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I Am Number Four (2011)

Despite being based upon a young adult book series, I Am Number Four is an unfortunate title. What do you call the sequel? I Am Number Four 2? I Remain Number Four? Let’s not even mention the obvious pan that is begging to be covered by that title (“I Am Number Four? More like I Am Number Two!”).

Number Four, a.k.a. “John” (Alex Pettyfer), is your normal teenage alien hiding on Planet Earth and trying to live a regular life while eluding intergalactic mercenaries. Numero Quatro has relocated to the town of Paradise, Ohio with Henri (Timothy Olyphant), his alien guardian who poses as dear old dad. The two are trying to keep a low profile because Number Four is one of the last nine super-powered aliens from a dead planet. The aliens develop different special abilities as they mature and Number Four has begun to notice that his hands glow in the dark. Number Four catches the attention of Sarah (Dianna Agron), a pretty gal whose ex-boyfriend happens to be the super jealous quarterback. Number Four also befriends the school’s nerd (Callan McAuliffe) who thinks his father was taken by aliens. He’s not exactly keeping the desire low profile. Numbers 1-3 have been killed by a pack of alien mercenaries who intend to dominate Earth, and now Number Four is next.

While neither special nor afflicting, I Am Number Four is a pretty mundane, mediocre, special effects driven goof aimed primarily at young teen males. The plot lacks any trace of nuance and seems fantastical in what should even be ordinary. The Ohio town is one of those small towns that exist in the minds of west coast studio executives, where everyone gathers round for a carnival and the roads are mostly of the dirt variety. Sarah’s family is one of those ideal, chatty families that exist primarily in the minds of nostalgia. They don’t just sit around and chew their food; they are actively involved in dinner cutesy dinnertime games and cutesy embarrassing interactivity. But the movie never lets you think about these inauthentic tidbits for long before more explosions or colorful special effects rattle you. The plot follows an almost mechanical process, supplying some PG-13 skin (ladies in low rise jeans! Cleavage!) or some rudimentary chase scenes at a fairly brisk pace. The story borrows liberally from many sources, including a dash of super powered loner Spiderman stuff, angsty teen romance from Twilight, and a sprinkle of whatever is playing on TV right now as you sit reading this.

The action is never really takes off beyond the general concept of Things Exploding and People Running. Director D.J. Caruso (Eagle Eye, Disturbia) can string together a series of pleasing visuals but they never amount to much. The film lacks real suspense and any risible sense of excitement. The action sequences are disposable but at least Caruso makes sure that the audience can follow along. I thought with all the sci-fi elements that the film would make more interesting choices, but alas I Am Number Four relies all too easily along commonplace action tropes like it’s an accomplishment. Number Six (Teresa Palmer) gets to walk away from an explosion in slow-motion (while she wears sunglasses). Nobody in town seems to ever pick up on the mounting collateral damage of this interstellar spat. Caruso and the screenwriters are too content to just be happy playing with the special effects toolbox, emulating the favorite moments of the sci-fi action genre. And one of those tropes is that ANIMALS CAN NEVER DIE. Number 4 has a shape-shifting guardian pet that decides to take the form of a dog. Then when things get rough, this dog mutates into a hulking CGI creature, which still looks like a dog. And when he gets wounded fighting another CGI monster, it’s not enough that we get the pained dog cry but the filmmakers decide that he also has to transform back into a regular Earth dog at this point to hammer home the image of pooch in trouble. Shameless to the very end. And then, during our resolution this space dog has to come hobbling out.

Fortunately for the audience, the actors are all rather beautiful. Pettyfer (Alex Rider) isn’t much when it comes to this thing called acting, but he’s got abs you could scrub laundry with and really that’s half the part of playing a hunk from outer space. I give the guy more credit just for having to be saddled with the lame superpower of glowy hands. It’s a long wait for those glowy hands to become instruments that launch glowy fireballs. For most of their screen time, Pettyfer’s power just looks like he’s clenching two very powerfully charged indigo-glowing cell phones. Olyphant (Deadwood, Hitman) is too young for me to be covering as the dad to a 17-year-old kid. I still remember Olyphant in 1999’s Go. Maybe that’s just my hang-up. The ladies are all gorgeous are all in the flawless skin and teeth variety, you know, the ones that populate every small town. No one truly makes much of an impression but they’re easy on the eyes. It’s like an Abercrombie and Fitch catalogue come to life with extra explosions (and more clothes).

The only actor that stands out is Kevin Durand and he’s under pounds of makeup as the chief villain. Durand first came to serious attention as a season-long villain on TV’s Lost as Martin Keamy. He has a real distinct menace that doesn’t come across as self-satisfying or ironic. He’s got a real presence and it seems like casting directors have caught on to this former Canadian standup comedian. From there Durand has become something of a go-to guy when it comes to large intimidating men and men with some kind of mild speech impediment; his characters in X-Men Origins: Wolverine, Legion, and even Robin Hood all sounded like they had their mouths stuffed with cotton. Durand always has a good time with his bad guy roles, whether they are flinty or over-the-top. I enjoy watching this man onscreen even if he’s under some fairly lackluster creature makeup that makes him look like a tattooed shark man.

The point that caught my attention, and was scantily mentioned but once without nary a rejoinder from any character, was the fact that the big bad evil aliens are killing the alien teens in order. No reason is ever attempted. There are nine super alien teens but for some reason these interstellar killers are uncontrollably anal-retentive (“We may be vicious monsters, but we respect the value of numerology”). It makes little strategic sense to stick to the doctrine of taking out your enemy one at a time and in a predetermined order that everyone knows about. It also means that presumably Number 9 will be the hardest to vanquish since they will have the longest time to master their super power. Later on, Number 4 gets an added boost from a sexy, slinky Aussie who happens to be Number 6. My first thought: “What the hell happened to Number 5?” Then I figured that Number 5 has to be locked away somewhere in a protective safe house at an unknown location. Because that affords Number 6 to do whatever the hell she wants; the evil aliens would just have to stop and say, “Look Number 6, we’d really, truly love to vaporize you right now, but first we gotta go find and kill Number 5 first. See ya later.” If that’s the case then Number’s 7-9 need to get off the bench and team up. Number 4 can’t keep this up forever, guys.

I Am Number Four is tailor-made for a young male audience that doesn’t have the urge to see something harder or edgier. It’s got superfluous jet-ski stunts, girls with flat tummies, explosions, cool space weaponry, CGI monsters, villains in long black trench coats, failed attempts at romance, a dog, and even a reference to famous Cleveland Browns quarterback Bernie Kosar. It’s not an incoherent cacophony of light and sound like you’d find in a Michael Bay film; director D.J. Caruso is like Bay lite with more self-discipline. I Am Number Four is fairly derivative stuff but nothing worth getting upset about. After you see derivatives of derivatives, you start forgiving the final product for lacking any discernible flavor. All of the elements come together in rather harmless fashion making a rather empty but harmless sci-fi action flick.

Nate’s Grade: C

The Mechanic (2011)

The Mechanic is a routine remake of a 1972 Charles Bronson hitman thriller. But when did “mechanic” ever become commonplace slang for “killer”? The film treats this concept like everyday knowledge. Bishop asks, “You know what a mechanic is?” A character responds matter-of-fact: “A hitman.” And the “mechanic” services are advertised via a system that includes a Craigslist style message board. It makes me wonder what the “adult services” section on Craigslist was really all about this whole time.

Arthur Bishop (Jason Statham) is the world’s greatest hitman. He meticulously plans his hits, deciding whether to make it look like a suicide or an accident or whether to send a message. He’s the cleanest of the cleaners. Then he gets a very delicate assignment – he’s to take out his mentor, Harry McKenna (Donald Sutherland, taking a paycheck). Bishop’s boss (Tony Goldwyn) tells him that somebody is going to kill Harry. If it’s Bishop at least he can make it more humane. Bishop takes out his mentor and makes it look like a carjacking. Then Harry’s screw-up of a son, Steve (Ben Foster), appears to get vengeance for his old man. Bishop takes the hotheaded kid under his wing and trains his to be an assassin. Then, naturally, Bishop discovers he was set up and played by his employers, which brings about a larger examination on the cyclical nature of violence. Just kidding. There’s more killings.

To say that The Mechanic is a well-oiled formula picture is probably the kindest thing that can be said. It follows the path of its hitman forbears fairly close. The opening pre-credit sequence is a hit that established the abilities of our deadly lead, Donald Sutherland pops up just long enough to lay down the necessary exposition for the film, and then before we even finish the first reel (20-minute mark) the movie manages to introduce a sexy female (Mini Anden) whose only purpose, in grand action movie tradition, is to have enthusiastic sex with the lead whenever his tank is low. The rest of the movie follows rather lockstep with the various beats of the genre, meaning that Bishop takes on an apprentice, shows him the ropes, they bond by taking out the bad guys, and then of course the final show drops and the truth about Bishop killing Harry is revealed. Along the way, The Mechanic does enough to satisfy genre fans looking for the goods when it comes to thrills.

The best moments are the tag-team hitman efforts of Bishop and Steve. The stuntwork is occasionally impressive like when Bishop and Steve repel down a large hotel building or when a car literally drives all the way inside a bus. There’s a brutal, visceral fight between Steve and his first kill that serves as the film’s highpoint. It was these sequences that made me actually sit back and think, “You know, I think this concept would actually play best as an ongoing TV series.” Think about it: you’d have your target of the week, the planning and execution that always make for satisfying payoffs, and then week-to-week Bishop and Steve would continue their complicated relationship with Bishop’s guilt eating away at him while he tries to keep the truth at arm’s length away from his neophyte partner. To me, that sounds much more dramatically rich while still keeping the body count consistently high.

Of course by hewing so close to the confines of genre, The Mechanic also has very little going on outside of the mini-missions of the hit jobs. Bishop obviously has been misled and setup by his sleazy employers. It’s fairly clear early on that when a guy gets out of a limo in a three-piece suit and tells you that the old man in the wheelchair is the bad guy, red flags should be waving. There doesn’t seem to be a formidable opponent in this fight mostly because Bishop is long described as the best at what he does. So how do you stop the best? You’d think you’d hire other players of comparable skill or offer an incalculable amount of money to kill the guy. But our villain doesn’t do any of this. Five minutes prior to his death, our villain fails to even once threaten Bishop (don’t even pretend like that’s a spoiler). The main conflict is really the complicated connection between Bishop and Steve; however, this relationship is kept at a slow simmer the whole film, even after Steve pieces together the ugly truth. The character development is left mostly at an inferential level. That means that there are long stretches where the characters glare, dispense with macho cool speak, glare with sunglasses, and then fall back on some unique hitman quirk they all have to relax (Bishop listens to classical music on vinyl records because he takes life yet appreciates beauty! IRONY!).

But the ending needs to be further discussed because it leaves a terrible aftertaste. Given the dramatic dynamic at work, you pretty much know that Bishop and Steve will eventually come to a head. Bishop regrets what he’s done and is trying to make amends and find some meager form of redemption by taking Steve under his wing. He’s trying to make amends for the many sins in his life. He’s coming to terms with his life’s choices. So then you would assume (spoilers to follow) that when Steve ultimately seeks his own very deserved sense of vengeance, that the old pro would accept his doomed fate. It makes the most sense. It provides an end for the character’s journey, it provides closure to Steve, and it allows for an ending where people have to pay for their life’s mistakes. It’s not even downbeat because it feels right; it’s the correct ending for this material. It’s also the way the original Mechanic ended. But why end the movie on Statham accepting death? That would shuttle any chances for Mechanic sequels. And so, in a colossal cop-out, our hero narrowly survives and even manages to set up a bomb to take out Steve. While his young partner was emotionally unstable and looking for an outlet for his billowing anger, but the man was warranted in his vengeance. It’s entirely the wrong ending for not just this kind of movie but this movie specifically. It smacks of a pathetic attempt to leave the option open for a would-be franchise. It eliminates the entire idea of consequences mattering.

Statham gives the exact same performance he’s been giving in every movie for a decade plus. You know what you’re getting with a Statham action vehicle, for better or worse. He’s going to get shirtless, he’s going to dispatch the bad guys with relative ease, and never once will an expression flash across his stony face. He even verbalizes guilt while still being completely stone-faced. You don’t really buy any inner turmoil with this guy; he’s too “cool” to have feelings other than anger and vengeance. But then Foster practically redeems the entire movie. The young actor has been delivering intense performances for years now, whether it is an emotionally unstable guy in Alpha Dog, an emotionally unstable guy in Hostage, an emotionally unstable guy in 3:10 to Yuma, or an emotionally unstable guy in The Messenger. Notice a pattern? I’m amazed the reservoir of little tricks Foster finds to make Steve pop. Foster gives a far better performance than the movie deserves.

The Mechanic is a routine action movie that fails to rise above its genre conventions due to a lackluster plot, some vapid character development, and a horrendous ending. Statham does his thing, his shirtless chest gets due prominence, but the movie lets both he and a game Foster down. The kills are rather sloppy leaving behind mountains of evidence and dead bodies, and yet there seem to be no consequences. That makes for a long march to an inevitable conclusion with a few bursts of colorful violence to entertain. But what actually exists on the screen isn’t half bad. It’s fairly unremarkable, straightforward genre pap, but that can be suitable for the right audience and the right frame of mind. I was seeking something brainless to excite me when I caught The Mechanic, and it modestly achieved these modest goals.

Nate’s Grade: C

Predators (2010)

For a solid 45 minutes, Predators is a fairly good genre movie. No, it’s a very good genre movie. We snap awake in freefall with a ripped Adrien Brody. A group of deadly warriors from all cultures find themselves stranded in some strange jungle. For that 45-minutes of goodness, the assembled killers (and Topher Grace as a doctor?) try and piece together their circumstances while exploring the foreign terrain. It’s a setup straight out of the Twilight Zone catalogue. And then, at minute 46, they find out they’re on a game preserve planet for the notorious alien bounty hunters, the Predators. The characters get picked off one-by-one and the patient buildup unwinds in a familiar and depressing bloodbath. Predators will work as a quick fix of junk food, but it teased a promising alternative that never came to fruition. The action is bloody but listless. The plot twists are seen from miles away (Topher Grace as a doctor?) and after all that badass macho posturing, the end credits blast the song… “Long Tall Sally” by Little Richard? It’s the most bizarre element in a movie with killer space monsters in dreadlocks.

Nate’s Grade: C+

From Paris with Love (2010)

Sometimes a strict genre film can be forgiven its clichés. You find the characters interesting, the actors are having a grand time, or the director finds a way to make old seem new. And sometimes a movie just gets sunk to the watery depths of boredom thanks to an overabundance of genre clichés. From Paris with Love is the latter. I had higher hopes for the film coming from the director of 2009’s Taken, which defied a ball of clichés to be a fairly kick-ass and efficient action caper. Paris involves the tired setup of the straight-laced guy matched up with the reckless loose canon. John Travolta gets to chew every piece of scenery not nailed down. Travolta unhinged has its pleasures, but if the entire movie is Travolta’s theatrical tantrums and some scattered explosions, then forget it. We watch Travolta act up, go overboard, and then eventually be proven right. This formula is repeated ad nauseam. The silly plot involves a Pakistani terrorist strike against the U.S. ambassador at the African summit in Paris (convoluted much?). The twists and double-crosses are easily telegraphed, and most of the action sequences are poorly edited and structured, and the attempts at humor fall deadly flat. From Paris with Love is a stupid action movie for all the wrong reasons.

Nate’s Grade: C

Percy Jackson & the Olympians: The Lightning Thief (2010)

If you’re looking for a pristine example of mediocrity, then let Percy Jackson serve as the new definition. From the acting to the special effects to the story, this movie barely registers anything other than a disinterested shrug. Based on a series of young adult books, clearly the producers were eyeing a potential lucrative franchise, which may explain why they hire Chris Columbus as director. The modern-day scions of ancient Greek gods is an intriguing starting point, until you realize that the film is just going to become one big, dumb retread through Greek mythology without a hint of wit. It’s Greek mythology turned into a kid’s book report who never read deeply into the source material. The film’s best asset is its collection of adult actors (Pierce Brosnan, Uma Thurman, Steve Coogan, Catherine Keener, Rosario Dawson), which take your mind off the fairly bland teen actors in the lead. Percy Jackson would be a more forgivable drag if it presented any moments of wonder that didn’t feel trite. The plot has the maddening habit of making characters stupid for plot reasons (hey Lightning Thief who wants to start a God-on-God war, when you have Zeus’s lightning bolt, thus sealing an impending war, don’t stop and monologue!). Yet the film has enough going on that you can follow it with ease and a minimal commitment. Consider putting on Percy Jackson when you need to do some household chores; it deserves that kind of attention.

Nate’s Grade: C

Tron: Legacy (2010)

In 1982, TRON was a movie ahead of its time. It took place in a world inside the world of computers, which couldn’t have been that advanced back then. But “ahead of its time” and good are not the same things. Arguable one of the most influential science-fiction films in terms of design and CGI, the original TRON was a financial dud for its film studio. All this makes it so curious why Disney would spend upwards of $200 million dollars on a fancy, shiny, big-budget sequel to a movie people didn’t really give a damn about before. TRON: Legacy looks to capitalize on a generation of geek nostalgia. At least it doesn’t fare as poorly as the Star Wars prequels.

Sam Flynn (Garrett Hedlund) is 27 years old and the lead shareholder of Encom ever since his father, Kevin Flynn (Jeff Bridges), mysteriously disappeared in 1989. Kevin had found a way inside the world of computers, which he called The Grid. He studied it and based his company’s arcade games on what he found. Then after saying he was going to break the world of gaming wide open, he vanished. Then in 2010, Alan Bradley (Bruce Boxleitner, a sight for sore eyes) visits Sam with a message. He got a page from a number that’s been disconnected for over 20 years. Sam ventures into his father’s old arcade/workstation and gets zapped inside the world of computers. Now he’s amidst all those racing light motorcycles and flying disc battles. The slinky program Qorra (Oliva Wilde) rescues Sam from the gladiatorial battles. Inside this realm, the Grid is run by Clu (CGI Bridges), a digital doppelganger of Kevin Flynn. Sam is reunited with his dear old dad and together they try to escape this digital prison and stop Clu.

Never have I felt more like an old man than after watching TRON: Legacy. All the special effects dazzled, but after a while it felt relatively empty and insubstantial. But what did all those gleamy flashes of light and snazzy 3-D effects do, ultimately? Distract from the void of a story. I consider myself a fairly intelligent individual, able to follow complicated narratives and appreciate complex storytelling. And yet, when the lights came back up in my theater, I said, “There is a lot that I never understood.” The setup is relatively painless, but where the movie grinds to a deadly halt is for an exposition-heavy 20 minutes in the middle after our second big action sequence. When father and son are reunited they get to talking, and talking, and talking some more about God knows what. I think my brain shut off from all the stilted dialogue. Every character seems to stop and unload a pile of exposition. Even though the characters seem to explain so often, you always feel like you’re still missing something important. You still feel left out. But after this dreadful slog, suddenly there’s Michael Sheen (Frost/Nixon) to save me from my stupor exactly like he did at the end of the turgid Twilight film, New Moon. He brought me back to life, but after his campy, cane-guitar rockin’ sequence of battle, I was trying to get caught up on the parameters of plot and setting. But then the film just flew from one set piece to another and I was forever lost. I couldn’t tell you why anything happened in the last hour of the movie. It just seemed like one thing was following another without any sense of logic or foresight. I got the idea of the need to escape this virtual world and that there was a special doorway to make this happen, but after that it all became an unintelligible chain of ones and zeroes.

The incoherent screenplay by Lost scribes Adam Horowitz and Edward Kitsis is a bleak vehicle for special effects. TRON: Legacy will certainly melt your eyes but it leaves the brain cold and overlooked. The rules of the TRON universe are never adequately explained. When Qorra suddenly drives a vehicle off the Grid and says, “We can do this, they can’t,” you’re forced to just shrug and go with it. Why is Clu trying to kill Sam and his dad when he’s pretty much had the run of things for 20 years? What exactly is his plan for world domination? He thinks his electro-tanks will be able to take out the military powers of the real world? Do these programs have free will or does their engineering trap them? Why would they gather at a stadium to cheer the death of other programs in violent sport? All of these walking/talking computer programs got me thinking about The Matrix and how much more creative and effective and overall better that movie was with storytelling. There are some token nods to character, mainly Sam’s reunion with his long lost pop, but this is a movie designed to mesmerize with flashing lights rather than story and character. I would find this somewhat acceptable if I wasn’t bored so much, let alone paid an extra four bucks for the luxury of being bored in three dimensions.

But if special effects are what you want, TRON: Legacy delivers big time. The sleek production design is married seamlessly with the flashy, techno-oriented effects inside the computer world. Watching the floating spaceships and zooming racecars is a luscious, exhilarating rush to experience. The visual style obviously has to hew close to the first film in 1982, which seems to handcuff the imagination of the crew. We’ve made gigantic leaps in the world of movie special effects but we’re stuck with characters in glow-in-the-dark jumpsuits and cityscapes that look at like half-finished neon outlines. I haven’t seen a 3-D movie since two-time reigning king of the world James Cameron’s Avatar, but I would readily advise people to see TRON: Legacy in 3-D if available. It gives the film that extra whiz-bang quality. This is not just a cheap grab at extra cash where the studio throws a 3-D rush on a film late in the game. The 3-D, which kicks in when Sam travels inside the computer world (like the change into color from the Wizard of Oz), feels more immersive without resorting to hurling countless objects at the audience. The greatest 3-D effect, bar none, is Olivia Wilde (TV’s House, Year One). Director Joseph Kosinski has a steady background in computer effects, and it shows. His handle on actors is another matter entirely.

But the biggest misstep with the special effects occurs with the 1980-version of Bridges. Whenever we get a glimpse of this Bridges of old, whether it’s from Clu or a brief and distracting scene in the film’s 1989 opening, it’s another opportunity for the movie to remind you of its lack of authenticty. The de-aging technique still needs some serious tinkering. What it does is make an actor look like a plastic doll, with dead Polar Express zombie eyes. It’s creepy and off-putting and every time you see the de-aging effect it rips you out of the movie. Watching young Bridges take on older, current Bridges would have been more interesting if we had an entire digital rogues gallery of Bridges characters. Imagine the Dude and his drunken, self-destructive country singer from Crazy Heart involved in digital games of combat.

There are some nice action sequences that begin to touch imaginative possibilities of this unique world. The flying disc duels are interesting enough for the time being. The first few disc battles make fine use of the unique features of the boomerang-esque weapon. The motorcycle battle where the ribbons of light/exhaust create a wall is still a great idea for battle of wits at high-octane speeds. It just never fully materializes. The edits don’t occur in that hyperkinetic Michael Bay fashion that discombobulates the senses; however, I never really grasped the geography of the action realms. In order for the viewer to appreciate the action and the moves and counter-moves, we need to understand the arena and boundaries of the setting. With the cycle chase, it just seems like they’re all appearing at random. An action sequence is less satisfying if it doesn’t seem like it’s building and making use of the particular surroundings. The moody score by electornica duo Daft Punk gives the film a thematic lift, though having them score with a full orchestra feels like hiring Yo Yo Ma and forcing him to play a trombone.

TRON: Legacy feels at times like a super-sized Light Bright meant to dazzle and distract from the gaping void at heart. The story merely exists to get the characters from one place to another. The leaden exposition pretty much destroys the film’s momentum. It becomes plodding and tiresome. It would be like if Luke Skywalker sat and listened to 20 years of history rather than actually, you know, doing something. It’s been 28 years since the first TRON and the world has gotten far more computer savvy, and the jargon from the first flick would be readily understood. TRON: Legacy doesn’t feel like you’re in a computer, just whatever weird alternative universe. It seems like the real legacy of TRON ends up being hollow special effects.

Nate’s Grade: C

Jonah Hex (2010)

Clocking in at barely 73 fraught minutes, Jonah Hex is a bizarre Western sci-fi hybrid that never really stops to fully explain the rules of this universe. Josh Brolin, who does what he can with the disfigured badass, plays the Hex of title. Hex has a facial deformity along his mouth, which means it’s hard to understand whatever the man is saying as he slurs and mumbles the majority of his tough guy talk. It’s not smart to have your main character unintelligible. Watching Jonah Hex gives you the impression that nobody, cast and crew, knew what was happening. One minute Hex rides a horse with a, I kid you not, double gattling gun, and the next he’s fighting against a crazy John Malkovich who wants to build Eli Whitney’s doomsday machine. Did I also mention that Hex can bring people back to life for short periods of time via his magic touch? The look of the film is overly aggressive, with a rock guitar jackhammer score and plenty of souped-up special effects shots that try and ignite some flailing sense of excitement. It’s hard to get excited about a movie that feels so soulless. Jonah Hex feels like some studio shill thought they could buy a comic property and fill it with sure-fire elements that would please a teenage male base. Megan Fox (Transformers) in a bodice can only distract from the gaping void of a cohesive screenplay for so long. Then you stop and remember how much this movie sucks.

Nate’s Grade: D

The Last Airbender (2010)

Let The Last Airbender be a shining example of how NOT to adapt a children’s fantasy series into a standalone 90-minute movie. M. Night Shyamalan was hired to write and direct the popular Nickelodeon cartoon into a major movie with a major budget. It’s astounding how poorly made on every front this movie is. Seriously, people should be taking notes because Shyamalan has given a blueprint of blunders to avoid. The first blunder, and perhaps the source of all the others: hiring Shyamalan to begin with.

The film takes place in a fantasy realm where human beings are divided into four different nations based on the natural elements: earth, fire, wind, and water. Each nation has a special select group of people that can control that element. These people are known as benders. The one figure who can control all four elements is referred to as the Avatar, and this figure is reincarnated into a different nation each generation. In the absence of the last Avatar, the fie nation has invaded the other nations. Prince Zuko (Dev Patel) has dishonored his father, leader of the fire nation, and been banished. He seeks redemption by attacking the water nation, where siblings Katara (Nicola Peltz) and Sokka (Jackson Rathbone) live. They discover hidden among the ice a small bald child named Aang (Noah Ringer). This kid is the last of the airbenders and is believed to be the last reincarnation of the Avatar. For obvious reasons, Prince Zuko is after the Avatar to regain his father’s acceptance.

At one point christened with the moniker of “the next Spielberg,” the writer/director has been slipping and sliding down into the pits of his self-deluded grandeur and stubbornness. After Lady in the Water and The Happening, who in their right minds would give this guy $150 million to direct a special effects-driven summer action movie AND let him adapt the show too? Even if you somehow managed to convince yourself that Shyamalan sitting in the director’s chair was a feasible solution, why on Earth would you let this man near the screenplay? I must repeat: did people see Lady in the Water and The Happening (this is a rhetorical question, because nobody wants to remember seeing them)? The Airbender series is a very well regarded television show that has appealed to audiences of all ages, including those old enough to buy their own beer, thank you very much. What purpose does it serve to ditch the show’s creators and longtime show runners in place of giving the responsibilities for coming up with plot, characterization, and God help us, dialogue, to the man that last gave the world The Happening? The Happening, people! What did you think was going to happen? Even with the lowest of expectations, The Last Airbender will still confound with its dead-on-arrival acting, zero character development, and overly serious spiritual mumbo jumbo. Who at the studio read Shyamaln’s adaptation and thought it was ready to move forward?

The Last Airbender begins with an opening scrawl informing the audience of the four different nations and the significance of the Avatar. Then it sprints forward without ever establishing context. Spending time to explain the rule and makeup of a new world is essential to the fantasy genre; we need to be able to know the rules of this universe and the dramatic stakes. Shyamalan establishes his villains via a lame text crawl. How hard would it have been to open the movie by showcasing the Fire Nation being big and bad? Most films open by establishing the bad guys in true villainous form. This movie would have started out so much better by establishing the villains, their mission, why they’re so bad, and introducing the general audience to the family of bad guys. That way our first introduction to them isn’t so perfunctory. In the film as it is, Shyamalan just sort of slides his characters into the plot in the most bumbling, awkward fashion. We don’t even learn about Prince Zuko’s banishment firsthand. In grand Shyamalan style, characters explain to the audience at every opportunity. Because why would you rather watch Zuko try to impress his father, fail and become scared, and have his father banish him from his nationality, promising to return and win back his father’s approval… when you could just listen to a character recite what took place? Isn’t that way better than watching something in a visual medium? There are a terrible amount of moments that feel clumsily strung together, like several important scenes were taken out at the last minute.

This is emblematic of the entire movie because unless you’re well versed in the Airbender story, you will be as clueless as I was. I had no idea what was going on for most of the movie. Suddenly characters appear. Suddenly they can do some magical ability. Suddenly they can’t. Suddenly they’re gone. Suddenly we’re somewhere new. Suddenly this character’s dead/ Suddenly the Earthbenders are all kept together in a prison that lies atop plenty of bendable earth. Where’s the correctional planning on that one? I couldn’t explain why anything was all of a sudden happening, or what the exact rules were that helped or hindered characters, and I was left grasping for any sort of workable motivation among all the ridiculous and reflexive New Age spiritualism. Shyamalan and the film’s producers do not set up a damn thing. The film operates on a false assumption that the audience is already familiar with the source material, so it never stoops to setup plot or explain characters and events. That would be a waste of time when they have more substandard water effects to show. Because why would you want to spend $150 million on a movie that appeals to people outside a narrow margin of fans? And when you try and try and cannot understand what’s happening on screen, it’s only natural to lose interest. When the film is as dopey as The Last Airbender it only speeds up the process. I was deeply apathetic all the way through this ungainly mess.

I don’t think there’s anything that irritates me more in a fantasy film than when characters treat everything with such general indifference: “Ho hum, we just found a bald kid and his flying buffalo in a block of ice. Ho hum, he can master all the elements. Whatever. What’s on TV?” If the characters can’t be bothered to care then why should I?

I don’t know what this movie spent on special effects but whatever it was it clearly wasn’t enough. Last Airbender has some of the worst special effects I’ve ever seen in a major Hollywood summer release. Did the ILM gurus pass along their effects work to their interns? The green screen work, featured early with Katara and Sokka in some Icelandic realm, is ridiculously shoddy. People look like they have halos as they stand out against the all-too fake backdrops. The special effects in general are missing a polish and resonance that helps to disguise the illusion. I have to admit that it gets pretty boring watching one character hurl blue water orbs while another hurls red fire orbs. You would hope that a movie where people can control natural elements for combat they could do something more imaginative than fling different colored blobby orbs at each other. You have the power to control fire, the power to command the oceans or the wind, why must you low-ball it? I saw infinitely better choreographed elemental fighting on old episodes of Captain Planet and the Planeteers.

Once again Shyamalan completely betrays the trust of his actors (don’t think Zooey Deschanel can give an awful performance? See The Happening). He gets lost in the whirlwind of special effects and fantasy worlds, so his actors get short shrift when it comes to direction. Ringer look the part and can perform the tricky martial arts moves with ease, but is that the best reason to hire an actor? Can’t makeup take care of perfecting a look? Can’t a stunt double fill in for the more challenging physical stunts? I’d rather have somebody who can act rather than just look like the human form of an animated character. Ringer is an annoying messianic figure to have at the center of your franchise. His counterparts don’t fare much better. Peltz (Deck the Halls) is impassive and routinely hits the wrong note for a scene, and Rathbone (Eclipse, New Moon) is fairly wooden and plays too many scenes like he was given one note (“bigger eyes”). Patel (Slumdog Millionaire) gets to glower and his voice kicks up in volume at weird intervals. It’s another example of unmoored actors struggling for direction. But the worst offender in the film is Aasif Mandvi, though through no real fault of his own. He is dreadfully miscast as the movie’s chief villain, and wickedness is not in Mandvi’s repertoire. He’s a cutup on TV’s The Daily Show but here Mandvi couldn’t seriously menace anyone. His tone, demeanor, and even very look lack intimidation. He has a glint of mischief that you can’t take seriously. I’m usually not one to point and shout “racism,” but the fact that Shyamlan and the producers have whitewashed the film’s casting is troublesome. Caucasian actors have filled in for the series’ predominantly Asian characters, and all the villains happen to be transformed into dark-skinned figures played by Indian actors.

I can’t explain most of M. Night Shyamalan’s thinking when it comes to the finished product. The Last Airbender seems intended solely for fans given how forgetful it is when it comes to plot setup and explanations and back-stories. Why should an audience be able to follow along? Comprehension is overrated (David Lynch being a lone exception). At the same time, Shyamalan gives nothing back to those fans who have looked forward to a big-budget realization of the popular TV fantasy series. Shyamalan even seems downright disdainful, again falling victim to his own ever-swelling hubris. Why shouldn’t he write the script? Why would the creators have any clue about how to condense their mythological dense show into a satisfying two-hour taste? If you’ve never watched the TV show, you’ll leave the theater wondering why the hell anybody would give a crap about all this junk. The movie presumptuously sets itself up for a series of sequels that I doubt we’ll ever see, certainly not with Shyamalan’s involvement at the least. Shyamlan once again defies his critics and lives on to make yet another artistic disaster. If three straight duds couldn’t detract somebody from throwing $150 million and artistic license his way, then I don’t know if this man and his ego will ever be humbled or tamed.

Nate’s Grade: D

Machete (2010)

Based on a fake Grindhouse trailer comes a tasty Tex-Mex exploitation film that manages to be an incendiary political statement wrapped in the flour tortilla of silly, bloody, and redeemably entertaining B-movie schlock. Only occasionally will the pacing slack, and co-director Robert Rodriguez’s film actually desires to become another trashy B-movie rather than sending them up with a wink, which was also an issue with his half of Grindhouse. All credit must go to the towering lead played by 66-year-old tough guy Danny Trejo. The man is unmistakable with an appearance like he was carved out of wood. His stoic, humorless main character (“Machete don’t text”) that becomes a superhuman enforcer for the rights of illegal immigrants. Machete satirizes xenophobic politics and race-baiting politicians (“If we don’t do something, Texas will become Mexico… again”) with aplomb, notably thanks to Robert DeNiro’s slimy state senator. The film slices up opponents of immigration as outsized zealots abusing immigrants for cheap labor and railing against them for cheap political points. I actually read that some conservative pundits were concerned that Machete would incite a race war, as if any movie had that kind of power today. The reason this movie works and The Expendables doesn’t is all tone. Machete never tries to be a straight movie from the opening seconds. Stuffed with over-the-top violence, slapstick comedy, bodacious babes (Michelle Rodriguez with an eye-patch has never looked more yummy), and Steven Seagal and his hair plugs as a Mexican drug lord, Machete is trashy fun but exceedingly trashy and exceedingly fun.

Nate’s Grade: B

The Town (2010)

There are many people who think they can direct. It just looks easy to people. You get to tell everybody what to do all day. Who wouldn’t want that, right? And actors always think they know everything already, so there’s a litany of actors who feel like they can make the jump from in front of the camera to behind it with ease. Not everybody is going to be a Clint Eastwood, or a Robert Redford, or even the best of the current crop, a George Clooney. Every now and then you’ll find a true surprise, like Todd Field (In the Bedroom, Little Children) or Sarah Polley (Away From Her), but most actor/director projects come across like indulgent one-time pet projects (see: Drew Barrymore’s Whip It). Ben Affleck has easily endured his slings and arrows as an actor, though I’ve always found the man to be likeable, charming, and intelligent. Even so, nobody can excuse Gigli. When Affleck tried on the director hat for 2007’s Gone Baby Gone, it was easy to be skeptical. But then critics and audiences saw the film, which Affleck also co-wrote, and realized that this guy might have some serious chops after all. The Town, Affleck’s second directorial effort, proves that Affleck has found his rightful place in movies.

Doug (Ben Affleck) is a lifelong criminal living in the working class Boston neighborhood of Charlestown. We learn that this one-square mile produces more bank robbers than anywhere else in the world. It is a neighborhood seeped in the lifestyle of crime, the silent omissions of sin. Doug and his crew’s latest heist went according to plan except for one detail. Jem (Jeremy Renner), fresh from doing a nine-year prison stint, has taken the bank manager hostage in a moment of panic. The men blindfold Claire (Rebecca Hall) and deposit her along the Boston shoreline. Doug and his guys then become alarmed when they spot Claire in their neighborhood. She lives in Charlestown. Will she recognize them? FBI Agent Frawley (Jon Hamm) check up on her and requests interviews. Is it only a matter of time before she discovers the truth? Jem wants to handle it quick and dirty, but Doug insists that he take the lead. He watches her from afar and can’t help but feel sorry for the trauma he has caused her. He asks her out for a drink after meeting her and Doug can’t stop himself from falling for her. Jem is incensed and convinced she’ll give them all away. Doug must reconcile his life?s choices and Claire now gives him a reason to finally walk away from the only life he’s known.

It didn’t take long for me to know I was in for something good. The pre-title opening sequence sets the tone and informs you that Affleck will be firmly settled in the director’s chair for some time. The opening bank heist crashes your attention. It’s filmed in quick cuts, swift camera movements, mimicking the ambush of the criminals as they throw people to the ground, upturn desks, and smash general office supplies. Then the scene cuts to a security camera footage of the same scene, and it’s static, and eerily silent and the contrast is fantastic. Then we smash right back into the fray and the chaos. Affleck refrains from the film turning into senseless genre junk. The violence in this film hurts. You feel its impact and wince at its approach, and you already get this sense before the credits even show up. Affleck wants his visceral violence to mean something, and these men of violence become more intimidating. Then there’s a scene about an hour in that had me gnawing my hand in anxiety. It all revolved around the possible reveal of an identifiable neck tattoo, where the only character who knows all the particulars of danger is Doug. He’s trying to nervously watch the eye line of the conversation, and I was physically trying to instruct the characters onscreen. The fact that I could get so caught up in a sequence of stellar tension that doesn’t involve cars, guns, or even overt threats of violence is a testament to the abilities of Affleck the director.

Doug’s crew is not a fly-by-night operation. They are honed professionals, knowing the timing codes for bank locks, how to dismantle security camera systems, and splash bottles of bleach all over the premises to eliminate usable fingerprints. And yet, when is enough enough? It feels like only days before Jem is pushing everybody for another job. They’ve barely had time to launder the money through drugs and gambling, given a cut to the local crime boss (Pete Postlethwaite), and they?re anxious for another score. Doesn’t anybody want to lie low for a while before the heat dissipates? Either this is just a conceit of only being able to work in a two-hour narrative or indicative or what a consistently dangerous life these men lead. These men know exactly where they?re headed; in fact, they seem resigned to their fate. Perhaps the expedited schedule is just another form of self-destruction or an impatient death wish, or perhaps it’s just an inflated sense of invincibility by guys who are good at what they do.

The area where The Town could have been better is with its higher ambitions. The Town dutifully delivers the goods when it comes to a crime picture. The three holdups are all satisfying, taut, well paced, and the action is choreographed in a manner that’s easy to comprehend. The middle holdup creates some dynamic images as the men speed through Boston dressed in plastic nun masks and armed with machine guns. There are several standout moments and images that prove Affleck knows how to frame an exciting action thriller. The climax is great, though the denouement leaves something to be desired. You pretty much anticipate what beats the movie has to hit as a genre piece. These brothers in arms will likely follow the path of doomed protagonists. But Affleck clearly wanted his second feature to be more than a slick genre flick. He had his sights set on examining systemic and cyclical nature of crime and abandonment. The opening informs us that bank robbing is a trade passed down in Charleston from fathers to sons. Doug’s crew are all second-generation criminals, their long absent fathers serving sentences in federal prisons. Affleck wants to explore the nature of what separates good people who make bad decisions, digging into the limited lifestyles afforded to these blue-collar lugs who have lived in brutality. The Town doesn’t quite succeed in this regard. The somewhat saggy middle touches upon these ideas but fails to spend enough time for anything substantial to stick. Gone Baby Gone was a better study of class and moral ambiguity. With The Town, you readily identify who the good bad guys are and who the bad bad guys are.

Just like Gone Baby Gone, Affleck’s second feature excels with a glorified group of actors all given room to find their characters and show off their skills. Each actor kind of gets their own space to work and they all, from top to bottom, give stirring performances. The standouts among the cast include Renner and Lively, both barely recognizable in their parts. Renner (The Hurt Locker) is channeling James Cagney from his 1930s gangster pictures. Renner is a live-wire and creates bundles of nervous tension whenever he enters a scene. He doesn’t even have to say a word. His intensity radiates and keeps all the other actors on their toes, rightfully wary of the short-fused Jem. He’s magnetic, steals the film, and even gets a slightly touching sendoff that has managed to stay with me. Lively, best known as the fabulous face of the fabulous high-end TV show Gossip Girl, is going to open plenty of eyes about her potential. She plays Krista, Jem’s sister and damaged love interest to Doug before Claire comes onto the scene. Lively has levels of makeup and hard living coating her magazine-friendly good looks. Lively just doesn’t rely on makeup tricks to stand in the way for her character. She feels like the most tragic soul in the film. She has a kid, likely destined to be removed from her at some point, she operates as a drug mule, and she’s hitched her wagon to Doug as the man that will save her. When that comes apart, Lively herself disintegrates as well, but it’s never in a showy style. She barely conceals the pain consuming her very being. Her eyes are dead of life. Plus, her accent is spot-on.

The other performers give strong work just at a level slightly below Renner and Lively. Directing himself, Affleck gives a fine if overly whispery lead performance. Hall (Frost/Nixon, The Prestige) is effectively broken as she works through the post-traumatic stress and uncertainty her character suffers from. She’s highly empathetic, though you’re left wondering what she sees in Doug. Hamm (TV’s Mad Men) is so damn handsome but I wish he had more to do than running around and barking orders. His character always seems to be a mouth for exposition and chews over his righteous indignation. Chris Cooper (Breach) has one total scene in this movie as Doug’s imprisoned father but he nails it. His antipathy for his son and his late mother spills over but the moment never screams what can be expressed with subtlety. To Affleck notable credit, nobody in a movie about cops and robbers gives a performance that could be labeled as over-the-top or campy. These are genre roles but they are treated like real, muscular characters.

The Town cements Affleck’s status as a director. This is a more accessible, streamlined yet sturdy genre picture that has real reverence for working class Boston neighborhoods. I love the faces Affleck peoples his films with, real people. It’s small touches that add to the authenticity and visceral nature of the movie, touches that help make The Town more than just another run-of-the-mill crime movie. While there may not be anything groundbreaking on display (though I think Renner may get remembered when it comes time for awards season), Affleck’s directing credentials are only strengthened. This isn’t as good a movie as Gone Baby Gone, but what this film showcases is Affleck’s ongoing journey as a director, the shaping of his Michael Mann-esque style, and his intent to marry great drama with great characters played by great actors. I can genuinely say that I look forward to whatever Affleck picks to be his next feature. He?s here to stay, baby.

Nate’s Grade: B