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Havoc (2025)/ Novocaine (2025)
Action cinema has long been one of the most satisfying experiences for the always-insatiable moviegoer, being presented with the thrum of kinetic editing, expert choreography, and visceral photography to produce a sensory thrill. Watching a well-developed action sequence is akin to watching a stupendously choreographed dance, where the movement and struggle are part of the storytelling momentum. Two recent action movies show what can be achieved, one through intensity of the familiar and the other through elevating its concept. Both are fairly enjoyable escapes and reminders that, with the right hook or sense of passion, action cinema can be some of the most gleefully transporting sensory experiences.
One of the best genre filmmakers is Gareth Evans, a man who blew the industry away with his intense Indonesian martial arts epics, The Raid and its even better sequel. After watching those movies, and taking time to catch your breath, you have to wonder why Evans isn’t directing every Hollywood action movie, or at least been tapped to try his hand at juicing some studio franchise with his visionary feel for action. It’s still a mystery to me that Evans has only helmed two movies since 2014. Both of them happen to be from Netflix, and while I don’t pretend to understand the creative machinations behind this streaming giant, if I were them I would give Evans a $20-million budget every three years and tell him to do whatever he wants as long as it involves people getting hurt. At first glance, Havoc looks fairly conventional, a crime drama about corrupt cops and hoodlums fighting over who can get to a target first. You have to keep reminding yourself that Havoc is not The Raid and not aspiring to be, so the fact that it cannot rise to that extreme level of action excellence does not mean it is a failure. It’s not in that upper echelon of action cinema, like your John Wicks, but Havoc is most definitely a step above many of Netflix’s junky action-thrillers with A-listers that inevitably disappoint in their flailing execution.
Tom Hardy plays Walker, a veteran cop who works as an enforcer when the money’s right. He’s tired of being a tool to the rich and powerful and looking to get out and be a better family man. You know, the stuff of formulaic action boilerplate. He gets involved in a job gone wrong that leads to a gang war spreading and plenty of hired guns looking to find the son of the mayor (Forest Whitaker). That’s about it as far as the plot. It’s about different groups racing to get what they want first at whatever bloody cost.
Whereas The Raid was a martial arts action extravaganza with professionals at the top of their game getting the platform and material to showcase their amazing skills, Havoc is not that kind of movie; in fact there’s very few moments where the action consists of fisticuffs. This is an action movie built on car chases and mainly gunfights. It’s a cops and robbers kind of action movie, which puts less emphasis on hand-to-hand and more on room clearing. While the accumulated thrills might not be as gratifying as watching professional athletes launch exciting routines, there is still plenty to enjoy when watching finely developed gunfight sequences. The boring approach is simply to convey a shot-reverse shot dynamic: Character A fires a gun, then cuts to Character B being shot or dodging, repeat. Good directors will think about how to better stage a sequence so that each one has its own purpose, its own set of mini-goals, a set of organic complications that keep the conflict roiling, and ways to connect to character. Action sequences should not just be excuses to blow something up. With Havoc, it takes quite a bit to get going, but there are two standout action sequences that make it worthwhile and will satisfy most action aficionados.
The first sequence is a fight in a club that kicks off the movie’s shift to constant scrambling action. It’s about 50 minutes into the movie and all the respective characters have been slotted into their conflicting positions. We know who the good guys are, the bad guys, the goals in opposition, and what the stakes are, and from there the movie just takes off in a sprint until its final blast. The club involves different levels and different factions fighting and mixing, providing a series of changing complications that makes the sequence feel more lively and engaging. There are several inventive moves to avoid gunfire or reach guns, and the cinematography keeps the action centered and easy to comprehend. The best action sequences are planned like moving puzzles, and the more work that is put into the preparation, the more enjoyable the action can become. This club shootout scene finds numerous ways to keep the stakes upended and to place the characters in new forms of danger they have to quickly adapt to survive.
The second sequence is a climactic confrontation at a cabin in the middle of a snowy forest. It’s a prolonged siege sequence where the bad guys are attempting to break through into this secure location and take out our heroes. From this claustrophobic setting, Evans presents the antagonistic intrusions as unrelenting and coming from all four walls and even below as well. The characters have to constantly be moving and reacting to an assembly of threats while their protective walls begin to literally crumble. It is a literal onslaught. I’m shocked the cabin is still standing by the end. It’s an immensely engaging sequence that communicates the frenzy and anxiety of being under constant attack. The gunplay can be brutal and there are satisfying kills and battles between side characters throughout this sequence to avoid the sequence from feeling too repetitive. It feels in many ways like the whole movie has been leading up to this sequence, not just in a traditional linear-plotting fashion but also the viewer has been waiting for the director to fully go off with a celebration of action mayhem. This is Evans unleashing his best, and he’s adapted his creativity to the setting and the action sub-genre, so there’s different moments meant to present immediate gunfire problems and fast-paced responses. In this world, people aren’t all gifted as expert fighters, and thus even our heroes can falter under the harried circumstances.
Short of these sequences, the rest of Havoc has difficulty breaking free from the gravitational pull of its own genre cliches. Evans wrote the screenplay by himself and I’m surprised how flimsy so much of the story and characters come across. With 2011’s Raid, there wasn’t much of a story once the action stopped, but with 2014’s Raid 2, Evans was able to compose an undercover cop story that was just as compelling even when people weren’t getting kicked in the face. He can write colorful side characters that feel like they stepped out of a Tarantino-favorite grindhouse movie. He can write tense sequences that don’t have to rely upon action. He can do so much more than what Havoc provides, so it’s hard not to feel like this wasn’t exactly a passion project. It feels more like a serviceable vehicle to achieve the kind of action that Evans was looking to achieve. Now, if you’ve underwritten a genre movie because your real interest is staging the action, then you would expect there to be more action, correct? Strangely, Evans spends most of those first fifty minutes setting up his story, the same story that is awash in genre stock roles and cliches without much intrigue beyond a one-sentence description. Simply put, if you’re going to stick us with underdeveloped characters, don’t keep us waiting for the action. There’s so many characters in this movie that I think Evans gets overwhelmed trying to set them all up and involve them in the larger story. If they’re only going to be stock roles, why do we need 30 when 10 can do? I think Evans keeps his cast so big so he can unceremoniously bump off so many of them, which can be surprising, but I would have preferred doing more with the space their absence might have provided the narrative. There’s also an odd stylistic choice where any exterior shots are much more stylized, looking more like video game cut-scenes or something out of the realm of Sin City. It’s at odds with the rest of the film’s stripped-down look.
Havoc is a gritty and bloody action movie that can overwhelm at moments and underwhelm at others. The genre grist is pretty familiar, from our troubled antihero lead trying to atone for his past sins, to the dumb kids in the middle of a gang war they don’t understand, to the good-natured partner who has to grow up, so to speak, by getting their hands dirty. You’ve seen variations of these stories before, but the real draw is once Evans works up enough space to really unleash his invigorating action best. It’s a movie I wish was better but it’s functional enough for Evans to do his extraordinary thing. I just want more of his specialty.
In comparison, Novocaine isn’t going to be defined by stylish choreography or exceptional style. It’s a high-concept action comedy driven by flipping the genre script. Instead of our hero inflicting great pain on his foes, this movie is about a hero enduring amazing amounts of pain. It’s an underdog story where a novice is thrust into an unfamiliar situation and has to utilize his unique disorder, a blessing and a curse, in order to rescue the girl and save the day. It’s a great premise that lends itself to plenty of fun scenarios to fully capitalize on its bizarre potential, and that’s where Novocaine hits a sweet spot of entertainment.
Nate (Jack Quaid) is a shy assistant manager at a small bank in San Diego. He suffers from a unique medical condition where he doesn’t feel the burdens of physical pain. You might think this a luxury but it’s actually a great worry for Nate. Without his body’s alarm system he can stumble into grave danger without even knowing it, so he’s been living an overly cautious life as a result. That all changes when he meets Sherry (Amber Midthunder), a new coworker who takes an interest in him. They go out on a date and really hit it off. Things are looking up for Nate until bank robbers storm his work, kill his boss, and take Sherry hostage. Nate hijacks a cop car and goes chasing after the bandits to rescue Sherry. He’ll undergo lots of trials of pain to win back the girl who makes him feel things.
How do you make a person invulnerable to pain an exciting character? It’s the lingering Superman question, except nobody is going to confuse the character of Nate with Krypton’s orphaned son; if a character cannot feel pain how can we worry over their well-being? Now there’s a reason writers have been able to tell Superman stories for decades, even if the movies often struggle with representing the figure, and that’s because it just forces you to have to think harder. It can be done. With Novocaine, Nate is a hapless naif thrown into an action movie and trying his best to fit in. He lacks physical prowess, weapons training, and tactical planning. However, the only thing he has going for him is his inability to feel physical pain, and the filmmakers routinely find funny and entertaining methods to test how far one could go with this pain threshold. While his body isn’t registering pain he is still taking all the punishment. Nate is nowhere near indestructible, and a running gag becomes how utterly mangled and deformed his hand becomes from event after event (I thought it was just going to be a stump by the end). He takes quite a beating but because of the whole “mind over matter” matter, he’s surprisingly able to persevere where others could not. This allows Nate to become an unexpected hero where the rest of us would pass out from shock. The appeal of the movie isn’t so much the action itself but the ongoing response to all of said action.
The set pieces are what makes this movie so much fun, pushing Naate into action hero mode when he’s clearly awkward and not ready for the promotion. I loved his dry responses to every new injury, from mild annoyance to feigned surprise. There’s a scene where one of the villains is torturing Nate and he has to go along with the charade in order to appease his tormentor and get valuable information out of him. It’s a reverse interrogation where the target is actually trying to manipulate the guy with the pliers. I loved how quickly he could bounce back from whatever trauma, from catching a knife blade first and quickly yanking it out of his hand, to casually writing an address on his hand with a tattoo gun. There is a crafty ingenuity to how the filmmakers can make the best use of this superpower. There are some impressive kills that also made me wince in response, like reaching for a gun at the bottom of a deep fryer, or literally stabbing a person in the face with an exposed arm bone. Novocaine has a delightfully demented sense of humor that keeps everything grounded with mordant laughs even when it’s dishing out the punishment.
Even more surprising, there’s a buoyant love story that genuinely feels sweet that could have benefited from a little more development and attention. Sherry is the one who activates our protagonist and pushes him outside of his comfort zone. He lacks confidence in himself and has been living an overly cautious existence from fear of not being able to respond to his body’s emergencies. The man has been eating his food as liquefied goop out of a fear of choking. She introduces him to the simple joys of eating one’s food before it’s been vigorously blended, like the wonders of pie. Their first date was genuinely charming and I liked the chemistry between both actors. Midthunder has been a favorite of mine since Prey and I want to see her in more varied roles. When the bank robbery commences, I actually had an emotional response to these two being in danger and watching the other being put in danger. Once she becomes a hostage, Sherry is placed as the damsel to be saved, which is disappointing because I liked her contributions to the story and especially what she brought out of Nate. There is a revelation with her later that reorients our understanding of her but I don’t think it was fully necessary. Their budding romance is quite enjoyable and so I wish the story could also continue to develop this connection over its wild series of mishaps.
Novocaine is a great example of a movie that maximizes its unique premise to stand out. It’s structured like a traditional action-thriller but it never takes itself seriously, pushing forward a stumbling protagonist whose real gift is that he’s the human equivalent of a punching bag. This dynamic is ingeniously developed and showcased, and just when I was worrying the premise might get old or become repetitive, the filmmakers find new ways to twist their story into even better twisted results. I wish the female supporting role was more tied into the action and fun, and the villains are a bland blend of overly confident paramilitary goons. Still, the fun comes from Quaid and his light-footed screwball performance anchoring the bloody hi-jinks and demented humor. Novocaine is a fresh reworking of action movie tropes with a twist that allows the audience to heartily laugh at our hero’s pain and pratfalls. It’s the kind of humor and energy that reminds me of the Crank filmmakers. If you’re looking for a winning dark comedy bouncing against the formulas of action movies of old, settle in for some Novocaine and enjoy the pain.
Nate’s Grades:
Havoc: B-
Novocaine: B+
Freaky Tales (2025)
Watching Freaky Tales, an ode to 1980s Oakland California, punk, rap music, and grindhouse cinema, is like washing in someone else’s nostalgia. It’s a fun throwback experience but it doesn’t amount to much more than transitional diversions that won’t have the same appeal. This is an anthology movie following the events of a few nights in 1987 Oakland with criss-crossing characters told out of order. Given the abbreviated nature of the stories, you either have to make a strong impression with the characters, have memorable and surprising adventures, or have an intricate connection to the different stories that allows the narrative to keep reforming. Otherwise it’s a collection of shorts that don’t really add up to much else. While entertaining in spurts, there isn’t much more to Freaky Tales. The first story involves a punk rock club defending themselves against neo-Nazi bullies. It centers on a budding romance and works well with an exuberant, youthful energy and the theme of a vulnerable community standing together against hate is easy to root for especially when it results in bloody and maimed Nazis. The second story is the weakest and follows a female rap act trying to make the most of a stage show. The third story involves a mob enforcer (Pedro Pascal) trying to make a clean break and coming to terms with his past after a tragedy. It’s a story more memorable for some unexpected cameos and turns rather than supplying an antihero worthy of Pascal. The final story involves a professional basketball player seeking vengeance against the men who killed his family in a burglary-gone-wrong. It’s the most entertaining and ridiculous segment, especially as the pro player reveals the extent of his martial arts and mind powers. While each segment doesn’t quite overstay its welcome, none of the segments feel essential or cleverly integrated with the rest of the tales. As a result, Freaky Tales feels like gonzo campfire stories that don’t exactly go anywhere; pleasantly silly but missing out on greater fun.
Nate’s Grade: B-
A Minecraft Movie (2025)
I was fully prepared to dismiss A Minecraft Movie as junk for its target audience, and then a funny thing happened in fact pretty early in the movie: I was laughing. Then I laughed again. Genuine laughter. I’m here to say that the Minecraft movie is not the silly and stupid kid’s movie you may have dreaded. It’s actually a pretty pleasant fantasy adventure movie that, while aimed for kids, can still be enjoyable for like-minded adults looking for some colorful and silly escapism. It’s hip to be square, baby.
Steve (Jack Black) is a guy who loves to create, and mines for whatever reason, and finds a portal to another very cube-centrist world. In this new world, Steve finds friends and freedom, but this is ruined when a nefarious force comes through wanting to conquer this new world as well as Steve’s home world. He sends out help and seals off a portal. Years later, a pair of siblings, Henry (Sebastian Hansen) and Natalie (Emma Myers), move into Steve’s old home and discover his portal, along with an middle-aged arcade game champion and local legend, Garret (Jason Momoa), and realtor, Dawn (Danielle Brooks). These newcomers must adjust to this strange world and defend themselves against zombies, creepers, and other dangers. Fortunately, Steve serves as a valuable guide, but can they all defeat the evil forces?
There’s a robust silliness to Minecraft that invites you to not ever take things too seriously and have fun with the vibes. Much like the Super Mario Brothers adaptation, there isn’t really a story to adapt here. There were several moments that felt like it was a satirical parody of the fantasy adventure movie while also working as examples of fantasy adventure tropes. Refreshingly, much of the humor is not derived from fish-out-of-water juxtaposition. This could have easily been a “Well, that happened” kind of nonchalant comedy, holding up the weirdness to scrutiny for easy yuks. It finds better jokes through pushing further than simple observational irony (“My dad says math has been debunked”). It’s good-natured humor that keeps things positive and goofy, channeling the open-sandbox creativity of the video game. Its “be yourself” message is easier to accept than more disingenuous kid’s movie junk like The Emoji Movie. The Minecraft world is presented less as a purchasable video game rather than a new world to explore that rewards exploration (during daylight hours). The very enemy of the movie is a sorceress (voiced by Rachel House) that hates creativity and sees it as a waste in her pursuit of always plundering and hoarding more gold. I might be reaching but there seems even like a possible A.I. reading there, with our giant pig sorceress standing in for tech bros who are trying to eliminate avenues of creativity because all they care about is wealth and cannot understand the appeal of creativity. The movie has several little comic asides that caused me to chuckle and laugh and smile, and I looked over at my adult friend beside me for my screening, and his response was the same. We both had been surprisingly taken by the genial silliness of this movie.
Black (Jumanji) has become a kids’ movie juggernaut thanks to his zany energy and willingness to go above and beyond no matter the request. He’s a charming and delightful performer by nature, whether he’s voicing an animated character or singing a sexually explicit song about all the positions he will execute. He dips out for the first half hour after the exposition dump that opens the movie, but once he’s back on screen, it’s easy to remember there just isn’t another actor like Black. He’s funny and completely bought-in with whatever the movie asks for, but every single line and every single gesture is at a ten. He is selling every second of this movie and I can completely understand why some people just might get overstimulated by Black’s histrionics. You can tell the filmmakers were like, “We want our own version of ‘Peaches’ to go viral,” and so we get three different moments of Black singing original songs. This aspect was the most transparent and contrived decision that felt based upon chasing after the success of another movie popular with the kids. The actor I enjoyed the most was Momoa (Fast X) who has lots of fun undercutting his own masculine image and his character’s over-inflated ego masking his insecurity.
The visuals are bright and enjoyably retro. The Minecraft video game is famously low-grade with its pixelated graphics, more akin to the visual landscape of video games from the 1990s than 2011 when it was first published (it has since become the best-selling video game of all time). Starting with that visual scheme, it allows the movie to be good looking without having to be photo-realistic with its CGI. We have a stylized world to explore that’s full of vibrant colors and characters. This is easily the best looking movie of director Jared Hess’ (Napoleon Dynamite, Nacho Libre) career. His skewed sensibilities work as a nice fit with the comic direction of the movie, and there are some engaging visual arrangements.
Regrettably, this adventure is a bit of a boys-only club. The female half of our adventurers don’t really get the attention that the boys do. Both Natalie and Dawn sit out for long stretches of the movie that I forgot they were in the movie. Usually, these kinds of stories make it so each character has some kind of arc that can be fulfilled by the end, even if it’s minor. I suppose you might be able to argue that Natalie is learning to accept the responsibility of being a parental figure to her younger sibling, and Dawn getting the gumption to quit her job to pursue her dream of running a petting zoo. I’m not keen on bestowing credit for just having a scene at the end where the characters celebrate whatever their goals had been. If you don’t see the work and the development toward those goals, then you don’t get the credit. Why can’t these women have their own adventure that meaningfully connects to the larger plot? Or, even better, why can’t they also go along and contribute to the quest along with all the boys? It’s not like I think the movie is actively trying to downplay the role and importance of women, but it’s also disappointing that there are clear tiers of the characters as far as what kinds of fun and story integration they ultimately earn.
Behold, the Gen Alpha cultural epoch and its name is “chicken jockey.” By now you may have heard of this infamous scene that has caused some theaters to erupt in a calamity of noise, rowdy behavior, and throwing a live chicken at the screen. I even had a theater employee warn our audience before the movie began what is acceptable behavior and how people not abiding by these expectations would be removed from the theater. I’ve been watching movies my entire adult life and other than special screenings for movies intended for audience interaction, like Rocky Horror and The Room, I have never had a theater employee warn me about proper decorum, and this was before the Minecraft movie. It’s astounding. What’s also astounding is how ultimately meaningless this moment is. It’s a baby zombie that falls atop a chicken and rides it, and from what I’m told, this is a very rare occurrence in the game, but I guess it means something more to a generation of fans relishing a rare reference in their favorite game. While I was standing outside the restroom waiting for my own kid to return, a little girl was impatiently asking her father if he was done using the restroom, much to his growing annoyance. “Please hurry. I don’t want to miss the chicken jockey part,” she explained in desperation. I’m happy that this moment seems to be so highly anticipated for millions of fans, but as an outsider, this moment feels so incidental and flimsy that it would be like a generation excitedly waiting for Indiana Jones to lean against one particular wall.
This movie could have been so much worse, and the fact that it’s relatively breezy, funny, and entertaining for non-fans of Minecraft, such as myself, counts as a success in my book. It’s telling that the title is A Minecraft Movie and not The Minecraft Movie. It is but one story in this universe, and given the popularity, it will surely not be The Last Minecraft Movie. Its runaway success at the box-office means we’re probably headed for even more Gen Alpha-centered game adaptations, like some Roblox game you’ve never heard about if you’re over the age of twenty. Hey, it all might work somehow. This one did.
Nate’s Grade: B
G20 (2025)
G20 is a curious movie. There are plenty of these kinds of movies to be found dotting the landscape of straight-to-DVD action vehicles starring the likes of, say, Casper Van Dien or Dolph Lungren. Junky action movies can be their own pleasure, guilty or otherwise. What I wouldn’t expect was watching one of these kinds of movies with an actress the caliber of Viola Davis, four-time Academy Award nominee. The movie portrays Davis as America’s president (if only …sigh…) attending the annual G20 global convention of world leaders when it’s taken over by terrorists. The lead terrorist (Antony Starr, The Boys) has a master plan to appeal to the citizens of the world to divest their money from banks and invest entirely in crypto currency. That’s right, dear reader, the bad guy has a crypto scheme. I suppose the movie is meant to emulate a Die Hard-in-a formula, or more accurately an Air Force One-in-a formula since that movie also followed a cornered president acting as an avenging lone wolf. The setup is fine, it’s the execution that is shoddy and poorly developed, with the limitations of the budget that was still obviously so much bigger than almost any other direct-to-DVD action thriller. The hide-and-seek setup where we watch a character outfox and pick off the bad guys is a winning scenario, but G20 doesn’t bother to derive engaging and surprising set pieces. Each scene of characters running, fighting, or exchanging gunfire is much like the last. The president even has a pair of tech-savvy kids, and a useless husband (sorry Anthony Anderson), who are lackluster additions, serving as tools to be threatened. If you had cut out Davis and replaced her with, say, Antony Starr, this movie wouldn’t be much different from the tide of mediocre action-thrillers meant to pass the time. Davis is a credited producer on this movie, which means she is the star because she wanted to be an action hero. That’s an admirable goal but an actress of her ability shouldn’t have settled for interchangeable genre dreck.
Nate’s Grade: C
Captain America: Brave New World (2025)
After seventeen years of constructing interconnected fables, not every Marvel movie is going to be exceptional, as each one serves as a mighty oar to propel the larger entity that is the Marvel cinematic Universe (MCU) forward. With over thirty movies, there are going to be duds and there are going to be movies that get lost in the machinery of the cinematic universe grinding onward. Consider Captain America: Brave New World one of those sacrificial offerings that nobody will remember in short order.
Sam Wilson (Anthony Mackie) has taken over the mantle of Captain America in the wake of the original, Steve Rogers (Chris Evans), retiring. General Ross (Harrison Ford) has recently been elected president and he wants Sam to reconstitute the Avengers. However, someone is triggering sleeper agents to try and kill Ross, and Sam is entrusted to get to the bottom of this conspiracy.
Brave New World is certainly trying to relive the formula that made 2014’s Winter Soldier such a genre standout, upending the status order of good versus evil through the prism of a political thriller. There’s an assassination attempt on the newly elected president, and it also happens to be brainwashed sleeper agents that can be activated at a moment’s notice. What helped make that 2014 movie work was that the sleeper agent happened to be Steve Rogers’ former best friend he thought had died back in WWII. There was a personal connection to the mystery and especially the figure of destruction. With this movie, the personal connection that Sam has to the mystery is almost immediately locked away, made to be an objective needing to be saved by eventually capturing the real bad guy in the shadows. Rather than having to face down a ghost from the past, a personal friend gone rogue, now we have Sam just chasing one shady bad guy to link to the next shady bad guy to a conspiracy that doesn’t even involve him. That was another aspect that made Winter Soldier excel, Steve’s allegiance and sense of patriotism running in direct conflict with the wishes of his government. It was personal and meaningful and challenged his perception. With Brave New World, it could have literally been any character uncovering this very limited conspiracy. That’s not a great start, making your lead character practically superfluous to the larger plot.
Much of this lingering conspiracy also hinges upon the identity of the Red Hulk, which might have been mildly surprising had Red Hulk not been such a vital element of the movie’s marketing. He’s in the TV ads, he’s in the trailers, he is the poster. This movie had more Red Hulk advertising than its titular hero. Unless you’ve walked into the theater blind, and congrats to you, for all intents and purposes this has been sold as the Red Hulk movie, and even if you’re walking in hoping for some wall-to-wall Hulk smash, then you’ll be sorely disappointed. There’s perhaps ten minutes at most of Red Hulk action, and it’s saved for the very end. It’s a climax that feels more perfunctory than satisfying, with the obvious reveal being held as something revelatory and meaningful when it’s just going through its basic blockbuster dance moves.
As is typically the case with movies that undergo many delays and re-shoots, Brave New World feels like it has far too many things going on and also simultaneously not enough going on. This is an unexpected sequel to 2008’s Incredible Hulk, generally regarded as one of the weakest MCU movies. The only thing that survived that movie was William Hurt (R.I.P.) as General Ross. I don’t think too many Marvel fans have been dying to have those characters and storylines picked back up after 17 years, but at long last you can see Tim Blake Nelson’s character again. Do you know what his character’s name is? Unless you’re the keeper of the 2008 Incredible Hulk fan wiki, I strongly doubt it. Quick, what’s his name without looking it up? It’s Samuel Sterns. Did you even remember Tim Blake Nelson being in the 2008 movie? The movie also has a global resource land grab to finally explain the frozen celestial body rising from the ocean ever since the events of 2021’s Eternals, a movie I fear we’ll wait an additional 17 years to get its own conclusion. This colossal being is the source of a new all-purpose element – adamantium, and that name should be instantly familiar for fans of the X-Men, as this movie pushes their inclusion that much closer. If The Marvels gave us Kelsey Grammar and Patrick Stewart’s return as Beast and Professor Xavier, this one boldly gives us… an elemental alloy (at this rate, two movies from now will introduce the X-Men’s jet as another sign to those in the know about what’s to come). It’s taking the leftovers from another movie to set up the larger scope of a branch of new movies down the road, while also tying back elements and characters from the earliest days of the MCU. It’s all a lot of table-setting unless there’s a compelling storyline with engaging characters and relatable conflicts and drama, and Brave New World does not. As a result, it’s all like watching a fast-moving assemblage of familiar parts trying to package itself together as a cohesive movie, and it just cannot. It’s one of those sacrificial movies at the altar of larger stories.
Which is a shame because there was a really fascinating and thought-provoking story at the core of Brave New World that barely gets any recognition amidst the explosions and gunfire, namely what does it mean for there to be a black Captain America? How does society respond when their patriotic symbol of American might now has more melanin? Considering how the Internet has throngs that lose their mind whenever a traditionally white male character gets changed into something different, I have to imagine there would be waves of people grumbling that this new “thuggish” Cap isn’t “their Captain America.” This is epitomized in the character of Isaiah Bradley (Carl Lumbly), a veteran who was also selected for the Army’s experimental super soldier project that gave birth to Captain America. Except because he was black during a time of segregation as the norm, he never got the adoration of Steve Rogers, and his accomplishments were ignored. In our current political climate, where diversity has become a convenient boogeyman, it would have been interesting to explore how the culture responds to a black man picking up the shield and being the next Captain America. It also would have invited a worthy conversation about where this country has let down its black populace, symbolized with Bradley’s past. Some of these themes were explored in the 2021 Disney Plus TV series Falcon and the Winter Soldier, but that doesn’t mean they couldn’t be meaningfully revisited given the elevated platform of the Captain America moniker. This was also the TV show that argued refugees could be terrorists, so there was room to grow. Unfortunately, this is only ever given passing mention, as institutional racism gets in the walk of Hulk smashing.
There was possibility with Brave New World but it too often seems to run aground with too many conflicting directions, underdeveloped ideas, and unfocused themes. The political complications, as well as evaluating the sins of the country’s past, could have made for a poignant and relevant movie with bigger things on its mind rather than getting to the next CGI slug-fest. It’s a Captain America with a new Captain America, so let’s explore what that means. It’s the franchise’s opportunity to begin anew with a different hero at its helm, and yet it feels more like an over-extended, disappointing finale to the Falcon/Winter Soldier TV series. It feels like an unneeded epilogue to an epilogue, and tying in so many disparate elements from films that people have forgotten or care less for seems like a strange creative choice when Marvel is looking to find its way in the wake of its post-Endgame walkabout. The worst crime with Brave New World is merely how boring all of it turns out to be. Far from brave, far from new.
Nate’s Grade: C
The Electric State (2025)
The fire hose that has been the Netflix cash flow may be reigning in, but that didn’t stop the streaming giant from making another attempt at a huge blockbuster to rival those Hollywood designs for the big screen. The Electric State is a $320-million sci-fi adventure spectacle from the Russo brothers, Anthony and Joe, the team that gave us the highs of the Marvel Cinematic Universe (MCU) later Avengers movies, and the lows of, well, everything after their MCU movies. Netflix is actively trying to compete with the theatrical experience brought to you at home, so they take these big expensive swings on large-scale, quippy, action vehicles like Red Notice and 6 Underground every so often to mixed results. Netflix has become the go-to place for a kind of movie that has altogether vanished in the studio sphere, the mid-tier movie for adults. We need those stories. What Netflix hasn’t done as effectively is compete with the big studios for comparable expensive action spectacle. The Electric State is further proof.
In an alternate America, robots were created and given menial tasks by mankind. Naturally, they grew tired of this and attempted a revolution for their equal rights. Mankind was on the brink when an unlikely savior emerged. Tech CEO Ethan Skate (Stanley Tucci) created an army of humanoid drones controlled via VR helmets. This disposable army of avatars was able to beat back the robots and forced their leader, literally an animatronic Mr. Peanut (voiced by Woody Harrelson), to sign a “peace treaty.” The results exiled the robots into a walled off wasteland in the American southwest, and humanity went on its merry way, now with VR-controlled avatars that allowed every American the luxury of staying on their duff. Michelle (Millie Bobby Brown, contractually obligated to be in every Netflix original not starring Joey King) is an orphan WITH AN ATTITUDE. One day she’s greeted by a pint-sized robot looking like the Cosmo cartoon character her younger brother was obsessed with. The little robot says he is her brother and Michelle realizes that maybe she has some family left after all. She and the Cosmo bot are on the run from scavengers and bounty hunters trying to stop their fateful face-to-face reunion.
The Electric State is lacking such vital creative sparks to feel anything more than the ramshackle sum of its derivative sci-fi parts. It began as a melancholy mixed media book from the same Swedish author behind Tales From the Loop and it’s become a giant lumbering mess of mediocre and familiar elements. It kind of feels like the newer Ready Player One-era Steven Spielberg trying to emulate early E.T.-era Spielberg, but then that would give us an artist on the level of Spielberg, and that’s not what we have here. It’s standard adventure fare with a brother and sister crossing the country to save the day and thwart a big evil corporation along with scrappy, rakish rogues joining them along the way for fun and life lessons. Chris Pratt’s character is so transparently a Han Solo clone but he’s an empty vest with eye-rolling quips. This is an alternate history story with a literal robot uprising but it devotes so little interest in its own world building and history. The movie essentially castigates all the robots to a forbidden zone that naturally will be visited by our plucky heroes. The majority of the movie is watching these robotic avatars (reminded me of the Geth from Mass Effect) for people who can’t be bothered to leave their VR helmets. If this new world has devolved human interaction into a series of screens (commentary!) then maybe let’s explore that with meaning. If robots are going to be an exploited labor class (commentary!) then maybe let’s explore that too. If this is a future world where robots have been exiled and feared as an Other (commentary!) then let’s explore that too. There’s one moment where Evil Steve Jobs enjoys a VR recreation of his deceased mother, except he admits that this version is the version he wishes he had, and the real figure was far less doting and far more abusive. That’s an interesting concept, that VR offers users the ability to live in a reality of their own desires. But this isn’t a movie that wants to take time to explore interesting and relevant themes, because that would get in the way of action set pieces and goofy robot action. Seriously, there’s one fight where a U.S. postal service robot is literally hurling undelivered mail at a killer robot avatar and succeeds. Because this isn’t a deep movie, we have essentially good robots and bad robots, and if you’re shocked that the robots may have been misunderstood, well congratulations on seeing your first movie. I assure you, they mostly get better from here if you give them a chance.
The inclusion of robots is so underutilized, tapped for ready sidekicks and villains, that you could have replaced them with aliens or clones or any other disposable science fiction element. In this parallel world, Walt Disney created the robots for Disney World, so wouldn’t it be worthy of exploring that history and the sense of Victor Frankenstein-style paternal obligation? Wouldn’t the robots retreat to their ancestral home of Disney World? Or perhaps they view this as the birth of their enslavement? What about different generations of robots, especially older models being replaced with newer ones, thus creating class warfare within an exploited secondary class? What about looking at robots having to subsist off junk to continue with their meager existences? What about robots still living in forbidden zones that are hunted by the government and its armada of robot drones? There are so many possible ideas and stories and characters that are open through the inclusion of robots, but the movie doesn’t have the interest or drive to make them matter. As a result, it’s mostly a swift-moving travelogue with some ugly-looking or cranky guests riding shotgun. Occasionally The Electric State will remember, oh yeah, robots can do stuff people cannot, like having one of them hack into a server or having a smaller robot inside like a high-tech Russian nesting doll.
I think it was a combination of the uninvolved storytelling as well as the character design that left my emotional attachment to be null and void. I hated the Cosmo character design. He’s this big spherical head with little skinny limbs, but the head might as well be an un-moving mask. A giant toothy smile is drawn on the front and it’s so inexpressive. Also, the fact that the kid has to exclusively rely upon only using sound bytes from this canceled cartoon series makes for a quickly annoying little brother. I didn’t care about this kid, human or robot, and I didn’t care if Michelle ever reunited with her brother. Then the fact that the movie’s climax involves such a serious and emotional choice seems absurd considering what has been underdeveloped up until this abrupt shift in intended emotional stakes. It’s such an out-of-left field escalation that I almost laughed out loud at what the movie was asking me to feel, as well as what it was asking its protagonist to decide. Likewise, the betterment of robot-kind is given such little recognition, culminating in a showdown between the avatar of good robots and evil robots essentially going to revise a treaty that we don’t know much about. For a movie about how easy it can be to distance ourselves via technology, it sure fails to reasonably make the viewer care about robot equality.
Then there’s the fact that this whole enterprise cost an astounding $320 million for Netflix to platform it as its next hit movie to doze off to while in the middle of doing laundry. The Russo brothers have retreated back to Marvel to handle the next two Avengers movies, and it seems like at a time where both parties have missed and could use one another. Outside of Marvel, the Russos have delivered one super expensive action movie (The Grey Man), a super expensive spy action series (The Citadel), and one lackluster biopic that used every Scorsese stylistic trick they’ve been saving up (Cherry). With The Electric State, we have the brothers’ more familiar mixture of large-scale action and special effects in a mass appeal studio blockbuster space. However, every movie outside of Marvel has made me question their capabilities of handling these big movies. I know the Russos can be fantastic with comedy, as some of their TV episodes are the best of recent memory, and their stewardship of the big MCU movies in the wake of Joss Whedon’s departure was undeniably successful. So why isn’t The Electric State successful? It comes down to the screenplay which is so disinterested in its own ideas, world, and characters, held together by the familiarity of other adventure blockbuster staples like loose chewing gum. It’s a movie replete with famous faces and big effects but feels so devoid of life and creativity, a blockbuster automaton intended to hold the attention but rarely engage one’s imagination and emotions.
Nate’s Grade: C
Mickey 17 (2025)
Bong Joon Ho is one of those filmmakers that has earned the right to make any movie he wants. Hollywood might not feel the same, but the filmmaker behind Snowpiercer, The Host, and the triumphant Oscar-winning Parasite, the first time an international movie won Best Picture, is an amazingly versatile storyteller who seamlessly blends different genres and tones into unique and mesmerizing film experiences. If he’s interested in telling a story, then that guarantees I’m interested in watching it. This is especially true if he steps into the realm of science fiction. After the worldwide success of Parasite, Bong Joon Ho was given $100 million dollars and final cut from a big studio to make whatever he wanted, and he chose an adaptation of Edward Ashton’s novel, Mickey 7, telling the story of the world’s most/least fortunate expendable in a fledgling space colony. I read the book last year and it was quite good, so my anticipation was even higher for the feature film Mickey 17, especially after Warner Brothers delayed the movie an entire year. Now, after the long wait, we can all finally enjoy Bong Joon Ho with peak artistic freedom, a position that will likely not be repeated. It’s a grand movie with big ideas, vision, satire, and also enough underutilized ideas and distracting characters and performances to quibble over “what if’s.”
In the distant future, Earth is overrun in population and low on natural resources, so the next space race is to find habitable colony worlds. Mickey (Robert Pattinson) gets in over his head to shady loan sharks and looks for any possible way off of the planet. The only position he can sign up for is that of an expendable, a person who can be cloned from a biological printing machine. These expendables are put in dangerous jobs and different science tests because, well, if they die, you can start over. It’s a terrible job, one that involves dying repeatedly, and Mickey agrees to be the human crash test dummy. He’s on a multiyear colony ship traveling across space to find a habitable world. The planet they land on is bitterly cold, impossible to farm, and crawling with its own crawly wildlife. Mickey 17 is left for dead after falling down a chasm but he survives, trudges back home, only to discover another Mickey in his bed. They’ve assumed Mickey 17 died and already printed out his replacement. There’s a rule about there not being multiples and, if discovered, both expendables would be killed. They have to hide their secret and work together while still vying for dominance over one another and staying out of the crosshairs of buffoonish yet powerful political leaders Kenneth Marshall (Mark Ruffalo) and his wife, Yifa (Toni Collette).
Mickey 17 is a smart, weird, and consistently fun and thoughtful movie. It doesn’t waste any time getting started, literally with Mickey 17 on the cusp of dying with his looming interaction with the aliens. Bong Joon Ho adapted the screenplay and has a nimble way of dealing with the conflicts and setting. I appreciated that he doesn’t prolong different storylines beyond their point of interest. He’s always got another development or joke or set piece to provide. There’s a fun sense of discovery with the movie as well as satisfaction to watch how he slides all the pieces into place. I appreciated how he imbues character notes so easily with supporting characters, giving this universe a larger personality that resonates. I love the setting and the reality it presents of a long-voyage space colony fighting for resources and struggling to keep the lights on. The sets and photography are gorgeous to behold but also filled with details to help make the world feel lived-in. I loved that even in the far-flung future, technology can still work in fits and starts, like watching Mickey slide out of the printer conveyor belt only to lurch backwards before going forward again, like the printers of the 1980s. I love the alien creature design that resembles an armadillo crossed with the subterranean worms from Tremors. I loved how they were able to defend their queen/mamma in Act Three. I love the goofy comic flourishes too, like the fact that there’s a guy just walking around in like a pigeon mascot costume that is never really explained. This is also the same movie where characters constantly ask Mickey what it’s like to die and you realize that every version of Mickey doesn’t know because he’s never experienced it personally, only born from the aftermath. The way this movie is capable of marrying big ideas with silly visual jokes and slapstick and explosions is impressive and a reminder that certain artists will prosper on big stages when given ultimate freedom. Come for the star power and slapstick, stay for the existential dread.
Pattinson presents another wildly weird performance that reminds me how exciting he is as an actor. He’s got these movie star good looks but he really wants to play all the weirdos he can with the most eclectic filmmakers, and I love it. His Mickey 17 and Mickey 18 may be constructed from the same DNA but they come across as vastly different iterations of our hero. This provides a more assertive version of Mickey to try and shape up our more passive Mickey into standing up for himself, taking chances, and taking charge when the situation calls for it. He’s like a mentor. Mickey 18 isn’t featured that often in the story, and truthfully he wasn’t featured that often in the book as well. It’s mostly the story of the hapless and whiny-voiced Mickey 17 and his journey of self. It’s a familiar yet enticing formula to watch a character gain agency and go from pushover to defender of the vulnerable. Pattinson finds little sparks to grab onto with the character, little pieces of weirdness that really help crystalize our understanding of Mickey. Of course the human lab rat would have the fight bred out of him through resignation, and it’s still gratifying to see him stay who he is while also rising to the challenge of the moment. In interviews, Pattinson has said that he modeled his two Mickey performances after the cartoon characters Ren and Stimpy. This actor is perfect for the wacky, tone-blending worlds of Bong Joon Ho. He’s game for everything.
It’s not hard to see the entire enterprise as a crafty critique of capitalism, not exactly a new point in the Bong Joon Ho movie universe. Mickey’s value to his mission is the literal exploitation of his body. He’s callously tested upon for vaccines and weapons and whatever the scientists may cook up. Because they know they can download another Mickey, it changes how they view the current iteration: he’s not a person, he’s only whatever they want him to be at whatever moment. His value is what he can offer to them as a test subject, as a pile of flesh to be experimented upon. Therefore, the casual cruelty in the name of science and “progress” is yet another example of how we can easily dehumanize our fellow man in a system that profits from their labor and exploitation. Bong Joon Ho also provides a more compassionate view of the downtrodden Other, in particular the indigenous alien species on the colony world (to be fair, as is pointed out by another character, the humans are the actual aliens in this scenario). The creatures are viewed as unworthy of co-existence, in the way of man’s intergalactic manifest destiny, and so they must be wiped out for greater conquest. It’s not a huge surprise that the aliens might not be the stupid and scary creatures that they’ve been projected to be, and this is revealed very early when a collective herd saves the wounded Mickey 17. He views this as an insult, that he’s not even seen as worth eating, but the reading should be obvious to everyone in the audience. Thus we spend the rest of the movie for the other characters to realize the reality of these strange creatures. I did appreciate that the end of the movie coincides with a battle for primacy versus cooperation and compassion, which centers some of the major themes and ties the movie’s character arcs and significant messages together. Plus there’s also explosions.
And yet, there are ideas that could have been explored for even more depth and contemplation. There’s a very intriguing question concerning the different personalities of Mickey 17 and Mickey 18, which begs the follow-up question whether or not they are indeed one hundred percent replicas. Their personalities are such wild swings away from one another, with one being much more the laconic pushover and the other being the aggressive and assertive ideal Mickey. The next Mickey is built upon the recorded memories of the previous memories, so in theory there wouldn’t be many significant differences. However, the big personality differences are not explored or even questioned. This is a missed opportunity that could have gotten to something deeper philosophically and with the revelations of its world-building tech. Perhaps the cloning device doesn’t actually work as advertised and each new Mickey is a close proximity but there are minute yet distinct differences, meaning each new Mickey is his own person deserving of identity. This could then also further connect with the religious objection to cloning that one body should only have one soul. This could lead to Mickey 17, and even 18, debating whether or not they have souls of their own and their conception of life and sacrifice, being more than just the living equivalent of a punching bag. It could also bring into a spiritual element about possibly having a celestial reward after their extra-solar toils, at least the hopeful belief. There were real thematic qualities to explore and provide meaningful texture to the whole movie, and yet they’re disappointingly ignored.
The Trump buffoonery avatar stuff is a little harder to take in early 2025 with the fallout of a second Trump presidency still having its far-reaching, chaotic, despotic consequences. The character and his wife are invented entirely for the movie by Bong Joon Ho, and clearly he had some things he wanted to say about the former and now-current president (there are even followers wearing those signature red caps). I just don’t know if there’s anything of real substance to this portrayal. He’s a cartoonish idiot villain overcome with vanity, ego, overconfidence, and craven manipulation, but there’s not much that is gained from his multiple appearances. Ruffalo is doing fine work jutting out his jaw and making sure to show those upper teeth as often as possible. It’s just that the character is an exaggerated all-purpose blowhard villain, and it makes for a character you desperately want to see brought lower, to be exposed as a fraud, to get their cosmic comeuppance. The problem is that the appearances are all hammering away at the exact same point that I began to tune Marshall out. In our current political landscape, with the intended target taking up every iota of oxygen in the public sphere, it just becomes another reflection point of the exhaustion felt from the Trump administration. One character verbally lambastes the political bully as a world-class idiot and says, “That’s why you lost the elections.” Plural. It’s then I recalled Mickey 17 was delayed a year, and this would have played differently for me in early 2024 than 2025.
There’s also a very late sequence I would like to analyze why it doesn’t quite work as conceived, but this will enter into some spoilers, so skip to the next question if you’d like to remain pure, dear reader. During the epilogue or coda, Mickey is seemingly remembering something from his past until it’s revealed to be a nightmare and thus having little consequence beyond insight into Mickey’s subconscious anxiety. In this nightmare, Mickey stumbles upon Yifa in the midst of her printing out a new version of her husband through the cloning machine. We’d been previously told that after her husband’s death that Yifa had been locked away and supposedly slit her own wrists. This raises the question whether the Yifa that we see at the machine is her or a clone, and that tantalizing possibility unlocks a new world of story for the movie that seems completely natural and essential. It’s the kind of twist hiding in plain sight that could have worked, that there were two Yifas at the same time there had been two Mickeys or long predating. This is because once you start thinking of this possibility it’s too obvious that it would happen. Of course the rich and famous blowhards who regard themselves as more important than others would see the expendable process as a means of living forever, or at least having a back-up plan. Of course the Marshalls would be hypocrites about their moral righteousness against cloning being an affront to God and creation. Of course these people would use whatever means they could to extend their power and their lives. Just like that, the very end of the movie has an extra layer to it that also provides more purpose for Yifa as a character. Then, just like that, it’s revealed as a nightmare, and all that intriguing possibility is wiped out, and I was left wondering why even produce this moment after the duplicating machine has been destroyed?
Mickey 17 is an engaging, funny, enraging, and silly example of what science fiction can do. It can explore existential and essential questions about what it means to be human while also employing cartoonish slapstick, as well as cartoonish political satire. Not everything comes together smoothly; it’s a true jumble of tones and ideas, a Bong Joon Ho staple, but he’s typically so skilled at hiding the transitions and seams so you don’t even notice the genre movement until it’s already happened. There are intriguing directions and ideas I wish the movie had explored more, and the climax is a little conveniently tidy but suitably fitting as an invention for a showdown. As a reader of the novel, I can say that it’s an entertaining and fitting adaptation but also one that works on its own while I can still encourage people to read the novel. Mickey 17 is ambitious and messy and also very human, finding grace inside the darkness and absurdity. It’s not perfect but it is worth celebrating, just like each of the put-upon Mickeys.
Nate’s Grade: B+
The Gorge (2025)
While watching the action-thriller The Gorge, I kept thinking, “Wow, I’m surprised this didn’t get a theatrical release at all.” The Apple Plus original is the kind of movie you’d want to watch on the big screen, with large-scale action, atmospheric imagery, and a creepy sound design meant to elicit shudders. It has a dynamite premise that grabbed me right away: two elite snipers from the East and West, Levi (Miles Teller) and Drasa (Anya-Taylor Joy), are tasked with manning watchtowers overlooking a cavernous and mysterious gorge. They have heavy-duty Gatling guns to make sure whatever is in the gorge stays in the gorge. It’s a year-long tour of duty and both snipers are forbidden to communicate with one another. Naturally, out of boredom and necessity, they break the no-contact rule, first through white board messages, then through shared experiences and competitions, and finally coming face-to-face. For the first 45 minutes or so, The Gorge is actually a pretty lean and effective long distance romance of sorts. There’s ingenuity in the process of getting to know someone from across a large hole in the ground, and both actors have solid chemistry that will help make you silently yearn for a little global collaboration. The movie also has an intriguing scenario with tantalizing details that point to its secret history, until everything is literally spelled out in Act Three. The monsters, who look like a combination of Groot and zombies, are an unsettling character design, though I wanted more variety in their appearance. When the characters finally delve into the gorge for the majority of our climax, we got some new and nasty creepy crawlies, like a tree with rib bones like insect mandibles that ensnare like a Venus flytrap. Alas, I found the stuff inside the gorge to be fun and creepy with a great atmosphere to play upon what we can and cannot see, but it was the stuff above and outside the gorge that made the movie for me. That’s The Gorge for ya: come for spooky monsters, stay for the surprisingly involving romance between monster killers.
Nate’s Grade: B
Dog Man (2025)
I probably wouldn’t have as much familiarity, and good feelings for the Dog Man series of books had I not become a father to a Dog Man-obsessed kiddo. The silly and imaginative comic books by Dav Pilkey, creator of Captain Underpants, are easy to enjoy with their upbeat tone, sly satire, and whimsical child-like art style. The movie is essentially all that you would want in a Dog Man movie, replaying some of the more famous stories and images and characters from some of the books. Dog Man is born when a police officer and his trusty canine sidekick get into an explosion and have their bodies surgically attached to one another becoming the ultimate crime fighter/man’s best friend. Dog Man has to battle villains like Petey (voiced by Pete Davidson), an evil cat genius, and Flippy (Ricky Gervais), a super intelligent fish with telekinetic powers as well as impress the always harried Chief (Lil Rel Howery). It’s a movie aimed squarely a children without any larger themes beyond life lessons about basic responsibility and empathy, important lessons but ones simplified and aimed at is target audience. The pacing and jokes are swift and the vocal cast is each well suited to the task, with Davidson being an inspired choice for the easily flummoxed and dastardly Petey. The material where Petey makes a child clone of himself and basically learns about parenthood is the best part of the books and could have been explored further in the movie. Still, it’s a low-stakes and goofy movie that mostly succeeds at channeling the appeal of the books. If you’re a Dog Man fan, or the parent to one, then the movie may be everything they wanted, though even at 80 minutes much longer than most bedtime reads.
Nate’s Grade: B-
Kraven the Hunter (2024)
Kraven the Hunter feels like a movie that was never meant to be seen. That seems paradoxical considering the efforts of many talented people over years took place to bring the Spider-Man villain solo movie to some form of creaking, wheezing life. Since 2017, Sony has decided to create their own Spider-Man universes minus, of course, Spider-Man. They’ve been making solo movies about Spider-Man villains and while the Venom movies have been inexplicably popular, the rest have been regarded as unmitigated disasters. In 2022, Morbius was bad enough that Sony thought they could re-release it to capitalize on the memes and derisive entertainment factor. To no avail and a total lack of morbin’ time. In 2024, Sony released three Spider-Man villain movies, though Madame Web was never really a villain per se, but then again nobody really wanted a Madame Web movie anyhow, though it once again gave us some memorable memes. Now Kraven is reportedly closing out this shared cinematic universe experiment, and the president of Sony is blaming those mean ole film critics for the failures of these would-be superhero classics (always a smart movie, assuming audiences are incapable of making up their own minds). Delayed almost two years from its original January 2023 release date, Kraven the Hunter is the death knell of this enterprise and it comes to a thoroughly mediocre conclusion, feeling even more disposable, poorly developed, and mechanical, and ultimately a footnote to a footnote of superhero cinema.
Kraven, nee Sergei Kravinoff (Aaron Taylor-Johnson, portraying his third superhero) is the son of a notorious Russian crime boss, Nikolai (Russell Crowe). One day on a hunting trip in Ghana, Sergei rescues his brother Dimitri (Fred Hechinger) from a lion. The lion injures Sergei and takes him for food, but thanks to a magic elixir from a tourist, Calypso (Ariana DeBose), who saves him. Now he has animal-like senses and speed and strength. As an adult, Kraven seeks out villains to bring to justice, but he’s also trying to square the legacy of his father and whether he is like dad. 
The problem with these Spider-Man-Minus-Spider-Man movies is making people get interested in the famous web-slinger’s rogues gallery. This usually means treating the character’s best known for trading punches with another hero as their own individual anti-hero, complete with a more villainous villain for our future villains to have to topple. Usually these villains (the actual individual movie antagonists, not the protagonists) are an imitation of our heroes (still referencing the future villains), the mirror version of them. So if your protagonist is going to be a vampire, then your antagonist is going to be a slightly more evil vampire. If your protagonist is an alien goo monster who likes to eat heads, then your antagonist is going to be a slightly more evil alien goo monster that likes to eat heads. You get the idea. However, you digest enough of these, and it all seems a bit too perfunctory, the main character having to defeat a version of themself. The main challenge is finding a way to make an audience care about these characters, and having them rescue a love interest or defeat a new-but-same villain with the implicit promise that maybe, if you’re patient enough, you might see them eventually try to murder Spider-Man, is not it. I’m not against the idea of giving these villains their origin tales, but it feels like in order to make them more palatable to a mass audience means they’re neutering the nature of these characters. The hypothetical future Sinister Six movie can’t all be six misunderstandings against Spider-Man.
Alas, Kraven is a real bore of an action movie even with its R-rating, the first for these Spider-Man villain movies. The added bloodshed and curse words don’t exactly make the movie feel more adult when we’re still dealing with plotlines like a super lion biting our hero and giving him super lion powers, much like the origin story of Spider-Man, or another villain suffering from a very silly and similar Amazing Spider-Man 2 Goblin-itus medical malady. This is not a serious movie in the slightest but that doesn’t mean it can’t be passably fun, but everyone is just so dour and passionless that it drains all entertainment. At least Madame Web was perplexingly interesting with its bad decisions. There’s such little energy to be had through the middling two hours. Kraven is gifted superhuman powers and he uses them to hunt down bad men and big game poachers, becoming let’s say Captain Planet if he watched nothing but Charles Bronson movies. There’s got to be an exciting movie there, or at least a more interesting one than what we eventually got here. It’s hijacked by some pretty rote family drama of a bad dad who was too hard on his kids and rescuing a kidnapped little brother who he feels guilty about leaving with the bad dad after Kraven got his new powers. The family drama is pretty rote and uninspired, with both of the other characters kept to the sidelines for most of the movie, which makes it hard to care that much about either of their impacts. The haphazard integration of a romantic subplot with Calypso is even more perfunctory when I would much rather see Kraven fall in love with a lion instead.
I like J.C. Chandor as a director, and he’s someone who leaps at new challenges. His debut movie, 2011’s Margin Call, was an engrossing character piece about Wall Street traders and execs on the verge of the 2008 financial meltdown. It was so bare-bones that it was practically a play. His next film, 2013’s All is Lost, was the exact opposite: a movie completely told through visual storytelling and with a minimum of spoken words as Robert Redford tries to patch up his sinking boat. 2014’s A Most Violent Year was a slow-burn crime drama about the lengths people will go to escape their past and their nature. From there, Chandor has been circling larger studio projects, leaving 2016’s Deepwater Horizon and then replacing Kathryn Bigelow for Netflix’s action thriller, 2019 Triple Frontier. He’s a chameleon of a director and the only real point of interest I had with Kraven. What would he do in the superhero space? Well, the answer is not much. The visual flourishes we’ve seen before in other movies but without a sense of humor. Watching Kraven periodically run on all fours may make him more animal-like but it doesn’t look good. The movie gets lost in the convoluted mythology and rules of its characters and what they’re capable of, and so the action sequences feel cobbled together and short on imagination. The climax is during a stampede of buffalo but there’s no real danger here like dodging around the animals. They very conveniently allow space for our hero to fight his battle, thus becoming a thundering backdrop. Even if you’re overly generous, there’s not much here to excite the senses or even your morbid curiosity.
There is one line of dialogue that needs to be singled out for its absurdity. While Madame Web was ridiculed for its “researching spiders in the Amazon with my mother before she died” line, the filmmakers had the good sense to eliminate it from the final film, though not the good sense not to include it in their initial marketing. With Kraven the Hunter, there’s a character who talks about her mother and literally says, “She died and I never saw her again.” That’s usually how that works.
As the final piece of Sony’s Spider-Man villain spinoff universe, Kraven the Hunter brings this diversionary superhero franchise to a merciful end. The frustrating thing is that Kraven as a character can work, as recently demonstrated in the popular Spider-Man PlayStation video game sequel. He’s supposed to be the ultimate hunter, a force of nature, but that doesn’t mean he needs to carry his own movie, just like Morbius or Madame Web or any other Spidey villain. Launching these characters could have worked but needed much more imagination and care. Instead, it was Spider-Man movies without Spider-Man and, with the exception of the Venom movies with their goofy buddy movie appeal, audiences have responded with the indifference you would assume. It’s not enough for these movies to merely be adjacent to Spider-Man to be appealing. They need to be good, to be able to stand on their own, and to support an extended time with this character. It’s hard not to see the larger machinations for eager franchise-extension as the primary motivation. But if these are the impressions of the characters we’re getting, who would want any more? Turns out nobody was actively cravin’ another underdeveloped and mediocre superhero movie.
Nate’s Grade: C-






















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