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Among Them (2019)

Among Them was described in its advertising as “Tarantino meets Bad Times at the El Royale,” and ignoring the fact that Bad Times is itself a colorful Tarantino-styled homage, what I was really reminded of was Waiting for Godot. For those unfamiliar with Samuel Beckett’s existential play, it follows two gentlemen who do nothing much more than waiting for a man named Godot who never shows up. They get involved in philosophical discussions, and many have intuited that Godot is a representation of God, to Beckett’s dismay, but it’s really a two-act play that involves a whole lot of waiting and the question over why. This is the extent of Among Them’s 90-minute total – a lot of waiting and a lot of questions over why bother.

Two bank robbers, Mick (Dan Liebman) and Harry (Jonathan Thomson), are hiding out in a motel room off the coast. Their bank heist has gone wrong and they’re awaiting the proper papers to escape overseas under new identities. They also discover a woman, bound and gagged, inside the trunk of their getaway car assigned to them from their bosses. Syd (Evalena Marie) could be a liability and they need to make sure she doesn’t get them caught.

The problem with the screenplay by director Kevin James Barry (Serena and the Ratts) and co-star Marie (Dark Haul) is that it has conflated being vague with the idea of being mysterious. There’s far too little going on in this story and far too little that makes much sense. Our criminal duo is following instructions to lie low at a motel. That’s it. They don’t really know who they’re working for, what those plans might include, and so they wait for some unknown source to finally give them their new passports to escape from the police. Being kept in the dark with your characters can be a benefit for storytelling because you are forced to think things through at the character’s level, which works nicely for paranoia thrillers and mysteries. However, when you don’t put in the necessary work, it just makes the story feel unfinished and pointlessly protracted.

I can clearly see the Tarantino elements that the filmmakers attach to Among Them, the bank robbers hiding after a job gone wrong, the kidnapped character becoming part of the team, the motel that might not be all that it appears to be, but these are just elements. What’s desperately missing from Among Them is the intricate plotting and superb characterization one comes to expect from a QT joint. If we’re going to be stuck with these characters in a confined setting, then we need either intriguing developments or engaging personalities that draw us in. Well, considering the story involves characters just waiting around a motel room and seeing weird ghostly visions, plot development isn’t going to be the winner. This is really where Among Them creates an artistic ceiling for itself with its bland characters who we’re stuck hanging around with. Neither Mick nor Harry are charismatic, interesting, or even that dangerous. There aren’t even that many differences between them. If you’re keeping characters cooped up, it would be smart to have some sort of interpersonal conflict that threatens to boil over and ruin things. Think about From Dusk ‘til Dawn and Tarantino’s character and his creepy fixation on an underage hostage, or the different agendas in Bad Times. Just because the characters are seemingly losing their minds doesn’t replace dynamic and necessary characterization.

This brings me to the character of Syd, whom I do not understand at all. She’s discovered in the trunk of a car that was designated for our bank robbers. You would naturally think this woman either means something important enough to be captured or presents an intriguing enigma. This is another consequence of keeping everything so overwhelmingly vague. The characters don’t seem too bothered to learn more about her and why she was placed in the trunk of their car, which just seems like a criminal lack of curiosity on their part. Even worse, Syd doesn’t seem too interested herself why she ended up in somebody’s trunk. I figured she would want to run away at the first opportunity, but she doesn’t, and instead just hangs around with the guys, eagerly volunteering to help on their “spy missions.” If her perspective was going to be off kilter, then this could have opened up the character more, making her a wildcard who could take things too far, perhaps provide a dangerous threat to the characters achieving their goal, something. The fact that a bound stranger is gifted to them and they don’t have to thwart her from escaping feels bizarrely wasted. Why even bother with this scenario if nothing is to be done with it after twenty minutes?

Among Them fills its meandering runtime with unexplained supernatural imagery and dream sequences, which don’t so much convey the unique emotional trauma of the characters as it does serve up conventional spooky imagery and pad the running time. I held on waiting to see if there would be a viable explanation for everything, and I was left waiting unfulfilled, much like the main characters. I think the filmmakers were trying to get the audience to doubt what they watched, and show the characters are descending into madness, but it also doesn’t quite work. There isn’t an escalation for them. They don’t seem more unbound as things progress. These eerie visions don’t lead them to make drastic choices, though the movie comes close. Therefore, it just feels like a supernatural presence is messing around with people in a vague and unsatisfying manner because it, too, must be bored. It feels like weird things are happening to goose up a narrative that doesn’t have enough conflict or engaging characters.

From a production standpoint, Among Them looks relatively solid for a low-budget thriller. Having a limited location works for an indie production and the director seems to use every part of his space to keep things from getting visually dull. The acting is overall decent with the standout being Marie as a frightened victim who becomes the most interesting character among the three. Another actor worthy of note is Michael Reed (Chupacabra Territory) as the creepy motel clerk who is, from the get-go, clearly hiding something nefarious about his intentions.

Among Them is a fairly pedestrian thriller that had potential to be something more but is trapped by a stunning lack of imagination and intrigue. There are questions to be had and mysteries to be uncovered, but the subsequent supernatural twists and turns amount to distractions. The screenplay is absent memorable characters with complexity, conflict, and even colorful personalities to make spending all this free time with them something other than a chore. I never really knew what was happening and the characters didn’t seem too eager to find out either. Among Them is more a listless experience than a painful one, a tale that doesn’t ever seem to get started despite some surefire story elements just sitting there. If you’ve ever wanted to watch a disappointing 90s indie crime version of Waiting for Godot, then Among Them is chief among them.

Nate’s Grade: D+

Fantasy Island (2020)

I wasn’t expecting to become a defender of Blumhouse’s much-reviled remake of 1970s TV staple, Fantasy Island (it currently has a 7% fresh rating on Rotten Tomatoes) but this year has been defined by surprises. I’m not going to say that this is a good movie but turning a cheesy TV drama into a horror thriller that might as well take place on the magical island from Lost, I have to admit that’s a daring approach and it almost works. Michael Pena is miscast as a villainous Mr. Roarke who invites a group of strangers to a beatific island resort to have their fantasies come true be they hedonistic (wild parties with sexy guys and gals) or vengeance (Lucy Hale getting even against a high school bully) or regret (Maggie Q saying yes to a proposal and starting a new life). At first the fantasies seem too good to be true and then the darker reality comes forward, forcing many characters on the run. I was very happy that the filmmakers, the same creative team behind the equally-reviled Truth or Dare, present the proceedings as being clearly supernatural and stick with it. I was expecting some hackneyed explanation of how it was all a show, or a simulation, or some kind of televised event for the rich to gamble upon, but the movie stays supernatural to the end as if it is the Lost island with its weird secrets. Because of that scenario, even when the rules of the island and the final scheme comes to light as to whose fantasy all of this pertains to, it’s a forgivable level of convolution. There were moments I even had fun, mostly just seeing how crazy and far away from the source material everything can get. It felt like if someone was ordered to remake The Love Boat and came up with Ghost Ship. It’s just fun how different it can go. I didn’t care for any of the characters outside of Maggie Q, who gets the best acting showcase as a woman with many regrets who is trying to ignore her misgivings. Hale seems to be playing a character ported from the Spring Breakers universe (what a dreadful thought). Michael Rooker (Guardians of the Galaxy) appears as a grizzled veteran of the island. Even when things aren’t working, like black-eyed zombies or much of the comedy, I wasn’t ever bored. How crazy would things get next? How would they tie this all together? Fantasy Island is not the horrible experience critics claimed earlier this year. It’s not a great movie but it works as silly escapism, and during a time of pandemic-initiated quarantine, a little silly escapism might just be what you need for a couple of hours.

Nate’s Grade: C+

Brahms: The Boy II (2020)

I mostly enjoyed the creepy thrills of 2016’s The Boy, where a young woman is hired by a wealthy old couple to watch their son who just happens to be a doll named Brahms who may or may not be alive. It built an atmosphere with patience until the very end where it definitively revealed the doll was not alive at all. Zoom ahead several years and now we have the awkwardly titled Brahms: The Boy II (why? why is the sequel status slated for the subtitle?) and it completely negates the previous movie. Surprise, that doll that was only a doll in the first movie is now a real supernatural presence who infects others and can move on its own. I don’t consider this a significant spoiler merely because returning director William Brent Bell (The Devil Inside) tips his hand so early into the movie’s 86 minutes. Because you know the doll is definitely alive now the rest of the movie becomes a tedious game of waiting for the adults to finally catch on, which makes the viewer impatient and also saps the dread out of scenes. This is the first movie I can recall where a person screams in front of a stationary doll and it’s treated like a jump scare. Katie Holmes (Logan Lucky) does her best as the matriarch of a family suffering some serious psychological trauma after being the victims of a home invasion. She and her husband see the Brahms doll as a working conduit for their son to better process his trauma. He’s even begun talking again, and also supposedly drawing very murderous pictures and saying how Brahms is angry. There’s an interesting story somewhere in here about a family using a creepy doll as an unorthodox means of PTSD therapy, but The Boy II is just such a lackluster horror movie. We know the doll is alive yet all the things we’re supposed to worry about are absent the doll’s immediate vicinity. Even as it gets more and more blatant, including a finale that reveals what Brahms looks like behind his mask (did you even think there was a “behind”?), the movie fails to make you care about anything that’s happening. It’s sluggish, silly, and stale. Even if you were a marginal fan of the first one, I would advise skipping Brahms. I wonder if there will be a The Boy III that completely undoes the sequel, the Rise of Skywalker to The Boy II‘s Last Jedi. Never thought I’d write that sentence.

Nate’s Grade: C-

Countdown (2019)

I have history with Countdown. Nothing personally with this movie written and directed by Justin Dec but because of the concept, a killer countdown ticking down to a specific person’s ultimate demise. In 2015, a screenwriting pal of mine Joe Marino and I were developing a TV series pitch for… a mystery involving a website counting down to the specific second of specific people’s deaths. We even called it… “Countdown.” Our pitch, which we presented to a producer and, as far as I know, never got further than that, would have opened bigger and bigger, starting with a mysterious slasher killer on a college campus that opens up to, eventually, a self-aware machine arranging life-and-death judgements and manipulating technology to see it through. I still have the pitch document and, if I do say so, it’s not bad. I don’t hold any suspicion with Dec and the filmmakers behind this version of Countdown. Anyone can independently come up with the same high-concept premise, it’s just funny to me the similarities between the two. It’s also unfortunate because, after having seen this 2019 Countdown, that there won’t be any other versions of this worthwhile premise.

Quinn Harris (Elizabeth Lail) is a nurse who is still coming to terms with her mother’s tragic death, her feelings of guilt over the accident that caused it, and being harassed by her boss (Peter Facinelli). Her younger sister downloads a new cool app that predicts when a user will die. It’s only a countdown timer and some people get ninety years and others get three days. Quinn tries deleting the app, even buying a new phone, but it cannot be stopped, and she’s now having strange visions and meeting up with other users who fear the app’s threats are very real.

There’s a reason Countdown almost kind of works. The premise has power. It’s a modern mash-up of The Ring and Final Destination, with a technological trap that curses the user like The Ring and then as the seconds tick closer it becomes a paranoid guessing game of what could befall the victim, much like the sneaky appeal of the Destination movies. This is all evident in the film’s opening eight-minute prologue, which is actually, genuinely a good watch. Had Countdown merely consisted of this opening segment, it could have been an enjoyable short film. It establishes its premise, some degree of rules, then simmers in the dread, and produces a few solid creepy moments and a clever conclusion that signals what Plan A had been for the victim’s demise. It’s got enough punch and dread that I could see it performing well on a fest circuit.

The problem comes when the movie tries to arrange a reasonable explanation for all the supernatural spookery. The mystery of the unknown, a haunted app, is going to be better than uncovering the secrets behind the app and its “terms of agreement.” The mystery behind the app is less interesting to watch than the question of how a character is going to die, which is why this would work better in a smaller time frame like as a short where it plays its trick once. The killer app cites breach in agreement terms if users “alter their acceptance of fate.” It’s legally vague but could basically apply to any time any person cancels plans (an introvert’s worst nightmare come true). This is a silly notion because why is a magical phone app so particular about plans? Then there’s the moment where we get the specs on the data for this app and it’s… bigger than expected (“Like a whole season of Game of Thrones on your phone”). I guess that’s slightly unexpected but who cares? It’s little things like this that start to break down the internal logic of the movie’s menace and Countdown was better off when it didn’t have to support a feature.

The movie starts to crack when it tosses in subplots to fulfill a feature-length running time. Again, this premise could sustain a movie (and even a series) but when the conclusion is simply that the app is demonic and uses divine evil powers, then any sense of mystery about the particulars around it feels like jogging in place. What does it matter when the app can justify any action, counter action, or outlandish scenario because of its demonic nature? Our characters gang together with the belief they can somehow break the curse if they beat the counter by one second, but why would they have any sense this could work and with a supernatural presence that can just change the rules? When you’re dealing with, you know, evil demons, they’re not trustworthy. This explanation means that whatever happens can change at any time just because. It makes it feel like all of the untangled mysteries and the determination to beat the system through some assumed understanding of agreed-upon rules as unsatisfying detours.

The most egregious subplot happens to be a very serious case of sexual harassment and assault by Quinn’s boss. This feels entirely out of place for “scary phone app” movie, and it very much feels grafted on by some studio executive who thought they would make their movie more relevant with the changing times. Like some exec said, “Hey, throw in some of that Me Too stuff. That will show we care. Bring in the women. It’s a very real problem.” I understand that the filmmakers wanted to present a villain who could be conquered in the place of an unknowably powerful demonic entity. It feels monumentally tacky to awkwardly cram in a real story of sexual assault as a questionable means of making the film more topical.

I think there’s an interesting story potential of people, knowing the exact second of their death, using it as a motivator good and bad. Perhaps it motivates them to quit their job and finally tackle a long list of personal goals, ask that one girl out, write that novel as some sort of legacy. Or perhaps it motivates them to live a life free of consequences and to take vengeance against others knowing full well their remaining years have been cut short. There could be an entire group of people who view themselves almost as spiritual warriors who have been blessed with foresight so they run roughshod over society’s rules. There could be lots of interesting sociological and psychological areas this degree of foreknowledge could provide, so it feels a little reductive to simply have it be a demonic curse that nobody thinks much more about.

After appearing on numerous Worst of the Year lists, a countdown in its own right, I was expecting Countdown to be an awful, intelligence-insulting experience. I didn’t hate this. In fact, I think it’s rather competently directed with some effectively eerie moments for a PG-13 horror movie. I enjoyed the TWO comic relief characters, a sarcastic and unscrupulous phone salesman (Tom Segura) and a nerdy priest who is eager to help (P.J. Byrne). I thought the opening eight minutes could have served as a complete short film that would have gotten attention. The film even presents some interesting ideas and complications with its premise. It’s not a good movie, especially with its lackluster conclusions to a lackluster mystery, but it’s not really a bad movie either. It’s 85 minutes of a killer premise but lacking necessary development to keep the interest level high, which is why the jump scares with grabby, clammy demon hands pop up. Countdown isn’t bad as much as it’s more disappointing, a premise that could have been so much more.

Nate’s Grade: C

Frozen II (2019)

While it’s become somewhat fashionable to call Frozen overrated, I still think it’s a great movie with an even better soundtrack, songs that I can instantly think of and hear them immediately in my head. I figured Disney would be very careful about a Frozen sequel out of a tactic understanding that they didn’t want to damage their brand. It was six years ago so I figured they hatched a sequel worthy of the big screen and legacy of their billion-dollar hit, but what I received with Frozen II was more akin to a direct-to-DVD sequel that is meant to jump start an afternoon cartoon series called Elsa’s Magical Friends. Prepare for mediocrity, folks, and start dialing back those expectations. The story revolves around Elsa (voiced by Idina Menzel) discovering her past, traveling to a magical land, meeting magical tribes of creatures, and helping to unite a divided people. The sloppiness of the storytelling is staggering. The plot is filled with exposition and the world building is clunky and unclear, designed more to move things along and set up cute creatures ready for holiday merchandise. The characters arcs are nebulous, in the case of Elsa considering she’s never longed to discover a past, and resoundingly lightweight in the case of everyone else; Kristoff (Jonathan Groff) is worried about having the perfect proposal (yawn), and Anna (Kristen Bell) wants to support her sister but also doesn’t want her to march off into danger needlessly (yeah, and…?). Olaf (Josh Gad), the magic snowman, remarks about the nature of change, but by the very end of the movie nothing has really changed, and that’s even after a gigantic potential sacrifice that Anna makes by her lonesome. I felt some emotional pull for the characters but that was because of the holdover of my feelings for them and less because of the situations they found themselves in with this sequel. And let’s get to the songs, which are shockingly forgettable. I was forgetting them even in the middle of them being performed. There’s no “Let It Go,” but there’s also nothing as low as the troll song, but what we’re left with are milquetoast ballads and tunes low on hum-worthy melodies. The best song might actually be a jokey power ballad along the lines of Bryan Adams where Kristoff sings his woes. That’s right, a Kristoff song is maybe the best track in this movie. That feels like a pretty big indication something went wrong. It felt like the kind of quality you’d expect from a direct-to-DVD sequel’s array of new songs. Frozen II feels so bizarrely perfunctory and routine, absent a cohesive theme holding everything together and providing a firm landscape to direct the characters, and going through the motions. It’s not a story that adds greater depth to this world. If you’re expecting something along the lines of quality from the first Frozen, it’s better to simply let those feelings go. And what’s the deal with Elsa’s neck on the poster? It’s far far too long.

Nate’s Grade: B-

Doctor Sleep (2019)

Mike Flanagan has taken the mantle from Frank Darabont and become the best film adapter of Stephen King’s stories. Doctor Sleep is a sequel to The Shining but it’s a sequel to Kubrick’s movie version, which King notoriously hated for its alterations. We follow an adult Danny Torrance (Ewan McGregor) as he struggles with addiction in the wake of his family’s tragedy linked to the Overlook Hotel. He starts a new life for himself as a hospice worker, aiding the elderly into a peaceful demise (where he earns the titular nickname), and he takes it upon himself to mentor a young girl, Abra (Kyliegh Curran), who has the same “shining” powers that he has. Trouble is others are looking for these same gifted few, namely Rose the Hat (Rebecca Ferguson) and her gang of traveling undead mutant vampire people feeding off the “steam” or life force of the super-powered they kill. They’re after Abra and her abilities so Danny must rescue her and eventually head back to the source of all his nightmares. This is a relatively solid sequel that has enough intrigue and suspense to cover over the dull parts. It takes too long to get going and then finishes things up too quickly, especially with a climax at the reawakened Overlook that is beginning to hit a groove with nasty ghostly suspense. It felt like I was watching Stephen King’s X-Men with his assortment of super powered people banding together and tracking each other down. The gypsy-like caravan of villains are pretty disposable and lacking strong personality or menace. Ferguson (Mission: Impossible – Fallout) is fun to watch even if she doesn’t feel that threatening. The rules and limitations feel vaguely defined and refined. The nods to the original Shining are selective and bring their own degree of power, as does seeing different actors portray these famous characters in flashback. Flanagan has reverence for both King’s source material and the beloved 1980 film, and bridging the two is a source of enjoyment. The characterization overall is pretty slack and there aren’t much in the way of genuine scares. It’s creepy, it’s occasionally atmospheric, and it’s also really long and drawn out, clocking in at 151 minutes, which is even longer than Kubrick’s movie. It’s an epilogue that gets by on the emotional investment and resolution it provides for Danny while setting up a larger universe of super “shining” psychics. If you don’t care about one, there’s at least some degree of the other to prove entertaining albeit also being underdeveloped. Doctor Sleep (a wasted title) is a workable balance between two masters of horror.

Nate’s Grade: B

Night Work (2019)

As I’ve been making a concerted effort to provide thoughtful film reviews for local Ohio projects, I’ve had to acknowledge my potential bias in several circumstances, having personal or professional connections to those behind and in front of the camera. Well, when it comes to the genre comedy Night Work, this is the most biased I may ever get for a project not carrying my name. Writer/director Kyle Rayburn cast a good friend of mine, Valerie Gilbert, in a key supporting role, and I was so inspired with her character’s unique situation that I went and wrote a 9-part rom-com Web series called The Spirit Inside Me exploring that dynamic in the context of a different genre. Gilbert co-starred in my production, served as my co-creator, and Kyle not only gave us his blessing for our own independent project, he offered constant encouragement and assistance, opening his home to us to film one of the episodes (our lead actress threatened to kidnap his sweetheart of a dog). If it wasn’t for Kyle’s creativity, and later his generosity, there would be no Spirit Inside Me, and I’m very grateful for that outcome (look for the first batch of Spirit episodes in late 2019?). Now I get to review the man’s finished film that he made throughout the fall of 2018 in central Ohio and instead of just blaring, “It’s awesome, go see it,” I feel like I can better serve the filmmakers by providing as objective and professional a review as I can especially for a fun movie that deserves to be seen on the festival circuit and later on home video release.

It’s a world of monsters and men living side-by-side. The Night Work team operate as a for-hire crew to bust some ghosts, keep some creepy crawlies in line, and handle the many supernatural beasties hassling the common folk. Frank Rooker (Scott Wood) is the grizzled, hard-drinking, punch-first-ask-questions-later partner with a tragic past. His young daughter Elizabeth was possessed by a spirit and she has been missing for years. Mysterious clues start to emerge pointing toward Elizabeth being alive, and Frank enlists the help of his magic-oriented, irritable Night Work partner Chase Hardy (Virgil Schnell) and Val (Gilbert), a strong-armed bartender who offers handjobs for a fee (she’s also shares her body with a lesbian samurai). Together, this motley crew will shake down creeps and fakes to find out what really happened to Elizabeth.

The fact that Rayburn and his company of first-time filmmakers threw themselves into the mix unabated and holding to their ambition to tell a funky indie version of True Blood meets Men in Black is impressive. They could have gone an introspective mumblecore route, or a teens-lost-in-the-woods genre slasher, but instead they went with a micro-budgeted fantasy/horror buddy film replete with monsters, vampires, and assorted lesbian samurai possessions. Given the budget, inexperience, and ambitions, I take my hat off to the entire Night Work cast and crew not just for going for broke with a twisted, silly comic vision but also seeing it through.

First and foremost, Night Work is a fun movie that seems to be bristling with weirdness and ideas. There are offhand statements that make me curious about additional stories within this universe of humans and the everyday supernatural. It feels like every scene has so much storytelling potential just around the edges, which may be one of the reasons I took a character concept on the peripheral (love story between two people in one body) and creatively ran with it, writing a whole project devoted simply to exploring that very concept. Each time we’re introduced to a new character with a special power or predicament, the world feels richer and more alive and lived in. That sense permeates the film and provides an enjoyment level no matter the scene. You’ll find something to smile about or to be intrigued over in just about every moment, and that’s because Rayburn and his collaborators have certainly given thought to this unusual world. I enjoyed that characters will make references we don’t fully comprehend (“I thought it was gonna be another Baton Rouge”) but point toward more lived-in experiences to unpack. This is a highly amusing and inherently interesting world open for deeper exploration, possibly in linked sequels, and I think that’s a strong necessity for any storyteller creating a setting different than our own.

Night Work is also a funny movie, borrowing from the likes of Sam Raimi and Kevin Smith. There’s a crude, juvenile humor to the movie, and even when characters are confronted with terrifying monsters and the unknown, they meet it with a devilish glee. If the movie could be condensed into a single expression it would be a mirthful smirk. I laughed out loud at a child getting punched in the face. There’s a playful camaraderie between the various players where they always seem on the cusp of cracking a joke. Rather than be annoying, it keeps things light even when we’re dealing with some pretty spooky stuff, allowing Night Work to maintain a ball-busting comedic tone. It’s the film’s way of telling its audience to enjoy the ride, soak up the characters, and not to be too troubled by the rest, even if there are certain implications that might be more troublesome like a diet of male phalluses. I laughed at several points but smiled even more consistently. Night Work didn’t quite have the budget to achieve affecting horror, so it dives headlong into slapstick, banter, and spunky mischievousness. This works well because clever doesn’t need a dollar amount, only a strong writer and a clearly articulated vision.

The performers are just as enjoyable as the funny banter they’re given. Scott Wood is so damn charismatic that it feels like he simply is Frank Rooker. His line readings have such spit and shine to them that the man can find jokes that I didn’t even know were in the lines; he discovers them with his sozzled, sarcastic nonchalance. He’s a presence that kept drawing me toward him and he serves as a terrific anchor for a movie. Wood needs more film work. His onscreen partner, Virgil Schnell, plays the straight man role growing more exasperated. They have a winning chemistry and, mysteriously, if you close your eyes and listen, Schnell’s voice sounds shockingly identical to Keegan Michael-Key. Gilbert (Pinheads, and, ahem, The Spirit Inside Me) is a welcomed addition and is cheerful and wry no matter what gets thrown at her. I wished she was in the movie even more. Gracie Hayes-Plazolles makes a strong impression as a late character who jostles back and forth between innocence and wickedness and has great fun playing those contrasts.

Because of its micro-budget nature, there are certain aspects of filmmaking you simply have to be charitable over as long as they don’t blunt the overall impact of the intent. There’s not much in the way of a sound mix or advanced lighting or set dressing, and I didn’t care, because this is a movie carried by the colorful characters, weird world, and spirited performances. The fact that Gilbert is splayed with what appears to be a blast of light from God (from an open car trunk in reality) doesn’t matter as much as the excellence with how she delivers an incredulous F-bomb after getting spat in the face as part of a protective ritual. The content of ideas, and the energy and commitment, overcome most of the production shortcomings and can provide their own homespun sense of lo-fi charm. There’s a later sequence where an entire conversation and fight inside a bar occurs through the use of silent movie-style inter-titles. I’m certain it was shot and/or edited this way from the realities of not being able to record good sound in a working bar at the time. However, it’s an unexpected and memorable moment that shows a silly and adaptable side at the ready.

With all that being said, there are some limitations that do affect the overall execution of Night Work and limit where the storytelling can go. For starters, this is a very heavily expositional movie. Going into a new world with monsters and magic requires a degree of expected world building which requires an expected degree of explanation. The trick is to make it seem as natural as possible and match it to the action on screen. Night Work follows a film noir-esque storyline where we follow our heroes from spot to spot, shaking down characters, following trails, picking up clues, and this also lends itself to monologues and interrogations. With Night Work, unfortunately there are too many moments of characters just talking and talking and unloading information about the world, its history, its differences, and it can feel like we just left one scene of characters talking to the audience and entered another scene of characters talking to the audience. Again, some of this is unavoidable, but the mission is to make exposition as invisible as possible and judiciously integrated, showing and not telling. It feels a bit like reading the game manual rather than playing the game. Some of this could have been mitigated by pairing it more through action, making the exposition more fluid. Instead of a character unloading information on what something does, we see it. Instead of learning what monsters exist, we see them, maybe even sitting pretty at a bar. I circle back to Men in Black and how it was able to slowly pull back and reveal more of its droll world and how it operated as needed.

The pacing can be strained at times and my theory is because of the effort to get the final product over the finish line of an 80-minute feature running time. Some scenes and shots feel like they go on longer than necessary to convey information or mood, and there are multiple scenes of watching people drive set to soundtrack music or watching people walk down the street, sometimes sped up, set to soundtrack music. It’s different later when we watch Frank and Chase slowly creep through an abandoned building because there’s tension and mystery, anticipation, but watching people drive while listening to music feels like mood setting at best and filler at worst. You can get away with some of this to establish a sense of style and place, but if you choose this route too often, it starts to feel like there just wasn’t enough material available.

Then this makes me think about what could have been added, namely more visual or demonstrative elements and general coverage. Val’s samurai ghost demands some form of visual insert to pair with her recounting of being visited in her dreams. Even if it was brief glimpses, something to show them “together.” Otherwise, this aspect only exists as a theoretical, with the exception of some Japanese words espoused (does the ghost assist with the handjobs?). The same goes with the tragic backstory with Frank’s family. We’re treated to a small moment of his daughter becoming possessed, but the rest is delivered via extended voice over while Frank trundles around his home. Moments that could be ten seconds are stretched to two minutes, to cover for the voice over, to cover for the running time, or simply because there weren’t other editing options. Rarely will sequences feel like there are more than two to three angles to select from, and this isn’t a problem by itself except when it comes to some edits. Without inserts or tighter shots (I can only recall a mere handful of close-ups) there aren’t opportunities to wipe clean edits, so occasionally the same shot will awkwardly dissolve to a different take of the same shot. It’s moments like that where the amateurism, which I find as a general badge of honor for the project, can become an unwanted interference.

Night Work is a fun, ribald little movie that has its own sense of charm, from its budgetary limitations to the expansive possibilities of its strange world. As soon as it was drawing to a close, with some life-changing circumstances and reunions, I was thinking, “Man, I almost wish that movie was starting right now.” It’s a great, drama-heavy starting point for a movie, and I’d be lying if part of me didn’t wish Night Work began at that point rather than ended there. However, what we do get with Night Work feels like the first step in a larger universe of monsters and mishaps, one I hope Rayburn’s promised next project, Satanic Soccer Mom from Ohio, will synch up with, further exploring the outer edges of this dark and demented playing field. The actors are committed and highly amusing with a special commendation for Wood’s efforts. Rayburn and his entire team, populated with friends, family, and amateur craftsmen, have aimed high and mostly hit their entertainment targets, using limitations mostly to their benefit. This is a charming movie with a strong sense of itself and the desire to entertain in a broad, goofy style. Even with adjusted expectations, there should be something for fans of genre cinema, unconventional comedies, and monsters to dig into. Night Work feels like a promising beginning, both for the filmmakers and its world. Rayburn did it, he made a movie on his own, and now with one movie under his belt, I hope he keeps cranking out more genre comedies happy to be genre comedies.

Nate’s Grade: B-

Dark Phoenix (2019)

Dark Phoenix is the end of the X-Men as we know it. The franchise is arguably the reason that Disney bought Fox, to combine its Marvel properties under one creative universe, and hastened its ultimate demise. The franchise kicked off in 2000 when nobody knew what a Hugh Jackman was. Over the course of 19 years we’ve had ten total X-films (the original trilogy, four prequels, three Wolverine solo films — I’m not counting the two Deadpool entries) of varying quality. Dark Phoenix is longtime series writer Simon Kinberg’s debut as a director and was originally intended for a fall 2018 release before it got pushed back for extensive reshoots. There was even some doubt whether Disney would release Dark Phoenix or shunt it to its new streaming service (that’s my prediction for the long-delayed New Mutants, which released its trailer… in 2017). Ultimately this is the final X-Men movie, as we have known them for 19 years, and it’s the equivalent of a mayonnaise sandwich at room temperature: something nobody really wanted and delivered in a package not designed to satisfy.

In 1992, the X-Men are called upon by the president when the government is left with no other options. Charles Xavier (James McAvoy) watches over as shape-shifting Mystique/Raven (Jennifer Lawrence) leads the younger X-kids, Cyclops (Tye Sheridan) and Jean Grey (Sophie Turner) and Nightcrawler (Kodi Smit-McPhee) and Storm (Alexandra Shipp), into space to save some astronauts. A strange cosmic energy cloud zaps Jean Grey and supercharges her telekinetic powers. At first she feels more alive but is losing control and worrying her friends. After a tragic confrontation, she runs off to find Magneto (Michael Fassbender) while a mysterious alien woman (Jessica Chastain) seeks to gain the “phoenix” powers.

Thoroughly mediocre, Dark Phoenix is a pitiful ending to a franchise that kicked off the superhero era of the twenty-first century. This is a pretty sad ending to a franchise that has admittedly had more downs than ups (I’d say four of the ten X-Men movies have genuinely been good, two were fine, and four have been different levels of bad). What’s even more peculiar is this is Kinberg’s second attempt at the Dark Phoenix storyline, arguably the most famous in X-Men comics, and it doesn’t work — again. At least 2006’s The Last Stand had other storylines that presented topics of interest, like the choice over taking a mutant cure and whether this should be a choice after all. The problem with Dark Phoenix is that it’s nothing but Dark Phoenix with little variation but it doesn’t ever expand on the Dark Phoenix dilemma. Act Two of the film seems to consist of the same scene on repeat, where Jean Grey complains about her power struggles to some character, warns them, doesn’t want to harm people, and then something bad happens and more characters elect to try and murder her. It’s like watching the same TV show recycle the same plot but just changing the characters. It makes for a saggy mid section that loses momentum and cannot regain it. The last act feels like a different movie because… it is. Thanks to late reshoots, the final act is a series of clashes aboard a military train. There are some fun moments of mutant-power action, especially Magneto and Nightcrawler. It doesn’t make much sense to what came before (when questioned why Magneto is trying to save Jean after literally trying to kill her ten minutes earlier, he says, “I had a change of heart”) but the sequence is at least diverting and visually playful in a way the rest of the movie had been missing. By the end of the film, much of it feels rushed and little feels earned, especially the time you’ve spent watching it.

I’m going to declare that the villains in Dark Phoenix are actually the worst in the entire universe of X-Men movies. They’re aliens adopting human form and they talk… so… slowly… and in unshakable monotone. They’re an alien species that wants the powers of the super space cloud. That’s it. That’s all you get. I have no idea what attracted Jessica Chastain (Molly’s Game) to this role and almost feel like it must have changed at some point. She walks around in a zombie-like daze with a giant platinum blonde wig that makes her look like an albino. At no point are any of these aliens interesting. At no point do they present personalities. At no point does their overall powers become clear. They seem invulnerable to anything, except when the script needs them not to be, and their vaguely defined powers seem limitless. Because of the creative choices with Jean Grey and how she developed her Dark Phoenix powers, extra emphasis is placed on the villains to carry the burden, and they could be eliminated entirely and not be missed in the slightest. It’s genuinely hilarious to watch them walk so stiltedly and then break into a run. The best thing Chastain does is strut in stilettos while taking a dozen blasting firearms to the face.

There are just some weird moments in this movie. Apparently Charles Xavier watches the students have their beer blasts in the woods and also keeps a thermal heat analysis of them during these moments (“That student’s really hot… I mean… getting really hot…, uh…”). That’s so weird and possibly perverted. There’s a running clothing item with blood that never gets changed. You’ll listen to “whose blood is that?” close to ten times. It’s always been inherently goofy watching these trained actors make silly strained faces while pretending to do things with their mind powers. Except this movie it goes a step further. There’s a moment of goofy strain face versus goofy strain face while the actors thrust their arms out, and there’s a scene where Jean Grey only has one arm out and then, to power up, she throws out her second arm. That’s not how mind powers work. There are several character jumps that seem rushed and unearned, like Charles becoming a focal point of disdain amongst his fellow X-people over his catering to public relations. Everyone is so quick to jump on the murder wagon when it comes to Jean Grey, which makes me wonder if they never really liked her and have just been waiting for a good excuse to kill her. The seesawing public support on mutants can be extremely confusing. The action sequences are filmed in a very haphazard way with replenishing bad guys to be disposed. During key stretches of the movie, I didn’t know who was on screen, where they had come from, and what relations they were to one another until punches started being thrown.

Continuity has never been a thing the X-universe cherished, especially once you started throwing in time travel with 2014’s Days of Future Past. However, Dark Phoenix complicates matters with its disregard for the overall continuity. Firstly, I am not a fan of the idea that these prequel films all take place in separate decades. It worked with First Class which tied the cultural revolutions and changing mores to the characters and their selfI identity, plus the Cold War paranoia. It even worked for Days of Future Past being set in the early 70s, during the malaise of the optimism of the 1960s. That related to the character arc for Raven on her quest for vengeance and the individual versus society. But what did Apocalypse have to gain by taking place in 1983? What does Dark Phoenix gain by taking place in 1992? Plus it means that these characters have hardly aged in 30 years and in less than a decade James McAvoy and Michael Fassbender are going to look like Patrick Stewart and Ian McKellen (no offense to McKellen, but that’s quite a sudden, precipitous drop). Let’s even say the older movies are eliminated from the timeline after the reboot of Days of Future Past. Just in the LAST movie they established that Jean Grey had the powerful phoenix spirit and abilities within her, as it was the final push to topple the bad guy.

Allow me to get into more detail why this disregard is so troublesome and erroneous. Judging from the trailers and marketing, I thought Dark Phoenix was going to be an addiction metaphor, with Jean Grey embracing a self-destructive thrill that made her feel good even as it pushed others away and forced her down a darker path. Despite the ads emphasizing this aspect, the actual movie ignores this addiction metaphor for a cosmic illness she contracts. Kinberg and the filmmakers have dropped that Jean Grey had this power within her and have made her a victim of an external force from space. This is far less interesting because it makes the story of Jean as reactive from external forces taking over. Space clouds resembling a pink Parallax (the poop cloud monster from 2011’s Green Lantern) did it all. That’s boring.

Think of the stronger version already within reach that examined the power within her that Charles has been keeping limited thanks to withholding her memories of her parent’s deadly accident. Because she was denied this essential part of her past she was never able to process her trauma and work through it. The man she trusted, the father figure telling her how to best control her feelings and powers has been inhibiting her the whole time and manipulating her. That betrayal could reignite the power already within her, and her journey would be about self-discovery while also confronting the gaslighting by those she trusted. You could even go further and have Charles eventually revealed as a villain for psychically altering people’s memories and minds to his ideal of what is right. That’s the better movie. They might as well have gone all-out and ended with the destruction of the Earth and the death of everybody we know because why not? What we get with Dark Phoenix is a woman who glows a lot thanks to an inscrutable pink space cloud.

It’s hard for these talented actors to hide their disinterest; some have been eyeing the exits since the last film. I challenge every reader to look at the painting of Chastain’s face on the very poster, which to me reads loudly, “Let’s just get this thing done with.” Turner (HBO’s Game of Thrones) is the best thing in the movie and yet the screenplay doesn’t give her an actual character arc with depth. It feels like she has three or four stages in the movie where Kinberg just asks her to repeat the same note over and over. Many of the actors that have been here since 2011’s First Class feel like they’re on autopilot. It’s simply another level of mediocrity that ends up defining this disappointing movie.

If you asked writer/director Simon Kinberg, in private so he could be truly honest, whether he would have repeated what happens in Dark Phoenix as the very last X-Men movie, and I legitimately think he would say no. That’s the problem with the movie is that it’s a double dip that, surprisingly, doesn’t get better. The story is boring and repetitive, the action is bland, the characters are at the mercy of a story that has no interest in them, and the resolution does not provide any satisfying finality. It feels like the close of a weekly television episode that knows more is to come except it’s been cancelled. The X-Men movies have been at their best when they’ve been about something, when they’ve gone inside their characters and the conflicts of living in a society of oppression and prejudice and fear. The franchise lends itself to being more than spandex-clad superheroes fighting each other. The division between the good X-Men movies and the bad X-Men movies is wide and clear; nobody is going to put Logan and Apocalypse in the same grade. It’s easy to tell when the plots connect to character and have exciting themes to go with their exciting action sequences. Coming to a shrug-worthy series conclusion, I think I’d rather rewatch The Last Stand than the second go-round of the Phoenix saga. The X-Men ultimately go out with a whimper but that doesn’t take away from the greatness of the other films. It’s been nearly two decades, and I’m grateful for the ride, but it’s a shame it had to end this way.

Nate’s Grade: C-

The Curse of La Llorona (2019)

The Conjuring universe has gotten pretty big pretty quickly, but all it takes is one substandard spin-off to make you realize just how much craft and care are needed to make these things work right. The Curse of La Llorona (safe bet the most mispronounced title of the year) has a connection to the priest from the first Annabelle movie, and it features a supernatural spirit, a ghostly woman in a wedding dress hunting for children to replace the ones that she murdered in spite centuries ago. The main problem with Llorona is that it is so repetitive. The ghost story winds up being over an hour of the same jump scares over and over, the same high-pitched shrieks, the same door slams, the same overzealous film score, again and again. The movie occasionally introduces a unique plot mechanic like the spirit not being able to cross a makeshift barrier as long as it stays unbroken. One minute later: one of the dumb kids breaks it to reach for her dumb doll. Why even introduce a plot mechanic that involves limitations for your supernatural villain to simply cast it aside literally minutes later? If a horror movie is not going to go to the trouble of developing characters I care about, it better produce clever and effective suspense set pieces to generate that missing entertainment. This movie is cursed by not doing either, and so it becomes a redundant series of the same lame scares. There really isn’t a reason for The Curse of La Llorona to exist other than one more chance to remind me just how much better James Wan is when it comes to horror scene construction. Skip this one, folks.

Nate’s Grade: C

Hellboy (2019)

The new Hellboy reboot is utterly fascinating but in a way I doubt the filmmakers intended. The confluence of bizarre, arbitrary plotting, budget limitations, artistic self-indulgences, and tonal imbalances makes for a truly entertaining watch but for all the wrong reasons. A recent apt comparison would be the Wachowskis’ 2015 shining artifact-of-hubris Jupiter Ascending, an expensive and ambitious mess that left me dumbfounded how something like that could slip through the studio system. Right from the 500 A.D. opening prologue of Hellboy I was laughing under my breath, trying valiantly to make sense of what I was watching. It played like camp, ridiculous high-end camp, but I don’t think that was the intent of director Neil Marshall (The Descent) and company. I think they were going for a cocky, carefree sense of apathetic cool and wanted to have fun unleashing an adolescent fantasy of monsters, violence, and droll one-liners. Hellboy is an experience, all right.

Hellboy (David Harbour), child of hell and intended tool for evil Nazi world domination, has been raised by his surrogate father, Professor Bloom (Ian Mcshane), as a valuable asset in the Bureau of Paranormal Research and Defense (BPRD), the fighters against the things that go bump in the night. An ancient evil witch, The Blood Queen (Milla Jovovich), is being resurrected one dismembered piece at a time. Hellboy and his associates, psychic smartass Alice Monaghan (Sasha Lane) and agent/were-jaguar Major Ben Daimio (Daniel Dae Kim), must track the whereabouts of the Blood Queen before she can fulfill her goal of unleashing hell on Earth.

The storytelling for the 2019 Hellboy is its biggest hurdle that it cannot get over. I think ninety percent of this movie’s dialogue, and storytelling in general, is expositional, and the remaining ten percent are groan-worthy quips (after kissing a gross witch, Hellboy says, “Somebody get me a mint” — har har). Every moment is explaining the person in the scene, the stakes of the scene, the purpose of the scene, the setting of the scene, the other people in the scene, and then re-explaining one of these elements. Every single freaking scene. Every ten minutes a new character is thrown into the mix and the cycle starts anew; it feels like the screenplay is cramming for a test by the end credits. In addition to these expository present-day scenes, there are five separate flashback sequences to explain superfluous back-stories. Do we need a flashback to explain the motivation behind the pig man, who is pretty much a standard henchman? Would the audience not believe he has a grudge against Hellboy if we lacked a key flashback to set up the history between our protagonist and this unimportant side villain? Does Daimio need a flashback to showcase his military team being attacked by something vaguely mysterious? Or can he just say he was attacked and we reveal later the full extent of his… were-jaguar powers? Did we need an entire segment where Hellboy travels to another dimension to tussle with the imprisoned witch Baba Yaga to find out a location? Did we need an entire Arthurian legend to set up a super special weapon that will kill our villain, or could it have been anything else? Then there are prophecies and counter-prophecies and I was exhausted by the end of these relentless two hours. It feels less like a coherent two-hour movie and more like an aborted television pilot intending to set up weekly wacky adventures and preview a larger realm of potential storytelling avenues. We even get the extended set-up for a hopeful sequel that will all most certainly never materialize.

The bonkers narrative inconsistency and runaway pacing make it feel like anything can happen at any moment, but not in a good way. It makes it feel like very little onscreen legitimately matters because the next second a character could just say, “Hey, here’s that thing,” or, “Here’s a new person that cancels out that previous thing.” It feels like the internal rules of the storytelling are completely ephemeral. I kept shaking my head and shrugging my shoulders, just like the breathless inconsistency of Jupiter Ascending. I was not a fan of the original 2004 Hellboy (if I recall I cited it as one of the worst films of that year) and one major reason was just the sheer number of goofy elements that felt overwhelming to any sense of a baseline of believability for me to gravitate toward. I feel like if I were to revisit the original Hellboy I might be more charitable (I enjoyed the second film), but this 2019 edition is an even bigger culprit because it feels like nothing in any previous ten minutes matters. The screenplay is structured like one disposable video game fetch-quest after another.

You can almost see the movie that Marshall and his team were aiming for, a weird hard-R action/sci-fi film with strange creatures and smarmy attitude. There are moments where you can tell a lot of fun was had designing certain ghouls and monsters, like the hell beasts unleashed that include a spike-legged monstrosity that ka-bobs people as it stomps. It’s moments like that where you see the zeal of crazy creativity that must have attracted Marshall and others to this project. It’s too bad there aren’t enough of them. There’s a sequence where Hellboy takes on a trio of giants that’s filmed in a style meant to evoke one long tracking shot. It doesn’t quite get there thanks to the limits of the budget’s special effects to conceal the seams. This is an issue throughout the movie. The special effects can get surprisingly shoddy, especially a spirit late in the film that shockingly resembled something akin to an early 2000s PS2 game. If the budget could not adequately handle these sequences then maybe there should have been less new characters and excursions and we could have concentrated on what we had and done it better.

I pity Harbour (Stranger Things) for stepping into the oversized shoes of fan favorite Ron Perlman. It’s quite a challenge to follow up the guy who seemed born to play this part, but Harbour does a good job with what he’s been given. The character is a bit more sulky and surly than we’ve seen in the previous incarnations. It makes Hellboy feel like a giant moody teenager chaffing under his dad’s house rules and saying nobody understands him. The practical makeup is great and still allows Harbour the ability to emote comfortably though he always appears to be grimacing. MacShane (TV’s American Gods) is a more ornery father figure than John Hurt, and he seems in a hurry to get through his lines and get out of here. Jovovich (Resident Evil… everything) is an enjoyably hammy villain with her withering sneers and overly dramatic intonations, but she knows what she’s doing here. The same can be said for what might be the most pointless character in the whole movie, a Nazi hunter known as “Lobster Johnson,” played by Thomas Haden Church (Easy A), who plays it like he’s in one of those heightened propaganda inserts from 1997’s Starship Troopers. The actual side characters for Hellboy are the weakest because the film doesn’t know what to do with them. Lane (American Honey) and Kim (TV’s Lost) are both good actors but the movie doesn’t understand that a character foil is more than a bickering, doubtful sidekick.

I would almost recommend watching the new Hellboy reboot for the same reasons I would Jupiter Ascending. It’s rare to see a big screen stumble where it feels like the movie is just being made up as it transpires before your eyes, where the mishmash of tones, intent, and mishandled execution is confusing, disconcerting, and even a little bit thrilling. This might not be a good film for various reasons but it can be a good watch. If that sounds like your own version of heaven, give the newest Hellboy a passing chance.

Nate’s Grade: C