Tron: Legacy (2010)
In 1982, TRON was a movie ahead of its time. It took place in a world inside the world of computers, which couldn’t have been that advanced back then. But “ahead of its time” and good are not the same things. Arguable one of the most influential science-fiction films in terms of design and CGI, the original TRON was a financial dud for its film studio. All this makes it so curious why Disney would spend upwards of $200 million dollars on a fancy, shiny, big-budget sequel to a movie people didn’t really give a damn about before. TRON: Legacy looks to capitalize on a generation of geek nostalgia. At least it doesn’t fare as poorly as the Star Wars prequels.
Sam Flynn (Garrett Hedlund) is 27 years old and the lead shareholder of Encom ever since his father, Kevin Flynn (Jeff Bridges), mysteriously disappeared in 1989. Kevin had found a way inside the world of computers, which he called The Grid. He studied it and based his company’s arcade games on what he found. Then after saying he was going to break the world of gaming wide open, he vanished. Then in 2010, Alan Bradley (Bruce Boxleitner, a sight for sore eyes) visits Sam with a message. He got a page from a number that’s been disconnected for over 20 years. Sam ventures into his father’s old arcade/workstation and gets zapped inside the world of computers. Now he’s amidst all those racing light motorcycles and flying disc battles. The slinky program Qorra (Oliva Wilde) rescues Sam from the gladiatorial battles. Inside this realm, the Grid is run by Clu (CGI Bridges), a digital doppelganger of Kevin Flynn. Sam is reunited with his dear old dad and together they try to escape this digital prison and stop Clu.
Never have I felt more like an old man than after watching TRON: Legacy. All the special effects dazzled, but after a while it felt relatively empty and insubstantial. But what did all those gleamy flashes of light and snazzy 3-D effects do, ultimately? Distract from the void of a story. I consider myself a fairly intelligent individual, able to follow complicated narratives and appreciate complex storytelling. And yet, when the lights came back up in my theater, I said, “There is a lot that I never understood.” The setup is relatively painless, but where the movie grinds to a deadly halt is for an exposition-heavy 20 minutes in the middle after our second big action sequence. When father and son are reunited they get to talking, and talking, and talking some more about God knows what. I think my brain shut off from all the stilted dialogue. Every character seems to stop and unload a pile of exposition. Even though the characters seem to explain so often, you always feel like you’re still missing something important. You still feel left out. But after this dreadful slog, suddenly there’s Michael Sheen (Frost/Nixon) to save me from my stupor exactly like he did at the end of the turgid Twilight film, New Moon. He brought me back to life, but after his campy, cane-guitar rockin’ sequence of battle, I was trying to get caught up on the parameters of plot and setting. But then the film just flew from one set piece to another and I was forever lost. I couldn’t tell you why anything happened in the last hour of the movie. It just seemed like one thing was following another without any sense of logic or foresight. I got the idea of the need to escape this virtual world and that there was a special doorway to make this happen, but after that it all became an unintelligible chain of ones and zeroes.
The incoherent screenplay by Lost scribes Adam Horowitz and Edward Kitsis is a bleak vehicle for special effects. TRON: Legacy will certainly melt your eyes but it leaves the brain cold and overlooked. The rules of the TRON universe are never adequately explained. When Qorra suddenly drives a vehicle off the Grid and says, “We can do this, they can’t,” you’re forced to just shrug and go with it. Why is Clu trying to kill Sam and his dad when he’s pretty much had the run of things for 20 years? What exactly is his plan for world domination? He thinks his electro-tanks will be able to take out the military powers of the real world? Do these programs have free will or does their engineering trap them? Why would they gather at a stadium to cheer the death of other programs in violent sport? All of these walking/talking computer programs got me thinking about The Matrix and how much more creative and effective and overall better that movie was with storytelling. There are some token nods to character, mainly Sam’s reunion with his long lost pop, but this is a movie designed to mesmerize with flashing lights rather than story and character. I would find this somewhat acceptable if I wasn’t bored so much, let alone paid an extra four bucks for the luxury of being bored in three dimensions.
But if special effects are what you want, TRON: Legacy delivers big time. The sleek production design is married seamlessly with the flashy, techno-oriented effects inside the computer world. Watching the floating spaceships and zooming racecars is a luscious, exhilarating rush to experience. The visual style obviously has to hew close to the first film in 1982, which seems to handcuff the imagination of the crew. We’ve made gigantic leaps in the world of movie special effects but we’re stuck with characters in glow-in-the-dark jumpsuits and cityscapes that look at like half-finished neon outlines. I haven’t seen a 3-D movie since two-time reigning king of the world James Cameron’s Avatar, but I would readily advise people to see TRON: Legacy in 3-D if available. It gives the film that extra whiz-bang quality. This is not just a cheap grab at extra cash where the studio throws a 3-D rush on a film late in the game. The 3-D, which kicks in when Sam travels inside the computer world (like the change into color from the Wizard of Oz), feels more immersive without resorting to hurling countless objects at the audience. The greatest 3-D effect, bar none, is Olivia Wilde (TV’s House, Year One). Director Joseph Kosinski has a steady background in computer effects, and it shows. His handle on actors is another matter entirely.
But the biggest misstep with the special effects occurs with the 1980-version of Bridges. Whenever we get a glimpse of this Bridges of old, whether it’s from Clu or a brief and distracting scene in the film’s 1989 opening, it’s another opportunity for the movie to remind you of its lack of authenticty. The de-aging technique still needs some serious tinkering. What it does is make an actor look like a plastic doll, with dead Polar Express zombie eyes. It’s creepy and off-putting and every time you see the de-aging effect it rips you out of the movie. Watching young Bridges take on older, current Bridges would have been more interesting if we had an entire digital rogues gallery of Bridges characters. Imagine the Dude and his drunken, self-destructive country singer from Crazy Heart involved in digital games of combat.
There are some nice action sequences that begin to touch imaginative possibilities of this unique world. The flying disc duels are interesting enough for the time being. The first few disc battles make fine use of the unique features of the boomerang-esque weapon. The motorcycle battle where the ribbons of light/exhaust create a wall is still a great idea for battle of wits at high-octane speeds. It just never fully materializes. The edits don’t occur in that hyperkinetic Michael Bay fashion that discombobulates the senses; however, I never really grasped the geography of the action realms. In order for the viewer to appreciate the action and the moves and counter-moves, we need to understand the arena and boundaries of the setting. With the cycle chase, it just seems like they’re all appearing at random. An action sequence is less satisfying if it doesn’t seem like it’s building and making use of the particular surroundings. The moody score by electornica duo Daft Punk gives the film a thematic lift, though having them score with a full orchestra feels like hiring Yo Yo Ma and forcing him to play a trombone.
TRON: Legacy feels at times like a super-sized Light Bright meant to dazzle and distract from the gaping void at heart. The story merely exists to get the characters from one place to another. The leaden exposition pretty much destroys the film’s momentum. It becomes plodding and tiresome. It would be like if Luke Skywalker sat and listened to 20 years of history rather than actually, you know, doing something. It’s been 28 years since the first TRON and the world has gotten far more computer savvy, and the jargon from the first flick would be readily understood. TRON: Legacy doesn’t feel like you’re in a computer, just whatever weird alternative universe. It seems like the real legacy of TRON ends up being hollow special effects.
Nate’s Grade: C
Posted on December 9, 2010, in 2010 Movies and tagged action, disney, garret hedlund, jeff bridges, michael sheen, olivia wilde, rutger hauer, sci-fi, sequel, thriller. Bookmark the permalink. Leave a comment.
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