Monthly Archives: July 2018
The Equalizer 2 is lucky that the threshold for entertainment is just low enough to cover even middling affairs where Denzel Washington dishes out righteous justice to the cocky criminals and ne’er-do-wells of the world. This is very much a strict formulaic second entry for 2015’s original movie, based on the TV series. It’s lesser in just about every regard although it returns Washington, director Antoine Fuqua, and writer Richard Wenk. It’s hard not to feel like a paycheck venture where everyone went on some autopilot. The plot takes a bit long to get into gear and it’s desperately missing the first movie’s lead mob investigator to create an enticing game of cat and mouse. I miss the gradual escalation, as Washington’s character gets in worse and worse trouble as he moves up the ranks of the Russian mafia. I would actually say Equalizer 2 is a movie that peaks in its first act (my favorite moment was an episodic dishes of violent retribution with a group of arrogant sexual assaulters). There just isn’t anything truly memorable here. The action can often feel murky with how it’s been photographed, and there is the occasional questionable quirk that would take me out rather than fully engage (baking flour is combustible now?). There is a satisfying storyline where Washington reaches out to an at-risk youth to dissuade him from joining a gang. It has some nicely drawn character moments that feel meaningful, but then it’s back to the grind of whatever an Equalizer movie means in the twenty-first century. I enjoyed the first Equalizer as a modern-day Canon action vehicle with some pretty sickly entertaining deaths and taut action/suspense sequences. It was a movie that made its presence felt beyond Washington’s cool charisma. With the sequel, all we’re left with is Washington’s charisma performing the heavy lifting.
Nate’s Grade: C+
Coming down from the surging adrenaline rush, I was trying to determine when was the last time an action movie made me feel the immersive, delirious highs that Mission: Impossible – Fallout offers in spades, and what I came up with 2015’s Mad Max: Fury Road. Simply put, this is the best straightforward action movie in three years. It’s the best Mission: Impossible movie in the series, which, if it hadn’t already, has assumed the peak position of the most consistent, most entertaining, and best action franchise in Hollywood. Allow me to explain how returning writer/director Christopher McQuarrie (Jack Reacher) makes an action movie that demolishes the competition.
Ethan Hunt (Tom Cruise) has been pulled back into spy action thanks to the lingering fallout (eh, eh?) of the capture of Solomon Lane (Sean Harris), whose followers, nicknamed The Apostles, have stolen three plutonium cores. It’s Ethan Hunt’s fault the nuclear cores got loose, and so he and his team, Luther (Ving Rhames) and Benji (Simon Pegg), must clean up after their mess. The CIA sends its own asset, the burly August Walker (Henry Cavill), to help oversee the mission and specifically Ethan Hunt, who must pose as a shadowy terrorist broker to maintain appearances with important figures in the criminal underworld. In order to get the nuclear parts, Ethan Hunt has to retrieve Solomon Lane and release him back into the open. Complicating matters further is Ilsa Faust (Rebecca Ferguson) who needs Solomon dead to clear her own spy debts.
Every action movie lives or dies depending upon its unique set pieces, often the first thing constructed by a studio and then the plot mechanics are ladled on merely as the barest of connecting tissue. They need to have stakes, they need to have purpose, they need to be memorable, and they need to be understood and develop organically. Mission: Impossible – Fallout could be taught in filmmaking schools about how to properly build action set pieces. They are brilliant. McQuarrie finds interesting ways to set them up, complicate them, and just keep the escalation going in a manner that still maintains the believability of the moment. Take for instance a foot chase where Ethan Hunt is trying to nab a bad guy through downtown London. Where McQuarrie pushes into the extraordinary is by having that foot chase on a multi-level terrain. Ethan Hunt has to chase after his target but multiple stories above the ground, and so he’s leaping out windows, jumping over rooftops simply to keep up. It’s a simple twist that takes what we’re familiar with and, literally, elevates it to new heights. Or take for instance the mission in Paris to capture Solomon Lane. At first it’s capture, then it’s flee police, then it’s flee another assassin. There are multiple stages to this sequence, each with a new goal, each with new complications, and each with new eye-popping stunts and escapes. The action finds natural points to progress, making smart use of the geography, and keeping different elements at play to come in and out to add more problems. This is how you do action right. As soon as the half-hour mark settles in with the arrival of Walker, the movie is practically nonstop in its set pieces until the very end. At a steep 147 minutes, this is the longest Mission: Impossible movie yet but it’s breathless in its execution.
Amazing set pieces that are cleverly designed is one aspect of a great action movie, but if you can’t tell what’s going on, what’s the point of all that cleverness? Fortunately, McQuarrie understands this and adheres to a visceral depiction of the action that creates gloriously immersive and pulse-pounding sequences. The set pieces are terrific, so it stands to reason the stuntwork should be terrific, and to make sure you appreciate the stuntwork, McQuarrie makes sure the photography highlights the verisimilitude. It’s a symbiotic (or as the Venom trailer tells me, “sym-BI-oat-ic”) relationship but when done correctly, as evidenced in this film, it’s the key to truly kinetic action sequences. Take for instance a parachute jump that marks the start of the second act. McQuarrie films it as a sustained long take, and as the camera plummets to the ground chasing after the two men, our brains can tell us that there is some special effects trickery to mitigate the dangers, but our senses are overwhelmed with the sustained illusion of tension. The fight choreography is equally up to the challenge. A bathroom brawl with Ethan Hunt and Walker and another man becomes a lesson in how many things can be smashed and what can be used as a weapon. A high-speed motorcycle chase through Parisian streets gets even more frantic when Ethan Hunt drives against traffic, and the scene becomes even more exciting when McQuarrie’s lens allows us to see the danger in all its glory.
The Mission: Impossible franchise has been notable for its insane stuntwork but also, chiefly after the second installment, its edict to practical effects and maintaining the believability of its reality. It’s still movie spy shenanigans and globetrotting adventures, yes, but the moment-to-moment thrills feel like they’re really happening. The Fast and Furious franchise has gained great acclaim for the bombast of its physics-defying spectacle, and the Mission: Impossible franchise seems to have gone purposely in the opposite direction. It’s real Tom Cruise jumping off that building, it’s real Tom Cruise riding through traffic on a motorcycle, and it’s real Tom Cruise falling and climbing up a speeding helicopter during the thrilling finale. Cruise has had a death wish when it comes to throwing himself into the high-wire stunts of his franchise, but even at 56 years old he’s still at it, essentially trying to commit suicide on film for all of our amusement. Cruise is one of the few remaining movie stars and his commitment is without question.
This is also the first Mission: Impossible film that feels like the characters matter. It’s a direct continuation from the previous film, 2015’s Rogue Nation, bringing back the (somewhat lackluster) villain, the newest spy counterpart/potential love interest, the CIA and IMF brass, and the essential supporting team members from prior engagements. Because of this it feels more like what happened previously was establishment for a new story building upon that foundation. Rather than starting all over, the characters find ways to deepen their relationships, and the film opens up Ethan Hunt as a character and the toll his duty takes on those closest to him. There are some nice quiet moments that examine these characters as actual people. Several complications are as a direct result of personal character decisions, some good and some bad. I was joking with my pal Ben Bailey beforehand about wondering whether they’d find a way for Ving Rhames to matter, since he hasn’t been much more than “a guy in the van” for four movies, and by God they make him matter. They make each team member matter, finding moments to give them, mini-goals they’re entrusted with. During the dizzying helicopter chase in the finale, supporting players are left with their own task. Luther has to defuse a bomb but doesn’t have enough hands. Benji has to find something valuable in a very needle-haystack situation designed to torment and waste precious time. Ilsa is at cross-purposes for most of the film, not wanting to harm her fellow allies but also being given her own orders to prove her loyalty and protect her future. All of this comes to a head and it makes the parts feel as important as the whole. That’s great storytelling.
Let’s talk about that million-dollar mustache of Cavill’s. It was a year ago that Justice League re-shoots required Cavill and the Mission: Impossible team refused to allow their actor to shave his mustache, thus leading to that unsettling fake baby lip Superman was sporting in a majority of his scenes in the haphazard Justice League film. I just read an AV Club interview with McQuarrie where he for the first time discusses the whole mustache brouhaha and apparently Paramount estimated that it would have cost them three million for the effects to uphold Cavill’s upper lip continuity. Warner Brothers refused to pay up and so went down that ill-fated CGI mustache-removing route. It was shortly afterwards that Cruise shattered his ankle in a roof-leaping stunt (that is in the finished film and advertisements) and the production had to shut down for a month. If only Warner Brothers had waited, perhaps we all could have avoided this mustache mess.
Mission: Impossible – Fallout is a new highpoint for the best action franchise going in movies today (I’m still waiting for a third Raid film, Gareth Evans). The set pieces are memorable and unique, leading from one into the next with exquisite precision and thought. The action sequences are stunning and shot with stunning photography, highlighting the stunning stuntwork by the best death-defying professionals. It’s the first Mission: Impossible movie that doesn’t climax at its middle; in fact there’s a pretty obvious reveal that feels like it was going to be a late Act Three twist, but McQuarrie recognizes the audience thinking ahead, and there’s like a whole other exciting 45 minutes after. The stakes are better felt because the characters matter and are integrated in meaningful ways. This is the most I’ve enjoyed Henry Cavill in a movie (with possible exception of another spy movie, Man From U.N.C.L.E.), and you know what, his mustache works too. While the vertigo-inducing Burj Khalifa sequence is the best set piece in the franchise, Fallout has everything else beat at every level. Mission: Impossible – Fallout is a reminder that there are few things in the world of cinema better than a properly orchestrated, properly filmed, and properly developed action movie operating at full throttle. This is one of the reasons why we go to the movies, folks. See it in IMAX if possible. Soak it up.
Nate’s Grade: A
This review is weeks late after having sat down and watched American Animals, and it’s stuck with me in a powerful way. It’s a movie that pulls back the disparity between crime in the movies, so stylized and slick and carefree, and crime in real life, often traumatic, dehumanizing, and with lifelong complications for both victim and perpetrator. It’s a movie that examines a youthful sense of ennui that their lives are missing out on something extraordinary, and a step too far over a very clear moral line thanks to a fantasy given shape by escapist movies and other media. It’s also a slippery I, Tonya-style look at memory and contradiction but this time from the real-life people involved. It’s an entertaining dark comedy, an unexpected true-crime caper, and most resonating of all, a nerve-wracking thriller that left me morally queasy and unwell, but in a good way. In short, American Animals is one of the best films I have seen so far in 2018.
In 2004, at a small Kentucky liberal arts university, four young men are planning their own version of the “perfect crime.” The school has a rare books section including an original copy of Darwin’s Origin of Species and a large and valuable edition of John James Audobon’s The Birds of America. The books are appraised at $12 million dollars. Spencer (Barry Keoghan), an art student, teams up with Warren (Evan Peters), Erik (Jared Abrahamson), and Chas (Blake Jenner) to plot a daring heist. The men feel like their lives are missing something exciting and a heist is just the ticket. They just have to break in, steal the books, and subdue a librarian (Ann Dowd). Easy stuff, right?
For the first half of the movie, American Animals plays out like a dark comedy. I had no prior knowledge that we were going to get the real-life subjects appearing as themselves in interviews cut throughout the film (their family members are still actors though). The film even plays around with this narrative hook for a few laughs, making quick cuts for punchlines and trying to square conflicting accounts, like having one scene alternate between two locations in dispute of its telling. It also helps set one of the major themes going forward in a nimble fashion, namely the difference between the reality of events and the whimsical, fantasy movie version of what an excursion into crime would be like. Having been bred on cinema’s glorified depictions of heists, the guys come to assume that a heist is sexy and fun and something that doesn’t end up hurting anyone. There’s a charming quality to the fact that Spencer uses his art skills to create models of the rare books room. There’s a laughable ingenuity to the fact that they’re planning on holding the heist in the middle of their class exams, since who would suspect students during that important time? There’s a bemused naiveté about the power of their disguises when they dress as a shuffling group of old men in powdered faces. We’re set up for a funny story about bumbling students falling all over themselves at attempted criminal shenanigans.
I was expecting a relatively light movie just from the plot particulars. It’s a heist film and the goal is to steal a bunch of books. It seemed small-scale in scope and anodyne. What trouble could a group of students get into attempting to steal books? Writer/director Bart Layton (The Imposter) seems to know this, lulling the audience into a false sense of security. He even teases the movie version of what the heist might be like, with our characters suavely stepping into their parts with practiced precision, all while music reminiscent of the Ocean’s Eleven franchise hums in the background. This is the cool-movie version, the version the characters have fantasized over in their minds, and the version that the audience is more attuned to expect. What we actually get is something very different. The heist itself plays out in excruciating detail and it runs counter to their planning. The reality of subduing the librarian is upsetting. It’s supposed to be so simple, after all, but the reality is anything but. The characters almost avoid this whole scenario, aborting their heist only to return back to it the next day. You feel the anguish of how close they were to turning away at several steps, the moments this ordeal could have been avoided, and yet fate barrels onward, energized by a misplaced sense of purpose. American Animals doesn’t let you or its characters off the hook either. I was fidgeting and sweating nervously throughout the heist and its subsequent fallout. Again, this is all about a bunch of stolen books, and I was beside myself with anxiety.
It’s only afterwards and looking back that you realize how masterfully Layton has built up his scenes and the necessary information to make you squirm. With every heist, the particulars of the setting, the challenges and tight window need to be established, and once that occurs, we’re hoping for unexpected complications. But in order for those unexpected consequences to really hit hard, we have to be trained with what Plan A was going to be, and American Animals does this superbly. People have their designated roles and areas they refuse to partake in, like Eric makes it clearly known he will not be responsible for subduing the librarian in any way. Of course, you can expect what will eventually happen, pushing his character to an even more uncomfortable place. I was very appreciative that there’s an extended resolution after the heist, where the guys try to unload the books to a seller, and the further complications. You really feel the screws being tightened and the overwhelming feeling of dread. It’s another confirmation for me that I’m just not cut out for a life of crime. The day-to-day anxiety is just too much.
I left this movie feeling a strange mixture of jubilation and sadness, still reeling from the expertly developed and executed moral tension. The technical skills are just as strong, each working in succinct harmonious sequence to bring about Layton’s vision to startling effect. The editing is extremely tightly constructed. The smooth cinematography by Ole Bratt Birkeland frames the tension and comedy expertly, and the ominous music by Anne Nikitin kept me on the edge of my seat. It’s almost like a full-blown David Fincher film by the end. The acting is another strong point, with each actor initially relegated into a stock role (“The Muscle,” “The Wheelman,” etc.) we’ve come to associate with these kinds of movies. The film nicely pushes the characters beyond a casual, cursory understanding, blurring the lines of who they are as they blur lines of their own. A surprise standout is Blake Jenner (unrelated to the Kardashians/Jenner clan) who joins the team the latest, seems like a stereotypical rich jock lunkhead, but when he breaks down and articulates why the team is as screwed as they are, his clarity can catch you off guard. He’s the first to realize they’ve trashed their lives and are doomed and for nothing. Also deserving of praise is the always-wonderful Ann Dowd (The Handmaid’s Tale); your heart hurts for this poor woman who is confused, scared, and undeserving of her harrowing ordeal.
American Animals hasn’t been able to leave my thoughts for weeks, which is usually the sign of a pretty good movie. It upset me. It rattled me. It entertained me. Most of all, it made me think, about the lines people cross in the name of missing out on some vague sense of grand experience, of the differences between the reality of crime and our appealing fantasy versions of crime, and why those stories appeal to us in general. I kept thinking about the pain these four men had caused themselves and others and their regrets. I kept thinking about how smartly Layton utilizes documentary storytelling techniques to enhance his film as well as better examine the disconnect of reality-versus-movies. It’s a movie that could have been told as a documentary but excels best as a hybrid of the two, one that challenges our conception. I’m shocked it wasn’t credited to a book or news article as its source material, meaning Layton compiled all of this impressively on his own. This is a movie that got under my skin, that made me uncomfortable, but also thrilled me and entertained me from its first minute until its very last. I highly advise looking for American Animals once it becomes readily available.
Nate’s Grade: A
Dwayne Johnson has fought giant monsters, earthquakes, armies, drug cartels, race-enthusiast criminals, and video game villains, so now, as we run out of opponents, enjoy Dwayne Johnson versus… a building. Skyscraper is much more Towering Inferno than Die Hard, as Johnson plays a security specialist fighting to break into a burning building in order to rescue his family from a group of armed criminals. It’s a movie that struggles to keep pace with schlock throughout its relatively brisk running time. There are some definite detriments, like a team of uninteresting villains with a pretty haphazard plan (in order to flush out a rich guy, they… set a building on fire?). Some of the sequences are just goofy in conception, like an access panel placed right under a spinning turbine, or a top floor architectural design that makes no sense except to provide a requisite location for a “hall of mirrors” finale. However, it’s a perfectly serviceable action thriller, with a better handle on the material than I would have thought for the director of ribald comedies We’re the Millers and Central Intelligence. Johnson is a perfectly magnetic leading man and the plot has a satisfying A-to-B-to-C progression of obstacles and practical solutions. Neve Campbell plays Johnson’s wife and she is actually given important things to do rather than being a damsel in distress. She even saves the day. Skyscraper won’t be a movie you’ll remember long after having seen it, but it’s got enough charm and decently structured set pieces to serve as disposable entertainment.
Nate’s Grade: B-
This is the first Purge movie to exist in the era of President Donald J. Trump, and that has made the films more political and even more oddly relevant. The movies have been pretty upfront about the political machinations of the Purge events from the start, the rich elites (read: white males) using the annual occasion to sweep the world of undesirables (read: poor, minorities). The fourth film, The First Purge, goes back to the origins and it’s even more bluntly political with its commentary. However, when we see children being held in cages in our daily headlines, it’s an affirmation that we may live in blunt times and perhaps we need blunt instruments of dark social satire to get the message across.
The residents of Staten Island have been selected for a social experiment from the governing party of the New Founding Fathers (NFF). For twelve hours, all crime will be legal. Dmitri (Y’lan Noel) is a local gang leader with his eye on his community, making sure his people will be taken care of and protected. His ex-girlfriend Nya (Lex Scott Davis) rejects his outreach, and little brother Isaiah (Jovian Wade) is looking for vengeance against a psychopathic loner in the neighborhood. The creator of the Purge, social scientist Dr. Updale (Marisa Tomei), only wants to see where the data leads. The NFF, on the other hand, have their own motives and will make sure the experiment succeeds at all costs.
Never has the Purge universe felt closer to our own than with this new movie, and that’s a testament to the film franchise finding new ways to spin its stories, but it’s also an indictment on our own modern times. When we have a president who on a whim, as recently reported, asked why we can’t just invade Venezuela or why we can’t just use nuclear weapons, it doesn’t seem too far away that he might, without a moment’s notice or hesitation, champion a real Purge program. The new movie reflects this reality with even more explicit relevance. The figures of oppression and white supremacy are preying upon vulnerable black and brown Americans. We have militiamen dressed in Klansmen garb, shiny Nazi outfits, police uniforms, and even masks that evoke blackface. These same creatures of hatred have been given a new platform of legitimacy from a president who has trouble saying anything bad about his fans, thus ennobling and enabling the fringe elements into renewed visibility. This is a movie where the citizens of a poor neighborhood have to fight back against the racist elements set to kill them and empowered by the government. If that doesn’t sound eerily relevant today, you haven’t been keeping up with the omnipresent news cycle of outrageous offenses.
Another interesting turn of events is that this might be the first Purge movie that is hopeful about the human race. For three movies, the Purge has celebrated our darker natures, positing that mankind when stripped of responsibility for its actions would inevitably trend toward brutish violence because they could. The core belief of the Purge is that people need a release of the evil inside them, as if there was a finite level. We’ve watched crazy people do wantonly destructive and murderous acts for three movies. The First Purge offers a completely different perspective. Once the event happens, the majority of the “participants” will elect not to engage in casual mayhem and murder. There will be the occasional few acts of vandalism and theft, and an outlying psycho or so (more of that dude later), but the majority of State Island residents just stay indoors, find refuge in their church, or simply attend a block party. They actively disengage. It’s then that the NFF fret that the social experiment they’ve bet so much political capital on will not turn out with the preferred results they need. They need Americans to be afraid, and it also helps eliminate the minority voting bases for their rival political parties. This reality is not to their liking, so they will simply repackage the news to their liking. That’s when the NFF push the reactionary elements (paramilitary white supremacists) to infiltrate and instigate mass death to ensure the Purge experiment is successful. The numbers are skewed, and paying people based upon their level of violent participation may start the process skewed to begin with. In an unexpected bout of optimism,The First Purge argues for the morality of humanity.
Because of this very purposeful perspective, it also means that the movie is a bit slow and dull for the first hour. The First Purge has the same flaws as the other films, notably an over reliance on jump scares and less-than-interesting peripheral characters. One female supporting player (Mugga) is meant to be comic relief but I found her to be exceptionally grating, like she had been ported in from the sitcom version of the Purge (There is a TV show headed for USA and a commercial for it in the end credits, the first I’ve ever seen that happen). The glowing iris contact lenses of the participants created an eerie mood in place of larger set pieces. Some of the run-ins are actually rather lame, like an armed holdup where the gun is revealed to be… a water pistol. Who is running around pranking people with a toy when actual murder, with actual murder-capable guns, is sanctioned? That’s just beyond stupid. Likewise there’s a crew of people waiting in the sewers to… sexually assault women by grabbing their crotches. It’s a bit odd considering all of the uncomfortable waiting they must endure. I did find the lead character Dmitri to be quietly compelling as he tries to protect his neighborhood. When the final act comes, and Dmitri becomes a one-man wrecking crew taking down murderers in Nazi regalia, that’s when the movie transitions into the action spectacle we’ve been craving. The final fight is righteous and satisfying, and it even brings back a wildcard character you may have forgotten. By its conclusion, The First Purge has packed its best, most exciting stuff, but until then it’s a somewhat somber, somewhat restrained experience that may rankle the blood-lusting audience that had grown familiar with the series’ depravity.
And now we have to talk about the best character in the whole movie, and maybe second best after Frank Grillo’s grizzled badass hero. Skeletor (Rotimi Paul) is a local criminal who seems pretty unstable, prone to violent outbursts and self-aggrandizing talk. Whenever he talks it feels like you need a spittle guard as protection. He either has facial implants of scars running along his exterior, though I’d bet they were self-induced scars. He is, as my friend Ben Bailey attributed, the human equivalent of Roberto from Futurama, a psychopathic stabby robot that would mumble to himself and, very often, stab repeatedly. That is Skeletor, who is so brazenly crazy that he circles around from threat to figure of entertainment, like some 80s slasher villain elevated by personality and execution (not literally). When he reappeared I would chuckle to myself and say, “Oh, what’s that Skeletor going to get up to next?”
The First Purge is the latest in an unsubtle sci-fi thriller franchise, though this is the first Purge movie to separate itself from its grisly ilk in interesting and thematically relevant ways. It rejects the core pessimistic belief system that human beings, when given the freedom to be violent, will exercise that opportunity. This is the first questionably (naively?) optimistic Purge movie, even though we know what comes after. It’s a bit slow and still beholden to the overall staid formula of the franchise, but this is a Purge film with enough sharp contrasts and a streamlined thematic perspective that it stands out. I won’t say it hits the peak of 2014’s Purge: Anarchy, but I would easily call this the second best entry in the franchise. In Trump America, it’s scary how relevant these movies have become and it’s refreshing they haven’t shrunk from that unexpected relevance.
Nate’s Grade: B
The John Gotti biopic has become somewhat notorious because of its 0% rating on Rotten Tomatoes, not that this is the first film to hit that dubious mark. It is bad, though not quite 0% bad. The biggest crime of this movie is that it at no point solidifies a reason why we should find John Gotti interesting. As played by John Travolta, he’s a ruthless leader who beat so many prosecutors that he was nicknamed the “Teflon Don.” He’s also really really boring, spouting stereotypical bromides about the importance of family, never giving an inch, never turning on your family (both capital F and lowercase f). It’s a cock-eyed worldview I’d expect, however, at the very end of the movie, the movie itself adopts this cock-eyed justifications, presenting the federal government as the real villains and inserting interview footage of real people eulogizing Gotti, saying he made their streets clean and cared about his community and was, essentially, a hero. It’s amazingly misguided, like director Kevin Connolly (“E” fro HBO’s Entourage) has suffered Stockholm syndrome from his lunk-headed, murderous criminals. That same sense of misjudgment is never more adamant than in the musical score by pop star Pitbull. Read that again. There’s a sequence where Gotti goes out on furlough and is escorted to kill an associate, and the musical score is jaunty and uptempo. There were several moments where the score just took my breath away, so tonally disjointed was this mostly modern-day musical score. The movie is structured as an ongoing series of interviews between Gotti Sr. (Travolta) and his adult son, with choice flashbacks interspersed. We don’t even get a rise-and-fall sort of formula. It never provides sufficient evidence why Gotti was interesting at all and worth a big screen biopic. The dialogue feels like it was written with all exclamation points. Nothing is subtle or left to the imagination here, and that extends into the scenery-chewing acting as well from a bunch of unmemorable stock roles. There is also a 1996 TV movie about John Gotti starring Armand Assante. Sight unseen, it must almost assuredly be the better movie and more worth two hours of your precious time.
Nate’s Grade: D+
Coming off the cataclysm of Avengers: Infinity War, Marvel’s latest serves as a palate cleanser, a breezy and light-hearted comic adventure with little more on its mind than having fun with its possibilities and leaving the audience happy. The basic premise of a team of thieves that can shrink or expand at will calls for a light touch, and returning director Peyton Reed (Bring it On) and his team have a strong idea of what an Ant-Man movie should be. Ant-Man and the Wasp won’t blow anyone away with its story or characters but it hits a sweet spot of silly comic affability that kept me smiling.
Scott Lang (Paul Rudd) is close to ending his two-year house arrest following the events of the Berlin brawl in Captain America: Civil War. His old partner Hope Van Dyne (Evangeline Lily) a.k.a. the Wasp is working with her scientist father, Hank Pym (Michael Douglas), to discover the location of the missing Janet Van Dyne (Michelle Pfeiffer), lost for decades in the subatomic quantum realm. They need Scott’s help to steal the final parts necessary to complete their quantum field transporter. There are other forces looking to make use of Hank Pym’s technology, namely Ghost (Hannah John-Kamen), a woman who can phase through matter, and an unscrupulous local buyer (Walton Goggins) looking to profit. With the help of the Wasp, Scott Lang must protect his friends and allies so they can rescue Janet Van Dyne before she’s lost for good, and he cannot be caught before his house arrest period comes to an end or he’ll go to jail.
When any action movie has unique circumstances, especially those in the superhero realm because of their unique powers, I crave the proper development of the concept and the action sequences to make clever and imaginative use of their available tools. If you have characters that can shrink, that can make other objects big or small, and there’s a villain that can phase, then I expect a thorough and fun implementation of these elements to separate the movie from others. It takes a while to get going, but once the streamlined exposition is behind us, including multiple instances of explaining the plot to the audience, Ant-Man and the Wasp zips by on its sheer sense of sprightly whimsy and visual wonder. Paul Rudd (Wet Hot American Summer) is still as effortlessly charming as ever and elevates every scene partner. When it’s moving, the film does a fine job at entertaining, with funny quips and charming actors and visual panache. When it slows things down to explain or introduce perfunctory characters (looking at you, Laurence Fishburne) that’s when it becomes less than mighty. Ant-Man and the Wasp kept me laughing throughout, especially with the triumphant return of series MVP Michael Pena (CHIPs) as the energetic, motor-mouthed Luis. There are enjoyable payoffs strewn throughout and solid comic asides. It doesn’t feel too jokey to the point that nobody involved cares. It feels like everyone is united with the same mission statement.
The final act in particular is a blast, as now we have our MacGuffin and all of the various teams vying for it in an elaborate series of chase scenes. The cars are racing back and forth, under and over one another, with characters constantly jockeying for top position. It’s an exciting flourish to a conclusion, and every time a car went tiny for a split-second escape, or an ordinary item like a Pez dispenser went huge to form an obstacle, I grew happier and happier. The screenwriters unleashed a flurry of fun and zippy action ideas. Some will balk at the lower level of stakes in the Ant-Man films, or their general aw-shucks silly charm, but I view both as a virtue. Just because it’s a superhero movie doesn’t mean there can’t be a healthy degree of amusement, if properly executed and applied.
The villains are kept interesting enough, through concept or casting. With Ghost, here’s another character that can manipulate matter to her advantage. Her back-story is pretty ordinary (science experiment, looking for way to end pain/save her life) and kept mostly uncomplicated, as her plan is a matter of life and death. Hannah John-Kamen (Ready Player One) has a terrific look and physicality to her, but she’s lacking anything really memorable to do as a performer. Her character has some cool moves but that’s all. It feels like more could have been done with this antagonist. Then there’s genteel local criminal Sonny Burch who is given great gusto by Walton Goggins (The Hateful Eight). It’s like he simply plugged his Justified character’s smooth charisma. He’s a gentleman robber who has just enough self-awareness to acknowledge the absurd. A highlight of the film is an exchange between Goggins and Pena. He’s so good in such a relatively throwaway criminal role that I wish Marvel had saved Goggins for something grander down the line, something to really let his charisma seep into his wild, anarchic energy below the surface.
With all that said, the events involving the rescue of Janet Van Dyne are the weakest parts of the movie, and this saps the other Van Dyne characters as well. I just found myself caring very little for this excursion into the quantum realm, especially when we have fancy heists and opponents who can walk through walls. I understand the importance the rescue mission has with the other characters, but it didn’t feel that important to me. I was more invested in Scott’s ever-increasing near misses being caught breaking his house arrest, which was days away from being lifted by the FBI. Those scenes gave me the delightful Randall Park too (TV’s Fresh Off the Boat). Maybe it’s a casualty of the film’s genial tone, but I think the real culprit why I found myself unmoved is that the Janet rescue is the core storyline attached to Hope and Hank. Beforehand, Hank Pym served as a grumpy mentor figure for Scott, and now he’s mostly complaining about Scott’s exploits and how they invariably jeopardize the retrieval of his wife. Hope gets her spotlight, and name in the title, as Wasp, but she too is saddled with the same humdrum boring material. Lily (The Hobbit films) goes from scene to scene with a cloud of pinched annoyance. They’ve taken two characters who were more interesting in the first film, sanded off things that made them interesting, and bumped up their screen time, which is not a great formula. Everyone seems so irritable around this plotline, and when you haven’t invested much in it, that irritation becomes dangerously off-putting.
If you’re looking for silly, lighthearted escapism, Ant-Man and the Wasp is a superhero flick with entertainment as its top priority and enough infectious fun to achieve its more modest goal. It doesn’t follow the heist formula of the first film but it still finds room for comic asides and stacking payoffs for a lively, inventive final act. It’s definitely a lesser movie in the Marvel Cinematic Universe (MCU) but you need adventures in lower stakes too, especially after twenty movies and counting. Ant-Man and the Wasp could have used some fine-tuning and tightening, especially in its second act, and the quantum stuff definitely didn’t register for me, but it’s a mostly fun and acceptable summer escapade.
Nate’s Grade: B