Voyagers feels so astonishingly like a Young Adult novel and yet it is an original screenplay from director Neil Burger (Limitless, Divergent), though it borrows heavily from Lord of the Flies at that. Set in the distant future, we’re aboard a colony ship with teenagers meant to be the future of Earth, or at least their grandchildren will be when they land on a new planet. They’re kept on a controlled regiment of activity, nutrition, and mood-altering medication to keep their hormones in check until it’s optimum breeding time (in vitro operations). After an accident, the teenagers are all alone on a ship with no adults, and they fear an alien might have snuck on board. This leads to different factions being created, one that says to follow the rules established by their adult authority figures, and the other that wants to stop taking their meds, stop rationing their supplies, and live as wild as they desire. This leads to extended bouts of PG-13 horniess; the movie practically feels like it’s trying to dry hump you for stretches of time. Everything is very YA, from the character dynamics, to the major conflict without adults, to dealing with their hormones and the thrill of freedom. I found an unexpected parallel with this movie to the January 6 insurrection. The villain in this movie, played snidely by Fionn Whitehead (Dunkirk), is a darkly charismatic leader who appeals to the most selfish, self-destructive instincts of his peers, and even after definitive proof is given about his moral culpability, he’s able to still gaslight his followers to accept his reality distortions and stirs them into an ignorant, violent mob. I found this character’s eventual death to be extremely satisfying as a climax. Regardless, Voyagers isn’t anything special. It’s a lot of running down corridors, smokey side eyes and lip biting, and paranoid shouting about who is or isn’t the alien. As a user so succinctly put it on Letterboxd, it’s “Among Us but horny.”
Nate’s Grade: C
Dark Phoenix is the end of the X-Men as we know it. The franchise is arguably the reason that Disney bought Fox, to combine its Marvel properties under one creative universe, and hastened its ultimate demise. The franchise kicked off in 2000 when nobody knew what a Hugh Jackman was. Over the course of 19 years we’ve had ten total X-films (the original trilogy, four prequels, three Wolverine solo films — I’m not counting the two Deadpool entries) of varying quality. Dark Phoenix is longtime series writer Simon Kinberg’s debut as a director and was originally intended for a fall 2018 release before it got pushed back for extensive reshoots. There was even some doubt whether Disney would release Dark Phoenix or shunt it to its new streaming service (that’s my prediction for the long-delayed New Mutants, which released its trailer… in 2017). Ultimately this is the final X-Men movie, as we have known them for 19 years, and it’s the equivalent of a mayonnaise sandwich at room temperature: something nobody really wanted and delivered in a package not designed to satisfy.
In 1992, the X-Men are called upon by the president when the government is left with no other options. Charles Xavier (James McAvoy) watches over as shape-shifting Mystique/Raven (Jennifer Lawrence) leads the younger X-kids, Cyclops (Tye Sheridan) and Jean Grey (Sophie Turner) and Nightcrawler (Kodi Smit-McPhee) and Storm (Alexandra Shipp), into space to save some astronauts. A strange cosmic energy cloud zaps Jean Grey and supercharges her telekinetic powers. At first she feels more alive but is losing control and worrying her friends. After a tragic confrontation, she runs off to find Magneto (Michael Fassbender) while a mysterious alien woman (Jessica Chastain) seeks to gain the “phoenix” powers.
Thoroughly mediocre, Dark Phoenix is a pitiful ending to a franchise that kicked off the superhero era of the twenty-first century. This is a pretty sad ending to a franchise that has admittedly had more downs than ups (I’d say four of the ten X-Men movies have genuinely been good, two were fine, and four have been different levels of bad). What’s even more peculiar is this is Kinberg’s second attempt at the Dark Phoenix storyline, arguably the most famous in X-Men comics, and it doesn’t work — again. At least 2006’s The Last Stand had other storylines that presented topics of interest, like the choice over taking a mutant cure and whether this should be a choice after all. The problem with Dark Phoenix is that it’s nothing but Dark Phoenix with little variation but it doesn’t ever expand on the Dark Phoenix dilemma. Act Two of the film seems to consist of the same scene on repeat, where Jean Grey complains about her power struggles to some character, warns them, doesn’t want to harm people, and then something bad happens and more characters elect to try and murder her. It’s like watching the same TV show recycle the same plot but just changing the characters. It makes for a saggy mid section that loses momentum and cannot regain it. The last act feels like a different movie because… it is. Thanks to late reshoots, the final act is a series of clashes aboard a military train. There are some fun moments of mutant-power action, especially Magneto and Nightcrawler. It doesn’t make much sense to what came before (when questioned why Magneto is trying to save Jean after literally trying to kill her ten minutes earlier, he says, “I had a change of heart”) but the sequence is at least diverting and visually playful in a way the rest of the movie had been missing. By the end of the film, much of it feels rushed and little feels earned, especially the time you’ve spent watching it.
I’m going to declare that the villains in Dark Phoenix are actually the worst in the entire universe of X-Men movies. They’re aliens adopting human form and they talk… so… slowly… and in unshakable monotone. They’re an alien species that wants the powers of the super space cloud. That’s it. That’s all you get. I have no idea what attracted Jessica Chastain (Molly’s Game) to this role and almost feel like it must have changed at some point. She walks around in a zombie-like daze with a giant platinum blonde wig that makes her look like an albino. At no point are any of these aliens interesting. At no point do they present personalities. At no point does their overall powers become clear. They seem invulnerable to anything, except when the script needs them not to be, and their vaguely defined powers seem limitless. Because of the creative choices with Jean Grey and how she developed her Dark Phoenix powers, extra emphasis is placed on the villains to carry the burden, and they could be eliminated entirely and not be missed in the slightest. It’s genuinely hilarious to watch them walk so stiltedly and then break into a run. The best thing Chastain does is strut in stilettos while taking a dozen blasting firearms to the face.
There are just some weird moments in this movie. Apparently Charles Xavier watches the students have their beer blasts in the woods and also keeps a thermal heat analysis of them during these moments (“That student’s really hot… I mean… getting really hot…, uh…”). That’s so weird and possibly perverted. There’s a running clothing item with blood that never gets changed. You’ll listen to “whose blood is that?” close to ten times. It’s always been inherently goofy watching these trained actors make silly strained faces while pretending to do things with their mind powers. Except this movie it goes a step further. There’s a moment of goofy strain face versus goofy strain face while the actors thrust their arms out, and there’s a scene where Jean Grey only has one arm out and then, to power up, she throws out her second arm. That’s not how mind powers work. There are several character jumps that seem rushed and unearned, like Charles becoming a focal point of disdain amongst his fellow X-people over his catering to public relations. Everyone is so quick to jump on the murder wagon when it comes to Jean Grey, which makes me wonder if they never really liked her and have just been waiting for a good excuse to kill her. The seesawing public support on mutants can be extremely confusing. The action sequences are filmed in a very haphazard way with replenishing bad guys to be disposed. During key stretches of the movie, I didn’t know who was on screen, where they had come from, and what relations they were to one another until punches started being thrown.
Continuity has never been a thing the X-universe cherished, especially once you started throwing in time travel with 2014’s Days of Future Past. However, Dark Phoenix complicates matters with its disregard for the overall continuity. Firstly, I am not a fan of the idea that these prequel films all take place in separate decades. It worked with First Class which tied the cultural revolutions and changing mores to the characters and their selfI identity, plus the Cold War paranoia. It even worked for Days of Future Past being set in the early 70s, during the malaise of the optimism of the 1960s. That related to the character arc for Raven on her quest for vengeance and the individual versus society. But what did Apocalypse have to gain by taking place in 1983? What does Dark Phoenix gain by taking place in 1992? Plus it means that these characters have hardly aged in 30 years and in less than a decade James McAvoy and Michael Fassbender are going to look like Patrick Stewart and Ian McKellen (no offense to McKellen, but that’s quite a sudden, precipitous drop). Let’s even say the older movies are eliminated from the timeline after the reboot of Days of Future Past. Just in the LAST movie they established that Jean Grey had the powerful phoenix spirit and abilities within her, as it was the final push to topple the bad guy.
Allow me to get into more detail why this disregard is so troublesome and erroneous. Judging from the trailers and marketing, I thought Dark Phoenix was going to be an addiction metaphor, with Jean Grey embracing a self-destructive thrill that made her feel good even as it pushed others away and forced her down a darker path. Despite the ads emphasizing this aspect, the actual movie ignores this addiction metaphor for a cosmic illness she contracts. Kinberg and the filmmakers have dropped that Jean Grey had this power within her and have made her a victim of an external force from space. This is far less interesting because it makes the story of Jean as reactive from external forces taking over. Space clouds resembling a pink Parallax (the poop cloud monster from 2011’s Green Lantern) did it all. That’s boring.
Think of the stronger version already within reach that examined the power within her that Charles has been keeping limited thanks to withholding her memories of her parent’s deadly accident. Because she was denied this essential part of her past she was never able to process her trauma and work through it. The man she trusted, the father figure telling her how to best control her feelings and powers has been inhibiting her the whole time and manipulating her. That betrayal could reignite the power already within her, and her journey would be about self-discovery while also confronting the gaslighting by those she trusted. You could even go further and have Charles eventually revealed as a villain for psychically altering people’s memories and minds to his ideal of what is right. That’s the better movie. They might as well have gone all-out and ended with the destruction of the Earth and the death of everybody we know because why not? What we get with Dark Phoenix is a woman who glows a lot thanks to an inscrutable pink space cloud.
It’s hard for these talented actors to hide their disinterest; some have been eyeing the exits since the last film. I challenge every reader to look at the painting of Chastain’s face on the very poster, which to me reads loudly, “Let’s just get this thing done with.” Turner (HBO’s Game of Thrones) is the best thing in the movie and yet the screenplay doesn’t give her an actual character arc with depth. It feels like she has three or four stages in the movie where Kinberg just asks her to repeat the same note over and over. Many of the actors that have been here since 2011’s First Class feel like they’re on autopilot. It’s simply another level of mediocrity that ends up defining this disappointing movie.
If you asked writer/director Simon Kinberg, in private so he could be truly honest, whether he would have repeated what happens in Dark Phoenix as the very last X-Men movie, and I legitimately think he would say no. That’s the problem with the movie is that it’s a double dip that, surprisingly, doesn’t get better. The story is boring and repetitive, the action is bland, the characters are at the mercy of a story that has no interest in them, and the resolution does not provide any satisfying finality. It feels like the close of a weekly television episode that knows more is to come except it’s been cancelled. The X-Men movies have been at their best when they’ve been about something, when they’ve gone inside their characters and the conflicts of living in a society of oppression and prejudice and fear. The franchise lends itself to being more than spandex-clad superheroes fighting each other. The division between the good X-Men movies and the bad X-Men movies is wide and clear; nobody is going to put Logan and Apocalypse in the same grade. It’s easy to tell when the plots connect to character and have exciting themes to go with their exciting action sequences. Coming to a shrug-worthy series conclusion, I think I’d rather rewatch The Last Stand than the second go-round of the Phoenix saga. The X-Men ultimately go out with a whimper but that doesn’t take away from the greatness of the other films. It’s been nearly two decades, and I’m grateful for the ride, but it’s a shame it had to end this way.
Nate’s Grade: C-
Ready Player One was a best-selling book that established a future world built upon the pop-culture artifacts of the 1980s, a future that celebrates and looks back to the past, to a halcyon childhood of classic and not-so-classic video games, movies, comics, and music. It was no surprise that author Ernest Cline’s novel would become a success, as we’ve been in a full-blown 80s nostalgic renaissance for quite some time now. When living legend Steven Spielberg got aboard as director, it seemed like fate. As a non-reader, my worry was could the big-budget, Hollywood version of this movie, lead by a Hollywood master, be more than the sum of its parts, more than the nostalgia and pop-culture references? I feared the finished product would be Avatar meets VH1’s I Love the 80s (“Hey, remember that thing? We do too.”). My fears were overblown, but then so is Ready Player One a bit, an entertaining vision that glides by with little else but vigor.
In the future, most of humanity spends their days living out fantasies and dreams in the Oasis, a virtual reality hub with different worlds, games, and features, allowing players to design their own avatars and their own adventures. The Oasis was created by Halliday (Mark Rylance), a reclusive genius who also programmed a contest upon his death. Whoever finds three hidden keys would win ownership of the Oasis. Wade (Tye Sheridan) is a regular kid living in Columbus, Ohio (woot, represent!) but when he’s in the VR world he’s Parzival, a more confident and assertive player. He’s fascinated and intimidated by Artemis (Olivia Cooke), a fierce competitor who brushes aside others. Together they team up to thwart the evil corporation IOI (Innovative Online Industries) run by Sorrento (Ben Mendelsohn). They want to own the Oasis, riddle it with ads and product placement, and restrict the freedoms to a lucrative caste system. Parzival and Artemis must find the keys, stay ahead of IOI and their team of super players, and hide their real-world identities before they can be unplugged one way or another.
Ready Player One is a first-rate action spectacle from one of cinema’s masters of spectacle. Spielberg unleashes his incredible imagination with the full-force of a pretend world where any thrill-seeking adventure can happen. You can feel his genuine sense of joy at getting a chance to play in such a big world where anything is possible. This is best encapsulated with a race that challenges all laws of physics and good sense. The obstacles are extreme and as the cars careen into one another, King Kong trounces the track, and various nasty surprises await, it becomes a propulsive, thrilling, and ridiculously entertaining set piece. The last time I can recall a Spielberg film feeling this downright fun, first and foremost, was perhaps 2011’s Tin Tin, an underrated adventure. Spielberg has a delightful comic touch when it comes to constructing creative and satisfying action set pieces, laying the foundation for future payoffs and complications. There’s an extended sequence where the players have to infiltrate the Overlook hotel from Stanley Kubrick’s The Shining, and it’s glorious. It’s the most sustained pop-culture reference and nostalgia point, but it actually lines up cleverly with a mission goal. The overpowering flurry of pop-culture references I was worried about never come to much more than momentary visual signifiers (“Look, he’s driving the car from Back to the Future. Look, he’s got the Holy Hand Grenade.”). You don’t need the background to enjoy the film, and the references are just a bonus for those nostalgic aficionados in-the-know. It rises above the hefty anchor of nostalgia to tell its own story on its own epic terms.
With that being said, Ready Player One is also little more than its eye-catching spectacle. There’s very little substance here to be had. The film is 140 minutes long and feels breathless, allowing nary a moment to catch contemplate, deepen the characters, or explore the outside world in greater detail. The movie is packed with expository plot beats about the inner workings of the Oasis and every time it hops to a new level it resets and we have to learn more rules and surprises. It kept me entertained, don’t get me wrong, but when you come out the other end you can look back and see little. It’s a thrill ride first and foremost but one that feels entirely ephemeral. There’s so little to hold onto that generally matters. It’s the film equivalent of fast food, a tasty jaunt but something not exactly made from the best ingredients. It even takes that’s 80s pop-culture appreciation and transforms into feeling like an 80s movie, complete with an ending where even the bad guy gets his just deserts in a comical low-stakes way. We’re watching a bunch of teenagers fight against The Man taking control of their play space and corporatizing it. That feels like the VR equivalent of, “We gotta save the rec center from those evil land developers who just don’t get the communal power of art, man.”
I didn’t really get a sense of any of the characters and it felt like the “be whoever you want to be” freedom of the Oasis could have been better employed. Take for instance Artemis, who in real life is Samantha and has a blotchy birthmark on her face. I understand that she’s self-conscious about the mark but she still looks like Olivia Cooke (a pretty girl with a birth mark still looks like a pretty girl). The romantic relationship between Parzival and Artemis feels like user projection, falling for the cool, kickass gamer girl. She rightly retorts, “You think you’re in love. You don’t know me, only what I show you.” This stand for female agency regrettably melts away and Artemis/Sam fall into that familiar dance of emotions. The side characters feel more like second or third tier team members on a spy mission, offering little variance. I didn’t really get a sense of any of the central characters from a personality standpoint except for their loving appreciation of pop-culture, which is then morphed into a pop-culture artifact itself. The larger mystery of Halliday’s past regrets is rather predictable and amounts to little more than “seize the day,” which is also a pretty 80s message if you think about it.
Another aspect hampering the impact is the dire lack of stakes. As far as I can tell, the biggest loss the players experience is their in-game credits and achievements. They may have spent months or years accumulating those, but if they were to disappear there’s no real larger harm to anyone. It’s a mere inconvenience, the same thing with dying in the game. I was waiting for another step where dying in the game would translate into the real world (“You die in the game, you die for real!”). They even introduce a fancy VR suit you can wear to literally feel the action of the game, though why anyone would want to feel the pain inflicted via a video game is beyond me (the pleasure I can understand). When we watch characters fight against incredible odds, the most that’s at stake is having to regenerate at a different location and get back into battle. It makes the struggle feel less realized and certainly less substantial. It plays into the already ephemeral spectacle. I heard from my seat neighbor, who had read Cline’s novel, that (book spoilers) one of the players is killed by the evil corporation by finding out where he lives and throwing him out a building. The movie needed a moment like that. Imagine, Sorrento being confronted by Parzival and friends, and he points to one and says, we know where you live, we’re breaking down the door now. The guy turns around, hearing the sounds coming from his real-life environment. Then Sorrento gets a radio call about breaching the room and a gun is placed against the character’s head. His scream is cut short as the sound of a gunshot echoes and his avatar disappears. Then Sorrento points to the remaining players and says we know where each of you live. That scene would have raised the stakes for the final act, not to mention be a sly nod to The Matrix. Unfortunately, even when the bad guys are trying to kill people, the stakes feel small.
I think part of the lower stakes is also because we never get a clear sense of life outside the Oasis. If just about every human being is wired into this VR world, how is all that electricity being generated to power this experience? What is the economy of this world? What do people do to subsist in their homes? Is money related to in-game achievements? These loyalty pods, which are essentially a twenty-first century debtor’s prison that profits off virtual slave labor, how are they legal? What exactly is the legal system like in this world? Also, we see people running outdoors with their VR helmets on. Won’t they run into traffic or a building or some kind of obstruction? I never understood how this world operated. Perhaps that’s the reason Spielberg spent a solid 75 percent in the Oasis, keeping our minds occupied with shiny things before we can begin to question.
Sheridan (Mud) is a handsome and likeable leading man, though he just came from another movie where he wears a visor over his eyes (X-Men: Apocalypse). He leaves enough of a favorable impression to make you wish he had more going on. The same with Cooke (Me, Earl, and the Dying Girl) who plays the spunky, spiky love interest and experienced gamer girl. It’s a role that Cooke performs nonchalantly, evoking the ethos of being enviably cool and thus desirable to legions of gamer boys. Cooke is capable of much more, as evidenced recently by her phenominal performance in Thoroughbreds, but I’m happy that she’s getting a big platform and from Spielberg too. The other castmates add a needed sense of diversity to this future world, though I was wondering why the pop-culture references were almost entirely American. Surely Halliday would have been the kind of guy that was entranced by the gee-whiz cool artifacts of other cultures like Japan. The best actor is Mendelsohn (Rouge One) who seems to be carving out a fine career in Hollywood movies as an officious middle-manager villain. He’s the right kind of slimy while still being weak at his core that fits so perfectly for these kinds of roles. Sorrento also employs a fierce female enforcer (Killjoy’s Hannah John-Karmen) with some sharp bangs who reminded me of Luv from Blade Runner 2049. Even more 80s-ness!
With Spielberg at the helm, it feels like he’s the perfect person to bring Ready Player One to the big screen considering he’s one of the biggest progenitors of our 80s nostalgia. It’s a loving homage to pop-culture without being suffocated by the cumulative artifacts of pop-culture. It’s a rousing, imaginative adventure with some terrific special effects and stunning action set pieces. It’s an enjoyable trifle of a movie, lacking larger substance, characterization, and sustainable stakes. It feels too light, but then maybe that’s another argument for its adherence to the feel of 80s movies, where problems could be solved with dance-offs or choice montages set to Jefferson Starship. Ready Player One should delight fans of the book and even those ignorant of all its myriad references. Whether audiences cherish this alongside those keepsakes of the past is another matter.
Nate’s Grade: B
“We all know the third movie is the worst,” says young Jean Grey (Sophie Turner) in a curious moment that is too meta for its own good. It’s meant to be an in-joke, and possible a jab at 2006’s heavily derided X-Men: The Last Stand, but it ends up summarizing more than one X-Men movie. Easily the weakest of the prequel series, X-Men: Apocalypse is a muddled super hero movie that marginalizes its interesting characters, lacks a thematic linchpin, pushes a new batch of boring and often superfluous new mutants, and feels like everyone is running through the paces of what they think an X-Men movie should be. It’s not Last Stand, the near franchise-killer that Days of Future Past had to wipe out of existence, but this movie is a dull and clear example of the lousy mediocrity of compounded missed chances suffered at the expense of loyalty to formula.
In 1983, Charles Xavier (James McAvoy) is running his school for gifted youngsters, a.k.a. mutants, and has a new class of students including Jean Grey, Scott “Cyclops” Summers (Tye Sheridan), Kurt “Nightcrawler” Wagner (Kodi Smit-McPhee). Magneto (Michael Fassbender) is trying to live a simple life and exclude himself from a larger fight between humans and mutants. Mystique (Jennifer Lawrence) is crossing the globe and discovering new mutants to rescue. Everything changes when an ancient mutant is awakened in Egypt. Apocalypse (Oscar Isaac) is thousands of years old and is rumored to be the first mutant. He collects four mutant helpers he deems his Horsemen, and in 1983 it happens to be a young Storm (Alexandra Shipp), Psylocke (Olivia Munn), Archangel (Ben Hardy), and Magneto. Apocalypse promises a world built for only the strongest mutants and will wipe the planet with those found lesser.
Let’s start with the empty void that is the titular super villain; Apocalypse is a complete waste and a complete bore. Oscar Isaac is a terrific and soulful actor who can be so malleable to roles as diverse as misanthropic Llewyn Davis to dreamy X-wing pilot Poe Damaron. He is buried under pounds of purple makeup that limit his expression, coupled with a heavy costume that also limits his movement. Apocalypse should have probably been a motion capture performance. Andy Serkis has proven that mo-cap performances can exhibit tremendous emotive qualities and the technology can support it. Mo-cap would have been better than staring at Ivan Ooze lumbering around. Then there’s his haphazard characterization. Apocalypse is both too all-powerful and shackled with powers that are too vaguely ill defined. He doesn’t seem like the kind of guy that needs an entourage for support despite the whole snazzy “Four Horsemen” backing band name. Apocalypse should be the solo act; he doesn’t need a backup band. You could have written Storm and Psylocke out entirely and had no impact on the plot whatsoever. My pal Eric Muller even jokes that Psylocke literally walks off the movie. Allow me to indulge my X-Men fandom a moment and just say how Apocalypse is my favorite X-Men villain and Psylocke was one of my favorite X-Men way back when I was reading the comics consistently in the 90s. I loved the psychic blade of Psylocke, though in this movie it’s pretty much just a laser arm sword, which is a underwhelming. Seeing both of these characters completely wasted is particularly disappointing to 90s me.
But back to Apocalypse, he seems too powerful to need to seek out a select group of super lieutenants and part of this is also because of how poorly the movie explains the specifics or limitations of his powers. He absorbs the powers of his host mutants but what are those powers exactly? The movie never specifies beyond the weird shifting-humans-into-walls thing that looks a bit too silly to be truly terrifying. Every time he displays a new fancy power we just have to accept it, but if he keeps unleashing powers we never know about then why does he even need assistance? We already see Apocalypse turning the world into dust clouds, so why does he need Magneto to, I believe, rip the metal core out of the Earth? It’s not like he has a meaningful relationship with Magneto, the only Horseman who truly matters. Apocalypse should be the mutant equivalent of a god, and credit to my pal Ben Bailey on this assertion, and the world of mutants should be forced to make a choice to follow this god who genuinely wants a new world consisting only of his “children.” Instead he’s just a bloviating and boring demagogue that makes a terrible lead villain. For a guy who might be the “first mutant” and inspire the Bible, it sure seems like squandered potential.
The trio of the core characters of the prequels (Professor X, Magneto, Mystique) is largely sidelined and you can certainly tell that the actors are eyeing the exit door, no more than Lawrence. These are the characters we’ve gotten to know and the ones we’ve built up an emotional attachment to, so why not just push them to the outer edges of your story and shove some new even younger X kids in place to dominate the narrative? Lawrence and Fassbender especially are given the least to do. When Mystique has to become a de facto X-Men leader and teacher, you can feel like everyone is just going through the motions. They just look bored or at least unable to hide their ambivalence with the muddled screenplay. The new X kids are also fairly bland with little charisma. I think there’s an actual scene where Nightcrawler is walking around a mall in plain sight. The X kids are here to take over for the Magneto/Xavier/Mystique unit and provide a bridge to the original X-Men series. It is here where I must now gripe because First Class was set in 1961 and Apocalypse is set in 1983 and nobody looks like they’ve aged. Maybe that’s a mutant ability plot device but then Rose Byrne’s human character hasn’t aged much either. Her character is also completely pointless in this movie. She might not be as badly shoehorned into the action as Lois Lane was in Batman vs. Superman, but then again there still isn’t anything as terrible as anything in BvS.
The X-Men franchise from the beginning has been a super hero saga with subtext and social commentary. It might not be completely subtle but it was effective and brings greater relevance and emotional power to the struggles of our mutant heroes. The first prequel was about a core philosophical divide between Xavier and Magneto; the second movie was about the individual versus society and was personally exemplified by the moral crisis of Mystique’s hunt for vengeance that would lead to the downfall of humanity. This third movie has none of that. Magneto is suffering from a personal tragedy caused by prejudice and fear but the basic theme is the same from First Class just not nearly as well articulated. Here it’s more just blunt “kill ‘em all” vengeance, and he’s made to be a practically mute cipher until called upon at the very end for some tidy plot work. I haven’t even talked about the tacky return to a concentration camp. The characters are either fighting the bad guy or fighting with the bad guy. That’s it. There isn’t any major personal or philosophical conflict that is highlighted by the subtext of the plot. It’s all just more grist for world-ending CGI nonsense.
Apocalypse at best is a series of moments, and the overall quality level rarely rises beyond competently acceptable, not exactly a ringing endorsement. The movie’s action sequences are rather dull and visually repetitive, making poor use of geography and development. The entire third act is a blandly extended action sequence in the dusty ruins of Cairo. Things just sort of happen and then more things just sort of happen. The opening action sequence in Days of Future Past is better than 99% of the scenes in this movie. The clear highlight that everyone will rightly cite is Quicksilver (Evan Peters) showcasing the amazing potential of his super speedy powers, but even this is a repeat of a highlight from a previous movie. It’s like the producers decided to take the moment everybody loved and do it bigger and better. It was a real fun surprise in the first time, and now it’s become the newest part of the X-Men formula. Still, it’s a fantastic sequence with great visual panache and a lively sense of humor. When the world slows down and Quicksilver steps into the frame, it’s almost like a hero moment for the audience to cheer. He saves a school of mutants, and a dog, from a colossal explosion, but it too is just another moment that could have been cut from the movie entirely. It’s a fantastic moment, the obvious highpoint, and yet it’s still superfluous. The other highpoint is an extended cameo at Alkali Lake, and again it is superfluous and calls into question greater franchise continuity.
Speaking of continuity, there are some major events in Days of Future Past but especially Apocalypse that make me question how the events in the 2000s X-Men still stand. According to the events of the prequels, Mystique “outed” herself to the world and proved the existence of mutants to the wider public when she tried killing Boliver Trask (Peter Dinklage) and infiltrated the Nixon White House. Cut to 1983 and Apocalypse broadcasts a message to every human and mutant on the planet. He launches the world’s entire arsenal of nuclear weapons into space. That seems like a big deal, the kind of deal that would dramatically alter the events in the 2000s to the point that a mutant registration act would seem hilariously quaint and far too late. The character relationships in the first X-Men movie must also be reassessed with the events of Alkali Lake. It’s hard for me to reconcile the earlier films matching up with these prequels at this point.
The studio execs and producers behind the X-Men series have already gone on record speculating that their next movie will take place in the 1990s and have Mr. Sinister as its chief villain. I think they’re getting a little too ahead of themselves with the larger franchise vision much like what happened to Sony after their 2012 Amazing Spider-Man reboot. They started plotting two sequels, a spin-off, and lost sight of simply making a good movie with characters you care about and memorable action sequences. They lost track and had to reboot their Spider-Man franchise yet again, this time with an assist from the Marvel bigwigs. I don’t need an X-Men-a-decade adventure. I just want good movies. Out of six movies, half of them are great and the rest are acceptable to terrible. Apocalypse won’t kill its franchise but I think the negative and indifferent response from the public, as well as less-than-robust box-office returns, will give the studio caution. Don’t just throw out an X-Men movie in order to lay the tracks for the next two X-Men movies. Make a compelling and entertaining X-Men film that stands on its own. If you can’t do that, then there won’t be too many more X adventures, period.
Nate’s Grade: C
If you aren’t familiar with writer/director Jeff Nichols, do yourself a favor and get acquainted and fast because this guy is headed for indie stardom. Nichols’ last movie, the somber and unbearably tense thriller Take Shelter, was my top film of 2011. Mud, in contrast, is a harder sell, something akin to a modern-day Mark Twain fable about romantic outsiders, fugitives, friendship, and boys coming of age. Matthew McConaughey plays the titular character, a wanted man hiding out on a small island along the Mississippi River. He befriends two teens that help him rebuild a boat so that Mud can escape with his lady (Reese Witherspoon) and evade a team of dangerous bounty hunters seeking vengeance. Nichols is truly gifted at his ability to craft wholly believable characters regardless of circumstance. There is a great sense of setting here, without nary a judgment to the lower class moorings and difficulties, just as Nichols expertly showcased rural Midwestern life and day-to-day anxieties in Take Shelter. His new film is admittedly slow and takes a while to rev up, but the performances are just so good and richly delivered, from top to bottom, that you’re happy to go along with the somewhat loping ride. It’s such a pleasure to witness McConaughey fully engaged with a role, pushing him to utilize new and exciting acting muscles. Nichols also doesn’t soft-pedal the hardships of his characters. While it’s poignant and satisfying how the various plot threads come together for a thrilling conclusion, Mud also has the grace to leave several storylines absent tidy bows. There’s real heartbreak, real disappointment, and recognizable people of all walks trying to do good and find their place in this complicated world. If Mud is playing near you, it should shoot to the top of your must-see list.
Nate’s Grade: A-