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The Hobbit: An Unexpected Journey (2012)
I would argue that Peter Jackson’s Lord of the Rings epic has left the biggest impact on the world of popular culture over the past decade. It’s hard to remember a time when the multi-billion dollar trilogy, and winner of just about every Oscar dreamt up, was seen as a risky proposition. Would there be an audience for this kind of movie, let alone three of them? Well, ten years later, and mountains of money still being counted, this question has been put to rest. And so the discussion naturally veered to that other J.R.R. Tolkien book, the first one, The Hobbit. The production of it was held up for years with legal battles over who owned the rights and then with MGM’s bankruptcy. Everyone wanted a piece of the pie at this point. They knew the fortunes that would come. Jackson returned to direct The Hobbit, which was designed to be two movies but then late into filming was transformed into a trilogy. Now we have three Hobbit films because, quite simply, three movies equal more money. Everyone’s doing the whole elongated film franchise now, from Harry Potter to Twilight to The Hunger Games. Why give up the cash cow so easily? The first chapter, An Unexpected Journey, arrives this year, and you’ll probably relive whatever feelings were felt for Lord of the Rings. I know I did.
Sixty years before the events of The Lord of the Rings, young Bilbo Baggins (Martin Freeman) is a fastidious hobbit keeping to himself. Then one day the wizard Gandalf (Ian McKellen) visits and brings with him a dozen dwarf guests. The dwarves, lead by Thorin Oakensheild (Richard Armitage), are looking to reclaim their ancestral home, the Misty Mountain. The greedy dragon Smaug overtook the mountain many years ago (did you know dragons apparently lust for treasure like pirates?). The group needs a burglar, and hobbits are small and make minimal sound, making Bilbo an ideal candidate. Naturally Bilbo refuses the notion of a dangerous adventure, but then he changes his mind (what? It’s not going to be 8 more hours of Bilbo doing housework). Bilbo and the dwarves encounter elves, orcs, trolls, wizards, and all sorts of creatures as they make their way across Middle Earth to the Misty Mountain.
I was more excited for the Hobbit films when they were initially going to be directed by Guillermo del Toro (Pan’s Labyrinth). I thought that master of creepy crawlies would come up with something decidedly different, but alas it was not meant to be. Jackson hopped back in the director’s chair and provides a nice sense of continuity between the film franchises. The man knows this world like the back of his hand. He still has his great sense of visual grandeur, and often the movie is gorgeous to behold. The locations give the realm of Middle Earth such a better tangible feel than had he gone the George Lucas route and spent all his time with green screens. Even the more heavily-effects-laden sequences, like the underground orc lair, are rich, dense, terrific film locations you want to get lost in, absorbing every detail. From a technical standpoint, the film is never less than beautiful. Jackson also maintains a superior handling of action, knowing how to extend a set piece and build tension. The villains in The Hobbit might not be as meaty or memorable as they are in Lord of the Rings (a testy, one-handed albino orc feels like a lackluster heavy) but they provide enough credible danger. If you loved the Lord of the Rings films, and their fans are legion, then you’ll likely enjoy the first part of the prequel trilogy. If I had to rate the first chapter of The Hobbit, I’d say it’s closer to 2002’s Two Towers in overall quality, the film I liked the least in the Rings trilogy.
Now that we know there’s a healthy audience for these movies, I worry that Jackson has lost his sense of objectivity. There is no reason this movie needed to be as long as it is. There’s certainly no reason that a 300-page book, primarily aimed at children, needs to be padded out into three movies, each promising to be close to three hours in length (9 hours out of 300 pages = 1.8 pages per minute). Instead of the Jackson who nipped and tucked Tolkien’s gargantuan tomes, removing Tom Bombadill, now we have a Jackson who adds lengthy appearances of characters only briefly mentioned before in the book (kooky naturist wizard Radagast). There are also cameos from the Lord of the Rings cast to provide some further connective tissue. Now we have Bilbo and his gang visiting just about every single gnarly creature in Middle Earth, or so it seems. Now we have a quest that doesn’t even begin until close to an hour into the film. And that quest seems a lot less urgent; rather than, you know, saving the world, our characters are out to… reclaim a mountain for the dwarves. The drop in urgency makes the tale and its detours feel like dawdling. The concluding hour is fairly well paced, especially once Gollum shows his ugly mug, but the movie feels like it has precious little forward momentum. I don’t have high hopes for the future films. Fans of Tolkien’s works will likely just be thrilled to see every facet of their favorite story brought to startling life, so they won’t care about lag. At the conclusion of this movie, as our characters are dropped off by giant eagles, they look in the distance and see the Misty Mountain, their hope renewed. However I was yelling, “Get those eagles back! Why do you have to walk the whole way there?” Looks like even more long movies of walking lie ahead (cue Clerks II Rings vs. Star Wars clip).
This is also a far different film than the Lord of the Rings epics when it comes to tone. It’s far more childish and filled with comedy, also aimed at children. I don’t mean the term “childish” to see like a negative broadside, though that’s the connotation. The world of Middle Earth isn’t ensnared in the perils of Sauron just yet, so even though we got trolls and dragons and the like, the temperament is chippier. There are a lot more comic escapades here and it’s easier to accept when, you know, the world isn’t being threatened with an eternally evil malevolence. There’s a lot of bumbling and physical comedy at play, especially when the dwarves take over poor Bilbo’s home. Later on, there’s an orc king who has what is unmistakably a pair of testicles hanging below his chin. I mean you cannot possibly look at the image and interpret it as anything differently. You probably would never see something like that, for better or worse, in the Lord of the Rings films.
The biggest news for me with The Hobbit was Jackson filming at 48 frames per second (fps). It’s twice the rate of how we’ve perceived movies since the 1920s. It is a brave leap forward in technology. I was worried I wouldn’t be able to have the opportunity to view The Hobbit in this exciting new format. Having come through the 48 fps experience, I’ll say that it has its pros and cons. On the negative side, it certainly breaks with the standard filmic look we’re so accustomed to, that dream-like state that’s removed from reality. Often the picture looks like it was recorded on video, giving the movie a stagy BBC feel to it. For some, this change will seem cheap or less grand. The biggest piece to get used to is that at 48 frames, everyone’s movements seem overly exaggerated. Everyone moves like they’ve had eight cups of coffee. It’s these hyper movements that make me think of that horrible TV feature on some HD TVs that plays down judder by amplifying movement, so everything looks like a video game cut scene. Your eyes may feel a bit more strained, as mine did after the three hours, trying to capture all the jostling movement. The 48 fps also has a tendency to blur quick motion, making it harder to pay attention to the particulars of action sequences.
Now, with that being said, I personally feel that the benefits far outweigh the detractions. The level of detail and clarity is outstanding. I felt immersed in this world. And with the 48 fps, it’s also the greatest theatrical 3D experience I’ve ever had. You feel like you’re literally inside the movie. When things fly at the screen you may just duck your head on instinct. The movie worked best when it could explore the different physical realms of Middle Earth. The underground orc world was magnificent to explore. There were several moments that made me gasp, taking my breath away at the level of detail. It takes a while to get used to and for your eyes to adjust, but I think the awkwardness dissipates and you’re left to gawk in awe with the effects and presentation. I doubt we’ll be seeing too many other films presented in this manner. Firstly, I think half the public is going to hate it. 48 fps really only works for films that necessitate a big canvas. You need a world that you want to be a part of, something to dazzle the senses, which means it will probably be best utilized with sci-fi and fantasy films. Hitchcock at 48 fps would certainly not be worth the extra frames.
Freeman (BBC’s brilliant Sherlock, The Hitchhiker’s Guide to the Galaxy) is a perfectly enjoyable lead. Bilbo is much more of that classic British nattering type, more comedic in nature than the sad burden of Frodo, and Freeman is naturally a skilled comedic actor. He doesn’t overdo any sort of hobbity nebbishness either, and when it comes to the dramatic parts he can sell those just as well. McKellen (X-Men) is as wonderful as ever as the wise yet playful wizard. The real breakout star of the movie is Armitage (BBC’s Robin Hood) as Thorin Oakensheild. The man has such gravitas to him, a commanding screen presence, and it helps when he has a completely badass slow-mo strut that burns into your memory how awesome the actor and character are (fun observation: at 48 fps, slow motion looks almost like “normal” movie speed). I anticipate Armitage to give the squealing fans of Aragorn (Viggo Mortensen) a new heartthrob to declare their loyalty.
Jackson’s return to The Hobbit: An Unexpected Journey is pretty much more of the same, though with a less urgent plot, a broader scope of comedy, and some extra technical wizardry. Watching it will pretty much rekindle whatever feelings you had for the duration of the Lord of the Rings pictures. If you know this stuff verbatim, you’ll happily take every second of detail. If you’re like me and enjoyed the films but didn’t tattoo them in your memory, then you’ll likely have a pleasant if occasionally tedious experience with The Hobbit. I’m fairly certain that Jackson could have judiciously sliced a solid 20-30 minutes out of this unexpected journey; maybe they have fewer journeys with every magical being this side of Middle Earth. Still, the film is grand and sprawling and spectacular to witness. If you were interested in the 48 fps presentation, I’d recommend it but know what you’re going in for. It will be a very different experience and one that you’ll need some adjustment time to properly attune to. Unless you’re a techie, I’d advise watching the movie in a standard 24 frame presentation and then seeking out the high frame rate for a second helping, already knowing what to expect from the plot. I plan on seeing the next two Hobbit films in the 48 fps presentation. Hopefully by that time, come December 2013, my eyes will have recovered.
Nate’s Grade: B
Rise of the Guardians (2012)
Dreamworks animation has long existed in the mighty shadow of Pixar, but as of late the studios might be at a creative crossroads. After the excellent Kung Fu Panda films and How to Train Your Dragon, suddenly Dreamworks animated movies matured beyond feverish, pop-culture explosions and into character-driven, colorful, and genuinely heartfelt family films. I don’t think we’ll be getting something as dismal as Shark Tale again with the current path the studio is blazing. Rise of the Guardians looks like the pilot for a new lucrative Dreamworks family franchise. It’s easy to see the appeal for a superhero assembly of fantasy figures, though is every region going to have working knowledge of the Tooth Fairy? The movie just looked too silly to function for me, but I was optimistic after raves from a few trusted friends. Perhaps my own childlike sense of wonder is permanently replaced with a heart of stone, but I found Rise of the Guardians to be a somewhat entertaining but mostly stilted, intellectually and emotionally, journey.
The guardians are an ancient group of holiday-themed characters entrusted with keeping the sense of wonder alive in children. There’s Santa Claus, a.k.a. North (voiced by Alec Baldwin), and his army of yetti workers, the tooth Fairy (Isla Fisher), and her own collection agency of tooth-gathering fairies, the Sandman, in charge of the sweet dreams of children, and the Easter Bunny (Hugh Jackman), an Australian jack rabbit with a bit of a chip on his bunny shoulder. The world is threatened by Pitch (Jude Law), a bogeyman who desperately desires children to fear him again, because belief is what powers the Guardians. To stop Pitch and his array of nightmare creatures, the Guardians must add another member to their outlet, Jack Frost (Chris Pine). Except Jack has no interest in joining this fuddy-duddy group and would rather do his own thing, which usually involves wrecking havoc. Jack’s desperate to find out his past and figure out why he was chosen for his immortal role and what it will take to make kids believe in him.
Ultimately, I just couldn’t really get into this movie. It’s set up like an Avengers team of children’s fantasy figures, but I felt like the movie failed to make me emotionally connect with their plights. The Jack Frost protagonist was another tired variation on the selfish, plays-by-his-own-rules cowboy character that needs to learn a dash of personal responsibility and putting others first. But his goal is essentially to be… seen. He’s worried kids will never see him because they won’t ever believe in him. That’s a fairly abstract existential crisis for your main character to have, and one that I found too odd to care about. The entire core of the movie revolves around children’s sense of belief, and unless you’re twisting this into some general statement about the purpose of faith (the Man in the Moon = God?), then I find it all to be silly considering we’re talking about the Tooth Fairy and Easter Bunny. I mean, the main kid (Dakota Goyo) has to be eight or nine years old and still fervently believes in these mythical creatures, to the point that he is literally the only person on the planet who believes at one dour point (sheesh, talk about how easily disillusioned kids can get these days). We’re celebrating a kid going into adolescence believing in these things. That just smacks me as a little weird if you stop and think about the film’s implications. This kid is going to grow up socially warped. Then again his beliefs are proven right, so maybe it’s just the rest of us cynical bastards out there who need to adapt. I guess I’m going to go accept my fate and be a crotchety old man now.
The plot feels too airy for my liking, too frenetic to get to the next set piece or chase sequence. It doesn’t feel like it ever takes the time to settle down and develop its characters or story. As a result, we’re left with a fairly middling backstory for Jack Frost that should be easy to figure out, but we’re also stuck in a world that doesn’t feel like the rules have been sufficiently explained. Case in point: the Tooth Fairy keeps all those baby teeth in one huge archive because, you see, the teeth hold memories. I guess. But then Jack’s after his own teeth to retrieve his forgotten past (yes folks, we have an amnesiac protagonist). I’m okay with this so far though it’s a tad forced, but when Jack does get those teeth, he’s presented with memories at the age of 18. I know people suffered through poor dental hygiene hundreds of years ago, but you cannot expect me to believe that Jack is still losing baby teeth. This is just one example where the movie didn’t come across as fully formed. The Guardians all seem to possess different super powers involving space-time travel, but then they don’t seem to do anything with these abilities that matters by the final battle. Pitch has the ability to craft nightmare creatures and all he does is end up making wispy evil-looking horses. That seems like a waste. There are not enough payoffs here with all the imaginative possibilities.
Rise of the Guardians has some enjoyable moments but it practically relies upon you to supply all the work as far as character empathy. We’re familiar with these magical figures, and so the movie gets by because we put in the emotional connection to Santa and the Easter Bunny, but the characters just don’t register on the page, at least with this story. I don’t know if David Lindsay-Abaire (Rabbithole, Inkheart) was the best candidate for the job, but he doesn’t give me enough reasons to engage with the movie. The characters are lackluster, their conflicts feel too abstract, the conclusion feels superfluous, and the world feels poorly defined, developed, and unsatisfying.
I like Chris Pine (Unstoppable) as an actor, but the man brings absolutely nothing to the table when it comes to voice acting. Baldwin (Rock of Ages) and Jackman’s (Real Steel) performances are defined by their respective accents. I feel like Hollywood needs some sort of seminal moment to go back to genuine voice artists rather than hiring whatever celebrity. Yes we all enjoyed Robin Williams as the Genie in Aladdin, but are you going to tell me that Pine’s vocal work was so exceptional he had to be cast? It’s like having celebrities provide the voices for the helium-sounding Chipmunks. The best voice actor in the film is clearly Law (Sherlock Holmes) who does such a good job I felt more sympathy for him than I did Jack Frost. I know it’s commonplace in movies for the hero and the villain to have some duality, but I wasn’t probably supposed to jump ship as far as loyalty. Maybe I just found the actual kids in the movie to be annoying so I didn’t mind a magical creature preying upon their collective childhood fear. It reminded me of the space cloud villain from 2011’s Green Lantern flop, where I wondered if this fear-sucking cloud sought out the delicacy of children’s fears first.
To top it all off, I found myself left rather cold by the visual aesthetics of the movie. It has this overly androgynous, big-eyed anime feel, and I kept getting the sense that the whole movie looked like an extended video game cut scene. This movie even had Guillermo del Toro (Hellboy) and the brilliant cinematographer Roger Deakens (Skyfall) as producers or visual consultants, so I’m even more baffled at how visually poor I found the movie. The colors are so muddy and the visuals felt so limited for me, especially considering the imaginative parameters of the characters and their respective worlds. I thought Pitch seemed oddly similar in visual approach to Hades in Disney’s underrated Hercules. The action sequences had some nice visual panache to them as far as choreography, but I couldn’t stop thinking how cruddy and dreary everything looked.
Rise of the Guardians is based upon a series of yet-to-be published books by famed author William Joyce, who won an Oscar himself the previous year for the animated short, The Fantastic Flying Books of Mr. Morris Lessmore. I feel like that short was a better representation of magic and imagination than this film. The humor, the life lessons, the character development, it all felt so stilted to me. I thought the conflicts were too abstract and hard to care about (oh no, people have stopped believing in the Tooth Fairy!) and the world and rules felt too amorphous, poorly explained and creatively handicapped. If you’re going for a fantasy setting with larger-than-life figures, each with certain gifts and powers, hen I want the promise of that setup to be fulfilled. Rise of the Guardians isn’t a bad movie by any means but it left me cold and indifferent. It’s meant to strike at my childish sense of wonder, but I felt too often like a cynical adult, picking apart the frailties of its storytelling and muddy visual designs. It felt like it was missing the best magic of all: gifted storytelling. You’ll probably have more fun than I did, but that’s just because I probably have no soul.
Nate’s Grade: B-
The Man with the Iron Fists (2012)
In my lifetime, I’ve developed a fine taste for schlock cinema. I appreciate a jolly good bad movie that knows what it is. With that said, when you’re bad at being bad, then that’s a special case of bad, and such is the case of the hip-hop martial arts junk that is The Man with the Iron Fists. It looks like the kind of campy schlock I’d eat up, and with Russell Crowe as a murderous lascivious scoundrel to boot. The problem with this movie is that it has hip-hop artist RZA as a writer and director. It’s not horribly directed but RZA doesn’t have a firm grasp on action, relying too heavily on wires and spurts of graphic blood. But where the movie completely misfires is with a script that feels cobbled together with subplots belonging to other movies. There’s a basic vengeance storyline, but the first hour of this mess is awash in confusion with a flurry of characters and storylines that fail to coalesce. It feels like everything is just rattling around waiting to be given greater significance. It has a few memorable moments but just as many tacky eye-rollers, like Crowe pulling out anal beads with his teeth. The Man with the Iron Fists just feels so flat overall, lacking a jocular tone or a distinct personality that would have given it a little life. I appreciate the detail that RZA put into his violent world, but I’d appreciate it more if he worked harder at developing a clear story that also was engaging. For all its exploitation elements and fantastic characters, the ultimate sin of The Man with the Iron Fists is that it’s just too boring for too long.
Nate’s Grade: C-
Taken 2 (2012)
Taken 2 (no, Taken Again, or The Retakening?) follows the all-too familiar path for action movies when sequel digits get added to titles. They attempt to redo the original premise, but bigger and better, but rarely does it succeed unless there’s a fresh take. Taken 2 is reheated leftovers. The first film was a pleasurably surprising action film, led by a steely performance from Liam Neeson. Now Bryan Mills and his family are vacationing in Istanbul and they all get taken… again (or retakened). But what really kills this movie, besides the compilation of genre clichés, is that these are the dumbest bad guys I’ve seen in some time. If I were hiring these goons I’d want to see where their class rank was at Goon University, or if they actually completed their goon studies. These guys give new meaning to the term incompetent. They don’t search Bryan’s person, they leave him unguarded and alone, and naturally they even poke their heads through bullet holes in the wall, only to be shot in the face. When the bad guys are this inept, it removes all danger. Part of the enjoyment of Taken was watching Bryan work up the food chain to rescue his daughter. Now we just get Neeson too easily taking out the bad guys. The action is a bit too hectic and doesn’t have the same crackle that helped the first film.Then there’s the dumb plot, which is best exemplified by the rooftop grenade sequence. Bryan’s daughter (Maggie Grace) is running across rooftops and just randomly tossing grenades (vacation grenades?), so Bryan can hear the sounds of explosions and note how close she is. Except she never looks where she’s tossing, so she’s indiscriminately tossing live explosive devices on the innocent civilians of Istanbul. If there’s a Taken 3, I think one of these innocent Turkish families should seek vengeance. Oh but there’s more stupidity, like Bryan killing a corrupt Turkish cop and having no ramifications for this whatsoever. It’s never spoken of again. Or Bryan and his daughter crashing through the U.S. embassy’s gates in a car, and two minutes later he’s walking the streets with no hassle. To sum up: Bryan and family murder a police officer, throw grenades into the city streets, and crash into the U.S. embassy.Taken 2 is a classic example of sequel-itis, and while it tries to make you remember the parts you liked in the first film (Neeson on a paternal rampage, his speech), I just kept remembering how much better Taken was the first takening.
Nate’s Grade: C
Looper (2012)
I became a Rian Johnson disciple the second that 2006’s Brick ended. I was floored by the originality, the artistic vision, the intelligence, and the creative voice. This was a unique filmmaker and I instantly knew this writer/director would be a man worth following. His follow-up, 2009’s The Brothers Bloom, was three fourths of a great movie, but a bit of an overdose on whimsy. Then I read that Johnson was next going to try his hand at time travel, and I could not contain my excitement. One of my favorite film genres and one of my favorite up-and-coming indie filmmakers together. I was expecting Johnson to do for time travel what he did with film noir (Brick) and the con movie (Brothers Bloom). How could Looper disappoint? Well, sadly, the movie found a way. It feels like Johnson smashed two halves of two different movies together, one good and one not so good.
In 2072, time travel is invented but instantly made illegal. The only people who have access to time travel are the mob. They have a surplus of dead bodies that need to disappear, so the mob sends them back 30 years. In 2042, Joe (Joseph Gordon-Levitt) is employed as a looper. He kills the guys the mob sends back in time and then disposes of the bodies. He’s paid well, and he and his fellow loopers live it up as privileged members of the Kansas City social sphere. Abe (Jeff Daniels) runs the show in town; he’s a mob guy from the future. There’s a catch to all the looper riches. The mob also wants to protect them in the future, so they send back the looper’s future self to be executed. It’s called closing the loop. And if you don’t kill your future self, bad things will definitely happen, just ask Seth (Paul Dano), a looper hacked apart to lure his future self back.
The day comes where Joe is tasked with executing his future self, Old Joe (Bruce Willis). Old Joe escapes and goes on the run. Younger Joe is now under extreme pressure to kill his guy, or else the mob might just find him and start slicing body appendages. Old Joe is looking for the Rainmaker, who in 30 years will become a criminal tyrant responsible for much death. But in 2042, he’s only a child. Old Joe’s mission is to kill the child before he becomes the Rainmaker, and before he murders Old Joe’s eventual wife. While fleeing the mob, Joe takes refuge on a farm outside of the city. Sara (Emily Blunt) and her young son Cid (Pierce Gagnon) warily take in Joe but they’re also hiding a secret, that Cid has powerful telekinetic powers that can be put to great damage.
The film’s premise is compelling and allows for plenty of mind-bending possibilities, and Johnson has a fresh take on the sci-fi genre. Hunting down your future self is a grabber of a concept and I loved the scenes where Joe and Old Joe would sit down and converse. There’s the natural tension of Joe’s mission to eliminate his future self, but there’s also a flurry of ideas, ones that make the film better developed. Old Joe has an edge in foreknowledge but Joe has his own edge. He can change Old Joe’s memories by choosing different actions. He swears if he ever sees a picture of Old Joe’s wife that he’ll do everything in his path to alter fate, to make it so he never finds her. As a result, Old Joe is hobbled by headaches and fuzzy memories because the order of events is no longer concrete. “This time travel stuff fries my brain like an egg,” Old Joe admits. That, my friends, is a fascinating struggle for dominance and a refreshing take on time travel. Then you throw in the mob chasing after both Joes and you got an extra sense of urgency. Looper is playfully heady but easy enough to follow. It’s a thriller that doesn’t get bogged down in time travel logistics but it doesn’t pander to its audience either. If it did, I’m fairly certain Joe (addict, criminal, selfish) and Old Joe (eventual child slayer) would have taken turns to be more likeable. For a solid hour, Looper is alive with narrative jujitsu, a nice balance of action, drama, dark humor, intelligent plotting, stylish direction, the occasional startling visual, and strong acting from Gordon-Levitt and Willis.
And then the Looper becomes a completely different movie. Once the action shifts to Sara’s farm is where this movie completely unravels. I just couldn’t believe what was happening. The first half was so intriguing, intellectually stimulating, and thrilling, and then I got stuck on a farm and the movie turned into a lame version of Children of the Damned. I didn’t come for a telekinetic kid movie; I came for a time travel movie. The second half of this movie is practically wall-to-wall telekinetic kid stuff. The action slows down to a crawl and the flurry of ideas turns to a trickle as we introduce Strong Single Mom and Weird Son. I may have a cold heart but I didn’t care about these characters. I found the romance forced and Sara to be poorly developed. I found the kid annoying, and when he got mad and made his stupid mad face, it irritated me. Mostly I was irritated that the promise of the first half of the film had stalled out, and that this was where the movie was choosing to spend its dwindling time. It’s like the movie has been swallowed inside out by this stupid telekinetic subplot. The climax is fine but why did we have to travel through Dumb Farm Rest Stop to get there? Is it so that Joe can learn to be a better person? I didn’t buy that growth, especially with a kid as annoying and obviously dangerous as Cid. I suppose one night of sex with Emily Blunt (The Adjustment Bureau) could do the trick.
Besides the whole farm deal, there are other nagging questions I have that devalue Looper in my eyes.
1) So in the future the mob is the only entity with access to time travel, but all they use it for is to dispose of bodies? That’s it? Biff Tanner used a sports almanac from the future to become king of the world. Are you telling me an organization that has historically profited from gambling would make no use of foreknowledge for personal gain?
2) Why would the mob have the loopers kill their older versions of themselves? This seems like a natural conflict of interest that could readily be avoided. Instead of having that particular looper kill his future self, thus closing the loop, why not assign that future version to a different looper? That way you don’t have to run the risk of the past looper letting his future self go. Or you could just never tell them what happened. For that matter, why does the mob have to send the guys back alive? Could they not simply just kill them and send the dead bodies 30 years back in time? This seems like an easier solution that also minimizes risk.
3) If you’ve just uncovered the power of time travel, why are you even bothering to send back your dead bodies 30 years into the past? Why not send your dead bodies back BILLIONS of years where the Earth is still forming, hot, and uninhabitable? I find this to be a better solution (I also wrote this solution in my own time travel screenplay, so there’s that too). Why can’t the mob feed dead bodies to dinosaurs? I’d love to see that.
4) You have a mob guy from the future, and you do nothing with that? Abe has one wisecrack about being from the future, and it’s a good one, but otherwise this guy could have just been from the present. The movie does nothing with the juicy element of a mob boss from the future. Maybe he doesn’t do as he’s told and arranges for his own rule. Or maybe he utilizes a sports almanac and makes some prescient bets, huh?
5) The movie takes place almost entirely around the confines of Kansas City. I find it hard to believe that a criminal organization would be sending all its bodies to Kansas City. Perhaps the mob also sends people across space and time, otherwise this means that we’re only following the future evil masterwork of the Kansas City mob.
6) I suppose you have to ask at what point do you really start to nitpick the whole butterfly effect of cause and effect paradoxes. With all time travel movies, there’s going to be some degree of suspension of disbelief, because changing one action can have wide-ranging consequences. However, with Looper there are several instances that gave me pause. Firstly, there’s the central idea of killing the Rainmaker as a child, which would negate the killing of the loopers, which would negate Old Joe seeking out the Rainmaker to kill. I’ll look beyond that. So Old Seth, in the film’s most horrifying sequence, starts noticing his fingers are disappearing, then his nose, and then his legs, etc. The mob is torturing young Seth to lure back the missing target. It’s an amazing visual sequence, but are you telling me that cutting off young Seth’s body parts would not have altered his future to a greater degree? I’m fairly certain when you start removing fingers and legs that Old Seth’s timeline would have been dramatically altered and he would cease to exist or follow the exact path to wind up in the past again. For that matter, why even bother luring the older Seth back? Could they not just take care of him by killing young Seth? What are they going to do with young Seth? If they’re just going to kill him then they should have just done that to begin with.
Johnson has plenty of thought-provoking questions he’d like to address within the bounds of a sci-fi action thriller. Would you kill a child if that kid were going to grow up and be a monster? Is redemption possible after doing horrible things? Could you kill your future version of yourself? Would you sacrifice everything to prevent future misery? These are legitimate questions and Looper deserves credit for spending time to ponder them, but I just wish Johnson could have gone back in time and chosen a different path.
Coming off of the stupendous Brick and the perfectly enjoyable Brothers Bloom, my expectations for Johnson’s third film were astronomical, especially given this crafty man’s take on time travel. I love the premise, love the actors involved, and love the ideas toyed around with, but the movie completely falls apart at the halfway mark. The pacing gets slack, the story becomes forced, and Looper transforms into a different, unwelcome movie. I can’t help but feel disappointed, partly from my expectations but also from the knowledge that Johnson could do better. The story just isn’t as well developed as it carries on, and the telekinetic subplot feels like a dull leftover from another movie. After an invigorating first half, Looper crumbles under the weight of a weak subplot that consumes the movie. There’s a good amount of thrills and intellectual stimulation aboard, but it’s all concentrated in the first half of the movie. I can’t recommend one half of a movie. I’ll still eagerly anticipate Johnson’s next project, but Looper is a sci-fi thriller that unravels at an alarming rate, turning a possibly great movie into a mediocre one.
Nate’s Grade: C+
Dredd (2012)
In 1995, Sylvester Stallone starred in Judge Dredd as the titular law enforcer. This big budget sci-fi action flick was goofy and violent and had the added punishment of Rob Schneider as pained comic relief. No wonder it failed at the box-office. I was never a fan of the comics so I can’t say how close the movie was to the source material, but given the presence of Rob Schneider, I’d say it’s doubtful. Because the 1995 film was such a flop, nobody wanted the rights to the character when they went back up for sale. That’s what allowed screenwriter Alex Garland (28 Days Later) to swoop in and write a new version. Dredd is an attempt to resuscitate a franchise that never got started. I don’t know if it’s particularly a good Judge Dredd movie, but as an action film it’s viciously entertaining and it has 100 percent less Rob Schneider.
Dredd (Karl Urban) works for the police of Mega City 1, one of the last metropolises of the irradiated waste land that is the United States. Crime has taken over and crime lords rule neighborhoods. Ma-Ma (Lena Headey) is the leader of a gang pushing Slo-Mo, wa drug that alters people’s perception of time. She controls the 20-story high rise that serves as her base of operations. Dredd is partnered with a young cadet, Anderson (Olivia Thirlby), who also has psychic abilities. She could be an asset to the force, but first she needs to be field tested. They get called to arrest Ma-Ma, but this prostitute-turned-ruthless drug kingpin isn’t going quietly. She locks Dredd and Anderson inside her high rise and orders her inhabitants to take care of the pesky officers.
I had my doubts, but when it comes to action Dredd delivers. As soon as I saw the trailer, I screamed that this film was little more than a Hollywood remake of the awesome action film from Indonesia, The Raid: Redemption. The plots are identical but I’ll give Garland the benefit of the doubt that he came to his story independently. Whereas The Raid was heavy on martial arts and different fighting styles, and creative weapons, Dredd is really all about the firepower, the gunplay, the blowing up of material, the riddling of bodies with bullets. Each floor presents a new challenge and gives another opportunity for Dredd to outgun or outsmart the competition. This plot model feels like a video game come to life, clearing stage after stage, awaiting boss battles, collecting power ups. Readers will know I am not a strong believer that video games will ever give birth to a solid movie, but I’m ready to concede that this specific plot structure can allow for kickass action. The plot is simple but when given enough attention to geography and organic consequences, then great action can be unleashed, and Dredd is great action unleashed. It looks great, it’s constantly offering something new, raising the stakes, bringing in new elements to contend with, and it’s more than just things going boom. There are some genuinely suspenseful sequences to go along with all the stylish shoot-em-ups.
And the gunplay is vicious and bloody, reveling in the gory display of bodies being blown apart. There are slow-mo bullets traveling through people’s faces, all the better to see the care CGI artists put in to the gore. The ruthless violence is practically casual, and we’ll just see character walk by and fire into the backs of downed characters, giving us another explosion of blood to marvel upon. It would be really easy to call this movie sick, except it works so effectively as an action thriller that the bloody violence feels like a constant jolt. Our introduction to Ma-Ma is her hurling three men off the roof of her 2000-foot high penthouse, watching them splatter below. These are some nasty people and Dredd is dispelling some nasty justice, but because we recognize the antagonists are ruthless, and a real threat, then the violent dispatching of them doesn’t feel exploitative. It feels like keeping pace with some bad folk. Maybe that’s just a contrived way for me to justify that I found the brutish violence entertaining. Simple pleasures.
As far as a Judge Dredd adaptation, the Dredd elements almost feel grafted on, inconsequential. The screenplay could have been completely wiped of the Dredd elements and the plot would essentially be the same. It’s a dystopian world where crime has run amok and the police have resorted to become ruthless enforcers of justice. Dredd as a character, his worldview, his rookie partner who needs to prove herself on the mean streets, all of this is boilerplate cop movie stuff. It has some sci-fi stylizing but the content is still the same. I enjoyed the advanced gun that follows voice commands but nothing in the plot hinged on this element. Dredd just as easily could have been Cop #1 running from room to room, floor to floor, taking out the bad guys. So in this regard, Dredd works really well as a confined action movie but it’s questionable whether this is an effective adaptation of the comics.
I’m surprised that with a drug called Slo-Mo that the movie didn’t make more use of this plot device. We get sequences of people blissfully on the Slo-Mo; the world looking like it was filmed through a glistening soap bubble. It’s neat but it can really become something cool for the sake of cool, ultimately superfluous except for a snazzy visual that plays into the 3D. It doesn’t appear like the drug lasts long either. But if time slows down for the people on this drug then wouldn’t you think somebody would want to make use of this when fighting Dredd? Perhaps it would sharpen their reaction time by making the world seem to slow to a crawl. However, if this is just an altered state of the drug, I think there could have been a fun moment where a Slo-Mo user tried to take on Dredd and we get differing points of view. For the user, time seems slow and they seem at an advantage. For Dredd, the user would just be acting slow and stupid. It’d punctuate the illusion of the reality-altering drug and explain why none of these gang members spark up before battle.
The acting in Dredd is competent and hardly dreadful (forgive me, it had to be done). Urban (Star Trek) goes the entire movie with his helmet screwed on. You never see the top half of the man’s face, presenting an interesting acting challenge (just ask Tom Hardy how tricky it is to act with your face obscured). The man has a permanent grimace carved into his face, grumbling his line throughout. Dredd is supposed to be a grim, no-nonsense enforcer. He’s not exactly got a lot of dimension to him. Urban inhabits the role well but you get the impression anybody could have been in that suit and the film would roughly be the same. Dredd also answers the question of what Olivia Thirlby (Juno) has been up to since 2008. She acquits herself well in all the bloody business and she’s not a bad blonde either. Headey has got the sneering villain act down cold thanks to TV’s Game of Thrones.
Dredd is your best bet when it comes to action movies right now. You’ll get the biggest bang for your buck. The action is brutish and routinely entertaining. It pulls no punches and the bloody melee is full of beautiful carnage. It’s a simple story with pretty simple characters and relatively shallow depth, but where Dredd succeeds is in execution. The emphasis is spent on constructing thrilling actions sequences that build, that change, that impress. It’s not for the faint of heart but for those hungry for a hard-R, bloody, sci-fi thriller, the likes of Paul Verhouven, then I suggest checking out Dredd. And you better hurry, because this version of Judge Dredd is also failing at the box office. Maybe Rob Schneider has been vindicated after all.
Nate’s Grade: B
The Expendables 2 (2012)
The Expendables was a surprise hit two years ago. Sylvester Stallone collected an all-star team of aging AARP action stars and they kicked ass, took names, and didn’t apologize. It was a fitfully amusing throwback to the burly, macho action movies of the 1980s and the early 90s, a time where many of these men were kings. The nostalgia trip worked box-office magic for Stallone. A sequel was commissioned and these men of action were put back to work. There was already preliminary talk about the possible stars that could sign up for a third Expendables (Nicolas Cage and Clint Eastwood are on a wish list). Maybe people should see The Expendables 2 before getting too excited plotting out the future of this franchise. This is not a good movie even by Stallone’s standards.
Barney Ross (Stallone) is back with the best team money can hire. No, not the A-Team, the Expendables. There are also the preposterously named team members Lee Christmas (Jason Statham), Ying Yang (Jet Li), Gunner Jensen (Dolph Lundgren), Toll Road (Randy Couture), and Hale Caesar (Terry Crews). The over-the-hill gang also has some new blood, namely Bill(y) the Kid (The Hunger Games’ Liam Hemsworth). The gang runs afoul with Vilain (Jean Claude Van Damme), a terrorist mining for plutonium to sell to the highest bidder. Barney swears to thwart Vilain and calls in help from other living action legends like Chuck Norris, Bruce Willis, and Arnold Schwarzenegger.
What made the first Expendables enjoyable, at least for sustainable spurts, was its over-the-top nature comingled with a lack of irony. The movie felt often like a satire of the genre but you knew that Stallone was never winking at the camera. Stallone was never in on the joke. That changes with The Expendables 2, which often resorts to self-aware humor to poke fun at itself. This approach simply does not work. There’s an entire sequence where Chuck Norris even makes a Chuck Norris Internet joke, merging reality with irony. The bad guys are lousy shots and the good guys are the world’s greatest marksmen, but I don’t even know if this is intentionally self-aware or just par for the genre. Having Arnold repeat other people’s famous one-liners and quips (“Who’s next? Rambo?”) are not funny. The self-awareness never rises to the level of commentary or intentional satire, like say the underrated Last Action Hero. It’s just the same mindless violence but with the slightest of nods, the bare minimum to say, “Hey, we get it.” Except the movie feels shackled to this flawed approach and often the action fails to gestate into something larger than old guys shoot guns and make occasional wisecracks. The action sequences are really disappointing here. Little attention is given to geography, short of a climax set amidst an abandoned airport. I kept hoping for more of the gonzo, hyperbolic touches that the first film had in abundance. The best ridiculous moments this go-round are Van Damme roundhouse kicking a knife into a guy’s heart, and the piece de résistance, Norris shooting a guy onto an airport security conveyer belt where we then see the body full of lead on the x-ray machine.
Most of the Expendables teammates simply have nothing to do. Granted with a large cast the ratios of screen time are not going to be equal across the board, but I’d expect that Stallone and crew would at least give these people some reason to exist in the plot. Jet Li vanishes after the twenty minute mark and never returns. There’s truly no reason that Randy Couture and the great Terry Crews couldn’t have been Guy #5 and Guy #6. Lundgren is setup to be a chemistry genius, and then when trapped inside a mine, it looks like he’s about to utilize his chemistry knowledge to save the day. Nope. Then why would you even set this ability up if you weren’t going to do anything? Even Statham is pretty mitigated and he’s the number two guy. If you’re going to have a team-oriented action movie, then make use of the team and their unique skills. Part of the joy of these kinds of movies is watching the crew work together, like in The Avengers. With this film, we just get rapid-fire shots of the good guys shooting the bad guys, sometimes separately, sometimes together. It gets boring plenty quick.
The plot is fairly bare-bones even more an action movie. It’s a rote revenge movie where Stallone and the boys are out to get Van Dame after he killed one of their guys (the only expendable Expendable, it seems). The plot never gets much more complicated than that. The gang encounters a group of terrorized villagers who want to rescue their husbands from Van Damme’s forced labor. Our bad guy even has a name that is a single letter away from spelling “villain” in case you needed the help. You know how he’s one evil man? He wears his sunglasses at all times even underground inside a mine. Of course this may also be a stylistic choice to hide Van Damme’s horribly Botoxed face. The Muscles from Brussels is actually the second best actor in the movie (Crews easily remains the best), good enough that I wouldn’t mind seeing the older Van Damme in more movies. Sadly his big showdown with Stallone is pretty short, with Van Damme resorting to the same roundhouse kicks before being subdued.
Stallone sat out the director’s chair and instead Simon West (The Mechanic ) takes the reins. I suppose this freed up Stallone to… focus more attention on the script? Emoting more? The visuals are fairly muddy and lack the polish of West’s other hyperactive action movies like Con Air. The opening assault sequence, where Barney and the Expendables roll through an enemy compound, literally busting through walls, is the visual highpoint for the movie. I credit the filmmakers for sticking with the R-rating and not toning down their violence. It would seem like hypocrisy to have a movie about a bunch of crusty old-timers lamenting how soft the world has gotten and then wuss out to a bloodless PG-13 rating. At least this wrecking crew doesn’t hold back when it comes to their specialty: mayhem.
The Expendables 2 should have been more than just Stallone and his peers patting themselves on the back. I’m glad Willis and Schwarzenegger graduated from cameos to supporting roles, but I wish the movie just had something for these men of action to do. There’s far too much repetition with its action, which becomes a formless montage of people shooting guns in slightly varying locations. The self-aware humor kills the development of the action and it’s simply not funny enough. It’s the kind of sad humor of old men trying to still look hip, like they’re in on the joke. Hey, they can make fun of themselves too. It’s just not a fun movie. There are only so many tried wisecracks you can endure, only so much redundant action, plotless excess, and crowbarred cameos. The Expendables 2 takes the little merits of the first film and completely loses touch, all to try and make a joke. In the end, the real joke is still on Stallone and the filmmakers. They wanted to make a movie that knew it was stupid. Instead they just made a stupid movie.
Nate’s Grade: C-
Hit and Run (2012)
Hit and Run was a labor of love for actor Dax Shephard (TV’s Parenthood). He wrote the script, co-directed the film, did plenty of his own car stunts, edited the film, and got his longtime girlfriend, the irascible Kristen Bell (Forgetting Sarah Marshall) to co-star as his love interest. I just wish the movie were better. It’s something of a strange mix, a road chase that zips along to loping comedic rhythms, spending as much time having characters engage in self-aware conversations about a variety of topics. It’s like a rom-com with car chases. Shepard and Bell are terrific together and have a natural comedic chemistry to them, an ease that befits both of their acting styles. Then there’s some of the more troubling comedic moments, like when the villainous Bradley Cooper (The Hangover) literally ties a leash around a black man and forces him to eat dog food. It’s one uncomfortable scene to watch. Then there are sudden bursts of violence and nudity, to go along with the bizarre conversational tangents. The plot is a loose collection of near-misses and digressive asides. It wants to be one of those 70s car chase comedies, something along the likes of a raunchier Smokey and the Bandit. This movie does keep you guessing, but it rarely adds up to anything worth all the trouble. Car enthusiasts will probably enjoy all the vehicular eye candy, and I’m happy to see Bell tackle a meatier role than she seems to be offered at this time, but I can’t work up more than a half-hearted shrug for Hit and Run. It looks good but just has nowhere to go.
Nate’s Grade: C+










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