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The Purge: Election Year (2016)

purge-election-year-posterWhat once seemed like a premise fit for ridicule has become a franchise I actively look forward to now and swallow whole any incredulity. The Purge: Election Year is something of a lateral move from its predecessor, Anarchy, as it’s not an improvement but it’s still a fun and thrilling entry that provides just enough satisfying gonzo political commentary to temper its action. Finally with the second movie I got the Purge movie I wanted, experiencing the event itself outdoors, and Election Year continues this trend. We follow a small group of minority characters trying to survive the night, escaping from one location to another as they encounter a menagerie of weird, murderous citizens trying to make America great again. A presidential candidate (Elizabeth Mitchell) wants to do away with the barbarous Purge practice, and so this makes her a top target during that 12-hour free-for-all. Her head of security, and lone source of protection after an ambush, is played by Frank Grillio, returning from Anarchy and reminding you early and often just what a great action hero he can be. I enjoyed the ongoing shaping and texture of writer/director James DeMonaco’s kill crazy world, whether it was “murder tourists” coming over to America to experience consequences-free killing, the idea of a religious ceremony deifying purging, and even stuff I know is pure trailer candy, like an all-girl gang dressed in creepy masks, princess dresses, and chainsaws. There is some seriously unsettling imagery and moments, though the presence of a white supremacist hit squad dilutes some of the film’s tension simply by being a constant antagonist chasing down our heroes. There aren’t as many new set pieces to further illuminate the depravity of this world as there was with Anarchy. Still, there’s more than enough nasty bite in this franchise. How is this franchise not been turned into an open world survival video game yet? I wonder why everybody just automatically wants to murder during the Purge. I would just probably cheat on my taxes (don’t audit me IRS for this statement!).

Nate’s Grade: B

Independence Day: Resurgence (2016)

independence_day_resurgenceI can recall actively counting down the days until Independence Day was released in 1996, gobbling up every newspaper clipping and magazine article I could. I was a big fan of director Roland Emmerich’s Stargate, which is still a terrific movie, and I was eager to watch the end of the world, as we know it, in the privacy of my local theater. It was a blast, no pun intended, and one of the biggest box-office successes at the time. Surely there would be a sequel, especially after it helped launch Will Smith into another level of stardom. Flash forward twenty years, and here comes Independence Day: Resurgence, a sequel that misses what marked the original as escapist entertainment.

Twenty years later, human beings have been planning for the eventual return of their intergalactic invaders. Former president Whitmore (Bill Pullman) and CIA director David Levinson (Jeff Goldblum) have been trying to get the world prepared and studying our alien enemy. A psychic link is still formed from Whitmore’s brief bond in the first movie, and he keeps drawing mysterious symbols. Whitmore’s daughter, Patricia (Maika Munroe), is a former fighter pilot who works for the current president (Sela Ward). Patricia’s boyfriend and fellow fighter pilot, Jake Morrison (Liam Hemsworth), is stationed on the moon building a defense system. Then the aliens come back and pick up where they left off, annihilating Earth’s landmarks and population centers. It seems that their spaceship is going to suck out the Earth’s molten core, and by all accounts, that’s bad. Our ragtag group of characters must come together and overcome substantial odds once more to save the Earth from certain doom.

So where exactly did things go wrong? I’m not one to simply state that the filmmakers missed their window of making a quality sequel. While twenty years is a long time in between outings, it doesn’t mean that you will fail to come up with a compelling movie. Mad Max was 30 years between movies and this didn’t stop Fury Road from being a masterpiece. By most accounts, yes, there is certainly less of an appetite for an Independence Day sequel in 2016 than there would have been in 1998, but the first film is still fondly remembered and a worthy sequel would be welcomed regardless.

746I think one of the bigger causes to Resurgence not working is the fact that the rest of the moviegoing world has caught up when it comes to big screen spectacle, therefore spectacle by itself is not enough without a zeitgeist edge. In 1996, cutting-edge special effects-laden destruction on a global scale was reason enough to buy a ticket and the largest tub of popcorn. In the ensuring two decades, large-scale cataclysm has become commonplace on the big screen; just about every climax of a Marvel movie involves some world-devastating threat. What once quickened pulses has now become ho-hum. Emmerich himself has become a modern-day Irwin Allen since the first Independence Day, almost specifically focused on global disaster movies. I honestly don’t think there’s a better director working in Hollywood for that gig (his next movie is about the moon crashing into the Earth, so “familiar” territory). I think Emmerich’s skill and vision for big screen spectacle goes unheralded too often and he gets lumped in with empty visual stylists like Zack Snyder and Michael Bay. He’s better than that. However, the tide has turned, and audiences have become sated from empty spectacle. They need something more, or at least something compelling, and Resurgence struggles to achieve this. It feels like the aliens are back and they’re bigger, and that’s about it, folks.

Disaster movies are generally judged by their set pieces, and what is most surprising about Resurgence is that it really doesn’t have action set pieces as it does skirmishes. The movie is only two hours long, which seems like a rarity nowadays, but this is one of the few movies I think could have benefited from some extra breathing room. It feels too rushed, its internal logic often forcibly contrived, and this is evident most in its action sequences. A better term would be “skirmishes” because the sequences themselves are so curiously brief save for the climactic fight during the third act. We’ll get bursts of intensity or dread that comes to a head with violence, but then that’s it and the movie moves along. It’s usually mere moments of brief alien destruction. The action lacks proper development. One of the keys to great action sequences is naturally complicating and developing the events. Resurgence doesn’t even change gears. It provides exactly what you expect, and then it’s over, the surprise being how unsatisfying and short the unimaginative experience was for all parties. It’s a long wait until the third act where the alien queen comes outside to play. The movie shifts into a giant monster melee and it’s the one time where Resurgence feels most lively. It still follows a contrived logic (the Queen has a shield… now she doesn’t…) but I’ll credit the movie with at least saving the best for last and finally letting the action expand. I had enough fun with the final act of Resurgence that I was able to forgive some of its early transgressions.

The first Independence Day wasn’t by any means a cinematic milestone but it was fun and had a clean enough throughline. We spent the first hour in typical Emmerich fashion being introduced to the different characters and then watching the dispirit elements come together. The mystery of what was out there was intriguing and it became a step-by-step process of deducing how mankind should respond. When their hostile intent was revealed, it then became a learning experience as to how to fight back. Aerial dogfights won’t work. Nuclear weapons won’t work. It was a simplistic examination of the threat. While the solution of giving an alien operating system a virus is still a head-scratcher, at that point the movie had earned its ham-fisted solution because it had followed a logically satisfying path of discovery and response from the moment of first contact. Resurgence lacks any real internal logic. Things just sort of happen when the plot requires them and then don’t. If you’re establishing a science-fiction landscape, establishing the rules of what is possible and allowable is essential to the audience’s understanding and enjoyment. Otherwise it feels arbitrary, much like Judd Hirsch driving a school bus of children across the salt flats into danger. This literally happens in Resurgence.

Also fighting for time is a slew of new characters that are charisma-free and contribute little to nothing to the larger story. The biggest offender may be Dylan Hiller (Jessie T. Usher), the son of Will Smith’s character. What does Dylan offer as a character? His entire characterization is, and I kid you not, that he’s upset with Jake over a training accident. He punches Jake in the first act and then… he just sort of pilots ships and shoots things in the sky. That’s it. He doesn’t feel the burden of living up to his father’s reputation, or trying to make his own name for himself. He just has a quarrel to settle and does and then he still just sort of exists in the movie and the screenwriters were like, “Oh right, he’s still here. Well, have him fly something.” Jake and the rest of the young pilots don’t fare that much better as characters. Besides superficial distinguishing characteristics, they’re all variations on the same person. They’re a multi-ethnic collection of vacuous character placeholders; it’s like you took Randy Quaid’s kids from the first movie and made them on par with Smith and Goldblum. These bland characters inspire little love and are often boring with little investment. If the next movie started with them in a car and a giant pillar crushing it, I would not mourn their cinematic loss.

independence-day-2-resurgence-trailer-breakdown-easter-eggs-753096There are some familiar faces returning but none of them are able to compensate for the deficit of charisma and screen presence that is Will Smith. Goldblum is on autopilot and doing his stare off into the distance and talk deadly serious thing. Pullman shows up again as a warning of what was coming, though a superfluous one at that. The biggest screen presence from the first movie belongs to Brent Spiner (TV’s Star Trek) as the Area 51 scientist who conveniently has also been in a coma for twenty years. Some of his comic relief is rather labored and cheesy, but it’s at least something. Charlotte Gainsbourg (Nymphomaniac) collects a check as a psychiatrist who has little bearing other than to be Goldblum’s ex. The most interesting new character feels like he stepped out of a Street Fighter arcade game; he’s an African warlord (Deobia Oparei) who likes to use a pair of machetes to kill the aliens. “You have to get them from behind,” he keeps insisting, and I keep snickering. There’s also that Emmerich staple of an officious government weakling who comically grows a spine. It just so happens this part is played by one of the screenwriters of Resurgence, Nicolas Wright. He studied, apparently.

The best thing Resurgence has going for it is the expansive world building, one of the few aspects of the movie that shows actual thought and care. This is one of the few movies I can recall where people actually try and use the technology of their defeated invaders. Rather than just throwing all those dead spaceships on a junk pile, mankind has decided to backwards engineer technological advancements. As a result, the contemporary feels like a sci-fi hybrid of humanity and the alien technology. It’s interesting to see what advancements have been made and how these have been integrated into regular society. I do question why we only have one defensive weapon/colony on the moon when there’s also one as far as Saturn. I wanted a bit more of a sociological examination on what life post-War of 1996 means. Life would be so fundamentally altered by the realization we are not alone in the universe, and not only that but that we need to play catch up fast to survive. The assumption would be that they will be back. The threat of annihilation unifies the world but what are those consequences? What are the consequences of living in a permanent military state of readiness and anxiety, wondering is it all going to be enough?

If you have fond feelings for the original Independence Day, there may be enough good will with the sequel to appease your demands, though probably only barely. Resurgence suffers from CGI-heavy spectacle that has long lost its appeal without supplying helpful additions like characters to care about, exciting action sequences that develop and impact the plot, meaningful plot turns, and a story that follows some form of logic. It’s not a disaster in all senses of the word. In a summer that’s already building a reputation for its mediocrity, I think there may be enough that Independence Day: Resurgence has to offer that select moviegoers will walk away feeling momentary entertainment. It’s not that the first film was intellectually rigorous sci-fi, but it went about its destructive business with a satisfying precision. This movie all too often just feels like things happening, then not happening, and with characters that are there but without any compelling reason beyond survival. The end of the movie sets up an intended sequel and possible extended franchise of sequels with a larger galactic war against the alien invaders. It’s both hopeful and naïve, dangling the promise of another tantalizing humans vs. aliens throwdown. It’s also a bit aggravating because the premise of the hypothetical sequel (I’m going on record saying it won’t come to fruition for another 20 years) is much better than the “they came back again” sequel we get with Resurgence. Don’t make me pay my money and then tease me with a better movie down the road. Nothing should be taken for granted. Independence Day: Resurgence takes too much for granted, and that’s likely why this resurgence will stop with one entry.

Nate’s Grade: C

Warcraft (2016)

Warcraft_Teaser_PosterIt’s been a long five years since we last saw a movie directed under the name Duncan Jones. He’s not just the son of David Bowie (R.I.P.) but also a talented and nimble director of science fiction thrillers with a rewarding intelligence and visual acumen. Moon and Source Code are two strong entries for anybody’s resume. After flirting with Hollywood franchises for a while, Jones latched onto a personal project, spearheading a Warcraft film adaptation based upon the popular online multi-player role-playing game that boasts over 12 million subscribers. Jones has gone on record saying he is a Warcraft player himself. He co-wrote the script and embarked on a long development process working with heavy use of special effects and actors in motion capture to bring to life the otherworldly fantasy races. It’s been a tumultuous road for the expensive final product, and Warcraft, as a movie, is proof that some concepts are best left to your home computer.

The orc race is in need of a new home because their old world is dying. Their leader, a wizard named Gul’dan (Daniel Wu), uses magic to open a portal to the peaceful world of Azeroth. The orcs invade and plunder although one orc, Daruton (Tony Kebbel), is wary of the motives of his leaders. He’s looking for stability rather than constant conquering. He finds an unlikely ally with Anduin Lothar (Travis Fimmel), a human warrior serving King Wrynn (Dominic Cooper) and his sister, Lady Taria (Ruth Negga). The humans seek help from their own wizard, the Guardian Medvih (Ben Foster). Someone must be collaborating with the orcs to allow the inter-dimensional portal to open. Medvih’s apprentice, the mage Khadgar (Ben Schentzer), teams up with Lothar to investigate and find a way to thwart the oncoming orc invaders.

warcraft-2016-image-gallery-ogrim-robert-kazinskyUnless you are a fan well versed in the lore and characters of the popular online game, Warcraft will leave you sputtering to construct cohesion from what seems like a lot of incidents without explanation, connective tissue, and a compelling reason to engage with this fantasy trope mess. It felt like every third page of the screenplay was ripped out of the shooting script; things merely just happen without proper setup and development. All of a sudden this character will be evil, or that character will have some prized piece of knowledge, or these two characters will be a romantic item. Things just happen in this movie and they are far too rarely given the context necessary to matter. This is less a story than a collection of ideas scattered onscreen. Take for instance our protagonists, or what you would assume are the protagonists, a pair of capable warriors trying to prevent mass causalities on both sides of the human/orc war. Except the orc character never really translates as an effective parallel to his human counterpart. You would naturally think they would be equal in significance as they try and steer their two warring sides to making less destructive decisions. I can’t tell you anything about the worlds we’re spirited to and from. We got elves and dwarves and mages and wizards and portals and dark magic and good magic and guns that feel entirely out of place in this universe and all sorts of names we’re expected to keep up with. There is little that leaves an impact, and after a while the movie ends up becoming the metaphorical equivalent of cartoon characters that run in place while the interchangeable backgrounds alternate behind them. Besides the fact that sometimes a guy wears a crown to help you realize he’s king, or a guy flashes a ball of energy in his hand, you’re left on your own to interpret the characters and why they are meaningful. The plot is simple, orcs versus humans and bad warmongering leaders at fault, but it’s the deluge of underdeveloped characters, subplots, and world building that make what was once simple hard to understand. I couldn’t tell you why anything was happening. There is no way the casual moviegoer will be able to keep up with the speed that Warcraft hurls information at them without careful setup and meaning. You need an instruction guide to make this stuff accessible.

Fantasy is a naturally transporting genre of storytelling but unless you actually develop and explain the worlds, the inhabitants, and perhaps some of the cultures, you’re destined to feel like a stranger bumbling through a most foreign and unfriendly place. Warcraft does a terrible job of making its worlds feel lived in, never mind accessible. Every new location should tell us more about the world and its characters, their interactions and conflicts, differences and similarities. This is just bad storytelling, people. Ultimately, it doesn’t matter where any of these locations are because they don’t impact the plot. The only story is about the conflict between the orcs and humans, but this could happen anywhere. There are some “important” characters on both sides of this battle but good luck trying to engage with any of these characters. The human characters are bland. I didn’t care about anyone and gave up trying. Cooper and Negga are both considerably more entertaining and effectively utilized on AMC’s Preacher. It takes an hour just for Warcraft to finally establish the relationships between its various stock characters.

It’s the orc characters that showcase the most humanity, and credit goes more to the special effects artists and motion capture actors than the screenwriting. I appreciate how the movie devotes time to both sides of the conflict and finds figures of honor, and its best representation is Durotan. Kebbell seems like an actor who really feels a sense of freedom with mo-cap performances (he was excellent as the simian villain Koba in Dawn of the Planet of the Apes). I initially thought the creature design of the orc, what with their hulking underbites, was going to be hard to render emotive performances, but there were glimmers where you could witness the shadings of the actors beneath the underbites. It’s an impressive technical feat considering the obstacles that all parties had to overcome. Sadly, this only further exposes just how shoddy the storytelling is considering the technology was capable. Darotan is a loving husband and father who is leery of his leaders intentions, but this too is just a means to serve the ultimate ends of the plot. There isn’t a thoughtful moral anti-war argument to be had here. As a whole, the orcs are a rather personality-free race of creatures. Sure they talk a big game and have some curious decorative flourishes (tusk piercings!), but to this Warcraft layman, they come across like any other barbarian group. Early on I was mentally thinking of the Klingons from Star Trek and then I concluded that this was an inappropriate comparison because Klingons have memorable personality and culture.

garona-PP-header-3The actor who gets my greatest sympathy is Paula Patton (Baggage Claim) as the half-orc/half-human outcast, Garona. First of all, given the immense physicality of the orcs, I imagine any form of fornication with a human would prove highly fatal. It would be like an elephant mating with a labradoodle. Trapped between the two groups, Patton is painted green and given a lesser underbite that is reminiscent of snake fangs. When realized on an actual person, as opposed to a creation from the realm of computer effects, it’s not terribly convincing. Patton tries her best to speak all her gobbledygook lines of dialogue but the reverse vampire fangs make it awfully difficult for her to properly enunciate. She looks too ridiculous to be an effective character, and the fact that she is pushed into a romance with a human without any sense of setup beyond the universal law that pretty people should be together with pretty people is deflating. Why does the only female character of significance have to be shoved into a romantic subplot? Your poor poor jaw muscles, Paula Patton. At least you didn’t have to wear a metal bikini. Yet.

With all of this stated, Warcraft is not a horrible movie, and credit for that should go to Jones as a director. In the same token, Jones is also the co-writer so I guess he also deserves blame for the storytelling shortcomings. Jones very smartly limits his camera movements. Character will move within the frame but usually the camera point is fixed, which allows the focus to be more attuned to what exists within the frame. This is especially helpful during battles and with the multitude of CGI elements. This stylistic choice allows the film to be more visually immersive. The fighting sequences do get a tad repetitive as one guy with a sword or club runs at another guy. I saw Warcraft in 3D at my screening and I might actually recommend people see it this way, which is something I hardly ever do. It’s not that the 3D elements will compare to the experiences of modern standard-bearers like Life of Pi or Gravity, but it’s a pleasurable experience and the presentation of the visuals is crisp. I was worried about the usual effect of the glasses darkening the onscreen image and this was not the case at all. From a purely visual standpoint, Warcraft is worth watching at least once. The special effects vary between photo-realism and extended video game cut scene, but overall the visuals are colorful and fun and easy to discern. When the action heats up, you’ll be able to cleanly follow what is happening to whom. If only this same clean precision had been applied to the half-baked screenplay.

I will admit I have never played a single minute of the Warcraft game. I am not familiar with any of the worlds, characters, or races beyond what I have watched from other more popular fantasy films and series. I am not coming at this movie from the perspective of a fan who has been eagerly awaiting the holy grail of video game movies. If you’re willing to look past its flaws, mainly its bereft characterization and haphazard plotting, then I’m sure there is a forgivable and sporadically entertaining movie here. As a man who has reviewed over 20 films directed by notorious video game adapter Uwe Boll, this is no unbridled suckfest. However, it’s still too limited for its own good. The visuals can be immersive but the story is certainly not, and there are numerous points where the movie just actively forgets that an audience requires servicing. You need to introduce us to the characters, allow us to get a sense of who they are, their internal and external battles, their relationships with one another, their significance to the plot, and relevant history and culture as it relates to the larger story. In a rush to visit all the different game settings, the movie’s screenplay zips along when it should be building its narrative. At times it feels like a travelogue with very exotic locals. Warcraft is a repository of incidents and events, almost as if it were awaiting a user to plug in and control the storyline and provide the meaning. It’s no unmitigated disaster but I don’t believe this was worth the five-year price for Jones.

Nate’s Grade: C

X-Men: Apocalypse (2016)

cf7kkqeuuaeqame“We all know the third movie is the worst,” says young Jean Grey (Sophie Turner) in a curious moment that is too meta for its own good. It’s meant to be an in-joke, and possible a jab at 2006’s heavily derided X-Men: The Last Stand, but it ends up summarizing more than one X-Men movie. Easily the weakest of the prequel series, X-Men: Apocalypse is a muddled super hero movie that marginalizes its interesting characters, lacks a thematic linchpin, pushes a new batch of boring and often superfluous new mutants, and feels like everyone is running through the paces of what they think an X-Men movie should be. It’s not Last Stand, the near franchise-killer that Days of Future Past had to wipe out of existence, but this movie is a dull and clear example of the lousy mediocrity of compounded missed chances suffered at the expense of loyalty to formula.

In 1983, Charles Xavier (James McAvoy) is running his school for gifted youngsters, a.k.a. mutants, and has a new class of students including Jean Grey, Scott “Cyclops” Summers (Tye Sheridan), Kurt “Nightcrawler” Wagner (Kodi Smit-McPhee). Magneto (Michael Fassbender) is trying to live a simple life and exclude himself from a larger fight between humans and mutants. Mystique (Jennifer Lawrence) is crossing the globe and discovering new mutants to rescue. Everything changes when an ancient mutant is awakened in Egypt. Apocalypse (Oscar Isaac) is thousands of years old and is rumored to be the first mutant. He collects four mutant helpers he deems his Horsemen, and in 1983 it happens to be a young Storm (Alexandra Shipp), Psylocke (Olivia Munn), Archangel (Ben Hardy), and Magneto. Apocalypse promises a world built for only the strongest mutants and will wipe the planet with those found lesser.

X-Men-Apocalypse-Storm-Comic-OriginLet’s start with the empty void that is the titular super villain; Apocalypse is a complete waste and a complete bore. Oscar Isaac is a terrific and soulful actor who can be so malleable to roles as diverse as misanthropic Llewyn Davis to dreamy X-wing pilot Poe Damaron. He is buried under pounds of purple makeup that limit his expression, coupled with a heavy costume that also limits his movement. Apocalypse should have probably been a motion capture performance. Andy Serkis has proven that mo-cap performances can exhibit tremendous emotive qualities and the technology can support it. Mo-cap would have been better than staring at Ivan Ooze lumbering around. Then there’s his haphazard characterization. Apocalypse is both too all-powerful and shackled with powers that are too vaguely ill defined. He doesn’t seem like the kind of guy that needs an entourage for support despite the whole snazzy “Four Horsemen” backing band name. Apocalypse should be the solo act; he doesn’t need a backup band. You could have written Storm and Psylocke out entirely and had no impact on the plot whatsoever. My pal Eric Muller even jokes that Psylocke literally walks off the movie. Allow me to indulge my X-Men fandom a moment and just say how Apocalypse is my favorite X-Men villain and Psylocke was one of my favorite X-Men way back when I was reading the comics consistently in the 90s. I loved the psychic blade of Psylocke, though in this movie it’s pretty much just a laser arm sword, which is a underwhelming. Seeing both of these characters completely wasted is particularly disappointing to 90s me.

But back to Apocalypse, he seems too powerful to need to seek out a select group of super lieutenants and part of this is also because of how poorly the movie explains the specifics or limitations of his powers. He absorbs the powers of his host mutants but what are those powers exactly? The movie never specifies beyond the weird shifting-humans-into-walls thing that looks a bit too silly to be truly terrifying. Every time he displays a new fancy power we just have to accept it, but if he keeps unleashing powers we never know about then why does he even need assistance? We already see Apocalypse turning the world into dust clouds, so why does he need Magneto to, I believe, rip the metal core out of the Earth? It’s not like he has a meaningful relationship with Magneto, the only Horseman who truly matters. Apocalypse should be the mutant equivalent of a god, and credit to my pal Ben Bailey on this assertion, and the world of mutants should be forced to make a choice to follow this god who genuinely wants a new world consisting only of his “children.” Instead he’s just a bloviating and boring demagogue that makes a terrible lead villain. For a guy who might be the “first mutant” and inspire the Bible, it sure seems like squandered potential.

hqyqxvfnbce8jfpwptqnThe trio of the core characters of the prequels (Professor X, Magneto, Mystique) is largely sidelined and you can certainly tell that the actors are eyeing the exit door, no more than Lawrence. These are the characters we’ve gotten to know and the ones we’ve built up an emotional attachment to, so why not just push them to the outer edges of your story and shove some new even younger X kids in place to dominate the narrative? Lawrence and Fassbender especially are given the least to do. When Mystique has to become a de facto X-Men leader and teacher, you can feel like everyone is just going through the motions. They just look bored or at least unable to hide their ambivalence with the muddled screenplay. The new X kids are also fairly bland with little charisma. I think there’s an actual scene where Nightcrawler is walking around a mall in plain sight. The X kids are here to take over for the Magneto/Xavier/Mystique unit and provide a bridge to the original X-Men series. It is here where I must now gripe because First Class was set in 1961 and Apocalypse is set in 1983 and nobody looks like they’ve aged. Maybe that’s a mutant ability plot device but then Rose Byrne’s human character hasn’t aged much either. Her character is also completely pointless in this movie. She might not be as badly shoehorned into the action as Lois Lane was in Batman vs. Superman, but then again there still isn’t anything as terrible as anything in BvS.

The X-Men franchise from the beginning has been a super hero saga with subtext and social commentary. It might not be completely subtle but it was effective and brings greater relevance and emotional power to the struggles of our mutant heroes. The first prequel was about a core philosophical divide between Xavier and Magneto; the second movie was about the individual versus society and was personally exemplified by the moral crisis of Mystique’s hunt for vengeance that would lead to the downfall of humanity. This third movie has none of that. Magneto is suffering from a personal tragedy caused by prejudice and fear but the basic theme is the same from First Class just not nearly as well articulated. Here it’s more just blunt “kill ‘em all” vengeance, and he’s made to be a practically mute cipher until called upon at the very end for some tidy plot work. I haven’t even talked about the tacky return to a concentration camp. The characters are either fighting the bad guy or fighting with the bad guy. That’s it. There isn’t any major personal or philosophical conflict that is highlighted by the subtext of the plot. It’s all just more grist for world-ending CGI nonsense.

Apocalypse at best is a series of moments, and the overall quality level rarely rises beyond competently acceptable, not exactly a ringing endorsement. The movie’s action sequences are rather dull and visually repetitive, making poor use of geography and development. The entire third act is a blandly extended action sequence in the dusty ruins of Cairo. Things just sort of happen and then more things just sort of happen. The opening action sequence in Days of Future Past is better than 99% of the scenes in this movie. The clear highlight that everyone will rightly cite is Quicksilver (Evan Peters) showcasing the amazing potential of his super speedy powers, but even this is a repeat of a highlight from a previous movie. It’s like the producers decided to take the moment everybody loved and do it bigger and better. It was a real fun surprise in the first time, and now it’s become the newest part of the X-Men formula. Still, it’s a fantastic sequence with great visual panache and a lively sense of humor. When the world slows down and Quicksilver steps into the frame, it’s almost like a hero moment for the audience to cheer. He saves a school of mutants, and a dog, from a colossal explosion, but it too is just another moment that could have been cut from the movie entirely. It’s a fantastic moment, the obvious highpoint, and yet it’s still superfluous. The other highpoint is an extended cameo at Alkali Lake, and again it is superfluous and calls into question greater franchise continuity.

xmen0001Speaking of continuity, there are some major events in Days of Future Past but especially Apocalypse that make me question how the events in the 2000s X-Men still stand. According to the events of the prequels, Mystique “outed” herself to the world and proved the existence of mutants to the wider public when she tried killing Boliver Trask (Peter Dinklage) and infiltrated the Nixon White House. Cut to 1983 and Apocalypse broadcasts a message to every human and mutant on the planet. He launches the world’s entire arsenal of nuclear weapons into space. That seems like a big deal, the kind of deal that would dramatically alter the events in the 2000s to the point that a mutant registration act would seem hilariously quaint and far too late. The character relationships in the first X-Men movie must also be reassessed with the events of Alkali Lake. It’s hard for me to reconcile the earlier films matching up with these prequels at this point.

The studio execs and producers behind the X-Men series have already gone on record speculating that their next movie will take place in the 1990s and have Mr. Sinister as its chief villain. I think they’re getting a little too ahead of themselves with the larger franchise vision much like what happened to Sony after their 2012 Amazing Spider-Man reboot. They started plotting two sequels, a spin-off, and lost sight of simply making a good movie with characters you care about and memorable action sequences. They lost track and had to reboot their Spider-Man franchise yet again, this time with an assist from the Marvel bigwigs. I don’t need an X-Men-a-decade adventure. I just want good movies. Out of six movies, half of them are great and the rest are acceptable to terrible. Apocalypse won’t kill its franchise but I think the negative and indifferent response from the public, as well as less-than-robust box-office returns, will give the studio caution. Don’t just throw out an X-Men movie in order to lay the tracks for the next two X-Men movies. Make a compelling and entertaining X-Men film that stands on its own. If you can’t do that, then there won’t be too many more X adventures, period.

Nate’s Grade: C

Captain America: Civil War (2016)

captain-america-civil-war-15Think you were disappointed by last summer’s Avengers: Age of Ultron? The pressure-packed experience broke writer/director Joss Whedon who swore off being the creative shepherd of the Marvel cinematic Universe (MCU). Enter the Russo brothers, a pair who were widely known for their work in eclectic TV comedies like Community and Arrested Development before blowing away all modest expectations with 2014’s Captain America: Winter Soldier. I can say that the Russos are more than capable for the challenge. My simplistic blurb for Captain America: Civil War is thus: everything Batman vs. Superman did wrong this movie does right.

After the cataclysmic events of multiple movie climaxes, the world governments are wary of the power wielded by the Avengers. Secretary Ross (William Hurt, the lone returning element from 2008’s Incredible Hulk) is pushing the superheroes to sign the Sokovia Accords, which would put them under the control of a U.N. joint panel. This panel would decide when and where to deploy the Avengers. Captain America, a.k.a. Steve Rogers (Chris Evans), is worried about a group of people taking away their choice. Iron Man, a.k.a. Tony Stark (Robert Downey Jr.), believes that they need to accept limitations and that agreeing to these terms staves off something worse later. This division becomes even more pronounced when Rogers’ old friend the Winter Soldier, a.k.a. Bucky Barnes (Sebastian Stan), reappears as the chief suspect in a U.N. bombing. Black Panther, a.k.a. T’Challa (Chadwick Boseman), swears vengeance against Barnes for the bombing. As the assembly of heroes squares off over the fate of the Winter Soldier, Baron Zemo (Daniel Bruhl) is tracking down classified Hydra documents to uncover pertinent information that will topple an empire.

Captain-America-Civil-War-Team-Cap-attackingWhile I don’t want to turn every new film review as an opportunity to beat a dead horse, I cannot help but draw immediate and stark comparisons between Civil War and the earlier titanic superhero slugfest, Batman vs. Superman: Dawn of Justice. Let’s take this case point by point so there is no reasonable doubt left for the jury of ticket-buyers.

Batman vs. Superman doesn’t set up its conflicts with enough time to develop them and it lacks real emotional stakes.”

With BvS (I’m saving my fingertips some drudgery), we hadn’t known these characters for more than one movie at best, and in the case of Bruce Wayne less than one. When they fought there wasn’t any real stakes despite the apoplectic marketing because we hadn’t built relationships with these characters. In the case of Henry Cavill’s Superman, many were turned off entirely by the guy (not necessarily by Cavill’s physique, though). Did anyone really care who won? The filmmakers relied on the audience to supply their pop-culture good will for the characters instead of proper characterization and development. In the case of Civil War, we’re dealing with the cumulative effect of having twelve movies to build up storylines and character relationships. We’re invested in these characters and their friendships, so when they fight it actually does matter. You feel for both sides and multiple characters and the movie does a good job of providing each side a credible motivation. It’s a political thorny issue but it’s kept very streamlined, focusing more on the characters. If the MCU has had one nagging problem throughout its history it has been a dearth of good villains. There’s Loki and… Loki. One solution is to just pit the heroes against each other and this produces as many fist-bumps as winces. My audience was gasping at reveals and twists and turns. They weren’t doing that with BvS. And wouldn’t you know Civil War actually has a climax that’s more than just an increasing series of punches and kicks (though plenty of those are featured); the climax is an emotionally grounded confrontation that cuts to the core of the group. The events of this movie matter and while obviously it can’t follow its divisions to an irrevocable end, I appreciated that not everything is resolved. These storylines and the conflicts between characters will carry onward when we pick up the pieces in 2018.

Batman vs. Superman is too burdened with setting up an array of other film franchises that it loses badly needed focus and momentum.”

Captain-America-Civil-War-images-previewTo be fair, this charge can also be laid at the feet of Age of Ultron, which buckled under the heavy weight of setting up multiple other future movies rather than telling a completely satisfying movie in its own right. Once the franchises gave birth to mega-franchises, the wheels-within-wheels of moneymaking, now the studios require a lot of heavy lifting from our entertainment. They’re investments in futures and if done improperly can easily crumble under the failed execution like the Amazing Spider-Man series (R.I.P. 2012-2014). Miraculously, Civil War finds ways to involve every member of a large ensemble cast into the story in ways that matter. The movie finds small character moments that make them feel better rounded, like Vision (Paul Bettany) and Scarlet Witch (Elizabeth Olsen), and it introduces featured supporting players with great care. Black Panther is a terrific addition and brings a quieter intensity that contrasts nicely with the more colorful characters. Hawkeye (Jeremy Renner) introduces himself and Black Panther curtly says, “I don’t care” and goes back to fighting. Boseman (ageless I tell you!) is smooth and magnetic. Then there’s everyone’s favorite neighborhood Spider-Man (Tom Holland), or whom I’m already referring to my pals as “best Spider-Man.” It’s another incarnation of Peter Parker but the first that feels like an actual teenager, a bundle of adolescent energy and excitement. He’s the voice of the fans and during the big battle he can’t help but gush that he gets to be involved alongside the big names. Spidey’s a fanboy too. He also has a few choice meta one-liners that had me cackling. Holland (The Impossible) makes an immediate impact and, unlike BvS, finds new ways to make us care. I’m genuinely excited for solo Black Panther and Spider-Man adventures with these characters. Even the more traditional villain of Civil War, Baron Zemo, is handled in a way that provides an emotional motivation for his character that is sincere rather than mustache-twirling villainy. In a lot of ways this feels like a third Avengers film just with the size and scope alone. The dozen characters are juggled skillfully but the emphasis is always on Rogers and Stark and their significant personal conflicts.

Batman vs. Superman’s action sequences are repetitive, joyless, and dank.”

I challenge some enterprising soul to even try and decipher what is happening during the climactic three-on-one monster battle in BvS. I was sitting in the theater and just gave up. I wasn’t having any fun and I couldn’t even literally tell what was happening onscreen with all the confusing CGI obfuscation. The action droned on and on with little variation and was at pains to include certain members and storylines (Lois, maybe don’t get so hasty with that kryptonite spear). It was all just one big overwrought mess that made you question whether anybody on that film production actually liked these superheroes. With Civil War, the action sequences are smartly conceived and choreographed, making excellent use of geography and adding organic complications. The standout is the 20-minute superhero-on-superhero brawl at the Leipzig airport. It is nothing short of nerd nirvana. The characters use their powers together in exciting ways and it further helps them feel like an actual team taking proper advantage of their resources. It’s the culmination of a child’s imagination at play, the living embodiment of smashing action figures against one another and flying around the room. I was thrilled that the Russo brothers found ways to incorporate all the heroes into the action. The specific powers are taken advantage of in fun and surprising ways. The action changes as the stakes keep getting more complicated as more heroes enter the fray. It’s a set piece that will become legendary within film geek circles and it provides payoff after glorious payoff.

Batman vs. Superman is devoid of all fun and takes itself far too seriously. You feel beaten down, exhausted, and punished by film’s end.”

captain-america-civil-war-spider-manThe Marvel movies have earned a reputation for their brisk and breezy nature, which has unfairly been labeled as “weightless” and “silly.” I challenge someone to watch Civil War and tell me just how weightless and silly it is. The Russo brothers and the screenwriters take these characters seriously and their care shows. While there can be plenty of rapid-fire quips and one-liners, the movie’s sense of humor does not detract from the emotional weight of its dramatic shifts. There are political and thematic overtones, mostly the costs of vengeance and culpability, that provide extra depth to the onscreen derring-do. However, Civil War understands that an audience wants to be entertained as well with their heavy-handed messianic imagery. There are payoffs galore in this movie. Some are several movies deep from set up. It all comes together to make a thrilling and highly enjoyable movie experience that plays to its audience in the best way possible. It’s an expert summer blockbuster that packs its own punch. There’s a reason I have already seen Civil War three times already. There is so much to enjoy and it’s so tightly packed and structured that you can jump right in and go for the ride. This is the movie fans were hoping for. This is the movie that washes out the bad taste of the dreadful BvS. If one of my lasting disappointments with BvS was how it made me lose hope for future DC movies, Civil War has cemented my anticipation. The future creative direction of the MCU is in good hands with the Russo brothers. This is the movie that reminds you just how damn good superhero movies can be when they’re at the top of their game. I’d place Civil War right up there at the top of the MCU, though at this time I’m still holding Guardians of the Galaxy as the apex. They’re still achieving this high level of quality after a dozen movies, people. I would not have thought that Captain America would become the gold standard of the MCU but there it is. I felt beaten down by the merciless end of BvS. I felt the elation of an adrenaline-rush from Civil War.

I’ll conclude this unorthodox film review with my in-summary blurb: everything Batman vs. Superman did wrong Captain America: Civil War does right. Do yourself a favor and start the healing process from BvS and enjoy Marvel’s latest cinematic gift to its fans.

Nate’s Grade: A

Midnight Special (2016)

midnight-special-poster-600x889Jeff Nichols should already be a household name after Mud and Take Shelter, and with his new movie Midnight Special, the man has done nothing to break his incredible record of success with making deeply personal, ruminative, thrilling, and brilliant films. Midnight Special is a better and more earnest love letter to the cinema of Spielberg than Super 8 was. A young boy exhibits strange and supernatural powers. The religious compound he came from looks at him as a prophet. The government thinks he might be a weapon. Two different groups are on the hunt for this boy, and that’s where Nichols drops us right into the middle of, respecting the intelligence of his audience to catch up and figure things as they develop. In some ways it reminds me of Mad Max: Fury Road, an expert chase film that establishes its characters naturally as it barrels onward. The acting is wonderful all around and Nichols does a great job of finding small character moments that speak volumes, giving everyone time in the spotlight. The various twists and turns can be surprising, heartwarming, funny, but they stay true to the direction of the story he’s telling and grounded in the simple, unyielding anxiety and love of parents for their child. Michael Shannon (Nichols go-to collaborator) is directly affecting as a humble but determined father risking everything for the well-being of his son. The concluding act left me awed and felt something akin to what I think Brad Bird may have been going for with Tomorrowland. This is a thoughtful science fiction movie that allows its characters space to emote, its plot room to breathe, and yet still thrills and awes on a fraction of a Hollywood budget. It shouldn’t be long before some studio finally taps Nichols to jump to the big leagues of a franchise film, but if he wanted to keep making these small, character-driven indies on his own terms, I’d die happy.

Nate’s Grade: A

Hardcore Henry (2016)

Hardcore_(2015_film)Hardcore Henry is an action movie told entirely through the eyes of its silent protagonist. Some critics and fans are calling it the future of movies. Director and co-writer Ilya Naishuller strapped a team of stuntmen with facial camera masks and filmed entirely on GoPro Hero 3 cameras taking in every punch, kick, and jump. It’s an ambitious filmmaking gamble that dares to be something different, but is it worth the effort?

Henry wakes up in a science lab. Estelle (Haley Bennett) informs him/us that she is Henry’s wife and is upgrading him with a bionic arm and leg. Unfortunately, his voice hasn’t been implemented yet. Akan (Danilla Kozlovsky), a menacing albino with telekinetic powers, breaks into the lab and kills everyone but not before abducting Estelle. Henry is battered and left for dead. His only assistance comes from Jimmy (Sharlto Copley), a mysterious and helpful man who tries to direct Henry toward his mission of saving Estelle and thwarting Akan.

The draw of this movie is its propulsive and immersive visual playground, putting the viewer in the mind of its title hero as he narrowly escapes scrapes, scales buildings of dizzying heights, and kills a whole lot of bad guys with brutal efficiency. Its POV experience makes the hardcore violence all the more immersive, though after a while I was wishing we could change things up (more on this below). I must applaud director Naishuller and his crew of limber stuntmen for the sheer creative ingenuity of their stunts and action. With a relatively small budget ($10 million, or roughly the budget spent on bagels on the last Transformers flick), the ambition behind this movie can be startling, and the development of some of its more bonkers action sequences can provide a sky-high jolt of adrenaline like few movies match. The action is also very violent, with heads being blown off, limbs being snapped, bodies bent in two, eyes gouged and used to rip heads in half (this one still confuses me from a mechanical front), and near relentless bloodshed that sometimes even requires our hero to wipe it from his face. For those hungry for near non-stop action shaped to be the equivalent of a living first-person shooter game, Hardcore Henry might do enough to strap in and deliver the goods.

hardcore-henry-STX-EntertainmentI have a confession dear reader: I experienced a fierce bout of motion sickness from this movie unlike anything I’ve ever encountered in a theater. I’m usually rather immune to shaky camera movements and found footage movies. I remember reading about people getting sick and throwing up during screenings of The Blair Witch Project not because of its content but simply from its handheld camerawork. I have never had an issue up until now. After 20 minutes of Henry, I had to sit much further back in my theater. The continuous whipping camerawork caused me a great wave of nausea. I even had to leave the theater for five minutes in the middle of the movie just to re-calibrate my brain. I would warn people about sitting too close to the screen but ideally this movie’s proper place is really your home television. You can choose to take my review with some degree of skepticism thanks to this admission, but no movie ever got to me and forced me out of the theater from motion sickness before. Henry now has that dubious honor.

The gimmick does start to lose its novelty and I wanted to break free from the claustrophobic first-person perspective as well as its paper-thin story. I started thinking there were as many restrictions to the first-person perspective as benefits. It really hampers the hand-to-hand combat choreography, which often just feels like flashes and blurs, herky-jerky editing that doesn’t immerse so much as obscure. This seems to be more of an issue for the first half than the second, which relies more heavily on small arms battles. Chase scenes aren’t added by bobbing up and down from the first-person perspective. You just aren’t able to focus on the object or person of pursuit. I also don’t understand why the entire movie relies upon a fish-eye lens either, which isn’t exactly a normal part of human vision. Its distorted images, subtle but accumulative, added to my overall motion sickness. However, the worst aspect of Hardcore Henry is easily its story or what amounts to its story. This is a movie that looks like a video game and feels like a video game, except somebody else is playing it. The very opening plays out like a video game introduction cut scene, establishing the damsel in distress and the chief villain. From there it’s a series of levels and checkpoints and tips from allies and weapon upgrades and boss battles and interchangeable bad guys. The various Jimmy incarnations pop along to guide you and dole out exposition as required, and there’s even an escort mission involving keeping the real Jimmy alive while his avatars fight off the onslaught of goons. There are several scenes of the villain randomly popping up to deliver exposition, usually on a screen that suddenly comes to life. The eventual plot twists should also be rather predictable. If there is ever a video game version of this movie it should simply be a straight port of the Henry’s plot and thrifty execution.

This chosen plot structure would be less irksome if the movie provided a story or characters to follow. There’s a reason the protagonist is a mute. He is not a person but an indestructible killing machine running on a cheat code. He lacks larger goals other than flee, kill, and save the girl. Estelle is a one-note damsel in distress, a pretty face that we don’t feel a sense of history with. The villain is as completely replaceable as our hero. He’s a telekinetic albino and your guess is as good as mine about anything else. He has no personality beyond one single mode of menacing. He’s a villain that is completely defined by his outer appearance and special abilities. Simply put, he is a super lame villain, which makes the final showdown between Akan and Henry a very limited payoff. I still don’t understand how exactly Henry was able to defeat Akan and his telekinetic powers. It’s like Henry just arbitrarily overcomes them for no discernible reason, as if Henry grabbed some kind of invisible power-up. There’s no really clear reason why just about anything happens for most of the movie. It’s a chase movie where Henry has to outrun or out-murder his faceless enemies while getting objectives from Jimmy, who is easily the movie’s lone entertaining character. For the first half, you keep watching new and different incarnations of Jimmy invariably find you as if drawn by some cosmic magnet. Copley is effortlessly amusing as he goes full tilt Peter Sellers, playing the different characters with comic absurdity and droll black humor (my favorite was World War I Jimmy). There’s a genuine musical number that had me giggling. After a string of nadir-redefining miscalculated performances, it’s nice to be able to say that Copley delivers a fun and entertaining performance for the right reasons. Of course he also has the most screen time by far, so that’s probably also a clear factor. This is a movie that has prioritized the immersive action experience, but after the novelty wore off I was left with listless characters and a poorly articulated story stretched thin from breathless, bloody action set piece to set piece. It was less a movie and more a 90-minute viral video.

hardcore_henryHardcore Henry is a kinetic, propulsive, adrenaline-fueled immersive experience that ultimately is a bit too immersive and narratively flimsy. This isn’t a movie. There aren’t any characters to care about and the story is really the thinnest of tissue to connect from one action sequence (or game level) to the next, stopping at points for free-flowing exposition, weapons upgrade, or a checkpoint. It’s less a fully functioning movie and more of a visual experience, and whether that experience will ultimately justify its gimmick will depend on your threshold for the first-person POV and its scarce story. Here’s what I don’t understand about people saying Hardcore Henry is the future of movies. It’s an immersive experience but movies are already a medium that we can get lost in and transported, no first-person perspective necessary for our empathy to kick in. The recent cinematic action highs, like Snowpiercer and The Raid 2 and Mad Max: Fury Road and Edge of Tomorrow, all delivered exuberant thrills without having to strictly see through their protagonist’s eyeballs. Action moviemaking is more than a you-are-there visceral immediacy; it’s about building new worlds and blowing them up in fantastic ways. I did not feel pushed to the margins of any of those aforementioned film titles. I was completely absorbed and marveled at their ability to entertain and build payoffs. The idea is that Hardcore Henry is all payoff but if you want to wax philosophical, it’s more like an action movie’s pornographic cousin, cutting out the “boring bits” like developing characters that we care about, establishing setups, creating organic complications, and wrapping it all together in the blanket of a story that provides greater audience satisfaction. Those movies are more than just a stuntman’s sizzle reel; they’re movies. Hardcore Henry is only an experience, and it was an experience I wanted to turn off.

Nate’s Grade: C+

10 Cloverfield Lane (2016)

10cl_posterThe mysterious sequel to the 2008 found footage monster movie sprung from nowhere, surreptitiously filmed without the general public having any idea of its connection to Cloverfield until mere weeks before its release. It’s the equivalent of a modern-day publicity magic act, something that J.J. Abrams is known for with his crusade against spoilers. The biggest surprise about 10 Cloverfield Lane is that the best parts of a slick and suspenseful movie are the parts that have nothing to do with Cloverfield. The majority of the film’s first two acts take place entirely in a bunker with one possibly disturbed individual played by a terrifically unsettled John Goodman. The unease and dread build nicely and the reveals are paced out in a clever manner to make us second-guess and second-guess our second-guesses. There’s a great moment during an awkward game of charades where Goodman’s character can’t conceive of calling a woman by the term “woman,” instead relying upon patronizing terms like “girl” or “princess.” There’s a darkness and a fury under the surface that should remind of Goodman’s expert turn in Barton Fink. This is a finely suspenseful and mysterious chamber piece until we leave the bunker and the movie officially connects into the Cloverfield universe. It’s a little sloppy and makes for a tonally inconsistent finale. It’s not enough to ruin the movie by any means but it certainly lessens the smartly constructed suspense and paranoia. Mary Elizabeth Winstead (Scott Pilgrim vs. the World) makes for an effective survival thriller heroine, and her line reading of “Oh come on” is a divine highlight. As a Cloverfield movie, this opens up the space for a wider variety of humans vs. monsters stories, but as a movie, it plays at peak performance when it follows its own lead.

Nate’s Grade: B

Batman vs. Superman: Dawn of Justice (2016)

08d16d4567f303c46f16a66041eca2f620352f4bBatman and Superman have been a collision course for a while. The two most famous superheroes were once scheduled to combat in 2003. Then the budget got a tad too high for Warner Brothers’ liking and it was scrapped. Flash forward a decade and now it seems that money is no longer a stumbling point, especially as Batman vs. Superman: Dawn of Justice cost an estimated $250 million dollars. I wasn’t a fan of director Zack Snyder’s first take on Superman, 2013’s Man of Steel, so I was tremendously wary when he was already tapped to direct its follow-up, as well as the inevitable follow-up follow-up with 2017’s Justice League. You see DC has epic plans to create its own universe of interlocked comics franchises patterned after Marvel’s runaway success. Instead of building to the super team-up, they’re starting with it and hoping one movie can kick off possibly half a dozen franchises. There’s a lot at stake here for a lot of people. That’s what make the end results all the more truly shocking. Batman vs. Superman isn’t just a bad movie, and I never thought I’d type these words, it’s worse than Batman and Robin.

Eighteen months after the cataclysmic events of Man of Steel, Metropolis is rebuilding and has an uneasy relationship with its alien visitor, Superman (Henry Cavill). Billionaire Bruce Wayne (Ben Affleck) is convinced that an all-powerful alien is a threat to mankind, especially in the wake of the dead and injured in Metropolis. But how does man kill a god? Enter additional billionaire Lex Luthor (Jessie Eisenberg) and his acquisition of a giant hunk of kryptonite. Bruce runs into a mysterious woman (Gail Gadot a.k.a. Wonder Woman) also looking into the secrets held within Luthor’s vaults. Clark Kent is pressing Wayne for comment on this bat vigilante trampling on civil liberties in nearby Gotham City, and Wayne is annoyed at the news media’s fawning treatment over an unchecked all-powerful alien. The U.S. Senate is holding hearings on what responsibilities should be applied to Superman. Lois Lane (Amy Adams) is worried that her boyfriend is getting too caught up in the wrong things. Lex Luthor is scheming in the shadows to set up one final confrontation that will eliminate either Batman or Superman, and if that doesn’t work he’s got a backup plan that could spell their doom.

batman-vs-superman-review-picI think it’s only fitting to tackle each of the particular heavyweights in this huge showdown and devote time to dressing down why exactly the movie fails them.

Let’s start with Batman because quite frankly he’s the character that the American culture prefers (his name even comes first in the title for a Superman sequel). Ben Affleck (Gone Girl) was at the bad end of unrelenting Internet fanboy-fueled scorn when the news came out that he was going to play the Caped Crusader, but he’s one of the best parts of this movie, or perhaps the better phrasing would be one of the least bad parts. He’s a much better Bruce Wayne than Batman but we don’t really get much of either in this movie from a character standpoint. There isn’t much room for character development of any sort with a plot as busy and incomprehensible as Batman vs. Superman, and so the movie often just relies upon the outsized symbolism of its mythic characters. We have a Batman who is Tough and Dark and Traumatized and looking for (Vigilante) Justice. We only really get a handful of scenes with Batman in action, and while there’s a certain entertainment factor to watching an older, more brutal Batman who has clearly given up the whole ethical resolve to avoid killing the bad guys, under Snyder’s attention, the character is lost in the action. The opening credits once again explain Batman’s origin story, a tale that should be burned into the consciousness of every consumer. We don’t need it, yet Snyder feels indebted to what he thinks a Batman movie requires. So he’s gruff, and single-minded, and angry, but he’s never complex and often he’s crudely rendered into the Sad Man Lashing Out. He’s coming to the end of his career in tights and he knows it, and he’s thinking about his ultimate legacy. That’s a great starting point that the multitude of live-action Batman cinema has yet to explore, but that vulnerability is replaced with resoluteness. He’s determined to kill Superman because Superman is dangerous, and also I guess because the Metropolis collateral damage crushed a security officer’s legs, a guy he’s never met before. The destructive orgy of Metropolis is an excellent starting point to explain Bruce Wayne’s fear and fury. I don’t know then why the movie treats Wayne as an extremist. I don’t really understand why there’s a memorial for the thousands who lost their lives in the Metropolis brawl that includes a statue of Superman. Isn’t that akin to the Vietnam Wall erecting a giant statue of a Vietcong soldier stabbing an American GI with a bayonet? This may be the most boring Batman has ever been onscreen, and I repeat, Ben Affleck is easily one of the best parts of this woefully begotten mess.

Next let’s look at the other titular superhero of the title, the Boy Scout in blue, Superman. The power of Superman lies with his earnest idealism, a factor that has always made him a tougher sell than the gloomy Batman. With Man of Steel, Warner Brothers tried making Superman more like Batman, which meant he was darker, mopey, theoretically more grounded, and adopted the same spirit of being crushed by the weight of expectations and being unable to meet them. Cavill (The Man from U.N.C.L.E.) was a Superman who didn’t want to be Superman, where dear old Pa Kent advocated letting children drown rather than revealing his powers (Father’s Day must have been real awkward in the Kent household). It wasn’t a great step and I wrote extensively about it with Man of Steel. The problem is that Superman and Batman are supposed to be contradictory and not complimentary figures. If one is brooding and the other is slightly more brooding, that doesn’t exactly create a lot of personal and philosophical conflicts now does it? It clearly feels that Snyder and everybody really wanted to make a Batman movie and Superman just tagged along. Superman clearly doesn’t even want to be Superman in the Superman sequel, often looking at saving others with a sigh-inducing sense of duty. He’s still working as a journalist and making moral arguments about the role of the media, which seems like a really lost storyline considering the emphasis on blood and destruction. He wants Superman to be seen as a force of good even if others deify him. That’s a powerfully interesting angle that’s merely given lip service, the concept of what Superman’s impact has on theology and mankind’s relationship to the universe and its sense of self. Imagine the tectonic shifts acknowledging not only are we not alone but we are the inferior race. We get a slew of truly surprising cameos for a superhero movie arguing this debate (Andrew Sullivan?) but then like most else it’s dropped. Clark is trying to reconcile his place in the world but he’s really just another plot device, this time a one-man investigation into this bat vigilante guy. The other problem with a Batman v. Superman showdown is that Superman is obviously the superior and would have to hold back to make it thrilling. We already know this Superman isn’t exactly timid about killing. The climax hinges on a Batman/Superman connection that feels so trite as to be comical, and yet Snyder and company don’t trust the audience enough to even piece that together and resort to a reconfirming flashback.

how-will-lex-luthor-play-into-batman-vs-superman-dawn-of-justice-520679Arguably the most problematic area of a movie overwhelmed with problems and eyesores, Eisenberg’s (Now You See Me) version of Lex Luthor is a complete non-starter. He is essentially playing his Mark Zuckerberg character but with all the social tics cranked higher. His socially awkward mad genius character feels like he’s been patched in from a different movie (Snyder’s Social Network?) and his motivation is kept murky. Why does he want to pit Batman and Superman against each other? It seems he has something of a god complex because of a nasty father. He is just substantially disappointing as a character, and his final scheme, complete with the use of an egg timer for wicked purposes, is so hokey that it made me wince. If you’re going with this approach for Lex then embrace it and make it make sense. Late in the movie, Lex Luthor comes across a treasure-trove of invaluable information, and yet he does nothing substantive with this except create a monster that needs a super team-up to take down (this plot point was already spoiled by the film’s marketing department, so I don’t feel guilty about referring to it). If you’re working with crafty Lex, he doesn’t just gain leverage and instantly attack. This is a guy who should be intricately plotting as if he was the John Doe killer in Seven. This is a guy who uses his intelligence to bend others to his will. This Lex Luthor throws around his ego, nattering social skills, and force-feeds people Jolly Ranchers. This is simply a colossal miscalculation that’s badly executed from the second he steps onscreen. The movie ends up being a 150-minute origin story for how Lex Luthor loses his hair.

The one character that somewhat works is Wonder Woman and this may be entirely due to the fact that her character is in the movie for approximately twenty minutes. Like Lois, she has little bearing on the overall plot, but at least she gets to punch things. I was skeptical of Gadot (Triple 9) when she was hired for the role that should have gone to her Furious 6 co-star, Gina Carano (Deadpool). She didn’t exactly impress me but I’ll admit I dropped much of my skepticism. I’m interested in a Wonder Woman movie, especially if, as reported, the majority is set during World War I. There is a definite thrill of seeing the character in action for the first time, even if she’s bathed in Snyder’s desaturated color-corrected palate of gloom. Realistically, Wonder Woman is here to introduce her franchise, to setup the Justice League movies, and as a tether to the other meta-humans who each have a solo film project on the calendar for the next four years. Wonder Woman gets to play coy and mysterious and then extremely capable and fierce during the finale. One of the movie’s biggest moments of enjoyment for me was when Wonder Woman takes a punch and her response is to smile. I look forward to seeing more of her in action and I hope the good vibes I have with the character, and Gadot, carry onward.

Batman-v-Superman-previewThe last act of this movie is Snyder pummeling the audience into submission, and it’s here where I just gave up and waited for the cinematic torment to cease. The action up to this point had been rather mediocre, save for that one Batman fight, and I think with each additional movie I’m coming to the conclusion that Snyder is a first-class visual stylist but a terrible action director. The story has lacked greater psychological insights or well-rounded characters, so it’s no surprise that the final act is meant to be the gladiatorial combat Lex has hyped, the epic showdown between gods. In essence, superheroes have taken a mythic property in our pop-culture, and Batman and Superman are our modern Mt. Olympus stalwarts. This showdown should be everything. The operatic heaviness of the battle at least matches with the overwrought tone of the entire movie. It’s too bad then that the titular bout between Batman and Superman lasts a whole ten minutes long. That’s it, folks, because then they have to forget their differences to tackle a larger enemy, the exact outcome that every single human being on the planet anticipated. I’m not even upset that the film ends in this direction, as it was fated. What I am upset about is a climax that feels less than satisfyingly climactic and more like punishment, as well as a conclusion that no single human being on the planet will believe. Snyder’s visual style can be an assault on the senses but what it really does is break you down. The end fight is an incoherent visual mess with the screen often a Where’s Waldo? pastiche of electricity, debris, smoke, fire, explosions, and an assortment of other elements. It’s a thick soup of CGI muck that pays no mind to geography or pacing. It’s like Michael Bay got drunk on Michael Bay-filmmaking. What the hell is the point of filming this movie in IMAX when the visual sequences are either too hard to decipher or something unworthy of the IMAX treatment? Do we need an entire close-up of a shell hitting the ground in glorious IMAX? The Doomsday character looks like a big grey baby before he grows his spikes. I was shocked at how bad the special effects looked for a movie that cost this much money, as if ILM or WETA said, “Good enough.” Once it was all over, I sat and reflected and I think even Snyder’s Sucker Punch had better action.

Another problem is that there are just way too many moments that don’t belong in a 150-minute movie. There’s an entire contrivance of Lois disposing of a valuable tool and then having to go back and retrieve it that made me roll my eyes furiously. It’s an inept way of keeping Lois involved in the action. How does Lois even know the relevancy of this weapon against its new enemy? Then there’s her rescue, which means that even when the movie shoehorns Lois into the action to make her relevant, she still manages to become a damsel in needing of saving. She feels shoehorned in general with the screenplay, zipping from location to location really as a means of uncovering exposition. Then there’s the fact that there is a staggering THREE superfluous dream sequences, and we actually get a flashback to one of those dumb dream sequences. The most extended dream sequence is a nightmarish apocalyptic world where Batman rebels against a world overrun by Superman and his thugs. There’s a strange warning that comes with this extended sequence of future action but it doesn’t involve this movie. Batman vs. Superman suffers from the same sense of over-extension that plagued Age of Ultron. It’s trying to set up so many more movies and potential franchises that it gets lost trying to simply make a good movie rather than Step One in a ten-step film release. In the age of super franchises that are intertwined with super monetary investments, these pilot movies feel more like delivery systems than rewarding storytelling. Payoffs are sacrificed for the promise of future payoffs, and frankly DC hasn’t earned the benefit of the doubt here.

wonder_woman_97887I must return to my central, headline-grabbing statement and explain how Batman vs. Superman is a worse movie than the infamous Batman and Robin. I understand how loaded that declaration is so allow me to unpack it. This is a bad movie, and with that I have no doubt. It’s plodding, incoherent, tiresome, dreary, poorly developed, and so self-serious and overwrought to the point that every ounce of fun is relinquished. It feels more like punishment than entertainment, a joyless 150-minute exercise in product launching. By the end of the movie I sat in my chair, defeated and weary. Here is the most insidious part. Batman vs. Superman: Dawn of Justice obliterates any hope I had for the larger DC universe, let alone building anything on par with what Marvel has put together. If this is the direction they’re going, the style, the tone, then I don’t see how any of these will work. What’s to like here? “Fun” is not a dirty word. Fun does not mean insubstantial nor does it mean that larger pathos is mitigated. If you’re going to have a movie about Batman and Superman duking it out, it better damn well be entertaining, and yes fun. It’s not a Lars von Trier movie. The Marvel movies are knocked for not being serious, but they take their worlds and characters seriously enough. They don’t need to treat everything like a funeral dirge, which is what Batman vs. Superman feels like (it even opens and closes on funerals). This movie confirms all the worst impulses that Man of Steel began, and because it gutted all hope I have for the future of these oncoming superhero flicks, I can’t help but lower its final grade. Batman and Robin almost killed its franchise but it was in decline at the time. As campy and innocuous as it was, Batman vs. Superman goes all the way in the other direction to the extreme, leaving a lumbering movie that consumes your hopes. The novelty of the premise and seeing its famous characters standing side-by-side will be enough for some audience members. For everyone else, commence mourning.

Nate’s Grade: D

Deadpool (2016)

Deadpool-poster-2Deadpool is easily the most fan service of comic characters, so it makes sense that his big screen spotlight is a movie that feels a fan service movie. The “merc with a mouth” is a character that doesn’t take himself seriously and neither does his big screen adventure, which is the biggest appeal of an otherwise standard super hero formula hiding under waves of winking irony, crass humor, and gleefully bloody violent mayhem. Ryan Reynolds plays Wade Wilson, a hired gun that undergoes a risky experimental treatment by a shady black ops organization to cure his terminal illness. It makes him generally indestructible with a rapid healing ability but his flesh is also horribly scarred and Wade is afraid his girlfriend Vanessa (Morena Baccarin), a hooker with a heart of gold, will reject him. Even in the opening credits, you know this isn’t going to be a typical super hero movie. The time is ripe for a film that knowingly ridicules the tropes of the super hero film industry, and Deadpool scores some big laughs when its making fun of itself and its super peers. The dark humor can often surprise with how go-for-broke it can get, like Wade and his Vanessa’s flirty one-upsmanship of hypothetical sexual trauma. There’s a clever montage of Wade and Vanessa’s romantic history told through sexually-specific holiday celebrations, and the inclusion of a couple of low-rent X-Men provides a comic foil for Deadpool to bounce off from. The action is fun and the movie is entertaining from its opening credits to the now-mandatory post-credits bonus. Reynolds is spiritually attuned with the irreverence of the anti-hero, finally plugging into a part that makes full use of his charm, motor mouth, and physicality. Deadpool’s runaway box-office success (grossing more than any X-Men film and on at least half the budget) will hopefully allow Hollywood to feel comfortable allowing their less than family-friendly comic titles to stay true to their intentions. Then again maybe they’ll just take all the wrong messages and think that audiences just want to hear more swearing from people in spandex. Deadpool is a super hero movie that prioritizes fun over everything else, and while it may not be for everyone, at least it’s trying to be for someone different.

Nate’s Grade: B