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Warcraft (2016)

Warcraft_Teaser_PosterIt’s been a long five years since we last saw a movie directed under the name Duncan Jones. He’s not just the son of David Bowie (R.I.P.) but also a talented and nimble director of science fiction thrillers with a rewarding intelligence and visual acumen. Moon and Source Code are two strong entries for anybody’s resume. After flirting with Hollywood franchises for a while, Jones latched onto a personal project, spearheading a Warcraft film adaptation based upon the popular online multi-player role-playing game that boasts over 12 million subscribers. Jones has gone on record saying he is a Warcraft player himself. He co-wrote the script and embarked on a long development process working with heavy use of special effects and actors in motion capture to bring to life the otherworldly fantasy races. It’s been a tumultuous road for the expensive final product, and Warcraft, as a movie, is proof that some concepts are best left to your home computer.

The orc race is in need of a new home because their old world is dying. Their leader, a wizard named Gul’dan (Daniel Wu), uses magic to open a portal to the peaceful world of Azeroth. The orcs invade and plunder although one orc, Daruton (Tony Kebbel), is wary of the motives of his leaders. He’s looking for stability rather than constant conquering. He finds an unlikely ally with Anduin Lothar (Travis Fimmel), a human warrior serving King Wrynn (Dominic Cooper) and his sister, Lady Taria (Ruth Negga). The humans seek help from their own wizard, the Guardian Medvih (Ben Foster). Someone must be collaborating with the orcs to allow the inter-dimensional portal to open. Medvih’s apprentice, the mage Khadgar (Ben Schentzer), teams up with Lothar to investigate and find a way to thwart the oncoming orc invaders.

warcraft-2016-image-gallery-ogrim-robert-kazinskyUnless you are a fan well versed in the lore and characters of the popular online game, Warcraft will leave you sputtering to construct cohesion from what seems like a lot of incidents without explanation, connective tissue, and a compelling reason to engage with this fantasy trope mess. It felt like every third page of the screenplay was ripped out of the shooting script; things merely just happen without proper setup and development. All of a sudden this character will be evil, or that character will have some prized piece of knowledge, or these two characters will be a romantic item. Things just happen in this movie and they are far too rarely given the context necessary to matter. This is less a story than a collection of ideas scattered onscreen. Take for instance our protagonists, or what you would assume are the protagonists, a pair of capable warriors trying to prevent mass causalities on both sides of the human/orc war. Except the orc character never really translates as an effective parallel to his human counterpart. You would naturally think they would be equal in significance as they try and steer their two warring sides to making less destructive decisions. I can’t tell you anything about the worlds we’re spirited to and from. We got elves and dwarves and mages and wizards and portals and dark magic and good magic and guns that feel entirely out of place in this universe and all sorts of names we’re expected to keep up with. There is little that leaves an impact, and after a while the movie ends up becoming the metaphorical equivalent of cartoon characters that run in place while the interchangeable backgrounds alternate behind them. Besides the fact that sometimes a guy wears a crown to help you realize he’s king, or a guy flashes a ball of energy in his hand, you’re left on your own to interpret the characters and why they are meaningful. The plot is simple, orcs versus humans and bad warmongering leaders at fault, but it’s the deluge of underdeveloped characters, subplots, and world building that make what was once simple hard to understand. I couldn’t tell you why anything was happening. There is no way the casual moviegoer will be able to keep up with the speed that Warcraft hurls information at them without careful setup and meaning. You need an instruction guide to make this stuff accessible.

Fantasy is a naturally transporting genre of storytelling but unless you actually develop and explain the worlds, the inhabitants, and perhaps some of the cultures, you’re destined to feel like a stranger bumbling through a most foreign and unfriendly place. Warcraft does a terrible job of making its worlds feel lived in, never mind accessible. Every new location should tell us more about the world and its characters, their interactions and conflicts, differences and similarities. This is just bad storytelling, people. Ultimately, it doesn’t matter where any of these locations are because they don’t impact the plot. The only story is about the conflict between the orcs and humans, but this could happen anywhere. There are some “important” characters on both sides of this battle but good luck trying to engage with any of these characters. The human characters are bland. I didn’t care about anyone and gave up trying. Cooper and Negga are both considerably more entertaining and effectively utilized on AMC’s Preacher. It takes an hour just for Warcraft to finally establish the relationships between its various stock characters.

It’s the orc characters that showcase the most humanity, and credit goes more to the special effects artists and motion capture actors than the screenwriting. I appreciate how the movie devotes time to both sides of the conflict and finds figures of honor, and its best representation is Durotan. Kebbell seems like an actor who really feels a sense of freedom with mo-cap performances (he was excellent as the simian villain Koba in Dawn of the Planet of the Apes). I initially thought the creature design of the orc, what with their hulking underbites, was going to be hard to render emotive performances, but there were glimmers where you could witness the shadings of the actors beneath the underbites. It’s an impressive technical feat considering the obstacles that all parties had to overcome. Sadly, this only further exposes just how shoddy the storytelling is considering the technology was capable. Darotan is a loving husband and father who is leery of his leaders intentions, but this too is just a means to serve the ultimate ends of the plot. There isn’t a thoughtful moral anti-war argument to be had here. As a whole, the orcs are a rather personality-free race of creatures. Sure they talk a big game and have some curious decorative flourishes (tusk piercings!), but to this Warcraft layman, they come across like any other barbarian group. Early on I was mentally thinking of the Klingons from Star Trek and then I concluded that this was an inappropriate comparison because Klingons have memorable personality and culture.

garona-PP-header-3The actor who gets my greatest sympathy is Paula Patton (Baggage Claim) as the half-orc/half-human outcast, Garona. First of all, given the immense physicality of the orcs, I imagine any form of fornication with a human would prove highly fatal. It would be like an elephant mating with a labradoodle. Trapped between the two groups, Patton is painted green and given a lesser underbite that is reminiscent of snake fangs. When realized on an actual person, as opposed to a creation from the realm of computer effects, it’s not terribly convincing. Patton tries her best to speak all her gobbledygook lines of dialogue but the reverse vampire fangs make it awfully difficult for her to properly enunciate. She looks too ridiculous to be an effective character, and the fact that she is pushed into a romance with a human without any sense of setup beyond the universal law that pretty people should be together with pretty people is deflating. Why does the only female character of significance have to be shoved into a romantic subplot? Your poor poor jaw muscles, Paula Patton. At least you didn’t have to wear a metal bikini. Yet.

With all of this stated, Warcraft is not a horrible movie, and credit for that should go to Jones as a director. In the same token, Jones is also the co-writer so I guess he also deserves blame for the storytelling shortcomings. Jones very smartly limits his camera movements. Character will move within the frame but usually the camera point is fixed, which allows the focus to be more attuned to what exists within the frame. This is especially helpful during battles and with the multitude of CGI elements. This stylistic choice allows the film to be more visually immersive. The fighting sequences do get a tad repetitive as one guy with a sword or club runs at another guy. I saw Warcraft in 3D at my screening and I might actually recommend people see it this way, which is something I hardly ever do. It’s not that the 3D elements will compare to the experiences of modern standard-bearers like Life of Pi or Gravity, but it’s a pleasurable experience and the presentation of the visuals is crisp. I was worried about the usual effect of the glasses darkening the onscreen image and this was not the case at all. From a purely visual standpoint, Warcraft is worth watching at least once. The special effects vary between photo-realism and extended video game cut scene, but overall the visuals are colorful and fun and easy to discern. When the action heats up, you’ll be able to cleanly follow what is happening to whom. If only this same clean precision had been applied to the half-baked screenplay.

I will admit I have never played a single minute of the Warcraft game. I am not familiar with any of the worlds, characters, or races beyond what I have watched from other more popular fantasy films and series. I am not coming at this movie from the perspective of a fan who has been eagerly awaiting the holy grail of video game movies. If you’re willing to look past its flaws, mainly its bereft characterization and haphazard plotting, then I’m sure there is a forgivable and sporadically entertaining movie here. As a man who has reviewed over 20 films directed by notorious video game adapter Uwe Boll, this is no unbridled suckfest. However, it’s still too limited for its own good. The visuals can be immersive but the story is certainly not, and there are numerous points where the movie just actively forgets that an audience requires servicing. You need to introduce us to the characters, allow us to get a sense of who they are, their internal and external battles, their relationships with one another, their significance to the plot, and relevant history and culture as it relates to the larger story. In a rush to visit all the different game settings, the movie’s screenplay zips along when it should be building its narrative. At times it feels like a travelogue with very exotic locals. Warcraft is a repository of incidents and events, almost as if it were awaiting a user to plug in and control the storyline and provide the meaning. It’s no unmitigated disaster but I don’t believe this was worth the five-year price for Jones.

Nate’s Grade: C

Mission: Impossible – Ghost Protocol (2011)

In the span of three months, two Pixar vets will be making their live-action filmmaking debuts. Andrew Stanton (WALL-E, Finding Nemo) is directing Disney’s big-budget John Carter of Mars adaptation, which will be released this March. But first is the awkwardly punctuated, colon-hoarding Mission: Impossible: Ghost Protocol (henceforth referred to as M:I 4), directed by Brad Bird. Any fan of The Incredibles (and who isn’t) knows that Bird is a terrific visual stylist who can compose remarkably exciting action without overlooking characterization. If anyone was ready for the leap into live-action, surely it was this man. Bird is the real star of the movie, and he aces his debut. I think he’s finally living up to the potential he showed with TV’s Family Dog (please note the tongue firmly planted in cheek here).

Ethan Hunt (Tom Cruise) and his IMF squad are on the run. They’ve been framed for an explosion that took out the Kremlin. The president has invoked “ghost protocol” meaning that the IMF no longer exists, and every member is cut loose. That means Ethan and his newest team, techno wizard Benji (Simon Pegg), feisty Jane (Paula Patton), and the mysterious Brandt (Jeremy Renner), have no backup. They are considered rogue agents and Russian’s own special police force is hunting them down as well. Hunt and his team must track down and stop an international terrorist, Hendricks (Micheal Nyqvist, the Swedish Girl with Dragon Tattoo series), who sees the global benefit of nuclear catastrophe (I suppose surviving would be the catch). Hendricks has gotten hold of Russian nuclear launch codes and now is looking to put the final pieces together to initiate a war between the United States and Russia, plunging the world into disaster. Hunt’s team travels around the globe to stop this bad man and his bad plan.

Bird delivers in a major way in his live-action film debut. The man behind two of the best animated films of all time and Ratatouille, has shown that his keen skills of directing animation have easily translated to real people and real-ish explosions. Bird is a mad genius when it comes to staging elaborate action sequences; he teases out his action with organic consequences and his camera makes adept use of space and geography, and best of all you can easily follow what’s going on in the frame. So when we have an action sequence that takes place in the tallest skyscraper in the world, you know Bird is going to make fine use of this fact to accentuate his action. And the man does so in spades. The Dubai sequence is probably the how-did-they-do-that? standout that people will be most talking about. Hunt has to climb the outside of the aforementioned tallest building in the world using nothing but some special sticky gloves that don’t always work right. He has to climb several stories up, and then there’s the matter of going back down without them. But M:I 4 doesn’t rest on its laurels, because immediately after this sequence we have a feast of thrills. We segue right into a meeting between two parties where Hunt’s team has to pose as each member of this sit-down, orchestrating two separate simultaneous false meetings with the real bad guys. The two meetings dovetail one another as far their needs, making for a blissful parallel of escalating suspense. And then even after this, we get a foot chase into a sandstorm, which then becomes a dangerous car chase into a sand storm. And there are even more great stunts and spectacular action to come, notably a fight in a futuristic car park where the cars tumble from level to level.

Bird has such a firm command of his action, exercising his inspired imagination and all the tools in the special effects paint box. The screenwriters deserve recognition as well, Josh Applebaum and Andre Nemec, both of whom honed their writing chops on J.J. Abram’s sublime spy show, Alias. Their opening sequence, an escape from a Russian prison, sets the stage with Bird’s smart execution; setting up a problem and then letting the situation play out in surprising yet logical and clever ways. It may not have the epic scope of a Michael Bay flick, but Bird’s action is cool without having to be exhausting or noxious. The frenetic pacing rarely lets room for breathing. One of the film’s quiet moments ended in such a jarring fashion that it startled me and I kicked the patron sitting in front of me. I must also credit Applebaum and Nemec for producing the only Mission: Impossible movie that did not involve a turncoat. I was starting to think that IMF’s Human Resources department was in needing of a good housecleaning. Bird, and the screenwriters, has delivered a Mission: Impossible movie so good, with such kinetic and rewarding action sequences, logically utilized gadgets, sexy cars, sexy gals, and exotic locales. They’ve basically made the best Bond movie not to bear 007’s likeness.

Like the previous Mission: Impossible flick, this one emphasizes the team aspect, which makes a more fulfilling and interesting set of missions. M:I 2 became the “Ethan Hunt kicks people in the face for two hours movie,” which Chuck Norris might approve but otherwise was lacking. When J.J. Abrams got on board in 2006, the brand finally got back to its roots. And a team working together with individual strengths makes for a much more satisfying mission that also allows for multiple points of action. Simply out, if you have three people that need to do stuff in synchronicity, it plays out much better than watching Cruise kick people in the face. Choreography is always better when you have more dancing partners. Anyway, with  M:I 4 we get some terrific teamwork that can be just as thrilling as the action sequences. Besides the breathless Dubai sequence, there’s a great sequence where the team has to infiltrate a sleazy Indian businessman’s (Anil Kapoor, the TV host from Slumdog Millionaire) cocktail party to get some special satellite codes. Jane is tasked with seducing the sleazy guy, Benji is left to operate a mechanical rover with a powerful magnet that will levitate Brandt, in a metal suit, across the system’s super hot inner mainframe, and Hunt is trying to lose his Russian pursuers. It’s a great sequence where all the pieces come together for maximum effect.

Cruise has done plenty in the last five years to destroy audience good will, so it’ll be interesting to see if audiences warm back up to the man with the million-dollar smile. Cruise has always been an actor of ebullient energy and charisma, and this has always aided him in action settings and M:I 4 is no different. He’s still a credible action hero and a born movie star, whatever audiences think about his increasingly polarizing personal activities. Lessening Cruise’s load is a smart move, and Pegg (Paul) can provide needed comic relief while Patton (Precious) supplies the sizzle. My goodness can this woman fill out a dress in marvelous ways. Not to be completely sexist, she does a fair amount of ass-kicking too. Her fight with the French femme fatale agent (Lea Seydoux) was all kinds of awesome. Renner (The Town) seems groomed as a potential heir apparent for the franchise. His character is given a small amount of depth to work with, the guilt of a mission gone wrong that has a very personal connection to Hunt. At this point, Renner can do no wrong as an actor in my book. Although there’s only a nine year age difference between Cruise and Renner, so I don’t know how much more mileage that gives you as a franchise. Regardless, Renner is an actor of great conviction and intensity even when he’s silent.

In terms of the franchise, I’d say this fourth installment is just as good as Abrams’ M:I 3, though Abrams had a much better villain and the added emotional urgency of hunt’s wife in distress. Seriously, this is one really boring and completely interchangeable villain. For a movie about the world being on the brink of thermonuclear Armageddon, why do the stakes feel so low? It’s probably because the movie has deliciously orchestrated and eye-popping set pieces but very little urgency. World War III has never felt so ho-hum. Still, it’s hard to fault an action movie when it delivers such high amounts of adrenaline, perfectly packaged in well-developed action beats. This is a high-flying popcorn spectacle of the top order, a grandiose piece of Hollywood escapism. Mission: Impossible 4 is pretty much everything you’d want in a summer blockbuster, only shuttled to winter. I think Bird’s future is limitless, in animation and live-action, and I think the Broccoli family would do us all a favor by tapping Bird to direct a Bond movie. M:I 4 is a pretty good resume for the gig. That would be one mission to die for.

Nate’s Grade: A-