Dwayne Johnson has fought giant monsters, earthquakes, armies, drug cartels, race-enthusiast criminals, and video game villains, so now, as we run out of opponents, enjoy Dwayne Johnson versus… a building. Skyscraper is much more Towering Inferno than Die Hard, as Johnson plays a security specialist fighting to break into a burning building in order to rescue his family from a group of armed criminals. It’s a movie that struggles to keep pace with schlock throughout its relatively brisk running time. There are some definite detriments, like a team of uninteresting villains with a pretty haphazard plan (in order to flush out a rich guy, they… set a building on fire?). Some of the sequences are just goofy in conception, like an access panel placed right under a spinning turbine, or a top floor architectural design that makes no sense except to provide a requisite location for a “hall of mirrors” finale. However, it’s a perfectly serviceable action thriller, with a better handle on the material than I would have thought for the director of ribald comedies We’re the Millers and Central Intelligence. Johnson is a perfectly magnetic leading man and the plot has a satisfying A-to-B-to-C progression of obstacles and practical solutions. Neve Campbell plays Johnson’s wife and she is actually given important things to do rather than being a damsel in distress. She even saves the day. Skyscraper won’t be a movie you’ll remember long after having seen it, but it’s got enough charm and decently structured set pieces to serve as disposable entertainment.
Nate’s Grade: B-
This is the first Purge movie to exist in the era of President Donald J. Trump, and that has made the films more political and even more oddly relevant. The movies have been pretty upfront about the political machinations of the Purge events from the start, the rich elites (read: white males) using the annual occasion to sweep the world of undesirables (read: poor, minorities). The fourth film, The First Purge, goes back to the origins and it’s even more bluntly political with its commentary. However, when we see children being held in cages in our daily headlines, it’s an affirmation that we may live in blunt times and perhaps we need blunt instruments of dark social satire to get the message across.
The residents of Staten Island have been selected for a social experiment from the governing party of the New Founding Fathers (NFF). For twelve hours, all crime will be legal. Dmitri (Y’lan Noel) is a local gang leader with his eye on his community, making sure his people will be taken care of and protected. His ex-girlfriend Nya (Lex Scott Davis) rejects his outreach, and little brother Isaiah (Jovian Wade) is looking for vengeance against a psychopathic loner in the neighborhood. The creator of the Purge, social scientist Dr. Updale (Marisa Tomei), only wants to see where the data leads. The NFF, on the other hand, have their own motives and will make sure the experiment succeeds at all costs.
Never has the Purge universe felt closer to our own than with this new movie, and that’s a testament to the film franchise finding new ways to spin its stories, but it’s also an indictment on our own modern times. When we have a president who on a whim, as recently reported, asked why we can’t just invade Venezuela or why we can’t just use nuclear weapons, it doesn’t seem too far away that he might, without a moment’s notice or hesitation, champion a real Purge program. The new movie reflects this reality with even more explicit relevance. The figures of oppression and white supremacy are preying upon vulnerable black and brown Americans. We have militiamen dressed in Klansmen garb, shiny Nazi outfits, police uniforms, and even masks that evoke blackface. These same creatures of hatred have been given a new platform of legitimacy from a president who has trouble saying anything bad about his fans, thus ennobling and enabling the fringe elements into renewed visibility. This is a movie where the citizens of a poor neighborhood have to fight back against the racist elements set to kill them and empowered by the government. If that doesn’t sound eerily relevant today, you haven’t been keeping up with the omnipresent news cycle of outrageous offenses.
Another interesting turn of events is that this might be the first Purge movie that is hopeful about the human race. For three movies, the Purge has celebrated our darker natures, positing that mankind when stripped of responsibility for its actions would inevitably trend toward brutish violence because they could. The core belief of the Purge is that people need a release of the evil inside them, as if there was a finite level. We’ve watched crazy people do wantonly destructive and murderous acts for three movies. The First Purge offers a completely different perspective. Once the event happens, the majority of the “participants” will elect not to engage in casual mayhem and murder. There will be the occasional few acts of vandalism and theft, and an outlying psycho or so (more of that dude later), but the majority of State Island residents just stay indoors, find refuge in their church, or simply attend a block party. They actively disengage. It’s then that the NFF fret that the social experiment they’ve bet so much political capital on will not turn out with the preferred results they need. They need Americans to be afraid, and it also helps eliminate the minority voting bases for their rival political parties. This reality is not to their liking, so they will simply repackage the news to their liking. That’s when the NFF push the reactionary elements (paramilitary white supremacists) to infiltrate and instigate mass death to ensure the Purge experiment is successful. The numbers are skewed, and paying people based upon their level of violent participation may start the process skewed to begin with. In an unexpected bout of optimism,The First Purge argues for the morality of humanity.
Because of this very purposeful perspective, it also means that the movie is a bit slow and dull for the first hour. The First Purge has the same flaws as the other films, notably an over reliance on jump scares and less-than-interesting peripheral characters. One female supporting player (Mugga) is meant to be comic relief but I found her to be exceptionally grating, like she had been ported in from the sitcom version of the Purge (There is a TV show headed for USA and a commercial for it in the end credits, the first I’ve ever seen that happen). The glowing iris contact lenses of the participants created an eerie mood in place of larger set pieces. Some of the run-ins are actually rather lame, like an armed holdup where the gun is revealed to be… a water pistol. Who is running around pranking people with a toy when actual murder, with actual murder-capable guns, is sanctioned? That’s just beyond stupid. Likewise there’s a crew of people waiting in the sewers to… sexually assault women by grabbing their crotches. It’s a bit odd considering all of the uncomfortable waiting they must endure. I did find the lead character Dmitri to be quietly compelling as he tries to protect his neighborhood. When the final act comes, and Dmitri becomes a one-man wrecking crew taking down murderers in Nazi regalia, that’s when the movie transitions into the action spectacle we’ve been craving. The final fight is righteous and satisfying, and it even brings back a wildcard character you may have forgotten. By its conclusion, The First Purge has packed its best, most exciting stuff, but until then it’s a somewhat somber, somewhat restrained experience that may rankle the blood-lusting audience that had grown familiar with the series’ depravity.
And now we have to talk about the best character in the whole movie, and maybe second best after Frank Grillo’s grizzled badass hero. Skeletor (Rotimi Paul) is a local criminal who seems pretty unstable, prone to violent outbursts and self-aggrandizing talk. Whenever he talks it feels like you need a spittle guard as protection. He either has facial implants of scars running along his exterior, though I’d bet they were self-induced scars. He is, as my friend Ben Bailey attributed, the human equivalent of Roberto from Futurama, a psychopathic stabby robot that would mumble to himself and, very often, stab repeatedly. That is Skeletor, who is so brazenly crazy that he circles around from threat to figure of entertainment, like some 80s slasher villain elevated by personality and execution (not literally). When he reappeared I would chuckle to myself and say, “Oh, what’s that Skeletor going to get up to next?”
The First Purge is the latest in an unsubtle sci-fi thriller franchise, though this is the first Purge movie to separate itself from its grisly ilk in interesting and thematically relevant ways. It rejects the core pessimistic belief system that human beings, when given the freedom to be violent, will exercise that opportunity. This is the first questionably (naively?) optimistic Purge movie, even though we know what comes after. It’s a bit slow and still beholden to the overall staid formula of the franchise, but this is a Purge film with enough sharp contrasts and a streamlined thematic perspective that it stands out. I won’t say it hits the peak of 2014’s Purge: Anarchy, but I would easily call this the second best entry in the franchise. In Trump America, it’s scary how relevant these movies have become and it’s refreshing they haven’t shrunk from that unexpected relevance.
Nate’s Grade: B
Coming off the cataclysm of Avengers: Infinity War, Marvel’s latest serves as a palate cleanser, a breezy and light-hearted comic adventure with little more on its mind than having fun with its possibilities and leaving the audience happy. The basic premise of a team of thieves that can shrink or expand at will calls for a light touch, and returning director Peyton Reed (Bring it On) and his team have a strong idea of what an Ant-Man movie should be. Ant-Man and the Wasp won’t blow anyone away with its story or characters but it hits a sweet spot of silly comic affability that kept me smiling.
Scott Lang (Paul Rudd) is close to ending his two-year house arrest following the events of the Berlin brawl in Captain America: Civil War. His old partner Hope Van Dyne (Evangeline Lily) a.k.a. the Wasp is working with her scientist father, Hank Pym (Michael Douglas), to discover the location of the missing Janet Van Dyne (Michelle Pfeiffer), lost for decades in the subatomic quantum realm. They need Scott’s help to steal the final parts necessary to complete their quantum field transporter. There are other forces looking to make use of Hank Pym’s technology, namely Ghost (Hannah John-Kamen), a woman who can phase through matter, and an unscrupulous local buyer (Walton Goggins) looking to profit. With the help of the Wasp, Scott Lang must protect his friends and allies so they can rescue Janet Van Dyne before she’s lost for good, and he cannot be caught before his house arrest period comes to an end or he’ll go to jail.
When any action movie has unique circumstances, especially those in the superhero realm because of their unique powers, I crave the proper development of the concept and the action sequences to make clever and imaginative use of their available tools. If you have characters that can shrink, that can make other objects big or small, and there’s a villain that can phase, then I expect a thorough and fun implementation of these elements to separate the movie from others. It takes a while to get going, but once the streamlined exposition is behind us, including multiple instances of explaining the plot to the audience, Ant-Man and the Wasp zips by on its sheer sense of sprightly whimsy and visual wonder. Paul Rudd (Wet Hot American Summer) is still as effortlessly charming as ever and elevates every scene partner. When it’s moving, the film does a fine job at entertaining, with funny quips and charming actors and visual panache. When it slows things down to explain or introduce perfunctory characters (looking at you, Laurence Fishburne) that’s when it becomes less than mighty. Ant-Man and the Wasp kept me laughing throughout, especially with the triumphant return of series MVP Michael Pena (CHIPs) as the energetic, motor-mouthed Luis. There are enjoyable payoffs strewn throughout and solid comic asides. It doesn’t feel too jokey to the point that nobody involved cares. It feels like everyone is united with the same mission statement.
The final act in particular is a blast, as now we have our MacGuffin and all of the various teams vying for it in an elaborate series of chase scenes. The cars are racing back and forth, under and over one another, with characters constantly jockeying for top position. It’s an exciting flourish to a conclusion, and every time a car went tiny for a split-second escape, or an ordinary item like a Pez dispenser went huge to form an obstacle, I grew happier and happier. The screenwriters unleashed a flurry of fun and zippy action ideas. Some will balk at the lower level of stakes in the Ant-Man films, or their general aw-shucks silly charm, but I view both as a virtue. Just because it’s a superhero movie doesn’t mean there can’t be a healthy degree of amusement, if properly executed and applied.
The villains are kept interesting enough, through concept or casting. With Ghost, here’s another character that can manipulate matter to her advantage. Her back-story is pretty ordinary (science experiment, looking for way to end pain/save her life) and kept mostly uncomplicated, as her plan is a matter of life and death. Hannah John-Kamen (Ready Player One) has a terrific look and physicality to her, but she’s lacking anything really memorable to do as a performer. Her character has some cool moves but that’s all. It feels like more could have been done with this antagonist. Then there’s genteel local criminal Sonny Burch who is given great gusto by Walton Goggins (The Hateful Eight). It’s like he simply plugged his Justified character’s smooth charisma. He’s a gentleman robber who has just enough self-awareness to acknowledge the absurd. A highlight of the film is an exchange between Goggins and Pena. He’s so good in such a relatively throwaway criminal role that I wish Marvel had saved Goggins for something grander down the line, something to really let his charisma seep into his wild, anarchic energy below the surface.
With all that said, the events involving the rescue of Janet Van Dyne are the weakest parts of the movie, and this saps the other Van Dyne characters as well. I just found myself caring very little for this excursion into the quantum realm, especially when we have fancy heists and opponents who can walk through walls. I understand the importance the rescue mission has with the other characters, but it didn’t feel that important to me. I was more invested in Scott’s ever-increasing near misses being caught breaking his house arrest, which was days away from being lifted by the FBI. Those scenes gave me the delightful Randall Park too (TV’s Fresh Off the Boat). Maybe it’s a casualty of the film’s genial tone, but I think the real culprit why I found myself unmoved is that the Janet rescue is the core storyline attached to Hope and Hank. Beforehand, Hank Pym served as a grumpy mentor figure for Scott, and now he’s mostly complaining about Scott’s exploits and how they invariably jeopardize the retrieval of his wife. Hope gets her spotlight, and name in the title, as Wasp, but she too is saddled with the same humdrum boring material. Lily (The Hobbit films) goes from scene to scene with a cloud of pinched annoyance. They’ve taken two characters who were more interesting in the first film, sanded off things that made them interesting, and bumped up their screen time, which is not a great formula. Everyone seems so irritable around this plotline, and when you haven’t invested much in it, that irritation becomes dangerously off-putting.
If you’re looking for silly, lighthearted escapism, Ant-Man and the Wasp is a superhero flick with entertainment as its top priority and enough infectious fun to achieve its more modest goal. It doesn’t follow the heist formula of the first film but it still finds room for comic asides and stacking payoffs for a lively, inventive final act. It’s definitely a lesser movie in the Marvel Cinematic Universe (MCU) but you need adventures in lower stakes too, especially after twenty movies and counting. Ant-Man and the Wasp could have used some fine-tuning and tightening, especially in its second act, and the quantum stuff definitely didn’t register for me, but it’s a mostly fun and acceptable summer escapade.
Nate’s Grade: B
There has always been an element of suspension of disbelief with the Jurassic Park films even with the hubris-pushing premise, but the sequels specifically have had to manage a rising tide of incredulity and sense of dumb. You can only keep going back to a dinosaur-infested island or thinking this time mucking with the DNA of large, extinct, highly advanced killing machines will be different. Jurassic World: Fallen Kingdom may be the dumbest yet, and while it does have moments of fun and excitement, the dumb outweighs all else.
Years after the deadly attacks at Jurassic World, the volcano on the island has reactivated and the remaining dinosaurs are in imminent danger of another extinction (except for the flying ones, but whatever). Claire (Bryce Dallas Howard), with sensible footwear this go-round, is looking to raise money and awareness to save the thunder lizards. A wealthy magnate (James Cromwell) wants to save the dinosaurs and whisk them to a wildlife preserve far from mankind, but first they must secure the raptor Blue, and in order for that to happen Claire needs to convince her former flame and co-worker Owen (Chris Pratt) to go back. They venture back to the endangered island only to run into more trouble from stampeding dinosaurs, new super predators, and a plot to house and sell the creatures off the island.
Maybe it’s just a side effect of being the fifth movie in a generation-spanning franchise, or maybe it’s a holdover effect of the 2015 film’s meta-commentary about audiences becoming complacent with what used to inspire awe, but it feels like returning screenwriters Colin Trevorrow (The Book of Henry) and Derek Connolly (Safety Not Guaranteed) couldn’t be bothered picking a tone or developing their plot. It reminds me of the seventh season of HBO’s Game of Thrones, specifically the back half of episodes. It felt like the creators had certain conclusions in mind and rather than smarty develop storylines that would naturally reach those conclusions, the “how” of the narrative became jumbled, confounding, and frustrating. I felt the same way while watching Fallen Kingdom; the stylish set pieces were likely established first and foremost and the stuff in between, you know the story and characters and their interaction, was given far less attention. It didn’t matter how we got from one set piece to another. This lack of consideration leads to many moments that keep you from fully engaging with the movie, namely dumb and/or awful characters doing dumb things for dumb reasons. The conclusion of Fallen Kingdom seems meant to leverage interest in a third movie, which is already scheduled for release in 2021. Was this 128 minutes the best way to get there?
When people repeatedly do stupid things, it tests your limits of empathy. This happens to me with horror movies and it happened for me with Fallen Kingdom. It’s the kind of movie where a little girl runs into her bedroom and hides under her covers from an approaching hungry dinosaur. The ensuing image of the stalking beast entering the bed with the claws is a killer image, but what did we lose getting here? This little girl was not established as some dumb kid either. The preceding hour showed her as resourceful and plucky, so this just erases all that. There’s another moment where characters have to choose between escaping through an ordinary door or an open window and crawling along the edge of the roof… and guess what they choose. This is the kind of movie where characters will be in danger and then, hooray, another character arrived in time to save the day, and then another character arrived to save the shortly-after next day. Then there’s a bad guy who enters a dinosaur cage simply to retrieve a dino tooth for his personal necklace of dinosaur teeth. I’ll repeat that. He’s not extracting them to sell to another bio-engineering company for its DNA (the opening scene presents this very example). He’s removing dinosaur teeth for his own personal decorative hobby. My preview screening groaned in unison loudly at how stupid all of this was. How am I supposed to even enjoy this dumb character’s inevitable death when they’re this dumb and undefined?
The dumbest action of all is tied to its central premise of saving the dinosaurs. When Jeff Goldblum’s Ian Malcolm (relegated to a two-minute cameo, don’t expect much) was championing letting the dinosaurs go extinct again and the folly of mankind playing God in the realm of genetics, I was right with him, and I’m no GMO spook. Bringing gigantic, killing machines back to life was clearly a mistake as five movies have now shown in great, bloody detail. At some point a lesson must be learned. I know that Fallen Kingdom is meant to imbue the dinosaurs in an animal rights lens, with Claire trying to atone for her time shaping and selling these creatures for public consumption. The animal rights angle never clicked for me. There are moments the film really tries, wanting you to shed a few tears for the fate of these gigantic creatures. Maybe you will, and there are a few shameless sequences to make you (the child sitting next to me was losing it at points). That’s why it’s not enough to have the bad guys have bad guy plans but they also have to be cruel and abusive in their treatment of the dinosaurs. The multi-million dollar ploy to weaponize the dinos also baffled me. Are they going to be that much better than firepower? There’s a reason we don’t just drop hungry lions into our war zones.
The new characters fail to add anything of merit to the story and larger Jurassic world. Cromwell’s Benjamin Lockwood is basically just a John Hammond stand-in (“Oh, there were TWO super rich dudes who funded the research and park now”). He’s confined to a bed for most of the movie and adds little besides his bank account. Then there are the two main team members, computer whiz Franklin Webb (Justice Smith) and med vet Zia Rodriguez (Daniella Pineda). He’s only here for comic relief and to do computer magic whenever called upon, and she’s only here for spiky attitude (she gets called a “nasty woman” for commentary?) and to do medical magic when called upon. Each of these characters is less a person than a handy plot resolution. When the movie transitions into its second half, both of them are kept on the sidelines. Then there’s little Maisie (Isabella Sermon) who has her own secret that really doesn’t come to much of anything and begs further examination. I suppose her perspective relates to a difficult moral choice at the end over the value of life, but she still felt underdeveloped. Even the villains are disappointing with the exception of Toby Jones (Atomic Blonde) as a slimy, one percent businessman looking for new thrills. I wish the screenplay had devoted more time to establishing the rich’s entitled sense of privilege even as it comes to a new world with living dinosaurs as the next big, commoditized play thing to buy and sell.
With all that said, there are moments of enjoyment and excitement to be had with Fallen Kingdom. Director J.A. Bayona (A Monster Calls) has a great gift for finding the right image and holding onto it for maximum impact. He showcased this in his crafty, brooding, and highly effective ghost story The Orphanage and in his emotionally uplifting and harrowing tsunami survival drama The Impossible. With his first crack at a major studio movie, Bayona comes most alive in its second half when the movie transitions into a haunted house thriller in a mansion of secrets. His command of visuals and mood comes into sharper focus and there are some tense, delightful sequences. As much as I wrote about Fallen Kingdom being a movie of set pieces and little else, those set pieces are actually pretty entertaining. The island material only lasts about a half hour, wasting little time in getting the important pieces in play. There’s one long take inside a submerged capsule taking on water that keeps spinning and ratcheting up the tension that reminded me a bit of Alfonso Cuaron’s Children of Men. There’s another sequence involving a blood transfusion that I thought married comedy and tension better than anything else in the film, and it served a purpose that was credible.
If you can shut off your brain and stuff your mouth with a steady supply of popcorn to thwart your incredulous grumbling, there might be enough to enjoy with Jurassic World: Fallen Kingdom. It’s technically well made and the special effects are pretty good, the photography is evocative, and there are potent set pieces and imagery to stimulate the pulse. It’s loud, dumb fun, but for me, this time, the dumb outweighed the fun.
Nate’s Grade: C
Tag is based on the true story of a group of grown men who continue to play a highly competitive game of tag for 30 years. There are even real clips of the real men before the end credits, raising the hope for a potential documentary on the subject. The Hollywood version is a sprightly ensemble comedy that’s not afraid to go silly or dark in its pursuit of laughs. Given the nature of its premise, there is a lot of slapstick to behold, but it was cleverly staged, routinely netting some big laughs from me. This is a definitely adults-only R-rated venture and the movie proudly wears this identity on its sleeve, finding strange and exciting comic detours that can walk a fine tonal line, like an ongoing bit about miscarriages that had me wincing as much as I was laughing. The main characters are all relatively familiar types; Ed Helms is the high-strung dweeb, Jake Johnson is a sarcastic stoner, Jon Hamm is a smarmy exec, Hannibal Buress is as laconic as his standup persona. There are a string of supporting characters (often female) that add very little, including a rekindled love triangle with Rashida Jones, a journalist who tags along on the game and adds nothing, and Isla Fisher as the grating, always-yelling, intense wife to Helms. Surprisingly, the funniest member of the movie is Jeremy Renner, an actor who heretofore had never shown much comic ability in movies. He’s a formidable opponent, and every time he went into his Sherlock Holmes-styled voice over detailing the steps and mistakes of his friends, I loved it. Also, strangely, Renner’s arms are actually CGI arms since he broke them days into filming. You would never be able to tell. I appreciated that Tag is directed as a comedy even during its action set pieces. It looks at action through the lens of comedy and taps into the absurdity. Overall, Tag is a fun, rambunctious comedy with some dark impulses yet it still finds room for sentiment that doesn’t feel entirely out of place. 2018 is shaping up to be the year of the hearty, enjoyable R-rated comedy with Tag joining the ranks of Blockers and Game Night. Catch it while you can if the prospect of men behaving like overgrown children appeals.
Nate’s Grade: B
The prevailing problem with Pixar sequels (and prequels) lacking “Toy” in their title is that they never feel like stories needing to be told, tales that will enrich our understanding of the characters and their larger world. I would much more gladly like a Monster’s Inc. sequel where Adult Boo is visited by her old closet-dwelling friends rather than an inoffensively cute prequel explaining how characters became friends long ago. The Incredibles universe always seemed like the one most demanding of a real sequel. Writer/director Brad Bird created a rich retro-futuristic world with numerous possibilities. I’m happy to report that Incredibles 2, while not soaring to the exact heights of its predecessor, is still a very worthy sequel that even manages to outshine the original in select areas.
Taking place literally seconds after the conclusion of the 2004 film, the Parr family fights together against the Underminer. The city, however, is none too happy about the collateral damage. Superheroes are still illegal. There’s no more relocation either. The Parrs are stuck, until a pair of billionaire siblings (voiced by Bob Odenkirk, Catherine Keener) reaches out to try and repeal the superhero ban. They want to position Helen Parr a.k.a. Elastigirl (Holy Hunter) for the public relations campaign (she causes a lot less collateral damage than her husband). Bob Parr a.k.a. Mr. Incredible (Craig T. Nelson) encourages his wife to go out and save the day, though he’s barely holding back his jealousy. He takes on the domestic duties, helping Dash (Huck Milner), moody daughter Violet (Sarah Vowell), and the young baby, Jack-Jack (Eli Fucile, reprising the role of voicing a baby, for real). A villain known as the Screenslaver is terrorizing the city and hypnotizing citizens through hijacked broadcasts. Elastigirl tries to uncover the mystery of the Screenslaver while Mr. Incredible tries to juggle the realities of stay-at-home parenthood.
Bird’s sense of visual inventiveness is still heartily alive and whimsically well in the medium of animation. Bird’s original film was an imaginative marvel with its intricate action sequences, some of which are the best in any medium, animated or live-action. He’s a choreographer of action that upholds the basic tenants of action, namely that if you have characters with special abilities, they should be utilized, along with attention toward geography and the purpose of the scene. It’s a genuine pleasure to watch well developed action sequences that go beyond flashy style, that account for mini-goals and organic complications. Take for instance Elastigirl’s motorcycle chase scene. It’s exciting as is but when the bike breaks apart, taking advantage of Elastigirl’s stretchy powers, that’s when it becomes even more gratifying and clever. There is a group of lesser super heroes that come out of the shadows thanks to Elastigirl’s heroics. At first they’re played for primarily comedic value, but Bird smartly turns them into a force to be reckoned with when they band together. I especially appreciate having a character with portal-manifesting powers and finding many opportunities to explore this unique power. When the film is humming with its visual energy and inventiveness, Incredibles 2 is a gloriously entertaining and satisfying action movie told by one of the best on the business.
The action is on par (no pun intended) with the first film even as the overall experience lacks the emotional stakes and depths of the first Incredibles. That should not be seen as some destabilizing deficiency as The Incredibles was a nearly flawless film (it’s my second favorite Pixar film after WALL-E). There were moments in the original film that transcended the superhero setting, where they Parr family felt like real people with real emotions and relatable stakes, like Mr. Incredible’s confession that he’s not strong enough to suffer the loss of his family. While Bird’s film made several homages to the James Bond cannon, there were real stakes. People could die. Many superheroes did, albeit mostly off-screen. This was Pixar’s first PG-rated film and that’s because it dealt with some heavy thematic issues in a mature manner. The bad guys weren’t like the movies, Helen Parr warned; they would kill children if given the chance. Incredibles 2 doesn’t have any real moments like that to cut through the whiz-bang.
This time it’s Elastigirl enjoying the limelight, and there’s a notable feminist message of a woman finally getting her due. She relishes the adventure though is willing to sacrifice it for her family if needed, which her husband will refuse to allow her to do. Her success is his success, he reminds himself. The sooner she succeeds the sooner he can also get back out there to fight crime. I think one of the reasons the characterization isn’t as developed this time is because of the abbreviated time frame. We’re literally picking up seconds from the first movie and dealing with the immediate consequences. We’re only following the events of a few weeks, maybe months at most, and while the Parr family undergoes trials and disappointments, It feels like maybe there just wasn’t enough space for the characters to have succinct arcs and grow substantially. This is a quibble for an otherwise great movie. Incredibles 2 still stay true to the characters you love.
The exploration of Mr. Incredible’s descent into domestic life was my favorite part of the film, and I had been worried it would be outdated Mr. Mom-style jokes. The movie steers away from most of the tired gender tropes, moving past simply having an incompetent man performing household duties in hilariously incompetent ways. The jokes aren’t dependent upon a man doing them so much as someone who feels out of step and beleaguered, so parenthood in general. The first movie was about midlife identity crises and that has carried over into this sequel as well. Bob has a meaningful challenge with each one of his children, having to re-learn old concepts with his son and adapt to new ones, having to tackle the minefield of dating with his daughter and finding the right tone, and the increasingly the demands of a child with, let’s call them, special needs. The Jack-Jack segments are inspired pieces of old school Looney Tunes slapstick. Each new power provides another point of discovery for our characters that, remember, are initially clueless about Jack-Jack’s amazing abilities. Mr. Incredible is so eager to get back to being a super hero that forcing him to confront his own inadequacies as a parent is a smart way to better open him up as a three-dimensional character. I enjoyed the action of Elastigirl’s spotlight missions but I kept looking forward to returning to the other Parrs.
In a few areas I would even say Incredibles 2 has its original beat, especially in the realm of comedy and visual inventiveness. Part of that is simply the advancement of the technology allowing Bird more freedom to up the ante as well as showcase more intricate facial emotions. There are some areas that just cannot compare, which is not to say that they are bad on their own. The late twist of the villain’s identity should be more than obvious for anyone paying attention. The themes of this movie are much hazier this time around. There are a few that pop up, like police surveillance and body cams, then a general screed against the general social malaise brought on from technology, then breaking unjust laws to serve a more realized sense of justice, and then finally the movie settles on what seems like its true theme, the danger of being too dependent on, essentially, government assistance. If the superheroes represent the government, the villain’s plot is to shake people away from waiting for the superheroes to fix everything and growing over reliant on outside assistance (finally a summer blockbuster with a message even Paul Ryan could love). Bird has featured some Randian ideals in past films, The Incredibles a prime example. My pal Ben Bailey strongly believes that the first film’s villain had the right idea though wrong method. Superheroes are by design egotistical. The belief that there are people who are better and deserving of a elite, preferential status seems antithetical with the sequel’s major theme. Or maybe it’s the mutated evolution of Ayn Rand’s sense of political objectivism. Feel free to debate at the kitchen table with your own family.
If the major fault of Incredibles 2 (there is no “The;” look it up if you doubt me) is that it can’t quite live up to the dizzying heights of the original, then that’s hardly a damning fault. In the 14 ensuing years, the superhero movie has become the dominant Hollywood blockbuster, and Bird needed to think long and hard about how his return visit would distinguish itself from a cluttered landscape of super heroics. Bird finds meaningful and interesting stories for both the “normal” version of his family unit as well as their super selves. Fans of the original should find more than enough to entertain themselves with even if the depth and characterization aren’t as wonderfully realized. There’s great comedy, great action, and great fun to be had with Pixar’s best sequel not with “Toy” in its title.
Nate’s Grade: A-
The notorious back-story behind Solo: A Star Wars Story has more than eclipsed whatever else this “young Han Solo” prequel appeared to offer. Directors Phil Lord and Chris Miller were responsible for a string of fast-paced, silly hits like The Lego Movie and the 21 Jump Street films, and when producer Kathleen Kennedy hired them, it felt like an inspired infusion of new blood to make a Star Wars movie different in tone and approach. Five months into shooting and mere weeks away from completing photography, Miller and Lord were fired. The on-set rumors and sources have relayed a badly conceived marriage between the directors, given to improv and irreverence, and Kennedy’s sense of what a Star Wars movie should include. Enter Ron Howard, no stranger to the world of George Lucas, and an extensive battalion of reshoots, and you’re left with Solo, which only lists Howard as director. With that as its genesis, it feels like this movie should be a train wreck. It’s not that. Instead, Solo is fitfully entertaining but underwhelming diversion weighed down by its untapped potential.
Years before that noisy Mos Eisley cantina, Han Solo (Alden Ehrenreich) is a low-level criminal trying to find a better life. He loses his girl, Qi’ra (Emilia Clarke), joins the Imperial Army, and defects, finding a partner in a big hairy wookie named Chewbacca (Joonas Suatamo). The two of them join a crew of thieves run by Beckett (Woody Harrelson), and after a job gone wrong, everyone is in grave danger and deep debt to the crime lord Dryden Vos (Paul Bettany). The crew must even the score and make things right, and they must navigate unreliable allies like Lando Calrissian (Donald Glover), his trusted robotic assistant L3-37 (Phoebe Waller-Bridge), and, most surprisingly, Qui’ra herself, working as one of Vos’ top criminal consultants.
Solo is hard to justify except as an increasingly tedious appeasement to the greater altar of fan service. The movie reminded me of those young author biopics like Finding Neverland where everything is given the unspoken-though-heavily implied significance of dramatic irony, where the audience knows, “Oh, this will be where that comes from, or that’s the first time that happened, etc.” Solo provides further light on the Star Wars minutia that only a scant few will work up real excitement over. For every interesting revelation, like Han and Chewbacca first meeting and bonding, there are numerous others that could best be characterized as cataloging the story of Who Gives a Crap?: The Movie. Who cares how Han got his dice? On that note, did I just not remember this trinket being as heavily showcased in the original trilogy as these new films emphasize? Also, who cares about how Han gets the Millennium Falcon? Who cares how Han got into the smuggling business? Who cares why Han was on Tatooine to begin with? The film expects audiences to supply the significance for scenes that lack that on their own. Too much of the script by Lawerence and Jonathan Kasdan (In the Land of Women) coasts along on audience good will carried over from the original trilogy.
As far as being a heist movie, Solo doesn’t put much concentrated thought with its heist set pieces. Much of the plot hinges on a “job” to recover a large amount of fuel owed to the scary crime boss, so the job itself should be treated as important. Once topside, the characters stick to their ruse for about five minutes and things immediately go bad and then it’s just one messy, ongoing action sequence. I could understand carefully planning a scheme only for it to unexpectedly go wrong, but the appeal of heists are their intricacy, development, and complications, and Solo sadly snuffs this appeal out. The high-point of the film is an early Act Two heist that’s the sci-fi equivalent of a train robbery. Things start off promising with the space craft being able to rotate around its rail, which tickles the imagination for plenty of dire hangings on. We even get a few preparatory words for the plan, though even those are fairly general. And then things start and they immediately go bad and stay that way without satisfying complication. Part of the appeal of heists is seeing the curve balls, the unexpected complications, and how our team reacts and recovers. It’s a fun sequence with some thrilling visuals but it never rises beyond the sum of its action particulars, and so an important set piece is held back from going for greatness. The action throughout Solo is serviceable but rarely does it feel like what’s onscreen is the best version of what it could have been. Serviceable, sure.
Which brings about the inevitable analysis over what can be gleaned from the final product that traces back to its original team of directors. There are a handful of comic asides that feel like the lasting touch of Miller and Lord. Beyond that, Solo feels very much like Howard’s movie, though much like Rogue One, the mind conjures the possibilities of the original version. One of the biggest changes is that Howard added Bettany’s gangster character. He’s on screen for really two sequences though his importance stretches over the entire film. Solo feels cohesively like one movie to the degree that if you had never heard about the headline-grabbing production tumult, you wouldn’t suspect anything had happened behind-the-scenes. However, the lasting impact seems deeper, namely that many of these sequences feel, to some degree, interchangeable by design. The execution and development feel lacking. It’s a lingering feeling that what you’ve been watching isn’t fully coming together. It’s not fully engaging the attention and making the most of its beloved characters. It feels less like a seminal moment in the story of Han, Chewie, and Lando and more like an extended episode of a television series. I was too detached and grew restless too often. I started waiting for it to be over rather than waiting to see what happened next.
Ehrenreich showed enormous promise with 2016’s Hail, Caesar! both with comedy chops and leading man appeal, so he seemed like a capable choice for a young Han Solo. After rumors of having to hire an emergency acting coach on set, I was expecting a poor performance. He’s decent, grinning through the indignities, stumbling along with a sardonic sensibility that still plays into a confident sense of optimism against the odds. Ehrenreich, much like most of the movie, is perfectly fine, entertaining at times, but far too often a passing blip. The real star of the movie is Glover (TV’s Atlanta) who is brimming with charisma. Plus Lando’s suave, pansexual nature and tendency toward shady scheming lends itself to a more fascinating glimpse at a character we know decidedly less about.
Clarke (HBO’s Game of Thrones) is saddled with a non-starter of a storyline as the old girlfriend who got away. Harrelson (Three Billboards) plays another cranky father figure role. Bettany (Avengers: Infinity War) is generally wasted as a villain lacking a stronger sense of identity or menace. His weapons of choice, two laser-edged knives, seem like where the depth of character creation ended with him. Oh, he also has scars over his face, so that’s about the same as a personality. The lone supporting player that leaves an impression is Waller-Bridge (Fleabag) as the android, L3-37. I could have used an entire movie with her and Lando. She becomes a political revolutionary by accident over the mistreatment of droids, and L3-37 does what the other supporting characters, and even what Ehrenreich to some extent, do not — leave you wanting more.
After its problematic history, it would be easy to look for ways to carve up Solo as a Hodge-podge creation of studio interference but that’s too tidy an explanation. I’m not against the idea of a “young Han Solo” film franchise, though it needs to find the right stories to shed new and meaningful light on this classic rogue. Han Solo was, like, mid thirties at the oldest in 1977’s Star Wars and Ehrenreich’s early-to-mid 20s version doesn’t afford a great many differences (he was already a “young” character to start with). If you’ve bought into the Star Wars universe, there should be enough to at least be entertained by, and if you’re a nascent fan, then Solo might be an easily digestible fun adventure. The mitigated or underdeveloped potential nagged at me as I was watching. It’s got aliens and space heists and most of the time I was approaching boredom. I’ll label the movie with its own Scarlet F: it’s… “fine.” It’s the kind of movie you shrug your shoulders at afterwards, not necessarily regretting the experience but moving along. Perhaps we’re just at a natural point in the post-Disney-purchase of Star Wars, and now we’re facing less-than-ideal time-discharged product. I was hoping for more, either good or bad, but had to settle for a relatively lackluster prequel. I don’t know if there will be further escapades with the “young” Han Solo but I wish they choose them more wisely. Even the title feels bland.
Nate’s Grade: C+
It’s hard to draw comparisons to the major commitment to long-form storytelling that the Marvel Cinematic Universe (MCU) has dabbled with over the course of ten record-shattering years of success. I can think of movie franchises that have been popular over long periods of time, like James Bond, but rarely do they keep to continuity. It’s been 18 movies and ten years since the caddish Robert Downey Jr. first stole our hearts in the original Iron Man, and its stable of heroes and villains has grown exponentially. Looking at the poster for Avengers: Infinity War, it’s hard to believe there’s even enough space just for all of the actors’ names. Infinity War feels like a massive, culminating years-in-the-making film event and it reminded me most of Peter Jackson’s concluding Lord of the Rings chapter, Return of the King. After so long, we’re privy to several separate story threads finally being braided as one and several dispirit characters finally coming together. This is a blockbuster a full decade in the making and it tends to feel overloaded and burdened with the responsibility of being everything to everyone. It’s an epic, entertaining, and enjoyable movie, but Infinity War can also leave you hanging.
Thanos (Josh Brolin) has finally come to collect the six infinity stones stashed around the universe. With their power, he will be able to achieve his ultimate goal of wiping out half of all life in the universe. Standing in his murderous way is a divided Avengers squad, with Tony Stark (Downey Jr.) still on the outs with a wanted-at-large Captain America (Chris Evans) and Black Widow (Scarlett Johansson). One of the in-demand infinity stones resides in the head of the Vision (Paul Bettany), who is in hiding with his romantic partner, Scarlet Witch (Elizabeth Olsen). They know Thanos will be coming for Vision eventually. On the other side are the Guardians of the Galaxy who have a few personal scores to settle with Thanos, the adopted father of Gomora (Zoe Saldana) and Nebula (Karen Gillan). Elsewhere, Thor (Chris Hemsworth) strikes out looking for the key to defeating the big purple menace. Thanos’ loyal lieutenants attack Earth to gather the remaining infinity stones, drawing the attention and push-back of Doctor Strange (Benedict Cumberbatch) and Peter Parker (Tom Holland). The various heroes of Earth and space unite to eliminate the greatest threat the universe has ever known.
Avengers: Infinity War serves not as much a series of payoffs as it is climaxes, with climactic event right after another, and this time it’s for keeps (more on that below). There are moments that feel like major payoffs and moments that feel like shrug-worthy Last Jedi-style payoffs. Infinity War is the longest MCU movie yet at 149 minutes but it has no downtime. That’s because it has to find room for dozens of heroes across the cosmos. With the exception of three super heroes, everyone is in this movie, and I mean everyone. This is an overstuffed buffet of comic book spectacle, and whether it feels like overindulgence will be determined by the viewer’s prior investment with this cinematic universe. If this is your first trip to the MCU, I’d advise holding off until later. Any newcomer will be very lost. I’ve deduced the seven MCU movies that are the most essential to see to successfully comprehend the totality of the Infinity War dramatics, and they are Iron Man, The Avengers, Captain America: Winter Soldier, Guardians of the Galaxy, Captain America: Civil War, Doctor Strange, and Thor: Ragnarok. Naturally, being intimately familiar with the previous 18 movies will be best, but if you don’t have thirty hours to spare then please follow my seven-film lineup and you’ll be solid.
As far as the stakes, the MCU has been notoriously reluctant about killing off its characters, but Infinity War is completely different. I won’t spoil circumstances or names, of course, but the march of death happens shockingly early and carries on throughout. There are significant losses that will make fans equally gasp and cry. This is a summer blockbuster that leaves behind an impressive body count across the known universe and ends in a downbeat manner that will naturally trigger reflexive Empire Strikes Back comparisons. It’s hard to feel the full impact of the drastic decisions, and the grief over their losses because I know there is a Part Two coming summer 2019, and with that comes the almost certainty that several important events will be diminished or straight-out reversed. After all, in comics, nobody is ever really dead, though with movies the heroes have the nagging habit of aging. With that said, you better believe I was holding my breath during some standoffs, tearing up at some sudden goodbyes, and reflecting upon journeys shared.
This is very much Thanos’ movie, which was one of the bigger surprises for me. Beforehand, our exposure to the big purple guy has been relatively minor, a brief moment here or a cameo there during a post-credit scene. Considering Thanos is supposed to be the universe’s biggest bad, it makes sense to finally give him his due, and that is what Infinity War does. Thanos gets the most screen time of any character and is given an honest-to-God character arc. He’s a villain who goes on an actual emotional journey as he follows a path that he feels compelled to even as it tests him personally. He finally opens up as a character rather than some malevolent force that is oft referred to in apocalyptic terms. We get his back-story and motivation, which is less a romantic appeal to Death like in the comics and more a prevention of the apocalypse reminiscent of the Reapers in the Mass Effect series. Thanos sees himself as a necessary corrective force and not as a villain. He’s never portrayed in a maniacal, gleeful sense of wickedness. Instead he seems to carry the heaviness of his mission and looks at the Avengers and other heroes sympathetically. He understands their struggle and defiance. Having an actor the caliber of Brolin (Deadpool 2) is a necessity to make this character work and effectively sell the emotions. Thanos is the most significant addition to the MCU appearing the latest, so there’s a lot of heavy lifting to do, and Infinity War fleshes him out as a worthy foe.
As an action spectacle, however, Infinity War is good but not great. The action sequences are interesting enough but there’s nothing special and little development. There’s nothing that rivals the delirious nerdgasm of the airport battle in Civil War pitting hero-against-hero to dizzying degree. The characters are separated into units with their own goals leading to a final confrontation that feels more climactic conceptually than in execution. That’s because this is an Avengers film that falls into some of the trappings of the glut of super hero cinema, namely the army of faceless foot soldiers for easy slaughtering, the over exaggerated sense of scale of battle, the apocalyptic stakes that can feel a bit like a bell rung too many times, and even minor things like the lackluster supporting villains. Thanos’ team of lieutenants are all the same kind of sneering heavy with the exception of one, a sort of alien cleric heralding the honor of death from Thanos. Carrie Coon (HBO’s The Leftovers) is generally wasted providing the mo-cap for the Lady Lieutenant That Sounds Like a Band Fronted by Jared Leto, a.k.a. Proxima Midnight. There are far too many scenes where characters reluctantly strike a deal to give up an infinity stone if Thanos will spare the life of a beloved comrade. The film’s greatest point of entertainment isn’t with its action but the character dynamics. The fun is watching years-in-the-making character interactions and seeing the sparks fly. There’s more joy in watching Downey Jr. and Cumberbatch try and out smarm one another than with any CGI collision of a faceless army of monsters. There are so many characters that few are given fully defined arcs. Most are given beginnings and stopping places. Though the eventual sequel will have fewer characters needing to share precious screen time.
The standouts on screen are Hemsworth (12 Strong) carrying a large portion of the movie and not missing a beat of his well-honed comic rhythms from Ragnarok, Bettany (Solo) brings a sad soulfulness to Vision as a man who knows fate is likely unavoidable, and Dave Bautista (Blade Runner 2049) is perfectly deadpan as Drax and has the funniest lines in the movie followed closely by the exuberant Holland (Lost City of Z). To even say which characters deal with more complex emotions might be a spoiler in itself but there are several actors showing an emotive level unseen so far in the bustling MCU.
Avengers: Infinity War marks a significant concluding chapter for one of cinema’s most popular series, until at least the next movie possibly makes it feel less conclusive. I pity Marvel because expectations are going to be astronomical for this climactic showdown. There are so many characters, so many crossovers, and so much to still establish, like Thanos as a character more than a spooky force of annihilation, that it feels rather breathless even at nearly two-and-a-half hours. You may be feeling a rush of exhilaration on your way out or an equally compelling sense of exhaustion. Infinity War doesn’t have the imaginative highs of a Dcotor Strange, the funky personality and style of a Guardians of the Galaxy, the wonderfully thought-out structure of a Spider-Man: Homecoming, the adroit weirdness of a Thor: Ragnarok, or even the hero-against-hero catharsis of a Civil War (still my favorite). What it does have is a sense of long-gestating finality, of real stakes and dire consequences. It’s not all pervading doom and gloom; this is still a fun movie, buoyed by crackling character team-ups and interactions. While, Infinity War won’t be all things to all people, myself included, it will please many fans, casual and diehard alike.
Nate’s Grade: B
Rampage is exactly as advertised, a big, dumb monster movie based upon a flimsy premise of an arcade smash-‘em-up, and it’s also just about everything you’d ask it to be. This movie is ridiculous, no question, but I walked away feeling like the filmmakers recognized this and embraced its ridiculousness.
Davis Okoye (Dwayne “The Rock” Johnson) is a primatologist at the San Diego Zoo. His prized primate, an albino gorilla named George, is undergoing very dramatic changes. A canister of secret genetic-altering gas has fallen from a scientific space station, landing in George’s gorilla pen, the hills of Montana, and in the Everglades. Separately, a wolf and a crocodile are rapidly growing in size, as is George, who is also becoming more aggressive and violent. Dr. Kate Caldwell (Naomie Harris) is a disgraced scientist who may know how to reverse the changes. The U.S. government, lead by Harvey Russell (Jeffrey Dean Morgan), relocates George to a government lab; however, he breaks loose midair. He and the other monstrous animals are heading to Chicago, lured by a signal intentionally staged to draw them in one very smashable location.
It’s not exactly a winking, satirical statement on the monster movie genre, but I think Rampage is still self-aware. Take for instance what befalls The Rock. His character is literally shot in the gut (no exit wound) and miraculously recovers and runs through crumbling buildings, leaps over rubble, tussles with giant monsters, and even outruns them on the ground, and is thrown this way and that. This happens for the entirety of the last act while, and I don’t think I can stress this enough, A BULLET IS STILL LODGED INSIDE HIS CHEST CAVITY. However, he is The Rock, our modern equivalent to a living Superman, so the movie shrugs and asks us to just go along with it, and because I was entertained I did. There were several moments where I just shrugged and said, “Sure, let’s do that,” but usually these decisions were in the service of the blockbuster elements that I would want to see with this kind of premise. It’s silly and stupid and baffling at times, but Rampage knows what elements to pump up and what elements an audience won’t really care about. The villain’s plot is completely nonsensical and amounts to, “Step 1) lure the giant monsters to one central tower in Chicago, Step 2) ?, and Step 3) profit.” I have no idea what they were hoping to accomplish but their lamebrain thinking efficiently facilitated the monsters getting closer to peak smashing form.
You can look at three performances to get a sense of those who understand the big, dumb, fun movie they’re in, and those who have misjudged what kind of movie they’re in. Jeffrey Dean Morgan (TV’s Walking Dead) knows exactly what kind of movie he is starring in and has the time of his life as a scenery chewing, gun slinging, folksy quipping cartoon. Every scene he slides into, the man has a gleeful glint in his eye at what he gets to do. You almost expect like a musical motif to accompany him every time on screen. It’s enough that you think he might just strut off into another movie all his own. On the opposite end are the film’s villains, callous, rich, and almost bumbling in their sense of evil. To their credit, Malin Akerman (TV’s Billions) and Jake Lacy (TV’s I’m Dying Up Here) are mostly meant to verbalize their villainy for the audience. Whenever we cut back to them, the brother and sister are helpfully explaining the lengths of their scheme. Lacy is goofy dumb and relatively useless outside of deliverer of exposition. Akerman fares worse trying to be a no-nonsense bitch of business and is far too serious. When both of these actors are onscreen, the movie powers down, sapping its fun. When Morgan appears, it’s like Rampage can once again be the big, dumb, fun movie we crave.
Unexpectedly, the best relationship in the movie is that of The Rock and a giant CGI albino ape, proving once again that Johnson’s charming bonafides know no limits. George the gorilla is given far more nuance than any of the other supporting characters, which isn’t saying much, yet Johnson’s charisma is able to lift all on screen partners. Their funny, warm-hearted relationship may actually stir some emotions in you come its heroic climax, and that by itself is astounding. Johnson’s character back-story is kept to a relative minimum as not to gum up the narrative expediency (he prefers animals over people, but not in… that way). He’s a reliable anchor for audience engagement that he can sell the most ridiculous, as detailed above. It’s been quite an ascent for Johnson over the course of the last ten years, and my pal Dan Nye observed that he’s now been playing actual characters rather than recognizable versions of himself. Davis Okoye is more or less The Rock: Zoologist, but it’s still a welcomed development. The Rock could star alongside an actual rock and glue your eyes to the screen.
The special effects are also quite good for this sort of brainless caper. George comes across as a genuine creature, not necessarily with the depths of say Andy Serkis’ Caesar, but what CGI-performance does? The computer effects do an excellent job of communicating actor Jason Liles’ (Death Note) mo-cap performance and make the big guy sympathetic even as he rages out. I enjoyed that, much like Alex Garland’s Annihilation, the animals are not necessarily demonized for behaving like nature intended. They’re creatures undergoing a change they cannot understand and acting accordingly like animals would. The crocodile is impressive for its evolutionary mutations and textured, especially when we see its gaping mouth open.
As far as its stated mission, Rampage smashes things up but good. Director Brad Peyton showed with 2015’s San Andreas that he’s essentially the diet version of Roland Emmerich, and that’s okay. The action is fun above all else and Peyton prefers long visible shots. If we’re going to see a bunch of monsters, let’s actually see them (ahem, 2014 Godzilla). I felt like Peyton was far more invested in this movie and his shot selections finding interesting arrangements, like a slow-mo shot of jaws snapping together on a passing fighter plane. Peyton understands the significance of scale, letting the sheer size of the monsters communicate the immeasurable danger. There’s an early confrontation with the giant wolf in a Wyoming forest that’s chaotic, suspenseful, and demonstrates how freaking fast these creatures can be at their size. A prologue in space is genuinely thrilling and the zero gravity aerobatics provide an extra feeling of helplessness against a mutant attacker. By the end, when all three monsters descend on Chicago, Rampage becomes the popcorn movie experience that it has promised.
Nobody is going to label Rampage as a smart movie but it is aware of what it is. This is a big, dumb movie that aspires to merely be an awesome big, dumb movie, and that prioritized sense of fun pervades the relatively fast-paced film. The Rock is running around with his hulking ape-bro and wrecking havoc. This is the kind of movie where a giant gorilla mimes the universal physical symbol for sexual congress. This is the kind of movie where they feed a person to that giant gorilla. This is also the kind of movie where The Rock has a bullet lodged in his gut for the entire climax. This is a movie that has no airs about it and simply wants to entertain a mass audience. The Rock is a consistently charming and very capable action lead, and the relationship he has with his giant ape-bro is surprisingly chummy and sweet. If you’re looking for a monster movie that has no embarrassment about what it is, let alone being based on an arcade game, then Rampage is going to be a stupidly enjoyable time out at the movies.
Nate’s Grade: B-