Who could have guessed that splatterhouse horror director Eli Roth (Hostel, The Green Inferno) was the right candidate to helm a children’s movie that hearkens back to the 90s era of Disney Channel? The House with a Clock in Its Walls is a whimsical and enjoyable family movie that is definitely made primarily for those under the age of twelve. It features a young boy (Owen Vaccaro) going to live with his uncle (Jack Black) who is a warlock and where the neighbor (Cate Blanchett) is a witch. He learns magic, self-confidence, and the legend of the hidden clock that may or may not trigger a doomsday. The 1950s house itself and its magical elements is practically another character in the movie and there’s a cheerful sense of discovery throughout, with a dog-like armchair, a topiary griffin, and a stained glass window that keeps changing. The school scenes could have been trimmed entirely, especially when you consider our main kid had enough motivation to try and bring his departed mom back to life. He didn’t need to impress a bully at school because he wanted a friend. Black (Jumanji 2) is charming as ever and a natural with children. The visuals are colorful and fun. The signature weird and icky details Roth adds made me smile, like pumpkins that vomit pumpkin guts as a weapon. Kyle Maclachlin (TV’s Twin Peaks) plays an evil wizard who wants to end the world after seeing the horrors of the Holocaust. That’s a dark implication for a “children’s movie,” and I appreciate that the film allows for the existence of darkness, which also includes unvarnished appearances of the occult and a red-eyed demon. How about that? The House with a Clock in Its Walls is an entertaining fantasy adventure for families whose kids like to tip-toe into spooky material but aren’t quite ready yet for the harder edged PG-13 scares.
Nate’s Grade: B
It’s been 31 years since the first Predator strutted its camouflaged self onto the big screen and bedeviled Arnold Schwarzenegger and company. Since then the dreadlock-sporting intergalactic sportsman has become a familiar vaginal face to movie audiences around the world. One of those company deaths in the original movie was none other than Shane Black, years before the writer/director became a bankable Hollywood commodity. Black is going back home to revive the dormant franchise with The Predator, a big-budget sequel/reboot that aims for the stars and falls far, far too short.
An alien spaceship belonging to a rogue Predator crashes on Earth, scattering important debris. Quinn McKenna (Boyd Holbrook) is a black ops sniper and the only surviving member of his team who happened to be on site when the ship crashed. The government says he’s crazy and transfers him onto a bus filled with other mentally disturbed military vets who call themselves “the Loonies” (Trevante Rhodes, Keegan-Michael Key, Thomas Jane, Alfie Allen, Augusto Aguilera). A tough-talking government agent, Traeger (Sterling K. Brown), seeks out a biological specialist, Dr. Brackett (Olivia Munn), to examine their interstellar prize. At the secret lab, the Predator breaks free, Dr. Brackett chases after the specimen, and she teams up with the “Loonies” to track down the alien. After his initial Predator encounter, Quinn mailed the alien helmet and other evidence to his son, Rory McKenna (Jacob Tremblay), a young boy with autism who cracks the alien code and becomes the target of a Predator, a Super Predator, and the government.
The Predator is a supremely messy movie, often feeling like two separate screenplays inelegantly stitched together, one a big bloody action thriller, the other a winky Shane Black vehicle with a cavalier, macabre sense of humor. It doesn’t quite work because the movie can’t fully settle on a tone, or a direction, and thus it keeps providing glimpses of the many versions of the kind of movie it could have been instead. I’ll openly admit to being a Shane Black fan when he embraces his sly instincts, command of genre, and ribald wit (Kiss Kiss Bang Bang is a modern comic masterpiece; The Nice Guys is… pretty good), so the Black touches were my favorite part especially because they stood out the most. I enjoyed the characters entering into scene-breaking asides, like Dr. Brackett questioning why the alien would be named a “predator” given its behavior is more akin to a hunter or a fisherman, and Traeger shrugging, “Yeah, well, we took a vote and ‘predator’ was cooler. Right guys?” Or when a character is being held at tranquilizer gunpoint and mocks the danger, only to be tranqued point blank in the eye, killing him. Or a bully suddenly getting drilled by the defense mechanisms of the Predator helmet and murdered. It’s these moments that kept me most entertained, demonstrating Black’s unique voice that can take genre filmmaking within a studio sphere and turn it on its head with a devilish grin. If The Predator had been more a Shane Black vehicle than a Shane Black studio reboot, then perhaps the final product would have risen above the mediocrity that sinks it.
Much of that mediocrity comes from the middling plotting, mostly after the first act. For a solid half hour, I think Black has something promising, having set up the various characters and gotten them to intersect and go on the run together as a merry band of outlaws and amateur alien hunters. Once the “Loonies” break free with Dr. Brackett is where the movie loses its sense of direction. The plot just stumbles from one set piece to another, rarely with good reason. One minute they’re running away from a Predator creature and the next they run into an apparently unlocked high school building rather than flee in cars and RVs. Most of the plot movement follows little Rory, first reaching him before the bad men do, then rescuing him from Predator dogs, and Predator, and then he’s kidnapped by the bad guys, then he’s hunted by the Super Predator and I’m tired. This kid is a spectrum-walking, spectrum-talking plot device (more on that below). It feels decidedly odd to have a super sniper paired with a renegade group of mentally disturbed and dangerous military castoffs and instead of them primarily hunting and killing a space alien they are rescuing a little boy with special needs. It would be like having a Tarantino rouges gallery teaming up to teach a child how to read. It feels like a misapplication of the character dynamics onscreen, which again gets to my central criticism of the final film feeling too much like separate movies in conflict. The studio elements (supportive yet feisty ex-wife, autistic savant, Predator dogs) feel too obvious.
The action is serviceable with a few dandy practical gore effects. There’s a nasty, visceral quality of the action that proudly wears its R-rating as a badge of honor, as a PG-13 Predator movie would be a disservice to the universe’s most fearsome hunter (the first Alien vs. Predator was PG-13; I suppose acid and florescent blood are less traumatic to be seen gushing from hacked limbs?). The action gets a lot more boring once the Super Predator is introduced, an eleven-foot all-CGI monstrosity that needed a bit more work. Beforehand the Predator is a combination of makeup and practical effects, allowing longer interaction with its environment. I enjoyed the Predator breaking out of the lab. I did not enjoy the team taking on the Super Predator at night in the middle of the woods because it decided to go… sporting. Seriously, the second-to-last action set piece has the flimsiest formation. Rather than accomplish its mission, the Super Predator invites all the humans to one more game, though the alien acknowledges that “McKenna” is their only true champion. It devolves to jump scares in the spooky woods, but hey, at least characters can start being eliminated (some of them so abruptly that it’s a blink-and-you’ll-miss-it exit). There are touches throughout the action that keep things lively before ultimately succumbing yet again to the freefall of the project’s creative dissonance.
The actors are enjoyable but I felt bad they weren’t given more. Holbrook (Logan) is consistently upstaged by his eccentric band of compatriots, but only Jane, Key, and Rhodes get any personality. The other guys are just kind of there. I don’t think I laughed once at Key’s (Netflix’s Friends from College) many, many wisecracks. The Tourette’s syndrome tic given to Jane (TV’s The Expanse) is rarely funny, and yet Black goes back to it again and again (the adolescent kid behind me in my theater thought every profanity was the funniest thing ever committed to film). The actors glide by on Black’s signature macho, cocksure style, clinging to every new quip like a lifeline. Munn (X-Men: Apocalypse) has a few fun, feisty moments but is still basically featured as The Girl. Tremblay (Wonder) is making me rethink my evaluation of him after Room. The best actor in the movie, by far, is Brown (Black Panther) who has a malevolent charm that connects most fluidly with Black’s sensibilities. Even his self-satisfied laughter made me laugh.
We need to talk about the film’s views on autism (there will be some spoilers in this paragraph, so skip ahead if desired). Rory McKenna is of that kind of Hollywood Autism, the kind we see on TV (The Good Doctor) or of classic movies (Rain Man). It’s the designation of autism as a gateway to super powers (never mind that having savant abilities only impacts ten percent at best). Whatever, it’s an unrealistic depiction in an age of better, more nuanced depictions of mental health and disabilities. Where The Predator gets crazy is when Dr. Brackett offers this nugget: “You know many people think autism is just the next step in human evolution.” No. Nobody thinks this. As someone who has worked extensively with children with autism, this is not a thing. I’m not saying by any rationale that those with autism are lesser by any means but they’re no more the next stage in human evolution than any other condition. Ask a person with autism if they feel like the next stage in human evolution, like an X-Men mutant. What makes matters worse is that Black confirms this strange notion when the Super Predator, surprise surprise, was most impressed with Rory McKenna and not his big bad dad. The Super Predator plans to take the kid back to, presumably, harvest his autism DNA so the future predators will… know how to fly their spaceships that they already know how to fly? I don’t know.
The Predator is part sequel, part reboot, part Shane Black genre riff, part muscular R-rated action movie, part chase movie, and part Hollywood mishmash. Apparently the film underwent extensive reshoots as well, retooling the entire third act, which seems obvious in hindsight and only magnifies the disconnect between the central story elements. Shane Black’s signature elements are but glimmers of what could have been. It needed to be more of a genre send-up of 80s-action farce, or a more straight-up action movie, or something where the plot generally made sense and had characters we liked. Was Shane Black playing a joke on the studio? The Predator will probably be most known for editing out a real-life sexual predator, or from its dreadlocked alien dog being domesticated after getting shot in the head, or its depiction of autism, or anything that isn’t really the entertainment level of a mediocre rehash. Check out Predators instead.
Nate’s Grade: C
I invite all my readers to re-watch the trailer for Peppermint and apply this simple listening test. It opens with Jennifer Garner repeating the precious nursery rhyme claim about her daughter’s virtues. She has “love in her heart, snow in her eyes,” and the final claim, “peppermint in her blood.” At least I’m certain it’s got to be “blood,” because the first time I watched this trailer and my ears got a hold of that line, it genuinely sounded like Garner was saying “peppermint in her butt.” This flummoxed me and even more so that they would name the movie after this. Try it yourself and see what you hear, then listen for the other word (it’s like the new yanny/laurel aural conundrum). If I concentrate on either interpretation, I can hear it. Regardless of whether this “butt” vs. “blood” mystery can ever be resolved, the filmmakers decided to cut the entire verbal exchange from the finished version, leaving no reason for Peppermint to be called Peppermint other than the daughter’s passing affinity for the ice cream flavor. As asinine and odd as this whole endeavor reads for you, this might actually be the best part of Peppermint, a rote and tiresome action exercise that does too little too often and squanders the resources of a perfectly game Garner.
Our heroine, Riley North (Garner), started as mild-mannered mom and bank teller. Then one day Latinx gang members brazenly gun down her husband and child. A corrupt legal system lets the killers go free and Riley disappears for five years. When she returns, she’s become a ninja trained in an array of weapons. She takes her one-woman crusade against the gang, the cartel, and the corrupt judges and lawyers who serve them, while the police, lead by John Gallagher Jr., try and stop her from going too far and becoming the very monster that she’s been fighting to protect others from.
This is basically another Death Wish-style grisly revenge thriller when, as a true sign of how repeated this formula has become, we already even had a literal Death Wish remake with Bruce Willis earlier in 2018. It’s easy to understand the appeal of the lurid revenge fantasy, but they require more effort than Peppermint is willing to provide if they’re to rise above the litany of direct-to-DVD drivel. I’m in no way against this kind of movie, or direct-to-DVD action entities, but it all comes down to development and execution, and that’s where Peppermint slips up, having peaked at the idea stage. Clearly this was sold to film executives as a “lady Punisher or Taken” and it’s from the director of the first Taken, Pierre Morel. Garner was kicking (peppermint) butt and taking names for years on TV’s Alias. Why not? The problem is that there’s so little thought put to the characters, the plot, the action, and even the structure of basic payoffs. Here’s a telling example. The three gang members responsible for killing Riley’s family are themselves killed around the 45-minute mark, and they’re killed off-screen in a terribly anti-climactic and abrupt plot move robbing the viewer of any sort of emotional punch watching our heroine gain her years-in-the-making vengeance. Think this over. The only characters we’re really rooting for her to topple, to watch them be punished on screen for their misdeeds, and it’s off-screen. This isn’t No Country for Old Men here; it’s barely the eightieth rendition of Death Wish.
Garner’s character is too opaque to be that interesting. She’s allowed to vacillate between Grieving and Angry but that’s the extent of her depth. We never really get a sense of what’s going on with her, how her actions are affecting her. She’s not even that interesting as an action lead. There’s no real glimpse of a personality here. She’s more a weapon poised to her next target, with little down time between. Garner gets into toned fighting shape and has a flinty, F-you vibe and it all feels wasted on creatively lacking fight choreography. Riley becomes a social media avenger and this is about as much commentary or depth the film affords her. Because we squandered the catharsis of seeing the guilty gang members get their just rewards, the movie has to manufacture more disposable Latinx criminals, like they put out a casting call for characters they forgot they were going to need. From a structural standpoint, you never get a great sense of where Peppermint is going after that 45-minute mark. It just opens on one location after another and we watch Riley wreck havoc on personality-free bad guys we never got a chance to know and loathe. It starts to feel like a series of mundane video game stages to be cleared.
Many of the shortcomings can be forgiven if the action delivers, and it simply cannot. It’s one bland fistfight and shootout after another. There isn’t a sequence I can remember that stands out. There are moments, punctuations of vicious violence that has a brusque, darkly comic accentuation. There’s nothing remotely John Wick, or Atomic Blonde, when it comes to the fight choreography. The geography is too rarely taken into account and there are few organic complications. This is flabbergasting when you remember that Morel also directed the vividly kinetic French action movie District B13. The editing here also feels very choppy, taking more away from Garner’s physical skills having their showcase. One of the great moments of 2017 was the brutal and brutally long tracking shot following Charlize Theron’s super spy pummeling men through her growing fatigue. It was a sequence designed to showcase the choreography and the actress’ refined skills. What constitutes Riley North’s own “particular set of skills”? There’s nothing especially clever about how she dispatches with the bad guys. Her path to vengeance comes across as too easy. She’s able to torch an entire piñata warehouse of gang members like a cheap… piñata. The easy victories and lazy action development are the final reminders that this is a rote genre paycheck and little more.
Whether the peppermint was in her daughter’s blood, her butt, or any other personal cavity, it’s a terrible title for an R-rated action movie and reeks of the forced sweet/nasty irony I think the filmmakers, or marketing team, want to employ by having a woman as their Charles Bronson-styled deliverer of death and destruction (what, a woman as a killer?). The action is forgettable, the characters are barely one-dimensional clichés, and Garner deserves better. She’s 47 years old and as spry and captivating as ever. Give her an Atomic Blonde of her own. Peppermint isn’t it. If your expectations are generous, you may find just enough to keep your interest with Peppermint. It left me with a bad taste in my mouth.
Nate’s Grade: C-
Ever since Steven Spielberg’s Jaws cemented the concept of a Hollywood blockbuster, sharks have been synonymous with the summer movie season. Just last year a small-scale indie thriller, 47 Meters Down, was a breakout hit with a planned sequel on the way (they ignored my obviously brilliant suggestion of naming it 48 Meters Down, thus proving each additional entry would move the depths a measurable increment of peril). People love them some killer shark movies and the bigger the better. Well it doesn’t get much bigger than The Meg, a movie with a monstrous prehistoric Megalodon shark approaching 75 feet long (that’s one half of 47 Meters Down, if you think about it). The Meg has enough awareness, payoffs, and fun to stay afloat and be a better B-movie.
Deep under the Mariana Trench, a team of deep-sea scientists has discovered a new habitat previously cut off by man. From here emerges the Megalodon, a ferocious predator that has no earthly competition. The team seeks out the help of Jonas Taylor (Jason Statham), a one-man rescue squad who had a run-in with The Meg in his tragic past. The science team must rescue its trapped members, track and evaluate the shark, and prevent the ancient beast from feasting on the locals in the South China Sea.
This is a big stupid shark movie about a big stupid shark, and The Meg provides enough fun to at least warrant one trip out into the water. It’s a monster movie that follows a well-worn formula of discovery, containment, escalation, and then all-out large-scale disaster. I appreciated that the succession of events followed enough of a logistical cause/effect relationship that allows the audience to better suspend disbelief and stay within the movie’s agreeable wavelength of campy thrills. This is the kind of movie that introduces a family of whales only to mercilessly kill them off screen as passing shark food. It’s the kind of movie that knows we want to watch Statham punch sharks in the face. There’s genuinely more shark action than I was expecting and the action sequences have been given consideration to maximize their popcorn thrills. I am used to recent shark movies that hinge on the threat of the shark as an aquatic Boogeyman, on the peripheral and always threatening to return. With The Meg, once the shark is loose it’s a constant presence and persistent problem. There is one moment where our hero has to shoot a tracking device into its dorsal fin. He has to get close while also not disturbing the water and calling attention to himself. It’s a well-engineered and developed suspense sequence that takes advantage of the fun possibilities at play. There are more moments like this that exemplify a degree of thinking and development than sloppy, slapdash CGI mayhem.
This is a major co-production with China and it’s easy to tell. It’s a $130 million Hollywood hybrid with an inclusive cast, global danger, and the havoc wrought on the human population this time are Chinese beach dwellers running in panic. The co-lead is Chinese star Bingbing Li (Transformers: Age of Extinction) who is set up by literally every character to be the romantic interest to the dashing Statham. Even the man’s ex-wife is on the same mission, trying to hook these two up. Statham banging this single mom is the key to bridging these two market forces together, apparently.
Speaking of the man in question, Statham (The Fate and the Furious) is dependable and irony-proof no matter the absurd film scenario. He provides the audience a reliable anchor amidst the genre silliness, plus gratuitous shirtless beefcake shots. He can say the most ridiculous lines of dialogue with a straight face and make you believe it. He’s also great with children. Some of his best moments are his interactions with little Meiying (Shuya Sophia Cai), the young daughter of Li’s character. Statham is so charming and natural around children, and he’s able to coax instant chemistry with a child actor. Why hasn’t somebody given Statham a Rock-style family vehicle where he acts alongside a precocious group of kids? What if he’s an over-the-hill action star helping a group of kids make their own amateur movie? What if he’s an ex-special forces agent-turned-birthday party magician trying to fish out a hidden target? What if he’s a retired movie star trying to coach a pair of kids how to get their parents back together? I never knew I wanted this.
There’s enough of a knowing awareness that let me know the filmmakers understood the goofy kind of movie they were making. It’s not exactly turning to the camera and winking but it feels like it’s nodding at you, asking you to play along. This is exemplified in Rainn Wilson’s (TV’s The Office) character Morris, the outspoken billionaire who founded the whole science station. He’s general comic relief in a movie about a giant shark because The Meg doesn’t treat the shark as comic. After discovering the creature, the science team is ready to take things slowly and cautiously, and Morris flatly screams that we have no time for slow here. When Jonas jumps into the water to take on the shark, it’s Morris exclaiming how awesome it is. The best example is when one of the lead scientists takes a moment to bemoan the overreach of science in a “what have we done?” speech, and Morris just throws up his hands and walks away grumbling, disinterested in listening to any self-serious yammering. Morris kept amusing me because we were repeatedly alike in our commentary and requests for this film experience.
Even with scaled-down expectations, The Meg is still a monster movie that probably needed to be campier or more frightening to be a better movie (I gave the same diagnosis to Krampus). It’s a fun film that understands what a genre audience wants, though it could have pushed further and found ways to subvert those expectations or given us more mayhem. This isn’t a tiresome so-bad-it’s-good-but-it’s-still-bad genre wankfest like the tacky Sharknado movies. It’s also not the delightful, campy, gory B-movie that is Deep Blue Sea. It’s a monster movie that has a sense of amusement and doesn’t waste time pretending to be too serious even when the professorial characters are given to lament. It achieves a middle zone that satisfies enough of your cravings but not fully hitting them.
Not quite as enjoyably dumb as the earlier Rampage, The Meg is still a relatively silly, splashy monster movie with solid thrills, action development, and a good sense of what its core audience demands and how to go about fulfilling that promise. Statham and company plow ahead through the genre shenanigans and make it out the other end bloody yet unscathed. My biggest criticism is that I wanted more; more camp, more carnage, more knowing nods, the kind I got in abundance in last year’s gloriously entertaining Kong: Skull Island. It gave me enough of a tantalizing preview of the better movie it could have become. Still, The Meg is a slice of summer escapism that gave me enough thrills, laughs, and satisfaction to leave me wanting more but mostly content with what I ultimately got.
Nate’s Grade: B-
The Equalizer 2 is lucky that the threshold for entertainment is just low enough to cover even middling affairs where Denzel Washington dishes out righteous justice to the cocky criminals and ne’er-do-wells of the world. This is very much a strict formulaic second entry for 2015’s original movie, based on the TV series. It’s lesser in just about every regard although it returns Washington, director Antoine Fuqua, and writer Richard Wenk. It’s hard not to feel like a paycheck venture where everyone went on some autopilot. The plot takes a bit long to get into gear and it’s desperately missing the first movie’s lead mob investigator to create an enticing game of cat and mouse. I miss the gradual escalation, as Washington’s character gets in worse and worse trouble as he moves up the ranks of the Russian mafia. I would actually say Equalizer 2 is a movie that peaks in its first act (my favorite moment was an episodic dishes of violent retribution with a group of arrogant sexual assaulters). There just isn’t anything truly memorable here. The action can often feel murky with how it’s been photographed, and there is the occasional questionable quirk that would take me out rather than fully engage (baking flour is combustible now?). There is a satisfying storyline where Washington reaches out to an at-risk youth to dissuade him from joining a gang. It has some nicely drawn character moments that feel meaningful, but then it’s back to the grind of whatever an Equalizer movie means in the twenty-first century. I enjoyed the first Equalizer as a modern-day Canon action vehicle with some pretty sickly entertaining deaths and taut action/suspense sequences. It was a movie that made its presence felt beyond Washington’s cool charisma. With the sequel, all we’re left with is Washington’s charisma performing the heavy lifting.
Nate’s Grade: C+
Coming down from the surging adrenaline rush, I was trying to determine when was the last time an action movie made me feel the immersive, delirious highs that Mission: Impossible – Fallout offers in spades, and what I came up with 2015’s Mad Max: Fury Road. Simply put, this is the best straightforward action movie in three years. It’s the best Mission: Impossible movie in the series, which, if it hadn’t already, has assumed the peak position of the most consistent, most entertaining, and best action franchise in Hollywood. Allow me to explain how returning writer/director Christopher McQuarrie (Jack Reacher) makes an action movie that demolishes the competition.
Ethan Hunt (Tom Cruise) has been pulled back into spy action thanks to the lingering fallout (eh, eh?) of the capture of Solomon Lane (Sean Harris), whose followers, nicknamed The Apostles, have stolen three plutonium cores. It’s Ethan Hunt’s fault the nuclear cores got loose, and so he and his team, Luther (Ving Rhames) and Benji (Simon Pegg), must clean up after their mess. The CIA sends its own asset, the burly August Walker (Henry Cavill), to help oversee the mission and specifically Ethan Hunt, who must pose as a shadowy terrorist broker to maintain appearances with important figures in the criminal underworld. In order to get the nuclear parts, Ethan Hunt has to retrieve Solomon Lane and release him back into the open. Complicating matters further is Ilsa Faust (Rebecca Ferguson) who needs Solomon dead to clear her own spy debts.
Every action movie lives or dies depending upon its unique set pieces, often the first thing constructed by a studio and then the plot mechanics are ladled on merely as the barest of connecting tissue. They need to have stakes, they need to have purpose, they need to be memorable, and they need to be understood and develop organically. Mission: Impossible – Fallout could be taught in filmmaking schools about how to properly build action set pieces. They are brilliant. McQuarrie finds interesting ways to set them up, complicate them, and just keep the escalation going in a manner that still maintains the believability of the moment. Take for instance a foot chase where Ethan Hunt is trying to nab a bad guy through downtown London. Where McQuarrie pushes into the extraordinary is by having that foot chase on a multi-level terrain. Ethan Hunt has to chase after his target but multiple stories above the ground, and so he’s leaping out windows, jumping over rooftops simply to keep up. It’s a simple twist that takes what we’re familiar with and, literally, elevates it to new heights. Or take for instance the mission in Paris to capture Solomon Lane. At first it’s capture, then it’s flee police, then it’s flee another assassin. There are multiple stages to this sequence, each with a new goal, each with new complications, and each with new eye-popping stunts and escapes. The action finds natural points to progress, making smart use of the geography, and keeping different elements at play to come in and out to add more problems. This is how you do action right. As soon as the half-hour mark settles in with the arrival of Walker, the movie is practically nonstop in its set pieces until the very end. At a steep 147 minutes, this is the longest Mission: Impossible movie yet but it’s breathless in its execution.
Amazing set pieces that are cleverly designed is one aspect of a great action movie, but if you can’t tell what’s going on, what’s the point of all that cleverness? Fortunately, McQuarrie understands this and adheres to a visceral depiction of the action that creates gloriously immersive and pulse-pounding sequences. The set pieces are terrific, so it stands to reason the stuntwork should be terrific, and to make sure you appreciate the stuntwork, McQuarrie makes sure the photography highlights the verisimilitude. It’s a symbiotic (or as the Venom trailer tells me, “sym-BI-oat-ic”) relationship but when done correctly, as evidenced in this film, it’s the key to truly kinetic action sequences. Take for instance a parachute jump that marks the start of the second act. McQuarrie films it as a sustained long take, and as the camera plummets to the ground chasing after the two men, our brains can tell us that there is some special effects trickery to mitigate the dangers, but our senses are overwhelmed with the sustained illusion of tension. The fight choreography is equally up to the challenge. A bathroom brawl with Ethan Hunt and Walker and another man becomes a lesson in how many things can be smashed and what can be used as a weapon. A high-speed motorcycle chase through Parisian streets gets even more frantic when Ethan Hunt drives against traffic, and the scene becomes even more exciting when McQuarrie’s lens allows us to see the danger in all its glory.
The Mission: Impossible franchise has been notable for its insane stuntwork but also, chiefly after the second installment, its edict to practical effects and maintaining the believability of its reality. It’s still movie spy shenanigans and globetrotting adventures, yes, but the moment-to-moment thrills feel like they’re really happening. The Fast and Furious franchise has gained great acclaim for the bombast of its physics-defying spectacle, and the Mission: Impossible franchise seems to have gone purposely in the opposite direction. It’s real Tom Cruise jumping off that building, it’s real Tom Cruise riding through traffic on a motorcycle, and it’s real Tom Cruise falling and climbing up a speeding helicopter during the thrilling finale. Cruise has had a death wish when it comes to throwing himself into the high-wire stunts of his franchise, but even at 56 years old he’s still at it, essentially trying to commit suicide on film for all of our amusement. Cruise is one of the few remaining movie stars and his commitment is without question.
This is also the first Mission: Impossible film that feels like the characters matter. It’s a direct continuation from the previous film, 2015’s Rogue Nation, bringing back the (somewhat lackluster) villain, the newest spy counterpart/potential love interest, the CIA and IMF brass, and the essential supporting team members from prior engagements. Because of this it feels more like what happened previously was establishment for a new story building upon that foundation. Rather than starting all over, the characters find ways to deepen their relationships, and the film opens up Ethan Hunt as a character and the toll his duty takes on those closest to him. There are some nice quiet moments that examine these characters as actual people. Several complications are as a direct result of personal character decisions, some good and some bad. I was joking with my pal Ben Bailey beforehand about wondering whether they’d find a way for Ving Rhames to matter, since he hasn’t been much more than “a guy in the van” for four movies, and by God they make him matter. They make each team member matter, finding moments to give them, mini-goals they’re entrusted with. During the dizzying helicopter chase in the finale, supporting players are left with their own task. Luther has to defuse a bomb but doesn’t have enough hands. Benji has to find something valuable in a very needle-haystack situation designed to torment and waste precious time. Ilsa is at cross-purposes for most of the film, not wanting to harm her fellow allies but also being given her own orders to prove her loyalty and protect her future. All of this comes to a head and it makes the parts feel as important as the whole. That’s great storytelling.
Let’s talk about that million-dollar mustache of Cavill’s. It was a year ago that Justice League re-shoots required Cavill and the Mission: Impossible team refused to allow their actor to shave his mustache, thus leading to that unsettling fake baby lip Superman was sporting in a majority of his scenes in the haphazard Justice League film. I just read an AV Club interview with McQuarrie where he for the first time discusses the whole mustache brouhaha and apparently Paramount estimated that it would have cost them three million for the effects to uphold Cavill’s upper lip continuity. Warner Brothers refused to pay up and so went down that ill-fated CGI mustache-removing route. It was shortly afterwards that Cruise shattered his ankle in a roof-leaping stunt (that is in the finished film and advertisements) and the production had to shut down for a month. If only Warner Brothers had waited, perhaps we all could have avoided this mustache mess.
Mission: Impossible – Fallout is a new highpoint for the best action franchise going in movies today (I’m still waiting for a third Raid film, Gareth Evans). The set pieces are memorable and unique, leading from one into the next with exquisite precision and thought. The action sequences are stunning and shot with stunning photography, highlighting the stunning stuntwork by the best death-defying professionals. It’s the first Mission: Impossible movie that doesn’t climax at its middle; in fact there’s a pretty obvious reveal that feels like it was going to be a late Act Three twist, but McQuarrie recognizes the audience thinking ahead, and there’s like a whole other exciting 45 minutes after. The stakes are better felt because the characters matter and are integrated in meaningful ways. This is the most I’ve enjoyed Henry Cavill in a movie (with possible exception of another spy movie, Man From U.N.C.L.E.), and you know what, his mustache works too. While the vertigo-inducing Burj Khalifa sequence is the best set piece in the franchise, Fallout has everything else beat at every level. Mission: Impossible – Fallout is a reminder that there are few things in the world of cinema better than a properly orchestrated, properly filmed, and properly developed action movie operating at full throttle. This is one of the reasons why we go to the movies, folks. See it in IMAX if possible. Soak it up.
Nate’s Grade: A
Dwayne Johnson has fought giant monsters, earthquakes, armies, drug cartels, race-enthusiast criminals, and video game villains, so now, as we run out of opponents, enjoy Dwayne Johnson versus… a building. Skyscraper is much more Towering Inferno than Die Hard, as Johnson plays a security specialist fighting to break into a burning building in order to rescue his family from a group of armed criminals. It’s a movie that struggles to keep pace with schlock throughout its relatively brisk running time. There are some definite detriments, like a team of uninteresting villains with a pretty haphazard plan (in order to flush out a rich guy, they… set a building on fire?). Some of the sequences are just goofy in conception, like an access panel placed right under a spinning turbine, or a top floor architectural design that makes no sense except to provide a requisite location for a “hall of mirrors” finale. However, it’s a perfectly serviceable action thriller, with a better handle on the material than I would have thought for the director of ribald comedies We’re the Millers and Central Intelligence. Johnson is a perfectly magnetic leading man and the plot has a satisfying A-to-B-to-C progression of obstacles and practical solutions. Neve Campbell plays Johnson’s wife and she is actually given important things to do rather than being a damsel in distress. She even saves the day. Skyscraper won’t be a movie you’ll remember long after having seen it, but it’s got enough charm and decently structured set pieces to serve as disposable entertainment.
Nate’s Grade: B-
This is the first Purge movie to exist in the era of President Donald J. Trump, and that has made the films more political and even more oddly relevant. The movies have been pretty upfront about the political machinations of the Purge events from the start, the rich elites (read: white males) using the annual occasion to sweep the world of undesirables (read: poor, minorities). The fourth film, The First Purge, goes back to the origins and it’s even more bluntly political with its commentary. However, when we see children being held in cages in our daily headlines, it’s an affirmation that we may live in blunt times and perhaps we need blunt instruments of dark social satire to get the message across.
The residents of Staten Island have been selected for a social experiment from the governing party of the New Founding Fathers (NFF). For twelve hours, all crime will be legal. Dmitri (Y’lan Noel) is a local gang leader with his eye on his community, making sure his people will be taken care of and protected. His ex-girlfriend Nya (Lex Scott Davis) rejects his outreach, and little brother Isaiah (Jovian Wade) is looking for vengeance against a psychopathic loner in the neighborhood. The creator of the Purge, social scientist Dr. Updale (Marisa Tomei), only wants to see where the data leads. The NFF, on the other hand, have their own motives and will make sure the experiment succeeds at all costs.
Never has the Purge universe felt closer to our own than with this new movie, and that’s a testament to the film franchise finding new ways to spin its stories, but it’s also an indictment on our own modern times. When we have a president who on a whim, as recently reported, asked why we can’t just invade Venezuela or why we can’t just use nuclear weapons, it doesn’t seem too far away that he might, without a moment’s notice or hesitation, champion a real Purge program. The new movie reflects this reality with even more explicit relevance. The figures of oppression and white supremacy are preying upon vulnerable black and brown Americans. We have militiamen dressed in Klansmen garb, shiny Nazi outfits, police uniforms, and even masks that evoke blackface. These same creatures of hatred have been given a new platform of legitimacy from a president who has trouble saying anything bad about his fans, thus ennobling and enabling the fringe elements into renewed visibility. This is a movie where the citizens of a poor neighborhood have to fight back against the racist elements set to kill them and empowered by the government. If that doesn’t sound eerily relevant today, you haven’t been keeping up with the omnipresent news cycle of outrageous offenses.
Another interesting turn of events is that this might be the first Purge movie that is hopeful about the human race. For three movies, the Purge has celebrated our darker natures, positing that mankind when stripped of responsibility for its actions would inevitably trend toward brutish violence because they could. The core belief of the Purge is that people need a release of the evil inside them, as if there was a finite level. We’ve watched crazy people do wantonly destructive and murderous acts for three movies. The First Purge offers a completely different perspective. Once the event happens, the majority of the “participants” will elect not to engage in casual mayhem and murder. There will be the occasional few acts of vandalism and theft, and an outlying psycho or so (more of that dude later), but the majority of State Island residents just stay indoors, find refuge in their church, or simply attend a block party. They actively disengage. It’s then that the NFF fret that the social experiment they’ve bet so much political capital on will not turn out with the preferred results they need. They need Americans to be afraid, and it also helps eliminate the minority voting bases for their rival political parties. This reality is not to their liking, so they will simply repackage the news to their liking. That’s when the NFF push the reactionary elements (paramilitary white supremacists) to infiltrate and instigate mass death to ensure the Purge experiment is successful. The numbers are skewed, and paying people based upon their level of violent participation may start the process skewed to begin with. In an unexpected bout of optimism,The First Purge argues for the morality of humanity.
Because of this very purposeful perspective, it also means that the movie is a bit slow and dull for the first hour. The First Purge has the same flaws as the other films, notably an over reliance on jump scares and less-than-interesting peripheral characters. One female supporting player (Mugga) is meant to be comic relief but I found her to be exceptionally grating, like she had been ported in from the sitcom version of the Purge (There is a TV show headed for USA and a commercial for it in the end credits, the first I’ve ever seen that happen). The glowing iris contact lenses of the participants created an eerie mood in place of larger set pieces. Some of the run-ins are actually rather lame, like an armed holdup where the gun is revealed to be… a water pistol. Who is running around pranking people with a toy when actual murder, with actual murder-capable guns, is sanctioned? That’s just beyond stupid. Likewise there’s a crew of people waiting in the sewers to… sexually assault women by grabbing their crotches. It’s a bit odd considering all of the uncomfortable waiting they must endure. I did find the lead character Dmitri to be quietly compelling as he tries to protect his neighborhood. When the final act comes, and Dmitri becomes a one-man wrecking crew taking down murderers in Nazi regalia, that’s when the movie transitions into the action spectacle we’ve been craving. The final fight is righteous and satisfying, and it even brings back a wildcard character you may have forgotten. By its conclusion, The First Purge has packed its best, most exciting stuff, but until then it’s a somewhat somber, somewhat restrained experience that may rankle the blood-lusting audience that had grown familiar with the series’ depravity.
And now we have to talk about the best character in the whole movie, and maybe second best after Frank Grillo’s grizzled badass hero. Skeletor (Rotimi Paul) is a local criminal who seems pretty unstable, prone to violent outbursts and self-aggrandizing talk. Whenever he talks it feels like you need a spittle guard as protection. He either has facial implants of scars running along his exterior, though I’d bet they were self-induced scars. He is, as my friend Ben Bailey attributed, the human equivalent of Roberto from Futurama, a psychopathic stabby robot that would mumble to himself and, very often, stab repeatedly. That is Skeletor, who is so brazenly crazy that he circles around from threat to figure of entertainment, like some 80s slasher villain elevated by personality and execution (not literally). When he reappeared I would chuckle to myself and say, “Oh, what’s that Skeletor going to get up to next?”
The First Purge is the latest in an unsubtle sci-fi thriller franchise, though this is the first Purge movie to separate itself from its grisly ilk in interesting and thematically relevant ways. It rejects the core pessimistic belief system that human beings, when given the freedom to be violent, will exercise that opportunity. This is the first questionably (naively?) optimistic Purge movie, even though we know what comes after. It’s a bit slow and still beholden to the overall staid formula of the franchise, but this is a Purge film with enough sharp contrasts and a streamlined thematic perspective that it stands out. I won’t say it hits the peak of 2014’s Purge: Anarchy, but I would easily call this the second best entry in the franchise. In Trump America, it’s scary how relevant these movies have become and it’s refreshing they haven’t shrunk from that unexpected relevance.
Nate’s Grade: B
Coming off the cataclysm of Avengers: Infinity War, Marvel’s latest serves as a palate cleanser, a breezy and light-hearted comic adventure with little more on its mind than having fun with its possibilities and leaving the audience happy. The basic premise of a team of thieves that can shrink or expand at will calls for a light touch, and returning director Peyton Reed (Bring it On) and his team have a strong idea of what an Ant-Man movie should be. Ant-Man and the Wasp won’t blow anyone away with its story or characters but it hits a sweet spot of silly comic affability that kept me smiling.
Scott Lang (Paul Rudd) is close to ending his two-year house arrest following the events of the Berlin brawl in Captain America: Civil War. His old partner Hope Van Dyne (Evangeline Lily) a.k.a. the Wasp is working with her scientist father, Hank Pym (Michael Douglas), to discover the location of the missing Janet Van Dyne (Michelle Pfeiffer), lost for decades in the subatomic quantum realm. They need Scott’s help to steal the final parts necessary to complete their quantum field transporter. There are other forces looking to make use of Hank Pym’s technology, namely Ghost (Hannah John-Kamen), a woman who can phase through matter, and an unscrupulous local buyer (Walton Goggins) looking to profit. With the help of the Wasp, Scott Lang must protect his friends and allies so they can rescue Janet Van Dyne before she’s lost for good, and he cannot be caught before his house arrest period comes to an end or he’ll go to jail.
When any action movie has unique circumstances, especially those in the superhero realm because of their unique powers, I crave the proper development of the concept and the action sequences to make clever and imaginative use of their available tools. If you have characters that can shrink, that can make other objects big or small, and there’s a villain that can phase, then I expect a thorough and fun implementation of these elements to separate the movie from others. It takes a while to get going, but once the streamlined exposition is behind us, including multiple instances of explaining the plot to the audience, Ant-Man and the Wasp zips by on its sheer sense of sprightly whimsy and visual wonder. Paul Rudd (Wet Hot American Summer) is still as effortlessly charming as ever and elevates every scene partner. When it’s moving, the film does a fine job at entertaining, with funny quips and charming actors and visual panache. When it slows things down to explain or introduce perfunctory characters (looking at you, Laurence Fishburne) that’s when it becomes less than mighty. Ant-Man and the Wasp kept me laughing throughout, especially with the triumphant return of series MVP Michael Pena (CHIPs) as the energetic, motor-mouthed Luis. There are enjoyable payoffs strewn throughout and solid comic asides. It doesn’t feel too jokey to the point that nobody involved cares. It feels like everyone is united with the same mission statement.
The final act in particular is a blast, as now we have our MacGuffin and all of the various teams vying for it in an elaborate series of chase scenes. The cars are racing back and forth, under and over one another, with characters constantly jockeying for top position. It’s an exciting flourish to a conclusion, and every time a car went tiny for a split-second escape, or an ordinary item like a Pez dispenser went huge to form an obstacle, I grew happier and happier. The screenwriters unleashed a flurry of fun and zippy action ideas. Some will balk at the lower level of stakes in the Ant-Man films, or their general aw-shucks silly charm, but I view both as a virtue. Just because it’s a superhero movie doesn’t mean there can’t be a healthy degree of amusement, if properly executed and applied.
The villains are kept interesting enough, through concept or casting. With Ghost, here’s another character that can manipulate matter to her advantage. Her back-story is pretty ordinary (science experiment, looking for way to end pain/save her life) and kept mostly uncomplicated, as her plan is a matter of life and death. Hannah John-Kamen (Ready Player One) has a terrific look and physicality to her, but she’s lacking anything really memorable to do as a performer. Her character has some cool moves but that’s all. It feels like more could have been done with this antagonist. Then there’s genteel local criminal Sonny Burch who is given great gusto by Walton Goggins (The Hateful Eight). It’s like he simply plugged his Justified character’s smooth charisma. He’s a gentleman robber who has just enough self-awareness to acknowledge the absurd. A highlight of the film is an exchange between Goggins and Pena. He’s so good in such a relatively throwaway criminal role that I wish Marvel had saved Goggins for something grander down the line, something to really let his charisma seep into his wild, anarchic energy below the surface.
With all that said, the events involving the rescue of Janet Van Dyne are the weakest parts of the movie, and this saps the other Van Dyne characters as well. I just found myself caring very little for this excursion into the quantum realm, especially when we have fancy heists and opponents who can walk through walls. I understand the importance the rescue mission has with the other characters, but it didn’t feel that important to me. I was more invested in Scott’s ever-increasing near misses being caught breaking his house arrest, which was days away from being lifted by the FBI. Those scenes gave me the delightful Randall Park too (TV’s Fresh Off the Boat). Maybe it’s a casualty of the film’s genial tone, but I think the real culprit why I found myself unmoved is that the Janet rescue is the core storyline attached to Hope and Hank. Beforehand, Hank Pym served as a grumpy mentor figure for Scott, and now he’s mostly complaining about Scott’s exploits and how they invariably jeopardize the retrieval of his wife. Hope gets her spotlight, and name in the title, as Wasp, but she too is saddled with the same humdrum boring material. Lily (The Hobbit films) goes from scene to scene with a cloud of pinched annoyance. They’ve taken two characters who were more interesting in the first film, sanded off things that made them interesting, and bumped up their screen time, which is not a great formula. Everyone seems so irritable around this plotline, and when you haven’t invested much in it, that irritation becomes dangerously off-putting.
If you’re looking for silly, lighthearted escapism, Ant-Man and the Wasp is a superhero flick with entertainment as its top priority and enough infectious fun to achieve its more modest goal. It doesn’t follow the heist formula of the first film but it still finds room for comic asides and stacking payoffs for a lively, inventive final act. It’s definitely a lesser movie in the Marvel Cinematic Universe (MCU) but you need adventures in lower stakes too, especially after twenty movies and counting. Ant-Man and the Wasp could have used some fine-tuning and tightening, especially in its second act, and the quantum stuff definitely didn’t register for me, but it’s a mostly fun and acceptable summer escapade.
Nate’s Grade: B
There has always been an element of suspension of disbelief with the Jurassic Park films even with the hubris-pushing premise, but the sequels specifically have had to manage a rising tide of incredulity and sense of dumb. You can only keep going back to a dinosaur-infested island or thinking this time mucking with the DNA of large, extinct, highly advanced killing machines will be different. Jurassic World: Fallen Kingdom may be the dumbest yet, and while it does have moments of fun and excitement, the dumb outweighs all else.
Years after the deadly attacks at Jurassic World, the volcano on the island has reactivated and the remaining dinosaurs are in imminent danger of another extinction (except for the flying ones, but whatever). Claire (Bryce Dallas Howard), with sensible footwear this go-round, is looking to raise money and awareness to save the thunder lizards. A wealthy magnate (James Cromwell) wants to save the dinosaurs and whisk them to a wildlife preserve far from mankind, but first they must secure the raptor Blue, and in order for that to happen Claire needs to convince her former flame and co-worker Owen (Chris Pratt) to go back. They venture back to the endangered island only to run into more trouble from stampeding dinosaurs, new super predators, and a plot to house and sell the creatures off the island.
Maybe it’s just a side effect of being the fifth movie in a generation-spanning franchise, or maybe it’s a holdover effect of the 2015 film’s meta-commentary about audiences becoming complacent with what used to inspire awe, but it feels like returning screenwriters Colin Trevorrow (The Book of Henry) and Derek Connolly (Safety Not Guaranteed) couldn’t be bothered picking a tone or developing their plot. It reminds me of the seventh season of HBO’s Game of Thrones, specifically the back half of episodes. It felt like the creators had certain conclusions in mind and rather than smarty develop storylines that would naturally reach those conclusions, the “how” of the narrative became jumbled, confounding, and frustrating. I felt the same way while watching Fallen Kingdom; the stylish set pieces were likely established first and foremost and the stuff in between, you know the story and characters and their interaction, was given far less attention. It didn’t matter how we got from one set piece to another. This lack of consideration leads to many moments that keep you from fully engaging with the movie, namely dumb and/or awful characters doing dumb things for dumb reasons. The conclusion of Fallen Kingdom seems meant to leverage interest in a third movie, which is already scheduled for release in 2021. Was this 128 minutes the best way to get there?
When people repeatedly do stupid things, it tests your limits of empathy. This happens to me with horror movies and it happened for me with Fallen Kingdom. It’s the kind of movie where a little girl runs into her bedroom and hides under her covers from an approaching hungry dinosaur. The ensuing image of the stalking beast entering the bed with the claws is a killer image, but what did we lose getting here? This little girl was not established as some dumb kid either. The preceding hour showed her as resourceful and plucky, so this just erases all that. There’s another moment where characters have to choose between escaping through an ordinary door or an open window and crawling along the edge of the roof… and guess what they choose. This is the kind of movie where characters will be in danger and then, hooray, another character arrived in time to save the day, and then another character arrived to save the shortly-after next day. Then there’s a bad guy who enters a dinosaur cage simply to retrieve a dino tooth for his personal necklace of dinosaur teeth. I’ll repeat that. He’s not extracting them to sell to another bio-engineering company for its DNA (the opening scene presents this very example). He’s removing dinosaur teeth for his own personal decorative hobby. My preview screening groaned in unison loudly at how stupid all of this was. How am I supposed to even enjoy this dumb character’s inevitable death when they’re this dumb and undefined?
The dumbest action of all is tied to its central premise of saving the dinosaurs. When Jeff Goldblum’s Ian Malcolm (relegated to a two-minute cameo, don’t expect much) was championing letting the dinosaurs go extinct again and the folly of mankind playing God in the realm of genetics, I was right with him, and I’m no GMO spook. Bringing gigantic, killing machines back to life was clearly a mistake as five movies have now shown in great, bloody detail. At some point a lesson must be learned. I know that Fallen Kingdom is meant to imbue the dinosaurs in an animal rights lens, with Claire trying to atone for her time shaping and selling these creatures for public consumption. The animal rights angle never clicked for me. There are moments the film really tries, wanting you to shed a few tears for the fate of these gigantic creatures. Maybe you will, and there are a few shameless sequences to make you (the child sitting next to me was losing it at points). That’s why it’s not enough to have the bad guys have bad guy plans but they also have to be cruel and abusive in their treatment of the dinosaurs. The multi-million dollar ploy to weaponize the dinos also baffled me. Are they going to be that much better than firepower? There’s a reason we don’t just drop hungry lions into our war zones.
The new characters fail to add anything of merit to the story and larger Jurassic world. Cromwell’s Benjamin Lockwood is basically just a John Hammond stand-in (“Oh, there were TWO super rich dudes who funded the research and park now”). He’s confined to a bed for most of the movie and adds little besides his bank account. Then there are the two main team members, computer whiz Franklin Webb (Justice Smith) and med vet Zia Rodriguez (Daniella Pineda). He’s only here for comic relief and to do computer magic whenever called upon, and she’s only here for spiky attitude (she gets called a “nasty woman” for commentary?) and to do medical magic when called upon. Each of these characters is less a person than a handy plot resolution. When the movie transitions into its second half, both of them are kept on the sidelines. Then there’s little Maisie (Isabella Sermon) who has her own secret that really doesn’t come to much of anything and begs further examination. I suppose her perspective relates to a difficult moral choice at the end over the value of life, but she still felt underdeveloped. Even the villains are disappointing with the exception of Toby Jones (Atomic Blonde) as a slimy, one percent businessman looking for new thrills. I wish the screenplay had devoted more time to establishing the rich’s entitled sense of privilege even as it comes to a new world with living dinosaurs as the next big, commoditized play thing to buy and sell.
With all that said, there are moments of enjoyment and excitement to be had with Fallen Kingdom. Director J.A. Bayona (A Monster Calls) has a great gift for finding the right image and holding onto it for maximum impact. He showcased this in his crafty, brooding, and highly effective ghost story The Orphanage and in his emotionally uplifting and harrowing tsunami survival drama The Impossible. With his first crack at a major studio movie, Bayona comes most alive in its second half when the movie transitions into a haunted house thriller in a mansion of secrets. His command of visuals and mood comes into sharper focus and there are some tense, delightful sequences. As much as I wrote about Fallen Kingdom being a movie of set pieces and little else, those set pieces are actually pretty entertaining. The island material only lasts about a half hour, wasting little time in getting the important pieces in play. There’s one long take inside a submerged capsule taking on water that keeps spinning and ratcheting up the tension that reminded me a bit of Alfonso Cuaron’s Children of Men. There’s another sequence involving a blood transfusion that I thought married comedy and tension better than anything else in the film, and it served a purpose that was credible.
If you can shut off your brain and stuff your mouth with a steady supply of popcorn to thwart your incredulous grumbling, there might be enough to enjoy with Jurassic World: Fallen Kingdom. It’s technically well made and the special effects are pretty good, the photography is evocative, and there are potent set pieces and imagery to stimulate the pulse. It’s loud, dumb fun, but for me, this time, the dumb outweighed the fun.
Nate’s Grade: C