By general consensus, it’s been 28 years since the world had a truly great Terminator sequel. What has been so challenging for filmmakers to continue this franchise? The absence of creator James Cameron is obvious, as it’s hard to find anybody with the blockbuster acumen to fill that empty director’s chair. I submit that I think it’s because the Terminator franchise is, at its core, a very limited franchise of stories (I never saw the short-run TV series starring Lena Headey as Sarah Connor). It’s about a killer robot after its target. That’s it. There’s some time travel jazz thrown in but that’s never been given tremendous contemplation, especially 2015’s brain-hurting alternative timeline reboot, Terminator: Genisys (with Headey’s Game of Thrones co-star Emilia Clarke as Sarah Connor). Now comes another attempt to revitalize this dormant franchise with Terminator: Dark Fate and this time they’re not just bringing back Arnold Schwarzenegger but also the original Sarah Connor as well, Linda Hamilton. The early trailers and ads did not exactly give me much optimism. It looked like the same. Another killer Terminator. Another good Terminator. I saw little to earn enthusiasm. Then the positive reviews poured in. I’m here to report that Dark Fate is the best of the sequels, a satisfying mix of action, character, and world building, but I’m also ready to let this series go away into its own dark fate.
Sarah Connor (Hamilton) has been hunting down different Terminators for the last twenty years. Her path crosses with Dani Ramos (Natalia Reyes), a Mexican autoworker who happens to be a very big deal to a future human resistance against future angry machines. Grace (Mackenzie Davis) is a future soldier sent back through time and given enhanced speed, strength, and endurance. She is to serve as protector for Dani, though Sarah seems to feel she has a claim to that position as well. Together the women will try and outrun a new Terminator model, the Rev-9 (Gabriel Luna) and seek shelter from an unlikely ally, a retired and reformed Terminator (Schwarzenegger).
The Terminator franchise has been one built upon chase scenes, trying to escape a nigh unstoppable being and find refuge while it lasts. Because of that and a generally simplistic “save X to prevent future Y” goal, the franchise can often be reduced to a series of successful or unsuccessful set pieces, and as the movies continued the characterization flattened out, replaced by an influx of humor (Terminator 3), grimness (Terminator 4), or confusion (Terminator 5). What made the Cameron movies special was his magical ability to apply character to action, pushing everything forward so that every set piece felt naturally developed, with organic complications and mini-goals relating to the arcs and needs of the people on screen. The action in Dark Fate gets closest to that Cameron gold standard with some engaging sequences of big screen violence but tailoring it better to specific location and character dynamics. When Grace first rescues Dani, it’s at the factory where, oh great irony, machines are replacing human workers. The machinery of this factory floor gets utilized for the rough and tumble activity. There’s a mid-air collision that goes through a series of stages as things get worse and worse, including an extended sequence of zero gravity fisticuffs that is extremely fun to watch. The action is solid throughout.
Thankfully, the strong action under director Tim Miller (Deadpool) is aided by the storytelling core of three strong women. Arnold doesn’t even come back into the picture until much later. Each of these women has a different style to her, a different personality, and a different goal, whether it’s killing all Terminators first, spare the future leader at all costs, or looking for a sane middle ground that keeps everyone alive. It’s refreshing to watch the franchise return to its roots of strong female lead characters being given the reigns. The screenplay by David S. Goyer (Batman vs. Superman), Billy Ray (Captain Phillips), and Justin Rhodes puts the spotlight where it belongs and tweaks some of the politics of old; Dani is derisively told by Sarah that it’s a woman’s womb that presents the biggest threat to the system, as they share the notoriety of being mothers of future male saviors. There’s a level of polish given to the characters that I appreciated, providing room to have them butt heads in a manner that felt genuine. There are some significant differences that makes this trio interesting but also satisfying when they work together for their common survival. The general mystery around the back-story of our genetically-enhanced human being Grace was a plus rather than another blank slate robot bodyguard.
Hamilton is back and so is Arnold, though he was also pretty central in 2015’s failed alternate timeline reboot. Fortunately for the audience, Dark Fate actually gives them things that matter. Both are given characters going through a sense of loss and rediscovery, working together to rid the world of a common evil, one out of vengeance and duty and the other out of penance. The interplay between them is rich in dramatic potential, as is the prospect of a Terminator model that wants to be moral without having its programming fiddled with by some enterprising human. This is a Terminator that wants to change and adhere to a code of ethics and principles. That’s interesting, and adding layers of personal animus just makes it more interesting. The screenplay lets the characters have enough little grace notes, smaller moments to breathe and remind you that these action stars were also more fleshed-out characters once long ago. I’m not going to say there’s some great lost play somewhere in a Terminator movie, but I was very appreciative of some of the smaller, more contemplative moments that dwelt on accountability and redemption. It’s not just all apocalyptic doom and gloom, there can be room to explore mature characterization too.
Another aspect I was not expecting was how politically relevant Dark Fate would become with the U.S. immigration crisis. Our heroes are traveling north via a caravan of immigrants, and for a while it felt like I was watching Sin Nombre but with killer robots. Then they have to sneak across the border and are captured and placed in crowded detention centers. There’s an entire jail break sequence with Terminators in an ICE-style prison. The evil Terminator makes use of the government surveillance network to track the other characters on their trek along the border, using the machinations of a police state to hunt down these fugitives. There’s not much in the way of commentary to be afforded beyond the simple empathy of watching other human beings struggle for a better life and being treated as less than human by an indifferent bureaucracy. There’s even a mixed-race blended family that serves as a focal point of a change of conscience. There’s a refreshing amount of diversity. I wish the movie had gone even further or staked more with commentary but I also suppose there’s a reason that none of this was seen in advertisements. I suppose the Dark Fate filmmakers didn’t want to turn away the dollars of any sensitive conservative ticket-buyers.
I have some general questions not so much for this movie, though they do apply, but for the Terminator franchise as a whole, and I figure I should address these as a separate section:
1) Why does the future only ever send one killer Terminator robot at once? If the goal is to kill one special target and it seems one Terminator keeps getting foiled, why not send more than one to accomplish the mission? Maybe there’s some technological limitation of time travel where only one machine can be sent at a time and there needs to be sufficient time to recharge. If you’re machines, you got time, and the way time travel works, it would not matter when robots were sent, just that they are arriving at the same date. I began to envision what this might look like and started composing a comedy sketch in my head where a classic Terminator T-100 knocks on a door, asks about seeing John Connor, and then an old landlord says, “Oh, he sure is popular today, come on in.” It’s here where the T-100 would come inside and be seated in a room with other Terminator robots throughout the ages. What would then proceed would be an argument among the many Terminators over who deserved to be the one to kill John Connor. One would say they were transplanted 30 years prior and had been waiting diligently until this moment in time, another would argue they are the most advanced, newer model and would have the best likelihood of success, and another would argue they had gotten the closest to him, etc. I’m sure someone may have already had this same idea but it amused me highly.
2) We’ve had shape-shifting Terminators since the first sequel in 1991 and there hasn’t been too much variance on them after. The problem is once we enter into the liquid metal, body-reshaping era, there doesn’t seem like there’s much more advancements to be had. The Terminator in the third film could also do some technical wizardry. The fifth one made use of nanobots, I think. I’ve tried to forget much of Terminator: Genisys, including the spelling of the subtitle. With Dark Fate, we get a new Terminator who can… have its metal skeleton jump out of its body… and serve as a duplicate? I don’t really know whether once the skeleton leaves if the “body” is more vulnerable or whether there are limitations. It’s unclear world building. Also, there are tentacle-enhanced Terminator robots seen in the future that would be deadlier. Regardless, none of these updates are as big a leap as the T-100 to the T-1000 and its shape-shifting. You have a master hunter that can take on any face, so why does it keep settling on the same face even after its targets know who they should be running from? Why do the shape-shifting Terminators not adopt a host of disguises in order to get closer to their prey? If I knew one face in the crowd to run away from, I would think my predator would not want to keep that face. I can understand from a filmmaking standpoint why you’d want a default look so the audience knows which character is which visually. I feel like these killer robots are undervaluing the shape-shifting.
3) Why do the Terminators have to work harder, not smarter? You have one target, usually, to murder to wipe out futures, so why take any chances with one assassin limited by their bipedal arms and legs? Why not send a thousand drones to blow up one human from the sky? Why not place a reward on the Dark Web and see how long it might take? Or, even better, why not send a robot with a nuclear bomb in its chest? That way all the Terminator needs to do is get its target in slight visibility and boom. It’s not like the machines seem to be worried about collateral damage.
4) No matter how many Judgment Days are averted, it seems like there will always be another down the line, so is mankind just biding its time before an eventual robot apocalypse? In the timeline of Dark Fate, mankind eventually creates a new A.I. that eventually attacks its human overlords, and it’s a new albeit delayed Judgment Day. Does this mean that the franchise is locked into an endless cycle of repetition, where victory just means postponement? A central theme throughout the series is “making your own fate,” the rejection of destiny, and the fluidity of personal choice and agency, and if the movie says, “Eh, human beings will keep making the same mistake over and over no matter how many interventions,” doesn’t that conflict?
I’m sure there are more questions for the Terminator franchise to be had but I’ll leave it at those. Dark Fate is the most accomplished of the Terminator sequels, post-T2, but this is still one franchise that feels low on creativity and interest. The prospect of another Terminator movie doesn’t fill me with any palpable degree of excitement. Even with this sequel that serves as yet another reboot, I’m not excited for further adventures. If there’s another movie, I’ll see it but mostly out of a sense of obligation. If this was the last we saw any of the original Terminator characters, it works as a fitting sendoff and as satisfying an ending as any before. What started as a special sci-fi series with one of the greatest action sequels of all time has become just another franchise on the decline with a fading brand name that studios keep picking at every few years, reassembling with new pieces that they hope might convince audiences there’s still vitality. Dark Fate is a perfectly good action movie with more thought and polish then I anticipated, finding legitimate reasons for bringing back its stars of old and giving them meaningful things to do. I had a good time with the movie but feel like this is one franchise that is ready for a merciful termination.
Nate’s Grade: B-
Gemini Man is one of those scripts that has been kicked around for decades in Hollywood. At one point Clint Eastwood was attached to be the old and young versions of an elite hitman, which goes to show you how long it’s been in development hell. Part of this delay was getting the technology to a point that it could effectively achieve de-aging an A-list actor, but here’s a thought I’m going to offer for free, as I usually do – why not try makeup? Surely you can find another actor who looks close to your lead and can have practical makeup applied? Or why not have that same actor’s own son play the younger version of him? Or, and here’s an even more daring idea, why not just have a different actor, period? If the premise is a younger clone, who’s to say why that younger clone would appear exactly like an exact representation of the older version. What if younger clone had an accident? Anyway, nobody listened to me and Gemini Man waited and waited, finally landing Will Smith playing two versions of himself thanks to CGI magic. Is the finished film worth the decades of toil and waiting to finally make this vision come alive?
Henry Brogan (Smith) is an elite hired assassin for the government and on the verge of retirement. His handlers (Clive Owen) have misgivings about tying up loose ends and send an assassin to take out Brogan. It just happens to be –wait for it– a clone of himself at 25! Now Brogan must team up with a pair of underwritten government agents (Mary Elizabeth Winstead, Benedict Wong) to battle his younger self once and for all.
This movie feels like a dozen screenplays stitched together with every other third scene missing. You can feel the full, tortured, decades-long development process and how it has become an impenetrable force that weighs down the eventual movie and squanders whatever potential its premise could have provided. There is a movie here, that’s for sure. An older hitman confronting a clone of his younger self could make for an excellent personal reckoning as well as present a unique situation where the mature man is trying to outsmart the younger, stronger version of himself. Gemini Man doesn’t seem to know what to do with this concept at all. Why not have the clone of Henry Brogan (I hate this name) respond differently than the old man expects? Because while he’s made of the same genetic material, this younger version doesn’t have the same formative experiences and could have a very different psychology than older Henry, never mind the fact that older Henry has an additional 20-30 years of experiences to make him who he is. That alone could tackle the nature vs. nurture argument in a way that could still be entertaining and surprising. Or the movie could embrace the killing machine nature it veers to later, where our villain talks about selective editing to eliminate pesky things like morality and the ability to feel pain from his highly suggestible super soldiers. If this is even in question, why are we even dealing with clones who might rebel against their requested missions? If you can specifically select DNA abilities, then why is one man’s genetic code even that necessary? Why not make a super soldier that’s part raptor? I’ve never seen a movie before where that went wrong. I don’t even know why we need clone killers in the age of inexpensive drones.
The easiest thing the movie could have done is treat the younger clone as a metaphor for his troubled past he needs to confront. Early into the film, Henry talks about his distaste for seeing his reflection because, you see in a very subtle gesture, he doesn’t want to see the Man He Has Become. Yet, if this were the case, I feel like the movie needed to do a lot more legwork to establish how haunted he has become. He feels like a standard, charming Will Smith hero and less a man tearing up hotel rooms because of his nightmares and more the kind of guy hanging out with shady rich dudes on yachts. The movie even messes up the easiest angle to take, the bad man confronting the literal representation of his bad past and trying to come to terms with his legacy. Gemini Man pays some lip service to this notion but it’s so poorly executed. There’s an almost laughable moment where Henry unloads like a two-minute monologue explaining who his clone is, you know, on the inside, that goes uninterrupted. The movie attaches a strangely paternal father/son relationship for Henry and the clone, where he’s trying to get the young man to sit up straight and fly right in the world of hired killing. It makes for some truly awkward scenes where the two men act like they have a more potent relationship than they should. Just because the older Henry is technically his dad doesn’t mean the clone should feel any sense of fidelity to the old man. Think back on 2012’s Looper. Those weren’t even clones but the past selves murdering their older selves. If you’re being hired to kill, I don’t think an absentee “father” is going to be the one to break through to your underdeveloped moral code.
Somebody had to direct this movie but did it have to be Ang Lee? The man has given us some of the most intimate, impressive, and ground-breaking cinema of the last decade, from Crouching Tiger to Brokeback Mountain to Life of Pi. This feels like it could have been directed by anyone, except for a few quirks that seem entirely Lee’s. Much like Lee’s last movie, 2016’s gone-in-a-flash war drama Billy Lynn’s Long Halftime Walk, he filmed this movie at 120 frames per second (industry standard is 24 frames per second). When Peter Jackson released the first Hobbit films, there was a special presentation of them at 48 frames per second, and there were positives and negatives but it never caught on with the public, which is why the last Hobbit movie didn’t even come with the option of the higher frame rate shows. The extra frames take away that dreamlike fluidity we’re accustomed to but do wonders for the immersive nature of the presentation, and I found myself enjoying The Hobbit at 48 frames, even if everyone acted overly caffeinated. When Billy Lynn was coming out, there was only a small handful of theaters even capable of presenting it at the intended 120 frames, which begs the question I have with Gemini Man as well, namely what is the point? What is the point of filming a movie at a frame rate that nobody will ever see? That’s like filming a movie in sepia but it only works if people squint and a super projector plays it onto a special screen. Why bother at that rate? Is this for posterity, and Lee’s sitting back like, “Oh, when we finally get those 120-frame rate super TVs around 2030, you better believe the first movies everybody is gonna buy will be Billy Lynn and Gemini Man.” The higher frame rate feels like the gimmick Lee needed to get out of bed.
For the record, the movie does look brighter than I think it normally would but I didn’t find the visuals to be any more immersive. There is a slight smoothing to the depth of field but this can also play havoc during the action sequences with old and young Henry. Their movements can go by really quickly but in an awkward unreality, like early 2000s where CGI people would slide into action sequences to mixed results (see: The Matrix sequels with the CGI person brawls). The de-aging special effects are the highlight of the movie. The young Will Smith looks remarkably like the 90s super star we remember. Even more impressive is the level of nuance that the animators, and Smith, are able to imbue in his performance. There’s a real subtlety to the eyes that makes the figure feel startlingly real at times. The effects don’t always work well under all circumstances but it’s a worthy technological advance for an eerie process.
Even the action feels recycled from a dozen other, better movies. I wish there was more to keep my attention in Gemini Man like some solid action set pieces, but the final product just sort of goes through the motions in every sense. There is one sequence that might prove memorable for its action but it might be for the wrong reasons. A motorcycle chase starts out partially exciting in Columbia as younger Henry zooms after older Henry. There’s even a fun shot that follows the movement of the bike from a fixed perspective, though this moment was wildly oversold to me in other film reviews (it lasts a total of 20 seconds, people). Later, older Henry is knocked off his bike and the younger clone tries to fight him… with his own motorcycle. Like he tries to sweep the leg with the bike, seemingly kick and punch him with the vehicle, and it’s so weird and specific that I started to chuckle and wonder if the clone was just very particular about his gamesmanship or was just fooling around. Other than that tiny morsel, it’s two hours of rather boring fist fights and gun battles without any real thought given to mini-goals, organic complications, geography, or other essentials that provide the lifeblood of viable action movies.
What does Gemini Man have to offer the discerning moviegoer? Not much. It’s built on the parts of other movies, Will Smith’s past and present charisma, and the idiosyncratic interests of a talented director who definitely seems to be slumming it with this generic, predictable material. I still want to emphasize that the premise could afford a really exciting, contemplative, and engaging action movie, but it needed better writing, better direction, better action, better characters, old and new, and better, well everything now that I think about it. If you’re a gigantic Will Smith fan you might get a kick out of seeing two Big Willie Styles on screen (or more?) as a novelty. The final film just feels so lifelessly inert, bled of anything interesting beyond its core premise. And yet, dear reader, the people sitting in my row clapped when it was over, and no, it was not some rebellious ironic act. Maybe you can find enough to enjoy with Gemini Man if you set your expectations extremely low, but then maybe you and I deserve better movies than this.
Nate’s Grade: D+
i71 Films is a small collective of filmmakers that came out of nowhere in 2016 for the Columbus, Ohio 48 Hour Film Festival, a yearly timed filmmaking competition, and won several awards. They’ve been flying ever since, and the fact that within two years of essentially being a collective they had a full movie out and available on services like Amazon Prime is ridiculously impressive and inspiring. This is a company that can hustle like few others. They have several other projects in development and I doubt we’ll see them fade from the film community any time soon with the momentum they’re building. With that said, I peeked into their first feature, 2018’s Dark Iris, whose cover looks like something out from the Underworld universe. The description made me think I was in for a Matrix-like sci-fi action thriller of meta-human combat. It’s a genre thriller that doesn’t fully seem comfortable with being a genre thriller, downplaying the elements that would separate it from the pack, and falling back on rote characters, rote action, and rote twists. It’s proof that i71 can make a disposable action movie, but disposable is not necessarily the same as good.
Iris Black (KateLynn Newberry) is a waitress with a bad boyfriend, a creepy boss, and a mysterious woman (Rebekah Hart Franklin) stalking her who may or may not be her long-lost sister. People around her keep winding up dead in ritualistic murders that she seems to know nothing about. The FBI (Marylee Osbourne, Jose W. Byers) begins looking into the unassuming barista that might be more than she seems. Little do any of them know that a secret government program named the Hyde Project gifted 13 individuals with advanced DNA and embedded technology that made them superior hunters. It also made them killers with killer urges. A pair of MI6 agents (Kyle Hotz, Jesi Jensen) is tracking down the living super soldiers and killing them one-by-one, and they believe Iris is their last target.
Dark Iris could instantly improve by pruning its overpopulated cast and narrowing its focus. There are far too many characters to keep track of without being given better identifying characteristics. We have Agent Fry, Agent Roman, Agent Dillion, Agent Mooney, Agent Lee, Agent Lance, Agent Adams, two MI6 agents, their boss, his underlings including Simone who has more pictures on the IMDB page than either lead actress, Iris’ friend and fellow put-upon waitress, Iris’ friend’s mom, Iris’s bad boyfriend and bad boss, a coroner, and a team of masked mercenaries, and all of these people are introduced within twenty minutes. That’s before a hilariously gun-toting reverend shows up too. I challenge anyone who watches Dark Iris to tell me what characters were named what and what they can recall about identifying characteristics for those characters beyond physical distinctions (this guy had glasses). Yes you can argue that these characters are not the main characters, with the exception of the MI6 agents figuring prominently, and therefore not necessary for character development or personalities to stand out, but if that was the case then why do we have so many of them eating away at the time that could be spent on the characters that actually do matter? There is a glut of unimportant characters jostling for positioning in this movie. It feels like something I’ve seen in some other local films and that’s the excuse to squeeze in friends and family into a project. The characters aren’t as important as simply cramming your pals into your movie. When you have masked mercenaries or characters intending to do little else but feature as extras, this can work. Every movie needs its background players. But when these needless side characters begin to overcrowd the movie, and literally overcrowding tightly shot location scenes at that, then you have a story problem.
The question begins to arise whose movie this actually is with the split attention, and I fully believe Dark Iris would have worked better if it was almost completely from Ms. Black’s perspective. A bunch of FBI agents picking up clues aren’t as interesting as a woman who is under investigation and begins to doubt her own sanity. By re-framing the entire film perspective to its heroine, Dark Iris would instantly have more mystery and shave away plenty of unnecessary information and characters. Her point of the story is the emotional core but also the most interesting perspective, because without extraneous side characters filling in exposition at every turn, the audience would be learning just as its heroine does, trying to piece together the clues or what is happening and who they could trust. It would also be a better move because Newberry and Franklin (Code 207, A Wicked Breed) are two of the best actors in the film. From a storytelling standpoint, refocusing to have Iris as the driving perspective better personalizes the film and gives it more emotional punch via a distressed woman whose life is falling apart. You’re not going to feel an emotional connection or loss for the dozen FBI characters and vague villains meeting in the shadows. You will feel for an ordinary woman who is going through hell.
Simply put, if you don’t have a lead character that you care about in a world of crazy killers, then it feels like the impetus was to make your own version of Wanted or any late-night action clone that confused style for substance, preening for perception. And if that’s the way you want to go, with a collection of killers, then we need people who have personalities that pop. I’m not saying they need to be broad Batman villains but it would help if more attention was made to consider how to make them full characters rather than Human Holders of Guns. Just because you slap a Russian accent onto one character doesn’t mean she now has a distinctive personality. The better way of doing this is to link characters to theme when possible. If this character represents a specific point of view, then you can better tailor them to that perspective, so that each character can represent something different. Dark Iris suffers because it’s not devoting enough time to the character with the most dramatic potential and it’s not devoting time to making its other supporting characters stand out or connect more meaningfully.
Much of the world-building of this story in the opening text amounts to nothing. We have super assassins with super biology mixed with super computers who then have super urges to kill because they feel like gods. The most we get from this is a lackluster fight scene and some easily duped people who are decidedly less than super. If you’re providing this sort of starting point, there should be some appeal to the dark side, the idea that embracing what makes you special is to fully live, coaxing our nervous heroine who doesn’t feel like she can become who she was born to be if it means succumbing to her baser impulses. There should be characters who present different points of view, who demonstrate the highs of their powers, and act as a temptation for Iris, but Dark Iris has none of this. The entire opening could be rewritten as, “A group of genetic experiments were created, then released, and now the government is looking to clean up its mistakes by eliminating the last living evidence of the project.” Boom, I just saved you multiple screens of text. One would think they would bring back the doctor who created the 13 super killers who then disappeared, but nope. There’s no reason for the science fiction elements to even be here if they are just going to be so readily forgotten and inconsequential.
The action, when it does happen, can be pretty underwhelming. I was willing to forgive the low budget if the filmmakers utilized ingenuity to their advantage. There’s a cat-and-mouse moment in a church, where one character is hiding behind pews, and I was thinking the movie would make use of drawing out the suspense, making smart choices with its shot selections to play with the distance, using sound as a useful tool to maximize suspense. None of this happens. Instead the character pops up and starts firing. Much of the action consists of two people at opposite ends firing guns at one another. The action isn’t tailored to locations or character skills and lacks organic complications to change things up. When the movie does focus on its fight choreography, the camera is so close to the action and the editing is jumbled that it’s hard to even understand what is going on. There was one moment where two people were fighting in the background and somebody got stabbed to death, but I only knew this because of an additional “stab/dying” sound effect that communicated what the scene by itself left vague. If you have the time to showcase a fight, wouldn’t you want to devote a shot for the audience to savor one character triumphing over another, especially if it’s good guy versus bad guy?
I have a theory to possibly explain the slapdash nature of the action and I think it amounts to simply running out of time. The production for Dark Iris has professional lighting (occasionally overdone with certain looks, like a set of window blinds that must be behind the brightest Bat signal) and cinematography. However, I started noticing that many of the scenes consisted of a lot of only two angles alternating, like the filmmakers only had enough time for two shot setups and had to forgo more coverage. There are dramatic reveals that made me wish I had a closer shot on a person’s face to watch their response, or some awkwardly framed angles that made me wish the characters moved to different blocking or there were more options how to visually compose this specific scene. It feels like they only had so many selections to use because they ran out of time. There are more shots and coverage of people arming themselves for battle than typically the battle itself; that equation should be reversed. If the production knew it was limited with its time and locations, I feel like there are clever workarounds, namely thinking through the stakes of each action scene, what its goal is, how to throw in new challenges, and how it can relate to the personal journey of the good guys and reveal the skills of the bad guys. Action doesn’t have to be just a bunch of people repeatedly firing guns and moving to a new spot to repeat the process.
The biggest asset Dark Iris has is its cast and there are three standouts. Newberry (Widow’s Point, Notes from Melanie) is a tremendous talent who provides a great emotional anchor for the story. She’s nervous and alarmed and confused by much of the movie and Newberry sells every scene in a manner that feels appropriate and even natural despite the unnatural circumstances. She draws your attention immediately and creates a connection even when her character’s purposely left in the dark. Another reason I wanted Dark Iris to re-calibrate is because I can see that Newberry has so much more she can offer as an actress, so it would behoove the movie to give her even more challenges. Newberry has risen to prominence in such a short amount of time in the Ohio indie film scene and with good cause. Look out for her name, folks, because she’s going to be famous and deservedly so. A real surprise was Hotz (The Penitent Thief, Operation Dunkirk) who, while not given material to separate himself from the pack, does so thanks to the innate charisma and presence of the actor. He has a weariness to him that tempers his scenes of violence and contemplation. He’s deserving of his own starring action vehicle. And finally, we have Dan Nye (Harvest Lake, Bong of the Living Dead) who wins the award for doing the most with the least. He’s just another one of those many FBI agents, but he becomes the much-needed comic relief. He has a few offhand lines that made me chuckle, but he also gets a big hero’s sendoff, which is strangely played as a dramatic high-point for a character that doesn’t really earn that emotional curtain call. Nye has a fun nonplussed nature to him and little asides that can elevate more mundane moments.
Dark Iris is the first film from i71 Films, and it’s impressively assembled with professional-looking technical aspects and some damn good actors, as well as a story that has plenty of exciting elements, from super spies to special powers to serial killers to psychological disassociation. It’s got the potential to be a fun action thriller to showcase the skills of this up-and-coming production team, but unfortunately Dark Iris cannot fully tap that larger potential. It’s too cluttered with interchangeable characters, the focus needed to be tighter, the action needed to be more distinguishable and given more consideration, the mystery is a bit predictable (the movie is called “Dark Iris” after all and the tagline says she has a “dark secret”), and the story of who is doing what is kept rather vague or undeveloped, as if the filmmakers themselves are silently acknowledging that the story is in service of just making a slick product. The pieces were there; a woman who can’t trust her own senses and memory, a group of elite killers who could tempt her into their amoral lifestyle, a chance at cool and memorable anti-heroes and rogues. The production doesn’t have the desire to embrace exploitation film elements, so we’re left with cool parts of a story that never quite assemble together into a satisfying and engaging whole. Dark Iris serves as proof that i71 Films has unbelievable hustle and determination. I hope their future endeavors also employ more attention to storytelling and making the best use of their available resources.
Nate’s Grade: C-
Imagine the U.S. government is rounding up citizens, detaining them, and robbing them of their rights with the idea of installing a system of fear and compliance. No, it’s not the news on abuses of power via unchecked bodies like ICE, this is the plot of False Flag, a low-budget found footage action movie that happened to film in Ohio and is now widely available online as well as being carried on your friendly neighborhood Wal-Mart shelf. I congratulate them on getting their movie out there to the masses. The finished film has some narrative and execution issues but can still be an enjoyable experience, especially for genre fans of military thrillers. Strap in.
We open with a fringe conspiracy host as the frame story, telling his audience what they’re about to see is real footage compiled together to indict the U.S. government. In the small Ohio town of Madison, brothers Mark (Sean Mount) and Ash (Justin Rose) are feuding with old grievances and new, including Mark getting married to Stephanie (Olivia Vadnais). Ash has brought along his YouTube-eager pal Donny (Andrew Yackel), who is obsessed with recording everything for his fledgling channel. Then all of a sudden there is a high-pitched shriek, military vehicles roll into town, and citizens and protestors alike are rounded up and beaten. Ash, Stephanie, and Donny seek shelter with a conspiracy journalist (Jennifer Andrada) and some local militiamen armed and ready to combat what they viewed as the eventual tyrannical government takeover. Over the course of one long night, our people try and escape and get their story told.
Before I go into further detail on some of the shortcomings of False Flag, allow me to highlight its positive aspects. This is a pretty good-looking movie for being a low-budget action thriller, and the cinematography has a nice color balance to many scenes. A race through a maze of school hallways at night is made all the moodier by the professional aesthetic, and many of the action scenes are pretty solid and staged well. The larger riot sequences and chaos that erupts are coordinated well with the background action giving way to whatever blocking our main characters need. The use of the military vehicles also helps lend to the credence of the “it could happen even here” reality. The acting overall is pretty solid without a bad performance. Surprisingly enough, writer/director Aaron Garrett (Foxcatcher) gives one of the more memorable performances as a local mechanic by day and would-be Rambo when called upon. The movie gets markedly more entertaining when he comes into the picture and is able to even the odds. He has a smoothness to his performance that grabs your attention. Yackel (Swamp Thing) has a pleasant presence and a squirrely demeanor that can be endearing. Andrada (Macabre Manor) stands out early as the on-location correspondent for the Alex Jones fringe TV show. She has an affectation that makes her talk very directly, quoting often, but it counts as a viable personality and a pointed perspective that helps butt up against others.
False Flag is the kind of movie that seems like its intended audience are the doomsday preppers and gun hoarders that envision themselves as a Hollywood action star waiting for the eventual government tyranny to give them their time in the spotlight. This premise can be done with skill but absent that it feels like a misguided wish fulfillment that encourages radical thinking in fringe people. I’m not saying the movie is irresponsible. I’m saying that False Flag exists in the same kind of universe of a “Jade Helm” takeover, where it only makes sense for the people who already think along these lines. At one point one character asks a prepper what’s in it for the government to perform its false flag operation, and he responds, “Global totalitarianism.” What does that even mean? Are the police acting in conjunction with the military? Have the military infiltrated the ranks of small-town police officers? It’s rather nebulous. All we know is that someone is taking over for vague reasons and there doesn’t seem to be enough of them.
Eventually it’s theorized that the government is doing this in a small-town to blame on terrorists and justify further military action. But… why is any of that necessary? The United States public has already accepted the idea of going after terrorists, especially on foreign soil and in the age of drone warfare. The U.S. military doesn’t need more public support to go after this already targeted target. If it’s to blame political activists as domestic terrorists, then this plan sure is sloppy. Nobody in Madison we see attempts to call for help, post their recordings, or even watch TV until seemingly hours after the start of the martial law, which is insane. It takes away from the seriousness if characters aren’t immediately trying to make outside connections. When the characters break into a school where prisoners are being detained in a cage (very reminiscent of our current concentration camps along the border) and there are NO GUARDS whatsoever in this room to watch. This is one incompetent government takeover. There is one moment that I had to stop the film and walk around my home because it simply astonished me (some spoilers to follow). The characters cut open a chain-link fence keeping people inside their detention cage… and the other people… stay put. I guess they realized what an important moment this would be to reunite the brothers and didn’t want to ruin it for the cameras. These people act with no urgency when they can flee, and I am still reeling from this moment.
The very ending tries to flip the script but by that point it feels too late and too confusing. I’m at a greater loss what the whole operation was for, who benefited, and who was playing along. There’s some ire toward media manipulation but it feels too late to switch gears with who the recipient of the film’s condemnation is going to be. There’s a five-minute epilogue that throws everything in doubt and leaves you questioning what you saw, but I don’t know what the supposed agendas are and who is playing who and why. Good luck.
The dialogue is pretty plain, which is fine, but its use of exposition is heavy and rather inarticulate. Exposition is a tricky issue because any writer needs to make it as invisible as possible and think about what is essential and when it can unfold to the audience in a hopefully natural manner. There are easy ways around this like the ole answering machine message that fills in the blanks. Here is a sample from about a half hour into False Flag after the first big riot with police:
Stephanie: “…So your mom’s a doctor?”
Little Girl: “Yeah, so, she’s not home that much. But it’s okay I guess.”
Stephanie: “What about your dad?”
Little Girl: “John… I don’t know. He works for the government as a translator or something like that. He and my mom split up while I was young. We were actually on our way to DC to meet him before all this.”
Little Girl: “Don’t be.”
Stephanie: “Do you have any brothers or sisters?”
Little Girl: “Nope.”
Stephanie: “Must be tough being alone all the time.”
Little Girl: “Not really. I grew up pretty fast.”
Stephanie: “I can see that. You’re a pretty strong girl. How long have you lived in Madison?”
Little Girl: “I know you feel like you have some responsibility to keep me safe or keep my mind off what happened but you don’t. I can take care of myself.”
This example stunned me with how transparent the exposition was, which forced characters to speak like they were more machines built to espouse helpful context. Real people do not blab everything about themselves in case someone may be watching who doesn’t know the key parts of their background. Real people do not talk like every moment is a job interview. The problem with False Flag is that there are too many scenes likes the one above, where characters vomit out the necessary info in such a transparently clunky way that it further breaks the film’s reality.
The found footage conceit provides more problems that are not addressed. Firstly, the nature of found footage means there has been a hidden editor and this is all the more relevant because the showcase for this footage is the Alex Jones-style show, which means someone has intended for it to be broadcast for an audience. This brings up the same questions of why the mysterious editor elected to install a narrative. Why is it important to set up these people like they are characters when the important parts, the government’s supposed false flag entry, is the big deal? Furthermore, why is this mysterious editor splicing in flashbacks from an earlier recording of the two brothers running around in a park? This was cleverly done in 2008’s Cloverfield but that’s because it was taped over a previously existing recording, allowing for the good times of a former relationship to sneak in for contrast. But if the intent is the broadcast and to highlight government abuse, why has the mysterious editor chosen again to bend toward a narrative?
Then there are things that simply break the reality of the found footage conceit, enough that they took me out of the movie and I had to start cataloguing them. The general idea is that we have Donny with a handheld camera and Ash with a body camera attached to his ear like a Bluetooth device, but you better believe every scene has the characters adequately framed, which means Ash is awfully cognizant of how he needs to turn and tilt his head in order to get a workable camera angle from his vantage point. When the camera gets passed to other characters, why do they continue recording? Ignoring even that since the movie needs it to carry on, there are moments that shatter the illusion of found footage, like one of those park flashbacks where we see Mark run into a clearing to help his brother and he sets the camera down not on the ground but on… something. When we saw him running there was no rocks, no trees, nothing to be seen, which means I have no idea what this camera is resting on. The most egregious is a conversation where the camera literally racks focus as the woman is talking. She doesn’t move out of her position and it happens even before she turns around, as if the camera KNEW the attention should be on the people in the distance who Donny was referring to. If you’re going to go the found footage route, things like this cannot crop up.
As far as low-budget action thrillers go, False Flag can sate your moderately checked expectations. It provides some thrills and with a professional presentation and uniformly solid acting. The story is pretty threadbare and the found footage conceit feels too minimally thought through, serving a larger point that ultimately is muddled by its rushed and twisty delivery. I think this premise and even the found footage approach could have been a dynamite combination, but it required a bit more development and consideration. False Flag is not a bad movie and I admire much of its technical grit but it is pretty standard thriller stuff, which means it’s hard for it to distinguish itself against the glut of other low-budget direct-to-DVD action lining the catalogues of streaming and shelves.
Nate’s Grade: C
It took nine movies but we can now put the Fast and Furious franchise to rest, and that’s because we now have Hobbs & Shaw, the spinoff that took the best parts of the franchise and ran away. What started as a film about underground street racing in 2001 has morphed into an over-the-top superhero spectacle where their superhuman power is being really good with cars, as well as not adhering to any laws of physics. Now they’ve cordoned off The Rock and Jason Statham, attached the director of Atomic Blonde and give me Idris Elba as the villain, who openly proclaims himself to be “black Superman.” Why do we ever need to go back to Vin Diesel and his pit crew ever again? Hobbs & Shaw is a big blast of action overkill fun. It’s not without its flaws and limitations but it’s exactly what it set out to be.
Agent Hobbs (Dwayne Johnson) is trying to enjoy some rest and relaxation with his daughter but the world isn’t going to be save itself. He’s recruited to team up with the wily Deckard Shaw (Statham) to recover a missing sample of a super virus that can be programmed to kill anyone on the planet. The key is finding MIA MI6 agent Hattie (Vanessa Kirby), accused of killing her team and absconding with the virus. She also happens to be Shaw’s estranged sister. The real villain is a super mercenary Brixton (Elba) who is engineered to be a superior killing machine. His mysterious employer wants to recruit Hobbs and Shaw to the cause, but in the event of their refusal, death is always an option. The Shaw family reunion makes the majority of the movie a three-person chase film that ultimately pushes Hobbs to go back home to the Samoan family he left behind decades ago and they haven’t forgotten their prodigal son.
Once again, the main draw of a Fast and Furious movie are the eye-popping action set pieces, and Hobbs & Shaw has its fair share of excitement and satisfaction. There are a couple standouts, notably a climactic helicopter face-off involving a chain of racing vehicles and the concept of lift, but really none of the action will displace the top moments from this increasingly insane franchise. Director David Leitch (Deadpool 2) doesn’t have any signature moments that stun like that extended, fatigued fight sequence in Atomic Blonde, but he definitely taps into the moment-to-moment fun and absurdity. A chase down the side of a building is not remotely realistic, but with Leitch there’s an added sense of comedy by making it another contest between Hobbs and Shaw. That macho posturing can liven up an already enjoyable scene and give it a personal edge that ties into the charisma of the stars. So even when the action is cooking at a lower level, focusing on that charisma elevates the sequence. The action pumps at a constant pace with plenty of explosions, tumbles, and powerful fists. The movie follows the latter Fast and Furious mold by not even trying to resemble reality. When Brixton’s super hands-free motorcycle acts more like a living Transformer, it doesn’t matter because the movie isn’t building a reality where something like that would seem like an exaggeration. I laughed more at moments like that and smiled rather than scoffing at its disconnect from crafting some kind of baseline sense of reality.
I will say the action beats could be shaved down, especially as the movie teeters to 135 minutes long. It’s not exactly the kind of action cinema like Mission: Impossible where the set pieces are so brilliantly constructed with organic complications. These aren’t quite at the level of spectacle or immersion of a Fury Road or even the Justin Lin-era of Furious land. There are few sequences that couldn’t be pared down because often the beats are the same beats just with more of them. I wished there had been a greater variety of action sequences or at least an interesting series of complications, the lifeblood of great action movies. There are a few standout moments with larger-than-life imagery but mostly the action has a very same-y quality that can feel repetitive. That’s where the comedic perspectives can help. A hallway fight is enjoyable but lacks impressive fight choreography, but what saves the scene is the comedic exasperation at the end for Shaw and again tying it to the ongoing competition with Hobbs.
Beyond the explosive action, the real draw is the cast and they are overloaded with charisma. There’s a reason somebody at Universal decided to slice off these two characters because they are clearly the only characters many people ever cared about, because both actors have an innate charm that pops off the screen. Watching the two of them butt heads and trade insults and glares is an ongoing pleasure. It reminds one how big personalities can effortlessly carry big Hollywood action movies when you have the right stars together. They do form their own sort of combative bond and understanding by the end, but one wonders if their banter will get old if it doesn’t evolve over the inevitably commissioned assembly of sequels. The Rock and Statham get some big laughs and hearty entertainment squaring off and working together for even bigger destructive power.
Kirby (Mission: Impossible – Fallout) is a terrific addition as a strong-willed, kickass heroine first and a potential love interest for Hobbs second, which amusingly upsets Shaw. Kirby has an above-it-all air to her that makes her seem like a natural match as a sister to Statham. Elba (Molly’s Game) is settling into a groove as a go-to heavy (Star Trek Beyond, The Jungle Book) and even while threatening a global pandemic he can’t help but be smooth and charming. This is the best cast ever assembled for a Fast and Furious movie, and you throw in unexpected comedy cameos, Helen Mirren, and an extended Samoan family, and the movie begins to stake out its own claims on a world separate from Diesel’s boring “family.”
Hobbs & Shaw is a combination of 80s action movie attitude, 90s bombast, and 2010s outrageous set pieces, lead by two of the more charming men Hollywood has at its punching-kicking disposal. That’s actually a pretty good word, “disposal,” because the movie is designed as nothing more than a breezy two hours at the movies with your biggest tub of popcorn. Of course the studio has larger plans and envisions it as a way to keep the Fast and Furious franchise alive and diversified. Hobbs & Shaw has little more on its mind than giving its audience a good time, and it easily achieves that aim. I may not feel the need to watch Fast and Furious movies again like I do other action franchises that provide more emotional investment, practical stuntwork, and structural brilliance, but that doesn’t mean I won’t happily consume the next entry. As long as The Rock and Statham are in place and feeling good, so too will the eventual audience.
Nate’s Grade: B
Ever since the run-up of Disney’s live-action remakes, I’ve been predicting what would happen with the newer films, and it all seems to be coming true. The problem with Disney remaking hit animated movies from the 80s and 90s is that there hasn’t been enough distance. The immediate audience is going to demand their nostalgia exactly as they remember it, and they will not be happy with anything less. It’s not like a scenario where the original movies could be improved upon, like 2016’s beautifully tender Pete’s Dragon. What these live-action remakes offer is an uglier, inferior version of an animated classic. There’s no reason for most of them to exist. They won’t be different; they won’t be interesting. It’s a sludgy, auto-tuned cash grab that shows no end in sight. Before this year, I did not expect Tim Burton’s Dumbo to be the best of the three 2019 Disney live-action remakes, but here we are. I guess the concept of Disney eating its own tail with these live-action remakes is symbolic of the studio “circle of life,” and the perfect segue way to The Lion King, a remake missing the wonder and magic of the 1994 original.
King Mufasa (voiced by James Earl Jones again) rules over an African prairie and preparing his young son Simba (JD Mcrary and Donald Glover as an adult) for his eventual rule. Mufasa’s scornful brother Scar (Chiwetel Ejiofor) conspires to have Mufasa killed and Simba banished. Blaming himself for his father’s death, Simba runs away and finds kinship with a meerkat named Timon (Billy Eichner) and a warthog named Pumba (Seth Rogen). They preach a carefree life of “no worries.” This new life is interrupted when Nala (Beyoncé Knowles), Simba’s childhood friend, returns seeking help to remove Scar from the throne. Simba must confront his fate and treacherous uncle and bring balance back to his ailing homeland.
The biggest appeal of director Jon Favreau’s Lion King remake is the stunning special effects. It’s been ten years since James Cameron brought to life a photo realistic alien world that dazzled audiences, and the advances have only made the professional fakery more startling. This movie was completely “filmed” inside a computer. Every single shot, every blade of grass, every pebble, every photo realistic morsel onscreen is the result of digital wizards. In 2016’s The Jungle Book, there were still some physical elements filmed, chief among them the human boy, but now it’s all done away. The remake looks like an HD nature documentary. One could question the use of the technology, $250 million to recreate what ordinary cameras on location could achieve, but I’ll choose to congratulate Disney and Favreau on the remarkable technical achievement. The Jungle Book was a big leap forward and The Lion King is that next step. However, the special effects are ultimately the only selling point. Come see how real it all looks, kids. The rest of the remake left me feeling unmoved and occasionally perplexed.
This is an almost exact shot-for-shot recreation of the original movie. It made me think of Gus van Sant’s 1998 Psycho remake and why anyone would go to this much trouble to make a copy. You’ll feel a tingle of recognition with different shots and scenes and then that feeling will transition to disappointment and lastly resignation. It’s the same, just not as good.
So what exactly is different with the live-action Lion King of 2019? Very very little. Despite totaling a half hour more movie, it really only has one added incidental Beyoncé song, a small character beat where Timon and Pumba explain their philosophy on more fatalistic terms, an explanation how Nala left the pride lands, and more poop and fart jokes. The filmmakers have added realism in appearance but also added more scatological humor, which seems like an odd combination. There is a literal plot point attached to giraffe poop. Instead of a whispery feather, petal, whatever finding its way to the baboon Rafiki to let him know Simba is still alive, now we watch the life of a tuft of fur as it travels from creature to creature, at one point being consumed on a leaf by a giraffe. The next image is a ball of poop being rolled by a beetle with our tell-tale tuft of lion fur. I guess it’s more emblematic of the whole “circle of life” theme, but I didn’t think Disney was going to literalize the poop aspect. The new Beyoncé song is fairly bland and unmemorable. That’s it, dear reader. Lion King 2019 is 95 percent identical to Lion King 1994 in plot, and yet the original writers do not earn a screenwriting credit thanks to arcane animation writing guild rules, and that is madness. It’s their story, it’s their characters, and it’s almost entirely their dialogue, and to not have their names rightfully credited where they belong is wrong.
There are some definite drawbacks to that photo realism as well. When lions and other animals are photo realistic, they have facial structures that don’t exactly emote, so it looks like all the animals often just have their jaws wired shut. You’ll listen to the vocal actors go through a range of emotions and watch these plain, unmoved faces that you start to wonder if maybe all of the dialogue should have just been voice over. As soon as I saw Mufasa speaking, I was immediately shaken by the image and longed for the expression of the animation. I never got over it and it made me feel removed from the film, even more so. This is the trade off of realism; animals don’t actually speak, you know. Another trade off is that the film becomes much more intense especially for younger kids. I would not recommend parents take the littlelest ones to this movie because now, instead of watching a traditionally animated band of characters brawl, you’re watching realistic lions and hyenas scrape, claw, and hurl one another to their deaths. If kids were traumatized by parts of the original movie, I can only imagine the nightmares that await. Strangely, the photo realism also mitigates the film’s sense of scope and impact. The stampede sequence feels far less dangerous because the camera doesn’t pull back that far, showing a massive herd from a distance. Subsequently the sequence loses some of its urgency. Then there’s also simply identifying who may be who when those fights come, because you’re trying to pick out realistic animals instead of distinct creatures with specific character designs.
The aspects you enjoyed with the 1994 Lion King will still be enjoyable, even if they suffer in direct comparison. Hans Zimmer’s score is still magnificent. The songs are still catchy, though some of the arrangements are a bit under-cooked, like the speak-sung “Be Prepared.” The song “Can You Feel the Love Tonight?” occurs absurdly early in the Simbla/Nala reunion and takes place in the sunny afternoon. So much for “tonight” (the famous Nala “bedroom eyes” moment is also quite diminished from a real lion’s face). The jokes are still funny because they were funny the first time. The things that worked the first time will still work to some degree, even if the presentation leaves something to desire. Several of the vocal artists just sound flat, especially Ejiofor (12 Years a Slave) who comes across so blasé. I missed the casual menace of Jeremy Irons. The best vocal performances belong to Eichner (Difficult People) and Rogen (Long Shot), maybe because they’re already broad personalities, or maybe because they felt the most comfortable to occasionally steer away from the original script, finding small room to roam. Florence Kasumba (Black Panther) also delivers a snarling and effective performance as one of the hyena leaders, Shenzi. They’re the only vocal performances that fare well in competition.
I need to defend the art of animated films. There is nothing wrong with animated films simply because they are animated. A live-action version is not better simply because it’s more “real.” I hear this same argument when it comes to making a live-action anime. Animation is a wonderful medium and has a magic all its own that often live-action cannot emulate. The animated Lion King is beautiful with bold colors, strong visual compositions, and emotive characters with specific designs. The live-action Lion King is missing much of that, at least when it’s not recreating exact shots from its predecessor. I don’t know who this movie is going to appeal to. Parents will be better off just playing the original for their children at home. Die-hard fans of The Lion King might enjoy seeing their favorite story told with plenty of cutting-edge special effects magic. I would have been happier had the filmmakers attempted something like Julie Taymor’s transformative and ground-breaking Broadway show. I would have been happier had they just recorded the Broadway show. The new Lion King is a lesser version of the 1994 movie, plain and simple, and if that’s enough for you, then have at it. For me, these Disney live-action remakes are making me feel as dead in the eyes as a photo realistic lion.
Nate’s Grade: C
The problem with the alchemy of action comedies is that once the action starts too often they forget to be comedies. Stuber (a portmanteau of our title character and “Uber”) follows the exploits of Stu (Kumail Nanjiani) as a passive, awkward, insecure retail employee and Uber driver and his newest fare, Vic (Dave Bautista), an aggressive police officer who just had Lasik eye surgery. The opposites-attract setup is a comedy staple and Nanjiani (The Big Sick) and Bautista (Guardians of the Galaxy) are well chosen for their roles. The problem with the movie is that only one of them gets to do or say anything funny. Nanjiani is entrusted with all the film’s humor, relegated to his riffing while under duress or sardonic detachment. I laughed here and there but Stuber is missing inspired set pieces and larger payoffs. Too many of the jokes seem obvious or lazy. There’s one genuine gut-busting gag involving a can of propane in a high-speed chase, but this seems like the only application of tweaking action movie cliches. There are some disposable storylines about finding a mole in the police department, tracking down a Very Bad Guy (one of The Raid actors, curiously kept from doing martial arts after the opening segment), Stu telling his unrequited love how he feels, and Vic making it on time to appear to his adult daughter’s art gallery show. It doesn’t matter. What matters is the enjoyable oil-water chemistry between the two male leads. The majority of the jokes occur just from their frantic interactions, enough so that I wish the exterior storylines had been shaved away. The film’s tone is too uneven, and when in doubt it falls upon action beats over comedy beats, and some times the violence is just a bit too harsh for the material. It can kill the good vibes quickly. This is more Pineapple Express to me than 21 Jump Street, and while I don’t regret having watched Stuber, it’s a movie that is hardly deserving of a five-star rating. Three stars, at best.
Nate’s Grade: C+
Spider-Man: Far From Home arrives as the tasty dessert to the epic five-course meal that was Avengers: Endgame. It picks up weeks after the events of the climactic chapter, starting right away with the consequences in a clever, albeit light manner. Peter Parker (Tom Holland) is excited to go on a class trip to Europe and has big plans to confess his true feelings to his crush, MJ (Zendaya). He’s pulled into hero work by a testy Nick Fury (Samuel L. Jackson) who needs Spider-Man to stop a group of inter-dimensional elemental monsters. Quentin Beck (Jake Gyllenhaal), dubbed “Mysterio” by the Italian media, is the last survivor of that other dimension and looking for assistance to thwart them and save this Earth. Peter tries to live a “normal life” and balance his superhero duties, but his secret life is increasingly intruding upon his actual life, especially as the world looks for the next superhero to step up in the absence of Tony Stark. Far From Home is an enjoyable road trip movie that feels like Junior Spy Hijinks for the first half. It’s funny but I definitely felt like the filmmakers weren’t fully engaged in telling that story, so I was left a tad disengaged. There’s a big reason for this and it’s a turn that comes halfway through, and from there out the movie is mostly great. The action sequences are directed with flair and even better visual acuity by returning director John Watts (Cop Car), there are some vivid nightmarish hallucinations that are glorious and disorientating. Gyllenhaal (Nightcralwer) becomes much more interesting in the second half and makes better use of the actor’s comic and dramatic range. It almost feels like some of the staid back-story from the first half is a satirical point of the second half, but you have to get through it all first. This bait-and-switch storytelling structure leads to certain pluses and minuses, and had it gone on much longer it would have more negatively affected the overall enjoyment factor. The first post-credit scene is definitely a game-changer in the world of Spider-Man and has a fantastic character debut that made me cheer and will be big especially for fans of the recent hit PS4 game. Far From Home doesn’t have the polish and brilliant structure of 2017’s Spider-Man: Homecoming but it’s a Spidey sequel that doesn’t lose track of the characters, presents an interesting villain as something we haven’t quite seen before, and has a good sense of humor while still being able to thrill and chill. The MCU is in a different world now after Endgame and with Holland and company leading the way, I could use more of this Spider-Man pronto.
Nate’s Grade: B
The Toy Story franchise has been the gold standard for Pixar with three excellent movies, the last of which was released back in 2010. When the Pixar bigwigs announced they were making a fourth entry, I felt some degree of concern. The hidden world of toys still felt like an interesting world with more stories to be told, but did we need to revisit Woody and Buzz and the gang? Everything ended so beautifully and perfectly with the third movie, with the toys getting their sendoff from their original owner and a new life in the possession of a new child, little Bonnie. I’ve been more wary about this movie than just about any other Pixar film because the audience had something that could be lost, namely closure. If they harmed that perfect ending in the crass desire to extend the franchise for an extra buck, it would have been aggravating and depressing to disturb something that felt so complete. It’s like when Michael Jordan came out of retirement (the second time) to be a shadow of himself for the Washington Wizards in order to sell tickets for the team he was part owner of. Nobody wanted that. I’m happy to report that Toy Story 4 is a treat of a movie and a worthy addition to the franchise.
Bonnie is gearing up for kindergarten and nervous about the change. She isn’t allowed to take toys with her to school, though that doesn’t stop Woody (voiced by Tom Hanks) from tagging along. In her desire for a friend, and with a little assist from a certain cowboy, Bonnie creates a fork-figure named Forky (Tony Hale), and amazingly it comes to life. Woody tries valiantly to convince Forky that being a toy to a child is the greatest gift but he’s also really reminding himself now that he sees his influence waning with Bonnie as he’s selected for play time less and less. During a family road trip, Forky escapes and Woody leaps to find him, both of them coming into the clutches of Gabby Gabby (Christina Hendricks), an antique doll missing a functional voice box who has her sights set on Woody’s voice box. It’s at this small-town pit stop for a carnival that Woody discovers Bo Peep (Annie Potts), an old flame he never thought he would see again. She’s assured, happy, and preaching a life of being independent from a kid. Woody has defined himself for so long by one identity, and now he must decide which to follow.
In many ways, Toy Story 4 takes themes and questions from the third movie and improves upon them, making what could have been a retread feel like a do-over you didn’t know you desired. It’s been many years since I saw the third film but I recall the major themes being the fear of change, reconciling one’s self-identity, and the courage of letting go and starting over. The toys had to recognize that their owner was growing up and their old place wasn’t going to be the same. This same issue finds new life in Toy Story 4 primarily through the lens of Woody, who finds himself on the decline with his kid’s interest. He’s not offended or upset by this but is still trying to provide what assistance he can as a beloved toy, even if that relationship becomes more and more one-sided. His identity is in selfless sacrifice for another, but with the re-emergence of Bo, he is now contemplating a life on his own, a life without a kid. This alternate path never seemed a possibility until his former flame stepped back into his life. It challenged Woody in a way that feels more personal and more relevant than it did with 3, especially with the removal of a larger external threat to occupy the attention of our main characters. This places a renewed focus on Woody’s internal dilemma beyond his role as leader and protector.
Toy Story 4 might also be the weirdest movie of the franchise, which really elevates the comedy into another realm. I thought the characters played by Jordan Peele (Us) and Keegan Michael-Key (Predator) were going to quickly wear out their welcome; they seemed to be a heavy part of pre-release teaser trailers. The filmmakers don’t overdo them and use them in clever ways, which is a compliment that can be applied to every new character in this sequel. The plushies by Key and Peele have a hilarious running gag of their increasingly absurd plans to attack a woman, and one instance deliciously prolongs the eventual punchline, becoming more bizarre and macabre to the point that I lost control from laughter. Keanu Reeves (John Wick 3) is fun as a very Canadian Evel Knievel motorcycle driver, and the weird references to the Canada-ness of it are played completely straight, making it even funnier (his laments with the French-Canadian boy’s name made me snicker every time). There’s a trio of action figures, Combat Carls, and one of the three is always left hanging for high-fives and he just leaves his arm up waiting, silently pleading, and then lowers it in defeat, and it’s hysterical even just as a background gag. The ventriloquist dummies are routinely played for creepy laughs and physical humor. There’s a running joke where Buttercup, the unicorn voiced by Jeff Garlin, is always suggesting getting Bonnie’s father sent to jail no matter the circumstances. It’s these touches of weirdness that make the movie stand out that much more from the three others.
The villain of Toy Story 4 is given a surprising sense of poignancy, enough that I genuinely sympathized with her plight. She’s a damaged doll used to being behind glass, isolated and separated from the children she wishes to be part of. She views her salvation in fixing in her damaged voice box, her perceived disability. She’s after what Woody has physically, the voice box, but it’s a means to an ends to have what Woody has had emotionally, the love of a child in need, the connection she yearns for. I won’t spoil what happens with her but even when there are setbacks the film and the characters don’t give up on Gabby Gabby. Her perspective and desires are still seen as valued, and the eventual resolution of her character put a lump in my throat. She wasn’t really the villain after all. She was just another toy in pain looking for acceptance and having to adjust her identity. I feel like there is a conscious disability empowerment message implanted in Toy Story 4, namely that those who are disfigured, disabled, or seen as “broken” can continue to be valuable and that their lives don’t end.
If this serves as the finale of the franchise, it will end on a fitting and resonant high-point. As much as Toy Story 3 was about change and acceptance, this sequel does a very respectable effort of personalizing that message even more to one central character’s dramatic arc. It also works wonderfully playing off of our collective investment in the character over the course of four movies and twenty-four years. There are some drawbacks to this approach. It makes the majority of the other toy characters feel like they have little to do on the sidelines, other than fret about retrieving Woody and Forky. Buzz is given a cute joke about listening to his inner voice but it doesn’t amount to much more than a cute joke. The inclusion of Forky feels like an exciting and even daring addition, tackling some existential questions and how and when toys are “made” and brought into being, and he presents these for a while. Once we get to our carnival setting and Forky is captured, he seems to be forgotten about. He’s more a motivation point for Woody than overtly anything else. I suppose you could make the analysis that Forky represents how Bonnie is moving on even with invented toys at the expense of Woody. However, these are minor quibbles considering the quality and emotional involvement of what Pixar has produced.
It goes without saying that the animation is beautiful but what amazed me is how expressive the faces of the characters could be, even when they were relatively inflexible toys. The relationship between Woody and Bo actually has a surprising amount of nonverbal dramatic acting to communicate nuance. As the years go by, I continue to be further and further amazed at the Pixar animators and their abilities.
As protective I was over Toy Story 3’s perfect ending, I am happy to say that Toy Story 4 more than justifies its own existence in this hallowed franchise and even improves from the third film. The themes are something of a repeat but the filmmakers have elected to focus almost entirely on Woody and his personal journey, and it makes the loss and possibility more robustly felt. In many ways the film is an exploration on relationships and the need to redefine ourselves, to move onward when the time is right, and to try something new even if things get scary. Between Woody and Gabby Gabby, ostensibly the hero and villain of the piece, they’re looking for meaningful connections where they can. They may be secondhand, they may be disabled, but that doesn’t mean they aren’t worthy of affection. This is a joyous movie that finds time to be wonderfully weird and often funny. It might not have the set pieces or ensemble showmanship of the prior Toy Story tales, but what it does have is a character-based emphasis on the most complex figure in this universe of toys. The conclusion is moving and satisfying and I don’t mind admitting that tears were shed. I even teared up at different other earlier points. Toy Story 4 could have gone a lot of different ways but I’m relieved and appreciative with this new sendoff we’ve been granted.
Nate’s Grade: A
Men in Black International is a perfectly fine movie but it’s hard not to feel the franchise going through the motions in an attempt to recapture the elusive magic that made the original 1997 movie the standout it was. This time we’re introduced to new agents and new agencies, with Thor Ragnarok stars Tessa Thompson and Chris Hemsworth decked out in black and on the hunt for rogue alien life forms in Europe and the Middle East. The two actors are charming and Thompson’s character is a great re-introduction to this hidden world, a woman who has devoted her life to finding and becoming a Man in Black. As we went from scene to scene, it felt like an MIB spy thriller evoking the undercover missions, arms dealers, shady informants, potential agency mole to expose, exotic locales, and crackling banter of that genre, and that’s something none of the sequels have done before. However, I also noted just how forced everything felt. What should be jaunty and droll came across as flat or overly exaggerated, trying to recreate the energy and style of the original but falling short. It feels like when someone is trying to retell a joke but has lost the rhythms that made it so amusing in the first place. The pieces are there but they don’t feel right. I also kept noting how it should be funnier. Many of the jokes are barely touched upon or developed for more potential. The set pieces are pretty humdrum and even the integration of the strange, otherworldly elements and aliens feels lacking. With that said, Hemsworth and Thompson remind you how winning an onscreen pair they are, and even with their charm kept at a lower, simmering level they are still enjoyable to watch. There’s a predictable storyline about an alien invasion and a predictable turncoat reveal, but it’s all played rather innocuously that it’s hard to get upset. Men in Black International is an intermittently amusing movie that’s hard to hate and hard to love. If you’re a fan of the series, or got a couple hours to obliterate, it should provide enough entertainment, but much like one of those handy-dandy nueralizers, you won’t remember much after.
Nate’s Grade: C+