In 2018, versatile indie director David Gordon Green (Stronger, Pineapple Express) and actor Danny McBride (Eastbound & Down) rebooted the Halloween franchise with a monstrous box-office return for their efforts. From there, the studio planned two immediate sequels to cash in. Delayed by a year, Halloween Kills is the first sequel and coming out just in time for the spooky season. The problem is the only thing this movie is going to adequately kill is 100 minutes of your time.
Laurie Strode (Jamie Lee Curtis) and her daughter (Judy Greer) and granddaughter (Andi Matichak) have trapped Michael Myers into their basement and set the house ablaze. Unfortunately for everyone, a team of firefighters rescues the giant killing machine. Michael wanders the town of Haddonfield, killing whomever he encounters, eventually circling back to his childhood home, the site of his first murder. The townsfolk have decided that they are sick of living in fear from the legend of Myers. They form a violent mob, chanting “Evil dies tonight,” and break into armed clusters to snuff out Michael Myers and put him in the ground for good.
There is one intriguing aspect of the movie that gives it some fleeting life. The 2018 predecessor tantalizing explored the idea of generational trauma from terror, with Laurie raising her daughter in a constant state of paranoia and anxiety to prepare her for the eventual return of the unstoppable menace. The fraught relationship between three generations of Strodes was deserving of far more attention than it ultimately received in the 2018 film, although at least the filmmakers were smart enough to realize having them join their multi-generational talents would be a natural payoff. With Halloween Kills, we get a similar concept of generational trauma but from the point of view the supporting townsfolk, many meant to resemble middle-aged versions of bit characters from the older Halloween movies from the John Carpenter era. That sort of dedication to furthering the mythology of this town seems misplaced for the fan base. I doubt many hardcore Halloween fans were chomping to find out what happened to the little kid Laurie babysat. However, these obscure Haddonfield characters become a support group for trauma, a lasting memory of the horrible history of their town, and when Myers returns, they’re the first to fight back and form a mob to round up the masked boogeyman. The town’s social order breaks down and people give into the mob mentality of ends-justify-the-means violence. Even though Halloween Kills was originally scheduled to be released a year ago, it has a different feel in a world after the 2021 U.S. Capital insurrection, watching a sea of angry, misinformed citizens run wild in misplaced fear and loathing. It leads to tragedy and mistakes as the Haddonfield mob sweeps up, gathers more momentum, and doesn’t stop to think who it may trample upon next.
It was enough that made me wish the entire movie had been told from this peanut gallery perspective. Rather than following the silent killer stalk and brutally slay, let’s focus on the lesser seen cost of terror. Let’s concentrate on the side characters, the kinds who would normally play out as Cop #3 or Concerned Mom #2 in a normal slasher movie. What if we elevated them and told a slasher story from their victimized perspective and we stayed with their fear and anxiety while they remained in the dark about a madman terrorizing their town? The earlier movie was about how trauma had racked Laurie Strode’s life and personal relationships. It’s fitting that a sequel would widen the scope and show how many others have also suffered and are still haunted by their own trauma and PTSD from their fateful experiences with homegrown evil. Maybe it’s the less cinematic approach, but it’s something new and different and looking at a more human perspective for a sub-genre better known as serving as a relentless conveyor belt for wanton vivisection.
What I’m saying is that these standard genre slasher movies bore me unless they have some exhilarating style, fresh ideas, or clever perspective shifts. With Halloween Kills, I’m watching a dull silent killer slowly murder disposable supporting characters and none of it qualifies as interesting. I don’t care about these people. I don’t find Michael Myers to be interesting (even when Rob Zombie foolishly tried to establish a trashy childhood back-story). The only thing I found worthwhile from the 2018 movie was the mother-daughter drama with the Strodes, which has all but been sidelined for the 2021 sequel. Perhaps I’m not the right audience for these kinds of movies, or perhaps this one just simply isn’t trying hard enough where it counts. The kills aren’t particularly memorable, though several are quite brutal and even a bit mean-spirited. The suspense set pieces are rote. The movie just feels far too much like it’s on autopilot, trying to provide enough filler material until its eventual concluding chapter, 2022’s Halloween Ends (yeah, we’ll see about that, title). We’re still watching a man pushing 70 years of age defy multiple stab wounds, bullets, contusions and beatings, and any number of aggressive defensive violence. It gets irritating. He’s not some supernatural force back from the dead like a Jason Voorhees; he’s just a beefy AARP member.
Green has an affinity for the franchise and the gore can be downright gooey and wince-inducing. The opening segment is an impressive recreation of the filmmaking techniques John Carpenter used in the late 1970s, even down to the period appropriate synth score. It’s a fun inclusion that essentially gives added context to the adult versions of many supporting charterers, seeing their own youthful run-ins with Michael Myers that fateful Halloween night so long ago. It’s clever but it adds up to little else as the movie progresses. If these moments with these characters had been more meaningful, maybe their eventual deaths would have meant more, but just because we spent more time with Cop #3 doesn’t mean their ultimate demise feels more than the death of Cop #3. Ultimately, it feels like this early section, a superfluous reminder of the past, is just here as something to entertain Green as a returning director for a filler sequel to a so-so movie. The strange humor of the 2018 edition has been completely eliminated, so what we’re left with is a thoroughly redundant slasher movie with some intriguing ideas percolating but not coming to fruition.
If you were a fan of Curtis (Knives Out) as the gritty survivalist, the Cassandra trying to warn others of the impending doom they seem so oblivious to, then you’ll be disappointed here. I don’t know if Green and his co-writers were making a purposeful homage to the 1981 sequel where Laurie keeps to a hospital for the entire movie. Either way, Laurie is stuck in a hospital bed because the movie only follows mere hours from the events of the 2018 movie and only goes forward mere hours from there. We’re stuck, and so is Curtis, as she practically sits this one out. Judy Greer is likewise wasted as Laurie’s adult daughter. If there’s a star of this 2021 sequel, it’s Anthony Michael Hall (Live by Night) as the leader of the town’s mob. He has an intensity to him that feels believable without crossing over into exaggerated cartoon zealot.
If you’re a sucker for the Halloween franchise, or the glut of slasher movies that have exploded in the age of streaming, then perhaps enough of the crimson stuff gets spilled to satiate your horror appetites. I’m just bored by another movie about another slow-moving guy in a mask at this point. I need more, anything more, and Halloween Kills gives me too much of the same old same dead.
Nate’s Grade: C
If you’re a big fan of 80s music and looking to congenially pass 90 minutes, I suppose you could watch the new musical Valley Girl as it whisks you away on a cloud of simple nostalgia. That’s the word for this movie. Everything is very simple, from the stock characterizations, to the boy-meets-girl romance, to even the performance of the dozens of popular 80s songs, which are reworked into being blander vanilla versions that reminded me of what Kids Bop does to music. We follow a titular valley girl (Jessica Rothe, so great in the Happy Death Day franchise) as she falls for a punk rocker (Josh Whitehouse, struggling in the singing department) from the wrong side of the tracks. The romance is very familiar as are their trials of stepping outside their individual comfort zones for the other person. The big problem with Valley Girl is that the first half feels like it’s at warp speed; nary a minute goes by without a song-and-dance number barreling onto the screen. The second half, in contrast, has only a handful of these numbers and tries to expand the characters but by that point it’s too late. I don’t care about them. Since it’s a jukebox musical, the songs should be selected to provide better insights into the characters’ emotional states, but too often they feel superfluous and clunky. “Hey Mickey” introduces our selfish jock (Logan Paul of YouTube infamy) at a pep rally. “Girls Just Wanna Have Fun” is about having fun on the beach. “Boys Don’t Cry” about dealing with being sad. It’s that kind of application. There’s a frame device where an older mom (Alicia Silverstone) is recounting her 80s experiences to her teenage daughter, and this could have provided a satirical and clever development, allowing the recounted experiences to blend into fantasy and her hazy memory. Valley Girl isn’t a bad movie, just one lacking significant purpose outside nostalgia and cleaning out a big music clearance account. If watching watered down 80s hits sounds like your thing, then party to the max, man.
Nate’s Grade: C
It’s been 40 years since the original Halloween changed the horror industry. That is no overstatement. The low-budget 1978 movie by John Carpenter was a box-office sensation and ushered in a decade-plus of bloody slasher cinema. It’s even been 20 years since Halloween: H20, which was a 20-years-later sequel bringing original scream queen Jamie Lee Curtis back into the mix. It’s now been another full H20 of time since that film, which makes me feel old, personally. Rob Zombie revived the franchise in 2007 with a back-story for methodical killing machine Michael Myers that nobody asked for (surprise: his family life was not great). Now an H40 later, director David Gordon Green and actor/writer Danny McBride have revived the franchise by going back to its roots, namely by ignoring all of the seven sequels and bringing back Curtis yet again. The new Halloween 2018 edition is a strange experience for fans. The first half feels like an elusive parody of the franchise, and then the second half drops comedic pretext and becomes much more serious and straightforward. As my pal Ben Bailey said, I can understand people hating this movie or loving it depending upon the half they focus on. This new Halloween ends on a high note but still could have been so much more.
In the decades since the original murders on Halloween, Laurie Strode (Curtis) is living a hermetic life. She’s never fully recovered from the events of her traumatic youth, and so has been preparing intensely for Michael’s eventual return. She rigorously trained her own daughter, Karen (Judy Greer), for self-defense to be a survivalist, locking her in the basement and training her with an array of firearms. Laurie thought she was drilling her daughter to be strong and a survivor, but the state had other interpretations, and so Karen was removed from her mother’s home and grew up resenting her oppressive, paranoid mom who took away her childhood. Karen has forbidden her own daughter, Allyson (Andi Matichak), from interacting with her crazy grandma, but both find ways. Michael Myers breaks loose from a prison transport and is heading back to Haddonfield with a mission to find and kill Laurie. They’re on a collision course H40 years in the making.
Let’s focus on that peculiar first half first. There were several points that made me shake my head and wonder if they were trying to be subtlety tongue-in-cheek or bad on purpose, and because of the pedigree behind the project, I had to give it the benefit of the doubt, but to what end? Why skewer horror tropes in a subtle way that could be construed as simply being bad instead? Why even do it for this franchise and then mostly drop it by the second half? There were several moments where I had to laugh and I wasn’t fully sure it was intended. This was my dilemma watching Halloween 2018 and I’m sure others will have a similar experience, scratching their heads and wondering why the movie is going the route that it is. Take for instance the horror trope of the bad babysitter. We have another situation where a nubile high school girl is going to invite her boyfriend over for some late-night action, nodding to the 1978 original film. Except the kid being babysat sees through everything and calls out his babysitter. He’s a street-smart kid who speaks with the voice of the knowing participant, like when he tells the boyfriend that he will die if he goes upstairs (spoiler alert: this kid is prophetic). There’s a string of kills that feel perfunctory, like the filmmakers have noticed that too much time has passed and have to satiate audience bloodlust to buy them another ten or so minutes of setup and characters. The kills themselves are lackluster. Even the gratuitous nudity is fleeting, confined to a quick flashback relating to young Michael Myers spying on his big sister (one of these days a slasher movie is going to be replete with wall-to-wall male nudity and no boobs just to mess with its target audience). There’s the trope of the ineffective police officer. After finding out Michael Myers is on the loose, an officer bluntly says, “What are we gonna do? Cancel Halloween?” The answer is, yes, you cancel the trick-or-treat activities for the town where this guy is clearly heading and you adequately warn the populace. You ask for assistance from anyone with a cell phone to broadcast the whereabouts of fugitive Michael Myers. The guy is pretty large and easy to spot, plus he’s not that traditionally fast. A citywide digital manhunt might have made for a more interesting movie premise with some genuine cultural commentary.
Or take for instance the stupid side characters meant to be fodder for the merciless kill count. The movie mysteriously gives these disposable characters little one-minute asides to present a glimpse of another story that we’re just not privy to. There’s the little kid who doesn’t want to go hunting and wants to be accepted by his father as a dancer. Okay, that’s a more interesting conflict than I thought, and then the dad immediately stops at the site of a bus crash with wandering chained inmates and says, “I’m gonna check this out, stay here.” It’s like Green and McBride gave us one page of characters from an indie drama and then had them smash back into idiotic plot devices making the most headache-inducing decisions. Another instance is a pair of cops debating over adult meals and bread. I appreciate the effort to try and flesh out the characters in a way that makes them feel more real, but then they have no larger bearing than being the next in a line of victims. There are other strange reminders that things just aren’t exact with the movie, at least for the first half. It’s this curiously overwrought, off sensation that keeps the audience from fully engaging, being told to possibly laugh with or at the movie.
I also think the film is fundamentally flawed in its approach, namely by elevating Laurie’s granddaughter as a co-lead. Allyson is too removed from the situation to give an interesting perspective, so she becomes any other teenage heroine we’ve seen in scores of slasher cinema likely meant to appeal to a teenage ticket-buying audience. The real conflict and the real story is the relationship between Laurie and her estranged adult daughter. There is so much drama there to unpack and the movie would be far better had the filmmakers eliminated the majority of the extraneous characters and focused on these two women and their decades-long acrimony. Get rid of Allyson’s boyfriend, who gets way too much screen time to simply be jettisoned without resolution (his lone purpose seems to be disposing of her cell phone). Get rid of his friend, a supposed “nice guy” with his own entitlement issues. Get rid of the babysitter friend and her dumb boyfriend. Get rid of the cops. Get rid of the Doctor Loomis prison doctor replacement, nicknamed the “new Loomis.” Get rid of them all, including Allyson. I would have preferred Allyson being murdered in the middle of the second act as a means of raising the stakes and forcing Laurie and Karen together again. This is very much a PTSD film about the long ramifications of trauma and how it affects multiple generations. I would have loved seeing that play out in the interplay between Laurie and the daughter that she pushed away in an attempt to save her life. There is so much palpable drama there that I’m genuinely shocked how little Karen figures in Halloween 2018. It’s such wasted dramatic potential as well as a better focal point for the movie.
It’s the second half, and in particular the third act, that saved the movie for me. The finale is everything fans would want, transforming into a surging siege thriller built around Laurie’s well-armed abode. It’s here where the movie becomes a multi-generational fight to the finish and the Strode women must team up to fight the man responsible for the long lingering trauma that has defined their lives in innumerable ways. It’s a climax that feels elevated by the pull of history, and it’s terrific and terrifically satisfying. Watching Laurie stalk the house in search of Michael Myers, going from room to room and locking them down, is the first actually nervous sequence in the film, benefiting from the investment we have in Laurie as an avenging figure. It’s during this sequence where Curtis (Freaky Friday) and Greer (Jurassic World) remind us what wonderful actors they can be. It made me wish for my more realized version of the two of them and their relationship even more. This is where Green (Stronger) also demonstrates his best sense of geography and escalation. Beforehand there are a few nifty tracking shots, paying homage to the opening of the original, but they’re self-contained, congratulatory moments. It’s the finale that made me realize what this movie should have been from its first frame. Lucky for Halloween 2018 it ends a high note (excluding the cliche post-credit revelation).
The newest Halloween movie has lit up the recent box-office charts and ensures this won’t be the last we see of Michael Myers and potentially old lady Laurie Strode. That’s kind of a shame because Green’s movie serves up a fitting finale for the series that could work as a capper for Laurie as a character and a survivor of trauma. But alas, the ringing of cash registers will be enough to extend the franchise and carry on more blood-letting adventures for the man in the William Shatner mask. Halloween 2018 starts off fairly rocky with a question concerning overall tone and intent. There’s humor that feels grafted on from other parallel reality versions of this story, somehow blurring together into a weird final product. The second half works much better than the first when it stops cracking wise and takes itself seriously enough to realize where the real drama lies, with Laurie facing down her demons and working together with the women of her family for maximum vengeance. Watching three generations of Strode women fighting together is a triumphant conclusion. It’s a shame that it won’t actually exist as a conclusion for that much longer.
Nate’s Grade: C+
Coming off the cataclysm of Avengers: Infinity War, Marvel’s latest serves as a palate cleanser, a breezy and light-hearted comic adventure with little more on its mind than having fun with its possibilities and leaving the audience happy. The basic premise of a team of thieves that can shrink or expand at will calls for a light touch, and returning director Peyton Reed (Bring it On) and his team have a strong idea of what an Ant-Man movie should be. Ant-Man and the Wasp won’t blow anyone away with its story or characters but it hits a sweet spot of silly comic affability that kept me smiling.
Scott Lang (Paul Rudd) is close to ending his two-year house arrest following the events of the Berlin brawl in Captain America: Civil War. His old partner Hope Van Dyne (Evangeline Lily) a.k.a. the Wasp is working with her scientist father, Hank Pym (Michael Douglas), to discover the location of the missing Janet Van Dyne (Michelle Pfeiffer), lost for decades in the subatomic quantum realm. They need Scott’s help to steal the final parts necessary to complete their quantum field transporter. There are other forces looking to make use of Hank Pym’s technology, namely Ghost (Hannah John-Kamen), a woman who can phase through matter, and an unscrupulous local buyer (Walton Goggins) looking to profit. With the help of the Wasp, Scott Lang must protect his friends and allies so they can rescue Janet Van Dyne before she’s lost for good, and he cannot be caught before his house arrest period comes to an end or he’ll go to jail.
When any action movie has unique circumstances, especially those in the superhero realm because of their unique powers, I crave the proper development of the concept and the action sequences to make clever and imaginative use of their available tools. If you have characters that can shrink, that can make other objects big or small, and there’s a villain that can phase, then I expect a thorough and fun implementation of these elements to separate the movie from others. It takes a while to get going, but once the streamlined exposition is behind us, including multiple instances of explaining the plot to the audience, Ant-Man and the Wasp zips by on its sheer sense of sprightly whimsy and visual wonder. Paul Rudd (Wet Hot American Summer) is still as effortlessly charming as ever and elevates every scene partner. When it’s moving, the film does a fine job at entertaining, with funny quips and charming actors and visual panache. When it slows things down to explain or introduce perfunctory characters (looking at you, Laurence Fishburne) that’s when it becomes less than mighty. Ant-Man and the Wasp kept me laughing throughout, especially with the triumphant return of series MVP Michael Pena (CHIPs) as the energetic, motor-mouthed Luis. There are enjoyable payoffs strewn throughout and solid comic asides. It doesn’t feel too jokey to the point that nobody involved cares. It feels like everyone is united with the same mission statement.
The final act in particular is a blast, as now we have our MacGuffin and all of the various teams vying for it in an elaborate series of chase scenes. The cars are racing back and forth, under and over one another, with characters constantly jockeying for top position. It’s an exciting flourish to a conclusion, and every time a car went tiny for a split-second escape, or an ordinary item like a Pez dispenser went huge to form an obstacle, I grew happier and happier. The screenwriters unleashed a flurry of fun and zippy action ideas. Some will balk at the lower level of stakes in the Ant-Man films, or their general aw-shucks silly charm, but I view both as a virtue. Just because it’s a superhero movie doesn’t mean there can’t be a healthy degree of amusement, if properly executed and applied.
The villains are kept interesting enough, through concept or casting. With Ghost, here’s another character that can manipulate matter to her advantage. Her back-story is pretty ordinary (science experiment, looking for way to end pain/save her life) and kept mostly uncomplicated, as her plan is a matter of life and death. Hannah John-Kamen (Ready Player One) has a terrific look and physicality to her, but she’s lacking anything really memorable to do as a performer. Her character has some cool moves but that’s all. It feels like more could have been done with this antagonist. Then there’s genteel local criminal Sonny Burch who is given great gusto by Walton Goggins (The Hateful Eight). It’s like he simply plugged his Justified character’s smooth charisma. He’s a gentleman robber who has just enough self-awareness to acknowledge the absurd. A highlight of the film is an exchange between Goggins and Pena. He’s so good in such a relatively throwaway criminal role that I wish Marvel had saved Goggins for something grander down the line, something to really let his charisma seep into his wild, anarchic energy below the surface.
With all that said, the events involving the rescue of Janet Van Dyne are the weakest parts of the movie, and this saps the other Van Dyne characters as well. I just found myself caring very little for this excursion into the quantum realm, especially when we have fancy heists and opponents who can walk through walls. I understand the importance the rescue mission has with the other characters, but it didn’t feel that important to me. I was more invested in Scott’s ever-increasing near misses being caught breaking his house arrest, which was days away from being lifted by the FBI. Those scenes gave me the delightful Randall Park too (TV’s Fresh Off the Boat). Maybe it’s a casualty of the film’s genial tone, but I think the real culprit why I found myself unmoved is that the Janet rescue is the core storyline attached to Hope and Hank. Beforehand, Hank Pym served as a grumpy mentor figure for Scott, and now he’s mostly complaining about Scott’s exploits and how they invariably jeopardize the retrieval of his wife. Hope gets her spotlight, and name in the title, as Wasp, but she too is saddled with the same humdrum boring material. Lily (The Hobbit films) goes from scene to scene with a cloud of pinched annoyance. They’ve taken two characters who were more interesting in the first film, sanded off things that made them interesting, and bumped up their screen time, which is not a great formula. Everyone seems so irritable around this plotline, and when you haven’t invested much in it, that irritation becomes dangerously off-putting.
If you’re looking for silly, lighthearted escapism, Ant-Man and the Wasp is a superhero flick with entertainment as its top priority and enough infectious fun to achieve its more modest goal. It doesn’t follow the heist formula of the first film but it still finds room for comic asides and stacking payoffs for a lively, inventive final act. It’s definitely a lesser movie in the Marvel Cinematic Universe (MCU) but you need adventures in lower stakes too, especially after twenty movies and counting. Ant-Man and the Wasp could have used some fine-tuning and tightening, especially in its second act, and the quantum stuff definitely didn’t register for me, but it’s a mostly fun and acceptable summer escapade.
Nate’s Grade: B
Spencer Stone, Alek Skarlatos, and Anthony Sadler were three ordinary servicemen taking a train ride into Paris when they found themselves in the middle of an armed terrorist attack. The three men rushes into danger, disarmed and subdued the attacker, and treated the injured on the scene. The 15:17 to Paris is a big screen movie directed by Clint Eastwood (American Sniper) that tells their life stories played by the men themselves. It got some of the worst reviews of Eastwood’s storied career (mine won’t be better). There are two gigantic miscalculations when it comes to 15:17 to Paris: 1) having the real-life subjects play the adult versions of themselves, and 2) that there was enough material here to fill out an engaging, enlightening, fulfilling film experience.
I assumed telling this real-life story as a movie was going to be a challenge to produce enough meaningful material to eek out a feature-length running time, and within the first five minutes I knew that I was doomed. We’re sitting down to two single moms discussing their boys with their classroom teacher, and that teacher literally says, “If you don’t medicate them now they’ll just self-medicate later. Statistically, boys of single moms are more likely to have problems.” My response: “What the hell, lady?!” This character was obviously engineered, from her very foundation, to be a walking, talking point of exposition and disagreement. No real teacher would ever utter these words so callously. It was this rude awakening that made me realize what a terribly written slog I was in for. At no point were these supporting characters going to come across as authentic human beings. Instead, it’s a world populated by robots with bad social skills or unshakable faith played by familiar actors (Judy Greer, Jenna Fischer, Thomas Lennon, Tony Hale, Jaleel White of all people). Also, what little kid has a Full Metal Jacket poster in his bedroom? Did he not understand what that movie was about?
These men can rightly serve as an inspiration, rising to the occasion in a true test of courage. No one will challenge the heroism. But what else is there to this story? The attack is presented as the framing device and as it plays out we segue into lengthy flashbacks about their lives leading up to this pivotal point in time. It’s just that these three men lived fairly uneventful, normal lives until finding themselves in a unique situation. We don’t seem to trace any significant, formative moments. Spending time with them as kids, then teens, and finally as adults doesn’t so much provide greater understanding of them as people as it does pad out the running time. We watch them get in trouble twice at school for not having a hall pass. We watch them watch football. We watch them endure training montages. We watch the trio tour the sights of Italy and eat gelato. We watch an Army team retrieve a backpack. We watch Spencer get demoted for not stitching properly. Seriously, this is given time. It’s not even until a full hour-plus into the movie before they confront the attack on the train.
Chronicling the lives of normal, real-life people under extraordinary circumstances is not by itself a fatal flaw, as evidenced by the masterful and mournful United 93. The power of empathy allows us to leap into a multitude of perspectives. However, with United 93 there was an ongoing story that could unfold because of the scope of events. There were developments, deadly complications, and the slow realization of what was happening, what was going to happen, and what needed to be done. With 15:17 to Paris, the attack is uncomplicated and over relatively quickly. There’s a reason Eastwood saves the train attack for the end because it cannot function as a sufficient movie plot on its own. Eastwood had a similar predicament with his previous film chronicling the heroism of the pilot who landed a plane on the Hudson River. The plane crash was thrilling and Tom Hanks added some layers to the portrayal of a man uncomfortable with the spotlight. 15:17 to Paris doesn’t even have that much. It’s a tedious trek to an all-too swift climax.
The other large miscalculation was having the real-life actors portray themselves. These guys just are not actors. I suppose Eastwood felt the real-life figures would best understand the emotions of each scene, in particular the attack, but another approach would be simply teaching actors. The forced verisimilitude feels like a marketing gimmick meant to appeal to a select audience. Making things more difficult is that these guys just aren’t that interesting as subjects. Sure there are broad strokes of characterization applied here and there but it’s with very minimal effort (see above for some of the just-had-to-include plot moments). This is another reason actors would have been preferable, because these guys’ lives don’t have to be interesting for my benefit. Their lives were not destined to one day entertain me on the big screen. They can simply be normal people. On the other hand, watching normal people do normal, boring things without a more enriching sense of introspection, personalities, or depth is like being trapped watching someone else’s home movies on a loop. Spencer Stone performs the best of his buds but none of them should expect a second career as an in-demand thespian.
I feel bad saying this but I really just didn’t care, and that’s because the movie gave me no reason to do so here. Yes, these three men are heroes and their sense of normality might lend itself toward a larger theme about the everyday capabilities of heroism, but there isn’t enough here to make me care beyond the train attack. The screenwriting does not present them as multi-dimensional characters and perhaps that’s because of the guys’ limitations as actors, exacerbating a spiral that only makes 15:17 to Paris less involving as it chases after the idol of authenticity. Eastwood is known for being an economical filmmaker but it feels like he should have been even more judicious here. The adherence to strictly the facts strips the film of some of its larger emotional power. There’s far too much filler and not enough substance to balance out 90-plus minutes. You’ll grow restless. If there’s a lesson to be learned from The 15:17 to Paris, let it be that every story needs a reason to exist and, when in doubt, trust actors to deliver that story.
Nate’s Grade: C-
Matt Reeves is a director who seems to have found his true calling refashioning the work of others. He remade the Swedish film Let the Right One In and improved it in several areas, though having Richard Jenkins and Chloe Grace Mortiz and a complete lack of CGI cats certainly helps. Then he inherited the new Apes franchise with 2014’s Dawn of the Planet of the Apes and the fledgling franchise didn’t miss a beat. I’ve been pleasantly surprised about these damn dirty apes ever since the 2011 prequel kicked things off. Reeves took control of the franchise and deepened it, following a very non-Hollywood playbook that embraced subtleties, patience, and quiet moments. It had its crazy apes action but it was a movie in service to its characters first and foremost. Reeves, serving as co-writer once more with Mark Bomback, brings the franchise to its natural and thrilling conclusion. War for the Planet of the Apes is a blockbuster with soul.
It’s been fifteen years after the outbreak of the devastating Simian Flu. Mankind is dwindling and falling victim to a secondary virus as well. There are only pockets of humans left and small militias taking the fight to the super-intelligent apes. Caesar (Andy Serkis once more in mo-cap) and his followers have taken refuge near a waterfall. The ape community is ambushed by soldiers led by The Colonel (Woody Harrelson). With their home exposed, Caesar splits up the remaining numbers and sends them out to find a new shelter. He is determined to seek out the Colonel for vengeance. Eventually the other apes are captured and put into a slave labor camp and Caesar and company must rescue them and flee mankind’s last gasp at staying atop the food chain.
This may be one of the bleakest blockbusters in recent memory, especially when you consider that you’ll be actively cheering for the relative extinction of mankind by the end credits. Human beings are on the brink of extinction and this has drawn out the worst fight-or-flight instincts in the remaining numbers. This is about a final fight for survival on a visceral, us versus them level, and after two movies it should be abundantly clear what direction this is all heading. Even as humankind is doing a terrific job of wiping itself off the planet, humans still present a clear threat to the remaining apes. The second film explored how a working trust was improbable and unfathomable to many on both sides of the conflict because of the injustices. That’s pretty heady for a talking ape summer blockbuster. War closes the series with an even bigger and bleaker scenario, as humanity is entering the hospice phase of its social dominance. Roger Ebert referred to the movie theater as an empathy machine, and it’s amazing how far you will empathize with non-human characters. You will feel their triumphs, setbacks, loss, and anger, and you will root for the demise of mankind. We had a good run but maybe it’s time for a different species to become the caretakers of dear Mother Earth.
This is a final film that makes allusions to some of the darkest aspects of human history including, but not limited to, slavery and the Holocaust. It doesn’t traffic in black-and-white moral absolutes. There is good in some humans, several of whom were thrown into military service unprepared, under-trained, and simply existentially lost. There are apes that have made the calculation that it’s better to work with the humans than be killed. That’s right, there are collaborationist apes, and Reeves doesn’t look down on them. They too are allowed complexity and nuance and even the possibility of redemption. No one, man or ape, is beyond the capacity for compassion. You strongly feel their shame brought from moral compromises. It’s hard not to think about real-life analogues like the Jewish police that chose to work at the behest of their Nazi oppressors. They’re all still victims.
There is great suffering and vengeance on display with War, and it’s all too easy for characters to justify it on a literal specist argument (“Apes aren’t people, and they would have done the same to you”). Caesar is trying his best to manage a fragile co-existence, though this becomes untenable with every new attack. It’s a cycle of violence that only knows recriminations and fear. This struggle is personalized for Caesar as he wrestles with his own selfish, self-destructive impulses to seek out vengeance at the potential cost of the greater good for apekind. Caesar is still haunted by the ghost of Koba (Toby Kebbel, in a welcomed albeit brief appearance), the ape he slew in the previous film. Koba could not let go of the hatred he carried for mankind for their myriad abuses. It consumed him at great cost. Caesar is battling these same impulses but is self-aware about his responsibilities as the leader of his people, but even that might not be enough to dissuade him. To have that kind of emotional conflict within a CGI animal who happens to be the protagonist in a major Hollywood production is simply remarkable.
I don’t want to scare people away. War for the Planet of the Apes is still a very entertaining and gripping movie that can easily warrant stuffing your face full of popcorn. It’s also a blockbuster with tremendous weight. At a steep 140 minutes long, I still could have used even more of this movie. Reeves displays an uncommon sense of patience for a blockbuster filmmaker given a big studio’s checkbook. A majority of this movie is silent and this doesn’t panic Reeves. The director tells his story in a visually appealing and accessible way that doesn’t scrimp on characterization and depth. For long stretches the only communication on screen is ape sign language (small quibble: the apes too often fail to look at one another when they do this). There’s a lingering hush over much of the film, allowing the audience to immerse themselves fully. When the action does heat up, the sounds and music matter more. The solemn silences, hunting parties, and tense standoffs should remind people of Westerns and prisoner-of-war movies. This is the second big-budget 2017 movie making direct Vietnam parallels concerning a man-vs-apes conflict. The prison escape structure of the second half is immediately compelling and just as well developed as what came before. The multiple points needed for an elaborate escape are presented one-by-one and organically. The mini-goals and geography are clear at all times. It leads to an all-out assault climax that is thrilling on multiple levels but also deeply satisfying because of the extensive legwork.
Serkis (Star Wars: The Force Awakens) has been the beating heart of this franchise and his work as Casaer has been a monumental achievement in the advancement of special effects (the series has never won an Oscar for its VFX). Caesar is a fully formed character with relatable flaws and doubts, and thanks to the wizards at Weta, you can see the nuances flash across his face. Serkis brings an impressive range of emotions to a non-human character that’s piercingly silent often. It’s a performance that deserves shared credit to the animators and to Serkis, who is deserving once again of awards consideration that I know will unfairly never come. Harrelson (Now You See Me 2) is definitely evoking a Colonel Kurtz homage, a man given over to the darkness. I appreciated that his character has a credible back-story that informs his actions. He’s not simply a maniacal madman. He respects Caesar and the apes, but views life as a zero-sum game, which makes genocide an appealing last-ditch option. The pleasant surprise among the cast is Steve Zahn (Captain Fantastic) who plays Bad Ape. It’s a character that seems prone to comic relief non-sequitors, but he’s scarred from his own survival experiences. This is an ape still going through PTSD and that presents even the comedic with a twinge of tragedy. The unseen actors behind their mo-cap performances breathe startling life into the numerous non-human characters, bringing unparalleled realism to this sci-fi realm.
As the conclusion to the Apes prequel trilogy, you will also experience plenty of powerful emotions. I full-on cried twice and teared up about four other separate occasions. I cannot even remember another major summer tentpole that triggered that kind of emotional response (maybe a Pixar title or two). We’ve traveled with Caesar and several of these apes for three movies and six years. We’re emotionally invested. I knew I was going to lose it if anything happened to the orangutan, Maurice (I won’t confirm his fate). The community and empathy we’ve shared with these characters for three movies comes to a gratifying conclusion that feels appropriate, sizeable, and aching with potential for further adventures in this new and exciting world.
War for the Planet of the Apes is a movie so rewarding, so engaging, that you walk away angry that other Hollywood blockbusters can’t be this good or aren’t even trying to be. It’s emotionally rich and resonant, hitting you in the heart just as often as it quickens your pulse. Because of the investment in the characters, and their ongoing progression, we genuinely care about what happens like few blockbusters. The characters don’t take a backseat to the plot mechanics. Serkis and his amazing cast of mo-cap performers have delivered performances that rival live-action actors. There are clever nods to the original series that fans will enjoy but this Apes franchise has been its own beast from the beginning. This is a thoughtful, reflective, and contemplative film that fits well for such a thoughtful and contemplative series, and yet it still knows how to deliver stupendous sci-fi action (our lives are just that much more complete having watched an ape fire dual machine guns while riding a horse). I would declare Dawn as the best action of the trilogy, but I think War is the best movie because of how much everything matters and finishes. I think once the initial dust settles, it’s time to start thinking about this new Apes trilogy place among the all-time great movie trilogies. It’s been consistently enthralling from the beginning and has treated its animal cast as equally worthy of the greatest stories movies can deliver. War for the Planet of the Apes is powerful proof of what blockbuster filmmaking is capable of offering at its absolute finest.
Nate’s Grade: A
When Entourage first aired on HBO in 2004, it felt like a fun peak behind the glamorous world of Hollywood. A group of four friends were doing their best to navigate the land of dreams while staying true to themselves. For the first four seasons, Entourage felt fresh, fun, and engaging. And then it kept going for another four seasons, overstaying its welcome and proving to have worn out all credible story material several seasons before it went off the air in 2011. Creator Doug Ellin just didn’t want to leave the party, enough so that four years after finally leaving he’s back with his boys, co-writing and directing an Entourage feature film, answering all of the burning questions left unanswered. Does Ellin justify the move to the big screen, especially when you realize that the TV show already had gratuitous nudity and celebrity cameos?
Vincent Chase (Adrian Grenier) is nine days removed from his honeymoon where he and his wife decided they really weren’t meant to be, so they amicably split but not before having awesome sex one last time (oh yeah!). Back on the scene, Vinnie is hungry to direct and his debut is a $100 million adaptation of Jekyll and Hyde starring Vinnie and his older brother/desperate actor, Johnny Drama (Kevin Dillon). The problem is that Vinnie feels he needs more money to finish his masterpiece before he can show it to the studio. Ari Gold (Jeremy Piven), formerly Vinnie’s agent and now the head of the studio, has a lot on the line if this movie is a hit or a flop. He checks in with a financier for more money but the Texan moneyman insists his son Travis (Haley Joel Osment) go along to Hollywood and act as go-between. It’s not long before Travis is demanding drastic changes to Vince’s movie (oh no!). Here to help is Turtle (Jerry Ferrara), who works a business and a romantic angle with MMA fighter Ronda Rousey, and Eric (Kevin Connolly, who is weeks away from becoming a father with longtime girlfriend Sloan (Emmanuelle Chirqui). Can Vinni save his movie? Can Ari save his job? Can Turtle seal the deal with Ms. Rousey? Can these bros get any bro-ier (oh yeah)?
The plot of the movie is almost insulting with how little conflict there is and when there is any how easily it all wraps up into lazy wish fulfillment. The main conflict of the film is that Vinnie wants more money for his directorial debut, even after blowing through $100 million. He needs just a pinch more for his movie to be able to be complete. Rather than having a disaster on their hands, which would be far more interesting and provide a wealth of conflicts with how to salvage what is there, the biggest perceived problem with Vinnie’s debut is whether it will be a box-office blockbuster and earn awards. Everyone sings the movie’s praises, though the concept sounds ridiculous and the little footage we see looks ridiculous as well. A Jekyll/Hyde DJ who fights “the system” and spreads his magic elixir at his club concerts… does that sound like the formula for Oscars? If Entourage were still functioning as an industry satire, there might be added commentary on how something so flatly terrible would be hailed as an awards darling, but entourage stopped being a satire midway through its television run. It’s just a consistent reward system for characters that stumble from one good thing to another. Even though Vinnie has never directed before everyone can’t help themselves but talk about what a superstar he is and how great the movie will be. Will he get tons of money, acclaim, and have sex with an attractive woman, or will he get tons of money, acclaim, and have to wait to have sex with another attractive woman? What a pressing conflict for a feature film. With that established, it’s no wonder then that Travis makes such an ineffectual antagonist. I was actually enjoying his hostility toward Vince and his dumb movie. Eric might have wanted to punch him in the face but I wanted to pat him on the back.
Another significant problem is that these guys are just too old to be going through these same tired arrested development routines. I think it says everything about Entourage the TV show that after eight seasons the characters were basically the same people except each had become more successful. Their shtick was already getting tiresome on TV. Flash forward four years, though the movie takes place months after the end of the TV show, so that means we’re in 2012 I think. Anyway, these guys should have accumulated some sort of personal growth as characters and they just haven’t. Except for Turtle’s weight loss, which becomes a running joke, it feels like they’re all the same. This is also featured in the Eric/Sloan relationship, which was an exhaustive subject on the TV show. As the series ended, they were together and having a baby, and as we pick up with the movie they’re, shocker, apart again just so they can get back together. The inevitability of this storyline offers a glimpse at what Ellin felt he had to squeeze in for Eric, which amounts to sleeping with two hot women and having a crazy mix-up. When it appears like there will be actual conflict here and Eric will be held accountable for his behavior, the movie instantly shrinks away and lets him off the hook. Every character’s interaction with women is regrettable, as women are served up as easy comforts. Ronda Rousey at least takes a stand but then retreats yet again under the supposed charm of these dolts.
The humor is low-grade and often missing, substituting references and celebrity cameos for well-developed comedic scenarios. There’s some humor in how self-deluded these guys are, especially the increasingly unhinged antics of Johnny, but they’re far too bland to generate consistent laughs. Except for Johnny, the other guys aren’t even given opportunities for comedy, which makes their storylines all the more painful. Do we really need to see Turtle’s courtship of Rousey, and what does she see in this guy? None of the cameo appearances are even used beyond just a ten-second-reference point with no greater impact than on the ten seconds of that very scene. Take for instance the cameo of Mark Wahlberg and his hometown buddies. He’s an executive producer on Entourage the TV show, based upon his own experiences coming to Hollywood. He’s shilling his own reality TV show he produces in the move based upon his old HBO show. That’s like product placement/plug inception. The problem is that Ellin has confused cameos as punch lines, which was also an issue with the original show. Just because I see someone famous doesn’t mean there’s a joke attached. Oh look, it’s Pharell and he’s wearing that big hat. Thanks for showing up, Pharell. Now go cash that check, you won’t be required for any other work on this set. Scene to scene, it feels like some sort of party that the filmmakers expect you to be grateful for attending. It’s not even a fun party.
The most entertaining person is the movie is still Ari Gold and Jeremy Piven has always played him to the hilt, winning multiple Emmys in the process. I desperately wish this was more Ari’s movie, or told more from his studio perspective, because he’s the infinitely more interesting and entertaining character than the super relaxed and super boring Vince. Even though Ari’s vulgar outbursts have grown tiresome, he’s still the most exciting character because he’s transparent about his passion but also, more than any other character in this expanded TV universe, he works for his goals. Ari doesn’t just sit by and let good stuff fall into his lap, he’s working all angles to get the desired outcome, and that’s always more interesting than watching the life of a vacant actor go from great to even better. The subplot with Ari’s former assistant Lloyd getting married feels like setup for a comic set-piece that never materializes. It does, however, provide a cameo for George Takei to officiate the wedding. Hooray, more cameos.
If you were a fan through all eight bro-tastic seasons of the TV show, chances are you’ll probably find the movie easy-going and enjoyable. If you’re like me and grew tired of their boorish antics, the repetitive humor and plotting, and the casual misogyny, then a big-screen version where the boys get to continue their ways and get more rewards, where everything works out for everyone, will be highly fatiguing. Entourage the movie doesn’t aspire for much but its stunted ambitions and minor conflicts never allow the movie to be anything other than a particularly meandering and dull extended episode. Much like the main characters, it has confused mediocrity with success and being amiable with being interesting. Ellin said in interviews that he hoped this would be the start of an Entourage trilogy of movies. Thanks to the low box-office returns, at least I can credit America with stopping that plan. If this is indeed the last ride for Vince and the boys from Queens, well they went out pretty much like they did four years ago, and isn’t it great to still be a rich white guy in Hollywood? Oh yeeeeeah. Oh yeeeeeeah.
Nate’s Grade: C
For the longest time it looked like Ant-Man might be the first dud of the runaway successful Marvel cinematic universe (MCU), a film franchise that was practically printing money at its leisure. It’s a strange setup and the man responsible for the movie even existing, writer/director Edgar Wright (Scott Pilgrim vs. the World), walked away six weeks before cameras were going to roll. Wright was a big fan of the character and has been working on and off on a screenplay with Joe Cornish (Attack the Block) for the past eight years. Before there was an MCU, there was Wright pushing for Ant-Man. I’m pretty sure Marvel execs weren’t thinking the relatively unknown character was worth sinking money into, but Wright kept pushing. I was far more excited for an Edgar Wright superhero movie than I ever was for Ant-Man, and then it all went away. Neither side has spilled too many details but it appears the divorce was a result of “creative differences,” which is odd since Marvel approved Wright’s script through eight years of development. Several directors were auditioned and Peyton Reed won the spot. The fact that Marvel has gained a rep for being a formula-driven creative committee and they literally hired a director with a film credit called Yes Man is an irony I don’t know that fully sank in. If Marvel was going to miss, this was the film. A funny thing happened in the ensuring year. Ant-Man is a visually engaging, energetic, and funny superhero caper that stays fun from start to finish and is a more entertaining movie than Avengers: Age of Ultron. Didn’t see that coming.
Scott Lang (Paul Rudd) is a master cat burglar just finishing the end of his prison term. Lang was punished for a “cool crime,” stealing millions a large corporation had illegally bilked form customers and returning it to the very victims, but it makes it hard to secure gainful employment. Scott falls back with his old crew, lead by his pal Luis (Michael Pena), and break’s into Hank Pym’s (Michael Douglas) safe. Expecting cash and jewels, Scott is disappointed to only find a weird looking suit, which he takes anyway. Hank observes Scott and communicates with him about the power of the suit. The wearer can shrink down to the size of n ant with the push of a button in the glove. Hank needs a protégée to wear the suit now that he’s too old. His estranged daughter, Hope (Evangeline Lilly), is working for Darren Cross (Corey Stoll), a scientist close to breaking through on replicating the amazing shrinking formula of Pym’s. As soon as Cross cracks the code, he’s going to sell the technology to the highest bidder (hail HYDRA). Hank must convince Scott to become the Ant-Man and sneak inside Cross’ secured workshop and steal his technology before it gets in the wrong-er hands.
Arguably weirder than last summer’s Guardians of the Galaxy, which had a talking tree and space raccoon amongst its main characters, Ant-Man is the hardest property to sell by Marvel yet, and it smartly aims its sights lower and succeeds with the modest goal of just being a fun and enjoyable time at the movies. It helps that the movie doesn’t take itself too seriously and has characters pointing out the absurdity of its premise and developments, but not past the point where it would be detrimental. Let’s face it, a guy who can shrink down to ant-size isn’t that weird when you consider the applications, especially in espionage. The filmmakers do an admirable job of selling a superpower that pales in comparison to most other heroes on the market. However, the weirder power is that Scott has the ability to communicate and control ants via brainwaves. That seems like the even bigger superpower but it also begs the question, why simply ants? Of all the animals or living creatures who could be harnessed with this technology, we go with the tiny ones. There may be an explanation in the history of Ant-Man comics I’m missing but that doesn’t matter when we’re talking about the execution of the movie. The guy is able to control different species of ants with his mind. He is no Ant-Man but the Ant-King. Anyway, I think this power could be much more effective applied elsewhere. The ants are Scott’s friends and he has to train himself training them, getting them to coordinate and assist him properly, or else… there’s not much else at stake because they’re expendable. Perhaps their queen could have eaten Scott if he were unsuccessful.
On its surface, this movie should not work and is too goofy and insubstantial to engage, and yet that’s precisely what appealed to me. Not every superhero film needs to be averting a cataclysm that will destroy the planet. If the stakes feel big to our characters, and if the audience cares, then the stakes feel plenty big for us too. Scott simply foiling the corporate bad guy to be in a better position to see his daughter, that’s workable. Then the storyline is told through a heist, one of cinema’s most enjoyable plot mechanics. Heists are programmed for audience pleasure because it requires teamwork, which utilizes our cast in different and fun ways, it brings plenty of conflict and complications, and it lays out its steps one-by-one and provides a series of payoffs with the completion. It’s a tribute to Reed and the filmmakers that the heist portion of the film isn’t even the most fun part of the story. The majority of the middle is Scott coming to terms with the suit, his powers, his relationships in his life, and the mission. There’s probably one too many training montages (yeah, you get those sugar cubes you ants!) but the pacing is so breezy and the sense of fun so palpable, I didn’t mind. The use of humor never diminishes and Rudd is such a charismatic anchor for the movie, and yet he’s actually somewhat underplayed. He has it within him to be much funnier, but I guess he had to dial it down to effectively be seen as an action hero, hence the presence of newfound abs.
I didn’t have a lot of hope for the film once Wright left but I have to credit Reed for what he has achieved. It’s impossible for me to divorce myself from Wright’s involvement, and what kind of kinetic fireworks he would have birthed, but Reed manages to make Ant-Man come alive visually. Reed’s prior history shows an affinity for comedy but the films have never needed to be visually stylish, though I’d argue my super not-guilty pleasure Bring it On had an above average sense of visual spunk. Still, Ant-Man is a consistently visually immersive film that manages to find new perspectives. Scott’s first foray as a shrunken Ant-Man is an entertaining adventure through the dangers of a house party. The action sequences in miniature are treated just as we would expect a large-scale superhero epic to be treated, and then Reed pulls back at times for prime comic effect, like a battle atop a train that’s really just a child’s toy set. The visuals grandeur is patterned after the typical Hollywood action epic but the movie pulls back repeatedly to remind us how silly everything can be. The small world perspective opens up the movie in its storytelling and definitely in its action choreography. Because the Ant-Man has super strength when small, it behooves him to shift between small and human sizes when fighting. We’ll watch Scott race across the barrel of a gun in one second and then full-sized and hurling a security guard through a plate glass window the next. It provides a new sense of dynamism to basic fisticuffs. Reed takes advantage of the visual possibilities of his pint-sized super hero, like a clever battle that takes place entirely inside the contents of a briefcase. I chose not to watch this film in 3D, as my preferred option, but this is one I would almost consider going 3D. The shrunken worlds use a lot of macro photography to maximize the effect of depth.
The cast also seems to be perfectly attuned to the comic rhythms of the story and several supporting players make the most of their moments to shine. Pena (Fury) is hilarious as the easily excitable friend given to lengthy diversions when retelling his tales of intrigue. The two instances where Pena breathlessly recaps what so-and-so said to so-and-so are two of the most playful and comically fulfilling sequences in the movie. I also enjoyed the fact that he’s always making waffles for his friends but this is never overtly commented upon. While Pena provides another dose of humor, the heart of the movie is really the father-daughter relationship, and it’s nice that Lilly (The Hobbit: Battle of the Five Armies)’s character is given such prominence. She resents Scott because she feels like by every right she should be the Ant-Man; the movie presents the two like bickering rivals fighting for the approval of a father figure. Hope’s credible grievances with her father are treated with weight and her reconciliation is given as much screen time as Scott’s training, pairing the two more as equals. Douglas (Last Vegas) is a warm and welcoming presence as a mentor working through his regrets late in his life. The de-aging CGI effects are amazing early on, showing a 1989 version of Douglas that looks pristine. He looks like he just stepped off the set of Ruthless People. The only weak point is Stoll (TV’s The Strain) but that’s because his underwritten villain is just too generic to blend in amidst all the colorful characters and comic mayhem.
It’s impossible to watch Ant-Man and not try to imagine what it would have been like had Wright remained as its director. Wright’s presence is still felt in stretches and he and Cornish are still the top-billed screenwriters, with the addition of Adam McKay (Anchorman) and Rudd himself performing a rewrite. I’d love to one day read what Wright’s full script was like and what Marvel eventually decided they could not abide. Whatever the case may be, the Ant-Man that made it to the big screen across the world is a surprisingly entertaining and spry piece of work. Reed provides a nice dash of visual flavor without losing its sense of the comedy or drama, Rudd is effortlessly charming, and the structure provides plenty of payoffs. Above all else the movie maintains a sense of fun and a lightness in an arena too often overwrought with doom and gloom. I don’t imagine there will be any Ant-Man sequels soon since the character is rather limited, but expect to see Rudd popping up in other MCU titles (he’s already been spotted filming Captain America 3). Ant-Man is a fun diversion but even Marvel knows not to push its luck too far.
Nate’s Grade: B
Director Colin Trevorrow won the proverbial lottery after his 2012 film, Safety Not Guaranteed. The charming indie gem won many hearts, one of them Steven Spielberg. Trevorrow went from a rom-com that was made for under a million dollars to directing a Jurassic Park franchise reboot. Even last year’s Godzilla director, Gareth Edwards, had a previous film that somewhat primed a logical path for his impressive new gig. Enough time has passed for Jurassic Park to be new again, and the extra varnish of cutting-edge special effects, high-profile stars, and a renewed sense of fun remind us just how universally enjoyable it is to watch dinosaurs and then watch dinosaurs eat people.
Jurassic World has been open for a decade plus now and audiences are getting bored. As a result, the board of directors for the park is looking to “up the wow factor.” They’ve genetically engineered a new hybrid dinosaur (Indominous Rex) that has never existed before in history, but nothing bad could happen, right? Owen (Chris Pratt) is a Navy trainer who is working on training a group of raptors to follow commands. A security leader (Vincent D’Onofrio) is convinced that there’s money to be made with military applications if dinosaurs can follow orders. Claire (Bryce Dallas Howard) is in charge of the day-to-day operations at the park. Her nephews (Ty Simpkins, Nick Robinson) are visiting as one last holiday adventure before mom and dad get divorced. She knows little about her nephews (she’s a workaholic – what originality), but when they’re put in mortal danger, Claire’s protective nature kicks into overdrive. The Indominous Rex escapes its paddock and heads from pen to pen deeper into the park, killing for sport. It’s up to Claire, Owen, and a team of trained raptors to stop this newest monster.
What Trevorrow and his Safety writer Derek Connolly do well is establish a summer thrill-ride that places fun above all else, and it achieves this goal. Jurassic World is consistently entertaining and engaging, with action sequences that are shorter but constantly push the narrative forward. With all the Jurassic films, there’s a palpable sense of dread, of holding back before things get really nuts, and Trevorrow has fun teasing an audience; however, he also delivers on what he promises. The dinosaur action is visceral and rather violent for a PG-13 film, but the segments are diverse in orchestration that it never feels like the movie is repeating itself. That’s quite an accomplishment considering that the Jurassic sequels have mainly been a series of chases. There’s a definite nostalgic reverence for the original 1993 film, summed up with Jake Johnson’s geeky control center character. Trevorrow takes more than a few nods from the almighty Spielberg with his own directorial style. There’s also a surprise sense of humor, which can be quite amusing in moments and far too comically broad in others, like the forced screwball romance between Owen and Claire. The story this fourth time is less a cautionary tale of science and more of a monster romp, imploring a finale that feels reminiscent of Godzilla being called out to save the rest of us tiny humans from the newest and biggest monster. It feels like Trevorrow and Connolly accepted they would never recreate the magic of the original, so they’re aiming to just make the best sequel possible instead. If you’re looking for dinosaur mayhem, Jurassic World has plenty and a sense of what makes summer movies work, mixing in the right amount of suspense, humor, and well-crafted payoffs.
There are a few subplots that have to be swallowed or ignored for maximum benefit. The Raptor Force Five subplot is either going to be cool or silly, or both, and will go a long way to determine your overall feelings on Jurassic World. I know this idea has been in the works for several Jurassic sequels, so there doesn’t seem like there was ever going to be a movie that did not involve raptors being trained into some kind of combat role. This subplot connects to other points in the film about the nature of control/accepting being out of control, the building of a relationship, and the coordination for corporate interests. There’s a reason that the Indominous Rex seems to have special abilities that the handlers were not informed about, and this will be carried over into an assured sequel. For me, I thought the raptor hunting party was more fun than dumb. It had a Disney Wild Adventure feel for it, like we’re crossing over into Call of the Wild. I liked making the raptors allies to the humans who could be rallied for the final fight.
I appreciated how thought out the world building was; Jurassic World feels like a living, breathing amusement park in operation. From the Seaworld-like Mosasaurus aquatic shows, to the baby dinosaur petting zoo (I would totally spend hours there), to the celebrity-recorded comedy bits educating riders about safety supervision, to the listless park employee wishing each new rider to have a happy day. During the pterodactyl attack sequence, which is the most frenzied and exciting sequence, the crowds run for cover, including one guy who runs away while still carrying a clearly identified margarita in hand. That’s fantastic because it means that the park probably has a cheesy pun-laden menu of adult beverages (Tea Rex?) but it also means that even during an attack, a customer is determined not to lose his, likely, $10 margarita. While the “we can’t close the beaches” corporate mentality is somewhat tired as a plot obstacle, it’s still entirely fitting in a modern setting. It was the little details that told me that Trevorrow and company really thought the premise through and made their world feel far richer.
One could also look at the social commentary in a fairly cynical manner and find Trevorrow giving in to the summer movie machine. Claire’s character explains that after years of operation, the public has grown tired of dinosaurs, and so they have to engineer a new bigger, badder dinosaur just to grab flagging interest. What once was magical has now become accepted and everyday. It’s easy to apply this critique on movie audiences themselves; we’ve become jaded from movie spectacles. What once blew our minds, like the original Jurassic Park, has now become passé. We’re constantly looking for the shiniest new toy but will lose interest soon enough. And then there are the fleeting images of people being more involved with their cell phones than the spectacle they paid to see. That’s right, annoying moviegoers who are unable to break from their phones for a two-hour window, Jurassic World is making fun of you, and rightfully so. The chief product of this desperation to give the audience what it wants is Indominus Rex, a beast that slashes a rampage through the island. In a sense, Trevorrow is externalizing the audience’s demands into the antagonistic monster, and finally just gives in, essentially saying, “This is what you want, right?” I can’t tell whether the social commentary holds up well, especially with the end that relies upon a metaphorical power of nostalgia to conquer the manifestation of audience apathy, or if Trevorrow just gives up. Is the concluding monster-on-monster brawl just mass appeal pandering?
I have a major solution to this dangerous park scenario. First, only herbivores allowed. Is any person going to reasonably refuse to go see millions-year-old multi-story extinct creatures because they primarily eat plants? I’m sorry, no way. That right there would solve most problems if the animals inevitably get loose. I would not believe a single person who would refuse to see living dinosaurs just because they lack a T.rex or other predators. That’s like Internet cretins refusing Angelina Jolie as a one-night stand because they don’t like the way her knees look. Nobody is this picky when awe-inspiring greatness waits. From a legal standpoint, I would also make sure guests sign a waiver before entering the park, thus mitigating any potential lawsuits over being attacked and eaten. How expensive is this park by the way? You have to charter a boat off the coast of Costa Rica, so that sort of price range already eliminates plenty of would-be customers.
I know many millennials who consider Jurassic Park to be their own Star Wars, a film that delighted the imagination and imprinted a love of movies at a young, impressionable time. Movies have never been the same since, especially in the sea change of computer generated effects replacing practical (Oscar-winning Sam Winston is retiring because of our over-reliance on CGI). We all want to experience that sense of awe again, like when we saw the T.rex roar for the first time. Movie moments like that send shivers but they are rare, so it’s unfair to compare Jurassic World to Park. However, it’s fair game to compare it to the lesser sequels, and that is where World stacks pretty favorably. Its sense of fun above all else, while remaining true to its larger vision of a real park, is a satisfying summer diversion. The dinosaur mayhem is satisfying and occasionally scary. The script does just enough to keep you from wanting to watch the human characters get squashed. In the wake of its box-office shattering opening weekend, expect the park to stay open.
Nate’s Grade: B