Mads Mikkelsen is stranded in the Arctic and that’s about all you need to know plot-wise about the film, a thrilling and immersive survival thriller. Right away the film lets us in on the routine of this survivor of a plane crash and how resilient and resourceful he had become. Then it introduces a new sense of urgency, a critically injured pilot in another aircraft, that pushes him into leaving the safety of his homemade confines. The movie relies so heavily on elemental, visual storytelling that I think any person on the planet could easily understand and appreciate the pared-down storytelling. The visuals are so immersive and accessible that every item bears import or sets up critical information to be relied upon later. The harsh Arctic landscape and unique dangers push our hero to the extreme in order to save another life. It’s enough to inure us to this relatively silent man. Mikkelsen (Polar) uses every physical muscle of acting to communicate the struggle his character is undergoing. You believe every moment. There’s not much in the way of story beyond stubborn survival against brutal conditions. We don’t get any flashbacks. We don’t get any monologues. It’s one man against the full force of nature and it’s enough for a brisk, simple, straightforward focused 97-minute survival story with Mads persevering amongst the beautiful and terrifying wasteland.
Nate’s Grade: B
Polar is such a thoroughly unpleasant film experience I was wondering if Lars von Trier had somehow made a comic book movie. I enjoy exploitation movies, I enjoy slick hitman spectacles, and I enjoy audaciously stylish indie films with their own lingering sense of cool, but Polar is gratuitous in every sense of the word and a chore to sit through.
Duncan (Mads Mikkelsen) is the top assassin in an organization filled with colorful personalities with guns. The head of the agency, Blut (Matt Lucas), has a surefire plan to pay off his debts. Rather than pay the assassins their pensions once they hit the mandatory retirement age of 50, he’ll just kill them. Brilliant. Duncan sets off to enjoy his last few days before his big birthday by settling down in a sleepy small town, getting to know his meek neighbor, Camille (Vanessa Hudgens). This quiet new life is interrupted by a team of crazy killers determined to eliminate their colleague and collect his riches.
The tonal disparity with Polar never settles down, which makes it hard to find any sense of a baseline of what is acceptable reality. What is normal here? The film veers from grotesque, brutish, gory violence to cartoonish, grating, juvenile slapstick. The violence is far too gross and brutal for the light tone it wishes to maintain. It’s the kind of violence where every gunshot necessitates a lurid explosion of blood, and why stop at one gunshot when a dozen will do? There’s an extended torture montage that lasts a total of four days when it could have just been a single session if the point is to kill the hero. It’s close-ups of skin peeling and being penetrated, and I’m not averse to gore effects and exploitation elements but when it’s paired with this flippant, nasty tone it cheapens the violence. This is a film that wallows in the grotesque, tittering to itself and trying so damn hard to be so provocative that it becomes exhausting. It’s jam-packed with style-for-style’s-sake choices that further call attention to its overall emptiness. I started counting the number of shots that existed simply to highlight a woman’s butt, and mostly that of Ruby O. Fee (The Invisibles). I swear her entire role seems to be butt-centric. Then there’s one shot composed entirely of butts shaking in Katheryn Winnick’s (Vikings) face. She’s having a phone call and her face is squeezed between two strippers shaking butts just because. It’s hilariously and transparently gratuitous. So many edits, shots, and even scenes exist just to call attention to its supposed sense of cool. However, cool movies, just like people, don’t have to convince you that they’re cool, they just are.
Let’s take the evil assassins that chase after Duncan. They’re the kind of glib movie assassins that all seem defined by one or two quirks and costume styling guidelines. It’s a diverse group of ridiculous cartoon villains who seem reverse-engineered as toy figures. Why are they also working for an employer that plans on killing them all to escape paying them upon retirement? Why would you willfully work for someone who is so open about betraying you? It’s astoundingly shortsighted thinking. Regardless, other movies have utilized colorful criminals to better establish a sense of fun, particularly the early works of Guy Ritchie. These villains bounce from person-to-person tracking down their target, killing with callous indifference mixed with childish glee, but there’s no personality, no menace, so the bloodletting feels gratuitous and ugly. Scene after scene feels like the actors had large trunks of costumes and props and were told to dig around and grab anything they wanted before they began filming. It makes every one of their appearances feel annoying and trite, especially when one scene, again, exists simply to highlight Fee’s butt in jean shorts. The killers’ big plan is to shoot their target while receiving oral sex from Fee’s character. Then the others will bulrush and shoot some more. Or, and I’m not an expert here, they could simply break in while their target sleeps and shoot them in the back? This lame group of hired killers is the big threat… and then they’re taken out with half the movie left. They are removed with such haste that I was shocked. We had spent so much time with these antagonists and then they’re gone. It’s a fantastic waste of time for a group of characters that didn’t even merit one minute. There’s even one scene where Richard Dreyfuss (Jaws) shows up and is never seen again.
The supreme villain is played by Matt Lucas (Doctor Who) and it just does not work. It’s like Toby Jones’ second cousin found the relics of Elton John’s closet and decided to try and play a Bond villain. I enjoy Lucas normally for his daft comedy roles and I think he’s trying to adopt a Goldfinger impersonation but it does not work. Once again it’s the entire tonal execution and narrative development at fault here. Blut is an officious dweeb prone to yelling at people and running away. He has no standout scene and poses no real threat once the hired guns and goons are taken care of. He cannot hold his own. This is why killing off the team of assassins with half the movie left relates to a dire misstep.
The only thing that does work in this movie is Mikkelsen (Rogue One), who is doing everything in his power to provide an anchor for the pitiable audience. He is way too good for Polar. He takes everything one hundred percent seriously and is genuinely emoting while everyone else is chewing whatever scenery isn’t nailed down. It very much feels like Mikkelsen is in some other different movie, or is pretending to be in a different, better movie. His interactions with Hudgens are a high point, taking her under his wing and showing small glimpses of sympathy and guilt. Their ultimate relationship is predictable, and she disappointingly becomes trapped as a damsel in distress for the final act. Mikkelsen does have a terrific brawl in a hallway (the location of all film fights now it seems) that is well choreographed and very physical without feeling like he’s superhuman. I wish I were watching the better movie Mads Mikkelsen thought he was in.
Everything about Polar feels unnecessary. The sex scenes are gratuitous, the violence is gratuitous, the style is gratuitous, and when everything feels tacked on for cheap thrills, the movie becomes hollow, calculated, and lazy. The suspense sequences should be exciting or an example of our protagonist’s expertise but little feels clever. There are one or two moments, glimmers of what could have been had more attention been given to developing the sequences. As I was watching this two-hour cartoon I was strongly reminded of the 1990s Tarantino knock-off, The Big Hit, which was an exaggerated cartoon of tiresome depravity. It tried so hard to evoke a carefree hipness when it came to its criminals, their depraved acts, their comedic interactions, the debauched humor, that it all felt like two hours of collective flop sweat. Polar is very much in that same description, a movie that is trying too hard to be a fun, breezy, exploitation movie. Except it feels adrift and phony and unpleasant. Polar doesn’t deserve Mads Mikkelsen and it doesn’t deserve a minute of your time, butts and all.
Nate’s Grade: D+
In the opening text crawl for Star Wars Episode IV: A New Hope, it says, “During the battle, Rebel spies managed to steal secret plans to the Empire’s ultimate weapon, the Death Star.” Disney, in its infinite wisdom to cash in on every potential resource of its lucrative cash cow, has decided to devote a whole movie to that one sentence in that initial crawl. I can’t wait for each sentence to get its movie. Rogue One: A Star Wars Story (in case you’d forget) is the first film outside of any of the trilogies and much is at stake. Not just for the rebels but for Disney shareholders. If a wild success, expect future tales coming from every undiscovered corner of the Star Wars universe. And if Rogue One is any indication, that’s exactly the kind of artistic freedom needed to blossom.
Jyn Erso (Felicity Jones) has plenty to rebel against. Her father (Mads Mikkelsen) was forced against his will by Orson Krennic (Ben Mendelsohn) to work on a fiendish death machine for the Empire. Jyn’s father is responsible for designing the Death Star. Jyn is broken out of imperial prison by Cassian (Diego Luna) for the Rebellion. They want her to track down her father, find out whatever she can about this new fangled Death Star, and if possible, retrieve the plans on how it might be stopped. Her mission will take her to the ends of the galaxy to reunite with her father and to provide hope to the Rebellion.
Finally after many films we finally get a war movie in a franchise called Star Wars, and it’s pretty much what I wanted: a Star Wars Dirty Dozen mission. It’s thrilling to go back to the height of the resistance against the Evil Empire and see things from a ground perspective with a skeleton crew working behind the scenes. We may know the future events of those Death Star plans but we don’t know what will befall all of these new characters. Who will make it out alive? The open-and-shut nature of this side story in the Star Wars universe brings a bit more satisfaction by telling a complete story. This film will not have to wait for two eventual sequels years down the road in order for an audience to form a comprehensive opinion. I welcome more side stories like Rogue One that expand upon the fringes of the established universe and timelines, that establish colorful new characters and tell their own stories and come to their own endings, and hopefully don’t feature any more Death Stars (more on this below). It seems like it was ages ago that major studio tentpoles just attempted to tell a single, focused story rather than set up an extended universe of other titles to nudge along their respective paths. Director Gareth Edwards (2014’s Godzilla) is less slavishly loyal to the mythos of the series than J.J. Abrams. His movie doesn’t feel like flattering imitation but its own artistic entry. The cinematography is often beautiful and the natural landscapes and sets provide so much tangible authenticity to this world. Edwards has a terrific big-screen feel for his shot compositions and achieving different moods with lighting. He knows how to make the big moments feel bigger without sacrificing the requisite popcorn thrills we desire.
Rogue One has to walk a fine line between fan service and its own needs. While it’s fun to see Darth Vader on screen again voiced by the irreplaceable James Earl Jones, it’s also a bit extraneous other than some admittedly cool fan service. We don’t need to see Vader clear out a hallway of Rebel soldiers but then again why not? It’s the same when it comes to the inclusion of cameos from the original trilogy. Some are minor and some are major, achieved through the uncanny valley of CGI reconstruction. Gene Kelly may have danced with a vacuum cleaner and Sir Lawrence Oliver and Marlon Brando both appeared as big floating heads after their deaths, but this feels like the next step beyond the grave. There’s a somewhat ghastly feel for watching a dead actor reanimated, so your sense of overall wonder may vary. The cameos are better integrated than the Ghosbusters ones.
There’s a great cinematic pleasure in putting together a team of rogues and rebels. The characters on board this mission have interesting aspects to them. Chirrut Imwe (Donnie Yen) is a blind warrior and aspiring Jedi. He feels like he stepped out of a great samurai movie. He uses his connection with the Force to make up for his lack of visual awareness, and Chirrut demonstrates these abilities in several memorably fun instances. There’s a world of back-story with Saw Gerrera (Forest Whitaker), a dotty wheezing warrior who is more machine than man at this point. Whitaker gives an unusual performance that reminded me of a kindlier version of Dennis Hopper in Blue Velvet. The reprogrammed robot K-250 (vocal and motion-capture performance by Alan Tudyk) is a reliable source of catty comic relief and I looked forward to what he was going to say next. The first 40-minutes is mostly the formation of this group, and it’s after that where the movie starts to get hazy. We know how it’s all got to end but the ensuing action in Act Two feels a bit lost. This may have to due with the reportedly extensive reshoots that were done last summer to spice up the movie (much of the earliest teaser footage isn’t in the finished film). I’d be fascinated to discover what the original story was from Chris Weitz (Cinderella) and just what rewrites Tony Gilroy (Michael Clayton) performed so late into its life. For much of the second act, the characters feel a bit too subdued for the life-or-death stakes involved, and that translates over to the audience. We travel to different locations throughout the first two acts but I can’t tell you much about them other than some intriguing mountainous architecture. The plot is a bit too undercooked and still obtuse for far too long, requiring our team to bounce around locations to acquire this person or that piece of information. Rarely do the characters get chances to open up.
It all comes together in the final act for a 30-minute assault that makes everything matter. It’s a thrilling conclusion and the movie finds a way to keep escalating the stakes, bringing in powerful reinforcements that force our Rogue One crew to alter their plans and placement, while still clearly communicating the needs of each group and the geography as a whole of the multiple points on the battlefield. It’s what you want a climactic battle to be and feel like where each player matters. It’s also a welcome addition to the Star Wars cannon, as we’ve never seen a beach assault before. It feels like a new level that was unlocked in some video game, and that’s no detriment. The ending battle has different checkpoints and mini-goals, which allows for the audience to be involved from the get-go and for the film to jump around locations while still maintaining an effective level of suspense. Many of these characters make something of a last stand, and you feel the extent of their sacrifice. I read in another review that the reason Jyn and her rogues win is because they accept that they are replaceable, and Orson Krennic fails because he made the mistake of believing himself irreplaceable. I think that’s a nice summation about the nobility of sacrifice. I won’t get into specific spoilers but I was very pleased with the ending of the film even though it’s not exactly the happiest. It feels like a fitting ending for the darker, grittier Star Wars tale and it provides earned emotional resonance for the setup of A New Hope, which this movie literally rolls right into.
With as many fun and potentially interesting characters aboard for this suicide mission, it’s somewhat surprising that they are also the film’s weak point. Beyond simple plot machinations like Character A gets Character B here, I can’t tell you much more about these rogue yet noble folks other than their superficial differences. Take for instance the Empire turncoat, pilot Bodhi Rook (Riz Ahmed) What personality does he have? What defines him? What is his arc? What about Cassian? He’s supposed to secretly assassinate Jyn’s father if given the chance, but do we see any struggle over this choice? Does it shape him? Does his outlook define his choice? Can you describe his personality at all whatsoever? What about the villain, Krennic? Can you tell me anything about him beyond his arrogance? What about Baze Malbus (Wen Jiang), who carries a big gun and is close friends with our blind wannabe Jedi. Can you tell me anything about this guy beyond that? Even our fearless leader, Jyn Eros, feels lacking in significant development. She wants to find her father, get vengeance, but then changes her mind about sacrificing for the greater cause of hope. Many of the character relationships jump ahead without the needed moments to explain the growth and change. The original trilogy was defined by engaging characters. When you have a ragtag crew of six of seven rogues, you better make sure each brings something important to the movie from a narrative perspective, and not just from a pieces-on-the-board positioning for action. Look at Marvel’s Guardians of the Galaxy for tips. If this was going to be a powerful and emotionally involving war movie, the characters needed to be felt deeper. All too often they get lost amidst the Star Wars debris and then they become debris themselves. Ironically enough, Rogue One has the reverse problems of The Force Awakens, a movie that benefited from engaging characters but sapped from an overly familiar and cautious story. It’s telling when my favorite character, by far, is a sassy comic relief robot.
Let’s talk about the Death Star in the room, namely the fact that over the course of eight Star Wars movies there have been Death Stars, or the construction thereof, in five of them (63% rate of Death Star sighting). We need a break. You can cal it a Star Killer Base whatever in Force Awakens but it’s still a Death Star in everything but name. I can’t even put a number to the amount of money it cost the Empire/First Order to build these things, plus the review process to try and correct design flaws that never seem to get corrected. At this point it feels like this model just isn’t cost-efficient for its killing needs. What about a more mobile set of multiple mini-Death Stars? I hope that the filmmakers for the new trilogy (Rian Johnson, Colin Trevorrow) refrain from putting another similar planet-killing space station-type weapon into their movies as we’ve had enough. However, the use of the Death Star in Rogue One was perfectly acceptable because it already fit into the timeline of the first film. I also greatly appreciated the clever retcon as to why the Death Star had its fatal flaw. It took a bothersome plot cheat from 1977 and found a gratifying and credible excuse. Now when Luke blows up that sucker it’ll have even more resonance.
Rogue One is a Star Wars adventure that feels like its own thing, and that’s the biggest part of its success. By being a standalone story relatively unencumbered by the canonical needs of hypothetical sequels, the movie opens up smaller stories worth exploring and characters deserving a spotlight. This is an exciting and entertaining war movie, and the kind of film I want to see more of in this multi-cultural universe. It’s not a faultless production as the lackluster character development definitely hampers some audience investment. I wish more could have been done with them before they started being permanently taken off the board. While Rogue One is looking to the past of Star Wars it still makes its own independence known. I hope this is the start of a continuation into exploring more of that galaxy far far away without the required additions of every Skywalker and Solo in existence. It’s a far bigger universe and it needs its close-up.
Nate’s Grade: B
After eight years and over a dozen movies, the unstoppable box-office juggernaut that is the Marvel Cinematic Universe (MCU) seems like it could successfully sell the public on any concept, no matter how undeniably bizarre. This is the same studio that made us weep over the death of a tree that said three words. At this point, I think I can argue that the MCU has a higher film-to-film consistent quality of excellence than Pixar, the other most trusted brand in cinema (Pixar’s creative/emotional highs are certainly higher but they’ve had their share of misses). Marvel has earned the benefit of the doubt. The common complaint is that their movies feel too formulaic and insubstantial. I would definitely argue against the latter and the former needs no real defense. Marvel has built an empire on a system that works because it delivers crowd-pleasing and character-oriented blockbusters that are packed with payoffs for fans and newcomers. The alternative, chiefly the dour bombast of the fledgling DC film universe, isn’t much more appealing, but then again I have been labeled a “Marvel shill” by those infuriated from my inconceivable pan of the very conceivably terrible Suicide Squad, so take my word with some skepticism. For any other brand, Doctor Strange could be too weird. With the MCU, it’s another comforting sign they really know what they’re doing.
Stephen Strange (Benedict Cumberbatch) is a brilliant New York neurosurgeon who loses full control over his hands after a horrible car accident. He travels to Nepal to seek out holistic remedies to aid his recovery and instead finds the Ancient One (Tilda Swinton), a powerful mystic. She takes a liking to Strange and invites him into their temple to train as a pupil of powerful sorcerers (Chiwetel Ejiofor, Benedict Wong). Former sorcerer, Kaecilius (Mads Mikkelsen), has gone rogue and believes the only way to survive the oncoming cosmic giant Dormammu is to join him. Doctor Strange must summon all the skills of multiple dimensions in order to save the day.
Doctor Strange is at its core an origin tale and one that feels somewhat familiar at least for its first half. It’s likely not an accident that Stephen Strange bears more than a passing resemblance to Marvel’s other egotistical, arrogant charmer, Mr. Tony Stark. He’s a man who has to be humbled and learn the error of his ways and his outsized hubris, which makes for an effective character arc to structure an introductory movie around. It also makes fine work of Cumberbatch’s otherworldly sense of haughty superiority (I can’t wait to watch future Strange and Stark banter). The first half is essentially Training Montage: The Movie. Strange learns about the ancient mystic arts and, more importantly, super powers. The movie doesn’t follow Thor’s lead and argue that magic is another form of science. It declares magic as its own thing. Strange learns how to open portals, how to shift reality, how to astral project, and even how to stop time. Each new power is given proper attention and the learning curve adjusts as needed, allowing an audience to process the various rules and dramatic stakes. It’s a structurally smart assembly of mini-goals to keep an audience secure in what otherwise could be overwhelming for its New Age mumbo jumbo.
After the origin heavy lifting is taken care of that’s when Doctor Strange becomes everything I could hope for, namely a highly imaginative action movie with a breakneck pace and a boundless sense of imagination. This movie feels kinetically alive and unpredictable in ways that few Marvel movies even approach. Once Strange and Kaecilius meet at the halfway mark it becomes a gallop to the finish line with one highly entertaining action set piece after another, and even better they are wildly different. We don’t have battles about running and firing weapons or just punching bad guys extra hard; instead, it’s reality itself that bends to the will of the fighters. Characters walk on walls, shift the state of architecture, create teleportation portals to hop in and out of, shift the entire gravity of the world to force people away from said portals, and turn New York City into a kaleidoscopic playground. There’s an extended chase scene that literally feels like a series of M. C. Escher paintings come to starling life. The sequence is eye-popping in the best way and, shocking enough, it’s not even the climax of the movie. There are so many fun possibilities for crazy action sequences. There are other sequences that stand out, such as an out-of-body fight between two warring astral projection foes. The real climax of the movie is something I’ve never seen before, a battle that takes place as time resets. The smoldering ruins of a cataclysm are put together brick-by-brick and characters dodge the debris as it rapidly reforms. It’s visually thrilling to watch but it’s also a clever sequence because there are continuous opportunities for danger and in many ways that your brain cannot naturally suspect, like when a wall reforms and traps someone within. Whatever your feeling on the general MCU and its blockbuster formula calibrations, Doctor Strange is a great leap into something different, momentously exhilarating, and inventive.
Director Scott Derrickson (Sinister) was an intriguing choice considering his background in supernatural horror, but, as should be obvious, the MCU overlords score again with their foresight and risk-taking. Derrickson’s visual influences hew much closer to Christopher Nolan and the Wachowski Siblings than the greatest hits of the MCU, and that’s exactly what this world needed to stand out on its own. I cannot overstate just how enjoyable the last hour of the movie can be, though this isn’t meant as a backhanded slight against that first half. The action-packed hour only works because of the setup from before and laying a careful foundation for the characters, their dynamics, and the rules of this trippy universe that bends conventional physics. All the careful world-building and training montages set up the sprint through a fireworks factory of fun, and I had a smile plastered to my face the whole time, eagerly anticipating the next detour into crazy.
I’m even going to impart you, dear reader, with some advice I haven’t given since 2013: if possible, see this movie in 3D. The hypnotic visuals and elusively shifting reality demand to be seen with the added help of the third dimension. The movie will still obviously work in a non-3D format but why deny yourself the full impact of these incredible visual experiences? New York City contorting is worth the extra few bucks alone.
The acting is another highlight for such an enjoyable movie. Cumberbatch (The Imitation Game) easily makes for a terrific lead actor, someone who can bring a sense of gravitas or dry sarcasm when called upon. His sense of comedy is underrated and this Sorcery Supreme gets his fair share of punctuating the weird and wild with a perfectly delivered joke. A bit with a sentient cape allows for great physical comedy. His American accent is also much improved from earlier far spottier efforts in 2013’s August: Osage County and 2015’s Black Mass, which featured perhaps the worst “Baustun” accent in recent memory. Cumberbatch is the charming smartass, the know-it-all who realizes how much he still has yet to learn, and his final showdown with the Big Bad Evil sheds large-scale disaster for something much more personal (no giant portal in the sky or faceless army of monsters/aliens, hooray!). His character arc of learning that it’s not about himself culminates in a brilliantly conceived sequence that satisfies. The other standout is Swinton (Snowpiercer) who once again melds with her character, who happens to be a mysterious Celtic mystic who may not even be human. The early half is instantly elevated when Swinton is on screen. She presents a matter-of-fact sense of the preposterous that is downright serene. It’s also a role that is more than just a requisite mentor as The Ancient One has some secrets that will be revealed. I was also genuinely pleased with how much screen time Mikkelsen (TV’s Hannibal, Rogue One) gets for his villain, who has a wicked deadpan. I pity Rachel McAdams (Spotlight) who plays the underwritten love interest role we’ve seen similar to Natalie Portman prior performances. She at least gets a few good scenes before being forgotten.
With each additional entry into the ever-expanding Marvel Cinematic Universe, the fan in me gets to reexamine and realign the pecking order of quality. In my own subjective rankings I would say that Doctor Strange is just below the top tier of the MCU (Guardians of the Galaxy, Civil War, Iron Man) and on par with Winter Soldier. This is a highly enjoyable and highly imaginative action movie teeming with eye-popping visuals. Many of the visual set pieces are stunning and demand to be witnessed on the largest screen possible. The movie never loses its sense of fun and wonder while still respecting the dramatic stakes of the cataclysmic events, and when it goes big it makes it matter. I have no previous attachment to this character and Doctor Strange was just about everything I wanted the film to be and then some. It’s another sign that Marvel can take any property and find the formula to make it a satisfying smash. I enjoyed Doctor Strange enough that I want to see it again, and this time even bigger to better soak up the strange.
Nate’s Grade: A-
Rather unremarkable and rather dingy, a big-budget remake of Clash of the Titans removes all the fun from the campy 1981 original. Stop-motion is replaced with the sheen of super CGI, but the whole souped-up production feels hollow and overly serious for a movie involving fantastical creatures and Liam Neeson as Zeus. The original film was by no means a classic but it had an enjoyable retro spirit thanks to effects by Ray Harryhausen. The gods are trivialized and hardly in the movie, which is a shame. Danny Huston, as Poseidon, gets one single line in the film. Worse, Perseus (Sam Worthington) is given the motivation of revenge, instead of love, seeking to stand up to the gods who have left man to stew in despair. He blames the treacherous Hades (Ralph Fiennes) for the death of his father. And so the epic adventure is for vengeance, which gives everything a somewhat nasty pall. Who wants to watch a story about Greek mythology where the main character wants to rid the world of the gods? Why would Zeus go along with this? For a fairly straight forward plot, the movie frantically rushes from scene to scene. The action sequences are a particular letdown for director Louis Leterrier (Transporter). The CGI effects, mostly efficient, are like quick blurs and whooshes. You can?t tell what’s happening or you just don’t care. The movie has no character development and I’m not even certain I liked Perseus. Worthington?s scowling and howling is starting to get old after three high-profile action roles in an 18-month window. Would you believe that there isn’t even a titan to be clashed?
Nate’s Grade: C
This is very different James Bond and it’s about time. The Bond film franchise began all the way back in 1962, and it essentially became the blueprint for the modern action movie. Quips, alluring women, exotic locations, car chases, colorful villains, and spoiled plans for greed or world domination. But even if Bond got the ball rolling, the action movie became its own insatiable beast, thanks to the likes of studio bean counters and the ubiquitous uber-producer Jerry Bruckheimer. The 90s Bond revival followed suit. The movies became more about extravagant fireballs, throwaway characters, and preposterous scenarios. After 2002’s Die Another Day, where Pierce Brosnan’s Bond drives an invisible car through a melting ice palace caused by a solar laser from space run by a yuppie playboy who really had the DNA of a North Korean dictator… well, you don’t need to be an expert to figure out that something was rotten in that state of Bond.
The Bond films have great history to them, but let’s not get overly romantic here; a majority of the James Bond movies are outright crap, especially the ones with Roger Moore. There were jaunts into space, men with metal teeth, Timothy Dalton, a title called Octopussy, and Christopher Walken trying to have California fall into the ocean. Let’s face it, half the movies are rubbish. Someone, anyone try and tell me the redeeming qualities of Moonraker. The last good-to-great Bond movie was Brosnan’s debut, 1995’s Goldeneye. The Bond franchise has been in desperate need for a makeover. This is it.
The producers went back to Bond basics. The long-time producers had the rights to every Ian Fleming novel, except for Casino Royale, which was turned into a cheesy comedy lampooning Bond instead of competing with the franchise. Several decades later, we’re given a serious adaptation of Royale, Fleming’s introductory book about the secret agent that rewrote movie rules. The new Bond has a splash of Jason Bourne in him and seems more tightly wound and hard-boiled. He doesn’t have time for trivial decisions like shaken or stirred. “Does it look like I give a damn?” he barks at the bartender.
Bond (Daniel Craig) is more thug with a badge than a suave secret agent. He’s just risen to double-O status and his boss, M (the incomparable Judi Dench), doesn’t feel that he’s ready or can be trusted. But then, he is the best poker player MI5 has. Le Chiffre (Mads Mikkelsen) is entering into a high stakes poker game worth millions of dollars. He’s playing with the money of African warlords and terrorists and has promised them a great return on their investment. Bond is assigned to gather information and stop Le Chiffre from financing terrorism. Vesper Lynd (Eva Green) is a representative of the bank that will be sponsoring Bond in the card game. It’s up to her to keep tabs on Bond and make sure her bank?s money is wisely invested.
Now this is what action movies should be like. Casino Royale is a terrific ride with great action sequences, great intrigue, strong acting, and some wonderfully exotic locations. The movie, like Bond to Vesper, sure feels the need to prove money was well spent. The story is smart and filled with sharp dialogue, perhaps thanks to co-writer Paul Haggis (Million Dollar Baby, Crash). This is Bond dialed back, stripped of fancy gimmicks and gadgets and left to battle with his wits and his brutality. This is a meat-and-potatoes action movie without irony or frills. It’s serious about its business and business, let me tell you, is good. Casino Royale is monstrously entertaining.
There was a lot of grumbling when Craig was selected as the next actor to fill the 007 shoes. Some scoffed at the idea of a blonde Bond, as if hair color had shot to the top of the list of important qualifiers. I wrote this about Craig after seeing 2005’s Layer Cake: “This man is a modern day Steve McQueen with those piercing blue eyes, cheekbones that could cut glass, and the casual swagger of coolness. We may never see Craig sweat but he still expresses a remarkable slow burn of fear so effectively through those baby blues.” This man is the perfect candidate for a Bond reboot. He has a boxer’s face, those wonderful eyes, and a sculpted body that will take many a breath away. But even better, Craig is likely the best actor that has even been tapped for 007. Connery will always be the sentimental favorite, and rightfully so, but Craig imbues his Bond with startling amounts of emotion and vulnerability. In the dramatic black and white opening, his first kill isn’t clean and quick, it’s long, drawn out, messy, and leaves Bond shaken, not stirred. His relationship with Vesper gives him even more opportunities to feel and be tortured, sometimes literally (Note: a naked torture sequence is far too intense for children, especially those with their genitals on the outside). Craig gives a rich performance. When he’s chasing bad guys you see the determination of his running, the anguish on his face. When he’s flirting with women you can practically feel the smolder. This is a far more pragmatic Bond and Craig is the right actor for the job.
Green leaves her mark as one of the best Bond girls in the franchise. Usually the Bond women are either respites for fine-tuned lovemaking, or damsels wronged by the eminent domain of evil. She’s sinewy and sexy in a way more film stars should be, and her acting is on top. She has a nice moment where she sits in the shower in shock after being witness to the reality of murder. She showed a lot of promise, and about every inch of herself in The Dreamers, and gives a commanding performance on her biggest stage.
Director Martin Campbell has some history with the Bond franchise, restarting it with Goldeneye. He’s a pro at orchestrating action sequences, and there are some doozies in Casino Royale. The beginning sequence is a thrilling foot chase inside a construction zone. Bond’s target, a bomb maker, bounces off walls, swings along ledges, and motors around beams and ladders like he was a trained monkey. It’s an exciting French style of acrobatics called Parkour, and it was used to dizzying effect in this year?s District B13. The chase just goes from one level to another, and the stunts are brutal and of the death-defying variety. It’s a showstopper opening. An airport sequence is also quite memorable, as Bond races to stop a bomb from reaching an airplane. Campbell has taken a hint from the Jason Bourne spy movies and made Bond more reactionary to his surroundings. Many fight sequences feel tense and un-choreographed, even though we know that isn’t the case. When this Bond gets into scuffles you don’t know whether he’ll make it out unscathed. Campbell keeps the pace steady and the visuals crisp. Best of all, Campbell allows the audience to fully see what’s taking place. There’s no MTV-style edits. The film feels totally in control like the best action movies do. You’ll feel battered, bruised, but exhilarated all the same.
However, Casino Royale is not a perfect action movie. It feels way too front-loaded; all the big action sequences seem to occur within the first hour. The film then settles in for a climactic game of… cards? I’m not one who fell into the spell over Poker on TV the last few years. It just doesn’t seem that thrilling to me to watch one guy turn over his cards and then wait for another to turn over their cards. There are only so many combinations to be had, and hoping for Bond to have a flush to beat out four of a kind is just not high drama. It’s luck. The poker scenes seem to last longer than they should, as does the film as a whole. This is on record the longest Bond movie ever, clocking in at 144 minutes. It’s a whole hell of a lot of fun, but the tacked on ending in Venice seems like an entirely different movie slapped together for closure. The villain is somewhat weak. He’s given a nifty visual item, weeping tears of blood, but it is meaningless. The plot also gets too convoluted for its own good, with double-crosses, triple-crosses, and finally a reveal as to who the Big Bad in Charge was and I could not for the life of me remember who he was. Seriously, there are so many characters and faces shoved in that the producers could throw us a bone. All I’m asking for is some clarity while I chow down on my popcorn.
Casino Royale is the Bond movie Ian Fleming would have paid to see. Craig and Campbell have given new life to a teetering franchise. This Bond is much scrappier and more cunning. The action sequences are slick and the movie is fun and engrossing, plain and simple. In the closing seconds, when the familiar notes of the James Bond musical theme come alive you will feel like the journey has been earned.
Nate’s Grade: A-