By general consensus, it’s been 28 years since the world had a truly great Terminator sequel. What has been so challenging for filmmakers to continue this franchise? The absence of creator James Cameron is obvious, as it’s hard to find anybody with the blockbuster acumen to fill that empty director’s chair. I submit that I think it’s because the Terminator franchise is, at its core, a very limited franchise of stories (I never saw the short-run TV series starring Lena Headey as Sarah Connor). It’s about a killer robot after its target. That’s it. There’s some time travel jazz thrown in but that’s never been given tremendous contemplation, especially 2015’s brain-hurting alternative timeline reboot, Terminator: Genisys (with Headey’s Game of Thrones co-star Emilia Clarke as Sarah Connor). Now comes another attempt to revitalize this dormant franchise with Terminator: Dark Fate and this time they’re not just bringing back Arnold Schwarzenegger but also the original Sarah Connor as well, Linda Hamilton. The early trailers and ads did not exactly give me much optimism. It looked like the same. Another killer Terminator. Another good Terminator. I saw little to earn enthusiasm. Then the positive reviews poured in. I’m here to report that Dark Fate is the best of the sequels, a satisfying mix of action, character, and world building, but I’m also ready to let this series go away into its own dark fate.
Sarah Connor (Hamilton) has been hunting down different Terminators for the last twenty years. Her path crosses with Dani Ramos (Natalia Reyes), a Mexican autoworker who happens to be a very big deal to a future human resistance against future angry machines. Grace (Mackenzie Davis) is a future soldier sent back through time and given enhanced speed, strength, and endurance. She is to serve as protector for Dani, though Sarah seems to feel she has a claim to that position as well. Together the women will try and outrun a new Terminator model, the Rev-9 (Gabriel Luna) and seek shelter from an unlikely ally, a retired and reformed Terminator (Schwarzenegger).
The Terminator franchise has been one built upon chase scenes, trying to escape a nigh unstoppable being and find refuge while it lasts. Because of that and a generally simplistic “save X to prevent future Y” goal, the franchise can often be reduced to a series of successful or unsuccessful set pieces, and as the movies continued the characterization flattened out, replaced by an influx of humor (Terminator 3), grimness (Terminator 4), or confusion (Terminator 5). What made the Cameron movies special was his magical ability to apply character to action, pushing everything forward so that every set piece felt naturally developed, with organic complications and mini-goals relating to the arcs and needs of the people on screen. The action in Dark Fate gets closest to that Cameron gold standard with some engaging sequences of big screen violence but tailoring it better to specific location and character dynamics. When Grace first rescues Dani, it’s at the factory where, oh great irony, machines are replacing human workers. The machinery of this factory floor gets utilized for the rough and tumble activity. There’s a mid-air collision that goes through a series of stages as things get worse and worse, including an extended sequence of zero gravity fisticuffs that is extremely fun to watch. The action is solid throughout.
Thankfully, the strong action under director Tim Miller (Deadpool) is aided by the storytelling core of three strong women. Arnold doesn’t even come back into the picture until much later. Each of these women has a different style to her, a different personality, and a different goal, whether it’s killing all Terminators first, spare the future leader at all costs, or looking for a sane middle ground that keeps everyone alive. It’s refreshing to watch the franchise return to its roots of strong female lead characters being given the reigns. The screenplay by David S. Goyer (Batman vs. Superman), Billy Ray (Captain Phillips), and Justin Rhodes puts the spotlight where it belongs and tweaks some of the politics of old; Dani is derisively told by Sarah that it’s a woman’s womb that presents the biggest threat to the system, as they share the notoriety of being mothers of future male saviors. There’s a level of polish given to the characters that I appreciated, providing room to have them butt heads in a manner that felt genuine. There are some significant differences that makes this trio interesting but also satisfying when they work together for their common survival. The general mystery around the back-story of our genetically-enhanced human being Grace was a plus rather than another blank slate robot bodyguard.
Hamilton is back and so is Arnold, though he was also pretty central in 2015’s failed alternate timeline reboot. Fortunately for the audience, Dark Fate actually gives them things that matter. Both are given characters going through a sense of loss and rediscovery, working together to rid the world of a common evil, one out of vengeance and duty and the other out of penance. The interplay between them is rich in dramatic potential, as is the prospect of a Terminator model that wants to be moral without having its programming fiddled with by some enterprising human. This is a Terminator that wants to change and adhere to a code of ethics and principles. That’s interesting, and adding layers of personal animus just makes it more interesting. The screenplay lets the characters have enough little grace notes, smaller moments to breathe and remind you that these action stars were also more fleshed-out characters once long ago. I’m not going to say there’s some great lost play somewhere in a Terminator movie, but I was very appreciative of some of the smaller, more contemplative moments that dwelt on accountability and redemption. It’s not just all apocalyptic doom and gloom, there can be room to explore mature characterization too.
Another aspect I was not expecting was how politically relevant Dark Fate would become with the U.S. immigration crisis. Our heroes are traveling north via a caravan of immigrants, and for a while it felt like I was watching Sin Nombre but with killer robots. Then they have to sneak across the border and are captured and placed in crowded detention centers. There’s an entire jail break sequence with Terminators in an ICE-style prison. The evil Terminator makes use of the government surveillance network to track the other characters on their trek along the border, using the machinations of a police state to hunt down these fugitives. There’s not much in the way of commentary to be afforded beyond the simple empathy of watching other human beings struggle for a better life and being treated as less than human by an indifferent bureaucracy. There’s even a mixed-race blended family that serves as a focal point of a change of conscience. There’s a refreshing amount of diversity. I wish the movie had gone even further or staked more with commentary but I also suppose there’s a reason that none of this was seen in advertisements. I suppose the Dark Fate filmmakers didn’t want to turn away the dollars of any sensitive conservative ticket-buyers.
I have some general questions not so much for this movie, though they do apply, but for the Terminator franchise as a whole, and I figure I should address these as a separate section:
1) Why does the future only ever send one killer Terminator robot at once? If the goal is to kill one special target and it seems one Terminator keeps getting foiled, why not send more than one to accomplish the mission? Maybe there’s some technological limitation of time travel where only one machine can be sent at a time and there needs to be sufficient time to recharge. If you’re machines, you got time, and the way time travel works, it would not matter when robots were sent, just that they are arriving at the same date. I began to envision what this might look like and started composing a comedy sketch in my head where a classic Terminator T-100 knocks on a door, asks about seeing John Connor, and then an old landlord says, “Oh, he sure is popular today, come on in.” It’s here where the T-100 would come inside and be seated in a room with other Terminator robots throughout the ages. What would then proceed would be an argument among the many Terminators over who deserved to be the one to kill John Connor. One would say they were transplanted 30 years prior and had been waiting diligently until this moment in time, another would argue they are the most advanced, newer model and would have the best likelihood of success, and another would argue they had gotten the closest to him, etc. I’m sure someone may have already had this same idea but it amused me highly.
2) We’ve had shape-shifting Terminators since the first sequel in 1991 and there hasn’t been too much variance on them after. The problem is once we enter into the liquid metal, body-reshaping era, there doesn’t seem like there’s much more advancements to be had. The Terminator in the third film could also do some technical wizardry. The fifth one made use of nanobots, I think. I’ve tried to forget much of Terminator: Genisys, including the spelling of the subtitle. With Dark Fate, we get a new Terminator who can… have its metal skeleton jump out of its body… and serve as a duplicate? I don’t really know whether once the skeleton leaves if the “body” is more vulnerable or whether there are limitations. It’s unclear world building. Also, there are tentacle-enhanced Terminator robots seen in the future that would be deadlier. Regardless, none of these updates are as big a leap as the T-100 to the T-1000 and its shape-shifting. You have a master hunter that can take on any face, so why does it keep settling on the same face even after its targets know who they should be running from? Why do the shape-shifting Terminators not adopt a host of disguises in order to get closer to their prey? If I knew one face in the crowd to run away from, I would think my predator would not want to keep that face. I can understand from a filmmaking standpoint why you’d want a default look so the audience knows which character is which visually. I feel like these killer robots are undervaluing the shape-shifting.
3) Why do the Terminators have to work harder, not smarter? You have one target, usually, to murder to wipe out futures, so why take any chances with one assassin limited by their bipedal arms and legs? Why not send a thousand drones to blow up one human from the sky? Why not place a reward on the Dark Web and see how long it might take? Or, even better, why not send a robot with a nuclear bomb in its chest? That way all the Terminator needs to do is get its target in slight visibility and boom. It’s not like the machines seem to be worried about collateral damage.
4) No matter how many Judgment Days are averted, it seems like there will always be another down the line, so is mankind just biding its time before an eventual robot apocalypse? In the timeline of Dark Fate, mankind eventually creates a new A.I. that eventually attacks its human overlords, and it’s a new albeit delayed Judgment Day. Does this mean that the franchise is locked into an endless cycle of repetition, where victory just means postponement? A central theme throughout the series is “making your own fate,” the rejection of destiny, and the fluidity of personal choice and agency, and if the movie says, “Eh, human beings will keep making the same mistake over and over no matter how many interventions,” doesn’t that conflict?
I’m sure there are more questions for the Terminator franchise to be had but I’ll leave it at those. Dark Fate is the most accomplished of the Terminator sequels, post-T2, but this is still one franchise that feels low on creativity and interest. The prospect of another Terminator movie doesn’t fill me with any palpable degree of excitement. Even with this sequel that serves as yet another reboot, I’m not excited for further adventures. If there’s another movie, I’ll see it but mostly out of a sense of obligation. If this was the last we saw any of the original Terminator characters, it works as a fitting sendoff and as satisfying an ending as any before. What started as a special sci-fi series with one of the greatest action sequels of all time has become just another franchise on the decline with a fading brand name that studios keep picking at every few years, reassembling with new pieces that they hope might convince audiences there’s still vitality. Dark Fate is a perfectly good action movie with more thought and polish then I anticipated, finding legitimate reasons for bringing back its stars of old and giving them meaningful things to do. I had a good time with the movie but feel like this is one franchise that is ready for a merciful termination.
Nate’s Grade: B-
James Cameron has been dreaming about making Alita: Battle Angel for decades. He bought the rights to the 90s manga and has been sitting on the property, having to continuously push it back because of technological demands and the demands of, at last count, a thousand Avatar sequels. Cameron co-wrote the screenplay and handed the directorial duties over to Robert Rodriguez (Sin City), a talented visual stylist who has been struggling of late. The marriage looks good and the final 122-minute feature is the closest a live-action film has ever gotten into replicating the look and feel of an anime, for better and worse.
Hundreds of years after the fall of civilization, a lonely scrapper and doctor, Dr. Ido (Christoph Waltz) discovers the remains of a cyborg with a still beating heart. He puts her back together with a new body and names her Alita (Rosa Salazar). She’s special and learning about the big new world, trying to unlock her memories of the past, and we’re talking way way back into the past. She’s old technology, something that’s quite valuable for the street gangs that strip amputees for parts and for the global corporation whose emissary (Mahershala Ali) needs to reclaim the powerful tech. Alita falls in love, learns about her sense of humanity, and fights lots and lots of robotic villains.
This visual decadence of Battle Angel is the greatest reason to see it, especially on the big screen if able. The future setting is immediately visually engaging, with people walking around with mechanical limbs that look like they were literally cobbled together with whatever junk was lying around. There is a have/have not dichotomy between the huddled masses trying to eek out a living in a garbage city and the floating metropolis above that regularly dumps its trash onto the people below. It’s easy to see the influences of Battle Angel in other media, like Elysium, as well as its own cyberpunk influences, from the likes of Blade Runner to recycling the chief sport of Rollerball. The character design is to die for in this movie, with exceptionally assembled figures that stand out in memorable, dangerous, sometimes junky ways. There are a number of different robotic killers with colorful and unique weapons and personalities, and the larger world invites further scrutiny. There is a bustling post-apocalyptic life here and it’s plastered on a splashy, broad visual canvas with some spectacular special effects. Not all of the effects are at the highest level, from some compositing issues with faces to the big anime eyes (more on that later), but Battle Angel is an expensive movie that puts it all onscreen. The world is fun to watch and the action sequences feel ripped directly from the manga, with larger-than-life creatures fighting in vicious and frenetic ways. Even when the movie feels like it’s losing its momentum there’s always the visuals to enjoy.
The central idea of this post-apocalyptic junk town being populated with deadly bounty hunters who work for a mysterious conspiracy is a great starting point. There is a bevy of killers with different allegiances and different codes, and then you throw in a powerful new addition who doesn’t remember her hidden past and you’ve got a recipe for drama and conflict with some crazy characters. There are even little dark touches that I would have thought would have been clipped in the adaptation process. Battle Angel has so much going for it that it can get a little frustrating when it feels like it’s spending so long to stay in the same place. The plot revelations are fairly predictable but still effective, but the long delays between them are filled with numerous action set pieces that diminish a sense of progression. I liked the Alita character and her relationship with her surrogate human father, but I didn’t think enough of any other relationship she had in the film. I wasn’t that invested in uncovering her past, which was still a bit too vague for me as a non-reader of the source material. At the end of the story, Rodriguez has set up his audience for a continuing saga of strife that feels too incomplete. Alita has learned more about herself (though I’m still confused) and has a goal of vengeance (against a force that is left too vague) and a renewed sense of purpose (built upon a relationship that doesn’t feel that affecting). It’s a curious end point and a questionable decision for a movie this expensive to assume it would secure demand for a presumptive sequel.
Where Battle Angel began losing me was because its title character, Alita, became too overpowered for her own good, eliminating a sense of stakes early on. The battle calculus skewed far too quickly. After the first act, actually from her first fight onward, there is never any doubt whether Alita will triumph. She doesn’t undergo any training or any real learning curve when it comes to her superhuman defense. Right from the get-go she’s doing amazing acts of fight choreography and making it all look easy. She even defeats an enemy when she’s only a one-armed torso. That’s admittedly impressive but another indicator that there is no real threat that can be posed against her. No matter how huge the cyborg, or how many pointy appendages at their disposal, it’s only a matter of time before our little pint-sized warrior is eventually triumphant. There is really only one fight where she’s presented with any slight disadvantage, the aforementioned one-armed torso sequence, but this too is shortly rectified. She goes from having a nigh-invincible body to an even more nigh-invincible body, making her, you guessed it, even more powerful. This reality takes something away from the numerous cyborg-on-cyborg battles, and without greater variance on the scene-to-scene needs, the fights become somewhat stale. Visually they are still impressive with a sense of fun watching the manga pages come to startling life, but without stakes and variance, it’s all the same punches with less power.
Now Battle Angel isn’t the only story to deal with an overwhelmingly powerful protagonist (see: Neo, Superman, just about every character on Dragonball). The solution is usually a specifically applied weakness or, most often, the vulnerability of those closest to the hero. It’s the regular people that can be gotten to, that can be endangered, that approximate the “weakness” for the overpowered protagonist. However, for this to work, you need an emotional connection to the characters in order to feel their potential loss. This cannot work if the characters are stuck in archetypal mode and add little help. That’s the problem with Battle Angel; I didn’t really care about any of the other characters. They had points of interest, a tragic shared back-story, a dream to escape their earthbound poverty, some secrets they don’t want getting out, but it’s never enough to make them feel that much more refined than the secondary background players. The film doesn’t even go the route of really threatening the more vulnerable people in Alita’s life, which is a strange miscalculation. What we’re left with is a very kickass robot woman doing her thing and taking down the big bad cyborgs. It’s entertaining and there’s enough of an interest in bullies being beaten by the underdog, but Alita isn’t really the underdog and so the many action sequences become a tad tedious.
Salazar (The Maze Runner: The Death Cure) gives an expressive performance and enables her superhuman cyborg to find a semblance of her humanity. Because of the character design the degree of performance capture relies much on the micro expressions of Salazar, so if she overdoes it then Alita can lose that tenuous sense of reality. She finds a balance that makes her feel real, at least real enough to exist in this world. Waltz (Downsizing) is enjoyably paternal with a few dark secrets of his own. His rocket-powered pickax thingy falls under my category of something that’s futuristic but not exactly practical. This wouldn’t present much of a problem except his character is an expert at using the parts he can scrounge up to get the job done. Skrein (Deadpool) has found a real career for being sneering villains with oh-so punchable faces, and he succeeds yet again. Ali (Green Book) and Jennifer Connelly (Only the Brave) deliver enough with so little that you wish the screenplay asked more of them than the occasional in-shadows skulking. It’s interesting to look at this cast, which has four Oscars to their names (possibly another one for Ali), and an additional nominee with Jackie Earl Haley.
Let’s talk about those eyes. The film is based upon a popular manga and anime and James Cameron was determined, from the earliest point, to recreate that stylized big-eyed look famous to Japanese art. It’s one thing on the page and another brought into real life, and the response has been all over the place. Some cite the uncanny valley and cringe while others argue it makes Alita more vulnerable, the eyes being the window to the soul and all. It does set her apart from the crowd, which is supposed to befit her character and where she came from, so to that end it works. It’s not as distracting as I feared and you do grow accustomed to them. However, was any of it necessary? Would we feel any different for Alita if she had more human-sized eyes? I doubt it. The costly effect of a very costly movie ($200 million reported) made me think of a similar quirk with the 2011 Green Lantern film where Ryan Reynolds’ suit was a CGI effect. Rather than simply wearing a costume the filmmakers spent millions applying one in post-production, and in the end what of value did it offer to the experience?
It’s hard for me to watch Alita: Battle Angel and understand why this was a property that James Cameron set aside for almost two decades. What about this makes it special or at least separates it from the pack of imitators? It’s a world with points of interest and characters that could be interesting, though many stop short at the design phase. The live-action version is entertaining and visually sumptuous, but I was finding myself grow tired of the film’s loose stakes, predictable plotting, simplistic themes, and archetypal characterization. The action can be pretty fun but even as Alita lines up more obstacles and more enemies we never feel threatened or concerned. Without a larger sense of danger and plot development the many fights start to grow monotonous. The special effects are wild but they service a story that seems ordinary genre. Alita: Battle Angel ought to please fans of the source material but it short-circuited for my attention.
Nate’s Grade: C+
Why haven’t they been making these kind of Transformers movies from the beginning? Bumblebee is a scaled-down, character-driven family film where the bigger moments re about fitting in, finding your sense of self, and keeping your new alien robot friend hidden from your parents. Set in the late 80s, Hailee Steinfeld (Edge of Seventeen) plays a high school senior dreaming of a life beyond her neighborhood and family. The ticket out is a new car, which just happens to be an Autobot from another planet disguised as a VW beetle. Because Bumblbee had his memory wiped from a fight years earlier, he’s very childlike and endearing, and the interaction between the big robot and Steinfeld will rekindle more than a few memories for The Iron Giant, E.T., and other classic “boy and his dog” tales. There’s a real attention to the characters, big and small, that makes this the best Transformers movie. Not everything has to be about the next world-destroying cataclysm. There’s plenty of formidable drama in watching a teen girl navigate the world with an unconventional new friend. Director Travis Knight (Kubo and the Two Strings) graduates to the world of live-action with a terrific feel for the visual parameters and material. It helps that Knight gives his film a sense of scale without sacrificing coherency. The camera prefers wider shots and longer takes so the audience can follow the action. The movie also has a sly sense of humor it knows when it call upon, like a highly enjoyable John Cena who is baffled at his government’s open door policy to evil robot aliens: “They have Decepticon in their name. Is that not a red flag to anyone else?” This is a well-paced, sweetly heartfelt movie with good humor, good characters, and good action. If this is what happens when you strip Michael Bay from the franchise, then lock him up.
Nate’s Grade B+
The notorious back-story behind Solo: A Star Wars Story has more than eclipsed whatever else this “young Han Solo” prequel appeared to offer. Directors Phil Lord and Chris Miller were responsible for a string of fast-paced, silly hits like The Lego Movie and the 21 Jump Street films, and when producer Kathleen Kennedy hired them, it felt like an inspired infusion of new blood to make a Star Wars movie different in tone and approach. Five months into shooting and mere weeks away from completing photography, Miller and Lord were fired. The on-set rumors and sources have relayed a badly conceived marriage between the directors, given to improv and irreverence, and Kennedy’s sense of what a Star Wars movie should include. Enter Ron Howard, no stranger to the world of George Lucas, and an extensive battalion of reshoots, and you’re left with Solo, which only lists Howard as director. With that as its genesis, it feels like this movie should be a train wreck. It’s not that. Instead, Solo is fitfully entertaining but underwhelming diversion weighed down by its untapped potential.
Years before that noisy Mos Eisley cantina, Han Solo (Alden Ehrenreich) is a low-level criminal trying to find a better life. He loses his girl, Qi’ra (Emilia Clarke), joins the Imperial Army, and defects, finding a partner in a big hairy wookie named Chewbacca (Joonas Suatamo). The two of them join a crew of thieves run by Beckett (Woody Harrelson), and after a job gone wrong, everyone is in grave danger and deep debt to the crime lord Dryden Vos (Paul Bettany). The crew must even the score and make things right, and they must navigate unreliable allies like Lando Calrissian (Donald Glover), his trusted robotic assistant L3-37 (Phoebe Waller-Bridge), and, most surprisingly, Qui’ra herself, working as one of Vos’ top criminal consultants.
Solo is hard to justify except as an increasingly tedious appeasement to the greater altar of fan service. The movie reminded me of those young author biopics like Finding Neverland where everything is given the unspoken-though-heavily implied significance of dramatic irony, where the audience knows, “Oh, this will be where that comes from, or that’s the first time that happened, etc.” Solo provides further light on the Star Wars minutia that only a scant few will work up real excitement over. For every interesting revelation, like Han and Chewbacca first meeting and bonding, there are numerous others that could best be characterized as cataloging the story of Who Gives a Crap?: The Movie. Who cares how Han got his dice? On that note, did I just not remember this trinket being as heavily showcased in the original trilogy as these new films emphasize? Also, who cares about how Han gets the Millennium Falcon? Who cares how Han got into the smuggling business? Who cares why Han was on Tatooine to begin with? The film expects audiences to supply the significance for scenes that lack that on their own. Too much of the script by Lawerence and Jonathan Kasdan (In the Land of Women) coasts along on audience good will carried over from the original trilogy.
As far as being a heist movie, Solo doesn’t put much concentrated thought with its heist set pieces. Much of the plot hinges on a “job” to recover a large amount of fuel owed to the scary crime boss, so the job itself should be treated as important. Once topside, the characters stick to their ruse for about five minutes and things immediately go bad and then it’s just one messy, ongoing action sequence. I could understand carefully planning a scheme only for it to unexpectedly go wrong, but the appeal of heists are their intricacy, development, and complications, and Solo sadly snuffs this appeal out. The high-point of the film is an early Act Two heist that’s the sci-fi equivalent of a train robbery. Things start off promising with the space craft being able to rotate around its rail, which tickles the imagination for plenty of dire hangings on. We even get a few preparatory words for the plan, though even those are fairly general. And then things start and they immediately go bad and stay that way without satisfying complication. Part of the appeal of heists is seeing the curve balls, the unexpected complications, and how our team reacts and recovers. It’s a fun sequence with some thrilling visuals but it never rises beyond the sum of its action particulars, and so an important set piece is held back from going for greatness. The action throughout Solo is serviceable but rarely does it feel like what’s onscreen is the best version of what it could have been. Serviceable, sure.
Which brings about the inevitable analysis over what can be gleaned from the final product that traces back to its original team of directors. There are a handful of comic asides that feel like the lasting touch of Miller and Lord. Beyond that, Solo feels very much like Howard’s movie, though much like Rogue One, the mind conjures the possibilities of the original version. One of the biggest changes is that Howard added Bettany’s gangster character. He’s on screen for really two sequences though his importance stretches over the entire film. Solo feels cohesively like one movie to the degree that if you had never heard about the headline-grabbing production tumult, you wouldn’t suspect anything had happened behind-the-scenes. However, the lasting impact seems deeper, namely that many of these sequences feel, to some degree, interchangeable by design. The execution and development feel lacking. It’s a lingering feeling that what you’ve been watching isn’t fully coming together. It’s not fully engaging the attention and making the most of its beloved characters. It feels less like a seminal moment in the story of Han, Chewie, and Lando and more like an extended episode of a television series. I was too detached and grew restless too often. I started waiting for it to be over rather than waiting to see what happened next.
Ehrenreich showed enormous promise with 2016’s Hail, Caesar! both with comedy chops and leading man appeal, so he seemed like a capable choice for a young Han Solo. After rumors of having to hire an emergency acting coach on set, I was expecting a poor performance. He’s decent, grinning through the indignities, stumbling along with a sardonic sensibility that still plays into a confident sense of optimism against the odds. Ehrenreich, much like most of the movie, is perfectly fine, entertaining at times, but far too often a passing blip. The real star of the movie is Glover (TV’s Atlanta) who is brimming with charisma. Plus Lando’s suave, pansexual nature and tendency toward shady scheming lends itself to a more fascinating glimpse at a character we know decidedly less about.
Clarke (HBO’s Game of Thrones) is saddled with a non-starter of a storyline as the old girlfriend who got away. Harrelson (Three Billboards) plays another cranky father figure role. Bettany (Avengers: Infinity War) is generally wasted as a villain lacking a stronger sense of identity or menace. His weapons of choice, two laser-edged knives, seem like where the depth of character creation ended with him. Oh, he also has scars over his face, so that’s about the same as a personality. The lone supporting player that leaves an impression is Waller-Bridge (Fleabag) as the android, L3-37. I could have used an entire movie with her and Lando. She becomes a political revolutionary by accident over the mistreatment of droids, and L3-37 does what the other supporting characters, and even what Ehrenreich to some extent, do not — leave you wanting more.
After its problematic history, it would be easy to look for ways to carve up Solo as a hodgepodge creation of studio interference but that’s too tidy an explanation. I’m not against the idea of a “young Han Solo” film franchise, though it needs to find the right stories to shed new and meaningful light on this classic rogue. Han Solo was, like, mid thirties at the oldest in 1977’s Star Wars and Ehrenreich’s early-to-mid 20s version doesn’t afford a great many differences (he was already a “young” character to start with). If you’ve bought into the Star Wars universe, there should be enough to at least be entertained by, and if you’re a nascent fan, then Solo might be an easily digestible fun adventure. The mitigated or underdeveloped potential nagged at me as I was watching. It’s got aliens and space heists and most of the time I was approaching boredom. I’ll label the movie with its own Scarlet F: it’s… “fine.” It’s the kind of movie you shrug your shoulders at afterwards, not necessarily regretting the experience but moving along. Perhaps we’re just at a natural point in the post-Disney-purchase of Star Wars, and now we’re facing less-than-ideal time-discharged product. I was hoping for more, either good or bad, but had to settle for a relatively lackluster prequel. I don’t know if there will be further escapades with the “young” Han Solo but I wish they choose them more wisely. Even the title feels bland.
Nate’s Grade: C+
The original Pacific Rim brought out my inner child with its gee-whiz spectacle of giant robots fighting giant monsters, and under the artistic vision of Guillermo del Toro. I was eager for a sequel, as was my inner child. Thanks to China, a sequel was granted, though del Toro left to go win Best Director and Best Picture at the Oscars. The new director replacing del Toro, Steven S. DeKnight, came to fame on shows like Buffy the Vampire Slayer, Spartacus, and Netflix’s Daredevil. DeKnight acquits himself well in a world of big-budgets and big worlds, and while Pacific Rim Uprising is definitely lesser than the original, it’s still a whole lot of fun. John Boyega (The Last Jedi) leads the way as the son of Idris Elba’s character. It’s been ten years since the events of the first film and humanity is considering replacing Jaeger pilots with more cost-efficient drones. Then a rogue Jaeger starts attacking the remnants of the fleet, and Boyega and a scrappy pre-teen girl have to team up with a bunch of other Jaeger recruits to save the day. Where the first Pacific Rim rode the wave carefully to find a middle ground between cheese and awe, this time the movie swerves far more into cheese. Stuff gets silly, but if you can’t abide a little silliness then what are you doing watching this movie? The mythology and world building deepen, building off the last film, and they even supply a motivation for the aliens. It does feel at times like a pilot for a TV series, Jaeger Academy, and oddly the plot seems to follow Independence Day 2, Iron Man 2, Ender’s Game, and then ends right back with Independence Day 2’s closing sales pitch for a sequel that was never destined to be. Boyega has a fine reserve of charm and much is asked of him since the remaining characters are pretty slight. The action takes place almost entirely in daylight, a positive change from the original. The monsters don’t appear until the final act, which is not a positive change. It’s fun, goofy, and entertaining in the way that Saturday morning cartoons of your youth were entertaining. Uprising probably won’t be saved by China this time, but if you’re a fan of the first I have to think you’ll still enjoy the sequel.
Nate’s Grade: B-
It’s confession time, dear reader. I do not love Blade Runner. In fact I find it to be overrated and then some. I’ll freely admit that it’s been an extremely influential science fiction work and its noir-soaked depiction of a cyber punk future has been the starting point for cinematic storytelling in that vein for decades. It’s got merits but I find the real merits to be its amazing use of production design, special effects, and the establishment of an overall atmosphere. It has some big ideas, yes, but it doesn’t know what to do with them, neglecting them for a slapdash story with some so-so acting. Rutger Hauer’s soulful yet doomed replicant should have been our central perspective. I wish I enjoyed the film more but I cannot attach myself without nagging reservation, and that’s not even accounting Ridley Scott’s numerous re-edits and the harebrained idea to imply that Harrison Ford was really a replicant after all even though that runs counter to the logic and themes of the film and Scott had to splice in unused unicorn footage from a movie he shot years later, thus proving this new twist ending was never part of anyone’s original story conceit. Anyway, what I’m saying is that the 1982 Blade Runner was not going to be an impossible hurdle to clear as far as I was concerned. The sequel 35 years in the making, Blade Runner 2049, is a better and more accomplished film experience and film story than the original, and it’s also one of the best, most visionary movies of the year.
Set in 2049, replicants have been shuttered and replaced with a new breed of android slave labor controlled by the enigmatic Niander Wallace (Jared Leto). He’s after a very special kind of replicant, one that will lead to even greater success, allowing mankind to reach further out into the stars. Agent K (Ryan Gosling) is a blade runner who finds himself looking for this same special kind of replicant. He must find it before Niander does and K’s journey of self takes him right to the doorstep of retired blade runner, Deckard (Ford).
Apologies for the frustratingly vague plot synopsis above, but I’m trying to keep things as relatively spoiler-free as possible because I think that will improve the overall viewing experience. In an age where trailers and TV advertisements tell us everything about a movie in a zealous attempt to get our butts in seats, I was genuinely surprised at significant plot beats the 2049 advertising had successfully and deliberately kept under wraps. There are intriguing plot turns and character moments that I want to leave the reader to discover on their own. It will be worth the wait.
Director Denis Villeneuve (Arrival, Sicario) has created a filmgoing experience that immerses you in feeling. Every set, every little corner, every minor character goes toward enriching this world and making it feel real, like we’re just dropping in for a visit. He builds off the iconography from Scott in the first film and creates a future that is hypnotic and eerily beautiful, aided by the greatest living cinematographer, Roger Deakins. Seriously, if Deakins finally doesn’t win his long overdue Oscar for this, then the Academy is just never going to favor him. The visual landscapes of this movie are jaw dropping and the use of lighting is gorgeous. There’s a late sequence set in an irradiated Las Vegas where an orange fog hovers over the empty landscape of earthly pleasures. There’s a hiding sequence that takes place in a casino showroom, with holographic dancers and even Elvis fritzing in and out, static movements and bursts of sound that make for a dream-like encounter. Another wonderful hypnotic sequence is a threesome between K, a prostitute, and a virtual intelligence (V.I.) named Joi (Ana de Armas). Reminiscent of Spike Jonze’s Her, the sequence has one woman literally folded over another as hands caress, mouths kiss, and the whole sequence has an alluring disconnect during the acts of physical intimacy. This is a gorgeous movie to simply take in and appreciate the sumptuous visual brilliance. Villeneuve has quickly become one of the best big screen visual artists we have today.
What separates 2049 and makes it better than the original is that here is a film that takes big ideas and knows what to do with them. This is an intelligent film that finds time to develop its ideas and to linger with them. This is a long movie (2 hours 43 minutes, the longest film so far of 2017) and one that many will decry as boring. That’s because Villeneuve and screenwriters Michael Green (Alien: Covenant) and Hampton Fancher (Blade Runner) commit to allowing the movie time to breathe, and scenes can take on an elegant life of their own becoming something of stunning power. Take for instance a scene where K visits the woman in charge of creating the false memories for replicants. Because of an autoimmune disorder, her life is behind glass, but she gets to create her own world to thrive in, and we watch her fine-tune the memory of a child’s birthday party while K asks her questions over her work. He has questions over the validity of memories, and this opens up a deep discussion over the concept of self, authenticity, and ownership over memory, all while still being character-based. It’s lovely. It’s like somebody saw the potential of the original Blade Runner and added the missing poetry.
2049 is driven by a central mystery but it’s also an exciting action movie. The sequences are few and far between but when they do happen they too luxuriate in the extra ordinary. The way the replicants are able to move again brings up that visual disconnect that can be so pleasing. A replicant-on-replicant fight is like a sci-fi superhero brawl. Dutch actress Sylvia Hoeks is our chief antagonist, Niander’s muscle on the outside. She might not have the languid magnetism of Daryl Hannah or playful philosophy of Hauer but she more than makes for a memorable and impressive physical force. The action and chase sequences are minimal, but when they do pop up Villeneuve doesn’t put the rest of the movie on pause. The characters are still important, the story is still important, and Deakins’ visual arrangements are still vastly important. 2049 is a movie at its best when it’s still and meditative, savoring the moment, but it can also quicken your pulse when called.
Gosling (La La Land) is uniquely suited for this character, another in the legacy of Sam Spade and Phillip Marlowe. His taciturn nature is essential to his character. This is a man going from day to day. His only emotional attachment is to Joi, the V.I. projection, and even that relationship is called into question knowing she is a product meant to serve. This relationship is given a healthy dose of ambiguity so that an audience never fully knows whether Joi genuinely cares or is just following the dictates of her programming. Gosling provides a quiet yet impactful turn as a man searching for answers. In the opening scene, Dave Bautista (Guardians of the Galaxy vol. 2) plays an older replicant that K must “retire.” Bautista says the difference between them is one of faith, as he has seen a miracle, and this allows him to believe in something greater. This opening interaction lays the foundation for K’s character arc, as he searches for his own faith. It’s not necessarily a spiritual faith per se but definitely a belief in a renewed hope.
Another aspect lovingly recreated is the trance-inducing synth score from Vangelis, this time cranked up all the way to eleven by composers Hans Zimmer and Benjamin Walfisch (It). It comes in like waves, blaring loudly to the point that you swear you can hear the theater’s speakers rattling. It’s omnipresent and oppressive and it’s so freaking loud. I challenge anybody to fall asleep in the theater and actually stay asleep.
Blade Runner 2049 is one of those rare sequels that not only justify its existence but also improve upon its predecessor (again, not the biggest fan of Scott’s movie). It’s reverent to the older film and its film legacy while still charting a path all its own that it can stand upon. It takes a far more interesting narrative perspective to jump forward, possibly serving as a corrective to the original. I was fully engaged from the start as it challenged and entertained me to its concluding image of snowfall (oh no, spoilers!). This is a long movie but your patience pays off and then some. This is a deeper dive into the themes of author Phillip K. Dick and a better development of them. See it on as big a screen as possible, make sure to get your bathroom visits out of the way before it starts, and prepare for your eardrums to bleed from Zimmer’s blaring tones. Villeneuve has created a thoughtful, mature, exciting, and absorbing work of art that will stand the test of time. It won’t be as monumentally influential as the original Blade Runner but it is the better movie, and right now, in 2017, that’s a much more important factor for me as a viewer.
Nate’s Grade: A
Unlike many of my critical brethren, I do not view Michael Bay as the devil incarnate. I think the man has definite talent and is one of the finest visual stylists working in the realm of film. I’ve enjoyed about half of the Transformers franchise and don’t consider it the end-all-be-all of modern American cinema. Transformers: The Last Knight is exactly what the detractors have railed against from the start: a cacophonous ejaculation of incomprehensible nonsense. The charge has often been made against Bay’s long filmography that his stories are unintelligible, but Transformers 5 proves to be the new measuring point for incensed incredulity. This isn’t only the worst Transformers entry in a seemingly never-ending franchise (thanks product placement, merchandising, and toy sales) but an early contender for worst film of 2017.
Cade Yeager (Mark Wahlberg) is hiding out with other Autobots in a South Dakota junkyard awaiting the return of Optimus Prime (voiced by Peter Cullen). Prime ventured into space to find the remnants of the Autobot home world, Cybertron. Once found, he’s brainwashed by the Cybertron goddess Quintessa (Gemma Chan) into being her servant. She’s after an ancient staff that will prove to be the key to restarting Cybertron. It was last seen on Earth during the Dark Ages and rumor has it was given to Merlin. Cade is enlisted by a centuries-long secret society to help find the staff before the evil forces at bay get hold of it.
It feels like the Transformers 5 writers were on a week-long cocaine bender when they cobbled together this impenetrable narrative. Let me give you but a taste of the confusing, muddled, and overall mind-numbing plot as it exists. There’s a magic staff from the robot world that will recharge the robot world, and it just so happens 12 robot knights, which form a giant robot dragon, landed on Earth and gave it to Merlin, played by a soused Stanley Tucci who was already a different character in the fourth Transformers movie, who then established a secret order that would keep the giant alien robots secret even as they were doing things as high-profile as literally killing Hitler, and the members of this secret society include Frederick Douglass and Queen Elizabeth and Shia LeBouf, and this staff needs to be retrieved from an underwater spaceship under Stonehenge by Merlin’s blood progeny and will be aided by an alien talisman that forms an alien sword that does something, and the evil alien robots are going to recharge their planet by scraping the Earth’s crust, which has horns protruding from it that once aligned with Pangaea, and there’s an evil alien robot goddess who brainwashes Optimus Prime to retrieve her magical items on demand and then Megatron is being hired the U.S. government and a team of special ops are trailing him to get to the staff and… I’m sorry; did your brain start bleeding out your ears? I looked over to my friend Ben Bailey during the screening and saw him slumped over in his chair and thought, for a fraction of a second, that the movie had literally killed him (he had just fallen asleep for the third time). What an ignoble end.
The movie is a nonstop barrage of yelling and movement, an assault on the senses that leaves you dumbfounded and dazed, and without anything to moor onto. Almost every single actor is on screen for one of two purposes: quips or exposition. These are not characters but devices for words that ultimately don’t make sense. Wahlberg has two different female sidekicks. For the first half, he’s got a plucky teen that serves as a surrogate daughter figure. Izabella (Isabella Moner) is a kid with attitude and carefully arranged strands of hair that always fall over her face in every single shot in the entire movie. Izabella’s introduction actually might be the highlight of an otherwise soul-crushing experience. Then Wahlberg leaves for England and he adopts a new sidekick, this time the hot smart woman who changes into a more comfortable outfit but literally keeps her heels. Vivian (Laura Haddock) is pretty much the next in a long line of highly sexualized, tawny female characters under Bay’s alluring gaze (I wrote about the second film: “Women don’t seem to exist in the Michael Bay world, only parts and pieces of women.”). Her mother doesn’t care about the end of the human world, or her daughter’s many academic credentials, and instead pesters her about getting herself a man. This leads to one of the film’s worst comedic moments, as Vivian’s mother and friends giggle and eavesdrop on her and Wahlberg trashing a library as a spontaneous bout of sexy time. Wouldn’t it be weird for anyone’s mother to take pleasure in listening to your escapades and offer a play-by-play?
But the strangest characters are Anthony Hopkins’ Sir Edmund Burton and his 4-foot robot ninja (voiced by Jim Carter). You can clearly tell that Hopkins didn’t care at all what he was saying. He uncorks ungainly monologues with relish and then transitions into strained comedy as a doddering old man. The robot butler begins as a C3PO-esque prim and proper servant with a disarming fighting ability, and it works. However, as the movie progresses, the robot butler gets downright belligerent and seemingly drunk. It’s truly bizarre, as if this robot is acting out to be seen like he’s one of the cool kids, but whom exactly is he trying to impress? At one point, he tells Wahlberg that he is “on my shit list” and torpedoes out of a submarine, brings back fish, prepares a sushi dinner for the humans while supplying ingredients that were totally not found on a WWII-era sub that was parked as a tourist locale up until 20 minutes ago. The character makes no sense and seems to bounce around behavioral extremes. Take this passage late into the film:
Robot Butler: “Of all the earls I’ve served-“
Me: “You were the greatest?”
Robot Butler: “-You were the coolest.”
Another confusing part of the film is the setting of its story. We’re five movies in to an alien civil war taking place on Earth, so you would assume that normal life shouldn’t feel normal after so many catastrophes. Egypt was destroyed in the second film (only Six Wonders of the World left in your punch card, Bay), Chicago was decimated in the third film, and China was blown up in the fourth film. It’s about time that people started paying attention to these things and behaving differently. A new government agency is tasked with hunting down Transformers and there are war zone portions of the world that are quarantined, but that’s about it. I initially thought this fifth movie was going to take place in a somewhat post-apocalyptic Earth where human beings have to struggle to survive. That’s not Transformers 5 at all. It seems all too easy to ignore reality; Wahlberg’s daughter is away at college. After four movies, the world of this franchise needed a jump in its stakes. Bay’s films have always possessed an alarming sense of urgency but it rarely feels earned. Characters yelling, running, and explosions going off like fireworks isn’t the same thing as genuinely developed stakes.
Another confusing aspect of Transformers 5 is Bay’s jumbled aspect ratios (i.e. how wide the frame of the movie is presented). Sizeable portions were shot on IMAX, which has become all the rage for action movie directors since Nolan’s The Dark Knight. I expected that. What I didn’t expect was three different aspect ratios that jumped from shot to shot. Two characters will be having a conversation and the aspect ratio will cycle and it rips me out of the movie every time (there are SIX credited editors). The Dark Knight’s IMAX sequences worked because they were sustained sequences. I expect the higher-grade IMAX film stock for the expansive action or picturesque landscapes to take in the natural splendor. What I wasn’t expecting was measly interior conversations to be filmed in IMAX. Did I really need to watch a conversation with Vivian and her mother in IMAX to fully appreciate their bookshelf? Like much else in this perfunctory movie, this game of pin-the-tail-on-the-aspect-ratio makes no sense.
I don’t normally like to quote myself, but reading over my concluding paragraph of 2011’s Dark of the Moon, I was struck by how much of my assessment could equally apply to the fifth film, even down to the exact running-time: “Transformers: Dark of the Moon is likely everything fans would want from a franchise built around the concept of robots that fight. There’s wanton destruction, a plethora of noisy explosions, and plenty of eye candy both in special effects wizardry and pouty, full-lipped women. But at a colossal 150-minute running time, this is a Transformers film that punishes as much as it entertains. There’s really no reason a movie about brawling robots should be this long. There’s no reason it should have to resort to so much dumb comedy. There’s no reason that the women should be fetishized as if they were another sleek line of sexy cars. There’s no reason why something labeled a ‘popcorn movie’ can’t deliver escapist thrills and have a brain too.” Take this assessment and times it by ten for The Last Knight. The incomprehensible plotting, infantile humor, nonchalant misogyny, empty action bombast, and dispiriting nature of the film are enough to suck the life out of you. I was bored tremendously and contemplated walking out on the movie (I stayed for you, dear reader). It feels like the screenplay was put into a blender. Transformers 5 is exhausting and exhaustively mechanical, and if this is the first start in a larger Expanded Transformers Cinematic Universe (ETCU?) then resistance may be futile. Still, it’s worth fighting against brain-dead spectacle that only moves you to the exits.
Nate’s Grade: D
Was Prometheus really as bad a movie as fans made it out to be? While the 2012 Alien prequel could be rather obtuse, and the characters made some of the stupidest decisions as reportedly intelligent scientists, it had an intriguing central mystery, moody sense of atmosphere, great sets, some viciously memorable sequences like Noomi Rapace’s self-directed surgical operation, and a delightfully supercilious Michael Fassbender bot. By the film’s end there were still plenty of outstanding questions unanswered, and so five years later director Ridley Scott has returned with Alien: Covenant to further confound and entertain. The crew of a colony ship takes a detour to land on a habitable world and trace the mysterious transmission belonging to the android David (Fassbender). As expected, all is not what it seems and the crew is almost immediately put into jeopardy. For fans who wanted more answers from Prometheus, there is a surprising amount of carryover to serve as a resolution for the prior film. There are a few big reveals, particularly about the xenomorph evolution, but the overall Alien storyline is moved just mere inches forward, slightly closer to the events of the 1979 original. The biggest problem with Covenant is that it’s too pedestrian for far too often. It sticks pretty close to the formula we’ll all familiar with, so we know it’s only a matter of time before the xenomorphs hit the fan. There is a dearth of memorable scenes here. The characters in Covenant aren’t that much smarter and make their fair share of stupid decisions (hey, let’s ignore the existence of wheat on an alien world or the possibility of killer microbes being in this breathable air). There’s just more of them to be killed off. The movie doesn’t really bother getting to know a far majority of them, consigned to the fact that they’re only here to be later ripped apart and exploded in gore. Katherine Waterston (Fantastic Beasts and Where to Find Them) does a fine job as a Ripley replacement. Danny McBride (Eastbound and Down) has some effective dramatic moments too. But the best reason to watch Covenant, an altogether middling Alien sequel/prequel, is for twice the Fassbender robot action (there’s a Fassbender-on-Fassbender kiss, which will likely break Tumblr). Alien: Covenant is a missed opportunity of a movie hampered by a disappointingly predictable script, tedious characters, and a lack of strong set pieces. It’s acceptable entertainment but not much more. The moral: don’t be a dick to robots.
Nate’s Grade: C+
When news broke that Hollywood was going to make a live-action version of the much-beloved 1995 anime Ghost in the Shell, fans were understandably nervous and excited. The original movie was a major hit that crossed over into the mainstream much like Akira, another movie Hollywood has long been trying to bring to life (run away, Jordan Peele!). People got extra worried when they heard that Scarlett Johansson was going to play the main character and cries of “whitewashing” were hurled across the chasm of the Interwebs. The “white washing” charge, which in context is possibly misapplied, might have been the smaller worry. The 2017 Ghost in the Shell remake is missing just about everything that made the original a standout. It’s a ghost, if you will, of its former, superior self.
In a cyberpunk future, Major (Scarlett Johansson) is an android fighter working for a special operations group tasked with taking down cyber criminals. The Major was injured in a terrorist attack and her brain was placed in a robotic shell (looking like ScarJo is one of the upgrade features). Every so often she gets hallucinations of events she cannot recall. After an encounter with the hacker criminal Kuze (Michael Pitt), a fellow android, she begins to doubt the true intentions of her superiors and what they have told her.
If you’re a fan of the original Ghost in the Shell, you might be depressed from what the live-action Hollywood adaptation does to its noteworthy source material. If you’ve never seen the anime, then you might find some scraps of entertainment to be had in what is essentially a drizzly cyberpunk product dumbed down for the largest mass audience that would be adrift with any minor hint of ambiguity. The 2017 Ghost in the Shell is not a good movie and it’s an even worse Ghost in the Shell movie. First off, we don’t need live-action versions of superior animated films just to have them, and this same statement goes for the equally underwhelming Beauty and the Beast remake. Just because a film lacks “real people” does not mean it is missing some crucial element, and I bristle at the notion that animated films are somehow inherently inferior or not “real movies.” With that being said, Ghost in the Shell will invariably disappoint fans of the original anime. There are visual signifiers and shots that it mimics with fealty; it’s just the overall story, characters, narrative complexity and mystery, and everything else that lacks that same level of fealty. Who cares if the main character is a shell of herself because, hey, they recreated this one shot fairly accurately, and that’s why we go to the movies, right?
Whereas the original was thoughtful and trusted the intelligence of an audience, the 2017 Ghost in the Shell resorts to explaining everything all the time, and even that it does badly. This is a muddled and frequently incoherent plotline, and the magnitude of its ineptitude is even higher considering how stupidly obvious the screenwriters make every twist and turn. This is the most obvious, simplistic conspiracy you could possible write. When Major wakes up in the opening scene and is being told what happened, the audience should already be alert with suspicion. This secret conspiracy goes in the most obvious direction (the good guys might not be the good guys after all) in a manner that should be transparently obvious to anyone except those unfortunate souls who have never seen another movie before in their lifetimes. So much of the plot is the untangling of this mystery, the Major’s real back-story, who the true villains are. To make it as obvious as possible and still devote so much time is not a good decision. The movie is constantly tagging characters to explain all exposition, leaving no subtleties to chance. The sadder part is that the plot is still muddled for long stretches even with all this handholding to straighten things out for the neediest.
The world building and themes are kept at a distance, further denying the movie depth and substance. With any science fiction world, let alone one borrowed from other famous cinematic influences, it’s important for the viewer to get a sense of how the world operates. This can be done with small moments and larger moments, enough to properly contextualize this brave new world. With Ghost in the Shell, we’re told that mankind has become increasingly intertwined with machines and that cybernetic enhancements are en vogue. Except we never see this in the outside. We see loads of floating hologram advertisements, an overblown visual motif, but outside of our three main characters, this aspect that they felt merited inclusion in text before the movie gets underway is weirdly absent. It makes the characters feel less like they belong in an environment that makes sense. The larger themes of self-identity, the nature of humanity, and the questions over body autonomy are glossed over with the faintest of observations. Major is discovering her identity, but it leads her to what may be the most tired of conclusions. You would think having a robotic body would create some sort of existential reflection. You would be mistaken. Sure, Major feels unsure of herself and out of place, though why should she since we’re told man-robot hybrids are all the rage in this vague future landscape. I’m surprised someone didn’t just start explaining what the title meant at any given point.
The movie feels entirely surface-level and that’s where it has one redeeming value — its visual presentation. Director Rupert Sanders (Snow White and the Huntsman) is an above average visual stylist who benefits from strong production design and cinematography. At least the visual aesthetics could keep my attention, even if part of that attention was occupied in playing a compare-and-contrast game with certain scenes. The special effects are suitable and stylish enough, borrowing more than a few elements from the original. The action sequences are relatively muted, occurring in bursts but never really developing further. There’s an initial attack, then a response, and sometimes a chase, but that’s about it. The tech also doesn’t seem to factor in the combat. The strike team has the ability to communicate telepathically, but if they can do this why would they ever turn off this secret channel? It’s also lazy as it means we can just focus on filming scenes and record whatever dialogue we need later, as if the screenplay was incomplete.
The 2017 Ghost in the Shell live-action version is a disappointing cyberpunk thriller that pays lip service to its source material, copying the movements but losing sense of the substance and soul. I’d advise people to merely watch the 1995 anime instead or the TV series that followed. It all feels like an expensive, slick, yet peculiarly ramshackle production that loses sight of the bigger picture by worrying at every turn whether a mainstream audience is going to need help understanding the most obvious. Johansson can be a great actress, which is important to remind yourself because she goes on kickass heroine autopilot with this movie. The action is short and inadequate, the visuals are impressive albeit derivative to the source material and its myriad influences, and the story has nuance, ambiguity, philosophy, reflection, and general substance replaced with a generic conspiracy structure that renders much uninteresting. The 2017 Ghost in the Shell doesn’t quite go to the insulting derisive lows of the Dragonball Z live-action remake, but it’s certainly not a good use of anyone’s time, and that includes you, the audience.
Nate’s Grade: C
What seemed like a mere rip-off of Weird Science instead became one of the most uncomfortable, unfunny, and downright soul-destroying 86 minutes of the year. Two nerds, clearly patterned off the archetypes from Superbad, stumble upon a sex robot escaping the dirty-minded clutches of a senator (Larry Miller, why?). At first the boys think they’ve run over and killed a sexy lingerie-clad living Barbie, so they elect to take her back home to dispose of the corpse. This is also the part where the “Jonah Hill”-esque guy debates defiling her dead body… and this is before they know she’s a robot. The characters are powerfully unlikable but even worse are exasperatingly unfunny. The comedy is too often obvious and toothless, luxuriating in bad improv from actors given not enough of a script and far too much leeway. The vulgarity is lame and for a raunchy sex comedy the material is weirdly chaste, trying to insert a dissonant romance for our Hot Bot and nerd. The premise is so ripe for comedic potential that it’s almost baffling how much they blunder. It’s about as baffling as comprehending that this cheap-looking, sloppily executed dreck is made by the Polish brothers, a pair of indie auteurs responsible for much more thoughtful and adventurous cinema like Twin Falls Idaho and Northfolk. I didn’t know these guys were even capable of making something this bad and this pathetic. Watching this movie saps the life out of you as only a bad comedy can. It’s disheartening to watch ordinarily funny people strut and fret with weak material, and Hot Bot is the weakest of material. The movie can barely put together enough material for a feature-length narrative, and even that is inflated by the end credits outtakes that prove making the movie wasn’t any funnier than watching this unfortunate and miscalculated mess. This movie will serve as a dark reminder for everyone who worked on it as they try and pay penance for the rest of their lives to eliminate the awfulness that they helped bring into this world.
Nate’s Grade: D-