Wonder Woman (2017)
I owe Gal Gadot an overdue apology. When the news first broke that the Israeli model-turned-actor had won the role of Wonder Woman, I was quite dismissive. My heart had been set on Gadot’s Fast and Furious 6 costar, Gina Carano, a former MMA fighter who displayed a natural screen presence. I apologize for not thinking the relatively slim Gadot had what it takes to fill out Diana Prince’s wonder boots. I just couldn’t see it, and that’s an error of imagination on my part. When Gadot made her debut in 2016’s otherwise abominable Batman vs. Superman, she was one of the few high points, granted she was only there for like fifteen minutes. My concerns were abated but could she hold her own film? After 140 minutes of consideration, I can declare that Gadot is a star and a terrific Wonder Woman. The rest of the film is pretty good though not up to her wonder level.
Diana (Gadot) is an Amazonian princess living on a mysterious hidden island ruled by ageless female warriors like Hippolyta (Connie Nielsen) and Antiope (Robin Wright). One fateful day a downed airplane crashes close to their shore. Diana rescues the pilot, Steve Trevor (Chris Pine), and is fascinated to learn he is a man. The Amazonians are distrustful of a man in their land. He warns them about the “war to end all wars” going on that threatens the greater world. The Germans are developing a powerful chemical weapon thanks to the treacherous Dr. Poison (Elena Anaya) and Luddendorff (Danny Huston). Diana decides she cannot stay idle. She leaves her home and travels with Steve to London and eventually the the European Front. Diana is certain the one responsible for the global conflict is none other than the god of war Ares, who will stop at nothing to annihilate mankind.
Wonder Woman is an entertaining, empowering, and engaging Golden Age superhero throwback that manages to be the best the DCU has had to offer. This is the movie many fans have been waiting for. Wonder Woman’s structure and tone feels like what would happen if you crammed together Marvel’s Thor and Captain America: The First Avenger. It’s got the ancient mythological society that is separate from mankind. It’s got the fish-out-of-water comedy of a god traveling to the world of man and trying to make sense of our clothing, customs, and backwards gender norms. It’s also set during a world war far in the past and resonates with handsome period-appropriate production values. The comedy aspects are surprisingly restrained; the fish-out-of-water jokes are mostly deployed during Diana’s first encounter with Steve’s secretary, Etta (Lucy Davis). The humor goes a long way to help coalesce the varied tones, tying the campier elements with the more serious war backdrop. It’s a movie that recognizes, at long last, that the DCU can actually be fun. The lighter tone works as well to establish the charming dynamic between Diana and Steve. There’s a screwball comedy feel that gracefully comes in and out, allowing Pine (Star Trek Beyond) to be simultaneously amazed and flat-footed at his ever-increasing crush’s agency. They make a winning pair and there are several moments that are funny, touching, and lovely between them that made me smile.
Gadot (Keeping Up with the Joneses) is a wonderful lead and delivers a star-making turn. She draws you in immediately. Gadot succeeds as a cultural icon come to colorful life. She succeeds as a comic actress bemused and wary at the era’s gender politics. She succeeds as a dramatic actress able to convey the emotions of doubt and torment. But most significantly she succeeds as a person overcome with the sheer thrill of self-discovery. There’s a moment where Diana takes a flying leap to grab a stone tower’s ledge. She grabs it but the ledge breaks and she starts sliding down the face of the tower. She stops her downward plummet by punching her own handhold. She then punches another. Gadot’s face lights up, taking in the sheer scope of her personal possibility. She launches herself up the face of the tower, more determined and blissful than before. Gadot’s greatest strength is her capacity of expressing Diana’s growing sense of self. Her ongoing declaration of agency is given a welcomed and fitting action-movie cool treatment.
Director Patty Jenkins (Monster) acquits herself impressively in the world of big-budget action. The first action sequence involves ancient Greek femme warriors against German soldiers, and it’s awesome. Watching the galloping horses and gilded warriors confidently mow down the enemy soldiers is a primal joy. Jenkins pleasingly frames her action sequences and uses judicial cuts, keeping an audience oriented through the duration. It’s action you can comprehend and relish. Jenkins has a great command of her visual space and how to sell the bigger moments. We don’t see Diana in her full Wonder Woman regalia until an hour in but when it comes it feels like a big screen moment decades in the making. Diana gets her deserved heroic entrance. Jenkins color palate follows the gun mettle grays of Zach Snyder’s pre-established diluted color scheme, but the less oppressive tone makes it feel less dreary. Something of interest is also how little her camera sexualizes Gadot, who is by all accounts a stunning human being. Given Wonder Woman’s costume, her creator’s kinky origins, and the generally prevalent practice of the male gaze, I would have assumed there would be certain moments to highlight Gadot’s physical assets. The movie does so but it highlights her strength and fortitude rather than her curves. Her femininity isn’t tied into how her body looks to appeal to men. It’s about what her body can do and often to the immediate threat of men. She does get a couple killer evening gowns to wear but her sword is tucked away behind her shoulder blades, a powerful reminder that she’s no man’s sexual object.
With all that said, the praise is a bit over pronounced for Wonder Woman, because while it is clearly head and shoulders above the other DCU films, it’s still only an overall good film and not a great one. I understand that many will celebrate a big-budget action showcase for an idol of female empowerment, but I don’t want to ignore problems either. The biggest issue for Wonder Woman is just how simplistic its characters and themes are. Diana is an interesting character but she’s not that deep. She’s following a common hero’s journey and learning about the possibilities of man, good and bad. She’s trying to understand the inherent contradictions of life, civilization, and war. There isn’t any major test she has to overcome besides a broad accepting of one’s destiny. Steve falls into the love interest/damsel role primarily reserved for women in these sorts of things. His scenes with Diana are some of the best in the movie but he’s still underwritten too. The themes of responsibility and inaction are fairly broad and kept that way. There isn’t much room for nuance. Example: Steve brings Diana into the trenches on the Front and says their destination is on the other side of No Man’s Land, the stalemate between enemy trenches. He then says “no man” two more times, as if the audience doesn’t quite get it and needs it underlined (get it: Diana is “no man”). There’s also the idea that Ares is responsible for men warring with one another to make a point about man’s nature. Minor spoilers here but, shocker, Aries is eventually vanquished and the German soldiers all act like a magic spell has been broken. They’re much more chummy and not as interested in fighting. Doesn’t this then assume that the next war, the one with the Holocaust, was all mankind’s responsibility? Aren’t we proving Ares’ point about our very volatile nature?
The supporting characters are pretty stock even by stock standards. There’s the charming Arabic soldier (Said Taghnaoui) who dreamed of being an actor, the Scottish sharpshooter (Ewen Bremner) who is unable to shoot any more, and the expat Native American (Eugene Brave Rock) looking to make a profit from war. None of these characters are given a moment to shine nor do they impact the plot in any way. Each one is given a minor characterization note but they don’t come back to them. They are robbed of payoffs. Why give the sharpshooter a PTSD-like trauma if he doesn’t rise to the occasion or explore that trauma? You literally don’t see him shoot anyone from a distance, meaning that his specialty he brings to the group is null and void. The Arab wannabe actor doesn’t get a chance to use his skill set either. Why introduce these characters and provide an angle for them if they’re ultimately just going to be an interchangeable support squad? I know they’re meant to be supporting characters but it goes to the lack of development, and less developed characters that are kept more as background figures offer a less realized world with less payoffs and a somewhat lowered ceiling of potential entertainment.
The third act is also where Wonder Woman becomes another in the tiresome line of CGI overkill. Beforehand Jenkins had done well enough to play into the already established visual stylings of the Snyderverse but the movie is eventually swallowed whole, becoming indistinguishable from the noisy, calamitous, and altogether boring climax of Batman vs. Superman. It’s another CGI monster fight with lots of explosions, flying debris, and the Snyder staple of slow-motion-to-fast speed ramps. The final battle between Diana and Ares doesn’t really alter its dynamics. They take turns punching, throwing things, and taunting one another. There’s no real variation to the fighting. This is supposed to be the ultimate showdown, a battle of the gods, and it feels so detached. Part of this is also because the film keeps the identity of Ares cloaked, which keeps the ultimate bad guy as more a philosophical presence for too long. I think the film also errs by having the actual actor onscreen for the fighting. It would have been best for Ares to have just been a CGI monster rather than what we ultimately get. I’m also unclear exactly what Wonder Woman’s powers are because all of a sudden she just seems to do stuff. This all leads to a final standoff that goes on far too long and feels anticlimactic.
There is also a moment with a mustache that needs highlighting for its sheer hilarity (oblique spoilers). There is a flashback to a thousands-year-old story, and a certain character retains a large, bushy mustache, and it took all my power not to bust out laughing at the absurdity of the image. This could have been preventable. They could have hired any younger actor. The audience would still have known who the onscreen figure was since they were narrating their own tale. They could have also just shaved the stach. Is it possible that the villain’s powers are completely linked to this item of facial hair? Is this a modern-day Samson, a cruel joke practiced by Zeus, who never could have foreseen an age where anachronistic facial hair would be celebrated with undue irony (hipsters will be the death of us all)?
Wonder Woman is going to make a lot of people happy, especially those who have been yearning for a worthy showcase not just for the character but for a strong heroine who doesn’t need romantic entanglements or a man’s approval. Celebrate the big screen outing befitting the biggest female superhero in comics’ canon. Gadot is a genuine star and has a charming and capable sidekick with Pine. The action is enjoyable, the humor keeps things light enough to blend the different tones, and the stylistic choices from Jenkins keep the movie fun for all ages and genders. It’s a celebration of a woman’s might and not necessarily how she looks in her star-spangled mini-skirt. It’s a relative bright spot for the otherwise dreadful, dark, and dreadfully serious DCU, though I still cannot muster any hope for Wonder Woman’s next appearance, Snyder’s Justice League. With all of its virtues and entertainment, Wonder Woman still suffers from some poor development decisions and a lousy final act that hold it back from true greatness. It’s a good movie, but walking away, I couldn’t help feeling that even the best DCU movie (thus far) was about lower middle-of-the-pack compared to the mighty Marvel Cinematic Universe. Wonder Woman is a considerable step forward in the right direction but there’s still many more left to go.
Nate’s Grade: B
Raw (2017)
Justine (Garance Marilliier, looking like a Gallic Rooney Mara) comes from a family of vegetarians and veterinarians. She’s entering a famed veterinary college as a legacy and her big sister, Alexia (Ella Rumpf), is already established among the school hierarchy. The incoming students are mercilessly hazed and Justine is forced to eat meat against her will. This moment unlocks a secret craving within her that consumes her. She starts looking at her fellow students less as dinner dates and more as dinner.
For the first half of Raw I thought I was watching a French nouveau version of Carrie. The first half of the movie is dominated by the pressures, and in particular, the cruel hazing from the upperclassmen at the college. The hazing is extreme, rampant, and omnipresent, with every older classmate throwing around his or her sense of privilege and bullying the freshmen candidates. It’s the kind of harassment and abuse we’ve seen in other stories relating to fraternities and sororities where institutions of power abuse others because they were abused and so on and so on, normalizing the cruelty. However, those are organizations that are elective and enclaves among a larger campus. With Raw, it appears that every upperclassman is part of this system of hazing, meaning there is no escape if the young candidates want to continue their education. The professors seem complicit in their negligence, and Justine even has one professor who hilariously criticizes her for doing too well in class. He says her good scores are depressing the other students, possibly making them become worse doctors. The overall impression of this scholarly environment is one of sickness and exploitation. There’s even a culminating “class picture” where they are bathed in buckets of (pig?) blood. With this sort of build-up, I was anticipating that when Justine got her crazy cravings that the movie was going to set up some tasty just desserts for these sadistic upperclassmen. I was looking forward to these mean people getting killed and eaten to service Justine. Perhaps that’s the American version of what this movie would become, or my own preferred version with the established first half, but that’s not the movie Raw ends up becoming.
Stuck somewhere between body horror and weird compulsion, Raw falters trying to stake its own territory. It’s definitely structured like a coming-of-age/sexual awakening story except said awakening is connected with cannibalism. That’s an excellent starting point for some cringe horror but Raw gets too lost in its dreamlike atmospherics. We explore rave-like revelries, hedonistic escapades, and the allure of the unknown. The best part of the film is the deterioration of Justine’s inhibitions as she gives in to her inner carnivore. There’s an obvious carnality metaphor here (college is a time for experimentation) and there’s a clear entertainment factor in watching a meek character assert herself. Her character gets lost in the oblique mystery that leaves a lot of unanswered questions and unclear motivations. One minute our heroine is rejecting the pressure of her peers and the next she’s nibbling on a severed finger. Her downward spiral doesn’t feel adequately developed as she’s immediately caught in the swirl of campus hazing. The progression feels phony. Outrageous things happen without a tonal grounding, and so it feels more like David Lynch dream logic. I could better accept this drifting quality if the movie had more plot to offer. At the halfway mark, once big sis makes her major personal reveal, the movie generally stalls. The plot doesn’t advance, the characters don’t really deepen, and we’re getting variations on the same things from before. The body horror elements don’t fully feel integrated as well. Justine has breakouts of hives and rashes, presumably from eating meat, though this comes and goes. She doesn’t ever seem too fraught over what she may be becoming, but maybe that’s just being French.
Writer/director Julia Ducournau certainly has talent and a natural way of handling her actors, but her film debut is just trying too hard. The constant crimson color scheme is heavy-handed to convey the protagonist’s frayed state of mind. The symbolism is also just as obvious. The suppression of darker, more animalistic desires is an intriguing concept, except several of the jumps in character development, or debasement, happen while Justine is unconscious. This provides a “what did we do last night?” air of mystery but it also hinders the character growth on screen. It’s like the movie is trying to have Justine sleep through her character development. It’s too bad because there are fascinating pieces and ideas that emerge like flotsam in the wake of Ducournau’s tale. The second half has the potential to become a bizarre sisterly bonding story. How far is each sister willing to go to help the other and to cover up for her actions? Will there be a rivalry when they target the same man? These kinds of questions could have further explored their relationship, but alas it was not to be. You’ll never know how the sisters are supposed to feel for one another throughout the movie. The characters are pretty thin to begin with and then Ducournau introduces a new element to provide added dimension and then lets it slip away. Back to shock value and obvious metaphors.
Here’s an example how Raw gets too caught up in the sensations of the moment, the allure of its images, which admittedly are a key part to horror. There’s a scene where Justine is dancing in front of a mirror. She’s wearing her sister’s clubbing dress, an article of clothing she had earlier been disdainful over. Now she sways to the beats of a rap song and applies lipstick to her pert lips. She then gazes lustfully at her reflection and leans into the mirror, kissing it and herself. And then she does this for another minute, going in for like four more kisses, as if one wasn’t sufficient. We get the idea pretty early, about Justine’s emerging new self, her carnal cravings, and yet Ducournau keeps going, convinced that redundancy is required to satisfactorily convey obsession.
Raw is also somewhat notorious on the festival circuit for its shock value. Reportedly people were fainting or leaving in droves from the content of the movie. I think this hyperbolic response is overblown. There is a fair bit of gore in the movie but it’s almost all animal related. If you’re an animal lover, watching corpse after corpse might be too much. I certainly averted my eyes more than once during a dog carcass autopsy. The human gore is surprisingly minimal though bloody. By far the most squirm-inducing part of Raw didn’t involve cannibalism at all but a homemade Brazilian wax that gets a little too close for comfort for all involved. At least I now know what my tolerance level will be like for the eventual European coming-of-age horror film set at a waxing station.
While watching Raw with my friend Ben Bailey, we would occasionally turn to each other after a shocking or gratuitously exploitative scene and say, “It is a French movie.” When characters strip for casual nudity, or start chowing down on human remains, or frolic in blood-soaked clothing, we’d say, “It is a French movie.” This turned into a game, ultimately with us imagining a climax involving a cannibalistic ménage à trios. “That,” we remarked, “would be the ultimate French movie.” Raw is a seductive and intriguing movie that has enough surface-level pleasures for devoted horror hounds. Unfortunately, it feels like the least interesting version of this story and premise. There are interesting pieces here to be certain. I just wish someone else had assembled them.
Nate’s Grade: C+
Alien: Covenant (2017)
Was Prometheus really as bad a movie as fans made it out to be? While the 2012 Alien prequel could be rather obtuse, and the characters made some of the stupidest decisions as reportedly intelligent scientists, it had an intriguing central mystery, moody sense of atmosphere, great sets, some viciously memorable sequences like Noomi Rapace’s self-directed surgical operation, and a delightfully supercilious Michael Fassbender bot. By the film’s end there were still plenty of outstanding questions unanswered, and so five years later director Ridley Scott has returned with Alien: Covenant to further confound and entertain. The crew of a colony ship takes a detour to land on a habitable world and trace the mysterious transmission belonging to the android David (Fassbender). As expected, all is not what it seems and the crew is almost immediately put into jeopardy. For fans who wanted more answers from Prometheus, there is a surprising amount of carryover to serve as a resolution for the prior film. There are a few big reveals, particularly about the xenomorph evolution, but the overall Alien storyline is moved just mere inches forward, slightly closer to the events of the 1979 original. The biggest problem with Covenant is that it’s too pedestrian for far too often. It sticks pretty close to the formula we’ll all familiar with, so we know it’s only a matter of time before the xenomorphs hit the fan. There is a dearth of memorable scenes here. The characters in Covenant aren’t that much smarter and make their fair share of stupid decisions (hey, let’s ignore the existence of wheat on an alien world or the possibility of killer microbes being in this breathable air). There’s just more of them to be killed off. The movie doesn’t really bother getting to know a far majority of them, consigned to the fact that they’re only here to be later ripped apart and exploded in gore. Katherine Waterston (Fantastic Beasts and Where to Find Them) does a fine job as a Ripley replacement. Danny McBride (Eastbound and Down) has some effective dramatic moments too. But the best reason to watch Covenant, an altogether middling Alien sequel/prequel, is for twice the Fassbender robot action (there’s a Fassbender-on-Fassbender kiss, which will likely break Tumblr). Alien: Covenant is a missed opportunity of a movie hampered by a disappointingly predictable script, tedious characters, and a lack of strong set pieces. It’s acceptable entertainment but not much more. The moral: don’t be a dick to robots.
Nate’s Grade: C+
Risk (2017)
Documentary filmmaker Laura Poitras won an Oscar for her 2014 film Citizenfour that followed Edward Snowden in his last hours as a free man. It was exciting, insightful, and had an exclusivity that made it a must-watch for a pertinent political issue. Apparently, she made that movie in between work she had already started on a feature documentary about Julian Assange and Wikileaks back in 2011. Risk, the finished product years in the making, is clearly no Citizenfour. The one selling point it has is its exclusivity, being trusted alongside Assange and recording all sorts of personal footage. Except what we end up getting is meaningless stuff like Assange getting a haircut and being interviewed by Lady Gaga. Strangely, the most compelling moments of the documentary occur off screen or are hastily cast aside in voice over by Poitras. The filmmaker herself was drawn into the story when she started having a sexual relationship with one of the head Wikileaks guys, a man who she later says was abusive to her friend and was accused of being sexually abusive to others. That angle should have been the focal point of the movie, a filmmaker acknowledging she’s lost her objectivity and questioning the motives of the men who might have good ideals but not be good people. There aren’t any new insights into Assange or Wikileaks or its fallout, and its connections to the 2016 presidential election hack, which would provide the film with a spark of relevancy, are haphazardly addressed in a truncated closing ten minutes. There really isn’t a compelling reason for this documentary to exist, and the reasons it should have don’t materialize. Go watch Alex Gibney’s Wikileaks doc or Poitras’ own Citizenfour instead.
Nate’s Grade: C
King Arthur: Legend of the Sword (2017)
Sometimes a movie just gives the wrong impression from its conception, pre-production, and initial advertisement, and that’s exactly King Arthur: Legend of the Sword. Optimistically planned as a six-part franchise, this new big-budget rendition of Arthurian legend looked like a total disaster. Director and co-writer Guy Ritchie (Sherlock Holmes) seemed like the wrong fit for the material, the tone seemed messy and unclear, and it screamed a transparent attempt by Hollywood execs to sex up something old. I was holding out a sliver of hope that it might be stylish, mindless fun, and this was coming off of Ritchie’s unexpectedly enjoyable Man from U.N.C.L.E. remake. If I do not see a more headache-inducing, self-indulgent, cumbersome, illogical, and generally exasperating movie this summer, I will consider myself most fortunate.
Arthur (Charlie Hunnam) is a streetwise youth raised in a whorehouse on the dirty streets of Londinium. He’s a low-level criminal with his own loyal crew and his own moral code. He’s also, unbeknownst to him, loyalty in the making. Arthur is the son of the former King Uther (Eric Bana) who was murdered by his brother and mage, Vortigern (Jude Law). Arthur runs afoul of the law and is captured, and his identity is revealed when he successfully pulls Excalibur from the stone. Vortigern must kill the young upstart but a group of dissidents kidnaps Arthur and pleads with him to join their cause. Together they can topple Vortigern and free England of his tyranny.
If you can keep up with Ritchie’s willfully shifty film narrative then you’re of sounder mind than me because it felt like King Arthur was just being made up on the spot. Whenever one tells a story in a fantasy realm with fantasy figures, the rules are important to establish, otherwise everything can just feel airless and arbitrary and anticlimactic. If a movie can’t establish its own internal logic and system of rules it feels obtuse. There aren’t setups, and without setups there can’t be well-orchestrated payoffs. This is basic structure, plain and simple. This does not happen in King Arthur at all. Beyond the most flimsy good-guys-triumph-over-evil underpinning, there is nothing that makes sense. Characters will all of a sudden achieve some advanced knowledge without the audience seeing how this was gained. Characters will make use of powers that would have been very useful if they had been used earlier but we have no explanation why. The Mage (Astrid Berges-Frisbey) all of a sudden summons a giant snake, or turns into a giant snake, and I’m thinking, if you have giant snake-making powers, why did you wait so long on this? Conversely, Vortigern offers blood sacrifices to an evil squid-siren-sister-threesome, but what he gains in exchange is vague, their demands are vague, as is their overall fit into a larger scheme. I thought Arthur was trying to stage an insurgency and court a political revolution, but that fizzles out after a few scenes of rare coherency. I gave up trying to understand the movie within the first twenty minutes. It feels like Ritchie and company are just hurtling through expected fantasy elements as if they were merely expanded features from a trailer and a chore to overcome. Arthur has an incredibly expedited adventure on an island with oversized animals (literal R.O.U.S.!), and it feels like Ritchie is just laughing at the expense of the audience and whatever genre demands they might have had.
The characters are also extremely uninteresting and kept me at a distance for the entire film. Ritchie is trying to incorporate his cheeky gangster movies into the fantasy mythology of the King Arthur legend, and the two don’t exactly fit. An early sequence involves Arthur explaining his routine that day through repetitious, annoying narration and a non-linear time-skipping timeline. It’s the kind of narrative trick we’ve become accustomed to in Ritchie’s movie. This time it was shallow because it wasn’t funny, interesting, and its only justifiable purpose seemed to be beating an audience into submission to remember the names of Arthur’s pals through rote repetition. The characters have stupid, Dick Tracy-in-Midlevel times names like Goose Fat Bill, Wet Stick, Back Lack, Chinese George, Jack’s Eye, Blue and Mischief John. Silly names by themselves are not an issue, as Snatch had characters with monikers like Franky Four-Fingers and Bullet-Tooth Tony, but by God those characters were memorable. These characters lack striking personalities and general purpose other than filling the frame. If you challenged me to put names to faces I would probably fail (the main female character doesn’t even get a name; she’s simply The Mage). These boring people just drifted from scene to scene, bumping into an increasingly arbitrary, ungainly, and meaningless plot.
The subtitle is also an indication of the deeper problems inherent with the plot. It’s “Legend of the Sword” and not “Arthur,” and it doesn’t even name the sword. We’re told that the sword wields immense power, though like much it’s never explained in any sort of manner that would provide context or general understanding. The sword is powerful but it’s also more active than our hero, because Arthur is told that the sword controls him and not the other way around. His mission then is learning to simply allow the sword to do its thing. His mission is to become more passive when fighting? Does that strike anybody as a character arc that makes sense or would be satisfying to watch?
With so many missteps at so many levels, the only way this movie could have been salvaged is from some sensational action sequences to quicken one’s pulse. Ritchie is a stylish director but I don’t think he’s ever been a great stager of action. His documentary-style zooms, speed ramps, and quick cuts are more about engendering an impression. An excellent example, and probably the high-point of the movie, is a montage establishing Arthur’s childhood growing up on the rough and tumble streets of Londinium. It’s wordless, set to a gasping, percussion-heavy score, and quickly establishes through concise visuals how Arthur came of age and gained his street smarts. The legitimate action sequences are underwhelming and poorly orchestrated. The setups are rushed, confusing, and the edits are a scrambled mixture of slow motion, fast motion, and extreme close-ups, a combination that doesn’t aid in coherency. The advanced fighting feels like the movie just accelerated into a video game cut scene. It’s generally as incomprehensible as the plot and as ultimately tiresome as the various characters.
Allow me to indulge an exemplary example as to why King Arthur is as stupid, irritating, and headache-inducing just from a plot standpoint, never mind Ritchie’s filmmaking tics. The villain has three chances to kill Arthur and he inexplicably whiffs every freaking time. The first is when Arthur is a young boy and his father manages to place him on a small dingy and pushes him out to sea like he’s Moses in a basket. Vortigern is his super video game bad guy ultra self, who we later see has the power to launch fiery projectiles, and he just watches as the slowest boat in the world slowly drifts away, forgetting he has projectile powers. Either that or the movie inserts an arbitrary limitation for no reason. Now established as king, Vortigern lives by the prophecy that Arthur will return and pull Excalibur from the stone and one day vanquish him; however, Arthur can still be killed because he is mortal. Arthur pulls the sword from its stony sheath and passes out. Does Vortigern kill his long-prophesied enemy while he’s unconscious? No. Does he kill him while he’s locked in a jail cell? No. Does he kill him before a big public ceremony where, surprise, a group of outlaws rescue Arthur? No. Even if you were being generous and account these foolish actions as the result of unchecked hubris, consider the very climactic battle between the adult Arthur and Vortigern. Once again, Vortigern has adopted his fiery, giant video game boss battle visage, the same that killed Arthur’s father that fateful night. It’s clearly a life and death showdown, and at one point Arthur gets thrown, hits his head on rock, and is knocked unconscious. He eventually wakes up and looks over to find… Vortigern just standing on the other side of the rock and admiring like a stone altar. It’s the battle between good and evil and evil decides to take a walk. Three obvious instances where the villain could have won, easily, and three illogical excuses that showcase the absence of even acceptable storytelling.
So what if the story of King Arthur: Legend of the Sword is dumb and feels like it’s being randomly made up on the spot? So what if the characters are underwritten, lacking in distinguished personalities, and are rather pointless? So what if the main character has to learn to better give up his agency to a stupid magic sword? So what if the only significant female character doesn’t even merit a name? So what if the action often resorts to a slow-motion frenzy of a CGI dust cloud? So what if there are 300-foot sized elephants in this movie and then never appear again? So what if I don’t understand anybody’s personal relationships besides good and evil designations? So what if I was so bored and disengaged from the movie that I started contemplating strange subjects to pass the protracted time, like why does Hunnam’s natural British accent sound so fake, and why does Jude Law’s hair remind me of Bill Murray in Ghostbusters? The ultimate question is whether or not something as ostensibly irreverent as a cockney crime King Arthur is fun, and the answer is unequivocally no. If you’re still wondering how poorly conceived and executed this movie is, I’ve saved the best doozy for last, which coincidentally is also one of the final moments in the two-hour film. I kid you not, the movie ends with the eventual Knights of the Round Table actively befuddled by the existence of a round table. They cannot apply their knowledge of tables to this new, rounder model. They gawk, shake their heads, and wonder what it is exactly. There you have it, a group of heroes mentally defeated due to the absence of corners.
Nate’s Grade: D+
Guardians of the Galaxy vol. 2 (2017)
If Marvel was ever going to have a dud in its near historic run of blockbuster success, it should have been Guardians of the Galaxy, a movie that asked audiences to care about a talking raccoon and a tree creature who could only say three words. And yet that movie had me in tears by the end, and I was not alone. Writer/director James Gunn (Slither, Super) graduated from Troma to demented indie films to the Big Time with studio tentpoles. A sequel was fast-tracked and is definitely one of the most highly anticipated films of 2017 not named Star Wars. Can Gunn still deliver fans what they want without falling into the morass that is fan service, a sticky trap that can sap big-budget sequels of differentiation and make them feel more like product?
Set mere months after the events of the first film, the Guardians are enjoying their newfound celebrity and taking lucrative for-hire jobs. Star-Lord a.k.a. Peter Quill (Chris Pratt) and Gamora (Zoe Saldana) are still going through their will-they-won’t-they sexual tension. Gamora’s sister Nebula (Karen Gillan) is still looking to gain the upper hand. Baby Groot (voiced by Vin Diesel) is growing up and still cute. Drax (Dave Bautista) is still mourning his family and trying to better fit in. And Rocket (voiced by Bradley Cooper) is still making rebellious, self-destructive decisions, like stealing valuables from The Sovereign, a race of genetically bred golden snobs. The leader of the Sovereign, Ayesha (Elizabeth Debicki, looking good in gold), declares a bounty on the Guardians for their disrespect. The Ravagers are hired to collect the Guardians, though Captain Yondu (Michael Rooker) is hesitant to go after his surrogate son, Peter. Complicating matters further is the arrival of Ego (Kurt Russell), a mystifying man who happens to also be a living planet and Peter’s biological father.
Guardians of the Galaxy vol. 2 is highly enjoyable with great moments, great action, and great characters but I was left feeling like it was a step or two behind the original and I’ve been trying to articulate just why that is. I thought perhaps it was better to be upfront. I think it all stems from the fact that it’s not as fresh the second time, it doesn’t quite have the same blast of attitude and personality to disarm and take you by surprise, and I’ll admit part of this is just due to the fact that it’s a sequel to a hugely popular movie. However, also because of this there are now a set of expectations that Gunn is leaning towards because audiences now have acute demands.
We have an idea of what a Guardians of the Galaxy movie can provide, and from those demands spur creative decisions that don’t fully feel as integrated this go-round as they did in the first film. It feels like Gunn is trying to also work within a box he’s created for himself, and for the most part he succeeds admirably, but it still feels slightly lesser. The standout musical moment occurs during an opening credits that involve an action sequence from a Baby Groot-eyed point of view. As the Guardians are flying and falling to destroy a ferocious alien blob in the background, Groot is strutting and dancing to “Mr. Blue Sky” by ELO. It’s a moment of unrestrained pleasure and it also undercuts action movie conventions by having a majority of the events obscured or implied. It’s the moment that feels the most like that electric feeling of discovery from the first film. There are also 80s pop-culture references and cameos and some off-kilter comedy again. Much of it is fun, especially one cameo in particular as it relates to Peter’s father, but they also have the noticeable feel of boxes to be checked, expected items that now must be incorporated in what a Guardians of the Galaxy feature should be. Expectations can lead to fan service and then that leads to less chances and originality. Hey, I loved the 2014 original and consider it my favorite Marvel movie so I don’t want them to simply chuck out everything that worked just for something one hundred percent different. You want what you loved but you don’t want it exactly the same, which is the creative bind. Gunn leans into what the audience wants and I can’t fault him too hard. It’s still a really good film.
What Guardians vol. 2 does best is remind you why you love these characters. It even elevates a group of supporting players from the first movie into characters you genuinely care about, chiefly Nebula and Yondu. Both of these characters were slightly defanged antagonists in the first film, problems but problems you didn’t want to see go away. Yondu gets the biggest boost thanks to the thematic bridge of Peter’s search for his father. The notorious leader of the Ravagers has a definite soft spot for the scrappy human and it’s finally come to a head with his tempestuous crew. They mutiny on Yondu and declare him to be an unfit leader, unable to do what is necessary. This direction allows for a lot of introspection for a character that was essentially just Michael Rooker in blue paint. He has a history to him and he makes a moral deviation from his expected path, one that bears ongoing consequences. He’s Peter’s real surrogate father, and his acceptance of this reality brings a snarling secondary antagonist into the realm of a full-blown character that earns our empathy (a Mary Poppins joke also had me in stitches).
The same can be said for Nebula, who is working out some serious daddy issues. She is the stepsister to Gamora and holds quite a grudge against her green sibling. It seems that their father, Thanos, would constantly pit them against one another, and Nebula would always lose, and with each loss came a painful consequence. It’s the kind of back-story that’s given more time to breathe and develop. It opens up an antagonist into another person who is dealing with trauma and pain and who doesn’t play well with others, which seems as good a job description to join the Guardians as anything. Nebula has a fearsome sense of competition with her sister, and that parlays into some fun over-the-top action sequences. When the movie allows the two women to talk, as surviving sisters of rather than enemies, is where Nebula comes into her own.
Gunn makes sure there’s a grounded and emotional core to his characters, which makes these appealing underdogs and antiheroes ever easier to root for. Guardians vol. 2 doesn’t really move the overall plot forward too much but it does explore the relationships and their personal lives with greater depth and clarity. The characters are spread out into smaller pairings for a majority of the extended second act, which allows interesting connections and developments due to the personalities. Drax is paired with Ego’s assistant/pet Mantis (Pom Klementieff) and it’s an instantly winning couple, a man who only speaks literally and a woman who is able to channel the feelings of strangers through touch. They’re both relied upon for the greatest amount of comic relief and they routinely deliver. Klementieff (Old Boy) is a wide-eyed delight. Rocket and Yondu being stuck together allows for both to come to realizations that feel organic though also too fated by Gunn’s hand. Their general disregard for decorum leads to some great action sequences. Gamora and Nebula are working through their family issues and it makes both more interesting. When they come to a form of resolution it still feels awkward but earnest and right. But the biggest personal exploration is Peter and his own lingering space daddy issues.
Another fantastic addition to the movie was the character of Ego because of the wonderfully charming Russell (The Hateful Eight) and also because of what the character allows for. The very fact that Ego is a millions-year-old living planet is a clever curveball for the Peter Quill “who’s your daddy?” mystery sweepstakes. It also opens all sorts of intriguing questions that the second act wades through, like the exact mechanics of how Ego exists, projects a Russell-looking avatar, and what is his ultimate purpose. I’m going to steer away from spoilers but fans of the comic will already have suspicions where this whole father/son reconciliation may lead, and you won’t be disappointed. Russell radiates paternal warmth and it goes a ways to cover up the purposeful obfuscation of the character. Because Gunn has to hold back on certain revelations, some of them gasp-worthy, he can’t open up the father/son dynamic too fast or too unambiguous. As a result, the latent bonding relies upon more familiar touchstones, like throwing the ball out back with your pops or sharing a love of music. Russell makes even the most ridiculous thing sound reasonable, which is important considering we’re talking about a planet boning ladies.
Gunn also takes several steps forward as a visual filmmaker with the sequel. He has a great feel for visual comedy and how to undercut the more boilerplate heroic moments in other superhero fair. He fills his screen with crazy, bight, psychedelic colors and has a Tarantino-esque instinct for marrying film with the right song. The sequel doesn’t have as many iconic moments set to music but it will play most agreeably. The special effects are pretty terrific all around but I appreciate that Gunn doesn’t allow the movie to feel overwhelmed by them, which is important considering there are fundamentally CGI-only characters. Gunn’s action sequences, chases, escapes, and breakouts are presented with plenty of dazzling style and witty attitude to spare without feeling obnoxious. The comedy is consistently funny and diverting. There’s a bit with the need for tape that just keeps going and actually becomes funnier the longer it goes, undercutting the end-of-the-universe stakes with the search for something as mundane as tape. My screening was presented in 3D and I was worried about the film being set in space and being too dark. This is not the case at all, and while the 3D isn’t a high selling point like it was for Doctor Strange, it is a nice experience that doesn’t dilute Gunn’s gonzo color scheme. The level of thought put into his novelties can be staggering, like an end credits series of dancing clips that also manages to play upon a character note for Drax. Gunn manages to further comment on characterization even during the freaking end credits. The final showdown goes on a bit longer than necessary and is the only section of the movie that feels consumed by CGI spectacle, but the fact that only the end feels this way can be considered another small triumph of Gunn fighting through a corporate system.
Marvel knows what it’s doing to a molecular level. Almost ten years into their system, they know what works in their criss-crossing franchises and how to calibrate them for maximum audience satisfaction. At this point after Guardians, Ant-Man, and Doctor Strange, they’ve more than earned the benefit of the doubt no matter the premise. However, entrenched success has a way of calcifying audience expectations. Guardians of the Galaxy was so funky, so different, so anarchic, and so wildly enjoyable. It should only be expected that the things that made it different would now be folded into audience expectations. The misfits can only be misfits for so long. It may not be as brash and fun or memorable as the first edition but it does benefit from the strong rapport of its cast and the deeper characterization, tackling some serious subjects while still slow motion stepping to a murder montage set to the golden oldies of the 1970s. The movie matters not because of the action, or the funny one-liners, or the adorableness of Baby Groot. It’s because we genuinely love these oddball characters. The first one introduced them and brought them together, and the second film deepens their bonds and widens their scope of family. Guardians of the Galaxy vol. 2 is a sequel that provides just about everything that fans should want. If it feels slightly lesser it’s probably just because it can’t be fresh twice, but Guardians vol. 2 still dances to its own beat and it’s still a beautiful thing.
Nate’s Grade: B+
Their Finest (2017)
Their Finest (not to be confused with Their Finest Hours, even though this is based on a book called Their Finest Hour and a Half) is a disarmingly sweet and poignant true story that resonates with empowerment and the power of creativity. Set at the start of WWII, the British film industry is trying to make ends meet as well as provide morale boosts to the public. Catrin Cole (Gemma Arterton, her best performance yet) goes in for a copywriting job and walks out a hired screenwriter, pegged to write the “women’s parts.” Thanks to the depleted workforce, Catrin has an opportunity she never would have otherwise and she blossoms under the crucible of creative collaboration. This was one aspect of the movie that I was very taken with, as a writer and screenwriter myself, the natural progression of creativity, solving a problem, finding a solution, and the elation that follows. The complications keep coming, first from the British film office who need the movie to be inspirational, then from the divergences from the true story of a pair of French girls who stole their uncle’s boat to rescue soldiers at Dunkirk, then from working with American producers who insist on an American hero who can’t act, and then from natural calamities of scheduling, casting, and oh yeah, the bombing and blitzes that could obliterate everyone. The movie is alive with conflict and feeling and the sweet story of a woman finding her sense of empowerment in the arts. The movie-within-the-movie is filmed to period appropriate techniques, and Bill Nighy is effortlessly amusing as an aging actor still fighting for some scrap of respect in an industry ready to forget him. The insights into the different stages of film production were fun and illuminating. I appreciated that the war isn’t just something in the background but a constant. It upsets the order, takes lives, and is a striking reminder why these people are doing what they’re doing. The film also rhapsodizes the power of the arts, and in particular cinema, in a way that feels reverent without being overly sentimental or self-congratulatory. A great collection of characters is assembled as a ramshackle sort of family with a mission, and the movie drives right into one payoff after another, lifting your spirits and warming your heart. There is a sudden plot turn that will likely disappoint many in the audience eager for a simple happy ending, but I almost view it as industry satire on the difference between American and European cinema tastes. Their Finest is a small gem with sympathetic characters trying their finest and achieving something great. It’s a rich story that deserves its moment in the spotlight and I’d advise seeking it out if possible.
Nate’s Grade: B+
Colossal (2017)
Gloria (Anne Hathaway) has a monster of a problem. She’s lost her job, her boyfriend (Dan Stevens), and is forced to move back home to her parents’ empty house. She gets a job at her childhood friend Oscar’s (Jason Sudeikis) bar. Then one night the news is filled with a 100-foot tall lizard monster magically appearing in Seoul, South Korea. This lizard only seems to appear at a certain hour, and Gloria realizes that she is somehow connected to this giant beast and responsible for its movements. What’s a working girl to do?
Colossal is a different kind of monster movie, that’s for certain. It’s got a dynamite premise that allows for plenty of different tones. There’s an inherent wackiness in a party girl discovering that her actions have a very extreme set of consequences. For a while it’s a slice-of-life picture about coming home and readjusting to the rigors of adult life, something Gloria has been putting on hold while soaking up the pleasures of New York City and the patience of her live-in boyfriend. She’s picking up the pieces of her life and sometimes an acquisition of furniture like a futon can feel like a small triumph. There’s a simple rhythm to these early scenes and writer/director Nacho Vigilondo (Time Crimes) slowly reveals more and more about character histories and relationships, remarkably free of ungainly exposition. There is a remarkably accomplished and sly sense of discovery with the movie, first with the implications and abilities of Gloria’s monster avatar and with the movie itself. There’s a cheeky sense of fun watching Gloria discover her connections to the monster and the special effects are pretty good for such an odd indie film. What are the monster’s intentions? Where does it come from? Why is this patch of land and Gloria so special? Fortunately Vigilondo doesn’t stop there. From a rules standpoint, there’s only so much to learn through trial and error, but it gets even more complicated when Gloria decides to tell her buddies the news. Now it’s about keeping her secret and making sure these often drunk, often-misbehaving guys don’t cause an international incident.
Hathaway (The Intern) is at turns hilarious and heartbreaking and she completely owns the movie, which she filmed while in her second trimester of pregnancy (explains the omnipresence of heavy coats). She has to play a woman who has self-absorbed and self-destructive qualities while not shutting out audience empathy. Hathaway brings out multiple dimensions in her flawed character. She can be cowed easily through guilt and intimidation, failing to meet up to her own standards she holds for herself, but she can also derive a quiet strength that pushes her to take a stand and make a change. Hathaway is apt at the blending of comedy and drama and she’s a star with genuine acting chops. Despite her struggles and setbacks, we want her to succeed and she feels all too human.
It’s midway through where Colossal makes a sharp turn into territory I didn’t see coming and reveals its true intentions, which are much darker and uncomfortable. Fair warning to readers, I’m going to try and avoid specific spoilers but even talking about the second half of the film serves as a spoiler in itself, so keep reading if you so choose. Beforehand, the movie has presented itself as a fun, slightly whimsical take on a down-on-her-luck party girl discovering a weird power. The monster serves as metaphor and I thought it was going to be a relatively obvious metaphor for alcoholism, something she had to work through and get her life back together, putting away childish things and integrating back to the world of responsible adults she’s been avoiding. Then the turn happens and you realize that the monster isn’t a metaphor for alcoholism but for abusive relationships. As you can imagine, this is more or less when the comedy slowly comes to a halt.
It backdoors you into reconsidering everything that’s come before and ingeniously plays the charms of its actors against your preconceived notions. It’s a movie about abuse and manipulation and the capitulation to that abuse. Whether the source of that abuse is derived from alcoholism is up for debate, but I insist it’s a complicated mixture of substance abuse, unchecked entitlement, and toxic masculinity. Oscar becomes our villain, and it may feel like a sudden shift to many viewers, especially those who were expecting him and Gloria to end up romantically linked by film’s end. Colossal can be seen following a more familiar rom-com formula of the girl who goes home, reconnects with old friends, and becomes romantically linked, and the movie uses your expectations against you. Because of that, you may excuse Oscar’s behavior, downplay it, and rationalize that he, like Gloria, is trying to gather his bearings and grow up. That’s not the case. That’s not the case at all, and the movie explores this notion by giving a serial abuser new unfettered power to endanger a multitude of human lives, people who are invisible to his angry outbursts and thus made even more expendable in his mind.
This tonal turn dominates the second half and I can imagine many people will be put off and disappointed by how heavy and uncomfortable a giant monster movie has become. An emotionally abusive person will stop at any manipulation to keep people within his or her orbit so they constantly have targets for abuse. We get several scenes that examine this dynamic as Oscar tears apart his friends one veiled menacing monologue after another, pushing their insecurities and influencing control over them. He’s the “nice guy” who thinks the world owes him more than he’s ever gotten, but a choice reoccurring flashback reveals he’s always been this way. Oscar didn’t turn into a jerk, he was this way from the start, and he’s just gotten better at hiding his darker intentions, and he’ll likely always be this way without redemption. Sudeikis (We’re the Millers) digs into his character’s misanthropy without going overboard, which makes him a far more realistic depiction of an abuser taking advantage of other people’s good graces and chances.
Colossal transformed into one of the more unexpected and surprisingly emotionally involving stories I’ve seen recently. I was set to enjoy the silly monster movie shenanigans being turned on their head with oblivious Americans unknowingly wrecking havoc on the Eastern world. Instead of global consumer commentary I got something much more personal and unexpected. I never knew where the movie was going to go next and found myself more and more intrigued by every scene. If the filmmakers could upend my expectations and keep me on the edge of my seat, then they did their jobs. The finale is magnificently executed as it employs just about all the rules we’ve learned concerning the monsters, space-time, and the sour relationship between Oscar and Gloria. It feels like a true culmination of events that is dramatically and emotionally cathartic.
Much more than advertised, Colossal is an exciting movie for how different it ends up becoming, and yet it’s still everything as advertised. Hathaway is highly enjoyable during her character’s various highs and lows trying to make sense of her life. Vigilondo shapes an unpredictable narrative that subverts and overcomes formula expectations and audience sympathies. It’s an involving and personal tale given an expansive scope and feel. Monster as metaphor is not a new concept. It’s an externalization of our fears and labors and an expression of their cataclysmic destructive power. It also provides a focal point for a hero to overcome, and Colossal feels like somebody took a slice-of-life indie mumblecore observational character piece and gave it a dash of fantastical genre elements. I want to watch it again to see if I can catch nuances I missed, especially relating to characterization and performance. If you can hang on after the movie makes its midway shift, I think Colossal is a unique filmgoing experience that sees its vision to the end.
Nate’s Grade: B+
Free Fire (2017)
I don’t understand the praise and hype heaped upon filmmaker Ben Wheatley. He’s got a nice eye for visuals but whenever I see his name attached as a screenwriter, my expectations sink. His 2016 film High Rise was on my list of the worst films of last year. To my mind, Wheatley is Nicolas Refn (Neon Demon) lite, and I don’t even care for Refn. With that being said, the premise and star power for Free Fire looked enough to even out my immediate hesitation about watching another Wheatley film. It looked like fun. How could it not be? Well I’m now debating whether I disliked Free Fire more than High Rise, a scenario with no real winner.
In 1978, two gangs meet in a Boston warehouse to make an exchange of guns and drugs for money. Things go wrong, tempers flare, and bullets are exchanged. Both parties are pinned down, fighting for cover, and looking to come out alive and on top. There’s Cillian Murphy, Oscar-winning Brie Larson, Armie Hammer, Michael Smiley, and Sharlto Copley among this dingy dozen.
Exiting my theater screening, I got into a discussion with my pal, Ben Bailey. He was adamant that the story premise of Free Fire could not be done as a feature film and was, at best, the sort of material for a 20-minute shoot-em-up short. I argued that with the proper development there could be a scraggly feature film here but the key phrase is “proper development,” something that is sorely lacking from Free Fire. Ultimately it feels more like Ben’s assessment: 20 minutes of thin material and thought stretched out to an interminable 85 minutes.
Once the shootout commences, it feels like Wheatley just succumbs to the cacophonous confusion of the action and more or less gives up. For a solid twenty minutes or so, the movie is nothing more than a series of disjointed shots of people firing and people taking cover from wooden boxes and planks, rarely if ever coalescing to produce a sense of direction, momentum, and geography. I didn’t know where anybody was and especially in relationship to anyone else. That is a crucial factor in action sequences especially in a limited location action sequence. You need to know who is where and establish different mini-goals and new challenges. Wheatley only introduces new elements late into the proceedings, and when he does they are anticlimactically resolved. When complications do arrive they are brushed aside and we go back to shooting. Why not involve the guns in those crates as something to be fought over to gain extra leverage? That seems like an obvious goal but not to the characters on screen. I lost track of which characters were with which side, and the movie even tries to make the same joke, as if knowingly acknowledging this aspect forgives Free Fire for its plotting misfires.
As minute after minute of blind shooting went on, I started making connections to a question I have had with Terrence Malick (Tree of Life, Song to Song) movies, namely how does one edit these things? If you’ve never seen a modern Malick movie, first consider yourself fortunate, but the man is known for his whispery, stream-of-consciousness spiritual connections with nature. My question with Malick movies: how does someone know that this shot of light through the leaves needs to be here, and definitely before this shot of a caterpillar moving along a tree branch? How do you edit what is bereft of a traditional coherency? I wondered the same question during Free Fire. Without those mini-goals, how does one edit just gunshot after gunshot after gunshot without any credible change in the story’s impetus as guidance?
Compounding my boredom and general confusion is the reality that these criminal lowlifes are dull characters and not worth the investment. Wheatley and co-screenwriter Amy Jump fail to provide interesting personalities or quirks or anything memorable to enliven these tough-talking bad-shooting bad guys. Some of them have accents, one of them is a woman, one of them likes to smoke pot, but really they’re all slight variations on the same excitable, profane, and shallow archetype, the kind of character that gets their own poster in marketing with a nickname like “The Kid” or something cool-sounding like that, but it’s all posturing. I thought that Free Fire might be reminiscent of the rise of Tarantino knockoff films in the 90s (The Big Hit, 2 Days in the Valley, Things to Do in Denver When You’re Dead, Suicide Kings) but this movie actually made me yearn for a Tarantino knockoff.
These people are so lifeless. I didn’t care who lived and who died. They were all boring. Some faces are recognizable like Hammer and Smiley and Murphy but a majority of the characters are not, at least initially visually distinctive. It’s a failing of creativity to separate them, make them distinct. Much of the acting is just reacting to squibs going off and squirming on the ground. If you have a fetish for Brie Larson (Kong: Skull Island) wriggling, this is your film. By default the best actor is Copley (Hardcore Henry) as he seems to be on an uncontrollable improv stint, rapidly saying whatever things comes to mind. Something has to fill the audio between gunfire.
Free Fire wants to be a scuzzy, crazy, fun movie that knows it’s trashy and revels in its bad taste and loony characters with nose-thumbing glee. Instead, Free Fire is a nihilistic and tedious enterprise lacking entertaining characters, coherent action, and most importantly any general sense of fun. Watching characters that are unmemorable, who you don’t care about, fire guns indiscriminately for a long time is not a movie, and it’s most certainly not a good movie. It’s a glorified training manual for firearms. Free Fire takes too long to get started with poorly developed characters and when it does kick into action the movie doesn’t really improve too much. Free Fire is a Tarantino knockoff that doesn’t have the courage of its own B-movie convictions. It thinks just dressing the part is enough, substituting style and a blithe attitude for not even substance but the appearance of substance. It only has one truly memorable, queasy death, so even when it comes to bizarre violence it falters. This is one movie that wants to look cool and irreverent but ends up merely firing blanks.
Nate’s Grade: D+









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