A slow-paced Western with A-list actors, Scott Cooper’s Hostiles is a ponderous Western that feels too lost in its own expansive landscapes. It’s about an Army captain (Christian Bale) reluctantly taking the lead to escort a Cheyenne chief to die on his native soil. As you could expect from that premise, Hostiles is reverent and meditative to the point of boredom. It deals with Major Themes about man’s place in the world, connection to nature and the land, and our treatment of Native Americans, but it feels like it believe it’s saying a lot more than it accomplishes. The final film is over two hours but I kept waiting for the movie to feel more substantial, for the real story to start. The premise is workable and there are some interesting side characters, notably Rosamund Pike as the sole survivor of her family’s Native American attack, but it all feels underdeveloped to serve the central figure. It’s a story of one man having to come to terms and forgive himself for the cruel things he’s done in the past in the name of glory, honor, and patriotism. There are too many moments where characters reach out to remind him that he is, in fact, a Good Man. It gets to be too much. The talented supporting cast is generally wasted. Bale (The Big Short) is very internal, almost far too insular as a man speaking with looks and eyebrow arches, as he feels the weight of his soul over the course of this journey. I just grew restless with the movie and kept waiting for it to change gears or get better. Hostiles is not a poorly made movie, nor without some artistic merit, but it’s too languid and lacking.
Nate’s Grade: C+
Alex (Dylan Minnette), Rocky (Jane Levy), and “Money” (Daniel Zovatto) are a team of burglars that use security codes to break into homes. They steal materials under $10,000 to keep them below larger charges. The trio hear about a visually impaired Gulf War vet (Stephen Lang) and his thousands of dollars he keeps inside his home. The naive burglars break into his home and sneakily search for his stashed cash, but the Blind Man (that’s how he’s credited) is a far more formidable victim than they ever could have imagined, and he’s keeping his own secrets that may be worth killing for.
The suspense in Don’t Breathe is deliciously developed and tautly executed, taking a premise that sounds silly on paper and wringing every juicy suspenseful morsel out of it. The crux of this movie is dramatic irony wherein the audience knows more than the characters, and once the Blind Man is activated, so to speak, it becomes an intense game of hide and seek with the audience in on the game. Director Fede Alvarez (Evil Dead) and company have established the layout and geography of the game space, the various rooms and hallways and hiding places, and we spend significant time in every location. A haven one minute might be endangered the next, and the way out or at least a momentary escape from immediate danger might be upstairs or downstairs, or in the walls. An essential part of effective suspense is fearing what happens to your characters, and Don’t Breathe achieves this often with clever setups. There’s one scene where a character falls out a window and lands unconscious on a skylight. The glass begins to crack underneath his weight, and then we see the Blind Man in the room below, anxiously looking for his target. Then there’s also the Blind Man’s attack dog, which you forget about and then pops back up, providing a new threat that changes the dynamics of the moment. The suspense sequences change up so frequently that there’s always something new going on every few minutes. The movie’s attention even seems to alternate between Rocky and Alex and their personal obstacles when separated. The technical merits are present without being overly flashy and self-indulgent. An opening tracking shot inside the house nicely establishes the general layout of the space. Alvarez doesn’t rush his suspense set pieces either, showcasing a wonderfully natural feel for teasing out the tension to make his audience squirm in their seats. With the variety of the suspense set pieces, their clever development, the clear understanding of the geography and stakes, and a swift pacing that doesn’t allow the audience to catch its own breath, Don’t Breathe is a small-scale case study in exactly how to maximize your premise for the most entertainment.
Don’t Breathe packs a punch and this is aided by how streamlined and clean the narrative proves to be, whittling down all unnecessary plot strands. I hated the Money character. He brought nothing to the burglary team besides perhaps some muscle (and a firearm), but I was worried that the movie was going to drag out his inevitable demise. Clearly Rocky and Alex were going to be the main participants and that meant that Money was the most expendable, and given the small number of characters, I worried he wouldn’t be given his merciful end until long into the movie. Well Alvarez must have heard my worry because Money is killed very early on, sparing the audience from dragging out the inevitable. I was appreciative but it also raised the stakes with the two remaining characters because now nobody was obviously next in line for death. A dead Money actually proves more useful than a living Money for the characters. I also appreciated that the movie didn’t dawdle when it came to setting up its trio of burglars and their goals. They’re breaking into the Blind Man’s house at about the 15-minute mark. There’s also no concerted effort at layering in larger social commentary. The economically depressed Detroit setting works to communicate the desperation of the characters, their desire to escape their trappings, and it also provides a tidy explanation for why the Blind Man can drag an unconscious girl by her hair down the middle of the road without alarm (it’s the opening image, so chill spoiler-phobes). This is not a movie that has larger things to say about The Way We Live Now, and to pretend otherwise would be a waste of valuable time. Also, having three white characters serve as the social commentary for Detroit’s ailments would seem rather tone deaf and ill advised.
I think if the Blind Man had been a complete innocent that the movie would have been even more interesting as it forces the audience to test its loyalties and choose sides. As my friend Ben Bailey said upon leaving the theater, once they introduce a third act twist involving the Blind Man’s true goal, he ceased having any sympathy and “just needed to die.” I’ll concur mostly, but man I fell out of favor with our trio of young burglars and the best way I can explain is by making an analogy to the Howie Mandel prime time game show, Deal or No Deal. Contestants would randomly choose briefcases hoping that they contained low amounts of money, furthering the odds that their briefcase would contain a larger and joyous amount. It’s really just a game of odds and averages. It’s mildly fun but with every contestant there was a breaking point for me, a point where they really should have cashed out but instead chose to go forward against unfavorable odds. Once a contestant crossed this imagery point of no return in my mind I was rooting for their downfall (probably to just confirm that I was right all along). Horror movies are the same, and once the main characters make too many stupid decisions, then my sympathies generally gravitate elsewhere. With Don’t Breathe, the young characters have multiple opportunities to escape the house but make too many bad choices. They want to keep the stolen money above their own lives, and after the third missed chance I felt my loyalties wavering. Their first mistake was when they were casing the man’s house in broad daylight and see him walking his dog. Hello, here’s a golden opportunity to break into the home where you know he and his pooch will be absent. Why wait when they’re both back at home and needing to be dealt with? If the Blind Man had been an innocent, or even if they had simply omitted the insidious third act twist, I would have been rooting for this visually impaired war veteran to smite these punk-nosed kids but good.
Earlier this year Netflix debuted Hush, a home invasion thriller featuring a deaf protagonist. Now we have Don’t Breathe with a blind man trying to thwart home invaders. Let’s continue this trend: Don’t Taste, about a man that has to flick his tongue out to sense his hiding home invaders, or Don’t Smell, a pulse-pounding race-the-clock thriller where a scent-disabled man must match wits with attackers while his home, unbeknownst to him, fills up with carbon monoxide. It’s an easy punch line but credit Don’t Breathe for taking its potentially silly premise and treating it with deadly seriousness while still knowing how to have fun with its audience. There are several moments designed to get an audience to jolt or groan, and it all contributes to a skillful, above average experience at the movies that wears down your nerves. The film is terrifically tense, well developed, well paced, and not too stupid, veering in new directions and upping the ante with new twists to amplify the stakes. If you’re looking for a solid way to close out was has been an otherwise mediocre summer movie season, give Don’t Breathe a chance, sit back, and try to keep up with the fun.
Nate’s Grade: B+
Avatar cannot possibly meet expectations. Can it? The long-in-development pet project of director James Cameron has been dubbed as nothing short of a tectonic shift in moviemaking; it will “change movies forever.” Cameron had the idea for the movie 15 years ago but held on, waiting for the technology to catch up. After you’ve directed Titanic, the highest grossing movie in history, I suppose you have the luxury of waiting. The budget has been rumored to be wildly anywhere from $250 million to $500 million. Avatar was always planned as a 3-D experience and nothing short of the savior of modern movie and the theatrical experience. It would make going to the movies an event once again, something that could not be duplicated at home on puny TV screens. Given the reams of hype and anticipation, Avatar couldn’t possibly succeed, could it?
In the year 2154, mankind has posted a colonial base on the distant moon of Pandora. The planet orbits a gas giant and the atmosphere is deadly to humans after a few minutes exposure. The planet is inhabited by all walks of deadly, incredibly large life, including the indigenous Na’vi tribes, skinny, nine-feet tall blue aliens. The Na’vi also have connective tissues coming from their ponytails that allow them to connect with all nature by “jacking in,” so to speak. They are a relatively peaceful clan that makes sure to respectfully use every part of the space buffalo. It just so happens that they are also sitting on top of a huge enrichment of the mineral Unobtanium, which sells for a crapload of money back on Earth. A corporate exec (Giovani Ribisi) has hired a private army of mercenaries to forcefully move the natives. In the meantime, they are trying to reach a diplomatic solution. Dr. Grace Augustine (Sigourney Weaver) is the head of the Avatar program, where they biologically grow Na?vi bodies with some human DNA mixed in. People can then link their brains to the giant Na?vi bodies and walk and talk among the natives.
Jake Sully (Sam Worthington) is an ex-Marine who is living the rest of his life in a wheelchair. His twin brother was apart of the Avatar program but was murdered, and he?s signed on to take his brother’s place (the avatars, naturally, are hugely expensive). Jake will plug into his avatar body and be able to feel like he can walk again. Colonel Miles Quaritch (Stephen Lang, superb) likes the idea of having a former Marine on the inside. He makes a deal with Sully: provide useful Intel on the Na’vi, and he’ll get his “real” legs back. Jake and his fellow avatars ingratiate themselves with the Na’vi, and Jake is taught the ways of the tribe by Neytiri (Zoë Saldana). Their teacher-student relationship transforms into a love affair, and Jake begins having second thoughts about his mission.
To the heart of the matter, the special effects are transcendent. This is one of those pinnacle moments in the advancement of special effects technology. Avatar is now the new standard. The environments are so incredibly realistic that if I were told that Cameron and his crew filmed on location in some South American jungle, I would believe it without a moment’s hesitation. But everything in this movie was filmed on a giant sound stage. The visual detail is lushly intricate and altogether astounding. The planet of Pandora feels like a living, breathing world, with a complex environmental system. Every blades of grass, every speck of dust, every living creature feels real. Cameron and his technical team have crafted an intensely immersive, photo-realistic alien world. The level of depth is unparalleled. I found myself trying to soak up the artistry in every shot, admiring a tree canopy four dimensions back. The planet has an extensive night period, which has allowed the planet to evolve with an emphasis on bio-luminescence. Everything from moss that glows from being stepped on, to dragonflies that look like spinning flames, to glow-in-the-dark freckles on the Na’vi allows the movie, and Pandora, to feel like it has a rich evolutionary history. The ecosystem makes sense given the particulars of this world. Cameron isn’t just giving an extra leg or another eye to make the wildlife alien. The special effects are so good that you can easily take them for granted, like Jake’s atrophied legs. Those were special effects as well and yet they looked so real that I never stopped to consider them.
The Na’vi don’t necessarily have the same level of photo realism, however, this is by far the greatest motion capture accomplishment of all time. The creatures don?t appear rubbery or waxy, and there is honest to God life in those eyes, the same life that is absent in Robert Zemeckis’ motion capture movies. The CGI characters have believable facial expressions, capturing subtle movements and realistically capturing emotion. I’m still not a fan of motion capture, but at least Cameron makes effective use of the technique by recording actors movements and mannerisms and transforming them into nine-foot tall blue cat people. That seems like a better use of the technology than having Tom Hanks play a mystical hobo.
The 3-D is impressive as well but not the “game-changer” it was heralded to be. This is because Cameron doesn’t want to distract the audience and make them conscious of the 3-D gimmicks. There aren’t any moments where someone just hurls something at the screen randomly. There aren’t any clumsy swordsmen jutting forward. Because the 3-D glasses naturally dim the screen and make things darker, Cameron has smartly compensated by cranking up the natural light and vivid colors on screen. Nothing ever comes across as murky or hard to distinguish. Cameron has designed a 3-D environment that spaces out the different elements of the foreground and the background. There will be floating bits like ash or water that will seem right in front of your face. Short of that, you may find yourself forgetting about the 3-D because it’s not always utilized for a 160-minute action movie. It’s more just pushing the visual planes back with your depth of field. After all the praise about Avatar being the triumphant 3-D experience, I’m surprised that the best 3-D I’ve ever seen is still Zemeckis’ Beowulf. At least you still have that laurel, Zemeckis. For now.
From a narrative standpoint, Avatar has a lot of borrowed elements. It follows the exact same plot paces as Dances with Wolves. In fact, this story is exactly Dances with Wolves in space. Like Kevin Costner’s film, we follow an injured military man find acceptance and community with a native (Pandorian?) population. He falls in love, changes his world perspective, and realizes that these dignified people of the land deserve more than to be pushed aside for the greed of the Encroaching White Man. So he bands together and leads the natives against the superior military power of the White Man (It’s also the same plot formula for 2003’s The Last Samurai too). There?s even a young native that distrusts our hero at the start but eventually comes to call him “brother.” Add a few touches from Ferngully and The Matrix and there you have it. It’s the modern tale of colonialism where we, the people in power, are the enemy, though the villains of Avatar are corporations and private military contractors. That might not sit well with certain parts of the country; the same people that blithely think America can do no wrong simply because of its name. Cameron’s politics are pretty easy to identify on screen, and it’s probably too easy to dismiss the flick as “tree-hugging” eco-worshipping prattle. However, this is the same man that wrote and directed True Lies, which is nothing but the cool allure of the military industrial complex AND the villains were Arab terrorists.
Now, the characters aren’t too deep and the love story between Jake and his blue lady seems to be missing a couple reels worth of romantic development, but the movie follows its familiar beats with ease and the last act is terrific. It’s once again one of those all-out endings that gives way to a relentless series of explosions, but Cameron brings together all the creatures and characters he has established prior, which makes for a hugely satisfying and kick-ass payoff. Cameron is one of the greatest masters when it comes to constructing an invigorating action sequence, and he pulls out some great ones in Avatar. Geography is so key to staging a compelling action sequence, utilizing the particulars of the location and having an audience familiarized with the location. By he end, Cameron has fleshed out his world so well that we recall specific locations and remember their strategic value. The assault between the giant mechanical robot suits and the noble natives is great, with different points of action on the ground and in the air. Some have complained that the action sequences of Avatar are like a video game cut scene, and so what? My one complaint about the action is that we lose perspective by being with the Na’vi for so long. The audience becomes accustomed to seeing the world from the Na’vi proportional perspective, forgetting that these creatures are nine feet tall and even they look tiny on their flying dragon creature things, so how big must those things be?
The movie is not without some level of flaws, primarily in the storytelling department. The first 90 minutes of the movie feels really solid but then the next hour kind of simplifies everything in a rush to the climactic booms. The human villains become dastardly, the Na’vi become extra noble, and the romance with Jake and his blue lady gets consummated in a sequence begging for biological questioning (Do they “jack in” to each other? Is this somehow considered bestiality?). Jake could have benefited with some more back-story as well. The earnest “I see you” Na’vi greeting can get silly after a while. The whole avatar aspect doesn’t feel fully committed and could use more explanation. The Ribisi character is a shallow glimmer of the corporate weasel that Paul Reiser played so perfectly in Aliens. Cameron never says why the Unobtanium element is so valuable in the movie; apparently, Earth is out of energy resources. There are elements that border on the ridiculous, like the giant mech robot suit having a giant Bowie knife. The end leaves the distinct impression that the defeated human beings will just come back with bigger hardware and stronger nukes. If this Unobtanium element is so valuable to the energy resources of Earth, I doubt that one butt whipping is going to stop the exploitation of Na’vi resources. The sappy end credit love song by James Horner and Leona Lewis also might elicit more than a few guffaws.
The only real groundbreaking part of Avatar is the visuals but a familiar story doesn’t stop Cameron’s technical achievement. The plot is entirely predictable, and wholly borrowed, with a crazy different environment and a fresh coat of CGI. But can a highly derivative story kill a project built upon visual wonders? Not for me. Star Wars itself was derivative of many other stories, from samurai tales like Akira Kirosawa’s The Hidden Fortress, to Buck Rogers and Flash Gordon, to Westerns like The Searchers, and war movies like The Guns of Navarone and The Dam Busters. Has that hindered the lasting impact of George Lucas’s quintessential space opera? I’d doubt you?d find too many folk with nagging complaints about Star Wars being too derivative. That’s because the characters were interesting and we cared about them, the story was satisfying, and the visual techniques pushed the medium forward. I could repeat that exact same sentence, word-for-word, about Avatar. It might not change movies forever as we know it, but Avatar is a singular artistic achievement that demands to be seen at least a few times, if, for nothing else, to stare at lifelike trees some more.
Nate’s Grade: B+