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Sky Captain and the World of Tomorrow (2004) [Review Re-View]
Originally released September 17, 2004:
Sky Captain and the World of Tomorrow started as a six-minute home movie by Kerry Conran. He used computer software and blue screens to recreate New York City and depict a zeppelin docking at the top of the Empire State building. The six-minute short, which Conran spent several years completing, caught the attention of producer John Avnet (Fried Green Tomatoes). He commissioned Conran to flesh out a feature film, where computers would fill in everything except the actors (he even used the original short in the feature film). The dazzling, imaginative results are Sky Captain and the World of Tomorrow.
Polly (Gwyneth Paltrow) is a reporter in 1930s New York. She?s investigating the mysterious disappearance of World War scientists when the city is invaded by a fleet of robots. The city calls out for the aid of Sky Captain, a.k.a. Joe (Jude Law), a dashing flying ace that happens to also be Polly?s ex. Joe and Polly form an uneasy alliance. He wants to stop Totenkopf (archived footage of Laurence Olivier) from sending robots around the globe and rescue his kidnapped mechanic, Dex (Giovanni Ribisi). She wants to get the story of a lifetime, a madman spanning the world to abduct scientists, parts, and the required elements to start a doomsday device. Along the way, Captain Franky Cook (Angelina Jolie) lends her help with her flying amphibious brigade. Together they might stop Totenkopf on his island of mystery.
Sky Captain is a visual marvel. It isn’t necessary a landmark, as actors have performed long hours behind green screen before (just look at the Star Wars prequels). Sky Captain is the first film where everything, excluding props the actors handle, is digitally brought to life inside those wonderful computers. The results are breath-taking, like when Polly enters Radio City Music Hall or during an underwater dogfight with Franky’s amphibious squadron. Sky Captain is brimming with visual excitement. The film is such an idiosyncratic vision that there’s no way it could have been made within the studio system.
Sky Captain has definite problems. For one, the characters are little more than stock characters going through the motions. The story also takes a backseat to the visuals. The dialogue is wooden and full of clunkers like, “You won’t need high heels where we’re going.” Generally the dialogue consists of one actor yelling the name of another character (examples include: “Dex!” “Joe!” “Polly!” and “Totenkopf!”). My father remarked that watching Sky Captain was akin to watching What Dreams May Come, because you’re captivated by the painterly visuals enough to stop paying attention to the less-than-there story and characters. The characters running onscreen also appears awkward, like they’re running on treadmills we can’t see, reminiscent of early 1990s video games.
Let’s talk then about those characters then. Paltrow’s character is generally unlikable. She’ll scheme her way toward whatever gains she wishes, but not in a chirpy Lois Lane style, more like a tabloid reporter. She whines, she yells, she complains, she berates, and she doesn’t so much banter as she does argue. Sky Captain is more enigmatic as a character. He seems forever vexed. Jolie’s Captain Franky Cook gives her another opportunity for her to use her faux-British accent. Jolie’s character is the strong-willed, sexy, helpful heroine that should be the center of the film, not Paltrow’s pesky reporter.
It’s also a bit undignified to assemble Laurence Olivier as the villain. It’s very unnecessary, but at least he wasn’t dancing with a vacuum cleaner.
Now, having acknowledged the flaws of Sky Captain, I must now say this: I do not care at all. This is the first time I’ve totally sidestepped a film’s flaws because of overall enjoyment. I have never felt as giddy as I did while watching Sky Captain and the World of Tomorrow. When the giant robots first showed up I was hopping in my seat. When I saw the mixture of 1930s sci-fi, adventure serials, and Max Fleischer cartoons, I was transported to being a little kid again. No movie has done this so effectively for me since perhaps the first Back to the Future. I loved that we saw map lines when we traveled from country to country. I love the fact that the radio signal hailing Sky Captain is reminiscent of the RKO Pictures opening.This is a whirling, lovelorn homage that will make generations of classic movie geeks will smile from ear to ear. I don’t pretend to brush over the flaws, with which story and characters might be number one, but Sky Captain left me on such a cotton-candy high that my eyes were glazing over.
One could actually make a legitimate argument that the stock characters, stiff dialogue, and anemic story are in themselves a clever homage to the sci-fi serials of old, where the good guys were brave, the women plucky, and the bad guys always bent on world domination. I won?t make this argument, but it could lend credence more toward the general flaws of Sky Captain and the World of Tomorrow.
Sky Captain is an exciting ode to influences of old. It’s periodically breath-taking in its visuals and periodically head scratching with its story, but the film might awaken childhood glee within the viewer. I won’t pretend the film isn’t flawed, and I know the primary audience that will love Sky Captain are Boomers with a love and appreciation for classic cinema. Sky Captain and the World of Tomorrow will be a blast for a select audience, but outside of that group the film’s flaws may be too overwhelming.
Nate’s Grade: B+
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WRITER REFLECTIONS 20 YEARS LATER
When I first watched Sky Captain and the World of Tomorrow in 2004, I was dazzled by its gee-whiz retro-futuristic homages and cutting-edge special effects. I wrote it felt like an appeal to your “Dad’s cinephile dad,” tapping into adventure serials and quaint sci-fi of Old Hollywood like Metropolis and Flash Gordon and German Expressionism and Max Fleischer cartoons. It was a giant nostalgic bombardment to a cinephile’s pleasure center. Now twenty years later, re-watching Sky Captain leaves me with a very different feeling. I found the majority of the movie in 2024 to be rather boring, and the special effects, while immersive and something special twenty years prior, are now dated and flawed. The whole thing propping up this underwritten homage enterprise are these murky visuals, making the ensuing 100 minutes feel much longer and more strained. It was transporting for me back in 2004, but now it just feels like empty homage run amok and lifted by special effects marked with an asterisk of history.
Sky Captain reminds me of 2001’s Final Fantasy: The Spirits Within, a momentary breakthrough at the time of its release in special effects technology that was inevitably to be passed, thus serving as little more than a footnote in visual effects history. It’s now less compelling to revisit. At the time, entire movies weren’t constructed on giant green screen stages and completely in the powerhouse computers processing new worlds of imagination. Now, it feels like most studio blockbusters above a certain budget are completely shot on large, empty green screen warehouses. Now we have entire movies constructed in a three-dimensional play space inside a computer, like 2016’s The Jungle Book and 2019’s The Lion King. It wasn’t even that much longer before another artist would replicate writer/director Kerry Conran’s everything-green-screen-for-maximum-style approach. Just a few months later, in April 2005, Robert Rodriguez released the highly stylized Sin City movie, bringing to vivid life the striking monochromatic artwork of Frank Miller’s celebration of film noir, pulp comics, and busty dames. In that case, the visuals nearly pop off the screen, fashioning something that cannot be served through live-action alone. Re-watching Sky Captain, I found a lot of the visual effects to be dark and blurry, like the filmmakers added a grimy filter. Maybe it was an ode to making the effects less polished to better replicate its older influences, or maybe it was simply a matter of hiding its budget, but the effect is still the same, making the onscreen visuals that much harder to fully observe and appreciate. If the appeal is going to be the then-cutting-edge special effects, then don’t make choices that will mitigate that appeal.
The story is so episodic and flimsy, held together only by the references it bestows. I understand that Conran was trying to recreate the screwball banter of Old Hollywood, but I found the relationship between Sky Captain (Jude Law) and his ex Polly Perkins (Gwyneth Paltrow) to be excruciating. The bickering is heightened, as the overall tone of the movie is generally heightened, but that makes all human interaction feel wrongly calibrated. Polly comes across as obnoxious, worthy of being booted at many points throughout the globe-trotting adventure. She gets into trouble repeatedly while whining about her big journalistic scoop, or rehashing who was at fault for the detonation of their relationship. I think Law has better chemistry with Angelina Jolie, who appears late as a flying navy commander, and even Giovanni Ribisi as Sky Captain’s trusty ace mechanic. These people feel like they understood the assignment, playing into the heightened pulpy nature. Paltrow is hitting the wrong notes from the start, so her character comes across as annoying and in constant need of rescue. There’s a reason that Conran keeps the plot busy and skipping from one set piece to another, because the more time spent with our two main characters the more you realize they would be better served as transitory archetypes in a short film.
In many ways, it feels like Conran was worried that he might never direct another movie again, and so Sky Captain includes just about every nod possible to his influences. It can become its own Easter egg guessing game, making all the connections to stories film properties of old, like King Kong, War of the Worlds, The Wizard of Oz, to lesser known titles like Captain Midnight and King of the Rocket Men. There’s hidden worlds with dinosaurs, spaceship arks for a fresh start, and Laurence Olivier reappearing as manipulated archival footage as our mysterious deceased mad doctor. It’s somewhat fun to watch Conran be so transparent about his passions and influences. However, all these reverent homages and special effects closed loops are attached to a thin story with grating characters. Again, for a very select audience, dissecting all the reference points will be its own entertainment. For most viewers, Sky Captain will be a tin-eared bore that keeps throwing more reference points into its ongoing stew. Any ten minutes chosen at random will have the same value and impact as any other ten minutes throughout the movie.
Perhaps Conran was prescient because he has no other feature film credits in the ensuing twenty years. There was a point where he was attached for the big screen John Carter of Mars adaptation (as was Robert Rodriguez at one point) but he eventually left for unknown creative reasons. Considering how much buzz Sky Captain had as a project from an unknown outside the system, you might think it would serve as a proof of concept to at least get Conran to helm some other mid-level studio project.
The lasting legacy of Sky Captain and the World of Tomorrow will be its look, now replicated by many studio blockbusters, though Conran and his team did so without the same studio coffers. The thing I’ll remember most about Sky Captain isn’t my own enjoyment but my father;s a man who grew up reading pulp sci-fi magazines, watching saucer men movies, and instilling in me a love of older movies. I remember the delight this movie seemed to unleash inside him, returning him to a euphoric sense of his childhood. That’s the association I’ll have with this movie, even if my own entertainment level and appreciation has noticeably dipped in twenty years. I know there are other fans out there who may feel that same childlike wonder and glee from the movie. I hope you do, dear reader. For me, for now, it’s like seeing behind the magic trick and wishing you could still feel the same current of exhilaration. Alas.
Nate’s Grade: C
Indiana Jones and the Dial of Destiny (2023)
I held off watching Indiana Jones and the Dial of Destiny for almost half a year as I feared that this even longer-in-the-tooth Doctor Henry “Indy” Jones (Harrison Ford) would make me reassess the 2008 Kingdom of the Crystal Skull more favorably. Having re-watched the original trilogy, I can say that Dial of Destiny has made me reassess the much-maligned 2008 sequel. It’s still not good, and has many wide misses, but it’s also a more interesting movie to watch even in its myriad ways of disappointment. Maybe that’s the Steven Spielberg difference, a filmmaker so talented that even his rare cinematic follies have their own dynamic appeal. Dial of Destiny is a nostalgia slog, including the opening action caper with a de-aged Indy set in 1944 battling Nazis, just like we like. The action sequences lack the whimsy and satisfying scope and scale of the past, but everything here just feels on autopilot, including a gruff Ford as an Indy well past his prime in a world that has only gotten more complex. He’s given two lackluster sidekicks, neither of which are well integrated, and an old former Nazi (Mads Milkkelsen) who literally wants to find the ancient time travel device to go back to WWII and give Hitler notes. It all feels so deflated and absent the spirit and fun of the original movies, and it’s disappointing in a manner that is more bland and predictable than crazy and outlandish (nuking the fridge, killer ants, Tarzan swings, etc.). There’s an interesting kernel of a concept here, an archeologist possibly finding a skeleton in an ancient excavation that belongs to himself, and an ending that could have been ballsy and poetically fitting for the adventurer to become literally part of history. Alas, the one really exciting aspect of Dial of Destiny wimps out, settling for an ending that feels like another weak feint to the franchise’s storied past. I was so thoroughly disengaged by this movie throughout its 154 minutes. It is bereft of lasting charm and imagination and fun. At this point, with an 81-year-old Ford, I think it’s time to leave the character in a museum.
Nate’s Grade: C-
Uncharted (2022)
The successful Uncharted series (2007-2016) are some of the most movie-ready video games for big screen adaptation. While playing the globe-trotting, puzzle-solving, treasure-hunting action-adventures, it feels very much like you’re already in the middle of a big-budget Hollywood blockbuster. The game was in development for so long that the producers have finally ditched Nathan Fillion, the celebrity doppelganger in look and attitude of the game’s swashbuckling protagonist Nathan Drake, and resorted to everyone’s favorite web-slinger Tom Holland as a younger version of the hero. He’s a brainy bartender who is looking for some hidden Magellan treasure, and maybe his missing older brother too, and is aided by Victor “Sully” Sullivan (Mark Wahlberg), an Army vet with a shared goal of retrieving the gold before his rival, wealthy industrialist Santiago (Antonio Banderas). It’s a race against time and while it doesn’t reinvent the action-adventure wheel, Uncharted is a perfectly diverting piece of entertainment. The banter is fun between Holland and Wahlberg, the action set pieces are brisk, and the third act in particularly is just a showstopper of big action bravado. The visuals are eye-grabbing and the action sequences are inventive and exciting. That’s what Uncharted gets the most right, that sense of fun the games have built into their core, while keeping things moving smoothly with colorful characters and large-scale action. You’ve seen some combination of this movie before, but even genre masterpieces are built from their influences, so being derivative is not a fatal flaw as long as the filmmakers get the essentials of storytelling and action cinema right, and they do here. The world of video game movies is already one where the bar is fairly low for quality, but it seems like Hollywood has started raising its game, like with the new Tomb Raider, Detective Pikachu, Sonic the Hedgehog, and the upcoming Last of Us prestige HBO series. Count Uncharted as the Saturday morning popcorn spectacle that knows exactly how to deliver a good time in only 105 minutes.
Nate’s Grade: B
Missing Link (2019)
The stop-motion animation wizards at Laika have made some of the most charming and visually impressive movies of the last few years, including The Box Trolls, Kubo and the Two Strings, and ParaNorman. They’ve built up enough trust that I will see anything that they attach their name to. Missing Link is probably their least successful big screen effort yet, though that still means it’s only perfectly fine rather than great-to-amazing. It’s a heartfelt buddy comedy about a Bigfoot creature (voiced by Zach Galfianakis) that seeks out mentorship from a dashing adventurer (Hugh Jackman). It’s a sweet story but not fully emotionally engaging because the characters are fairly simplistic. There isn’t a lot of depth here and, surprisingly, more crass jokes aimed at a younger audience than their earlier output. From a visual standpoint, it’s beautiful with vibrant colors and fluid animation that has become indistinguishable from CGI nowadays. The action set pieces, usually appearing at a regular clip with each new location change, are fun and have their clever moments, like a capsizing ship that reminded me of the spinning Inception hallway. It’s an amusing, lower tier animated movie for Laika, but I’m worried that there might not be more of these movies the way they’re going at the box-office. Laika was treading financial water with excellent movies, and anything “less than” seems like it could possibly tip the independent animation production company over for good. Missing Link is a cute, mostly harmless, mostly entertaining movie that just doesn’t have the same ambitions and level of execution that previous Laika films have had. With that being said, it’s still worth a watch on the big screen for any animation aficionado.
Nate’s Grade: B
Aquaman (2018)
It’s hard not to talk about the fledgling DCU without grading on a curve. Wonder Woman was a great success and a definite step in the right direction but it still had clear Act Three problems. However, when your previous movies are the abysmal Suicide Squad and Batman vs. Superman, anything in the right direction is seen as enlightenment. There are currently no planned Superman films, no planned Batman films, and it looks like the teetering DCU is banking its future on the success of Wonder Woman and Aquaman. If you had told me that the future of an interconnected series of franchises would rest upon the shoulders of a man who talks to fish, I would have laughed. Enter director James Wan, best known for the Conjuring franchise and plugging into Furious 7 without missing a beat. Warner Bros. desperately wanted Wan’s stewardship to get a notoriously difficult comics property to float in the modern market. The early marketing was not encouraging but I held out a slim degree of hope that Wan would make it work. While Aquaman as a whole has its share of problems, Wan has done it. He’s made a big screen Aquaman movie that is fun, visually immersive, weird, and packed with great action. I was just as surprised as you, dear reader, but the smile on my face was evident.
Arthur Curry (Jason Momoa) is heir to the undersea throne of Atlantis. His mother (Nicole Kidman) fled her arranged marriage and had a son with a human lighthouse keeper. She retreated back into the ocean to prevent further harm to her shore side family. Arthur is approached by princess Meera (Amber Heard) to return to Atlantis and claim his birthright to the throne, currently occupied by Arthur’s half-brother, King Orm (Patrick Wilson). The reigning king is planning to unite the seven sea kingdoms to launch an attack against the surface-dwellers. Arthur must go back to the people who reportedly killed his mother and challenge his half-brother for supremacy. Along the way he’ll have to venture across the globe with Meera for a series of adventures to reclaim lost artifacts, while also dodging Black Manta (Yahya Abdul-Mateen II), a pirate gifted with underwater technology who swears vengeance against Arthur for letting his father die.
Make no mistake, there is definitely a ceiling capped for Aquaman. The characterization is pretty standard stuff with little added nuance. It’s a dash of Chosen One destined to bridge communities, a dash of Prodigal Son outcast trying to make amends and duty, and there’s the general pledged vengeance that reappears again and again for motivation. The plot is reminiscent of a video game, structured so that Arthur and Meera have to travel from one stage to another, finding an important artifact and then going to the next stage. Sometimes there are mini-bosses at these various video game stages. The antagonists are acceptable but without much in the way of depth or charisma. You might even find yourself agreeing with King Orm as far as his pre-emptive strike over mankind (the latent racism of “half-breeds” maybe not as much). The leads are also given little. Momoa (Justice League) is a naturally charismatic actor but his range is limited; he basically has two modes, off and on. This might have been one reason why the screenplay resolves to merely push him toward his “call to action,” which I thought was his Justice League arc. Still he’s an affable and handsome presence even with lesser material. Heard (London Fields) is struggling to find her character’s place in the story. She’s a romantic interest, quest cohort, and there are attempts to push through more feminist agency but it’s too murky. It feels like she’s trapped by her character and her giant Halloween store red wig. If you cannot get over these deficits, it’s going to feel like a relentless 143-minute video game.
And yet the movie works thanks to the talents of Wan and the overall abundant sense of exuberant fun. Wan has become a first-class chameleon, able to adapt his skill set to whatever genre he attaches himself to, be it high-octane car chase thriller, slow burn horror to grisly torture porn, or now splashy superhero blockbuster. Early on, I knew we were in good hands when Wan showcases a destructive fight scene between Kidman and a group of aqua storm troopers in long takes and wide angles, letting the choreography speak for itself and allowing the audience to fully take in every smash and crash. The action is consistently interesting and filmed in ways to highlight its best points. An underwater brotherly battle takes the movement within water into account, adapting fight choreography to add this new dimension. That’s what good action movies should be doing, applying their unique settings into the action development. There isn’t a boring action moment in the film. Even when we get to the big CGI armies duking it out, Wan instinctively knows to pull back to avoid overkill. Even the otherwise normal hand-to-hand combat is clever and consistently entertaining. The highlight of the movie is actually on land, an extended chase through the villas of Tuscany. Arthur and Meera are battling Black Manta but they’re also divided, and Wan’s camera will zoom back and forth between the two, connecting each on their parallel tracks. They jump from tiled roof to tiled roof, escaping danger. There’s one super aqua storm trooper who takes a more direct approach and just runs through room after room, and the camera follows him on this direct line of destruction. There’s even a payoff where Meera uses her powers in a wine shop to her great advantage. It’s moments like this where Wan is clearly having fun and demonstrating that he and his team have put good thought into their action.
The visuals are wildly immersive and amplify the sense of fun the film has to offer. There are plenty of cinematic reference points of influence here, from George Lucas to James Cameron, but Wan and his team do an excellent job of making this universe feel full. We visit many different undersea realms and people, including seahorse people, crab people, and just taking ownership of the weirdness without irony is refreshing. With the exception of Momoa’s need to undercut moments with quips, the film feels genuine and proud of its old-fashioned mentality, taking the ridiculousness and treating it with sincerity. That doesn’t mean there aren’t campy and absurd moments that are enjoyable precisely because of their camp and absurdity. There are people riding great white sharks and battling crab people to the death. How can that not be silly? There’s one group of creatures that feel plucked from Pitch Black, a band of feral monsters vulnerable to fire. There’s a fun and effective sequence where Arthur and Meera must dive to escape with their lit flare and we see the full totality of their situation, a literal sea of these monsters breaking apart just so as they dive. It’s a creepy moment made even better by Wan’s visual choices, which always seem to correspond to what’s best for the experience. The special effects are uniformly great and the attention to the undersea worlds is pristine.
Ultimately your view of Aquaman will come down to what you’re willing to forgive in the name of fun spectacle. Its best Marvel Cinematic Universe (MCU) equivalent are the pre-Ragnarok Thor films. There are definite deficits with the minimal characterization and the familiar hero’s journey plot arc, but the execution level and the sheer energetic entertainment are enough to rise above. The action sequences are routinely thrilling, eye-catching, and wonderfully alive and clever thanks to Wan. They’ve found a way to make Aquaman cool and fun, which is what rules the day when it comes to the film version. Aquaman is another step in the right direction for the notoriously gloomy DCU. If Wan was attached for a sequel, I’d genuinely be interested. This is nothing you haven’t seen before in any number of movies (just now underwater), it’s not exactly intellectually stimulating or emotionally involving, and yet the sheer success of the visuals, action orchestration, and the sense of fun override the rest of the detractions for me. It reminds me of the Fast and Furious franchise. I don’t care a lick for any non-Rock/Statham characters; I’m just there for the physics-defying stunts and set pieces. It provides the goods when it comes to action spectacle, and so does this movie. If you’re looking for a 90s throwback to big, fun action movies, then take the dive with Aquaman.
Nate’s Grade: B
Tomb Raider (2018)
Lara Croft was best known for her exaggerated physical assets (rendered as Madonna-worthy pointed polygons) and short shorts than as any sort of character. She was realized on the big screen in 2001’s Tomb Raider as an elite physical specimen portrayed by Angelina Jolie, where the filmmakers went the added step of padding Jolie’s bosom to better reflect the source material’s image. The filmmakers literally thought this aspect would be make-or-break with fans, as if Jolie herself was not naturally vivacious enough. As you can imagine, Lara Croft was primarily seen as a sexy avatar, whether on the small screen or the big screen. This new Tomb Raider aims to better ground its story, tone, and central heroine, and it mostly succeeds. This is a solid, pleasantly enjoyable mid-tier action movie that might also qualify as the best video-game-to-film adaptation so far (sorry Uwe Boll).
Lara (Alicia Vikander) is struggling in the wake of her father’s (Dominic West) disappearance. It’s been years but she holds onto hope that dear old dad is still out there. One day, she discovers her father’s secret study and a video message he recorded confessing why he left. He’s seeking a fabled tomb on a hidden island off the coast of Japan, a tomb devoted to a powerful goddess of myth who sacrificed her admirers. Also looking for the tomb is Vogel (Walton Goggins) and a team of armed mercenaries. Lara must stay ahead of the mercenaries, find her father and the long-lost hidden tomb.
This is a Lara Croft stripped down and absent the male gaze, which has defined her travails just as much as the treasure hunting adventures. There’s not a single shot in the movie that seeks to ogle Vikander’s lean body. Even her outfit, as mentioned a staple of Croft’s early appeal, is a modest take top and khakis. The emphasis this time is on what she endures and overcomes rather than the curvature of her body. This is an attempt at an origin tale, rebooting Lara for a new generation of fans. She’s less the cool buxom sexpot with the twin pistols than a struggling young woman facing her fears. This is the first time Lara Croft has been envisioned as a character. There’s a level of broader realism that the movie holds onto, positioning this Croft as less the gun blazing super cool badass and more as a stealthy, plucky, and scrappy figure of moderate action. There are moments where she hides and moments where she runs, as they are the best recourse. She’s not imposing in her build and poise like a Gina Carano (Haywire) but Vikander’s got some serious moves. With all that in mind, let’s not get too carried away here. Lara Croft may have some extra dimensions but she’s not exactly a fully formed, three-dimensional character or boasting the kind of magnetic personality that drew us to Indiana Jones or even a Nathan Drake. She’s capable but also limited in interest and charisma.
The action is invigorating enough and given a clear scope of play. Norwegian director Roar Uthaug (The Wave) orchestrates the action in clean long shots and precise edits, allowing the audience a clear sense of what is happening. A frantic bicycle chase and foot chase in the first act are given extra vitality by a roaming camera that takes in the full view. There’s enough variety in the action and natural consequences to keep things interesting. This is a movie that doesn’t feel overpowered with CGI, even though I know it’s present. Uthaug makes a point of emphasizing practical effects and sets, which adds a further level of realism to the excitement. I’d call it a more pared down, realistic version of an action adventure but it still has outlandish set pieces like Lara finding refuge atop a crumbling WWII era bomber that just so happens to be wedged atop a rock face overlooking a steep waterfall. Even during these moments, and the last act takes place almost entirely within the ancient tomb and its traps, the movie keeps things relatively credible. It’s fun without being too flippant and serious enough without losing its sense of amusement. Tomb Raider reminded me a lot of a big-screen version of an Uncharted game, a rollicking adventure that also feels rooted in our own world, but with a hint of the supernatural creeping along the edges. The conclusion has a few nice surprises following this pattern even with the possibility of actual zombies emerging.
Vianker (The Danish Girl) acquits herself nicely in the realm of action-adventure. She gained twelve pounds of muscle and has a pretty impressive six-pack. Vikander is a smaller actress by nature but the filmmakers do a fine job of placing her in believable action scenarios that rely upon her athleticism. Her Lara is a stubbornly independent protagonist who refuses to give up, which makes her a winning force even when her personality fails to sufficiently light up the screen. Vikander hurls herself into the role, performing an impressive array of stunts, and yelping along to the genre demands.
There are some plot holes that are hard to ignore, mostly pertaining to motivations. In the first act, we learn tat Lara is heir to a vast fortune of money and a big company that owns many other subsidiaries. However, she refuses to essentially inherit the company because it means having to sign papers declaring her missing father as deceased. I understand the character’s rejection of wanting to accept her father’s death, but when taken to this extent it becomes almost comical. Lara is seen scraping by for enough money to survive on her own. She’s forced to pawn her heirlooms and work as a bicycle messenger. She’s struggling to get by and yet her pride is standing between her and a massive fortune. This is just stupid. What’s to stop Lara from signing the paperwork, inheriting the fortune, and using said fortune to continue the search for her father? There’s also the motivation of her absentee father, who left to thwart the bad guys from finding the special tomb. However, he inadvertently leads them there because he was tracked. Had he not even left, the bad guys would not have found the island’s location and he could have been in Lara’s life. This is transparent potting to simply move the pieces across a board. Another example is Lu Ren (Daniel Wu) a ship captain ally she picks up that serves no real purpose other than ferrying her to the island. One character that benefits from motivation is the villain, Vogel. He’s not some mustache-twirling rogue but rather a guy hired for a job that wants to go home and see his kids again. It’s a nice, empathetic touch that makes Vogel grounded and a better fit.
Tomb Raider is a smaller, leaner, and enjoyable little action movie of modest ambitions. That sounds very conditional, I’ll admit, but it’s a scaled-down version of an exaggerated character doing splashy, sexy, exaggerated action heroics. It’s a stripped down reboot that grounds the action while still finding enough ways to have fun. It does get a little caught up in the edicts of an origin tale, overpowering moments with “First” significance (First Adventure, First Kill, First Fight, etc.). There are also some head-scratching plot holes that get glossed over to keep things moving along. Vikander is one tough cookie, and the film celebrates her brains as well as her brawn and absent any ogling camerawork. Tomb Raider is a suitably exciting action film that gives some hope for future Croft adventures.
Nate’s Grade: B
Jumanji: Welcome to the Jungle (2017)
Jumanji: Welcome to the Jungle is a twenty-year plus sequel that is way more fun than you would have expected for a twenty-year plus sequel. It’s updated to modern-day by ditching a living board game and instead transporting four Breakfast Club high school stereotypes into the world of an old school adventure video game. The biggest boost is the camaraderie and comic interplay of the four leads (Dwayne Johnson, Kevin Hart, Karen Gillan, Jack Black), each blessed with memorable moments to shine and a satisfying arc. The adults are great at playing as children-in-adult-bodies. The film does a good job of introducing the rules of its world while also explaining the mechanics of video games (cut scenes, life meters, re-entering the game), at the same time holding your hand through it all. The satire of video games is often amusing like the strengths/weaknesses discussion, and there’s a very good reason why Gillan is dressed in a skimpy outfit, which even the movie calls out. It’s a simple story told without subtlety but this movie is packed with payoffs and spreads them evenly throughout. The actors are truly delightful and this should be a breakout role for Gillan. She is very adept at being silly with physical comedy and has a wonderful bit where she tries to seduce some guards after some flirting coaching from Jack Black. Thankfully, Black being a self-obsessed teen girl on the inside doesn’t veer into transphobic/homophobic mockery. The awkwardness of the body swap scenario is never forgotten, which lends itself to consistent comedy and heart. There are a lot of great little moments and enjoyable set pieces. Jumanji is a tremendously fun movie that won’t insult fans of the original. If you’re looking for an unexpected amount of entertainment this holiday season, check out the Jumanji sequel and one of the year’s best comic teams.
Nate’s Grade: B+
The Adventures of Tintin (2011)
It may not be fair, but I was never expecting to like Steven Spielberg’s first foray into animation, The Adventures of TinTin. It just looked so busy and I’m still on the fence when it comes to motion-capture technology. So imagine my surprise when I found myself not just enjoying the movie but also actively loving it. This rollicking adventure practically hums with energy and imagination. It’s easy to get lost in its sweep. The action sequences, of which there are several, are terrific, breathlessly paced but showing great fair and imagination. It comes to the closest of any imposter to replicating the magic of Raiders of the Lost Ark. Give great credit to Spielberg but also his team of terrific Brit writers (Dr. Who’s Steven Moffat, Edgar Wright, and the man behind Attack the Block, Joe Cornish). The characters don’t feel like soulless androids, the adventure is lively, the immersive visuals are gorgeous to behold, and the scale of some of these action set pieces is just massive, in particular a chase through a Moroccan city that is performed in one unblinking take (although does it matter when it’s animated?). I felt transported while watching Tintin, back to a time of childhood awe and excitement. Some will find the movie wearisome and vacant, but I’m prone to shaking off my adult quibbles when a movie can make me feel like a kid again
Nate’s Grade: A-
Legend of the Guardians: The Owls of Ga’Hoole (2010)
This lushly animated tale about good owls, and bad owls, but mostly owls feels indebted to Don Bluth’s The Secret of NIHM. There’s a legendary story about the guardians who would save the… remaining owls? The plot doesn’t ever really leap beyond the basic fantasy concepts of good and evil, heroic and manipulative. It’s hard for the tale’s drama to reach grandiose heights because, well, it’s owls. Not anthropomorphic owls, pretty much plain old owls. Some characters were just hard to distinguish between. I can firmly say that some things work better on page than screen, and descriptions of grand owl societies and owl-on-owl combat are definitely items that, when fully realized in such a literal fashion, just come across as goofy. Being directed by Zack Snyder (300, Watchmen), the movie looks gorgeously rendered but fails to leave any emotional mark for anybody who has ever seen a scrappy band of misfits topple the mean bad guys. The action follows the Snyder fast-slow-fast visual motif, which allows the audience opportunities to drink in the visual effects work. The mostly Australian vocal cast, plus Helen Mirren, provides some levels of amusement, but it’s the story that ultimately disappoints. Legends of the Guardians looks fantastic, but it’s story is far from legendary. And they needed to have a pop song by Owl City because the man has “owl” in his name, apparently.
Nate’s Grade: C+




















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