Godzilla vs. Kong is the kind of movie where you need to question what your qualifications would be for its true entertainment value. Four films into the fledgling MonsterVerse, we’ve set up its Batman vs. Superman, its Infinity War, its climax, the biggest names on the biggest stage to settle the score once and for all. With indie director Adam Wingard at the helm, best known for peculiarly violent genre-defying movies like You’re Next and The Guest, the results with G vs. K (I’m not writing the full name every time) strictly fall into the realm of dumb fun. It’s up to you which of those categorical designations will reign supreme, the dumb or the fun.
The gigantic 100-foot tall ape Kong is being kept in a caged atrium by the Monarch organization. Godzilla is running amuck and attacking a shady company that may have a shady conspiracy afoot. Kong and Godzilla are two alpha predators, the last known titans, and it’s believed that Godzilla is seeking out Kong to put him down for good. The government is trying to protect its great ape, figure out why the big lizard is acting up, and maybe explore this kooky Hollow Earth theory. There’s a reason I haven’t mentioned any human character names because, once again, they don’t really matter.
This movie is going to entirely depend on how much your love of monster brawls can, essentially, push aside crazy, incoherent plotting and meaningless human characters. If you’re the kind of fan going to G vs. K and expecting nothing else than bruising knockdown fights that decimate the landscape and ensure untold death, no matter how many times we’re told the entire city of Hong Kong has miraculously evacuated in minutes, then the movie delivers. There are three big brawls and each one of them is satisfying and has a weighty quality to them; they really do feel like heavyweight title fights, with each side giving it their all and then some. It’s an epic showdown and we demand the best from this clash of the titans, and Wingard comes alive during these sequences, finding stylish ways to demonstrate and develop the carnage so that the brawls feel unique rather than stale. Each of the three major battles takes place in a different location and uses that environment to its advantage when developing its action particulars. The first bout is at sea and Kong is chained to the galley of a warship, so Godzilla capsizes the ship, attempting to drown Kong. The water is also a far more friendly place for Godzilla, with Kong forced to jump from ship to ship like platforms in an old school video game. The rematch takes place in downtown Hong Kong and offers the traditional metropolitan cataclysm we’ve come to expect from disaster escapades (again, with vague reminders that somehow all these buildings are empty). Godzilla’s fire breath becomes a laser field that Kong must avoid with drastic escapes. Wingard’s camera finds fun ways to communicate the back and forth, at one point seemingly attached to the monsters as they pummel and move, like an arty Darren Aronofsky film. He finds ways to make two age-old creatures fighting still appear visually fresh and exciting. When the creatures are slugging it out, G vs. K is at its best as big-budget popcorn escapism.
I also must applaud that filmmakers that, four movies in, we finally have monster fights where the audience can see what is happening. 2014’s Godzilla reboot kept teasing the big lizard and giving glimpses, a foot there, a closing door here, that built anticipation but also tried audience patience. My biggest complaint was I wanted more Godzilla in my Godzilla movie, and 2019’s King of the Monsters answered this complaint, providing four different monsters to duke it out for monster supremacy. However, the supernatural slug-fests were undercut by sequences that were hard to see. Whether it was in the rain, at night, in a blizzard, in the fog or smoke, it was hard to tell what was happening because of all the annoying visual obfuscation. We had more monster fights, yes, but they weren’t that much easier to see than in 2014. Thankfully, this movie seems like a direct response to that chief criticism. The big fights take place entirely during the day, and not only that, it’s clear and even sunny, making sure we can soak up every loving CGI detail of these two giant pretend creatures having their big pretend rumble. It may sound like I shouldn’t be too congratulatory for a franchise that dares to allow its paying customers to actually see the spectacle that they paid to see, but after several other films of mitigating results, I’m happy we at least can enjoy the big brawls after so much build-up and delayed gratification.
But if you expect more from a versus film other than predicated pugilism from your preferred participants, then G vs. K is going to disappoint. It is a vast understatement to say that this movie is extremely loony. It is so goofy that you will either shrug and go with the silly twists and turns, or you’ll be like several of my friends, and my girlfriend, who just stared stupefied and shook their heads, muttering how much more crazy-pants bananas things could possibly get.
For a franchise that started fairly grounded in 2014 from a science standpoint, and whose sequels have more or less hewn to that tonal vision, G vs. K says, “Hey, what if we…,” and injects whatever it deems might be insane and awesome, like an improv game that never meets resistance. Whatever you may be prepared for, this movie goes deeper and crazier. It literally goes to the center of the Earth and back. If I were to describe the parameters of the final fight, it would sound like I was drunk or needing of mental check-ups from concerned loved ones. It feels like the Asylum version of what a Godzilla and Kong match-up would be, and by that I refer to the low-budget studio known for its schlocky knockoffs and crazy all-you-can-eat buffet-style sci-fi plotting. There’s one solution that literally involves dumping alcohol onto a computer. Again, maybe your exact sensibilities will be a match for this wilder, sillier tonal wavelength; maybe you felt the earlier MonsterVerse entries took themselves too seriously. I’ll readily admit that they devoted far too much time to human drama I felt was, no pun intended, irritatingly small-scale. 2017’s Kong: Skull Island is the high watermark for this monster cinematic universe, and definitely better than you remember, and it didn’t take itself too seriously but found an agreeable baseline that allowed the film to have its spectacle while holding the human drama to be meaningful and entertaining itself. The movie was stylish, fun, and your brain didn’t melt when the big creatures were off-screen for long duration.
With G vs. K, any sense of established connectivity with the other movies is thrown out the window. Sure, there are faces that reappear (hey, Millie Bobby Brown), but they might as well be new characters. Even more than that, the tone of the movie is shifted so forcefully into self-parody, cheesy ludicrousness, including a spaceship serving as a moving defibrillator and psychic skulls, that it’s hard to take anything remotely seriously. I can already hear some detractors saying why should a movie about a giant ape fighting a giant lizard ever be taken seriously, and maybe you’re right you detractor you, but every movie needs an established baseline to provide a foundation of what is real, what is meaningful, and what is exceptional. If everything is crazy, it makes the monster action seem more mundane, and if anything can happen at any moment, it makes the plotting less important of careful setups and development, and satisfaction will be capped.
If you’re just looking for a movie about a giant ape punching a giant lizard with top-notch special effects, well Godzilla vs. Kong has that aplenty, and if that’s enough for you, then enjoy. It’s far more of a Kong sequel with the occasional special appearance from Godzilla, so if you’re more a fan of the big lizard you may be a little miffed at the big guy being a second banana. The action is fun and splashy, and I wish I watched this titanic title match on the big screen where it belongs, and I’ll admit that likely has dulled some of my experience. The sharp tonal shift for the MonsterVerse, and the escalating silliness that climaxes into insanity is either going to be selling point or a breaking point for every viewer. You’ll either rock with glee and happy that this franchise has finally evolved into the schlocky spectacle you’ve been dying for, or you’ll be trying to hang on to the silly, over-the-top plotting to orient your staggered senses. Godzilla vs. Kong is everything the title suggests and little else, and for many that will be enough. For me, I think it kind of lost me somewhere between here and Albuquerque.
Nate’s Grade: C+
As is mandatory with all reviews, let us acknowledge the tremendous impact of the original Blair Witch Project, a full-borne cultural event that tapped into the zeitgeist. It was a rare indie movie that curated a must-see reputation and became a blockbuster. The found footage format was highly influential afterwards as were its low-fi thrills, community interactivity, viral marketing, and experimental construction. I remember having heated arguments with people about whether the movie was indeed real or a work of fiction. I pointed to the TV once and said, “Look, the actors are promoting it on MTV.” Naturally imitators followed suit and the studio looked to eagerly turn a curiosity into a franchise. 2000’s hasty sequel Book of Shadows was quickly rejected and just as quickly the Blair Witch phenomenon had slipped away. It remained dead until this summer. Director Adam Wingard (You’re Next, The Guest) and frequent screenwriting partner Simon Barrett had recently made a horror movie called The Woods, but at 2016’s Comicon the secrecy was finally dropped. It was a sequel to The Blair Witch Project, filmed in secret J.J. Abrams-style. It was a stunt that worked, and once again there was life in this franchise. This will only last until people see the new Blair Witch, a monotonous, confused jump-scare haven that’s too indebted to the original and discards anything interesting it stumbles onto.
Sixteen years after three backpackers went missing, footage has been posted that possibly shows one of these backpackers, Heather, still alive. James (James Allen McCune) is now an adult male and determined to find out if his sister is alive. Lisa (Callie Hernadez), a film student and maybe James girlfriend, tags along to record James’ hunt for the truth into her graduate thesis. Their friends (Corbin Reid, Brandan Scott) come along for the adventure into the woods, as well as a conspiracy couple (Wes Robinson, Valorie Curry) responsible for posting that new footage. The conspiracy couple leads them into the woods and it isn’t long before people get lost, tempers get heated, and strange disturbing noises materialize from the never-ending night.
Much can be forgiven if a scary movie delivers the spine-tingling goods, and standing in the shadow of one of the biggest horror hits of all time is no easy proposition. It’s too bad then that Wingard’s Blair Witch is far more tedious than terrifying. I didn’t fall under the spell of the 1999 original but I could appreciate its slow-burn efforts and execution, which relied upon a lot of unsettling dread left to audience imagination. With the 2016 reboot, the filmmakers have upped the ante but don’t have patience. There are over six different jump scares, each punctuated by a loud, often shrill scream. At one point there are three in a row in a succession of mere minutes, enough so that a character provides a meta dose of commentary by saying in exasperation, “Why do people keep doing that?” Calling attention to the annoying trait doesn’t make it better. The sound design is also, in a word, amplified. It sounds like Bigfoot or a dinosaur is tearing through the woods and wrecking havoc. It was enough that I hoped the movie would just reveal the Blair Witch never existed and instead it was some other sizeable monster of legend. I’ll give Wingard credit for the found footage cinematography not being self-consciously overdone. The characters have an incredible stash of cameras, from GoPros to flying drone cameras, which makes the editing less choppy and the movie easier to watch.
There are exactly two scenes that unnerved me. One is the sheer numbers of an expected item upon waking up, the immense quantity and variation in size providing an eerie sight as it fills the screen. The other is a late sequence that involves squeezing in a tight space, which allows Wingard to employ some nice claustrophobic tension. Short of these two moments, and they are mere moments, the movie was boring me so profoundly that I considered just leaving, and I’ve never walked out on a movie before. It felt like it was going nowhere fast with characters I didn’t care about and without any relevant suspense. The found footage filming elements are even used to enhance the jump scares with sudden visual and sound glitches amplifying the tired attempts to constantly startle its audience. This is a movie more concerned with startling its audience than scaring it.
When the movie does start to tantalize your interest, it’s like a mirage that soon vanishes and you’re once again left in your dire predicament. Getting lost in the woods is not interesting minus interesting aspects. However, finding out that time is operating at a different level, now that’s interesting. The characters set their alarms for seven A.M. but it’s still dark out. The possibility of the Blair Witch manipulating time to trap hikers was the first moment in this entire movie that made me sit up in my chair. It took the movie in a different direction that demanded my attention, and it opened up the possibilities of what had been a rather lifeless enterprise up that point. Show me this movie. Alas, it’s an aspect that is quickly shoved aside and largely forgotten even with the timeline of events regarding the footage. There’s a scene where the stick figures directly communicate a powerful connective relationship, and yet this too is never touched upon again. There’s a new threat introduced that takes the movie in a body horror direction and raises questions about whether the woods themselves can become alive. It’s another intriguing moment that culminates in what promises to be a memorable gross-out image, and instead it too peters out and then unwisely abandons the body horror angle. It’s almost like the movie is so single-minded in its path that it ignores the intriguing and preferable detours.
Wingard and Barrett are trying to expand the Blair Witch mythology but their reboot operates on the assumption that there is even a base to work upon and that its audience is familiar with heretofore unspoken rules that appear arbitrarily and randomly. This reboot operates in a world that acknowledges the release of the first Blair Witch movie, yet nobody seems to be any different from this. Obviously James is different having to lie with the legacy of the movie, but why venture out into the woods on a whim of hope to find his long-lost sister who vanished 16 years ago? Does he think she’s just been living off squirrels and twigs in the ensuing time? Why doesn’t James try and question who edited the footage from his sister into a narrative? Why doesn’t he try suing the film production for profiting off his family pain? Why hasn’t Burkitsville, Maryland become a counter-culture tourist destination from taking ownership over its supernatural legend, much like Salem or Roswell? The town should be swamped with adventurous backpackers who want to live the experience. The much maligned Book of Shadows did far more to discuss the reality of the Blair Witch phenomenon and the tenuous hold on reality that the Internet age was ushering in. Wingard’s version eschews this world-building context for narrative immediacy. James wants to find his sister, he gets a clue that she might be out in those woods still, so they all go into the woods. Once the conspiracy theory couple insert themselves onto the trip it seems odd that we’ve ignored the larger context of the legend, instead rehashing how the Blair Witch died.
As things begin to fall apart in the second half, the events start to feel arbitrary and poorly defined. There’s a sequence during the climax that I’ll try my best to describe with some discretion but be warned, folks (spoilers): the remaining characters eventually find that same shack in the middle of the woods, though the exact number of floors seems unclear. The witch looks to finally confront our characters, though why she/it waited until this moment is also unclear since she/it seems to be entirely overpowering. That’s when a character declares, with no prior guesswork to arrive at this conclusion, that they have to stand in corners and as long as they don’t turn around and look they will survive. And this works. It’s not explained why this Raiders of the Lost Ark closed-eyes routine is somehow the secret to supernatural survival (ignorance is bliss?). When the character unleashes this tidbit it’s treated like the audience knows the rules of the Blair Witch universe, and we sure don’t. At no point has a larger system been established, so when characters start spouting rules it feels like the movie is making it up as it goes. This don’t-look-back trick is played out almost to a comical effect, which culminates in the rising question of whether a character is going to backwards walk out of the whole stupid forest. The muddled world building (time dilation, voodoo sticks, tree monsters?) makes it feel like the doomed characters are ultimately trapped in a half-finished screenplay.
I was honestly expecting more from Wingard and Barrett after their previous genre collaborations. These guys know the underpinnings of enjoyable genre filmmaking and how and when t upend the conventions and expectations, zigging when others would zag. I felt these two would be able to take a studio gig like Blair Witch and find something new, something interesting, and certainly something scary with the property. I regret to say that this Blair Witch might be new but it sure fails to be interesting or scary. The characters are meaningless and interchangeable and boring. Their decisions are often illogical and stupid. The scares are stacked too high in favor of cheap jump scares, and the movie lacks the patience to develop its tension and horror. It can’t even properly establish rules for the audience to follow. It’s like the filmmakers are being upfront with their lack of faith in their final product. I think the key missing ingredient is, surprisingly, humor. Both You’re Next and The Guest balance along a delicate tonal line that can veer into macabre comedy any moment to lighten or heighten the tension. There are no (intentional) laughs to be had with this retread into the woods. I think the newest Blair Witch has done the unthinkable: it’s redeemed Book of Shadows.
Nate’s Grade: C-
There has been a notable rise in home invasion thrillers in recent years but I am doubtful we’ve hit the crest just yet (this may also be hope speaking since I co-wrote one). Perhaps in an age of real-life anxiety on the news, the invasion of our personal sanctuary strikes an even more horrific chord. Whether you argue the upswing began with Panic Room, or Funny Games, or even the old Audrey Hepburn feature Wait Until Dark, the message is universal: nobody likes having their stuff messed with. This year we’ve already had The Purge make a splash at the box-office, and I’m sure Lionsgate is hopeful that their indie horror flick, You’re Next, which has been reaping great buzz along the festival circuit for years now, will make a similar splash. For me, You’re Next checked every box I would want in an effective horror film: good thrills, good humor, and a good ending. That adds up to one hell of a good time at the movies.
Crispian (AJ Bowen) is traveling all the way upstate for a family reunion at his parent’s palatial mansion in the woods. He’s also going to introduce his new girlfriend, Erin (Charni Vinson), an Australian graduate student that used to work as his teaching assistant at his college. Crispian’s rich family includes his excitable younger sister, his obnoxious older brother, his youngest detached brother, everyone’s boyfriend and girlfriend, and mom and dad. In between a lively family discussion/argument at the dinner table, arrows start flying through their window. Three mean wearing ominous animals masks are stalking outside, armed, and with every intent to kill everyone inside. The masked killers leave ominous messages painted in blood, noting, “You’re next” (I know they’re senseless murderers, but points for using the correct form of “you’re”). Erin snaps into survival mode and assembles a system of defenses but there are more threats than anyone imagined.
To take nothing away from the artistic merits of You’re Next, the biggest selling point, and its greatest attribute, is that it knows how to properly work over an audience. While nowhere near the genre deconstruction that was last year’s Cabin in the Woods, nor as clever, here is a movie that knows it’s a horror movie, knows you’ve seen these movies before, and knows what you’re looking for as an audience member. And once the killing starts, the movie also gains a delightfully macabre sense of humor, an impish darkness that will leave you chuckling. I heartily recommend seeing this movie in a packed theater because the collective response will add to your enjoyment, or at least it did mine. Never have I experienced a movie where the audience cheered the plugging in of an ordinary kitchen appliance with such reckless enthusiasm. Thanks to director Adam Wingard and screenwriter Simon Barrett, the movie packs great payoffs in its second half, as our prototypical Final Girl outflanks her attackers. There are enough twists and turns to keep things interesting and the pacing swift. Once those arrows pop, this thing just flies by, moving at a speed that keeps you satiated with scares, thrills, and humor. In essence, You’re Next knows how to have fun with an audience, and for whatever reason, with the glut of dank home invasion horror thrillers, this is a surprise. With all the family trauma and killing, watching their loved ones cruelly slip away in horrific fashion, it’s worth praise that Wingard and Barrett find a happy tonal middle-ground that doesn’t blunt the horror or the comedy. The laughs don’t feel out of place with the screams. They make this work. And there are some really sick laughs to be had too.
My only familiarity with Wingard is from his involvement in the horror anthology series V/H/S and The ABCs of Death. It’s also somewhat entertaining to note that all three movies, both V/H/S and its sequel, have been released before You’re Next, a film that was completed two years prior. His anthology segments didn’t point to the same level of promise on full display with You’re Next. Wingard does a great job of orienting his audience to the geography of the play area, so to speak, while juggling different simultaneous threats and maintain a sense of clarity. He knows when to hold back, and he knows when the audience needs a peak of something gruesome. Initially, with the animal masks and the attack on the wealthy, I thought the film was gearing up for a dose of environmental social commentary, as if the killers were extreme defenders of Mother Nature. I’m actually relieved that the film never picks up any ham-handed political subtext.
As a horror movie, it’s far more effective than most genre deconstructions that will undercut the terror for the chance at a good joke. Even Cabin in the Woods was like this. Again, You’re Next can be riotously funny, especially in the last act, but it can also, and often is, quite suspenseful as well. Once the game get sunder way, you start playing along as well, guessing which of our participants will indeed be next. They place themselves in precarious positions often, especially early, which makes it all the more suspenseful, because you’re suspecting anything can happen at any time. You’re lying in wait, and Wingard does an excellent job of drawing out that tension to a peak level before hitting the horror or gore. There are some gruesomely bloody moments in the film but it doesn’t lovingly linger on the deconstruction of the human body. And just when it seems like the number of housemates fighting for their lives has gotten so low that the thrills would have to be successfully all wrung out, You’re Next supplies a twist that changes gears, introducing a new threat and a new level of dramatic tension. When Erin assembles an ax to smash into the skull of whoever opens the front door, you’re eagerly waiting for that Chekov’s gun to fire (Can we rename it Chekov’s Ax to the Face?). The fact that the movie is almost designed as a Home Alone for demented adults is ingenious.
The acting is a bit hit or miss but the standout, by far, is Vinson (Step Up 3D). She’s our lead heroine, yes, but she takes charge in a way usually reserved for men in these types of movies. She has all sorts of crafty experience with wilderness survival and setting up traps, plus she is able to marshal the family from a bunch of WASPs screaming their guts out into something of a fighting force. And plus, Vinson just has an awesome screen presence to her. It’s a great role for her but credit the actress for knocking it out, giving the audience a strong, extremely capable, and empathetic hero. It’s satisfying to watch the masked killers be outfoxed by their prey. Many of the actors in the film are filmmakers themselves (Joe Swanberg, Ti West, Amy Seimetz), and they’ve collaborated on numerous projects, including other lo-fi horror features, the new Splat Pack if you will.
If you’re looking for a fun horror movie with a dark sense of humor, then You’re Next should be next on your list. It’s savvy, scary, and knows how to goose an audience at just the right moments. Wingard and Barrett know how to give an audience what they want without pandering, and that’s what elevates You’re Next from its peers. This is a horror film that can scare you one minute, make you laugh uncomfortably the next, and then ultimate leave you cheering the vengeful dismemberment of human life with kitchen appliances. It is a more than effectively put together horror thriller from beginning to end.
Nate’s Grade: B+
The second entry in the found footage horror anthology (and less than a year after the first to boot) is not as clever as V/H/S but more polished, better paced, and full of enough ingenuity to recommend, especially for horror fans. In my review of the first film I championed a shorter format, giving an audience the thrills they crave faster rather than slogging through an hour of slow buildup. The results are still fairly hit or miss, though none of the four segments is a misfire per se. The weakest is probably the last, “”Slumber Party Alien Abduction,” where the poor camera quality makes it hard to tell what is actually going on. The best, by far, is The Raid director Gareth Evans’ “Safe Haven” about a team of journalists picking perhaps the worst day to tour a creepy cult’s compound, notably during the apocalypse the cult predicted. This one takes a bit to wind up but when all hell breaks loose it goes nuts with glory. The wraparound segment tying everything together is more palatable and points to a promising mythology around the collection of these haunted VHS tapes that people keep watching and then dying over. All together, this is a concept that just works for horror and I’ll welcome presumed sequels as they come off the assembly line. This is found footage done right, with faster payoffs, more variety, and greater focus and ingenuity. If you enjoyed the first film, or are a fan of horror anthologies in general, then pop in V/H/S/2.
Nate’s Grade: B