Blog Archives
Wreck-It Ralph (2012)
Disney has taken plenty of drubbings with its non-Pixar animation output. They’ve all but abandoned traditional 2D animation, and the failure of The Princess and the Frog is unlikely to alter that decision-making. The Disney stand-alones have gotten better in quality; last year’s Tangled was well received and banked some nice dough. I expect Wreck-It Ralph to do even better. A film about the lives of video game characters seems ripe for a merchandizing bonanza, plus all the parents will need something to shut up their sweet little bundles of joy for two hours of relief.
Wreck-It Ralph (voiced by John C. Reilly) is the villain of a classic arcade game. He climbs a condo building, Donkey Kong-style, and smashes windows. Felix (Jack McBrayer) is the handyman the player controls, hopping from ledge to ledge fixing what is broken with his magic hammer. But Ralph is tired of always being the bad guy, getting hurled off the roof at the end of every game by the residents. He’s labeled as a “bad guy” but he doesn’t believe he’s so bad. To convince the townspeople of his game of his worth, Ralph abandons his game to seek a medal like what Felix earns at the end of every game. He trounces around an assortment of games, including a space Marine shoot-em-up led by the no-nonsense Calhoun (Jane Lynch), before landing in Sugar Rush, a girlie version of Mario Kart. Here he meets the rascally girl Vanellope (Sarah Silverman). She agrees to help Ralph get his medal if he’ll help her build a racing car and get her in the game. Vanellope lives on the run as a glitch in programming. The other game characters tell her she’s a mistake, but she knows she’s a racer at heart. Except without Ralph, Felix and the other game characters seem like they’re glitching. If they can’t get him back, they may lose their game and their home.
It’s essentially a Toy Story for gamers, discovering the hidden world of video games when nobody’s looking. There’s a great sense of fun and discovery learning about these characters and their worlds as well as what they do off the clock. I love the idea of a support group for video game villains coping with their lot in life. I feel like this could have been a movie unto itself and I would have been pleased. There are plenty of references to games from the 80s and 90s, before everything became an endless variation on first-person shoot and kill games of sport. Really the references are only going to work for former or current gamers in their 20s or 30s, maybe even 40s. Are teenagers even going to understand the famous Konami code or get the subway scrawl, “All your base are belong to us”? Heck, are teenagers even going to know what arcades are at this point? The cameos are kept to a minimum as we switch over to our main characters. Wreck-It Ralph isn’t as clever or groundbreaking as the Toy Story films, but it gets points for trying something different than most family films, which are content with the somehow irresistible combination of fart jokes and inappropriate pop-culture references. Even non-gamers will likely find something to enjoy with the movie. I’ve gone on record saying that there will likely never be a good video game movie. Allow me to amend that statement: there will never be a good movie BASED upon a video game.
Set in the world of video games is another matter. The animation style is very colorful and impressive, with some fun quirks to give the movie an extra dash of personality. I really enjoyed how the Weeble-like people in Ralph’s game move in staccato 8-bit style; a herky-jerky movement that left me smiling every time. The running jokes helped to turn a half-hearted gag into a thing of beauty, like Calhoun’s tragic bridal backstory. The antagonist of King Candy (voiced by an unrecognizable Alan Tudyk) proves to be more interesting than at first glance. The different game settings all have very different tones, allowing the movie to present a nice variety of visual imagery. Some of the more frenzied action of the “Hero’s Duty” game might scare young children. The animation looks wonderful and even the recreation of the graphically limited games is cause for some amusement. That’s probably the best word for Wreck-It Ralph; it’s routinely amusing and provides enough chuckles for me to mildly recommend to others. I would not, however, recommend seeing this movie in 3D. You would think a world of video games would be quite a boon in the extra dimension, but the 3D is hardly noticeable at all. This may be the worst 3D rendering of a major movie I’ve ever seen, and usually animated films are the best ones to see with 3D. Regardless, the substandard 3D won’t detract from what is an enjoyable theatrical experience.
What helps smooth over the film’s flaws is the presence of heart. Yes it too can get saccharine at turns, and that’s not a joke about Sugar Rush, but you’ll be surprised that by the end of the movie, you may actually be feeling things in your heart-space for these characters and their plights. Again, here is another 2012 movie that rips off the ending to the brilliant 1999 animated classic, The Iron Giant. Perhaps some of my emotional engagement is residual association from that masterpiece. If this is true, and Hollywood filmmakers have found the secret formula to make audiences feel emotions, then I await the onslaught of movies copying the ending to The Iron Giant (I won’t spoil it but for God’s sake, go out and see that movie). After about 30 minutes, the film really becomes a buddy picture between Ralph and Vanellope, outcasts from their games. Neither character is that deep, though perhaps that goes with the programming. They both are denied better lives because of others prejudices against them. When they join forces as a team to buck the establishment is when the movie finds a wealth of sweetness. While their character arcs will be completely predictable, from the misunderstanding and reconciliation, but that doesn’t mean it misses the mark. Their relationship, and the film’s simple goals, can get bogged down in the messy plot mechanics of the movie (there are a lot of rules to digest). The climax, though, is filled with all number of payoffs, some big some small, some you’d forgotten about; I’m genuinely impressed how smoothly the movie ties together storylines, finding a perfect return of the bad guy support group pledge to form an emotional peak.
There is a fun to be had and Wreck-It Ralph has enough colorful imagery to make your eyes glaze over. However, the story is a blend of familiar “be yourself” aphorisms given a retro polish. The motivation for Ralph, and Vanellope as well, is very flimsy, and the more time they repeat these miniscule goals (get a medal/compete in a race) the flimsier they become. Ralph is risking it all to get a medal because a shiny award is all it takes to convince the people in his game that he deserves better. The dubious logic seems pulled right out of a video game. There’s also a fair amount of messages about not being trapped by labels, breaking from the herd, believing in yourself, all those sorts of Disney beatitudes they’ve been dishing since the 90s. The plot also seems to fly well below its potential. We’re talking about a world of video games, and there’s a definite interest in seeing these realms mix and match. Unfortunately, the movie spends 2/3 of its running time in the candy-coated land of Sugar Rush. It’s here where Vanellope takes over the movie. Her relationship with Ralph works in fits and starts, and her annoyance level will vary sharply depending upon your tolerance index for Silverman’s baby-doll voice. Aside from a few retro cameos and puns, the humor is assuredly juvenile and filled with endless slapstick. Hope you like three minutes of “duty/doodie” jokes. You’re better than this, Wreck-It Ralph.
There’s one glaring plot hole that I feel deserves some deliberation. Throughout the film we glimpse Felix’s hammer magically fixing things that are broken. Just one whap and good as new. A late conflict arrives with the danger of the Sugar Rush game getting its plug pulled. The residents of the game could flee, but Vanellope would be stuck because she is a glitch, she cannot escape the game if it goes dead. Well couldn’t Felix use his hammer, tap Vanellope, and then “fix” her? To that end, what happens if the whole arcade goes out of business? We see the displaced game characters hang out at the surge protector, modeled like a train station. But what if that gets unhooked as well? How far can these guys run away to? They all seem inevitably doomed due to the dwindling business of arcades. Maybe somebody should start up a non-profit charity. Cue the Sarah McLachlan song (for just quarters a day, you can help a video game character in need…).
Colorful, vibrant, and occasionally witty, Wreck-It Ralph is Disney’s latest animated film to succeed with a solid formula of heart, attitude, and with an extra dash of nostalgia. I did enjoy the film but I always kept thinking there were so many better movies ready to be made given this setup. It does seem a little confused about who its audience is. It’s a bit too childish for grown-ups and a bit too plot-heavy and full of nostalgia for little kids. It packs a lot of jokes and plot into 108 minutes, which feels draggy at turns but flies by with enough spirit and energy that it’s hard to complain. Wreck-It Ralph is a perfectly entertaining movie that fits the definition of cute. It manages to make you care about the characters, which is a small miracle when you’re dealing with characters named Vanellope. Now that they’ve established this universe, hopefully Disney and the writers can expand their storytelling and really have fun with the possibilities at play.
Oh, and the short before the movie about a couple looking to find one another in the big city is rather cute though I liked it better before it went overboard with the supernatural.
Nate’s Grade: B
Frankenweenie (2012)
Tim Burton’s stop-motion remake of his own 30-minute short is a cute movie, even with the creepy subject matter. It’s the story of a boy and his dog and coming to terms with loss, although that seems to get stalled since the kid brings his dog back to life. Frankenweenie is, as my pal Eric said, Burton’s love letter to the Universal monsters of old, as other kids resurrect their pets into mummies, vampires, werewolves, etc. As a story, it’s pretty plain and seems thin and padded out. The animation is fun to watch but I couldn’t shake my questions about the character design. It feels like the only parts that move on these bulky faces are their tiny mouths. It’s a strange design that undercuts the animators’ efforts, and I couldn’t help comparing it to the superior and expressive animation from ParaNorman. I’d say this is the weakest stop-motion film with Burton’s name attached to it, but by no means is Frankenweenie a bad film. It’s got some fun jokes and any story about the loss of a beloved pet is going to have plenty of heart. There are some pretty solid jokes but they all seem to pool in the first act. I enjoyed Sparky the dog’s romance with the neighboring poodle, more so than any of the human relationships. Beyond the kid/dog aspect, I found it hard to engage with the movie. If you have to see one stop-motion animated film about the supernatural, check out ParaNorman instead.
Nate’s Grade: B-
ParaNorman (2012)
The gorgeously animated stop-motion film ParaNorman is a terrific sight for the eyes. There’s a certain magic to stop-motion, the tangible nature of it all, the knowledge that these intricate worlds actually existed. Like Coraline, the previous film by the same animation house, I thoroughly enjoyed immersing myself in this handcrafted world. The animation is so fluid, so sprightly, and displays a rich artistic tone. The story, about a kid who can see ghosts, is noticeably less ambitious. The characters are a tad one-dimensional (bratty older sister, dimwitted jock, socially awkward chubby best friend, etc.) and the plot is fairly predictable, but what really elevates ParaNorman is its sense of humor. I was laughing heartily throughout the movie, not just a giggle or a chortle but good, solid laughs. ParaNorman has an irreverent sense of humor with some surprisingly adult-oriented gags (nothing to worry about parents). With these virtues, the movie becomes an entertaining horror comedy aimed at young teens and older adults. It’s a fun movie, short of a saggy second act, and the animation is aces.
Nate’s Grade: B
Brave (2012)
Perhaps after a series of ambitious, mature, celebrated animated works, we just hold Pixar to unrealistic expectations. Their latest film Brave isn’t bad by any means, but it’s certainly second-tier Pixar among their cherished catalog of hits (somewhere along with Monsters Inc. and A Bug’s Life, I’d say). The movie is an eye-popping beauty to watch; the Scottish highlands look gorgeous and teaming with life, and our heroine, Princess Merida (voiced by Kelly Macdonald), has a signature mess of red tresses that look incredibly real. The hair practically blazes onscreen. Even though the independent-minded young heroine has been a staple of stories, and particularly animation, since the 1990s, Merida is still a feisty, engaging, and relatable lead. Her friction with her mother (Emma Thompson), who wants Merida to accept royal responsibilities and marry a suitor, creates some nice sparks, and the mother-daughter dynamic is an exciting new avenue for Pixar to explore. Without spoiling too much, Merida, in a moment of anger, has a spell cast with disastrous results. It’s here, at about the 30-40 minute mark, where the movie goes in a completely different, and unwelcome, direction. The rest of the film becomes a series of chases and comical close calls and lots and lots of slapstick humor. The timeframe of the movie, about 36 hours as near as I can tell, is too short for substantial character growth. And so, by the film’s end, the character development feels facile and forced and just unbelievable. Rather than keep its focus on Merida making her own way against a patriarchy, the film devolves into a supernatural buddy comedy and then concludes in a clumsy, dues ex machina fashion. The tone is uneven, and some points are a bit scary for young children, and I kept thinking that this was more a Dreamworks release. I may sound overly critical but that’s because we’ve come to expect the best from Pixar. Brave is an entertaining, funny, and often visually astounding movie, and while it’s second-tier Pixar, that’s certainly better than most.
Nate’s Grade: B
The Lorax (2012)
Colorful, energetic, and with a nice message about conservation, The Lorax is an amusing film that is pleasant enough but with little else to recommend it. The visuals are terrific and the Dr. Suess-level of imagination is nicely incorporated in weird ways. The story is about a boy (voiced by Zac Efron) trying to impress a girl (Taylor Swift), but really it’s the story of the Once-ler (Ed Helms) and his destruction of the forest for the sake of making money. The Lorax (Danny DeVito) is an orange, mustachioed creature who “speaks for the trees,” and conflicts with the Once-ler. The framing devices of the young starlets feel unnecessary, and the movie descends into a series of wacky chase scenes. The humor stays around family-friendly slapstick and a few knowing winks for the adults. The songs are amiable and witty but fairly forgettable. I’m having a hard time even summoning a single melody hours after seeing the movie. The rest of the movie is kind of the same way. It’s pleasant and nice enough while watching, but afterwards it evaporates from your memory, leaving only the faint reminiscence of colorful imagery. It’s from the makers of Despicable Me but lacks that movie’s heart. The environmental message will drive some blowhards nuts, but the same activist message existed in Suess’ original book. Anyway, I think The Lorax is a bit too busy and yet simplistic to be anything other than a pleasant diversion. The story just can’t match the greatness of the animation.
Nate’s Grade: B-
Rango (2011)
It’s Chinatown remade with anthropomorphic desert creatures. It’s a Western by way of Hunter S. Thompson. It’s a loving parody of cinema’s wide canvas. It’s one of the most wild, anarchic, oddball animated films to ever be released by a major studio, and it is stupendous. Steeped in weirdness and bravado, Rango has a playful and occasionally macabre sense of humor that kept me in stitches. Director Gore Verbinski (the Pirates of the Caribbean flicks) translates his visual verve into a animated movie that dazzles the eyes with its magnificently drawn features as well as the pointed personality in every stroke. This is a movie with character, not to mention some pretty entertaining characters (including talking road kill). Johnny Depp delivers an idiosyncratic vocal performance for a household lizard that finds himself pretending to play sheriff for a town in need of a hero. When you think Rango will fade into familiar territory, or easy moral messages, the film keeps surprising, forging its own unique path. This is a lively, peculiar, and overall enchanting animated film that’s suitable for families but may well play better for adults with eccentric tastes. I’m still scratching my head, and celebrating, how something like this slipped through the system.
Nate’s Grade: A
Cars 2 (2011)
Universally regarded as the least involving and nuanced film in Pixar’s illustrious catalog, Cars was the last film I thought would get the sequel treatment. Was it a creative tale that yearned to be told on the big screen, or is this just a business decision motivated by the sound of merchandizing coffers? Those talking cars seemed pretty content by the end of the 2006 original film. It doesn’t take long to realize that Cars 2 was done strictly for the cash. A sequel to the least involving Pixar film, with an even less involving storyline and elevating the most annoying character (Mater the tow truck) to lead status provides little in the realm of adult entertainment. The storyline, a mistaken identity spy thriller, seems like a rejected plot for a lesser direct-to-DVD sequel. While the visuals are still outstanding, the humor is stuck in neutral, overloaded with motor vehicle puns and groan-worthy visual gags. The message about accepting your uncouth friends no matter what their bad behavior might be seems rather misguided. That’s the message? Congrats Pixar, for providing cover for irresponsibility and incivility. The environmental message and its connection to a Big Oil conspiracy feels tacked on as an afterthought to try and crowbar in something more meaningful than a mediocre spy farce. I think cars are rather limited in their anthropomorphic expressions. There’s only so much they can do. And a world populated completely by living, breathing, gas-guzzling (can they get drunk on ethanol?) vehicles begs for an examination on how this world operates without any opposable thumbs. After a magical slate of films that dealt with serious mature themes and danced with storytelling finesse, it’s a shame that daring run comes to an end with such a rudimentary roadblock. Little kids will be entertained by all the bright colors and simplistic storytelling, but I cannot foresee too many fans of Cars even justifying the sequel’s existence. It’s not out rightly bad it’s just so pitifully pedestrian. Cars 2 has so little going on under its hood, you’ll swear it came from a different maker.
Nate’s Grade: C+
Megamind (2010)
Y
ou’ve seen this movie before, and pretty recently too given in the influx of superhero tales in the last decade. Megamind recycles heavily from numerous other super forbears, and yet this animated tale about a tired hero (voiced by Brad Pitt) and his inept nemesis (Will Ferrell). While it’s never as funny as its premise and cast should make it, the movie does pack a lot of fun and even a little bit of heart. The action sequences are inventive enough and the movie has a tone that drifts from sincere to self-conscious satire, while never settling down but doing enough right not to inflame your sense of irritation. The concepts of identity, good and evil, the duality of man, striking a life for your own… they’re all here. It’s a sloppy message that feels copied out of a plot playbook. Ferrell is funny but a bit more restrained than I like him. I think he works best when he cranks up his absurdist tendencies with a jolt of enthusiasm. Megamind doesn’t come close to approaching the magic, thrills, and emotions of How to Train Your Dragon, but it’s still many ways better than stuff like Monsters vs. Aliens and Shark Tale. It’s overly familiar story given a super spit shine.
Nate’s Grade: B
Legend of the Guardians: The Owls of Ga’Hoole (2010)
This lushly animated tale about good owls, and bad owls, but mostly owls feels indebted to Don Bluth’s The Secret of NIHM. There’s a legendary story about the guardians who would save the… remaining owls? The plot doesn’t ever really leap beyond the basic fantasy concepts of good and evil, heroic and manipulative. It’s hard for the tale’s drama to reach grandiose heights because, well, it’s owls. Not anthropomorphic owls, pretty much plain old owls. Some characters were just hard to distinguish between. I can firmly say that some things work better on page than screen, and descriptions of grand owl societies and owl-on-owl combat are definitely items that, when fully realized in such a literal fashion, just come across as goofy. Being directed by Zack Snyder (300, Watchmen), the movie looks gorgeously rendered but fails to leave any emotional mark for anybody who has ever seen a scrappy band of misfits topple the mean bad guys. The action follows the Snyder fast-slow-fast visual motif, which allows the audience opportunities to drink in the visual effects work. The mostly Australian vocal cast, plus Helen Mirren, provides some levels of amusement, but it’s the story that ultimately disappoints. Legends of the Guardians looks fantastic, but it’s story is far from legendary. And they needed to have a pop song by Owl City because the man has “owl” in his name, apparently.
Nate’s Grade: C+
Shrek the Fourth (2010)
By taking a page, or even the entire script from It’s a Wonderful Life, Shrek tackles a mid-life crises and wonders how life would be if he had never saved his lovely wife Fiona from her tower (hint: it sucks). He wants his life back and makes a deal with the devious Rumplestiltskin. Except Shrek wakes up in a world where he was never born. While generally better than the third feature, this is still a noticeable step below the first two Shrek features. The tiresome plot device feels more like material for a lazy direct-to-video sequel rather than the (supposed) final chapter to the series. The film wants to be reflective and tap into our inventory of attachment to these characters, but time and again the movie doesn’t go far beyond the “don’t know what you got until it’s gone” cliché. Gags still feel too safe, the energy feels too loose, and the overall feel of Shrek 4 is casual. The novelty is gone. This is a rather middling trip to that big happily ever after. The story, with its reflexive moralizing, just makes the whole film feel slight; Rumplestiltskin is a villain of wasted potential, the characters feel poorly incorporated, and the general time-travel concept implies that the filmmakers have run out of stories to tell. As expected, Shrek 4 looks great, but that’s the only thing great about this once vaulted fractured fairy tale franchise. If this is the final chapter, then let it go with some fading sense of dignity.
Nate’s Grade: B-




You must be logged in to post a comment.