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Mission: Impossible – The Final Reckoning (2025)

It’s not just the increasing age of producer and star Tom Cruise, the Mission: Impossible movies have become victims of their own outlandish success, and this might have led to their ultimate end. This franchise has become known for its amazing stunts and placing Cruise in the thick of them. After every gasp-inducing, eyeball-popping stunt, the inevitable question arises, “What could top that?” And so writer/director Christopher McQuarrie, who has steered the franchise for a decade straight, has placed himself in a filmmaking arms race of action set pieces, and these budgets keep getting bigger and bigger, to compensate for the increasing scope and scale. As a result, these movies need to make an even higher amount of money to break even to cover their expanding expenses, and it doesn’t look like the M:I franchise has reached that next level of success (six of the previous seven movies have grossed between $175 million and $220 million domestically). As a result, Final Reckoning is the winding down of the franchise, or at least this incarnation, and it has enough to satisfy long-time fans, yours truly included, but it’s also a reminder of how things have gotten away from the series in the name of chasing spectacle.

Agent Ethan Hunt (Cruise) is tasked once again by the Impossible Mission Force (IMF) to save the world. In a continuation from the 2023 movie, Dead Reckoning, an evil A.I. known as The Entity is taking over the world’s complex computer networks and taking over control of nuclear missiles. It’s only a matter of time before the last four nations fall victim as well, so Ethan and his team (Simon Pegg, Ving Rhames, and now Hayley Atwell as Grace) must work together to get the only code that can kill The Entity.

Final Reckoning is the Scream 6 of the Mission: Impossible franchise. For those who never saw the sixth entry in an irony-drenched, self-reverential slasher series, it was intended to be the final entry in the franchise, and in doing so that made it try to tie back as many elements and moments as possible to the previous five movies. It was meant to feel not just final but full-circle for the fans. Naturally, the problem for Scream 6 is that it wasn’t going to be the final movie, and so a sequel is scheduled in 2026, and all that finality and franchise-reflection seems a bit like misguided internal stargazing. Coincidentally, the Mission: Impossible franchise also began the same year as the first Scream, 1996, and so this movie is intended to (possibly) close the door on the 30-year franchise and on (possibly) Ethan Hunt’s career as the best damn agent the IMF has ever had and yet whom they always doubt his motives in every movie.

M:I 8 takes far, far too much time trying to set up its stakes, which were already set up in M:I 7, which at the time was titled Dead Reckoning Part One before the “Part One” was scrubbed. Seriously, the first 45 minutes or so is awash in M:I clips from the previous seven movies and sloppy attempts to connect everything back together. Now the evil A.I. threatening the world has been revealed to be born from… the “Rabbit’s foot,” the undetermined MacGuffin from the third Mission: Impossible in 2006. Is that better? Does anyone really care about that? How about one of the cops being the son of a previous character? Does that change your opinion of Chasing Cop #2? How about the one guy in the first movie who found Ethan’s knife after he broke into the CIA in that movie’s most memorable sequence? Did you ever wonder what happened to him? Did you ever care about his well-being? I strongly doubt it. These Easter eggs to the older movies would be less egregious if this supposed final movie didn’t squander its first 45 minutes going over its own history as a means of trying to convince the audience This Stuff Really Matters. It’s even more egregious when the running time is 165 minutes long. All of this backward-looking ret-coning and clip show montages feel like an attempt to add weight to a franchise that never needed it. Let the stunts and set pieces stand for themselves. I don’t need all this nostalgic congratulatory back-patting.

And there is a truly outstanding action set piece that anchors this movie, so much so that it actually comprises a full hour of the film. Set up in the preceding movie’s prologue, we know the only way to kill the evil A.I. is by securing a code located in a Russian submarine at the bottom of the Bering Sea. Just planning to find the location is the first hurdle that Ethan and the team have to surmount. Then there’s getting onto a clandestine U.S. submarine and launching out its tubes to swim to the bottom of the ocean, securing passage inside the fallen sub, and working one’s way through the different chambers, filled with frozen dead bodies, while the sub rolls around, tumbling further and further along the ocean floor. Each smaller sequence has a clearly defined series of mini-goals and organic complications, the kind of exciting escalations that make these set pieces so much better. It’s not enough for the pros to come up with a comprehensive plan, there needs to be unexpected complications that force them to improvise. A foolproof plan that goes perfectly is anathema to action cinema. This sequence has it all, which is why I have no qualms about its length because McQuarrie has justified every link in this set-piece chain. It’s also fantastic visually and really taut, especially as Ethan is tumbling through the innards of the sub with torpedoes falling over and pinning him underneath. This is a prime example of the maximalist virtuoso blockbuster filmmaking excellence that people have come to expect from the franchise.

The problem is that there’s an entire hour after this sequence and, once again, an M:I movie has peaked early. I think only Fallout and Dead Reckoning have their best moments during their actual climaxes. It hurts that Gabriel (Esai Morales) is the weakest villain the franchise may have ever had. I don’t care that the prior film tried to ret-con younger Gabriel into killing Ethan’s love and thus motivating him for vengeance and entering into the IMF. That personal connection and tragedy is a transparent attempt to make this character more important and menacing, and frankly, I am still astounded that this guy… THIS GUY… killed Rebecca Ferguson’s Ilsa. I can confirm, sadly, she is still dead, a reality that astounds me in the realm of a spy thriller where people assume identities. It’s she that Ethan should be fantasizing about in what could be his final moments, not Grace, and I will stand by that (no disrespect to Atwell, who is a genuinely fun and flirty addition to the team as an expert thief).

Regardless, back to Gabriel, who is just an empty suit of a villain, partly because the real villain is the scary A.I. conquering the world’s nuclear arsenals. It’s hard to really vilify a computer code for a movie, so enter this human handler, but he was uninspiring, so they added the secret back-story connection. It doesn’t work. I don’t really care about this guy being defeated, nor do I find him particularly threatening, miraculously killing Ilsa notwithstanding. The ultimate fight atop warring biplanes is visually impressive with its aerial photography, but the conclusion feels anticlimactic and the thrill of the set piece feels even slightly redundant when we remember Cruise has already hung from the side of a plane in M:I 5 and dangled from a helicopter in M:I 6. There’s yet another ominous timer ticking down, yet another deadly device with wires needing to be cut, and yet another side character possibly bleeding out to death. It feels rather par for the series, perhaps a thematic distillation of all those clips. There’s also some extra Fail Safe-style political hand-wringing at the highest levels of the U.S. government whether to give Ethan the benefit of the doubt or resort to some unorthodox methods for added stakes. It just adds up to a final hour of some strong moments in passing and too much of the same for a franchise that chartered new heights.

Placing it through the M:I pecking order, Final Reckoning is probably the weakest of the McQuarrie Era and arguably lesser than Mission: Impossible III, but it is leagues better than the first two Mission: Impossible entries. Realistically, this isn’t the end of the Mission: Impossible franchise, which has grossed close to five billion dollars over the span of its eight movies, but it is the end of Cruise as our star. The franchise was already previously engineered to hand off to Jeremy Renner in 2011’s Ghost Protocol, but then the movie proved too popular to persuasively function as writing off Ethan Hunt (unlike the other franchise also trying to hand off to Renner at the time, 2012’s Bourne Legacy, which proved so unpopular that Matt Damon came out of Bourne retirement). Cruise is now 63 years old and probably aware that these kind of death-defying stunts might be behind him even at his pace. Though I think the three separate shirtless scenes with Cruise are intended to dissuade you about the limits of his age (hey, I hope I look as good as Cruise’s abs when I’m 63). Final Reckoning is another chance to bid goodbye to its seminal action hero, which may be why there’s so much looking back and connecting unnecessary dots. This franchise is a celebration of the highs of big–budget action storytelling with the most game superstar with a death wish Hollywood could provide, so it’s bittersweet to see it reach some form of an end. McQuarrie, the David Yates of the franchise, has been an excellent shepherd with a kinship with Cruise for grand popcorn entertainment. It’s not the best entry but even a lesser M:I movie still rises above just about most studio action cinema. It’s definitely underdeveloped, too long, and structurally questionable with its pacing and climax, but at its best, it still reminds you why this franchise rose above the rest.

Nate’s Grade: B

Mission: Impossible – Dead Reckoning Part One (2023)

I was a nominal fan of the Mission: Impossible series after three movies, and it seemed like the American public was feeling the same. After 15 years, it felt like the franchise was considering a soft reboot/shift with 2011’s Ghost Protocol, setting up Jeremy Renner as the heir apparent to Tom Cruise’s super spy, Ethan Hunt (weirdly, Renner was also set up to be another franchise replacement for Matt Damon’s Jason Bourne in 2012). Except what may have been initially planned as a franchise hand-off became a franchise renewal, with a delightfully twisty plot, fun teamwork as they scramble to adapt, and a show-stopping action set-piece that remains the franchise’s high-point, the scaling of the towering Burj Khalifa skyscraper. It also reminded us that not only does Cruise love to run but the man has a death wish when it comes to performing his own amazing stunts. With Cruise firmly back in place as lead, and Renner jettisoned (which also happened after 2012’s The Bourne Legacy), the franchise was further boosted by two of its best additions: actress Rebecca Ferguson and writer/director Christopher McQuarrie. The Oscar-winning Hollywood screenwriting staple was not known as much for his directing efforts, but he became a Cruise confidant after 2008’s Valkyrie, and he’s worked almost exclusively on Cruise projects ever since. He earned the man’s trust and proved a fantastic action director. 2018’s Mission: Impossible Fallout is just blockbuster filmmaking at its high-stakes finest. I was bouncing in my chair with excitement and simply luxuriating in action thriller nirvana.

This time Ethan Hunt (Cruise) and his select team of trusted friends and colleagues are battling a villain terrifyingly relevant to our modern times, especially in light of the screenwriters’ strike – artificial intelligence. The big bad is an A.I. that can control the world’s security apparatus, and it’s become self-aware and resentful of its human overlords. It exists inside a computer console inside a Russian submarine at the bottom of the Arctic ocean under a wall of ice, and the A.I., known as “The Entity,” doesn’t want to ever be found (must be an introvert). If only it was that easy. The world is racing to be the first to claim this unparalleled prize, and the Impossible Missions team has to ensure they can find the location, which of course involves a MacGuffin, this time two interlocking keys to access the A.I. sub station. Can Ethan get there first and can he even trust his own government to do what’s best with access to this kind of power?

Mission: Impossible – Dead Reckoning Part One is a mouthful of a title. We got a colon, a dash, and a “part one,” a presumptuous gamble that after 160 minutes the audience is going to be ravenously hungry for a continuation in a series that has never had a two-parter before. In short, the movie is a lot, a lot of the same action and renowned stunt work we expect, and a lot of setup and extension that might have been better trimmed by focusing on one movie rather than setting up two. McQuarrie has done this before and been successful without the need of a direct two-parter. For all intents and purposes, Fallout is a direct sequel to 2015’s Rogue Nation, carrying over the same villain for the first time in the series and the ongoing relationship between Ethan and Ilsa Faust (Ferguson). Both of those movies feel complete and satisfying and well-designed in structure and development without needing one part to complete the other. With Dead Reckoning Part One, henceforth known as M:I 7 to spare me from writing this title every time, it feels like an overlong setup. By the end of the movie, our characters know where the A.I. is located but they still don’t know where the sub is or how to get there, which means the entire movie could have been collapsed into a more streamlined venture. Part of this may be the production troubles where they had to shut down and rejigger the plot multiple times from COVID outbreaks, as M:I 7 is the last of the big Hollywood movies to release that was shutdown in 2020 by the devastating pandemic. It all feels a bit overstretched and absent a satisfying conclusion.

The draw of the franchise, and chiefly its 2010s renewal back into the zeitgeist, is still the eye-popping stunts and set-pieces and Dead Reckoning still delivers. Most viewers will likely find the final action sequence aboard a speeding train to be the high-point, and it’s got some wow moments, my favorite is when the train is hanging over a blown bridge and Ethan has to leap from train car to train car before it plummets, oh and it’s all at an incline. It turns each car into a new obstacle to overcome utilizing its specific dynamics, like a dining car with a falling piano to a kitchen with vats of hot grease to avoid. The standout stunt involves Cruise driving a motorcycle off a mountain in a desperate effort to parachute onto this speeding train. However, this whole train sequence didn’t excite me too much, outside of its beginning stunt and the end. Watching men chase one another atop the speeding train, let alone wrestle and fight with knives, only serves to limit what can be done and it reminds me how fake the moment is for a franchise that has made its mark on its daredevil realism. That extended middle feels a bit too much like other Hollywood thrillers and action movies, and that’s what made it disappointing for a series I consider the current gold standard of franchise action.

A much less heralded sequence around the forty-five minute mark was my favorite, where Ethan is running around the Abu Dhabi airport while the following takes place: 1) Ethan trying to evade federal agents (the dependable Shea Whigham) looking to arrest him, 2) Ethan is trying to find the owner of one half of the MacGuffin keys who happens to be a pickpocket that keeps giving him the slip, 3) Ethan’s team, Luther (Ving Rhames, the only other actor who has appeared in every M:I film) and Benji (Simon Pegg) trying to find a nuclear bomb in a suitcase through the maze of baggage claim and disarm it, 4) the introduction of our villain Gabriel, well, our primary lackey to The Entity, who also happens to be a former IMF turncoat who killed Ethan’s girlfriend and essentially “made Ethan Hunt who he is” following Batman logic. This entire sequence is pure McQuarrie splendor, where it introduces the different characters, several at cross-purposes, lets them loose and then finds organic complications and specific turns that take advantage of the geography as well as the character’s emotional states. I loved it, and it made me hopeful that after a bit of a slow start that M:I 7 was now cooking and would be the prolonged deluge of near-perfect set-pieces that was Fallout. Not so much, but this sequence was indeed good fun.

Another issue I had was that our villain, again more like chief lackey, is so bland. I like Esai Morales (Ozark) as an actor, but the character of Gabriel is such a non-starter. Even giving him the personal history with Ethan feels like an admission that this bad guy has little to offer on his own. I think it’s part of how the character is written but I think it’s also a reflection that he’s the number two behind the all-powerful, scheming A.I., and then he too has a number two (number three?) played by Pom Klementieff (Guardians of the Galaxy vol. 3), and she is so much more engaging as an antagonistic presence. She’s the one driving through cars and stonework throughout Rome to chase down Ethan. She’s the one who fights him in a narrow alleyway, a nicely claustrophobic change-of-pace action moment for a series that gorges on scale. If the true villain is going to be an A.I., why can’t Pom simply be its number two hench-person? Gabriel is redundant and boring and his fight sequences don’t feel believable against this crew.

There are a couple other storytelling choices that I wasn’t happy with, but I’ll save delving into those for the sake of spoilers. Suffice to say, I hope Dead Reckoning Part Two in 2024 course corrects and we have some welcomed returns. It’s kind of fun to see Kittridge (Henry Czerny, Ready or Not) make his first reappearance since the 1996 M:I and also get so much screen time. He’s essentially the face of the U.S. government infrastructure for the duration of the movie. His clenched-jaw consternation is a nice foil to the always rogue super spy.

Dead Reckoning – Part One is a good but not great Mission: Impossible movie, conceived as two parts and suffering some of the consequences of its over-extension. The thrills are still there, the sturdy production values, the emphasis on the spectacular stunts and fun action set pieces, so any fan of the franchise will find enough to enjoy over 160 minutes. The addition of Hayley Atwell (Avengers: Endgame) as the wily pickpocket who has stumbled into international espionage is great, though she cannot escape feeling like an Ilsa replacement while Ferguson is off-screen for too long. Cruise is still the movie star who delivers the most from film to film, and his high-wire efforts are appreciated. By the end of the movie, the sub is still at the bottom of the ocean, our characters are still in a race to find it, and I wondered why we couldn’t have ditched “Part One.” The answer, as much in Hollywood, is of course money, but I wish this Part One made me more psyched for Part Two.

Nate’s Grade: B

Top Gun: Maverick (2022)

Until just the other day, I had never seen Top Gun. Growing up in the 80s into the 90s, I was familiar with the film as it was a staple in friends’ homes, as was the lousy Nintendo video game, and one of the major pillars of Tom Cruise becoming a superstar, but I was too young when it came out and then it got buried behind other movies I always intended to catch up with. Honestly, as I got older, I just didn’t have much interest in rote military thrillers the likes of Tom Clancy (I dub them “dad movies,” as they’re my father’s long-standing Clancy-loving preference). Then came the 2022 sequel, Top Gun: Maverick, and it became Cruise’s highest-grossing movie of his blockbuster career and the fifth highest-grossing movie of all time. I’m probably one of the last few people on the planet to finally catch Maverick and I’m a little befuddled what made this movie as highly praised, to the point where it’s a given it will be nominated for Best Film awards and even stands as populist chance of winning. Maverick is a perfectly enjoyable action movie with satisfying character arcs. It’s an example of what big-budget moviemaking can accomplish when the right artists are aligned. However, let’s not start jumping on any couches and going nuts here. It’s a solid sequel elevated by a great finish.

We follow Maverick, a.k.a. Pete Mitchell (Cruise), as he’s tasked with training the next generation of top guns for a very specific, highly dangerous aerial assault mission to take out a foreign nuclear arms lab. The big issue is that one of these pilots, Rooster (Miles Teller), is the son of Maverick’s former wingman, Goose (Anthony Edwards), who died in the 1986 original movie. Mav has been denying Rooster senior-level opportunities out of fear of being responsible for the death of father and son, but Rooster will not be ignored and denied, and they’ll square their feelings of guilt and resentment over the course of this impossible mission.

I can see why this movie would be successful. It plops our older hero down in a teaching role which allows the satisfying arc of building a team, gaining his own feet as a teacher, and the two-way transmission of respect. It’s a formula that works. We watch the younger pilots grow and become more capable, we watch Maverick settle into a natural teaching role, reaching out to others, and we also watch him and his team stick it to the naysaying Naval authority with every victory. It’s all there and developed with enough precision by screenwriters Ehren Kruger, Eric Singer Warren, and Cruise-lifeline Christopher McQuarrie to operate smoothly. In the 1986 movie, we had hotshot pilot Maverick learning personal responsibility and teamwork, though much of that original movie was preoccupied with so… many… characters telling young Mav how gosh darn special he really is and how the U.S. Navy needs him so bad. The emotional reconciliation also works between Maverick and Rooster (I guess the name and the mustache are affectionate odes to dear deceased dad) and serves as an effective emotional foundation for old fans and new. The drama works and the legacy elements and cameos feel better incorporated, though the “Great Balls of Fire” piano bar singalong was awkwardly forced nostalgia bait. The romance with Jennifer Connelly’s single mother barmaid even feels a little wiser and more honest rather than setting her up as a good-looking woman cheering our hero onward. Nobody’s going to leave the film citing the prerequisite love story as their favorite part, but it’s at least more thoughtful and less tacked-on than I was dreading. For all these reasons, Top Gun: Maverick has the tools to succeed as a sequel that can transcend its initial nostalgic fandom.

Where the movie really takes flight is in its action photography and the final act. Director Joseph Kosinski (Oblivion, Spiderhead) filmed the aerial sequences with IMAX cameras and the in-cockpit perspectives make the action far more immersive and thrilling. The actors were charged with being their own camera operators while flying in their planes, so Kosinski would wait on the ground and then review the footage and then send the actors back up in the air for further takes. It’s a painstaking process, made more so by Cruise’s obsessive insistence on making things as real as possible, and it pays off remarkably. The dazzling footage within the cockpits as they swoop and swerve has an exciting verisimilitude that can’t be replicated by computer effects. The dogfights are easy to understand and follow thanks to the careful visual orientation from Kosinski, smooth editing that doesn’t become jumbly, and clearly stated goals and mini goals within the mission training (McQuarrie is so good at this stuff). It made me wish that they never got out of the air. It also made me envious of the grandiose IMAX presentation.

It’s the final act that really seals the deal from an entertainment standpoint. The team tackles their mission at the 90-minute mark, and it’s thrilling and everything you’d want in an action set piece. The way the mission is structured in well-defined pieces working in tandem reminded me of the Mission: Impossible franchise during its 2010s swing into becoming the best studio action franchise. It makes for a satisfying and thrilling conclusion, and it’s not a real spoiler to say that the team of underdogs defies the great odds and succeeds, but then the movie surprised me. There was still twenty minutes left, and Top Gun: Maverick says, “Oh, you think we’re done? We’re not going to just give you a good climax, we’re going to give you a buffet of action peaks, each somehow elevating the movie even higher while still working with the established character arcs.” It is a feat of deft studio action construction. After the mission, there’s a personal behind-enemy-lines rescue and escape that literally hinges upon a recognition of nostalgia as intrinsic value. I won’t explain the exact particulars, but the characters literally survive relying upon the devices and training of old, surely a reassuring nod to the older generation audience members. It’s like the movie has taken Cruise’s penchant for showmanship to heart and wants to give you everything it can. The results are a good action movie flying off the charts by the end with a fantastic finish.

Still, it’s hard for me to join the cheering masses declaring Top Gun: Maverick as one of the best films of recent years. It’s slickly made, solid in its storytelling and emotional foundation to produce satisfaction, and it’s filmed with visual panache from its commitment to practical effects and realism. The final act is a fabulous sendoff that shows the heights of blockbuster popcorn cinema. Maverick is without a doubt the superior Top Gun movie. The original had its own sense of style from director Tony Scott, one that became synonymous as the visual vocabulary of Hollywood military thrillers for decades. It’s also hard to watch the movie in 2022 and not see the dozens and dozens of imitators that came after, making the movie feel less enticing and more simply the progenitor of a genre formula that isn’t my favorite to begin with. Maverick improves in every way and sheds the worries of being a late-sequel nostalgic cash-grab. It’s a good and effective movie with a rousing and uncommon finish, and maybe that’s enough. Maybe people are looking for something that feels like comfort food done right, and I suppose that could be Top Gun: Maverick for many, as the box-office numbers would chiefly indicate. I might not be in its inner fandom but I can see what others would celebrate, even if I do less.

Nate’s Grade: B+

Mission: Impossible – Fallout (2018)

Coming down from the surging adrenaline rush, I was trying to determine when was the last time an action movie made me feel the immersive, delirious highs that Mission: Impossible – Fallout offers in spades, and what I came up with 2015’s Mad Max: Fury Road. Simply put, this is the best straightforward action movie in three years. It’s the best Mission: Impossible movie in the series, which, if it hadn’t already, has assumed the peak position of the most consistent, most entertaining, and best action franchise in Hollywood. Allow me to explain how returning writer/director Christopher McQuarrie (Jack Reacher) makes an action movie that demolishes the competition.

Ethan Hunt (Tom Cruise) has been pulled back into spy action thanks to the lingering fallout (eh, eh?) of the capture of Solomon Lane (Sean Harris), whose followers, nicknamed The Apostles, have stolen three plutonium cores. It’s Ethan Hunt’s fault the nuclear cores got loose, and so he and his team, Luther (Ving Rhames) and Benji (Simon Pegg), must clean up after their mess. The CIA sends its own asset, the burly August Walker (Henry Cavill), to help oversee the mission and specifically Ethan Hunt, who must pose as a shadowy terrorist broker to maintain appearances with important figures in the criminal underworld. In order to get the nuclear parts, Ethan Hunt has to retrieve Solomon Lane and release him back into the open. Complicating matters further is Ilsa Faust (Rebecca Ferguson) who needs Solomon dead to clear her own spy debts.

Every action movie lives or dies depending upon its unique set pieces, often the first thing constructed by a studio and then the plot mechanics are ladled on merely as the barest of connecting tissue. They need to have stakes, they need to have purpose, they need to be memorable, and they need to be understood and develop organically. Mission: Impossible – Fallout could be taught in filmmaking schools about how to properly build action set pieces. They are brilliant. McQuarrie finds interesting ways to set them up, complicate them, and just keep the escalation going in a manner that still maintains the believability of the moment. Take for instance a foot chase where Ethan Hunt is trying to nab a bad guy through downtown London. Where McQuarrie pushes into the extraordinary is by having that foot chase on a multi-level terrain. Ethan Hunt has to chase after his target but multiple stories above the ground, and so he’s leaping out windows, jumping over rooftops simply to keep up. It’s a simple twist that takes what we’re familiar with and, literally, elevates it to new heights. Or take for instance the mission in Paris to capture Solomon Lane. At first it’s capture, then it’s flee police, then it’s flee another assassin. There are multiple stages to this sequence, each with a new goal, each with new complications, and each with new eye-popping stunts and escapes. The action finds natural points to progress, making smart use of the geography, and keeping different elements at play to come in and out to add more problems. This is how you do action right. As soon as the half-hour mark settles in with the arrival of Walker, the movie is practically nonstop in its set pieces until the very end. At a steep 147 minutes, this is the longest Mission: Impossible movie yet but it’s breathless in its execution.

Amazing set pieces that are cleverly designed is one aspect of a great action movie, but if you can’t tell what’s going on, what’s the point of all that cleverness? Fortunately, McQuarrie understands this and adheres to a visceral depiction of the action that creates gloriously immersive and pulse-pounding sequences. The set pieces are terrific, so it stands to reason the stuntwork should be terrific, and to make sure you appreciate the stuntwork, McQuarrie makes sure the photography highlights the verisimilitude. It’s a symbiotic (or as the Venom trailer tells me, “sym-BI-oat-ic”) relationship but when done correctly, as evidenced in this film, it’s the key to truly kinetic action sequences. Take for instance a parachute jump that marks the start of the second act. McQuarrie films it as a sustained long take, and as the camera plummets to the ground chasing after the two men, our brains can tell us that there is some special effects trickery to mitigate the dangers, but our senses are overwhelmed with the sustained illusion of tension. The fight choreography is equally up to the challenge. A bathroom brawl with Ethan Hunt and Walker and another man becomes a lesson in how many things can be smashed and what can be used as a weapon. A high-speed motorcycle chase through Parisian streets gets even more frantic when Ethan Hunt drives against traffic, and the scene becomes even more exciting when McQuarrie’s lens allows us to see the danger in all its glory.

The Mission: Impossible franchise has been notable for its insane stuntwork but also, chiefly after the second installment, its edict to practical effects and maintaining the believability of its reality. It’s still movie spy shenanigans and globetrotting adventures, yes, but the moment-to-moment thrills feel like they’re really happening. The Fast and Furious franchise has gained great acclaim for the bombast of its physics-defying spectacle, and the Mission: Impossible franchise seems to have gone purposely in the opposite direction. It’s real Tom Cruise jumping off that building, it’s real Tom Cruise riding through traffic on a motorcycle, and it’s real Tom Cruise falling and climbing up a speeding helicopter during the thrilling finale. Cruise has had a death wish when it comes to throwing himself into the high-wire stunts of his franchise, but even at 56 years old he’s still at it, essentially trying to commit suicide on film for all of our amusement. Cruise is one of the few remaining movie stars and his commitment is without question.

This is also the first Mission: Impossible film that feels like the characters matter. It’s a direct continuation from the previous film, 2015’s Rogue Nation, bringing back the (somewhat lackluster) villain, the newest spy counterpart/potential love interest, the CIA and IMF brass, and the essential supporting team members from prior engagements. Because of this it feels more like what happened previously was establishment for a new story building upon that foundation. Rather than starting all over, the characters find ways to deepen their relationships, and the film opens up Ethan Hunt as a character and the toll his duty takes on those closest to him. There are some nice quiet moments that examine these characters as actual people. Several complications are as a direct result of personal character decisions, some good and some bad. I was joking with my pal Ben Bailey beforehand about wondering whether they’d find a way for Ving Rhames to matter, since he hasn’t been much more than “a guy in the van” for four movies, and by God they make him matter. They make each team member matter, finding moments to give them, mini-goals they’re entrusted with. During the dizzying helicopter chase in the finale, supporting players are left with their own task. Luther has to defuse a bomb but doesn’t have enough hands. Benji has to find something valuable in a very needle-haystack situation designed to torment and waste precious time. Ilsa is at cross-purposes for most of the film, not wanting to harm her fellow allies but also being given her own orders to prove her loyalty and protect her future. All of this comes to a head and it makes the parts feel as important as the whole. That’s great storytelling.

Let’s talk about that million-dollar mustache of Cavill’s. It was a year ago that Justice League re-shoots required Cavill and the Mission: Impossible team refused to allow their actor to shave his mustache, thus leading to that unsettling fake baby lip Superman was sporting in a majority of his scenes in the haphazard Justice League film. I just read an AV Club interview with McQuarrie where he for the first time discusses the whole mustache brouhaha and apparently Paramount estimated that it would have cost them three million for the effects to uphold Cavill’s upper lip continuity. Warner Brothers refused to pay up and so went down that ill-fated CGI mustache-removing route. It was shortly afterwards that Cruise shattered his ankle in a roof-leaping stunt (that is in the finished film and advertisements) and the production had to shut down for a month. If only Warner Brothers had waited, perhaps we all could have avoided this mustache mess.

Mission: Impossible – Fallout is a new highpoint for the best action franchise going in movies today (I’m still waiting for a third Raid film, Gareth Evans). The set pieces are memorable and unique, leading from one into the next with exquisite precision and thought. The action sequences are stunning and shot with stunning photography, highlighting the stunning stuntwork by the best death-defying professionals. It’s the first Mission: Impossible movie that doesn’t climax at its middle; in fact there’s a pretty obvious reveal that feels like it was going to be a late Act Three twist, but McQuarrie recognizes the audience thinking ahead, and there’s like a whole other exciting 45 minutes after. The stakes are better felt because the characters matter and are integrated in meaningful ways. This is the most I’ve enjoyed Henry Cavill in a movie (with possible exception of another spy movie, Man From U.N.C.L.E.), and you know what, his mustache works too. While the vertigo-inducing Burj Khalifa sequence is the best set piece in the franchise, Fallout has everything else beat at every level. Mission: Impossible – Fallout is a reminder that there are few things in the world of cinema better than a properly orchestrated, properly filmed, and properly developed action movie operating at full throttle. This is one of the reasons why we go to the movies, folks. See it in IMAX if possible. Soak it up.

Nate’s Grade: A

Mission: Impossible — Rogue Nation (2015)

mission-impossible-5-teaser-posterNot as outlandishly crazy as the Fast and the Furious series, not as beholden to tradition as the Bond series, the Mission: Impossible series doesn’t get the same notoriety but I’d declare it the most consistent and best action franchise going today. Each new film is a distillation of their director’s strengths, keeping things fresh, and the mainstay is Tom Cruise in prime action hero mode and risking his life like a madman. While not as dizzyingly entertaining as 2011’s Ghost Protocol, Rogue Nation is another fun and action-packed spy thriller with terrific and memorable set pieces. The plot involves Ethan Hunt (Cruise) and his team on the run, again, as their agency is shut down for its reckless methods. A rival agency known as The Syndicate is plotting political assassinations, so Hunt and his team (Simon Pegg, Jeremy Renner, Ving Rhames) must work along the fringes to save the day. The newest addition is Swedish actress Rebecca Ferguson as a mysterious ally and antagonist for Hunt. She’s smart, formidable, and not treated as a romantic interest or overly sexualized (progress). After Alicia Vikander’s superb performance in Ex Machina, and now Ferguson’s steely turn, it’s quite a booming year for Swedish imports. The series’ star is still Cruise and his cavalier treatment of his 50-year-old body in the pursuit of the daredevil stunts. The opening with Cruise attached to the outside of an ascending cargo plane is a stunning image jolted by the charge of realism. An underwater vault break-in is wonderfully developed. The snazzy car chases, motorcycle chases, and foot chases all benefit from Cruise being front and center. Say what you will about the man but he’s a movie star. The biggest problem with Rogue Nation is much like Ghost Protocol in that it peaks in the middle. The last act takes place entirely in London and it just can’t compare with what came earlier, which leaves the movie lumbering to a close with its rather substandard villain. Even with a less than stellar conclusion, Rogue Nation is another entertaining, fun, and thrilling action movie that would be the best the summer has to offer if it weren’t for the highs of Mad Max.

Nate’s Grade: B+

Jack Reacher (2012)

1899The Jack Reacher of the best-selling novels is a hulking, blonde haired, blue-eyed, 6’4” man of flinty justice. The Jack Reacher of the film of the same name is played by Tom Cruise, an actor who fits none of those descriptions. He is a movie star, however, and those are in short supply. The character is a former MP who operates like a drifter, leaving little trace, and inserting himself as needed to dispense his own sense of justice. The plot of the movie involves Reacher looking for a sniper responsible for a massacre, and hey is that German filmmaker Werner Herzog as the arch villain? Why yes it is. It’s a pretty standard mystery/investigation, complete with crooked cops and inept crooks. What elevates the movie is Cruise’s lone wolf intensity and writer/director Christopher McQuarie’s (The Way of the Gun) ingenuity with clichés. You’ve probably seen this sort of movie before, but McQuarie finds creative and clever ways to stand out, delivering a nifty car chase and a nifty escape as well. It’s just fun watching Cruise outfox his adversaries, via his wits or his fists. Where the movie becomes annoying is how it consistently has to remind you just how badass Jack Reacher is. At every turn, someone will say what kind of exceptional man he is, how he follows his own rules, etc. Reacher even gets the requisite “I’m not a hero so be afraid” speech. After a while, it just feels like the movie is overcompensating, trying to quell the irate fans of Lee Child’s novels who probably envisioned The Rock in Reacher’s shoes. Unlike Reacher the character, Jack Reacher the movie is not the best at what it does, but with a charismatic Cruise in control, it’s at least good enough to see once.

Nate’s Grade: B-

The Tourist (2010)

It seems to have all the right elements aligned: two mega-watt stars, a gorgeous location, and an Oscar-winning director whose last film, 2006’s The Lives of Others, was a tense, meaty, humane drama. Add a mistaken identity plot and The Tourist should feel like a light-hearted romp. The truth is that the final product is resoundingly dim and dull is deeply disappointing. All that Hollywood glamour and this is the best they could come up with? The movie is too mechanical, joyless, without much in the way of pacing or a pulse, and the direction feels like a languid tourist trip itself, placidly soaking up the scenery and waiting for a plot to shamble into frame. The action sequences are bereft of tension. Angelina Jolie and Johnny Depp have too few scenes together, too mild a sexual tension, and sleepwalk through their performances. Depp could easily have been replaced by any actor. You’ll see the twists telegraphed a mile away, but by that time your eyes will have already glazed over thanks to the dead weight of a script credited to THREE Oscar-winning screenwriters. With this much talent behind and in front of the camera, I expected a lot more than a sluggish, bland, hermetic thriller that would more like to get lost in scenery than quicken a pulse. The Tourist feels like it needs a map just to know what it’s doing, and the finished product deserves a one-way ticket to the bargain bin.

Nate’s Grade: C-

Way of the Gun (2000)

Way of the Gun is screenwriter Christopher McQuarrie’s follow-up to the twisty smash who-dunnit The Usual Suspects. This time he takes the reigns of directing himself and establishes that he is a born man behind the camera and in the chair.

Gun unfolds its tale through the center of two antisocial hoodlums “Parker” (Ryan Phillippe) and “Longbaugh” (Benicio Del Toro), two men brought to the point of selling plasma and sperm to pay the bills. One afternoon they overhear a conversation in the doctor’s office about a wealthy couple paying a woman (Juliet Lewis) to act as the surrogate mother for their child. It seems the real mother just doesn’t want to be burdened with a child hanging on her for nine months. The two men use this information to plot what should be their big break and their big score. After a scheduled doctor’s visit they get into a heated shoot out with the bodyguards (Nicky Katt and Taye Diggs) protecting her for their wealthy employer. Parker and Longbaugh kidnap their impregnated prize and hold her to squeeze a fat ransom.

The story-telling Way of the Gun plays is a mix of older mature films where they would have room to breathe as well as Quentin Tarantino flicks. This is a story of characters and their devious multiple back stabbings, crosses, secret affiliations, and ultimate intentions. ‘Gun’ moves methodically with an armada of gaunt twists and turns keeping the audience alive and awake.

James Caan comes in mid-way to play a conniving intermediary in the exchange. His character is the wisest of the bunch and knows more then he’s always telling. It’s also quite a perplexing site to see Caan’s nipples through his shirt in an interrogation scene. Up to this point I never thought about James Caan having nipples.

The action in the flick is pulse-pounding. The shootouts are probably the best on film in a long while. You see and hear every effect a bullet has. The final climax which involves a drawn out gun battle in an empty Mexican brothel is a scene of sheer excitement and relentless entertainment that it may well be my favorite 10-15 minutes of film all year.

There can be a word to describe Way of the Gun and that word could be “ugly.” This is not a film for everyone. The violence and its after-effects can be gruesome at times, as I heard just as much groans and shrieks in my theater than anything else. There’s scenes of picking shards of glass from one’s own arm, performing stitches on one’s eyebrow, and even an impromptu hand done C-section. This will not be something to take grandma to.

Way of the Gun pacing is also a problem. There are moments of drag as we wait and wait. The languid pacing works for the story and the characters but the double-edge sword creates dry spells of interest. The score uses tympani to full extent, sometimes beyond that which it reasonably should.

McQuarrie has sold me with his re-spinning of tired cliches and familiar elements into gold. Way of the Gun is a flick I’ll see with my friends time and again.

Nate’s Grade: A-