Men in Black International is a perfectly fine movie but it’s hard not to feel the franchise going through the motions in an attempt to recapture the elusive magic that made the original 1997 movie the standout it was. This time we’re introduced to new agents and new agencies, with Thor Ragnarok stars Tessa Thompson and Chris Hemsworth decked out in black and on the hunt for rogue alien life forms in Europe and the Middle East. The two actors are charming and Thompson’s character is a great re-introduction to this hidden world, a woman who has devoted her life to finding and becoming a Man in Black. As we went from scene to scene, it felt like an MIB spy thriller evoking the undercover missions, arms dealers, shady informants, potential agency mole to expose, exotic locales, and crackling banter of that genre, and that’s something none of the sequels have done before. However, I also noted just how forced everything felt. What should be jaunty and droll came across as flat or overly exaggerated, trying to recreate the energy and style of the original but falling short. It feels like when someone is trying to retell a joke but has lost the rhythms that made it so amusing in the first place. The pieces are there but they don’t feel right. I also kept noting how it should be funnier. Many of the jokes are barely touched upon or developed for more potential. The set pieces are pretty humdrum and even the integration of the strange, otherworldly elements and aliens feels lacking. With that said, Hemsworth and Thompson remind you how winning an onscreen pair they are, and even with their charm kept at a lower, simmering level they are still enjoyable to watch. There’s a predictable storyline about an alien invasion and a predictable turncoat reveal, but it’s all played rather innocuously that it’s hard to get upset. Men in Black International is an intermittently amusing movie that’s hard to hate and hard to love. If you’re a fan of the series, or got a couple hours to obliterate, it should provide enough entertainment, but much like one of those handy-dandy nueralizers, you won’t remember much after.
Nate’s Grade: C+
The new Hellboy reboot is utterly fascinating but in a way I doubt the filmmakers intended. The confluence of bizarre, arbitrary plotting, budget limitations, artistic self-indulgences, and tonal imbalances makes for a truly entertaining watch but for all the wrong reasons. A recent apt comparison would be the Wachowskis’ 2015 shining artifact-of-hubris Jupiter Ascending, an expensive and ambitious mess that left me dumbfounded how something like that could slip through the studio system. Right from the 500 A.D. opening prologue of Hellboy I was laughing under my breath, trying valiantly to make sense of what I was watching. It played like camp, ridiculous high-end camp, but I don’t think that was the intent of director Neil Marshall (The Descent) and company. I think they were going for a cocky, carefree sense of apathetic cool and wanted to have fun unleashing an adolescent fantasy of monsters, violence, and droll one-liners. Hellboy is an experience, all right.
Hellboy (David Harbour), child of hell and intended tool for evil Nazi world domination, has been raised by his surrogate father, Professor Bloom (Ian Mcshane), as a valuable asset in the Bureau of Paranormal Research and Defense (BPRD), the fighters against the things that go bump in the night. An ancient evil witch, The Blood Queen (Milla Jovovich), is being resurrected one dismembered piece at a time. Hellboy and his associates, psychic smartass Alice Monaghan (Sasha Lane) and agent/were-jaguar Major Ben Daimio (Daniel Dae Kim), must track the whereabouts of the Blood Queen before she can fulfill her goal of unleashing hell on Earth.
The storytelling for the 2019 Hellboy is its biggest hurdle that it cannot get over. I think ninety percent of this movie’s dialogue, and storytelling in general, is expositional, and the remaining ten percent are groan-worthy quips (after kissing a gross witch, Hellboy says, “Somebody get me a mint” — har har). Every moment is explaining the person in the scene, the stakes of the scene, the purpose of the scene, the setting of the scene, the other people in the scene, and then re-explaining one of these elements. Every single freaking scene. Every ten minutes a new character is thrown into the mix and the cycle starts anew; it feels like the screenplay is cramming for a test by the end credits. In addition to these expository present-day scenes, there are five separate flashback sequences to explain superfluous back-stories. Do we need a flashback to explain the motivation behind the pig man, who is pretty much a standard henchman? Would the audience not believe he has a grudge against Hellboy if we lacked a key flashback to set up the history between our protagonist and this unimportant side villain? Does Daimio need a flashback to showcase his military team being attacked by something vaguely mysterious? Or can he just say he was attacked and we reveal later the full extent of his… were-jaguar powers? Did we need an entire segment where Hellboy travels to another dimension to tussle with the imprisoned witch Baba Yaga to find out a location? Did we need an entire Arthurian legend to set up a super special weapon that will kill our villain, or could it have been anything else? Then there are prophecies and counter-prophecies and I was exhausted by the end of these relentless two hours. It feels less like a coherent two-hour movie and more like an aborted television pilot intending to set up weekly wacky adventures and preview a larger realm of potential storytelling avenues. We even get the extended set-up for a hopeful sequel that will all most certainly never materialize.
The bonkers narrative inconsistency and runaway pacing make it feel like anything can happen at any moment, but not in a good way. It makes it feel like very little onscreen legitimately matters because the next second a character could just say, “Hey, here’s that thing,” or, “Here’s a new person that cancels out that previous thing.” It feels like the internal rules of the storytelling are completely ephemeral. I kept shaking my head and shrugging my shoulders, just like the breathless inconsistency of Jupiter Ascending. I was not a fan of the original 2004 Hellboy (if I recall I cited it as one of the worst films of that year) and one major reason was just the sheer number of goofy elements that felt overwhelming to any sense of a baseline of believability for me to gravitate toward. I feel like if I were to revisit the original Hellboy I might be more charitable (I enjoyed the second film), but this 2019 edition is an even bigger culprit because it feels like nothing in any previous ten minutes matters. The screenplay is structured like one disposable video game fetch-quest after another.
You can almost see the movie that Marshall and his team were aiming for, a weird hard-R action/sci-fi film with strange creatures and smarmy attitude. There are moments where you can tell a lot of fun was had designing certain ghouls and monsters, like the hell beasts unleashed that include a spike-legged monstrosity that ka-bobs people as it stomps. It’s moments like that where you see the zeal of crazy creativity that must have attracted Marshall and others to this project. It’s too bad there aren’t enough of them. There’s a sequence where Hellboy takes on a trio of giants that’s filmed in a style meant to evoke one long tracking shot. It doesn’t quite get there thanks to the limits of the budget’s special effects to conceal the seams. This is an issue throughout the movie. The special effects can get surprisingly shoddy, especially a spirit late in the film that shockingly resembled something akin to an early 2000s PS2 game. If the budget could not adequately handle these sequences then maybe there should have been less new characters and excursions and we could have concentrated on what we had and done it better.
I pity Harbour (Stranger Things) for stepping into the oversized shoes of fan favorite Ron Perlman. It’s quite a challenge to follow up the guy who seemed born to play this part, but Harbour does a good job with what he’s been given. The character is a bit more sulky and surly than we’ve seen in the previous incarnations. It makes Hellboy feel like a giant moody teenager chaffing under his dad’s house rules and saying nobody understands him. The practical makeup is great and still allows Harbour the ability to emote comfortably though he always appears to be grimacing. MacShane (TV’s American Gods) is a more ornery father figure than John Hurt, and he seems in a hurry to get through his lines and get out of here. Jovovich (Resident Evil… everything) is an enjoyably hammy villain with her withering sneers and overly dramatic intonations, but she knows what she’s doing here. The same can be said for what might be the most pointless character in the whole movie, a Nazi hunter known as “Lobster Johnson,” played by Thomas Haden Church (Easy A), who plays it like he’s in one of those heightened propaganda inserts from 1997’s Starship Troopers. The actual side characters for Hellboy are the weakest because the film doesn’t know what to do with them. Lane (American Honey) and Kim (TV’s Lost) are both good actors but the movie doesn’t understand that a character foil is more than a bickering, doubtful sidekick.
I would almost recommend watching the new Hellboy reboot for the same reasons I would Jupiter Ascending. It’s rare to see a big screen stumble where it feels like the movie is just being made up as it transpires before your eyes, where the mishmash of tones, intent, and mishandled execution is confusing, disconcerting, and even a little bit thrilling. This might not be a good film for various reasons but it can be a good watch. If that sounds like your own version of heaven, give the newest Hellboy a passing chance.
Nate’s Grade: C
The Girl with the Dragon Tattoo was an international best-selling trilogy that gave way to three hit Swedish movies, one Hollywood remake that netted a Best Actress nomination, and millions in worldwide revenue. The problem was that its author, Stieg Larsson, died of a heart attack in 2004, before the publication of any of the original novels. The property was too valuable to simply collect dust and thus a new author came aboard to tell further adventures of Lisbeth Salander, the pint-sized Gothic avenger. A new set of novels began being published in 2015, and after David Fincher’s 2011 version underperformed at the box-office, it seemed expected to reboot the franchise with a new big screen story that had yet to be adapted. In steps a new director, a new dragon-tattooed lady for The Girl in the Spider’s Web. Unfortunately, my fears have come true and the eventual reckoning has happened: they have made Lisbeth Salander boring.
Lisbeth (Claire Foy) is thrown into another criminal conspiracy with shadowy forces at play. A network of high-powered assassins, known as “spiders,” has stolen a dangerous technology that will allow the user control of nuclear arsenals. Lisbeth is hired to retrieve this tech, betrayed, and then on the run from Swedish authorities, professional killers, a dogged NSA operative (Laketih Stanfield), and the head of this cabal, Camilla Salander (Sylvia Hoeks, Blade Runner 2049), her long lost sister Lisbeth left behind years ago.
In her first 2010 outing, Salander was presented as a complex, emotionally withdrawn figure, eminently capable but flawed, hurt, and looking to punish others from her fraught history with terrible men. Strip away all the Gothic trinkets and camouflage, her assertions of identity, and she’s still a deeply intriguing human being. However, even the latter Swedish films started veering in this more derivative direction. As I wrote presciently with the second Swedish Dragon Tattoo movie back in 2010: “We project the interest we felt for her from the first film to the Salander stand-in represented in the second film. She’s still a resourceful, loyal, and cavalier presence, but the plot corners her into being a creature of action. She becomes the fantasy bisexual ass-kicking protagonist that was merely hinted at previously. That sounds like a good thing, but trust me, it does the audience a disservice to box in such a fascinating character.” With Spider’s Web, Lisbeth Salander has become a Gothic Jason Bourne spy figure, and as anyone who has seen the Bourne movies can attest, he’s the most boring character in his own movies, which is why he needs to be kept constantly on the move and hunted. He’s only interesting when he’s getting out of jams, and Lisbeth is now sadly in that realm.
Lisbeth has been reduced to her most essential, and most superficial, characteristics, which also go for the film as a whole. The Dragon Tattoo series began as a twisty investigative procedural with a litany of suspects and dark secrets worth killing over. From there, the Swedish films turned Lisbeth into an indestructible Terminator capable of getting the drop on anyone and axe-fighting oversized men. The Swedish series began more grounded as a mystery/thriller and suddenly, and regrettably, transformed into a preposterous Hollywood-style action-thriller, following the edict of bigger being better. That same mentality has carried over past Larsson’s contributions, and now Lisbeth has become an action superhero and the series has become trashy fun, high-calorie junk food, a safe excursion to a seedy underbelly. The Girl in the Spider’s Web still provides a consistent degree of entertainment, but it’s not playing at a higher level, content to hand-wave away its story for cool chases and fights. It’s the kind of movie where, to escape an encroaching fireball, Lisbeth dives into a bathtub of water. It makes for a visually interesting shot but it’s pretty cliché 90s action movie stuff. Director Fede Alvarez has a slick handle with visuals and evidenced real talent at sustaining and developing tension with 2016’s Don’t Breathe. He has obvious visual talent. There are some engaging fights, like a close-quarter struggle in a bathroom, and some nifty chase scenes, like a motorcycle chase over a frozen lake. I would have liked even more action if Spider’s Web was going to brush aside narrative and moral complexity for stylish set pieces.
The story of The Girl in the Spider’s Web feels like a lukewarm repackaging of spy clichés, and the film does little to make any of it feel important or relevant. There’s a super powerful technology that everyone wants, which falls into the wrong hands, and now it’s about retrieving this device and saving the world. That’s like the plot of just about every James Bond movie. It’s a formula, but where Spider’s Web missteps are that it doesn’t add anything else to this staid foundation. There are scenes but it’s usually about this group going after this group, or this group now going after this group, and without wider relevance it becomes redundant plot placeholders, something meant to distract long enough to get our characters from Point A to Point B. With a mystery, there’s a natural momentum that builds as the case builds coherency and the investigation focuses the direction. With action thriller mode, Spider’s Web just has a bunch of guys that occasionally interact until the movie needs some of them dead. This model by itself can work but it requires concerted effort, and that just isn’t present here.
The most interesting aspect of Spider’s Web is the further examination on Salander’s troubled upbringing, this time introducing a sister that has been plotting vengeance. Salander is, first and foremost, the selling point of this franchise; she is, after all, the titular girl with that particular tattoo. She is what separates this from any other paperback thriller. The Swedish sequels opened up her past traumas with her Soviet-defected father. He was the Big Bad Man behind the scenes trying to institutionalize and neutralize her. While skirting into the above-stated dangerous territory, the Swedish sequels still knew that Lisbeth Salander’s complicated history was the real mystery the audience craved, and it set up a series of antagonists ready to be foiled for years-in-the-making payback. I don’t really know how the events of Spider’s Web gibe with the overall series. I had to look up whether the evil father in the opening was the same evil father in the other films (both are listed as Alexander Zalachenko, so I think so). But the established history has Lisbeth committed after trying to set dear old dad on fire to save her abused mother. I don’t see how any of that is likely if she escapes her father’s clutches as a pre-teen and is supposedly on the run. The secret Salander sister revelation also impacts little. She was the one left behind, whose continued abuse and degradation are strongly referenced. It doesn’t feel like Lisbeth harbors great guilt over leaving her sister behind. During their final face-to-face, Camilla actually poses a worthy question: “Why did the woman who hurts men who hurt women never come back and save her own abused sister?” Because this storyline is flagrantly underdeveloped, the evil sister angle is a cheap twist. There’s nothing to the Camilla character, so she serves as a symbol of shame, and yet the movie doesn’t seem to capitalize on this in the slightest, which is a puzzling disservice.
Foy (Netflix’s The Crown, First Man) is having a big year for herself but feels slightly miscast. She never really gets an opportunity to show off her range, which is a byproduct of the streamlined, reductionist screenplay emphasizing bare plot mechanics. She is missing the intensity or fire that we’ve seen in prior Salanders, breakout-star Noomi Rapace and the Oscar-nominated Rooney Mara. When Foy tries for glower you see the effort. She’s more grumpy than tortured, like maybe she skipped a meal. Even with the requisite piercings, tattoos, and black leather wardrobe, Foy seems a bit too clean-cut for the part. Personal admission: Foy with her sharp bangs, saucer-eyes, facial shape, and Gothic accessories, looks remarkably like an ex-girlfriend of mine from the early 2000s. That was something that kept sneaking into my mind throughout the film, which made the experience a tad stranger as if I was imagining an ex engaged in action heroics. Even excusing that personal connection, Foy ranks a distant third place for the Girls With.
The new Dragon Tattoo movie will likely also be its last. I can’t imagine fans getting too much pleasure out of a streamlined, underdeveloped spy thriller that sands away the edge and complexity of its characters for rote action movie chases. It’s not a bad movie and it does carry moments of excitement and entertainment, but it’s also become a standard Hollywood thriller, no different than a dozen other high-tech, junky hacker thrillers. The Girl in the Spider’s Web gets caught in its own formulaic web. If Lisbeth Salander has been transformed into a standard action hero, then we don’t deserve more adventures.
Nate’s Grade: C
Matt Reeves is a director who seems to have found his true calling refashioning the work of others. He remade the Swedish film Let the Right One In and improved it in several areas, though having Richard Jenkins and Chloe Grace Mortiz and a complete lack of CGI cats certainly helps. Then he inherited the new Apes franchise with 2014’s Dawn of the Planet of the Apes and the fledgling franchise didn’t miss a beat. I’ve been pleasantly surprised about these damn dirty apes ever since the 2011 prequel kicked things off. Reeves took control of the franchise and deepened it, following a very non-Hollywood playbook that embraced subtleties, patience, and quiet moments. It had its crazy apes action but it was a movie in service to its characters first and foremost. Reeves, serving as co-writer once more with Mark Bomback, brings the franchise to its natural and thrilling conclusion. War for the Planet of the Apes is a blockbuster with soul.
It’s been fifteen years after the outbreak of the devastating Simian Flu. Mankind is dwindling and falling victim to a secondary virus as well. There are only pockets of humans left and small militias taking the fight to the super-intelligent apes. Caesar (Andy Serkis once more in mo-cap) and his followers have taken refuge near a waterfall. The ape community is ambushed by soldiers led by The Colonel (Woody Harrelson). With their home exposed, Caesar splits up the remaining numbers and sends them out to find a new shelter. He is determined to seek out the Colonel for vengeance. Eventually the other apes are captured and put into a slave labor camp and Caesar and company must rescue them and flee mankind’s last gasp at staying atop the food chain.
This may be one of the bleakest blockbusters in recent memory, especially when you consider that you’ll be actively cheering for the relative extinction of mankind by the end credits. Human beings are on the brink of extinction and this has drawn out the worst fight-or-flight instincts in the remaining numbers. This is about a final fight for survival on a visceral, us versus them level, and after two movies it should be abundantly clear what direction this is all heading. Even as humankind is doing a terrific job of wiping itself off the planet, humans still present a clear threat to the remaining apes. The second film explored how a working trust was improbable and unfathomable to many on both sides of the conflict because of the injustices. That’s pretty heady for a talking ape summer blockbuster. War closes the series with an even bigger and bleaker scenario, as humanity is entering the hospice phase of its social dominance. Roger Ebert referred to the movie theater as an empathy machine, and it’s amazing how far you will empathize with non-human characters. You will feel their triumphs, setbacks, loss, and anger, and you will root for the demise of mankind. We had a good run but maybe it’s time for a different species to become the caretakers of dear Mother Earth.
This is a final film that makes allusions to some of the darkest aspects of human history including, but not limited to, slavery and the Holocaust. It doesn’t traffic in black-and-white moral absolutes. There is good in some humans, several of whom were thrown into military service unprepared, under-trained, and simply existentially lost. There are apes that have made the calculation that it’s better to work with the humans than be killed. That’s right, there are collaborationist apes, and Reeves doesn’t look down on them. They too are allowed complexity and nuance and even the possibility of redemption. No one, man or ape, is beyond the capacity for compassion. You strongly feel their shame brought from moral compromises. It’s hard not to think about real-life analogues like the Jewish police that chose to work at the behest of their Nazi oppressors. They’re all still victims.
There is great suffering and vengeance on display with War, and it’s all too easy for characters to justify it on a literal specist argument (“Apes aren’t people, and they would have done the same to you”). Caesar is trying his best to manage a fragile co-existence, though this becomes untenable with every new attack. It’s a cycle of violence that only knows recriminations and fear. This struggle is personalized for Caesar as he wrestles with his own selfish, self-destructive impulses to seek out vengeance at the potential cost of the greater good for apekind. Caesar is still haunted by the ghost of Koba (Toby Kebbel, in a welcomed albeit brief appearance), the ape he slew in the previous film. Koba could not let go of the hatred he carried for mankind for their myriad abuses. It consumed him at great cost. Caesar is battling these same impulses but is self-aware about his responsibilities as the leader of his people, but even that might not be enough to dissuade him. To have that kind of emotional conflict within a CGI animal who happens to be the protagonist in a major Hollywood production is simply remarkable.
I don’t want to scare people away. War for the Planet of the Apes is still a very entertaining and gripping movie that can easily warrant stuffing your face full of popcorn. It’s also a blockbuster with tremendous weight. At a steep 140 minutes long, I still could have used even more of this movie. Reeves displays an uncommon sense of patience for a blockbuster filmmaker given a big studio’s checkbook. A majority of this movie is silent and this doesn’t panic Reeves. The director tells his story in a visually appealing and accessible way that doesn’t scrimp on characterization and depth. For long stretches the only communication on screen is ape sign language (small quibble: the apes too often fail to look at one another when they do this). There’s a lingering hush over much of the film, allowing the audience to immerse themselves fully. When the action does heat up, the sounds and music matter more. The solemn silences, hunting parties, and tense standoffs should remind people of Westerns and prisoner-of-war movies. This is the second big-budget 2017 movie making direct Vietnam parallels concerning a man-vs-apes conflict. The prison escape structure of the second half is immediately compelling and just as well developed as what came before. The multiple points needed for an elaborate escape are presented one-by-one and organically. The mini-goals and geography are clear at all times. It leads to an all-out assault climax that is thrilling on multiple levels but also deeply satisfying because of the extensive legwork.
Serkis (Star Wars: The Force Awakens) has been the beating heart of this franchise and his work as Casaer has been a monumental achievement in the advancement of special effects (the series has never won an Oscar for its VFX). Caesar is a fully formed character with relatable flaws and doubts, and thanks to the wizards at Weta, you can see the nuances flash across his face. Serkis brings an impressive range of emotions to a non-human character that’s piercingly silent often. It’s a performance that deserves shared credit to the animators and to Serkis, who is deserving once again of awards consideration that I know will unfairly never come. Harrelson (Now You See Me 2) is definitely evoking a Colonel Kurtz homage, a man given over to the darkness. I appreciated that his character has a credible back-story that informs his actions. He’s not simply a maniacal madman. He respects Caesar and the apes, but views life as a zero-sum game, which makes genocide an appealing last-ditch option. The pleasant surprise among the cast is Steve Zahn (Captain Fantastic) who plays Bad Ape. It’s a character that seems prone to comic relief non-sequitors, but he’s scarred from his own survival experiences. This is an ape still going through PTSD and that presents even the comedic with a twinge of tragedy. The unseen actors behind their mo-cap performances breathe startling life into the numerous non-human characters, bringing unparalleled realism to this sci-fi realm.
As the conclusion to the Apes prequel trilogy, you will also experience plenty of powerful emotions. I full-on cried twice and teared up about four other separate occasions. I cannot even remember another major summer tentpole that triggered that kind of emotional response (maybe a Pixar title or two). We’ve traveled with Caesar and several of these apes for three movies and six years. We’re emotionally invested. I knew I was going to lose it if anything happened to the orangutan, Maurice (I won’t confirm his fate). The community and empathy we’ve shared with these characters for three movies comes to a gratifying conclusion that feels appropriate, sizeable, and aching with potential for further adventures in this new and exciting world.
War for the Planet of the Apes is a movie so rewarding, so engaging, that you walk away angry that other Hollywood blockbusters can’t be this good or aren’t even trying to be. It’s emotionally rich and resonant, hitting you in the heart just as often as it quickens your pulse. Because of the investment in the characters, and their ongoing progression, we genuinely care about what happens like few blockbusters. The characters don’t take a backseat to the plot mechanics. Serkis and his amazing cast of mo-cap performers have delivered performances that rival live-action actors. There are clever nods to the original series that fans will enjoy but this Apes franchise has been its own beast from the beginning. This is a thoughtful, reflective, and contemplative film that fits well for such a thoughtful and contemplative series, and yet it still knows how to deliver stupendous sci-fi action (our lives are just that much more complete having watched an ape fire dual machine guns while riding a horse). I would declare Dawn as the best action of the trilogy, but I think War is the best movie because of how much everything matters and finishes. I think once the initial dust settles, it’s time to start thinking about this new Apes trilogy place among the all-time great movie trilogies. It’s been consistently enthralling from the beginning and has treated its animal cast as equally worthy of the greatest stories movies can deliver. War for the Planet of the Apes is powerful proof of what blockbuster filmmaking is capable of offering at its absolute finest.
Nate’s Grade: A
15 years. 6 movies. 3 different lead actors. 2 reboots. I wouldn’t be surprised if a majority of the American public likely knows more about Spider-Man than their relatives. In 2002, the first Spider-Man movie kicked off the new century by affirming to studios that superhero movies are a sound financial investment. Director Sam Raimi and Tobey Maguire kicked off the glut of superhero cinema, paving the path for the massive Marvel Cinematic Universe (MCU) and its own unparalleled run of financial and critical success. Then the overreach killed off Raimi’s Spider franchise in 2007 and overreach again killed off Sony’s Spider reboot in 2014. Sony wisely sought out an assist from the gurus of Marvel, striking a deal and having the web-slinger return to the MCU. Fans rejoiced. Spider-Man: Homecoming announces itself as a brash, exhilarating, hilarious, and amazingly assured film that immediately lines up with the upper tier of the MCU. Marvel should use this as Exhibit A, submit it to Fox, and say, “Here’s how we can do your franchises better.”
Peter Parker (Tom Holland) is your ordinary 15-year-old from Queens, New York who was given amazing powers after being bit by a radioactive (or genetically modified) spider. It’s been weeks since he was called into action by Tony Stark (Robert Downey Jr.) to thwart Captain America (Chris Evans). Now Peter is back home and waiting for his literal call to adventure, for Stark to officially call him up to join the Avengers. Peter anxiously waits for school to end so he can don his Spider-Man suit, modified by Stark Industries, and fight local crime and injustice. This mostly amounts to stopping bicycle thieves, helping old ladies with directions, and other inglorious tasks. Peter’s Aunt May (Marisa Tomei) would prefer he focus on his studies rather than the time he’s been spent on the “Stark internship” (his fib to cover said crime-fighting). New weapons begin appearing on the streets, built from the discarded alien technology from The Battle for New York. Spider-Man investigates the source, Adrian Toomes (Michael Keaton), a pilot who adopts the moniker of The Vulture while in the sky with his winged jet pack. The formidable weapons pose a real pressing danger to society, and Peter pushes further, at his own peril, to confront the Vulture and stop the flow of high-tech weapons.
For many fans of the webhead, this will feel like the first time they’re watching the Spider-Man of the comics on screen. This is the first film incarnation where Peter remains in high school for the entire duration of the movie, and it’s also thankfully the only telling that eschews an origin story. He just is Spider-Man, however, the arc of the movie is him settling into that identity. It’s in many ways a coming-of-age story for the superhero set, as Peter has to come to terms with his earnest desire to help others and his own maturation, both as Spider-Man and as a high school sophomore. He’s learning just as much to be Peter as he is Spider-Man. Just because he has these powers doesn’t mean he’s ready for the rigors of the world. Homecoming is very much a high school movie. There are familiar John Hughes influences throughout, and the film smartly subverts certain high school tropes (driving lessons, prom dad from hell). It presents our hero struggling with asking the cute upperclassman (Laura Harrier) to the dance just as much as the demands of being a fledgling local superhero. His interior life is much more available and relatable but he’s still a teen navigating the world. Also, by having Peter be the youngest film incarnation yet, it allows for the satisfying indulgence of superhero wish-fulfillment. Whereas the X-Men powers are naturally linked to the progression of puberty, those are usually portrayed as a curse, something that ostracizes, confuses, and produces great anxiety and fear. With Spider-Man, being a superhero is the coolest thing in the world. He’s not consumed with angst like Andrew Garfield’s broody Peter Parker and his weirdly special DNA (what was the deal with his parents and that conspiracy? Oh well). Watching this exuberant Peter Parker embrace his new abilities with glee is a great way to keep the movie light and bouncy.
This is also, bar none, the funniest film yet in the MCU (yes, even dethroning Guardians of the Galaxy). With the lighter tone, the movie finds consistent opportunities to inject comedy, from the irony of Peter trying to lead a normal life, to the awkwardness of Peter’s attempts at crime-fighting, to his over eager demeanor, to misunderstandings and hasty excuse-making to conceal his double life, to the sterling supporting cast of characters that contribute different flavors of jokes when called upon. If anything there is so many talented supporting players I wanted even more time with them (Donald Glover, Hannibal Buress, Martin Starr). This cast is a comedic embarrassment of riches.
I was laughing pretty much from beginning to end with Homecoming. Just thinking back on the school’s morning announcements (complete with anchor Betty Brant) makes me giggle. Peter’s best friend Ned (Jacob Batalon) is the movie’s chief source of comic relief, and in less careful hands he would become rapidly annoying. Instead, he’s a reliable presence and given a character arc with a payoff of his own, his desire to be Peter’s “guy in the chair.” It’s genuinely impressive screenwriting when even the comic relief sidekicks have arcs. Zendaya does an impressive job of selling every one of her jokes, which traffic in a very specific smart-aleck, apathetic tone. She’s graduated from the Disney Channel to the bigger leagues. There’s a hysterical series of inspirational education videos featuring Captain America, and if you stay past the end credits there’s a great payoff for that. There’s even some sly meta jokes calling back to Raimi’s Spider-Man. Every joke at least lands and most of them hit hard, benefiting from strong development and timing.
Nevertheless, just because it happens to be one of the funniest movies of the year, Spider-Man: Homecoming still finds plenty of space to be dramatic and thrilling. The comedy doe not tonally detract from the other elements. This is not an insubstantial movie just because it knows how to have some fun (take notes, Zack Snyder and DC). This is not a flippant movie because of tone or the heavy joke quotient. There are sincerely sweet moments born out of the characterization, like when Aunt May takes it upon herself to teach Peter how to dance (this would not be possible with a geriatric Aunt May). Director Jon Watts (Cop Car) has a steady command with his high-flying visuals and maintains the tight walk of tone that allows all the elements to work together as a blissful whole.
There are superb action sequences that advance the story forward and allow for the characters to grow. It’s exactly what good action is supposed to do, besides, you know, quicken the pulse. The humor can also arise naturally from these set pieces. Take for instance Peter suiting up while attending a suburban house party. He spots some alarming energy discharges on the other side of the suburb, but without any tall buildings for him to latch onto, he has to hoof it the whole way on foot. It’s a smart comedic aside and it helps to remind us that this Spider-Man isn’t an instant pro after getting his powers. It all comes together best in a D.C. rescue at the Washington Monument. It bridges the personal with the action. The bifurcated ferry set piece serves as the Act Two break and it’s a killer segment that pushes Peter to his limits to solve a dilemma that seems incapable of being fixed. There may not be any action scene to rival Raimi’s finest but the character-centric action and the organic development of the complications lays a foundation for a consistently entertaining film littered with joyful payoffs.
The biggest fear I’ve read from Spidey fans was that the involvement of Robert Downey Jr. would tip the scales, turning a Spider-Man movie into a defaco Iron Man sequel. Considering America loves Iron Man, I don’t see how his inclusion is a problem. Civil War was still very much a Captain America film even though Iron Man was the co-lead. Tony Stark represents a distant mentor for Peter and also the gatekeeper. Peter is anxious to become an Avenger and looking for Stark’s approval, which brings an enjoyably unorthodox paternal side from Downey. If there is a complaint I can foresee, it will be that Spider-Man is too similar to Iron Man thanks to the special suit. Spider-Man’s suit has its own Jarvis-style A.I. program (adeptly voiced by Jennifer Connelly, wife to Paul Bettany, former voice of Jarvis) and extra special gadgets including a spider drone and unusual web shooting options. It provides a new sense of discovery for the character since we’re already starting with him powered. The second act is Peter getting accustomed to the boost his suit gives him, becoming reliant upon them, and then having it stripped away as a natural Act Two break so that the conclusion has even more stakes without the security of the suit. It makes Peter much more vulnerable. The Iron Man parts are more a background motivational force and this is still very much a Spider-Man film.
Holland (The Lost City of Z) is already my favorite Spider-Man. Period. He made such an immediate and strong impression in Civil War that I was greatly looking forward to his first big starring venture, and Holland does not disappoint. This is the first Spider-Man that doesn’t feel crushed by the heavy burden of being a superhero. He’s a kid eager to grow up and join the world of other caped crusaders, but he’s modeled his crime fighting from what he’s seen on TV. He doesn’t really know what he’s doing. He’s still an awkward kid, and Holland brings great authenticity to the smaller character moments and the bigger heroic strides (while maintaining a convincing American accent). This is a more relatable, vulnerable, and interesting Peter Parker. Even though he thinks he should be beyond the mundane life of high school, he doesn’t ever act pompous or look down on other characters, which is endearing. At times Holland feels like he’s going to explode with energy, as if life is too much to process in the intermediary. He’s a teenager and the world feels so big and open. It’s an instantly engaging and likeable portrayal that wonderfully capitalizes on the introduction from Civil War. This is a Spider-Man, and his spider world, that I want multiple sequels to further explore and challenge.
Keaton’s Vulture already ranks as one of the best villains in the MCU (a low bar, I admit), and that’s because the movie humanizes him and gives him significant moments. He’s just a regular working-class man trying to provide for his family. In fact the first five minutes of the movie focus exclusively on Toomes and explains his sticky situation. He feels cast aside by those in the upper echelons of power. His eventual “you and I are the same” speech to Spider-Man has credible points. You can see, from his perspective, how he’s an underdog sticking it to the rich elites. Shockingly, there’s only one death in the entire movie and even that is an accident. Toomes is not your standard comic book villain, and there’s a brilliant third act twist that makes him even more centrally involved in the narrative. That opens a delicious sequence of dramatic irony. Keaton has a quiet menace to him that’s very unsettling. It’s all in the lower register. His character doesn’t blow up. He just narrows his brow and intensifies that scary stare. I’m glad the filmmakers realized that more Keaton was an asset to the film.
Let’s also take some time to celebrate the sixth Spider-Man movie for having a diverse population of characters that would actually represent Queens. Peter’s best friend is of Filipino descent, the girl he crushes on is biracial, the loner girl is biracial, and even the high school bully, Flash Thompson, is Hispanic, played by Tony Revolori from The Grand Budapest Hotel. This might be Marvel’s most diverse cast yet, though “yet” being the operative word considering that Black Panther is arriving in early 2018.
This movie is a total blast. Spider-Man: Homecoming actually manages to give new life to a character that has already appeared in five other movies. That’s an amazing feat. Another amazing feat is that six different screenwriters, including the director, are credited with this movie, yet it feels fully coherent in its vision and presentation. This is Peter Parker, the teenager struggling with self-doubt, hormones, and an eagerness to grow up, and the movie feels much more human-scaled, forgoing giant CGI smash-em-ups for something more grounded, personally involving, and ultimately successful. Just because Homecoming is fast-paced and funny doesn’t mean it lacks substance. I was elated during long portions of this movie, impressed by the steady stream of setups and payoffs, the incorporation of the many characters and comedic voices, and the varied action set pieces that were focused on character progression. If you are tired of superhero stories, I’d still heartily recommend this movie. Dear reader, I feel like I’m failing you and turning into a frothing fanboy because I can only think, at worst, of negligible quibbles against the film. Everything in this movie works. Everything. It’s everything I was hoping for and then some.
Nate’s Grade: A
If you were a 90s kid, you know about Power Rangers. Who would have known that a TV show that combined Japanese monster fighting footage with cheesy teen drama and slapstick would become a pop phenom and nostalgic touchstone for a generation of kids? As Hollywood is want to do with anything nostalgic, it was only a matter of time before the series got its own mighty morphin’ big screen revision.
In the coastal town of Angel Grove, five teenagers meet in detention and are destined for monster-smashing greatness. Jason (Dacre Montogmery) is a star football player and natural leader. Billy (RJ Cyler) is a nerdy whiz kid on the spectrum. Kimberly (Naomi Scott) is a former cheerleader who has been abandoned by her friends. Zack (Ludi Lin) and Trini (Becky G) are barely at school, both of them tracking their loner paths. One day the fivesome come across strange glowing rocks that imbue them with powers like super strength and agility. “Are we like Spider-Man or Iron Man?” Billy asks, to help orient a superhero savvy audience. They’re neither, of course, for they are the Power Rangers, an intergalactic warrior organization meant to protect worlds from threats. Zordon (Bryan Crantson) used to be a ranger millions of years ago and is now a floating head. He assembles the teens because of the looming threat of Rita Repulsa (Elizabeth Banks), a former ranger tuned bad and bent on your standard world destruction. The angst-ridden, misunderstood teens must come together to stop Rita and save the Earth.
What tone does one adopt for a $100 million dollar reboot of a popular decades-spanning franchise intended for children that involves such names as Zords, Rita Repulsa, Zordon, Goldar, and the catch-phrase, “It’s morphin’ time”? Apparently the answer is a cross between Chronicle and Iron Man. For a show that even the most ardent fans would say was anything but serious, we have a fairly serious take on the material, at least serious enough when it wants to be. The filmmakers take a somewhat grounded approach to the sillier elements and that means a lot of palpable Breakfast Club-style teen angst and alienation, and it works. I was genuinely surprised that the second act’s focus on the teamwork and training of the five rangers was my favorite part of the film. It is an origin movie so expect a learning curve as the characters adjust to mastering their powers and abilities and the alien technology. You can’t just throw out a movie about space ninja cops that ride inside giant robot dinosaurs and battle monsters at the behest of a giant alien floating head without some setup. The training sessions cover a lot of ground but in fun ways that also build sequentially. The ascension of skills and confidence helps the characters open up and bond, and while some moments can be clunky (are any of their parents concerned where these kids go for seeming days on end?) it’s pleasant and satisfying to watch the outsiders finally find an understanding community of peers. The teen stars leave a positive impression, most notably Cyler (Earl of Me, Earl, and the Dying Girl) and Scott (The 33), who definitely seems poised for bigger things.
The characters have enough relatable conflicts, drama, and insecurities to produce just enough shades of characterization to make them interesting and worth rooting for. Those conflicts are also somewhat surprisingly adult and modern, often in clash with their parents’ requests, something that might lead to some weird conversations in the car if parents bring their young kids. Jason is fighting against his popular image, Billy has a hard time fitting in and making friends because of being autistic, and Zack is the caregiver to his dying mother, and these guys are in a lesser tier of adult conflicts, so think about that. Trini is stifling against her parents expectations and labels, notably implying her own sexual orientation that seems to be tearing her up on the inside, something that she cannot even fully articulate at this time. Maybe the movie is trying to have it both ways by not referencing the word “gay” but it at least felt like a more valid inclusion of conflict and diversity than the recent live-action Beauty and the Beast. Lastly, Kimberly used to be the chief mean girl and the reason why she was jettisoned by the popular set is because she was cyber bullying a would-be friend. She spread a private nude picture her friend sent her boyfriend and shared it throughout school (Jason tries to helpfully mitigate this by saying, “Thousands of pictures are sent in school,” which begs the question about Angel Grove’s underreported sexting epidemic). The team dynamic and the characters opening up to one another were enjoyable enough that I didn’t mind the relative dearth of action for 90 minutes of the two-hour running time.
It’s a backdoor superhero movie that finds some interesting dark twists on its source material. The original TV show sought, in the most 90s way, “teenagers with attitude,” but the would-be rangers were just sort of normal teenagers. The 2017 movie at least provides that attitude and edge in a way that doesn’t feel as generic as a kid riding a skateboard and drinking a Mountain Dew eight inches away from his face. The TV show was campy and colorful and relatively trifling, and the movie version attempts to put more danger and loss into the emotional stakes. Zordon is given a new back-story; no longer is he simply a disembodied mentor, now he has a scheming reason for the rangers to succeed. It’s a small thing but it opens up the character of a floating alien head, and I cannot believe I just wrote that sentence. The friendship between our core group of characters matters so that, in the end, when it looks like they might lose, it does feel like something is going to be lost. With that being said, this isn’t a reboot that’s all gloom and doom. The reality of waking up one day and having super powers is played to the hilt of teen wish fulfillment and it makes for a fun series of self-discovery moments. These are teenagers adjusting to their new powers (heavy-handed puberty metaphor?) and enjoying the new potential unleashed for them. Their fun is contagious as is their camaraderie.
In fact, the conclusion where the rangers do morph and don their armored suits and drive their robotic dinosaur Zords may be the weakest part of the movie. The ultimate payoff feels a bit lackluster and mechanical, as if it’s simply falling back on cataclysmic citywide destructive action because that’s what is expected in these kinds of movies. Every person should anticipate a giant monster on giant robot brawl to conclude the story as it concluded every one of the 830 episodes. It’s just not that interesting especially since the big bad Goldar is simply a big personality-free heavy that looks like he’s made from runny Velveeta cheese. Rita, as portrayed with screechy, kooky camp by Banks (Pitch Perfect 2), feels like she’s been transported from a different Rangers universe. She literally gobbles gold to summon her colossal champion. She didn’t feel like an effective antagonist, and that’s even before her wicked scheme correlated with shameless product placement. Rita, Goldar, and their overall evil scheme makes for a rather perfunctory conclusion that feels like a downturn from the earlier, better events. Director Dean Israelite (Project Almanac) has a directorial style I’ll dub “Michael Bay lite” considering how much his hyperkinetic, blue-tinted, light flared universe jibes with fellow Bay production disciple, Jonathan Liebesman (Teenage Mutant Ninja Turtles). His visual compositions can get excessively busy at the worst times, making it hard to fully engage in the onscreen action especially during the climax. There isn’t that much action until the final confrontation, and I think this unexpectedly works as an asset to a franchise-starter that functions as an origin tale. Akin to the elongated tease from 2014’s Godzilla, there is a sense of relief from watching the rangers in their full suits and fighting with full powers. However, it lacks more payoffs. The movie expects that delaying the final presentation of its heroes is good enough to arouse audience satisfaction, and it’s not.
The revised, souped-up Power Rangers (nee Mighty Morphin’ Power Rangers) is a fitfully entertaining movie that works more often than it doesn’t. Fans of the TV show will probably be pleased with the big budget big screen heroics and the reverence shown, though older fans might feel a bit closed off from the teen-centric tone. The relatable angst and group camaraderie made for efficient characterization that helped make the rangers feel like people rather than suits of armor and superfluous gymnastics. I enjoyed the characters enough so that I didn’t miss the scattershot action and its slow motion stylistic indulgences. The special effects are fine and transparent its filmic influences, from Chronicle to Iron Man to even The Breakfast Club. It feels familiar but yet still different enough from the cheesy TV show, so it manages to justify itself. As far as my own history, I was just a bit too old once Power Rangers hit, so it was never my nostalgia. I found the new movie an acceptable origin tale that walks a delicate tone that allows serious moments to have weight and non-serious moments to be fun. If you’re a Power Rangers kid, I’m sure you’ll find enough to sate your demands. If you watched the trailer and thought it looked like something worthwhile, you might find enough to be suitably entertained, especially with well-calibrated expectations. If you’re anyone else, then I doubt there’s enough to necessitate your mighty morphin’ dollars.
Nate’s Grade: B-
As is mandatory with all reviews, let us acknowledge the tremendous impact of the original Blair Witch Project, a full-borne cultural event that tapped into the zeitgeist. It was a rare indie movie that curated a must-see reputation and became a blockbuster. The found footage format was highly influential afterwards as were its low-fi thrills, community interactivity, viral marketing, and experimental construction. I remember having heated arguments with people about whether the movie was indeed real or a work of fiction. I pointed to the TV once and said, “Look, the actors are promoting it on MTV.” Naturally imitators followed suit and the studio looked to eagerly turn a curiosity into a franchise. 2000’s hasty sequel Book of Shadows was quickly rejected and just as quickly the Blair Witch phenomenon had slipped away. It remained dead until this summer. Director Adam Wingard (You’re Next, The Guest) and frequent screenwriting partner Simon Barrett had recently made a horror movie called The Woods, but at 2016’s Comicon the secrecy was finally dropped. It was a sequel to The Blair Witch Project, filmed in secret J.J. Abrams-style. It was a stunt that worked, and once again there was life in this franchise. This will only last until people see the new Blair Witch, a monotonous, confused jump-scare haven that’s too indebted to the original and discards anything interesting it stumbles onto.
Sixteen years after three backpackers went missing, footage has been posted that possibly shows one of these backpackers, Heather, still alive. James (James Allen McCune) is now an adult male and determined to find out if his sister is alive. Lisa (Callie Hernadez), a film student and maybe James girlfriend, tags along to record James’ hunt for the truth into her graduate thesis. Their friends (Corbin Reid, Brandan Scott) come along for the adventure into the woods, as well as a conspiracy couple (Wes Robinson, Valorie Curry) responsible for posting that new footage. The conspiracy couple leads them into the woods and it isn’t long before people get lost, tempers get heated, and strange disturbing noises materialize from the never-ending night.
Much can be forgiven if a scary movie delivers the spine-tingling goods, and standing in the shadow of one of the biggest horror hits of all time is no easy proposition. It’s too bad then that Wingard’s Blair Witch is far more tedious than terrifying. I didn’t fall under the spell of the 1999 original but I could appreciate its slow-burn efforts and execution, which relied upon a lot of unsettling dread left to audience imagination. With the 2016 reboot, the filmmakers have upped the ante but don’t have patience. There are over six different jump scares, each punctuated by a loud, often shrill scream. At one point there are three in a row in a succession of mere minutes, enough so that a character provides a meta dose of commentary by saying in exasperation, “Why do people keep doing that?” Calling attention to the annoying trait doesn’t make it better. The sound design is also, in a word, amplified. It sounds like Bigfoot or a dinosaur is tearing through the woods and wrecking havoc. It was enough that I hoped the movie would just reveal the Blair Witch never existed and instead it was some other sizeable monster of legend. I’ll give Wingard credit for the found footage cinematography not being self-consciously overdone. The characters have an incredible stash of cameras, from GoPros to flying drone cameras, which makes the editing less choppy and the movie easier to watch.
There are exactly two scenes that unnerved me. One is the sheer numbers of an expected item upon waking up, the immense quantity and variation in size providing an eerie sight as it fills the screen. The other is a late sequence that involves squeezing in a tight space, which allows Wingard to employ some nice claustrophobic tension. Short of these two moments, and they are mere moments, the movie was boring me so profoundly that I considered just leaving, and I’ve never walked out on a movie before. It felt like it was going nowhere fast with characters I didn’t care about and without any relevant suspense. The found footage filming elements are even used to enhance the jump scares with sudden visual and sound glitches amplifying the tired attempts to constantly startle its audience. This is a movie more concerned with startling its audience than scaring it.
When the movie does start to tantalize your interest, it’s like a mirage that soon vanishes and you’re once again left in your dire predicament. Getting lost in the woods is not interesting minus interesting aspects. However, finding out that time is operating at a different level, now that’s interesting. The characters set their alarms for seven A.M. but it’s still dark out. The possibility of the Blair Witch manipulating time to trap hikers was the first moment in this entire movie that made me sit up in my chair. It took the movie in a different direction that demanded my attention, and it opened up the possibilities of what had been a rather lifeless enterprise up that point. Show me this movie. Alas, it’s an aspect that is quickly shoved aside and largely forgotten even with the timeline of events regarding the footage. There’s a scene where the stick figures directly communicate a powerful connective relationship, and yet this too is never touched upon again. There’s a new threat introduced that takes the movie in a body horror direction and raises questions about whether the woods themselves can become alive. It’s another intriguing moment that culminates in what promises to be a memorable gross-out image, and instead it too peters out and then unwisely abandons the body horror angle. It’s almost like the movie is so single-minded in its path that it ignores the intriguing and preferable detours.
Wingard and Barrett are trying to expand the Blair Witch mythology but their reboot operates on the assumption that there is even a base to work upon and that its audience is familiar with heretofore unspoken rules that appear arbitrarily and randomly. This reboot operates in a world that acknowledges the release of the first Blair Witch movie, yet nobody seems to be any different from this. Obviously James is different having to lie with the legacy of the movie, but why venture out into the woods on a whim of hope to find his long-lost sister who vanished 16 years ago? Does he think she’s just been living off squirrels and twigs in the ensuing time? Why doesn’t James try and question who edited the footage from his sister into a narrative? Why doesn’t he try suing the film production for profiting off his family pain? Why hasn’t Burkitsville, Maryland become a counter-culture tourist destination from taking ownership over its supernatural legend, much like Salem or Roswell? The town should be swamped with adventurous backpackers who want to live the experience. The much maligned Book of Shadows did far more to discuss the reality of the Blair Witch phenomenon and the tenuous hold on reality that the Internet age was ushering in. Wingard’s version eschews this world-building context for narrative immediacy. James wants to find his sister, he gets a clue that she might be out in those woods still, so they all go into the woods. Once the conspiracy theory couple insert themselves onto the trip it seems odd that we’ve ignored the larger context of the legend, instead rehashing how the Blair Witch died.
As things begin to fall apart in the second half, the events start to feel arbitrary and poorly defined. There’s a sequence during the climax that I’ll try my best to describe with some discretion but be warned, folks (spoilers): the remaining characters eventually find that same shack in the middle of the woods, though the exact number of floors seems unclear. The witch looks to finally confront our characters, though why she/it waited until this moment is also unclear since she/it seems to be entirely overpowering. That’s when a character declares, with no prior guesswork to arrive at this conclusion, that they have to stand in corners and as long as they don’t turn around and look they will survive. And this works. It’s not explained why this Raiders of the Lost Ark closed-eyes routine is somehow the secret to supernatural survival (ignorance is bliss?). When the character unleashes this tidbit it’s treated like the audience knows the rules of the Blair Witch universe, and we sure don’t. At no point has a larger system been established, so when characters start spouting rules it feels like the movie is making it up as it goes. This don’t-look-back trick is played out almost to a comical effect, which culminates in the rising question of whether a character is going to backwards walk out of the whole stupid forest. The muddled world building (time dilation, voodoo sticks, tree monsters?) makes it feel like the doomed characters are ultimately trapped in a half-finished screenplay.
I was honestly expecting more from Wingard and Barrett after their previous genre collaborations. These guys know the underpinnings of enjoyable genre filmmaking and how and when t upend the conventions and expectations, zigging when others would zag. I felt these two would be able to take a studio gig like Blair Witch and find something new, something interesting, and certainly something scary with the property. I regret to say that this Blair Witch might be new but it sure fails to be interesting or scary. The characters are meaningless and interchangeable and boring. Their decisions are often illogical and stupid. The scares are stacked too high in favor of cheap jump scares, and the movie lacks the patience to develop its tension and horror. It can’t even properly establish rules for the audience to follow. It’s like the filmmakers are being upfront with their lack of faith in their final product. I think the key missing ingredient is, surprisingly, humor. Both You’re Next and The Guest balance along a delicate tonal line that can veer into macabre comedy any moment to lighten or heighten the tension. There are no (intentional) laughs to be had with this retread into the woods. I think the newest Blair Witch has done the unthinkable: it’s redeemed Book of Shadows.
Nate’s Grade: C-
If you’re a fan of James Cameron’s iconic Terminator franchise, you’ll probably want to hold onto something as you watch Terminator: Genisys, which hits “delete” on the franchise and starts from scratch with, we’ll call them, “mixed results.”
In the future, man and machine are at war with one another. Skynet went sentient and launched an arsenal of nuclear weapons to obliterate mankind. The human resistance is lead by John Connor (Jason Clarke) and his lieutenant Kyle Reese (Jai Courtney). The machines send back a T-800 Terminator (Arnold Schwarzenegger) to kill John’s mother, Sarah Connor (Emilia Clarke) and wipe out the human resistance. This part you know. Reese is sent back in time but during the process, John is attacked by a new Terminator and the world as we know it, past, present, and future is altered. When Reese arrives in 1984 L.A., he’s being chased by a T-1000 and Sarah is the one saving him. She’s been preparing for his arrival and training with her own aging T-800 model who saved her from a childhood attack (she calls him “Pops”). With new memories, Reese is determined that Skynet is now Genisys and Judgment Day is now in 2017. He and Sarah travel to 2017, meet back up with “Pops,” and are surprised to find a familiar face waiting for them with sinister intentions.
For a while there it seems like Genisys is going to become the Back to the Future II of the Terminator franchise, which could have been fun watching a different team of actors hiding on the peripheral while 80s Linda Hamilton was going about her day as a café waitress. In many ways, Genisys is akin to Jurassic World in the sense that it holds such nostalgic reverence for the source films. It repurposes the familiar catch phrases and even visually recreates several scenes that fans should recognize. However, that reverence has a limit because it isn’t too long before Genisys just chucks out the entire franchise canon and starts anew. Remember Judgment Day with Skynet? Now it’s… Judgment Day with Genisys. Okay, some things aren’t all that different. Discarding the established timeline of four movies, Genisys takes a path similar to the J.J. Abrams’ Star Trek films where it creates an alternate timeline that is not beholden to canon. One way of looking at this approach is that it frees you creatively. Another way of looking at it is that is abandons the stories that the fans enjoyed for decades. Neither approach is wrong; it just depends upon your personal perspective. The larger plot points of the Terminator franchise never captivated me; it’s all about preventing one very bad day that just keeps getting delayed. We’ve never had a story that takes place after Reese is set back in time. Genisys certainly has more surprises because of the new timeline; however, many of those surprises were spoiled by a cowardly marketing campaign that must have feared fan uproar. It’s not a bad idea if it didn’t casually destroy all the logic of the franchise.
Let’s just dive face-forward into the convoluted and troubling nature of the Genisys script. Needless to say, numerous spoilers of both the large and small variety follow.
There are certain storylines that are just never cleared up, the first amongst them is who is sending all these other Terminators back in time? We watch the T-800 model go to 1984, along with Reese, but Sarah informs us later that when she was a child a different T-1000 model attacked her family. Apparently Plan Kill John’s Mom was replaced with Kill John’s Grandmother and will likely soon be replaced with the even more surefire Kill John’s Great Grandmother. If we’re already sending Terminators even further back then why stop? Also, why can’t Skynet send more than one Terminator to the same time? Upon the point that Reese travels back in time, John is attacked by a Terminator Matt Smith (Doctor Who) and transformed into the human-machine villainous hybrid. We’re told this is a nexus point of time that is such a turning point that it’s altered the timeline. But why? It happens AFTER Reese is sent back in time, so why does it affect anything in the preceding past? How does this even, which happens again after Reese is propelled back in time, eliminate the entire established Terminator canon? Likewise, this Reese has a separate timeline so why would he have new memories? He never existed in this new timeline so the fact that he remembers new things doesn’t make sense.
This brings us to the centerpiece of logical fallacy, which is killer robot John Connor. I was never really that invested in his character to care that much that he was turned into the film’s bad guy. What I do care about is that Genisys just completely gives up in this moment. If he was just trying to stop Sarah and Reese from stopping Skynet/Genisys, that would be one thing, but John 2.0 is actively trying to kill his parents … before he is conceived. When it comes to time travel, we can accept some degree of suspension of disbelief with plot holes (more of those to come in just a bit), but John wiping out the reason for his existence is just too much. He half-heartedly explains his theory that they’re holdovers from another timeline, so they can just do as they like with no greater repercussions to their own pasts. Maybe, but there’s not two Sarah Connors in this timeline, so killing your mom is still going to negate all your evil robot business, son. With that the very drive of the main antagonist is compromised. With every new attempt to kill mommy and daddy, the film reminds you how this cannot work.
There are other less egregious plot holes but they still can be irksome. How about the fact that Sarah and Reese jump forward to 2017 to thwart Genisys, failing to give birth to John in 1984? He won’t be born yet to lead the human resistance against the machines, which kind of means just by jumping forward in time and delaying Johns birth, the machines have sort of won. When Sarah and Reese travel to 2017 in order to stop the launch of Genisys, why do they travel to within 24 hours of its launch? That’s pretty poor time management. And why hasn’t “Pops” been doing more to prepare for Sarah’s return. He spends thirty years working construction and building the offices of Cyberdine, but couldn’t he also have been sabotaging the company or at least the building? And if John Connor knew his parents were coming to 2017, why didn’t he do more to set up Genisys to withstand their counter attacks? Couldn’t he have had Genisys go online like the day before they arrived in 2017? If you know when they’re going to show up then you have no excuse to fall victim to people you otherwise could be trapping. Also, Skynet realizes that their real problem for never besting the humans is a branding issue? Did changing the name to Genisys really need to be part of the masterstroke? Why is everyone so excited for what is a glorified app that connects people’s electronic devices?
Much can be forgiven in action and comedy movies if they just go about doing their job and entertaining you, but Genisys can only do so much in that department. The action sequences are fairly mundane with the occasional impressive stunt. The problem is we’ve seen these sequences too many times and in other movies and Genisys brings precious little of its own action invention to the big screen. Until the third act, the movie is a series of chases and escapes. The best sequence is likely the hospital brawl between the T-800 and Robo-John as they wantonly destroy every wall within prime smashing distance. I know many in the fan community do not look favorably upon Terminator 3, and it admittedly has the lamest villain of the entire franchise, but the action sequences were memorable and developed organically and were nicely conceived. With Genisys, the action is too rote and familiar. It is competent but for me I found the action sequences to be too underwhelming in design and execution to forgive the film’s other sins.
I also can’t help but think that all three of the main actors were miscast for their parts. Emilia Clarke can do great things and showcases her range as a strong authority figure on HBO’s Game of Thrones. With the role of Sarah Connor, Clarke does a lot of running and barking but she can’t shake our memories of Hamilton. The part doesn’t play to Emilia’s strengths as an actress. Courtney can be a good actor (as seen in the first season of Starz’s Spartacus) but rarely does he prove this to be the case in films. I enjoyed his cavalier bully in Divergent, but he’s mostly a vacant presence in Genisys, gaping at all the changes. Then there’s the other Clarke who too has proven himself a capable and intimidating actor in films like Zero Dark Thirty. When he’s menacing he comes across as, dare I say it, too sincere, and when he’s meant to be inspiring he comes across as too phony. Are the performances the fault of the actors, the director (Alan Taylor), or the screenwriters (Laeta Kalogridis, Patrick Lussier) who gave them such little to do?
The film’s MVP is Schwarzenegger. I wasn’t expecting the 68-year-old former Governor of California to contribute this much to the film. I figured Arnie would be a small player and played for comic relief. He keeps asking if Sarah and Reese have “mated” since it’s their destiny. He is certainly played for welcomed comic relief but he’s also the fourth most important character in this reboot. He has a father/daughter bond with Sarah and it produces the closest thing to an emotion in the movie. There’s an ongoing joke that he’s “old but not obsolete” and it could be the tagline for the next Expendables film. With all the time travel tomfoolery, it was easier for me to believe the reason they throw out to explain why the Terminator is aging: it’s living tissue so it ages. Done. I’m fine with that. The older Arnold vs. younger Arnold fight is the major highlight of Genisys and a testament to how much better the de-aging CGI has gotten since the waxy young Professor X and Magneto in 2006’s The Last Stand.
Much like its ongoing star, the Terminator franchise is old but not obsolete, and even a disappointing movie reminds us just how much life can come from this series. It’s got a sense of fun that entertained me enough for one viewing. The characters and action sequences and iconic in our pop-culture, which makes erasing them from a new movie plot problematic. If you strip everyone’s fond memories of the first two Terminators and start over, what’s left? You can repeat some of the more memorable scenes (the Hollywood adage of “same but different”) but this does little other than make you remember how much you preferred it the first time (see: Star Trek Into Darkness). I wish Genisys had been more risky because so much of it feels far too safe, from the average action sequences, to the boring characters, to the ho-hum conclusion meant to set up a new trilogy of movies in this brave new non-Skynet world. I haven’t watched Terminator: Salvation in many years but I’m curious to see it again if for no other purpose than to determine which is the least of the Terminator films.
Nate’s Grade: C+
In 1995, Sylvester Stallone starred in Judge Dredd as the titular law enforcer. This big budget sci-fi action flick was goofy and violent and had the added punishment of Rob Schneider as pained comic relief. No wonder it failed at the box-office. I was never a fan of the comics so I can’t say how close the movie was to the source material, but given the presence of Rob Schneider, I’d say it’s doubtful. Because the 1995 film was such a flop, nobody wanted the rights to the character when they went back up for sale. That’s what allowed screenwriter Alex Garland (28 Days Later) to swoop in and write a new version. Dredd is an attempt to resuscitate a franchise that never got started. I don’t know if it’s particularly a good Judge Dredd movie, but as an action film it’s viciously entertaining and it has 100 percent less Rob Schneider.
Dredd (Karl Urban) works for the police of Mega City 1, one of the last metropolises of the irradiated waste land that is the United States. Crime has taken over and crime lords rule neighborhoods. Ma-Ma (Lena Headey) is the leader of a gang pushing Slo-Mo, wa drug that alters people’s perception of time. She controls the 20-story high rise that serves as her base of operations. Dredd is partnered with a young cadet, Anderson (Olivia Thirlby), who also has psychic abilities. She could be an asset to the force, but first she needs to be field tested. They get called to arrest Ma-Ma, but this prostitute-turned-ruthless drug kingpin isn’t going quietly. She locks Dredd and Anderson inside her high rise and orders her inhabitants to take care of the pesky officers.
I had my doubts, but when it comes to action Dredd delivers. As soon as I saw the trailer, I screamed that this film was little more than a Hollywood remake of the awesome action film from Indonesia, The Raid: Redemption. The plots are identical but I’ll give Garland the benefit of the doubt that he came to his story independently. Whereas The Raid was heavy on martial arts and different fighting styles, and creative weapons, Dredd is really all about the firepower, the gunplay, the blowing up of material, the riddling of bodies with bullets. Each floor presents a new challenge and gives another opportunity for Dredd to outgun or outsmart the competition. This plot model feels like a video game come to life, clearing stage after stage, awaiting boss battles, collecting power ups. Readers will know I am not a strong believer that video games will ever give birth to a solid movie, but I’m ready to concede that this specific plot structure can allow for kickass action. The plot is simple but when given enough attention to geography and organic consequences, then great action can be unleashed, and Dredd is great action unleashed. It looks great, it’s constantly offering something new, raising the stakes, bringing in new elements to contend with, and it’s more than just things going boom. There are some genuinely suspenseful sequences to go along with all the stylish shoot-em-ups.
And the gunplay is vicious and bloody, reveling in the gory display of bodies being blown apart. There are slow-mo bullets traveling through people’s faces, all the better to see the care CGI artists put in to the gore. The ruthless violence is practically casual, and we’ll just see character walk by and fire into the backs of downed characters, giving us another explosion of blood to marvel upon. It would be really easy to call this movie sick, except it works so effectively as an action thriller that the bloody violence feels like a constant jolt. Our introduction to Ma-Ma is her hurling three men off the roof of her 2000-foot high penthouse, watching them splatter below. These are some nasty people and Dredd is dispelling some nasty justice, but because we recognize the antagonists are ruthless, and a real threat, then the violent dispatching of them doesn’t feel exploitative. It feels like keeping pace with some bad folk. Maybe that’s just a contrived way for me to justify that I found the brutish violence entertaining. Simple pleasures.
As far as a Judge Dredd adaptation, the Dredd elements almost feel grafted on, inconsequential. The screenplay could have been completely wiped of the Dredd elements and the plot would essentially be the same. It’s a dystopian world where crime has run amok and the police have resorted to become ruthless enforcers of justice. Dredd as a character, his worldview, his rookie partner who needs to prove herself on the mean streets, all of this is boilerplate cop movie stuff. It has some sci-fi stylizing but the content is still the same. I enjoyed the advanced gun that follows voice commands but nothing in the plot hinged on this element. Dredd just as easily could have been Cop #1 running from room to room, floor to floor, taking out the bad guys. So in this regard, Dredd works really well as a confined action movie but it’s questionable whether this is an effective adaptation of the comics.
I’m surprised that with a drug called Slo-Mo that the movie didn’t make more use of this plot device. We get sequences of people blissfully on the Slo-Mo; the world looking like it was filmed through a glistening soap bubble. It’s neat but it can really become something cool for the sake of cool, ultimately superfluous except for a snazzy visual that plays into the 3D. It doesn’t appear like the drug lasts long either. But if time slows down for the people on this drug then wouldn’t you think somebody would want to make use of this when fighting Dredd? Perhaps it would sharpen their reaction time by making the world seem to slow to a crawl. However, if this is just an altered state of the drug, I think there could have been a fun moment where a Slo-Mo user tried to take on Dredd and we get differing points of view. For the user, time seems slow and they seem at an advantage. For Dredd, the user would just be acting slow and stupid. It’d punctuate the illusion of the reality-altering drug and explain why none of these gang members spark up before battle.
The acting in Dredd is competent and hardly dreadful (forgive me, it had to be done). Urban (Star Trek) goes the entire movie with his helmet screwed on. You never see the top half of the man’s face, presenting an interesting acting challenge (just ask Tom Hardy how tricky it is to act with your face obscured). The man has a permanent grimace carved into his face, grumbling his line throughout. Dredd is supposed to be a grim, no-nonsense enforcer. He’s not exactly got a lot of dimension to him. Urban inhabits the role well but you get the impression anybody could have been in that suit and the film would roughly be the same. Dredd also answers the question of what Olivia Thirlby (Juno) has been up to since 2008. She acquits herself well in all the bloody business and she’s not a bad blonde either. Headey has got the sneering villain act down cold thanks to TV’s Game of Thrones.
Dredd is your best bet when it comes to action movies right now. You’ll get the biggest bang for your buck. The action is brutish and routinely entertaining. It pulls no punches and the bloody melee is full of beautiful carnage. It’s a simple story with pretty simple characters and relatively shallow depth, but where Dredd succeeds is in execution. The emphasis is spent on constructing thrilling actions sequences that build, that change, that impress. It’s not for the faint of heart but for those hungry for a hard-R, bloody, sci-fi thriller, the likes of Paul Verhouven, then I suggest checking out Dredd. And you better hurry, because this version of Judge Dredd is also failing at the box office. Maybe Rob Schneider has been vindicated after all.
Nate’s Grade: B
The Jason Bourne spy series has been a financial wellspring for Universal studios, so when Matt Damon and director Paul Greengrass (United 93) decided they had enough spy capers and hijinks, you can understand the studio’s concern. They elevated Tony Gilroy, a writer from the beginning of the series, to director. Gilroy has done some well-received directing gigs of his own now (Michael Clayton), so his ascent made sense from a continuity standpoint. I did wonder how much liberty the studio was going to give him, whether he was going to be boxed in to a style that had worked for the series. I never knew I should have had bigger misgivings, namely that The Bourne Legacy would ransom its conclusion and force the audience to make Legacy a hit.
Apparently Jason Bourne wasn’t alone. The C.I.A. has a team of six different super agents, each undergoing rigorous training and chemical alterations to their DNA via a series of daily pills. Aaron Cross (Jeremy Renner) is out in the Alaskan wilderness when the C.I.A., led by Col. Eric Byer (Ed Norton) and Adm. Mark Turso (Stacy Keach), burn all their agents. They plan on starting over and that means eliminating all evidence of the spy program that gave birth to Bourne. That means Cross has to go as well. That also means the chemists and scientists working on the program must also be silenced permanently, and Dr. Marta Shearing (Rachel Weisz) narrowly escapes a workplace shooting. Cross seeks her out for her medical expertise. They both have a common enemy that wants them dead. Together, the duo heads over to Manila where Shearing’s company manufactures the super meds and so Cross can become a permanent super agent.
What the hell did I just watch? I know it’s labeled The Bourne Legacy. That part I get. What I don’t understand is that the filmmakers are trying to extort the viewing public into granting a Legacy sequel. Let’s cut to the chase. This movie has no ending. I don’t mean a bad ending. This movie is completely absent an ending. Not just an ending but also a third act. It’s like the filmmakers lopped off the third act and said, “If you want to see where this story ends up, you better get us a sequel.” There is no resolution for ANY STORYLINE in the entire movie. None. The good guys are still scrambling, figuring out how to blow the big bad conspiracy. The big bad conspiracy is still alive and kicking. The patsy for their wicked shenanigans is still the patsy. There is nothing that can be construed as an ending. At least the Damon Bourne movies each had a beginning, middle, and end and tied up their film plots. Sure the characters carried over and there were some larger, overarching storylines, but at least those movies felt complete. The Bourne Legacy is badly incomplete, a gaping void of a third act, and a blunder that makes me question the sanity of the filmmakers. How could you make a big budget summer action movie and not provide any semblance of closure? When the Moby tune kicked in on the soundtrack, I sat stunned, pinned to my seat in disbelief. “No, it can’t be over. They couldn’t possibly just end things here.” Oh, and they do. So enjoy 2/3 of a movie, folks.
With the anticlimactic end in mind, I now understand why the first hour felt so draggy. It’s because they had to fill out a two-hour running time. Especially for the Bourne franchise, the first hour seems to really be paced lackadaisically. For an action movie, it sure takes its time to get going. I wouldn’t have minded if I felt like we were setting up something exciting, but really the story is about a super agent who just wants to get his meds. He travels across the U.S. and the world so he can get his pills, and then he does, and then the movie abruptly ends. I’m simplifying matters in a crass way, I admit, but doesn’t this storyline just feel a tad slight? Legacy also starts to feel like a retread when it comes to its plot mechanics. The C.I.A. is burning all their super spy agents through suicide pills. They are destroying everything before Congressional oversight can reveal their true dastardly deeds. But then we need an antagonist, right? So the government goons reveal they have a SECOND even more super secret program to train super assassins/spies (“It’s Treadstone without the inconsistencies”). How far are they going to take this? Is there going to be a third super duper ultra secret level of killer spies? It’s repeating the same steps the franchise has already taken, the expert spy vs. spy clashes, but now it’s starting to get silly in a way the franchise had previously avoided.
The action sequences are serviceable but they’re not any better than what the franchise has produced before. Cross has a few nifty escapes but nothing that reminds you of Jason Bourne’s sheer ingenuity. What other man can take down bad guys simply with a rolled up magazine or a book? Aaron Cross just can’t compete with that. The final motorcycle chase is nice but it just seems to be repeating the same danger with little variation. The best action sequence is actually a bit macabre. It involves a workplace shootout. To even call it an action sequence is a bit of a disservice since it’s actually a tense and horrific scenario that is coming eerily all too familiar in the news. Weisz’s character has to hide while her co-worker methodically guns down his fellow lab workers. Oh, and he also took off the door handles, making it dire for help from the outside to get inside. It’s a horrific sequence that’s played out to stomach-knotting levels of tension, as the dread slowly mounts and the pessimistic inevitability looms. Now, obviously Weisz was going to survive, as we know this, but the sequence still resonates with real, primal terror.
So what does The Bourne Legacy have going for it in its favor? Well the duo of Renner and Weisz is a pretty good pairing. Renner (The Hurt Locker) has been rolled out as the next thinking man’s action hero, and he finds interesting depth to his spy character in a rather routine plot. But he’s even better when he’s onscreen with Weisz (The Constant Gardener). There’s plenty of shouting matches and intensity but they have workable chemistry and Weisz’s character gets to be an essential part of the spy heroics rather than a tagalong. I cannot fault the actors for the film’s flaws.
I understand why the Universal suits felt like they needed to pump new blood into their lucrative Bourne franchise. After a while, an amnesiac super spy is going to hit a breaking point; he’s going to run out of essential memories to recall (Bourne 5: where Jason Bourne gets back the memory that he does not like Indian food). I like Renner and Weisz. I even like Tony Gilroy as a director. What I do not like is only getting 2/3 of a movie. Whose bright idea was it to just lop off the third act and provide no resolution? The ending is so unbelievably jarring, so staggeringly incompetent, that I have to dock this movie major points. I can’t say the ending out and out ruins the film considering I was only marginally liking it beforehand. The Bourne Legacy is proof that sometimes imitation is not the best substitute for ingenuity. Gilroy is no Greengrass. Cross is no Bourne. Legacy is no complete movie.
Nate’s Grade: C+