Category Archives: 2023 Movies

John Wick Chapter 4 (2023)

As many of you are well aware, I believe great action can be some of the highest cinematic highs one can experience through the transporting thrill of the movies. It’s the larger-than-life quality, the symbiosis of so many tactical teams working in harmony to pull off the breakneck stunts, rapidly escalating stakes, and organic story complications, that it all feels like the best kind of magic trick. For my money, Mad Max: Fury Road is closer to the pinnacle of the artform than a majority of self-serious Oscar bait drivel. In many ways, musicals are very similar to action movies, as fight choreography is nothing more than a rehearsed dance between professionals. Both must incorporate geography, spacing, and interaction to maximize their appeal. It is from this perspective that I approach the John Wick franchise, a series that I have enjoyed and has gotten more popular with every new entry. John Wick: Chapter 4 is about as action-packed as they come, running at nearly three hours long. I purposely waited and saw the movie with my father, a fellow lifelong lover of big screen action and particularly Fury Road. We both had a blast, and rather than write a review of exclamatory nonsense, I thought I’d look over some of my finer critical points with 2019’s John Wick 3 and analyze how 4 excels beyond.

John Wick (Keanu Reeves) is a legendary assassin in a world where I think half the population are secretly, or not so secretly, trained assassins. I have to think the union collective bargaining negotiations are brutal. Regardless, John has been on the run ever since he upset the High Table, the cloak-and-dagger authority over this clandestine universe. He’s had a bounty on his head getting larger and larger with every foiled assassination, and there have been hundreds at this point. To finally clear his name, John plans on challenging the Marquis (Bill Skarsgard), the new controlling High Table member who is un-sanctioning every international hotel that gives refuge to Wick. The old rules state that Wick can challenge the Marquis to a duel, but getting to the actual dueling site might be murder. 

As I wrote in 2019: “Most other action movies have one or two moments that make you wince or make you shake your head in astonishment of something intense, gnarly, or self-evidently awesome. John Wick 3 is packed with these moments… For action fans, the John Wick series is a simplified adrenaline shot where the director and star are working in unison to compose goose bump-triggering action cinema for the masses.”

This compliment is still applicable because the lasting draw of the John Wick franchise has always been its highly polished and intense action sequences. Series director Chad Stahelski has an intimate understanding of his star’s physical capabilities, having served as Reeves stunt double for years, and he and his team stress the fidelity of visceral realism with their overtly preposterous movie. The action is displayed in long takes, wide shots, and gloriously accessible visual arrangements to allow the audience to truly enjoy the splendor of the moment. This philosophy stretches to car chases, like an exciting roundabout of the Arc de Triomphe making bodies fly through the air, and even horseback chases, like an opening evoking Lawrence of Arabia. There were several moments that made me giggle in giddiness, like a woman relentlessly stabbing a man she rode piggyback up the stairs, and a sustained high angle where Wick clears room after room of baddies with fiery canisters that turn each target into a burst of flames, and a fight ascending many flights of stairs that has echoes of Wile E. Coyote slapstick. If you are a lover of action, these movies will not disappoint in that department. The movie takes about 30-40 minutes to set up its stakes and goals, and from there it’s relentless. The best compliment I can give is that Chapter 4 did not feel like three hours because it just flew by for me. 

This is where my small criticisms of 2019’s third entry began, and I’ll address them one-by-one: “Because the movie rarely catches its collective breath, it can also feel like a mindless video game, with each new location a new level and with innumerable, faceless cohorts rushing in to be battled. The violence can be brutal but also feel a bit programmed, lacking some of the visceral dynamic realism of The Raid movies, the closest equivalent action franchise.” 

This was a concern I was beginning to notice with Chapter 3, that the movies were in danger of becoming repetitive as Wick clears room after room of opponents. In general, that is the plot of all four movies, so the emphasis needs to be on how each sequence differentiates itself. Chapter 4 does this very well by giving every sequence its own underlying identity. This can be through unique locations or even weapon preference. One sequence is entirely John battling with nunchucks. One sequence is John fighting through a rainy Berlin club that becomes an ax fight. There’s a fight that utilizes well-placed doorbells to cue a blind swordsman Caine (Donnie Yen). The change in locations also helps differentiate the action sequences, with trips to Osaka, Berlin, and finally Paris each adding their own style. It’s a lot more fun to change things up and make sure that the change in scenery, weapon preference, and character is incorporated into the fight.

Another undervalued aspect of the Wick franchise is how damn good looking these movies are. Stahelski can frame some beautifully lit sequences to make all the subsequent carnage and fisticuffs that much more pleasing. We’ve been settling for far less for far too long, folks. There’s no reason our grungy, dank, overly gray action movies cannot look as pristine and striking as the John Wick series. 

I also wrote in 2019: “The further and further we get from the events of the original John Wick, the less emotional involvement the series seems to ingratiate, especially with its central baddies onscreen. Every dog-loving audience member was willing Wick to get his vengeance in the first movie. We wanted him to get the bad guy in the sequel. Now it’s basically wave after wave of hired guns that he has to defeat, and without a better connection to that opposing force, the movie franchise runs the risk of losing any long standing personal stakes. The bad guys are just interchangeable and only present to be dispatched. There’s no emotional victory or satisfaction for the audience if Bad Guy #12 gets toppled by the climax.”

I was beginning to worry that by the time of John Wick 12 he would have killed the entire world’s population and forgotten it all started because of one dog. It’s not that story is the preeminent feature of the Wick franchise but there is more thought and curiosity put into this world building and it would be a shame to ignore it simply for wall-to-wall violence. Fortunately, I think Chapter 4 does the best about introducing new and engaging characters. The John Wick series has introduced new faces but rarely do they seem like more than overly glorified NPCs meant to root for John or take stock of the current predicament (they’ve never found a meaningful use of Laurence Fishburne). With Chapter 4, the new characters actually matter, and they’re great. The best addition is Caine, made even more intriguing by being a blind assassin and made even more fantastic through the performance of Yen (Rogue One, Ip Man). He’s a friend to John and feels great guilt about trying to kill him (his daughter’s life is threatened as leverage). He’s a conflicted killer, the rueful warrior, and his disability makes every fight worthy of watching how exactly he’ll take down his next opponent. It’s enough that I could foresee a Caine spinoff if the fortunes of the universe demand even more Wick spinoffs (Ballerina, a spinoff starring Ana de Armas, is expected to be released summer 2024). 

The other new characters are also strong. Skarsgard (It) makes a great hiss-able villain and he really eats up his French dandy accent. There’s also Mr. Nobody (Shamier Anderson) who spies from afar, biding his time until the bounty on Wick gets high enough. He has a dog too that is trained to attack men in a very vulnerable spot first. Then there’s Scott Adkins (Ip Man 3) in perhaps the performance of his career. He gets to slather on makeup, a fat suit, false teeth, and really becomes a broad character, a German crime lord but more a menacing fairy tale behemoth. The way Adkins relishes every syllable is a delight. The man isn’t known much for his acting, other than his finely honed martial arts skills, but he showcases plenty of potential if given a chance. It’s fun to watch all these martial arts experts cut loose, most in their middle age. Recording artist Rina Sawayama makes a killer acting debut as the concierge of the Osaka Continental hotel, and she wreaks havoc with a bow and arrow and some intense knife work. 

Because of having more interesting characters meaningfully involved, including those who have a familial history with John Wick, it brings a new emotional stakes to the franchise because we don’t know what will happen to these new faces. I cared enough to be newly invested. 

And lastly, in 2019, I concluded with: “I’ll happily continue watching further adventures of John Wick, though I’d be just as interested in an exploration of the world without its titular star. At some point it may be necessary to retire John Wick (Reeves seems to have lost a step, but he’s still like a hundred steps beyond most of us) and when they do, I hope this interesting and peculiar world is allowed to house further weird and exciting adventures.”

By the end of Chapter 4, you question whether this universe can exist beyond the bloodshed of Mr. Wick, and my answer would be yes. A Continental TV series is premiering in the fall on Peacock, taking place in the 1970s with younger versions of Winston (Ian McShane) and Charon (the late Lance Reddick). There’s at least one spinoff in the works I’ve mentioned earlier. It very much appears that Reeves and Stahelski intended for Chapter 4 to be the definite conclusion to their story they began in 2014. I doubt things will stay that way, especially with Chapter 4 becoming the biggest earner in the franchise. I would suspect the studio would be begging for a Chapter 5. Regardless, if this is the intended series finale, then Reeves and Stahelski have gone out on top. John Wick: Chapter 4 is action movie nirvana. 

Nate’s Grade: A-

65 (2023)

It’s a movie about Adam Driver as a spaceman fighting dinosaurs. What could go wrong? 65 (as in 65 million Years Ago) is a sci-fi action thriller with a ripe concept overworked by blockheaded studio notes that mitigate its potential and engagement. I was initially intrigued because it was the directorial debut of the writers of A Quiet Place, Scott Beck and Bryan Woods. That 2018 movie was a masterful genre exercise, though director John Krasinski was also a key contributor and rewrote their initial script. First off, I don’t know why this movie makes the decision to have Driver from an advanced alien species that crash lands on a prehistoric Earth unless it was related to the eventual development of humans on this planet. The opening segment explains in text and then a “Dad, don’t go” flashback before jumping into the action of the crashing spaceship. Even the dramatically protracted title reveal (65…………. MILLION YEARS AGO!) makes little sense considering the timeline was conveyed earlier. It makes me think about studio execs questioning whether audiences would get it, so what follows is mostly a survivor story of surrogate father and surrogate daughter (Arianna Greenblatt). A lot of our emotional involvement hinges on this relationship and I don’t think it carries the film. There’s a language barrier with the little kid, which is an interesting complication for their cooperation, but it also means Driver’s absent father is projecting a whole lot onto this little kid as if she were his daughter. The central relationship is serviceable but unremarkable, which could also suffice for discussing 65 as a whole. Driver trying to escape from a dinosaur territory dispute could have been plenty for survivor thrills, plus with little Predator-style advanced weapons to even the playing field of man and beast. What I didn’t need was a literal apocalyptic final act where Driver and the kid must not only survive dinosaurs but get off-planet before the big dinosaur-killing meteor strikes. It’s excessive bombast that feels tacked-on, like studio execs worried that dinosaurs by themselves would be boring. 65 is loud and obvious and only 90 minutes, and that can be enough for escapist entertainment, but it squanders its bigger concept.

Nate’s Grade: C+

Dungeons & Dragons: Honor Among Thieves (2023)

As required for every film critic before discussing the new Dungeons and Dragons movie, subtitled Honor Among Thieves, I must tell you my personal history with the seminal tabletop game. Well, I don’t think D&D is for me. Many of my friends are heavily involved in D&D, several as the quest-fashioning dungeon masters, and I’ve even sat in for a few games, but there’s something about the group improv experience that I never feel comfortable while playing, like my mind just runs into imagination roadblocks trying to come up with options in a near limitless space. Plus I think character creation is one of my lesser storytelling skills; I typically build characters more out of plot and concept and theme. Also, the demanding time commitment to play a game that can take possibly months or years to conclude makes me hesitant. I already think Monopoly lasts too long and has a habit of ruining friendships (if I was ever paid to write a Monopoly movie, that would be my starting point, not bringing to life Mr. Moneybags). 

Anyway, D&D has had something of a cultural renaissance the last decade, reaching new levels of wider acceptance partly thanks to its prominent placement in Stranger Things. Pretty good for an ever-evolving 50-year-old game system that was at one point blamed for luring impressionable youth into the ways of Satanism and insanity (see the ridiculous 1982 movie Mazes and Monsters starring a young Tom Hanks as a student who cannot distinguish between reality and the game world to murderous effect). It’s such a substantial fantasy property that it was only a matter of time for movies to follow. There was an abysmal D&D movie from 2000 co-starring Thora Birch and a go-for-broke Jeremy Irons that isn’t worth your time. I wasn’t excited for a new Dungeons and Dragons movie until I saw that its directors and co-writers were Jonathan Goldstein and John Francis Daley. I was a big fan of 2018’s Game Night, their last directing effort, and they’ve been a dependable comedic writing duo. It was with them that I placed my faith and that faith was fully rewarded when my wife and I watched Honor Among Thieves and had a delightful time. This is a wildly fun D&D movie for every viewer.

In the world of owl bears and sorcerers, Edgin (Chris Pine) and his trusted partner, Holga (Michelle Rodriguez), are looking to settle the score. They’ve broken out of prison and are trying to gather their old team back together but everyone has a grudge. Forge (Hugh Grant) has betrayed the group for power and especially riches, serving as the city’s reigning lord. He’s recommissioned a gathering of games and sport, drawing crowds back to the city, and with games comes betting and with betting come large sums of money from the rich. Edgin plans to rob from the treasure hold for the games and with that score he can regain his daughter and possibly reclaim a magical totem that can bring his dearly departed wife back.

I have no prior understanding of anything relating to the world and lore of D&D, and I found it to be extremely accessible and engaging. That’s because Goldstein and Daley have put the emphasis of their movie not on its lore or history or locations but on its characters. I appreciate that here is a major work of IP for a studio that is attempting to tell one very good and accessible story for the masses rather than set up a cinematic universe and ready it for possible sequel bait. Get the movie right and have that make me desire more movies rather than establishing a world that has potential but otherwise goes unfulfilled. The very concept of Honor Among Thieves helps to keep things light-hearted and moving. My pal Ben Bailey and I have been clamoring for years for a heist movie set within a fantasy world. It was ready-made to satisfy with the genre structure of heists, and putting a team together that rolls with unexpected adversity, and the cleverness of incorporating fantasy abilities and elements into heist genre familiarities. Thankfully, Goldstein and Daley realized how entertainingly plentiful this combo can prove. 

The fun characters are what help to make the movie so enchanting. Rather than settling on a subsection of class representation (one dwarf, one elf, one wizard, etc.), the characters are more about what they bring to the team and what motivates them for character arcs. We have a shapeshifter (Sophia Lillis) who is trying to protect the kingdom’s encroachment on her kind. We have a shaky wizard (Justice Smith) who is battling for his own self-confidence and respect. Nobody feels like a token appointment. Even characters that would seem like a D&D player’s dream, a powerful paladin played by the dashing Rege-Jean Page (Bridgerton), are given more purpose. He serves as a contrast to our hero’s journey back to respectability, and the character is so noble and serious that it’s yet another shade of comedy to explore. His obliviousness to irony and sarcasm reminded me of the very literal-minded Drax (Guardians of the Galaxy). This is a character that would appear in standard fantasy epics, and yet he’s played for laughs just through sheer juxtaposition without ever mocking the reality of this world. At no point will characters condescend to their reality, saying self-aware critiques like, “Well that’s a very inconvenient and stupid place to put a castle,” etc. There is a cameo where the gag is that this person is much smaller. The appearance is played for goofy laughs and yet it’s also shocking in its emotional sincerity. If you removed the size differential, this would be a dramatic and eventful scene (I did enjoy the unspoken preference of this individual when it comes to a romantic partner). The movie is very funny and very skilled at being funny without reliance upon meta genre riffs. 

Elevating an already great movie, Pine (Don’t Worry Darling) is robustly charming as a bard/secret agent. He secured my loyalty within two minutes of the movie when he gave up on his prison knitting project and said, summarily, “I’m just gonna make a mitten. Who am I trying to impress?” Pine has long been one of our most effortlessly charming leading men, and playing a rakish heist leader who also sings will only magnify the man’s innate appeal to the masses. He works even better alongside Rodriguez (any Fast and Furious movie after 6) who becomes the real physical presence. This is a career-best performance with Rodriguez sliding right into exactly the comedy wavelength she’s needed for – the gruff and cynical worldview of the weary warrior. They make for a great bantering lead duo. 

The set pieces are also tailored to the character arcs while still being memorable and entertaining. This is a movie that doesn’t get complacent over its 134 minutes. Each sequence must stand out, whether it’s because of creative and intuitive fight choreography that makes keen use of geography and circumstance, or a graveyard Q&A with very constrained magical rules to follow that leads to a lot of digging to find the right corpse with the right information, or escaping from an obese dragon (with its “widdle wings”) that resembles a chonky cat, or a dangerous trip through a maze that abruptly reconfigures itself, or a prison escape that doesn’t quite go as you expect, nor at the characters expect. Every scene has a purpose. Every magical item has a specific use, and every set piece sets itself apart visually and from a story standpoint. 

Goldstein and Daley have excelled as writers, but they’re also proving to be visually adept directors. With the emphasis on characters, it’s not CGI spectacle for spectacle’s sake. There’s a pleasing physicality to this world. The budget is in the $150-million range, which is quite a show of confidence for the directors, but the emphasis is on what best elevates the moment. There’s a thrilling escape performed as a tracking shot with a zooming camera tracing the escape of our shapeshifter from harm, and there’s fantastic visual inventiveness with a magic portal and its application for the film’s equivalent of a rollicking stagecoach robbery. There’s a noted intention here with the shots and scenes and visual arrangements, so Honor Among Thieves feels like a studio film with vision.

Allow me to take one very fleeting moment to digress just how much care Goldstein and Daley put into even the smallest of details. After we’ve met the last core member of our crew, he confidently leans backwards and falls into a pit leading to an underground cavern. The rest of the crew creep toward the opening and stare down below with trepidation. Simon then says, “I’m going last.” We then cut to the group at the bottom of the cavern. It’s such a small detail, but the previous scene ends on a character-appropriate punchline for Simon reconfirming his squeamishness, but then by transitioning to the entire collected crew together, we know he was last and so we’re ready to move forward. Again, it’s a small detail but it’s a microscopic example that proves, to me, how much thought and care the directors have given. 

As a novice to the famous role-playing world, I found Dungeons & Dragons: Honor Among Thieves to be an exhilarating and highly entertaining fantasy adventure where fun is the chief priority.  It’s not at the expense of great characters, good humor, and satisfying payoffs with well-developed setups strewn throughout. It’s a reminder how enjoyable and escapist blockbusters can be when you have the right artists using the expansive box of paints. It’s great for all ages and families too. I don’t have any personal connection to this sword-and-sorcery universe but now I want many more adventures if this is kind of quality they’re offering.

Nate’s Grade: A-

Tetris (2023)

The “real” story behind the addictive puzzle game is an engaging tale of underdogs and corporate intrigue that might prove surprisingly fun and complicated for such a simplistic and straightforward game. We zoom back to the late 1980s and two converging storylines: the rise of handheld gaming and the decline of the Soviet Union. Taron Egerton (Rocketman) plays Herk Rogers, an American businessman living in Tokyo with his wife and family who has put all his hopes on the Japanese license rights of a small little game made in Russia. What follows is one man trying to finagle a system of questionable IP rights between scheming businessmen and Soviet KGB agents. The numerous players fighting for dominance over the course of legal copy, meeting rooms, and offers and counter offers was, for me, the most entertaining part of the movie, and the version that felt the most tethered to reality. There are some Hollywood exaggerations in this retelling, especially in the final act where the movie takes a cue from Argo and has its heroes in a careening car chase to get to the Moscow airport and eave the country (externalizing the internal feelings, much like Argo). Since we all know that the game ultimately ends up as one of the best-selling and most iconic, and packaged with the launch of Nintendo’s GameBoy, the appeal of the behind-the-scenes story is the struggle that our heroes overcome, and Tetris succeeds through its accessible but ever-moving plot mosaic that feels like legal knots trying to come undone. I think the movie gets even better when Herk becomes friends with Alexey, the state worker who created the game in his spare time and is hassled by KGB agents for the game harming national productivity. There are a few too many cutesy touches the movie could do without, like the inclusion of 8-bit sprites as visual transitions, something that is layered over the climactic car chase making it look much duller. I also feel like the honeypot twist feels a little too overinflated Hollywood drama for its own sake. There’s already plenty of drama here that didn’t need the help. Regardless, Tetris is a solid drama that stacks up.

Nate’s Grade: B

Scream 6 (2023)

When horror franchises dramatically shift their locations to somewhere new, like New York City, it’s usually a bad sign that the series is desperately looking for new creative life. Not every franchise can rebound like a Leprechaun in Space. Most of them just become another Jason Takes Manhattan, where now instead of Character Group A running and dying from the masked killer, it’s now Character Group B running and dying from the same masked killer. It’s more reminiscent of cartoons where the backgrounds might change but the on screen events are stuck in the same drab routines. The Scream franchise was rebooted with 2022’s satisfying fifth installment, so I hoped that a sixth Scream could at least exceed where so many others have failed. Those hopes were quickly fulfilled in what I consider to be one of the best sequels of the seminal slasher series with all of its air-quote irony.

There are more than a few entertaining new turns as the bloody hi-jinks head to the Big Apple. It feels bloodier and gorier than most of the Scream movies, but it also has well-developed suspense sequences that work extremely well at making you squirm. Every brutal burst of violence elicited a “oomph” exhalation from me, and I found myself tensing up as the initial scene constructions transformed. I was quite enjoying myself from set piece to set piece. Take for instance an escape that requires the characters to flee from one high-rise window to another across an alley via a rickety ladder. Or take a subway escape packed with masked Halloween revelers to make you paranoid who among the many Ghostfaces might be the potential killer (I enjoyed the other costumes of horror old and new – I saw you Midsommar May Queen). Even a hide and seek sequence inside a convenience store can be thrilling. All credit to returning Scream 5 directors Matt Bettinelli-Opin and Tyler Gillet, the same pair that delivered 2019’s wonderfully twisted Ready or Not. These gentlemen have proven that they know how to squeeze the most tension from any scenario no matter how bizarre. I loved that the opening kill (Ready or Night alum Samara Weaving) goes in a different direction, revealing the culprit right away, and then it goes in even another direction. There are still some new cool tricks to be had with the sixth installment in a 27-year-old horror series.

I was asked if you had to watch any of the prior Scream movies to enjoy Scream 6, and while it’s not necessary, you will be missing out on some of the larger connective tissue and themes. You should definitely have familiarity with Scream 5 since it’s a direct sequel and continuation of the core (four) characters. I was surprised how much more emotional resonance I found with the Carpenter sisters than any of the other characters, new or legacy, from the earlier movies. I think it was smart having Sam (Melissa Barrera) be the daughter of the first Ghostface as was her seeing visions of her late father, this time as an adult Skeet Ulrich, which might have been the wrong choice considering the character never lived to be this age (is her imagination doing one of those age approximations you see for runaway kids?). Our lead heroine is trying to navigate where her instincts are taking her, which might be a darker path that she feels trepidation about ignoring for only so long. Sam’s therapist balks when he discovers her actual parentage, which makes him maybe the worst therapist. Her relationship with her younger sister Tara (Jenna Ortega) is more complex than any of the close friendships of Sydney Bristow. Even with all the carnage and bloodshed, Scream 6 still finds breather moments to let the sisters react realistically to their dilemma and how it affects their own relationship. I’m glad these characters returned because they serve as the emotional focal point of an otherwise famously glib franchise.

The biggest drawback from Scream 6 is the tacit understanding that this will not be the final film in the franchise given its box-office success, the first film to cross the $100 million-dollar threshold since 1997’s Scream 2. This feels like a culminating climax as the characters now view their lives not as their own but as part of a “franchise,” which means the stories will keep going on beyond them and that nobody is safe, not even the “leads.” For a series entrenched in heavy meta-textual irony, it feels like it’s reaching the end of its genre self-awareness cycle when the movie acknowledges itself as its own IP. The scope of the movie is retrospective, not just reaching back and acknowledging the history of where things began for the legacy characters but for every movie. Each one of the former Ghostfaces is being collected and commented upon, with murder nerd Easter eggs left at each crime scene or in its contextual arrangement. It’s the kind of totality that I would expect from a movie franchise coming to an end, and nodding at its various twists and turns, finding places to even include elements from the lesser beloved Scream sequels. There’s even an unspoken satirical jab at the number of characters that miraculously survive, as if the film is throwing up its hands and saying why not, as if this is the last movie and the rules of who survives and who dies are inconsequential because we’re subverting expectations, as we’ve been explicitly told, so expect the unexpected.

The other aspect of this drawback involves some slight spoilers but I’ll try and tread lightly. After our genre-savvy movie geek explains the stakes of this new episode, the characters start to review one another as potential suspects, and the new supporting characters even cast an accusing eye on the returning characters saying they could have cracked from their trauma. There’s emphasis on the drive to subvert expectations and break away from the patterns of old.

And here is where I’ll venture into some light spoilers so if you want to skip ahead to the next paragraph, please do so, dear reader. There is an ongoing thread where an Internet subculture has re-framed the Carpenter sisters as the real villains of their own horrendous story, and it’s an intriguing element that brings the echo chambers and confirmation bias and novice sleuths-in-the-making of the Internet to further examination. It’s reminiscent of any bottom-feeding conspiracy that asks people to pick apart their reality for “the real story” magically hidden in plain sight. The Scream franchise is famous for its fun guessing game of who the real killers could be from our gallery of suspects, and Scream 6 is no exception. However, the subversion that could have really separated this Scream from its elders is by having the killers actually be… nobodies (the Rian Johnson twist). What if the mask comes off and it’s a brand new character? I’m sure many viewers would feel like they had been betrayed, but then the point emerges that it’s simply some conspiracy theorist who has gone full-tilt crazy into the cult and taken matters into their own hands, attempting to hold “the real killers” to account or to prove they were truly guilty. And the larger point is that the “fake news” has already won out. It doesn’t matter what happens from here, what news coverage should stamp out ignorance, because you can’t pull every cult member out of their self-inflicted cocoon of delusion, which means there will always be more to take their place. That’s the legacy of what has transpired, that there will never be a real escape any longer. I thought that would be such a jarring and thematically intriguing and summative ending.

For the many fans of the slasher series, I believe Scream 6 retains plenty of the same pleasures of its prior movies while stretching out into new and interesting directions. It helps that I cared about the central sisters, at least enough by the low bar of horror movie standards. It’s bloody, fun, twisty, and satisfying enough that it could have served as a capper for the entire franchise. But it won’t be. I look forward to this new creative team re-evaluating trilogies better than Scream 3 did. In the meantime, this is a bloody good time to be had for long-term fans and newcomers from the 2022 reboot alike.

Nate’s Grade: B

Shazam! Fury of the Gods (2023)

I enjoyed 2019’s Shazam! because it felt like a breath of fresh air, a lighter story compared to the relentless gloom and doom of the DCU. It was more a silly Big-style body swap movie than a super hero romp, tapping into childhood wish fulfillment of getting to transform not just as an adult but as a super-powered adult on a whim. It was funny, sweet, and different. The 2023 sequel, Shazam! Fury of the Gods, feels like the definition of a sequel for the sake of a sequel. It is thoroughly mediocre and lacking the charm and heart of the original. I’ll try and deduce why this super-charged sequel feels so lacking and why the fun feels so forced.

Billy Batson (Asher Angel) can turn into Shazam (Zachary Levi) by uttering the magic name, and now his foster family share his same super abilities. They’re trying to adjust back to “normal life” when the Daughters of Atlas, Hespera (Helen Mirren) and Kalypso (Luicy Lui), arrive with a vengeance. Turns out Shazam’s powers were stolen from the Greek gods, and now they want them back, and if they don’t reclaim their power, the gods will destroy the world of man.

I think one of the most lacking elements of Fury of the Gods is that it loses its core appeal. The first movie was about a child fulfilling their adult dreams and leaping into maturity before their time. Levi (Apollo 10 1/2) was goofy and enjoyable in his broadly comical fish-out-of-water portrayal as a kid in an adult’s body. Now, the growing pains of being an adult, and a superhero, have been eclipsed. In fact, the amount of time we spend with Billy is pretty sparing. It’s all Shazam all the time, and this hurts presenting a worthwhile contrast between the mythic and the recognizably human. You forget the initial dynamic of this kid pretending to be an adult and what advantages this affords. At this point, being an adult is the same as being Billy Batson, who is approaching 18 and will age out of the foster system. This reality creates an existential crisis for Billy, as he’s afraid his family will move on so he’s eager to keep them together all the time, trying to maintain control. It’s about fear of change; however, I never fully understood why Billy was so worried. He’s already found a home with a loving mother, father, and extended clan of siblings, so why does aging out matter? He’s not going to be removed from his home. His siblings also aren’t talking about shipping out to the different corners of the world to begin careers or higher education. It’s a forced conflict to make the character uneasy about growing up. If the first movie was about a kid coming to terms with himself and letting others in, then this movie is all about a kid worrying his relationships will arbitrarily evaporate. This anxiety over losing something meaningful could have been an interesting storyline, but it’s all so contrived, and the whole body swap dynamic, the selling point of the first film, feels strangely absent.

Likewise, the villains have questionable motivation and character development. The movie begins with cloaked and masked figures wreaking havoc in a museum, and then it makes a big deal that these figures happen to be… women (also middle-aged and older at that). The opening is meant to be surprising in a way that feels out of date (what… g-g-girls can be powerful too?). It’s a strange point considering we’ve already had Wonder Woman. This same easily-satisfied, lowest common denominator plotting is disappointingly prevalent. These powerful gods want their father’s powers back but they already seem pretty powerful, so the movie lacks a fitting explanation of why these extra powers are worth all this effort. I suppose there’s a general revenge and righting of wrongs but the characters don’t play their parts too scorned. They’re more annoyed and tired, which doesn’t make for the most compelling villains. Another Daughter of Atlas has the power to mix and match the world like a volatile Rubix cube, but what is this power? It’s virtual obstacle-making but it feels arbitrary too in the world of superpowers. The ultimate scheme to conquer the world is as flimsy as the reasons it’s ultimately defeated.

Let me dissect that part for a few words, the solutions to overcoming our vengeful gods. They raise an army of mythical creatures to destroy Philadelphia and it’s Ray Harryhausen character designs with cyclops and unicorns and the like. The way to reach through to the monsters and bring them on your side is to offer them a gift of “ambrosia,” some tasteful bounty that they can’t help but fall in love with. So what is the solution to this? One of the kids literally drops a handful of Skittles onto the street and the unicorn happily snarfs them down. Yes, through the power of Skittles-brand candy the heroes are able to save the day. There’s even a moment where the kid is riding the unicorns into battle and screams, “Taste the rainbow,” before the movie cheekily cuts her off before she can unleash an added “MF-er.” What is this? I’m usually agnostic on product placement in movies; characters have to eat and drink, etc. But when it’s egregiously transparent and played as the key to victory against all odds, that’s a bit much. If the joke is that contemporary food is a blast of flavor that nobody would have been prepared for thousands of years ago with their palettes, then any modern food could have worked. It didn’t have to be a brand-name candy with its brand-name slogan screamed in battle. This is but the first of several contrived and unsatisfying deus ex machina solutions that erase consequences.

Even with returning director David F. Sandberg (Lights Out), the enterprise feels like an empty retread relying too much on rote spectacle and missing the heart and perspective of its predecessor. There is an action sequence atop a collapsing suspension bridge and the song “Holding Out for a Hero” plays, and then we have a character comment on it, and it all seems like a desperate attempt to add some energy or style or fun to the sequence that is absent. The action relies on a lot of watching characters zip pedestrians to safety, but it’s the end result we see, not the whoosh and flurry of the arduous mission. The whole sequence feels like it’s going through the motions, as much of the movie does, falling back on a formula of superhero blockbuster autopilot. The CGI army of villains, the face-offs between characters shooting magic beams at one another, the overly quippy and tiresome dialogue and mugging cranked up to overdrive, the world-saving stakes feeling so minor. I was longing for some of the ’80s Amblin tone of the original, which got surprisingly dark. With Fury of the Gods, everything feels so safe and settled, with the stakes feeling inauthentic and the action reinforcing this with effects sequences that feel like Saturday morning cartoon filler.

There’s a strange question with the family powers. The extended brothers and sisters can utter “Shazam” and turn into adult alter egos, but the character of Mary (Grace Caroline Currey, Fall) now transforms into a super suited version of herself with slightly different hair. In 2019, she transformed into actress Michelle Borth (Hawaii 5-0). Mary is the oldest sibling, and we’ve undergone a time jump of years to account for the ages of the kid actors, so does this mean that as the kids get older they will just turn into versions of themselves? Does this mean that the Zachary Levi-persona is set to expire once Billy turns legally an adult at 18? The implications of this casting choice made me question the very reality of the Shazam universe’s mechanics.

I can see certain audiences enjoying the slapstick and gee-whiz goofiness of Shazam! Fury of the Gods, and I have no doubt that the people making the movie wanted to tap into that childlike wonder of magic and myth. The problem is that this feels like the most inessential of the dozen DCU movies, going through the motions rather than exploring cogent and potent drama. Just take the character of Pedro (Jovan Armand) who is unhappy with his larger body and transforms into a handsome, slim, musclebound version of himself as a fantasy. That’s an interesting psychological exploration for the character, on top of his own self acceptance on a whole other front. Or take the sidekick from the first movie, Freddy (Jack Dylan Grazer), and his Romeo and Juliet-esque romance of a super-powered being from the other side of the conflict. There’s some drama there as well as his understanding of who the good and bad guys can be. Or simply take the perspectives of the parents trying to raise a household of kids who can transform at whim and what worries and joys this can offer. There’s material here to be finely explored, fun dynamics going beyond just repeating the Big-style body swap hi-jinks. Unfortunately, this is a sequel that feels like what made the original special has been replaced by blockbuster status quo.

Nate’s Grade: C

80 For Brady (2023)

I did some minor research and yes, three out of the four actresses of 80 for Brady are indeed in their 80s, with Rita Moreno in her 90s, so there is some truth in advertising still. Speaking of that, this geriatric comedy is about everything you would expect from its very basic premise. Inspired by a true story, four lifelong friends (Moreno, Jane Fonda, Sally Field, Lily Tomlin) are diehard New England Patriots fans and more so fans of the team’s famous quarterback, Mr. Tom Brady (playing himself). They’re determined to make one last big trip to support their team at the 2017 Super Bowl, as Tomlin is afraid she doesn’t have much time left. What follows is standard road trip hi-jinks and celebrity cameos the likes of which from Billy Porter and Guy Fieri and Patton Oswalt. Most of the jokes are mild and easily telegraphed, and the formula hews very close to other studio entries in the “old people still got it” ensemble comedy subgenre (Last Vegas, Book Club, The Bucket List, Going in Style, Best Exotic Marigold Hotel, Calendar Girls, etc.). The target audience is looking for something nice and reassuring with familiar faces. To that end, 80 for Brady mostly succeeds, but for anyone else outside it’s older demographic, it will be a middling and hokey comedy. I laughed out loud at the assertion that the Pats comeback from a 28-3 deficit versus the Atlanta Falcons was the result of one very determined, yet also obsessive to the point of hallucinating, elderly fan giving Brady a special pep talk that motivated him to try harder at winning. The movie isn’t meant to elicit big laughs, more pleasant smiles, and to that end it’s agreeably inoffensive right down to its predictability and easy conclusions. Entirely skippable if you’re under the age of 50.

Nate’s Grade: C

Winnie the Pooh: Blood and Honey (2023)

The surprise horror movie Winnie the Pooh: Blood and Honey is likely a preview of what’s to come when well-known stories and characters fall under the public domain. However, the cheerful Pooh that most people recall is from the Disney animated shorts and films which began in 1966 and still fall under current copyright laws. So if you were gonna make a killer Pooh bear, he better resemble author A.A. Milne’s original creation and not the Disney version or else you’ll incur the wrath of the many lawyers of the Mouse House. In writer/director Rhys Frake-Waterfield’s version, Pooh and Piglet are on a killing spree after their dear Christopher Robin (Nikolai Leon) grows up and abandons them (they ate poor Eeyore). However, most of the movie is about thick-bodied malevolent men in masks preying upon young British women who are regularly in their underwear or bathing suits. To say this movie is creatively lacking is an understatement. Blood and Honey isn’t just a bad B-movie, it gives a bad name to enjoyably bad B-movies. 

The only reason this movie exists is for the novelty of its existence, so that younger horror fans, and those with a healthy appreciation of irony and bad movies, can say, “I watched a killer Winnie the Pooh movie.” No other thought was given to this entire enterprise after that first one. The intellectual property fell into the public domain and now the filmmakers are scooping it up for a cheap and easy, “Well, I haven’t ever seen [wholesome or kid-friendly character] behave like that,” and “that” being blood-thirsty and cannibalistic. I am not against the very idea of this movie, but Frake-Waterfield puts no subversive connections to anything happening. It’s just a low-rent slasher movie with British coeds being knocked off by a guy in a bear mask and a guy in a pig mask. The characters could have been renamed as anything and the movie would have had the same impact. For that matter, the masks could have been swapped with, oh let’s say, a mask of Presidents Richard Nixon and Gerald Ford. Then we could come up with some half-baked explanation of Nixon and Ford reawakening from the dead and seeking to kill the youth vote to better ensure Republican candidates win elections. It would make just as much sense as anything else. The characters of Pooh and Piglet are not in any way reflected upon or given distinct personality or any connections to their non-killer interpretations. In the opening narration, we’re told that the vengeful animals of the 100 Acre Wood swore to conveniently never speak again and to revert back to their base nature. Fine, but then why is Winnie the Pooh still wearing human clothes? Why are they using tools? Why are they walking on two legs (four legs good, two legs bad)? And, most inexplicably, when did Pooh learn how to drive a car? There’s an onscreen kill where Piglet positions a captured woman in the path of a car tire, and it seems torturously convoluted for “killer animals reverted to being animals.” The entire enterprise lacks any subversive connection to the characters and story it’s intending to upend, and the whole movie feels creatively void.

Here’s another example of how little thought was put into this movie beyond getting it to completion. The main character has a past trauma of being molested by a man who was stalking her and broke into her home. For our own edification, this scene is played visually for us, with the intruder taking their time to slowly pull down the strap of our sleeping protagonist’s shirt. So we have a past trauma and the character is now experiencing a new trauma, so from a writing standpoint, you would expect this horrible situation would be a way for the character to exorcise her trauma in a very extreme circumstance and there would even be a parallel for her to triumph over as a rudimentary character arc. It would, at the very least, provide a story justification for why our main character has endured her suffering, so as to work through that as her arc. Well, none of that seems to matter, nor are there any pertinent parallels, and so her past of having a creep break into her home, hover over her asleep, and touch her body was just prurient exploitation. Look, I understand the horror genre is built upon its tried-and-true exploitation elements, boobs and blood and the like. That’s what the audience for a killer Pooh movie comes to expect. I understand why Pooh is ripping the top off one woman before slamming her head into a meat grinder, though it still made me feel icky and sad, but that’s my central response. I did a lot of exasperated sighing and shaking of my head throughout the bloated 80 minutes of movie. After a slightly eerie and decently animated opening, this movie is creatively bankrupt on all fronts.

Winnie the Pooh and Piglet and the rest of the population of the 100 Acre Wood are products of Christopher Robin’s imagination, so him leaving them is more him moving on from his childhood enchantments rather than abandoning his friends. I guess this movie’s version chooses for them to have really existed, which raises some questions over what these creatures were doing before they ever met Christopher Robin. Were they animals and then Christopher Robin’s love and attention magically transformed them into anthropomorphic creatures? If so, then this little boy’s imagination has an amazing power to tap into. Although, to be fair, Disney itself made a 2018 movie with an adult Christopher Robin (Ewen McGregor) who was being followed by the stubborn animals of the 100 Acre Wood who sought him out to remind him about the power of friendships and belief that, I assume, he seemed to have lost track of as a jaded adult. 

Taking a look at the larger filmography of Frake-Waterfield, a devious pattern starts to emerge. The movies are built on title and concept, and there sure are a lot to choose from. As a producer, he has 21 movies released all since 2021 and another 14 in the works, including a sequel to Blood and Honey. Here, dear reader, are some of the titles of the past and future Frake-Waterfield productions: Dinosaur Hotel, The Legend of Jack and Jill, Spider in the Attic, Easter Killing, Wrath of Van Helsing, Croc!, Kingdom of the Dinosaurs, Curse of Jack Frost, The Killing Tree (about a murderous Christmas tree), Firenado, Monsternado, Bambi: The Reckoning, Mary Had a Little Lamb, Peter Pan’s Neverland Nightmare, Crocodile Swarm, Dinosaur Prison, and Snake Hotel. It almost plays out like a B-movie Mad Libs exercise. Take an animal people fear (snakes, crocodiles, dinosaurs) add a place (hotels especially, though is Snake Hotel a lodging intended for people who love snakes or for the snakes themselves?) and, when in doubt, swipe some public domain IP that has an innocent or more wholesome reputation and switch it up (Steamboat Willie but as a sex trafficker?). I’m not against schlocky low-budget horror movies that are acutely aware of their schlock. The killer Christmas tree movie actually seems ridiculous enough to be fun. Except, having seen Blood and Honey, I’m dubious that any of these will actually take advantage of their goofy concepts.

Even if you were turning into Blood and Honey for the ironic yuks, there’s nothing to really laugh at here. This is a bad movie rather than an enjoyably bad movie. It’s a movie that only exists because somebody thought enough people would be curious to watch a killer Winnie the Pooh movie. That’s the reason I tuned in, but from the second minute onward, there’s no reason to bother watching the remaining mess. Just imagine a low-rent slasher film with unimaginative kills, boring characters, a lack of any subversive connections or reframing of its source material, and an ending that doesn’t so much conclude but simply give up for a sequel, and you’ll have replicated Blood and Honey. As one saving grace, I will say that the movie has more polished cinematography than most of its low-budget ilk. The startling lack of imagination of everything else is depressing, as is the fact that this movie has earned over four million at the global box-office, hoodwinking enough rubberneckers looking for a good bad time. The problem is that Winnie the Pooh: Blood and Honey is only a bad bad time. 

Nate’s Grade: D-

Cocaine Bear (2023)

If you’re going to watch one movie with a cocaine-addled ursine killing-machine, it might as well be Cocaine Bear. In a lot of ways, this movie reminds me of Snakes on a Plane, a similarly deadly animal thriller sold on its bizarre concept and the promise of ironic entertainment, and both of the movies creatively peaked before anyone saw the movie. The true story is that in the 1980s, a drug-running plane dropped shipments of cocaine in Tennessee wilderness and a bear came across some cocaine, ate it, and died. The movie asks, “What if it became a coked-out slasher killer?” I wanted this movie to be more fun than it is, and I think the crux of my disappointment stems from the movie working one obvious joke into utter oblivion. The absurdity of a bear being high on drugs is about all you’ll get through 90 minutes. There are characters and subplots that you won’t care about, nor find terribly funny despite having Keri Russell, Alden Ehreneich, Brooklynn Prince, Kristofer Hivju, Isiah Whitlock Jr., Margo Martindale, and the final performance from the late Ray Liotta. It’s a lot of people, staring agog and saying, “A bear can’t do that,” and then we watch the bear do exactly that. There’s some impressive gore at turns and the CGI bear is workable for this kind of budget. The shame of it is too much just isn’t that funny. The movie is too content to rest upon its arch premise without adding enough additional comedy development to actively engage. If you’ve seen the trailer, you’ve seen the movie. This movie needed to be funnier, darker, weirder, or just anything in addition to the simple premise of a bear high on drugs and running a rampage. Is the joke ultimately on me for expecting more from a movie called Cocaine Bear?

Nate’s Grade: C

Free to a Bad Home (2023)

Last year, I was approached by HaleHouse Productions, a company led by the Ohio filmmaking and brotherly duo of Kameron and Scott Hale, to review their first feature, Entropy. It was a small indie shot with a bunch of friends over the course of the COVID-19 lockdown, and I appreciated the artistic aptitude of ganging together during such trying times, but ultimately I found the movie’s flaws to be too overwhelming. I was slightly surprised when HaleHouse reached out to me a year later and solicited another review for their next horror movie, Free to a Bad Home. After all, I had been critical about their earlier film, but they said they appreciate reading the reviews, and this has always been my aim when I write these critiques for Ohio-made indies, to try and provide a professional review with clear and coherent constructive criticism and earned praise. So I figured why not, and I watched Free to a Bad Home, and now I’m wondering if HaleHouse is still going to seek out my opinion when it comes time for movie number three. 

I was happy that the Hale brothers (credited as both writers and directors) took the anthology route because, greedily, it means more stories to be told, and it also conveniently allows the audience to leap to another story if the current one wasn’t exactly firing. It’s a numbers game: rather than hoping for one story to entertain, now we have three shorter stories to hopefully engage and entertain. However, the needs of telling a short are still very similar to that of a feature-length screenplay; you still need interesting characters, you still need a story with a beginning, middle, and end, and you still need to use your time wisely, whether it’s a five-minute story or a two-hour one. While Free to a Bad Home divides its time between three smaller tales, and one perfunctory wraparound, I can’t say the movie still knows what to do with its 80 minutes (divided by three). Any horror movie needs adequate time to establish mood. There are plenty of movies that are nothing but a mood piece, like David Lynch or the recent indie breakout Skinamarink, where the intent to present an experience that detaches the audience from the known and places them into a limbic middle zone of uncertainty and dread. Storytellers are going to need some time to establish the main characters, their dilemmas, the setting, and where and when things are going peculiar or wrong. Watching Free to a Bad Home, it felt like each segment had an idea but left it frustratingly vague and with regrettably little development to carry it.

Ignoring the wraparound, the first segment is about Amy (Miranda Neiman) overcoming loss while visiting her old home. She spends a lot of time walking around, hearing strange noises, and getting lost through drinking. Her sister comes around too. It lasts around twenty minutes and much of it hinges upon the very ending twist, which explains what happened to her husband and why it is weighing so heavily on Amy. Except the preceding twenty minutes doesn’t feel like we’re getting more intrigue or insights into Amy or even her fraying psychology. She’s seeing weird visions of a guy in bed sheets and a strange sinkhole in the woods, but a lot of the running time is sitting and waiting. We understand she’s in some stage of mourning. This isn’t really further developed after being established, and that’s the issue with many of the segments. It’s an idea, and there’s a conclusion that is generally predictable, but we’re missing the middle. You could include the first three minutes, the last three minutes, and cut out the in-between, and the “Amy” segment would play out the exact same way. The problem is that the end is too obvious to simply keep the character in a holding pattern for so long with only minimal action. The character is very much sitting around and waiting, and so are we for too long. It’s structured like a haunted house story where a woman is coming undone. Except we don’t get better insights into this person over time, nor do we get increasingly scary haunting or her unraveling mental stability. 

The second segment follows Ryan (Jake C. Young) breaking into a home and taking just the most absolutely leisurely time looking for anything of value. We spend nearly ten minutes just watching this guy walk into a room, look around, and then leave to go search in another room. I think the drawn out time is meant to heighten the vulnerability of our thief, making the audience worry that he’s spending too long and is more likely to get caught. First of all, that requires me to find this character likable or interesting to care if he avoids exposure and arrest. This could happen if somehow during these ten minutes we’re learning about dear old Ryan. Maybe we see his problem-solving skills, maybe he gets an inopportune call that he tries to get out of but reveals his own status of financial insecurity, and maybe he even encounters evidence of the family that lives here and makes comment, like he’s a disgruntled employee trying to take what he feels is deserved from a wealthy executive. Anything other than watching one guy walk into several rooms and look around for valuables. At long last he finds something unexpected, a woman named Camilla (Roni Locke) chained to a mattress. Rather than pretend to be a traumatized victim of trafficking, which would be the easy assumption, this woman declares herself a demon who will help Ryan open the family’s expensive safe. However, if he were to release her, she promises to kill the family next door. Do we know anything about them? No, not really, but the devil’s bargain is established: personal gain for the death of strangers. Once again, the ending seems obvious given the lack of substantial character development. The hook is the offer from the evil entity and the cost of his own selfishness, but this hook is diminished when we don’t exactly get any personal struggle wrestling with the decision or its horrific outcome.

The final segment is the longest, nearly half the total running time, and we follow Julia (Olivia Denis) who is going with her older sister and her friends to a Halloween party. There’s the start of something here with a younger sibling eager to grow up and hang out with older peers, with the drawback of getting into trouble in the pursuit of being seen as cool. Except none of the four characters we follow to the party really distinguish themselves as people. We spend more time watching them do acid in the car, slowly, than we do anything else. It’s a full ten minutes of watching ladies drop drugs into their eyes while moody neon lighting bathes their skin and the synth score rings. We’re clearly going for an immersive mood here but the drug usage, so heavily covered, isn’t ever conveyed in plot or perspective. When the characters arrive at their party, we don’t see any hallucinations or hear anything amiss, which could have been more visually interesting as well as ratchet up tension that things are unwell. Instead, the ladies attend a very sparsely attended gathering where they unveil a smiling corpse and then take turns projectile vomiting onto the body. Then the women are chased and easily dispatched. The end. 

So what do all the story segments have in common? There’s plenty of idle waiting. There’s a real dearth of characterization outside whatever the initial premise might afford. There are specific stylistic fixations that are often to the detriment of pacing and story, like the low-light investigation of Ryan and the trance-like neon dream of the ladies tripping on eye drops. There are also obvious endings that don’t feel any better realized or subverted or better set up. Every anthology collection is going to be a mixed bag depending upon your personal tastes, but there’s a certain safety in numbers. I didn’t love all 26 segments on 2012’s The ABCs of Death but there were enough that tickled my fancy, likewise with the many V/H/S collections. However, each of the three anthology tales in Free to a Bad Home suffers from simply not having enough to do. 

There are concepts here that can work. The idea of an anthology movie following a cursed object is a fine starting point, almost like the horror equivalent of 1999’s The Red Violin, an underrated indie that traced the adventures of a special violin through centuries of owners. The idea of a criminal coming across a caged demon who tempts them with a Faustian bargain is good. The setup of a younger sibling wanting validation and tagging along for something they are unprepared for, that’s a strong starting point for a night of unexpected terror. A woman alone in her old home and haunted by her memories is a familiar but potent starting point for horror. These core ideas can work but not one is given substantial development to make them matter.

If you wanted to trace the lineage of a cursed object, I think it would have been more creatively fulfilling to tell your stories in distinctly different time periods, highlighting shifting values but also the different appeals this haunted object might have had depending upon the times. Imagine a woman coming across a cursed piece of jewelry in 1890 or 1950 versus modern-day. There’s nothing in any of the three stories that ties them to a specific time period, so why not venture into other times to give a larger sense of history and the ramifications of this curse? As a low-budget indie, I understand the production reasons why the three stories are all contemporary, though the movie opens with a quick succession of suicide and murder in two earlier time periods. Creatively, the movie feels too easily satisfied and needed to push its ideas and horror further. As it stands, Free to a Bad Home feels like a collection of disappointing shorts rather than one single story disappointment, which oddly enough makes the movie feel even more disappointing. 

For being a small indie Ohio production, there are some impressive artistic values. The cinematography by William E. Newton (Black Wolf) can be occasionally entrancing, like during the drug-addled driving sequence that is a little too in love with its protracted mood. The practical makeup effects are sparing but can be unsettling and effective, most notably during a coda where a woman picks at a very open wound on her face and works it to disgusting lengths.

Free to a Bad Home doesn’t separate itself from the glut of cheap horror movies with half-formed stories. Rather than squandering one story over the course of 80 padded minutes, now it’s squandering three-ish stories over the course of 80 padded minutes. I’m a little surprised there isn’t more horror as well, whether that’s conventional exploitation elements like gore and sex, or simply just constructed and sustained sequences of terror and dread. For genre fans with a love for DIY indie spirit, there may be some entertainment to be had with Free to a Bad Home. You can tell the Hale brothers and their small crew have their passions for the material. I only wish more scrutiny and perhaps outside assistance in the writing and development of future tales to make the most of the potential. Free to a Bad Home is available on Tubi and other streaming services, making the title even more apt. For me, there was just too little going on creatively to maintain my ongoing interest and waning attention. 

Nate’s Grade: D+