Escape Room (2019)
If you’ve ever been looking for a PG-13 Saw movie, then Escape Room might just be the film for you. It follows a group of strangers who have been invited to a next-level escape room, one of those group challenges where people work as a team to solve a series of puzzles to “escape” from a locked room with a variety of dangers. The movie version kicks things up by making the Escape Room essentially Cube, filled with a series of elaborate death traps that pick off our characters outlandish room by outlandish room. The enjoyment of the movie is the curiosity of the rooms and the various challenges. The production design is inventive and impressive for its minor budget. The puzzles aren’t exactly things that an audience can solve in the moment. They mostly involve clues that won’t make sense because we can’t explore the room, so it’s just waiting for characters to solve things and make connections. The fun doesn’t come from the puzzles but more what the rooms will do next. The assorted characters have a personal connection that is flimsy and leads to a late reveal of who is responsible for this wicked game. The movie is fun as you’re watching it as long as you accept that little will make sense. Once it extends beyond the rooms and tries building a mythology and a conspiracy behind the rooms, that’s where Escape Room starts to fall apart. It’s a relatively minor but enjoyable thriller that lives in the moment and, in the future, should find more time to spend in the rooms and the crazy challenges. Much like The Maze Runner, once the characters are outside the maze, I just don’t care. It works enough that I wouldn’t mind more, if the filmmakers get their priorities right.
Nate’s Grade: B-