Coming down from the surging adrenaline rush, I was trying to determine when was the last time an action movie made me feel the immersive, delirious highs that Mission: Impossible – Fallout offers in spades, and what I came up with 2015’s Mad Max: Fury Road. Simply put, this is the best straightforward action movie in three years. It’s the best Mission: Impossible movie in the series, which, if it hadn’t already, has assumed the peak position of the most consistent, most entertaining, and best action franchise in Hollywood. Allow me to explain how returning writer/director Christopher McQuarrie (Jack Reacher) makes an action movie that demolishes the competition.
Ethan Hunt (Tom Cruise) has been pulled back into spy action thanks to the lingering fallout (eh, eh?) of the capture of Solomon Lane (Sean Harris), whose followers, nicknamed The Apostles, have stolen three plutonium cores. It’s Ethan Hunt’s fault the nuclear cores got loose, and so he and his team, Luther (Ving Rhames) and Benji (Simon Pegg), must clean up after their mess. The CIA sends its own asset, the burly August Walker (Henry Cavill), to help oversee the mission and specifically Ethan Hunt, who must pose as a shadowy terrorist broker to maintain appearances with important figures in the criminal underworld. In order to get the nuclear parts, Ethan Hunt has to retrieve Solomon Lane and release him back into the open. Complicating matters further is Ilsa Faust (Rebecca Ferguson) who needs Solomon dead to clear her own spy debts.
Every action movie lives or dies depending upon its unique set pieces, often the first thing constructed by a studio and then the plot mechanics are ladled on merely as the barest of connecting tissue. They need to have stakes, they need to have purpose, they need to be memorable, and they need to be understood and develop organically. Mission: Impossible – Fallout could be taught in filmmaking schools about how to properly build action set pieces. They are brilliant. McQuarrie finds interesting ways to set them up, complicate them, and just keep the escalation going in a manner that still maintains the believability of the moment. Take for instance a foot chase where Ethan Hunt is trying to nab a bad guy through downtown London. Where McQuarrie pushes into the extraordinary is by having that foot chase on a multi-level terrain. Ethan Hunt has to chase after his target but multiple stories above the ground, and so he’s leaping out windows, jumping over rooftops simply to keep up. It’s a simple twist that takes what we’re familiar with and, literally, elevates it to new heights. Or take for instance the mission in Paris to capture Solomon Lane. At first it’s capture, then it’s flee police, then it’s flee another assassin. There are multiple stages to this sequence, each with a new goal, each with new complications, and each with new eye-popping stunts and escapes. The action finds natural points to progress, making smart use of the geography, and keeping different elements at play to come in and out to add more problems. This is how you do action right. As soon as the half-hour mark settles in with the arrival of Walker, the movie is practically nonstop in its set pieces until the very end. At a steep 147 minutes, this is the longest Mission: Impossible movie yet but it’s breathless in its execution.
Amazing set pieces that are cleverly designed is one aspect of a great action movie, but if you can’t tell what’s going on, what’s the point of all that cleverness? Fortunately, McQuarrie understands this and adheres to a visceral depiction of the action that creates gloriously immersive and pulse-pounding sequences. The set pieces are terrific, so it stands to reason the stuntwork should be terrific, and to make sure you appreciate the stuntwork, McQuarrie makes sure the photography highlights the verisimilitude. It’s a symbiotic (or as the Venom trailer tells me, “sym-BI-oat-ic”) relationship but when done correctly, as evidenced in this film, it’s the key to truly kinetic action sequences. Take for instance a parachute jump that marks the start of the second act. McQuarrie films it as a sustained long take, and as the camera plummets to the ground chasing after the two men, our brains can tell us that there is some special effects trickery to mitigate the dangers, but our senses are overwhelmed with the sustained illusion of tension. The fight choreography is equally up to the challenge. A bathroom brawl with Ethan Hunt and Walker and another man becomes a lesson in how many things can be smashed and what can be used as a weapon. A high-speed motorcycle chase through Parisian streets gets even more frantic when Ethan Hunt drives against traffic, and the scene becomes even more exciting when McQuarrie’s lens allows us to see the danger in all its glory.
The Mission: Impossible franchise has been notable for its insane stuntwork but also, chiefly after the second installment, its edict to practical effects and maintaining the believability of its reality. It’s still movie spy shenanigans and globetrotting adventures, yes, but the moment-to-moment thrills feel like they’re really happening. The Fast and Furious franchise has gained great acclaim for the bombast of its physics-defying spectacle, and the Mission: Impossible franchise seems to have gone purposely in the opposite direction. It’s real Tom Cruise jumping off that building, it’s real Tom Cruise riding through traffic on a motorcycle, and it’s real Tom Cruise falling and climbing up a speeding helicopter during the thrilling finale. Cruise has had a death wish when it comes to throwing himself into the high-wire stunts of his franchise, but even at 56 years old he’s still at it, essentially trying to commit suicide on film for all of our amusement. Cruise is one of the few remaining movie stars and his commitment is without question.
This is also the first Mission: Impossible film that feels like the characters matter. It’s a direct continuation from the previous film, 2015’s Rogue Nation, bringing back the (somewhat lackluster) villain, the newest spy counterpart/potential love interest, the CIA and IMF brass, and the essential supporting team members from prior engagements. Because of this it feels more like what happened previously was establishment for a new story building upon that foundation. Rather than starting all over, the characters find ways to deepen their relationships, and the film opens up Ethan Hunt as a character and the toll his duty takes on those closest to him. There are some nice quiet moments that examine these characters as actual people. Several complications are as a direct result of personal character decisions, some good and some bad. I was joking with my pal Ben Bailey beforehand about wondering whether they’d find a way for Ving Rhames to matter, since he hasn’t been much more than “a guy in the van” for four movies, and by God they make him matter. They make each team member matter, finding moments to give them, mini-goals they’re entrusted with. During the dizzying helicopter chase in the finale, supporting players are left with their own task. Luther has to defuse a bomb but doesn’t have enough hands. Benji has to find something valuable in a very needle-haystack situation designed to torment and waste precious time. Ilsa is at cross-purposes for most of the film, not wanting to harm her fellow allies but also being given her own orders to prove her loyalty and protect her future. All of this comes to a head and it makes the parts feel as important as the whole. That’s great storytelling.
Let’s talk about that million-dollar mustache of Cavill’s. It was a year ago that Justice League re-shoots required Cavill and the Mission: Impossible team refused to allow their actor to shave his mustache, thus leading to that unsettling fake baby lip Superman was sporting in a majority of his scenes in the haphazard Justice League film. I just read an AV Club interview with McQuarrie where he for the first time discusses the whole mustache brouhaha and apparently Paramount estimated that it would have cost them three million for the effects to uphold Cavill’s upper lip continuity. Warner Brothers refused to pay up and so went down that ill-fated CGI mustache-removing route. It was shortly afterwards that Cruise shattered his ankle in a roof-leaping stunt (that is in the finished film and advertisements) and the production had to shut down for a month. If only Warner Brothers had waited, perhaps we all could have avoided this mustache mess.
Mission: Impossible – Fallout is a new highpoint for the best action franchise going in movies today (I’m still waiting for a third Raid film, Gareth Evans). The set pieces are memorable and unique, leading from one into the next with exquisite precision and thought. The action sequences are stunning and shot with stunning photography, highlighting the stunning stuntwork by the best death-defying professionals. It’s the first Mission: Impossible movie that doesn’t climax at its middle; in fact there’s a pretty obvious reveal that feels like it was going to be a late Act Three twist, but McQuarrie recognizes the audience thinking ahead, and there’s like a whole other exciting 45 minutes after. The stakes are better felt because the characters matter and are integrated in meaningful ways. This is the most I’ve enjoyed Henry Cavill in a movie (with possible exception of another spy movie, Man From U.N.C.L.E.), and you know what, his mustache works too. While the vertigo-inducing Burj Khalifa sequence is the best set piece in the franchise, Fallout has everything else beat at every level. Mission: Impossible – Fallout is a reminder that there are few things in the world of cinema better than a properly orchestrated, properly filmed, and properly developed action movie operating at full throttle. This is one of the reasons why we go to the movies, folks. See it in IMAX if possible. Soak it up.
Nate’s Grade: A
Not as outlandishly crazy as the Fast and the Furious series, not as beholden to tradition as the Bond series, the Mission: Impossible series doesn’t get the same notoriety but I’d declare it the most consistent and best action franchise going today. Each new film is a distillation of their director’s strengths, keeping things fresh, and the mainstay is Tom Cruise in prime action hero mode and risking his life like a madman. While not as dizzyingly entertaining as 2011’s Ghost Protocol, Rogue Nation is another fun and action-packed spy thriller with terrific and memorable set pieces. The plot involves Ethan Hunt (Cruise) and his team on the run, again, as their agency is shut down for its reckless methods. A rival agency known as The Syndicate is plotting political assassinations, so Hunt and his team (Simon Pegg, Jeremy Renner, Ving Rhames) must work along the fringes to save the day. The newest addition is Swedish actress Rebecca Ferguson as a mysterious ally and antagonist for Hunt. She’s smart, formidable, and not treated as a romantic interest or overly sexualized (progress). After Alicia Vikander’s superb performance in Ex Machina, and now Ferguson’s steely turn, it’s quite a booming year for Swedish imports. The series’ star is still Cruise and his cavalier treatment of his 50-year-old body in the pursuit of the daredevil stunts. The opening with Cruise attached to the outside of an ascending cargo plane is a stunning image jolted by the charge of realism. An underwater vault break-in is wonderfully developed. The snazzy car chases, motorcycle chases, and foot chases all benefit from Cruise being front and center. Say what you will about the man but he’s a movie star. The biggest problem with Rogue Nation is much like Ghost Protocol in that it peaks in the middle. The last act takes place entirely in London and it just can’t compare with what came earlier, which leaves the movie lumbering to a close with its rather substandard villain. Even with a less than stellar conclusion, Rogue Nation is another entertaining, fun, and thrilling action movie that would be the best the summer has to offer if it weren’t for the highs of Mad Max. Nate’s Grade: B+
In the span of three months, two Pixar vets will be making their live-action filmmaking debuts. Andrew Stanton (WALL-E, Finding Nemo) is directing Disney’s big-budget John Carter of Mars adaptation, which will be released this March. But first is the awkwardly punctuated, colon-hoarding Mission: Impossible: Ghost Protocol (henceforth referred to as M:I 4), directed by Brad Bird. Any fan of The Incredibles (and who isn’t) knows that Bird is a terrific visual stylist who can compose remarkably exciting action without overlooking characterization. If anyone was ready for the leap into live-action, surely it was this man. Bird is the real star of the movie, and he aces his debut. I think he’s finally living up to the potential he showed with TV’s Family Dog (please note the tongue firmly planted in cheek here).
Ethan Hunt (Tom Cruise) and his IMF squad are on the run. They’ve been framed for an explosion that took out the Kremlin. The president has invoked “ghost protocol” meaning that the IMF no longer exists, and every member is cut loose. That means Ethan and his newest team, techno wizard Benji (Simon Pegg), feisty Jane (Paula Patton), and the mysterious Brandt (Jeremy Renner), have no backup. They are considered rogue agents and Russian’s own special police force is hunting them down as well. Hunt and his team must track down and stop an international terrorist, Hendricks (Micheal Nyqvist, the Swedish Girl with Dragon Tattoo series), who sees the global benefit of nuclear catastrophe (I suppose surviving would be the catch). Hendricks has gotten hold of Russian nuclear launch codes and now is looking to put the final pieces together to initiate a war between the United States and Russia, plunging the world into disaster. Hunt’s team travels around the globe to stop this bad man and his bad plan.
Bird delivers in a major way in his live-action film debut. The man behind two of the best animated films of all time and Ratatouille, has shown that his keen skills of directing animation have easily translated to real people and real-ish explosions. Bird is a mad genius when it comes to staging elaborate action sequences; he teases out his action with organic consequences and his camera makes adept use of space and geography, and best of all you can easily follow what’s going on in the frame. So when we have an action sequence that takes place in the tallest skyscraper in the world, you know Bird is going to make fine use of this fact to accentuate his action. And the man does so in spades. The Dubai sequence is probably the how-did-they-do-that? standout that people will be most talking about. Hunt has to climb the outside of the aforementioned tallest building in the world using nothing but some special sticky gloves that don’t always work right. He has to climb several stories up, and then there’s the matter of going back down without them. But M:I 4 doesn’t rest on its laurels, because immediately after this sequence we have a feast of thrills. We segue right into a meeting between two parties where Hunt’s team has to pose as each member of this sit-down, orchestrating two separate simultaneous false meetings with the real bad guys. The two meetings dovetail one another as far their needs, making for a blissful parallel of escalating suspense. And then even after this, we get a foot chase into a sandstorm, which then becomes a dangerous car chase into a sand storm. And there are even more great stunts and spectacular action to come, notably a fight in a futuristic car park where the cars tumble from level to level.
Bird has such a firm command of his action, exercising his inspired imagination and all the tools in the special effects paint box. The screenwriters deserve recognition as well, Josh Applebaum and Andre Nemec, both of whom honed their writing chops on J.J. Abram’s sublime spy show, Alias. Their opening sequence, an escape from a Russian prison, sets the stage with Bird’s smart execution; setting up a problem and then letting the situation play out in surprising yet logical and clever ways. It may not have the epic scope of a Michael Bay flick, but Bird’s action is cool without having to be exhausting or noxious. The frenetic pacing rarely lets room for breathing. One of the film’s quiet moments ended in such a jarring fashion that it startled me and I kicked the patron sitting in front of me. I must also credit Applebaum and Nemec for producing the only Mission: Impossible movie that did not involve a turncoat. I was starting to think that IMF’s Human Resources department was in needing of a good housecleaning. Bird, and the screenwriters, has delivered a Mission: Impossible movie so good, with such kinetic and rewarding action sequences, logically utilized gadgets, sexy cars, sexy gals, and exotic locales. They’ve basically made the best Bond movie not to bear 007’s likeness.
Like the previous Mission: Impossible flick, this one emphasizes the team aspect, which makes a more fulfilling and interesting set of missions. M:I 2 became the “Ethan Hunt kicks people in the face for two hours movie,” which Chuck Norris might approve but otherwise was lacking. When J.J. Abrams got on board in 2006, the brand finally got back to its roots. And a team working together with individual strengths makes for a much more satisfying mission that also allows for multiple points of action. Simply out, if you have three people that need to do stuff in synchronicity, it plays out much better than watching Cruise kick people in the face. Choreography is always better when you have more dancing partners. Anyway, with M:I 4 we get some terrific teamwork that can be just as thrilling as the action sequences. Besides the breathless Dubai sequence, there’s a great sequence where the team has to infiltrate a sleazy Indian businessman’s (Anil Kapoor, the TV host from Slumdog Millionaire) cocktail party to get some special satellite codes. Jane is tasked with seducing the sleazy guy, Benji is left to operate a mechanical rover with a powerful magnet that will levitate Brandt, in a metal suit, across the system’s super hot inner mainframe, and Hunt is trying to lose his Russian pursuers. It’s a great sequence where all the pieces come together for maximum effect.
Cruise has done plenty in the last five years to destroy audience good will, so it’ll be interesting to see if audiences warm back up to the man with the million-dollar smile. Cruise has always been an actor of ebullient energy and charisma, and this has always aided him in action settings and M:I 4 is no different. He’s still a credible action hero and a born movie star, whatever audiences think about his increasingly polarizing personal activities. Lessening Cruise’s load is a smart move, and Pegg (Paul) can provide needed comic relief while Patton (Precious) supplies the sizzle. My goodness can this woman fill out a dress in marvelous ways. Not to be completely sexist, she does a fair amount of ass-kicking too. Her fight with the French femme fatale agent (Lea Seydoux) was all kinds of awesome. Renner (The Town) seems groomed as a potential heir apparent for the franchise. His character is given a small amount of depth to work with, the guilt of a mission gone wrong that has a very personal connection to Hunt. At this point, Renner can do no wrong as an actor in my book. Although there’s only a nine year age difference between Cruise and Renner, so I don’t know how much more mileage that gives you as a franchise. Regardless, Renner is an actor of great conviction and intensity even when he’s silent.
In terms of the franchise, I’d say this fourth installment is just as good as Abrams’ M:I 3, though Abrams had a much better villain and the added emotional urgency of hunt’s wife in distress. Seriously, this is one really boring and completely interchangeable villain. For a movie about the world being on the brink of thermonuclear Armageddon, why do the stakes feel so low? It’s probably because the movie has deliciously orchestrated and eye-popping set pieces but very little urgency. World War III has never felt so ho-hum. Still, it’s hard to fault an action movie when it delivers such high amounts of adrenaline, perfectly packaged in well-developed action beats. This is a high-flying popcorn spectacle of the top order, a grandiose piece of Hollywood escapism. Mission: Impossible 4 is pretty much everything you’d want in a summer blockbuster, only shuttled to winter. I think Bird’s future is limitless, in animation and live-action, and I think the Broccoli family would do us all a favor by tapping Bird to direct a Bond movie. M:I 4 is a pretty good resume for the gig. That would be one mission to die for.
Nate’s Grade: A-