Monthly Archives: July 2011
It took five years and three movies, but notorious film director Uwe Boll has finally gotten to the original time period of the Bloodrayne video game. The popular game concerns a lithe, redheaded half-vampiric lass killing nefarious Nazis in World War II. You would have thought that would make for a decent starting point. But Boll instead took his time, possibly always envisioning a trilogy to do the character and his storytelling ambition proper service. Or it was just a way to make more money. So after stops in 18th-century Romania and the Wild West, Rayne comes home, so to speak in Bloodrayne: The Third Reich. What if somebody was adapting the Grand Theft Auto franchise into a film and took Boll’s dawdling approach? The first film would probably start with horses and buggies.
Rayne (Natassia Malthe), our favorite dhampir, is back at slaying them dead. She teams up with Nathaniel (Brendan Fletcher) and his band of resistance fighters on the Eastern front. They rescue one train filled with prisoners and get into a shootout with Commandant Ekhart Brand (Michael Paré). But Rayne makes the unfortunate mistake of biting the Commandant before impaling the guy. She has unknowingly turned the Nazi officer into a vampire like her, one that can walk in daylight. You would think after 200 years of existence she would have a handle on this. The Commandant is educated in the ways of the vampire by a mad scientist, Dr. Mangler (Clint Howard), who enjoys torturing human and vampire alike for science. At one point the doc says, while slicing up a living body,” Vampires no longer have any bonds to the moral laws of man.” That seems like a pot/kettle situation to me. The Commandant assembles his own undead army of vampire soldiers. Rayne feels responsible for this ugly mess and vows to kill the Commandant again and to a satisfying degree of dead this time.
For a while, Bloodrayne III looks like it might be the best in the trilogy, admittedly a dubious honor. Despite all my misgivings, Bloodrayne III almost works on its own lowered-expectation exploitation genre level. Almost. The campy combination of Nazis and vampires is a wild premise, though hardly original, and should reap some ripe and schlocky exploitation entertainment. The locations in Croatia are terrific and add just enough authenticity for a story about a vampire lady killing Nazis. In fact one sequence plays like Boll’s take on Tarantino’s Inglourious Basterds, involving a tavern showdown where people play a tense game of secret identities. There are moments that work, little bursts of promise, but they get reaped all too quickly. Boll’s action choreography is sadly limited in scope and editing. He sticks too close to his characters, never allowing for complicated tussles or expanding the scope of the action. There are a few serviceable explosions, some minor gore effects, but Boll does nobody any favor when the action is too brief and brittle. Everything feels pared down so most of the fights involve minimal players and the sequences themselves mostly give way to redundant posturing.
The failings of Bloodrayne III are roughly the same failings that dogged Bloodrayne II: Boll does not embrace his film’s inherent cheesiness. I wrote about 2007’s Bloodrayne: Deliverance: “Boll seems uneasy about embracing its supernaturally campy potential. Bloodrayne II has little blood, zero gore, no nudity, no sex, and a pitifully scant amount of action. In other words, it’s missing all of the exploitation elements that make a movie like Bloodrayne II worth watching.” While Boll has seen fit to correct the absence of certain genre elements, notably blood and boobs, he still cannot seize the pulpy premise into Grand Guignol. Nazi vampires, an immortal Hitler, a 200-year-old ass-kicking woman with signature arm-blades AND Clint Howard as a mad Nazi scientist and this is the best you can do? That’s unacceptable. The supernatural potential is wasted here. Rayne’s vampire side is barely utilized. She bites people, she jumps high once, but there’s nothing really vampiric about her beside one scene where she complains about having to drink pig’s blood. She might as well be anything else if you’re not going to take advantage of what makes a vampire a vampire. At one point, the Commandant turns his best tracker into a vampire for the purposes of finding Rayne (her secret hideout turns out to be a not very discreet large castle). That idea had great promise, all things considered, but like most of the other fights, it’s one-and-done. Rayne takes out the guy and we move along. Rayne is betrayed by one of the brothel girls who has her eyes set on running the business (“You’re a cocksucking entrepreneur,” someone declares, though I wouldn’t put that exact terminology on a resume). She gets turned into a vampire too. All right, she could work as a character that could get close to Rayne. But then she too is dispatched with mercurial swiftness. Why the hurry? Bloodrayne III runs a total 72 minutes before end credits. The film could have used a lot more fleshing out, and it could have benefited from being less serious with something so flatly ridiculous.
It wouldn’t be a Boll movie without the whiplash-inducing shifts in tone. One second we’re dwelling on the campy idea of Herr Hitler becoming a powerful vampire (there’s even a goofy dream sequence where Rayne is terrorized by Adolf with fangs) and the next minute the film descends into soft-core porn territory. Rayne visits a brothel to get an oiled massage, because apparently being a centuries-old undead slayer of evil can really cause some killer knots that only hookers are properly trained to knead away. Anyway, Rayne saves one of the brothel girls from an abusive Nazi john, and the women of the brothel wish to show their gratitude via some sex “on the house.” We’re then treated to a solid four minutes of heavy breathing and gauzy soft-focus shots of hands, nipples, and crevices. To Boll’s credit, it’s on par with most soft-core porn productions. When Rayne is beating the Nazi john she becomes a feminist mouthpiece: “I can’t punish you for the legions of women who have been brutalized by men, but I’ll give it my best shot.” If Sucker Punch proved anything, it’s hard to stand on a feminist soapbox when your characters are pure male fantasy figures. The onscreen lesbian tryst would fit the context of the film better if Boll kept a continuity of tawdry sensuality. I don’t recall any other lesbian leanings in previous entries but I suppose spontaneous lesbians/opportune bisexuality just goes with direct-to-DVD territory. The only other element of sexuality occurs late in Bloodrayne III, like ten minutes to credits. Rayne and Nathaniel decide it’s time to get it on. Oh, did I mention that they come to this decision while in the back of a German transport truck on the way to Berlin. Nonetheless, an awkward and deeply unerotic sex scene follows before their rescue. They appear to be making the most of their time, though curiously both participants leave their fingerless gloves on while they copulate. I call it “hobo lovemaking.
Boll doesn’t seem to understand what a truly juicy concept vampire Nazis are so we are treated to a lot of talking. But it’s not talking that really establishes character, setting, or plot; it’s mostly a jumble of self-aggrandizing, hyperbolic asides as heroes and villains are constantly reconfirming the stakes. Vampire Nazis. Trust us, we get it. But alas, the Commandant keeps gripping his fists and speaking about being “power incarnate” and how everyone shall bow to his power and how he’s “the prodigal son of the Third Reich,” which I don’t think is the proper analogy to apply. Dr. Mangler (too on-the-nose or an attempt to reference Dr. Mengele? You be the judge) will not let any situation to bray about the obvious go to waste, sometimes with peculiar anachronisms. Over the course of the film, this talkative evil scientist will reference Shakespeare, say “the world is your oyster,” and even, “The times they are a changin’, gyspy.” He even slams the father of penicillin, saying, “Alexander Fleming had his fungi. I have [Rayne].” But the worst offenders have to be Rayne and Nathaniel. At one point they bellow, “He’s not just a vampire! He’s a vampire with an entire German army behind him!” You know, in case you couldn’t grasp the subtleties of the narrative. Rayne is given to long passages of voice over where we get to listen to her wax poetic about man’s inhumanity to man, the cycle of violence, and other hilarious grasps at being mistaken as having, you know, depth or thoughts. This is the same character who ends the film saying, “Guten tach, mother fuckers!” Yeah, this one’s a regular Rodin.
The film is populated entirely with Boll’s stock players, so you know the acting returns will be fairly diminished. Malthe (Elektra) returns for her second go-round as the titular half-vampire half-human heroine. For what reason, I could not say. Perhaps the former Maxim model had a large gas bill one winter. Malthe hasn’t advanced much as an actress in the layover between sequels. Malthe looks deathly pale in the film with alabaster skin. Apparently in the 60 years since the events of Bloodrayne II, she decided to keep the cleavage-accentuated fighting outfits but lose her skin tone and her heretofore signature red hair. But fear not video game aficionados because this Rayne has streaks of bright red amongst her otherwise jet black tresses. I suppose she found the one Hot Topic open on the Eastern front. Malthel looks the part, no matter what improbable form-fitting outfit she chooses to slay evil in, until she opens her mouth and destroys the illusion. To be fair, the Rayne character is mostly defined by costuming and weaponry. Don’t believe me? Read the user reviews by fanboys and see what they quibble over most.
It wouldn’t be a Boll film without his lucky charm, Paré (11 Boll film appearances!). The plainspoken actor was actually a fine fit in Bloodrayne II as a cowpoke. He’s not so well a good fit as an evil Nazi officer. Paré is never truly threatening in any capacity as a Nazi or a vampire. That’s pretty sad. He’s given tough guy things to say, and he bites people, but he never comes across as menacing. He’s letting the uniform do the acting for him. Likewise, Howard (first Boll appearance since 2003’s House of the Dead) gets lost in the broad generalization of his character. Howard always seems like he’s on the verge of breaking into third person. He seems lost in a daze too often. Howard comes across as more Igor than mad scientist. He’s definitely not going to be one the scientists other countries offer asylum for at war’s end.
Bloodrayne: The Third Reich could have been a ridiculously yet enjoyably campy B-movie that knew how to play to its strengths – vampire Nazis, attractive woman killing vampire Nazis. You would think that salaciously junky concept would write itself. The problem is that Boll seems to have made a movie that seemed like it would write itself. It’s not enough to just have a handful of genre elements (vampires, Hitler, lesbians!), you have to present those elements in an appealing manner. The premise is workable but the plot, characters, action, and tone are not given necessary attention. I never thought I would say this, but there’s just not enough holding together a movie about vampire Nazis. The dialogue is mostly characters talking in circles, rehashing what should be obvious, explaining why the bad guys should be threats when they fail to be credible onscreen. The film might be the best of the ongoing trilogy, but what exactly is that saying? Barely covering 75 minutes, with negligible action and an overall rushed pace, Bloodrayne III is a sterling example of disposable entertainment that hasn’t even been given the necessary components to be “entertainment.” Instead it’s just eminently disposable. The saddest part is knowing it’s only so long before this character gets resurrected for a fourth movie. Perhaps by then Boll will have figured out what to do with his vampire-killing lead. Fourth time’s the charm, right?
Nate’s Grade: C-
Burying a parent is one of the most gut-wrenching hardships of life, a passage I have thankfully not had to endure yet in my own life. Writer/director Mike Mills (Thumbsucker) turned his own heartbreak into a subdued, life-affirming movie called Beginners. This gentle movie is comic, poignant, and frustratingly limited thanks to a miscalculation in its structure.
Oliver (Ewan McGregor) is reeling from the loss of his elderly father, Hal (Christopher Plummer). After the death of his wife, in his seventy-fifth year, Hal came out as being gay his whole life. And he decided to have some fun in those last years too, notably with a hunky younger boyfriend (Goran Visnjic, remember him, ER fans?). We get several flashbacks with Oliver and his ailing father, who was diagnosed with stage four lung cancer soon into his gay reemergence. In the present, Oliver, as a dissatisfied graphic designer, is trying to find his bearings after burying both of his parents. Hal’s dog, a Jack Russell terrier, is mourning as well, refusing to be left alone. As a result, Oliver takes the small dog with him wherever he travels, including social events. He meets Anna (Melanie Laurent) at a friend’s costume party. He’s dressed as Sigmund Freud and she mimes having laryngitis. Anna, a young actress who spends most of her life in hotels, invites him back and the two explore the possibility of a relationship. She’ll be off to another film shoot in a month, but the two become inseparable during the time they have together. Anna learns about Oliver and his complicated relationship with the complicated man he knew as his father. Oliver, and in flashback Hal, are beginners on a road to making sense of their lives.
What eventually holds Beginners back is its clipped structure. The film diverges into two main storylines, father and son (60%) and son with new love (40%). The new love stuff is presented fairly linearly, however, the father/son material is not, consisting of memories that can be triggered by objects or offhand sayings. Like (500) Days of Summer, memories are presented not in a linear fashion but through a connection of theme or tone. Rarely do we recount memories in a chronological fashion, and as such Oliver is beset by deluges of images of his father ailing at various points. But it’s like Mills took that fleeting memory approach to heart because Beginners is a slave to the altar of jump cuts. The editing, and the narrative, is constantly leaping forward; scenes rarely last longer than 30-45 seconds, making the film feel like somebody had their finger mashed against a stubborn fast forward button. As a result, the film feels hurried and unsettled, and this clipped structure mollifies the emotional impact of the movie. It’s because the romance only feels like someone’s remembrance of those burgeoning happy beginnings. The film doesn’t feel like it is in its own present; we’re in 2003 and Oliver will occasionally inform us, in High Fidelity-styled notation, of life at that moment. It feels like the entire enterprise is an assembly of past memories ping-ponging off one another. Another hurdle is that Anna and Oliver’s main conflict concerns their fear of happiness. Each had parents who wed as unhappy people, had unhappy unions, and both are fearful that they too will commit to living unhappy lives. It’s not an impossible feat, to be sure, but it does make it somewhat harder to relate to your characters when the main relationship problem is that they cannot accept happiness. While psychologically interesting in larger scope, due to the structure of Beginners, this conflict for Anna and Oliver seems petty and insufficient. The antsy story structure limits the emotional resonance of the movie. What should be a nourishing meal about the human condition ends up being a tidy snack instead.
Don’t get me wrong, Beginners is still a fairly moving film in its own right. Just the very nature of the story, dealing with the last months of an ailing parent and what to do next, is destined to hit poignant pockets of drama. Plus you have gifted actors doing fine work to wring out those tears. Mills’ tale is semi-autobiographical, which allows for several personal insights that can wound, like direct shots of honesty. Oliver narrates the steps taken after a parent’s death, including the mundane yet painful trivialities needed to convince every bill collector that their client has left the Earth. When Hal is informed that he has a spot of cancer the size of a quarter in his lung, the screen flashes to black as the doctor continues her somber diagnosis. A quarter appears. Then five nickels, finally twenty-five pennies. It’s a small little visual insert, and yet it manages to seem like a believable, personally relatable moment when delivered such thundering news. Something the size of a quarter will be responsible for your father losing his life. Five nickels. Twenty-five pennies. The scenes with father and son, coming to terms with saying goodbye, reflecting on lives lived and lives deferred, is what gives Beginners its beating heart. The clipped present-day romance plays more like a post-script attempt to forge a neat resolution after all that heavy grief.
Plummer gives a performance that is equal parts weighed with the gravity of death and the electricity of life. After his wife’s death, Hal finally has an opportunity to embrace who he has been his whole life. Mills and Plummer are delicate with how they handle the relationship between Hal and his wife (Mary Page Keller in flashback). Neither hated the other, and both did express love, but they were together in a marriage of convenience, both of them hiding who they were from preying eyes (Oliver’s mother hid that she was Jewish). Plummer’s celebration of life, the twinkling realization of accepting who you truly are, is an uplifting path for his character, and thanks to both Mills and Plummer it never feels like he’s dancing on the grave of his long-suffering wife. He’s not celebrating her death; he’s embracing who he is in the twilight of his years. He’s looking for a small amount of kindness and comfort while finally being socially recognized without fear or intimidation. Plummer is delightful during Hal’s happier moments and heart wrenching during the realities of his failing body. Plummer deftly bites into one of those juicy, Oscar-bait roles.
McGregor acts very well even if his character is kept in a very tight box of emotional expression. His character seems to sleepwalk from scene to scene; often little is said and much left to the imagination through pregnant pauses or gestures. McGregor does a fine job of balancing the different timelines of grief his character is experiencing. He’s in comic shock about his father’s newfound immersion in a gay lifestyle, he’s in mourning about the recent loss of his father, he’s in annoyance tinged with guilt about the burdens of taking care of a man that was often absent in his own life, leaving him in the care of his mother, resigned to a life of dutiful despondency, and he’s infatuated with the possibility of romantic love, a cleansing force. It’s a lot for one actor to keep straight and McGregor does an admirable job. Laurent does not fare as well. The Inglourious Basterds‘ actress is forced to rely mostly on wry smiles and her penetrating eyes. She also cocks her head to the side a lot, or a least that’s how I recall. She’s given something of a thanklessly underwritten role but she manages to be adorable from her first moment onscreen, which is her most vital acting accomplishment here. She’s supposed to be that happy ending we want Oliver to have.
Beginners is a moving, charming, and perceptive movie. If only there was more of it. The clipped, hurried jump cut-heavy structure keeps the audience at a certain distance and capping the emotional resonance. The father/son stuff is going to be easier to empathize with, both good times and bad, than two good-looking thirtysomethings afraid of being happy because their parents are screwed up. Ultimately, the film’s pretenses of a budding, quirky romance will take away from the more genuine father/son bonding late in life. You’ll get weepy at turns, maybe even swoon here and there, but the rewards are sadly too momentary, never cohesively assembling into a full-fledged narrative. Beginners has an equal number of hard truths and light moments of whimsy (the subtitled dog is a hoot), but ultimately it’s a movie that makes you wish it had left a better impression when it had the chance.
Nate’s Grade: B-
The true joy of Horrible Bosses, besides the vicarious premise, is the interaction and camaraderie of a rock-solid cast of comedians. Jason Bateman (Juno), Jason Sudekis (TV’s Saturday Night Live), and Charlie Day (TV’s It’s Always Sunny in Philadelphia) play the three put upon friends who conspire to kill their not so very nice bosses, respectively played by Kevin Spacey, Colin Farrell, and Jennifer Aniston. The comedy is amusing from start to finish, prone to plenty of guffaws and a few big laughs. The film strikes a delicate tone while being nasty without being too brutish or oft putting. This is not a scorched-earth sort of comedy despite its murderous implications. The guys are more bumbling than threatening, which makes even their criminal pursuits clumsy and endearing. It’s got plenty of surprises and I enjoyed how most of the storylines and players wound up back together. It’s a satisfying movie that veers in some unexpected directions. But the real reason to see Horrible Bosses is just how damn funny the cast is. The snappy screenplay establishes a solid comedic setup and lets the leads bounce off one another to great hilarity. Whether arguing over who would be most raped in prison, the ins and outs of killing on a budget, or the dubious nature of hiring hit men under the “men seeking men” section online, the three leads all bring something different to the comedic table, and watching them interact and play around with the situation is a delight. It’s a buddy comedy with a dash of Arsenic and Old Lace. While the characters are more exaggerated stock types, the comedy, kept at a near breathless pace by director Seth Gordon (King of Kong, Four Christmases), is refreshing, smartly vulgar, and not afraid to get dark. Watching Aniston play against type as a sex-crazed man-eater is enjoyable, but hands down, no one does sadism with the same joy as Spacey. That man could melt a glacier with the intense power of his glare. Horrible Bosses is a relative blast of a comedy, one that maintains a steady output of laughs with some easy targets.
Nate’s Grade: B+
Universally regarded as the least involving and nuanced film in Pixar’s illustrious catalog, Cars was the last film I thought would get the sequel treatment. Was it a creative tale that yearned to be told on the big screen, or is this just a business decision motivated by the sound of merchandizing coffers? Those talking cars seemed pretty content by the end of the 2006 original film. It doesn’t take long to realize that Cars 2 was done strictly for the cash. A sequel to the least involving Pixar film, with an even less involving storyline and elevating the most annoying character (Mater the tow truck) to lead status provides little in the realm of adult entertainment. The storyline, a mistaken identity spy thriller, seems like a rejected plot for a lesser direct-to-DVD sequel. While the visuals are still outstanding, the humor is stuck in neutral, overloaded with motor vehicle puns and groan-worthy visual gags. The message about accepting your uncouth friends no matter what their bad behavior might be seems rather misguided. That’s the message? Congrats Pixar, for providing cover for irresponsibility and incivility. The environmental message and its connection to a Big Oil conspiracy feels tacked on as an afterthought to try and crowbar in something more meaningful than a mediocre spy farce. I think cars are rather limited in their anthropomorphic expressions. There’s only so much they can do. And a world populated completely by living, breathing, gas-guzzling (can they get drunk on ethanol?) vehicles begs for an examination on how this world operates without any opposable thumbs. After a magical slate of films that dealt with serious mature themes and danced with storytelling finesse, it’s a shame that daring run comes to an end with such a rudimentary roadblock. Little kids will be entertained by all the bright colors and simplistic storytelling, but I cannot foresee too many fans of Cars even justifying the sequel’s existence. It’s not out rightly bad it’s just so pitifully pedestrian. Cars 2 has so little going on under its hood, you’ll swear it came from a different maker.
Nate’s Grade: C+
After the obnoxious, oafish mess that was 2009’s Transformers: Revenge of the Fallen, a sequel that took everything good from the first flick and undermined it and took everything awful and magnified it, I wasn’t expecting much. True, low expectations have benefited this franchise built upon merchandizing, product placement, and giant freaking robots that fight. I still remain a fan of the first film back in 2007, and I do feel like director Michael Bay (Bad Boys, Armegeddon) is a natural fit for this material. But after another overlong, overblown, and overloaded Transformers film, I’m starting to think that the franchise’s best days left with Megan Fox and her cut-off jean shorts.
Sam Witwicky (Shia LaBeouf) has graduated from college and is now perusing a job in Washington D.C.’s vast center of government contracts. He’s living with his new girlfriend, Carly (Rose Huntington-Whiteley), the assistant to a rich billionaire (Patrick Dempsey) and his fleet of collector cars. Sam gets a job with at a military private contractor run by a angry loon (John Malkovich). But Sam’s post-collegiate journey once again runs afoul with killer alien robots. The villainous Decepticons are plotting to steal a spaceship that crash-landed on the dark side of Earth’s moon. Inside that spaceship are teleporter orbs and a sleeping robotic giant known as Sentinel Prime (voiced by Leonard Nimoy, hooray). Optimus Prime, leader of the noble Autobots, revives his predecessor. Together, the group attempts to thwart the Decepicons, lead once again by Megatron (voiced by Hugo Weaving).
The Transformers films have been getting larger and larger in scope and destructive power; the first film messed up some L.A. streets, the awful second film trashed Egyptian pyramids (only Six Wonders of the World left in your punch card, Bay), and now the third film pretty much obliterates downtown Chicago in stunning and overblown fashion. The climactic Windy City beatdown lasts a solid 50 minutes and may just be the greatest thing Bay has ever put onscreen, which admittedly might be faint praise to many. Perhaps the city of Chicago thought this would make for good tourism: ”Hey kids, come see the buildings that were turned to rubble in your favorite summer movie!” The impressive special effects are uniformly terrific, and the integration of reality and fantasy seems seamless. That goes without saying. I must credit Bay for creating sustainable action that is, here it goes, actually coherent. I know that “Bay” and “coherency” rarely go together, so I’m as shocked as everyone. No longer does geography become a hindrance to understanding. During this climactic Chicago onslaught, the locations are established, the objectives are clear, and the audience has a crisp understanding of the different teams, their paths, and their organic roadblocks and setbacks.
There’s a strong set piece within this 50-minute assault where Sam and company enter into a crumbling skyscraper that then teeters on its side. The organic complications allow for some nifty, almost ingenious, split-decisions utilizing a specific location, the hallmark of good action sequences. One moment they’re climbing up the floors, the next moment they’re tumbling through the floors, then sliding down the sheer glass wall, then firing at the glass to fall back inside and tumble some more. All the while a giant worm-like robot is churning through the foundation of this collapsing building. The scale of the sequence is quite thrilling for the time being. And yes, the 9/11 imagery is undeniable and relatively unearned without even a nod to solemnity or anything less than brainless summer spectacle. Sure the “cool-ness” of the individual parts never really materializes into something greater, and yeah maybe the action would have more impact if you actually felt for the characters, or knew who some of them even were, but you take what you can get in Michael Bay world. The extended climax for Transformers: Dark of the Moon is relentless and will beat you into submission, admiring the intrinsic beauty unique to Bay’s epic, albeit mind-numbing, demolition of the senses.
But Dark of the Moon is also the most visually coherent of Bay’s troika of Transformers flicks because the man has finally settled down when it comes to editing. Now no one will confuse this movie for Rope or Russian Ark (look it up, Transformers geeks), but the edit/panic button is given a slight reprieve. The shots last longer; the editing is far less frenetic and chaotically ADD-addled, and no longer does a Transformers action sequence look like jumbled, mechanical scrambled porn. Image A and Image B make a logical connection, at long last. You can tell which robot is which, for the most part. Perhaps this editing epiphany was a result of Bay’s corporate betters insisting that the film be shot in 3D (I chose to see the film in good old boring 2D, feeling that 150-minutes of Michael Bay with headache-inducing glasses was not worth the extra dough). Perhaps Bay had to consciously think about his audience’s well being so his shot selections lasted longer than his usual whirlwind of cuts. Perhaps the secret was loading Bay with cameras that weigh the same as couches. Maybe a little extra weight was all the man needed to formulate lucid action sequences.
And yet Dark of the Moon is just as stupid, outlandish, and tonally disjointed as the other movies, particularly the abysmal Revenge of the Fallen. The comedy remains at a puerile, sophomoric level. Bay’s sensibilities have always somewhat mirrored that of a snickering 14-year-old boy; the love of destruction, the fascination with things that go “boom,” the ogling of lithe feminine bodies. No joke, the first image seen directly after the film’s title is a close-up of Huntington-Whiteley’s ass ascending a staircase. I imagine there were plenty of men spasming in their 3D glasses trying to reach out and grab the circumference of a Victoria Secret model’s talents. I wrote about the second film: “Women don’t seem to exist in the Michael Bay world, only parts and pieces of women.” Huntington-Whiteley’s character certainly leaves much to be desired, outside aesthetics. At least Megan Fox’s character had, you know, some character traits. I also wrote: “Amazingly enough, [Fox] manages to lose more clothes the more she runs in slow-mo, allowing the male audience members to follow the nuance of her bouncing breasts. She’s clearly not the next Meryl Streep but this girl deserves more than being wordless arm candy.” Seems apt to me. Carly is as bland as she is blank-eyed beautiful, just the way Bay likes ‘em.
The first 90 minutes of the film is spent with the humans and it’s like being trapped inside a bad comedy. There has always been a strong comedic bent to the franchise ever since the first film in 2007; however, the latter films have taken to grotesque caricature. In Dark of the Moon, the comedy is so deeply unfunny but so consistently antic, trying to overwhelm you with its bad taste. There’s a scene where Ken Jeong (yes, you read that right) corners Sam in a bathroom stall to distribute his crackpot manifesto. Then Sam’s boss walks in and, oh boy, he overhears and thinks they’re having a homosexual liaison in the men’s stall. What a hoot. Then Sam’s mother gives him dating advice, stating there’s no earthly way her son is going to nab a third “hottie” unless her boy has a giant…. and trials off (wouldn’t a mother kind of have an idea about that subject?). And then there’s the little Autobots, the size of remote control cars (perfect presents for Christmas mom and dad), who wheel around spitting smart-alecky backtalk. The entire Malkovich portion could have easily been cut from the film without damaging a soul. The Ken Jeong stuff should have been eliminated first. There’s something to be said when John Turturro’s returning Agent Simmons is the least annoying comic sidekick in this movie. But hey, at least there aren’t any overt racist depictions and jokes about robot scrotums. Nope, there’s only infantile humor and nonchalant misogyny. The comedic pit stops and non-sequitors never allow the movie’s tone to gel.
Before the movie descends into an all-out series of explosions and shrapnel, the setup actually has some genuine interest. Then it just all goes nuts at warp speed. The fact that the space race to the moon had a sinister ulterior motive, investigating alien technology, is an intriguing start. Bay even shoots the 1960s sequences like he’s ripping off Oliver Stone, swapping film stocks and black and white film to showcase his historical reinactors (three presidents get represented, including Obama). Apparently after this film and X-Men: First Class, the breakout star this summer is archived footage of JFK (man did he have a full plate, mutants and robots, and the man still found time to bang Marilyn Monroe). There’s even a cameo by the real Buzz Aldrin, which served to make me remember his better cameo on TV’s 30 Rock (“Would you like to yell at the moon with me?” he politely asked Tina Fey). The space race was a pretense for getting our human hands on some alien technology. Of course we were warned years ahead of time via Pink Floyd but nobody could put the pieces together. But there’s more alternative history to be had. Turns out that the disastrous nuclear accident at Chernobyl was caused by the Russians trying to operate alien/Transformer technology. I’m sure modern-day Ukrainians will adore having their deadly tragedy turned into a plot point in a stupid movie about fighting robots. The Decepticons wicked plan is to open a teleportation portal and bring their dead planet, Cybertron, to Earth. Then they will use Earth’s human population as slave labor to bring their dead planet back to life. My question is this: when you’re a huge robot the size of a building, wouldn’t puny little humans make for a terrible labor force with their stunted little legs and feeble muscles? I know there’s billions of them, but there’s a reason human beings have never turned on ants and forced them to become a labor force for our construction projects. How many more deadly things from Cybertron are secretly going to be hidden on Earth? And yet none of this is even one-tenth as stupid as Transformers’ heaven in Revenge of the Fallen.
Transformers: Dark of the Moon is likely everything fans would want from a franchise. There’s wanton destruction, a plethora of noisy explosions, and plenty of eye candy both in special effects wizardry and pouty, full-lipped women. But at a colossal 150-minute running time, this is a Transformers film that punishes as much as it entertains. There’s really no reason a movie about brawling robots should be this long. There’s no reason it should have to resort to so much dumb comedy. There’s no reason that the women should be fetishized as if they were another sleek line of sexy cars. There’s no reason why something labeled a “popcorn movie” can’t deliver escapist thrills and have a brain too. Dark of the Moon is saved by its long Chicago-set climax, which gives way to some staggering action set pieces. The newest Transformers movie is just as stupid as the rest (what the hell is up with the weird Igor robots tending to Megatron that just seem to grumble and grunt?) but, unlike the previous installment, it’s not offensively stupid. Dark of the Moon is an exhaustive experience whose thrilling high points even feel mechanical and pre-programmed. Is this the future of Hollywood? Bay and his army of robotics and excessive spectacle have taken over the world. When it comes to big-time summer entertainment, the machines of Hollywood are going nowhere fast and even louder.
Nate’s Grade: C+
Unassuming, impetuous, and with a lowbrow sense of duty, The Green Hornet gets by on its self-aware, campy, chummy tone thanks to co-writer/star Seth Rogen. The slimmed-down comedian plays a news media playboy who tries to right his life by becoming a super hero with his deceased father’s assistant, the kung-fu connoisseur Kato (Jay Chou, making a very poor English acting debut). Where the movie works best is when it upends formula convention, like making every character insecure about their personal standing, including the villain (Oscar-winner Christoph Waltz), who is aggravated that the “Green Hornet” is dazzling criminals with his digital age marketing. When the film thumbs its nose at convention, it plays like a mischievous prank on super hero/crime fighting tales. Green Hornet is a movie that at times is too busy, too childish, bordering on a bromance between Rogen and Chou. But with director Michel Gondry (Eternal Sunshine of the Spotless Mind) at the helm, there are enough quirky visuals to keep things interesting to the noisy climax. Rogen and his film can never be accused of being too serious, and given the material that’s a blessing.
Nate’s Grade: B-
Hal Jordan (Ryan Reynolds) is a cocky pilot working for his ex-girlfriend, Carol Ferris (Blake Lively). Hal never takes anything too seriously and seems to freeze up in moments, recalling his own father’s crash. Then one day a purple alien crash-lands on Earth and seeks a replacement. This alien belongs to the Lantern Corps, a group of intergalactic policemen for the universe. He was mortally wounded by Parallax, a creature that grows stronger on fear but looks like a big rain cloud. The alien’s ring chooses Jordan as the replacement. Next thing you know, the guy is training on the alien world Oa and meeting lantern officers from all over the universe led by Sinestro (Mark Strong). Jordan is unsure of his heroic destiny, though we are reminded many times “the ring does not make mistakes.” In the meantime, Hector Hammond (Peter Sarsgaard) is dissecting the dead purple alien and gets infected with the fear cloud/Parallax. He lashes out at his father (Tim Robbins), at Jordan, and signals to the giant evil rain cloud that Earth is an all-you-can-eat fear buffet ready for the binging.
For starters, he power is a bit silly and hard to explain. I fall in with the majority of the public when I say, “Green Lantern who?” So the guy’s super duper power is to channel his imagination into green-tinted reality? It’s a bit vague and hard to quantify. So when a helicopter is falling to earth, instead of, say, picking it up or steadying it, Jordan creates a green Hot Wheels racetrack for it to zoom around to a stop. When the evil rain cloud fires its energy projectile, Jordan conjures a catapult to catch the projectile and fire it back. And of course at some point he materializes a green gun to use in combat. I’m sorry but for me this just seems silly. It’s one thing to say, “His strength is the power of his imagination,” and I can see where young kids would gravitate to this stuff, but when it’s realized on the big screen is seems infantile. What are the rules here exactly? It just seems dumb. I can better accept a magic ring that allows Jordan to fly or shoot sparkly lasers. If a healthy imagination is key, then the rings should be choosing some of the world’s greatest living authors and artists. Can you imagine Charlie Kaufman (Being John Malkovich) with a lantern ring, or Neil Gaiman (Sandman)? Surely those guys would come up with something more interesting than catapults and racetracks. But you see, the rings, and the lantern world itself, runs on the power of will. Will power is their energy resource (talk about going green). The enemy, the cosmic rain cloud, runs on the power of fear, which is represented by yellow energy. What are the other colors of the rainbow? Is the power of love red? Is the power of envy a darker green? Is orange the color of hunger? Is brown the color of painful bowel movements? Is the power of apathy… forget it.
The biggest misstep is all the time the screenplay squanders on boring old Earth. Just like Thor, the alien worlds are the best part of the movie. But in Green Lantern, we see the training home world (Oa) and the thousands of weird, fun-looking aliens staffed to police the universe. We get a taste of the lantern life and the heavy responsibilities. We get a sense of the powers. And… then… Hal… quits. He up and quits. He says, after about five minutes of training, “You got the wrong guy,” and we head back to Earth. What the hell? We then get to spend the majority of Act II with this guy moping over whether he should or shouldn’t be a superhero. Memo to Hollywood: no one spends this kind of money on a movie where the main character can’t be bothered to accept being a hero with amazing super powers. I can’t be bothered with a hero who can’t be bothered. The screenplay structure should have been: Act I spent on Earth, Act II spent on Oa and in space, Act III return to Earth to save the day. Instead we get about ten minutes spent on Oa. And while I’m on the subject, whenever we see this alien planet it’s like a non-stop Green Lantern convention (does Oa host other conventions? Is next week the semi-annual gathering of amateur ornithologists?), so who is left policing the universe? I understand that a majority of the universe is empty space, but if the lanterns keep getting together for pep rallies on Oa, what’s to stop a universe full of criminals from stealing everybody’s car stereos? Also, lanterns intervene in the universe when evil is afoot, but nobody seemed to give a damn about planet Earth until we got lantern representation with Hal Jordan.
So the bad guy here is a semi-formless rain cloud with a head that sucks people’s fear. It feeds on fear. That is its energy source (get a job in the media, son). Like much else in the film, the rules concerning the villain are never fully explained. At times, this rain cloud thing seems invincible. Most of the time it’s never explained what exactly this thing could do. See, if you explain things then you box in your characters. So if you don’t establish rules for your villain, your heroes, their respective powers, the history of the universe, etc., then they are limitless. It also means that everything onscreen lacks any sort of logic, internal or otherwise. So the villain is really just a fuzzy concept of fear. Hal Jordan and the lanterns have nothing to fear but fear itself. That means that the screenplay falls prey to a plethora of hackneyed messages that feel ripped out of some Saturday morning cartoon series. Everyone feels fear. Accept your fear. Courage means rising above. It’s the same patter that’s been rehashed for hundreds of episodes of people in tights teaching schoolchildren it’s okay (take a drink every time a character utters the word “afraid” or “fear”). The simplistic moralizing on fear and courage made me yearn for a ring so that I could imagine a better villain. Lastly, there’s a scene where our dastardly cosmic rain cloud descends to Earth and starts sucking away people’s fear/energy/souls. There’s a shot of a school bus screeching to a halt and children dashing away. I imagine children’s fears are more heightened since their healthy imaginations and lack of world experience would exaggerate scary things that adults would try and simply deny. Their fear has to be like a delicacy. I guess what I’m getting at is, if I were a giant space cloud that fed on people’s fears, I’d go for the children first.
Director Martin Campbell has crafted some truly spellbinding, breathless action sequences in movies like Goldeneye and Casino Royale, but you can tell that he seems to be straining against the onslaught of computer effects. Campbell is more at home with the open world of practical effects and the tangible. Being confined to the realm of green screen and CGI seems like a shackle for this guy’s own imagination. He constructs solid action sequences, admittedly, but nothing worth bearing the name of Campbell. It’s a special effects bonanza without a hint of realism, like a computer start vomiting onto the screen. It feels weightless and formless, like a giant evil rain cloud. The film reportedly cost over $200 million, which is a high figure for a movie that spends so much freaking time on Earth! Here’s an example of a costly filmmaking expenditure – the suit. Hal Jordan has a skin-tight green suit that is complete a computer effect. That means that every second Reynolds is seen onscreen in his signature outfit, it’s another effect that people labored over for months. Why? I’m pretty sure that in this day and age we have the technology for clothing. Campbell succumbs to the limitations of the material and Green Lantern ends up feeling more like a TV pilot with a runaway budget than the beginning of an epic franchise for its parent company.
Reynolds (The Proposal) is an extremely likable actor whose biggest drawback is that he rarely seems serious, last year’s Buried a notable exception. He’s got this carefree attitude, practically bobbing his head and winking to the audience, and you like the guy even when he’s being a cad or a wimp. His character’s arc is supposed to be the guy who accepts responsibility, learns to accept and move beyond his fears, and it’s a character track that has been long journeyed and will continue to be. It makes for a simplistic hero’s journey storyline that seems to do the least work necessary to move things along. The movie did not fail on Reynolds’ shoulders; you can blame the four screenwriters and a ballooning budget for that one. Lively showed that she really could act in The Town. She shows no proof of this ability in Green Lantern. She speaks every line in a flat, monotone delivery, so much so you start to think she has like an inner-ear infection and can’t hear her own modulation. Her character is the weak love interest/damsel in distress role that regularly peoples these kinds of movies. Her monotone delivery does nothing for the lukewarm chemistry between her and Reynolds. Only Sarsgaard (An Education, Orphan) comes away mostly unscathed. His underwritten villainous character undergoes a monstrous transformation that would elicit sympathy from the Elephant Man.
Green Lantern is a movie that will thrill twelve-year-old boys and few others. It’s full of special effects, noise, and little clarity or wit. It’s not even a particularly fun movie. It repeatedly tells the audience things it should be showing, and it can’t help showing the audience character points (like Hal’s dead dad) that could have been handled with smoother nuance. The movie never feels like it can trust its audience for anything subtle. This is the kind of movie that needs to spell out everything. Green Lantern is muddled, tonally disjointed, the rules are not established, the villain is abstract, the messages are simplistic, the powers are ill-defined and also silly, the action is lackluster and overly dependent on often needless CGI, and the hero can’t even be bothered to accept his super powers. Apparently Green Lantern has about 60 years of comic history and a rich sci-fi universe, and this is the best four screenwriters could come up with? This is the best stuff they pulled from? Green Lantern is a movie that feels dimmed from start to finish.
Nate’s Grade: C