Monthly Archives: May 2026
In the Blink of an Eye (2026)
Having a sprawling meditation on the nature of humanity with a story spanning thousands of years sounds intriguing, at least for the ambition alone. Add in director Andrew Stanton (WALL-E, Finding Nemo) in his first live-action movie since 2012’s John Carter and there’s a greater curiosity factor. Unfortunately, In the Blink of an Eye is like speed-running through Cloud Atlas and losing all the connectivity and conflict. We have three storylines that we bounce between: 1) a Neanderthal family from 47,000 years ago, 2) Rashida Jones as a research scientist in modern-day, and 3) Kate McKinnon aboard a colony spaceship around 2400. Naturally, you would think these storylines would impact one another or at least find unexpected and interesting parallels, braiding together to demonstrate our shared humanity through past, present, and future. Yet it doesn’t really materialize, as the storylines feel too separate and fail to come together in a clever, satisfying, or enlightened way. As a result, In The Blink of an Eye now has three underdeveloped stories slammed together and butting in on one another over a still too tedious 94 minutes (about 75 minutes shorter than Cloud Atlas, by the way).
The problem is there isn’t much to learn from any of these storylines and they lack important conflict. The oldest, with the Neanderthals, has births and deaths, but it’s mostly a family sitting along a coastal forest. This entire storyline is also in an ancient language without subtitles, limiting its scope and impact. Next, the present-day story is an un-engaging romance between Jones and Daveed Diggs while she prepares to lose her mother. This dull relationship moves in such jarring starts and stops so it doesn’t feel believable, with Jones’ character more a prickly, socially-challenged egghead. The final storyline in the future has the most conflict with McKinnon having to figure out life-and-death stakes with depleting oxygen on her colony ship. With twenty minutes left to go, I kept thinking, “Everything is going too well in all three stories. We must be heading into Act Three disaster.” Nope. It’s such a strange movie experience because only one of the three stories has some danger and emotional involvement, with the middle only serving to provide some historical context for the oldest storyline (Neanderthals weren’t actually intellectually inferior, ya’ll) and vaguely set up the future. So we have an airy, slightly experimental movie driving at something more thematic and revelatory than a typical three-act structure following characters through momentous plot events. Despite some shared themes of grief, mortality, family, and legacy, the movie doesn’t have the space to really say anything meaningful, so its efforts at sentimentality feel mawkish and awkward, meant to salve the missing emotional investment. The characters thus become more symbolic and even less relatable. Even worse, it’s all so boring. We literally go from one scene where parents discuss their teenage son’s porn habits to the next scene where this same son, now an adult, is leading a Ted Talk about defying the laws of aging. They grow up so fast?
Lacking more thoughtful integration and contemplation, In the Blink of an Eye feels less like a film story and more like some overly generalized, glossy advertisement for some inscrutable company. It’s vaguely human-like, vaguely emotionally affecting or uplifting in intent, and forgettable in a blink. Just watch Cloud Atlas.
Nate’s Grade: C
28 Years Later (2025)/ The Bone Temple (2026)
While not officially 28 years after its release in 2003, you’ll have to settle for only 23, comes a sequel to the zombie outbreak that kicked off a resurgence in zombie media in the 2000s. 28 Years Later is a far more experimental and meditative and genuinely surprising and surprisingly poignant sequel than I think many fans were expecting. They thought it was going to be more like a father/son (Aaron Taylor-Johnson, Alfie Williams) coming-of-age zombie hunt and weekend of survival. It is that, but it’s also a meditation on life, death, family, nature, and how we respond to grief. Director Danny Boyle returns, for his first film since 2019’s Yesterday, and screenwriter Alex Garland (Ex Machina, Civil War) returns, and together they provide a sequel that attempts to answer what society might be like growing up in this new dystopian world. The movie can get weird, with old movies and archival footage thematically mixed into scenes, Boyle’s camera in constant nervous anticipation, an active member of the hunt, and the use of an iPhone rig to provide Matrix-esque bullet time effects for zombie head shot splatter. Garland has also come up with some interesting zombie evolution over those ensuing three decades of development (granted I thought since the “zombies” were infected living people that you just had to wait them all out to die from dehydration). It seems like a father/son adventure thriller, and it’s quite good at being that, but then it transforms into something unexpected, giving mom (Jodie Comer) the spotlight as she confronts the reality of her physical and mental maladies. From there, the movie becomes this beguiling and thoughtful examination on grace and grief, on processing loss and finding a sense of stability in an unstable world. Ralph Fiennes appears late as a former doctor who seems a little crazy, the grave-keeper to an impressive monument built from thousands of human bones. It’s such a welcomed surprise for a movie replete with them, a movie that refuses easy categorization and wants to do something meaningful than just being a zombie action/thriller.
Even more unexpected was an immediate sequel and continuation a mere six months removed from 28 Years Later‘s wide release. The Bone Temple is divided into two stories, both holdovers from the prior film. Spike (Alfie Williams), the son going on his own journey of self, has been conscripted into a weird and violent gang, The Jimmies, lead by Sir Lord Jimmy (Jack O’Connell), the twisted grown-up version of the child seen in the harrowing prologue to 28 Years Later. He’s a sadistic leader who also tells his followers he’s the son of Satan. Then there’s Dr. Kelson (Ralph Fiennes) who we initially thought of as menacing but becomes the most humane caretaker in this post-apocalyptic landscape. The two male figures serve as competing responses to unmitigated tragedy, one retreating to religion as a tool for meaning but it’s really exploitation and manipulation through violence and fear, and the other devoting himself to science and making the world just a little more liveable through empathy and trial and error. Dr. Kelson develops an unexpected friendship with one of the big Alpha zombies, “Samson” (Chi Lewis-Parry), after he discovers this behemoth, who was ripping spines out in rage fits in the previous movie, is seeking out relief through the doc’s morphine darts. Dr. Kelson ponders whether or not there is a chemical compound that could bring back the humanity to the infected. The difficulties with communication do not deter the good doctor, and these paths cross in a climax where the Jimmies come to think of Dr. Kelson as the Dark Lord himself. The movie is consistently interesting, further building out this new damaged world began in 28 Years Later. Nia DaCosta (Candyman, The Marvels) takes over as director and offers a more patient camera, forcing us to dwell in the moments, both horrific and moving. There are torture sequences, long demented monologuing, and questions over the tenacity of human connection despite incredible obstacles, and yet the movie is both more a straightforward horror-thriller than its predecessor and a more focused human drama about loss and holding onto one’s sense of dignity and empathy. It lacks the visual fireworks of Boyle’s style, and I found Sir Lord Jimmy to be more tiresome than interesting, but The Bone Temple is an effectively engrossing lateral sequel that slowly builds Garland’s world a little wider. Now I’ll actually have a third 28 Years movie to look forward to that hopefully won’t take 28 (or 23) years..
Nate’s Grades:
28 Years Later: B+
The Bone Temple: B
Slanted (2026)
It’s The Substance meets Mean Girls and it’s a frustrating execution of a provocative concept. Writer/director Amy Wang follows Chinese-American teenager Joan Huang (Shirley Chen) as she struggles to be accepted in her predominantly white, middle class, suburban school system. She sets her sights on being accepted by the popular girls, so she abandons her Chinese heritage, food, and looks to better adopt the habits of the very blonde popular clique, but bleaching her hair isn’t good enough to get what she wants. She discovers a mysterious company promising a scientific solution: they will genetically alter you to the race that you desire. What a fantastic plot device to explore racial identity, assimilation, prejudice, stereotypes, and more. It’s a crying shame then for this premise to be completely shackled to a high school cliques storyline. It’s so boring for our protagonist to be completely consumed with being prom queen when she’s just undergone an amazing and ethically questionable procedure. I kept waiting and wanting Slanted to do something more, to better explore the social commentary at stake but it’s really no different than your familiar story of non-popular girl sacrifices her personality and old friends to be popular only for them to remark, “You’ve changed!” This is such a crushing waste of such a promising premise. There’s not even memorable body horror; at one point we do get droopy face. Slanted is less a horror movie and more a middling drama too timid to better explore the rich implications of its concept. This is the kind of idea calling for surreal and excoriating satire, something along the likes of Boots Riley (Sorry to Bother You). To narrowly frame this story as an outsider wanting to be popular in high school is just terribly limited and disappointing and ultimately dull.
Nate’s Grade: C
The Crash (2026)
The Crash is an intriguing true-crime documentary on Netflix that hits a narrative wall, echoing its own case. It follows the fatal 2022 car crash of three young people in Steubenville, Ohio. The 17-year-old driver, Mackenzie Shirilla, was the only survivor and eventually tried for their murders. It appears that the car was going 100 miles per hour with no attempt at braking, no skid marks, no defensive maneuvering to avoid a high-speed head-on collision with a brick wall. The 90-minute documentary examines the tragedy and tries to ask how it could happen and then shifts into why, delivering agonizingly little in answers. The case seems pretty clear with forensic evidence, so it becomes an exploration into who Mackenzie Shirilla is and what might have driven her to make such a reckless decision. The problem for the movie is that Mackenzie is unhelpfully her own brick wall. She has convenient amnesia and doesn’t remember anything about the crash, though she knows she would never have done it. The selling point of “Mackenzie speaks out since her trial” is mitigated when she offers so little of value besides canned apologies and she refuses to divulge insights while her onset lawyer consults her interview responses. This, frustratingly, can make the movie feel rather inert when it comes to a deeper examination on the kind of person who might commit such an impulsive and volatile act. How did Mackenzie possibly end up like this? Is it negligent parents who refuse to hold their child accountable? Is it the allure of social media creating a false sense of self? Was her relationship with her boyfriend and crash victim as wholesome as believed? Are we getting drunk on outrage and vilifying this woman to make ourselves feel morally superior? The movie doesn’t offer answers or even exploration of these issues, and so The Crash feels like a protracted episode of any Dateline case-of-the-week scandal rather than an engrossing doc.
Nate’s Grade: C+
Mortal Kombat II (2026)
The 2021 Mortal Kombat movie was a mostly successful kick-start for the franchise to, at long last, stretch its legs on the big screen as a reverent representation of the appeal of the popular video game series. It was the first R-rated movie that showcased the inventively disgusting gore that is the hallmark of the bone-crunching series. It wasn’t a huge hit at the box-office so soon after the COVID shutdowns but it proved to be popular on HBO Max’s streaming network, and so now we have Mortal Kombat II, not strictly a straight adaptation of the game Mortal Kombat II, which was my favorite as a 90s kid when I had all the fighter moves and fatalities memorized. This time there is an actual fighting tournament germane to the story, and we’ve got the inclusion of movie star-turned-Kombatant Johnny Cage (Karl Urban). Can it escape the doomed fate of other Kombat movie adaptations and actually be good?
Early on, there’s an extended clip from one of Cage’s cheesy 90s action movies. It’s bad, goofy, and unintentionally funny as Cage fights his way through a warehouse of goons and does a jumping split kick over an incoming RPG. It’s a fitting send-up of the bombastic excesses of 90s action movies while demonstrating Cage’s limited real-life martial arts application. I wasn’t expecting Mortal Kombat II to essentially transform into that self-parody of 90s action movies. Watching the movie and trying to make sense of its runaway plot and throwaway explanations, I was reminded of the story modes in the newer games, how convoluted and ridiculous they are, bridging timelines and reincarnations and multiple iterations of characters and how it lacks excitement and engagement. For a fighting game, an okay story can be enough to connect between the different playable matches because the point is the hands-on fighting. This feels more like I’m watching someone else play the lousy story mode of the video game. It doesn’t feel like a movie to the point that I’m re-evaluating the 2021 movie on a higher level.
That at least felt like an adaptation that intended to exist as a film story, streamlining certain elements and making others accessible. This movie feels like it’s just made for diehard Kombat fans, not because it’s heavy in lore complexity and intrigue but because the fans will be the most easily forgiving. With Cage being the fish out of water, you would think his arc would take center stage. He’s the washed-up actor living off his fading reputation. He’s seen by the Outworld as a tremendous and worthy fighter but he’s just an actor. This misconception from his movies could have provided a more intriguing, grounded, and funny story along the lines of Galaxy Quest, where an actor has to keep up the ruse. This plays into the best scene of the movie, where Cage has to challenge the dentally-challenged blade-armed Baraka (CJ Bloomfield) among his community of angler fish-mouthed working class monster-people. Cage has to lean into his persona to become intimidating and then to escape the threat of his opponent. It’s the best fight in the movie because it has more setup and makes actual use of its geography. There’s also a fun dynamic of Cage having to live up to the reputation his running mouth has presented. This could have been the whole movie. Cage’s character arc is a dull zero-to-hero transformation, where I guess he has to believe in himself enough and then he’ll become a legendary fighter. Why this makes sense I do not know. It would make better sense if he was tapping into the muscle memory of his old fighting routines, like we watched him mirror those moves we saw in that introductory film clip. That would produce a setup and payoff. Instead, Cage becomes a deus ex machina fighter through his unshaken belief he can kick real good. His protagonist status is split evenly with Kitana (Adeline Rudolph), who is a familiar and boring archetype of the overthrown princess training to avenge her fallen father and restore her kingdom. For a supposed double agent, it never feels like Kitana is in any danger, especially as she travels back and forth between secret bases in broad daylight without bothering to cover her tracks beyond obscuring her special magic necklace. Because her character arc is so stock, we could have pared down her screen-time considerably and gotten the same effect, giving those precious minutes over to Cage for a fuller arc.
Not that you were coming to Mortal Kombat II for a story, but it’s plenty bad. We have a second entry point character to learn the ways of inter-dimensional combat between gods and monsters, after the 2021 movie gave us… an entry point character. Seems rather redundant to go through this again, right? Do you even remember that character’s name? Do you remember what his special power was once he became fully self-actualized? I didn’t either, so when he appeared briefly in this sequel, it wasn’t until it was long over that I thought to myself, “Oh wait, that was that guy?” Even the protagonist of the first movie is a discarded afterthought. The story elements from the first movie are tacked on like calling upon support at the last moment, akin to hailing Godzilla to come out and fight the big monster terrorizing Japan for the first two acts of the movie. “Hey, remember the spirit of the Scorpion warrior? Well now he’s back to once again kill the spirit of Sub-Zero who is now Smoke with different powers, I think.” The entire universe-defining inter-galactic tournament feels so underrepresented and insignificant. There’s a culminating fight that requires not one energy beam blast, not two energy beam blasts, but three different energy beam blasts and a very special kick, and every moment feels as arbitrary and airless as the last. Even if you’re not expecting much from a movie that spells “combat” with a K, it should still follow the expectations of a movie, namely that the characters are meaningful and there’s an internal connectivity. Once you start introducing the mechanic that we can bring fighters back from the dead, or just stroll into the Netherworld to hang out with the dead and ask them favors, the stakes lessen dramatically. If death in the fight-to-the-death tournament is just a transitory phase, then why even stress about the tournament?
I know this sequel has a bigger budget than its 2021 predecessor but it looks so much worse visually. The increased number of special effects look dodgier and all of the sets look like big empty green screen stages. Too much of this world looks dim and fake. The fighting stages (acid pit, spike pit) are faithfully recreated from the video games but at a cost. There’s so little that feels tactile or even interactive with the actors onscreen. The environments feel empty and vast and often visually unfinished. There’s one stage surrounded by what looks like a screen saver of old with glowing stars moving like in Star Wars hyperspace. It’s not just that it looks phony, it’s that it doesn’t even appear to look otherwise. There are some gruesome deaths but even they are limited by the range of attacks from the primary villains. Having a big guy wield a big hammer limits what can be done. Often people are just being impaled, and I hate to sound like a jaded Spanish Inquisition flunkey, but you see one bloody impaling, you’ve seen most. Even by the standards of its memorable gore and intensity of its brawls, Mortal Kombat II falls flat. It’s too goofy to be as serious as it is, and it’s too serious to really generate a passing sense of fun.
By most accounts, Mortal Kombat II is going to be a movie that most viewers have a sliding scale of expectations for because it’s based on a fighting video game, because it’s a sequel, and because it’s populated with silly characters in colorful regalia. Is it my fault that I was expecting better? I don’t think so. The results of the 2021 movie show what could be possible, especially with its thoughtful and terrifying opening flashback to 1600s Japan establishing the deadly prowess of Sub-Zero. That’s what a Kombat movie could be like, elevated and cinematic and devastating. It doesn’t have to be junk. Mortal Kombat II doesn’t aspire to be anything other than tasty, disposable junk, and it’s not even good at that.
Nate’s Grade: C-









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