Notorious German director Uwe Boll hasn’t made a movie since 2016 and says he is done, retired, and not turning back to movies. What’s somebody like me, who has spilled thousands upon thousands of words on the man, to do? Why watch a feature documentary on the man and his unorthodox methods. F*** You All: The Uwe Boll Story is potentially the “last” Boll film, so it felt right to review it for my ongoing Boll retrospective and as a sendoff for a man I’ve chronicled for fourteen years.
The documentary also confirmed for me several speculative questions I’ve posed over the long course of my reviewing of his catalogue of hits and misses and misses. There is a reason he gets bigger name actors like Ben Kingsley and Jason Statham, or at least did for a while, and that’s because he doesn’t cast his movies until a few weeks before they are set to shoot. Then he asks for actors that are available his shooting dates and offers a check, and it’s sudden but it can work. Even he admits it’s a crazy process because the actors have no rehearsal time, you might not even get people right for the roles, but it’s only a problem if one cares about that sort of thing, and then he laughs knowingly. I’ve also suspected for some time that the screenplays for Boll movies are incomplete or heavily rewritten on the spot, and this is confirmed as well. Guinevere Turner is a fine writer, having worked on several Mary Harron movies including American Psycho, The Notorious Bettie Page, and the recently released Charlie Says. She is also the sole credited writer to Bloodrayne. To say this movie is below her standards is an understatement. As she details, only twenty percent resembles her original script. But, she notes, Boll paid in full. If you’re going to be relegated to schlock cinema, at least get paid for it. In general, Boll flashes disdain for what he feels are the excesses of filmmaking, wasted time to work on nuance or camera setups for dynamic shooting. The cast say they rarely get more than two takes even if they beg for more. Sometimes Boll won’t even be looking at the monitor as a scene plays out. His producer instincts dominate his writer/director instincts, and it becomes a product to mash out.
Perhaps the most insane example of this was in 2010 when Boll elected to shoot three films simultaneously. He got a budget for the third Bloodrayne movie, which was finally set during the time period of the video game, Nazi Germany. Boll says he secured financing by promising two movies for the price of one, shooting the specific parody Blubberella on the same sets, with the same actors, and following the same plot. Actress Lindsay Hollister was on set and scribbling joke ideas with the Bloodrayne 3 screenplay. When it came time to writing the script for Blubberella, she assumed an actual writer would be utilized. When she sat down for a read through, she was shocked to discover the Blubberrella “shooting script” was merely her copy of the Bloodrayne script with her notes in the margins. The Bloodrayne movie was the priority and had to look the best, so it got the majority of the time, and then according to Hollister they would get a take or two to film the Blubberella version and just go with it. It didn’t matter if the movie didn’t make sense. It only mattered that it was made (“I just have to get it to 77 minutes,” Boll candidly told Hollister). On top of this insane setup, several weeks into production Boll added a third film, live-action recreations for Auschwitz, detailing the horrors of the gas chambers. He had to keep track of three separate film productions simultaneously making use of the same schedules. It’s not a surprise that the films didn’t turn out well, but just imagine juggling tone, going from a cheesy genre movie, to a goofy satire of that cheesy genre movie, to a deadly serious Holocaust recount. That would make my head explode and I only watched all three movies.
As a documentary, F*** You All seems too conflicted with resurrecting Boll’s image. The real ammunition this story has are the crazy, juicy behind-the-scenes anecdotes that should spill from baffled actors. There are a few but this currency is too quickly depleted. Instead writer/director Sean Patrick Shaul (who worked on Boll’s 2013 film, Assault on Wall Street) is trying to break open the contradictions of Boll, the man who seems to love being a director but not actually directing, who seems to love making movies but doesn’t want to put that much effort into making them better. That’s fine territory but too often Shaul seems to mitigate the director’s own bad behavior as simply his interpersonal style. He provokes outrage and has no filter and thrives on making people uncomfortable, but he doesn’t know when to quit. There’s one gross moment where Boll is bullying and belittling actress Natassia Malthe (the replacement Rayne for the sequels) for not going naked in his movie. He presses her that she’s done nudity before and should be volunteering to expose herself again. He says the audience comes to his movies for “blood and boobs,” and Malthe concurs with him, recognizing what kind of movie she is starring in, but that doesn’t give him entitlement over her body. We’re repeatedly reminded by cast that they would work again with Boll in a heartbeat or genuinely enjoy him (Malthe is not interviewed) because he’s direct and gets things done, albeit not always the best of things. It feels a bit like trying to convince your skeptical pals that your drunk, obnoxious friend is really a good guy if you just got to know him. Boll is an interesting subject. I just wish the filmmaker had probed further to better examine those contradictions that make him who he is.
Boll lives for publicity stunts and perhaps none was bigger than when he challenged four of his critics to a public boxing match. It’s hard to think of any other situation where a much-derided filmmaker was literally challenging his critics to a physical fight and they miraculously took him up on it. Apparently, the critics thought it was going to be a silly joust and more a stunt. Oh no. Boll had been practicing for months, taking breaks on sets to get in a 5K run, and he’d been an amateur boxer for most of his life. He pummeled the out-of-shape film critics (Sam Peckinpah would be proud). Was he seeking vengeance against his tormentors or was it all a stunt? It’s hard to say. The legend of Uwe Boll and the actual man get blurry, as Boll would lean into his infamy as the “worst filmmaker ever” to gather further worldwide attention and further funding.
Boll has successfully transitioned into the restaurant industry, forming one of the most acclaimed dining establishments in all of Canada. He’s even stated how if a dish needs three days to be properly prepared, then that’s what it takes, which seems like the opposite of his approach to filmmaking. Perhaps that’s a sign that his passion has transferred from film to food and that his would-be retirement will keep. He talks about how the rise in streaming platforms has mitigated the DVD and home video markets, directly siphoning away the funds that he would take advantage of for his slate of movies. He says filmmaking is no longer a good investment and thus he cannot continue. This might be true specifically for Boll’s avenues for cash flow, but it sure hasn’t stopped the influx of genre and exploitation indies. Take a look at Kickstarter or any other crowdfunding site and they’re inundated with low-budget horror productions (I’ve supported a few myself). I do think Boll could find a market if he desired, even if his Kickstarter for Rampage 3 failed to meet its target. I also don’t think Boll will stick with his retirement. Much like Kevin Smith and Steven Soderbergh, other filmmakers who swore retirement, I think this period will be but a breath, a pause until Boll finds something that inspires him.
However, if this is his final stamp on the world of filmmaking, I feel like some summation is in order. I’ve been watching and reviewing this man’s movies for over fourteen years, specifically seeking out each new release to add to what amounts to a would-be Master’s thesis of criticism about one of the most reviled directors to ever work in Hollywood. Is Uwe Boll the worst filmmaker of all time? I can answer decisively…. no, he is not. For all the vitriol he provokes, some of his own doing, he has a competency that others cannot even hope to achieve, like Neil Breen or Mark Region (After Last Season might be the most painful movie I’ve seen). Boll definitely has his shortcomings as a writer and director, which his own cast and crew will agree, but I would love to have the man as a producer. He’s a born hustler and his ability to gather necessary resources and money is what kept him in business for decades. He could be a modern-day Roger Corman. If this is the end of Uwe Boll, Director, then it’s been a long, strange journey, and one that has given me reflection on my own relationship to filmmaking and film criticism. To quote, of all people, the band Fall Out Boy, thanks for the memories, Uwe, even if they weren’t so good.
See you again?
Nate’s Grade: C
It took five years and three movies, but notorious film director Uwe Boll has finally gotten to the original time period of the Bloodrayne video game. The popular game concerns a lithe, redheaded half-vampiric lass killing nefarious Nazis in World War II. You would have thought that would make for a decent starting point. But Boll instead took his time, possibly always envisioning a trilogy to do the character and his storytelling ambition proper service. Or it was just a way to make more money. So after stops in 18th-century Romania and the Wild West, Rayne comes home, so to speak in Bloodrayne: The Third Reich. What if somebody was adapting the Grand Theft Auto franchise into a film and took Boll’s dawdling approach? The first film would probably start with horses and buggies.
Rayne (Natassia Malthe), our favorite dhampir, is back at slaying them dead. She teams up with Nathaniel (Brendan Fletcher) and his band of resistance fighters on the Eastern front. They rescue one train filled with prisoners and get into a shootout with Commandant Ekhart Brand (Michael Paré). But Rayne makes the unfortunate mistake of biting the Commandant before impaling the guy. She has unknowingly turned the Nazi officer into a vampire like her, one that can walk in daylight. You would think after 200 years of existence she would have a handle on this. The Commandant is educated in the ways of the vampire by a mad scientist, Dr. Mangler (Clint Howard), who enjoys torturing human and vampire alike for science. At one point the doc says, while slicing up a living body,” Vampires no longer have any bonds to the moral laws of man.” That seems like a pot/kettle situation to me. The Commandant assembles his own undead army of vampire soldiers. Rayne feels responsible for this ugly mess and vows to kill the Commandant again and to a satisfying degree of dead this time.
For a while, Bloodrayne III looks like it might be the best in the trilogy, admittedly a dubious honor. Despite all my misgivings, Bloodrayne III almost works on its own lowered-expectation exploitation genre level. Almost. The campy combination of Nazis and vampires is a wild premise, though hardly original, and should reap some ripe and schlocky exploitation entertainment. The locations in Croatia are terrific and add just enough authenticity for a story about a vampire lady killing Nazis. In fact one sequence plays like Boll’s take on Tarantino’s Inglourious Basterds, involving a tavern showdown where people play a tense game of secret identities. There are moments that work, little bursts of promise, but they get reaped all too quickly. Boll’s action choreography is sadly limited in scope and editing. He sticks too close to his characters, never allowing for complicated tussles or expanding the scope of the action. There are a few serviceable explosions, some minor gore effects, but Boll does nobody any favor when the action is too brief and brittle. Everything feels pared down so most of the fights involve minimal players and the sequences themselves mostly give way to redundant posturing.
The failings of Bloodrayne III are roughly the same failings that dogged Bloodrayne II: Boll does not embrace his film’s inherent cheesiness. I wrote about 2007’s Bloodrayne: Deliverance: “Boll seems uneasy about embracing its supernaturally campy potential. Bloodrayne II has little blood, zero gore, no nudity, no sex, and a pitifully scant amount of action. In other words, it’s missing all of the exploitation elements that make a movie like Bloodrayne II worth watching.” While Boll has seen fit to correct the absence of certain genre elements, notably blood and boobs, he still cannot seize the pulpy premise into Grand Guignol. Nazi vampires, an immortal Hitler, a 200-year-old ass-kicking woman with signature arm-blades AND Clint Howard as a mad Nazi scientist and this is the best you can do? That’s unacceptable. The supernatural potential is wasted here. Rayne’s vampire side is barely utilized. She bites people, she jumps high once, but there’s nothing really vampiric about her beside one scene where she complains about having to drink pig’s blood. She might as well be anything else if you’re not going to take advantage of what makes a vampire a vampire. At one point, the Commandant turns his best tracker into a vampire for the purposes of finding Rayne (her secret hideout turns out to be a not very discreet large castle). That idea had great promise, all things considered, but like most of the other fights, it’s one-and-done. Rayne takes out the guy and we move along. Rayne is betrayed by one of the brothel girls who has her eyes set on running the business (“You’re a cocksucking entrepreneur,” someone declares, though I wouldn’t put that exact terminology on a resume). She gets turned into a vampire too. All right, she could work as a character that could get close to Rayne. But then she too is dispatched with mercurial swiftness. Why the hurry? Bloodrayne III runs a total 72 minutes before end credits. The film could have used a lot more fleshing out, and it could have benefited from being less serious with something so flatly ridiculous.
It wouldn’t be a Boll movie without the whiplash-inducing shifts in tone. One second we’re dwelling on the campy idea of Herr Hitler becoming a powerful vampire (there’s even a goofy dream sequence where Rayne is terrorized by Adolf with fangs) and the next minute the film descends into soft-core porn territory. Rayne visits a brothel to get an oiled massage, because apparently being a centuries-old undead slayer of evil can really cause some killer knots that only hookers are properly trained to knead away. Anyway, Rayne saves one of the brothel girls from an abusive Nazi john, and the women of the brothel wish to show their gratitude via some sex “on the house.” We’re then treated to a solid four minutes of heavy breathing and gauzy soft-focus shots of hands, nipples, and crevices. To Boll’s credit, it’s on par with most soft-core porn productions. When Rayne is beating the Nazi john she becomes a feminist mouthpiece: “I can’t punish you for the legions of women who have been brutalized by men, but I’ll give it my best shot.” If Sucker Punch proved anything, it’s hard to stand on a feminist soapbox when your characters are pure male fantasy figures. The onscreen lesbian tryst would fit the context of the film better if Boll kept a continuity of tawdry sensuality. I don’t recall any other lesbian leanings in previous entries but I suppose spontaneous lesbians/opportune bisexuality just goes with direct-to-DVD territory. The only other element of sexuality occurs late in Bloodrayne III, like ten minutes to credits. Rayne and Nathaniel decide it’s time to get it on. Oh, did I mention that they come to this decision while in the back of a German transport truck on the way to Berlin. Nonetheless, an awkward and deeply unerotic sex scene follows before their rescue. They appear to be making the most of their time, though curiously both participants leave their fingerless gloves on while they copulate. I call it “hobo lovemaking.
Boll doesn’t seem to understand what a truly juicy concept vampire Nazis are so we are treated to a lot of talking. But it’s not talking that really establishes character, setting, or plot; it’s mostly a jumble of self-aggrandizing, hyperbolic asides as heroes and villains are constantly reconfirming the stakes. Vampire Nazis. Trust us, we get it. But alas, the Commandant keeps gripping his fists and speaking about being “power incarnate” and how everyone shall bow to his power and how he’s “the prodigal son of the Third Reich,” which I don’t think is the proper analogy to apply. Dr. Mangler (too on-the-nose or an attempt to reference Dr. Mengele? You be the judge) will not let any situation to bray about the obvious go to waste, sometimes with peculiar anachronisms. Over the course of the film, this talkative evil scientist will reference Shakespeare, say “the world is your oyster,” and even, “The times they are a changin’, gyspy.” He even slams the father of penicillin, saying, “Alexander Fleming had his fungi. I have [Rayne].” But the worst offenders have to be Rayne and Nathaniel. At one point they bellow, “He’s not just a vampire! He’s a vampire with an entire German army behind him!” You know, in case you couldn’t grasp the subtleties of the narrative. Rayne is given to long passages of voice over where we get to listen to her wax poetic about man’s inhumanity to man, the cycle of violence, and other hilarious grasps at being mistaken as having, you know, depth or thoughts. This is the same character who ends the film saying, “Guten tach, mother fuckers!” Yeah, this one’s a regular Rodin.
The film is populated entirely with Boll’s stock players, so you know the acting returns will be fairly diminished. Malthe (Elektra) returns for her second go-round as the titular half-vampire half-human heroine. For what reason, I could not say. Perhaps the former Maxim model had a large gas bill one winter. Malthe hasn’t advanced much as an actress in the layover between sequels. Malthe looks deathly pale in the film with alabaster skin. Apparently in the 60 years since the events of Bloodrayne II, she decided to keep the cleavage-accentuated fighting outfits but lose her skin tone and her heretofore signature red hair. But fear not video game aficionados because this Rayne has streaks of bright red amongst her otherwise jet black tresses. I suppose she found the one Hot Topic open on the Eastern front. Malthel looks the part, no matter what improbable form-fitting outfit she chooses to slay evil in, until she opens her mouth and destroys the illusion. To be fair, the Rayne character is mostly defined by costuming and weaponry. Don’t believe me? Read the user reviews by fanboys and see what they quibble over most.
It wouldn’t be a Boll film without his lucky charm, Paré (11 Boll film appearances!). The plainspoken actor was actually a fine fit in Bloodrayne II as a cowpoke. He’s not so well a good fit as an evil Nazi officer. Paré is never truly threatening in any capacity as a Nazi or a vampire. That’s pretty sad. He’s given tough guy things to say, and he bites people, but he never comes across as menacing. He’s letting the uniform do the acting for him. Likewise, Howard (first Boll appearance since 2003’s House of the Dead) gets lost in the broad generalization of his character. Howard always seems like he’s on the verge of breaking into third person. He seems lost in a daze too often. Howard comes across as more Igor than mad scientist. He’s definitely not going to be one the scientists other countries offer asylum for at war’s end.
Bloodrayne: The Third Reich could have been a ridiculously yet enjoyably campy B-movie that knew how to play to its strengths – vampire Nazis, attractive woman killing vampire Nazis. You would think that salaciously junky concept would write itself. The problem is that Boll seems to have made a movie that seemed like it would write itself. It’s not enough to just have a handful of genre elements (vampires, Hitler, lesbians!), you have to present those elements in an appealing manner. The premise is workable but the plot, characters, action, and tone are not given necessary attention. I never thought I would say this, but there’s just not enough holding together a movie about vampire Nazis. The dialogue is mostly characters talking in circles, rehashing what should be obvious, explaining why the bad guys should be threats when they fail to be credible onscreen. The film might be the best of the ongoing trilogy, but what exactly is that saying? Barely covering 75 minutes, with negligible action and an overall rushed pace, Bloodrayne III is a sterling example of disposable entertainment that hasn’t even been given the necessary components to be “entertainment.” Instead it’s just eminently disposable. The saddest part is knowing it’s only so long before this character gets resurrected for a fourth movie. Perhaps by then Boll will have figured out what to do with his vampire-killing lead. Fourth time’s the charm, right?
Nate’s Grade: C-
It’s been some time since infamously derided director Uwe Boll reared his head and much has changed. 2006’s Bloodrayne was his last theatrically released movie but that movie was originally shot in 2004 and pushed back. In the meantime Germany revised its tax code closing the loophole that helped finance many of Boll’s cinematic duds thanks to German financiers being able to write off their debts. Boll has finished an additional three movies that are all scheduled for release in 2008, including the star-studded (for Boll) Lord of the Rings rip-off, In the Name of the King: A Dungeon Siege Tale opening this month. Boll may never get a chance to direct a theatrically released film again, which may explain his decision to helm a direct-to-DVD sequel to Bloodrayne.
The dusty town of Deliverance, Montana is under assault from the monstrous Billy the Kid (Zack Ward). Except Billy is no ordinary bandit but a powerful vampire intent on keeping his dastardly deeds nice and quiet until the railroad moves in with a nonstop supply of fresh meat and future members of the undead. Newspaper reporter Newton Pyles (Christopher Coppola, no relation to the famous family) has ventured to Deliverance in hopes of witnessing and writing exciting tales of the Wild West, and instead he’s become the man forced to write the cover-up of Billy’s actions. The vampires have kidnapped the town’s children with the idea of feasting off them while they wait. The town’s only hope is half-human, half-vampire Rayne (Natassia Malthe). Under the guidance of rustler Pat Garret (Michael Paré), the pair gather a team to combat Billy the Kid and free Deliverance from evil.
Stylistically, Bloodrayne II: Deliverance is Boll’s desperate attempt to ape the look and feel of HBO’s popular Western series, Deadwood. It really is rather obvious to anyone that has ever seen the show. The costumes in Deliverance look similar, the sets are dressed similarly (though they still come across as too tourist attraction stagy), the gas-lamp lighting and use of darkness seems pretty similar, and the screenplay even manages to sprinkle in a few “cocksuckers,” which any Deadwood fan would know was the term of choice for historic cowpokes. Boll has the directing habit of borrowing liberally from his sources, so I expected nothing less for his attempt at a Western. The mundane cinematography goes to great lengths to declare how handheld the camerawork is. There is a noticeable difference between following the action as it develops for a docu-drama feel and simply shaking and bobbing the camera for a misguided attempt at artistic effect. After a while you feel like the cameraman must be balancing on a unicycle. There’s an over reliance on particular camera shots and close-ups are strictly reserved for the eyes and fingers during buildups to gunfights. The lavish mountain scenery of Canada (er, I mean Montana, yeah, Montana) is probably the visual highlight of a film.
The action is surprisingly decent. The climactic shootout between the forces of good and evil isn’t going to rival anything I saw in the updated 3:10 to Yuma, however, to Boll’s credit, the action is not ineptly constructed. He develops parallel lines of action and separates Rayne’s posse to deal with separate heroic last stands. Gunfights are naturally easier to stage than sword battles (shot 1: bad guy fires, shot 2: good guy ducks then fires, shot 3: bad guy gets hit) and that might explain why Rayne doesn’t break out her signature arm-blades until the very end of the climax. Rhetorical question time: who brings an arm-blade to a gunfight, anyway?
But it is structure that weighs down Bloodrayne II. Boll finally has a handle on crafting some workable action sequences and he just blows it. Bloodrayne II has exactly three action sequences and the first two are rather puny. There is a long drought in between action and in its place are a lot of dull conversations amidst increasingly dull characters. Vampires and the Wild West is a concept that can work; fun can be had with vampire cowboys and high noon (make that midnight) duels, and yet Boll seems uneasy about embracing its supernaturally campy potential. Bloodrayne II has little blood, zero gore, no nudity, no sex, and a pitifully scant amount of action. In other words, it’s missing all of the exploitation elements that make a movie like Bloodrayne II worth watching.
Screenwriters Christopher Donaldson and Neil Every throw in a lot of side characters into the stew but then quickly dispatch them as well, which at least keeps the audience on their guard and wary that anyone that assists Rayne is destined for a sudden end. Most egregiously, they speed through one of the best segments in all of movies: the getting-the-team-together sequence. Rayne and Garret are collecting a posse that includes a con man preacher (Michael Eklund) and a drunk affectionately known as Slime Bag Franson (Michael Teigen). Part of the enjoyment of the Western is following the unifying of a team and watching relationships form, and Bloodrayne II rushes through this process. It collects its gunfighters in brief introductions and then heads right for the finish.
There seems to be little continuity between the two films even ignoring the change at lead vampire slaying lady. The vampires in this entry behave drastically different from the older European ones in the first film. Rayne seems to have lost her healing abilities, which were what the circus folk put on display when she was their money-earning star of their own little freak show (apparently during the 100-plus year gap between films Rayne got a little hammered during Spring Break and got a lower back tattoo). I bring up the healing issue because at one point Rayne is shot several times while escaping via swimming through a river. She’s struggling to regain her strength and confesses to Garret about her true nature and her need for blood. In one of the most curious moments for a movie that pairs vampires and cowboys, Garret slices open his arm and holds it over Rayne, dripping blood all over her face. The characters even seem to catch the weirdness as they both remark how much more useful a simple cup might have been.
It wouldn’t be a Boll movie without an abundance of the bizarre, the ludicrous, and the unintentionally funny. Rayne travels great distances on horseback to Deliverance with the intention of slaying some vampires she knows are responsible for murdering her friends. She finds the reflection-free accomplice (House of the Dead‘s Tyron Leitso) and holds a stool to his windpipe, choking the bastard. Instead of finishing him off Rayne relents and lets him live because, wait for it, he let her participate in his card game. Talk about a strange shift in motivation. During the climax, the townsfolk are stirred to rise up against Billy and his vampire clan thanks to the mayor and Pyles finally growing some spines. They set out to shoot them some vampires, but really what will they accomplish? Bloodrayne II established earlier that the vampires could take being plugged with bullets unless the ammunition is combined with garlic. I doubt the townspeople know they need that key ingredient to their firearms. How do the people in 1880s Montana manage to get a copy of the Chicago newspaper Pyles writes for? The railroad hasn’t made its way to Deliverance so I’m at a loss for the speedy spread of print journalism 1,000 miles away.
But the most unintentionally funny moment comes at the end when Billy has staged an elaborate system of pulleys so that when Rayne opens a door it drops a weight that will raise a series of nooses around the captured children’s necks. The kid on the furthest right is hung to death and the children seem to be arranged according to height, which seems a little OCD even for a vampire. The tallest kid on the far left of this makeshift gallows reacts very differently. While the rest of the child actors are crying, fretting, and acting like the ropes are cutting their breathing, this kid on the far left is just standing stone-faced and still.
The dialogue is expectantly awful, including clunkers like Pyles saying, “I have a question. I came looking for stories of the Wild West,” and then never actually asking a question (what kind of reporter doesn’t know what a question is?). The best/worst example of dialogue is literally the final line spoken and it blindsides the audience like a car crash. Garret says with a glint of wisdom, “Life is like a penis. When it’s hard you get screwed and when it’s soft it can’t be beat.” Wow. Someone alert the motivational poster industry because I have a gut feeling this will rival the perilous “Hang in there” kitty.
The first Rayne, Kristanna Loken, decided she’d rather stick with her Sci-Fi TV show, which has since been cancelled, than don the arm-blades once more for Boll. Malthe (Elektra, Skinwalkers) has the acting prowess you would expect from a former Maxim magazine model. It’s not like the role of Rayne involves much emotional complexity; mostly an actress has to be able to deliver some clunky dialogue and look attractive while swinging a sword. Malthe is certainly a fine looking woman but she is a non-starter when it comes to the world of acting. Whenever she speaks it’s in the same emotionless, dry tone even when she’s supposed to be angry. She comes across like an ineffectual dominatrix who’s studied acting by watching tapes of Shannon Doherty.
Ward is hilariously miscast and completely unconvincing as an evil bloodsucker cowboy. Ward got his start in the classic A Christmas Story and I remember him best playing the goofy, dumb younger brother on comedian Christopher Titus’ hysterical TV show, Titus. Ward tacks on a lousy Eastern European accent that comes in sharp conflict with the setting and material of the film. Are vampires immune from having accents rub off on them, because Rayne seems to have assimilated well into frontier speech patterns? I challenge others not to crack up when he yells, “Now the slaughter begins.” In his defense, Ward isn’t given many scenes to play and the screenwriters have to fall back on the cheap “kids in danger” device to establish his villainy.
The other actors don’t fare much better. Coppola annoys within minutes of appearing onscreen. A helpful bartender (Chris Spencer) is astoundingly bad even for an Uwe Boll movie. He plays the part like Ted Lange in the Wild West. Boll go-to actor Paré actually seems at home with the Western material and his curt, monotone delivery fits well with the material. He’s a good fit for this genre but that doesn’t excuse his poor performances in four previous Boll flicks. The best actor in the movie is the original sheriff-turned-vampire (John Novak) who works an impressive snarl and a natural physically intimidating presence. He would have made for a serviceable lead villain over Ward.
Bloodrayne II: Deliverance is far less fun than the original while being better in some regards and worse in others. There isn’t much artistic growth shown. Boll was naturally meant to transition to the relegated realm of direct-to-DVD movies. It’s more his terrain what with the queasy production values, bad acting, and shoddy, repackaged scripts. In the world of direct-to-DVD a movie can live on into infinity thanks to assembly line sequels. Did anyone realize there are now, thanks to direct-to-DVD releases, seven Children of the Corns, four Bring it Ons, and a whopping 13 Land Before Times. It’s here where Boll’s quick production turnarounds will yield the most gain and where he may even thrive. He’s already planning to direct a Bloodrayne 3 and producing an Alone in the Dark 2 (regrettably there was a 2005 direct-to-DVD sequel to House of the Dead though it had no Boll involvement whatsoever). I think Uwe Boll is finally where he belongs.
Nate’s Grade: D
January is typically a cinematic wasteland. It’s the place where films go to die. So imagine my surprise when I heard that Elektra, a comic book movie built around a nimble sai-spinning assassin, was going to be released in January 2005. I remember at one time there were plans for a summer release, which means Elektra had fallen from the very top to the very bottom of expectation. After viewing Elektra for myself I can perfectly understand why anyone would want to dump this clunker.
Elektra (Jennifer Garner) is a feared assassin-for-hire (she even has an agent for her hits). She’s been brought back to life by a powerful sensei, but has ignored a possible higher calling to make her money killing folks. Apparently she is the mythical warrior that will keep the balance between good and evil, or something or other. Her next hit ends up being a nice guy (Goran Visnjic) and his teenage daughter. Elektra doesn’t have the heart to kill them, so she joins them and all three run away from the really bad guys, an ancient group known as The Hand.
Elektra doesn’t really bare comparison to other comic book films because Elektra feels more like a video game. In true video game fashion, I’ll numerically list the likenesses:
1) There is no such thing as characterization, just definition by super power. One assassin is super strong, another can suck the life out of creatures, and a third has the amazing ability to have his tattoos come to poorly rendered life (lucky this guy doesn’t have butterflies and fairies). With a powerful lack of imagination, these assassins are called Stone, Pestilence, and Tattoo (not the Russian girls who make out with each other. That’s Tatu.).
3) The film seems like it’s bending over backwards to get character special moves into the story. With 1995’s Mortal Kombat, the writers, and I use that term in the loosest possible sense, had to work a story that included popular video game moves. Working so hard to include something so trivial and arbitrary really ties the storyteller’s hands. Elektra feels like the film would rather try and include some character’s special move rather than formulate a cogent storyline.
4) Once our assassins are vanquished they burst into clouds of yellow dust. I am not kidding. When they die they explode into clouds of mustard-hued gas. Just like in a video game, once you kill the bad guy they disappear with no necessary cleanup. It’s really thoughtful of them.
5) A second player can jump in at any time! In Elektra, different characters magically appear whenever it’s convenient and I?m not even talking about the super assassins.
6) Just like in a video game, you get an extra life! I don?t know why the producers of Elektra didn’t just make a prequel. With a sequel they have to work around their heroine’s untimely death in 2003’s Daredevil, and so we are introduced to the idea that a warrior of great mind can bring people back from the dead. So if Elektra dies (again) she can just be brought back to life. This whole idea practically eliminates any sense of danger and consequence.
So little of Elektra makes any kind of sense. Characters make rash choices and surprise appearances. The villains are a bland, cliched crop from some back order of ancient kung-fu brotherhoods. The plot is mysteriously oblique and has the frustrating habit of using cheats to get around logical roadblocks. About halfway through Elektra I gave up shrugging my shoulders and rolling my eyes. There is no definition on character limits, so anything can happen, and when it does it’s usually very stupid.
Even worse is how dreadfully dull Elektra can be. The last two acts are compromised of nothing but a long, boring chase scene. The action sequences are brief and unoriginal, which include the thousandth inclusion of a hedge maze. There’s one moment where Elektra is battling in a room that has sheets flying all around for no good reason. It’s visually reminiscent of a Where’s Waldo? page. Take that for what you will.
The film is brisk, clocking in at just 90 minutes, but you don’t care about the characters because 20 minutes is spent establishing them, and the remaining 70 is spent watching them run.
The only redeeming quality of Elektra is its star. Garner is suited for the running, jumping movies, but she also has great acting chops behind her square jaw and impeccable physique. She casually generates intensity but also has a light, humorous touch. It doesn’t hurt that she looks fabulous in a red bustier. Her character is given OCD but then this plot is dropped entirely. Without the appeal of Garner, Elektra would simply be Catwoman.
Elektra is a flat comic adaptation that plays more like a video game, and just like in real life, watching a video game is no fun at all. Things happen, characters appear, people explode into clouds of yellow dust, and it’s all a bunch of uninteresting, half-baked nonsense. Elektra is frustrating, labored, ridiculous, and empty of thought and enjoyment. Why should I pay to watch Garner kick ass when I can watch Alias on TV and see Garner kick ass for free? And the plots of Alias are brazenly complex, fun, and high-spirited. I care about the people and events on Alias. With Elektra, the only thing I cared about was when the film was going to be over.
Nate’s Grade: D