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Venom: Let There Be Carnage (2021)
Whatever feelings you may have had for 2018’s Venom, I imagine they will only be magnified with the sequel, Let There Be Carnage, where it appears that the filmmakers took the goofy, campy elements from the original and magnified them exponentially. This is a silly, dumb movie that seems almost too aware of its existence as a silly, dumb movie; it reminded me of what a Roger Corman movie might feel like as a modern-day superhero blockbuster. This movie is ridiculous, and that will either be its major selling point of its point of condemnation. I was not a fan of the 2018 predecessor but I found myself enjoying the goofier aspects of Tom Hardy’s performance as journalist Eddie Brock after he shares his body with an alien symbiotic goo. This time we have a second alien symbiotic goo, which is actually what the villain of the first movie was, but this time it’s red and extra trendril-y! The appeal for any viewer is going to be the bonkers buddy film at its core, Eddie Brock and his living id personified as the Venom alien that keeps asking to be allowed to eat people. The movie is almost sitcom-level in it’s portrayal of the two butting heads and going their separate ways to prove they don’t need the other only to learn they were really meant to be. There are some comedic moments that just keep doubling down on silly jokes at the expense of everything else, like the “Not you, Father, you, father” bit that actually made me laugh out loud. Under the guise of actor-turned-director Andy Serkis (Mowgli), the movie is simply a broad cartoon that manages to walk a line between good-bad and laughably bad. It doesn’t always keep that balance but it’s sure entertaining to watch its goofball energy and it’s only a merciful 90 minutes long (almost one half of Eternals). I can’t really tell if everyone attached to the movie is trying hard or really just goofing off on the company’s dime. Regardless, if you were not a fan of Venom before, this movie won’t convince you there’s a compelling character or universe here. Michelle Williams (Manchester by the Sea) is pitifully wasted as Eddie’s ex-girlfriend. The accents are terrible all around. The new villain is a scenery-chewing serial killing dullard and then transforms into a goop monster. The love story with Woody Harrelson (Zombieland) and Naomie Harris (Moonlight) made me think if someone combined Natural Born Killers with X-Men but short-changed us on both counts. What works in this movie is what worked for me in the previous film, but now all elements feel more in alignment with the goofy energy of star-producer-and-credited-“story by”-writer Hardy. I don’t know if this franchise will ever qualify as traditionally good no matter how successful it proves to be. Maybe what the people really want is a screwball comedy with Hardy mugging alongside a wise-cracking, homicidal alien goo suit. Bon appetite, fans of expensive trash.
Nate’s Grade: C
Finch (2021)
Delayed almost two years thanks to COVID and eventually sold to Apple, Finch is the story of Tom Hanks trying to survive the irradiated post-apocalypse with a dog and a robot. That’s the pitch and that’s actually about the extent of the movie. Tom Hanks plays a man dying from UV exposure and trying to create a provider for his beloved dog, who itself has a sad back-story. It’s a simple story but the movie succeeds on the detail of its world-building and the sincerity of Hanks and Caleb Landry Jones (Get Out) in a mo-cap performance as the nascent robotic helper who names himself “Jeff.” It’s a post-apocalyptic buddy film, a road trip movie, and a survival thriller against the new reality of supercharged weather elements and the threat other people can present. The set pieces are effectively developed and open up Finch as a character. Almost after every big moment we have a quiet one where Finch uncorks a monologue that explains more about his own tragic past, the tragic events that left much of Earth to be highly irradiated, or the relationship he had with his own absentee father. Hanks is nicely vulnerable and warmly paternal as a man teaching a robot how to be human in the pursuit of caring for others. This could have been a post-apocalyptic one-man show, a Cast Away meets I Am Legend, but Jones is an enjoyable foil as the clumsy robot who is trying to make his creator proud. The robot design is very minimal but Jones is able to find small ways to communicate the childlike emotions of the character. The movie doesn’t have any devastating moments of suspense, terror, or meaty character drama. It coasts on a pleasant and gentle spirit with a touch of melancholy but Finch mostly keeps things in a relatively heart-warming territory. Finch isn’t much more than its initial pitch, but I’m happy to spend two hours with Tom Hanks trying to teach a robot how to be nice and brave in order to save a dog (spoiler alert: the dog lives too).
Nate’s Grade: B
Shang-Chi and the Legend of the Ten Rings (2021)
After dominating the cinemas for over the last decade, Marvel took 2020 off thanks to that great menace even its own superheroes couldn’t overpower. Now in 2021, we’re eager for those big popcorn thrills of old, of a time before lockdowns and denials and vaccine misinformation. There’s a gauntlet of Marvel Cinematic Universe (MCU) movies coming down the chute, including The Eternals (November), Spider-Man 3 (December), Doctor Strange 2 (March), Thor 4 (May), Black Panther 2 (July), and Captain Marvel 2 (November). That’s eight movies from July 2021 to November 2022, and Shang-Chi and the Legend of the Ten Rings might just be the one that has the least recognition with the general public (I had never heard of him, sorry). And yet, I entered a theater for the first time in two months to see Marvel’s latest superhero blockbuster on the big screen, and as the MCU’s first foray into the fantastical world of martial arts epics, Shang-Chi is a mostly agreeable success in the realm of expert face punching.
Shang-Chi (Simu Lei) is the son of a very dangerous and powerful man, Xu Wenwu (Tony Leung), who has lived for thousands of years thanks to the power of ten magic rings that give him tremendous power to annihilate armies. Shang-Chi ran away as a teenager, leaving his sister Xialing (Meng-er Zhang) behind. She sends word requesting her brother’s assistance; dear old dad is on the warpath, and the two siblings might be the only ones who can stop him. Shang-Chi, living as Shawn in San Francisco, is trying to avoid larger responsibility as a valet with his good pal Katy (Awkwafina). However, he cannot ignore the assassins his father has sent, and so he and Katy travel back to China to regroup with Shang-Chi’s sister and face his destiny.
This is the most fantasy-heavy movie of a universe that previously defined the magic from the Thor universe as just another advanced form of science. The entire third act looks like it’s taking place in Narnia itself; legitimately, the color palate and overly lit, CGI-assisted green landscapes reminded me so much of the 2005 adaptation of C.S. Lewis’ novel. Within the extended prologue over the history of the ten rings, the movie is acclimating you toward its larger-than-life universe that it treats with sincerity and graceful appreciation. The courtship of Shang-Chi’s parents is handled in that flirt-fight style reminiscent in classic martial arts films, and the balletic wire work and dreamy slow-motion, set to the soothing flute-heavy musical score, evokes romantic memories of Crouching Tiger, Hidden Dragon. Very early on, the work goes into convincing you that Marvel is taking this assignment seriously, and I appreciated that assurance and the follow-through. From a pure filmmaking standpoint, Shang-Chi works as a martial arts action film because it’s filmed and edited like one should be. The camerawork is vividly fluid and consistently roaming around the space of battle to better showcase the choreography and effort of the performers. The editing is also likewise very smooth and patient, with lots of longer takes blending together so that we can see multiple moves and counter moves, and if there are throws, we’ll travel with the fighters to continue the fight. I enjoyed a fight taking place on multiple levels of scaffolding. It all made my girlfriend nauseated in our theater, so you might be affected as well if you have a susceptibility to cinematic motion sickness. This movie allows you in on the martial arts fun.
I wasn’t expecting this kind of leap from co-writer/director Destin Daniel Cretton. This man was responsible for one of the best films of 2013, and the 2010s-decade, Short Term 12, which starred (drumroll please) future Oscar-winner Brie Larson, future Oscar-winner Rami Malek, future Oscar-nominee LaKeith Stanfield, Kaitlyn Dever (Booksmart), Stephanie Beatriz (Brooklyn 99, In the Heights) and the best-known actor at the time of release, John Gallagher Jr. (HBO’s The Newsroom). Wow that cast is an all-timer. This is like the Millennial Outsiders with a cast of up-and-coming actors who have gone on to ascendant and award-winning careers. It’s also a hard-hitting, deeply emotional and upending movie worth your time. Cretton has stuck to adult dramas based upon real stories of people struggling through the justice system (Just Mercy) and parental dysfunction (The Glass Castle). A big-budget martial arts epic I wasn’t expecting, and perhaps the Marvel Machine makes it easy for indie auteurs to plug right in, but it feels like Cretton clearly has an affection and at least a tacit understanding of favorable stylistic genre choices. At this point I shouldn’t discount what filmmakers can make those big artistic leaps with a studio project. James Gunn can go from Super to the Guardians of the Galaxy, and so Cretton can go from Short Term 12 to helming a large-scale, CGI-heavy martial arts fantasy.
Another aspect I found pleasantly surprising was the amount of work put into its primary villain and the ensuring father/son dynamic. I’m not going to say that Xu Wenwu, a.k.a. The Real Mandarin, is one of the more complicated or nuanced villains in MCU history, but he’s given more dimension than a simple “destroy and/or conquer the world” motivation. In fact, that was the motivation for the man before he met Jiang Li (Fela Chen), Shang-Chi’s eventual mother. Real Mandarin (or RN as I’ll refer to him because I’m lazy) was going about the whole conquer and raze kingdoms thing for thousands of years, establishing another one of those all-powerful yet still clandestine and very vague shadow societies pulling the levers of power. He found a person who made him want to reform, to put his old ways of violence behind, and it’s her death that spurs him back to his views of power absolving all conflicts, so the most powerful is the one who can have the most say and protect the people close to him or her. If he had the full power of those ten rings, ordinary gangsters wouldn’t have dared to threaten or harm his loved ones. He trained his son to follow by example, and despite the fact that he sent trained killers after his son rather than a more constructive and clearer message, RN declares his love for his children. He is moving forward to return his beloved back to the land of the living. Being motivated by grief and wanting to see a departed loved one no matter the cost is a relatable struggle and one that brings degrees of nuance that Leung can imbue with his great pained, hangdog expressions. Having a father be the villain but still love his children and be primarily motivated by bringing back his dead wife and honestly assessing how she made him a better person is a breath of fresh-ish air.
Liu (Kim’s Convenience) is easily charming and demonstrates a sharp affinity for the martial arts training and choreography. With the longer takes and clean edits, it’s clear that Liu is performing many of the moves, and he moves with great skill and balance to believably crack some skulls. A fight aboard a city bus is our real intro into seeing this man as he’s avoided, as a well-trained fighting machine, the identity of his father that he’s been attempting to run away from. Liu has a self-effacing charm to him that doesn’t cross over into smug. Awkwafina (The Farewell) is her reliable comic relief asset, though too often the movie resorts to just spotlighting her for a riff or one-liner when the context doesn’t provide the opportunity. It’s rather mystifying why her supporting character, a normal human, would accompany her pal into the word of underground martial arts ninja conspiracy fantasy, let alone that she could take up a bow and arrow and becomes a valuable member of a fighting force. Leung (2046, The Grandmaster) is just movie royalty, so getting him to read the phone book would have been an acceptable start. He sits out for long periods and his absence is noted. He brings such a heaviness, a quiet yet dignified despondency to the character, and there are several instances where he undersells his character’s danger and power, which just makes him so much more intimidating. I feel like Leung is finding connections with the somber, brooding heartache of his War Kong Wai roles, and yes film nerds, I just made that connection for a Marvel movie.
Not everything quite works in this MCU outing. There are several jumps in the screenplay that feel like further revision or clarity were necessary. I don’t really know why Shang-Chi is finally able to take on his father at the end except for some abstract concept of, I guess, believing in himself more. The power of the rings feels a little too unexplored for deserving of the movie’s subtitle. The rings come almost as an afterthought for much of the movie. There are a few moments where I was trying to connect how characters understood what they were supposed to do in any given moment, and I just gave up, which is kind of what the film also feels like it’s doing. There are clear characters included with the sole decision to sell merchandise. I don’t know if the nation’s children will be screaming for a faceless winged furry ottoman but that’s the gamble Marvel execs took and by God, you’re going to get many appearances. The sister addition to the movie feels decidedly undernourished, like she’s drafting from the father/son relationship that’s getting all the narrative attention. It feels like occasionally the movie pans to her to nod and go, “Oh yeah, me too.” The visual color palate is so brightly colored for so long, and then once the big splashy Act Three battle commences between CGI good and CGI evil, the visuals become so grey and murky and definitely hard to keep track of in the scrum. I wish the fantasy rules were more streamlined and explored rather than feeling grafted on when needed and forgotten when inconvenient, but this is their first foray into this sub-genre of action and while Marvel doesn’t need a sliding scale at this point, it’s still a moderate achievement.
Look, this isn’t exactly The Raid or Ip Man or anything that will challenge the most heart-pounding, intense, acrobatic heights of the crossover martial arts epic. Consider it a solid effort at watering down a Hero or House of Flying Daggers and switching over to the typical Marvel formula final act complete with onslaught of weightless CGI. Shang-Chi and the Legend of the Ten Rings is a fun action movie that does just enough right to land it in the cushy middle-of-the-middle for the annuls of the MCU (I would rank it around the level of Black Panther). The fight choreography and presentation, as well as the exploration of the father/son dynamics, are surprisingly refined, which is good considering one provides the entertainment value for the eyes and the other the emotional connection for everything to matter more than flashes of punches and kicks and fireballs. It doesn’t transcend its genre or the tried-and-true Marvel formula, but it’s packed with enough to even keep a casual fan entertained for most of its 130 minutes. It’s more of a one-off that doesn’t require extensive knowledge of the two dozen other MCU titles, so Shang-Chi might be just the right Saturday morning cartoon of a movie to introduce new people to the larger world of Marvel movies.
Nate’s Grade: B
Reminiscence (2021)
Reminiscent of other moody sci-fi/noir mashups like Dark City and The Thirteenth Floor (oh the 1990s), I mostly wish that Reminiscence had been less devoted to film noir trappings and explored more of its intriguing sci-fi setting and implications. Set in a future where seas have covered much of Miami, Hugh Jackman plays a memory specialist who helps clients/nostalgia addicts find peace by reliving their past experiences through tech tanks. It’s an interesting start and of course, as per noir rules, he’ll stumble across a mysterious woman (Rebecca Ferguson) with a troubled past that he can’t help but fall in love with even as it becomes clear she had ulterior motives for meeting our hero. There’s an obvious and potent commentary at play about worshiping the past at the expense of the future and the consequences of our actions, played on a personal level and a larger ecological warning. The problem is that it takes far too long for me to care about the movie. As expected, the mysterious woman vanishes, and Jackman is determined to find her, but I didn’t care about their relationship nor find this woman charming or anything other than a plot catalyst. We needed a more urgent sense of stakes to increase audience engagement. It wasn’t like she framed Jackman who then had a certain amount of time to clear his name with bad people or the police. There’s no real reason to root for Jackman to find this missing woman besides that he’s sad. This Chinatown-meets-The Cell movie is written and directed by Lisa Joy (co-creator of HBO’s Westworld), and there are interesting ideas to go along with its near-future world, and yet it all feels like a few drafts away from honing its real potential. I feel that the noir trappings strangle the storyline as far as what its ultimate imagination can be as it tries to fit into a familiar formula. Jumping into people’s memories as an investigation seems far more exciting than pounding the flooded pavement for answers. Reminiscence is a bit more conceptional than what it can deliver. It’s not terrible but it’s not terribly interesting either. Why isn’t there more with the police utilizing this technology to solve crimes or invade people’s privacy? That seems like a better starting point for conflict than “mysterious woman comes into shop.” There are some stunning visuals and points of excitement, like a fistfight that tumbles into a sunken concert hall. The ending is fitting and slightly poetic though heavily predictable given the preoccupation with repeating select conversations about the tragic nature of love stories. The problem with Reminiscence is it’s too reminiscent of too many other genre influences without providing enough of a story or characters or mystery or world to stand apart. If you’re a fan of Dark City, you might want to check out another stylish sci-fi/noir mashup, or you could just re-watch Dark City.
Nate’s Grade: C+
The Suicide Squad (2021)
When Disney foolishly fired writer/director James Gunn for offensive past tweets, tweets the studio had already known about before hiring him to helm the first Guardians of the Galaxy Marvel movie, the brass at DC was more than happy to pounce. They offered Gunn the opportunity to tackle any of their many superhero properties. Gunn had earned a reputation as a blockbuster filmmaker whose bizarre sense of humor and style made him just as much as selling point as the property itself. Gunn gravitated to the Suicide Squad, though he didn’t want to be beholden to the 2016 film from writer/director David Ayer. The studio gave Gunn free reign. He could do whatever he wanted creatively, which just happened to be an extremely violent, R-rated sequel that also serves as a soft reboot. Gunn was the perfect person to tackle a project like The Suicide Squad and even with all his goofy humor, gallons of gore, and slapdash dispatching of numerous big names, there’s a real affection for these scruffy characters. Not that there was a big hurdle to clear, but this is clearly the superior big screen Suicide Squad.
Amanda Waller (Viola Davis) has assembled another team of criminals and has-beens and tasked them with a mission. If they fail, or deviate from their orders, she will detonate an explosive placed within the skulls of Task Force X a.k.a. the Suicide Squad. Skilled marksman Bloodsport (Idris Elba) is extorted into being the defacto leader of a band of squabbling misfits that includes Harley Quinn (Margot Robbie), the patriotic warrior Peacemaker (John Cena), the vermin-controlling Ratcatcher (Daniela Melchior), and even a giant living shark, King Shark (voiced by Sylvester Stallone), with a voracious appetite. The squad must destroy a scientific station on an island nation that has undergone a military coup and great political instability. Within that station, run by mad scientist The Thinker (Peter Capaldi), is a threat that could doom the world. Enter the Suicide Squad, but can they even be bothered to save the day?
It feels like Gunn wanted to take the most ridiculous, pathetic characters in DC cannon and then find a way to make them appealing and worth rooting for. There is a strategy to take the scraps of the comic book universe and to make gold out of them. Case in point, Polka Dot Man (David Dastmalchian), a figure easily ridiculed by fans and populating just about every list of the worst villains of comic book lore. Gunn takes the maligned character and says, “Yeah, I’m going to keep his dumb power of flinging polka dots, and by the end, you’re going to care,” and you do care, or at least I did over the course of the film’s 132 minutes. Gunn is drawn to strange, dysfunctional found families, the misfits of society who find an unexpected kinship with one another. You can tell that even when Gunn is at his most irreverent, he still has an acute sense of reverence. The team-comes-together aspect of these sort of movies plays as a predictable but satisfying formula, and while I wouldn’t say anything took hold of my emotions like the best of the Guardians entries, I did come to care about the core of the team. I cared about the father/daughter dynamic between Bloodsport and Ratcatcher. I cared about Polka Dot Man coming into his own as a hero. I cared about King Shark feeling like he had a group of friends. The fact that I typed those last two sentences, which would sound insane absent context, is a testament to Gunn’s strengths.
The climactic villain, whom I will not spoil, is the greatest example of making the most with the least. It is immediately goofy to the point of laughter but still threatening and creepy. Gunn has taken one of the weirdest characters in comics and given it its due. Even by the end, as this villain is vanquished (not a spoiler), the movie finds a small moment to re-contextualize this absurd character as another victim. It was happier before being kidnapped and experimented upon by its devious captors. Even that extra passing consideration is impressive.
The movie also lets its weirdos have their fun. Watching bad guys, who are somewhat bad at being bad guys, try their hand at being good guys, but badly, or at least not as well, has plenty of comedic possibility as well as setting up the redemption and community payoff. The opening beach assault sets the sardonic and sloppy tone. I consistently enjoyed the contentious banter between the different members of the Squad and the jockeying for position. The gag about Polk Dot Man envisioning every enemy as his abusive mother is enjoyably goofy when visualized from his perspective (Elba’s line reading for “It’s YOUR MOM!” is a delight). King Shark’s dullard nature is a routine source of comedy that almost wears out its welcome. Nothing seems out of bound for him to say or do, whereas the others have more defined comedy boundaries. I laughed out loud frequently though some of the comedy bits feel a bit too stale and juvenile even for Gunn (a 69 joke?). This all feels very much like this is Gunn’s $180-million-dollar Troma movie he miraculously got to make with a studio blessing. The violence is over-the-top, occasionally gasp-inducing and occasionally beautiful. That’s an odd but an adept combination for Gunn as a filmmaker, a man who digs into the grimy bins of exploitation cinema and elevates it upon a bigger stage while still managing to stay true to his own silly style.
Gunn hasn’t dulled the darker reality of his rogue’s gallery either. Bloodsport and Peacemaker get into a macho contest of killing foot soldiers in increasingly theatrical and flamboyant ways where their flippancy and hostility toward one another is the joke. King Shark is portrayed as a dumb brute who also tries to eat team members. Many, many characters have similar back-stories where their parent or guardian or captor experimented on them and live with the lingering trauma, trying not to have their pain define them. The 2016 movie wanted you to see the Squad as PG-13-approved antiheroes. The 2021 movie wants you to remember that they are indeed crazy, demented, dangerous, and murderers. Even Peacemaker, meant to evoke shades of the patriotic Captain America, says he will ensure peace “no matter how many men, women, and children I have to kill.” Harley isn’t fetishized as a punky pinup in short shorts like in 2016 (digitally shortened), but she’s still a psychopath who makes impulsive decisions. Her recognition about always falling for the wrong kind of man is a mixture of sadness, character growth, and a clear reminder that you should not let down your guard around this woman.
Spending time with these characters is made even better from the superb casting. Elba (Hobbes and Shaw) is the biggest welcomed addition; his character was likely initially intended to be the continuation of Will Smith’s Deadshot. Elba is charismatic and self-effacing and handles the comedy and action with equal measures of confidence. When he loses his patience, or opens up about his hidden phobia, it’s even more amusing because of how it contrasts with how naturally suave he is as a default setting. I wasn’t missing Will Smith at all with Elba and his natural accent. Robbie (Bombshell) was born to play Harley Quinn and should hopefully get many more opportunities. Cena (Fast and Furious 9) is so natural at comedy and slides comfortably into a macho blowhard coming into conflict with the other alpha males on the Squad. I loved the simple visual of him strutting around in vacation shorts for a long period of the second act. Viola Davis (Ma Rainey’s Black Bottom) is always excellent and might be the scariest character of them all. There are many joke characters played by actors firmly in on the tongue-in-cheek game.
As a second chance at franchise-making, The Suicide Squad is a brash, bloody, and irreverent retake and the best DCU movie yet from a studio that seems to be throwing anything at the wall to see what potentially sticks. That has its benefits, like allowing Gunn the creative freedom to make a movie this crazy and schlocky and entertaining. It’s a shame, then, that this Squad movie looks like it will make a whopping hundred million less in its opening weekend at the box-office compared to its 2016 predecessor. It’s a sign that the traditional theatrical market hasn’t quite rebounded from COVID-19 (even Marvel’s own doesn’t look like it will crack $200 million domestic). It may also be a sign that audiences are not terribly interested about a sequel to a movie they didn’t really care for five years prior. Beforehand, I would have bet even money that the studio would give a blank check to bring Gunn back for more after he fulfills Guardians of the Galaxy volume 3 for Marvel, but maybe that’s not the case. Maybe The Suicide Squad will be more of an entertaining one-off than the start of a new direction for this lagging franchise. Regardless, if anything good came of Disney firing Gunn on dubious terms, it’s the existence of this movie in the interim for the in-demand filmmaker. While not everything works in The Suicide Squad, and the emotional depth is sacrificed for giddy gory bombast, it’s what you would hope for with the combination of James Gunn, wacky superheroes, and a commitment to an R-rating.
Nate’s Grade: B+
The Tomorrow War (2021)
Amazon’s new movie, The Tomorrow War, is the costliest original blockbuster of the summer, and it’s skipping theaters entirely. The $200 million-dollar sci-fi movie was originally slated for theatrical release in December 2020, then pushed to summer 2021, then sold to Amazon streaming for the cost of its production budget. It’s easy to grasp the excitement of its premise and how it could translate into engrossing escapism. At the 2022 World Cup, a flash of light transports a team of future soldiers who need enlistments. In a matter of months, the world will be facing a war between alien monsters, and by 2050 we will be on the verge of losing for good. Dan Forrester (Chris Pratt) is a science teacher/ex-veteran who is conscripted into the future war, along with some other unlikely soldiers, and thrown into the future. His tour will last one week and then he’ll be sent back to 2022, if he survives, and only twenty percent come back.
Perhaps it was the allusions or homages to Starship Troopers, but I found the first act and the action before the action to be the most interesting part of The Tomorrow War. I was hoping with its time travel premise of a future war fought by the past that there would be some attention paid to the world building and implications of its premise, at least before it became hunting down monsters and shooting in corridors, and thankfully the movie actually takes some sweet time to lay its foundations before being conscripted itself into action movie spectacle. Much like Starship Troopers, we have people unprepared for a war against an alien species and essentially being tossed into basic training as cannon fodder for the military industrial complex. I enjoyed that the screenplay by Zach Dean (Deadfall) actually plays out some of the larger effects that its future confirmation would stir. Effectively, humanity knows that in thirty years it’s all over. There is a definitive end date. Knowing that thirty years is all civilization has remaining would cause all sorts of global, social, and psychological upheavals. Why bother going to school if it’s all over in thirty years? Why try and start that business if it’s all over in thirty years? Why start a family if your children will be doomed in thirty years or less? Society would be irrevocably changed, and sectors and populations would refuse to go back to the way things were, and instability would flare up with generations sore over their lack of Earthly inheritance.
That’s just one factor that gets attention during this first 45-minute section. The nature of the future conscripting people of the past to fight their war has plenty of political commentary about generational conflict, proxy wars, and how the poor are disproportionately affected with less choice. The soldiers being taken from the past are older and an unorthodox pool of candidates that wouldn’t meet contemporary military recruitment standards. This is because the people being sent to fight are already dead by the time 2050 rolls around to avoid any time paradox concerns. There are interesting implications here. It’s like their own governments are saying, “Well, you’ll be dead anyway, so you might as well die now rather than much later and maybe you’ll provide a more immediate need other than taxes. Thank you for your service, now die.” Again, the psychology and ripples of that can be fascinating. I’m skeptical why more 2022 Americans are not disputing why they should fight 2050’s war with their own flesh and blood. I suppose I wanted this intriguing premise to be played out more in the span of an ongoing TV series, something along the lines of the elegant existential bummer of HBO’s The Leftovers. As a feature, The Tomorrow War gets beaten into blockbuster shape to become another noisy sci-fi spectacle, but the potential of its premise and the bombshells of its world-building deserved even more deliberate consideration.
When the action picks up, The Tomorrow War follows a predictable path of alien invasion military thrillers. Dan’s unit must go into enemy territory and retrieve an important thing before the aliens overrun the facility as well as before the Army firebombs the block. There are many ticking clocks built into the plot mechanisms, from Dan’s week-long sojourn into the future ticking clock, the overall “humanity’s last stand” ticking clock, the ticking clock of getting needed lab components before destruction, the ticking clock of synthesizing a magic alien cure, and there’s likely others I haven’t even noticed. That cluttering of urgency extends also to its personal exploration of two sets of frayed familial relationships, father/daughter and father/son across three generations. It’s simply too much and detracts from more time and attention being given to the elements that demand the most development. The father/daughter relationship has the most meaningful drama considering it covers multiple periods of time and pushes Dan into thinking more critically about sacrifice and legacy. The broken father/son relationship between Dan and his absentee dad (a buff J.K. Simmons) is unnecessary and put on hold for too long and then hastily tied together. The Tomorrow War is an unlikely candidate of having too many conflict elements and points of urgency that they can dilute one another.
This also gets into an extended third act that feels entirely tacked on. After a critical climax, I grabbed my remote to pause the movie with the belief that things were wrapping up shortly. I was shocked to see I still had another 30 minutes left to go. The mountain-set final action set piece feels like a late studio addition rather than an outgrowth of what was established in the screenplay. Strangely, the characters don’t seem to be acknowledging the reality of cancelling out the alien-invasion nightmare future with their actions. If Dan has the magic elixir to thwart aliens, and goes back to 2022, then he can prevent the billions of eventual deaths. I suppose that does nothing for those in 2022 that got zapped into 2050 and died in the line of duty, but it spares everyone else from 2023 onward. I started yelling at the screen that preventing the terrible future meant good things.
As far as the quality of action, it’s a cut above thanks to director Chris McKay (The Lego Batman Movie), making his live-action film debut. I’ve noticed with other directors who primarily got their start in the realm of animation that they have such a great command of filling up the screen. Brad Bird, Travis Knight, Phil Lord and Christopher Miller, and Tim Burton, all of them have an extra artistic sense of how to use the space of the frame to immerse the viewer. I greatly appreciated that many of the sequences where the soldiers fight the alien monsters use long takes and clear editing. There’s one scene where soldiers are trying to wrangle a monster as a hostage and all the fighting and buckling is impressively presented with sufficient distance so we can see the soldiers react and go flying. The introduction of the alien monsters is drawn out of the shadows, but from that moment onward the movie presents the monsters clearly, and I enjoyed the squid-meets-feline creature design enough that I welcomed more closeups. There’s also a horrifying and darkly comic tech mishap where the future accidentally zaps its new recruits into 2050, but instead of re-materializing five feet above the ground it’s 100-plus feet high, so we watch people hurtle to their awful deaths. McKay can replicate standard studio action movie grist seen in plenty of other big-budget blowouts (there are multiple examples of characters slow-motion jumping out of the way of explosions), but more often McKay has a natural eye for visual compositions and how to bring out more with his sci-fi spectacle.
One of the bigger miscues of the movie was the hiring and prominence of Pratt (Jurassic World) as the lead. He’s got the presence and build to be convincingly ex-military, but he’s not a good fit for an everyman, let alone a family man everyman scientist. He’s a high school science teacher going through personal malaise because he feels like he’s meant for something bigger (what’s bigger than saving humanity, guy?) and this ordinary life just ain’t cutting it. Except Pratt can do charming and affable, he can even do heroic, but this part does not play to the actor’s strengths, so Dan often comes across as plain and bland. He’s stuck as the square-jawed straight man for the movie and is boring once he goes into action or thinking mode.
I wished the movie had been retold from the point of view of Charlie, played by reliable comic Sam Richardson (Veep, Werewolves Within). He’s a welcomed voice of panic and reason among the avalanche of sci-fi, science, and military jargon. He’s a widower, losing his wife on her own tour of duty, and he feels greatly out of place. The actor is so amusing and the character so unexpectedly entertaining that I wish Pratt’s hero had bit the dust early as a meta head-fake (think of Seagal getting killed off early in 1996’s Executive Decision) and we were left to follow Charlie as humanity’s unexpected savior. Along the conversation of waste, Betty Gilpin (The Hunt) is shortchanged as Dan’s wife in 2022 world. They introduce a plot point that family members can be conscripted in place, and then there’s the transport glitch that kills all but a few, so I assumed that an actress of Gilpin’s kick-ass capability would find herself in the future fighting too. Alas, dear reader, Gilpin is just here to be the concerned wife at home waiting for her man to return.
The Tomorrow War is an original story though it’s built from older, recognizable parts, a little Independence Day here, a little Alien there, and a dash of Edge of Tomorrow. It’s derivative but it still has its own points of interest, chief for me is the world building and premise. The action is solid and filmed well. The scope of the special effects fits comfortably in the blockbuster studio range. It’s a good-looking movie with plenty of action and enough time travel quirks, though your attention may also flag as the movie lurches to a protracted close with its extended third act. It does more right than wrong as blockbuster spectacle. I think it had offshoots of better potential that could have been tapped, but as a big screen entertainment ported to your smaller home screen, The Tomorrow War is destined to win fans with lowered expectations and 140 minutes of free time.
Nate’s Grade: B-
Final Fantasy: The Spirits Within (2001) [Review Re-View]
Originally released July 11, 2001:
Final Fantasy is an exciting venture in the history of animation. It’s the second video game to be turned into a feature film this summer, though exponentially better than Tomb Raider. It took the makers of Final Fantasy four years and the creation of new technology to capture what will be a benchmark in animation for years to come.
The story concerns a future Earth where aliens have crashed and invaded long ago. These “phantoms” are slightly invisible energy creatures of different size and roam around various areas with the ability to suck the life force or soul from a human being. General Hein (James Woods) is trying to convince the Earth council to allow him to fire a satellite called the Zeus Cannon to obliterate the alien menace. In opposition to Hein is Dr. Sid (Donald Sutherland) who believes with his adventurous pupil Aki Ross (Ming-Na) that the Zeus Cannon will obliterate the “spirit” of Earth. Their solution it to collect eight spirits in whatever forms they might be including plants and small animals to gather together and… do something that will send the alien life force repelling.
Now I know Hein is supposed to be the bad guy as he’s a military man complete with the evil looking black leather cloak, but I couldn’t help but find myself agreeing with his logic. He wants to use something that has already been proven to kill the aliens whereas these two new age scientists want to collect a bunch of plants and animals and have their collective spirits ward off the interplanetary menace. I’d stand in my chair and say thank you to Hein when he dismisses the doctor’s plot. I know that Aki and Sid are the heroes and of course whatever theories they have will be proven true, but hell, I found myself agreeing more with General Hein than these two.
Complicating matters Aki is infected with a piece of the alien phantom that is slowly taking control over her body. Along in her quest to discover the final spirits is aided by a military commander Grey (Alec Baldwin) and his company of men. Turns out Grey and Aki are former sweethearts, so of course expect them to reconcile before the end credits.
The plot consists of something that could be an average episode on Star Trek: Voyager but does meander along at times. The dialogue is typical sci-fi buzzwords like “Fire in the hole” “The perimeter’s been breached” and the sort. Final Fantasy does have great excitement to it and some terrific action sequences better than most anything this summer. The ending is a disappointment as all the action hinges on two globs of energy propelled against one another. Globs or energy are not exciting. I thought we would have learned this by now.
Final Fantasy is a landmark in animation. Never has so much detail been put into a movie and pulled off so amazingly well. To the nit-pickers out there the animation isn’t exactly the Holy Grail of photo-realism, but it’s closer than anything ever before. At times the characters come off as too plasticy (like Jude Law in A.I.) and tend to move too much, notwithstanding that their mouths don’t always follow the words coming out of them. Put aside these small grievances and what you have is stunning animation that makes one constantly forget it is animation. There are numerous moments of eerie precision like when a character’s nostril flares and their nose scrunches up in response, and the movement of every one of Aki’s 60,000 strands of gorgeous hair, to even a kiss between two characters. Even inanimate objects like a crumbled wall, a glass of alcohol, or a gun and its rounds are given startling accuracy. Backgrounds and scenic vistas are beautifully rendered with great care. There has been nothing ever like Final Fantasy before and it is the first movements toward an exciting area in animation.
The discussion must be raised can actors be phased out by computers now and will they ever? No, never. Actors can portray nuances that computers will never be able to master. Despite some actors best attempts to prove otherwise, we will always need actors. Now that you have the near photo realism one might be led to question what is the greatness of creating a fully realistic looking CGI tree when one can just be shot on film for millions of dollars cheaper. The all CGI world will not replace the real world of film making.
The mediocre story can be excused by the awe-inspiring animation. Despite the clunker of a plot Final Fantasy is entirely enjoyable because it always gives the viewer something to sit in wonder and take in. There’s always something to mesmerize the eyes on screen.
Nate’s Grade: B
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WRITER REFLECTIONS 20 YEARS LATER
There was a time where the world wondered whether 2001’s Final Fantasy: The Spirits Within was going to put actors out of business. The Columbia/Sony animated feature, the first the studio released theatrically since the second Care Bears Movie, was a big technological leap. Square Studios, the makers behind the extremely popular video game RPG series, opened a new studio stationed in Hawaii to enter the realm of Hollywood, and they devoted four years and countless hours of processing to create photo-realistic visuals. This was still at the dawn of CGI animated features taking over the landscape and the leap was impressive. None other than Roger Ebert wrote in his review that he considered the movie a milestone along the lines of the first talkies. Before its release, there was scuttlebutt whether or not this was the wave of the future and actors would be replaced with computer versions, never mind that vocal actors were still being employed. The lead “actor,” Aki, was depicted in a swimsuit on a Maxim cover as an icky promotion. The 2002 movie S1mone satirizes this concept further, with Al Pacino fed up with temperamental industry actors so he secretly uses a photo-realistic computer program instead.
I don’t really know why people got so worried. There are nuances that humans can convey that machines cannot, but even beyond that distinction, it’s simply a lot cheaper to hire an actor, put a costume on them, and record them than to build a model from scratch in a computer and toil for hours just to get the right look of the character raising an eyebrow. The listed budget for Spirits Within is $137 million, though has been rumored to be as high as $170 million (even more than Waterworld). For reference, the budgets of other 2001 movies include $125 million for the first Harry Potter, $93 million for Jurassic Park 3, $100 million for the Tim Burton Planet of the Apes, and $93 million for The Fellowship of the Ring. Even if you view Spirits Within as paving the way for motion-capture animated movies, the kind Robert Zemeckis spent a decade of his career slaving over, even those were eventually deemed too expensive for their returns. I think we can, at least for the time being, put this question to rest. Beyond the complexity that real actors can bring to performances, there’s the ease and cost that cannot be beat by a computer. Maybe in time this will change but for now rest easy Tom Hanks. You’re not going anywhere.
Twenty years later, the animation that once inspired awe now feels dated and surpassed. That’s the nature of the speed of technological advancement; even the company had to redesign scenes from the movie as they finished because the tech improved dramatically over the four-year development process. The visuals of the movie have become the norm for modern-day video games. There are aspects of the animation that are missing or just unable to be fully formed at the time. The faces look too slick and plastic, absent grooves and pores and imperfections that provide texture to people’s faces. The human appendages move like rubber. The hair seems to flow like it’s captured from a bouncy shampoo ad (apparently a fifth of the processing power went to animate the lead heroine’s 60,000 follicles). The character’s mouths look to be wired shut and unable to articulate their words. From a 2021 standpoint, the animation looks more like an extended video game cut scene from late 2000s. Its innovation has become commonplace.
It should be no surprise that the script went through numerous rewrites. All the attention for Sony and Square was on the technical achievements and much less so on the story, which I guess they assumed would come together at some point. The project began with the Final Fantasy writers coming up with the initial plot, which would make sense until you realize the RPG fantasy series isn’t known for its sense of realism or cohesion. The plot of Spirits Within is not very in keeping with the more fantastical Final Fantasy series world. Screenwriter Jeff Vintar (I, Robot) was asked to read the script because the studio reportedly did not understand the project at all. His analysis was that they should completely start from scratch. The studio asked if he wanted to rewrite the script and gave him three weeks. His words were translated from English to Japanese and then back into English, which left something lost in translation a couple times over.
It’s surprising that the movie is even slightly coherent with everything it’s been through. It’s still a mess of a plot, with aliens having crashed onto Earth and made parts of the planet uninhabitable by their presence. They’re also revealed to be ghosts. So… alien ghosts. And there are eight horcruxes, I mean, um, spirits that need to be found to… something. The screenplay, under all of its laborious mutations, is really about a military team and a pair of scientists collecting MacGuffins and trying to use dreams to thwart a fascist from using a doomsday laser. It is simultaneously overly simplistic and overly complicated and quite silly. The villain, voiced by James Woods, even gets the full Nazi wardrobe but his viewpoint seems logical considering he’s pitted against scientists saying they need to break through to the “spirit of the Earth.” It’s hard to take their claims and wild speculation seriously in this more realistic world. Apparently, there was a plot development where Aki was revealed to be pregnant and her unborn child was the eighth and final spirit needed. You can still see its place in the plot. Reportedly, this storyline was cut because it was deemed “too Japanese” and I have no idea what that means.
The real reason to ever watch The Spirits Within has come and gone. It’s now a footnote in animation history and a mild curiosity at best. I suppose you can still try and think how cool everything must have been to experience in 2001, and then your mind will wander because the nonsensical story will do little to hold your attention. It was such a financial disaster that Square Studios closed down and the company went back to focusing on video games full time with the occasional CGI direct-to-DVD movie (2004’s Advent Children and 2016’s Kingsglaive). Square Studio did make one of the CGI animated segments for 2003’s Animatrix, a concept paving the way for other ambitious animated anthologies like Netflix’s Love, Death, and Robots. The entire emphasis of this expensive production was slated onto its visual decadence, but the story was muddled, confusing, trite, and alien to the source material and the fanbase it was appealing to. I want to give my 2001 self a high-five because I’m happy that even at 19 years old in my original review I could see the evident faults of the mediocre storytelling as well as the arguments for replacing real actors with virtual facsimiles. Back in 2001, I said Final Fantasy: The Spirits Within had the benefit of always giving the viewer “something to sit in wonder and take in.” Twenty years later, that lone benefit has all but disappeared. Conversely, video games have become so much more ambitious, artistic, and emotionally engaging since 2001. So skip the movie and just play a game instead.
Re-View Grade: C






















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