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Resident Evil (2026)
I’ve never played any of the popular Resident Evil video games but I have watched every movie, at least the ones starring Milla Jovovich, as I consider them the right kind of entertaining trash. In no way will I argue that any of the six movies from 2002 to 2017 are defensibly good by traditional standards (I’m purposely ignoring the 2021 failed reboot Welcome to Racoon City). I will, however, gladly sit and watch any of them if they are on TV because they are, at their best, gloriously ridiculous and silly spectacles. My interest dramatically increased in a new Resident Evil movie when writer/director Zack Cregger’s name was attached. The man behind twisty genre-benders Barbarian and Weapons helming a video game franchise best known for schlocky genre filmmakers like Paul W.S. Anderson? Weapons won an Oscar for a performance, a rarity for a horror movie, and now that same filmmaker wants to revive Resident Evil? My interest increased even further when Cregger confirmed it would be an original story and not really beholden to the established characters and plots of the many games (many fans did not agree with me). It felt like a fresh start with an exciting filmmaker on the rise, and having seen Resident Evil, I can declare it a gory blast, a brilliantly-calculated thrill ride to make you laugh and scream in good fun.
The entire 90-minute movie follows one character’s hellish night into the madness of the early signs of a deadly outbreak. We follow Bryan (Austin Abrams) as a medical courier delivering organs to hospitals. He’s ready to head home when he gets a special urgent delivery needed in Racoon City up in the snowy mountains. It will pay double and so he snatches the opportunity. It might be the allure of more money or it might be another chance to think about something other than the frightening reality that his girlfriend (Sara Paxton, off-screen) is pregnant. Along the dark and snowy drive up the mountains, a woman walks into his path and Bryan strikes her with his car. The rest of his night is about to get so much worse.
Considering its basis as a survival horror game, at least until it became a bombastic action-movie opera that better resembles the Jovovich screen spectacles, I think a streamlined approach by Cregger is smart. It narrows down the universe to this one guy’s very bad night, and it presents an immediately immersive experience, akin to playing a game and thinking through what is your best option out of a bunch of very bad options. From the very beginning, we are in Bryan’s frantic perspective. What he knows and experiences are what we know and experience. The clarity of focus provides a satisfying line of escalation as he gets into more and more danger. Cregger allows the audience to think through Bryan’s predicaments along with him, and there isn’t much he does that seems out of question, considering the extreme circumstances. I appreciated how once things really start going sideways that Bryan doesn’t miraculously transform into like an action movie hero. He’s just a normal guy relentlessly in over his head like any of us would be confronting monstrous horrors. I loved how bad he is with guns. Just because Bryan has some experience playing video games doesn’t mean he knows how to operate real firearms, and that doesn’t mean that the weapons of the real world perform like they do in games. There’s an ongoing joke about how he keeps trying to shoot off padlocks and failing that made me smirk every time. These little touches of realism in an elevated space made Resident Evil feel more engaging. It made it feel like even the little things mattered. This guy felt vulnerable, and sometimes his impulsive solutions only serve to get him into more trouble. The screenwriting plotting of A-to-B-to-C has a satisfying logic that manages to ground the mayhem on its own terms. He often has to think through an obstacle.
Cregger’s command of a scene is so enjoyable and assured, and he knows when he wants to make you squirm and when he wants to make you laugh. He can draw out a scene with excellent sound design for chills, like when a figure is quickly advancing on Bryan and clamoring up stairs while he desperately tries to reload a shotgun. The pacing of the moment is terrific. The resignation of desperation can also lead to many dread-fueled moments, like venturing into dark tunnels to sewers to blood-soaked halls. You don’t want to go down there, but you also kind of want to see. There’s also a heightened level that naturally draws mordant laughs, like when he’s being chased around a flipped-over police vehicle and sloppily shooting behind him. The movie wants you to laugh at the absurdity of trying to make sense of this nightmare scenario. It’s the release to get ready for more. Much of the humor is drawn from subverting our expectations of genre movies, like trying to ram open a locked gate, and particularly Bryan’s response to the madness. His panicked, befuddled reactions and clumsy physicality, accompanied with often high-pitched scream, serve as a reminder that he is a normal guy in unusual circumstances (I’d like to try and see you do any better). One of the biggest laughs for me was just a joke about stairs.
This is also a great looking movie. Cregger has the enviable talent of cinematographer Dariusz Wolski, the man who photographed The Crow, the Pirates of the Caribbean trilogy, and nine (!) Ridley Scott movies since 2012. The man knows how to frame striking contrasts, so the whites of the snow-covered landscapes in the first half visually pop with the dark blacks of the silhouettes and the blood trails. The movements of the camera and compositions add such a charged sense of energy that reminded me of the best of Sam Raimi without feeling like a derivation in Cregger’s overall sense of style. The movie also doesn’t bend over backwards to bring to life the visual dynamic of the game, though there are more than a few passing gun barrel POV shots to sate the faithful.
This is also a very messy movie in the best/worst way. For gore-hounds, there is some impressively gnarly gore, which isn’t surprising considering the viral outbreak is turning residents into split-faced, multi-tentacled monsters. The body horror is gruesomely inventive. There’s one monster that reminded me of a different video game, 2004’s Katamari Damacy, a Japanese game where you start with a small sticky ball and roll it around, collecting more and more items and people, growing in size to the point that you attach the whole world. Imagine that but a snowman of men, and you can only see limbs moving at angles that limbs shouldn’t do. It’s quite unnerving to glimpse. I also found myself audibly wincing during a sequence where zombies are throwing themselves off the roofs of buildings while Bryan runs down an alley, bodies exploding all around him in eruptions of viscera. There’s another sequence of zombie rats that makes me shake my head in disbelief even now remembering it. Credit to Cregger, the man is unafraid to go places other horror movies fear to tread. Whether it’s animals or children, nobody is safe in this disturbing universe. There was one moment in a mutated maternity ward where I cautiously decided to shut my eyes to avoid poisoning my brain with fresh nightmare fuel to review when I came home and embraced my almost two-year-old son. There are some things I just don’t need to see presently.
At a brisk 90 minutes, this is one of those rare movies I think would have benefited from another ten to fifteen minutes, especially with its abrupt ending. The final act loses some of the momentum accumulated beforehand, which isn’t a deal-breaker considering the film was moving like a runaway freight train up until that point. It also feels like a slightly different movie, both in approach and tone, going bigger and not exactly better. There’s also a question over what is gained from giving Bryan a characterization starting point. Over the course of the movie, he certainly re-examines his perspective on being a prospective father (and that’s before the mutated maternity ward). I thought this was going to climatically lead to a significant deliberation over making a selfish versus selfless decision, but Cregger doesn’t go there. The ending is kind of a cinematic middle finger to anyone expecting that character arc to come to something more meaningful, which is fine, but then why include the thread at all unless it’s just intended to be another deliberate rug-pull of your expectations? While the last ten minutes doesn’t quite live up to the amazing alacrity of the prior 80 minutes, it doesn’t ruin the good fun Cregger has earned in excess.
For many years, I thought it was impossible to make a good video game movie. This was because of the interactive nature of games versus the more passive medium of movies, but it was also a statement borne of the adaptations of the time, many of which had Uwe Boll’s name attached. I’m here to say times have changed but also so have the games. Over the last two decades, video games have reached new creative heights and that includes dramatic storytelling depth as well. Playing a game like Red Dead Redemption II is like burning through seven seasons of an epic and invigorating TV series. That’s not the intent of a movie like Cregger’s Resident Evil, a more streamlined and specifically designed contraption that is like riding a perfectly engineered ride. By the end credits, you might just have to catch your breath. While I have some minor quibbles about the ending and some dangling plot threads, Resident Evil is such a nasty, squishy, gruesomely entertaining movie, that I’m thankful for the privilege of watching Cregger operate at B-movie studio level (will Cury Barker be able to find similar results with his looming Texas Chainsaw Massacre reboot?). If we can give artists with a vision the berth to see it through, we might be able to turn around every moribund video game franchise. Look out for Ari Aster’s Doom next, and it will still be three hours and a metaphor for penises.
Nate’s Grade: B+
28 Years Later (2025)/ The Bone Temple (2026)
While not officially 28 years after its release in 2003, you’ll have to settle for only 23, comes a sequel to the zombie outbreak that kicked off a resurgence in zombie media in the 2000s. 28 Years Later is a far more experimental and meditative and genuinely surprising and surprisingly poignant sequel than I think many fans were expecting. They thought it was going to be more like a father/son (Aaron Taylor-Johnson, Alfie Williams) coming-of-age zombie hunt and weekend of survival. It is that, but it’s also a meditation on life, death, family, nature, and how we respond to grief. Director Danny Boyle returns, for his first film since 2019’s Yesterday, and screenwriter Alex Garland (Ex Machina, Civil War) returns, and together they provide a sequel that attempts to answer what society might be like growing up in this new dystopian world. The movie can get weird, with old movies and archival footage thematically mixed into scenes, Boyle’s camera in constant nervous anticipation, an active member of the hunt, and the use of an iPhone rig to provide Matrix-esque bullet time effects for zombie head shot splatter. Garland has also come up with some interesting zombie evolution over those ensuing three decades of development (granted I thought since the “zombies” were infected living people that you just had to wait them all out to die from dehydration). It seems like a father/son adventure thriller, and it’s quite good at being that, but then it transforms into something unexpected, giving mom (Jodie Comer) the spotlight as she confronts the reality of her physical and mental maladies. From there, the movie becomes this beguiling and thoughtful examination on grace and grief, on processing loss and finding a sense of stability in an unstable world. Ralph Fiennes appears late as a former doctor who seems a little crazy, the grave-keeper to an impressive monument built from thousands of human bones. It’s such a welcomed surprise for a movie replete with them, a movie that refuses easy categorization and wants to do something meaningful than just being a zombie action/thriller.
Even more unexpected was an immediate sequel and continuation a mere six months removed from 28 Years Later‘s wide release. The Bone Temple is divided into two stories, both holdovers from the prior film. Spike (Alfie Williams), the son going on his own journey of self, has been conscripted into a weird and violent gang, The Jimmies, lead by Sir Lord Jimmy (Jack O’Connell), the twisted grown-up version of the child seen in the harrowing prologue to 28 Years Later. He’s a sadistic leader who also tells his followers he’s the son of Satan. Then there’s Dr. Kelson (Ralph Fiennes) who we initially thought of as menacing but becomes the most humane caretaker in this post-apocalyptic landscape. The two male figures serve as competing responses to unmitigated tragedy, one retreating to religion as a tool for meaning but it’s really exploitation and manipulation through violence and fear, and the other devoting himself to science and making the world just a little more liveable through empathy and trial and error. Dr. Kelson develops an unexpected friendship with one of the big Alpha zombies, “Samson” (Chi Lewis-Parry), after he discovers this behemoth, who was ripping spines out in rage fits in the previous movie, is seeking out relief through the doc’s morphine darts. Dr. Kelson ponders whether or not there is a chemical compound that could bring back the humanity to the infected. The difficulties with communication do not deter the good doctor, and these paths cross in a climax where the Jimmies come to think of Dr. Kelson as the Dark Lord himself. The movie is consistently interesting, further building out this new damaged world began in 28 Years Later. Nia DaCosta (Candyman, The Marvels) takes over as director and offers a more patient camera, forcing us to dwell in the moments, both horrific and moving. There are torture sequences, long demented monologuing, and questions over the tenacity of human connection despite incredible obstacles, and yet the movie is both more a straightforward horror-thriller than its predecessor and a more focused human drama about loss and holding onto one’s sense of dignity and empathy. It lacks the visual fireworks of Boyle’s style, and I found Sir Lord Jimmy to be more tiresome than interesting, but The Bone Temple is an effectively engrossing lateral sequel that slowly builds Garland’s world a little wider. Now I’ll actually have a third 28 Years movie to look forward to that hopefully won’t take 28 (or 23) years..
Nate’s Grades:
28 Years Later: B+
The Bone Temple: B
Three Quarters Dead (2023)

I don’t normally review short films but I was asked to by an Ohio filmmaker, and so I agreed to do my best in providing a review of a movie that runs a total of only seven minutes. Three Quarters Dead is the latest from writer/director Angelo Thomas, a rising Ohio filmmaker who already has two movies under his belt, The Incredible Jake Parker and the documentary, DeRosa: Life, Love & Art in Transition. Short films must still function under the same guiding rules as feature-length films: there needs to be a beginning, middle, and end; characters should be engaging; conflict should be clear and developed; and the audience needs a reason to care. Granted, you expect more from an 80-minute movie than an eight-minute movie but you’re still expecting the basics of story, character, and entertainment to land. Three Quarters Dead is a cute little movie that nibbles at the edges of some profound concepts but settles a little too quickly.
We begin at the end, well the end of Zach’s (Eric Six) life. He’s moved on from the mortal plane and wakes up inside a peculiar movie theater. There are only three other patrons sitting in attendance and two of them are skeletons. David (David Reid Hatfield) is the only other living patron, though perhaps that term doesn’t even qualify. He has a sickly, zombie-like pallor and prefers to munch on popcorn sprinkled with maggots. David serves as a guide for wayward spirits, helping them transfer to the Great Beyond outside the theater. Until then, they can sit and watch movies for possibly an eternity of downtime.
The premise of a movie theater as purgatory is a fun concept and has several areas to connect with the theological and philosophical aspects inherent in any life-after-death story. I liked the projectionist being the equivalent of God looking down from above, offering light and diversion while the mortals sit and wait for answers that might never come. I liked the idea that David has been here so long that he forgot who he is. He is literally deteriorating physically and mentally. The presence of skeletons implies that you can possibly rot away and never even make it to the other side (unless these are just for ambience). Whenever you present a fantasy setting, the audience is going to be keen to adjust to the rules and expectations of this abnormal setting. The premise begs plenty more questions. I was surprised at no point does the short imply what the souls are even watching. This would provide more material either for comedy, like complaining about being stuck watching only so many movies so many times, for character exploration, maybe the movies are chosen that have a specific meaning to each soul, or some melodramatic rumination, like the characters are watching home movies of their own life and its ups and downs, regrets but also the joys that fill the bounds of a life lived. Considering that Zach is revealed to have taken his own life (he even has the note still with him, though its words are not shared either), it would have been helpful to either shed more details about this unique space and its connections for our newcomer or the newcomer’s life that he’s bidding goodbye to. I was left with an unrequited desire for more than the story was willing to offer for its seven minutes.
The central metaphor of a movie theater as a supernatural setting is a good starting point. The script was a little too locked-in on the discovery period and needed more development. Zach is such a blank from a character standpoint, which is acceptable since he’s the audience’s entry point. He seems to emit no real strong emotions or defiance about his strange situation. This may be a result of just being overwhelmed by the sheer existence of another spiritual plane, or this could also be him trying to remember who he was when he was alive. The dynamic of New Guy/Veteran is a comedy staple, learning the ropes from the charming and wily veteran. It seems like a storytelling disadvantage to limit the knowledge base of both parties. We’ve just spent a few minutes with David when he learns that Zach will actually be his replacement. I wish this had been revealed upfront rather than reserved for an ending meant to provide some uplift and reward. We still could have had the same end results but now there would have been an immediate urgency, David only having so many minutes (maybe even make it real-time) to teach his replacement the ropes before he gets recalled to that Great Beyond. If Zach is taking on this new responsibility, you would think he’d need to understand how exactly he’s supposed to help souls transition.
The movie is technically polished and has a nice score from Brooks Leibee (DeRosa). The shot selections are somewhat minimal, likely a result of budgetary time limits, but it also makes the movie visually staid. Many of the edits are simply from two shots from the same angle. It’s efficient but can also be bland over time. Also, I’m surprised there wasn’t a godlike point of view shot from the projectionist booth, at least a high angle looking down from above, but that might have given away the fact that nothing was actually on the screen during filming. The makeup effects for David are simple but effective and do well to assist the actor’s mordant performance.
I enjoyed both actors, though Hatfield (Dogwood Pass, Quarantwinned) has the more fun role as the decrepit veteran teaching us all about this unique space. He gives glimpses of even more honed comedic skills that I wish the short could have utilized. Six (Christmas Collision) is given the less fun role of being responsive but the character is so subdued that he can feel like a proverbial and literal seat-filler. I liked the two actors together and wished their interaction had a bit more energy to it.
Three Quarters Dead is an amusing and light-hearted short even as it skirts over some more meaningful and darker material. It’s a promising idea with more intriguing directions that are unexplored. Partly because of the limits of short-form storytelling but also partly because the concept just wasn’t creatively pushed further. It’s a quick seven minutes that elicits some smiles and maybe even a chuckle (I enjoyed the quarters classification of its title). You won’t regret watching it, and trust me, I’ve watched dozens of short films that I do very much regret ever having seen. Even with a few precious minutes, bad filmmaking and a paucity of coherent ideas can become most evident. Three Quarters Dead is a fun little horror comedy that coasts on charm, good vibes, and the tantalizing possibility of more, but like the characters trapped inside that theater, you’ll be left waiting.
Nate’s Grade: B-
Army of Thieves (2021)
So were you ready for the feature-length back-story for the safe-cracker character in Zack Snyder’s Army of the Dead so that you could feel more emotional involvement and understanding why he was so obsessed with cracking that special super vault in Vegas? Oh, you didn’t, well Netflix decided to spin off the goofy, energetic German character, once again played by Matthias Schweighöfer, who also directs the movie too, and now here it is. The character is too goofy to justify anything terribly dramatic, so the prequel becomes about how he was roped into a heist gang after becoming a star in the… underground safe-cracking betting ring. I would say that seems far-fetched but Netflix’s Squid Games pretty much explained its existence with, “Eh, the rich are bored and will bet on anything.” The most fun part for me was when the movie would take a few self-aware winks, as if it knew it was a movie, and characters would express how, if this were a Hollywood heist movie, this would happen, or that would happen, and then it inevitable does. It’s a small thing but it was something that slightly gave the movie its own identity because everything else is so rote and without charm or intrigue. The requisite gang has their requisite tensions and requisite betrayals and requisite unrequited romances. I just didn’t care much and the set pieces never elevated the suspense or interest level. The heist movie formula is ready-made for enjoyable setups and payoffs, as long as you see it through and hopefully give us fun characters and unexpected complications to overcome and improvise. Army of Thieves feels like a slapped-together action thriller that would have served as the years-later direct-to-DVD franchise ripoff except we got it the same year as its zombie franchise launch. And that’s the thing, this movie is literally taking place during a time there is a zombie outbreak and we’re just shrugging and going along with a standard heist that could have existed in any non-zombie outbreak universe? When even your supporting police characters say, “Hey, shouldn’t we pay more attention to that, you know, zombie apocalypse thing?” then maybe you heed their advice.
Nate’s Grade: C
Army of the Dead (2021)
Despite an expensive redo into the editing bay for the supersized Justice League 2.0, this is director Zack Snyder’s first movie in four years and the aftermath of his family tragedy, and it’s the first with that sweet sweet Netflix money. Army of the Dead has an easy concept that seems silly as well as questionable why we haven’t seen this kind of movie before. The world loves zombies movies. The world loves heist movies. Why have we waited until 2021, in the year of our Lord, for a zombie heist flick? Our long drought is finally over and Netflix has answered our collective prayers. When I watch a movie described as “zombie Vegas heist” then I know what I’m hoping for, chiefly a fun, goofy, and well-developed action thriller, and that’s what Army of the Dead provides.
Las Vegas is ground zero for a zombie outbreak. The U.S. government has cordoned off the Vegas strip and contained the zombie virus. The president plans to drop a nuclear bomb and eradicate the zombie plague once and for all. That means there’s still time for one last score. A wealthy businessman wants to hire Scott Ward (Dave Bautista) to put together a crack team to break into a casino vault and steal $200 million before everything gets nuked. Scott gathers a crew of Zombie War vets, specialists, a guide to sneak them into the quarantine zone, and his estranged adult daughter who watched dad out mom down after she became a zombie. Together they’ll venture into certain danger to hit a jackpot.
It’s easily Snyder’s most laid back and straightforwardly enjoyable movie since his debut feature, 2004’s Dawn of the Dead remake. It’s a movie that knows what we’re here for and provides a colorful band of characters with big personalities and over-the-top bloody violence. I can’t say that I genuinely cared about whether anyone lived or died in the movie, as many are so disposable that I forgot they were in the group, but I missed their presence when the time came to say goodbye. I enjoyed that two characters as outwardly different as Vanderohe (Omari Hardwick) and Dieter (Matthias Schweighöfer) could become best bros, and their chummy dynamic became one of my favorite aspects of the movie. The actual heist component of the movie amounts to less than the perilous journey to get to the giant vault, and the exaggerated booby traps reminded me of Indiana Jones temples. It was just the right splash of ridiculous to make me laugh. This is a movie designed to simply push the right buttons for a schlocky good time. Its opening montage sets the tone with famous Vegas staples falling victim to zombie mayhem. Early on, it’s Snyder assuring you that he’s not taking anything too seriously and that neither should you. There are moments where Snyder just throws out nonsense just to mess with the viewer, like a scene where Vanderohe theorizes that the skeletal corpses might actually be them and they are trapped in a loop, complete with matching edits to link up their clothing and jewelry to make you wonder. I turned to my girlfriend in disbelief; could this actually be happening? It doesn’t at all, but just the fact that Snyder devoted time for this throwaway sci-fi head fake amused me. I almost wished Snyder had given us more of these throwaway joke exit ramps. At one point, a character gets locked in a vault, and I hoped for a brief moment Snyder would frame the film like it’s suddenly evolved into the zombie’s own Ocean 11, where now the zombies need to put together a crack zombie team to break into the vault for some delicious brains. I appreciate that Army of the Dead prioritizes entertainment on all of its fronts.
Snyder and company have also put more deliberation into their world building. Most zombie movies just present a wasteland of the undead, a sea of hands and teeth that serve as a swarming obstacle but without any more thought. In Army of the Dead, the movie presents the beginning of a zombie civilization with a hierarchy. There are zombie alphas and zombie drones and the potential for zombie babies, maybe, but there is the beginning of something we fully do not understand. It reminded me a lot of the 2007 I Am Legend. I liked that the zombies weren’t as dumb as we often see them, and I also liked that the movie presented the possibility of the zombies being open to collaboration. In order to travel through the territory, the zombies demand a payment from the traveling parties, and this understanding and begrudging truce makes these creatures far more interesting than an army of drooling brutes. I liked that even the leader has learned he should be protecting his head from projectiles. There are some solidly constructed suspense sequences here, like where the team has to slowly creep through rooms filled with “hibernating” zombies, taking great pains not to touch them as they pass. It’s immediately accessible and different, as well as working with further world building. I also appreciated that one character who was left for dead went down fighting like a champion. It almost becomes a joke just how far this character keeps fighting, like they’re pushing against being just another disposable stock character in a genre movie. It’s impressive. The action set pieces are fun and well developed and make use of the different expertise from our assorted heist team.
As a zombie movie, the violence is impressively gory and fun in its visceral splatter effects. With one big exception, there is a clear emphasis on practical effects and physical makeup prosthetics. The zombies at their different states of decay look great, as do their alpha higher-ups, enough to distinguish an easily recognizable class system that also portends further analysis. The deaths can also be gruesomely entertaining. Watching the sticky expertise of the gore wizards makes it even more perversely pleasurable and it’s often played for dark laughs. Two characters having to clear through the smashed remains of a smooshed zombie is gross and grossly funny. While I acknowledge that the recreation of a desolate and desiccated Las Vegas strip is an obvious computer effect, the major CGI addition to the movie is the zombie tiger (that used to belong to Siegfried and Roy) and it doesn’t look terribly great. Part of this is how unnatural it’s destined to fatefully appear, but the zombie horses looked great, though that was a practical costume placed upon a real horse. At least Snyder and company recognize that if you introduce a zombie tiger, you better guarantee it eats somebody and somebody we really don’t like so we can fully enjoy the experience.
There are a few issues that detract from the overall enjoyment of Snyder’s escapist entertainment. When the movie goes sentimental between daddy and daughter, it doesn’t really gibe with the rest of the film. I’m not upset that the movie ever attempted an emotional core to ground our investment in these characters, but there’s a reason you don’t see a tearful heart-to-heart in heist movies, let alone in movies with undead Elvises. I found the daughter character to be a nuisance. She falls under that character mold of the person who insists on tagging along to fulfill some personal goal and who inevitably gets people killed for no reason. The daughter’s goal is to rescue this one stubborn lady who ventured into the zombie quarantine, but this comes to nothing and, infuriatingly, gets many of our group killed trying to save her. Had she never tagged along, many of these people could have better survived, especially since her “expertise” did not save the day at any juncture. Therefore, her very presence was a net negative to the group, which helped drag down my opinion of the whole father-daughter drama.
I also found the overall style of the photography to be distracting. Working for the first time as his own director of photography in a movie, pitting himself in the middle of the action and manning his own camera, Snyder is more directly involved in making sure you see what he wants. However, he utilizes a very shallow depth of field, which obliterates much of the background as a blur. This can work in moments of suspense where seeing beyond waves of zombies can make them feel immense and overwhelming, but when it’s everything including people standing shoulder-to-shoulder exchanging exposition in a warehouse? Not as helpful. This singular focus, or limited focus, can get annoying and feel like an artifice that Snyder simply cannot let go of. It feels like the cameras got stuck on this mode and the filmmakers just said, “Oh well.” While Snyder has deigned that color shall exist in this movie (unlike in Justice League), the color palate is still drained and resembling an overused Instagram filter that cannot be undone.
As a side note, originally this movie featured comedian Chris D’Elia as the helicopter pilot of the crew and then Netflix spent millions to digitally erase and replace him with comedian Tig Notaro after it was revealed D’Elia was the latest in a long line of sexual abusers in Hollywood. Notaro filmed all her scenes sans one in front of a green screen and if you never were told otherwise you wouldn’t have known. Bravo to Snyder and company for going the All the Money in the World route and replacing a creep with a beloved actor that should have been hired in the first place. Notaro, it must be said, is also sarcastically great in the film. Her scene where she openly discusses arranging for their corporate babysitter to get axed is a highlight.
Netflix has big plans for Army of the Dead. A prequel starring the Dieter character, and directed by the actor playing him, has already been filmed, and an animated series is also in the works. The studio sees this franchise as a creative well they want to tap dry, and I’m sure the movie will prove popular on the streaming giant and only lead to further network expansion. I think Snyder feels somewhat liberated by making his first movie without superheroes in a decade. He’s always been a first-class visual stylist but his command of narrative and character can be sketchy, hence 2011’s woefully miscalculated “feminist” passion project, Sucker Punch. I think Snyder is best when he keeps things lighter, sillier, schlockier, and absent larger themes and messages meant to make people think deeper about the human condition. Being a filmmaker who understands they work best in the land of shallow blockbusters isn’t some acceptance of limitation or failure. It’s an acknowledgement of where one’s skill set best matches up. I don’t begrudge Snyder as a filmmaker, though I question whether his interpretation of superheroes can escape the shadow of his love for Objectivist philosophy. I think it’s no coincidence that his two best movies, and least problematic, are both his zombie action movies. So bring me more of the Army of the Dead universe. Bring me more Zack Snyder at the helm. It keeps him busy, it keeps me entertained, and it keeps him away from making more four-hour long superhero movies.
Nate’s Grade: B
#Alive (2020)
It’s a Korean zombie movie but the lean survival storytelling of #Alive could be universal. We follow one man during the outbreak of a zombie plague. He’s stuck in his apartment several floors above the ground and watches from on high, safe but trapped and on his own for food and other life-saving necessities. The movie is very easy to follow and is practically wordless for long stretches, relying upon clear and concise visual storytelling to be able to follow one man’s plight under the worst of circumstances. There is an easy pleasure about watching a character in a tough spot think their way through step-by-step. It worked with that beautiful middle hour of Cast Away and it works here with #Alive. Eventually, he befriends a woman across the courtyard and they rely upon one another from afar as partners in survival. The last third of the movie is much less interesting as characters make a big decision and it feels like a mundane episode of The Walking Dead, one of those middle of the season episodes. It’s not a bad sequence of events but it’s just not as interesting as the survival story beforehand. It becomes more like any other zombie movie. There isn’t anything terribly unique about #Alive except for its contained thriller perspective, so when the movie jettisons that, it can’t help but feel like it’s losing whatever helped make it compelling for so long. I went in thinking it was going to be more satirical, especially from its poster of our protagonist leaning off his balcony to hold a selfie stick, but any social satire is so slight too be fairly non-existent. If you’re a zombie fan or a fan of contained thrillers with high-concepts, then #Alive is a thrilling, enjoyable, and relatively satisfying 90 minutes. It may be derivative but that doesn’t mean that filmmakers with a specific vision and the creative ingenuity to see it through can’t make old stories worthwhile again.
Nate’s Grade: B
Bong of the Living Dead (2017)
I’m in a movie. That’s a pretty vain opening sentence but I wanted to get it out of the way. I was one of the very fortunate horror fans to attend the Nightmares Film Festival, which in two short years has already vaulted to being one of the top film festivals in the nation. I came to see the premiere of Bong of the Living Dead, a stoner zombie comedy that filmed in my hometown of Columbus, Ohio back in 2013 (oh what a simpler time). I had the good fortune to be a zombie extra, and wouldn’t you know, my shambling, bloody, stupid self made the final cut. I mention this not out of braggadocio but out of a desire for transparency. I am friends with many of the people in front of and behind the camera on this movie. I have personal connections to the production, Backwards Slate, and I’ve worked with several of the actors on other projects and plan to work with them again. I am going to write the most objective review I can for the film, as you would expect of me dear reader, but you should know of my potential personal biases. I was really dreading writing a review if the movie sucked. Happily, Bong of the Living Dead is still an enjoyably fun comedy even if you regrettably don’t happen to know anyone involved.
The zombie apocalypse is coming to Clintonville, Ohio, and our group of stoner friends has been waiting their entire lives for this moment. Childhood friends Hal Rockwood (Dan Alan Kiely), Christ Moser (Eric Boso), Tara Callahan (Laura E. Mock), and Jon Lance (Dan Nye) spend most of their time smoking pot and pontificating on the minutia of zombie pop culture. Christ is trying to hook up with a spacey new girl, Danielle DeWitt (Cat Taylor), and Tara and Jon seem to have something unspoken between them. Dr. Kate Mitchell (Tiffany Arnold) has been hearing strange cases of an infection passed through biting. Sure enough, the dead rise up and feast on the flesh of the living, and our stoners barricade themselves inside their house and gear up for the onslaught to come.
This feels like it was plucked out of the 90s, and I do not mean that as a criticism at all. It feels like the kind of movie Kevin Smith would have made in his geeky prime (a mischievous recitation of randy porn titles seems wholly inspired from Smith). The core idea allows genre satire as well as genre self-indulgence: what if a group of pop-culture savvy potheads became embroiled in the zombie apocalypse? They speak in rapid-fire, hyper-verbal references because that’s how they process the world, as one long catalogue of pop-culture footnotes and influences. These characters are downright giddy with the prospect of finally getting to live within the realm of some of their favorite horror cinema, plus the added bonus of violence without a wider set of consequences. They get to be the stars of their own movie now. Except, to the credit of writers Tim Mayo and Max Groah, they don’t even know that they’re still the bit players. They oversleep a zombie cleanup mission and wake up late into the morning to discover much of their neighbors having already taken care of the task (one of them makes the entrepreneurial step of starting a zombie-aided car wash). Hal can’t hide his disappointment: “The whole point of the zombie apocalypse is that there’s not supposed to be any people around.” The apocalypse isn’t what it’s cracked up to be, and so the characters retreat and sulk, their knowledge of pop-culture raising their expectations to a level that could not be fulfilled.
It’s this clever undercutting of genre expectations where Bong of the Living Dead breaks from the mold of other zombie comedies. These characters are obsessively aware of zombie lore, and it’s a safe bet that a majority of the audience will have a loving knowledge base as well. They quickly accept their world-ending situation and it barely fazes them, perhaps still too inured by the inoculating effect of comparing it to the movies. It keeps the reality of the horror at a safe distance. Even while boarding up windows they can’t help but argue the merits of fast zombies versus slow zombies. A character makes a meta reference to breaking out a weapon that has never before been mentioned, and it was a big gut-busting laugh. Another clever undercutting is when the film transforms into more of a drama in the last act. I don’t know if enough has been established to make the leap from the Act One cartoon versions of the characters to the Act Three dramatic versions, but it was an interesting and unexpected development.
There’s one scene in particular that really exemplifies this dramatic pivot best while still undercutting the genre expectations (some spoilers). After all the close calls and zombie bashing, a character collapses and convulses not from having been bitten but simply from an ordinary and common medical emergency. The other characters are helpless and we watch the fear permeate the scene as everyone comes to the awful realization that this person is going to die from and there’s nothing that can be done. The panic in people’s eyes is genuine. This moment is without setup but I think it works better that way, placing the audience in the same confused and helpless position as the other characters. Groah, as director, gives the scene its necessary breathing room. In this world people can still die in ordinary, everyday ways, and death is not something that’s cool and distant. It’s terrifyingly real.
The loose, genial vibe of the overall production seeps into the script as well, especially during the lackadaisical second act that involves a lot of our characters just sitting around. Bong is a movie that finds time for little comic arias that other movies would blithely skip over. The loose feel allows the movie to find extra weirdness. There’s an ongoing run of silly media satire that reminded me of Paul Verhoeven’s social commentary. There’s a glib news anchor (Ralph Scott) trying to make the most of the dour news cycles, an opportunistic politician (Vidas Bardzukas) already promising to protect his constituency, a spookily spastic exercise host, a Spanish shopping channel host making love to the camera with his eyes, and a series of cheesy barbarian movies called Swords and Bitches with an evil whip-wielding arachnid queen (Brianne Jeanette). Bong of the Living Dead is chock full of little comical asides that you wouldn’t expect to be so good.
Though it’s also during the second act that I wish more had been going on. I wanted more examination on the difference between their perception of a zombie apocalypse and the reality they’re stuck with. I wanted a bit more setup for the payoffs, like maybe revealing that smoking pot slows down the zombie virus, etc. I wanted more of the VHS-quality flashbacks with the perfectly cast younger versions of the main gang. There aren’t as many central plot elements to make the bridge from start to finish. For much of the middle period, our characters kind of just sit around. They hang out, debate cereal superiority, and even go to the last remaining video store on Earth. It feels a bit like the movie is stuck in neutral, which might have also been the point to communicate the characters’ general malaise. I understand the absurdity of asking for more plot in a stoner comedy but this isn’t any ordinary stoner comedy, as its dovetail into heavy drama indicates. The first act is a lot of fun, the third act is effectively dramatic, but I wanted a bit more connective tissue. The characters could have been better developed (what exactly do they do when not smoking?) but I still cared when things got serious.
The performances across the board are good to great, with every actor, no matter how small the part, finding their specific comedic lane to work within. The biggest breakout performer is definitely Kiely (Axe Giant, Horrors of War) who is, to put it in a topical and never-to-be-dated analogy, the Tiffany Haddish of this particular Girls Trip. He goes above and beyond the call of duty to keep you entertained. Hal is the character that gets the most excited about the zombie apocalypse. The other characters are interesting but fairly subdued for the most part, as one would expect prolific stoners to behave. When Hal first sees a confirmed zombie, his wide-eyed expression is like a child on Christmas morning, and it’s the biggest applause moment for the film. Kiely is a live wire of energy that jolts every scene he’s in. His eyes speak a devilish madness. He reminded me of Jason Lee’s raucous debut in Mallrats, a full force that sweeps you away. After watching Bong of the Living Dead, you’ll wish every movie had a Dan Kiely in it.
The rest of the ensemble find their moments, giving all the other moments to Kiely and his glorious beard. Arnold (Born Again, Seven Hells) is playing the most straight-laced of all the characters, a doctor trying to make sense of the irrational. Arnold has an instant screen presence and poise that causes you to sit up and pay attention. Her softer moments shared with Hal also help provide a nice antidote for the no-nonsense doctor. As much as Kiely is the draw of our attention, it’s Arnold that is often the one who grounds the picture. Boso (Underground 35) relentlessly pushes his character outside the box of socially awkward outcast. There’s a heaviness he feels from the consequences of getting close to others, and he doesn’t know fully how to deal with his frustrations with himself and the apocalypse, so he embraces his darker, nihilistic impulses. Boso is such a memorable film presence that it feels like he stepped off the set of a Richard Linklater film. Cat Taylor has a charming sense of daffy innocence to her. You can’t tell whether she’s dazed, cheerful, or not altogether there, and it fits very well for her character joining the group. She reminded me of Hannah Murray from the BBC’s Skins series. Nye (Harvest Lake, Dark Iris) is movie star handsome and has some sharp moments of comic aloofness. The romantic undercurrent he shares with Mock (The Tribunal) allows both of them something at stake that the audience can invest in. Nye and Mock have good heated exchanges that wake up the audience and allow each actor to effectively broaden their character range.
And then there are the little performances that make the most of their abbreviated screen time, like Ralph Scott’s (Stitches) wonderful clench-jawed bravado, Bardukas’ (The New Mr. Phillips) hilarious loose-elbow springiness in front of a green screen, Bill Koruna’s (The Shoes) crotchety neighbor, Ben Brown (After) as a powerfully self-loathing jock jerk who is wonderful fun to hate, Sarah Starr as a ditzy and easily bored sex object prone to gratuitous nudity, and the entire team inside the Conan-esque barbarian videos are a hoot for how committed they are to being silly. Just thinking about the Spanish home shopping host and his faces makes me smile and giggle to myself.
Bong of the Living Dead is a shaggy, scrappy, loose and lively zombie comedy with a charm all its own. It’s reliably fun and finds hidden gems of comedy from its deep supporting cast of oddballs. The main characters do fine work pushing at the boundaries of their stock archetypes, with Kiely as the wild man standout. There’s a definite love for the material here, over zombies and dumb comedies and the bonds of friendship. It’s evident in the care taken to creating a movie that doesn’t seem like it was churned out of a Hollywood assembly line, or something calculatingly checking the genre boxes (though the nudity does seem to linger a bit long…). Not everything always works but it’s a movie that tries a multitude of options. Bong of the Living Dead zigs instead of zags, undercutting the characters and our own expectations, finding ways to surprise as well as elate, and that includes going all-in on drama toward the end. It’s a silly movie that just might make you feel something by the time the credits roll. I don’t know what the release plans are for this homegrown horror flick, so stay alert for it on the horizon. Toke up, Backwards Slate Productions. You’ve earned it.
Nate’s Grade: B
The Maze Runner: The Scorch Trials (2015)
It’s called The Maze Runner: The Scorch Trials, though the trials appear more as “general struggles,” The Scorch appears as but a brief expanse of desert before the mountains, and then there’s the lack of any and all maze running (there is plenty of running, however). This sequel to the YA-inspired hit lives up to my biggest worry: the only thing interesting about this franchise was the maze, and now that’s gone. The mystery of the maze, and its cool factor, gave this story something memorable. Now it’s just generic YA pap. Beyond its boring protagonist, it would be a scorch trial for me to even assign description to these characters. They don’t even get one note to play; they have no notes. That’s because so much of this tedious and bloated sequel is our group of maze survivors running from one outpost to another, seemingly safe and then predictably not. It’s a plot routine that gets redundant quickly, and yet little else seems to occur. They go from stop to stop gaining characters but little else. The momentum feels stalled and there’s no sense of direction to guide the characters. It feels so aimless and dull and far too flimsy to justify even half of the movie’s 132 minutes. I just don’t care about these characters so I rooted for the bad guys. Weirdly enough, the bad guys use tasers and the good guys use bullets. There are some scant highpoints, namely the direction of Wes Ball, who finds ways to make the chase sequences visually stylish and fleetingly exciting, and a self-destruct sequence set to a Patsy Cline tune. There’s enough to get your hopes up before the grim reality of the overwhelming onslaught of YA tropes comes crashing down again. Can we stick these dumb kids back inside a maze already?
Nate’s Grade: C
V/H/S/2 (2013)
The second entry in the found footage horror anthology (and less than a year after the first to boot) is not as clever as V/H/S but more polished, better paced, and full of enough ingenuity to recommend, especially for horror fans. In my review of the first film I championed a shorter format, giving an audience the thrills they crave faster rather than slogging through an hour of slow buildup. The results are still fairly hit or miss, though none of the four segments is a misfire per se. The weakest is probably the last, “”Slumber Party Alien Abduction,” where the poor camera quality makes it hard to tell what is actually going on. The best, by far, is The Raid director Gareth Evans’ “Safe Haven” about a team of journalists picking perhaps the worst day to tour a creepy cult’s compound, notably during the apocalypse the cult predicted. This one takes a bit to wind up but when all hell breaks loose it goes nuts with glory. The wraparound segment tying everything together is more palatable and points to a promising mythology around the collection of these haunted VHS tapes that people keep watching and then dying over. All together, this is a concept that just works for horror and I’ll welcome presumed sequels as they come off the assembly line. This is found footage done right, with faster payoffs, more variety, and greater focus and ingenuity. If you enjoyed the first film, or are a fan of horror anthologies in general, then pop in V/H/S/2.
Nate’s Grade: B










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