Prince of Persia: The Sands of Times (2010)
This video game adaptation has the curious distinction of being both too simplistic and too complicated, sometimes in the very same breath. The harried screenplay could have used a lot more clarity concerning back-story, exposition, character roles, setting, rules of this Middle Eastern time period, supernatural rules, etc. At the same time, Prince of Persia is saddled with a pretty dopey story with weak characters. The plot is far too repetitious; somebody has the magic dagger that can turn back time, they lose it, they regain it, they lose it, repeat for over an hour. It feels like the story is never getting anywhere despite the fact that new, and still weak, characters are being introduced. The tone and look of the movie feels too beholden to its video game roots; the action is momentarily rousing but then seems overly coordinated to squeeze in all the game’s special signature moves. You’ll grow tired of all the wall flipping, wondering if a controller is stuck somewhere. For a movie dealing with a time-traveling dagger, give me more time travel. This fantastic plot device is used too sparingly in a ho-hum plot about an adopted son (Jake Gyllenhall, buff and with a sporting accent) of the king being accused of killing the king. Despite the Disney name, this feels less like a Pirates of the Caribbean knockoff and more cut from the same cloth that gave us the Mummy sequels. It’s loud, stuffed with empty special effects, and feels like junk food for your brain but it’s not even good junk food. Weirdest of all, the movie is one big metaphor for the U.S. invasion of Iraq (acting on false intelligence about some country aiding an enemy by manufacturing weapons). Seems Prince of Persia is Hollywood’s second attempt to rewrite our past political blunders in the Gulf and come up with a dubious happy ending.
Nate’s Grade: C