Coming off the cataclysm of Avengers: Infinity War, Marvel’s latest serves as a palate cleanser, a breezy and light-hearted comic adventure with little more on its mind than having fun with its possibilities and leaving the audience happy. The basic premise of a team of thieves that can shrink or expand at will calls for a light touch, and returning director Peyton Reed (Bring it On) and his team have a strong idea of what an Ant-Man movie should be. Ant-Man and the Wasp won’t blow anyone away with its story or characters but it hits a sweet spot of silly comic affability that kept me smiling.
Scott Lang (Paul Rudd) is close to ending his two-year house arrest following the events of the Berlin brawl in Captain America: Civil War. His old partner Hope Van Dyne (Evangeline Lily) a.k.a. the Wasp is working with her scientist father, Hank Pym (Michael Douglas), to discover the location of the missing Janet Van Dyne (Michelle Pfeiffer), lost for decades in the subatomic quantum realm. They need Scott’s help to steal the final parts necessary to complete their quantum field transporter. There are other forces looking to make use of Hank Pym’s technology, namely Ghost (Hannah John-Kamen), a woman who can phase through matter, and an unscrupulous local buyer (Walton Goggins) looking to profit. With the help of the Wasp, Scott Lang must protect his friends and allies so they can rescue Janet Van Dyne before she’s lost for good, and he cannot be caught before his house arrest period comes to an end or he’ll go to jail.
When any action movie has unique circumstances, especially those in the superhero realm because of their unique powers, I crave the proper development of the concept and the action sequences to make clever and imaginative use of their available tools. If you have characters that can shrink, that can make other objects big or small, and there’s a villain that can phase, then I expect a thorough and fun implementation of these elements to separate the movie from others. It takes a while to get going, but once the streamlined exposition is behind us, including multiple instances of explaining the plot to the audience, Ant-Man and the Wasp zips by on its sheer sense of sprightly whimsy and visual wonder. Paul Rudd (Wet Hot American Summer) is still as effortlessly charming as ever and elevates every scene partner. When it’s moving, the film does a fine job at entertaining, with funny quips and charming actors and visual panache. When it slows things down to explain or introduce perfunctory characters (looking at you, Laurence Fishburne) that’s when it becomes less than mighty. Ant-Man and the Wasp kept me laughing throughout, especially with the triumphant return of series MVP Michael Pena (CHIPs) as the energetic, motor-mouthed Luis. There are enjoyable payoffs strewn throughout and solid comic asides. It doesn’t feel too jokey to the point that nobody involved cares. It feels like everyone is united with the same mission statement.
The final act in particular is a blast, as now we have our MacGuffin and all of the various teams vying for it in an elaborate series of chase scenes. The cars are racing back and forth, under and over one another, with characters constantly jockeying for top position. It’s an exciting flourish to a conclusion, and every time a car went tiny for a split-second escape, or an ordinary item like a Pez dispenser went huge to form an obstacle, I grew happier and happier. The screenwriters unleashed a flurry of fun and zippy action ideas. Some will balk at the lower level of stakes in the Ant-Man films, or their general aw-shucks silly charm, but I view both as a virtue. Just because it’s a superhero movie doesn’t mean there can’t be a healthy degree of amusement, if properly executed and applied.
The villains are kept interesting enough, through concept or casting. With Ghost, here’s another character that can manipulate matter to her advantage. Her back-story is pretty ordinary (science experiment, looking for way to end pain/save her life) and kept mostly uncomplicated, as her plan is a matter of life and death. Hannah John-Kamen (Ready Player One) has a terrific look and physicality to her, but she’s lacking anything really memorable to do as a performer. Her character has some cool moves but that’s all. It feels like more could have been done with this antagonist. Then there’s genteel local criminal Sonny Burch who is given great gusto by Walton Goggins (The Hateful Eight). It’s like he simply plugged his Justified character’s smooth charisma. He’s a gentleman robber who has just enough self-awareness to acknowledge the absurd. A highlight of the film is an exchange between Goggins and Pena. He’s so good in such a relatively throwaway criminal role that I wish Marvel had saved Goggins for something grander down the line, something to really let his charisma seep into his wild, anarchic energy below the surface.
With all that said, the events involving the rescue of Janet Van Dyne are the weakest parts of the movie, and this saps the other Van Dyne characters as well. I just found myself caring very little for this excursion into the quantum realm, especially when we have fancy heists and opponents who can walk through walls. I understand the importance the rescue mission has with the other characters, but it didn’t feel that important to me. I was more invested in Scott’s ever-increasing near misses being caught breaking his house arrest, which was days away from being lifted by the FBI. Those scenes gave me the delightful Randall Park too (TV’s Fresh Off the Boat). Maybe it’s a casualty of the film’s genial tone, but I think the real culprit why I found myself unmoved is that the Janet rescue is the core storyline attached to Hope and Hank. Beforehand, Hank Pym served as a grumpy mentor figure for Scott, and now he’s mostly complaining about Scott’s exploits and how they invariably jeopardize the retrieval of his wife. Hope gets her spotlight, and name in the title, as Wasp, but she too is saddled with the same humdrum boring material. Lily (The Hobbit films) goes from scene to scene with a cloud of pinched annoyance. They’ve taken two characters who were more interesting in the first film, sanded off things that made them interesting, and bumped up their screen time, which is not a great formula. Everyone seems so irritable around this plotline, and when you haven’t invested much in it, that irritation becomes dangerously off-putting.
If you’re looking for silly, lighthearted escapism, Ant-Man and the Wasp is a superhero flick with entertainment as its top priority and enough infectious fun to achieve its more modest goal. It doesn’t follow the heist formula of the first film but it still finds room for comic asides and stacking payoffs for a lively, inventive final act. It’s definitely a lesser movie in the Marvel Cinematic Universe (MCU) but you need adventures in lower stakes too, especially after twenty movies and counting. Ant-Man and the Wasp could have used some fine-tuning and tightening, especially in its second act, and the quantum stuff definitely didn’t register for me, but it’s a mostly fun and acceptable summer escapade.
Nate’s Grade: B
Lara Croft was best known for her exaggerated physical assets (rendered as Madonna-worthy pointed polygons) and short shorts than as any sort of character. She was realized on the big screen in 2001’s Tomb Raider as an elite physical specimen portrayed by Angelina Jolie, where the filmmakers went the added step of padding Jolie’s bosom to better reflect the source material’s image. The filmmakers literally thought this aspect would be make-or-break with fans, as if Jolie herself was not naturally vivacious enough. As you can imagine, Lara Croft was primarily seen as a sexy avatar, whether on the small screen or the big screen. This new Tomb Raider aims to better ground its story, tone, and central heroine, and it mostly succeeds. This is a solid, pleasantly enjoyable mid-tier action movie that might also qualify as the best video-game-to-film adaptation so far (sorry Uwe Boll).
Lara (Alicia Vikander) is struggling in the wake of her father’s (Dominic West) disappearance. It’s been years but she holds onto hope that dear old dad is still out there. One day, she discovers her father’s secret study and a video message he recorded confessing why he left. He’s seeking a fabled tomb on a hidden island off the coast of Japan, a tomb devoted to a powerful goddess of myth who sacrificed her admirers. Also looking for the tomb is Vogel (Walton Goggins) and a team of armed mercenaries. Lara must stay ahead of the mercenaries, find her father and the long-lost hidden tomb.
This is a Lara Croft stripped down and absent the male gaze, which has defined her travails just as much as the treasure hunting adventures. There’s not a single shot in the movie that seeks to ogle Vikander’s lean body. Even her outfit, as mentioned a staple of Croft’s early appeal, is a modest take top and khakis. The emphasis this time is on what she endures and overcomes rather than the curvature of her body. This is an attempt at an origin tale, rebooting Lara for a new generation of fans. She’s less the cool buxom sexpot with the twin pistols than a struggling young woman facing her fears. This is the first time Lara Croft has been envisioned as a character. There’s a level of broader realism that the movie holds onto, positioning this Croft as less the gun blazing super cool badass and more as a stealthy, plucky, and scrappy figure of moderate action. There are moments where she hides and moments where she runs, as they are the best recourse. She’s not imposing in her build and poise like a Gina Carano (Haywire) but Vikander’s got some serious moves. With all that in mind, let’s not get too carried away here. Lara Croft may have some extra dimensions but she’s not exactly a fully formed, three-dimensional character or boasting the kind of magnetic personality that drew us to Indiana Jones or even a Nathan Drake. She’s capable but also limited in interest and charisma.
The action is invigorating enough and given a clear scope of play. Norwegian director Roar Uthaug (The Wave) orchestrates the action in clean long shots and precise edits, allowing the audience a clear sense of what is happening. A frantic bicycle chase and foot chase in the first act are given extra vitality by a roaming camera that takes in the full view. There’s enough variety in the action and natural consequences to keep things interesting. This is a movie that doesn’t feel overpowered with CGI, even though I know it’s present. Uthaug makes a point of emphasizing practical effects and sets, which adds a further level of realism to the excitement. I’d call it a more pared down, realistic version of an action adventure but it still has outlandish set pieces like Lara finding refuge atop a crumbling WWII era bomber that just so happens to be wedged atop a rock face overlooking a steep waterfall. Even during these moments, and the last act takes place almost entirely within the ancient tomb and its traps, the movie keeps things relatively credible. It’s fun without being too flippant and serious enough without losing its sense of amusement. Tomb Raider reminded me a lot of a big-screen version of an Uncharted game, a rollicking adventure that also feels rooted in our own world, but with a hint of the supernatural creeping along the edges. The conclusion has a few nice surprises following this pattern even with the possibility of actual zombies emerging.
Vianker (The Danish Girl) acquits herself nicely in the realm of action-adventure. She gained twelve pounds of muscle and has a pretty impressive six-pack. Vikander is a smaller actress by nature but the filmmakers do a fine job of placing her in believable action scenarios that rely upon her athleticism. Her Lara is a stubbornly independent protagonist who refuses to give up, which makes her a winning force even when her personality fails to sufficiently light up the screen. Vikander hurls herself into the role, performing an impressive array of stunts, and yelping along to the genre demands.
There are some plot holes that are hard to ignore, mostly pertaining to motivations. In the first act, we learn tat Lara is heir to a vast fortune of money and a big company that owns many other subsidiaries. However, she refuses to essentially inherit the company because it means having to sign papers declaring her missing father as deceased. I understand the character’s rejection of wanting to accept her father’s death, but when taken to this extent it becomes almost comical. Lara is seen scraping by for enough money to survive on her own. She’s forced to pawn her heirlooms and work as a bicycle messenger. She’s struggling to get by and yet her pride is standing between her and a massive fortune. This is just stupid. What’s to stop Lara from signing the paperwork, inheriting the fortune, and using said fortune to continue the search for her father? There’s also the motivation of her absentee father, who left to thwart the bad guys from finding the special tomb. However, he inadvertently leads them there because he was tracked. Had he not even left, the bad guys would not have found the island’s location and he could have been in Lara’s life. This is transparent potting to simply move the pieces across a board. Another example is Lu Ren (Daniel Wu) a ship captain ally she picks up that serves no real purpose other than ferrying her to the island. One character that benefits from motivation is the villain, Vogel. He’s not some mustache-twirling rogue but rather a guy hired for a job that wants to go home and see his kids again. It’s a nice, empathetic touch that makes Vogel grounded and a better fit.
Tomb Raider is a smaller, leaner, and enjoyable little action movie of modest ambitions. That sounds very conditional, I’ll admit, but it’s a scaled-down version of an exaggerated character doing splashy, sexy, exaggerated action heroics. It’s a stripped down reboot that grounds the action while still finding enough ways to have fun. It does get a little caught up in the edicts of an origin tale, overpowering moments with “First” significance (First Adventure, First Kill, First Fight, etc.). There are also some head-scratching plot holes that get glossed over to keep things moving along. Vikander is one tough cookie, and the film celebrates her brains as well as her brawn and absent any ogling camerawork. Tomb Raider is a suitably exciting action film that gives some hope for future Croft adventures.
Nate’s Grade: B
The Hateful Eight almost didn’t happen thanks to our modern-day views on copyright and privacy. Writer/director Quentin Tarantino sent the first draft of his newest script to three trusted actors, and within days it had spread to the outer reaches of the Internet. Tarantino was so incensed that he swore to shelve Hateful Eight and never film it. After a staged reading in L.A. with many of the eventual actors for the film, he changed his mind, to the relief of his sizable fanbase and actors everywhere. The Hateful Eight is a drawing room mystery with plenty of Tarantino’s signature propulsive language and bloody violence, but it’s also the director’s least substantial film to date.
In post-Civil War Wyoming, famous bounty hunter John “The Hangman” Ruth (Kurt Russell) is taking the outlaw Daisy Domergue (Jennifer Jason Leigh) to hang for her crimes. Along the way, he meets up with Major Marquis Warren (Samuel L. Jackson), a bounty hunter who served in the North and carries a letter written to him from none other than Abraham Lincoln. They’re both heading to Red Rock to extract their bounty earnings. Due to an oncoming blizzard, they’re forced to make a stay at Minnie’s haberdashery, except Minnie isn’t anywhere to be found. There’s Bob the Mexican (Demian Bichir) who says Minnie left him in charge, a foppish hangman Oswaldo Moblay (Tim Roth), a quiet cattle driver Joe Gage (Michael Madsen), a Confederate general, Sandy Smithers (Bruce Dern), and Chris Mannix (Walton Goggins), the son of a Confederate rebel who claims to be the newly designated sheriff of Red Rock. Over the course of one long night, everyone’s true identity will be learned, because someone is not who they seem to be and is secretly waiting to free Daisy and kill the rest.
Even as lesser Tarantino, The Hateful Eight is still an entertaining and talky stage play put to film. The setup is strong and invites the audience to play along, to scrutinize the assorted characters and determine who is telling the truth. There are plenty of twists and turns and some violent surprises to keep things interesting. The conversations of the characters are such a pleasure to listen to; I want to luxuriate in Tarantino’s language. His wordsmith abilities are unparalleled in Hollywood. There’s a reason every star is dying to snag a part in a Tarantino movie, especially now that they’ve caught Oscar fire as of late. That’s somewhat crazy to think about. Cinema’s ultimate indie voice with his encyclopedic knowledge of the medium, high and low art, has become an institution within the system and his violent period films are now looked at as year-end prestige pictures. Tarantino’s M.O. has been to take B-movies and to transform them into A-movie level talent and intelligence. Never has a Tarantino flick felt more B-movie than The Hateful Eight. It was inspired from episodes of TV and it’s easy to see that genesis in its execution. It’s a self-contained mystery that comes to a head. It’s a limited story that’s likely taken as far as it could possible go, pushing three hours. I’m a tad befuddled why this was the movie Tarantino insisted on filming in “glorious Panavision 70 millimeter.” It’s almost entirely set in that one-room interior location. The extra depth that 70 millimeter affords would appear to be wasted, unless you enjoy looking at general store items on shelves in the background. Still, The Hateful Eight is a movie that doesn’t feel like three hours and harbors enough intrigue and payoffs to hook.
I tried to diagnose why this felt like lesser Tarantino, and it’s because over the course of almost three hours we don’t have much at stake because the people inhabiting the movie aren’t really characters but tough-talking facades. Tarantino is often cited for his uniquely florid dialogue, and nobody writes dialogue like Tarantino and his naturally stylized cadences, but another of the man’s skills is how great he can write a coterie of colorful characters that pop from the big screen. You might not be able to remember many lines from Hans Landa or Vincent Vega or Django, but you remember the vivid characters. Tarantino is preternaturally skilled at building characters that feel fully realized with their own viewpoints and flaws and prior experiences. He can make characters stand out but he also has the great ability to make the larger-than-life characters feel real, which is truly genius screenwriting for characters so flamboyant. The older romance in Jackie Brown is perfectly captured and felt. It’s downright mature. This is the first time I would say Tarantino has disappointed when it comes to his characters.
There are broadly drawn folk aplenty onscreen and they still talk in that wonderfully florid language of Tarantino’s that actors must savor like a fine steak, something they can sink themselves in for and enjoy every morsel. However, the characters onscreen have never felt this empty before. They are what they are and the only real change that occurs is that many will be dead before the end credits. They don’t have arcs per se but end points. It’s all about unmasking and identifying the rogues in a room full of rogues. Beyond Warren and Mannix, we’re left with precious little for characterization beyond bravado and nihilism. The effect of how empty they are would be felt less if we weren’t stranded with them for near three hours. Trapped in a room with a group of suspicious characters can only go so far, and ultimately it’s a parlor game that cannot sustain longer staying power. I doubt I’ll ever watch this with the frequency of other Tarantino flicks.
“You keep talkin’. You’re gonna talk yourself to death,” says one of those hateful numbers to another member. I’d pay to listen to Tarantino rewrite the phone book, that’s how excellent the man is with his dialogue. The man likes to hear his words and I like listening to them too. The problem is that The Hateful Eight has no reason for its gargantuan running time. As stated above, the characters we’re getting are nowhere near as complex or interesting as previous Tarantino escapades, so the talking can grow weary. Tarantino has patented a new formula from 2009’s Inglorious Basterds that involves characters playing a game of I-know-you-know-I-know while they suss out the truth, all the while the tension finely simmers until it blows. It’s a long fuse of suspense that can pay off rich rewards, like the near-perfect tavern scene in Basterds. The dinner table scene with Candie and the skull of his favorite house slave is another good example. Once our titular eight have gathered at Minnie’s, the entire movie is this sort of scene. It may be broken up into chapters and flashbacks but it feels like one long scene.
There’s also far less at stake than there was with Basterds or Django Unchained, even Reservoir Dogs, and that’s because the protagonists had goals and we had built up far more allegiance and time with them. When they were in danger, it mattered. The danger doesn’t feel as immediate because so little else is happening. There are plenty of comparisons to Dogs, which also utilized a hidden identity and a confined location. I think the difference was that, besides it being Tarantino’s first foray as a director, the tension was felt more because the danger was immediate from the start and we cared about character relationships. I cared about Mr. Orange and Mr. White and their bond. I can’t say I cared about any of the characters in Hateful Eight. I found them interesting at points, sure, but they were all a bunch of rotten bastards with little variation short of a burgeoning understanding between Mannix and Warren. The wait at Minnie’s feels like the Basterds tavern scene on steroids, pushed to the breaking point, and yet absent the urgency.
The acting is yet another tasty dish served up by Tarantino, and it feels like the actors are having the time of their lives playing their lively scoundrels. Jackson (Kingsmen: the Secret Service) settles in nicely and always seems to elevate his game when he’s reciting Tarantino’s words. He’s icy cool in scenes where the other characters are trying to do whatever they can to fire him up. He’s less bombastic than we’ve come to expect from Jackson. For bombast, there’s Russell (Furious 7) who cranks his performance to the broad heights of his bellicose lawman. Goggins gives a sly and extra caffeinated performance that answered the question of what it would sound like if you dropped his character from TV’s Justified into a Tarantino movie. Roth (Selma) feels like he’s doing his best manic Christoph Waltz impression. Dern (Nebraska) is a racist codger with a soft spot for his kin. Madsen (Kill Bill vol. 2) seems somewhat wasted as a taciturn “cow puncher.” Bichir (The Heat) gets some laughs as a seemingly aloof caretaker. It’s Leigh (Anomalisa) who steals the show, especially in the film’s second half. Daisy is a character that relishes being bad, and Leigh takes every opportunity to enjoy the fun. Her character plays a bit of possum during the first half but it’s the second half where she lets loose and becomes unhinged, and her exasperated and grotesque responses are often played for great sputtering comic effect. It’s a boys movie but it’s the lone woman who will prove most memorable. Tarantino’s last two movies have won acting awards and Leigh just might make it three-in-a-row.
There are also some uncomfortable elements that can deter your viewing enjoyment, which isn’t exactly a foreign charge against Tarantino’s career. At this point you can probably repeat the oft-cited accusations: flagrant use of the N-word and exploitative violence. At least the historical background provides a context for the other characters unleashing the N-word, and I’d argue it tells us something about the characters as well. The characters that use the N-word when referring to Warren are the ones with allegiances to the Confederacy and those viewpoints don’t vanish even after you lost a war. They’re dismissive and intolerant and view Warren as sub-human. It also doesn’t approach Django Unchained-levels of excess, so I let it slide (I know my perspective as a white male makes my opinion on this effectively meaningless). It was the violence that got to me, specifically the violence directed at Daisy. Tarantino’s penchant for violence goes all the way back to his ear-slicing debut, so it’s nothing unexpected. He often tells stories about violent men and women fighting their way in a world governed by violence. I accept that these characters are bad to their core. That doesn’t excuse behavior. Violence on screen can be tempered with authorial commentary, but it’s the association that bothered me with Hateful Eight. For the entire movie, Daisy is put through the physical wringer. Our very first image of her is with a black eye. She’s a nasty woman and Ruth often expresses his distaste of her by punching her in the face, which is played as dark comedy. This happens repeatedly. We’re meant to recoil from much of the bloody violence on screen but repeatedly we’re meant to laugh at the violent suffering of Daisy. Tarantino has often used over-the-top violence as dark humor, and I’ve laughed along with it. This was one instance though where I stopped laughing and starting shifting uncomfortably in my seat.
Even lesser Tarantino can still be plenty entertaining and superior to most of what Hollywood usually cranks out as product. The Hateful Eight can be exciting, funny, surprising, and plenty of things, but what it can’t be is more than a lark. Tarantino has taken stories that would seem like larks, particularly the Kill Bill series, and infused them with pathos and meditation and soul to go along with all that snazzy genre stuff. It’s disappointing that Hateful Eight isn’t more than what’s on screen, but what’s on screen is still worth watching, though I don’t know whether it’s worth watching a second time.
Nate’s Grade: B
Steven Spielberg’s long in the works biopic of Abraham Lincoln could have easily been retitled, The Thirteenth Amendment: The Movie, such is the narrow band of focus. Lincoln is an engrossing, handsomely mounted study in the political machinations that went into passing the 13th amendment to outlaw slavery. Unless you’re a fan of history of politics, I can’t imagine that this movie is going to prove that engaging for you. This is a big movie about Big Moments with lots of people with beards giving speeches. Daniel Day-Lewis does a tremendous job as our titular sixteenth president, giving the man more foibles and traces of humanity than I can remember from any screen portrayal. Liam Neeson (The Grey) had long been attached to be Spielberg’s Lincoln, but I cannot fathom any other actor in the role after seeing Day-Lewis’s amazing work. I think he’s a shoo-in for his third Oscar. It’s intriguing to witness what a political animal Lincoln was, able to play off different sides to get his way. In the end, you may even feel a stir of patriotic pride, inspired by the good that government can grant with the right leaders for the right causes. The supporting cast all provide great performances, from Sally Field as the volatile Mrs. Lincoln, to James Spader as a conniving lobbyist, to Tommy Lee Jones as a stubborn curmudgeon… so basically Tommy Lee Jones. Just about every speaking part is a recognizable character actor. Who’s going to turn down the prospect of a Spielberg Lincoln movie? The tighter window of focus allows the movie greater depth as an important political juncture in our nation’s history, but Lincoln could have also been the 19th century equivalent of that Schoolhouse Rock song, “I’m Just a Bill.” This is an easy movie to admire but I think a more difficult film to love, to fully embrace.
Nate’s Grade: B+
While plenty stupid, the big-budget G.I. Joe movie is actually passably entertaining. Sure the characters are one-note, the motivations and romances are strained, the acting is abysmal, Dennis Quaid looks to be in particular pain, the plot has too many unneeded flashbacks, the special effects are cheesy, and the movie is crammed with deliberate toy merchandizing connections, but I had fun with this flick. Director Stephen Sommers (The Mummy) works the right kind of stupid, the loud noisy kind that manages to tickle a childlike sense of glee like watching an eight-year-old’s imagination blown up on screen. The scale of weapons and special vehicles and special suits and special ladies in special leather outfits for engaging in criminal activity should delight younger film goers. The action is frenetic (if there is a pane of glass within 100 miles, the movie assures that you will see it shatter) and the international collateral damage is colossal, so much so that G.I. Joe almost comes across as a goofy, straight-laced version of Team America. Certainly the benefactor of rock-bottom expectations, G.I. Joe: Rise of Cobra is a brash blast of acceptable action movie stupidity. Grab a big bag of popcorn, shut off your brain, and enjoy the film’s cartoonish yet entertaining qualities.
Nate’s Grade: C+