The biggest problem with Getaway was also likely its main selling point to gear heads: it’s one long 90-minute car chase. That may sound like a good thing to audiences that love them some high-speed thrills, but back up a moment because this scenario could be like getting sick from eating too much ice cream. Car chases are one of the greatest things in movies, but they are still dependent upon execution and overall context within the narrative. If you got nothing but relentless car chases, wouldn’t that start to get boring? And so it is with Getaway whose endless stream of car chases becomes one long, plodding, monotonous blur of tedium.
Brent Magna (Ethan Hawke) is a former racecar driver looking for a fresh start in Bulgaria. One day he comes home, sees the Christmas decorations shattered, and is told that his wife has been kidnapped. The mysterious The Voice (Jon Voight in constant close-up) threatens to kill Brent’s wife unless he plays along. As per his orders, Brent hops into an impressive stolen car, outfitted with cameras so The Voice can keep tabs. Brent is ordered to drive around the city wildly. At one point, The Kid (Selena Gomez) pulls a gun on him, claiming that the car belongs to her. She’s forced inside the car and the two unlikely partners are made to do the bidding of The Voice.
A major problem for the movie being stuck in neutral is that it’s directed by Courtney Solomon, the man who previously helmed notorious stinkers like Dungeons and Dragons and An American Haunting. The action sequences are so badly edited together that often it’s a collage of fast-paced imagery without feeling the impact. It’s hard to tell what’s going on much of the time, so you just give up. There is one extended uncut scene of high-speed driving, but ordinarily Getaway is replete with confusing quick-cuts. More so, Solomon has difficulty properly staging the action sequences to draw out tension, falling back on speedy resolutions and rote action tropes. He doesn’t have a strong feel to visually orchestrate action. I cannot recall one action sequence that grabbed my attention, partly because they just run together into a flavorless meringue. The most annoying feature is Solomon placing a series of cameras all over the interior and exterior of Brent’s car. The movie frequently cuts around these security camera POVs, which are visually unappealing and remind you of a lame reality TV competition show. I think the camera aspect was included to give a grander visceral aspect of the car chases, to put you in the middle of the action. However, isn’t that the point of a really good car chase anyway? Shouldn’t proper execution make me feel thrills rather than dumb camera angles glommed onto the car? I would argue that Getaway was sold on the notion that the added Webcams make it “found footage-y.”
The scenes that aren’t car chases end up becoming respites, something to strangely look forward to, and judging by the atrocious dialogue, this is not a positive. Another problem is that the car chases are all relatively the same. It’s alleys, it’s streets, sometimes ice rinks, but we’re in Bulgaria and the particulars of the car chases will not budge. There is nothing to distinguish Car Chase #13 from Car Chase #86, and so it all just becomes bland even with all the vehicular mayhem. The stunt work is certainly impressive but I just wish it had been put to far better use.
Then there’s the matter of the characters and plot, or rather, the complete lack of them. The movie doesn’t waste any time, putting Brent in his muscle car and speeding around by minute two. I can almost respect that expediency, but it comes at a severe cost. All we know is that the guy drives good, which will be self-evident in seconds, and that his lovely wife was kidnapped by bad people who want him to drive. That’s it. Naturally, having one dude in a car doesn’t lead to great moments of characterization, and so we’re given the plucky teenage misfit partner played by the absurdly miscast Gomez (Monte Carlo, Spring Breakers). This character is annoying from the start and played by an actress who cannot convincingly portray an edgy character. So she comes off as artificial and irritating. It’s uncertain at this point whether Gomez can step outside her doe-eyed Disney Channel branding, but this awful movie certainly isn’t helping. Being stuck in the car with these two terribly written characters is like being trapped on a long vacation with the relatives you hate.
The plot is about as simple as you could think, and then most of it fails to make much sense. The car belongs to The Kid. The bad guys want to hit up her dad’s bank, stealing funds about to be liquidated, and then this all requires Brent to drive like a maniac throughout Bulgaria, where the country apparently hasn’t invented helicopters yet to track speeding cars. The plot really is the thinnest tissue to get the movie from one loud car chase to the next, with some asides where Gomez can spit out a few adult profanities (no F-bombs kids, this is still PG-13 after all). The conclusion makes little sense (spoilers). In the end, the villainous Voice congratulates Brent and his sidekick for winning, vanquishing his greedy scheme. Okay, but the Mr. Voice goes one step further claiming that this was his plan all along, to push Brent to his full potential that he always knew he was capable of. What does this mean? This man staged a highly elaborate heist, hired men with fierce firepower, and installed all this fancy technology just to make Brent a more self-actualized individual? This ending clearly points to a conclusive lack of an ending. Once the car chases were over, the screenwriters looked at each other and said, “Now what?” and that was when they typed “The end.”
I’m struggling to come up with any verifiable positives I can say about Getaway. I suppose if you’re an auto aficionado, you’ll get a kick out of watching Brent’s car, a Shelby Super Snake Mustang (I readily admit to looking this up because I don’t care about cars), in action. Other than that, unless you have a strong desire to watch Voight’s mouth in extreme close-ups for 90 minutes (you know who you are), there really isn’t anything of value to be found in the wreck that is Getaway.
If you’re a car chase junkie, I think taking a shot with Getaway could be just the trick to sober you up. It’s one long 90-minute car chase but made so ineptly, at every angle of filmmaking, that it gets so monotonous and boring far too early. When you don’t have characters to keep your interest, a plot that makes sense, action sequences that offer some variety, editing that makes the action coherent, and direction that hamstrings the viewer to lousy dashboard-esque cameras, then it’s easy to fall asleep to the sounds of near-constant vehicle crunching. Getaway is a terrible action movie, a terrible movie in general, and proof positive that action fans should be careful what they wish for.
Nate’s Grade: D