After two years and three movies sent straight to Disney’s burgeoning streaming service, Pixar returns with a theatrical movie that taps back to the very beginnings of this storied storytelling company. We’re told, via opening text, that Lightyear was Andy’s favorite movie and thus the reason he was so excited to bring home a Buzz Lightyear action figure in the first Toy Story. However, if this is Andy’s “favorite movie,” then this kid needs to be exposed to more movies. It’s an acceptable sci-fi story about Buzz (voiced by Chris Evans) learning the value of others and that being vulnerable is not the same as being weak. He’s a space ranger stranded on an alien world. Every time he attempts to restart their fuel system, it jumps him forward in time four years, and soon enough he’s a man out of time and those stranded have built a colony civilization over 100 years. There’s a band of misfits, who aren’t terribly funny, and some laser fights and action sequences, which aren’t terribly exciting, and the third act twist is predictable. The animation is top-notch, but the storytelling is definitely a few notches below infinity and beyond. What astounds me is that Andy could watch this movie and want a Buzz toy instead of the real breakout, the robotic cat Sox (voiced by Peter Sohn) who is wonderfully droll. I cannot fathom anyone watching this movie and desiring owning another character above this delightful supporting character. This movie makes me think a little less of Andy as a discerning arbiter of pop-culture zeitgeist. Lightyear is fine as escapist entertainment but too facile and inessential to the Toy Story universe.
Luck is the first animated feature from Skydance, a production company that entered the animated realm by hiring former Pixar head John Lasseter as their chief creative executive. In some ways, Luck feels reminiscent of early Pixar movies, exploring the “secret life of” those in charge of dictating the forces of luck. The problem with Luck is that it is overwritten and overburdened with world building that crushes the emotional core. We follow a young woman aging out of the foster system and she’s been besieged with bad luck all her life. She follows a talking cat and discovers a hidden world where workers mine luck crystals and have lucky pennies as portal generators and there’s a dragon, for some reason, as the CEO of Good Luck, and to get back home she needs to team up with the cat to find a thing, but to find that thing they need to go to a place, but to go to that place they need to – and you get it. The plot is overworked with a chain of tasks that explain more of this world’s mechanics without connecting to the emotional journey of the character, like in 2015’s Inside Out. I was amazed that this woman lacks even a shred of bitterness about her own trenchant bad luck. There’s a nice message about accepting the bad with the good in life, and how both are opportunities for growth, but I kept wondering why our hero didn’t once lash out at those responsible. I’m also a little hesitant about using whether a little girl will be stood up by her potential new foster family as the stakes of completing the good luck reset goal. That seems pretty heavy for wackiness. The animation isn’t quite at the level of Pixar, or the best of Dreamworks, but it’s colorful and bright even if lacking more advanced lighting and texture. Luck lacks enough gravitas and development to really appeal to adults but it’s also probably too busy and convoluted to entertain small kids.