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Aporia (2023)

In writer/director Jared Moshe’s low-budget indie film Aporia, the Trolley Debate, killing one person in order to spare the lives of, presumably, more people or a greater number of people, gets its own movie in a thoughtful and provocative little indie. The thorny ethical questions are given their rightful due, and this is where Aporia really shines for me, as a small-scale sci-fi story with Big Ideas bursting forth and the understanding to give them adequate space for satisfying contemplation. It bowled me over.

Sophie (Judy Greer) is still very much not over the death of her husband, Malcolm (Ed Gathegi). He was killed by a drunk driver months ago and that driver also seems to have escaped justice. Sophie is left alone to raise their pre-teen daughter Riley. That’s where Jabir (Payman Maadi) comes in. He was a friend of Malcolm and reveals they had been working on a prototype for a time machine in secret. The machine has its own limits. It sends a photon particle back in time, which will kill any living creature that it materializes inside. All you need are the time, place, and coordinates and you could kill anyone. The further in time you need to go the more power the machine will have to draw. Sophie is beside herself but taken over with the excitement of possibly bringing her husband back to life. All it takes is murder.

What the characters have created is essentially a magic gun that can shoot into the past, which means the only use for this time travel device is to take life. They will only ever be murderers if they decide to use it, and so it becomes a question over under what circumstances would it be permissible to utilize this weapon. The first victim is obvious, the man responsible for the death of Sophie’s husband, and like magic he returns good as new without any memory of ever having been gone. It’s an important rule introduced that only the people in the room with the machine will still have memories of the previous timelines before the space-time revisions. This is a good move for an obvious dramatic one, so that the characters will be able to be impacted by the changes because they can recall a life without them, but it also sneakily supplies another complication. Each one of them has the potential to use the machine alone and thus never having the others realize what they had done. It’s one more tricky ethical question, asking whether you would betray the trust of someone close to you if you could get away with it. Naturally, the characters debate the merits of when to use the machine and when not to, with each new use further complicating matters because the next change can always destabilize the state of things, and then it’s a chain of changes to try and find the right order, and that leaves a trail of bodies littering the past.

It wouldn’t be a compelling time travel narrative without the ole’ favorite of unintended consequences. By removing the drunk driver before he could ever fatefully get behind the wheel, Sophie has brought back her husband and felt like the cost was negligible, as that driver in present-day is an abusive husband who gets drunk and yells at his family while he escapes justice for manslaughter. However, once you start pulling at the knots of the human timeline, some interesting and unexpected results can happen. That same man has been removed but his family isn’t necessarily better off. Kara (Whitney Morgan Cox), the widowed wife, is struggling to make ends meet as a single mom with a daughter (Veda Cienfuegos) suffering from multiple sclerosis (MS). They are deep in medical debt. It seems that the least this man did was help provide a financial cushion. Without his presence, they’ve had to go it alone and they’re broke and likely unable to continue paying the costly medical treatment for this adolescent girl. Because of Sophie’s desire to bring back her husband, she has doomed this innocent victim. Sophie’s guilt causes her to seek out the family, check up on them, and upon the discovery of their hardships, befriend mother and daughter and find a way to make things right as the unknowing perpetrator of their dilemma. From there it becomes a game of thinking how she can erase their misfortune while keeping her own husband.

I will discuss one significant turn because I think it’s an evocative example of the thought-provoking nature of the screenplay, but I will warn you there will be significant spoilers. If you wish to remain pure, dear reader, then skip to the next paragraph. The team comes up with a new name to eliminate to solve the fortunes for Kara and her daughter, a man who swindled her, a Ponzi scam artist who left her penniless and forced to close her bakery. Seems open and shut with an obvious bad person, thus an easy solution. But you should recognize there are no easy solutions in stories untangling timeline interference. All of a sudden, Sophie and Malcolm come home to discover that they have a completely different child. Their teen daughter is now a teenage boy with a different personality and different interests. How? How could eliminating one bad man in a completely different state change the course of history enough that their child has been affected? They debate the possibilities, perhaps something as small as a different sperm winning out or conceiving her on a different day or month, but the results are irrefutable. While their child is alive in this timeline, in a very real sense they have both now lost their daughter. The person they raised together, loved, and helped shape has been eliminated and the grief is palatable. This new child is a stranger, but they too are strangers to this child. They are absent formative memories and do not have the shared connections and history to draw upon. When Sophie tries to comfort this new Riley, she doesn’t know what may work because she doesn’t know anything about this child. I don’t think the filmmakers are making negative commentary on adoption, which is essentially what this scenario mirrors, but the grief goes two ways. They mourn the child blinked from existence, and this child also had his parents blinked from existence and replaced with lookalikes, they just don’t understand it yet. It’s this escalation that personalizes the unintended harm of what they’re doing and sets the stage for the final decision.

The ending is going to divide people but it felt note-perfect for me. It ends on an emotional high of coming to terms with their culpability but also on accepting uncertainty. We end on an ambiguous note, absent a resolution about the final extension of the final decision. I think it works very well not just in trying to have it multiple ways but because after being in the know, it puts the characters, and vicariously the viewer, in a state of vulnerability and the acceptance of staying there. It’s an uplifting conclusion thematically because it’s about accepting loss but also accepting our limitations. The final conversations are inadequate because how can you summarize a life with another person, whether a lover or a friend or a spouse, into just a handful of clumsy words. Our vocabulary does us a disservice when it comes to expressing the glorious debt we feel having had these people in our lives. That is why the movie ends on an emotional high for me and really comes together, personalizing the ethical conundrums.

Greer (Halloween Kills) has had a long career as a supporting actress, usually the funny but supportive best friend to the lead, and as an outstanding voice actress (Archer, Let’s Go Luna), but rarely does she get a meaty dramatic lead role. She’s terrific here and serves as our dramatic anchor through the turbulent changes and moral soul-searching. She is our reflection, and Greer’s emotional journey is well encapsulated in a performance that doesn’t go big into histrionics but is more carefully grounded and natural. I don’t think the movie would work as well, at least on an emotional level, without her.

Is Aporia a perfect film? Well, very few are, and the movie could have even more development, leaving possibilities behind given its tantalizing premise. I’m glad the movie didn’t go overboard into some slapdash thriller territory and instead grounded its science fiction timeline wonkiness into engaging human drama about loss, sacrifice, and acceptance. As my pal Eric Muller said, Aporia likely works better as a screenplay than a finished film, though this discounts the heavy-hearted contributions of Greer. I’m glad this movie emphasized its ideas and provided the time to really dwell in them, even if the movie is only about 90 minutes altogether. Aporia is a deeply engaging movie that worked on all levels for me, enriching emotions and satisfying intellect, and is definitely worth the discovery.

Nate’s Grade: A-

Aquaman and the Lost Kingdom (2023)

Aquaman and the Lost Kingdom is he last of the Zack Snyder-then-not-Snyder-verse DCU movies, and with that the ten years of mostly middling super hero heroics comes to an end not with a bang but with a whimper. I was a fan of 2018’s original Aquaman thanks to the self-aware craziness and visual decadence from its wily director, James Wan (Malignant). This is still the major appeal of the franchise, a universe that feels pulled from a child’s imagination and recreated in loving splendor on the big screen. The problem with this tone is that it’s a delicate balance between silly fun and silly nonsense. The goofy charm of these movies is still alive and well as they open up an even bigger undersea world of lore (Martin Short as a fish lord!), but this time it feels like a movie that is making it up as it goes, and all that “and this happens next” storytelling begins to feel like a monstrous CGI mess needing to be tamed. This might have something to do with the fact that Wan finished filming the movie over two years ago and it’s endured several re-shoots, including featuring two different Batman actor cameos at different points, to now bring to a close a decade of interconnected movies that are going to be blinked out of larger continuity in 2025 (excluding Margot Robbie’s Harley Quinn, I guess). Lost Kingdom has plenty of enjoyably weird undersea nightmare creatures, a specialty of Wan given his horror roots, but the ultimate villain spends most of his time sitting on a throne in wait and is laughably dismissed so easily in the climax. The whole evil magic trident that corrupts from its evil influence has a very Lord Sauron ring to it. I give the movie points for transforming into a buddy movie between Arthur Curry (Jason Momoa) and his brother Orm (Patrick Wilson) halfway through. The jail break sequence is fun and different, and their bickering dynamic makes for winning comedy. However, the drama feels too overworked, with holdovers from the first film (Black Manta, Amber Heard’s unremarkable love interest) repeating their same beats with robotic dedication. The opening reveal of Arthur being a new dad and it cramping his macho-cool style made he fear we were headed for Shrek 4 territory, where the new dad needs one more adventure to realize the importance of family, etc. Because even when you’re riding a mechanical shark, fighting alongside the crab people, and tunneling through worm prisons, it’s all about recognizing the importance of family, kids (the real undersea treasure after all). I defy anyone not to laugh at the literal concluding speech and its enigmatic “sure, fine, whatever”-energy. As a mere movie, Lost Kingdom is silly escapist entertainment that could enchant a few with lowered expectations, and as the final entry point in a universe of super heroes, it’s a fitting nonsensical end.

Nate’s Grade: C

Rebel Moon – Part One: A Child of Fire (2023)

Creating an original sci-fi/fantasy universe is hard work. It involves bringing to life an entire new universe of characters, worlds, back-stories, rules, conflicts, cultures, and classes. There’s a reason major studios look to scoop already established creative universes rather than build their own from scratch. This is what director Zack Snyder had in mind when he pitched a darker, grittier, more mature Star Wars to Disney, who passed. Over the ensuing decade, Snyder and his collaborators, Shay Hatten and Kurt Johnstad, continued working on their concept, transforming it into an original movie series, resulting in Netflix’s big-budget holiday release, Rebel Moon – Part One: A Child of Fire, a clunky title I will not be retyping in full again. Snyder’s original results of the “darker, grittier Star Wars” are rather underwhelming and don’t make me excited for the concluding second movie being released in April. Why go to the trouble of building your own universe if you don’t want to fill in the details about what makes it important or at least even unique? I can see why Snyder would have preferred Rebel Moon as a Star Wars pitch, because they could attach all the established world-building from George Lucas and his creative collaborators as a quick cheat code.

In another galaxy, the imperial Motherworld is the power in the universe. The king and his family have been assassinated, and in the power struggle that follows, several planets have taken up arms to fight for independence. On a distant moon, Kora (Sofia Boutella) is doing her best to live a nondescript life as a farmer, helping to provide for her community and stay out of trouble. Well trouble comes knockin’ anyway with Admiral Atticus Noble (Ed Skrein) and his fleet looking for resources and powerless villagers to abuse. Kora’s history of violence comes back to her as she fights back against the Motherworld soldiers with cool precision. Her only hope is to gather a team of the most formidable warriors to protect her village from reprisals. Kora and company band together while her mysterious past will come back to haunt her reluctant return to prominence.

For the first thirty to forty minutes of Rebel Moon, I was nodding along and enjoying it well enough, at least enough to start to wonder if the tsunami of negative reviews had been unfairly harsh, and then the rest of the movie went downhill. One of the major problems of this Part One of a story is that it feels like a movie entirely made up of Act Two plotting. Once our hero sets off on her mission, the movie becomes a broken carousel of meeting the next member of the team, seeing them do something impressive as a fighter, getting some info dump about their mediocre tragic backstory, and then we’re off to the next planet to repeat the process. After the fifth time, when a character says, “Anyone else you know?” I thought that the rest of the movie, and the ensuring Part Two, would be nothing but recruiting members until every character in the galaxy had joined these ragtag revolutionaries, like it was all one elaborate practical joke by Snyder. Some part of me may still be watching Rebel Moon, my eyes glazing over while we add the eight hundred and sixty-sixth person who is strong but also shoots guns real good. Then the movie manufactures an ending that isn’t really an ending, merely a pause point, but without any larger revelations or escalations to further our anticipation for Part Two in four months’ time. What good are these handful of warriors going to be defending a village in a sci-fi universe where the bad guys could just nuke the planet from orbit? Find out in April 2024, folks!

The entire 124-minute enterprise feels not just like an incomplete movie but an incomplete idea. This is because the influences are obvious and copious for Snyder. Rebel Moon starts feeling entirely like Star Wars, but then it very much becomes a space opera version of The Magnificent Seven, itself a remake of Akira Kurosawa’s Seven Samurai. With our humble farmer, our high plains drifter trying to turn their back on an old life of violence, and the recruitment of our noble fighters to ward off the evil bandits coming to harass this small outpost, it’s clearly The Magnificent Seven, except Snyder doesn’t provide us the necessary material to invest in this scrappy team. The characters are all different variations of the same stoic badass archetype, like you took one character mold and simply sliced it into ten little shear pieces. The characters don’t even have the most basic difference you could offer in an action movie, variation in skill and weapons. One lady has laser swords (a.k.a. lens flair makers) but pretty much everyone else is just the same heavy gun fighter. One guy doesn’t even bother to put on a shirt. Some of them are slightly bigger or more slender than others but the whole get-the-gang-together plot only really works if we have interesting characters. If we don’t like the prospective team members, it’s like we’re stuck in an endless job interview with only lousy candidates.

The fact that Rebel Moon is derivative is not in itself damaging. Science fiction is often the sum of its many earlier influences, including Star Wars. Rebel Moon cannot transcend its many film influences because it fails to reform them into something coherent of its own. There is no internal logic or connection within this new universe. The original world building amounts to a slain royal family, an evil fascist regime, and maybe a magic princess connected to a prophecy of balance, and that’s it. All the flashbacks and expository data dumps fail to create a clearer, larger picture of how this sci-fi universe operates. The inner workings are kept so broad and abstract. We have an imperial evil and assorted good-hearted little guys. The movie begins by introducing a robot clan of knights that are dying out, and even a young Motherworld soldier who seems likely to defect, both opportunities to go into greater character detail and open up this world and its complications. So what does Snyder do? He leaves both behind shortly. Even though we visit a half dozen planets, these alien worlds don’t feel connected, as if Snyder just told concept artists to follow whatever whim they had. They don’t even feel that interesting as places. One of them is desert. One of them has a saloon. One of them is a mining planet. It’s like the worlds have been procedurally generated from a computer for all we learn about them. They’re just glorified painted backdrops that don’t compliment the already shaky world building. They’re too interchangeable for all the impact on the plot and characters and any declining sense of wonder.

Given the open parameters of imagination with inventing your own sci-fi/fantasy universe, I am deeply confused by some of the choices that Snyder makes that visually weigh down this movie in anachronistic acts of self-sabotage. Firstly, the villains are clearly meant to be a one-to-one obvious analog for the Empire in Star Wars, itself an analog for the fascists of World War II, but Lucas decided having them as stand-ins was good enough without literally having them dress in the same style of uniforms as the literal fascists from World War II. You have an interconnected galaxy of future alien cultures and the bad guys dress like they stepped out of The Man in the High Castle. It’s too familiar while being too specific, and the fact that it’s also completely transparent with its iconic source references is yet another failure of imagination and subtext. I just accepted that the Space Nazis were going to look like literal Nazis, but what broke my brain was the costuming of Skrein’s big baddie in the second half of the movie. At some point he changes into a white dress shirt with a long thin black tie and all I could think about was that our space opera villain looks like one of those door-to-door Mormon missionaries (“Hello, have you heard the Good Word of [whatever Snyder is calling The Force in this universe]?”). Every scene with this outfit ripped me out of the movie; it was like someone had photo-shopped a character from a different movie. It certainly didn’t make the devious character of Atticus Noble more threatening or even interesting. I view this entire creative decision as a microcosm for Rebel Moon: a confused fusion of the literal, the derivative, and the dissonant.

Snyder is still a premiere visual stylist so even at its worst Rebel Moon can still be an arresting watch. He’s one of the best at realizing the awe of selecting the right combination of images, a man who creates living comic book splash pages. I realized midway through Rebel Moon why the action just wasn’t as exciting for me. There’s a decided lack of weight. It’s not just that scenes don’t feel well choreographed or developed to make use of geography, mini-goals, and organic complications, the hallmarks of great action, it’s that too little feels concrete. It feels too phony. I’m not condemning the special effects, which are mostly fine. The action amounts to Character A shoots at Bad Guy and Character B shoots at Other Bad Guy, maybe behind some cover. There’s only one sequence that brings in specifics to its action, with the challenge of defeating a rotating turret gun pinning the team down from escape. That sequence established a specific obstacle and stakes. It worked, and it presented one of the only challenges that wasn’t immediately overcome by our heroes.

The Snyder action signature of slow-mo ramps has long ago entered into self-parody territory (I’m convinced a full hour of his four-hour Justice League cut was slow motion), so its use has to be even more self-aware here, especially in quizzical contexts. There are moments where it accentuates the visceral appeal of the vivid imagery, like a man leaping atop the back of a flying griffin, akin to an 80s metal album cover come to life. Then there are other times that just leave you questioning why Snyder decided to slow things down… for this? One such example is where a spaceship enters the atmosphere in the first twenty minutes, and a character drops their seeds in alarm, and those seeds falling are detailed in loving slow motion. Why show a character’s face to impart an emotion when you can instead see things falling onto the ground so dramatically?

The actors are given little to do other than strike poses and attitudes, and for that they all do a fine job of making themselves available for stills and posters and trailers. Boutella (The Mummy) is good at being a stoic badass. I just wish there was something memorable for her to do or make use of her athleticism. The best actor in the movie is Skrein (Deadpool) who really relishes being a smarmy villain. He’s not an interesting bad guy but Skrein at least makes him worth watching even when he’s in the most ridiculous outfit and awful Hitler youth haircut. There’s also Jena Malone (Sucker Punch) as a widowed spider-woman creature. So there’s that. Cleopatra Coleman (Dopesick), who plays one half of a revolutionary set of siblings along with Ray Fisher, sounds remarkably like Jennifer Garner. Close your eyes when she’s speaking, dear reader, and test for yourself. I was most interested in Anthony Hopkins as the voice of our malfunctioning android (literally named “Jimmy the Robot”) operating on mysterious programming that hints at something larger in place relating to perhaps the princess being alive. Fun fact: Rebel Moon features both actors who played the role of Daario on Game of Thrones (Skrien and Michiel Husiman).

Even with all the money at Netflix’s mighty disposal, Rebel Moon can’t make up for its paltry imagination and thus feels like an empty enterprise. I’m reminded of 2011’s Sucker Punch, the last time Snyder was left completely to his own devices. I wrote back then, “Expect nothing more than top-of-the-line eye candy. Expect nothing to make sense. Expect nothing to really matter. In fact, go in expecting nothing but a two-hour ogling session, because that’s the aim of the film. Look at all those shiny things and pretty ladies, gentlemen.” That assessment seems fitting for Rebel Moon as well, a movie that can’t be bothered to provide compelling characters, drama, or world-building to invest in over two to four hours, once you consider the approaching Part Two. I wish this movie had a more distinct vision and sense of humor, something akin to Luc Besson’s lively Fifth Element, but fun is not allowed in the Zack Snyder universe, so everything must be grim, because grim means mature, and mature means automatically better, right? Rebel Moon is a space opera where you’ll prefer the void.

Nate’s Grade: C-

Godzilla Minus One (2023)

In his seventy years, Godzilla has been many things, a force representing mankind’s hubris, a protector of the Earth, a father, a weird chicken-like creature that Godzilla 1998 director Roland Emmerich asked his concept artists to make “sexy,” but rarely has the famous giant lizard been genuinely scary, and even rarer still has any of the thirty movies been genuinely serious. The surprisingly affecting Godzilla Minus One achieves both with impressive execution. Set shortly after the end of World War II, the far majority of this monster movie is given to somber human drama, with our protagonist a kamikaze pilot too afraid to give his life senselessly for the cause. Once he returns home, he is treated like a pariah, shamed by his neighbors attempting to literally put the pieces of their lives back together amidst the rubble. He’s riddled with post-traumatic stress and two counts of survivor’s guilt eating away at him. For this man, his war is not over. To make matters even worse, there’s a gigantic lizard terrorizing the seas and heading straight for Tokyo. The second half of the movie follows a very satisfying formula taken from Jaws, with a group of men getting on a boat, working together, and trying to catch their big prize. The ingenuity of their plans makes use of the meager means at their civilian disposal, as the military cannot get involved out of fear of stoking U.S.-Russia aggression in the dawn of the Cold War. The way this character’s arc comes together, at a great moment of heroism that also ties in his relationship with other supporting characters you’ve come to enjoy, is great storytelling. Usually in monster movies the human drama is filler and you can’t wait for those pesky people to get squished to make way for the waves of destructive fun. Not so here, as every scene the characters are in peril has you clenching your fists in fear that Godzilla could triumph. This Godzilla is terrifying and I really enjoyed the sense of scale the filmmakers exhibited, making sure we saw him from a human-sized perspective, and the special effects, while not outstanding, are quite remarkable for its small-scale budget. For Godzilla fans, there might not be enough of the Big Guy for them. I was taken with the emotional journey of these hardscrabble characters fighting for dignity and redemption and to protect their found families, and that was never something I thought would be the major selling point of a Godzilla movie — human emotion. Fear not, the 2024 American release looks to bring back the cheesy nonsense.

Nate’s Grade: B+

The Marvels (2023)

No Marvel Cinematic Universe (MCU) movie has had a bigger trail of negative buzz than The Marvels, the supposed sequel to not just 2019’s Captain Marvel but also an extension of two Marvel television series from the Disney streaming service. The film has had its release delayed three times, rumors abound that heavy portions were re-shot, and its own director, Nia DeCosta (2021’s Candyman), had already moved on to starting her next project while her last movie was still being finished in post-production (to her defense, the movie was delayed three times). The opening weekend wasn’t kind, setting an all-time low for the MCU, and the critical and fan reception was rather dismal, with many calling the movie proof that Marvel was in trouble. There is a lot going against this movie, and yet when I actually sat and watched The Marvels, I found it a flawed but fun B-movie that doesn’t deserve its intense pile-on. Although, caution dear reader, as I’m also one of the seemingly few critics who enjoyed Black Widow and most of Eternals as well.

Carol Danvers a.k.a. Captain Marvel (Brie Larson) has been absent for most of the past 30 years, trying to do right by the universe’s many alien civilizations in need. The people of Earth also feel a little left behind, notably Monica Lambeau (Teyonah Parris), who knew Carol as a child in the 1990s and is now acclimating to her own light-based superpowers (see: WandaVision). A power-hungry Kree warrior, Dar-Benn (Zawe Ashton, Tom Hiddelston’s wife in real life), is seeking a way to restore a home world for her people. She finds one super-powerful weapon, a bangle she wears on her arm that opens interstellar portals. The other bangle happens to belong to a New Jersey teenager, Kamala Khan (Iman Vellani), a first generation Pakistani-American who also moonlights as the bangled-powered hero, Ms. Marvel (see: Ms. Marvel). Through strange circumstances, Kamala, Monica, and Carol are all linked by their powers, so if one of them uses said powers they happen to swap places in space, teleporting from three different points. It makes it really hard when you’re supposed to save the day and work together to defeat the bad guy.

The core dynamic of the movie is this trio of powerful women learning to work together, and while that might sound trite for the thirty-third movie in a colossal franchise, it’s a serviceable arc for a movie that only runs 100 minutes, the shortest in MCU history. The swift running time is both a help and a hindrance, but it allows the film not to overstay its welcome while juggling three lead characters and multiple space-time-hopping action set pieces. I wish Marvel could return to an era of telling smaller stories that don’t have to feel so grandiose, with personal stakes tied more to their characters than saving the planet yet again (2017’s Spider-Man: Homecoming is a great example). Even though this too falls into the trap of world-destroying-energy-hole, it still feels lighter and breezier, and I think that is a result of its pacing and lowered ambitions. That’s not an insult to the filmmakers, more a recognition that The Marvels doesn’t have to compete with the likes of Endgame or the Guardians for emotional stakes. It can just be fun, and simply being a fun and well-paced action movie is fine. That’s what the MCU diet can use more of, especially considering the Ant-Man movies have transformed from palate cleansers to same-old bombast.

On the flip side, the speedy running time is also a very real indication of its troubled production and the attempt to salvage multiple versions into one acceptable blockbuster. There are signs of heavy editing and re-shoots throughout, from lots of ADR dialogue hiding actors visibly mouthing these patchwork lines, to world-building problems and solutions that can seem hazy. The rationale for why these three women become linked is so contrived that even Nick Fury (Samuel L. Jackson) bemoans Carol not to touch a strange unknown space light because it’s shiny. The concept of the three heroes being linked by their powers offers plenty of fun moments, of which I’ll go into more detail soon, but the execution left me questioning. Which superpower use qualified and which did not? It seems a little arbitrary which powers using light trigger the switcheroo. I don’t think the movie even knows. There’s also a late solution that feels so obvious that characters could have been like, “Oh yeah, we could have tried that this whole time.” A reasonable excuse was right within reach, blaming the inability to attempt the solution on not having sufficient power before assembling both of the bangle MacGuffins. It also, curiously, allows the villain to win in spite of her vengeful indiscriminate killing, but don’t think too much about that or its possible real-world parallels as that will only make you feel dramatically uncomfortable.

There are remnants of what must have been a fuller movie of Marvels’ past, as each character has an intriguing element that goes relatively under-developed. Monica was gone thanks to Thanos while her mother died and is also trying to square her feelings of resentment for Carol, a woman she felt so close to as a child who flew away and didn’t return for decades. So we have attachment issues and issues of closure. Carol is likewise trying to rebuild her relationship with this little girl she let down, and she has to also consider the unintended consequences of being a superhero. The Kree worlds refer to Carol as “The Annihilator,” a powerful being that doomed their civilization. She’s become a culture’s nightmare. That re-framing of heroism and perspective, as well as the larger collateral damage of the innocents from defeating villains makes for an interesting psychological stew of guilt and doubt and moral indecision. Then there’s Kamala, who worships Captain Marvel as her personal hero and wants nothing more than to join the ranks of superheroes. Her rosy version of the duties of being a hero could be seriously challenged by the harsher reality, like when Carol has to determine that saving “some lives” is more important than losing all life to save more. She could become disillusioned with her heroes and re-examine her concepts of right and wrong. And there are elements of all these storylines with our trio but they’re only shading at best. There’s just not enough time to delve into this drama when the movie needs to keep moving.

However, the fun of the body-swapping concept leads to some of the more enjoyable and creative action sequences in the MCU. DeCosta really taps into the fun comedy but also the ingenuity of characters jumping places rapidly. It begins in a disorienting and goofy way, as characters jump in and out of different fights and have to adapt. It makes for a fun sequence where at any moment the action can be shaken up, as well as forcing there to be enough action going on for three people. This also leads to some interesting dangers, as Kamala gets zapped high above her neighborhood and plummets to the ground, as these are the dangers when your two other linked superheroes can fly. The use of the powers into the action feels well thought through, and the combination of the women working together and strategizing when and where to swap places makes for creatively satisfying resolutions. The action sequences are also very clearly staged and edited without the use of jarring and confusing edits. You can clearly see what is happening and what is important, and the choreography is imaginatively spry.

There are some asides to this movie that had me smiling and laughing and just plain happy. The Marvels visit a planet where the only way to communicate with the locals is through song, and it starts out like a big old school Hollywood musical with some Bollywood flourishes. I wish the movie had done even more with this wonderfully goofy rule, possibly even setting a fight sequence that also plays into the musical quality of the weird setting. Oh well, but it was pure fun and forced the characters outside of a comfort zone (though this too had some hazy rules application). There’s also a montage involving alien cats and a life-saving and space-saving solution that had me giggling like crazy (my extra appreciation for the ironic use of “Memory”). It’s because of these sequences, the delightful exuberance of Vellani, and the above-average action sequences that make it impossible for me to dismiss the movie as a waste.

The Marvels has problems, sure, with its lackluster villain, some hazy rule-setting and application, not to mention an overstuffed plot that feels a bit jumbled from the likes of twenty other stories trying to appear as one semi-unified whole. But it’s also fun, light, and entertaining in its best moments, and even the good moments outweigh the bad in my view. I would gladly re-watch this movie over the likes of Multiverse of Madness, Love and Thunder, and Quantumania. While it can seem initially overwhelming to approach, the movie does a workable job to catch up its audience on who the other Marvels happen to be just in case you didn’t watch 17 episodes of two different TV shows. It’s mid-tier Marvel but refreshingly comfortable as such, only aiming for popcorn antics and goofy humor with some colorful visuals. It all feels like a special event from a Saturday morning cartoon, which again might be faint praise to many. Blame it on my lowered expectations, blame it on my superhero fandom, or simply call me a contrarian lashing out against what seems a very ugly strain of vitriol for this movie to fail, but I found The Marvels to be a perfectly enjoyable 100 minutes of super team-up tomfoolery.

Nate’s Grade: B-

No One Will Save You (2023)

Brian Duffield has been an industry screenwriting phenom for years, though it took too many years for his ribald, clever, and high-concept stories to eventually find their way as finished films, or at least finished versions of his once ribald, clever, and high-concept stories. I fell in love with him as a storyteller with 2017’s The Babysitter, and that love matured into admiration and appreciation with 2020’s Spontaneous, his directorial debut, also my top movie of that year. As hyper verbal and bracing and layered as that stylish movie with major attitude was, and brilliantly so, his follow-up is a sprint in the other direction. No One Will Save You (I keep wanting to type You Will Not Survive This as its title) is a contained thriller with hardly a line of spoken dialogue as we follow Brynn (Kaitlin Dever) battle aliens. Being a nearly dialogue-free experience puts much on the immersive visual experience, and I don’t know if the movie fully sustains this, but the combined effort is solid and sneaky fun.

This is a throwback to the early 1990s invasion thriller, the heyday of The X-Files and Fire in the Sky when the little gray guys with the big black eyes became our default model for aliens. There’s an easy dread to compile when it comes to a powerful and otherworldly entity that has decided to target you, a lowly human. Duffield is able to engineer plenty of anxious moments and jump scares, allowing the scares to luxuriate by building suspense as well as the adrenaline bursts of sudden surprise (a moment with “toes” made me squirm). He makes a key creative decision early to showcase his aliens. Usually these kinds of movies are more guarded about their monsters, confining them to the shadows or at least relying upon the viewer’s imagination to fill in the blanks before pulling back and finally revealing their true form. There’s a reason that so many filmmakers follow this model, and it’s because the final reveal usually pales in comparison to whatever unseen horror the imagination can fathom. The slender creatures do make for creepy silhouettes, and there are three or four different versions of the aliens and this allows for some additional fun design discovery. A long-limbed one reminded me of a praying mantis. The chattering sound design and ominous lighting do a lot of atmospheric heavy lifting to elevate the mood. If you’re looking for a generally well-executed home invasion thriller with some gasp-inducing moments, No One Will Save You fulfills its promise. There’s a pleasing clarity to the plot mechanics, even if you are wondering why this woman doesn’t abandon her house.

There isn’t much that needs explaining, which streamlines its 90 minutes into a series of reactive responses to the home invasion, with some clues and inferences throughout for us to start to piece together why our heroine is so troubled and seems so isolated by her small-town community. It makes for a visceral, visual method of storytelling but it also limits how much information and depth we are going to encounter. Our main character is still suffused by her own guilt and lasting trauma from her past, and as the movies seem to magically allow, she’s going to be given an external struggle that might just allow her to finally exorcise and resolve a dicey internal struggle. The alien encounters don’t seem to give us better insight into who our protagonist used to be, who she is now, and the misplaced perception of the townspeople. She’s retreated inward. She’s resourceful. She uses what she has to better guard from further close encounters, but all she has are ordinary items found in an old farmhouse, not high-powered weapons and booby traps. She’s just one frightened young woman in an old house trying to do her best. By holding back, we’re only given so much with this character, so she can feel somewhat underwritten and kept archetypal, underpinned by her past mistakes and her current otherworldly dilemmas. I just don’t know if there’s enough going on with this character even with the repeated alien visitation.

Dever (Booksmart) is one of our best young actresses and an excellent choice to anchor our drama. Without the safety of words, much is required from her, and Dever provides a compelling presence even when I feel like the character is hitting her limits. Carrying an entire movie and doing so much with non-verbal acting techniques can be a weighty ask, but Dever relishes the challenge, and through her capable performance we are given a hero worth rooting for.

The movie does an acceptable job of keeping us, and her, relatively in the dark while still not making the sides too overwhelming. How can one Earth girl combat a species with such advanced technology, size, and power? Well, we don’t fully know what they want, and these little green men are still made of fleshy stuff and can still be hurt and killed like any other fleshy goo-filled life form. They may be advanced but they can still get killed, and that at least gives our heroine a chance that she shouldn’t have. The aliens’ plan is generally unknowable, and just trying to piece together a fuller picture of who they are, the different species and forms, and what their purpose might be for the town is plenty of work for the rest of us that don’t speak the space language. It’s enough of a reasonable learning curve to fill out a short movie while keeping focus on the task at hand, whether it’s hiding under the bed, running around the house, or simply trying to figure out whether going into town for help is worth the effort. I wish there was a little more deliberation on her part about whether the aliens might be preferable to her neighbors. The ending isn’t exactly ambiguous but reminds me a little of 2019’s Midsommar, where letting go of one’s personal hang ups might not be the catharsis of enlightenment it may appear to be.

No One Will Save You is a throwback sci-fi thriller that speaks to the human vulnerabilities we can all feel, being helpless against overwhelming powers, be they alien or our own guilt. It’s a fun thriller with some well-wrought sequences of suspense and jump scares. I don’t know if there’s more happening beyond the visceral appeal of the experience. The character and the situation don’t provide much in the way of larger depth and analysis, and more than a few will likely be able to guess her tragic back-story, though that’s also a credit to Duffield providing the key pieces. As a change of pace, No One Will Save You proves that Duffield is an entertaining and capable storyteller no matter what restrictions he holds himself to. I just prefer my Brain Duffield stories without any restrictions because we only have one Brian Duffield.

Nate’s Grade: B

Teenage Mutant Ninja Turtles: Mutant Mayhem (2023)

As an elder millennial, the Teenage Mutant Ninja Turtles have been a formative franchise for me. I grew up on the cartoon, got the toys for Christmas, died endlessly during the shockingly hard underwater stage of their Nintendo video game, and generally have a soft spot in my 80s nostalgia for the likes of Leonardo, Donatello, Raphael, and Michelangelo, plus their surrogate father, Master Splinter. Apparently Seth Rogen felt the same way, and he and his writing partner Evan Goldberg have spearheaded a new animated variation of TMNT that just so happens to also be co-written and directed by the man behind my favorite film of 2021, The Mitchells vs. The Machines. It was a recipe to guarantee my personal enjoyment, and Mutant Mayhem thusly delivered. The biggest selling point for me was how lovingly realized the “teenage” part of the title was, getting a foursome of actual adolescents to portray our heroes, and using high school experience about acceptance and fitting in as effective and even poignant parallels. I loved just hanging out with these characters, who view their surrogate dad (voied by Jackie Chan) with a mixture of love and embarrassment, and who want to be accepted by a world predisposed to finding them monstrous. Naturally, becoming crime-fighting heroes is their best method for winning over the public, with a young and aspiring journalist April O’Neil (The Bear‘s Ayo Edebiri) hoping to improve her own social standing at school by breaking the existence of these unknown mutants. The comedy is robust and layered while allowing for nice character details and moments, giving each turtle their own satisfying arc. The action is fun and inventively staged while still being thematically relevant. The vocal cast is great, and the young actors are tremendous together, sparking an enviable improvisational energy that made me smile constantly. The art style has an intentional messiness to it, like smeared colored pencil drawings, and the imperfections are themselves part of the vast visual appeal. It’s a family movie that will succeed with old fans and new, and Mutant Mayhem is the best film depiction yet of the famous heroes in a half-shell.

Nate’s Grade: B+

Guardians of the Galaxy vol. 3 (2023)

It’s taken me longer to review the third, and reportedly final, installment of the Guardians of the Galaxy trilogy because I didn’t think that I nor my family had the emotional bandwidth when the movie was originally released to herald the summer. I’ve been a big fan of writer/director James Gunn’s comic book escapade efforts with the Marvel Cinematic Universe (MCU), as well as his first DC entry, 2021’s The Suicide Squad, the best DC film of the new era, so I’ve been highly anticipating a third Gaurdians ever since the second ended six years ago. Of course all fans have had to wait a little longer after Disney fired Gunn in 2019 for offensive social media posts they already knew about before the first Guardians film in 2014, and then they came to their senses and re-hired one of the most unique voices working within their giant sandbox of superheroes. The reason I decided to wait even longer is because I had been warned by many of my critical colleagues about the heavy thematic nature of the third entry, namely the frequent sequences of animal abuse. My family had to put down their household dog of over ten years in late April, and having to re-open that wound by watching pretend animals get abused was not the best for any of our emotional states. And so I waited until it was available on digital and in the comfortable sanctity of my home, and I alone in my family watched Volume Three, partly as a harbinger of future warning over what scenes to skip over for them. It’s a fitting end to a strange and funky series of movies that taught us to feel real emotions over racoons and trees, and even though I’d rate this as last in its respective Guardians standing, it’s still a winner and a topical reminder that these big-budget blockbusters are only ever as good as when the passion is evident. 

The Guardians are on a mission to save their friend, Rocket (voiced by Bradley Cooper). He’s been incapacitated and is sought after by his creator, The High Evolutionary (Chukwudi Iwuji), a maniacal man with a god complex who is trying to create a perfect life form. This forces the Guardians to learn more about Rocket’s tragic past as a cruel science experiment, and it brings back Gomorrah (Zoe Saldana), though she’s not the same woman who fell in love with Peter Quill (Christ Pratt), and he’s having a hard time reconciling the different green girls. They’ll have to work together to rescue Rocket and stop the High Evolutionary from further harm. 

This is a movie built around the back-story and emotional connections of Rocket, a character that, prior to Gunn’s first film, had fewer than a dozen comic appearances but has had an outsized influence over the movies. If the first movie was about the formation of our team, and the second was deepening the supporting characters, as well as exploring Quill’s daddy issues, then the last movie is all about how we say goodbye to the ones we love. Volume Three is clearly structured like Gunn’s fond farewell for these characters rather than merely a pause in their contractually obligated appearances (whether Marvel overrules Gunn is another matter). It makes the interaction more meaningful and also more emotionally rich, not just because certain characters might perish, but because of the journey we’ve been privileged to hop along for, how far they’ve come and how much they matter to others, and by extension us, the audience. 

Case in point: the emotional evolution of Rocket Racoon. He began as a surly visual joke, a teeny mammal with a big gun and a big attitude. It wasn’t until a drunken outburst in Volume One that you got a glimpse of the trauma and pain beneath that antisocial demeanor. With Volume Three, he gets sidelined pretty early, which means the majority of the time we spend with Rocket is through a series of flashbacks with baby Rocket and his cute pals, all ongoing science experiments (one needs only to recognize the absence of these childhood friends as grown-ups to anticipate where this is inevitably heading). In some ways, it is cheap and manipulative. It’s not hard to make an audience feel extreme emotions by introducing a slew of adorable animals as well as a villain who hurts them and sees them as expendable experiments undeserving of sympathy. I wish Gunn hadn’t gone so hard in this direction because it feels excessive in the ideas that the film bluntly communicates. Yes, a storyteller will need time to establish a baseline of relationships, conflicts, and looming change, but do we need six or seven flashbacks to settle the concept of animal testing and animal cruelty being a bad thing? I credit Gunn with making his thematic intent unambiguous; this is wrong, and you will feel it explicitly. However, sidelining Rocket for a majority of the movie and having characters project onto his unconscious body, while providing more insight through a system of excessive and heavy-handed flashbacks, might not be the best model for ensuring this character gets his due when it comes to this showcase. Quill keeps calling Rocket his “best friend” and I’m trying to remember when this happened. I re-watched Volume Two this summer, and now consider it the best of the trilogy, and I cannot recall the specific events that bonded these two bickering alphas into inter-species BFFs.

Another facet of Gunn’s relevant themes is personified in the romantic realizations of Quill. Not to get too complicated, the current Gomorrah is a past version of herself and not the one who joined the Guardians, fell in love with Quill, and died in Infinity War. She’s back, but from her perspective she never left, and this moon-eyed dolt keeps projecting his feelings onto her. I respect that Gunn doesn’t try and wave away this complication, nor does he mitigate the agency and importance of this Gomorrah not having to follow the same path as her predecessor. The easy thing would have been for Quill to wait and for this new/old Gamorrah to see the same qualities that made the old/dead Gomorrah fall in love. It would be like one of those soapy romances where a person suffers amnesia and gets to fall in love with their spouse all over again. Gunn doesn’t do that. These are different people, and despite the aching desire of Quill to rekindle what he had, it has been lost, and this needs to be acknowledged and accepted. “I bet we were fun,” she says, and it’s a bittersweet summation that extends beyond the Guardians.

There is still Gunn’s signature sense of style and humor while checking the boxes of a big-screen action blockbuster. There’s an infiltration set piece that plays like a goofier Mission: Impossible setup but in a squishy bio-mechanical facility that reminded me of the eccentric and schlocky sci-fi diversions personified in the Lexx movies and TV series. There’s an entire planet of animal-human hybrids that feels wasted as further proof of the High Evolutionary’s already established evil. The entire character of Adam Warlock (a beefed up Will Poulter) is a himbo that definitely feels lacking in larger purpose now that the Infinity Era is over. There is one signature action scene involving a protracted fight through a crowded hallway, and it’s exciting and fun. The jokes are mostly contained to sardonic banter, which can be hilarious depending upon the combination of characters, though it also can be grating when it feels forced, like Mantis (Pom Klementieff) and Nebula (Karen Gillan) butting heads. The celebrated dad rock soundtrack has moved onto 90s and early 2000s music, and as a 90s kid, it gave me a personal nostalgic lift watching scenes jamming to dreamy whoo-hoo alt-rock acts like Radiohead and Spacehog and The Flaming Lips. 

This also might be the grossest MCU movie yet, and not just from the animal abuse but a face-peeling scene that will startle most. I had to pause the screen and drag my 12-year-old stepdaughter into the room with the promise, “Want to see the grossest thing ever in a Marvel movie?” She agreed that it was indeed that. It’s reassuring that no matter the budget, Gunn’s sensibilities that make him the unique storyteller he is, the same man who began with Troma, will be there. Though this point also concerns several of my friends wondering if Gunn can abandon these silly and schlocky tendencies to tell an earnest and tonally appropriate tale for his 2025 Superman reboot. 

Guardians of the Galaxy volume 3 is the end of an era for Gunn and for the MCU. As the new head of the DC film and TV universe, it’s unlikely he’ll be lending his talents to Marvel any time soon, although the characters he made us fall in love with could carry on. Gunn clearly loves these characters, and especially identifies with Rocket, the angry malcontent lashing out in pain, so it’s fitting to give this character the big stage for a final outing, and if he can throw in some animal cruelty messaging along with silly humor and pathos, then so be it. This practically feels like Marvel is giving Gunn even more leeway as an apology for firing him. The Guardians trilogy stands out from the prolific MCU assembly because of how much Gunn has personalized these movies to make them special. They have permission to be weird, to be heartfelt, and to be reflections of their idiosyncratic creator, a much more benevolent force than the High Evolutionary. Perhaps there’s even a parallel to be drawn there, a filmmaker trying to endlessly tinker with their creation in the futile pursuit of perfecting it whereas the imperfections and rough edges are often the lasting appeal of a movie. I don’t know if the MCU will contain a series quite like this again, and that adds to the feeling of this serving as a farewell. It was a fun, messy, ridiculous ride, and it was all Gunn.

Nate’s Grade: B

Asteroid City (2023)

It’s not a good sign that a week after watching a movie I was racking my brain to try and remember what I had watched, and it’s even worse when it’s a movie by Wes Anderson, a filmmaker with such a distinct sense of intricate style it’s now become a go-to A.I. test for untalented people. Asteroid City has the makings of an appealing comic escapade set in a Southwest small town known for its tiny asteroid, and once aliens make their presence known, the entire town and its tourists and wanderers and scientists are quarantined. The problem comes almost immediately, as the movie is presented through several added layers of obfuscating framing devices. The story itself is a play, and we’re watching a movie version, but then also the play of the movie, and the behind the scenes of its now-deceased playwright toiling with his authorial messages and stubborn actors, and it feels like two different movies at odds with one another. The Asteroid City sequence is the more engaging, with some sweet storylines like Jason Schwartzman as a widower processing loss with his family, including his father-in-law (Tom Hanks) who never liked him, while beginning to find a possible romantic kinship with a struggling actress and single mom (Scarlett Johansson). I enjoyed weird little asides about the history of this little town, like a vending machine for land ownership, and s science fair with brainy whiz kids finding their own comradery. There’s even a nice moment in the meta-textual framing where the Schwartzman actor recites an exorcised dialogue scene with the actress who played his deceased wife in the play. It’s elegantly heartfelt. However, the added layers don’t really add extra insight or intrigue but serve as muddy trappings, making meaning less likely rather than more. It feels like Anderson didn’t have enough material with the central story so he added on the meta to make up the difference. There are too many moving pieces and too many characters, and versions of characters, here to settle into something grander. The whimsy and visual style of Anderson is still evident throughout every highly-crafted and pristine arrangement in the movie, so if you’re an Anderson diehard, he still has his charms. This is two Anderson movies in a row that felt disorganized, distracted, and chiefly under-developed, and I’m starting to worry that the form has taken over the function as storyteller.

Nate’s Grade: C+

Gray Matter (2023)

As a lifelong film fan, I’ve always been fascinated with the trials and tribulations of the many seasons of Project Greenlight. It began in 2001 as a contest shepherded by Matt Damon, Ben Affleck, and irritable producer Chris Moore to select the best submitted script and turn it into a movie. The process would also be documented at every stage by TV cameras for an HBO documentary series, but this is an organization defined by its chaos and mistakes, which make for spellbinding schadenfreude television and rather disappointing movies. Each season tried to retool. Season one winner Peter Jones was more a writer than a director and not fully ready when he was thrust to also direct his winning script, so season two had separate submissions to select a winning writer and a winning director to pair. Season three realized that the coming-of-age indies of the first two seasons (Stolen Summer, The Battle of Shaker Heights) didn’t exactly ignite the box-office, so the intent was a more commercial genre script, which ended up becoming the monster siege thriller, Feast. Season four, coming nearly ten years later, decided that the commercial script needed to come from a more trusted and studio-backed source rather than amateurs. That source: Pete Jones, now having become a co-writer to some Farrelly Brothers comedies. That season only sought to select a director, having now completely ditched the screenwriting aspect from the start of the contest, but the winning director ditched the approved script to make a middling comedy feature of his own short film (The Leisure Class). Now, many years later, HBO Max (or now just… Max, because somebody thinks “HBO” lacks brand value) has rebooted Project Greenlight, again, and has another more commercially-minded script to serve the eventual directing winner, this time among a team of ten female finalists. So after twenty years and five movies, what has Project Greenlight proven? Good TV doesn’t mean good movies.

Gray Matter will forever be known as “the Project Greenlight movie,” and if it wasn’t for that series, we wouldn’t be seeing this movie because it’s so generic and underwritten, which, having spent the day binging through the new Greenlight season, are the same problems that all the many producers were complaining about with the script. Well, you folks picked this script, right?

Aurora (Mia Isaac) is a 16-year-old who just wants to feel like a normal teenager. Her mom, Ayla (Jessica Frances Dukes), is afraid she won’t be able to defend herself in this scary world. They’re a mother-daughter psionic duo, exhibiting mind powers. After a tragedy away from home, Aurora finds herself in a weird complex run by Derek (Garret Dillahunt), a mysterious authority figure who says he’s trying to find all the psionics he can to help them better understand their unique abilities. Aurora suspects her captors don’t really have her best interest at heart.

That plot description above sounds like a hundred other YA-tinged stories, from The Darkest Minds to Firestarter to the X-Men TV show The Gifted, which also co-starred Dillahunt. It’s a fine starting point but the story and characters need to find ways to better personalize this formula, and that’s where Gray Matter falters. It’s all too surface-level, from the mother-daughter relationship, to the determination of Ayla, to the self-actualization of our teen. It’s not that you’ve seen it before, it’s that you’ve seen it before much better in so many other stories.

The story pieces are present that can be developed for a more engaging and character-centric sci-fi drama. There is potential here. I think more could be made about Ayla’s past connections to this psionic complex, but instead of being offered to co-chair it as an administrator, it would have been more interesting if she had been younger, a pregnant teen, and her unborn baby was the course of great speculation for the facility, especially being the child of two psionics. This would add an extra layer of urgency why Ayla felt she had to leave as well as why Aurora would be more coveted than other psionics. It could also easily explain why Aurora would be more powerful than any other psionic. It would also personalize the sacrifice of Ayla as well as her paranoia about the lengths they will be hunted. We needed more time with Ayla as a character because once the daughter gets kidnapped around the Act One break, she’s seen more in flashback and fantasy sequences than reality. If this is going to be the emotional core of the movie, then we need to flesh out the mother and the scenes between them. As demonstrated in the movie, Aurora is here to push her daughter, tell her she isn’t ready, then restrict her but also not really restrict her, as Aurora seems to sneak out every night to meet boys. If this woman is so paranoid, why is she alternating between being a strict gatekeeper and a free-range parent? It didn’t make sense. She’s keeping her child out of school and the public and constantly moving, but hey, go ahead and fraternize with these teenagers supposedly behind my back?

It’s also a shame that our protagonist is such a boring blank. The puberty/super power allegory has been prevalent for decades, but for a movie that literally spends so much of its time inside the mind of its main character, she’s unfortunately too underdeveloped and unexplored. She’s just kind of present for too many of her scenes rather than an active participant. This is partly from the nature of the script, where Aurora has to learn about her powers and the history of psionics, but why does the first act of the movie resort to repeating this exposition? We have one scene where mom is explaining powers and what’s at stake, and then twenty minutes later we have another scene of Derek explaining powers and what’s at stake. The biggest problem with Gray Matter is that its central character feels like an afterthought of a simple yet empty empowerment message. It’s about a young woman coming into her own power, externally and internally, but it’s also expressed under such generic terms. What do we know about Aurora? She wants a “normal life” but what does this constitute? Does she resent her mother’s rules? Has she rebelled in the past? What really animates her? What is her sense of purpose? I don’t know, which diminishes all the sequences of her running in terror, and that dominates the middle hour. I wish the script had started with her sneaking out, hanging out with these kids who consider her “that weird homeschool girl,” and then when things go wrong we have to learn with what we see rather than sitting through multiple people trying to explain the world and rules. It would be a better shock when things go wrong, and the added time would allow more breathing room to try and flesh out Aurora before she’s defined by her powers.

Another aspect that needed further re-examination was the nature of the psionic powers. The plot needed to better define the rules of these powers, which are quite varied. We begin with the powers mostly being telekinetic, the ability to move things with one’s mind. Then it jumps into telepathy, the ability to speak through one’s mind, then read the minds of others, then project mental structures, then working all the way to teleportation. There is a good scene where Derek is impressed by Aurora’s ability to hide her thoughts with a false setting construct, and I enjoyed him pointing out the giveaway details, like a character reading a book that is only ever the same page. That was a smart scene that better visualized the powers. However, the characters talk too broadly about the powers in sweeping proclamations. I think the movie could have improved had the story ditched more of the powers and settled down on one, with Aurora having the ability to manifest more than one power being a sign of her extraordinary identity.

As a low-budget genre movie, Gray Matter looks like a professional movie and has good actors doing their best. Debut director Meko Winbush has made a genre movie that looks practically indistinguishable from other disposable Hollywood genre thrillers, and maybe on a sliding scale, feeling and looking like a generic sci-fi thriller might be a success in the history of Project Greenlight. But I doubt all the many people who lent their labor and names to this project were hoping for it to be on par with a forgettable streaming entity eventually crushed by a library of content. Winbush presents enough visual polish that could lead her to future work, something that has also plagued many of the director winners from seasons past (Jason Mann, the season four winner, has one feature credit after The Leisure Class, serving as DP to a 2019 Slovenian movie). It’s hard to feel what exactly people could get passionate about with Gray Matter, and they just waited for a rewrite to supply all the missing emotional engagement and introspection and fun that was absent. Once again, the finished film ends up being a disappointing season finale to a train wreck of reality TV.

Nate’s Grade: C