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The Runner (2026)

Can we all agree at this point that Gal Gadot is pretty limited as a performer? There’s no shame in acknowledging a limit of range for actors, as many beloved actors have their bandwidths that allow them to excel, even if they are narrow (I’m thinking actors like Harrison Ford or Rami Malek). Placing Gadot in constant motion seems like a possible solution, and The Runner looks like somebody combined Phone Booth and Run Lola Run, except it’s not nearly as good as either of those two predecessors. The problem with this movie is that it’s a concept that makes little sense the more you consider it. Gadot plays Maia Martin, a prosecutor leading a case against a mob boss. It just so happens the villain has hired the Chatty Assassin to kidnap Maia’s son, put him into a diabetic coma, and coerce her into murdering the lead witness in the case. She’ll have to make this happen in real-time during her morning run while the Chatty Assassin hacks her phone and teases her about her past. If you’re a crime boss, why are you paying an assassin to go to improbable lengths to engineer someone else to kill the target when the assassin could just kill them? Just because it’s revealed that Maia killed her abusive father as a young child doesn’t mean she knows what she’s doing as a would-be assassin. This family back-story seems artlessly intrusive, with the Chatty Assassin using it to try and pick at Maia’s delicate psyche. Maybe that’s why he also shames her for taking lingerie photos for her boyfriend on her phone. Much of the movie is watching a heavy-breathing Gadot run through the streets and alleys of London, terrorizing the local citizens, snatching phones, trying to find some communication end-around but really just looking like a criminal nuisance. Director Kevin Macdonald (The Last King of Scotland, The Mauritanian) tries to liven up the proceedings with a lively camera and docu-drama quick edits and obtrusive inserts, but it’s all trying to dress up such an un-involving and unintentionally hilarious ticking-clock thriller scenario. There’s so much downtime because the killer’s is requiring Maia to run to her location. Could she not have taken a taxi? It all leads to a preposterous ending that is trying to be clever but is so convoluted to be laughable. Especially when you consider the Chatty Assassin’s back-up plan is to blow up the whole building, why even bother with Plan A with all its damning variables to go wrong? There isn’t one great sequence that feels built out of this premise and the plot events. This movie just doesn’t work, and while Gadot doesn’t improve it, no actor could have saved this mess. Not even porting over the entire pulse-pounding soundtrack to Run Lola Run could have saved this limp 75-minute workout video.

Nate’s Grade: D+

Spider-Man: Brand New Day (2026)

Despite being arguably the most beloved superhero of our era, once again proven by its vaunted box-office performance, it sure does seem like it sucks to be Spider-Man. The fourth film with Tom Holland as your friendly neighborhood Spider-Man examines the fallout from 2021’s No Way Home, with the whole world having forgotten about poor Peter Parker. He’s lost his friends, he’s lost his love, and he’s lost his Avengers allies, but he keeps on plugging along, working alongside the police and the Department of Damage Control, tasked with housing super threats that prisons cannot contain. There’s a mysterious new threat, a person with the powers to control minds through proximity but has to leap from person to person like psychic tag. The movie excels at the action-adventure shenanigans, with new director Destin Daniel Cretton (Shang-Chi) providing the visual fireworks, including slow-mo splash page imagery taken from the pages of Spider-Man’s famous comic covers. There’s fun to be had as Hulk and the Punisher (Jon Bernthal) are mixed into the story, especially when they have to battle each other. You don’t introduce a ninja clan in Act One without knowing there will be a ninja fight in Act Three (I think Chekhov said that once). The best parts of this movie are not the Spider-Man heroics and action but the Peter Parker moments, which are somber, sincere, and nicely felt by the young cast that has grown into their characters over a decade. There’s a rich emotional investment built up, and Brand New Day takes its time to dwell in Peter’s downturn before setting him on a better path. There’s one moment with Mary Jane (Zendaya) that caused me to gasp out loud. I really enjoyed how there isn’t a sleight-of-hand secondary antagonist; it’s who we follow, and they have an interesting connection/parallel to Peter, and I especially liked that the climax of the movie is about a division over mercy and forgiveness rather than punching an army of faceless robots or stopping a giant sky beam of world annihilation. These modern Spider-Man movies are consistently very entertaining but also emotionally engrossing, and they do something unique with their villains, providing more surprises and nuance and perspective-shifts than just about any other superhero franchise. Spider-Man: Brand New Day is not so much a reinvention of the character or the series but further confirmation that we have the right people making these movies matter.

Nate’s Grade: A-

Masters of the Universe (2026)

Masters of the Universe is an intriguing conundrum. It was a box-office failure upon release, as it seems few people wanted to venture out for a reboot of a 1980s Saturday morning cartoon that was created to primarily sell toys for Mattel. It was an expensive flop, and then upon its arrival to Amazon Prime and wide availability, the movie has since become one of the most streamed movies in Amazon history. I think I can explain this. The fan base for this franchise is dwindling with aging Millennials and few felt a big-budget remake was a necessary theater appointment, but in the privacy of your own home, and thinking back on the bad headlines and buzz, you might find yourself just like me, remarking, “I am actually digging this. Why were people so harsh?” It’s a candy-colored meta-fantasy adventure that rips Adam (Nicholas Galitzine) into the real world for some fish-out-of-water comedy, then reunites him back as an adult into his home world, Eternia, under the sway of the dark lord, Skeletor (Jared Leto). The tone is clearly inspired by Taika Watiti’s Thor: Ragnarok, keeping things breezy while side-stepping the more ridiculous elements with an eyebrow-raise. I actually enjoyed the explanation that the very simplistic names for the characters, such as Fisto and Ram-Man, were because Adam was a kid when he was deported and that’s what a kid would recall. The joke does run up to the line of excess, and it’s not alone, but I think overall the tone is so unabashedly fun that I could forgive missteps or annoyances. Under direction by Travis Knight, a man from the world of stop-motion animation, the big screen visuals are crisp, dynamic, and consistently making excellent use of the space of the frame, something I find that directors with animation experience really utilize better. There are nice character moments I appreciated (“Your dad’s gonna turn around any second and see… any second now…”), entertaining fights and locations, and maybe my favorite Leto performance in… years? He’s actually quite enjoyable as the contemptuous baddie. I never cared in the slightest for He-Man and the cartoon growing up, so I have no built-in nostalgia for this franchise, but even I found myself enjoying the characters, their comradery, and the confrontations. It’s hard not to be cheesy or goofy given the subject matter, but I think Masters of the Universe threads the needle as well as could be between reverence and irreverence. It may not be masterful but it’s plenty entertaining and fun and, certainly with lowered expectations, a perfectly fine way to unwind over two hours at home.

Nate’s Grade: B

First Shift (2024)

Notorious film director Uwe Boll is back, baby, from his semi-retirement. Not only that, he has stumbled upon a hit, something decidedly uncommon in the man’s multi-decade independent filmmaking career, especially since he faded from the outer rings of the studio system in the late 2000s. I’m writing this after the release of 2026’s Citizen Vigilante, another surprisingly popular movie for Boll, though popular with the worst people and for the worst reasons. I was unaware that Boll had shed his retirement, so now I’m catching up with some of his latest films, and 2024’s First Shift was his return splash. It’s a cop drama actually filmed in New York City, a bit of a change for the more threadbare and mercenary director. However, when this little movie debuted on streaming for Paramount Plus, it opened as the number two movie and stayed in the streamer’s top ten for an astonishing twenty weeks, nearly half a year. Clearly, this movie caught on with audiences and Boll has already planned two more installments, as well as a potential First Shift TV series. When I read this information I pumped my fist, not necessarily cheering for Boll’s success, not that I have anything against the man’s fortunes improving, but because all through my watch of First Shift I kept remarking, “This feels like Boll’s attempt at a cop show.” Lo and behold, that might have just been the plan all along, and considering Paramount is the home of a plethora of CBS long-running crime procedurals with little variation in their formula comforts, he might have struck gold.

The plot is fairly simple. Veteran cop Detective Deo Russo (Gino Anthony Pesi) likes to be alone, and then he gets assigned a new partner, Angela Dutton (Kristen Renton). He’s grumpy and cynical and she’s sunshine and optimism. He likes to keep to himself and she’s an open book, to go with her non-stop chatter. Over the course of their first shift, they’ll spend twelve hours traversing New York City, resolving various crimes including a mob hit and a personal episode of violence with Dutton’s family.

After 29 Boll movies and counting under my watch, I must say that, to my full academic analysis, First Shift is actually mostly enjoyable. To a point. I’ll get to that later with some significant spoilers over the last twenty minutes. However, this is a crime thriller that eschews a sense of gritty realism for something far more breezy and light-hearted without being too flip or glib. The pervading feeling of the movie is just something familiar and nice, a soothing balm that tells you even when the officers are confronting a literal knife-wielding maniac, that things aren’t going to get too heavy. This is a world of cops and officials that seems ripped from the cozy confines of the network TV procedural, the world of NCIS, Bones, In Plain Sight, Castle, Hawaii Five-O, Monk. The crimes are never too grisly and the overall tone of the show is mirthful and suffused with bickering and snappy banter (“This city is my new home,” with the ready reply, “Your new home smells like piss.”) from a bunch of professionals more prone to rolling their eyes than getting into fistfights. It’s a distorted reality that’s ready-made for comfort viewing, and it mostly works. I enjoyed the introduction of the team from the typically been-there-seen-it-all boss, Lieutenant Walden (Tia Dionne Hodge), whose wisecracks actually got me to chuckle. I appreciated the unpredictable areas the banter could head, including both officers trying their best to define what a sexual act was named after a particularly popular Little Debbie treat could be. Most of all, I appreciated that Boll understood the tone he wanted and implemented it from the start. It’s such a light, pleasant feeling that I found my attention drifting, not because I was bored but because it was a familiar sensation that put me at ease.

That doesn’t mean everything snapped together with precision. For a movie just under 90 minutes, it feels a little stretched to get to that running time. The opening three minutes are devoted to watching Russo’s morning routine including making a protein shake. I kept waiting for some added detail, like he’s sneaking booze into his shake’s recipe, but alas, it was just a protein shake. There’s plenty of moments in the car with the cops that just feel like Boll was riding in the back and said, “Go on and improv,” and they just riffed for ten minutes and he cobbled together his favorite bits. It’s an ongoing impression throughout the movie, with scenes feeling a bit more loping in their rhythms, allowing certain scenes to feel aimless, drifting past the point being established. I didn’t mind so much because the stakes were low and the vibes were pleasant, but it did feel padded. Do we need to see an old man walking down the store aisles so extensively before he’s ultimately attacked? If this was designed in the TV procedural format, there would be a brevity to some of these plot points. I did find the behavior of Dutton to be a bit of a reach at points. Her posting of TikToks live from the station seemed rather unprofessional and something she’d be dinged for. It gives the impression of someone unfamiliar with the restraints of police work, which made me initially think Dutton wasn’t a transplanted cop from Atlanta but some civilian riding along for research, like with Castle, before that show long exhausted the premise of why a mystery novelist would be so indispensably integrated in the L.A. police force. The larger mob plot is also muddled, as there is an introductory scene establishing our Bad Guy getting back against an underling who betrayed him. However, before the end of the movie, this Bad Guy is hastily removed to introduce a different Bad Guy Boss. If this was the case, why didn’t we just begin with the man at the top if he’s the one who actually matters?

Unfortunately, the last twenty minutes of First Shift are a sharp  tonal disconnect that seriously harms the good vibes of the movie, and one that requires extensive spoilers, so if you seriously care about whether or not a Uwe Boll movie experience will be pure for you, skip ahead to the next paragraph, dear reader. Earlier in the movie we get a couple quick flashes of a bearded man growing in agitation. He seems to have some substance abuse issues and the deterioration of his marriage. It isn’t until the final act that his storyline really surfaces with clarity. This man happens to be Dutton’s brother, an Iraq War veteran suffering from PTSD and drinking. His wife is preparing to leave him and take away her son, his stepson, so what’s a mentally unstable man to do? He blames the stepson for poisoning the relationship with his wife, pushing her to leave, and he throttles the child and suffocates him with a pillow. He then also kills his wife and himself. Take a minute to catch your breath, reader. That’s a lot, and especially for a movie that had an entire storyline about taking care of an elderly man’s dog while he recuperates and tricking their commanding officer into buying the dog’s lavish lunch. This murder-suicide family annihilator plot is far too dark and serious for a movie that, thus far, had been more whimsical and light. It completely crashes the tone of the movie. It’s an attempt by Boll to trauma-bond his two lead characters, but it really feels more like a trauma dump for the audience. Both of the cops just blurt out their feelings and personal failings at high volume, speeding over the character development that should unite them. It’s clunky. It’s also an unwelcomed and miserably dour turn for a movie that cannot support that level of dire realism.

In the final minutes of First Shift, it cuts to additional footage and promises a Part Two, kind of like the end of Kevin Costner’s Horizon: Part One previewing a trailer for its forthcoming Part Two. We still have never gotten Horizon: Part Two and it’s been two years and counting since it was pulled from the release calendar. I don’t know if this was always the plan or Boll was adding an additional tease to capitalize on the unexpected groundswell of audience interest. In October 2025, Boll had officially wrapped New York City filming for the two sequels, titled First Shift: Vengeance and First Shift: Redemption, which seems a shame because Second Shift and Third Shift were right there. The TV series is still in development. In replicating the familiar, low-stakes, ensemble character workplace cop procedural, Boll might have stumbled upon a new echelon of success for his career. If he can reassert the tone that made the movie a successful if disposable innocuous cop procedural in movie form, then I think the First Shift sequels could be modestly entertaining. However, if the shocking downturn that the film takes in its climax is an indication of the direction ahead, then the good vibes might be dead after all. Still, for the man’s return to the world of cinema, First Shift is a cut above for Dr. Boll.

Nate’s Grade: C+

Good Luck, Have Fun, Don’t Die (2026)

It’s been nearly a decade since director Gore Verbinski’s last movie, 2016’s A Cure for Wellness, and his dynamic visual style, impish sense of humor, and general prevailing oddness have been sorely missed in mainstream Hollywood. Here comes the creatively titled Good Luck, Have Fun, Don’t Die, which is accompanied by cheering children shouting he title whenever it appears onscreen. It’s a satirical sci-fi parable with its tongue firmly planted in its cheek. At 134 minutes, it plays like an entire season of Black Mirror episodes hung together with a wacky time travel adventure caper. Sam Rockwell plays The Man From the Future, actually his character name, though he looks like a scraggly hobo when he stumbles into a diner wrapped in trash and what appears to be a bomb. He uncorks a hyperactive speech informing the patrons he is from the future, that future is very bad thanks to technology, and he has come to this diner over 100 times previously because he is convinced within this eatery is some combination of the right people that will help him ensure this nightmare future never comes to be. Immediately, the screenplay by Matthew Robinson (The Invention of Lying, Love & Monsters) grabs you and refuses to let go, bouncing off the walls with ideas, gags, and manic energy mixed with trenchant commentary about the perils of technology in our crushing age of doom scrolling and diversion. Even better, the movie keeps shifting and surprising every so often. The structure is broken into a series of extended vignettes showcasing different members of the team and their personal back-stories, each treated like its own Black Mirror episode covering some different nefarious aspect of modern technology, from a school of student zombies addicted to their cell phones to a secret program that clones deceased children for the right price, though the government foots the bill if your kid was a victim in a school shooting. You can see the mordant tone and perspective of the movie. It gets dark but at no point is it suffocated by that darkness. Instead, Verbinski keeps things sure-footed and breezy, relying upon slapstick, goofy humor, sudden bloody violence, and layered revelations to maintain a consistent sense of entertainment. I don’t think there’s an emotional investment in the movie, and a very late revelation feels like a hasty attempt to force some in when that ship has sailed. I don’t mind that the film’s tone can be rather snide because its aim is strident anti-A.I. satire. It’s also easy to feel that many of the supporting players don’t get as much to do as they’re dragged along on this quest, especially after Zazie Beetz showed how capable she was as a formidable action heroine with They Will Kill You. Still, Good Luck, Have Fun, Don’t Die is a gonzo, violent, inventive, macabre whirlwind that invites the audience to laugh at the chaos and downturn of modern society. Hey, watching this screen is actually part of the solution, not the problem.

Nate’s Grade: B+

The Furious (2026)

Sometimes you’re just looking for a movie that can knock you out with its bravura showmanship. I love action movies that let me better appreciate the work, with complex choreography and long takes that shows off the professionalism of the stunt performers and the brilliant choreographers. Fans of propulsive, intense, and acrobatic martial arts movies should have more than enough to satisfy with The Furious, a Chinese action movie that wipes the floor with the competition. The story is simple: a father trying to locate his daughter taken by human traffickers. That’s all we need for some truly bone-crushing fights and high-wire stunt-work, especially when you have two of the stars of The Raid. I was in heaven just watching the gloriously creative fights that were constantly shifting, making clear use of moves, countermoves, organic complications, and key uses of geography. I won’t pretend I was emotionally invested in this movie, but as long as people were getting punched or kicked in the face, then I was happy. I loved the big guy in overalls (Brian Le) and the different physicality he had while still being shockingly nimble. The camerawork by director Kenji Tanigaki, a stunt coordinator whose previous directing work is mostly comedic, is fluid and brimming with energy, easily ratcheting up excitement as various fighters continue to improvise and adapt. There’s a five-way fight in the climax that is awash in dozens of intricate moves, bodies dancing between one another to their unique rhythms, that it can become overwhelming to the senses. The Furious isn’t going to be for everyone as it’s quite simply a rehashing of genre thrills but with excellent execution, but if this is your genre, then you’re in for one sweet punch to the face.

Nate’s Grade: B+

Supergirl (2026)

I have implicit faith in James Gunn as a filmmaker. He’s earned my trust over the decades, especially in the realm of superhero cinema, and especially after his rip-roaring and reverential relaunch of Superman in 2025. However, when it comes to James Gunn the reigning head of DC movies and television, well, I have more reservations. When he took over the high-profile position and plotted the new direction of DC cinema after the ignoble death of the Snyderverse, Gunn claimed that he would stress quality over quantity, particularly that the studio would not move forward with a project unless he felt the script was great. It’s a nice sentiment considering Marvel movies have for so long retooled and rewritten on the fly. However, it’s also a damning statement that can come back to haunt Gunn if any future DC movie has a script that feels, well, let’s say less than great. It’s one of those cautionary statements, like a politician saying, “I’ve never lied and I’ve never cheated on my wife.” You’re already priming your skepticism.

Enter 2026’s Supergirl, based on a highly regarded eight-issue comic Supergirl: Woman of Tomorrow by renowned author Tom King and artist Bilquis Evely. I’ve read the 2021-2022 series, being an enormous fan of King ever since his astonishing and award-winning Vision series, and I can see why Gunn would model Supergirl’s big-screen relaunch with this story. It’s essentially a sci-fi version of True Grit, a familiar formula that’s easy to grab an audience with salient themes about vengeance, forgiveness, duty, and responsibility in a world that often feels too indifferent (a frequent repeated refrain is “It’s too big. We’re too small”). It’s a pretty great story and seemingly a great blueprint for a potentially great movie. Having now seen the Supergirl adaptation, I come back to Gunn’s explicit promise. Did he think this screenplay, by actor-turned-playwright Ana Nogueira, was great? Did he think this movie was ready? The whole of me doubts it, given Gunn’s innate understanding of story and character development from his other blockbusters. Yet, I can also recall Gunn’s company-man hyping of 2023’s Flash movie, saying he genuinely felt it was one of the best superhero movies ever. Audiences generally disagreed. I’m starting to think there are two James Gunns, the filmmaker and the boss. I trust the filmmaker. I don’t know yet about the boss, and Supergirl’s muddled and disappointing execution does not help solidify my faith.

Kara Zor-El a.k.a. Supergirl (Millie Alcock) is touring the galaxy for her birthday. She’s specifically visiting planets with red suns because it neutralizes her alien powers so she can actually feel the inebriating effects of alcohol. She wants nothing to do with quests and the downtrodden and that’s where Ruthye (Eve Ridley) comes in. She’s looking for hired muscle to avenge her family. The marauding Krem of the Yellow Hills (Matthias Schoenaerts) is the leader of the Brigands, space pirates profiting off the abduction and sale of young women in particular. Things get personal for Kara when Krem steals her own spaceship and mortally wounds her dog, Krypto, with a poisoned arrow. Supergirl has three days before her little pooch succumbs to the poison. She sets out with Ruthye to track down Krem, rip the antidote conveniently hanging around his neck at all times, and maybe facilitate some old-fashioned vengeance.

Where did this movie go wrong? I think we have a few culprits and poor decisions when it comes to the development of character arcs, themes, and in general making an audience care. Most people do not have the generational built-in knowledge about Supergirl and her origin, so the movie needs to be an introduction for us and provide a compelling reason why we should care about this latest hero. Having an arc where a character begins in an isolated, self-loathing, and cynical place only to become more engaged, motivated, and virtuous is a common arc, the stuff of Westerns and the like, the redemptive story of the old gunslinger who learns to fight for something bigger than himself. As evidenced in Supergirl, she’s reclusive and drowning herself in alcohol because of her survivor’s guilt, being one of only two Krytonians, along with her cousin Kal-El, a.k.a. Superman. She doesn’t feel at home, both literally when it comes to a place to call her own as well as within her own skin as a person. She certainly turns up her nose at the idea of being a hero or let alone the prospect of do-gooders. She says, “Clark sees the good in people. I see them for how they really are.” You can see where this is going as far as a character arc. It should be an important and triumphant moment when she, at long last, dons the Supergirl outfit, something she had dismissively rejected earlier. We should care. I still recall how emotional it was for many to watch Wonder Woman triumphantly walk across No Man’s Land in full regalia. The moment in Supergirl is more of a shrug because Kara is mostly a shrug of a character. I don’t think the screenplay presents enough to invest an audience’s emotions into her journey. Part of this is because the entire story feels confused and muddled, so for her to have self-epiphanies made me say, “Uh, really?”

That’s because this character arc goes into a dismaying place, with Supergirl making a choice at the end that seems counter-productive to being a more virtuous example for others. I think she argues she’s sparing an innocent from having to live with something they will regret that could change them, not to allow them to become as hardened and hurt as Kara. But isn’t she also reforming? Doesn’t that say something about starting over with redemption? Also, we’re not given a sufficient back-story that delivers a credible life Supergirl would not wish others to follow. With some later flashbacks, which I think could have served as the opening five minutes, we see Kara’s tragic back-story, losing her planet, then her family, then her adopted home, the only one she’s ever known up until landing on Earth. It’s tragic but it’s not like she’s suffering because of her own mistakes she has to live with. What ills from her past is she trying to prevent others from repeating? The circumstances are not exactly immediately repeatable.

As we begin, Ruthye wants sweet vengeance whereas Kara is indifferent. That’s different from Kara being indifferent to life, reliant upon her super strength to pummel people into submission as her first option. You could begin with her prone to solving every problem with violence and then end on her recognizing the harm of violence and the power of mercy. That’s an identifiable arc. Same with Ruthye going from upstart on an adventure to a more sure-handed and capable fighter, gaining confidence and certainty and learning about the emptiness of vengeance to bring personal closure. The movie doesn’t really do that either. Ruthye is a wet blanket of a character prone to whining, and by the end of the movie, she’s just as hapless in a battle as she was in the beginning. I don’t want to overly harp on the differences with the source material, but in the original comic, the entire story was told from Ruthye’s perspective as our narrator, and she was verbose and assertive, essentially the same persona of Mattie Ross from True Grit, with Supergirl being our curmudgeonly Rooster Cogburn. It made her more relatable and interesting. Now she’s been turned into a sulky teenager who gets rewarded with partying with her new friend.

Director Craig Gillespie (I, Tonya, Cruella) has been directing for nearly twenty years, going back to 2007’s Lars and the Real Girl. He’s a versatile director but seems to lean toward the quirk, with a heavy dash of Scorsese stylistics like fourth-wall breaks, flashy camera movements, and specific music cues. I don’t know if he was wrong for this material because I don’t think any director would necessarily rise above this script and its problems. The characters’ arcs are muddled. The villain is a dud, which is why they make him a sex trafficker midway through, because he lacks more definition beyond having a bedazzled 1990s jean jacket’s worth of studs embedded in his face. There’s also the frequency of Supergirl losing her powers. I know it’s to provide some danger and stakes since she’s so overpowered to skew the battles, but this happens literally four times. At some point, Krem shoots her with kryptonite arrows, but if she isn’t widely known across the universe, why would he assume these would be effective? Regardless, the action scenes are relatively lackluster and visually sludgy. Much of the movie takes place in dust-heavy desert dwellings, so it makes the movie feel like you want to wipe the camera lens. I can see the Mad Max: Fury Road leanings, especially with rescuing captive wives from janky biker gangs, but if we were going this route, why not make it central from the beginning? The tone of the movie is going for a jokey, breezy, attitude with-a-capital-A Guardians of the Galaxy vibe but it doesn’t work. It feels too forced and phony, the pale imitator of Gunn’s signature prankster anarchy. Too much of the movie feels like disparate elements thrown together over a prolonged and chaotic editing and re-shoot period. The finished film feels far from cohesive, and while that’s not exactly all Gillespie’s fault, he doesn’t save it.

Jason Momoa (Aquaman) is simultaneously perfect for the role of intergalactic bounty hunter Lobo as well as completely extraneous to this movie. He doesn’t belong and takes away from important time we could have been building the characterization and arcs for our leading ladies. And yet, there was a transparently obvious way to make Lobo more integrated into the story, so much that it is baffling to me that the filmmakers didn’t utilize it. Lobo is after one of the other Brigands to bring him in for a bounty, a guy we never really get to know. Why isn’t Krem his sought-after bounty? Having this character trying to capture Krem would immediately improve his involvement in the narrative. Now instead of just being a guy on his own tangentially related solo mission, now he’s a competitor at cross-purposes with Kara. His appearances now have meaning and he becomes a more urgent threat, the guy who will snatch Krem and deny Supergirl and Ruthye completing their goal. That’s a significant added conflict. Ruthye wants Krem dead. Supergirl wants him alive to save her dog. Lobo just wants him to collect a sizable sum of money. That’s how you do it, and yet the screenplay misses this storytelling avenue. As a result, Lobo feels like an interloper, an occasional fighting ally but more so a haphazardly grafted-on character meant to goose a narrative lacking certain energy or humor. Momoa is perfect as this character (seriously, look up drawings of Lobo, first introduced in 1983) as it allows him to growl, guzzle beer, wisecrack, and act like a carefree badass with more than a nod of machismo buffoonery. He’s having fun, but he could have been more meaningful to the movie rather than a special guest appearance diversion.

Gunn and Gillespie have a well-known affinity for needle-drop songs, but there’s one needle-drop choice in Supergirl that is gasp-inducing in its miscalculation. Plenty of modern blockbusters will marry anachronistic music for specific effect, so I’m not against unorthodox music selections. Not everything needs to be literally on-the-nose like 2016’s Suicide Squad, a movie with so many needle-drop music selections that it served as a lazy narrative shorthand. With Supergirl, there’s a slow-mo sequence toward the climax that circles around Ruthye when she finds herself in the fraught center of battle. As explosions and debris tear around her, with Supergirl zipping to and fro averting possible harm, a lilting song begins with an acoustic guitar followed by a woman singing the lyrics to Jimmy Eat World’s “The Middle,” with electronic anthemic flourishes, enough so that makes it feel wrong to those familiar with the early 2000s tune. I generally enjoy tonally different takes on familiar pop songs, but this… does not work. Not only does it not work, it’s astounding how poorly matched this is to the scene. It immediately ripped me out of the movie and made me question the decision-making of so many related to this film. The cover itself is fine from a music standpoint. I have nothing against Kelty Greye and KidMote, the artists responsible. In fact I feel bad for them. They don’t deserve this derision. It’s not their fault. Their song could have been the perfect addition in a different movie. As used in Supergirl, it’s stunningly bad and joins the dishonorable hall of fame along with Leonard Cohen’s “Hallelujah” awkwardly playing during sex in Watchmen and the truly bizarre rendition of “Smells Like Teen Spirit” by child slaves in Pan.

We’re now two movies into Gunn’s renewed DC film universe, with only two more scheduled on the horizon, a smaller genre experiment following Batman villain Clayface, and Gunn’s Superman sequel in 2027, Man of Tomorrow (maybe why they stripped the comic’s original title from this movie?). There’s not a lot to establish a larger universe of heroes and villains and drama. It’s been almost three years since Gunn announced a new Batman movie directed by Andy Muschietti and we haven’t heard anything else. It’s possible that the expansion of this new filmic universe is on a shorter leash, seeing how a small output performs before investing in a larger vision. I don’t think this movie will help matters. Supergirl is a fairly disappointing entry in the superhero canon, lacking charm and panache and excitement and satisfaction. It fails to make the case for Kara as an engaging character, although Alcock’s performance is fine. There’s just a pervading sense of blandness and a grasping quality where you feel the filmmakers’ indecision. It would be easy to say this was far from super, but I’m going to say Supergirl certainly could have flown much higher.

Nate’s Grade: C

Mortal Kombat II (2026)

The 2021 Mortal Kombat movie was a mostly successful kick-start for the franchise to, at long last, stretch its legs on the big screen as a reverent representation of the appeal of the popular video game series. It was the first R-rated movie that showcased the inventively disgusting gore that is the hallmark of the bone-crunching series. It wasn’t a huge hit at the box-office so soon after the COVID shutdowns but it proved to be popular on HBO Max’s streaming network, and so now we have Mortal Kombat II, not strictly a straight adaptation of the game Mortal Kombat II, which was my favorite as a 90s kid when I had all the fighter moves and fatalities memorized. This time there is an actual fighting tournament germane to the story, and we’ve got the inclusion of movie star-turned-Kombatant Johnny Cage (Karl Urban). Can it escape the doomed fate of other Kombat movie adaptations and actually be good?

Early on, there’s an extended clip from one of Cage’s cheesy 90s action movies. It’s bad, goofy, and unintentionally funny as Cage fights his way through a warehouse of goons and does a jumping split kick over an incoming RPG. It’s a fitting send-up of the bombastic excesses of 90s action movies while demonstrating Cage’s limited real-life martial arts application. I wasn’t expecting Mortal Kombat II to essentially transform into that self-parody of 90s action movies. Watching the movie and trying to make sense of its runaway plot and throwaway explanations, I was reminded of the story modes in the newer games, how convoluted and ridiculous they are, bridging timelines and reincarnations and multiple iterations of characters and how it lacks excitement and engagement. For a fighting game, an okay story can be enough to connect between the different playable matches because the point is the hands-on fighting. This feels more like I’m watching someone else play the lousy story mode of the video game. It doesn’t feel like a movie to the point that I’m re-evaluating the 2021 movie on a higher level.

That at least felt like an adaptation that intended to exist as a film story, streamlining certain elements and making others accessible. This movie feels like it’s just made for diehard Kombat fans, not because it’s heavy in lore complexity and intrigue but because the fans will be the most easily forgiving. With Cage being the fish out of water, you would think his arc would take center stage. He’s the washed-up actor living off his fading reputation. He’s seen by the Outworld as a tremendous and worthy fighter but he’s just an actor. This misconception from his movies could have provided a more intriguing, grounded, and funny story along the lines of Galaxy Quest, where an actor has to keep up the ruse. This plays into the best scene of the movie, where Cage has to challenge the dentally-challenged blade-armed Baraka (CJ Bloomfield) among his community of angler fish-mouthed working class monster-people. Cage has to lean into his persona to become intimidating and then to escape the threat of his opponent. It’s the best fight in the movie because it has more setup and makes actual use of its geography. There’s also a fun dynamic of Cage having to live up to the reputation his running mouth has presented. This could have been the whole movie. Cage’s character arc is a dull zero-to-hero transformation, where I guess he has to believe in himself enough and then he’ll become a legendary fighter. Why this makes sense I do not know. It would make better sense if he was tapping into the muscle memory of his old fighting routines, like we watched him mirror those moves we saw in that introductory film clip. That would produce a setup and payoff. Instead, Cage becomes a deus ex machina fighter through his unshaken belief he can kick real good. His protagonist status is split evenly with Kitana (Adeline Rudolph), who is a familiar and boring archetype of the overthrown princess training to avenge her fallen father and restore her kingdom. For a supposed double agent, it never feels like Kitana is in any danger, especially as she travels back and forth between secret bases in broad daylight without bothering to cover her tracks beyond obscuring her special magic necklace. Because her character arc is so stock, we could have pared down her screen-time considerably and gotten the same effect, giving those precious minutes over to Cage for a fuller arc.

Not that you were coming to Mortal Kombat II for a story, but it’s plenty bad. We have a second entry point character to learn the ways of inter-dimensional combat between gods and monsters, after the 2021 movie gave us… an entry point character. Seems rather redundant to go through this again, right? Do you even remember that character’s name? Do you remember what his special power was once he became fully self-actualized? I didn’t either, so when he appeared briefly in this sequel, it wasn’t until it was long over that I thought to myself, “Oh wait, that was that guy?” Even the protagonist of the first movie is a discarded afterthought. The story elements from the first movie are tacked on like calling upon support at the last moment, akin to hailing Godzilla to come out and fight the big monster terrorizing Japan for the first two acts of the movie. “Hey, remember the spirit of the Scorpion warrior? Well now he’s back to once again kill the spirit of Sub-Zero who is now Smoke with different powers, I think.” The entire universe-defining inter-galactic tournament feels so underrepresented and insignificant. There’s a culminating fight that requires not one energy beam blast, not two energy beam blasts, but three different energy beam blasts and a very special kick, and every moment feels as arbitrary and airless as the last. Even if you’re not expecting much from a movie that spells “combat” with a K, it should still follow the expectations of a movie, namely that the characters are meaningful and there’s an internal connectivity. Once you start introducing the mechanic that we can bring fighters back from the dead, or just stroll into the Netherworld to hang out with the dead and ask them favors, the stakes lessen dramatically. If death in the fight-to-the-death tournament is just a transitory phase, then why even stress about the tournament?

I know this sequel has a bigger budget than its 2021 predecessor but it looks so much worse visually. The increased number of special effects look dodgier and all of the sets look like big empty green screen stages. Too much of this world looks dim and fake. The fighting stages (acid pit, spike pit) are faithfully recreated from the video games but at a cost. There’s so little that feels tactile or even interactive with the actors onscreen. The environments feel empty and vast and often visually unfinished. There’s one stage surrounded by what looks like a screen saver of old with glowing stars moving like in Star Wars hyperspace. It’s not just that it looks phony, it’s that it doesn’t even appear to look otherwise. There are some gruesome deaths but even they are limited by the range of attacks from the primary villains. Having a big guy wield a big hammer limits what can be done. Often people are just being impaled, and I hate to sound like a jaded Spanish Inquisition flunkey, but you see one bloody impaling, you’ve seen most. Even by the standards of its memorable gore and intensity of its brawls, Mortal Kombat II falls flat. It’s too goofy to be as serious as it is, and it’s too serious to really generate a passing sense of fun.

By most accounts, Mortal Kombat II is going to be a movie that most viewers have a sliding scale of expectations for because it’s based on a fighting video game, because it’s a sequel, and because it’s populated with silly characters in colorful regalia. Is it my fault that I was expecting better? I don’t think so. The results of the 2021 movie show what could be possible, especially with its thoughtful and terrifying opening flashback to 1600s Japan establishing the deadly prowess of Sub-Zero. That’s what a Kombat movie could be like, elevated and cinematic and devastating. It doesn’t have to be junk. Mortal Kombat II doesn’t aspire to be anything other than tasty, disposable junk, and it’s not even good at that.

Nate’s Grade: C-

Ready or Not 2: Here I Come (2026)/ They Will Kill You (2026)

It’s not uncommon for Hollywood to have similar movies. It’s not even that uncommon for them to be released months apart, like the great 1998 dualities of Antz/A Bug’s Life and Deep Impact/Armageddon. However, I don’t know if I’ve ever witnessed two movies with such similar plots and tones being released on the exact same day. Well, if you’re a diehard fan of Satanic cults hunting down a rebellious sacrifice who is trying to save her sister amid locked-in locations and lots of explosions of ruby-red blood, then you’ll be in luck with a splatterific double-feature of Ready or Not 2 and They Will Kill You.

2019’s eat-the-rich predecessor, Ready or Not, was one of the best movies that year with one of the most joyously memorable endings. It didn’t need a sequel because it felt complete and satisfying. Even with the same returning directors and writers, it can’t help but feel like a contrived retread. Instead of one family hunting down a target over the course of one night now we have five families hunting down the same target over the course of a day. There are new rules like only one hunter from each family at a time, and they’re not allowed to kill the other hunters lest they and their entire bloodline explode as punishment. The extra rules and moving pieces cannot hide the fact that it feels more of the same. This time it’s not just Samara Weaving as our bloodied bride Grace but now Kathryn Newton as her reluctant and estranged sister, Faith. Their bickering dynamic never really evolves into something more interesting or genuine. It feels like the filmmakers roped the sister into the plot but then didn’t know what to do with her besides as someone Grace could talk to throughout the ordeal. I wish more was done to reveal their history than the old staples, “You were never there. You run when things get tough. You’re selfish.” The nature of the family-versus-family competition could have been sharply satirical in so many different aims, from intra-class warfare to generational relatability difficulties to even demented summer camps. I wanted to know how and why each family got into this pact with the Devil, but alas. Due to the rules, you know each family rep is only going to be onscreen for so long, which means we’re briskly running members of this cast into a meat grinder. It admittedly keeps things fresh but also means few if any of these supporting characters are going to leave an impression (beyond a stain on the wall). The best part of the sequel is Elijah Wood as a hilariously nonplussed keeper of the arcane bylaws and rules. Too often Ready or Not 2 feels like a less developed, less thoughtful, less entertaining knockoff of its original. If there is a Ready or Not 3, I hope it breaks free from the franchise constraints stifling its ongoing creative longevity.

The sensationally stylized and enormously entertaining They Will Kill You is certainly not subtle about its genre influences, from Rosemary’s Baby to Kill Bill and even Wes Anderson’s formalized dollhouse presentation. It’s about a co-op building filled with Satanists who make human sacrifices to their “boss,” and Zazie Beetz (Deadpool 2) just so happens to be a newly hired maid they’ve set their sights on. Too bad for them that this underestimated maid is a scrapper fresh out of prison. The first big fight sets the stage for the glorious entertainment that follows, with Beetz taking on a team of over-confident garbage bag-slicker-wearing cultists. The limbs go flying, the blood spurts in gallons, and the fight choreography is fun and demented even before a supernatural twist complicates later bouts. They Will Kill You doesn’t offer much on characterization or themes. Its story is spare. It doesn’t offer much on world-building (the building is designed so each floor caters to a different vice, though this gets unfortunately forgotten after the orgy floor). What the movie offers is copious bloodshed, inventive violence, and a celebration of carnage and spectacle. Its fiendish mayhem and superb choreography are the primary selling points, like the John Wick franchise. The results can be exhilarating when executed at such high levels of craft. There’s a standout sequence where Beetz is attacking multiple people in a dark dining room. She wields a flaming axe and every vicious strike ignites the victims, accumulating more light in the dim room. I was grinning and cackling so hard (then I unexpectedly teared up because I knew, deep in my soul, that my father would have loved this). Beetz is terrific as our ferocious fighting force, and the long takes and creative ingenuity allow us to appreciate her efforts even more. She deserves more action roles. I don’t know if the final boss is worth the buildup but it is different, and the climax follows the established rules in clever fashion. The un-reality of the movie, which often feels like a stage, becomes yet another charm in a movie that feels beholden to absurd style. It never takes itself too seriously and delivers the goods when it comes to fun, funny, ridiculous, and ridiculously cool action.

Grades:

Ready or Not 2: Here I Come: C+

They Will Kill You: B+

Dust Bunny (2025)

Bryan Fuller is one of those names in television that is spoken of like an institution, at least for geeks. The man is responsible for short-lived but beloved TV series like Dead Like Me, Wonderfalls, Pushing Daisies, Hannibal, and launching the new Star Trek Discovery universe as well as cracking the “un-adaptable” Neil Gaiman novel, American Gods, at least for its brilliant first season before he and co-creator Michael Green were jettisoned for cheaper alternatives. That’s the other thing about Bryan Fuller, he tends to wear out his welcome fast for such an eponymous show-starter. Whether it’s work habits or ego, or just butting heads with foolhardy execs, Fuller tends to get pushed out on his projects. That’s why a movie written and directed by Fuller has immediate and immense appeal. Here’s a singular vision from one of TV’s most unique creators, and he doesn’t have to fret about having to craft a season of storytelling. He just has to concern himself with 100 minutes of hopeful entertainment. Dust Bunny has a crackerjack premise, a great leading man, and some stylish flourishes and fun, and yet I walked away, after eight years removed from seeing a Fuller project, not feeling particularly swept away.

A ittle girl, Aurora (Sophie Sloan), hires a hitman (Mads Mikkelsen) to kill the monster hiding under her bed. Boom. Sold. Naturally, the jaded hitman who’s seen it all doesn’t believe the little girl. Now not only will he have to defend the little girl from a potential monster, he’ll have to fend off other hired guns and assassins trying to take out this kid because she “knows too much.”

Given that hook, I thought that Dust Bunny was going to be a monster movie by way of a hitman movie, but really it’s much more of a glib and exhausting hitman movie with the idea of a monster until the final fifteen minutes of chaotic culmination. I thought there was going to be a much more compelling and charming relationship between the two characters, possibly forming a surrogate father/daughter relationship as they descend into a realm of danger even an experienced man of action is ill-equipped for. I thought Dust Bunny was going to be more of a Guilermo del Toro-style fantasia and instead it’s far more akin to those Tarantino ripoffs with a stilted attitude in place of stakes and originality. This is much more akin to flimsy style-over-substance dross like Gunpowder Milkshake or Polar (also starring Mikkelsen) than del Toro. This is far more of a hitman movie that occasionally remembers, oh yeah, there’s this whole fantasy/horror element that could make it stand out. There’s so much about our lead hitman having to worry about this little girl because she saw his face and can identify him. There are teams of other hitmen that want to bump her off, sent by his own handler, Laverne (Sigourney Weaver). As a hitman movie, it’s pretty dull because our hero is overpowered and under matched. At no point will you worry for his own sake, and plus, just sending disposable humans into the same apartment night after night is boring. I’ve seen those kinds of movies before, even the ones that are just self-infatuated style orgies of violence. What makes this movie unique is the freaking monster, and it doesn’t really take hold until the very end of the movie, not coincidentally the best part. At that point, Dust Bunny becomes a whimsical variation on Tremors, where the unwitting participants cannot touch the floor, lest they be eaten by a monster under the floorboards. It’s a lot harder to have your shootouts and fights while balancing on scarce end tables (what if the fantasy monster could really transform the floor into lava? Oh, the nasty possibilities).

If Dust Bunny was just an exercise in vacuous style, I might find some fleeting pleasures from it, but the whimsical tone takes the premise of an unorthodox fable and mutates it under insufferable irony. It’s the kind of movie that knows you’ve seen glib hitman movies before, and it’s playing into those expectations with an attempted ironic distance but instead it just comes across as annoyingly circuitous conversations. The pained banter became baffling as characters attempted to take what the previous character said and nothing while just pushing the conversation forward a millimeter. These are not funny exchanges. These are not examples of cutesy dialogue. It’s just maddening nonsense that runs in circles, and I found myself mentally tuning out whenever it kept repeating. For me, the dialogue was too irreverent for its own good.

There’s a really engaging and imaginative movie on the outskirts trying to push on through. Having a little girl with a monster following her begs for further world-building and examination, let alone integrating the monster’s unique abilities and dangers. As it stands, all one has to do is stay off the floor during nightfall (a reintroduction of bedpans is an unfortunate must). Early on, it feels like the little girl is in real danger, as the monster literally lifts her bed off the floor and seems to try and shake her loose. Although throughout the daytime she still canoes around her lonely apartment on a giant hippo on wheels. I guess it’s a precaution or maybe she just wants to get better at apartment canoeing before nighttime when she really needs to make sure she can paddle. This is the last time you’ll feel she’s in actual danger. I wanted far less of the overtly stylish hitman antics and more of the perspective of a hitman thrust into a fantasy. Dust Bunny is a disappointing inverse, turned inside out, with a hitman movie with a different Big Bad. I’m not saying Fuller had to rely on staid fantasy storylines, like the girl is really some long-lost royalty to a hidden realm, never knowing her true identity and inheritance, and under attack from otherworldly forces wanting to usurp her throne. I mean I probably would have enjoyed that more, pushing our flinty hitman into entertaining fish-out-of-water fantasia rather than more hitman shootouts on repeat.

Dust Bunny was a frustrating experience for me from a creator that I frankly expected more from. Fuller’s always had a penchant for twee whimsy, genre blending, dark humor and the macabre, but I didn’t find his film debut nearly as cute and quirky as his television output. I found much of the tone grating and overly stylized, and while I’m sure the mannered directing is meant to better convey a fable, I impatiently grew tired of the minimalist sets, the repetitive deadpan dialogue, and the surprising lack of imagination. I wish the last act had been the whole movie. I can see fans of more malevolent 1980s children’s movies finding something to enjoy here, and over decades Fuller has certainly established enough of a fanbase to declare any entity a possible burgeoning cult movie. There are moments that made me reminisce about Jean-Pierre Jenuet (Amelie, City of Lost Children), but then I wondered what he would have done with this same premise and the comparison wasn’t so favorable any longer. I’m coming across too harsh because I wanted Dust Bunny to be much more given its premise and creative voice. There’s enough here that will qualify as passing entertainment for most viewers, especially for fans of twisted fairy tales. There’s just not enough here in execution to make me as eager for Fuller’s next feature film.

Nate’s Grade: C