Rest assured fans, Pirates of the Caribbean: Dead Men Tell No Tales is a definite improvement over its waterlogged 2011 predecessor, but I can’t help feeling like the magic of this franchise, and even the high spirits of the immediate sequels, has been squelched. It’s a multi billion-dollar franchise born from a theme park ride and now I think I’m ready for that ride to come to an end.
Captain Jack Sparrow (Johnny Depp) is once again in the middle of some high seas hijinks. Everyone is on a collision course with the world’s most infamous, swishy, and soused pirate. The ghostly Captain Salazar (Javier Bardem) and his undead crew are looking for a release from their curse and of course vengeance against Sparrow, and Barbossa (Geoffrey Rush) is their key to reaching their target. Henry Turner (Brenton Thwaites), the son of Elizabeth Swan and Will Turner, is looking to retrieve the mystical Trident to erase all nautical curses, thus freeing his father’s indentured servitude aboard the Flying Dutchman. Carina Smyth (Kaya Scodelario) is looking to discover the whereabouts of her father via clues tied into astronomy. All the parties are fighting to be the first to discover the location of the Trident and get what they feel is deserved.
Pirates of the Caribbean: Dead Men Tell No Tales has some advantages that are worth discussing before attention turns to what’s wrong with the franchise as a whole. Unlike Rob Marshall, directors Joachim Ronning and Espen Sandberg (Kon-Tiki) understand how to expressly direct action sequences. They have a strong sense of visuals and know how to hit some majestic big screen imagery, whether it’s a see-through silhouette of a zombie shark, or Salazar’s ship splaying like a retracting ribcage, or a runaway bank heist with a literal runaway building. There’s a terrific scene of visual comedy and action when Sparrow is trapped in a spinning guillotine, with the blade coming perilously close only to fall away from gravity and then repeat the process. That was a moment that made me think of the original 2003 film’s comic inventiveness. Instead of just having cool ideas and concepts (carnivorous mermaids, a psychically controlled ship), Pirates 5 at least puts them to better effect. It feels like greater care has been put into meaningfully incorporating the elements of the story, though there are still noticeable shortcomings. I loved the look of Bardem’s villain and the CGI texture that made him seem like he was underwater. It added an unsettling dreamlike quality. Jack Sparrow is thankfully once again a supporting character. There are also several other characters that are worthy of our attention, plus the welcomed return of Barbossa. The movie comes together quite well for an extravagant final set-piece that reasonably serves as an emotional climax.
For the last couple days since my screening, I’ve been turning over in my head reasons why the Pirates sequels, especially of late, have felt so removed from the original film and even the lesser sequels from 2006 and 2007. I think I have deduced the three essential missing ingredients: clarity, urgency, and characters.
The first three Pirates films were gloriously complicated and convoluted, a series of spinning plotlines that weaved in and out, intertwined with conspiracy, collusion, and reversals. They’re overly plotted affairs, and eventually the third films succumbs to the pitfalls of convolution. However, something readily apparent in those movies was a sense of clarity in the individual scenes. Perhaps the overall picture was murky but in the moment you knew what needed to happen, which characters had opposing goals, and what those conflicts were. It’s those opposing goals that provide much of the enjoyable confrontations and complications in the film. Take for instance the first meeting with Jack Sparrow and Will Turner in the blacksmith’s shop. Jack is looking to free himself of his shackles and escape. Will is looking to capture Jack, for his believed assault on Elizabeth, and he’s also looking to prove himself as a swordsman. One of them wants to leave and one of them wants to delay that leave. It’s clear. The scene plays out as the characters clash but we, the audience, know the needs of the scene, and it allows each to reveal their character through action. The majority of the first three films follow this edict. The allegiances are all in conflict: Barbossa wants to alleviate his curse, Jack wants vengeance and to regain his ship, Will wants to rescue Elizabeth, and none of them trust the other. While the dynamics are complicated they are built upon classic storytelling devices of conflict/opposing goals and there’s a genuine clarity in the micro. You know what the characters need scene-to-scene and why they are in conflict and what those goals are. In Pirates 5, the goals are too vague or overly generalized, and from scene-to-scene there’s little internal logic established for the actions to have significance.
The next missing element is urgency, which is a natural byproduct of clarity. If you don’t know what your characters are doing or what their goals are then it’s hard to maintain a sense of urgency. The stakes of this franchise have felt a bit wishy washy after the culmination of 2007’s At World’s End. Before, the characters felt like they had something to lose, something that might not be accomplished. Look at the first Pirates film and you see that those goals are being accomplished poorly. There are complications and unexpected detours, but the stakes felt real because there were ongoing challenges. I think the absolving of stakes in the franchise has gone directly hand-in-hand with the series becoming more jokey. Once characters become cartoons the sense of danger dissipates and then anything can become lazily excusable. There is no recognition of an over-the-top anymore, which then makes the characters feel limitless. That’s not good when they’re supposed to be going against supernatural villains who present their own special powers. In Pirates 5, the characters bumble through every sort of scenario, and while they may not be in control at the moment, you never really fear for them. It’s a safe series of chases and escapes like a Saturday morning cartoon you know will merely reset its characters back to their starting positions by the next adventure. It feels weightless, which is shocking considering the Macguffin everyone is after eliminates all known curses.
Finally, with the series becoming jokier, it’s become more of the Jack Sparrow Show to its overall detriment. Maybe it’s too much of a good thing, or maybe it’s a latent realization that Sparrow was never the main character of the original trilogy, but Depp’s iconic figure has simply lost some of his luster. It feels like Depp is on sashay autopilot. He’s still a charming rogue but it’s become drastically obvious that he needs supporting characters that can stand on their own to serve as foils. He’s a character that leaps off the screen; however, if he’s our only focus, then his act starts to curdle into schtick. There are sequences that only serve to deliver misapplied comedy, like a beachside wedding where Jack is strong-armed into marrying an ugly woman. Jack should not be the lead character but he also still needs to be a character with a sufficient storyline and arc, which has not happened since At World’s End. He’s become the Halloween costume of Captain Jack Sparrow, content to coast on audience good will repeating the same act and delivering the same punchlines. Likewise, the characters supporting Jack Sparrow need their own individually compelling stories and motivations to alleviate some of the pressure.
Fortunately, one of the more noticeable improvements with Pirates 5 is that there are some interesting supporting characters, chiefly Scodelario (The Maze Runner). She could have been a discount version of Keria Knightley, much in the same way that Thwaits (The Giver) is so bland he comes across as a discount Orlando Bloom. While she follows the same feisty, independent-woman-ahead-of-her-time model, she manages to separate with her own identity, a woman who loves science, pushes against authority, and is desperate to discover the whereabouts of her father. Her discovery of her lineage provides the film with an unanticipated degree of emotion. She’s a fun character who can provide a rich, exasperated sense of irony as a learned woman constantly being mistaken for a witch, and then when called upon, she provides the heart of the story with her family drama. Likewise, Barbossa has always been one of the series highlights and in particular the MVP of On Stranger Tides. As he’s waffled between friend and foe, Rush has always found a way to make him worthy of our attention. He gets what I’ll call the Yondo treatment in Guardians of the Galaxy vol. 2 (supporting character elevated into force that can legitimately elicit audience emotion). He comes into the film late but he dominates the second half. Pirates 5 also has a superior villain to On Stranger Tides. Javier Bardem (Skyfall) eats up every second as his ghostly captain and his enjoyment is infectious. He’s weird and creepy and just the right kind of crazy to make him even more dangerous.
Also worth noting is a flashback scene that explores the personal connections between Sparrow and Salazar, though Salazar’s back-story is still rather weak even with the mysterious Caribbean volcanic lava pits. The sequence is noticeable for the fact that it employs the de-aging CGI technology on Depp, making him look like a plasticized version of himself circa… Edward Scissorhands? It’s a neat trick and it seems like nobody does the de-aging effect better than Disney at this point (Michael Douglas in Ant-Man, Robert Downey Jr. in Civil War). But then the movie keeps featuring the effect, showcasing it in ill-advised close-ups, and the magic starts to fade and we’re reminded of its fakeness. It’s a moment that inadvertently sums up the later Pirates sequels: a neat trick undone by sloppy repetition and a lack of self-control.
If you’re a fan of the Pirates of the Caribbean franchise, by all means you’ll find enough to satisfy your appetite with the fifth installment. At this point audience expectations have become entrenched, which is one of the reasons why Jack Sparrow has morphed into a Looney Tunes cartoon rather than a fleshed-out comic character with depths of danger. I don’t regret seeing the latest Pirates film but I would also shed few tears if this were the last time we visit this universe. The recent sequels leave the inescapable impression of listless fan fiction. They’re trying to recapture the magic formula of the original but missing the crucial elements that made a movie about drunken pirates and zombies a zeitgeist-harnessing, culture-defining classic. The sequels have lacked consistently effective clarity, urgency, and characterization to register as anything but generally incomprehensible, vacant, disposable mass entertainment. It’s become product, and maybe that was inevitable for what once felt like something so different and subversive, especially coming from the Mouse House. Age softens all franchises and a safe sense of routine creeps in. They start becoming imitations of themselves and then imitations of the imitations. Pirates of the Caribbean: Dead Men Tell No Tales is a fitfully entertaining venture that saves its best stuff for last, has some solid supporting turns, and decent fantasy-horror visuals. It’s also a reminder of what has been lost and, unless the franchise changes course, will continue to be lost.
Nate’s Grade: B-
Sometimes a movie just gives the wrong impression from its conception, pre-production, and initial advertisement, and that’s exactly King Arthur: Legend of the Sword. Optimistically planned as a six-part franchise, this new big-budget rendition of Arthurian legend looked like a total disaster. Director and co-writer Guy Ritchie (Sherlock Holmes) seemed like the wrong fit for the material, the tone seemed messy and unclear, and it screamed a transparent attempt by Hollywood execs to sex up something old. I was holding out a sliver of hope that it might be stylish, mindless fun, and this was coming off of Ritchie’s unexpectedly enjoyable Man from U.N.C.L.E. remake. If I do not see a more headache-inducing, self-indulgent, cumbersome, illogical, and generally exasperating movie this summer, I will consider myself most fortunate.
Arthur (Charlie Hunnam) is a streetwise youth raised in a whorehouse on the dirty streets of Londinium. He’s a low-level criminal with his own loyal crew and his own moral code. He’s also, unbeknownst to him, loyalty in the making. Arthur is the son of the former King Uther (Eric Bana) who was murdered by his brother and mage, Vortigern (Jude Law). Arthur runs afoul of the law and is captured, and his identity is revealed when he successfully pulls Excalibur from the stone. Vortigern must kill the young upstart but a group of dissidents kidnaps Arthur and pleads with him to join their cause. Together they can topple Vortigern and free England of his tyranny.
If you can keep up with Ritchie’s willfully shifty film narrative then you’re of sounder mind than me because it felt like King Arthur was just being made up on the spot. Whenever one tells a story in a fantasy realm with fantasy figures, the rules are important to establish, otherwise everything can just feel airless and arbitrary and anticlimactic. If a movie can’t establish its own internal logic and system of rules it feels obtuse. There aren’t setups, and without setups there can’t be well-orchestrated payoffs. This is basic structure, plain and simple. This does not happen in King Arthur at all. Beyond the most flimsy good-guys-triumph-over-evil underpinning, there is nothing that makes sense. Characters will all of a sudden achieve some advanced knowledge without the audience seeing how this was gained. Characters will make use of powers that would have been very useful if they had been used earlier but we have no explanation why. The Mage (Astrid Berges-Frisbey) all of a sudden summons a giant snake, or turns into a giant snake, and I’m thinking, if you have giant snake-making powers, why did you wait so long on this? Conversely, Vortigern offers blood sacrifices to an evil squid-siren-sister-threesome, but what he gains in exchange is vague, their demands are vague, as is their overall fit into a larger scheme. I thought Arthur was trying to stage an insurgency and court a political revolution, but that fizzles out after a few scenes of rare coherency. I gave up trying to understand the movie within the first twenty minutes. It feels like Ritchie and company are just hurtling through expected fantasy elements as if they were merely expanded features from a trailer and a chore to overcome. Arthur has an incredibly expedited adventure on an island with oversized animals (literal R.O.U.S.!), and it feels like Ritchie is just laughing at the expense of the audience and whatever genre demands they might have had.
The characters are also extremely uninteresting and kept me at a distance for the entire film. Ritchie is trying to incorporate his cheeky gangster movies into the fantasy mythology of the King Arthur legend, and the two don’t exactly fit. An early sequence involves Arthur explaining his routine that day through repetitious, annoying narration and a non-linear time-skipping timeline. It’s the kind of narrative trick we’ve become accustomed to in Ritchie’s movie. This time it was shallow because it wasn’t funny, interesting, and its only justifiable purpose seemed to be beating an audience into submission to remember the names of Arthur’s pals through rote repetition. The characters have stupid, Dick Tracy-in-Midlevel times names like Goose Fat Bill, Wet Stick, Back Lack, Chinese George, Jack’s Eye, Blue and Mischief John. Silly names by themselves are not an issue, as Snatch had characters with monikers like Franky Four-Fingers and Bullet-Tooth Tony, but by God those characters were memorable. These characters lack striking personalities and general purpose other than filling the frame. If you challenged me to put names to faces I would probably fail (the main female character doesn’t even get a name; she’s simply The Mage). These boring people just drifted from scene to scene, bumping into an increasingly arbitrary, ungainly, and meaningless plot.
The subtitle is also an indication of the deeper problems inherent with the plot. It’s “Legend of the Sword” and not “Arthur,” and it doesn’t even name the sword. We’re told that the sword wields immense power, though like much it’s never explained in any sort of manner that would provide context or general understanding. The sword is powerful but it’s also more active than our hero, because Arthur is told that the sword controls him and not the other way around. His mission then is learning to simply allow the sword to do its thing. His mission is to become more passive when fighting? Does that strike anybody as a character arc that makes sense or would be satisfying to watch?
With so many missteps at so many levels, the only way this movie could have been salvaged is from some sensational action sequences to quicken one’s pulse. Ritchie is a stylish director but I don’t think he’s ever been a great stager of action. His documentary-style zooms, speed ramps, and quick cuts are more about engendering an impression. An excellent example, and probably the high-point of the movie, is a montage establishing Arthur’s childhood growing up on the rough and tumble streets of Londinium. It’s wordless, set to a gasping, percussion-heavy score, and quickly establishes through concise visuals how Arthur came of age and gained his street smarts. The legitimate action sequences are underwhelming and poorly orchestrated. The setups are rushed, confusing, and the edits are a scrambled mixture of slow motion, fast motion, and extreme close-ups, a combination that doesn’t aid in coherency. The advanced fighting feels like the movie just accelerated into a video game cut scene. It’s generally as incomprehensible as the plot and as ultimately tiresome as the various characters.
Allow me to indulge an exemplary example as to why King Arthur is as stupid, irritating, and headache-inducing just from a plot standpoint, never mind Ritchie’s filmmaking tics. The villain has three chances to kill Arthur and he inexplicably whiffs every freaking time. The first is when Arthur is a young boy and his father manages to place him on a small dingy and pushes him out to sea like he’s Moses in a basket. Vortigern is his super video game bad guy ultra self, who we later see has the power to launch fiery projectiles, and he just watches as the slowest boat in the world slowly drifts away, forgetting he has projectile powers. Either that or the movie inserts an arbitrary limitation for no reason. Now established as king, Vortigern lives by the prophecy that Arthur will return and pull Excalibur from the stone and one day vanquish him; however, Arthur can still be killed because he is mortal. Arthur pulls the sword from its stony sheath and passes out. Does Vortigern kill his long-prophesied enemy while he’s unconscious? No. Does he kill him while he’s locked in a jail cell? No. Does he kill him before a big public ceremony where, surprise, a group of outlaws rescue Arthur? No. Even if you were being generous and account these foolish actions as the result of unchecked hubris, consider the very climactic battle between the adult Arthur and Vortigern. Once again, Vortigern has adopted his fiery, giant video game boss battle visage, the same that killed Arthur’s father that fateful night. It’s clearly a life and death showdown, and at one point Arthur gets thrown, hits his head on rock, and is knocked unconscious. He eventually wakes up and looks over to find… Vortigern just standing on the other side of the rock and admiring like a stone altar. It’s the battle between good and evil and evil decides to take a walk. Three obvious instances where the villain could have won, easily, and three illogical excuses that showcase the absence of even acceptable storytelling.
So what if the story of King Arthur: Legend of the Sword is dumb and feels like it’s being randomly made up on the spot? So what if the characters are underwritten, lacking in distinguished personalities, and are rather pointless? So what if the main character has to learn to better give up his agency to a stupid magic sword? So what if the only significant female character doesn’t even merit a name? So what if the action often resorts to a slow-motion frenzy of a CGI dust cloud? So what if there are 300-foot sized elephants in this movie and then never appear again? So what if I don’t understand anybody’s personal relationships besides good and evil designations? So what if I was so bored and disengaged from the movie that I started contemplating strange subjects to pass the protracted time, like why does Hunnam’s natural British accent sound so fake, and why does Jude Law’s hair remind me of Bill Murray in Ghostbusters? The ultimate question is whether or not something as ostensibly irreverent as a cockney crime King Arthur is fun, and the answer is unequivocally no. If you’re still wondering how poorly conceived and executed this movie is, I’ve saved the best doozy for last, which coincidentally is also one of the final moments in the two-hour film. I kid you not, the movie ends with the eventual Knights of the Round Table actively befuddled by the existence of a round table. They cannot apply their knowledge of tables to this new, rounder model. They gawk, shake their heads, and wonder what it is exactly. There you have it, a group of heroes mentally defeated due to the absence of corners.
Nate’s Grade: D+
If Marvel was ever going to have a dud in its near historic run of blockbuster success, it should have been Guardians of the Galaxy, a movie that asked audiences to care about a talking raccoon and a tree creature who could only say three words. And yet that movie had me in tears by the end, and I was not alone. Writer/director James Gunn (Slither, Super) graduated from Troma to demented indie films to the Big Time with studio tentpoles. A sequel was fast-tracked and is definitely one of the most highly anticipated films of 2017 not named Star Wars. Can Gunn still deliver fans what they want without falling into the morass that is fan service, a sticky trap that can sap big-budget sequels of differentiation and make them feel more like product?
Set mere months after the events of the first film, the Guardians are enjoying their newfound celebrity and taking lucrative for-hire jobs. Star-Lord a.k.a. Peter Quill (Chris Pratt) and Gamora (Zoe Saldana) are still going through their will-they-won’t-they sexual tension. Gamora’s sister Nebula (Karen Gillan) is still looking to gain the upper hand. Baby Groot (voiced by Vin Diesel) is growing up and still cute. Drax (Dave Bautista) is still mourning his family and trying to better fit in. And Rocket (voiced by Bradley Cooper) is still making rebellious, self-destructive decisions, like stealing valuables from The Sovereign, a race of genetically bred golden snobs. The leader of the Sovereign, Ayesha (Elizabeth Debicki, looking good in gold), declares a bounty on the Guardians for their disrespect. The Ravagers are hired to collect the Guardians, though Captain Yondu (Michael Rooker) is hesitant to go after his surrogate son, Peter. Complicating matters further is the arrival of Ego (Kurt Russell), a mystifying man who happens to also be a living planet and Peter’s biological father.
Guardians of the Galaxy vol. 2 is highly enjoyable with great moments, great action, and great characters but I was left feeling like it was a step or two behind the original and I’ve been trying to articulate just why that is. I thought perhaps it was better to be upfront. I think it all stems from the fact that it’s not as fresh the second time, it doesn’t quite have the same blast of attitude and personality to disarm and take you by surprise, and I’ll admit part of this is just due to the fact that it’s a sequel to a hugely popular movie. However, also because of this there are now a set of expectations that Gunn is leaning towards because audiences now have acute demands.
We have an idea of what a Guardians of the Galaxy movie can provide, and from those demands spur creative decisions that don’t fully feel as integrated this go-round as they did in the first film. It feels like Gunn is trying to also work within a box he’s created for himself, and for the most part he succeeds admirably, but it still feels slightly lesser. The standout musical moment occurs during an opening credits that involve an action sequence from a Baby Groot-eyed point of view. As the Guardians are flying and falling to destroy a ferocious alien blob in the background, Groot is strutting and dancing to “Mr. Blue Sky” by ELO. It’s a moment of unrestrained pleasure and it also undercuts action movie conventions by having a majority of the events obscured or implied. It’s the moment that feels the most like that electric feeling of discovery from the first film. There are also 80s pop-culture references and cameos and some off-kilter comedy again. Much of it is fun, especially one cameo in particular as it relates to Peter’s father, but they also have the noticeable feel of boxes to be checked, expected items that now must be incorporated in what a Guardians of the Galaxy feature should be. Expectations can lead to fan service and then that leads to less chances and originality. Hey, I loved the 2014 original and consider it my favorite Marvel movie so I don’t want them to simply chuck out everything that worked just for something one hundred percent different. You want what you loved but you don’t want it exactly the same, which is the creative bind. Gunn leans into what the audience wants and I can’t fault him too hard. It’s still a really good film.
What Guardians vol. 2 does best is remind you why you love these characters. It even elevates a group of supporting players from the first movie into characters you genuinely care about, chiefly Nebula and Yondu. Both of these characters were slightly defanged antagonists in the first film, problems but problems you didn’t want to see go away. Yondu gets the biggest boost thanks to the thematic bridge of Peter’s search for his father. The notorious leader of the Ravagers has a definite soft spot for the scrappy human and it’s finally come to a head with his tempestuous crew. They mutiny on Yondu and declare him to be an unfit leader, unable to do what is necessary. This direction allows for a lot of introspection for a character that was essentially just Michael Rooker in blue paint. He has a history to him and he makes a moral deviation from his expected path, one that bears ongoing consequences. He’s Peter’s real surrogate father, and his acceptance of this reality brings a snarling secondary antagonist into the realm of a full-blown character that earns our empathy (a Mary Poppins joke also had me in stitches).
The same can be said for Nebula, who is working out some serious daddy issues. She is the stepsister to Gamora and holds quite a grudge against her green sibling. It seems that their father, Thanos, would constantly pit them against one another, and Nebula would always lose, and with each loss came a painful consequence. It’s the kind of back-story that’s given more time to breathe and develop. It opens up an antagonist into another person who is dealing with trauma and pain and who doesn’t play well with others, which seems as good a job description to join the Guardians as anything. Nebula has a fearsome sense of competition with her sister, and that parlays into some fun over-the-top action sequences. When the movie allows the two women to talk, as surviving sisters of rather than enemies, is where Nebula comes into her own.
Gunn makes sure there’s a grounded and emotional core to his characters, which makes these appealing underdogs and antiheroes ever easier to root for. Guardians vol. 2 doesn’t really move the overall plot forward too much but it does explore the relationships and their personal lives with greater depth and clarity. The characters are spread out into smaller pairings for a majority of the extended second act, which allows interesting connections and developments due to the personalities. Drax is paired with Ego’s assistant/pet Mantis (Pom Klementieff) and it’s an instantly winning couple, a man who only speaks literally and a woman who is able to channel the feelings of strangers through touch. They’re both relied upon for the greatest amount of comic relief and they routinely deliver. Klementieff (Old Boy) is a wide-eyed delight. Rocket and Yondu being stuck together allows for both to come to realizations that feel organic though also too fated by Gunn’s hand. Their general disregard for decorum leads to some great action sequences. Gamora and Nebula are working through their family issues and it makes both more interesting. When they come to a form of resolution it still feels awkward but earnest and right. But the biggest personal exploration is Peter and his own lingering space daddy issues.
Another fantastic addition to the movie was the character of Ego because of the wonderfully charming Russell (The Hateful Eight) and also because of what the character allows for. The very fact that Ego is a millions-year-old living planet is a clever curveball for the Peter Quill “who’s your daddy?” mystery sweepstakes. It also opens all sorts of intriguing questions that the second act wades through, like the exact mechanics of how Ego exists, projects a Russell-looking avatar, and what is his ultimate purpose. I’m going to steer away from spoilers but fans of the comic will already have suspicions where this whole father/son reconciliation may lead, and you won’t be disappointed. Russell radiates paternal warmth and it goes a ways to cover up the purposeful obfuscation of the character. Because Gunn has to hold back on certain revelations, some of them gasp-worthy, he can’t open up the father/son dynamic too fast or too unambiguous. As a result, the latent bonding relies upon more familiar touchstones, like throwing the ball out back with your pops or sharing a love of music. Russell makes even the most ridiculous thing sound reasonable, which is important considering we’re talking about a planet boning ladies.
Gunn also takes several steps forward as a visual filmmaker with the sequel. He has a great feel for visual comedy and how to undercut the more boilerplate heroic moments in other superhero fair. He fills his screen with crazy, bight, psychedelic colors and has a Tarantino-esque instinct for marrying film with the right song. The sequel doesn’t have as many iconic moments set to music but it will play most agreeably. The special effects are pretty terrific all around but I appreciate that Gunn doesn’t allow the movie to feel overwhelmed by them, which is important considering there are fundamentally CGI-only characters. Gunn’s action sequences, chases, escapes, and breakouts are presented with plenty of dazzling style and witty attitude to spare without feeling obnoxious. The comedy is consistently funny and diverting. There’s a bit with the need for tape that just keeps going and actually becomes funnier the longer it goes, undercutting the end-of-the-universe stakes with the search for something as mundane as tape. My screening was presented in 3D and I was worried about the film being set in space and being too dark. This is not the case at all, and while the 3D isn’t a high selling point like it was for Doctor Strange, it is a nice experience that doesn’t dilute Gunn’s gonzo color scheme. The level of thought put into his novelties can be staggering, like an end credits series of dancing clips that also manages to play upon a character note for Drax. Gunn manages to further comment on characterization even during the freaking end credits. The final showdown goes on a bit longer than necessary and is the only section of the movie that feels consumed by CGI spectacle, but the fact that only the end feels this way can be considered another small triumph of Gunn fighting through a corporate system.
Marvel knows what it’s doing to a molecular level. Almost ten years into their system, they know what works in their criss-crossing franchises and how to calibrate them for maximum audience satisfaction. At this point after Guardians, Ant-Man, and Doctor Strange, they’ve more than earned the benefit of the doubt no matter the premise. However, entrenched success has a way of calcifying audience expectations. Guardians of the Galaxy was so funky, so different, so anarchic, and so wildly enjoyable. It should only be expected that the things that made it different would now be folded into audience expectations. The misfits can only be misfits for so long. It may not be as brash and fun or memorable as the first edition but it does benefit from the strong rapport of its cast and the deeper characterization, tackling some serious subjects while still slow motion stepping to a murder montage set to the golden oldies of the 1970s. The movie matters not because of the action, or the funny one-liners, or the adorableness of Baby Groot. It’s because we genuinely love these oddball characters. The first one introduced them and brought them together, and the second film deepens their bonds and widens their scope of family. Guardians of the Galaxy vol. 2 is a sequel that provides just about everything that fans should want. If it feels slightly lesser it’s probably just because it can’t be fresh twice, but Guardians vol. 2 still dances to its own beat and it’s still a beautiful thing.
Nate’s Grade: B+
I don’t understand the praise and hype heaped upon filmmaker Ben Wheatley. He’s got a nice eye for visuals but whenever I see his name attached as a screenwriter, my expectations sink. His 2016 film High Rise was on my list of the worst films of last year. To my mind, Wheatley is Nicolas Refn (Neon Demon) lite, and I don’t even care for Refn. With that being said, the premise and star power for Free Fire looked enough to even out my immediate hesitation about watching another Wheatley film. It looked like fun. How could it not be? Well I’m now debating whether I disliked Free Fire more than High Rise, a scenario with no real winner.
In 1978, two gangs meet in a Boston warehouse to make an exchange of guns and drugs for money. Things go wrong, tempers flare, and bullets are exchanged. Both parties are pinned down, fighting for cover, and looking to come out alive and on top. There’s Cillian Murphy, Oscar-winning Brie Larson, Armie Hammer, Michael Smiley, and Sharlto Copley among this dingy dozen.
Exiting my theater screening, I got into a discussion with my pal, Ben Bailey. He was adamant that the story premise of Free Fire could not be done as a feature film and was, at best, the sort of material for a 20-minute shoot-em-up short. I argued that with the proper development there could be a scraggly feature film here but the key phrase is “proper development,” something that is sorely lacking from Free Fire. Ultimately it feels more like Ben’s assessment: 20 minutes of thin material and thought stretched out to an interminable 85 minutes.
Once the shootout commences, it feels like Wheatley just succumbs to the cacophonous confusion of the action and more or less gives up. For a solid twenty minutes or so, the movie is nothing more than a series of disjointed shots of people firing and people taking cover from wooden boxes and planks, rarely if ever coalescing to produce a sense of direction, momentum, and geography. I didn’t know where anybody was and especially in relationship to anyone else. That is a crucial factor in action sequences especially in a limited location action sequence. You need to know who is where and establish different mini-goals and new challenges. Wheatley only introduces new elements late into the proceedings, and when he does they are anticlimactically resolved. When complications do arrive they are brushed aside and we go back to shooting. Why not involve the guns in those crates as something to be fought over to gain extra leverage? That seems like an obvious goal but not to the characters on screen. I lost track of which characters were with which side, and the movie even tries to make the same joke, as if knowingly acknowledging this aspect forgives Free Fire for its plotting misfires.
As minute after minute of blind shooting went on, I started making connections to a question I have had with Terrence Malick (Tree of Life, Song to Song) movies, namely how does one edit these things? If you’ve never seen a modern Malick movie, first consider yourself fortunate, but the man is known for his whispery, stream-of-consciousness spiritual connections with nature. My question with Malick movies: how does someone know that this shot of light through the leaves needs to be here, and definitely before this shot of a caterpillar moving along a tree branch? How do you edit what is bereft of a traditional coherency? I wondered the same question during Free Fire. Without those mini-goals, how does one edit just gunshot after gunshot after gunshot without any credible change in the story’s impetus as guidance?
Compounding my boredom and general confusion is the reality that these criminal lowlifes are dull characters and not worth the investment. Wheatley and co-screenwriter Amy Jump fail to provide interesting personalities or quirks or anything memorable to enliven these tough-talking bad-shooting bad guys. Some of them have accents, one of them is a woman, one of them likes to smoke pot, but really they’re all slight variations on the same excitable, profane, and shallow archetype, the kind of character that gets their own poster in marketing with a nickname like “The Kid” or something cool-sounding like that, but it’s all posturing. I thought that Free Fire might be reminiscent of the rise of Tarantino knockoff films in the 90s (The Big Hit, 2 Days in the Valley, Things to Do in Denver When You’re Dead, Suicide Kings) but this movie actually made me yearn for a Tarantino knockoff.
These people are so lifeless. I didn’t care who lived and who died. They were all boring. Some faces are recognizable like Hammer and Smiley and Murphy but a majority of the characters are not, at least initially visually distinctive. It’s a failing of creativity to separate them, make them distinct. Much of the acting is just reacting to squibs going off and squirming on the ground. If you have a fetish for Brie Larson (Kong: Skull Island) wriggling, this is your film. By default the best actor is Copley (Hardcore Henry) as he seems to be on an uncontrollable improv stint, rapidly saying whatever things comes to mind. Something has to fill the audio between gunfire.
Free Fire wants to be a scuzzy, crazy, fun movie that knows it’s trashy and revels in its bad taste and loony characters with nose-thumbing glee. Instead, Free Fire is a nihilistic and tedious enterprise lacking entertaining characters, coherent action, and most importantly any general sense of fun. Watching characters that are unmemorable, who you don’t care about, fire guns indiscriminately for a long time is not a movie, and it’s most certainly not a good movie. It’s a glorified training manual for firearms. Free Fire takes too long to get started with poorly developed characters and when it does kick into action the movie doesn’t really improve too much. Free Fire is a Tarantino knockoff that doesn’t have the courage of its own B-movie convictions. It thinks just dressing the part is enough, substituting style and a blithe attitude for not even substance but the appearance of substance. It only has one truly memorable, queasy death, so even when it comes to bizarre violence it falters. This is one movie that wants to look cool and irreverent but ends up merely firing blanks.
Nate’s Grade: D+
I’ve written before that all I demand from the ever-ascendant and popular Fast and Furious franchise are its eye-popping action set pieces that teeter into madcap lunacy and impressive stunt work. A fiery meteor could crush all the characters, short of The Rock, and I wouldn’t shed a tear. Despite the super serious plaudits about the importance of family and loyalty and blah blah blah, I’m only here for the action spectacle that obliterates the laws of physics. I’ve said before there’s a fine line between stupid action and stupidly awesome action, and the Fast and Furious franchise has planted its flag like few others. Nobody today goes to the level of action spectacle that the Fast and Furious films achieve, bringing to life exciting action set pieces that feel fully plucked from the imagination of an exuberant child, and I don’t mean that at all disparagingly. These movies deliver like few others nowadays. We’re a long way from undercover cops and underground street racing. Vin Diesel and his team are essentially superheroes and their power involves doing amazing things with cars. I’m not a gearhead, I don’t care a lick about automobiles, but I’ve come to eagerly anticipate this franchise. It delivers ridiculous action on a ridiculous scale like few others. It’s earned my confidence. The Fate of the Furious, the eighth film, still delivers the high-octane goods even if it can’t quite keep up with the best of the franchise’s entries.
Dom (Diesel) has been preaching the virtues of family for years but now he’s turning his back on them. The notorious cyber terrorist Cipher (Charlize Theron) extorts Dom into helping her get her hands on nuclear codes. Dom’s crew (The Rock, Michelle Rodriguez, Ludacris, Tyrese Gibson, Nathalie Emmanuel) is wondering whether the man they know is still there. Government agent M. Nobody (Kurt Russell) reassembles the team to track down Dom, and they’re working with some unexpected help. Deckard Shaw (Jason Statham) has been released from maximum-security prison to thwart Cipher.
This is a franchise that soared to new heights of commercial success after it left behind its inhibitions of the imagination. It’s a franchise that lives or dies depending upon its giddy action set pieces. As I wrote about Furious 7: “The set pieces of the last few films have been stunners, and at its height, the franchise can make you feel giddy like a child watching the unreal unfold with such delight. There’s a tremendous and infectious high watching a well-executed action scene on such a large scale. With every movie our expectations are hungrier, and the franchise has found a way to satiate our action movie demands.” Fortunately for the eighth film, there are two standout action set pieces that are some of the stronger ones in the history of the franchise. The first is a car chase through New York (though filmed primarily in Cleveland) that builds and changes as it continues, an essential element for any great action sequence to stretch forward. At one point Cipher takes control of an armada of hackable, self-driving cars and pilots them as a collective weapon of mass destruction. They resemble a herd of runaway bulls. The destructive fleet leads to some impressive sights such as a bevy of cars plummeting from a parking garage. It’s a strong sequence that also finds room for the other characters to try and take down Dom, and it allows Dom the ability to outsmart them, adding the personal element. The other standout is the entire third act set around the Arctic Circle in Russia that climaxes with the dizzying heights of a nuclear sub chase and The Rock manually redirecting a speeding torpedo. There are multiple points of action and mini-goals that lead logically to the next, allowing escalation to mount. It’s dangerously over-the-top even for this franchise and it’s generally awesome and I loved it.
Eight movies in and Fast and Furious is really becoming an expansive ensemble series. The core team has been picking up players here and there with each additional movie, building its diverse definition of a diverse family. This is getting to be a crowded film and there’s just not enough room to go around for everyone to contribute meaningfully, which means it’s more likely from here on out, unless there is some judicial pruning, that characters stay religiously archetypal. Ludacris is the tech guru, but isn’t Emmanuel now also the tech guru, or does she only specialize in the tech subgroup of hacking? Why do I need Scott Eastwood (The Longest Ride) to join the gang as the awkward rookie trying to look cool? Isn’t that a milder version of what Tyrese Gibson offers as the comic relief bravado? Admittedly, I only started really paying attention to this franchise once it added The Rock, but I’m still unsure what Rodriguez brings to the dynamic beside history and romance. This general sense of the characters settling into their expected roles is exemplified in the in-car banter and one-liners. It appears often that they’re just talking to themselves for these lines. I could do with far less Tyrese reaction shots and Rodriguez one-liners. Theron is also generally wasted as the new villain du jour. She’s got the icy glare down and looks to be having fun, but she’s not given anything interesting to do. Without going into greater spoilers, I will say that Dom’s heel turn is wrapped up by the end of its 135-minute running time. No need to turn it into a multi-film arc.
Paul Walker’s character is understandably absent and I’d hate for them to bring him back after the very sweet and surprisingly poignant sendoff at the end of Furious 7, but he does still exist in this universe. I can agree with characters not wanting to get him involved in their dangerous missions across the globe, but at the end when they’re all dining as one big family, wouldn’t they also invite Dom’s sister, brother-in-law, and their children too? It gets into the Avengers territory where you start wondering why the Avengers haven’t assembled for the world-destroying threats from their respective solo film adventures.
The best post-Rock addition to the franchise has easily been Statham (Spy) and he proves it with his limited but highly entertaining time on screen. His appearances were a fun disruption in the previous film and he served as the most formidable villain. Reintegrating him onto the team was a smart move because he adds charisma, unpredictability, and a new dynamic that also seeds conflict. It was also smart because more Statham means including hand-to-hand combat action sequences that can involve a higher degree of stunt choreography, even if the former Transporter is starting to show his age. His scenes with The Rock were a natural highlight. However, adding Deckard onto the team to tackle a bigger baddie presents some weird questions. By the film’s end, everyone seems rather chummy with the man who straight up murdered their friend Han (Sung Kang). Sorry dude but it seems like everyone is rather relaxed with your murderer and big government having unlimited and regulation-free surveillance powers. My advice to future Fast and Furious installments, and there will be various, is to try and include as much Statham as possible (it’s essentially a repeat of The Rock Rule).
Where the movie has rougher terrain is in the area of drama and comedy. Look, nobody is going to confuse the Fast and the Furious films as great works of human drama. Director F. Gary Gray (The Italian Job, Straight Outta Compton) takes over for James Wan (The Conjuring) who took over for Justin Lin (Star Trek Beyond), and the discrepancy is noticeable. While having two excellent set pieces that place highly along the big board of the franchise, they’re not as well shot. Gray’s command of visuals is more than adequate but lacks the sizzle and vision of his predecessors. Wan was able to adopt the house style of the franchise and deliver a satisfying though lesser experience (Lin is king). Gray has a harder time with the material. The CGI approaches cartoon levels at points and Gray doesn’t better maintain tone. He doesn’t know when to pull back, which is unusually exemplified in the comedy asides. Everything that gets a laugh will be repeated until it becomes somewhat annoying, in particular a scene with Statham and a baby. It begins fun and cheeky, and Statham even uses the baby carriage as part of the fight choreography, but then it overstays its welcome like the other comedy bits. The dramatic moments are also far too overwrought, even for this franchise. It can be a bit much.
This is a franchise that revels in the ridiculous, that embraces being a big dumb action movie in the best way, delivering imaginative and often eye-popping action that deserves the full big screen treatment. Fate of the Furious falls somewhere in the middle of the franchise from a quality standpoint. It’s not as good as seven, which wasn’t as good as six, which wasn’t as good as five, but it’s still good enough. It’s definitely lesser and the new director doesn’t have the same natural feel for the preposterous as previous directors, and even after eight films I’m still mostly indifferent about the far majority of the characters on screen. As I’ve written before, though, thankfully the movie has the good sense to know what the audience is paying to see. It’s here for the fast cars, eye-popping stunts, and gratuitously framed camera angles highlighting women’s derrieres (I think there’s a contractual law that a close-up of booty shorts must make a grand entrance in the opening minutes of every film). Fate of the Furious is just enough of what I want from the franchise, though it’s getting harder to keep up with every new movie. Furious 9 and 10 are already in the works, and it’s only a matter of time before we get Fast and Furious in Space. It’s getting further and further removed from a sense of reality but as long as it keeps up with incrementally raised expectations and employs enough charming actors to compensate for Diesel’s enormous lack of charisma, then they’ll keep fans like me happy in the short run.
Nate’s Grade: B
When news broke that Hollywood was going to make a live-action version of the much-beloved 1995 anime Ghost in the Shell, fans were understandably nervous and excited. The original movie was a major hit that crossed over into the mainstream much like Akira, another movie Hollywood has long been trying to bring to life (run away, Jordan Peele!). People got extra worried when they heard that Scarlett Johansson was going to play the main character and cries of “whitewashing” were hurled across the chasm of the Interwebs. The “white washing” charge, which in context is possibly misapplied, might have been the smaller worry. The 2017 Ghost in the Shell remake is missing just about everything that made the original a standout. It’s a ghost, if you will, of its former, superior self.
In a cyberpunk future, Major (Scarlett Johansson) is an android fighter working for a special operations group tasked with taking down cyber criminals. The Major was injured in a terrorist attack and her brain was placed in a robotic shell (looking like ScarJo is one of the upgrade features). Every so often she gets hallucinations of events she cannot recall. After an encounter with the hacker criminal Kuze (Michael Pitt), a fellow android, she begins to doubt the true intentions of her superiors and what they have told her.
If you’re a fan of the original Ghost in the Shell, you might be depressed from what the live-action Hollywood adaptation does to its noteworthy source material. If you’ve never seen the anime, then you might find some scraps of entertainment to be had in what is essentially a drizzly cyberpunk product dumbed down for the largest mass audience that would be adrift with any minor hint of ambiguity. The 2017 Ghost in the Shell is not a good movie and it’s an even worse Ghost in the Shell movie. First off, we don’t need live-action versions of superior animated films just to have them, and this same statement goes for the equally underwhelming Beauty and the Beast remake. Just because a film lacks “real people” does not mean it is missing some crucial element, and I bristle at the notion that animated films are somehow inherently inferior or not “real movies.” With that being said, Ghost in the Shell will invariably disappoint fans of the original anime. There are visual signifiers and shots that it mimics with fealty; it’s just the overall story, characters, narrative complexity and mystery, and everything else that lacks that same level of fealty. Who cares if the main character is a shell of herself because, hey, they recreated this one shot fairly accurately, and that’s why we go to the movies, right?
Whereas the original was thoughtful and trusted the intelligence of an audience, the 2017 Ghost in the Shell resorts to explaining everything all the time, and even that it does badly. This is a muddled and frequently incoherent plotline, and the magnitude of its ineptitude is even higher considering how stupidly obvious the screenwriters make every twist and turn. This is the most obvious, simplistic conspiracy you could possible write. When Major wakes up in the opening scene and is being told what happened, the audience should already be alert with suspicion. This secret conspiracy goes in the most obvious direction (the good guys might not be the good guys after all) in a manner that should be transparently obvious to anyone except those unfortunate souls who have never seen another movie before in their lifetimes. So much of the plot is the untangling of this mystery, the Major’s real back-story, who the true villains are. To make it as obvious as possible and still devote so much time is not a good decision. The movie is constantly tagging characters to explain all exposition, leaving no subtleties to chance. The sadder part is that the plot is still muddled for long stretches even with all this handholding to straighten things out for the neediest.
The world building and themes are kept at a distance, further denying the movie depth and substance. With any science fiction world, let alone one borrowed from other famous cinematic influences, it’s important for the viewer to get a sense of how the world operates. This can be done with small moments and larger moments, enough to properly contextualize this brave new world. With Ghost in the Shell, we’re told that mankind has become increasingly intertwined with machines and that cybernetic enhancements are en vogue. Except we never see this in the outside. We see loads of floating hologram advertisements, an overblown visual motif, but outside of our three main characters, this aspect that they felt merited inclusion in text before the movie gets underway is weirdly absent. It makes the characters feel less like they belong in an environment that makes sense. The larger themes of self-identity, the nature of humanity, and the questions over body autonomy are glossed over with the faintest of observations. Major is discovering her identity, but it leads her to what may be the most tired of conclusions. You would think having a robotic body would create some sort of existential reflection. You would be mistaken. Sure, Major feels unsure of herself and out of place, though why should she since we’re told man-robot hybrids are all the rage in this vague future landscape. I’m surprised someone didn’t just start explaining what the title meant at any given point.
The movie feels entirely surface-level and that’s where it has one redeeming value — its visual presentation. Director Rupert Sanders (Snow White and the Huntsman) is an above average visual stylist who benefits from strong production design and cinematography. At least the visual aesthetics could keep my attention, even if part of that attention was occupied in playing a compare-and-contrast game with certain scenes. The special effects are suitable and stylish enough, borrowing more than a few elements from the original. The action sequences are relatively muted, occurring in bursts but never really developing further. There’s an initial attack, then a response, and sometimes a chase, but that’s about it. The tech also doesn’t seem to factor in the combat. The strike team has the ability to communicate telepathically, but if they can do this why would they ever turn off this secret channel? It’s also lazy as it means we can just focus on filming scenes and record whatever dialogue we need later, as if the screenplay was incomplete.
The 2017 Ghost in the Shell live-action version is a disappointing cyberpunk thriller that pays lip service to its source material, copying the movements but losing sense of the substance and soul. I’d advise people to merely watch the 1995 anime instead or the TV series that followed. It all feels like an expensive, slick, yet peculiarly ramshackle production that loses sight of the bigger picture by worrying at every turn whether a mainstream audience is going to need help understanding the most obvious. Johansson can be a great actress, which is important to remind yourself because she goes on kickass heroine autopilot with this movie. The action is short and inadequate, the visuals are impressive albeit derivative to the source material and its myriad influences, and the story has nuance, ambiguity, philosophy, reflection, and general substance replaced with a generic conspiracy structure that renders much uninteresting. The 2017 Ghost in the Shell doesn’t quite go to the insulting derisive lows of the Dragonball Z live-action remake, but it’s certainly not a good use of anyone’s time, and that includes you, the audience.
Nate’s Grade: C
An efficient B-movie with a crazy high body count, The Belko Experiment is just about everything I wanted. The residents of the Belko office in Bogata, Columbia are informed by a disembodied voice that if they do not kill two people in the next 30 minutes, there will be further casualties. Everyone thinks it’s a joke until four people’s heads explode (the company placed “tracking devices” in them in case they were kidnapped). The office workers are now informed that if they don’t kill 30 people in the next two hours then 60 will die. The typical breakdown in order and moral relativism follows, although perhaps a bit too quickly for our main antagonist to assume his role. The bigger surprises for me were what Belko was lacking. There isn’t any real satire of office politics, corporate subcultures, or even capitalism and American culture. There is also only one office-specific kill, which is a real creative shame. I was expecting the Belko-ites to take their office supplies and turn them into post-apocalyptic-styled weapons. There is also much more implied gore and violence than you would expect; it’s certainly a bloody film, but it seems oddly restrained. I was expecting some level of commentary to provide further substance, but it was merely a well-developed, kill-crazy B-movie. With that being said, The Belko Experiment held my attention early with its foreboding clues that something wasn’t quite right, and it does a great job of visually identifying about twenty characters for us to follow through the stages of carnage. Writer James Gunn (Guardians of the Galaxy) definitely relishes his return to his horror roots, like a refresher on how awful human beings can be to one another. He purposely subverts our expectations at several points, though sometimes he’s hitting the same beat too often. Even the mostly satisfying ending provides as much of an explanation as you would require for a premise that has no serious rationalization. The Belko Experiment is like a Twilight Zone episode given extra length and extra violence. It does just enough with its attention-grabbing premise and familiar setting to justify a casual viewing if one has a certain taste for Battle Royale meets Office Space.
Nate’s Grade: B
If you were a 90s kid, you know about Power Rangers. Who would have known that a TV show that combined Japanese monster fighting footage with cheesy teen drama and slapstick would become a pop phenom and nostalgic touchstone for a generation of kids? As Hollywood is want to do with anything nostalgic, it was only a matter of time before the series got its own mighty morphin’ big screen revision.
In the coastal town of Angel Grove, five teenagers meet in detention and are destined for monster-smashing greatness. Jason (Dacre Montogmery) is a star football player and natural leader. Billy (RJ Cyler) is a nerdy whiz kid on the spectrum. Kimberly (Naomi Scott) is a former cheerleader who has been abandoned by her friends. Zack (Ludi Lin) and Trini (Becky G) are barely at school, both of them tracking their loner paths. One day the fivesome come across strange glowing rocks that imbue them with powers like super strength and agility. “Are we like Spider-Man or Iron Man?” Billy asks, to help orient a superhero savvy audience. They’re neither, of course, for they are the Power Rangers, an intergalactic warrior organization meant to protect worlds from threats. Zordon (Bryan Crantson) used to be a ranger millions of years ago and is now a floating head. He assembles the teens because of the looming threat of Rita Repulsa (Elizabeth Banks), a former ranger tuned bad and bent on your standard world destruction. The angst-ridden, misunderstood teens must come together to stop Rita and save the Earth.
What tone does one adopt for a $100 million dollar reboot of a popular decades-spanning franchise intended for children that involves such names as Zords, Rita Repulsa, Zordon, Goldar, and the catch-phrase, “It’s morphin’ time”? Apparently the answer is a cross between Chronicle and Iron Man. For a show that even the most ardent fans would say was anything but serious, we have a fairly serious take on the material, at least serious enough when it wants to be. The filmmakers take a somewhat grounded approach to the sillier elements and that means a lot of palpable Breakfast Club-style teen angst and alienation, and it works. I was genuinely surprised that the second act’s focus on the teamwork and training of the five rangers was my favorite part of the film. It is an origin movie so expect a learning curve as the characters adjust to mastering their powers and abilities and the alien technology. You can’t just throw out a movie about space ninja cops that ride inside giant robot dinosaurs and battle monsters at the behest of a giant alien floating head without some setup. The training sessions cover a lot of ground but in fun ways that also build sequentially. The ascension of skills and confidence helps the characters open up and bond, and while some moments can be clunky (are any of their parents concerned where these kids go for seeming days on end?) it’s pleasant and satisfying to watch the outsiders finally find an understanding community of peers. The teen stars leave a positive impression, most notably Cyler (Earl of Me, Earl, and the Dying Girl) and Scott (The 33), who definitely seems poised for bigger things.
The characters have enough relatable conflicts, drama, and insecurities to produce just enough shades of characterization to make them interesting and worth rooting for. Those conflicts are also somewhat surprisingly adult and modern, often in clash with their parents’ requests, something that might lead to some weird conversations in the car if parents bring their young kids. Jason is fighting against his popular image, Billy has a hard time fitting in and making friends because of being autistic, and Zack is the caregiver to his dying mother, and these guys are in a lesser tier of adult conflicts, so think about that. Trini is stifling against her parents expectations and labels, notably implying her own sexual orientation that seems to be tearing her up on the inside, something that she cannot even fully articulate at this time. Maybe the movie is trying to have it both ways by not referencing the word “gay” but it at least felt like a more valid inclusion of conflict and diversity than the recent live-action Beauty and the Beast. Lastly, Kimberly used to be the chief mean girl and the reason why she was jettisoned by the popular set is because she was cyber bullying a would-be friend. She spread a private nude picture her friend sent her boyfriend and shared it throughout school (Jason tries to helpfully mitigate this by saying, “Thousands of pictures are sent in school,” which begs the question about Angel Grove’s underreported sexting epidemic). The team dynamic and the characters opening up to one another were enjoyable enough that I didn’t mind the relative dearth of action for 90 minutes of the two-hour running time.
It’s a backdoor superhero movie that finds some interesting dark twists on its source material. The original TV show sought, in the most 90s way, “teenagers with attitude,” but the would-be rangers were just sort of normal teenagers. The 2017 movie at least provides that attitude and edge in a way that doesn’t feel as generic as a kid riding a skateboard and drinking a Mountain Dew eight inches away from his face. The TV show was campy and colorful and relatively trifling, and the movie version attempts to put more danger and loss into the emotional stakes. Zordon is given a new back-story; no longer is he simply a disembodied mentor, now he has a scheming reason for the rangers to succeed. It’s a small thing but it opens up the character of a floating alien head, and I cannot believe I just wrote that sentence. The friendship between our core group of characters matters so that, in the end, when it looks like they might lose, it does feel like something is going to be lost. With that being said, this isn’t a reboot that’s all gloom and doom. The reality of waking up one day and having super powers is played to the hilt of teen wish fulfillment and it makes for a fun series of self-discovery moments. These are teenagers adjusting to their new powers (heavy-handed puberty metaphor?) and enjoying the new potential unleashed for them. Their fun is contagious as is their camaraderie.
In fact, the conclusion where the rangers do morph and don their armored suits and drive their robotic dinosaur Zords may be the weakest part of the movie. The ultimate payoff feels a bit lackluster and mechanical, as if it’s simply falling back on cataclysmic citywide destructive action because that’s what is expected in these kinds of movies. Every person should anticipate a giant monster on giant robot brawl to conclude the story as it concluded every one of the 830 episodes. It’s just not that interesting especially since the big bad Goldar is simply a big personality-free heavy that looks like he’s made from runny Velveeta cheese. Rita, as portrayed with screechy, kooky camp by Banks (Pitch Perfect 2), feels like she’s been transported from a different Rangers universe. She literally gobbles gold to summon her colossal champion. She didn’t feel like an effective antagonist, and that’s even before her wicked scheme correlated with shameless product placement. Rita, Goldar, and their overall evil scheme makes for a rather perfunctory conclusion that feels like a downturn from the earlier, better events. Director Dean Israelite (Project Almanac) has a directorial style I’ll dub “Michael Bay lite” considering how much his hyperkinetic, blue-tinted, light flared universe jibes with fellow Bay production disciple, Jonathan Liebesman (Teenage Mutant Ninja Turtles). His visual compositions can get excessively busy at the worst times, making it hard to fully engage in the onscreen action especially during the climax. There isn’t that much action until the final confrontation, and I think this unexpectedly works as an asset to a franchise-starter that functions as an origin tale. Akin to the elongated tease from 2014’s Godzilla, there is a sense of relief from watching the rangers in their full suits and fighting with full powers. However, it lacks more payoffs. The movie expects that delaying the final presentation of its heroes is good enough to arouse audience satisfaction, and it’s not.
The revised, souped-up Power Rangers (nee Mighty Morphin’ Power Rangers) is a fitfully entertaining movie that works more often than it doesn’t. Fans of the TV show will probably be pleased with the big budget big screen heroics and the reverence shown, though older fans might feel a bit closed off from the teen-centric tone. The relatable angst and group camaraderie made for efficient characterization that helped make the rangers feel like people rather than suits of armor and superfluous gymnastics. I enjoyed the characters enough so that I didn’t miss the scattershot action and its slow motion stylistic indulgences. The special effects are fine and transparent its filmic influences, from Chronicle to Iron Man to even The Breakfast Club. It feels familiar but yet still different enough from the cheesy TV show, so it manages to justify itself. As far as my own history, I was just a bit too old once Power Rangers hit, so it was never my nostalgia. I found the new movie an acceptable origin tale that walks a delicate tone that allows serious moments to have weight and non-serious moments to be fun. If you’re a Power Rangers kid, I’m sure you’ll find enough to sate your demands. If you watched the trailer and thought it looked like something worthwhile, you might find enough to be suitably entertained, especially with well-calibrated expectations. If you’re anyone else, then I doubt there’s enough to necessitate your mighty morphin’ dollars.
Nate’s Grade: B-
Some of Hollywood’s most famous characters are its monsters, and no I’m not referring to studio executives. Kong was one of cinema’s first international stars, a stop-motion marvel in 1933 that had a hankering for blonde women. His legend has endured many different incarnations and once again the gigantic gorilla is given his close-up, in Kong: Skull Island, the second phase in a would-be MonsterVerse after 2014’s Godzilla. This time the monster comes through. Skull Island is a pleasing two hours spent with just enough style, thrills, and comedy to enjoyably pass the time best accompanied by a big bag of popcorn.
In 1973, a geological surveying team has discovered a heretofore-unknown island ominously shaped like a skull. Everyone is heading there for different reasons. Bill Randa (John Goodman) wants to prove the existence of monsters, and that he’s right. Preston Packard (Samuel L. Jackson) wants one last mission before returning home from the Vietnam War and its anticlimactic ending. James Conrad (Tom Hiddleston) is one of the world’s best big game trackers and wants a new challenge. Mason Weaver (Brie Larson) is an award-winning war photographer who wants a new scoop. Their plans are put on hold when a 100-foot tall ape, Kong, violently knocks their helicopters out of the sky. The survivors scramble to regroup and escape the hostile locals on Skull Island along with the aid of Hank Marow (John C. Reilly), a WWII fighter pilot who crashed on the island thirty years ago and might have a few screws loose from the experiences.
Kong: Skull Island is a monster mash-up that knows how to entertain in grand smash-em-up style. It is not a remake of the original King Kong story, and being free of that “twas beauty killed the beast” narrative opens the movie to be its own thing, a high-concept action vehicle and clear Vietnam War parallel. It’s like someone watched Peter Jackson’s agreeable if bloated 2005 King Kong and said, “Hey, what if we shaved off the first hour and spent the whole time on Skull Island, the undisputed best part of the movie?” It’s the equivalent of an-all marshmallow box of Lucky Charms (Simpsons reference!). The unique environment boasts a retinue of fun surprises and a variety of action set pieces that keeps the movie from falling into a valley of repetition. It’s not just giant apes and dinosaurs, there’s also giant bulls, insects, and in one creepily terrifying moment a giant spider that uses its stalks of long legs to try and impale its prey down below. It’s a long lost world that allows for a constant sense of discovery that doesn’t get old. When the characters stumble upon a graveyard I wanted to soak up every detail of the spectacular collection of bones. I was grateful that Vogt-Roberts made fine use of his locations, real and computer enhanced, to build a sense of space and atmosphere.
One of the best aspects is that the producers have apparently learned from 2014’s Godzilla and elected not to play an elaborate game of hide and seek. My biggest complaint is that I wanted more Godzilla in my Godzilla movie. I was not content to settle for a shadowy impression or a glimpse of a tail here and a foot there. It was an artistic decision that toyed with audience anticipation but it also felt like we were being lead on. Too much teasing and not enough of the good stuff. This is not a problem with Kong: Skull Island; the title beast makes his presence known in spectacular fashion around the half-hour mark, and there’s no tiresome visual obfuscation to blunt the impact. You see Kong smash and it’s glorious carnage. He’s established as ornery protector, a sheriff of Skull Island keeping order with the fragile ecosystem. It makes the world of monsters seem much larger and more balanced. I wish there was more for Kong to do as a character but without his familiar arc he’s less character and more a testy god. There is a moment or two that hint at the soul inside the giant ape, but he’s mostly the physical embodiment of implacable force and the good and bad that goes with such power.
The Vietnam parallels are plentiful and provide a dollop of subtext to the conflicts, but this is a movie that doesn’t forget to have fun. The imagery can often fall into Apocalypse Now flashbacks and other war movie iconography, from the burnt orange sunsets casting dusky silhouette to the slow motion explosions trailing after teams of helicopters. The ever-present 70s rock soundtrack almost reaches Suicide Squad levels of needle-drop proportions in the first half, constantly reminding you of its time period. Skull Island isn’t a very deep movie but it does subvert some genre expectations at turns. A character given significant attention is taken out rather unceremoniously. An appeal to a greater sense of humanity is curtly brushed off. A lone heroic sacrifice that proves to be fruitless. Our more photographic heroes are evidently the worst, most useless characters (more on that below). For a movie that doesn’t strive for more than two hours of entertainment, it finds interesting sub routes.
I’m shocked at what director Vogt-Roberts has proven capable of considering his only other film was the low-budget, rather unremarkable coming-of-age comedy The Kings of Summer. This is a Russo brothers-esque statement, a Colin Trevorrow-style jump from minor indie to full-blown big screen spectacle. Is Hollywood going to sign up Joe Swanberg or Shane Caruth to direct the next four-quadrant blockbuster based on a toy? He does an adept job of capturing the action with style, and his shot compositions are routinely visually pleasing, confidently guiding an audience’s eyeballs to key info within the frame. I loved Kong’s immediate introduction as the camera circled him in a 360-degree pan, stopping at points to slow down before ramping up once more. There are amusing angles that highlight the comedy or tension of a scene, and Vogt-Roberts’ sense of geography and scale enhances the destruction. The prologue even had me hooked, as we watch a pair of enemy WWII soldiers parachute on the beach and continue their fight on the new territory. It was such a slam-bang opener and Vogt-Roberts’ use of camera placement reminded me of Spielberg. The special effects are reliably terrific even if they don’t seem like leaps and bounds from Jackson’s Kong. The skull-faced lizard monsters are scary enough to be threatening while still cool. The monster mayhem is lovingly reproduced and in environments where an audience can see the spectacle.
Another improvement is that the human cast has just enough characterization to make me care. With the newest Godzilla, I didn’t care if the giant lizard stepped on any of them, short of maybe Bryan Cranston. However, in this film I wasn’t impatient for the monsters to return that much. The best characters are, ostensibly, the antagonists. Jackson (The Hateful Eight) who goes full on heart of darkness, obsessed with killing the mighty Kong, asserting man’s dominance, and winning a war that others tell him cannot be won. He’s still sore and frustrated from the Vietnam War’s conclusion. He’s convinced that brute force and intractable persistence will win out, and he’s trying to prove something to himself, to the brass in D.C., and perhaps to all the lives lost under his watch. It’s not subtle characterization by any means but neither is a movie with a giant ape fighting monsters. Goodman (10 Cloverfield Lane) uses any opportunity to prove his life’s research about the existence of ancient monsters who he claims are the ones who rightfully have dominion. He’s using the looming possibility of a threat, and the paranoia of the U.S. government in the Cold War, to his sneaky advantage. Watching Goodman and Jackson glare at each other, neither side refusing to back down in their stolid beliefs and personal, self-destructive obsessions, is the non-monkey highlight of the film.
The closest thing approaching human drama, and even tragedy, is Reilly’s distaff character, and I don’t know the last time that John C. Reilly was asked to be a movie’s human compass (Magnolia?). His out-of-time character has a definite degree of cabin fever wonkiness. Reilly excels at being the offbeat oddball and has some welcomed comic relief moments, but it’s the drama related to the character that stuck with me. With the appearance of new human faces, he can take stock just how much of his life he’s missed out on and the family he’s been absent for. His genuine melancholy provides a depth to a character that would ordinarily just be made fun of for being kooky. Still, he’s got some great gallows humor that keeps the movie alive comically while also reminding of the dangers at stake.
The rest of the characters are rather interchangeable or curiously have little impact on the plot, and that unfortunately includes the headlining stars. Hiddleston (Thor) is a big game tracker and he’s the most useless character. Think about that. He’s supposed to be a wildlife expert and a tracker and he provides no real purpose other than he fills out a tight shirt nicely. Hiddleston is eye candy and little else, which is strange considering his skill set should have factored into the plot somehow. He points them in the direction of water and that’s about it. Larson (Room) is a recent Oscar-winner and has tremendous skill burrowing into her characters and finding a raw vulnerability. With Kong, her anti-war photographer gets off a few ideological shots with Jackson, but there’s little to separate her from the other diverse supporting castmates who are just bodies meant to be sacrificed. They’re all waiting to be eliminated in fantastic, gruesome, or unexpected ways. You won’t exactly be shedding a tear for these people when they become monster chow. Fun fact: ⅔ of the core cast of Straight Outta Compton are here (Corey Hawkins, Jason Mitchell), which apparently shows that Ice Cube isn’t a fan of long travel.
Enjoyably dumb at points and smart enough to know it, Kong: Skull Island is an admirably efficient monster movie that delivers its share of fun. Vogt-Roberts makes a major statement as a visual stylist and director of big-time smash-em-ups. The action is varied, intense, and vividly realized from carefully positioned camera angles and a team of high-class special effects wizards. Kong: Skull Island knows what an audience wants and happily delivers. The actors, for the most part, are enjoyable or enjoyably expendable. If this is the next step in the growing MonsterVerse, then I saw bring on the cataclysms and world-destruction. Friendly tip, stay for a post-credits scene that sets up future installments and try not to pump your fist in excitement. Kong: Skull Island is a boisterous B-movie that can make you feel like a kid again watching the amazing film feats of classic monsters.
Nate’s Grade: B+
The Wolverine solo films have not been good movies. The 2008 first film was widely lambasted and while it made its money it was an obvious artistic misfire. The second film, The Wolverine, directed by James Mangold was an improvement even though it had its silly moments and fell apart with a contrived final confrontation. The Wolverine movies were definitely the lesser, unworthy sidekick to the X-Men franchise, and this was a franchise that recently suffered from the near abysmal Apocalypse. Mangold returns for another Wolverine sequel but I was cautious. And then the cheerfully profane Deadpool broke box-office records and gave the Fox execs the latitude needed for a darker, bloodier, and more adult movie that’s more interested in character regrets than toy tie-ins. Thank goodness for the success of Deadpool because Logan is the X-Men movie, and in particular the Wolverine movie, I’ve been waiting for since the mutants burst onto the big screen some seventeen years ago. It is everything you could want in a Wolverine movie.
In the year 2029, mutants have become all but extinct. Logan (Jackman) is keeping a low profile as a limo driver and taking care of an ailing Charles Xavier (Patrick Stewart) south of the border. Xavier is losing his mind and a danger to others with his out-of-control psychic powers that need to be drugged. Caliban (Stephen Merchant) is also helping, a light-sensitive mutant with the ability to innately track people across the globe. Logan is ailing because his healing power is dwindling and he can’t keep up with the steady poison of his adamantium bones. A scared Mexican nurse tries to convince Logan to help out the little girl in her care, Laura (Dafne Keen, feral and a better non-verbal actor). She’s an angry, violent child and built from the DNA of Logan. She too has unbreakably sharp claws and a healing ability. Bounty hunter Pierce (Boyd Holbrook) is trying to recapture the runaway merchandise/science experiment, capturing Caliban and torturing him to track his prey. Logan goes on the run with Xavier and they try to make sense of what to do with Laura, a.k.a. X-23. They’re headed north to Eden, a hypothetical refuge for mutants to sneak over into freedom in Canada, and along the way are deadly hunters who aren’t afraid of leaving behind a trail of bodies to get their girl back.
It feels like it shouldn’t haven taken Jackman’s reported final outing for the execs to realize that a guy with freaking knives attached to his hands might be a concept that would work in the more grisly, more adult territory an R-rating creatively affords. It’s about time this man got to fully use his claws, and it was a joyous explosion of violence and gore built up for fans such as myself for a long time coming. It feels like Fox has been planning for this event as well, as if they stationed a production lackey to devise all sorts of grotesquely fun ways that Wolverine might skewer his competition in bloody beauty (“Finally, your preparation will not be in vain, Ronald”). There’s one scene in particular where a bunch of armed henchmen are psychically frozen in place and Logan struggles to move past each, and we get to anticipate just how each one will be viciously stabbed. For a series that has shied away from overly gory violence, Logan certainly celebrates its new opportunities with bloody glee. The fact that the first word spoken is an f-bomb and there’s a gratuitous moment of drunken sorority girl boob flashing is like the producers trying to directly communicate to the millions of ticket buyers and saying, “Hey, we’re sorry it took so long. Hope it was worth the wait.” Oh dear reader, it was worth the wait.
It’s not just the action that’s invigorating but the emotional core of the film is deeper and more compelling and ruminative than ever before, and finally these great actors are given material to deliver great performances worthy of their talent. Stewart and Jackman have never been bad in their respective roles even if and when the movies have been. They just have never been called upon for much more than genre heroics, anguish, and pained moral dilemmas. With Logan, both actors are finally given meaty material that affords nuance and ambiguity, and they are excellent. Charles Xavier is losing his battle with Alzheimer’s and ALS, which is a major concern when his mind is considered a weapon of mass destruction by the government. He’s going through his own end of life deliberations (“You’re waiting for me to die,” he groans at Logan) and it brings out a far different Xavier than we’ve ever seen, even with the youthful cockiness from James McAvoy. This is a cranky, defiant, and doddering Xavier, someone who is barely outpacing his sense of grief, guilt, and depression. There’s a tragic back-story we only get a glimpse of but it’s suitably devastating for a man who has devoted his life to others. He’s looking for a few last moments of grace and looking to hold onto something by journey’s end.
Thanks to his healing ability and the star wattage of Jackman, there was little fear that anything serious would ever befall Wolverine in his many previous film appearances. Sure bad things happened to him and he lost plenty of female love interests, but you never feared that he wouldn’t be able to ultimately handle himself. That’s not the case in Logan, which opens with a Wolverine who has clearly lost more than a step or two. He’s tired, rundown, and his adamantium skeleton is slowly poisoning his body. His healing powers are slowing down and he’s not as berserker fast and agile as he used to be. For once there’s an uncertainty attached to the character and a vulnerability. This turn greatly increases the intensity of the fight sequences and the greater stakes of the drama. The comparisons of the samurai were rife in The Wolverine and now the comparisons to the aging, lone gunslinger are ever-present in Logan. He’s drawn into a conflict that he was not seeking and he’s found a little bit of his remaining humanity and compassion to do right in the face of overwhelming odds and near certain destruction. There’s a subtle moment that the film doesn’t even dwell on that stuck with me. It’s after an accident, and in the thick of confusion, Logan is trying to save his mentor but he’s also worried that Xavier will think he betrayed him. “It wasn’t me,” he repeats over and over, not wanting this man to suffer more. It’s a small moment that doesn’t get much attention and yet it really spoke of their relationship and the depth of feeling during these fraught final days. This is the first Wolverine movie that feels like the characters matter as human beings just as much as purveyors of punching and kicking (now with gruesome slashing at no extra cost). Jackman showcases more than his impressive physique this go-round; he delivers a wounded performance that’s built upon generations of scars that he’s been ignoring. It’s the serious character examination we’ve been waiting for.
I also want to single out Merchant (Extras) who gives a performance I never would have anticipated from the awkwardly comedic beanpole. He even gets a badass moment and I never would have thought Stephen Merchant would ever have a badass moment in life.
Mangold’s film plays as a love letter to Western cinema and uses the genre trappings in ways to further comment on the characters and their plight. This is a bleak movie. It’s not a dystopia. In fact it resembles our own world pretty closely with a few technological additions; automated machines and trucks, the common knowledge that mutants have been wiped out like the measles. Knowing that it’s reportedly the end for Stewart and Jackman playing these characters, I was anticipating the film to strike an elegiac chord. His past and legacy are catching up with Logan. He becomes an unlikely guardian to Laura and explores a fatherhood dynamic that was never afforded to him before. The unlikely partnership, and it is a partnership as she’s a pint-sized chip off the block of her tempestuous father, blossoms along a cross-country road trip for a paradise that may or may not exist, while desperadoes and powerful black hat villains are out to impose their will upon the weak. This is explored in a leisurely pit stop with a working class family (welcome back, Eriq La Sale) that welcomes Logan and his posse into their home. We get a small respite and learn about greedy landowners trying to pressure them into giving up the family farm. It’s completely reminiscent of something you might see in a classic Western of old, just transported to a new setting. There’s even an extended bit where Laura watches 1953’s Shane on TV, and when those final words come back in expected yet clunky fashion, I’d be lying if they didn’t push the right emotions at the right time.
But when it comes to action, Logan more than satisfies. The action is cleanly orchestrated by Mangold in fluid takes that allow the audience to readily engage. The film doesn’t go overboard on the Grand Guignol and lose sight of the key aspects of great action sequences. There’s a refreshing variety of the action and combat, and the action is framed tightly to the characters and their goals. It makes for an exhilarating viewing. If there is anything I would cite as a detriment for an otherwise incredible sendoff, I think the movie peaks too soon action-wise. The emotional climax is definitely where it ought to be (tears will be shed whether you like it or not) but the third act action doesn’t have quite the pop. Also, while Holbrook (Narcos) is an entertaining and slyly charismatic heavy, the villains in the movie are kept relatively vague as is their overall plan. The vacuum of villainy is kept more one-dimensional, which is fine as it allows more complexity and character moments to be doled out to our heroes, but it is a noticeable missing element.
One of the best attributes I cited from last year’s Captain America: Civil War is that the full weight of the character histories was felt, giving real emotional stakes to all the explosions and moralizing. When our characters went toe-to-toe, we felt a dozen films’ worth of setup that made the conflict matter. Logan carries that same emotional weight. We’ve been watching Wolverine and Professor Xavier for almost two decades and across nine films. These characters have gotten old, tired, and they carry their years like taciturn gunslingers looking for solitude and trying to justify the regrets of their lives. It’s a surprisingly emotional, serious, and altogether mature final chapter, one that provides just as many enjoyable character moments and stretches of ruminative silence as it does jolts of gritty, dirty, hard-charging action and bloody violence. It’s as much a character study as it is a superhero movie or Western. I cannot imagine this story as a watered down, PG-13 neutered version of what I saw on screen. This is a movie for adults and it pays great justice to the characters and the demands of the audience. The final image is note-perfect and can speak volumes about the ultimate legacy of Wolverine and by extension Xavier and his school for gifted youngsters. Logan is the second-best X-Men movie (First Class still rules the roost) and a thoughtful and poignant finish that left me dizzy with happiness, emotionally drained, and extremely satisfied as a longtime fan.
Nate’s Grade: A-