In a modern fantasy suburbia, Ian Lightfoot (voiced by Tom Holland) and older brother Barley (Chris Pratt) have been gifted with a magic staff from their long-departed father. Barley was only a young child when their father died, and Ian never knew him, and now both are granted an opportunity via magic to bring their dear old man back for one more day. The magic spell is interrupted and, as a result, only one half of their father is brought back to life, the lower half, chiefly his legs. The boys must travel on an epic quest in order to bring the rest of their father back to life before all of him disappears again.
Onward is the first time Pixar has ventured into a fantasy realm and the mixture of the modern with the high-fantasy setting allows for some fun juxtaposition. The teenage worries about fitting in, testing your boundaries, and finding out your sense of self can be very relatable, even in a world of trolls and elves. I enjoyed the combative and compassionate brotherly dynamic between Ian and Barley, and Holland (Spider-Man: Far From Home) and Pratt (Avengers: Endgame) are terrific together and really do feel like feuding family members. Their high energy performances translate well to animation. The Pixar creative team does enough to provide little distinguishing character touches for both, enough to provide some extra shading so they don’t quite feel like cartoon versions of their more famous Marvel counterparts. Ian is all awkward and lacking in confidence whereas Barley is overloaded with self-confidence and an unshakable sense of arrested development. I enjoyed the small number of memories relating to their father that Barley holds onto, and I enjoyed how Ian listens to a brief, ordinary test recording of his father on a cassette tape and creates a dialogue between father and son. It’s such a sweet moment that also demonstrates Ian’s ache. I enjoyed how the screenplay connects the external to the internal, namely the obstacles on this quest to the personal trials for Ian and Barley. It allows more meaningful payoffs and more rewarding character growth for our duo. I enjoyed spending time with both boys and was glad their quest was more about them than magical ephemera.
Amazingly, what works best in this movie is its emotional core, which sounds slightly bizarre considering it’s a road trip with a pair of legs. As Onward progresses and settles down with its better honed second half, it puts more emphasis on the relationship between the brothers, their hopes and worries for one another, their sacrifices and shames, and ultimately it becomes a movie about two boys trying to find closure with the memory of their dearly departed dad. The genuine emotion of the brothers is enough to pave over most of the undeveloped elements of the world and storytelling (more on that below). I would have thought, going in, that Onward would present a so-so story with an intriguing world of possibility. I’m surprised that my experience was the exact opposite. The story and central relationships are what kept me going, and it’s what ultimately earned some teary eyed responses from me late in the movie. The topic of seeking closure is a personal one for me and something I value highly, so it was very easy for me to plug my own yearning and vulnerability into these characters. They’re going through all this dangerous trouble not just to see their departed father one last time but also to say goodbye, and that got me big time. It gave the entire movie a new weight that I wasn’t expecting. Who wouldn’t want another chance to tell a loved one how much they miss and appreciate them?
The whole concept of being stuck with a loved one’s lower torso allowed me many moments of contemplation. First, I wondered what their father must be going through to only experience the world through his legs. It felt limited. How do you communicate to others? The film finds its ways. How do you express emotions simply from a pair of disembodied legs? The film finds its ways. As Ian and Barley drag him along on a zipline leash, I kept thinking about the dad. What is he thinking in this moment? Is he waiting for some kind of comforting confirmation from his sons to tell him where he is and what is happening? I kept thinking how confused he must be. To the filmmakers’ credit, they don’t ever emphasize the potential hell of this half-existence. He’s presented often as a figure of comic relief, especially as his upper torso pile of clothes sloshes around and tumbles off. In a way, the pair of legs reminded me of the visual metaphor of the floating house in 2009’s Up, the manifestation of the protagonist’s heavy grief. They’re tethered to this half-formed memory of their father, unable to fully interact with him and let him go. I was worried that Onward was going to be the Pixar equivalent of Weekend at Bernie’s and it is not.
There are some issues with the movie, nothing major, but enough to make it feel under developed, especially in comparison to the Pixar movies of past. The imagination is there, however, the world-building of this fantasy world is decidedly lacking. There are some cute asides like unicorns as the equivalent of trash-eating raccoons, but as a whole the fantasy world feels underdeveloped to its full potential. There’s a significant story point where the current world has forgotten its magic roots thanks to the ease of technology and its inoculating effects, which seems like a pretty straightforward message for our own lazy world. Again, though, Onward doesn’t dig deeper into this theme or what it could mean for the larger mythology of its own world and its history and the rules governing its magical creatures. I started to wonder whether Pixar could just have set this story anywhere.
Likewise, the supporting characters don’t amount to much and feel like leftovers from earlier drafts where they had richer involvement. The ongoing subplot with their mother (Julia Louis-Dreyfus) teaming up with the fabled beast-turned small business owner Manticore (Octavia Spencer) offered little other than occasional exposition. The Manticore is supposed to best represent how the new world has traded its culture and history for comforts and safety, but it’s not clearly realized and integrated. My pal Ben Bailey reflected that the Manticore seemed like a one-scene character that the filmmakers didn’t want to drop, and so she was stretched through the rest of the film to diminished returns. The last act has a sudden and arbitrary monster to defeat that feels like the kind of thing expected in these sorts of movies, which is a rarity for Pixar and thus a slight disappointment.
Lastly, much of the humor just doesn’t work. The jokes can be stale, safe, or one-note, like a team of very tiny pixie bikers. It’s often silly without exactly being clever. There’s more fleeting visual humor with the incongruous nature of fantasy in a modern setting. There’s less slapstick than you would think considering one of the main characters lacks a torso. I chuckled a few times but, much like the fantasy setting, felt the humor was kept at an superficial level of thought.
Onward isn’t top-tier Pixar but it’s a solid mid-tier entry, an enjoyable adventure with a resonant emotional core that makes me forgive many of the film’s other aspects that don’t quite work. The brothers are the best part, their interactions are the most interesting, and their heartfelt journey and hopeful desire for closure is what ultimately left me emotionally satisfied. The jokes and world and supporting characters don’t feel as developed, but it hits with its core relationship and its emotional center, so Onward works where it counts the most with its storytelling. Mid-tier Pixar is much like mid-tier pizza — still satisfying and better than a lot of other options.
Nate’s Grade: B+
This may prove to be the most difficult review I’ve ever written in my twenty years (!) of reviewing movies. How do I ever begin to describe the events of Marvel’s culminating blockbuster Avengers: Endgame without stepping too far into the dark and dangerous territory of the accursed spoilers? I thought it would be difficult talking about last year’s Infinity War considering the shocking plot events and general secrecy, but this concluding chapter to a 22-movie journey is even more secretive (the trailer accounts for only footage roughly from the first twenty minutes). I’ll do my best, dear reader, to give you the clearest impression I can of this unique experience while respecting your need to be un-spoiled. In short, Avengers: Endgame is unparalleled in our history of modern popular blockbusters because it needs to work as a clincher to a decade-plus of hugely popular blockbusters for the Marvel Cinematic Universe (MCU), and boy do they ever stick the landing.
The film picks up with our surviving Avengers picking up the pieces following the events of Infinity War, namely Thanos (Josh Brolin) eliminating half of life throughout the universe. The original six Avengers are all suffering through guilt, depression, and degrees of PTSD following their failure to defeat Thanos. Scott Lang a.k.a. Ant-Man (Paul Rudd) arrives after having spent time in the quantum realm and has a potential solution that will involve traveling through time to correct the mistakes of the past and bring everyone who vanished back to life. The remaining teammates assemble at the behest of Steve Rogers a.k.a. Captain America (Chris Evans), including Bruce Banner a.k.a. Hulk (Mark Ruffalo), Black Widow (Scarlet Johannson), Thor (Chris Hemsworth), Hawkeye (Jeremy Renner), Rocket Racoon (voiced by Bradley Cooper), Nebula (Karen Gillan), and War Machine (Don Cheadle). However Tony Stark a.k.a. Iron Man (Robert Downey Jr.) needs the most convincing, as he is most afraid of making things even worse and losing more people he feels are too precious to be casualties to their failures once again.
The thing to know ahead of time is that Endgame is not for the casual fan. This is a long love letter to the fans that have pored over all 22 preceding films, not just a scant one or two. Infinity War was accessible to relative newcomers because of the structure and focus on Thanos as the main character, providing a self-contained arc that lead up to his finger-snapping triumph. It also benefited from the fun factor of simply watching a bunch of popular characters interact and team up for the first time in MCU history. Now that a majority of those characters have turned to dust, the emphasis falls back on the original core of the Avengers, bringing things full circle. In several ways, Endgame is about bringing to a close this mammoth project that began with Iron Man, this decade of storytelling ambition that has stretched out into multiple inter-connected franchises. If you love these characters, then Endgame is a movie made specifically for you. There is a long stretch in Act Two that relies upon a decent amount of fan service and sentimentality, but I don’t think either is an automatically negative attribute. Before we reach the finish line it’s important to take stock of how far we’ve come and this goes for the essential characters and their long arcs. There are several fun cameos strewn throughout and the filmmakers even take an interesting tack of trying to reclaim and re-contextualize the MCU movies that fewer people enjoyed. It makes for a filmgoing experience that is heavy in references, in-jokes, Easter eggs, and cozy nostalgia, which will confuse and frustrate those not well versed in this big world.
The other thing to know, especially if you’re a long-standing fan, is that there will be tears. Oh will there be tears. I lost count of the amount of times I was crying, which was pretty much on and off nonstop for the final twenty minutes. I was even tearing up for supporting characters that I didn’t know I had that kind of emotional attachment for. The film is done so well that the first third actually could play as the MCU equivalent of HBO’s The Leftovers, an undervalued and elegant series about the long-term recovery of those that remain in a post-rapture world. The opening scene involves a character having to go through the loss of loved ones via Thanos’ snap, and it’s brutal as we wait for what we know is coming, dread welling up in the pit of your stomach. The Russo brothers, the returning directing team from Infinity War, know what scenes to play for laughs (the line “That’s America’s ass” had me in stitches), what scenes to play for thrills, what scenes to play for fist-pumping cheers, and what scenes to play for gut-wrenching drama. They allow the movie to be an existential mood piece when it needs to be, actually dwelling on the repercussions of a life post-universe culling. There’s a character who frantically searches to see if a loved one was among the missing, and that eventual reunion had me in tears. With the three-hour running time, the Russos have the luxury of allowing scenes to naturally breathe. This might be the most human many of these characters have ever seemed, and it’s after recovery and grief. Needless to say, the conclusion feels very much fitting but also unabashedly emotional, unafraid of diving deep into its feelings. I sobbed.
I was worried once the film introduced the time travel plot device that everything was simply going to be erased and invalidate the struggles that came before. The worst use of time travel is when it eliminates any urgency or danger, allowing an endless series of do-overs to correct the past. Fortunately, returning screenwriters Christopher Markus and Stephen McFeely (Civil War, Winter Soldier) realize that in order for there to be a reversal, a glint of a happy ending, there must be a cost or else it all meant little to nothing. There are finite events in the movie that cannot change (as of now) and losses that will be permanent (as of now, if they don’t want to cheapen the journey). People died with Infinity War but we all knew, at least when it came to its dreary conclusion, that it wasn’t going to be too long lasting, which allowed the communal grief to be short-lived. After all, there’s a new Spider-Man film coming down the pike two months from now, so it’s highly unlikely the teenage web-head will remain dead. However, with Endgame, the deaths serve as the cost for resurrecting the MCU, and they will be felt for years. The screenplay provides limitations to the time travel mechanics, though I don’t think the collective hand-wave to the nagging paradoxes was as successful as the movie thinks it was. The film barrels ahead, essentially telling you to forget about the paradoxes and enjoy the ride, focusing on the characters and remembering what is really important.
Suffice to say Downey Jr. is once again his charming, self-effacing, and enormously entertaining self. The MCU began with this man and his contributions cannot be overstated. He is the soul of this universe. Evans is compelling as the straight-laced inspirational figure who takes stock of what he’s sacrificed over the years, Hemsworth showcases a potent mixture of comedic and dramatic chops, Johannson is definitely the Avenger going through the “bargaining” phase to try and make things right and she has some subtle emotional moments that belie her desperation and guilt, and Renner makes a welcomed return in a way that made me appreciate Hawkeye like I never had before. Brie Larson does reappear as Captain Marvel but the movie smartly puts her back on the sidelines protecting the many other worlds in the universe needing assistance because of how overwhelmingly powerful she can become. Larson filmed her scenes for Endgame before her own solo movie, released a month prior, so forgive the different hair and makeup, Twitter nit-pickers. I will say there is one scene that is a bit convoluted how it gets there but is destined to make women in the audience cheer with excitement as the MCU says, “Hey, that whole ‘strong female character’ thing? Yeah, we’ve had all that for years, and here you go.”
How does one properly assess a movie like Avengers: Endgame, a conclusion not just to an Infinity War cliffhanger but to a twenty-two movie prelude over the course of eleven years? The emotional investment in these characters, their journeys, has to come to something to be ultimately meaningful when it’s time to close the chapter on one massively ambitious story before starting the next. And there will be a next chapter; the MCU’s unparalleled financial success assures the fanbase they’ll have plenty more high-flying and wild adventures to come in the years, and more than likely, decades to come. Marvel had the unenviable task of wrapping up a major narrative in a way that would prove satisfying without devaluing the individual films and overall time investment. Hollywood is filled with trilogies that messed up their conclusions. Nailing the ending is just as important as getting things going right, because without a satisfying conclusion it can feel like that level of emotional investment was all for naught. Endgame reminds you how much you’ve grown to love these characters, what fun you’ve had, and genuinely how much you’ll miss these characters when they depart for good. It’s hard not to reflect upon your own passage of time with the ensuing eleven years, how you’ve changed and grown from the MCU’s humble beginnings in the summer of 2008. These heroes and anti-heroes can begin to feel like an extended family for many, and so fans desperately need the ending to do them justice. Avengers: Endgame is the ultimate fan experience.
Nate’s Grade: A
There has always been an element of suspension of disbelief with the Jurassic Park films even with the hubris-pushing premise, but the sequels specifically have had to manage a rising tide of incredulity and sense of dumb. You can only keep going back to a dinosaur-infested island or thinking this time mucking with the DNA of large, extinct, highly advanced killing machines will be different. Jurassic World: Fallen Kingdom may be the dumbest yet, and while it does have moments of fun and excitement, the dumb outweighs all else.
Years after the deadly attacks at Jurassic World, the volcano on the island has reactivated and the remaining dinosaurs are in imminent danger of another extinction (except for the flying ones, but whatever). Claire (Bryce Dallas Howard), with sensible footwear this go-round, is looking to raise money and awareness to save the thunder lizards. A wealthy magnate (James Cromwell) wants to save the dinosaurs and whisk them to a wildlife preserve far from mankind, but first they must secure the raptor Blue, and in order for that to happen Claire needs to convince her former flame and co-worker Owen (Chris Pratt) to go back. They venture back to the endangered island only to run into more trouble from stampeding dinosaurs, new super predators, and a plot to house and sell the creatures off the island.
Maybe it’s just a side effect of being the fifth movie in a generation-spanning franchise, or maybe it’s a holdover effect of the 2015 film’s meta-commentary about audiences becoming complacent with what used to inspire awe, but it feels like returning screenwriters Colin Trevorrow (The Book of Henry) and Derek Connolly (Safety Not Guaranteed) couldn’t be bothered picking a tone or developing their plot. It reminds me of the seventh season of HBO’s Game of Thrones, specifically the back half of episodes. It felt like the creators had certain conclusions in mind and rather than smarty develop storylines that would naturally reach those conclusions, the “how” of the narrative became jumbled, confounding, and frustrating. I felt the same way while watching Fallen Kingdom; the stylish set pieces were likely established first and foremost and the stuff in between, you know the story and characters and their interaction, was given far less attention. It didn’t matter how we got from one set piece to another. This lack of consideration leads to many moments that keep you from fully engaging with the movie, namely dumb and/or awful characters doing dumb things for dumb reasons. The conclusion of Fallen Kingdom seems meant to leverage interest in a third movie, which is already scheduled for release in 2021. Was this 128 minutes the best way to get there?
When people repeatedly do stupid things, it tests your limits of empathy. This happens to me with horror movies and it happened for me with Fallen Kingdom. It’s the kind of movie where a little girl runs into her bedroom and hides under her covers from an approaching hungry dinosaur. The ensuing image of the stalking beast entering the bed with the claws is a killer image, but what did we lose getting here? This little girl was not established as some dumb kid either. The preceding hour showed her as resourceful and plucky, so this just erases all that. There’s another moment where characters have to choose between escaping through an ordinary door or an open window and crawling along the edge of the roof… and guess what they choose. This is the kind of movie where characters will be in danger and then, hooray, another character arrived in time to save the day, and then another character arrived to save the shortly-after next day. Then there’s a bad guy who enters a dinosaur cage simply to retrieve a dino tooth for his personal necklace of dinosaur teeth. I’ll repeat that. He’s not extracting them to sell to another bio-engineering company for its DNA (the opening scene presents this very example). He’s removing dinosaur teeth for his own personal decorative hobby. My preview screening groaned in unison loudly at how stupid all of this was. How am I supposed to even enjoy this dumb character’s inevitable death when they’re this dumb and undefined?
The dumbest action of all is tied to its central premise of saving the dinosaurs. When Jeff Goldblum’s Ian Malcolm (relegated to a two-minute cameo, don’t expect much) was championing letting the dinosaurs go extinct again and the folly of mankind playing God in the realm of genetics, I was right with him, and I’m no GMO spook. Bringing gigantic, killing machines back to life was clearly a mistake as five movies have now shown in great, bloody detail. At some point a lesson must be learned. I know that Fallen Kingdom is meant to imbue the dinosaurs in an animal rights lens, with Claire trying to atone for her time shaping and selling these creatures for public consumption. The animal rights angle never clicked for me. There are moments the film really tries, wanting you to shed a few tears for the fate of these gigantic creatures. Maybe you will, and there are a few shameless sequences to make you (the child sitting next to me was losing it at points). That’s why it’s not enough to have the bad guys have bad guy plans but they also have to be cruel and abusive in their treatment of the dinosaurs. The multi-million dollar ploy to weaponize the dinos also baffled me. Are they going to be that much better than firepower? There’s a reason we don’t just drop hungry lions into our war zones.
The new characters fail to add anything of merit to the story and larger Jurassic world. Cromwell’s Benjamin Lockwood is basically just a John Hammond stand-in (“Oh, there were TWO super rich dudes who funded the research and park now”). He’s confined to a bed for most of the movie and adds little besides his bank account. Then there are the two main team members, computer whiz Franklin Webb (Justice Smith) and med vet Zia Rodriguez (Daniella Pineda). He’s only here for comic relief and to do computer magic whenever called upon, and she’s only here for spiky attitude (she gets called a “nasty woman” for commentary?) and to do medical magic when called upon. Each of these characters is less a person than a handy plot resolution. When the movie transitions into its second half, both of them are kept on the sidelines. Then there’s little Maisie (Isabella Sermon) who has her own secret that really doesn’t come to much of anything and begs further examination. I suppose her perspective relates to a difficult moral choice at the end over the value of life, but she still felt underdeveloped. Even the villains are disappointing with the exception of Toby Jones (Atomic Blonde) as a slimy, one percent businessman looking for new thrills. I wish the screenplay had devoted more time to establishing the rich’s entitled sense of privilege even as it comes to a new world with living dinosaurs as the next big, commoditized play thing to buy and sell.
With all that said, there are moments of enjoyment and excitement to be had with Fallen Kingdom. Director J.A. Bayona (A Monster Calls) has a great gift for finding the right image and holding onto it for maximum impact. He showcased this in his crafty, brooding, and highly effective ghost story The Orphanage and in his emotionally uplifting and harrowing tsunami survival drama The Impossible. With his first crack at a major studio movie, Bayona comes most alive in its second half when the movie transitions into a haunted house thriller in a mansion of secrets. His command of visuals and mood comes into sharper focus and there are some tense, delightful sequences. As much as I wrote about Fallen Kingdom being a movie of set pieces and little else, those set pieces are actually pretty entertaining. The island material only lasts about a half hour, wasting little time in getting the important pieces in play. There’s one long take inside a submerged capsule taking on water that keeps spinning and ratcheting up the tension that reminded me a bit of Alfonso Cuaron’s Children of Men. There’s another sequence involving a blood transfusion that I thought married comedy and tension better than anything else in the film, and it served a purpose that was credible.
If you can shut off your brain and stuff your mouth with a steady supply of popcorn to thwart your incredulous grumbling, there might be enough to enjoy with Jurassic World: Fallen Kingdom. It’s technically well made and the special effects are pretty good, the photography is evocative, and there are potent set pieces and imagery to stimulate the pulse. It’s loud, dumb fun, but for me, this time, the dumb outweighed the fun.
Nate’s Grade: C
It’s hard to draw comparisons to the major commitment to long-form storytelling that the Marvel Cinematic Universe (MCU) has dabbled with over the course of ten record-shattering years of success. I can think of movie franchises that have been popular over long periods of time, like James Bond, but rarely do they keep to continuity. It’s been 18 movies and ten years since the caddish Robert Downey Jr. first stole our hearts in the original Iron Man, and its stable of heroes and villains has grown exponentially. Looking at the poster for Avengers: Infinity War, it’s hard to believe there’s even enough space just for all of the actors’ names. Infinity War feels like a massive, culminating years-in-the-making film event and it reminded me most of Peter Jackson’s concluding Lord of the Rings chapter, Return of the King. After so long, we’re privy to several separate story threads finally being braided as one and several dispirit characters finally coming together. This is a blockbuster a full decade in the making and it tends to feel overloaded and burdened with the responsibility of being everything to everyone. It’s an epic, entertaining, and enjoyable movie, but Infinity War can also leave you hanging.
Thanos (Josh Brolin) has finally come to collect the six infinity stones stashed around the universe. With their power, he will be able to achieve his ultimate goal of wiping out half of all life in the universe. Standing in his murderous way is a divided Avengers squad, with Tony Stark (Downey Jr.) still on the outs with a wanted-at-large Captain America (Chris Evans) and Black Widow (Scarlett Johansson). One of the in-demand infinity stones resides in the head of the Vision (Paul Bettany), who is in hiding with his romantic partner, Scarlet Witch (Elizabeth Olsen). They know Thanos will be coming for Vision eventually. On the other side are the Guardians of the Galaxy who have a few personal scores to settle with Thanos, the adopted father of Gomora (Zoe Saldana) and Nebula (Karen Gillan). Elsewhere, Thor (Chris Hemsworth) strikes out looking for the key to defeating the big purple menace. Thanos’ loyal lieutenants attack Earth to gather the remaining infinity stones, drawing the attention and push-back of Doctor Strange (Benedict Cumberbatch) and Peter Parker (Tom Holland). The various heroes of Earth and space unite to eliminate the greatest threat the universe has ever known.
Avengers: Infinity War serves not as much a series of payoffs as it is climaxes, with climactic event right after another, and this time it’s for keeps (more on that below). There are moments that feel like major payoffs and moments that feel like shrug-worthy Last Jedi-style payoffs. Infinity War is the longest MCU movie yet at 149 minutes but it has no downtime. That’s because it has to find room for dozens of heroes across the cosmos. With the exception of three super heroes, everyone is in this movie, and I mean everyone. This is an overstuffed buffet of comic book spectacle, and whether it feels like overindulgence will be determined by the viewer’s prior investment with this cinematic universe. If this is your first trip to the MCU, I’d advise holding off until later. Any newcomer will be very lost. I’ve deduced the seven MCU movies that are the most essential to see to successfully comprehend the totality of the Infinity War dramatics, and they are Iron Man, The Avengers, Captain America: Winter Soldier, Guardians of the Galaxy, Captain America: Civil War, Doctor Strange, and Thor: Ragnarok. Naturally, being intimately familiar with the previous 18 movies will be best, but if you don’t have thirty hours to spare then please follow my seven-film lineup and you’ll be solid.
As far as the stakes, the MCU has been notoriously reluctant about killing off its characters, but Infinity War is completely different. I won’t spoil circumstances or names, of course, but the march of death happens shockingly early and carries on throughout. There are significant losses that will make fans equally gasp and cry. This is a summer blockbuster that leaves behind an impressive body count across the known universe and ends in a downbeat manner that will naturally trigger reflexive Empire Strikes Back comparisons. It’s hard to feel the full impact of the drastic decisions, and the grief over their losses because I know there is a Part Two coming summer 2019, and with that comes the almost certainty that several important events will be diminished or straight-out reversed. After all, in comics, nobody is ever really dead, though with movies the heroes have the nagging habit of aging. With that said, you better believe I was holding my breath during some standoffs, tearing up at some sudden goodbyes, and reflecting upon journeys shared.
This is very much Thanos’ movie, which was one of the bigger surprises for me. Beforehand, our exposure to the big purple guy has been relatively minor, a brief moment here or a cameo there during a post-credit scene. Considering Thanos is supposed to be the universe’s biggest bad, it makes sense to finally give him his due, and that is what Infinity War does. Thanos gets the most screen time of any character and is given an honest-to-God character arc. He’s a villain who goes on an actual emotional journey as he follows a path that he feels compelled to even as it tests him personally. He finally opens up as a character rather than some malevolent force that is oft referred to in apocalyptic terms. We get his back-story and motivation, which is less a romantic appeal to Death like in the comics and more a prevention of the apocalypse reminiscent of the Reapers in the Mass Effect series. Thanos sees himself as a necessary corrective force and not as a villain. He’s never portrayed in a maniacal, gleeful sense of wickedness. Instead he seems to carry the heaviness of his mission and looks at the Avengers and other heroes sympathetically. He understands their struggle and defiance. Having an actor the caliber of Brolin (Deadpool 2) is a necessity to make this character work and effectively sell the emotions. Thanos is the most significant addition to the MCU appearing the latest, so there’s a lot of heavy lifting to do, and Infinity War fleshes him out as a worthy foe.
As an action spectacle, however, Infinity War is good but not great. The action sequences are interesting enough but there’s nothing special and little development. There’s nothing that rivals the delirious nerdgasm of the airport battle in Civil War pitting hero-against-hero to dizzying degree. The characters are separated into units with their own goals leading to a final confrontation that feels more climactic conceptually than in execution. That’s because this is an Avengers film that falls into some of the trappings of the glut of super hero cinema, namely the army of faceless foot soldiers for easy slaughtering, the over exaggerated sense of scale of battle, the apocalyptic stakes that can feel a bit like a bell rung too many times, and even minor things like the lackluster supporting villains. Thanos’ team of lieutenants are all the same kind of sneering heavy with the exception of one, a sort of alien cleric heralding the honor of death from Thanos. Carrie Coon (HBO’s The Leftovers) is generally wasted providing the mo-cap for the Lady Lieutenant That Sounds Like a Band Fronted by Jared Leto, a.k.a. Proxima Midnight. There are far too many scenes where characters reluctantly strike a deal to give up an infinity stone if Thanos will spare the life of a beloved comrade. The film’s greatest point of entertainment isn’t with its action but the character dynamics. The fun is watching years-in-the-making character interactions and seeing the sparks fly. There’s more joy in watching Downey Jr. and Cumberbatch try and out smarm one another than with any CGI collision of a faceless army of monsters. There are so many characters that few are given fully defined arcs. Most are given beginnings and stopping places. Though the eventual sequel will have fewer characters needing to share precious screen time.
The standouts on screen are Hemsworth (12 Strong) carrying a large portion of the movie and not missing a beat of his well-honed comic rhythms from Ragnarok, Bettany (Solo) brings a sad soulfulness to Vision as a man who knows fate is likely unavoidable, and Dave Bautista (Blade Runner 2049) is perfectly deadpan as Drax and has the funniest lines in the movie followed closely by the exuberant Holland (Lost City of Z). To even say which characters deal with more complex emotions might be a spoiler in itself but there are several actors showing an emotive level unseen so far in the bustling MCU.
Avengers: Infinity War marks a significant concluding chapter for one of cinema’s most popular series, until at least the next movie possibly makes it feel less conclusive. I pity Marvel because expectations are going to be astronomical for this climactic showdown. There are so many characters, so many crossovers, and so much to still establish, like Thanos as a character more than a spooky force of annihilation, that it feels rather breathless even at nearly two-and-a-half hours. You may be feeling a rush of exhilaration on your way out or an equally compelling sense of exhaustion. Infinity War doesn’t have the imaginative highs of a Dcotor Strange, the funky personality and style of a Guardians of the Galaxy, the wonderfully thought-out structure of a Spider-Man: Homecoming, the adroit weirdness of a Thor: Ragnarok, or even the hero-against-hero catharsis of a Civil War (still my favorite). What it does have is a sense of long-gestating finality, of real stakes and dire consequences. It’s not all pervading doom and gloom; this is still a fun movie, buoyed by crackling character team-ups and interactions. While, Infinity War won’t be all things to all people, myself included, it will please many fans, casual and diehard alike.
Nate’s Grade: B
If Marvel was ever going to have a dud in its near historic run of blockbuster success, it should have been Guardians of the Galaxy, a movie that asked audiences to care about a talking raccoon and a tree creature who could only say three words. And yet that movie had me in tears by the end, and I was not alone. Writer/director James Gunn (Slither, Super) graduated from Troma to demented indie films to the Big Time with studio tentpoles. A sequel was fast-tracked and is definitely one of the most highly anticipated films of 2017 not named Star Wars. Can Gunn still deliver fans what they want without falling into the morass that is fan service, a sticky trap that can sap big-budget sequels of differentiation and make them feel more like product?
Set mere months after the events of the first film, the Guardians are enjoying their newfound celebrity and taking lucrative for-hire jobs. Star-Lord a.k.a. Peter Quill (Chris Pratt) and Gamora (Zoe Saldana) are still going through their will-they-won’t-they sexual tension. Gamora’s sister Nebula (Karen Gillan) is still looking to gain the upper hand. Baby Groot (voiced by Vin Diesel) is growing up and still cute. Drax (Dave Bautista) is still mourning his family and trying to better fit in. And Rocket (voiced by Bradley Cooper) is still making rebellious, self-destructive decisions, like stealing valuables from The Sovereign, a race of genetically bred golden snobs. The leader of the Sovereign, Ayesha (Elizabeth Debicki, looking good in gold), declares a bounty on the Guardians for their disrespect. The Ravagers are hired to collect the Guardians, though Captain Yondu (Michael Rooker) is hesitant to go after his surrogate son, Peter. Complicating matters further is the arrival of Ego (Kurt Russell), a mystifying man who happens to also be a living planet and Peter’s biological father.
Guardians of the Galaxy vol. 2 is highly enjoyable with great moments, great action, and great characters but I was left feeling like it was a step or two behind the original and I’ve been trying to articulate just why that is. I thought perhaps it was better to be upfront. I think it all stems from the fact that it’s not as fresh the second time, it doesn’t quite have the same blast of attitude and personality to disarm and take you by surprise, and I’ll admit part of this is just due to the fact that it’s a sequel to a hugely popular movie. However, also because of this there are now a set of expectations that Gunn is leaning towards because audiences now have acute demands.
We have an idea of what a Guardians of the Galaxy movie can provide, and from those demands spur creative decisions that don’t fully feel as integrated this go-round as they did in the first film. It feels like Gunn is trying to also work within a box he’s created for himself, and for the most part he succeeds admirably, but it still feels slightly lesser. The standout musical moment occurs during an opening credits that involve an action sequence from a Baby Groot-eyed point of view. As the Guardians are flying and falling to destroy a ferocious alien blob in the background, Groot is strutting and dancing to “Mr. Blue Sky” by ELO. It’s a moment of unrestrained pleasure and it also undercuts action movie conventions by having a majority of the events obscured or implied. It’s the moment that feels the most like that electric feeling of discovery from the first film. There are also 80s pop-culture references and cameos and some off-kilter comedy again. Much of it is fun, especially one cameo in particular as it relates to Peter’s father, but they also have the noticeable feel of boxes to be checked, expected items that now must be incorporated in what a Guardians of the Galaxy feature should be. Expectations can lead to fan service and then that leads to less chances and originality. Hey, I loved the 2014 original and consider it my favorite Marvel movie so I don’t want them to simply chuck out everything that worked just for something one hundred percent different. You want what you loved but you don’t want it exactly the same, which is the creative bind. Gunn leans into what the audience wants and I can’t fault him too hard. It’s still a really good film.
What Guardians vol. 2 does best is remind you why you love these characters. It even elevates a group of supporting players from the first movie into characters you genuinely care about, chiefly Nebula and Yondu. Both of these characters were slightly defanged antagonists in the first film, problems but problems you didn’t want to see go away. Yondu gets the biggest boost thanks to the thematic bridge of Peter’s search for his father. The notorious leader of the Ravagers has a definite soft spot for the scrappy human and it’s finally come to a head with his tempestuous crew. They mutiny on Yondu and declare him to be an unfit leader, unable to do what is necessary. This direction allows for a lot of introspection for a character that was essentially just Michael Rooker in blue paint. He has a history to him and he makes a moral deviation from his expected path, one that bears ongoing consequences. He’s Peter’s real surrogate father, and his acceptance of this reality brings a snarling secondary antagonist into the realm of a full-blown character that earns our empathy (a Mary Poppins joke also had me in stitches).
The same can be said for Nebula, who is working out some serious daddy issues. She is the stepsister to Gamora and holds quite a grudge against her green sibling. It seems that their father, Thanos, would constantly pit them against one another, and Nebula would always lose, and with each loss came a painful consequence. It’s the kind of back-story that’s given more time to breathe and develop. It opens up an antagonist into another person who is dealing with trauma and pain and who doesn’t play well with others, which seems as good a job description to join the Guardians as anything. Nebula has a fearsome sense of competition with her sister, and that parlays into some fun over-the-top action sequences. When the movie allows the two women to talk, as surviving sisters of rather than enemies, is where Nebula comes into her own.
Gunn makes sure there’s a grounded and emotional core to his characters, which makes these appealing underdogs and antiheroes ever easier to root for. Guardians vol. 2 doesn’t really move the overall plot forward too much but it does explore the relationships and their personal lives with greater depth and clarity. The characters are spread out into smaller pairings for a majority of the extended second act, which allows interesting connections and developments due to the personalities. Drax is paired with Ego’s assistant/pet Mantis (Pom Klementieff) and it’s an instantly winning couple, a man who only speaks literally and a woman who is able to channel the feelings of strangers through touch. They’re both relied upon for the greatest amount of comic relief and they routinely deliver. Klementieff (Old Boy) is a wide-eyed delight. Rocket and Yondu being stuck together allows for both to come to realizations that feel organic though also too fated by Gunn’s hand. Their general disregard for decorum leads to some great action sequences. Gamora and Nebula are working through their family issues and it makes both more interesting. When they come to a form of resolution it still feels awkward but earnest and right. But the biggest personal exploration is Peter and his own lingering space daddy issues.
Another fantastic addition to the movie was the character of Ego because of the wonderfully charming Russell (The Hateful Eight) and also because of what the character allows for. The very fact that Ego is a millions-year-old living planet is a clever curveball for the Peter Quill “who’s your daddy?” mystery sweepstakes. It also opens all sorts of intriguing questions that the second act wades through, like the exact mechanics of how Ego exists, projects a Russell-looking avatar, and what is his ultimate purpose. I’m going to steer away from spoilers but fans of the comic will already have suspicions where this whole father/son reconciliation may lead, and you won’t be disappointed. Russell radiates paternal warmth and it goes a ways to cover up the purposeful obfuscation of the character. Because Gunn has to hold back on certain revelations, some of them gasp-worthy, he can’t open up the father/son dynamic too fast or too unambiguous. As a result, the latent bonding relies upon more familiar touchstones, like throwing the ball out back with your pops or sharing a love of music. Russell makes even the most ridiculous thing sound reasonable, which is important considering we’re talking about a planet boning ladies.
Gunn also takes several steps forward as a visual filmmaker with the sequel. He has a great feel for visual comedy and how to undercut the more boilerplate heroic moments in other superhero fair. He fills his screen with crazy, bight, psychedelic colors and has a Tarantino-esque instinct for marrying film with the right song. The sequel doesn’t have as many iconic moments set to music but it will play most agreeably. The special effects are pretty terrific all around but I appreciate that Gunn doesn’t allow the movie to feel overwhelmed by them, which is important considering there are fundamentally CGI-only characters. Gunn’s action sequences, chases, escapes, and breakouts are presented with plenty of dazzling style and witty attitude to spare without feeling obnoxious. The comedy is consistently funny and diverting. There’s a bit with the need for tape that just keeps going and actually becomes funnier the longer it goes, undercutting the end-of-the-universe stakes with the search for something as mundane as tape. My screening was presented in 3D and I was worried about the film being set in space and being too dark. This is not the case at all, and while the 3D isn’t a high selling point like it was for Doctor Strange, it is a nice experience that doesn’t dilute Gunn’s gonzo color scheme. The level of thought put into his novelties can be staggering, like an end credits series of dancing clips that also manages to play upon a character note for Drax. Gunn manages to further comment on characterization even during the freaking end credits. The final showdown goes on a bit longer than necessary and is the only section of the movie that feels consumed by CGI spectacle, but the fact that only the end feels this way can be considered another small triumph of Gunn fighting through a corporate system.
Marvel knows what it’s doing to a molecular level. Almost ten years into their system, they know what works in their criss-crossing franchises and how to calibrate them for maximum audience satisfaction. At this point after Guardians, Ant-Man, and Doctor Strange, they’ve more than earned the benefit of the doubt no matter the premise. However, entrenched success has a way of calcifying audience expectations. Guardians of the Galaxy was so funky, so different, so anarchic, and so wildly enjoyable. It should only be expected that the things that made it different would now be folded into audience expectations. The misfits can only be misfits for so long. It may not be as brash and fun or memorable as the first edition but it does benefit from the strong rapport of its cast and the deeper characterization, tackling some serious subjects while still slow motion stepping to a murder montage set to the golden oldies of the 1970s. The movie matters not because of the action, or the funny one-liners, or the adorableness of Baby Groot. It’s because we genuinely love these oddball characters. The first one introduced them and brought them together, and the second film deepens their bonds and widens their scope of family. Guardians of the Galaxy vol. 2 is a sequel that provides just about everything that fans should want. If it feels slightly lesser it’s probably just because it can’t be fresh twice, but Guardians vol. 2 still dances to its own beat and it’s still a beautiful thing.
Nate’s Grade: B+
Reading the raft of reviews for director Morten Tyldum ‘s (The Imitation Game) new sci-fi movie Passengers, you would think the movie must have killed somebody’s mother. The resoundingly negative press stems from a an early plot development that critics have decried as offensive, disgusting, misguided, misogynist, and even “Titanic in space.” After having seen this controversial film, I feel like some of the moral outrage is overblown, or at least purposely ignoring complexities and context. Passengers is a movie that makes you think and feel and my feelings were more than billious invective.
Jim Preston (Chris Pratt) is a passenger onboard the Avalon spaceship as it hurtles across the galaxy toward the colony of Homestead II. It’s a gigantic, sleek, and powerful vessel and the trip is expected to last 120 years. Except Jim was awakened early. 90 years too early. His hibernation pod short-circuited and he’s unable to go back to sleep. He’s destined to live out his life and die alone before any of the approximately 5,000 other passengers awakens. The Avalon is large and lonely, save for a handful of robotic and holographic guides, notably an android bartender named Arthur (Michael Sheen) who advises Jim to accept his circumstances and find enjoyment. One year later, binging on exotic food, playing video games for hours, and living without rules has lost its appeal enough that Jim is considering suicide. Then he sees the sleeping face of Aurora Lane (Jennifer Lawrence) and is awestruck. She’s beautiful but she symbolizes more. She’s a journalist and he reads all of her works, admiring her courage, sense of humor, ambitions, and determination. He feels like he’s falling for her and wishes she were awake. Jim asks Arthur, “What if you were stranded on a desert island and had the power to wish somebody else there? You wouldn’t be alone anymore but you’d be stranding them.” Arthur’s response: “Jim, these are not robot questions.” Jim decides to purposely wake Aurora, because if he didn’t there wouldn’t be much of a movie left. He hides his culpability and welcomes her to this new grim reality and they find solace with one another. The truth hovers over their heads but it’s not the only danger for Jim. The Avalon is experiencing a wealth of small technical glitches that cascade into bigger problems. If Jim and Aurora don’t stumble upon an answer, all 5,000 people onboard could perish far from home.
While far from flawless, Passengers has plenty at play to engage an audience on different levels, be they intellectual, ethical, or science fiction thrills. The premise is strong from the first minute onward and screenwriter Jon Spaihts (Prometheus, Doctor Strange) has an astonishingly imagintive command of world building. The first act is one of discovery for Jim and the audience, and Spaihts provides plenty to discover that fits within the logical future. Jim sends out a video recording asking for help and then learns it will take 18 years to be sent to Earth and another 30 years to get the answer. It’s a nice moment that brings some science smarts to the proceedings. Colony planets are the next big corporate venture, and I appreciated the little touches that made this future world feel all the more plausible and authentic. Jim is a lower-class skilled laborer and will owe a percentage of his life’s earnings to pay for the voyage (sound familiar?). There’s also a class system alive and well, as Jim is denied the more delicious food and beverage breakfast items because he is not a Gold Star passenger. Beyond these little touches, Spaihts delivers a remarkably efficient story structure. The emphasis shifts in half-hour segments just long enough to fulfill a plot purpose before moving on to a natural transition. The rich contours of the Avalon are explored with plenty of built-in mysteries like what’s on the other side of the crew door. It’s a story implanted with strong mystery elements to smoothly guide the intrigue of an audience. The small scenes open up to wider scenes, and every set on the Avalon fulfills a purpose either emotionally or with suspense. I was definitely hooked and wanted to learn more about the ins and outs of this brave new world. Tyldum impresses with how easily he translates his visual prowess into the realm of large-scale science fiction. The set design by Guy Hendrix Dyas (Inception) is immaculate and had me begging to visit as many locations as possible aboard the Avalon. The many designs are more than just clean, sterile surfaces; there’s craftsmanship and personality in the rococo symmetry. I also greatly enjoyed the very intentional Shining visual motif of Arthur’s red velvet bar.
The film’s selling point is the relationship between its mega-watt stars, and Pratt (The Magnificent Seven) and Lawrence (Joy) deliver on their end. You could do far worse than spend 90 years with some of Hollywood’s most effortlessly charming, gorgeous, and self-effacing actors. Pratt and Lawrence seem to exist on a similar goofy yet spirited plane, and it works toward their eventual courtship. There’s a cute scene where Jim quizzes Aurora on her observational reasoning, guessing real aspects about several sleeping passengers. Jim is a man who feels out of place on Earth, looking to build anew, and Aurora is looking for an adventure worthy of a great story to equal her famous father’s literary works. It’s a fascinating question of whether a person would willingly jump forward in time 250 years, as Aurora plans to when she returns to Earth (if there still is an Earth). You’d be severing all tethers to human relationships from your past and also the world as you conceived. The characters aren’t the most in depth, and “Aurora Lane” is definitely a name that’s one step removed from being downright Jetsonian, but it’s the exceptional situation that makes them compelling to watch. How does one court the only other waking human being on a ship of thousands? What if Aurora happened to be gay? It’s a Last Man on Earth scenario that has been explored many times on TV and the big screen but there’s still something inherently interesting about the premise. I also enjoyed the care they build for their only other companion, Arthur the loyal bartender and confidant.
Whether you see the movie as a parable about the horrible things people do when confronted with despair or as a fantasy for unchecked misogyny will depend upon if you view the problematic relationship as morally wrong but potentially empathetic or only irredeemably creepy. “You murderer!” Aurora accuses Jim when she discovers the awful truth, and she’s right. Jim has robbed her of a future and taken away her choice. I like to consider myself a relatively enlightened and progressive chap but I’ll admit I that I can only see things through my own white heterosexual male lens, so your mileage may vary. When Jim falls in love with Aurora from researching her background and pouring over every word she’s written in print, this may be the telltale sign for an audience. If you view it as a more heightened equivalent to falling in love through correspondence, an unrequited love fueled by missed chances, then perhaps you’ll still be onboard. However, if you view Jim’s love as the equivalent of falling in love with a coma patient (Pedro Almodovar’s Talk to Her?) and projecting feelings onto an unresponsive woman without agency, then this is a romantic paean that you’ll associate more with a horror movie.
There are several great and touching one-sided romances in the annuls of film, and I viewed Passengers as a higher concept rom-com where the misguided man (it’s usually the man) is hiding a secret about the murky circumstances surrounding the start of their relationship (like a She’s All That in space). That’s a fairly cheeky assessment of what could also effectively be dubbed a Stockholm syndrome romance, as Jim is the one responsible for kidnapping her from her planned future. I’ve read lots of ink from critics decrying this movie as an offensive, deeply flawed film. I think Passengers effectively communicates the full implications of Jim’s choice. It wants us to wade into that ethically troublesome pool with Jim. It doesn’t pretend he’s the good guy, though that judgment can be read too easily. It says Jim is a human being in a unique setting and that he made a selfish choice. There’s a complexity there I think is going ignored in a rush to moral indignation. I honestly think most people if given similar circumstances would make the same selfish decision. That’s not a lazy excuse but it is empathy, and empathy does not require comprehensive endorsement to still exist in some form or other.
With that being said, the movie certainly stacks the deck in Jim’s favor for some sort of redemption and/or forgiveness. The very fact that we have an actor as handsome and charismatic as Pratt shows the movie’s intentions. It’s not like Steve Buscemi was the one who woke up Jennifer Lawrence, and now that I’ve just written that sentence I’d be seriously interested to see that version of this story. I think that audience sympathies might be different for a more ordinary, homely man awakening a woman who, by conventional dating standards, would be out of his league on any planet. I think an audience might be more apt to interpret a lecherous angle to Jim’s actions if the part wasn’t so young and generally appealing. The opening act is the Cast Away section of the story that follows Jim’s discovery and isolation for a solid year, and it does much to engender good will for an audience, enough that his actions waking up Aurora force us as well into the uncomfortable ethical muck. “He was a drowning man, and he’ll grab onto anyone to save himself if he could,” is the only real overt effort at approaching apology.
This premise is strong enough that different angles could have been explored. What if we only spent the opening ten minutes establishing Jim and his life on the Avalon? The awakening of a second passenger would serve as the inciting incident but the movie would purposely hide behind the plausible theory that she woke up by accident, by the same mysterious malfunction that Jim will relate. It would also provide a longer period of time for Jim and Aurora to develop together. Then the Act Two midpoint would be the reveal of Jim’s involvement and the fact that he had been awake far longer than he initially told her, perhaps with the original opening half-hour cut down to a few impressionistic flashback bits to communicate the stark loneliness and desperation. We would be just as shocked as Aurora. It’s here that the movie could completely become a horror movie, with Jim chasing her down through the empty space station. Maybe she even finds a locker with other women he woke up that were then murdered because they too found out too much. Then she has to take him down or else he will keep repeating this murderous behavior until he gets his perfectly submissive Eve. Admittedly, that takes the movie in an entirely different, albeit still interesting, tonal direction.
Passengers seems to bounce back and forth between existential horror movie and broadly romantic soap opera. It doesn’t always mix but I enjoyed the collision of ideas, tones, ethics, and discomfort, at least before it rumbles into a third act that becomes a series of life-and-death action set pieces. It’s not that Passengers goes slack in its final act; the visuals are consistently engaging as the spaceship shuts down piece by piece. When the gravity goes, Aurora’s swimming pool water becomes a floating prison, endangering her life. It’s a terrific moment even if it only serves as momentary suspense. There was always something to keep my interest with Passengers, from the world itself to the mysteries to the ever-changing script to waiting for the awful truth to finally hit about Jim’s misdeeds. Ultimately your opinion of this movie will be entirely based upon your view of how the movie handles Jim’s decision and its aftermath. You may view the movie as a fiendish masculine fantasy that strips away a woman’s right to consent or as an empathetically challenging, morally dubious drama with a relatably selfish choice that requires real consequences and introspection. Pratt and Lawrence are winning actors even if they might not make the most winning couple. Passengers is engaging science fiction made with pristine technical care and a smart screenplay that layers mysteries worth unwrapping. I hope more audience members decide for themselves rather than turning up their noses thanks to the staunchly negative critical reviews reeling with offense. There’s more here than given credit and I feel Passengers is a journey worth taking for fans of large canvas science fiction that still demand a personable entry point.
Nate’s Grade: B
Obviously the new Magnificent Seven remake was never going to be as good a Western as the 1960 original, or as good an action movie as its source material, Akira Kurosawa’s legendary Seven Samurai. Once you accept that, the question becomes whether simply being an enjoyable Western action movie qualifies as a success given its storied pedigree. If you can’t do better than the original, why bother making it as my friend Ben Bailey would question. The answer is of course blunt (money) but the conundrum is how does one improve on classic film masterpieces? I think the new Magnificent Seven found its footing by accepting its unquestioned ceiling and instead going down a different path, instilling the essence of what made the older films so superb, and just trying to be the best B-student it can be with its new set of guidelines for broad entertainment.
The dusty town of Rose Creek falls under attack by ruthless industrialist Bartholomew Bogue (Peter Sarsgaard), who wants the land for his mining company. He installs loyal toadies as lawmen for the town and to ensure any troublemakers are put to “justice.” Emma Cullen (Haley Bennett) wishes to avenge her fallen husband and recruits a famous outlaw, Chisolm (Denzel Washington). He agrees to help and rustles up a powerful posse of gunslingers to defend the town from Bogue and his cruel forces.
There’s a reason this story still works as well as it does and that’s because the structure is ready-made for payoffs and audience satisfaction if the director and actors are capable. Act One establishes the threat and our two main roguish heroes, and then Act Two starts off with the gathering of the team, routinely one of the greatest sequences in screenwriting, and then the Act Two midpoint involves toppling the corrupt thugs controlling the town, and Act Three is the culmination between the forces of anti-hero good versus evil over the ultimate battle for the town. It’s an against-all-odds underdog tale with good but possibly doomed forces against a villain used to steamrolling through vulnerable citizens. I don’t care whom you are, that story structure worked then and it still works now. Fuqua and company don’t break a winning formula and know what strengths they have and how best to maximize them for top entertainment value.
The biggest asset is this glorious cast, headlined by Washington and Chris Pratt (Guardians of the Galaxy). There isn’t admittedly much to these characters from a development standpoint. They’re given back-stories, though some of them are fairly airy and provide a bare minimum of effort. Red Harvest (Martin Sensmeier) in particular just kind of shows up and everybody shrugs and says, “Why not?” more or less. Also, while on this subject, it’s a bit contrived that when the bad side has their own villainous Native American that the script has to conspire for the only two Native Americans to face-off, especially when we’ve been given no history or connection between them prior to this climactic showdown. Back to the main cast, Washington settles into his suave badass persona we’ve come to expect from the man. He even fades into the background at times, ceding space for the other characters to have their moments. Make no mistake, though, because Washington’s character is a strong central anchor for this movie and even on autopilot this actor still produces attitude with style and gravitas. There’s also the simple pleasure of just watching Washington in a Western. The man was made for this setting of taciturn badasses. The brightest star of the picture is Pratt, expertly cast as a charming rogue with a big personality. What the characters lack in development they make up for in colorful personalities, which is acceptable in a genre that rewards memorably outsized figures of entertainment. Pratt is a fun rascal with a penchant for sarcasm and playing around with his prey. Every minute Pratt commanded the screen was a minute that captured my full attention.
The rest of the cast is solid and make the most of their screen time, putting in memorable supporting performances to compliment the stars. Vincent D’Onofrio (Jurassic World) is basically like a human equivalent of a bear or yeti. He’s this massive and animalistic creature and I appreciated D’Onofrio’s gusto in embracing the peculiarities. In a film of great casting and memorable characters, he nearly steals the movie. Ethan Hawke (Boyhood) has one of the more credible character arcs in the film as well as the best name (Goodnight Robicheaux). He’s haunted by a lifetime accumulation of killing. His flinty co-star Byung-hun Lee (RED 2) is the strong silent type and the two of them have a nice gunslinger chemistry, nicely contrasting but still a believable brotherhood in arms. Bennett (Hardcore Henry) is going to break out in a big way in 2016. She has a very arresting face (it’s her eyes) and an instant screen presence, which is hard to do with these guys soaking up much of the oxygen. She also gets to prove her mettle and not be treated as a romantic object, so hooray. My one concern with Bennett was that the costume designer had let her down, as it seemed the top of her gown was dangerously close to slipping off her shoulders at several key points. I understand this is designed to squeeze in a slight surge of sensuality for what is very much a PG-13 action flick but it became distracting with its obviousness. Bennett deserved better, though she might be another figure of T&A with her role in The Girl on the Train. We shall see (maybe much). The only sore spot is the villain, a wasted Sarsgaard (Black Mass) who never quite lives up to a diabolical nature worthy of the attention of our colorful cadre of anti-heroes. He’s a bully but he doesn’t seem formidable enough or that interesting.
Fuqua (The Equalizer) hasn’t been the most consistent stager of action with his up-and-down career but he puts out all the stops with The Magnificent Seven to great effect. The action sequences are robust and shot with great attention to geography and escalation. I knew exactly what the stakes were with each sequence and gun battle, and I knew the different people and their placement and the goals. With a crew of seven and counting, it can be difficult to adequately find room for each of the fighters to be well utilized and have at least a moment that matters (just look at what happened with Suicide Squad). The second half of Act Two is our team plotting how to compensate for the overwhelming forces coming down their way, and the plotting produces plenty of opportunities as the audience watches the setups and waits for the payoff jamboree. There are little payoffs, big payoffs, crowd-pleasing payoffs, character arc pleasing payoffs; it’s an action movie that knows the climax should be the best part, and it doesn’t disappoint. The town may be in rubble and strewn with corpses by film’s end, but you’ll be happy and content from the wealth of tense and smartly directed action. Helping things along, Fuqua’s Wild West photography is often strikingly beautiful with its use of natural light.
The Magnificent Seven makes up for its lack of originality and rich characters in colorful personality and the sheer scope and intensity of its action. It can’t contend with John Sturgis and Akira Kurosawa, but what modern movie can? I don’t fault the movie for failing to live up to the standards of two classics in two different genres. I instead credit the movie for knowing its strengths and knowing how best to develop and deliver them for maximum mass appeal enjoyment. The cast is wonderfully selected and given fun characters to dig into, and the onscreen camaraderie of our seven might not rise to the level of magnificence but it’s pretty good by all accounts. That’s a rather keen summary of the movie writ large; with modestly recalculated expectations, the movie may not be magnificent but it’s plenty good and plenty entertaining. Washington and Pratt are stars making full use of their broad star appeal. The action sequences are well staged and peppered with payoffs, and it’s worth congratulating the team on having several parallel lines of action and keeping all of the shifting particulars understandable for its audience. The Magnificent Seven is about as good as I expected any remake to be, and while it doesn’t rise to those storied heights it does achieve its goals with vigor and style.
Nate’s Grade: B
Director Colin Trevorrow won the proverbial lottery after his 2012 film, Safety Not Guaranteed. The charming indie gem won many hearts, one of them Steven Spielberg. Trevorrow went from a rom-com that was made for under a million dollars to directing a Jurassic Park franchise reboot. Even last year’s Godzilla director, Gareth Edwards, had a previous film that somewhat primed a logical path for his impressive new gig. Enough time has passed for Jurassic Park to be new again, and the extra varnish of cutting-edge special effects, high-profile stars, and a renewed sense of fun remind us just how universally enjoyable it is to watch dinosaurs and then watch dinosaurs eat people.
Jurassic World has been open for a decade plus now and audiences are getting bored. As a result, the board of directors for the park is looking to “up the wow factor.” They’ve genetically engineered a new hybrid dinosaur (Indominous Rex) that has never existed before in history, but nothing bad could happen, right? Owen (Chris Pratt) is a Navy trainer who is working on training a group of raptors to follow commands. A security leader (Vincent D’Onofrio) is convinced that there’s money to be made with military applications if dinosaurs can follow orders. Claire (Bryce Dallas Howard) is in charge of the day-to-day operations at the park. Her nephews (Ty Simpkins, Nick Robinson) are visiting as one last holiday adventure before mom and dad get divorced. She knows little about her nephews (she’s a workaholic – what originality), but when they’re put in mortal danger, Claire’s protective nature kicks into overdrive. The Indominous Rex escapes its paddock and heads from pen to pen deeper into the park, killing for sport. It’s up to Claire, Owen, and a team of trained raptors to stop this newest monster.
What Trevorrow and his Safety writer Derek Connolly do well is establish a summer thrill-ride that places fun above all else, and it achieves this goal. Jurassic World is consistently entertaining and engaging, with action sequences that are shorter but constantly push the narrative forward. With all the Jurassic films, there’s a palpable sense of dread, of holding back before things get really nuts, and Trevorrow has fun teasing an audience; however, he also delivers on what he promises. The dinosaur action is visceral and rather violent for a PG-13 film, but the segments are diverse in orchestration that it never feels like the movie is repeating itself. That’s quite an accomplishment considering that the Jurassic sequels have mainly been a series of chases. There’s a definite nostalgic reverence for the original 1993 film, summed up with Jake Johnson’s geeky control center character. Trevorrow takes more than a few nods from the almighty Spielberg with his own directorial style. There’s also a surprise sense of humor, which can be quite amusing in moments and far too comically broad in others, like the forced screwball romance between Owen and Claire. The story this fourth time is less a cautionary tale of science and more of a monster romp, imploring a finale that feels reminiscent of Godzilla being called out to save the rest of us tiny humans from the newest and biggest monster. It feels like Trevorrow and Connolly accepted they would never recreate the magic of the original, so they’re aiming to just make the best sequel possible instead. If you’re looking for dinosaur mayhem, Jurassic World has plenty and a sense of what makes summer movies work, mixing in the right amount of suspense, humor, and well-crafted payoffs.
There are a few subplots that have to be swallowed or ignored for maximum benefit. The Raptor Force Five subplot is either going to be cool or silly, or both, and will go a long way to determine your overall feelings on Jurassic World. I know this idea has been in the works for several Jurassic sequels, so there doesn’t seem like there was ever going to be a movie that did not involve raptors being trained into some kind of combat role. This subplot connects to other points in the film about the nature of control/accepting being out of control, the building of a relationship, and the coordination for corporate interests. There’s a reason that the Indominous Rex seems to have special abilities that the handlers were not informed about, and this will be carried over into an assured sequel. For me, I thought the raptor hunting party was more fun than dumb. It had a Disney Wild Adventure feel for it, like we’re crossing over into Call of the Wild. I liked making the raptors allies to the humans who could be rallied for the final fight.
I appreciated how thought out the world building was; Jurassic World feels like a living, breathing amusement park in operation. From the Seaworld-like Mosasaurus aquatic shows, to the baby dinosaur petting zoo (I would totally spend hours there), to the celebrity-recorded comedy bits educating riders about safety supervision, to the listless park employee wishing each new rider to have a happy day. During the pterodactyl attack sequence, which is the most frenzied and exciting sequence, the crowds run for cover, including one guy who runs away while still carrying a clearly identified margarita in hand. That’s fantastic because it means that the park probably has a cheesy pun-laden menu of adult beverages (Tea Rex?) but it also means that even during an attack, a customer is determined not to lose his, likely, $10 margarita. While the “we can’t close the beaches” corporate mentality is somewhat tired as a plot obstacle, it’s still entirely fitting in a modern setting. It was the little details that told me that Trevorrow and company really thought the premise through and made their world feel far richer.
One could also look at the social commentary in a fairly cynical manner and find Trevorrow giving in to the summer movie machine. Claire’s character explains that after years of operation, the public has grown tired of dinosaurs, and so they have to engineer a new bigger, badder dinosaur just to grab flagging interest. What once was magical has now become accepted and everyday. It’s easy to apply this critique on movie audiences themselves; we’ve become jaded from movie spectacles. What once blew our minds, like the original Jurassic Park, has now become passé. We’re constantly looking for the shiniest new toy but will lose interest soon enough. And then there are the fleeting images of people being more involved with their cell phones than the spectacle they paid to see. That’s right, annoying moviegoers who are unable to break from their phones for a two-hour window, Jurassic World is making fun of you, and rightfully so. The chief product of this desperation to give the audience what it wants is Indominus Rex, a beast that slashes a rampage through the island. In a sense, Trevorrow is externalizing the audience’s demands into the antagonistic monster, and finally just gives in, essentially saying, “This is what you want, right?” I can’t tell whether the social commentary holds up well, especially with the end that relies upon a metaphorical power of nostalgia to conquer the manifestation of audience apathy, or if Trevorrow just gives up. Is the concluding monster-on-monster brawl just mass appeal pandering?
I have a major solution to this dangerous park scenario. First, only herbivores allowed. Is any person going to reasonably refuse to go see millions-year-old multi-story extinct creatures because they primarily eat plants? I’m sorry, no way. That right there would solve most problems if the animals inevitably get loose. I would not believe a single person who would refuse to see living dinosaurs just because they lack a T.rex or other predators. That’s like Internet cretins refusing Angelina Jolie as a one-night stand because they don’t like the way her knees look. Nobody is this picky when awe-inspiring greatness waits. From a legal standpoint, I would also make sure guests sign a waiver before entering the park, thus mitigating any potential lawsuits over being attacked and eaten. How expensive is this park by the way? You have to charter a boat off the coast of Costa Rica, so that sort of price range already eliminates plenty of would-be customers.
I know many millennials who consider Jurassic Park to be their own Star Wars, a film that delighted the imagination and imprinted a love of movies at a young, impressionable time. Movies have never been the same since, especially in the sea change of computer generated effects replacing practical (Oscar-winning Sam Winston is retiring because of our over-reliance on CGI). We all want to experience that sense of awe again, like when we saw the T.rex roar for the first time. Movie moments like that send shivers but they are rare, so it’s unfair to compare Jurassic World to Park. However, it’s fair game to compare it to the lesser sequels, and that is where World stacks pretty favorably. Its sense of fun above all else, while remaining true to its larger vision of a real park, is a satisfying summer diversion. The dinosaur mayhem is satisfying and occasionally scary. The script does just enough to keep you from wanting to watch the human characters get squashed. In the wake of its box-office shattering opening weekend, expect the park to stay open.
Nate’s Grade: B
Who would have guessed that a movie that featured a talking tree and an anthropomorphic raccoon would be one of the best films of the year and one of the top grossing films of the summer? At this point for audiences, the Marvel name can do no wrong, but really it’s the degree of latitude given to Guardians of the Galaxy, an admittedly weird movie with strange characters, that allows this unique film to shine. Attaching offbeat director James Gunn (Super, Slither) to be writer and director was a risk that paid off tremendously, as Guardians is the Marvel film most entrenched with the particular personality of its creative director. This is a gleefully imaginative film that enjoys wading deep into weirdness, dancing to its adventurous Star Wars throwback beat, always with its focus set on comedy but not at the expense of quality drama or character development. Really, the characters are the focus of this entry into the franchise, and Gunn and his actors do a bang-up job of gathering the team and getting you to care about each and every one of them. Each one of these characters has a goal, several payoffs, and each is given their proper attention. In an ordinary superhero film, the archetypes would be ironclad. With Guardians, the tough guy made of muscle can also be a source of unexpected comedy with his literal-minded speech patterns. With Guardians, the talking raccoon can also be an emotionally disturbed victim of genetic experimentation who doesn’t know how to play well with others. These are damaged characters and their formation of an unconventional family unit is deeply satisfying and rather touching. I have seen the film twice and gotten teary-eyed both times. The real star of the film is Chris Pratt (TV’s Parks and Recreation), and what a breakout role he is afforded; he’s like Han Solo’s more juvenile nephew. But like the others, the part is surprising in its depth, with a well of sadness and displacement he still hasn’t processed while he scavenges the galaxy. The plot can be a bit unwieldy at times but pays off better for repeat viewings. This is a world I want to spend far more time exploring and with these characters as my merry prankster guides. With a movie this action-packed, thoroughly entertaining, and gratifying, why come back to Earth?
Nate’s Grade: A