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Alone in the Dark (2005)

Edward Camby (Christian Slater) is a paranormal investigator trying to rediscover what happened in his past. He was apart of 20 orphans taken by Fischer (Frank C. Turner), your basic mad scientist type. Camby was the only child to escape Fischer’s poking and prodding. The other orphans have become sleeper agents/zombies to assist him in opening a dimensional gate to another world, a world with bloodthirsty creatures that live in darkness. This world and its creatures were first discovered by an ancient Native American tribe who mysteriously vanished. But before doing so, they thoughtfully broke the dimensional key and hid the pieces all over North America. Aline Cedrac (Tara Reid) is a scientist/archeologist that specializes in this Native American tribe and its artifacts. She teams up with her old flame, Camby, to help stop the mad doctor. Monitoring the whole situation is Commander Burke (Stephen Dorff), the man in charge of the United States government’s bureau of the paranormal. He leads his no-nonsense super troopers to the location of the dimensional gateway, which just happens to be underneath Camby’s childhood orphanage.

Alone in the Dark is a good film for people that felt House of the Dead was too intellectual. It should be obvious after reading the plot synopsis, but Alone in the Dark is a movie of unparalleled stupidity. What was the point of making orphans sleeper agents/zombies? They’re very easily disposed of and not very effective. I don’t know whether or not this is because they didn’t have a mom and dad growing up. What does this mad doctor hope to achieve by opening the door to creepy crawly monsters? I guess he thinks the monsters will be grateful and give him some kind of bureaucratic job, instead of, you know, gutting him and drinking his blood. I’ll never understand why villains align themselves with creatures whose only purpose is killing. How does Camby end up having a childhood flashback from a perspective that isn’t his own? The plot of Alone in the Dark is a gigantic mess. What other film in recent memory fits together ancient Native American tribes, monsters from an alternate dimension, government agencies, orphanages, zombies, and Tara Reid? You know you’re in bad hands when they open the film with a ten paragraph scrawl to explain what the film, by itself, cannot. And then they add narration because they don’t trust their audience to read.

The film is called Alone in the Dark and tells us that killer creatures lurk where we cannot see them. This is a fine platform to engineer some good scares; really stir the audience into fearing what they cannot see. As always, nothing will be scarier than a person’s mind at work. Boll doesn’t agree. He doesn’t even toy with the idea of hiding his creatures and building tension gradually. Boll prefers to show you his monsters immediately and often, therefore eliminating any attempts at suspense. Now the characters aren’t running away from what they can’t see; they’re running away from lame CGI rat/alligator creatures. The monsters look laughable and should have stayed in the shadows for as long as possible. It’s hard to spook an audience once they see what they’re supposed to be afraid of. Boll’s impatience for suspense and his love of cheesy special effects cripple Alone in the Dark.

Alone in the Dark has no pulse when it comes to action. Boll stages his action sequences like different stations on a gameshow. Characters (contestants) run from station to station, picking up weapons and shooting at whatever, and then advancing to another stage with a different weapon. Much of the action just comes out of nowhere and ends in its own confused way. Boll likes to season his poorly choreographed action sequences by cranking up loud rock music and mixing in excessive, gimmicky special effects. For no reason, Camby and Aline and the soldiers will be shooting and Boll just all of sudden decides this scene should be in a strobe light. Or he’ll shove in a cheap slow-mo follow-the-bullet effect. Boll likes testing out different effects that serve little purpose other than to call attention to itself. Boll has confused this with style.

Speaking of action coming out of nowhere, Boll manages to squeeze in an out-of-the-blue sex scene. Aline visits Camby in the morning, sees him sleeping, and decides on the spot to crawl into bed and have sex with him. Reid and Slater have no chemistry whatsoever. It’s like watching water buffalos go at it. Then the sex is never referred to again. This is just another pristine example of how carelessly Uwe Boll handles plot and characters. Rarely does Boll even bother with a transition scene to explain how a character got from Point A to Point B.

Boll’s direction is lazy and derivative. There are scenes that openly ape superior movies, like Alien, Raiders of the Lost Ark, Starship Troopers, and even Boll’s own House of the Dead for crissakes. The plot is a cut-and-paste job of the series finale of TV’s Buffy the Vampire Slayer. Both deal with an army of creatures living under an everyday school building and involve a special key to unlock the gateway. And like in Buffy, some noble individual sacrifices himself to destroy the gateway’s underground entrance. No, scratch that. The plot itself is virtually a copy of Super Mario Brothers, the first video game based movie. Both films involve some magical key needed to unlock two alternate dimensions of creatures. No, scratch that. This is one big rip-off of Darkness Falls, since both involve crazy creatures that can only attack from the dark. Whatever it is, Alone in the Dark is Boll’s opportunity to showcase his un-originality. That is, if you can pry him away from inserting more pointless slow-mo bullet effects.

The acting is wildly all over the map. I wonder if Boll will ever be able to direct actors. The line delivery is terrible all around. Slater is subdued and permanently cranky. Maybe somewhere inside that Jack Nicholson grin he’s realized he’s slumming it. Reid acts like an irritable child. Dorff seems to be the only actor having any fun, though I don’t know how intimidating this diminutive actor comes across as a military man. The actors of Alone in the Dark confuse loud with emotional.

Let’s take some time out to spotlight Reid and her character. The way Alone in the Dark convinces us that Reid is a scientist is by giving her some black rimmed glasses and putting her hair in a pony tail. It’s just that easy, folks. Apparently being a scientist didn’t help Reid with her geography; she pronounces Newfoundland “New-FOUND-land” (the correct pronunciation is “New-fin-lan”).

The dialogue reeks of poorly concealed exposition. A chatty security guard serves as the writer’s sloppy conduit to establish back story: “You don’t know about the Indians? Let me explain,” “You don’t know who Aline Cedrac is? Let me explain,” “How’s your boooooyfriend, Aline Cedrac?” Alone in the Dark relies on gobs of thick exposition to cover up its insurmountable plot holes. The movie thinks it’s like a cool detective noir. It’s not. You never heard Sam Spade say, “Fear is what protects you from the things you don’t believe in.” Huh? Does that make any sense?

Alone in the Dark
is symptomatic of all of Boll’s directorial flaws. He has no feel for tone, he has no control over actors, he makes bad stylistic decisions that detract from the film, and he has no time for subtlety. Boll spoils all of his surprise by showing the monsters up and front instead of letting the human mind fill in the blanks for terror. This is a brain-dead action film that doesn’t even trust its audience to read. Alone in the Dark is a film so incompetent, so ridiculous, so convoluted, and so moronic that it must bend the laws of space and time simply to exist. This makes House of the Dead look well thought out. If this is indicative of what Boll has in store for his video game adaptations, then you can expect many duds yet to come on Boll’s path to eventual audience oblivion. If anyone dared venture to a theater to see this movie, they’d find themselves alone in the dark all right. And shamed. Deeply, deeply shamed.

Nate’s Grade: F

House of the Dead (2003)

House of the Dead is Uwe Boll’s first foray into the video game-to-movie niche he’s carved himself. It’s based on a first-person-shooter by Sega that lets players blast their way through a haunted house and its undead tenants. There’s not much to the game. In interviews Boll has remarked at how he hated the film’s jokey script and rewrote much of it on the fly, trapping the film between the genres of horror and action. In the DVD jacket, executive producer/co-writer Mark A. Altman says, “House of the Dead is no Citizen Kane.” This may be the understatement of the millennium, comparable only to Napoleon saying Russia might be a tad cold.

Matt (Steve Byers), Greg (Will Sanderson), Simon (Tyron Leitso) are meeting with fellow college students Alicia (Ona Grauer), Karma (Enuka Okuma), and Cynthia (Sonya Salomaa). They’re ready to party at the rave of the century. This rave of raves takes place on the ominously named Isle del Muerte (The Island of the Dead). I suppose this proves that no one on the rave planning board speaks Spanish. The kids eventually hitch a ride to the island from Captain Kirk (Jurgen Prochnow) and his first mate (Clint Howard). Hot on Kirk’s heels is Casper (Ellie Kornell), a border agent after Kirk for gunrunning. Once they arrive at the island, the kids are shocked to find the rave site vacated, destroyed, and swarming with zombies. Everyone makes a run for it and regroups with some of the rave’s survivors, led by Rudy (Jonathon Cherry). The groups team up, armed by Kirk, and set out to shoot their way home. But there’s also a very evil figure roaming about that has more sinister plans for the island’s fresh meat.

House of the Dead isn’t a horror movie at all. Boll has no idea how to stage scenes with tension. He has no feel for mood or atmosphere, which are the foundations of a good horror flick. So instead, House of the Dead is a riotously dumb action movie. But under Boll’s direction, it’s not even good at that. The action is repetitious and pedestrian. Boll’s big melee sequence becomes boring because it doesn’t progress. There’s just ten minutes of wall-to-wall shooting zombies, but there isn’t any order to it, no rhyme or reason. If you want a perfect example of Boll’s inept staging, skim to 47:20 into the DVD and watch. You’ll see a zombie leap onto a jumping platform and launch himself into the air. House of the Dead actually has scenes where we see exposed jumping pads and landing mats.

Boll gets drunk on special effects very easily. He loves the bullet time effect and throws it in at odd points. Every single character gets a tiresome slow-mo camera spin as they fire a gun. After the ninth and tenth time, the thing gets old. The characters don’t even have the same weapons in the shots before the slow-mo jazz. Boll doesn’t use flashy effects to benefit his narrative, unlike The Matrix. Boll actually thinks using clips from the actual video game is a good device to transition between scenes. There will be moments where screen shots of the game just pop up. Boll is a kid with toys and no clue when to put them back into the box.

This movie’s silliness is jaw dropping. The so-called rave of the century seems to be poorly attended, and the better for it since it takes place on the Island of the Dead (Isle del Muerte). Is that really the best place to host a social gathering? Perhaps everyone gets what they deserve for being stupid. Kirk, after shooting several zombies, limply remarks, “Now I know why they call this the Island of the Dead.” The line should be accompanied by a rim shot. The movie doesn’t even live up to the lofty ambitions of its title.

By far the most ludicrous story element is the film’s villain, Castillo (David Palffy). It seems that before he stalked the island in a hooded cloak, looking like Robert DeNiro in Mary Shelley’s Frankenstein, he was a Spanish pirate/doctor. He tried to experiment on living tissue in order to unlock the secret of how to be immortal. He was imprisoned on a Spanish ship and was shipwrecked on the Island of the Dead (what are the odds?). He’s concocted a special Kool-Aid that will bring the dead back to life, though I don’t know why he’s still stuck on an island if he can’t drown. I guess he’s been biding his time and waiting for stupid college students so he can see some T&A.

The characters are made up of people interested in attending a rave, but when the action hits they’re all instantly adept at weaponry and kung-fu. That’s not the typical raver I know, and these people must be super ravers if they’re going to the rave of the century. Simon is described as “the biggest underwear model in America,” and for all I know underwear models encounter a lot of gunfire on the runway. The DVD jacket has character profiles where it lists their name, age, weapon of choice, and skill. After having watched House of the Dead, the skills are laughable at best. Simon the runway model’s skill is “tactical planning.” I also seriously question Rudy’s “leadership” skills since he gets everyone killed.

Of course everyone in the movie is profoundly stupid. While trapped in the island’s only house, Rudy says the kegs of gunpowder are useless without a charge, and then he walks past a series of lit candles. The whole house upon arrival is filled with lit candles (who has the time for that, by the way?). Alicia is convinced that the rave site being deserted, destroyed, and zombie-infested is all a practical joke, as if Ashton Kutcher is just around a tree poised to yell, “You suckas just got punk’d!” There are numerous moments where a character will wander into the dark and say, “[Insert name], is that you?” Kirk takes the last stick of dynamite and plans to sacrifice himself by blowing up some zombies good. He lights the stick, wanders outside their barricaded stronghold, and blows himself sky high. What Kirk failed to do was move far enough from the house, because he also blows the front door wide open and the zombies filter inside.

The acting doesn’t even rise to the level of camp. The actors feel unrestrained and marooned, typical of a Uwe Boll film. The man has no feel for actors and this explains why his films have some of the worst line readings I’ve ever heard (2000’s Dungeons and Dragons is still the worst). Casper acts like a crabby fitness instructor. The dialogue is bad as is, but when added with the poor line readings it turns every spoken sentence into something of unintentional hilarity. Take this nugget from Simon: “We got to the boat but it wasn’t there.” Well, then did you actually get to it?

House of the Dead can be enjoyed for the depths it plumbs. The dialogue is cheesy and leaden. The movie is bad enough that if you have some friends over, drink steadily, you’ll have a blast laughing and hurling popcorn at the screen. The movie does have a decent amount of blood and gore and the make-up effects are good but limited. You can enjoy House of the Dead in a fun derisive way, and it’s hard to argue with the price some retailers charge (I bought it on Amazon.com for 75 cents plus shipping). The DVD commentary is also good for a laugh, that is, if Boll’s self-flagellating remarks are serious. At one point he compares his zombie action movie to Schindler’s List. Boll also marvels at an actor’s ability to carry objects and make them seem heavy. I’m not sure if Boll is serious or just making fun of the movie like everyone else.

House of the Dead is a dull action movie within the framework of a horror flick. The characters are powerfully stupid, the action is redundant, the effects are chintzy and overused, and the direction is lackluster. Boll has added little in transitioning a game about poppin’ zombies onto the silver screen. The video game is flimsy and the movie based upon it manages to be even flimsier. House of the Dead is incredibly dumb entertainment and the fact that a sequel is well underway cannot be a good sign for human existence. I never thought I’d utter these words but . . . Clint Howard, you’re too good for this.

Nate’s Grade: D

Note: Boll re-released a recut House of the Dead as a comedy. I haven’t seen “the funny version” but I can’t imagine that it could possibly be any funnier than the original.

Silent Hill (2006)

Video games will never be translated into a good movie. There, I said it. I caught some grief before by this opinion. Think about it. Unlike say comic books, video games are dependent on user interactivity, on game involvement, and not necessarily story or character. A video game requires an audience to be interactive, whereas movies require an audience to be passive, letting a story envelope around them and take them some place. Video games just aren’t structured in a way that lends itself to storytelling. Just look at some recent results: House of the Dead, Alone in the Dark, Doom, Bloodrayne, Double Dragon (remember that movie?), Mortal Kombat 1 & 2, Street Fighter, etc. Granted three of those are Uwe Boll films, but what does it say when the best video game adaptation yet was Super Mario Brothers?

Now comes Silent Hill based on the very popular horror video game series. The screenplay is written by Roger Avary, who used to be Quentin Tarantino’s writing partner and wrote and directed one of my all-time guilty pleasures 2002’s Rules of Attraction. I guess I foolishly expected more, but with Silent Hill what I got was further fuel to my theory that no video game will make a good movie.

Rose (Radha Mitchell) and her husband Christopher (Sean Bean) are very troubled about their adopted girl, Sharon (Jodelle Ferland). She has the habit of sleepwalking and uttering “Silent Hill” repeatedly. So what’s a 21st century mother to do? Look up Silent Hill online, put her tyke in the car, and drive to the ghost town herself, much to the dismay of her husband left behind. It seems that Silent Hill was a town in West Virginia that had a horrible coal mining accident in the early 70s, killing many and condemning the town. We’re told the fires are still burning underground to this day. Along the way, a roadside motorcycle cop (Laurie Holden) gets suspicious of Rose and chases her. They crash their vehicles along the road and wake up to falling ash. Rose’s daughter is missing and she looks inside the nearby Silent Hill, a presumably deserted town. Then there are routine air sirens warning of an approaching darkness. The world changes form and nasty creatures come to life, like disjointed bodies, charcoal-skinned children, and malevolent evil spirits. It’s about here where I’d just say, “Oh well. I can adopt again.”

The movie is paced and structured like a video game, which means it’s just as tedious to sit through. The first two acts of Silent Hill center on Rose going from Point A to Point B, finding clue that leads her to a new point, and repeating this tiresome exercise. There?s a scene where there’s a giant hole in the floor and Rose has to navigate across scattered beams to get to the other side. It’s portrayed exactly like a video game level, as are most of her encounters. Worst of all, the movie follows a code of logic that dares to only exist in video games. Why does Rose instinctively know she needs to reach inside the mouth of a corpse to find a sign? How does she know a hidden room lay behind a portrait? Why does Rose know that light attracts the “Thriller” dance team/nurses with potato sacks on their heads? How come the evil presence that basically created this limbo world of the undead cannot penetrate a church? The plot is mostly incoherent and intentionally surreal, but that doesn’t excuse the fact that the story is just plain awful.

Silent Hill completely collapses once the third act begins. It was plodding up until that point, but now the film becomes downright ridiculous and painful. We’re amongst a crazy group of fundamentalist witch burners that, for whatever reason, dress in hazmat suits to venture outside their grounds. It’s at this point that the surreal nature stops and we find the answer to our questions: another vengeful spirit from beyond the grave. Ho hum. The protracted climax goes overboard and practically rapes the stellar ending of Carrie. Also, Silent Hill expects its Big Reveal to be shocking or surprising, but it cannot be anything except redundant because the film spelled it out an hour ago.

The dialogue is howl-inducing. There’s a moment that Rose says, “Don’t worry honey, everything’s going to be okay. You’re going to be alright.” And this immediately precedes the little girl watching the religious cult burn someone’s face off. There’s another moment, more than an hour in, where Rose says, “Something bad happened here.” You think? All of the dialogue can be fitted into two categories: either expository or instructional. It’s like to be true to a video game they also decided to lift the terrible dialogue as well. The plot meanders for the longest time, allowing Rose to visit place to place, and then Avary decides to bludgeon his audience with a 5-minute chunk of exposition meant to clarify everything up to that point.

The acting is pretty bad. Mitchell gives a valiant effort and has a nice scream, but she can’t escape the dead weight of the dialogue and total lack of characterization. Bean is entirely wasted and his “American” accent seems to waver quite a bit for such short screen time. Holden is more a fetish figure fantasy than a character, evidenced by her tight leather pants being the first thing we ever see of her. Still, it’s somewhat interesting seeing the romantic lead from 2001’s The Majestic kickin’ some unholy ass. It’s hard to say if any actors of any caliber could have redeemed the film, but this collection of thespians doesn’t even try to put a polish on the dialogue. You can tell because the howler lines are still howlers.

Lest I forget, this thing is OVER two hours long. There’s no reason Silent Hill should even be teetering over 100 minutes, especially for a film as sparsely plotted as this one, that is, before Avary’s exposition head rush. I don’t know why the filmmakers included the pointless subplot involving Christopher on the search for his wife. The subplot adds no deeper insight, affords no opportunity to help shape the plot, and only serves to whisk the audience out of the moment and remind them how pointless Silent Hill is quickly becoming. And is it ever pointless.

Director Christophe Gans (Brotherhood of the Wolf) has a great taste for visuals, Silent Hill‘s only positive marks. Some of the images in this movie are truly horrifying and have, reluctantly, stuck in my head days afterwards. The Pyramid Head man, with a 20-foot sword, makes little sense but is a jarring and memorable image. When those loud sirens sound there is a slight amount of dread, but really it’s more of a morbid curiosity at what kind of hellish transportation will happen next. The excellent production design and cinematography also contribute to the film’s eerie, striking, sometimes suffocating atmosphere. But, alas, an interesting visual palate cannot save a slow, dimwitted, inane movie. Otherwise What Dreams May Come may have worked. But it didn’t.

Silent Hill is pointless, plodding, incoherent, far too long and far too boring. The bad dialogue, acting, and plot don’t seem to help matters either. Gans creates a moody atmosphere with some powerfully nightmarish imagery, but that’s the only thing Silent Hill has going for it. Whether it be a man with a Pyramid for his head ripping the flesh off someone like a coat or a little demonic girl dancing in a literal blood shower, Silent Hill has its small potent visual moments. However, these small moments of visual potency cannot make up for the giant black hole of suck. This movie is simply dreadful and designed too faithfully as a video game adaptation, which means the same gaps in logic and pacing are present. I certainly expected better from Avary. I told my friend Dan that I was embarrassed we’d forever know we saw Silent Hill on its opening night, so much so that I bought him food after the show to make up for dragging him along. This is the first movie I’ve ever attended where I heard booing afterwards from my audience. I would have joined them but I was too busy getting out of the theater as soon as the end credits rolled.

Nate’s Grade: D

Tomb Raider: Cradle of Life (2003)

As I type this I feel a slight twinge of guilt about what I feel I have to do. After all, I did interview Angelina Jolie for my college newspaper in the spring. But if I hold back it would be doing a disservice to all those faithful theater patrons that pay upwards of ten dollars for cinematic entertainment. So, just to start off, I’’d like to give just a few examples on the idiocy and ribald stupidity of ‘Lara Croft: Tomb Raider: The Cradle of Life’.

SHARK: In the opening sequence our voluptuous adventurer Lara Croft (Jolie) has discovered an underwater temple. Rival raiders kill her crew and damage her underwater equipment. The temple starts to flood and Croft is trapped. So what does she do? She cuts her leg to let the exposed blood draw a shark we had seen previously. She punches the advancing shark in its nose and then rides its dorsal fin as the shark speeds to the surface. What? How can anyone know the direction a shark is going to go? Is it like a friggin’ elevator; press for up?

HIDE OUT: So the nefarious villain in this sequel is actually a guy who looks a whole lot like Alfred Molina (‘Frida’). This bad guy (his name is Jonathon Reiss if you’re inclined, but the name, like the character, are instantly forgettable) is the foremost chef in the field of cooking up new bio-terrorism threats. Put some Ebola with some flu and BAM! That’s one spicy meatball. So he runs this bio-terror outfit in Hong Kong. But he runs it, and I am so not kidding with this, he runs it on the second floor of a shopping mall. Yes, that’’s right, a shopping mall. You know, for customer convenience when they want to get something from the Gap, stop by an Orange Julius and then, if they’’re up to it, maybe purchase a horrible biological weapon.

SHOOT OUT: What’’s even worse than the location of Mr. Bad Guy’s lair is that Croft and her shady partner Terry Sheridan (Gerald Butler), who also happens to be a dangerous old flame, infiltrate the lab. And what do they and the bad guys proceed to do? Why they have a shoot out – in a biological weapons lab! Gee Ms. Croft, hope none of those horribly debilitating biological weapons are airborne. It’s like an extreme and humorless update of the bull-in-china-shop metaphor.

WALL: Croft and Sheridan are discussing possible routes to Mr. Bad Guy’s Hong Kong Bio Lab. Sheridan says the bad guys will be watching all the roads. Croft smirks and says, “All but one.” Cut to Croft riding a motorcycle on the Great Wall of China. Yes. The Great Wall. It’d be like, “Well there’s one place the bad guys will never expect us!” and then they bungee jump off the Sphinx.

AFRICA: When Mr. Bad Guy finally decodes the map to the location of a desired artifact they witness scenes of an African prairie. “Good,” he says,” It’’s in Africa.” And then he trots off. Because, you know, it’’s not like Africa is a continent or anything. Apparently these people need no more specification.

‘Tomb Raider 2’ is a deeply flawed film. To compare this film, or its predecessor, to any of the Indiana Jones films (even the lowly second one) is just sheer lunacy. Pity Jolie, because this woman just can’t get a good script sent her way so she, Croft, and yet again the audience, are saddled with a dumb adventure story that ratchets few thrills. The premise is on Jonathon Reiss (see, I bet you’’re ALREADY saying “who?”) trying to find the location of Pandora’’s Box so he can encapsulate the “evil” inside it and sell it to the highest bidder. Uh, sure, whatever. Did anyone fail to mention that the whole myth of Pandora’’s Box centered on the things … being released? So that the only thing remaining in the box was hope? I don’’t think hope will go well on the auction block among world terrorists.

An action movie is forgiven its plot trespasses if it can deliver when it comes to the action. Sadly, even the addition of Jan de Bont (Speed, Twister) as the director doesn’’t seem to squeeze too much juice. ‘Tomb Raider 2’ visits lovely locales like Hong Kong, Greece, Africa, but what does it say when the locations are often the most exciting parts of your action film? Excluding one terrific death-defying stunt off a skyscraper, the action for ‘Tomb Raider 2’ is just mundane and a little too tidy.

Not everything is bad with the flick. It is better than the first one, but that’’s like saying cholera is better than tuberculosis. When the bar is set so low by the first movie it’s easier to trip over it than ascend it. Butler adds a nice character for Croft to play off of. Sheridan is a fun character because he’’s genuinely mysterious and we don’’t know which side he’’ll eventually turn. Having his character needling Croft about her darker past with him gives the film its best scenes. He does have smoking chemistry with Jolie too. She herself has always seemed a natural with the character. I like Jolie as an actress, I do, but I just wish someone would craft a decent script.

Nate’s Grade: C

Final Fantasy: The Spirits Within (2001)

Final Fantasy is an exciting venture in the history of animation. It’s the second video game to be turned into a feature film this summer, though exponentially better than Tomb Raider. It took the makers of Final Fantasy four years and the creation of new technology to capture what will be a benchmark in animation for years to come.

The story concerns a future Earth where aliens have crashed and invaded long ago. These “phantoms” are slightly invisible energy creatures of different size and roam around various areas with the ability to suck the life force or soul from a human being. General Hein (James Woods) is trying to convince the Earth council to allow him to fire a satellite called the Zeus Cannon to obliterate the alien menace. In opposition to Hein is Dr. Sid (Donald Sutherland) who believes with his adventurous pupil Aki Ross (Ming-Na) that the Zeus Cannon will obliterate the “spirit” of Earth. Their solution it to collect eight spirits in whatever forms they might be including plants and small animals to gather together and… do something that will send the alien life force repelling.

Now I know Hein is supposed to be the bad guy as he’s a military man complete with the evil looking black leather cloak, but I couldn’t help but find myself agreeing with his logic. He wants to use something that has already been proven to kill the aliens whereas these two new age scientists want to collect a bunch of plants and animals and have their collective spirits ward off the interplanetary menace. I’d stand in my chair and say thank you to Hein when he dismisses the doctor’s plot. I know that Aki and Sid are the heroes and of course whatever theories they have will be proven true, but hell, I found myself agreeing more with General Hein than these two.

Complicating matters Aki is infected with a piece of the alien phantom that is slowly taking control over her body. Along in her quest to discover the final spirits is aided by a military commander Grey (Alec Baldwin) and his company of men. Turns out Grey and Aki are former sweethearts, so of course expect them to reconcile before the end credits.

The plot consists of something that could be an average episode on Star Trek: Voyager but does meander along at times. The dialogue is typical sci-fi buzzwords like “Fire in the hole” “The perimeter’s been breached” and the sort. Final Fantasy does have great excitement to it and some terrific action sequences better than most anything this summer. The ending is a disappointment as all the action hinges on two globs of energy propelled against one another. Globs or energy are not exciting. I thought we would have learned this by now.

Final Fantasy is a landmark in animation. Never has so much detail been put into a movie and pulled off so amazingly well. To the nit-pickers out there the animation isn’t exactly the Holy Grail of photo-realism, but it’s closer than anything ever before. At times the characters come off as too plasticy (like Jude Law in A.I.) and tend to move too much, notwithstanding that their mouths don’t always follow the words coming out of them. Put aside these small grievances and what you have is stunning animation that makes one constantly forget it is animation. There are numerous moments of eerie precision like when a character’s nostril flares and their nose scrunches up in response, and the movement of every one of Aki’s 60,000 strands of gorgeous hair, to even a kiss between two characters. Even inanimate objects like a crumbled wall, a glass of alcohol, or a gun and its rounds are given startling accuracy. Backgrounds and scenic vistas are beautifully rendered with great care. There has been nothing ever like Final Fantasy before and it is the first movements toward an exciting area in animation.

The discussion must be raised can actors be phased out by computers now and will they ever? No, never. Actors can portray nuances that computers will never be able to master. Despite some actors best attempts to prove otherwise, we will always need actors. Now that you have the near photo realism one might be led to question what is the greatness of creating a fully realistic looking CGI tree when one can just be shot on film for millions of dollars cheaper. The all CGI world will not replace the real world of film making.

The mediocre story can be excused by the awe-inspiring animation. Despite the clunker of a plot Final Fantasy is entirely enjoyable because it always gives the viewer something to sit in wonder and take in. There’s always something to mesmerize the eyes on screen.

Nate’s Grade: B

Reviewed 20 years later as part of the “Reviews Re-View: 2001” article.

Tomb Raider (2001)

Lara Croft is an adventurer with a taste for action along the lines of the Raiders of the Lost Ark kind. It seems that time is drawing close to a planetary alignment that occurs once every 5,000 years as they always do in movies. This alignment supposedly unleashes an ancient object that has the ability to alter time itself. Croft is drawn in by a secret society that wants a mysterious artifact she discovers in her property that can lead to the locations for the time altering device. Now Croft must step out and try and beat the big bad guy (Ian Glenn) to the chase and get to the device before he and his society get their grubby hands all over it.

This is a movie that is light on characters yet at the same time has so many extraneous ones. The bad men are being led by fellow tomb raider Alex Cross (Daniel Craig), who also happens to be a former flame of Croft’s. Lara is saddled with a geeky computer whiz who just happens to be British, because he keeps spouting phrases like “blimey” and “bugger” all the freakin’ time. Croft also employs a butler, because, someone has to take care of that huge house. If this wasn’t enough the big bad employs an assortment of typical evil henchmen that are distinguishable by tattoos alone. Add on top of this heap the flashbacks Croft has of her long missing father Lord Croft (played by Jolie’s real father, Jon Voight). All of these dueling personalities clog the action and the pacing.

Front and center, Angelina Jolie is the living embodiment of Lara Croft. She fills out the attitude and the look to a perfected T. Jolie gives Croft the muscle but the screenwriters fail her in giving her the flesh and blood. Tomb Raider falls into the “rule of five”: if there are five or more people credited with the script (including in this instance the director himself) then there was no script at all.

The action of Tomb Raider is loud and explosive but rather lifeless and dull. West has managed to create bombastically mundane action sequences. Never once did anything from the screen arouse my interest, except for the female lead of course. The story has its characters travel to exotic locales and impressive sets of ancient caves and temples, but it’s all window dressing. The pretty scenery and locations only mask how ineffective and boring the action is. And for an action picture, when the audience begins to notice how pretty the scenery is compared with the action – you’re not doing your job.

Simon West is not exactly a director to be trusted with any sort of project. West brought audiences Con Air and The General’s Daughter, a film that tried to decry rape but then took sadistic pleasure in recreating it again and again. So what better man to helm the project of the buxom video game heroine than a man who has brought us cartoonish violence and horrific rape? The camera framing of Tomb Raider takes a few notes from the Jennifer Love Hewitt experiment that was I Still Know What You Did Last Summer. Jolie’s breasts are always in frame, and at certain times it seems like the camera is lowering just to get them in there for the sake of exposure.

Despite the attempt this video game turned into a movie feels exactly like a video game turned into a movie. It’s complete with some laughably atrocious dialogue (“You know what today is?” “The 15th.” “And that is never a good day.”), and despite the running time of an hour and a half, it feels like an eternity longer. Tomb Raider never gets off the ground even with the added push of some pretty good special effects. Jolie may have an action vehicle at her helm and that’s fine with me. Keep her. Just make sure to get rid of everyone else.

Nate’s Grade: D