The successful Uncharted series (2007-2016) are some of the most movie-ready video games for big screen adaptation. While playing the globe-trotting, puzzle-solving, treasure-hunting action-adventures, it feels very much like you’re already in the middle of a big-budget Hollywood blockbuster. The game was in development for so long that the producers have finally ditched Nathan Fillion, the celebrity doppelganger in look and attitude of the game’s swashbuckling protagonist Nathan Drake, and resorted to everyone’s favorite web-slinger Tom Holland as a younger version of the hero. He’s a brainy bartender who is looking for some hidden Magellan treasure, and maybe his missing older brother too, and is aided by Victor “Sully” Sullivan (Mark Wahlberg), an Army vet with a shared goal of retrieving the gold before his rival, wealthy industrialist Santiago (Antonio Banderas). It’s a race against time and while it doesn’t reinvent the action-adventure wheel, Uncharted is a perfectly diverting piece of entertainment. The banter is fun between Holland and Wahlberg, the action set pieces are brisk, and the third act in particularly is just a showstopper of big action bravado. The visuals are eye-grabbing and the action sequences are inventive and exciting. That’s what Uncharted gets the most right, that sense of fun the games have built into their core, while keeping things moving smoothly with colorful characters and large-scale action. You’ve seen some combination of this movie before, but even genre masterpieces are built from their influences, so being derivative is not a fatal flaw as long as the filmmakers get the essentials of storytelling and action cinema right, and they do here. The world of video game movies is already one where the bar is fairly low for quality, but it seems like Hollywood has started raising its game, like with the new Tomb Raider, Detective Pikachu, Sonic the Hedgehog, and the upcoming Last of Us prestige HBO series. Count Uncharted as the Saturday morning popcorn spectacle that knows exactly how to deliver a good time in only 105 minutes.
Nate’s Grade: B
The stop-motion animation wizards at Laika have made some of the most charming and visually impressive movies of the last few years, including The Box Trolls, Kubo and the Two Strings, and ParaNorman. They’ve built up enough trust that I will see anything that they attach their name to. Missing Link is probably their least successful big screen effort yet, though that still means it’s only perfectly fine rather than great-to-amazing. It’s a heartfelt buddy comedy about a Bigfoot creature (voiced by Zach Galfianakis) that seeks out mentorship from a dashing adventurer (Hugh Jackman). It’s a sweet story but not fully emotionally engaging because the characters are fairly simplistic. There isn’t a lot of depth here and, surprisingly, more crass jokes aimed at a younger audience than their earlier output. From a visual standpoint, it’s beautiful with vibrant colors and fluid animation that has become indistinguishable from CGI nowadays. The action set pieces, usually appearing at a regular clip with each new location change, are fun and have their clever moments, like a capsizing ship that reminded me of the spinning Inception hallway. It’s an amusing, lower tier animated movie for Laika, but I’m worried that there might not be more of these movies the way they’re going at the box-office. Laika was treading financial water with excellent movies, and anything “less than” seems like it could possibly tip the independent animation production company over for good. Missing Link is a cute, mostly harmless, mostly entertaining movie that just doesn’t have the same ambitions and level of execution that previous Laika films have had. With that being said, it’s still worth a watch on the big screen for any animation aficionado.
Nate’s Grade: B
It’s hard not to talk about the fledgling DCU without grading on a curve. Wonder Woman was a great success and a definite step in the right direction but it still had clear Act Three problems. However, when your previous movies are the abysmal Suicide Squad and Batman vs. Superman, anything in the right direction is seen as enlightenment. There are currently no planned Superman films, no planned Batman films, and it looks like the teetering DCU is banking its future on the success of Wonder Woman and Aquaman. If you had told me that the future of an interconnected series of franchises would rest upon the shoulders of a man who talks to fish, I would have laughed. Enter director James Wan, best known for the Conjuring franchise and plugging into Furious 7 without missing a beat. Warner Bros. desperately wanted Wan’s stewardship to get a notoriously difficult comics property to float in the modern market. The early marketing was not encouraging but I held out a slim degree of hope that Wan would make it work. While Aquaman as a whole has its share of problems, Wan has done it. He’s made a big screen Aquaman movie that is fun, visually immersive, weird, and packed with great action. I was just as surprised as you, dear reader, but the smile on my face was evident.
Arthur Curry (Jason Momoa) is heir to the undersea throne of Atlantis. His mother (Nicole Kidman) fled her arranged marriage and had a son with a human lighthouse keeper. She retreated back into the ocean to prevent further harm to her shore side family. Arthur is approached by princess Meera (Amber Heard) to return to Atlantis and claim his birthright to the throne, currently occupied by Arthur’s half-brother, King Orm (Patrick Wilson). The reigning king is planning to unite the seven sea kingdoms to launch an attack against the surface-dwellers. Arthur must go back to the people who reportedly killed his mother and challenge his half-brother for supremacy. Along the way he’ll have to venture across the globe with Meera for a series of adventures to reclaim lost artifacts, while also dodging Black Manta (Yahya Abdul-Mateen II), a pirate gifted with underwater technology who swears vengeance against Arthur for letting his father die.
Make no mistake, there is definitely a ceiling capped for Aquaman. The characterization is pretty standard stuff with little added nuance. It’s a dash of Chosen One destined to bridge communities, a dash of Prodigal Son outcast trying to make amends and duty, and there’s the general pledged vengeance that reappears again and again for motivation. The plot is reminiscent of a video game, structured so that Arthur and Meera have to travel from one stage to another, finding an important artifact and then going to the next stage. Sometimes there are mini-bosses at these various video game stages. The antagonists are acceptable but without much in the way of depth or charisma. You might even find yourself agreeing with King Orm as far as his pre-emptive strike over mankind (the latent racism of “half-breeds” maybe not as much). The leads are also given little. Momoa (Justice League) is a naturally charismatic actor but his range is limited; he basically has two modes, off and on. This might have been one reason why the screenplay resolves to merely push him toward his “call to action,” which I thought was his Justice League arc. Still he’s an affable and handsome presence even with lesser material. Heard (London Fields) is struggling to find her character’s place in the story. She’s a romantic interest, quest cohort, and there are attempts to push through more feminist agency but it’s too murky. It feels like she’s trapped by her character and her giant Halloween store red wig. If you cannot get over these deficits, it’s going to feel like a relentless 143-minute video game.
And yet the movie works thanks to the talents of Wan and the overall abundant sense of exuberant fun. Wan has become a first-class chameleon, able to adapt his skill set to whatever genre he attaches himself to, be it high-octane car chase thriller, slow burn horror to grisly torture porn, or now splashy superhero blockbuster. Early on, I knew we were in good hands when Wan showcases a destructive fight scene between Kidman and a group of aqua storm troopers in long takes and wide angles, letting the choreography speak for itself and allowing the audience to fully take in every smash and crash. The action is consistently interesting and filmed in ways to highlight its best points. An underwater brotherly battle takes the movement within water into account, adapting fight choreography to add this new dimension. That’s what good action movies should be doing, applying their unique settings into the action development. There isn’t a boring action moment in the film. Even when we get to the big CGI armies duking it out, Wan instinctively knows to pull back to avoid overkill. Even the otherwise normal hand-to-hand combat is clever and consistently entertaining. The highlight of the movie is actually on land, an extended chase through the villas of Tuscany. Arthur and Meera are battling Black Manta but they’re also divided, and Wan’s camera will zoom back and forth between the two, connecting each on their parallel tracks. They jump from tiled roof to tiled roof, escaping danger. There’s one super aqua storm trooper who takes a more direct approach and just runs through room after room, and the camera follows him on this direct line of destruction. There’s even a payoff where Meera uses her powers in a wine shop to her great advantage. It’s moments like this where Wan is clearly having fun and demonstrating that he and his team have put good thought into their action.
The visuals are wildly immersive and amplify the sense of fun the film has to offer. There are plenty of cinematic reference points of influence here, from George Lucas to James Cameron, but Wan and his team do an excellent job of making this universe feel full. We visit many different undersea realms and people, including seahorse people, crab people, and just taking ownership of the weirdness without irony is refreshing. With the exception of Momoa’s need to undercut moments with quips, the film feels genuine and proud of its old-fashioned mentality, taking the ridiculousness and treating it with sincerity. That doesn’t mean there aren’t campy and absurd moments that are enjoyable precisely because of their camp and absurdity. There are people riding great white sharks and battling crab people to the death. How can that not be silly? There’s one group of creatures that feel plucked from Pitch Black, a band of feral monsters vulnerable to fire. There’s a fun and effective sequence where Arthur and Meera must dive to escape with their lit flare and we see the full totality of their situation, a literal sea of these monsters breaking apart just so as they dive. It’s a creepy moment made even better by Wan’s visual choices, which always seem to correspond to what’s best for the experience. The special effects are uniformly great and the attention to the undersea worlds is pristine.
Ultimately your view of Aquaman will come down to what you’re willing to forgive in the name of fun spectacle. Its best Marvel Cinematic Universe (MCU) equivalent are the pre-Ragnarok Thor films. There are definite deficits with the minimal characterization and the familiar hero’s journey plot arc, but the execution level and the sheer energetic entertainment are enough to rise above. The action sequences are routinely thrilling, eye-catching, and wonderfully alive and clever thanks to Wan. They’ve found a way to make Aquaman cool and fun, which is what rules the day when it comes to the film version. Aquaman is another step in the right direction for the notoriously gloomy DCU. If Wan was attached for a sequel, I’d genuinely be interested. This is nothing you haven’t seen before in any number of movies (just now underwater), it’s not exactly intellectually stimulating or emotionally involving, and yet the sheer success of the visuals, action orchestration, and the sense of fun override the rest of the detractions for me. It reminds me of the Fast and Furious franchise. I don’t care a lick for any non-Rock/Statham characters; I’m just there for the physics-defying stunts and set pieces. It provides the goods when it comes to action spectacle, and so does this movie. If you’re looking for a 90s throwback to big, fun action movies, then take the dive with Aquaman.
Nate’s Grade: B
Lara Croft was best known for her exaggerated physical assets (rendered as Madonna-worthy pointed polygons) and short shorts than as any sort of character. She was realized on the big screen in 2001’s Tomb Raider as an elite physical specimen portrayed by Angelina Jolie, where the filmmakers went the added step of padding Jolie’s bosom to better reflect the source material’s image. The filmmakers literally thought this aspect would be make-or-break with fans, as if Jolie herself was not naturally vivacious enough. As you can imagine, Lara Croft was primarily seen as a sexy avatar, whether on the small screen or the big screen. This new Tomb Raider aims to better ground its story, tone, and central heroine, and it mostly succeeds. This is a solid, pleasantly enjoyable mid-tier action movie that might also qualify as the best video-game-to-film adaptation so far (sorry Uwe Boll).
Lara (Alicia Vikander) is struggling in the wake of her father’s (Dominic West) disappearance. It’s been years but she holds onto hope that dear old dad is still out there. One day, she discovers her father’s secret study and a video message he recorded confessing why he left. He’s seeking a fabled tomb on a hidden island off the coast of Japan, a tomb devoted to a powerful goddess of myth who sacrificed her admirers. Also looking for the tomb is Vogel (Walton Goggins) and a team of armed mercenaries. Lara must stay ahead of the mercenaries, find her father and the long-lost hidden tomb.
This is a Lara Croft stripped down and absent the male gaze, which has defined her travails just as much as the treasure hunting adventures. There’s not a single shot in the movie that seeks to ogle Vikander’s lean body. Even her outfit, as mentioned a staple of Croft’s early appeal, is a modest take top and khakis. The emphasis this time is on what she endures and overcomes rather than the curvature of her body. This is an attempt at an origin tale, rebooting Lara for a new generation of fans. She’s less the cool buxom sexpot with the twin pistols than a struggling young woman facing her fears. This is the first time Lara Croft has been envisioned as a character. There’s a level of broader realism that the movie holds onto, positioning this Croft as less the gun blazing super cool badass and more as a stealthy, plucky, and scrappy figure of moderate action. There are moments where she hides and moments where she runs, as they are the best recourse. She’s not imposing in her build and poise like a Gina Carano (Haywire) but Vikander’s got some serious moves. With all that in mind, let’s not get too carried away here. Lara Croft may have some extra dimensions but she’s not exactly a fully formed, three-dimensional character or boasting the kind of magnetic personality that drew us to Indiana Jones or even a Nathan Drake. She’s capable but also limited in interest and charisma.
The action is invigorating enough and given a clear scope of play. Norwegian director Roar Uthaug (The Wave) orchestrates the action in clean long shots and precise edits, allowing the audience a clear sense of what is happening. A frantic bicycle chase and foot chase in the first act are given extra vitality by a roaming camera that takes in the full view. There’s enough variety in the action and natural consequences to keep things interesting. This is a movie that doesn’t feel overpowered with CGI, even though I know it’s present. Uthaug makes a point of emphasizing practical effects and sets, which adds a further level of realism to the excitement. I’d call it a more pared down, realistic version of an action adventure but it still has outlandish set pieces like Lara finding refuge atop a crumbling WWII era bomber that just so happens to be wedged atop a rock face overlooking a steep waterfall. Even during these moments, and the last act takes place almost entirely within the ancient tomb and its traps, the movie keeps things relatively credible. It’s fun without being too flippant and serious enough without losing its sense of amusement. Tomb Raider reminded me a lot of a big-screen version of an Uncharted game, a rollicking adventure that also feels rooted in our own world, but with a hint of the supernatural creeping along the edges. The conclusion has a few nice surprises following this pattern even with the possibility of actual zombies emerging.
Vianker (The Danish Girl) acquits herself nicely in the realm of action-adventure. She gained twelve pounds of muscle and has a pretty impressive six-pack. Vikander is a smaller actress by nature but the filmmakers do a fine job of placing her in believable action scenarios that rely upon her athleticism. Her Lara is a stubbornly independent protagonist who refuses to give up, which makes her a winning force even when her personality fails to sufficiently light up the screen. Vikander hurls herself into the role, performing an impressive array of stunts, and yelping along to the genre demands.
There are some plot holes that are hard to ignore, mostly pertaining to motivations. In the first act, we learn tat Lara is heir to a vast fortune of money and a big company that owns many other subsidiaries. However, she refuses to essentially inherit the company because it means having to sign papers declaring her missing father as deceased. I understand the character’s rejection of wanting to accept her father’s death, but when taken to this extent it becomes almost comical. Lara is seen scraping by for enough money to survive on her own. She’s forced to pawn her heirlooms and work as a bicycle messenger. She’s struggling to get by and yet her pride is standing between her and a massive fortune. This is just stupid. What’s to stop Lara from signing the paperwork, inheriting the fortune, and using said fortune to continue the search for her father? There’s also the motivation of her absentee father, who left to thwart the bad guys from finding the special tomb. However, he inadvertently leads them there because he was tracked. Had he not even left, the bad guys would not have found the island’s location and he could have been in Lara’s life. This is transparent potting to simply move the pieces across a board. Another example is Lu Ren (Daniel Wu) a ship captain ally she picks up that serves no real purpose other than ferrying her to the island. One character that benefits from motivation is the villain, Vogel. He’s not some mustache-twirling rogue but rather a guy hired for a job that wants to go home and see his kids again. It’s a nice, empathetic touch that makes Vogel grounded and a better fit.
Tomb Raider is a smaller, leaner, and enjoyable little action movie of modest ambitions. That sounds very conditional, I’ll admit, but it’s a scaled-down version of an exaggerated character doing splashy, sexy, exaggerated action heroics. It’s a stripped down reboot that grounds the action while still finding enough ways to have fun. It does get a little caught up in the edicts of an origin tale, overpowering moments with “First” significance (First Adventure, First Kill, First Fight, etc.). There are also some head-scratching plot holes that get glossed over to keep things moving along. Vikander is one tough cookie, and the film celebrates her brains as well as her brawn and absent any ogling camerawork. Tomb Raider is a suitably exciting action film that gives some hope for future Croft adventures.
Nate’s Grade: B
Jumanji: Welcome to the Jungle is a twenty-year plus sequel that is way more fun than you would have expected for a twenty-year plus sequel. It’s updated to modern-day by ditching a living board game and instead transporting four Breakfast Club high school stereotypes into the world of an old school adventure video game. The biggest boost is the camaraderie and comic interplay of the four leads (Dwayne Johnson, Kevin Hart, Karen Gillan, Jack Black), each blessed with memorable moments to shine and a satisfying arc. The adults are great at playing as children-in-adult-bodies. The film does a good job of introducing the rules of its world while also explaining the mechanics of video games (cut scenes, life meters, re-entering the game), at the same time holding your hand through it all. The satire of video games is often amusing like the strengths/weaknesses discussion, and there’s a very good reason why Gillan is dressed in a skimpy outfit, which even the movie calls out. It’s a simple story told without subtlety but this movie is packed with payoffs and spreads them evenly throughout. The actors are truly delightful and this should be a breakout role for Gillan. She is very adept at being silly with physical comedy and has a wonderful bit where she tries to seduce some guards after some flirting coaching from Jack Black. Thankfully, Black being a self-obsessed teen girl on the inside doesn’t veer into transphobic/homophobic mockery. The awkwardness of the body swap scenario is never forgotten, which lends itself to consistent comedy and heart. There are a lot of great little moments and enjoyable set pieces. Jumanji is a tremendously fun movie that won’t insult fans of the original. If you’re looking for an unexpected amount of entertainment this holiday season, check out the Jumanji sequel and one of the year’s best comic teams.
Nate’s Grade: B+
It may not be fair, but I was never expecting to like Steven Spielberg’s first foray into animation, The Adventures of TinTin. It just looked so busy and I’m still on the fence when it comes to motion-capture technology. So imagine my surprise when I found myself not just enjoying the movie but also actively loving it. This rollicking adventure practically hums with energy and imagination. It’s easy to get lost in its sweep. The action sequences, of which there are several, are terrific, breathlessly paced but showing great fair and imagination. It comes to the closest of any imposter to replicating the magic of Raiders of the Lost Ark. Give great credit to Spielberg but also his team of terrific Brit writers (Dr. Who’s Steven Moffat, Edgar Wright, and the man behind Attack the Block, Joe Cornish). The characters don’t feel like soulless androids, the adventure is lively, the immersive visuals are gorgeous to behold, and the scale of some of these action set pieces is just massive, in particular a chase through a Moroccan city that is performed in one unblinking take (although does it matter when it’s animated?). I felt transported while watching Tintin, back to a time of childhood awe and excitement. Some will find the movie wearisome and vacant, but I’m prone to shaking off my adult quibbles when a movie can make me feel like a kid again
Nate’s Grade: A-
Martin Scorsese tackling a children’s film feels like an odd fit for the man responsible for classic gangster epics and symphonies of violence. But if David Lynch, Kevin Smith, Tim Burton, and Danny Boyle can all make family films that don’t make your brain rot, then why not the greatest living director? Maybe notorious sadist Lars von Trier will be next. Adapted from the award-winning children’s book, Hugo is, as my pal Eric Muller put it, a family film for film historians.
Hugo (Asa Butterfield) is an orphan boy living beneath the walls of the Paris train station. He’s secretly the one responsible for winding up all the clocks and keeping time. He has to stay one step ahead of the Station Inspector (Sacha Baron Cohen), who snatches wayward boys and sends them off to an orphanage. Hugo has been swiping clock pieces from the booth of a mysterious toy collector, George (Ben Kingsley). He needs the tiny pieces to fix a metallic man that Hugo and his late father (Jude Law) had been working on together. Hugo is convinced that if he fixes the metal man the automaton will write out one last message from his father. Hugo befriends George’s niece, Isabelle (Chloe Grace Moretz), and the two of them explore the various shops and shopkeepers of the station. As they uncover more clues, the kids realize that George is actually George Méliès, the filmmaking pioneer best known for the 1902 fantasy, A Trip to the Moon (the one where the moon gets a bullet in its eye).
Scorsese’s first foray into 3D filmmaking is a rousing sensation for the eyes. The images pop without superfluous objects flying at the camera. The depth of field is nicely and creatively toyed with by Scorsese. Best of all, the 3D enhances the story rather than distracting you. Hugo is a celebration of the advances in moviemaking, and 3D is the latest advancement meant to make the theatergoing experience special. Of course the theatergoing experience has always been special, as the movie indicates. Where else but a theater can we collectively bond with a group of strangers, laughing collectively, feeling the pangs of emotion in unison? There’s a thematic rationale for Scorsese’s use of the third dimension. He masterfully fills the screen with wonderful images, like the massive inner working of clock towers. Scorsese’s signature tracking shots zoom in through the wintry 1930s Paris landscape and train station. A visual highlight is when a trunk of sketches busts open, the papers scattered all over the screen, some moving like flip books, creating the illusion of animation. I can honestly advise people to seek out a 3D showing of Hugo if given the option. For once, it’s worth the extra dough. I only anticipate making this same recommendation for the upcoming Piranha 3DD.
It’s the second half where the movie shows its true intentions, becoming a love letter to the power of cinema and the early pioneers of the art form. Scrosese has long been a historian of the movies, and Hugo is his celebration of the early cinematic dream makers, notably Méliès and his surreal theatrical landscapes. Arthur C. Clark famously said that “any sufficiently advanced technology is indistinguishable from magic.” That’s what early cinema was to a populace that had never seen the likes of moving pictures (we see an early audience fearing for their lives watching a film of a train arriving). It was like a new magic. The turn-of-the century filmmakers like Méliès were charting new terrain as visual storytellers, opening the public to new wonders of the imagination. Simple tricks of editing substitution, dissolves, and visual arrangement could help foster the ongoing illusion. It may be low-rent, like hand painting individual film frames, but it was the special effects of their day. D.W. Griffith once said of Méliès, “I owe him everything.” Scorsese is sharing his passion for the history of the movies and it’s hard not to feel the power of the movies.
But when Hugo gets swallowed whole by Scorsese’s nostalgia, the rest of the plot becomes incidental. The characters, which were not strong to begin with, are given pat resolutions that make you realize how flimsy the characterization is. The movie takes a sub-Amelie route, letting Hugo bring together disparate couples, but you don’t really know anything about these people. Emily Mortimer’s female florist has maybe two lines in the movie, so why should I root for her to get with the Station Inspector? There’s an older couple whose romance is sabotaged by an aggressive pooch. You can imagine the scintillating resolution that awaits. The film history section is honestly the best part of the movie, but it means that everything leading up to that point was just in service to prop up the academic nostalgia. It means that the characters and their mysteries were really unimportant, and they feel that way by film’s end. The movie just grinds to a halt. The mystery of the metal man is that he’s a MacGuffin, a means to discover Méliès’ past. The whole clockwork symbolism can be clumsy, instructing us time and again that people are broken and Hugo feels the need to fix things. Too bad he couldn’t fix the disjointed story.
The actors manage to make favorable impressions when they can fight free of the movie’s educational pull. Butterfield (The Boy in the Striped Pajamas) is a strong lead actor who rises above the sniveling preface of his character. He makes you root for the kid even when we don’t really know much about him beyond his Dickensian conditions. The kid has some pretty piercing Paul Newman-esque blue eyes too. Moretz (Let Me In, Kick-Ass) is showing the poise and grace to make it long term in this business. Kinglsey (Shutter Island) is effectively curt with his poorly veiled pain and regret. Cohen (Borat) expands his dramatic range noticeably, adding touches of empathy for a character that could mostly have been arch and cartoonish. He’s still the film’s best source for comedy. Michael Stuhlbarg (A Serious Man) makes a welcomed appearance as an expert on early filmmaking, Méliès especially. He serves as the mouthpiece for Scorsese’s passion.
Hugo is a family film that ultimately gets swallowed whole by the filmmakers’ passion. It makes for an entertaining and informative essay on the skill and vision of turn-of-the-century filmmakers, but if people are anticipating a fun story about a scrappy kid and his mischievous adventures, then this is not that movie. Hugo benefits from terrific visuals, strong acting, and Scorsese’s blend of whimsy and innocence without stooping to anything crass or lowbrow. Hugo aspires for the rich, romantic experience of a Jean-Pierre Jeunet film (Amelie, A Very Long Engagement) but comes up short. Hugo is at turns charming and magical but as a narrative it is too often flimsy, a wispy thing meant to lead to Scorsese’s love letter. It’s a fine and fitting tribute but even the best and most powerful love letter can only go so far, never mind the hassle of special 3D glasses.
Nate’s Grade: B
This lushly animated tale about good owls, and bad owls, but mostly owls feels indebted to Don Bluth’s The Secret of NIHM. There’s a legendary story about the guardians who would save the… remaining owls? The plot doesn’t ever really leap beyond the basic fantasy concepts of good and evil, heroic and manipulative. It’s hard for the tale’s drama to reach grandiose heights because, well, it’s owls. Not anthropomorphic owls, pretty much plain old owls. Some characters were just hard to distinguish between. I can firmly say that some things work better on page than screen, and descriptions of grand owl societies and owl-on-owl combat are definitely items that, when fully realized in such a literal fashion, just come across as goofy. Being directed by Zack Snyder (300, Watchmen), the movie looks gorgeously rendered but fails to leave any emotional mark for anybody who has ever seen a scrappy band of misfits topple the mean bad guys. The action follows the Snyder fast-slow-fast visual motif, which allows the audience opportunities to drink in the visual effects work. The mostly Australian vocal cast, plus Helen Mirren, provides some levels of amusement, but it’s the story that ultimately disappoints. Legends of the Guardians looks fantastic, but it’s story is far from legendary. And they needed to have a pop song by Owl City because the man has “owl” in his name, apparently.
Nate’s Grade: C+
This video game adaptation has the curious distinction of being both too simplistic and too complicated, sometimes in the very same breath. The harried screenplay could have used a lot more clarity concerning back-story, exposition, character roles, setting, rules of this Middle Eastern time period, supernatural rules, etc. At the same time, Prince of Persia is saddled with a pretty dopey story with weak characters. The plot is far too repetitious; somebody has the magic dagger that can turn back time, they lose it, they regain it, they lose it, repeat for over an hour. It feels like the story is never getting anywhere despite the fact that new, and still weak, characters are being introduced. The tone and look of the movie feels too beholden to its video game roots; the action is momentarily rousing but then seems overly coordinated to squeeze in all the game’s special signature moves. You’ll grow tired of all the wall flipping, wondering if a controller is stuck somewhere. For a movie dealing with a time-traveling dagger, give me more time travel. This fantastic plot device is used too sparingly in a ho-hum plot about an adopted son (Jake Gyllenhall, buff and with a sporting accent) of the king being accused of killing the king. Despite the Disney name, this feels less like a Pirates of the Caribbean knockoff and more cut from the same cloth that gave us the Mummy sequels. It’s loud, stuffed with empty special effects, and feels like junk food for your brain but it’s not even good junk food. Weirdest of all, the movie is one big metaphor for the U.S. invasion of Iraq (acting on false intelligence about some country aiding an enemy by manufacturing weapons). Seems Prince of Persia is Hollywood’s second attempt to rewrite our past political blunders in the Gulf and come up with a dubious happy ending.
Nate’s Grade: C
With every new movie Pixar re-establishes itself as the most creatively reliable studio in the business. And every year some critics beat the drum that THIS is the movie that will break free from the animation ghetto and earn a Best Picture Oscar nomination. If anyone out there would like to tell me how The Reader could be a superior film to WALL-E, by all means enlighten me. Pixar has been producing engrossing and complex entertainment, not merely cute cartoons. But if WALL-E failed to score a nomination in a so-so film year, then I doubt that Pixar’s latest, Up, will fly into the winner’s circle.
Carl Frederickson (voiced by Edward Asner) is a cantankerous 78-year-old man who wants nothing more in life than to be left alone. He lives in a house he built with his late wife, Ellie. They met when they were kids and bonded over a shared love of thrill-seeking adventure, like their hero, explorer Charles Muntz (Christopher Plummer). Ellie’s dream is to eventually travel to Paradise Falls in South America, but she never lives to see it. Carl is about to be thrown into a retirement center and have his home demolished, so the geezer hatches an escape plan. The former balloon salesman attaches thousands of balloons to his house and floats away headed for Paradise Falls. Carl is ready to enjoy the quiet when he gets a knock at his front door. He has a stowaway. Russell (Jordan Nagai) is an overweight eight-year-old determined to get his last Wilderness Scout badge, which involves helping the elderly. Together, they journey through the jungles of Venezuela and find remarkable discoveries and constant danger, including the presence of a sinister and still very-much-alive Charles Muntz.
Up is the colorful tale of a dreamer who longs for escape, and you feel the same rush of excitement to be unbound and take off. Naturally, there will be bonding between the grouchy old man and the earnest kid. Up really becomes an altogether different movie once it lands in Venezuela. It transforms into an unconventional adventure story replete with talking dogs and giant birds. I loved the Dug character and was bemused at hearing the scattered thought patterns of man’s best friend (“I have just met you and I love you”). The side characters somewhat steal the show and, at the same time, feel overextended. With that said, I’ll probably end up buying my wife a talking stuffed Dug. The last act soars with about 20 minutes of thoughtful, exciting, well-constructed action weighted by an emotional connection to character. At the same time, Up tackles some major issues and does so without getting mired in sappy sentimentality. Carl is dealing with loss and has hardened against a world he feels indifferent to. Up almost had me in tears within the first 10 minutes during its elegant wordless montage charting the courtship and marital life of Carl and Ellie. It’s a fabulous moment and greatly economical, packing an emotional punch unequaled by the rest of the film.
The visual storytelling is still top of the line entertainment. The animation is superb as usual. The flying house is an explosion of colors and instantly brought a smile to my face. Carl’s character design looks like he was a Lego character that was brought to life. He’s all square and boxy whereas Russell is round to the point of being an Easter egg with legs (is Russell Asian-American or biracial, or is it just a character design that I’m reading too much into?). The South American jungles are lush and filled with inventive creatures. I saw the movie in a conventional theater but the option is out there to catch the movie in Disney 3-D, but I don’t think it will add much to the whole experience.
The central image is lovely and instantly iconic: the house floating through the clouds thanks to thousands of colorful balloons. It’s a beautiful image and a perfect metaphor for the memory of Carl’s deceased wife. They built that house together and lived a full life inside, he refers to the house as “Ellie,” and at one point Carl even ties the floating house to his back, tethering her memory to Earth while simultaneously carrying his grief with him at every step. The idea of a flying house tickles the imagination and yet never once demands more critical examination. We accept that Carl has rigged the house to take flight and never once stop and question the extreme engineering improbabilities. The flying house is just the mode of transportation for the characters to complete their story, but it is not the whole story. Think of it as a more comfortable mode of family flying than a queen-sized mattress that included Angela Lansbury (1971’s curious Nazi-fighting family flick, Bedknobs and Broomsticks). The rest of the movie never quite matches the directness and depth of that visual metaphor.
Up ducks out on making its tale more of a feeling, living movie, something more than striking visuals and some fun set pieces and odd characters with a dash of sentiment. Up establishes its strange story elements but then doesn’t plausibly make much more out of them. The story becomes a somewhat constricted rescue caper to return a Mama bird to her babies and keep her out of the hands of a Bad Man. Charles Muntz is a fairly weak villain. I’ve also got a burning question: if Carl is 78 years old, how old exactly is his childhood hero, Muntz? It’s a bit simplistic and that’s fine, and it’s still an enjoyable conclusion, but the movie doesn’t ascend from the sum of its parts like the finest works of Pixar, like WALL-E and The Incredibles. This one’s just missing some of that Pixar magic. Yeah, there’s the overall arc of Carl overcoming the loss of his wife and softening his hard exterior, but tell me what exactly else happens that matters? The kid makes a friend? It’s about human connection but how exactly is that best served by giant birds and talking dogs flying biplanes? Up also isn’t as visually arresting or creative as previous Pixar flicks, aside from that floating house. As far as Pixar films go, this is about square down the middle (between Monster’s Inc. and Finding Nemo, better than Cars and A Bug’s Life). But even that statement is prefaced by the fact that Pixar’s output is generally head and shoulders above every other studio in technical precision, creative ingenuity, and emotional heft.
Up takes some fancy flights of imagination and has plenty of humor and charm to make it a family-friendly winner. I have some reservations with the movie and its plot, but there’s no question that Pixar knows how to construct a movie that manages to appeal to everyone, even if it involves cranky old men as unlikely action heroes. I feel like perhaps Up is suffering because it has the rotten luck of following the release of WALL-E, a timeless masterpiece that I have since watched probably over 30 times. Up is a warm-hearted and engaging film even if it never reaches the creative and emotional heights of other Pixar masterworks. Still, a “pretty good” Pixar movie has a legitimate shot at being the best movie I see this summer.
Nate’s Grade: B+