancels out that previous thing.” It feels like the internal rules of the storytelling are completely ephemeral. I kept shaking my head and shrugging my shoulders, just like the breathless inconsistency of Jupiter Ascending. I was not a fan of the original 2004 Hellboy (if I recall I cited it as one of the worst films of that year) and one major reason was just the sheer number of goofy elements that felt overwhelming to any sense of a baseline of believability for me to gravitate toward. I feel like if I were to revisit the original Hellboy I might be more charitable (I enjoyed the second film), but this 2019 edition is an even bigger culprit because it feels like nothing in any previous ten minutes matters. The screenplay is structured like one disposable video game fetch-quest after another.
You can almost see the movie that Marshall and his team were aiming for, a weird hard-R action/sci-fi film with strange creatures and smarmy attitude. There are moments where you can tell a lot of fun was had designing certain ghouls and monsters, like the hell beasts unleashed that include a spike-legged monstrosity that ka-bobs people as it stomps. It’s moments like that where you see the zeal of crazy creativity that must have attracted Marshall and others to this project. It’s too bad there aren’t enough of them. There’s a sequence where Hellboy takes on a trio of giants that’s filmed in a style meant to evoke one long tracking shot. It doesn’t quite get there thanks to the limits of the budget’s special effects to conceal the seams. This is an issue throughout the movie. The special effects can get surprisingly shoddy, especially a spirit late in the film that shockingly resembled something akin to an early 2000s PS2 game. If the budget could not adequately handle these sequences then maybe there should have been less new characters and excursions and we could have concentrated on what we had and done it better.
I pity Harbour (Stranger Things) for stepping into the oversized shoes of fan favorite Ron Perlman. It’s quite a challenge to follow up the guy who seemed born to play this part, but Harbour does a good job with what he’s been given. The character is a bit more sulky and surly than we’ve seen in the previous incarnations. It makes Hellboy feel like a giant moody teenager chaffing under his dad’s house rules and saying nobody understands him. The practical makeup is great and still allows Harbour the ability to emote comfortably though he always appears to be grimacing. MacShane (TV’s American Gods) is a more ornery father figure than John Hurt, and he seems in a hurry to get through his lines and get out of here. Jovovich (Resident Evil… everything) is an enjoyably hammy villain with her withering sneers and overly dramatic intonations, but she knows what she’s doing here. The same can be said for what might be the most pointless character in the whole movie, a Nazi hunter known as “Lobster Johnson,” played by Thomas Haden Church (Easy A), who plays it like he’s in one of those heightened propaganda inserts from 1997’s Starship Troopers. The actual side characters for Hellboy are the weakest because the film doesn’t know what to do with them. Lane (American Honey) and Kim (TV’s Lost) are both good actors but the movie doesn’t understand that a character foil is more than a bickering, doubtful sidekick.
I would almost recommend watching the new Hellboy reboot for the same reasons I would Jupiter Ascending. It’s rare to see a big screen stumble where it feels like the movie is just being made up as it transpires before your eyes, where the mishmash of tones, intent, and mishandled execution is confusing, disconcerting, and even a little bit thrilling. This might not be a good film for various reasons but it can be a good watch. If that sounds like your own version of heaven, give the newest Hellboy a passing chance.
Nate’s Grade: C
The stop-motion animation wizards at Laika have made some of the most charming and visually impressive movies of the last few years, including The Box Trolls, Kubo and the Two Strings, and ParaNorman. They’ve built up enough trust that I will see anything that they attach their name to. Missing Link is probably their least successful big screen effort yet, though that still means it’s only perfectly fine rather than great-to-amazing. It’s a heartfelt buddy comedy about a Bigfoot creature (voiced by Zach Galfianakis) that seeks out mentorship from a dashing adventurer (Hugh Jackman). It’s a sweet story but not fully emotionally engaging because the characters are fairly simplistic. There isn’t a lot of depth here and, surprisingly, more crass jokes aimed at a younger audience than their earlier output. From a visual standpoint, it’s beautiful with vibrant colors and fluid animation that has become indistinguishable from CGI nowadays. The action set pieces, usually appearing at a regular clip with each new location change, are fun and have their clever moments, like a capsizing ship that reminded me of the spinning Inception hallway. It’s an amusing, lower tier animated movie for Laika, but I’m worried that there might not be more of these movies the way they’re going at the box-office. Laika was treading financial water with excellent movies, and anything “less than” seems like it could possibly tip the independent animation production company over for good. Missing Link is a cute, mostly harmless, mostly entertaining movie that just doesn’t have the same ambitions and level of execution that previous Laika films have had. With that being said, it’s still worth a watch on the big screen for any animation aficionado.
Nate’s Grade: B
It seems like the secret to the success of the DC movie universe is making fun, lower stakes adventures with the characters the public has the least knowledge about. Shazam actually begun as a “Captain Marvel,” and now comes on the heels of the MCU’s Captain Marvel. We follow Billy Batson (Asher Angel), a teenage orphan trying to find his missing mother. He stumbles into a wizard’s realm and is given a special power whereupon he turns into a square-jawed, broad-shouldered superhero (Zachary Levi) by saying “Shazam.” What follows is like a superhero version of Big and it’s goofy, charming, and reminiscent of an 80s Amblin movie, where children’s movies were allowed to be a little creepy and weird. The movie is light, cheerful, and heartfelt with its doling out of family messages to go along with the slapstick and personal growth. It’s very much envisioned from a young boy’s fantasy perspective of being a super-powered adult, where the first things to be done include buying beer, going to a “gentleman’s club,” in between testing out bullet invulnerability and flight. Levi (TV’s Chuck) is excellent at playing an adult version of a kid. I was initially dismissive of his casting but he’s perfect for this part. There’s a satisfying sense of discovery for Shazam and his excitable foster brother (Jack Dylan Grazer) that doesn’t get old. The movie is more concerned with how the superpowers are affecting Billy’s relationships and sense of self than any larger, planet-destroying danger. The film even sets up its villain (Mark Strong) by giving him a decent back-story and opening the movie to explain his crummy family. It’s not a three-dimensional villain by any means but the attention given to make him something more is appreciated. The other foster kids in Billy’s new family are more archetypes but amusing, and their involvement in the final act raises the joy level of the finale. Shazam! is a movie where people are genuinely excited to be superheroes or associated with them, and that gleeful, buoyant revelry is downright infectious.
Nate’s Grade: B+
Wonder Woman may have beaten her to the punch but Carol Danvers, a.k.a. Captain Marvel, deserves her own share of headlines as the first woman to have her own starring vehicle in the highly successful Marvel Cinematic Universe (MCU). Her presence was first teased in the post-credit scene of Infinity War. After twenty-one films, Captain Marvel gets squeezed into the penultimate chapter before closing the book on the MCU as we know it for a decade, and it feels like a throwback in both good and bad ways.
Carol Danvers (Brie Larson), or “Vers” as she’s known on the Kree home planet, is part of an elite alien squad of “noble warrior heroes” fighting in a long-running war against another alien race, the shape-shifting Skrulls. Carol Danvers goes back to her home planet of Earth (a.k.a. Planet C-53) in the 1990s to look for a hidden weapon linked to a mentor she can’t quite remember, a woman (Annette Bening) from her past life on Earth as an Air Force pilot. Carol Danvers must try and recall who she is with the help of Agent Nick Fury (Samuel L. Jackson) and stay one step ahead from the invading Skrulls.
This definitely feels like a lower-to-mid tier Marvel entry, something more akin to the Phase One years (2008-2012) where the initial franchises were just starting to get a sense of direction and personality. They were also lacking the larger depth of character development, social and political messaging, as well as judicious independence from the overall studio formula that has come to define dozens of superhero blockbusters. It’s not a bad movie, and is fairly entertaining throughout its 124-minute run time, but it’s hard not to notice the shortcomings that, frankly, haven’t been this transparent in an MCU movie for some years now. I had to think back on a comparable MCU experience and I had to go back to 2015 with Avengers: Age of Ultron or maybe even 2013’s Thor: The Dark World. In short, Captain Marvel just feels a little less super in many important areas.
This is the first female-lead superhero film in the MCU (sorry Black Widow) and Carol Danvers has been a character in Marvel comics since 1968, and yet the film doesn’t put together a compelling case why she is the one getting her big screen moment. The character suffers that wonderfully tired movie trope of the foggy memory, so we have a protagonist trying to discover who she is alongside the audience. This would be a fine starting point for her to essentially reclaim her humanity and her agency as she travels back to good ole C-53 and learns more about her past. There’s a core of a beginning theme already present there, the nature of what it means to be human, and how it can be viewed as a weakness by n alien species and how it comes to be a strength for her. Maybe that’s too pat but it’s a start. The problem is that Carol Danvers isn’t seen to be that interesting. She’s somewhat boring and the presentation feels a tad inauthentic; when she’s quippy it feels forced, and when she’s badass it feels lethargic. There’s a personal journey that challenges her to assess her preconceived notions of good and evil in an ongoing intergalactic conflict, but it’s so impersonal. Even when she’s revisiting with friends and reminiscing (what she can) it doesn’t feel like we’re getting that much more insight than we had before. She’s a warrior. She’s upstanding. She definitely doesn’t like men telling her what she can and cannot do. But what else do we know besides her increasingly invincible super powers? What is most important to her that drives her? What are her flaws other than a faulty memory? When she goes full super saiyan it should be celebratory and joyous and instead it feels more weirdly perfunctory.
I love Larson as an actress and have been singing her praises for dramas (Room, Short Term 12) and comedies (21 Jump Street, Scott Pilgrim) for years, and I kept waiting and waiting to be wowed by her in this role. I was left unfulfilled. Larson is a terrific actress and can be so expressive, resolute, heartbreaking, and inspiring, and I grew frustrated as the movie kept her talents buttoned up for too long. She seems too removed from the action even as it’s happening in the moment. It’s not that she’s too serious (“smile more” chime the denizens of cretinous “men’s rights activists”) because her character should be serious. It’s that she hasn’t been given enough depth and interest a hero deserves.
Jackson (Glass) and Mendelsohn (Ready Player One) were my favorite parts of the movie. Watching a 40-something Jackson front and center looking like he was ripped out from 90s cinema is remarkable. The movie is at its best when Jackson and Larson are working their 90s buddy cop chemistry together. There’s a fun running joke about how Fury loses his eye with some near-misses played for comedy (reminiscent of Crispin Glover’s eventual armless bellhop in Hot Tub Time Machine) and while the film does a disservice to Carol Danvers’ character it opens up Fury even more as a person. Mendelsohn has become a go-to villain for Hollywood and the filmmakers use this to their advantage. He slinks around having a good time being bad, but there’s also a surprising turn that provides unexpected pathos and depth to what could have been a one-note scary-looking bad guy. In a movie that deserves headlines for being the first female-lead MCU entry, the supporting dudes end up having the most depth and success, which is rather odd.
Captain Marvel is missing a larger sense of vision and purpose, which is why it feels more like a throwback to those early days. Directing/co-witting husband-and-wife team Anna Bodin and Ryan Fleck (Half Nelson, Mississippi Grind) don’t manage to have a feel for the material and for action as a whole. There are some pretty-looking sequences and some moments that strike their intended effect well, but the structure of their movie could use a bit of an overhaul. The first act, the pre-Earth return, is a bit convoluted and could be condensed. This even goes for the Kree Special Forces team (Kree Team Six?), which comprise many differentiated soldiers when really three non-Jude Law members would suffice. The Kree characters are stranded for the middle act and when they come back it’s hard not to feel disinterest. The concluding act brings the various plotlines together better with some good twists I did not see coming and appreciated. However, the climax is missing out on its triumphant jubilation because of the spotty characterization and the haphazard action direction. From the start, the action is unimpressive and poorly choreographed and edited. The chases are humdrum and the special effects are surprisingly substandard at too many turns. It’s hard to tell what’s happening in many fight scenes, and once Carol Danvers gets her full super laser-blasting powers, the screen becomes even more obstructed and even harder to decipher. Bodin and Fleck have showcased a natural feel for visual storytelling but action appears beyond their grasp for now.
Captain Marvel suffers from being asked to do too much, slap together an origin tale for the last essential character for the conclusion to a larger multi-movie storyline, also forging the beginning of the MCU timeline as a prequel for Fury and S.H.I.E.L.D, as well as some connective back-story with the Guardians universe. It has to do a lot of heavy lifting in two hours that the screenplay and characterization do not seem best equipped to handle. The humor is a bit dull and unsure of itself, relying upon certain beats one too may times, notably a cute orange cat tagging along. Even the 90s setting feels like something tacked on for easy jokes about dial-up Internet and references to Radio Shack. It feels like simple nostalgia and that goes to the soundtrack selections as well. This must have been the easiest job the music supervisor ever had for a film, having to do a mere cursory scan of 90s alternative rock for the hits. An action sequence set to No Doubt’s “Just a Girl” should have more attitude than it does. A dream/trance sequence set to Nirvana’s “Come As You Are” should be creepier and more unsettling. By the end, as the credits flash onscreen set to the guitar chords of Hole’s “Celebrity Skin,” I felt certifiable 90s fatigue.
I feel like I’m piling on Captain Marvel with complaints and quibbles and presenting the impression that it’s a bad or dimly entertaining film. It’s not a bad experience but it definitely has its share of flaws that hinder the enjoyment factor. As a white guy in his thirties, Hollywood has been making movies tailor-made for me as their default setting. I cannot underestimate the cultural and personal impact this will have for millions of women and young girls who have been eagerly waiting for a big-budget movie with a strong female protagonist front and center. Wonder Woman was a cultural and commercial touchstone that might diminish the luster of Captain Marvel for some, but the MCU is its own unparalleled zeitgeist. Having a woman carry a movie in this special high-profile film universe will mean considerably much to many. I wish it was a better movie, but even lower-tier Marvel is still better than plenty, and that may be enough. I’ll look forward to see how other screenwriters and filmmakers make use of the character in the ensuing Avengers sequel coming out next month. I’ll reserve my final judgment on the character after I see how she fits into the larger picture and with storytelling talents that have shown more aptitude toward the super stuff.
Nate’s Grade: B-
How to train your expectations for the concluding chapter in the How to Train Your Dragon franchise: step one, lower them. I was dispirited to discover what a disappointing final chapter The Hidden World comes across, especially considering the previous movies, including the 2014 sequel, are good to great. At its core it’s always been a tale of prejudice and family, dressing up a simple boy-and-his-dog story with fantasy elements. It also presents a world with danger and cost; even the fist film ended with the main character, Hiccup, losing a freaking foot. He loses his father in the second film. It’s a series that has grown naturally with heart, imagination, and a real sense of stakes. This is why I’m sad to report that the third film feels like a different creative team made it. The villain is a repeat of the second film, a dragon hunter with little to be memorable over. The plot is very redundant, stuck in an endless loop of capture, escape, capture, escape, etc. The addition of the new lady dragon is a perfunctory means to drive a wedge between Hiccup and toothless, his dragon. The lady dragon has no personality and needs rescuing too often. Her inclusion relates to a rather regressive emphasis on the need for coupling and marriage. The titular Hidden World amounts to a grand total of five minutes of screen time. The action starts off well involving the various colorful side characters but misses out on that sense of danger that defined the other movies. It feels goofy and safe and listless. How to Train Your Dragon: The Hidden World is a sizeable disappointment and coasts on the emotional investment of the first two movies. You’ll feel something by the end, sure, but it’s because of the hard work of others and not this movie.
Nate’s Grade: C
James Cameron has been dreaming about making Alita: Battle Angel for decades. He bought the rights to the 90s manga and has been sitting on the property, having to continuously push it back because of technological demands and the demands of, at last count, a thousand Avatar sequels. Cameron co-wrote the screenplay and handed the directorial duties over to Robert Rodriguez (Sin City), a talented visual stylist who has been struggling of late. The marriage looks good and the final 122-minute feature is the closest a live-action film has ever gotten into replicating the look and feel of an anime, for better and worse.
Hundreds of years after the fall of civilization, a lonely scrapper and doctor, Dr. Ido (Christoph Waltz) discovers the remains of a cyborg with a still beating heart. He puts her back together with a new body and names her Alita (Rosa Salazar). She’s special and learning about the big new world, trying to unlock her memories of the past, and we’re talking way way back into the past. She’s old technology, something that’s quite valuable for the street gangs that strip amputees for parts and for the global corporation whose emissary (Mahershala Ali) needs to reclaim the powerful tech. Alita falls in love, learns about her sense of humanity, and fights lots and lots of robotic villains.
This visual decadence of Battle Angel is the greatest reason to see it, especially on the big screen if able. The future setting is immediately visually engaging, with people walking around with mechanical limbs that look like they were literally cobbled together with whatever junk was lying around. There is a have/have not dichotomy between the huddled masses trying to eek out a living in a garbage city and the floating metropolis above that regularly dumps its trash onto the people below. It’s easy to see the influences of Battle Angel in other media, like Elysium, as well as its own cyberpunk influences, from the likes of Blade Runner to recycling the chief sport of Rollerball. The character design is to die for in this movie, with exceptionally assembled figures that stand out in memorable, dangerous, sometimes junky ways. There are a number of different robotic killers with colorful and unique weapons and personalities, and the larger world invites further scrutiny. There is a bustling post-apocalyptic life here and it’s plastered on a splashy, broad visual canvas with some spectacular special effects. Not all of the effects are at the highest level, from some compositing issues with faces to the big anime eyes (more on that later), but Battle Angel is an expensive movie that puts it all onscreen. The world is fun to watch and the action sequences feel ripped directly from the manga, with larger-than-life creatures fighting in vicious and frenetic ways. Even when the movie feels like it’s losing its momentum there’s always the visuals to enjoy.
The central idea of this post-apocalyptic junk town being populated with deadly bounty hunters who work for a mysterious conspiracy is a great starting point. There is a bevy of killers with different allegiances and different codes, and then you throw in a powerful new addition who doesn’t remember her hidden past and you’ve got a recipe for drama and conflict with some crazy characters. There are even little dark touches that I would have thought would have been clipped in the adaptation process. Battle Angel has so much going for it that it can get a little frustrating when it feels like it’s spending so long to stay in the same place. The plot revelations are fairly predictable but still effective, but the long delays between them are filled with numerous action set pieces that diminish a sense of progression. I liked the Alita character and her relationship with her surrogate human father, but I didn’t think enough of any other relationship she had in the film. I wasn’t that invested in uncovering her past, which was still a bit too vague for me as a non-reader of the source material. At the end of the story, Rodriguez has set up his audience for a continuing saga of strife that feels too incomplete. Alita has learned more about herself (though I’m still confused) and has a goal of vengeance (against a force that is left too vague) and a renewed sense of purpose (built upon a relationship that doesn’t feel that affecting). It’s a curious end point and a questionable decision for a movie this expensive to assume it would secure demand for a presumptive sequel.
Where Battle Angel began losing me was because its title character, Alita, became too overpowered for her own good, eliminating a sense of stakes early on. The battle calculus skewed far too quickly. After the first act, actually from her first fight onward, there is never any doubt whether Alita will triumph. She doesn’t undergo any training or any real learning curve when it comes to her superhuman defense. Right from the get-go she’s doing amazing acts of fight choreography and making it all look easy. She even defeats an enemy when she’s only a one-armed torso. That’s admittedly impressive but another indicator that there is no real threat that can be posed against her. No matter how huge the cyborg, or how many pointy appendages at their disposal, it’s only a matter of time before our little pint-sized warrior is eventually triumphant. There is really only one fight where she’s presented with any slight disadvantage, the aforementioned one-armed torso sequence, but this too is shortly rectified. She goes from having a nigh-invincible body to an even more nigh-invincible body, making her, you guessed it, even more powerful. This reality takes something away from the numerous cyborg-on-cyborg battles, and without greater variance on the scene-to-scene needs, the fights become somewhat stale. Visually they are still impressive with a sense of fun watching the manga pages come to startling life, but without stakes and variance, it’s all the same punches with less power.
Now Battle Angel isn’t the only story to deal with an overwhelmingly powerful protagonist (see: Neo, Superman, just about every character on Dragonball). The solution is usually a specifically applied weakness or, most often, the vulnerability of those closest to the hero. It’s the regular people that can be gotten to, that can be endangered, that approximate the “weakness” for the overpowered protagonist. However, for this to work, you need an emotional connection to the characters in order to feel their potential loss. This cannot work if the characters are stuck in archetypal mode and add little help. That’s the problem with Battle Angel; I didn’t really care about any of the other characters. They had points of interest, a tragic shared back-story, a dream to escape their earthbound poverty, some secrets they don’t want getting out, but it’s never enough to make them feel that much more refined than the secondary background players. The film doesn’t even go the route of really threatening the more vulnerable people in Alita’s life, which is a strange miscalculation. What we’re left with is a very kickass robot woman doing her thing and taking down the big bad cyborgs. It’s entertaining and there’s enough of an interest in bullies being beaten by the underdog, but Alita isn’t really the underdog and so the many action sequences become a tad tedious.
Salazar (The Maze Runner: The Death Cure) gives an expressive performance and enables her superhuman cyborg to find a semblance of her humanity. Because of the character design the degree of performance capture relies much on the micro expressions of Salazar, so if she overdoes it then Alita can lose that tenuous sense of reality. She finds a balance that makes her feel real, at least real enough to exist in this world. Waltz (Downsizing) is enjoyably paternal with a few dark secrets of his own. His rocket-powered pickax thingy falls under my category of something that’s futuristic but not exactly practical. This wouldn’t present much of a problem except his character is an expert at using the parts he can scrounge up to get the job done. Skrein (Deadpool) has found a real career for being sneering villains with oh-so punchable faces, and he succeeds yet again. Ali (Green Book) and Jennifer Connelly (Only the Brave) deliver enough with so little that you wish the screenplay asked more of them than the occasional in-shadows skulking. It’s interesting to look at this cast, which has four Oscars to their names (possibly another one for Ali), and an additional nominee with Jackie Earl Haley.
Let’s talk about those eyes. The film is based upon a popular manga and anime and James Cameron was determined, from the earliest point, to recreate that stylized big-eyed look famous to Japanese art. It’s one thing on the page and another brought into real life, and the response has been all over the place. Some cite the uncanny valley and cringe while others argue it makes Alita more vulnerable, the eyes being the window to the soul and all. It does set her apart from the crowd, which is supposed to befit her character and where she came from, so to that end it works. It’s not as distracting as I feared and you do grow accustomed to them. However, was any of it necessary? Would we feel any different for Alita if she had more human-sized eyes? I doubt it. The costly effect of a very costly movie ($200 million reported) made me think of a similar quirk with the 2011 Green Lantern film where Ryan Reynolds’ suit was a CGI effect. Rather than simply wearing a costume the filmmakers spent millions applying one in post-production, and in the end what of value did it offer to the experience?
It’s hard for me to watch Alita: Battle Angel and understand why this was a property that James Cameron set aside for almost two decades. What about this makes it special or at least separates it from the pack of imitators? It’s a world with points of interest and characters that could be interesting, though many stop short at the design phase. The live-action version is entertaining and visually sumptuous, but I was finding myself grow tired of the film’s loose stakes, predictable plotting, simplistic themes, and archetypal characterization. The action can be pretty fun but even as Alita lines up more obstacles and more enemies we never feel threatened or concerned. Without a larger sense of danger and plot development the many fights start to grow monotonous. The special effects are wild but they service a story that seems ordinary genre. Alita: Battle Angel ought to please fans of the source material but it short-circuited for my attention.
Nate’s Grade: C+